Hulksmash wrote: 3x10 GH's in Pods w/2 Melta, WG & Combi
2x6 TWC w/2 Shields & 1 PF
It's only 1235....
That's plenty of points left over for characters and other support.
Not a terrible start, but I think there is more effective ways of using points. For example, one less TWC in each squad and more Shields and weapons. I'm contemplating blood claws over GH to save more points. Maybe herald as the HQ
So basically for 55 points you can add a 2+/Thunderhammer to any unit and for 105 you can have a 2+, 2 wound, TH for your TWC unit.
That is a really good idea.
Now if only they would release a plastic Iron Priest kit! Unless I'm missing an easy substitute for the servo arm, which is possible since I haven't ever looked into it.
Other than the pilot of the new flier, I guess the rumors of the Iron Priest is looking to be slim chance now, but crossing my fingers.
Murrdox wrote: If Thunderwolves actually do cost LESS than Nob Bikers, that just makes me want to flip the table.
Well if that upsets you, I could only imagine how you feel when you play against Necrons using 35ppm wraiths.
So basically for 55 points you can add a 2+/Thunderhammer to any unit and for 105 you can have a 2+, 2 wound, TH for your TWC unit.
That is a really good idea.
Now if only they would release a plastic Iron Priest kit! Unless I'm missing an easy substitute for the servo arm, which is possible since I haven't ever looked into it.
Other than the pilot of the new flier, I guess the rumors of the Iron Priest is looking to be slim chance now, but crossing my fingers.
I plan on doing a little bit of magic with the Space Wolf box, using the Wolf Head for Iron Priests (I haven't used it elsewhere), Maybe some Mech Shoulders and doing a different color scheme (Black base instead of SW Grey) for their armor to represent Iron Priests.
Hmmm, I'm trying to think up a suitable nonorganic replacement for the TWC, but the best I came up with so far is converting some Castellax into proto-dreadnaught shells used to house fallen SW that were taken by the Wulfen curse. You would not put them in a traditional coffin, because it's both too valuable and too slow for them, so a faster, less armoured variant would have to be devised. Of all the Chapters, I think SW would be the most likely to do such a thing. They're known technoclasts, often at odds with the followers of Mars.
Or maybe I'll just make some big werewolves and pretend it's a XIII company detachment.
His Master's Voice wrote: Of all the Chapters, I think SW would be the most likely to do such a thing. They're known technoclasts, often at odds with the followers of Mars.
And also, well known for their lack of regard for the dictates of the Codex Astartes, that would prohibit the thing you're describing. I think you're good, and it sounds like a fun modelling opportunity.
His Master's Voice wrote: Hmmm, I'm trying to think up a suitable nonorganic replacement for the TWC, but the best I came up with so far is converting some Castellax into proto-dreadnaught shells used to house fallen SW that were taken by the Wulfen curse. You would not put them in a traditional coffin, because it's both too valuable and too slow for them, so a faster, less armoured variant would have to be devised. Of all the Chapters, I think SW would be the most likely to do such a thing. They're known technoclasts, often at odds with the followers of Mars.
Or you could take some Penitent Engines (remove flamers, replace ecclesiarchial bling with wolfish bling) with a Wulfen strapped on it.
Explanation would be, that the Wolves don't want to deny their former comrade a honourable death (or fulfilling his destiny/saga) - but the Wulfen is now too insane to do something useful on the battlefield (or something that wouldn't bring his brothers at risk - maybe he would attack them too). So the Iron Priests sometimes use dread engines they partially controll to bring the lost souls into the battle. That's a kinda cynical interpretation of honour (would fit with 40k) and I guess several Space Wolves would abhor such a practice. But I think the Chapter is diverse enough for a lot of strange things.
His Master's Voice wrote: Hmmm, I'm trying to think up a suitable nonorganic replacement for the TWC, but the best I came up with so far is converting some Castellax into proto-dreadnaught shells used to house fallen SW that were taken by the Wulfen curse. You would not put them in a traditional coffin, because it's both too valuable and too slow for them, so a faster, less armoured variant would have to be devised. Of all the Chapters, I think SW would be the most likely to do such a thing. They're known technoclasts, often at odds with the followers of Mars.
Or maybe I'll just make some big werewolves and pretend it's a XIII company detachment.
This is to easy!
Units of Logan chariots -driven by wulfen servitors!
pizzaguardian wrote: If he still has servo arm, that means 2+1 attack base since they are both specialist weapon
Funny as this came up in a game last night. Opponent tried to tell me the servo arm was a either/or attack. I told him it was a additional attack at initive 1.
pizzaguardian wrote: If he still has servo arm, that means 2+1 attack base since they are both specialist weapon
Funny as this came up in a game last night. Opponent tried to tell me the servo arm was a either/or attack. I told him it was a additional attack at initive 1.
Did they change it or am i wrong?
Newer marine codices now list servo arms as a X2 strength ap 2 unwieldy specialist weapon. Older codices still have the 1 attack at init 1 rule.
Uriels_Flame wrote: Interesting. Wolves are going to have many FA choices competing for time...
I see many lists now whoring out wolves as allies to grab that pod. Marines will throw 3 grav cents and libby in for sure I'm guessing. Heck every drop pod army will ally with wolves now.
Toofast wrote: It's kind of sad when the best thing about your codex is being able to take good units from another dex in your drop pods.
It would indeed be sad if that were the case, but it's not at all.
So far, I think the best things to have come from this codex are:
Cheaper Blood Claws making them a viable alternative to GH 3 Specials (with combi) GH in Pods
Points drops on a lot of units that needed them (Dreads, characters, Termies, Claws of all types, TWC)
An array of cool new units
Really, I think this is the most solid release for a long time.
pizzaguardian wrote: If he still has servo arm, that means 2+1 attack base since they are both specialist weapon
Funny as this came up in a game last night. Opponent tried to tell me the servo arm was a either/or attack. I told him it was a additional attack at initive 1.
Did they change it or am i wrong?
Newer marine codices now list servo arms as a X2 strength ap 2 unwieldy specialist weapon. Older codices still have the 1 attack at init 1 rule.
It is actually ap1 on marine codex so even better!
So the iron priest is actually an absolute boss. On top of all the other stuff covered; in the first round on cc he gets 5 S10 TH or servo attacks! (2 base, 1 for TW, 1 for two specialist weaps, 1 for charge/counter attack). This guy is a beast! Auto-include of the century much! 105 POINTS! What the hell were they thinking?!
(Apologies for all the "!!!" I'm really friggin excited )
Brother Payne wrote: So the iron priest is actually an absolute boss. On top of all the other stuff covered; in the first round on cc he gets 5 S10 TH or servo attacks! (2 base, 1 for TW, 1 for two specialist weaps, 1 for charge/counter attack). This guy is a beast! Auto-include of the century much! 105 POINTS! What the hell were they thinking?!
(Apologies for all the "!!!" I'm really friggin excited )
Just 4 actually 2 base + 1 for 2 weapons + 1 charge/ca . Still good just not that good.
Brother Payne wrote: So the iron priest is actually an absolute boss. On top of all the other stuff covered; in the first round on cc he gets 5 S10 TH or servo attacks! (2 base, 1 for TW, 1 for two specialist weaps, 1 for charge/counter attack). This guy is a beast! Auto-include of the century much! 105 POINTS! What the hell were they thinking?!
(Apologies for all the "!!!" I'm really friggin excited )
Just 4 actually 2 base + 1 for 2 weapons + 1 charge/ca . Still good just not that good.
The Thunderwolf Mount adds another attack. Base 2, Thunderwolf +1, two weapons +1, charge/CA +1. Total 5
True enough. However, it's a big boost for Power Sword/Maul/Lance and Wolf Claw using TWC. That, and a potential 19 for AP with a Hammer is not useful, but is still kind of awesome.
The Drop Pod makes sense for All Drop SW armies. You can put your terminators back in and restrengthen your first turn alpha...well for those people who still refuse to give up on terminators.
It is going to be a problem for SW being used as allies...The Emperors executioners are now the Emperors Taxi Service. Awh yeah.
I rather sacrifice S10 for 3-5 TWC with rending power swords hitting at I4 and still can put some hurt on a terminator. Power swords are so much cheaper than hammers or fists
I rather sacrifice S10 for 3-5 TWC with rending power swords hitting at I4 and still can put some hurt on a terminator. Power swords are so much cheaper than hammers or fists
His comment about S10 was because this discussion was started with people talking about the Iron Priest on TW mount.
Since you mention it though, there are a lot of great possibilities. Wolf Claws will be S6+Rend+AP3+Shred, Power Mauls will be S7+Rend+Concussive at init 4. A lot of strong mixes available.
I rather sacrifice S10 for 3-5 TWC with rending power swords hitting at I4 and still can put some hurt on a terminator. Power swords are so much cheaper than hammers or fists
Get a unit of 4 with frost swords, put an IC with frost sword and the wulfenstien to give them all furious charge. Now you have buttloads of S7 ap3 rending attacks on the charge, all at I4.
I rather sacrifice S10 for 3-5 TWC with rending power swords hitting at I4 and still can put some hurt on a terminator. Power swords are so much cheaper than hammers or fists
Get a unit of 4 with frost swords, put an IC with frost sword and the wulfenstien to give them all furious charge. Now you have buttloads of S7 ap3 rending attacks on the charge, all at I4.
I rather sacrifice S10 for 3-5 TWC with rending power swords hitting at I4 and still can put some hurt on a terminator. Power swords are so much cheaper than hammers or fists
Get a unit of 4 with frost swords, put an IC with frost sword and the wulfenstien to give them all furious charge. Now you have buttloads of S7 ap3 rending attacks on the charge, all at I4.
Oof, wow that is a bit pricy. I guess it would make a nice addition to a death star though. Think you could hook us up with point cost on armor of russ and the fancy hat that twin links shots? All the other relics seem a bit lack luster. A bolter and frost sword with helfrost? eh.
I would also like to know more about lone wolves. I read that they don't take a force org slot if you have a troop choice or something? The elite slots seem really packed right now.
Ding ding ding, we have a winner, I guessed last night the Wulfenstone would be 40... just too pricey for what it does unless you want to make a deathstar TWC unit.
sturguard wrote: Malthor do you have the Lone Wolves entry handy?
Not at the moment, but ask away anyway, maybe I remember what you want to know^^
I think Armor of Russ is 35 points, Helmet is 20 or 25, I am not sure, and unless it is a misprint in the German codex it lets you reroll all to hit rolls, not only for shooting which comes in pretty handy for me and my tendency to roll only crap in CC
I am wanting to find out if Lone Wolves take up an elite slot if other units are taken. Someone had said something along the lines of "you can take a Lone Wolf free of FOC requirements for every unit of GHs, or BCs or WG" I just wanted to find out if there is any accuracy in that rumor.
Thanks.
sturguard wrote: I am wanting to find out if Lone Wolves take up an elite slot if other units are taken. Someone had said something along the lines of "you can take a Lone Wolf free of FOC requirements for every unit of GHs, or BCs or WG" I just wanted to find out if there is any accuracy in that rumor.
Thanks.
Deadshot wrote: Drop Pods compete with Thunderwolves. Just saying. Can't see pure SW using Pods in the FA slots.
That actually goes back to what I was saying, it makes complete sense for SW drop pod armies. In all drop list you won't use any FA slot normally. Now you have something to take, and it allows you to put WGTDA in them.
Though personally, new Deathwolf+TWC+outflank sounds like it would be a lot more fun, even in a drop list.
Yeah, since they can give other armies pods, sw have made themselves the pod masters. I can't see running any other codex as main if you like dp lists.
Tyranids lose their pods, sw find extras. Poor Tyranids.
Bulldogging wrote: Yeah, since they can give other armies pods, sw have made themselves the pod masters. I can't see running any other codex as main if you like dp lists.
Tyranids lose their pods, sw find extras. Poor Tyranids.
Please stop with the feeling sorry for nids posts. I can't take much more sympathy, I might do a cry!!!
Deadshot wrote: Drop Pods compete with Thunderwolves. Just saying. Can't see pure SW using Pods in the FA slots.
That actually goes back to what I was saying, it makes complete sense for SW drop pod armies. In all drop list you won't use any FA slot normally. Now you have something to take, and it allows you to put WGTDA in them.
Though personally, new Deathwolf+TWC+outflank sounds like it would be a lot more fun, even in a drop list.
I still don't understand why people want to outflank TWC units. You go from a turn 2 charge to a turn 3 at best. Its not as if they are fragile units.
Deadshot wrote: Drop Pods compete with Thunderwolves. Just saying. Can't see pure SW using Pods in the FA slots.
That actually goes back to what I was saying, it makes complete sense for SW drop pod armies. In all drop list you won't use any FA slot normally. Now you have something to take, and it allows you to put WGTDA in them.
Though personally, new Deathwolf+TWC+outflank sounds like it would be a lot more fun, even in a drop list.
I still don't understand why people want to outflank TWC units. You go from a turn 2 charge to a turn 3 at best. Its not as if they are fragile units.
Depends on deployment, who you're fighting, and who goes first, like all matches. Against some armies, and some placement, they are just cannon fodder. While durable, they aren't that hard for some armies to kill.
Some matches you can absolutely just run them across the table, others, not so much.
Well anyone that can dust them in 1-2 turns will still be able to after they outflank. No assault from reserve ruined this tactic. I just don't see why you would ever place 500+ points of assault into reserve ever to be honest.
In larger games outflanking TWC can cause Chaos coming in your opponent's backfield. if you can time it right you can put a serious squeeze of a key unit.
Example: A Riptide has been causing you trouble, now all of a sudden he has a choice of the Grey Hunters with Plasma Guns that just podded next to him or the TWC with Harald behind him. he know he cant bee assaulted, but next turn he will be unless he kills off both of them. If he fails to kill off the TWC will get to him next turn unless he runs.
Anpu42 wrote: In larger games outflanking TWC can cause Chaos coming in your opponent's backfield. if you can time it right you can put a serious squeeze of a key unit.
Example: A Riptide has been causing you trouble, now all of a sudden he has a choice of the Grey Hunters with Plasma Guns that just podded next to him or the TWC with Harald behind him. he know he cant bee assaulted, but next turn he will be unless he kills off both of them. If he fails to kill off the TWC will get to him next turn unless he runs.
The same is true if they are on the board though, but instead you're having this conversation on turn 1.
I'm with Red Corsair, an absolute waste reserving a unit like that. You're not even guaranteed they'll arrive on turn 2. Most boards have loads of cover, use that and you're in combat turn two normally. And beating said riptides face in.
Khaine's Wrath wrote: I'm with Red Corsair, an absolute waste reserving a unit like that. You're not even guaranteed they'll arrive on turn 2. Most boards have loads of cover, use that and you're in combat turn two normally. And beating said riptides face in.
HQ Bjorn fellhand (Hellfrost cannon, drop pod, locator beacon)
Rune priest
Troops
5 Grey hunters (plasma gun, drop pod)
5 Grey hunters (plasma gun, drop pod)
10 Grey hunters (2 meltaguns, wolf guard combimelta, drop pod)
10 Grey hunters (2 plasma guns, wolf guard combiplasma, wolf banner drop pod)
Elite
Venerable dread (Axe+shield, extra armour, drop pod)
Murderfang (drop pod)
Venerable dread (extra armour, drop pod)
Lone wolf (terminator, powerfist, combimelta)
Lone wolf (terminator, powerfist, combimelta)
Lone wolf (terminator, powerfist, combimelta)
Lone wolf (terminator, powerfist, combimelta)
Heavy support
Vindicator
Vindicator
I dont have codex but have been looking around for rumors, this should be a pretty decent 1850-ish list, might be 1900-something but it probably need some tuning anyway
Anpu42 wrote: In larger games outflanking TWC can cause Chaos coming in your opponent's backfield. if you can time it right you can put a serious squeeze of a key unit.
Example: A Riptide has been causing you trouble, now all of a sudden he has a choice of the Grey Hunters with Plasma Guns that just podded next to him or the TWC with Harald behind him. he know he cant bee assaulted, but next turn he will be unless he kills off both of them. If he fails to kill off the TWC will get to him next turn unless he runs.
The same is true if they are on the board though, but instead you're having this conversation on turn 1.
Not completely true.
You could spend 3 turns chasing the one riptide while his army blast the TWC trying to get close.
>Just knowing that the TWC is going to outflank him as some point will also force him to keep that into consideration during deployment. To keep his important units safe he will have to keep all of his units bunched up near the center of the board making it easier concentrate fire on them.
>It also keeps them save from 1st turn fire.
>Lets say you come in late, he now have an untouched Deathstar to contend with.
Outflanking in not about getting your units into Melee, it is about forcing him to be on the defensive and making him do what YOU want him to do.
Troops
5 Grey hunters (plasma gun, drop pod)
5 Grey hunters (plasma gun, drop pod)
10 Grey hunters (2 meltaguns, wolf guard combimelta, drop pod)
10 Grey hunters (2 plasma guns, wolf guard combiplasma, wolf banner drop pod)
Elite
Venerable dread (Axe+shield, extra armour, drop pod)
Murderfang (drop pod)
Venerable dread (extra armour, drop pod)
Lone wolf (terminator, powerfist, combimelta)
Lone wolf (terminator, powerfist, combimelta)
Lone wolf (terminator, powerfist, combimelta)
Lone wolf (terminator, powerfist, combimelta)
Heavy support
Vindicator
Vindicator
I dont have codex but have been looking around for rumors, this should be a pretty decent 1850-ish list, might be 1900-something but it probably need some tuning anyway
Not sure why you'd want the vindicators in there... You could swap them out for allied pods or just more of your own pods.
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Anpu42 wrote: Not completely true.
You could spend 3 turns chasing the one riptide while his army blast the TWC trying to get close.
What? When does that ever happen? If your TWC are alive, you're charging something turn 2, even if it isn't the riptide. Then you consolidate off them and rinse repeat.
Outflanking in not about getting your units into Melee, it is about forcing him to be on the defensive and making him do what YOU want him to do.
WHile I agree, I don't agree that a big TWC is the unit for that. Them being on the board takes a lot of fire off the rest of your army and gives you a turn 2 assault.
I will have to say I am still in the "Behind Enemy Lines" mind set.
Saying that I have has success with have large point units outflank [Blood Claws & Wolf Priest in a Land Raider].
I guess it all comes down to your local META and your opponent.
Anpu42 wrote: I will have to say I am still in the "Behind Enemy Lines" mind set.
Saying that I have has success with have large point units outflank [Blood Claws & Wolf Priest in a Land Raider].
I guess it all comes down to your local META and your opponent.
Anpu42 wrote: I will have to say I am still in the "Behind Enemy Lines" mind set.
Saying that I have has success with have large point units outflank [Blood Claws & Wolf Priest in a Land Raider].
I guess it all comes down to your local META and your opponent.
Troops
5 Grey hunters (plasma gun, drop pod)
5 Grey hunters (plasma gun, drop pod)
10 Grey hunters (2 meltaguns, wolf guard combimelta, drop pod)
10 Grey hunters (2 plasma guns, wolf guard combiplasma, wolf banner drop pod)
Elite
Venerable dread (Axe+shield, extra armour, drop pod)
Murderfang (drop pod)
Venerable dread (extra armour, drop pod)
Lone wolf (terminator, powerfist, combimelta)
Lone wolf (terminator, powerfist, combimelta)
Lone wolf (terminator, powerfist, combimelta)
Lone wolf (terminator, powerfist, combimelta)
Heavy support
Vindicator
Vindicator
I dont have codex but have been looking around for rumors, this should be a pretty decent 1850-ish list, might be 1900-something but it probably need some tuning anyway
Not sure why you'd want the vindicators in there... You could swap them out for allied pods or just more of your own pods.
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Anpu42 wrote: Not completely true.
You could spend 3 turns chasing the one riptide while his army blast the TWC trying to get close.
What? When does that ever happen? If your TWC are alive, you're charging something turn 2, even if it isn't the riptide. Then you consolidate off them and rinse repeat.
Outflanking in not about getting your units into Melee, it is about forcing him to be on the defensive and making him do what YOU want him to do.
WHile I agree, I don't agree that a big TWC is the unit for that. Them being on the board takes a lot of fire off the rest of your army and gives you a turn 2 assault.
Clauss wrote: pretre are making these claims based on your personal experience seeing that part of the codex? Or just trying to confirm what others have said.
Just curious because if you have seen it, good enough for me!
I have not seen it, but multiple people have and have confirmed.
Automatically Appended Next Post: OMG. Dat 360 view is great for Grimnar.
Automatically Appended Next Post: The harnesses look to be addons, so you could totally change it up and reuse them as TWC.
Automatically Appended Next Post:
Automatically Appended Next Post: Oooh! Those shields are separate pieces. Those will make awesome looking storm shields.
Also, the supplement is up for pre order, along with a logan box set including just wolves. Anyone know any rumours for this book? Could TWC become troops?
Also, the supplement is up for pre order, along with a logan box set including just wolves. Anyone know any rumours for this book? Could TWC become troops?
Khaine's Wrath wrote: Also, the supplement is up for pre order, along with a logan box set including just wolves. Anyone know any rumours for this book? Could TWC become troops?
That ability is gone now 2 books in a row. Though the supplement may change it, I would bet you just get another formation.
So I'm getting concerned the Specialist armies out there will just be considered "Unbound" or receive data slates/formations - and I play Ravenwing, so...
Khaine's Wrath wrote: Also, the supplement is up for pre order, along with a logan box set including just wolves. Anyone know any rumours for this book? Could TWC become troops?
Probably not. It likely is a formation that can be fielded from the book.
Paradigm wrote: Wow, I'm seeing bundles with savings! Arjac+WGT+LRC for about a tenner less!
So far, that's the only one. I was hoping the TWC/Wolves/Logan one would have a discount.
Its a start. Nice to see GW taking baby steps on the path to being reasonable!
Sarcasm aside, I think this release has not been too bad price wise. The dread is more than the others but you get more for your money, the flier is fairly priced, as is Logan. No insane costs this time around.
Paradigm wrote: Sarcasm aside, I think this release has not been too bad price wise. The dread is more than the others but you get more for your money, the flier is fairly priced, as is Logan. No insane costs this time around.
Agree. The flyer is even cheaper than the Stormraven which is the comparable flyer. They may be stabilizing.
Paradigm wrote: Sarcasm aside, I think this release has not been too bad price wise. The dread is more than the others but you get more for your money, the flier is fairly priced, as is Logan. No insane costs this time around.
Agree. The flyer is even cheaper than the Stormraven which is the comparable flyer. They may be stabilizing.
One can hope this is a sign for change. Really curious what direction the next book will take and how soon we see it!
If you look at the entry for the Drop Pod, it will have a symbol showing where it fits in. I haven't seen the SW codex, but if its anything like Orks this will be the FA symbol.
Thats what im telling ya. There is no section that breaks it down like that. The FA symbol is on the drop pod yes. But its also on the rhino and razorback and the stormfangs. Im thinking they trolled you.
So they went to the trouble of moulding a base-sized piece into the floor of the chariot, but didn't think to make it a separate piece so that Logan would be removable?
Uriels_Flame wrote: Thats what im telling ya. There is no section that breaks it down like that. The FA symbol is on the drop pod yes. But its also on the rhino and razorback and the stormfangs. Im thinking they trolled you.
And you think those things aren't Fast Attack choices?
Uriels_Flame wrote: Thats what im telling ya. There is no section that breaks it down like that. The FA symbol is on the drop pod yes. But its also on the rhino and razorback and the stormfangs. Im thinking they trolled you.
But by the rules of choosing your force in 7th, that is all it needs.
insaniak wrote: So they went to the trouble of moulding a base-sized piece into the floor of the chariot, but didn't think to make it a separate piece so that Logan would be removable?
Looks like he plugs into the hole of it, and the hole on his normal base
So from a quick look at the front page, I didn't see the ability to make TWC troops under the Harald Deathwolf entry. Was that just wishful thinking disguised as a rumor or is that hidden somewhere else?
Ok. Maybe im missing something then. Did the dedicated transport rule go away or are you saying because the stromfang has the FA symbol every army can now take one?
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warboss wrote: So from a quick look at the front page, I didn't see the ability to make TWC troops under the Harald Deathwolf entry. Was that just wishful thinking disguised as a rumor or is that hidden somewhere else?
Wishful thinking. They can use his Ld if within 12" though.
They are getting at the idea that because the drop pod has a FA symbol, it is now a FA choice. SO now for the first time a drop pod is just a transport. not a DEDICATED one. So they are trying to make sure that you can buy 3 drop pods for your 3 FA slots.
Out of curiosity, what USR and special stuff do Lone wolves have?
Ah, an extrapolation point then... they are not listed in the summary as a specific FA choice so i would say no. But we've seen people fight to the death over less so...
warboss wrote: So from a quick look at the front page, I didn't see the ability to make TWC troops under the Harald Deathwolf entry. Was that just wishful thinking disguised as a rumor or is that hidden somewhere else?
I'm hoping, and it is a hope, that the supplement will alow this. I only think this might be the case because of the logan box set avaliable for pre order.
Uriels_Flame wrote: Ah, an extrapolation point then... they are not listed in the summary as a specific FA choice so i would say no. But we've seen people fight to the death over less so...
Apologies, because I forgot the new format, but under that idea all heavy vehicles wouldn't be available to take as heavy choices.
If it's listed in the codex with the FA symbol, it's a FA choice. (just double checked the ork codex and its the same with Trukks).
Uriels_Flame wrote: Ah, an extrapolation point then... they are not listed in the summary as a specific FA choice so i would say no. But we've seen people fight to the death over less so...
Apologies, because I forgot the new format, but under that idea all heavy vehicles wouldn't be available to take as heavy choices.
If it's listed in the codex with the FA symbol, it's a FA choice. (just double checked the ork codex and its the same with Trukks).
warboss wrote: So from a quick look at the front page, I didn't see the ability to make TWC troops under the Harald Deathwolf entry. Was that just wishful thinking disguised as a rumor or is that hidden somewhere else?
I'm hoping, and it is a hope, that the supplement will alow this. I only think this might be the case because of the logan box set avaliable for pre order.
The Ghazghkull Thraka supplement didn't allow for Meganobs as Troops, Storm Boyz as Troops, Kommando Troops, etc.
It more than anything will likely be a specific formation.
Uriels_Flame wrote: I did. Looking at it now. No Drop Pods listed as Fast Attack. Just TWC, S/S Claws, flyer, etc.
Sigh..
pretre wrote: Wait, I think you're confused. Check the back of your book. Not the profile page, but the pages you use to pay for points costs.
Bolded for emphasis! You are looking at the profile page. That is just a summary.
What people are asking is: *Do some units have access to Drop Pods, etc, as Dedicated Transport? *Can you also buy those Drop Pods, etc, independently as a Fast Attack-choice?
The answer to the first question has to be yes, the second one is actually what people have rumoured.
Uriels_Flame wrote: That's a weird take on the rules, but like I said - Stormfangs are not inherently SW only then as it is just a "FA" choice by the same extrapolation.
No, you're misunderstanding the argument.
We aren't saying that SW Drop Pods can be taken in other non-SW armies. We're saying you can take a Drop Pod as a FA choice in a SW army. Then, because it is empty, another squad (either SW or allied battle brother) can get in it pre-deployment. This is true of any vehicle that you can buy empty that has a transport choice.
So, for example, right now you can buy a land raider as a heavy in a C:SM army and put any battle brother unit in it pre-deployment.
Uriels_Flame wrote: That's a weird take on the rules, but like I said - Stormfangs are not inherently SW only then as it is just a "FA" choice by the same extrapolation.
No, you're misunderstanding the argument.
We aren't saying that SW Drop Pods can be taken in other non-SW armies. We're saying you can take a Drop Pod as a FA choice in a SW army. Then, because it is empty, another squad (either SW or allied battle brother) can get in it pre-deployment. This is true of any vehicle that you can buy empty that has a transport choice.
So, for example, right now you can buy a land raider as a heavy in a C:SM army and put any battle brother unit in it pre-deployment.
Now the same is true of SW Drop Pods.
Just a note, this only applies to reserves. During normal deployment the only thing that can deploy embarked is troops inside their own dedicated transport (plus independent characters attached to that unit)
Watching Paint Dry wrote: During normal deployment the only thing that can deploy embarked is troops inside their own dedicated transport (plus independent characters attached to that unit)
What? Page reference please.
Whichever method you use, models must either deploy within their deployment zone, or be held back in Reserve. Models can be deployed ‘inside’ buildings, fortifications, or Transport vehicles in their deployment zone, subject to their Transport Capacity. Units may not be deployed in impassable terrain. Note that models must be deployed fully within their deployment zone: you can’t have part of a model inside the deployment zone and part of the model outside it!
You're mixing up the prohibition on DTs only deploying with their own unit and some broader thought on transports in general.
No, the profile page doesn't dictate what you can and cannot take.
Best example is the Ork Trukk. It's listed both with a Fast Attack symbol ánd as an option for Boyz. That means you can take it as Dedicated Transport or you can take a Trukk without Boyz.
So the question basically is: "Do Drop Pods (etc) have a lightning-symbol on its entry?"
Kangodo wrote: No, the profile page doesn't dictate what you can and cannot take.
Best example is the Ork Trukk.
It's listed both with a Fast Attack symbol ánd as an option for Boyz.
That means you can take it as Dedicated Transport or you can take a Trukk without Boyz.
So the question basically is: "Do Drop Pods (etc) have a lightning-symbol on its entry?"
They don't have a symbol yet according to the BRB.
Which indicates that all future DT's can probably be taken as a stand-alone.
Or they will introduce some other way to classify them.
Ok... Are we done with Space Wolves now? Please dear God let this be it! Next army please!
Lucky gits get all sorts of goodies, went to my local shop, nothing but SW's... Very nice kits, very happy for you flea ridden, long in the tooth, hairy blokes...
So just a quick heads up for anyone thinking of adopting the Frost Sword & Storm Shield combo for Thunderwolf Cavalry, both of the swords (the Runic Sword in the Space Wolves Pack, the Power Sword in the Wolf Guard Terminators) are left handed, and all of the arms used to hold onto the Thunderwolves (and mount Storm Shields) in the Thunderwolf Cavalry box are also left handed.
I'm sure a lot of you are more creative than me, but I'll be using the one handed Nemesis Force Sword from the Grey Knights Squad box; if the blades happen to be the same size I will convert the Runic Sword blade onto the Nemesis Force Sword, but those things are pretty anyway and this allows me to 'reserve' the Runic Sword for Rune Priests anyway!
If you're not going down a Storm Shield route then you can use the Runic Sword arm from the Space Wolves Pack on the left, and a Bolt Pistol in the right, or whatever you fancy. It's just this one combination has put my new Thunderwolves on hold until the bits arrive! When finished it'll take me up to 8 TWC, (one of the nine was used for a WC & PF Wolf Lord), although his old sheer cost prevented him from being fielded often. Now that Canis and Harald perform similar functions and allow Outflank with TWC I doubt we'll be seeing much of the old boy!
The sheer amount of mistakes on that page is mind blowing.
For example...
Harald Deathwolf is a Wolf Lord on a TW... He has four wounds in his page of rules.
Yeah I'm seeing the odd formatting error crop up, Frag Missile under the listing for Typhoon Missile Launcher is a prime example from that page.
Do GW normally fix these for reprints? Wonder how many will go through circulation until they fix it! I haven't picked mine up yet, might hold off, (OCD).
WallaceMerrett wrote: So just a quick heads up for anyone thinking of adopting the Frost Sword & Storm Shield combo for Thunderwolf Cavalry, both of the swords (the Runic Sword in the Space Wolves Pack, the Power Sword in the Wolf Guard Terminators) are left handed, and all of the arms used to hold onto the Thunderwolves (and mount Storm Shields) in the Thunderwolf Cavalry box are also left handed.
I'm sure a lot of you are more creative than me, but I'll be using the one handed Nemesis Force Sword from the Grey Knights Squad box; if the blades happen to be the same size I will convert the Runic Sword blade onto the Nemesis Force Sword, but those things are pretty anyway and this allows me to 'reserve' the Runic Sword for Rune Priests anyway!
If you're not going down a Storm Shield route then you can use the Runic Sword arm from the Space Wolves Pack on the left, and a Bolt Pistol in the right, or whatever you fancy. It's just this one combination has put my new Thunderwolves on hold until the bits arrive! When finished it'll take me up to 8 TWC, (one of the nine was used for a WC & PF Wolf Lord), although his old sheer cost prevented him from being fielded often. Now that Canis and Harald perform similar functions and allow Outflank with TWC I doubt we'll be seeing much of the old boy!
Frost Swords can be Chainswords, and in fact the image for a Frost Blade in the 5e codex is a chainsword(Page 59 of your 5e codex), they even have pattern designations for them. The TWC box comes with right handed Chainswords that are also pretty good looking. Just paint them up nicely and you're both good to go and fluffy(pun not intended)
Watching Paint Dry wrote: Regarding embarking, in the ebook version its on page 282/340 in the section called "combining reserve units"
Basically it says reserves can embark in any transport held in reserve and roll together.
Yeah, so it doesn't preclude a unit from embarking on any transport. The only thing stopping you is if that transport is a dedicated transport, as the rules for dedicated transport explicitly say it can only be deployed carrying the troops for which it was selected.
Previously codices had a "dedicated transports" section, which stopped you buying them separately. But both the Ork and apparently now the SW codex no longer have dedicated transport sections, they've lumped the transports in to other slots, so you can buy them separately and just treat them as regular transports rather than dedicated transports OR you can still buy them as dedicated transports like you have previously.
There is already precedence for this, the Ork Battlewagon is a Heavy Support, no one argues that you can't buy a Battlewagon as a Heavy Support. But it's also a dedicated transport for Nobz, so if you buy one as a dedicated transport for a Nob unit in which case it no longer takes up a Heavy Support slot... but then only unit that can deploy in it then are the Nobz themselves. Another example is Terminators who can take a Land Raider as a dedicated transport, which would have otherwise been a Heavy Support.
Be glad GW didn't have this system when the Eldar Codex came out... you'd be able to buy Wave Serpents without having to buy anything to go inside them
A model wearing TDA, can replace his SB with: Combi- 5 WC - 15 TH - 25
a model wearing TDA can replace his PW with: SS - free Frost A- 5 Frost Sw -5 WC - 10 PF - 10 CF - 15 TH - 15 WG can also get dual WC or TH/SS for 15 by swapping both.
I think im in denial because i dont want to spend more money on something GW is more than willing to let me take advantage of in the short term and then FAQ to say i cant after they have my $$$.
pretre wrote: A model wearing TDA, can replace his SB with:
Combi- 10
WC - 15
TH - 25
a model wearing TDA can replace his PW with:
SS - free
Frost A- 5
Frost Sw -5
WC - 10
PF - 10
CF - 15
TH - 15
WG can also get dual WC or TH/SS for 15 by swapping both.
pretre wrote: A model wearing TDA, can replace his SB with:
Combi- 10
WC - 15
TH - 25
a model wearing TDA can replace his PW with:
SS - free
Frost A- 5
Frost Sw -5
WC - 10
PF - 10
CF - 15
TH - 15
WG can also get dual WC or TH/SS for 15 by swapping both.
Fffaaaark Wolf claws it is.
Yeah. there goes the viking like shield wall with swords and axes. Now its shields, hammers and claws. :(
pretre wrote: A model wearing TDA, can replace his SB with:
Combi- 10
WC - 15
TH - 25
a model wearing TDA can replace his PW with:
SS - free
Frost A- 5
Frost Sw -5
WC - 10
PF - 10
CF - 15
TH - 15
WG can also get dual WC or TH/SS for 15 by swapping both.
Woot! my multi-tool termis are still good. Wolf Claw and Power Fist, good for what ever you run into.
The more i read the book the better it sounds. I know some folks are mad about the GH changes but i think this book has a lot going for it.
And GW figured out you can take a crappy model and give it a name and better rules and make it a decent option. I actually am considering Harald just because.
I thought 1000 lb marines riding wolves was slowed when they came out. Now im finding myself considering them...
The more i read the book the better it sounds. I know some folks are mad about the GH changes but i think this book has a lot going for it.
And GW figured out you can take a crappy model and give it a name and better rules and make it a decent option. I actually am considering Harald just because.
I thought 1000 lb marines riding wolves was slowed when they came out. Now im finding myself considering them...
I completely understand the point you're making about Harald but I actually really like the model
And I 100% agree with the codex being a pretty great dex so far and Thunderwolves have grown on me as a concept a lot.
Wolf Guard on bikes or jetpacks taking an elite slot vs FA.
Nice.
Automatically Appended Next Post: I know i'd like to throw pods down too, but thinking more skyclaws to screen my TWC as they can keep up. Just sucks they compete for the same slots.
pretre wrote: It's cheaper and better to go Power Fist.
Totally, all you get from the extra 5pts is concussive and that's only worth while agains multi-wound models, which outside challenges aren't that common.
On a side note: can someone with a codex tell whether the Pods are 1 per FA slot or is it 1-3 per slot?
pretre wrote: It's cheaper and better to go Power Fist.
Totally, all you get from the extra 5pts is concussive and that's only worth while agains multi-wound models, which outside challenges aren't that common.
On a side note: can someone with a codex tell whether the Pods are 1 per FA slot or is it 1-3 per slot?
pretre wrote: It's cheaper and better to go Power Fist.
Totally, all you get from the extra 5pts is concussive and that's only worth while agains multi-wound models, which outside challenges aren't that common.
On a side note: can someone with a codex tell whether the Pods are 1 per FA slot or is it 1-3 per slot?
1 per slot.
Well that sucks. I take it that they're still dedicated transports?
pretre wrote: It's cheaper and better to go Power Fist.
Totally, all you get from the extra 5pts is concussive and that's only worth while agains multi-wound models, which outside challenges aren't that common.
On a side note: can someone with a codex tell whether the Pods are 1 per FA slot or is it 1-3 per slot?
1 per slot.
Well that sucks. I take it that they're still dedicated transports?
If they were 3 per slot do you realise how broken that would be...?
pretre wrote: It's cheaper and better to go Power Fist.
Totally, all you get from the extra 5pts is concussive and that's only worth while agains multi-wound models, which outside challenges aren't that common.
On a side note: can someone with a codex tell whether the Pods are 1 per FA slot or is it 1-3 per slot?
1 per slot.
Well that sucks. I take it that they're still dedicated transports?
If they were 3 per slot do you realise how broken that would be...?
pretre wrote: It's cheaper and better to go Power Fist.
Totally, all you get from the extra 5pts is concussive and that's only worth while agains multi-wound models, which outside challenges aren't that common.
On a side note: can someone with a codex tell whether the Pods are 1 per FA slot or is it 1-3 per slot?
1 per slot.
Well that sucks. I take it that they're still dedicated transports?
Absolutely, they are still dedicated transports as well.
So I thought I had read earlier in the thread that Arjak was no longer Eternal Warrior. Which is true, but his shield confers the special rules Eternal warrior and Hammer of Wrath.
Justyn wrote: So I thought I had read earlier in the thread that Arjak was no longer Eternal Warrior. Which is true, but his shield confers the special rules Eternal warrior and Hammer of Wrath.
So much win! Does that make him the only unit in the new codex w EW?