Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

MSS and force weapons @ 2012/08/27 20:45:36


Post by: Neorealist


I cannot speak to for others, but 'I' am getting permission to use non-passive weapon abilities from the rules-text which states the hits made "...benefit from any abilities and penalties from his melee weapons..." as i've yet to find nor seen anyone else quote a way to 'benefit' from a property that isn't activated.



MSS and force weapons @ 2012/08/27 21:34:22


Post by: Lt.Soundwave


You havent produced a quote that lets you force an enemy psyker to spend a warpcharge either. Xzerios pointed it out several times, you chose to ignore it. You interpret MSS as granting you control of a model yet RAW does not explicitly grant this to you.

RAI is not RAW.

Burden of proof isnt on those of us saying it doesnt work. It relies on your side to state a convincing case. Thus far from my perspective and judging from about half the folks who voted, you have yet to do so.

It will need an FAQ and GW will have to decide for this matter to be put to rest. As simple as that.

Edit: The "you" in the context of this post refers to the pro MSS side of the argument in this discussion.


MSS and force weapons @ 2012/08/27 21:46:29


Post by: Neorealist


That one is simple and the answer to your question has been stated by myself and other 'pro-MSS' advocates several times:

1) MSS benefits from the Force property of the weapon
2) The only way to 'benefit' from the Force property of the weapon is to activate it.
3) Activating the Force property of the weapon requires spending a warp charge and taking a leadership check. It is not optional and you may not 'choose' which of the latter two to fulfill if the choice has already been made to activate the weapon.

The reason I say this is because the Force USR only offers one choice: wether or not to activate the weapon. The full rules-text for the Force USR has already in part and in whole been stated multiple times in this thread, so i'll not repeat it.

'Your' in this case referring to Lt.Soundwave specifically, though others have brought forth your exact argument prior to this point.


MSS and force weapons @ 2012/08/27 21:50:16


Post by: DeathReaper


See that is where you are incorrect.

Activating the Force property of the weapon is done by the Psyker by choosing to spend a warp charge and take a Psychic test.

the MSS can not activate the weapon, as it can not spend a warp charge for the Psyker. (Unless you have a rules quote that says otherwise).


MSS and force weapons @ 2012/08/27 21:50:47


Post by: Lt.Soundwave


2) The only way to 'benefit' from the Force property of the weapon is to activate it.


RAI.


MSS and force weapons @ 2012/08/27 21:52:34


Post by: Xzerios


When the Pro side can answer the Rhetorical statement for 'he may choose' in the rule, we can continue.


MSS and force weapons @ 2012/08/27 21:57:46


Post by: kirsanth


Xzerios wrote:When the Pro side can answer the Rhetorical statement for 'he may choose' in the rule, we can continue.


yakface wrote:
 DeathReaper wrote:
Right the Weapon has the force ability, but the Psyker still must spend the warp charge.

Spending a warp charge is not an ability of the force weapon it is an ability of the psyker himself.


You keep saying that, but it doesn't match what the actual rules for 'force' say.

The full text for 'force' are:

"If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Pyschic test (see page 67)..."


So again, the special rule that the weapon has specifically grants the model the ability to activate the weapon by expending a Warp Charge point and taking a Psychic test. This is explicitly granted by the weapon's own special rule.

Any distinction you have made that activating the weapon via a psychic test is somehow separate from the weapon is purely imagination, because as I have pointed out numerous times, the weapon's own rules dictate how this process is done.




MSS and force weapons @ 2012/08/27 22:00:01


Post by: Xzerios


"Im going to use your Force Weapon Special rule."
"Im going to remove a Warp Charge point and take a Psychic test."


You have been given permission by MSS to do only one of these.


MSS and force weapons @ 2012/08/27 22:00:50


Post by: DeathReaper


kirsanth, that does not refute what I said.

There is no allowance for the MSS to activate the Force USR. They can use the Force USR, and in fact have to use the Force USR from what MSS says.

However all the Force USR does is grant the attacking Psyker a choice on weather or not they activate the power by expending a Warp Charge point, and taking a psychic test.


MSS and force weapons @ 2012/08/27 22:01:03


Post by: Lt.Soundwave


If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Pyschic test (see page 67)..


If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Pyschic test (see page 67)..


If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Pyschic test (see page 67)..


No where at ANY point does this state the weapon may choose to do so or that the ability of the force weapon results in the psyker having to do so automatically.

RAW.


MSS and force weapons @ 2012/08/27 22:04:23


Post by: Kapitalist-Pig


Maybe its that the pysker making the choice not the weapon is the problem people are having?

I see it (force) as a special rule that requires addtionial requirements to be meet. Do you have permission to require those condtions to be meet? Do you have access to the requirements to be fulfilled independently? (Or on your own) Opposing players cannot make choices for models that are not thiers, they can use certain things, as the MSS rule reads to me, but thats about it. They cannot make choices beyond the weapon, they have no permission to require the warp charge to be used, as the psyker can choose, not the weapon can choose.


MSS and force weapons @ 2012/08/27 22:04:34


Post by: kirsanth


 DeathReaper wrote:
kirsanth, that does not refute what I said.
It does refute it, whether you agree with it is another thing entirely.

I simply posted that because it HAS been answered. Repeatedly.

That said, I am not 100% on either side of this debate, simply annoyed at people requesting demanding responses to something that has already been responded to.


MSS and force weapons @ 2012/08/27 22:04:38


Post by: rigeld2


Xzerios wrote:
"Im going to use your Force Weapon Special rule."
"Im going to remove a Warp Charge point and take a Psychic test."


You have been given permission by MSS to do only one of these.

So the latter isn't a requirement for the former?
So a psyker with a Force weapon can say "I'm going to use my Force weapon's special rule. I then choose not to spend a charge."?

Force wrote:If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see page 67). If the
test is failed, or the bearer has no Warp Charge points to spend, then there is no additional effect.

Activating something is the same as using it. Agreed?
Since the only clause for no additional effect is if there's no WC points or the test is failed, once activated the WC must be spent/test taken. Agreed?

I don't see how you can argue that the ability can be activated, but no WC spent/test made. The Force rule doesn't allow for that.


MSS and force weapons @ 2012/08/27 22:05:31


Post by: Neorealist


Lt.Soundwave wrote:RAI.
<- saying stuff like this is very easy. Offering proof of your contention on the other hand is a bit harder. I've quoted rules-text several times previously which supports my opinion.

It's time you did the same: Can you state any 'other' rules-legal way that the controller of the MSS can be said to benefit from the Force property of the psykers' weapon other than it's forced activation? (and everything that goes along with it such as the resulting leadership test)


MSS and force weapons @ 2012/08/27 22:10:32


Post by: Lt.Soundwave


Pg. 60 BRB. It lists several benefits for force weapons.

You choose to ignore these however and focus on your interpretation of a rule that does not specifically grant you what you claim it does.



MSS and force weapons @ 2012/08/27 22:12:50


Post by: DeathReaper


 kirsanth wrote:
 DeathReaper wrote:
kirsanth, that does not refute what I said.
It does refute it, whether you agree with it is another thing entirely.

I simply posted that because it HAS been answered. Repeatedly.

That said, I am not 100% on either side of this debate, simply annoyed at people requesting demanding responses to something that has already been responded to.

It has not been answered correctly though.

This in particular is incorrect:
"the special rule that the weapon has specifically grants the model the ability to activate the weapon by expending a Warp Charge point and taking a Psychic test. This is explicitly granted by the weapon's own special rule. "

This is how it should read:

the special rule that the weapon has specifically grants the model the ability to activate the weapon by choosing to expend a Warp Charge point and take a Psychic test. This choice is explicitly granted to the Psyker by the weapon's own special rule.


MSS and force weapons @ 2012/08/27 22:17:40


Post by: Neorealist


Lt.Soundwave wrote:Pg. 60 BRB. It lists several benefits for force weapons.

You choose to ignore these however and focus on your interpretation of a rule that does not specifically grant you what you claim it does.

I've reviewed page 60 of the BRB. It does not refute my contention at all from what i can tell. Can you be more specific about how it validates your argument?


MSS and force weapons @ 2012/08/27 22:19:25


Post by: Lt.Soundwave


Maybe its that the pysker making the choice not the weapon is the problem people are having?

I see it (force) as a special rule that requires addtionial requirements to be meet. Do you have permission to require those condtions to be meet? Do you have access to the requirements to be fulfilled independently? (Or on your own) Opposing players cannot make choices for models that are not thiers, they can use certain things, as the MSS rule reads to me, but thats about it. They cannot make choices beyond the weapon, they have no permission to require the warp charge to be used, as the psyker can choose, not the weapon can choose.


That is where the Anti side is at more or less.

Can you state any 'other' rules-legal way that the controller of the MSS can be said to benefit from the Force property of the psykers' weapon other than it's forced activation?


That page has a table, on that table are several other benefits of various force weapons. AP value, Strength bonus's etc.

Our contention is that you gain the force property we can all agree on this.

However nowhere does the MSS rule state you are allowed to force the model to make its Psyk test. That is RAI.






MSS and force weapons @ 2012/08/27 22:27:09


Post by: Neorealist


And once again, No one is saying that MSS forces the psyker model to make a leadership test. It is the Force USR that 'forces' the psyker to make a leadership test.

All MSS does is force the psyker to activate his or her force weapon; by virtue of the MSS-ed attacks benefiting from all of the special rules of the weapon including the force property.


MSS and force weapons @ 2012/08/27 22:31:52


Post by: Lt.Soundwave


If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see page 67). If the
test is failed, or the bearer has no Warp Charge points to spend, then there is no additional effect.


The psyker may immediately choose. As has been repeated endlessly. The force property gives the psyker the option while using his force weapon. Nothing more.

The argument you lay out is RAI to its core.

1) MSS benefits from the Force property of the weapon.
Agreed.

2) The only way to 'benefit' from the Force property of the weapon is to activate it.
Refuted. Pg 60 BRB: Other benefits listed in table.

3) Activating the Force property of the weapon requires spending a warp charge and taking a leadership check. It is not optional and you may not 'choose' which of the latter two to fulfill if the choice has already been made to activate the weapon.
Incorrect. The force property of the weapon is always active. Is a force weapon at any time considered a non force weapon? No. there is an instead death effect that a force weapon may cause if a PSYKER chooses to do so by expending a warp charge.


MSS and force weapons @ 2012/08/27 22:34:35


Post by: Tyr Grimtooth


As I said, MSS has the Force ability to cause ID, it just does not have the means.


MSS and force weapons @ 2012/08/27 22:34:36


Post by: DeathReaper


 Neorealist wrote:
And once again, No one is saying that MSS forces the psyker model to make a leadership test. It is the Force USR that 'forces' the psyker to make a leadership test.

All MSS does is force the psyker to activate his or her force weapon; by virtue of the MSS-ed attacks benefiting from all of the special rules of the weapon including the force property.

I think you mean 'allows' not 'forces'

and allows not force

All the Force USR does is allow the Psyker a choice. If this choice is exercised by the Psyker, then it has additional rules.


MSS and force weapons @ 2012/08/27 22:37:31


Post by: Lt.Soundwave


That would be RAW. Neo seems intent on an RAI reading being the only answer. WTB FAQ.


MSS and force weapons @ 2012/08/27 22:40:47


Post by: kirsanth


 DeathReaper wrote:
All the Force USR does is allow the Psyker a choice. If this choice is exercised by the Psyker, then it has additional rules.
To be fair, it seems the people that disagree with you are saying that MSS allowing use choice of a weapon and it's abilities means that the choice to use the ability is also chosen.

/shrug


MSS and force weapons @ 2012/08/27 22:41:59


Post by: Neorealist


No i intended to use the word 'forces', with all that it indicates.

Yes, the force USR normally offers the psyker the choice to activate his or her force weapon or not.

MSS takes away that latter choice (to'not' activate the Force weapon) by virtue of requiring the attacks made under it's influence to include 'all the benefits' of the weapon.

From that point it's just a matter of following what the Force USR asks you to do for any psyker which has chosen to activate his or her force weapon and applying it to the unsaved wounds caused by the psyker him or herself.



MSS and force weapons @ 2012/08/27 22:58:06


Post by: DeathReaper


 Neorealist wrote:
MSS takes away that latter choice (to'not' activate the Force weapon) by virtue of requiring the attacks made under it's influence to include 'all the benefits' of the weapon.

Except the MSS rule does not say that, so it can not be true.

The only benefit of the Force USR is that the Psyker can make a choice for additional effects.

Expending a Warp Charge point is not an ability or benefit of the weapon. We know this is true because a weapon with the Force USR in the hands of a non-psychic Inquisitor can not expend a Warp Charge point.


MSS and force weapons @ 2012/08/27 23:02:01


Post by: jy2


Happyjew wrote:
For the pro-Force guys, your claim is you can choose to use any abilities of the weapon chosen to inflict the attack. Now hypothetical scenario:

Lord with MSS in challenge with Striking Scorpion Exarch with Scorpion Claw (PF) and Scorpion Chiansword (+1 Str), who fails the Leadership test.

Now my question. Since you are advocating that you can choose to activate any abilities (and by extension penalties) of the weapon, what is to prevent the MSS player from choosing to use the PF but deciding not to use the Unwieldy property?

You cannot pick and choose which aspects of an ability to use, only the ability itself.

For example, I mindshackle a space marine captain with a thunderhammer. I cannot choose to have him strike himself with the thunderhammer and then choose for him not to suffer Instant Death. It's all or nothing. If I choose him to hit himself with the thunderhammer, then he suffers all the consequences that follows with it, including getting ID'd if he isn't Eternal Warrior or striking at I1 next turn if he is.





MSS and force weapons @ 2012/08/27 23:05:18


Post by: Lukus83


In the non psychic inquisitors case we also know he can't activate force in the first place.

We never said there weren't restrictions. If you have already used a warp charge to cast hammer and you also can't make your opponent take the test.


MSS and force weapons @ 2012/08/27 23:08:01


Post by: DeathReaper


 Lukus83 wrote:
In the non psychic inquisitors case we also know he can't activate force in the first place.

We never said there weren't restrictions. If you have already used a warp charge to cast hammer and you also can't make your opponent take the test.

It also serves to illustrate that expending a Warp Charge point is not a ability or benefit of the weapon, so MSS does not force its use.


MSS and force weapons @ 2012/08/27 23:20:48


Post by: Neorealist


DeathReaper wrote:The only benefit of the Force USR is that the Psyker can make a choice for additional effects.
This is an interesting interpretation.

By that logic: you wouldn't consider the ability to 'instant death' something upon a successful leadership check and warp charge expenditure to be a 'benefit' of the force weapon, and further one which could not be used if the psyker has not activated the weapon?


MSS and force weapons @ 2012/08/27 23:23:59


Post by: DeathReaper


Once the choice is invoked the effects are benefits of the Force USR.

MSS does not have the ability to make that choice, so it gains no additional benefit.


MSS and force weapons @ 2012/08/27 23:54:30


Post by: Neorealist


DeathReaper wrote:Once the choice is invoked the effects are benefits of the Force USR. MSS does not have the ability to make that choice, so it gains no additional benefit.
As I understand it though MSS can force the Psyker's player to activate their force weapon with all that entails in order to fulfill it's requirement of granting access to 'all' of the melee weapons' abilities and penalties. in a nutshell the only way to benefit from the 'force' property is via activation, otherwise it does nothing.

Edit: the Force USR is not unique in this aspect though. Any weapon which grants a re-roll on failed to wound rolls (Like Poisoned weapons in certain situations) functions similarly, as does the Axe Morkai and other weapons with choices to be made in how they are used in combat.


MSS and force weapons @ 2012/08/28 00:14:20


Post by: Lukus83


 DeathReaper wrote:
 Lukus83 wrote:
In the non psychic inquisitors case we also know he can't activate force in the first place.

We never said there weren't restrictions. If you have already used a warp charge to cast hammer and you also can't make your opponent take the test.

It also serves to illustrate that expending a Warp Charge point is not a ability or benefit of the weapon, so MSS does not force its use.


Except that Force requires you to expend a warp charge since that is how it is activated.

It may not be directly associated with the weapon, but Force certainly is. I can see your argument, I really do. I cannot however accept the separation of "Force" and the rules that show you how to use it. To activate Force you must expend a warp charge. If there are no warp charges left fair enough, but again, if you wish to activate Force you must have FULL access to the rules that govern it's use. I just can't see it any other way.

And on that point I am also bowing out. Our local tournament ruling has allowed it until an FAQ states otherwise (I directed them to this thread to allow them to decide for themselves).
Tournament Round 2 preparation awaits...



MSS and force weapons @ 2012/08/28 00:18:28


Post by: DeathReaper


Not requires, Choosing to spend the warp charge is how it is activated.

If the warp charge were required it would be automatically spent and the psyker would not have a choice.

MSS can not force the psyker to spend a warp charge because spending a warp charge is not an ability of the weapon.

Spending a warp charge is the ability of the psyker.

MSS can not make a psyker spend a Warp Charge point.


MSS and force weapons @ 2012/08/28 00:25:19


Post by: Lukus83


If you do not expend the Warp Charge has Force been activated? If the answer is no the rules for MSS have been violated.

Sorry. Really butting out now (at least, I will try to...damned internet's everywhere these days).


MSS and force weapons @ 2012/08/28 01:21:04


Post by: Kevlar


 Lukus83 wrote:
If you do not expend the Warp Charge has Force been activated? If the answer is no the rules for MSS have been violated.

Sorry. Really butting out now (at least, I will try to...damned internet's everywhere these days).


Force is always active. The instant death part requires activation, but activation isn't mandatory and the weapon still functions just fine without it. So yes, force is active without spending a warp charge. Optionally expending a warp charge just enhances it. And nothing in the MSS rule gives you that option.


MSS and force weapons @ 2012/08/28 03:00:24


Post by: rigeld2


 DeathReaper wrote:
Not requires, Choosing to spend the warp charge is how it is activated.

If the warp charge were required it would be automatically spent and the psyker would not have a choice.

MSS can not force the psyker to spend a warp charge because spending a warp charge is not an ability of the weapon.

Spending a warp charge is the ability of the psyker.

MSS can not make a psyker spend a Warp Charge point.

So MSS cannot make use of the Force SR?


MSS and force weapons @ 2012/08/28 05:21:16


Post by: DeathReaper


rigeld2 wrote:
 DeathReaper wrote:
Not requires, Choosing to spend the warp charge is how it is activated.

If the warp charge were required it would be automatically spent and the psyker would not have a choice.

MSS can not force the psyker to spend a warp charge because spending a warp charge is not an ability of the weapon.

Spending a warp charge is the ability of the psyker.

MSS can not make a psyker spend a Warp Charge point.

So MSS cannot make use of the Force SR?

It can, but Force on its own only allows a choice to expend a warp charge to get its additional effects and that only happens when the psyker chooses to expend a warp charge, as all Force does is give the psyker a choice to expend a charge to inflict ID. (Barring the passage of a psychic test that is).

So you inflict D3 wounds with the psykers weapon with the Force USE, and the psyker gets to choose to expend the warp charge to have those wounds cause ID.


In reality though the psyker will not have a warp charge to spend 99.99999% of the time anyway.


MSS and force weapons @ 2012/08/28 05:47:54


Post by: rigeld2


That's a long winded way of saying "No, it can't.".
I still don't know why you're taking a requirement of the activation and assuming its a second activation choice.


MSS and force weapons @ 2012/08/28 08:10:45


Post by: nosferatu1001


Because nowhere in the rules for MSS do you get to choose to use rules - you just "get" them. Choice is not a part of the MSS rule, apart from what weapon.

Find where you get the choice to use specific abilities - it isnt there. So you cannot be the one who chooses.


MSS and force weapons @ 2012/08/28 11:22:33


Post by: rigeld2


nosferatu1001 wrote:
Because nowhere in the rules for MSS do you get to choose to use rules - you just "get" them. Choice is not a part of the MSS rule, apart from what weapon.

Find where you get the choice to use specific abilities - it isnt there. So you cannot be the one who chooses.

You're right, I don't get to choose. MSS just forces the activation.
Now the requirements must be met.


MSS and force weapons @ 2012/08/28 12:13:27


Post by: Stoff3


 Lukus83 wrote:
If you do not expend the Warp Charge has Force been activated? If the answer is no the rules for MSS have been violated.

Sorry. Really butting out now (at least, I will try to...damned internet's everywhere these days).


Well the stuff that happens has to be legal. Nowhere in the MSS rules does it say that the necron player has full control over the affected model, and because of that the attacks may most certainly benefit from legal abilities. But since the activation of Force is clearly stated in the rule book as the choice of the psyker (owner of the model) that special rule is illegal to work with MSS and the choice of activation is solely up to the psyker.

The case you are arguing would refer to a rule that just should say that MSS has total control over the model, and that is clearly not the case.

As I have said before, I can see this being faq'd in either direction since the text in the MSS rule is quite weak. But in my opinion if it was gw's intention of making the rule as you choose to interprete it I believe they would have just stated that the model is completely under the MSS owners control, which they didn't do even they second time the wrote the text.


Automatically Appended Next Post:
 Neorealist wrote:
And once again, No one is saying that MSS forces the psyker model to make a leadership test. It is the Force USR that 'forces' the psyker to make a leadership test.

All MSS does is force the psyker to activate his or her force weapon; by virtue of the MSS-ed attacks benefiting from all of the special rules of the weapon including the force property.


And there you break the core rules. Because in the special rules section in the 6th editoin core rules it specificly says that the psyker has a choice of whether to activate or not. So the Force USR can not force anyone to activate it. To do so it must say exactly that in the MSS rules or in the faq, which it doesn't.


MSS and force weapons @ 2012/08/28 12:26:50


Post by: copper.talos


MSS makes the victim use any abilities of the weapon. Is Force an ability of the weapon? Yes, so the MSS's victim must use it. It's really that simple.


MSS and force weapons @ 2012/08/28 13:59:52


Post by: DeathReaper


copper.talos wrote:
MSS makes the victim use any abilities of the weapon. Is Force an ability of the weapon? Yes, so the MSS's victim must use it. It's really that simple.

They are using the Force USR by giving the Psyker a choice to expend a Warp Charge point or not.

That is what the Force USR does. It allows for a choice.

It's really that simple.



MSS and force weapons @ 2012/08/28 14:09:50


Post by: copper.talos


Round and round you go. And again the answer is the same. The only choice ever given is that of the activation of the force weapon.


MSS and force weapons @ 2012/08/28 14:22:33


Post by: rigeld2


 DeathReaper wrote:
copper.talos wrote:
MSS makes the victim use any abilities of the weapon. Is Force an ability of the weapon? Yes, so the MSS's victim must use it. It's really that simple.

They are using the Force USR by giving the Psyker a choice to expend a Warp Charge point or not.

That is what the Force USR does. It allows for a choice.

It's really that simple.

Again, you're assuming the requirement of activation is actually the activation.
I'm still not sure why you say that.

Force doesn't say "If you cause a wound you can activate Force. Then you can choose to spend a Warp Charge, etc."
You activate Force by spending the Warp Charge and passing the test.
MSS uses all abilities and penalties of the weapon. Force is an ability of the weapon.


MSS and force weapons @ 2012/08/28 14:26:41


Post by: Thimn


If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it...


So Psyker has inflicted a wound, and the necron player wants to use the force ability of the weapon. The Psyker must now take his test.

I don't see any choice about spending the warp charge, I see a choice about activating force, which the Necron player is using.


MSS and force weapons @ 2012/08/28 14:39:20


Post by: Stoff3


copper.talos wrote:
MSS makes the victim use any abilities of the weapon. Is Force an ability of the weapon? Yes, so the MSS's victim must use it. It's really that simple.


And there you are wrong just as before. MSS rules does not say use and benefit from any abilities. You are just assuming that it's that way gw meant it to work. We who do not think that way separate the abilities of a weapon which MUST happen because you do not have a choice and the special rules which are activated by choice. Does MSS say that you can make choices of the model affected by MSS, nope it doesn't. And just as I can't ignore to instant kill someone with a str 8 hit if their toughness is 4 because it isn't my choice to make, I also can ignore to ID someone with a force weapon since it's clearly according to the 6th edition rules MY choice to make.

There is no benefit from the "force" special rule, not until the psyker has made a choice about activating it or not. And as posted 100 times in this thread, MSS rules does not say that the necron player controls the model.


MSS and force weapons @ 2012/08/28 14:54:13


Post by: copper.talos


The only choice ever given is that of the activation of the force weapon. MSS makes the psyker activate the force weapon since that is the only way its hits are going to benefit from the "force" rule.

PS Circular arguments bring circular counter arguments. Until you can quote how the spending of the warp charge is a choice by itself and unrelated to the choice of activating the weapon, I don't think there is much to add to this topic.


MSS and force weapons @ 2012/08/28 14:55:19


Post by: rigeld2


 Stoff3 wrote:
copper.talos wrote:
MSS makes the victim use any abilities of the weapon. Is Force an ability of the weapon? Yes, so the MSS's victim must use it. It's really that simple.


And there you are wrong just as before. MSS rules does not say use and benefit from any abilities.

So "benefit from any abilities" doesn't mean special rules are activated?


MSS and force weapons @ 2012/08/28 14:57:34


Post by: Stoff3


copper.talos wrote:
The only choice ever given is that of the activation of the force weapon. MSS makes the psyker activate the force weapon since that is the only way its hits are going to benefit from the "force" rule.

PS Circular arguments bring circular counter arguments. Until you can quote how the spending of the warp charge is a choice by itself and unrelated to the choice of activating the weapon, I don't think there is much to add to this topic.


So you recognize the fact that it isn't the weapon itself that activates? It's clearly stated under "Force" in the 6th edition rulebook that it is a choice by itself made by the psyker. Feel free to read it.

Just because you can't benefit from something because rules hinder it doesn't mean than everything will bend after MSS quite weak ruling text. You will benefit from the abilities you CAN benefit from, not from those who contains a choice not being allowed to be made by the necron player.


Automatically Appended Next Post:
rigeld2 wrote:
 Stoff3 wrote:
copper.talos wrote:
MSS makes the victim use any abilities of the weapon. Is Force an ability of the weapon? Yes, so the MSS's victim must use it. It's really that simple.


And there you are wrong just as before. MSS rules does not say use and benefit from any abilities.

So "benefit from any abilities" doesn't mean special rules are activated?


If it was abilities that activates by the weapon itself and there's no choice then it would activate. But there's no way in hell people are gonna accept that you will get to benefit from an ability created by a legit choice made by the owner of the model, then you are plain out skipping one step. As I said before, you will benefit from abilities you CAN benefit from, but as it's not your choice to make you can't benefit from the ID special rule, unless the psyker chooses to activate the ID special rule. You know, a force sword can be used without activating the ID special rule.


MSS and force weapons @ 2012/08/28 15:01:56


Post by: Thimn


Stoff read the Force section I just posted.

MSS allows the Necron player to use the Force special rule. The choice of Force is if a wound was caused, Force can be declared. Since it was declared, the Psyker must then, Spend the Warp Charge (if available) and take a perils test.


MSS and force weapons @ 2012/08/28 15:05:35


Post by: rigeld2


 Stoff3 wrote:
rigeld2 wrote:
 Stoff3 wrote:
copper.talos wrote:
MSS makes the victim use any abilities of the weapon. Is Force an ability of the weapon? Yes, so the MSS's victim must use it. It's really that simple.


And there you are wrong just as before. MSS rules does not say use and benefit from any abilities.

So "benefit from any abilities" doesn't mean special rules are activated?


If it was abilities that activates by the weapon itself and there's no choice then it would activate. But there's no way in hell people are gonna accept that you will get to benefit from an ability created by a legit choice made by the owner of the model, then you are plain out skipping one step. As I said before, you will benefit from abilities you CAN benefit from, but as it's not your choice to make you can't benefit from the ID special rule, unless the psyker chooses to activate the ID special rule. You know, a force sword can be used without activating the ID special rule.

So your answer is "Yes, "benefit from any abilities" does not mean special rules are activated." or re-worded to be less cumbersome, ""benefit from any abilities" does not mean special rules are activated."
So then I'm not benefiting from that ability. And MSS says I must.


MSS and force weapons @ 2012/08/28 15:30:34


Post by: DeathReaper


Answer this one question for me please.

Who can choose to activate the weapon?


MSS and force weapons @ 2012/08/28 15:33:33


Post by: rigeld2


 DeathReaper wrote:
Answer this one question for me please.

Who can choose to activate the weapon?

Normally, only "a psyker."
But again, the MSS must override that because the hits must "benefit from any abilities".
If Force cannot be activated then MSS did not benefit from the ability, and therefore a rule was broken.


MSS and force weapons @ 2012/08/28 16:12:28


Post by: Lt.Soundwave


rigeld2 wrote:
 DeathReaper wrote:
Answer this one question for me please.

Who can choose to activate the weapon?

Normally, only "a psyker."
But again, the MSS must override that because the hits must "benefit from any abilities".
If Force cannot be activated then MSS did not benefit from the ability, and therefore a rule was broken.


If Force cannot be activated then MSS did not benefit from the ability, and therefore a rule was broken.


This is incorrect, as has already been posted in this thread the force property is always on. You benefit from it 100% of the time at no point is the weapon NOT a force weapon.

Nothing in MSS lets you make that choice for the psyker about to activate or not. That is pure RAI.


MSS and force weapons @ 2012/08/28 16:43:32


Post by: copper.talos


Exactly how can you benefit from the force ability of a force weapon without activating it in the 1st place?


MSS and force weapons @ 2012/08/28 16:50:01


Post by: nosferatu1001


Because your weapon always HAS the Force ability

Nowhere in the MSS rule are you allowed to *choose* to activate abilities. The ONLY choice you get is over which weapon to choose

You benefit from Force, as it is a property of the weapon. Nothing allows you the choice to activate it.

Find the choice to activate a weapons special abilities by forcingt a psyker to manifest a psychic power. If you do not do so you must concede the argument


MSS and force weapons @ 2012/08/28 16:51:43


Post by: DeathReaper


rigeld2 wrote:
 DeathReaper wrote:
Answer this one question for me please.

Who can choose to activate the weapon?

Normally, only "a psyker."
But again, the MSS must override that because the hits must "benefit from any abilities".
If Force cannot be activated then MSS did not benefit from the ability, and therefore a rule was broken.

MSS is benefiting from the ability.

Force allows the psyker a choice to activate or to not activate.

The MSS give the Psyker that choice as well. thus MSS had benefited from that ability.

If the psyker chooses to take it or not is on the Psyker. as expending a warp charge point is not an ability of the weapon.

We know this because in the hands of a non-psyker force does not activate.


MSS and force weapons @ 2012/08/28 17:00:16


Post by: rigeld2


 DeathReaper wrote:

MSS is benefiting from the ability.

According to you, it's not. Because if the ability isn't activated, MSS isn't benefiting from it. MSS forces the activation.

Force allows the psyker a choice to activate or to not activate.

Agreed in general.

The MSS give the Psyker that choice as well. thus MSS had benefited from that ability.

False. You're making the Warp Charge+Test separate from the activation of the Force ability.
If the ability is activated, the WC+Test requirement must be met.

If the psyker chooses to take it or not is on the Psyker. as expending a warp charge point is not an ability of the weapon.

Please stop with this. It's insulting to insinuate that I've argued that. I haven't.

We know this because in the hands of a non-psyker force does not activate.

No, it does not activate in the hands of a non-psyker because Force only gives the options to Psykers and non-psykers cannot meet the requirements of the ability.
Not because "expending a warp charge point is not an ability of the weapon".

Please, debate what I've actually said, not what you want to pretend I've said.


MSS and force weapons @ 2012/08/28 17:02:22


Post by: Lt.Soundwave


According to you, it's not. Because if the ability isn't activated, MSS isn't benefiting from it. MSS forces the activation.


Incorrect.

MSS is benefiting from the ability.

Force allows the psyker a choice to activate or to not activate.

The MSS give the Psyker that choice as well. thus MSS had benefited from that ability.



BOTH allow the choice. THAT is the benefit.


MSS and force weapons @ 2012/08/28 17:04:26


Post by: rigeld2


nosferatu1001 wrote:
You benefit from Force, as it is a property of the weapon. Nothing allows you the choice to activate it.

To benefit from an ability it must be activated. Without requiring activation there's no benefit.


Find the choice to activate a weapons special abilities by forcingt a psyker to manifest a psychic power. If you do not do so you must concede the argument

False. Find the allowance to benefit from Force without activating it. Note that giving your opponent a choice isn't a benefit.

It's also not a penalty associated with the weapon so doesn't fall under the penalties clause in MSS.


Automatically Appended Next Post:
 Lt.Soundwave wrote:
BOTH allow the choice. THAT is the benefit.

That's an interesting definition of benefit. It's something that doesn't help the MSS attack/owner in any way, but it's a benefit?


MSS and force weapons @ 2012/08/28 17:11:02


Post by: nosferatu1001


You are "benefitting" from the ability - the weapon does not stop being a Force weapon, does it? Thus you have benefitted from the Force rule.

You are creating this idea that the only way to benefit from a rule is to be allowed to make choices about the rule - that is not a strict reading of the term "benefit"

There is *no* allowance to make a choice about an ability given in MSS, therefore you are *not* allowed to make any choices not explicitly given


MSS and force weapons @ 2012/08/28 17:14:12


Post by: Lt.Soundwave


rigeld2 wrote:
nosferatu1001 wrote:
You benefit from Force, as it is a property of the weapon. Nothing allows you the choice to activate it.

To benefit from an ability it must be activated. Without requiring activation there's no benefit.


Find the choice to activate a weapons special abilities by forcingt a psyker to manifest a psychic power. If you do not do so you must concede the argument

False. Find the allowance to benefit from Force without activating it. Note that giving your opponent a choice isn't a benefit.

It's also not a penalty associated with the weapon so doesn't fall under the penalties clause in MSS.


Automatically Appended Next Post:
 Lt.Soundwave wrote:
BOTH allow the choice. THAT is the benefit.

That's an interesting definition of benefit. It's something that doesn't help the MSS attack/owner in any way, but it's a benefit?



Which is why Ive stated repeatedly that you are using RAI. Having the force property and offering the choice IS a benefit that it would not otherwise have, period.


MSS and force weapons @ 2012/08/28 17:16:40


Post by: DeathReaper


rigeld2 wrote:
 DeathReaper wrote:

MSS is benefiting from the ability.

According to you, it's not. Because if the ability isn't activated, MSS isn't benefiting from it. MSS forces the activation.

Force allows the psyker a choice to activate or to not activate.

Agreed in general.

If you agree that Force allows the psyker a choice to activate or to not activate, then MSS is benefiting from the ability because all the Force ability does is give the psyker a choice.

MSS is benefiting by giving the psyker that choice as well.


MSS and force weapons @ 2012/08/28 17:17:18


Post by: rigeld2


nosferatu1001 wrote:
You are creating this idea that the only way to benefit from a rule is to be allowed to make choices about the rule - that is not a strict reading of the term "benefit"

That's not what I'm saying at all.
I don't care about making choices - I'm saying that the rule is activated. There is no choice involved.

You're the one separating any benefit of the rule from the activation of the rule.

There is *no* allowance to make a choice about an ability given in MSS, therefore you are *not* allowed to make any choices not explicitly given

I'm not making a choice. I'm forcing the activation of a rule because I must benefit from all abilities.


MSS and force weapons @ 2012/08/28 17:18:06


Post by: Lt.Soundwave


Having the force property and offering the choice IS a benefit that it would not otherwise have, period.




MSS and force weapons @ 2012/08/28 17:18:52


Post by: rigeld2


 DeathReaper wrote:
If you agree that Force allows the psyker a choice to activate or to not activate, then MSS is benefiting from the ability because all the Force ability does is give the psyker a choice.

You're separating the "choice" from the activation of the ability.

The choice *is* the activation. It's not separate.
MSS must benefit from the ability, therefore the activation is forced - no choice involved.


Automatically Appended Next Post:
 Lt.Soundwave wrote:
Having the force property and offering the choice IS a benefit that it would not otherwise have, period.

So you'd have this exact same stance if, for example, Shred gave you the option to re-roll to wound?
IE you MSS Shrike, he'd be able to opt not to re-roll wounds on himself?

There's no benefit without function.


MSS and force weapons @ 2012/08/28 17:22:01


Post by: DeathReaper


Right the psyker chooses to expend a Warp Charge point, that is how the weapon is activated.

MSS does not force the use of the Psykers Warp Charge point as the MSS rule does not say it can, so it can't


MSS and force weapons @ 2012/08/28 17:23:37


Post by: Lt.Soundwave


There's no benefit without function.


RAI.

The fact the choice exists at all where otherwise there would be none is a benefit.


MSS and force weapons @ 2012/08/28 17:36:45


Post by: Neorealist


Sorry, it's also just your opinion (rather than RAW) to presume that having a choice in the matter (and choosing not to activate the force weapon) fulfills the MSS rules, specifically the part that says the attacks 'benefit from any abilities'.

I'd still like to see someone explain how the attack are receiving 'all the benefits' of the force property of a weapon if the choice is not made (or 'forced') to activate it.








MSS and force weapons @ 2012/08/28 17:38:03


Post by: Lt.Soundwave


I believe its page 60 of the BRB which has a table regarding force weapons. I pointed it out several pages back.

On this table is a listing of several benefits various force weapons grant.


Sorry, it's also just your opinion (rather than RAW) to presume that having a choice in the matter (and choosing not to activate the force weapon) fulfills the MSS rules, specifically the part that says the attacks 'benefit from any abilities'.


also this is irrelevant. Burden of proof. The onus is on you to say why my good sir, the onus is not on us to say why not.

Thus far the pro side has not constructed an argument that was non RAI at any point in this entire discussion.


MSS and force weapons @ 2012/08/28 17:47:13


Post by: rigeld2


 Lt.Soundwave wrote:
I believe its page 60 of the BRB which has a table regarding force weapons. I pointed it out several pages back.

The table that lists Melee, Force?
How is that benefiting from the Force ability?

Note that a "Force Weapon" is a different thing from the "Force" SR, and MSS says that the hits must benefit from all abilities of the weapon.
So your table reference is useless.

Thus far the pro side has not constructed an argument that was non RAI at any point in this entire discussion.

No, your refusal to accept an argument that is written does not make it RAI. The fact that you've pointed out the irrelevant table twice now reinforces the point that you don't understand the argument being presented against you.

As written, MSS must benefit from the Force SR.
As written, the Force SR requires activation.
As written, MSS does not benefit from the Force SR without forcing activation.


MSS and force weapons @ 2012/08/28 17:48:21


Post by: Lt.Soundwave


As written, MSS must benefit from the Force SR.


Agreed.


As written, the Force SR requires activation.


RAI.


As written, MSS does not benefit from the Force SR without forcing activation.


RAI.


MSS and force weapons @ 2012/08/28 17:48:52


Post by: Neorealist


That table does list 'some' of the benefits of force weapons yes. However the attacks do not benefit from 'some' of the abilities, they benefit from 'any' of the abilities of the weapon.

Unless all (not just some) of the weapons abilities are active and available to the Necron player, the MSS rules-text has not been fulfilled. This includes the optional parts in this case the part of the Force USR after the word 'chooses'.

As for burden of proof? it doesn't get more explicit than 'If he is still alive, the victim returns to the owning player's control once all blows in that round of combat has been struck."

How does a model 'return' to someone's control if they never 'left' their control (as you've been contending regarding the choice to activate the force weapon) in the first place?


MSS and force weapons @ 2012/08/28 17:51:33


Post by: rigeld2


 Lt.Soundwave wrote:
As written, the Force SR requires activation.


RAI.

So it's always on? Or it's activated? Or is there some 3rd state in the rules I'm not familiar with?


As written, MSS does not benefit from the Force SR without forcing activation.


RAI.

You still haven't shown a benefit to the Force SR if it's not activated.


MSS and force weapons @ 2012/08/28 17:51:38


Post by: Lt.Soundwave



Unless all (not just some) of the weapons abilities are active and available to the Necron player, the MSS rules-text has not been fulfilled. This includes the optional parts in this case the part of the Force USR after the word 'chooses'.


As Death has pointed out, No where in the force weapon property SR etc does the weapon do anything but offer a choice to the psyker.

So it's always on? Or it's activated? Or is there some 3rd state in the rules I'm not familiar with?


This has been covered. Re read the posts.

You still haven't shown a benefit to the Force SR if it's not activated.


Numerous people have, you choose to ignore it.


MSS and force weapons @ 2012/08/28 17:57:30


Post by: rigeld2


 Lt.Soundwave wrote:

So it's always on? Or it's activated? Or is there some 3rd state in the rules I'm not familiar with?


This has been covered. Re read the posts.

I'm assuming because you bolded that answer it's always on - which means you're separating the activation of the ability from the requirements of the ability.
Again. No one has been able to provide a rules reason why that's being done.

You still haven't shown a benefit to the Force SR if it's not activated.


Numerous people have, you choose to ignore it.

No, allowing the opponent to make a choice for me is not a benefit. Since the rules don't define the word (I'm pretty sure - correct me if I'm wrong) we can go with the plain english definition on this one.


MSS and force weapons @ 2012/08/28 18:00:38


Post by: Lt.Soundwave


we can go with the plain english definition on this one.


Having the force property of the weapon is a benefit you would not otherwise have. Allowing the psyker model the choice to activate the ID property of the weapon is a choice you would not otherwise have.

Both of these are benefits, you are choosing to ignore them in favor of another benefit you would like to have. One the weapon simply cannot achieve.


MSS and force weapons @ 2012/08/28 18:07:46


Post by: Neorealist


It's not so much that the 'pro-MSS' would like to have extra benefits, as the fact that having access to 'all' of the abilities of a given weapon 'grants' them that benefit.

Also you may want to address how a model can be said to return to the owning players' control without having 'left' the owning players control?


MSS and force weapons @ 2012/08/28 18:13:05


Post by: kirsanth


 Lt.Soundwave wrote:
Allowing the psyker model the choice to activate the ID property of the weapon is a choice you would not otherwise have
Part of the issue is that at this point, the model's choices are being made by the Necron.

It is rather easy to read that the choices allowed by the parenthetical include the abilities.


MSS and force weapons @ 2012/08/28 18:18:41


Post by: rigeld2


 Lt.Soundwave wrote:
we can go with the plain english definition on this one.


Having the force property of the weapon is a benefit you would not otherwise have.

Which, by itself, does nothing - because it must be activated.

Both of these are benefits, you are choosing to ignore them in favor of another benefit you would like to have. One the weapon simply cannot achieve.

You're assigning bias. You shouldn't.


MSS and force weapons @ 2012/08/28 18:33:56


Post by: Lt.Soundwave


Heh, I see bias. Hence the phrasing.


MSS and force weapons @ 2012/08/28 18:35:02


Post by: kirsanth


Tyranids have no dog in this race.

As it were.


MSS and force weapons @ 2012/08/28 18:51:00


Post by: Tyr Grimtooth


rigeld2 wrote:
 Lt.Soundwave wrote:
we can go with the plain english definition on this one.


Having the force property of the weapon is a benefit you would not otherwise have.

Which, by itself, does nothing - because it must be activated.


Which is why I have said,

MSS has the ability to cause ID with a FW, but does not have the means.

If it was within the force weapons abilities to take a psychic test to activate, then it would have both the ability and the means. Look at it this way,

You have a hammer in your right hand. You are allowed to do anything with that hammer that is allowed with a hammer. However, the hammer does not have the ability to force you to hold a nail with your left hand so that it can hammer it into a wall. You could still smash plates with the hammer, bash someones skull in, or squish ants on the sidewalk outside, however it does not have the ability to force your left hand to hold a nail to hammer it into the wall.

It has the ability to hammer a nail into a wall, but does not have the means to hold a nail.


MSS and force weapons @ 2012/08/28 18:59:19


Post by: Lt.Soundwave


Tyranids have no dog in this race.

As it were.


Bias takes many forms.


MSS and force weapons @ 2012/08/28 19:01:42


Post by: Neorealist


Not to sound like a broken record here: but i would really like someone from the 'anti-MSS' side to address how a model can be said to 'return to the owning players control' afterwards if it never left the owning players control to begin with?


MSS and force weapons @ 2012/08/28 19:06:23


Post by: Tyr Grimtooth


 Neorealist wrote:
Not to sound like a broken record here: but i would really like someone from the 'anti-MSS' side to address how a model can be said to 'return to the owning players control' afterwards if it never left the owning players control to begin with for the purposes of activating the models' force weapon?


I am part of the no crowd and your point has no bearing on my point at all. MSS allows all abilities and benefits of the force weapon. Taking a psychic test is not an ability of the force weapon. So control the player all you want and benefit from the weapons abilities, however taking a psychic test is still not an ability of the weapon.

How about this as a compromise,

MSS can activate a FW when you can show me the FW's leadership value for taking a psychic test. Sound good?


MSS and force weapons @ 2012/08/28 19:17:51


Post by: rigeld2


 Lt.Soundwave wrote:
Heh, I see bias. Hence the phrasing.

Allow me to politely correct you - I have no bias either for or against.
I do my absolute best to remove myself from discussion I don't feel I can remain objective in.

It's easy to ignore someone else's view by assigning bias. I could accuse you of being biased as well. It'd be insulting and degrade your argument. Which is why I don't do it.


Automatically Appended Next Post:
Tyr Grimtooth wrote:
 Neorealist wrote:
Not to sound like a broken record here: but i would really like someone from the 'anti-MSS' side to address how a model can be said to 'return to the owning players control' afterwards if it never left the owning players control to begin with for the purposes of activating the models' force weapon?

I am part of the no crowd and your point has no bearing on my point at all. MSS allows all abilities and benefits of the force weapon.

It actually has lots of bearing if you've been following the thread.

Taking a psychic test is not an ability of the force weapon.

Absolutely 100% correct. Good job with that one!

Force is an ability of the weapon. Even the most ardent no-supporters have agreed that MSS activates the Force SR, but cannot make the choice for the Psyker.
If the Psyker isn't under the owner's control, the decision isn't up to the psyker.

So control the player all you want and benefit from the weapons abilities, however taking a psychic test is still not an ability of the weapon.

And it never will be. Force, however, is.


MSS and force weapons @ 2012/08/28 19:24:31


Post by: Lt.Soundwave


Your premise is predicated on your interpretation of percieved benefit RAI as opposed to RAW.

Given that you cling to this one interpretation while claiming no others exist despite being shown examples?

If that isnt indicative of some kind of bias I would genuinely be surprised.


MSS and force weapons @ 2012/08/28 19:27:33


Post by: rigeld2


 Lt.Soundwave wrote:
Your premise is predicated on your interpretation of percieved benefit RAI as opposed to RAW.

It's not really. But you can keep thinking that.

Given that you cling to this one interpretation while claiming no others exist despite being shown examples?

You mean shown examples that aren't actually benefits?

If that isnt indicative of some kind of bias I would genuinely be surprised.

Then be surprised. Or don't. Either way.


MSS and force weapons @ 2012/08/28 19:34:08


Post by: Lt.Soundwave


You mean shown examples that aren't actually benefits?

Your interpretation


MSS and force weapons @ 2012/08/28 19:57:55


Post by: Tyr Grimtooth


rigeld2 wrote:
 Lt.Soundwave wrote:
Heh, I see bias. Hence the phrasing.

Allow me to politely correct you - I have no bias either for or against.
I do my absolute best to remove myself from discussion I don't feel I can remain objective in.

It's easy to ignore someone else's view by assigning bias. I could accuse you of being biased as well. It'd be insulting and degrade your argument. Which is why I don't do it.


Automatically Appended Next Post:
Tyr Grimtooth wrote:
 Neorealist wrote:
Not to sound like a broken record here: but i would really like someone from the 'anti-MSS' side to address how a model can be said to 'return to the owning players control' afterwards if it never left the owning players control to begin with for the purposes of activating the models' force weapon?

I am part of the no crowd and your point has no bearing on my point at all. MSS allows all abilities and benefits of the force weapon.

It actually has lots of bearing if you've been following the thread.

Taking a psychic test is not an ability of the force weapon.

Absolutely 100% correct. Good job with that one!

Force is an ability of the weapon. Even the most ardent no-supporters have agreed that MSS activates the Force SR, but cannot make the choice for the Psyker.
If the Psyker isn't under the owner's control, the decision isn't up to the psyker.

So control the player all you want and benefit from the weapons abilities, however taking a psychic test is still not an ability of the weapon.

And it never will be. Force, however, is.


I have been following the thread and your flawed point is noted.

The FW has the ability to cause ID predicated upon the psyker passing a psychic test. The rules for MSS do not extend to controlling the abilities of the psyker. By your standard is the psker was mastery level 2, you could cast Hammerhand and after wounding take the psychic test to activate the FW. While the fluff indicates that the enemy is mind controlled, the attacks only benefit from abilities and benefits of the weapon. In the case of ID it is as I have been saying this whole time,

MSS has the ability to ID with the FW (weapon abilities), but does not have the means (activation via psychic test).

Notice what I included in the parentheses as that is where you are mistaken in thinking that the FW has both the ability and the means to cause ID.



MSS and force weapons @ 2012/08/28 19:59:47


Post by: Stoff3


 Neorealist wrote:
Not to sound like a broken record here: but i would really like someone from the 'anti-MSS' side to address how a model can be said to 'return to the owning players control' afterwards if it never left the owning players control to begin with?


This is a poor try tbh. I will counter-question you. Where does it in the MSS rules say that you get total control of the model?

It's not very strange that they phrase it like they do in the end because the necron player indeed gets to choose which weapon the affected model uses and therefore you could easily assume that the model in some small way is not entirely under it's owners control. That does however not mean that the model is under the control of the necron player.


MSS and force weapons @ 2012/08/28 20:09:51


Post by: Neorealist


Stoff3 wrote:This is a poor try tbh. I will counter-question you. Where does it in the MSS rules say that you get total control of the model?

It's not very strange that they phrase it like they do in the end because the necron player indeed gets to choose which weapon the affected model uses and therefore you could easily assume that the model in some small way is not entirely under it's owners control. That does however not mean that the model is under the control of the necron player.
I don't know about that, i figured it's in the rules-text of MSS so it's a fair question to ask.

To answer yours (even though you did not answer mine?)

MSS says so. And I quote: "Mindshackle Scarabs are one of the Necrons' chief methods of controlling alien races. At the bearer's command, tiny scarabs bury into the victims mind and bypass cerebral functions, turning the victim into little more than a puppet under control of the scarab's master..."

I don't know about you? But that seems to indicate the necron player is 'in control' of the model, which he subsequently loses once blows have been struck as per the rules-text i quoted earlier.


MSS and force weapons @ 2012/08/28 20:13:46


Post by: rigeld2


Tyr Grimtooth wrote:
The FW has the ability to cause ID predicated upon the psyker passing a psychic test. The rules for MSS do not extend to controlling the abilities of the psyker. By your standard is the psker was mastery level 2, you could cast Hammerhand and after wounding take the psychic test to activate the FW.

False, strawman. No one has asserted that and it's not even implied by these arguments.

MSS has the ability to ID with the FW (weapon abilities), but does not have the means (activation via psychic test).

Notice what I included in the parentheses as that is where you are mistaken in thinking that the FW has both the ability and the means to cause ID.

I don't think that. You obviously haven't read what I've said.

The Force ability (note - not Force Weapon as you're claiming I've said) causes ID on activation. There are requirements for the activation. One of those requirements is for the psyker to take a test.
MSS forces the activation and therefore test.


Automatically Appended Next Post:
 Stoff3 wrote:
 Neorealist wrote:
Not to sound like a broken record here: but i would really like someone from the 'anti-MSS' side to address how a model can be said to 'return to the owning players control' afterwards if it never left the owning players control to begin with?


This is a poor try tbh. I will counter-question you. Where does it in the MSS rules say that you get total control of the model?

It's not very strange that they phrase it like they do in the end because the necron player indeed gets to choose which weapon the affected model uses and therefore you could easily assume that the model in some small way is not entirely under it's owners control. That does however not mean that the model is under the control of the necron player.

Since it's in the rules that control is returned, then it's factual that control must have been relinquished at some point.
Similar to how in 5th one of the ways we knew an IC was a normal member of a squad was because "these characters are once again treated as normal members of the unit they have joined".
If they are once again normal members, that means that while they weren't for some period of time (during the assault phase) they must have been before that.


MSS and force weapons @ 2012/08/28 20:19:44


Post by: Yad


 Neorealist wrote:
Stoff3 wrote:This is a poor try tbh. I will counter-question you. Where does it in the MSS rules say that you get total control of the model?

It's not very strange that they phrase it like they do in the end because the necron player indeed gets to choose which weapon the affected model uses and therefore you could easily assume that the model in some small way is not entirely under it's owners control. That does however not mean that the model is under the control of the necron player.
I don't know about that, i figured it's in the rules-text of MSS so it's a fair question to ask.

To answer yours (even though you did not answer mine?)

MSS says so. And I quote: "Mindshackle Scarabs are one of the Necrons' chief methods of controlling alien races. At the bearer's command, tiny scarabs bury into the victims mind and bypass cerebral functions, turning the victim into little more than a puppet under control of the scarab's master..."

I don't know about you? But that seems to indicate the necron player is 'in control' of the model, which he subsequently loses once blows have been struck as per the rules-text i quoted earlier.


I'd not recommend using that part of the MSS rule as justification, it reads to much like fluff then an actual rule. However, the part that reads, "If he is still alive, the victim returns to the owning player's control once all blows in that round of combat has been struck.", most certainly reads like an actual rule. It references your opponent (owning player); control of the affected model (owning player's control); an action and when it takes place in the sub-phase of the Assault phase (paraphrase: return control once all attacks have been made). It even has a pre-condition for this action (the 'victim' must still be 'alive'.

I find it incredibly hard to believe that you can't read that statement and think that the MSS controller doesn't have full control over the affected model. Which includes, per the MSS rule full access to the abilities of the affected model's CC weapon(s).

-Yad

Edit: My impression is that you seem to think it needs to read 'full control', otherwise you're free to assign any level of control. I would suggest that control is full control unless otherwise specified. MSS works in a very narrow window of time in the Assault phase.


MSS and force weapons @ 2012/08/28 20:32:53


Post by: DeathReaper


 Neorealist wrote:


To answer yours (even though you did not answer mine?)

MSS says so. And I quote: "Mindshackle Scarabs are one of the Necrons' chief methods of controlling alien races. At the bearer's command, tiny scarabs bury into the victims mind and bypass cerebral functions, turning the victim into little more than a puppet under control of the scarab's master..."

I don't know about you? But that seems to indicate the necron player is 'in control' of the model, which he subsequently loses once blows have been struck as per the rules-text i quoted earlier.

Interestingly enough there are no actual rules in that quote.
Yad wrote:
However, the part that reads, "If he is still alive, the victim returns to the owning player's control once all blows in that round of combat has been struck.", most certainly reads like an actual rule. It references your opponent (owning player); control of the affected model (owning player's control); an action and when it takes place in the sub-phase of the Assault phase (paraphrase: return control once all attacks have been made). It even has a pre-condition for this action (the 'victim' must still be 'alive'.

I find it incredibly hard to believe that you can't read that statement and think that the MSS controller doesn't have full control over the affected model. Which includes, per the MSS rule full access to the abilities of the affected model's CC weapon(s).

-Yad

Well that is because it does not say they have full control over the model.

That is why they do not have full control over the model.



MSS and force weapons @ 2012/08/28 20:35:26


Post by: Tarrasq


The force rule has an on/off switch. If a psyker hits the switch the weapon drains them of a warp charge and forces a psychic test.

You flip the switch of a flashlight into the on position. The battery is drained of some if it's energy and the flashlight demon randomly decides, based on your awesomeness rating, whether or not the flashlight emits light and whether or not to smack you in the face. Oh and the battery is actually your soul and not located in the flashlight, but it works for some reason.

The argument here is whether or not MSS can force the psyker to hit the aforementioned switch. Any arguments about the psyker being the sole gatekeeper of warp charges and having to take psychic tests has no merit in the rules as they are written.

And while we're at it how about the 5-6 result of the Hallucination Telepathy power since it has different wording from MSS.


MSS and force weapons @ 2012/08/28 20:39:56


Post by: Neorealist


Oh i agree, the part i quoted is likely flavour-text describing the wargear rather than rules-text describing how it works.

However i'd already quoted the latter note regarding how the model returns to control of the owning player afterward blows are struck, and didn't see that i should simply repeat it over and over again until the other poster acknowledged it as true. I like to keep things fresh if i can.

This may be a better one: (or at least, is from the FAQ as part of the rules-text section of the MSS writeup)

"At the start of the Fight sub-phase, randomly select an enemy model in base contact with the bearer of the mindshackle scarabs. That model must immediately take a leadership test on 3d6. If the test is passed, the mindshackle scarabs have no effect. If the test is failed, the victim strikes out at his allies. Instead of attacking normally, he inflicts D3 hits on his own unit (or himself, if on his own or in a challenge) when it is his turn to attack. These hits are resolved at the victim's strength and benefit from any abilities and penalties from his Melee weapons (the control of the mindshackle scarabs chooses which weapon he uses, if there is a choice). If he is still alive, the victim returns to the owning player's control once all blows in that round of combat have been struck"


1) The victim (psyker) strikes out at his allies.
2) The hits are resolved using any abilities from his melee weapons. (note, not just the passive ones)
3) The victim returns to the owning player's control once all blows have been struck.

So, does MSS grant control of the psyker? it seems that it does. Does control of the psyker allow one to make choices for that model? I'd say yes. Is there something unusual about the Force property that would prevent an MSS-controlled psyker from using it as it is listed in it's rules-text? I do not think so.

.


MSS and force weapons @ 2012/08/28 20:45:23


Post by: DeathReaper


 Neorealist wrote:

1) The victim strikes out at his allies.
2) The hits are resolved using any abilities from his melee weapons.
3) The victim returns to the owning player's control once all blows have been struck.
.

1) Fluff
2) Actual Rules that tell you what the Fluff means.
3) Rules that tell you the victim is no longer shackled and can strike blows normally in the next combat.



MSS and force weapons @ 2012/08/28 20:46:10


Post by: Stoff3


 Neorealist wrote:
Stoff3 wrote:This is a poor try tbh. I will counter-question you. Where does it in the MSS rules say that you get total control of the model?

It's not very strange that they phrase it like they do in the end because the necron player indeed gets to choose which weapon the affected model uses and therefore you could easily assume that the model in some small way is not entirely under it's owners control. That does however not mean that the model is under the control of the necron player.
I don't know about that, i figured it's in the rules-text of MSS so it's a fair question to ask.

To answer yours (even though you did not answer mine?)

MSS says so. And I quote: "Mindshackle Scarabs are one of the Necrons' chief methods of controlling alien races. At the bearer's command, tiny scarabs bury into the victims mind and bypass cerebral functions, turning the victim into little more than a puppet under control of the scarab's master..."

I don't know about you? But that seems to indicate the necron player is 'in control' of the model, which he subsequently loses once blows have been struck as per the rules-text i quoted earlier.


Ouch, your credibility in this discussion took a real hit there. Refering to fluff text when trying to argue about a rule?

Want me to refer to fluff text about Grey Knights and how one marine destroys 20 necron warriors in one blow? We'll just ignore the actual rules and say that one grey knight marine kills 20 necron warriors when they clash on the table ok?


Automatically Appended Next Post:
Yad wrote:
 Neorealist wrote:
Stoff3 wrote:This is a poor try tbh. I will counter-question you. Where does it in the MSS rules say that you get total control of the model?

It's not very strange that they phrase it like they do in the end because the necron player indeed gets to choose which weapon the affected model uses and therefore you could easily assume that the model in some small way is not entirely under it's owners control. That does however not mean that the model is under the control of the necron player.
I don't know about that, i figured it's in the rules-text of MSS so it's a fair question to ask.

To answer yours (even though you did not answer mine?)

MSS says so. And I quote: "Mindshackle Scarabs are one of the Necrons' chief methods of controlling alien races. At the bearer's command, tiny scarabs bury into the victims mind and bypass cerebral functions, turning the victim into little more than a puppet under control of the scarab's master..."

I don't know about you? But that seems to indicate the necron player is 'in control' of the model, which he subsequently loses once blows have been struck as per the rules-text i quoted earlier.


I'd not recommend using that part of the MSS rule as justification, it reads to much like fluff then an actual rule. However, the part that reads, "If he is still alive, the victim returns to the owning player's control once all blows in that round of combat has been struck.", most certainly reads like an actual rule. It references your opponent (owning player); control of the affected model (owning player's control); an action and when it takes place in the sub-phase of the Assault phase (paraphrase: return control once all attacks have been made). It even has a pre-condition for this action (the 'victim' must still be 'alive'.

I find it incredibly hard to believe that you can't read that statement and think that the MSS controller doesn't have full control over the affected model. Which includes, per the MSS rule full access to the abilities of the affected model's CC weapon(s).

-Yad

Edit: My impression is that you seem to think it needs to read 'full control', otherwise you're free to assign any level of control. I would suggest that control is full control unless otherwise specified. MSS works in a very narrow window of time in the Assault phase.


Good call about the fluff text nonsense there. We finally agree on something

As for the return of control part. You must surely be able to consider the option that if the model was under total control they would written that insted of carefully stating what the necron player may do? The fact that they write that the necron player is in control of the choice of weapon is something that tells us that the model isn't really entirely under the necron players control because otherwise it would be really unnecessary to state that detail.


MSS and force weapons @ 2012/08/28 20:50:29


Post by: nosferatu1001


YAd - the context is plain as day - the control the MSS owner has is well defined, whereas your contention of "full" control is entirely denied by the MSS rules. The control MSS has is well defined and exclusivey written - you dont get to suddenly decide they have full control through ignoring the context a rule is written in.

Rigeld - again, you Benefit from the Force USR. You dont, however, have any ability to CHOOSE to activate the psychic power.

Again: benefit has a simple usage in uk-english that you are missing, and does not require an "active" effect to claim to have benefitted from something. Property agents speak for "property benefits from a light, airy dining room" gives just one example.


MSS and force weapons @ 2012/08/28 20:55:05


Post by: Neorealist


Stoff3 wrote:Ouch, your credibility in this discussion took a real hit there. Refering to fluff text when trying to argue about a rule?
Oh dear me, i am ever so worried about what you think about my credibility. I'd refer you to multiple prior posts containing various rules presented in this topic if you want something actually relevent to debate about, rather than wasting time with comments like the above.

In any case, the topic at hand.

Has anyone determined what specific level of control of the model has been granted by MSS?



MSS and force weapons @ 2012/08/28 20:58:22


Post by: DeathReaper


 Neorealist wrote:
Has anyone determined what specific level of control of the model has been granted by MSS?

Yes, it allows what the actual MSS rules allow.

That being the choice of CCW's

that is what level of control it has.


MSS and force weapons @ 2012/08/28 20:59:04


Post by: Yad


nosferatu1001 wrote:
YAd - the context is plain as day - the control the MSS owner has is well defined, whereas your contention of "full" control is entirely denied by the MSS rules. The control MSS has is well defined and exclusivey written - you dont get to suddenly decide they have full control through ignoring the context a rule is written in.

Rigeld - again, you Benefit from the Force USR. You dont, however, have any ability to CHOOSE to activate the psychic power.

Again: benefit has a simple usage in uk-english that you are missing, and does not require an "active" effect to claim to have benefitted from something. Property agents speak for "property benefits from a light, airy dining room" gives just one example.


I think you and DeathReaper may be ignoring the actual text of the MSS with regards to control, as well as how control is defined in the BRB. The only place I've found in the BRB where it specifically talks about 'control' is on pg.8, left column (Controlling Player vs Opposing Player).

To quote:
"Sometimes, a rule will ask the controlling player to make an action or decision of some kind. At others, it will place the same responsibility on the opposing player. The controlling player is always the player who 'owns' the model in question - the one who has included it in his army. The opposing player is always his opponent."

Now couple that with the Basic versus Advanced rule found on the preceding page (pg.7). The MSS overrides the notion that the Controlling Player is the one who 'owns' the model when it is affected by MSS. Once a model is affected by MSS, control of the model and the ability to take actions and make decisions on behalf of that models transfers to the Necron player. The MSS rule then specifies exactly how long this transfer of control lasts....once all blows have been struck in the fight sub-phase.

-Yad

Edit: removed 'deliberately' as there is no way for me to know your actual motives


MSS and force weapons @ 2012/08/28 21:03:06


Post by: DeathReaper


Yad wrote:
The MSS overrides the notion that the Controlling Player is the one who 'owns' the model when it is affected by MSS. Once a model is affected by MSS, control of the model and the ability to take actions and make decisions on behalf of that models transfers to the Necron player. The MSS rule then specifies exactly how long this transfer of control lasts....once all blows have been struck in the fight sub-phase.

-Yad

As for the underlined:

Yes the MSS gives some control to the opponent, but that is only which CCW to use.

This is covered in the MSS rules.



MSS and force weapons @ 2012/08/28 21:03:20


Post by: Neorealist


DeathReaper wrote:Yes, it allows what the actual MSS rules allow.

That being the choice of CCW's

that is what level of control it has.
Not exactly. It also allows access to any abilities and penalties the chosen melee weapon has.

As such, how would the Necron player access the optional instant death property of a force weapon using your logic?





MSS and force weapons @ 2012/08/28 21:04:18


Post by: DeathReaper


They don't access the optional instant death property of a force weapon as expending a Warp Charge point is not an abilities or penalties the chosen melee weapon has...


The only level of control the MSS rule states is which weapon to choose if there is a choice.

they benefit from the chosen weapons abilities or penalties, as normal.


MSS and force weapons @ 2012/08/28 21:05:33


Post by: rigeld2


nosferatu1001 wrote:
Rigeld - again, you Benefit from the Force USR. You dont, however, have any ability to CHOOSE to activate the psychic power.

Again: benefit has a simple usage in uk-english that you are missing, and does not require an "active" effect to claim to have benefitted from something. Property agents speak for "property benefits from a light, airy dining room" gives just one example.

Except that is a benefit. The light, airy dining room makes the house better. Your assumption wrt Force does nothing for the MSS user meaning it doesn't benefit them.


MSS and force weapons @ 2012/08/28 21:06:58


Post by: Neorealist


DeathReaper wrote:They don't access the optional instant death property of a force weapon as expending a Warp Charge point is not an abilities or penalties the chosen melee weapon has...
Who is talking about Warp Charges? I'm asking you how would the Necron player access the optional instant death property of a force weapon using your logic?

You seem to be saying that they can not access the optional instant death property of a force weapon, correct?


MSS and force weapons @ 2012/08/28 21:07:39


Post by: Stoff3


Yad wrote:
nosferatu1001 wrote:
YAd - the context is plain as day - the control the MSS owner has is well defined, whereas your contention of "full" control is entirely denied by the MSS rules. The control MSS has is well defined and exclusivey written - you dont get to suddenly decide they have full control through ignoring the context a rule is written in.

Rigeld - again, you Benefit from the Force USR. You dont, however, have any ability to CHOOSE to activate the psychic power.

Again: benefit has a simple usage in uk-english that you are missing, and does not require an "active" effect to claim to have benefitted from something. Property agents speak for "property benefits from a light, airy dining room" gives just one example.


I think you and DeathReaper may be ignoring the actual text of the MSS with regards to control, as well as how control is defined in the BRB. The only place I've found in the BRB where it specifically talks about 'control' is on pg.8, left column (Controlling Player vs Opposing Player).

To quote:
"Sometimes, a rule will ask the controlling player to make an action or decision of some kind. At others, it will place the same responsibility on the opposing player. The controlling player is always the player who 'owns' the model in question - the one who has included it in his army. The opposing player is always his opponent."

Now couple that with the Basic versus Advanced rule found on the preceding page (pg.7). The MSS overrides the notion that the Controlling Player is the one who 'owns' the model when it is affected by MSS. Once a model is affected by MSS, control of the model and the ability to take actions and make decisions on behalf of that models transfers to the Necron player. The MSS rule then specifies exactly how long this transfer of control lasts....once all blows have been struck in the fight sub-phase.

-Yad

Edit: removed 'deliberately' as there is no way for me to know your actual motives


That is complete rubbish.

So according to your thoughts above, you could MSS a Lord of Change and make him cast Boon of Mutation on himself? The answer is no, because it is clearly stated that the only thing MSS gives you access to in terms of control is the choice of weapon. You can never ignore the fact that it is quite unatural to clearly state what the necron player can control and then just assume that everything is in the necron players control.


MSS and force weapons @ 2012/08/28 21:09:04


Post by: DeathReaper


Force does something.

It allows the user the ability to expend a Warp Charge point to invoke the ID rule with a successful psychic test.

But that is all it does is allow the psyker access to the psychic power.


MSS and force weapons @ 2012/08/28 21:11:58


Post by: Yad


 DeathReaper wrote:
Yad wrote:
The MSS overrides the notion that the Controlling Player is the one who 'owns' the model when it is affected by MSS. Once a model is affected by MSS, control of the model and the ability to take actions and make decisions on behalf of that models transfers to the Necron player. The MSS rule then specifies exactly how long this transfer of control lasts....once all blows have been struck in the fight sub-phase.

-Yad

As for the underlined:

Yes the MSS gives some control to the opponent, but that is only which CCW to use.

This is covered in the MSS rules.



Not quite. There are two different levels of control at work here:

"At the start of the Fight sub-phase, randomly select an enemy model in base contact with the bearer of the mindshackle scarabs. That model must immediately take a leadership test on 3d6. If the test is passed, the mindshackle scarabs have no effect. If the test is failed, the victim strikes out at his allies. Instead of attacking normally, he inflicts D3 hits on his own unit (or himself, if on his own or in a challenge) when it is his turn to attack. These hits are resolved at the victim's strength and benefit from any abilities and penalties from his Melee weapons (the controller of the mindshackle scarabs chooses which weapon he uses, if there is a choice). If he is still alive, the victim returns to the owning player's control once all blows in that round of combat have been struck"

The first use of 'control' is in reference to the owner of the model with the Mindshackle Scarabs, the controller of the midshackle scarabs. I agree with you that this bit is about clarifying that it is the Necron player that decides which weapons will be used in the combat (benefiting from any and all abilities/penalties that weapon has). The second reference to 'control' is not about deciding which weapon to use, but rather who actually controls (per BRB pg.8) the model.

What this means is that for the duration of the fight sub-phase, a model affected by MSS is under control (per BRB pg.8) of the Necron player. That control does not return until after all blows are struck. During the fight sub-phase the Necron player gets to choose which weapons the affected model use. It may seem a bit redundant, but I don't see how you can equate the two uses of 'control'.

-Yad


MSS and force weapons @ 2012/08/28 21:16:44


Post by: Neorealist


 DeathReaper wrote:
Force does something.

It allows the user the ability to expend a Warp Charge point to invoke the ID rule with a successful psychic test.

But that is all it does is allow the psyker access to the psychic power.
Indeed it does. With that in mind, can you indicate if a psyker who has not activated their weapon can be said to still be recieving 'all' of the benefits of his or her weapon? As after all you've already indicated that they would not benefit from the optional instant death property of it if it is not activated...


MSS and force weapons @ 2012/08/28 21:17:24


Post by: nosferatu1001


Yad - it specifically tells you that when you fail you strike out at your allies. That instantly limits the control you have over the player

YOu are claiming you have "full" control over the player, when that is patently false.


MSS and force weapons @ 2012/08/28 21:20:07


Post by: rigeld2


nosferatu1001 wrote:
Yad - it specifically tells you that when you fail you strike out at your allies. That instantly limits the control you have over the player

Citing fluff?


MSS and force weapons @ 2012/08/28 21:23:39


Post by: nosferatu1001


No, citing the context throughout the rule entire

Not once does it claim, prior to the out of context "return" section, that you have full control over the model. It explicitly states exactly what level of control you have over the model, that of making it hit the unit it is a member of, with you choosing which weapon to use if any

At no point does it state you control the model full stop. Not one single place does it do so, and claims otherwise are so obvfiously false I assume it is deliberate

Finally - nowhere are you given a choice to activate an ability. You are told you benfit from them - which you do. The presence of the "Force" rule is what you benefit from, you do NOT get to choose to activate something which is dictated as something the owning player decides upon, especially when it is a psychic power that you are told the owning player gets to choose to spend a warp charge on.


MSS and force weapons @ 2012/08/28 21:28:09


Post by: DeathReaper


 Neorealist wrote:
 DeathReaper wrote:
Force does something.

It allows the user the ability to expend a Warp Charge point to invoke the ID rule with a successful psychic test.

But that is all it does is allow the psyker access to the psychic power.
Indeed it does. With that in mind, can you indicate if a psyker who has not activated their weapon can be said to still be recieving 'all' of the benefits of his or her weapon? As after all you've already indicated that they would not benefit from the optional instant death property of it if it is not activated...

You are receiving the benefits of the Force USR. It still allows the psyker a choice of spending a force point to use the ID ability.

That is the benefit, as you would not be able to spend a force point to use the ID ability if the psyker were not attacking with a weapon with the Force USR..


MSS and force weapons @ 2012/08/28 21:28:25


Post by: Yad


nosferatu1001 wrote:Yad - it specifically tells you that when you fail you strike out at your allies. That instantly limits the control you have over the player
DeathReaper wrote: Citing fluff?


No, citing the context throughout the rule entire

Not once does it claim, prior to the out of context "return" section, that you have full control over the model. It explicitly states exactly what level of control you have over the model, that of making it hit the unit it is a member of, with you choosing which weapon to use if any

At no point does it state you control the model full stop. Not one single place does it do so, and claims otherwise are so obvfiously false I assume it is deliberate

Finally - nowhere are you given a choice to activate an ability. You are told you benfit from them - which you do. The presence of the "Force" rule is what you benefit from, you do NOT get to choose to activate something which is dictated as something the owning player decides upon, especially when it is a psychic power that you are told the owning player gets to choose to spend a warp charge on.


One person's fluff is another's 'context'. What you cherry-picked from the MSS rule is fluff. 'strikes out at his allies' really means this, "Instead of attacking normally, he inflicts D3 hits on his own unit (or himself, if on his own or in a challenge) when it is his turn to attack. These hits are resolved at the victim's strength and benefit from any abilities and penalties from his Melee weapons (the controller of the mindshackle scarabs chooses which weapon he uses, if there is a choice)" That is the actual rule. See the difference here between fluff and an actual rule?

You're also failing to reconcile how MSS returns control of the model back to the owning player with pg.8 of the BRB.

-Yad


MSS and force weapons @ 2012/08/28 21:28:52


Post by: Neorealist


And once again: Does the Necron player have access to all of the properties of a force weapon if it is unactivated?


MSS and force weapons @ 2012/08/28 21:31:28


Post by: DeathReaper


MSS returns control of the model back to the owning player by not forcing him to inflict D3 hits on his own unit in subsequent assault phases.

 Neorealist wrote:
And once again: Does the Necron player have access to all of the properties of a force weapon if it is unactivated?

Yes, as the activation is not controlled by the MSS player. The only property of the force weapon they ave access to is giving the psyker a choice.




MSS and force weapons @ 2012/08/28 21:36:37


Post by: Neorealist


I'm sorry, did you not already say that they can not access the optional instant-death property?

How do you equate being unable to access some of the features of a weapon with having full access to all the features of that weapon?


MSS and force weapons @ 2012/08/28 21:37:23


Post by: Yad


 Stoff3 wrote:
Yad wrote:
nosferatu1001 wrote:
YAd - the context is plain as day - the control the MSS owner has is well defined, whereas your contention of "full" control is entirely denied by the MSS rules. The control MSS has is well defined and exclusivey written - you dont get to suddenly decide they have full control through ignoring the context a rule is written in.

Rigeld - again, you Benefit from the Force USR. You dont, however, have any ability to CHOOSE to activate the psychic power.

Again: benefit has a simple usage in uk-english that you are missing, and does not require an "active" effect to claim to have benefitted from something. Property agents speak for "property benefits from a light, airy dining room" gives just one example.


I think you and DeathReaper may be ignoring the actual text of the MSS with regards to control, as well as how control is defined in the BRB. The only place I've found in the BRB where it specifically talks about 'control' is on pg.8, left column (Controlling Player vs Opposing Player).

To quote:
"Sometimes, a rule will ask the controlling player to make an action or decision of some kind. At others, it will place the same responsibility on the opposing player. The controlling player is always the player who 'owns' the model in question - the one who has included it in his army. The opposing player is always his opponent."

Now couple that with the Basic versus Advanced rule found on the preceding page (pg.7). The MSS overrides the notion that the Controlling Player is the one who 'owns' the model when it is affected by MSS. Once a model is affected by MSS, control of the model and the ability to take actions and make decisions on behalf of that models transfers to the Necron player. The MSS rule then specifies exactly how long this transfer of control lasts....once all blows have been struck in the fight sub-phase.

-Yad

Edit: removed 'deliberately' as there is no way for me to know your actual motives


That is complete rubbish.

So according to your thoughts above, you could MSS a Lord of Change and make him cast Boon of Mutation on himself? The answer is no, because it is clearly stated that the only thing MSS gives you access to in terms of control is the choice of weapon. You can never ignore the fact that it is quite unatural to clearly state what the necron player can control and then just assume that everything is in the necron players control.


Your example is nonsensical. MSS is very explicity about what it does. Forcing the affected model to strike his own unit. Giving the Necron player the choice (if necessary) as to what weapon is used. It also explicitly allows any ability of the weapon to be used. MSS is focused purely on CC, specifically the fight sub-phase. In other words, that's quite the Straw Man you've built there

-Yad


MSS and force weapons @ 2012/08/28 21:41:18


Post by: DeathReaper


 Neorealist wrote:
I'm sorry, did you not already say that they can not access the optional instant-death property?

How do you equate being unable to access some of the features of a weapon with having full access to all the features of that weapon?

MSS does not allow full access to all the features of that weapon.

The MSS does not allow you to make that choice for the psyker. That is all.


MSS and force weapons @ 2012/08/28 21:42:11


Post by: Yad


 DeathReaper wrote:
MSS returns control of the model back to the owning player by not forcing him to inflict D3 hits on his own unit in subsequent assault phases.


You realize that you've just accepted that MSS allows the Necron player to take control of the affected model. And that means, "sometimes, a rule will ask the controlling player to make an action or decision of some kind." BRB pg.8 (Controlling Player vs Opposing Player)

Since you've already acknowledged that MSS allows access to the Force USR, you shouldn't have any problem with allowing the Necron player to decide to activate Force.

-Yad



MSS and force weapons @ 2012/08/28 21:43:21


Post by: Xzerios


Did anyone want to try the part of why the rule has 'he can immediately choose to activate it' has worded itself that creates the On/Off switch that prevents weapons with the rule from expending the Warp Charge point and taking the Psychic test on each unsaved Wound?

Pro-MSS still hasnt addressed that. And just so you know, your options are this:

No, it doesnt work that way cause the contents of the rule are always on! (which is incorrect as RAW shows)
It does have this built in On/Off switch to prevent the rule from triggering every unsaved wound. However, due to this switch, it lies just outside the boundaries for what MSS RAW has given the Necron player permission to do.

Litterally, it looks like this if you were to draw out what MSS entails:


____________MSS_________________=/=______outside MSS
Strength, initiative, weapon, special rules =/= choices within special rules


MSS and force weapons @ 2012/08/28 21:43:23


Post by: DeathReaper


But not total control.

It only controls who they hit, how many times, and tells us that you get the choice of CCW they use.

That is it.


MSS and force weapons @ 2012/08/28 21:44:19


Post by: Neorealist


DeathReaper wrote:MSS does not allow full access to all the features of that weapon.

The MSS does not allow you to make that choice for the psyker. That is all.


Oh but it does, that is what "...These hits...benefit from any abilities and penalties..." means. Any really does mean 'any'.


MSS and force weapons @ 2012/08/28 21:47:46


Post by: Stoff3


Yad wrote:
 Stoff3 wrote:
Yad wrote:
nosferatu1001 wrote:
YAd - the context is plain as day - the control the MSS owner has is well defined, whereas your contention of "full" control is entirely denied by the MSS rules. The control MSS has is well defined and exclusivey written - you dont get to suddenly decide they have full control through ignoring the context a rule is written in.

Rigeld - again, you Benefit from the Force USR. You dont, however, have any ability to CHOOSE to activate the psychic power.

Again: benefit has a simple usage in uk-english that you are missing, and does not require an "active" effect to claim to have benefitted from something. Property agents speak for "property benefits from a light, airy dining room" gives just one example.


I think you and DeathReaper may be ignoring the actual text of the MSS with regards to control, as well as how control is defined in the BRB. The only place I've found in the BRB where it specifically talks about 'control' is on pg.8, left column (Controlling Player vs Opposing Player).

To quote:
"Sometimes, a rule will ask the controlling player to make an action or decision of some kind. At others, it will place the same responsibility on the opposing player. The controlling player is always the player who 'owns' the model in question - the one who has included it in his army. The opposing player is always his opponent."

Now couple that with the Basic versus Advanced rule found on the preceding page (pg.7). The MSS overrides the notion that the Controlling Player is the one who 'owns' the model when it is affected by MSS. Once a model is affected by MSS, control of the model and the ability to take actions and make decisions on behalf of that models transfers to the Necron player. The MSS rule then specifies exactly how long this transfer of control lasts....once all blows have been struck in the fight sub-phase.

-Yad

Edit: removed 'deliberately' as there is no way for me to know your actual motives


That is complete rubbish.

So according to your thoughts above, you could MSS a Lord of Change and make him cast Boon of Mutation on himself? The answer is no, because it is clearly stated that the only thing MSS gives you access to in terms of control is the choice of weapon. You can never ignore the fact that it is quite unatural to clearly state what the necron player can control and then just assume that everything is in the necron players control.


Your example is nonsensical. MSS is very explicity about what it does. Forcing the affected model to strike his own unit. Giving the Necron player the choice (if necessary) as to what weapon is used. It also explicitly allows any ability of the weapon to be used. MSS is focused purely on CC, specifically the fight sub-phase. In other words, that's quite the Straw Man you've built there

-Yad

¨
So you finally acknowledge the fact that the MSS rule specifically states what happens and which stuff the necron player has control over? Nice! Then please stop making things up about total control please. This is getting silly.



MSS and force weapons @ 2012/08/28 21:52:14


Post by: DeathReaper


 Neorealist wrote:
DeathReaper wrote:MSS does not allow full access to all the features of that weapon.

The MSS does not allow you to make that choice for the psyker. That is all.


Oh but it does, that is what "...These hits...benefit from any abilities and penalties..." means. Any really does meant 'any'.

And expending a Warp charge point IS NOT an ability or penalty of the weapon...



MSS and force weapons @ 2012/08/28 21:53:23


Post by: Yad


Xzerios wrote:
Did anyone want to try the part of why the rule has 'he can immediately choose to activate it' has worded itself that creates the On/Off switch that prevents weapons with the rule from expending the Warp Charge point and taking the Psychic test on each unsaved Wound?

Pro-MSS still hasnt addressed that. And just so you know, your options are this:

No, it doesnt work that way cause the contents of the rule are always on! (which is incorrect as RAW shows)
It does have this built in On/Off switch to prevent the rule from triggering every unsaved wound. However, due to this switch, it lies just outside the boundaries for what MSS RAW has given the Necron player permission to do.

Litterally, it looks like this if you were to draw out what MSS entails:


____________MSS_________________=/=______outside MSS
Strength, initiative, weapon, special rules =/= choices within special rules


First off, the decision to activate Force is not made for each unsaved wound. If you successfully activate Force all of the unsaved wounds cause ID. Secondly, I don't agree with your dichotomy. During the normal course of play when a psyker scores a number of unsaved wounds, the psyker can choose to activate Force. If the psyker do so, he must spend one warp charge and take a psychic test. The decision as to whether or not to activate Force drives the need to spend a charge and take a psychic test.

The Necron player has control of the affected model. This means that should a rule require the Necron player to make a decision on behalf of the affected model, he may choose to do so. The only decision that is offered to the Necron player in this scenario is whether or not to activate Force.

-Yad



MSS and force weapons @ 2012/08/28 21:56:16


Post by: Neorealist


DeathReaper wrote:
And expending a Warp charge point IS NOT an ability or penalty of the weapon...

Yes it is. (by virtue of it being a part of the Force USR, which 'is' an ability or penalty of the weapon.)



MSS and force weapons @ 2012/08/28 21:59:30


Post by: DeathReaper


 Neorealist wrote:
DeathReaper wrote:
And expending a Warp charge point IS NOT an ability or penalty of the weapon...

Yes it is. (by virtue of it being a part of the Force USR, which 'is' an ability or penalty of the weapon.)



So in the hands of a non psychic inquisitor the Force weapon still can inflict ID. Because after all, as you assert, expending a Warp charge point is, (by virtue of it being a part of the Force USR, which 'is' an ability or penalty of the weapon.) it is an ability or penalty of the weapon...

Also what the the weapons LD for the Psychic test?

You can see how you are incorrect yes?


MSS and force weapons @ 2012/08/28 22:03:37


Post by: Neorealist


DeathReaper wrote:So in the hands of a non psychic inquisitor the Force weapon still can inflict ID. Because after all, as you assert, expending a Warp charge point is, (by virtue of it being a part of the Force USR, which 'is' an ability or penalty of the weapon.) it is an ability or penalty of the weapon...

Also what the the weapons LD for the Psychic test?

You can see how you are incorrect yes?
Actually in the hands of a non-psychic the weapon is unable to inflict ID because the force USR also accounts for that: "...if the test is failed, or the bearer has no warp Charge points to spend, then there is no additional effect."



MSS and force weapons @ 2012/08/28 22:08:56


Post by: kirsanth


 DeathReaper wrote:
So in the hands of a non psychic inquisitor the Force weapon still can inflict ID?
Rather unrelated, but this comes up occasionally - which non-psyker has a force weapon?
That sounds to me like saying Doom of Malant'ai is not a Zoey, so warp field doesn't work.





MSS and force weapons @ 2012/08/28 22:09:16


Post by: DeathReaper


That still does not negate the fact that the weapon does not have the ability to expend a warp charge or take a Psychic test on its own.

These are things the Psyker must do.

as noted in the Force rule:

"he [the psyker] can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see page 67)."

See the psyker can expend a Warp Charge point etc...


MSS and force weapons @ 2012/08/28 22:10:12


Post by: Neorealist


 kirsanth wrote:
Rather unrelated, but this comes up occasionally - which non-psyker has a force weapon?
That sounds to me like saying Doom of Malant'ai is not a Zoey, so warp field doesn't work.
Certain grey knight inquisitor loadouts (ordo malleus i believe?) can include a nemesis daemon hammer without the bearer having to actually be psychic. (though they can be if you pay for that as well).


MSS and force weapons @ 2012/08/28 22:11:21


Post by: DeathReaper


 kirsanth wrote:
 DeathReaper wrote:
So in the hands of a non psychic inquisitor the Force weapon still can inflict ID?
Rather unrelated, but this comes up occasionally - which non-psyker has a force weapon?
That sounds to me like saying Doom of Malant'ai is not a Zoey, so warp field doesn't work.





An Ordo Malleus Inquisitor that exchanges his Chainsword with a nemesis Daemon hammer but does not take the Psyker upgrade out of the Grey Knight book.


MSS and force weapons @ 2012/08/28 22:12:19


Post by: kirsanth


Figured there was a reason it came up, thanks!


MSS and force weapons @ 2012/08/28 22:12:30


Post by: Xzerios


Yad wrote:The Necron player has control of the affected model. This means that should a rule require the Necron player to make a decision on behalf of the affected model, he may choose to do so. The only decision that is offered to the Necron player in this scenario is whether or not to activate Force.

You may note that this choice that the Necron player has is limited to weapons and Special rules that they have. Again, the choice with in Force is outside that wording.


MSS and force weapons @ 2012/08/28 22:13:40


Post by: jy2


 Stoff3 wrote:
So according to your thoughts above, you could MSS a Lord of Change and make him cast Boon of Mutation on himself? The answer is no, because it is clearly stated that the only thing MSS gives you access to in terms of control is the choice of weapon. You can never ignore the fact that it is quite unatural to clearly state what the necron player can control and then just assume that everything is in the necron players control.

What he meant is that your example is irrelevant.

Boon of Mutation, even though it can be cast while you are in assault and at a target in assault, is actually done so in the owning player's Shooting Phase. MSS is only used in the Fight Sub-phase. MSS cannot make you use Boon any more than it could make you fire a gun in the assault phase.



MSS and force weapons @ 2012/08/28 22:15:48


Post by: Neorealist


DeathReaper wrote:"he [the psyker] can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see page 67)."

See the psyker can expend a Warp Charge point etc...
Yes i agree, the psyker must do those things in order for the model to benefit from the Force USR on the weapon.

So then, how does the Necron player benefit from the optional instant death property of a force weapon? (hint: read the sentence previous to this one.)


MSS and force weapons @ 2012/08/28 22:18:34


Post by: Xzerios


Another thing Id like to point out is that due in part to the wording of MSS, it infers that the Special rules that are attached to weapons are innately on (like Fleshbane or Armorbane) for it to work as normal. Force is written is such a way that it has a choice within its own rule (again to prevent the Psyker from doing what it asks on each unsaved wound).

Until someone refutes that with proper English. Thats how the rule is written and MSS does not have permission to make the choice within the special rule.


MSS and force weapons @ 2012/08/28 22:23:23


Post by: DeathReaper


 Neorealist wrote:
DeathReaper wrote:"he [the psyker] can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see page 67)."

See the psyker can expend a Warp Charge point etc...
Yes i agree, the psyker must do those things in order for the model to benefit from the Force USR on the weapon.

So then, how does the Necron player benefit from the optional instant death property of a force weapon? (hint: read the sentence previous to this one.)


They benefit by giving the psyker a choice, just like a non MSS model.



MSS and force weapons @ 2012/08/28 22:26:49


Post by: Neorealist


DeathReaper wrote:They benefit by giving the psyker a choice, just like a non MSS model.
Very good! And what must that choice be, in order for the Necron player to benefit from the optional instant death property of a force weapon?


MSS and force weapons @ 2012/08/28 22:32:51


Post by: Stoff3


 jy2 wrote:
 Stoff3 wrote:
So according to your thoughts above, you could MSS a Lord of Change and make him cast Boon of Mutation on himself? The answer is no, because it is clearly stated that the only thing MSS gives you access to in terms of control is the choice of weapon. You can never ignore the fact that it is quite unatural to clearly state what the necron player can control and then just assume that everything is in the necron players control.

What he meant is that your example is irrelevant.

Boon of Mutation, even though it can be cast while you are in assault and at a target in assault, is actually done so in the owning player's Shooting Phase. MSS is only used in the Fight Sub-phase. MSS cannot make you use Boon any more than it could make you fire a gun in the assault phase.



Exactly, because the actual rules states that such a thing isn't possible. The same about the necron player activating ID special rule on a force weapon. It is only possible by the owner. And as long as there isn't anything in the MSS rules that specifically states total control of the model that isn't possible.

The arguments here shifts from forcing the psyker to make the activation to the necron player being able to control the psyker and making the decision, and nowhere is any of this to be found in the actual MSS rules! It is all based on assumptions and not many you play against is gonna accept that. You'll just have to hope for GW making changes again to the MSS text so you get or will not get your desired autowin vs Force Weapon users in challenges.


MSS and force weapons @ 2012/08/28 22:43:39


Post by: DeathReaper


 Neorealist wrote:
DeathReaper wrote:They benefit by giving the psyker a choice, just like a non MSS model.
Very good! And what must that choice be, in order for the Necron player to benefit from the optional instant death property of a force weapon?

They have already benefited, by allowing the psyker a choice.

They are not allowed to spend a warp charge for the psyker, as the psyker spends the charge and not the weapon.



MSS and force weapons @ 2012/08/28 22:51:24


Post by: Neorealist


DeathReaper wrote:They are not allowed to spend a warp charge for the psyker, as the psyker spends the charge and not the weapon
Err, no; so close and yet so far. Im not saying that the psyker is not the one making the choice, just that he has no real choice in this instance as he has to select to activate the weapon.

If he 'does' have a real choice as you say how do you equate being unable to access some of the features of a weapon with having full access to all the features of that weapon?


MSS and force weapons @ 2012/08/28 23:02:37


Post by: DeathReaper


 Neorealist wrote:
DeathReaper wrote:They are not allowed to spend a warp charge for the psyker, as the psyker spends the charge and not the weapon
Err, no; so close and yet so far. Im not saying that the psyker is not the one making the choice, just that he has no real choice in this instance as he has to select to activate the weapon.

Then please quote some rules saying the Psyker must spend his Warp charge on the Force USR.

 Neorealist wrote:
If he 'does' have a real choice as you say how do you equate being unable to access some of the features of a weapon with having full access to all the features of that weapon?

Because MSS only allows the use of weapon abilities. Spending a warp charge is not an ability of the weapon, as weapons do not have warp charges.


MSS and force weapons @ 2012/08/28 23:18:25


Post by: JBrehaut


 DeathReaper wrote:
 Neorealist wrote:
DeathReaper wrote:
And expending a Warp charge point IS NOT an ability or penalty of the weapon...

Yes it is. (by virtue of it being a part of the Force USR, which 'is' an ability or penalty of the weapon.)



So in the hands of a non psychic inquisitor the Force weapon still can inflict ID. Because after all, as you assert, expending a Warp charge point is, (by virtue of it being a part of the Force USR, which 'is' an ability or penalty of the weapon.) it is an ability or penalty of the weapon...

Also what the the weapons LD for the Psychic test?

You can see how you are incorrect yes?


Sorry, but no. Force weapons let you SPEND a Warp Charge. Not GIVE you a Warp Charge. Therefore a non psyker with a Force Weap could NOT spend a Warp Point because they don't have one to spend.
SPENDING the Warp Charge is a part of the FORCE special rule. The FORCE special rule is a rule/effect of the WEAPON. Mindshackle scarabs let you use EFFECTS or RULES of the WEAPON.
Stop bringing irrelevant scenarios into an argument. We're not tlaking about non-psykers here..


MSS and force weapons @ 2012/08/28 23:38:07


Post by: Neorealist


DeathReaper wrote:Because MSS only allows the use of weapon abilities. Spending a warp charge is not an ability of the weapon, as weapons do not have warp charges.
Circular argument is circular. Rather than ask/tell you the same thing i said the last couple of times you responded with exactly that, i'm just going to agree to disagree and leave it at that.


MSS and force weapons @ 2012/08/28 23:57:46


Post by: HawaiiMatt


 Neorealist wrote:
DeathReaper wrote:They benefit by giving the psyker a choice, just like a non MSS model.
Very good! And what must that choice be, in order for the Necron player to benefit from the optional instant death property of a force weapon?

If the condition cannot be met, you cannot gain the option.
If you charge a unit of rough riders, you cannot use the hunting lance. They do S5 AP3 on the first charge, but they aren't charging.
If you fight a daemon hammer inquisitor (non-psyker) you can't ID.

So rules already exist where you can't use all options of all weapons. You can't exactly claim that's game breaking.



-Matt


MSS and force weapons @ 2012/08/29 00:11:29


Post by: AndrewC


Actually thats a very good point Hawaii, that's a very good illustration of an ability that can't be used against the wielder.

If a RR charges and one of them is subject to MSS, he has a hunting lance wich has an ability that can be used against the Necron player but not himself.

Unless a pro MSS can argue that the process of charging a Necron unit results in him charging himself.

Cheers

Andrew


MSS and force weapons @ 2012/08/29 00:30:40


Post by: Lukus83


And I can't stay away it seems. Been following this thread like a moth to a flame.

Some points I would like to make clear.

1. What is the benefit of a force weapon if it is a passive ability? Without triggering its activation sequence there is none at all (Force does nothing unless triggered, just like "Hit and Run"). It's very different from say "Preferred Enemy" which is passive since it allows you to re-roll 1's to hit and wound without a trigger. Can we agree then that Force is not passive since it needs a trigger to be of use?

2. Force weapons don't have Warp Charges it is true, and the psyker is the one that expends them, but under the Force rule to activate it you have to expend a Warp Charge. There isn't a choice. To use Force you HAVE to expend a charge. Restrictions of course apply. If there are no Warp Charges you can't use them, but since Force is a weapon ability you must look to the rules on how to use it to, you know, actually use it.

3. The hunting lance argument really means nothing. On the charge the hits are resolved at a specific Strength and AP. If you didn't charge then they are resolved regularly. MSS uses S5 AP3 if you charged, or the regular value if not.


MSS and force weapons @ 2012/08/29 00:42:41


Post by: Neorealist


I'll take that challenge.

Scenario: a Single Roughrider model charges a Destroyer Lord with Mindshackle scarabs.

A review of the Roughrider stat block gives us this information:
"...When they charge into close combat, a unit armed with hunting lances counts as being armed with... ...unusual power weapons... ...that strike at strength and initiative 5..."

I think you all know what Mindshackle scarabs do by now.

1) So, does the roughrider count as having charged in the above scenario? Yes.
2) Therefore for that turn, it counts as being armed with an unusual power weapon which sets it's strength and initiative scores to 5. (and incidentally is AP-3, but that is not germane to our discussion).
3) Presumably the Roughrider's player fails the 3d6 Leadership check.
4) MSS forces the Roughrider model to hit itself d3 times using the model's own weapon profile; which for this turn is modified as per their special rule.
5)...
6) Profit.

in essence the (probably grinning) necron destroyer lord makes the roughrider do unconscionable things to himself, and then goes on to do unconscionable things with his warscythe 'and' it's all book legal (though thoroughly NSFW).

This is why you probably do not want to challenge (or get in close combat at all if you can help it) a model with this particular wargear.


MSS and force weapons @ 2012/08/29 00:56:18


Post by: DarthSpader


i am in the camp that if a psyker with a force weapon is affected by MSS then he can use the FW to ID himself, because the weapon uses all its abilties and such of both the weapon and the weilder. force is a special rule weapon, and the requirements to use it are that the weilder expend a warp charge. therefore, if the poor guy has a charge then he uses it to activate his FW, then ID himself or whatever he hits.

pretty simple to me. im not sure why there is issue here? MSS works on everything else, inc daemon weapons, lightning claws, hammers, etc. all of them utilize the special rules of the weapon and user. if it requires the user to do "something" ie spend a warp point or whatever then so be it, as long as doing so is part and parcel of using a weapon special ability.


MSS and force weapons @ 2012/08/29 01:02:42


Post by: grendel083


 DarthSpader wrote:
i am in the camp that if a psyker with a force weapon is affected by MSS then he can use the FW to ID himself, because the weapon uses all its abilties and such of both the weapon and the weilder. force is a special rule weapon, and the requirements to use it are that the weilder expend a warp charge. therefore, if the poor guy has a charge then he uses it to activate his FW, then ID himself or whatever he hits.

The underlined is false.
MSS rule says abilities of the weapon NOT the wielder.

If it allowed the use of the wielders special abilities then it would be clear cut. Sadly it doesn't.


MSS and force weapons @ 2012/08/29 01:17:10


Post by: Neorealist


Hypothetical question time:

Say a model which has a weapon that has the following rules-text on it is MSS-ed. What happens?

"...*This Weapon* may be used as a frost blade or, if *The Wielder* wields it with both hands, a power fist. *The Wielder* may allocate his attacks as he sees fit between these two modes;..."

Who decides what the weapon is for each of the attacks, in order to determine it's effects on combat?



MSS and force weapons @ 2012/08/29 02:25:52


Post by: Kevlar


 Lukus83 wrote:
And I can't stay away it seems. Been following this thread like a moth to a flame.

Some points I would like to make clear.

1. What is the benefit of a force weapon if it is a passive ability? Without triggering its activation sequence there is none at all (Force does nothing unless triggered, just like "Hit and Run"). It's very different from say "Preferred Enemy" which is passive since it allows you to re-roll 1's to hit and wound without a trigger. Can we agree then that Force is not passive since it needs a trigger to be of use?

2. Force weapons don't have Warp Charges it is true, and the psyker is the one that expends them, but under the Force rule to activate it you have to expend a Warp Charge. There isn't a choice. To use Force you HAVE to expend a charge. Restrictions of course apply. If there are no Warp Charges you can't use them, but since Force is a weapon ability you must look to the rules on how to use it to, you know, actually use it.

3. The hunting lance argument really means nothing. On the charge the hits are resolved at a specific Strength and AP. If you didn't charge then they are resolved regularly. MSS uses S5 AP3 if you charged, or the regular value if not.


1. A force weapon always uses the force special rule whether you expend a charge or not. So it always counts as a power weapon of whatever type it is modelled as. Force also gives the wielder an option of using a warp charge to inflict instant death on unsaved wounds. Mind shackle scarabs has no effect on this optional ability as it is a choice given to the model and has nothing to do with the weapon.

2. There absolutely is a choice, read the force USR.

3. You did not charge yourself or your unit, so if you are attacking yourself or your unit the hits are resolved at the lower strength.


MSS and force weapons @ 2012/08/29 02:28:42


Post by: Happyjew


 Lukus83 wrote:
1. What is the benefit of a force weapon if it is a passive ability? Without triggering its activation sequence there is none at all (Force does nothing unless triggered, just like "Hit and Run"). It's very different from say "Preferred Enemy" which is passive since it allows you to re-roll 1's to hit and wound without a trigger. Can we agree then that Force is not passive since it needs a trigger to be of use?


The benefit of Force is giving a psyker who wields it the ability to inflict instant death with the expenditure of a warp charge and a successful psychic test. All it does is give the psyker a choice.

As I've stated earlier, I could care less how GW FAQs it since of almost everyone I play with, no one has necrons or use generic Force Weapons.

With NFWs though, if the wielder has the Brotherhood of Psyker rule, and chooses not to activate, then the rest of the unit cannot activate either, so even if you could force the activation, it may not be in your best interest to.


MSS and force weapons @ 2012/08/29 02:53:55


Post by: Lukus83


Kevlar wrote:
 Lukus83 wrote:
And I can't stay away it seems. Been following this thread like a moth to a flame.

Some points I would like to make clear.

1. What is the benefit of a force weapon if it is a passive ability? Without triggering its activation sequence there is none at all (Force does nothing unless triggered, just like "Hit and Run"). It's very different from say "Preferred Enemy" which is passive since it allows you to re-roll 1's to hit and wound without a trigger. Can we agree then that Force is not passive since it needs a trigger to be of use?

2. Force weapons don't have Warp Charges it is true, and the psyker is the one that expends them, but under the Force rule to activate it you have to expend a Warp Charge. There isn't a choice. To use Force you HAVE to expend a charge. Restrictions of course apply. If there are no Warp Charges you can't use them, but since Force is a weapon ability you must look to the rules on how to use it to, you know, actually use it.

3. The hunting lance argument really means nothing. On the charge the hits are resolved at a specific Strength and AP. If you didn't charge then they are resolved regularly. MSS uses S5 AP3 if you charged, or the regular value if not.


1. A force weapon always uses the force special rule whether you expend a charge or not. So it always counts as a power weapon of whatever type it is modelled as. Force also gives the wielder an option of using a warp charge to inflict instant death on unsaved wounds. Mind shackle scarabs has no effect on this optional ability as it is a choice given to the model and has nothing to do with the weapon.

2. There absolutely is a choice, read the force USR.

3. You did not charge yourself or your unit, so if you are attacking yourself or your unit the hits are resolved at the lower strength.



1. So if the Force special rule is passive, what benefit do you gain when it is not activated? I mean, there has to be a passive effect if it's a passive ability. If there is none then I personally consider it an activated ability. Taking again the example for Hit and Run. A model may have it, but you haven't actually used the ability, or gained any benefit until you take an initiative test. And if this is the case I refer you to below

2. I still don't see the choice. If you don't activate the power then MSS hasn't gained the benefit from it thus a rule has been broken. I'm not arguing that it is the Psyker who passes the test. I'm arguing the fact that to use Force you have to follow the rules governing how to activate it, or you can't really claim the MSS player has used the power/special rule/ability at all.

I'm actually seeing 1 and 2 becoming two different parts of the same argument. Might as well throw them together in the future.

3. I don't have my IG Codex on me at the moment so my argument may change depending on the wording of the Hunting Lance. Will be sure to get back to you on this one.


MSS and force weapons @ 2012/08/29 03:20:57


Post by: AndrewC


Sorry, I've made a mistake on the hunting lance, the current codex lists it as a power weapon on the turn it charges, so it does have it's full effect if it's turned on its' wielder. I seem to remember that in an older codex it was listed as a power weapon against the unit charged.

So change in codex = change in rules. Sorry!

Cheers

Andrew


MSS and force weapons @ 2012/08/29 03:44:37


Post by: Yad


Xzerios wrote:
Another thing Id like to point out is that due in part to the wording of MSS, it infers that the Special rules that are attached to weapons are innately on (like Fleshbane or Armorbane) for it to work as normal. Force is written is such a way that it has a choice within its own rule (again to prevent the Psyker from doing what it asks on each unsaved wound).

Until someone refutes that with proper English. Thats how the rule is written and MSS does not have permission to make the choice within the special rule.


As I had pointed out though, for the duration that MSS is in effect, the Necron player is the controller of the model. MSS directs the Necron player to choose, if necessary, which weapon the affected model will use. It also provides access to any ability the chosen weapon has. Because the Necron player is now considered the 'controller' of the model (BRB pg.8) he is afforded the option to choose to activate Force. Why? Because a controlling player is allowed to make a decision when a rule prompts him for one.

1.) MSS successfully affects target model (Assumes affected model has a weapon with the Force USR)

2.) Necron player is now considered the 'controlling player' for the affected model

3.) Affected model scores a number of unsaved wounds

4.) Because Force is now an ability of the weapon it is eligible for MSS. Force requires a decision (i.e., choice) to be made as to whether or not to activate it.

5.) Because of #2 the Necron player is allowed to decide to activate Force.

The short of it is that once affected, the Necron player is the Controlling Player for that model with all the privileges that come with it. But the actions the Necron player can take on behalf of that model are narrow in scope due to the MSS rules. He can initially only decide what weapon the affected model will use. However, should any ability of the chosen weapon also require a decision, the Necron player (who is the Controlling Player for that model) is afforded the right to make that decision.

-Yad


MSS and force weapons @ 2012/08/29 03:57:23


Post by: DeathReaper


Yad wrote:
As I had pointed out though, for the duration that MSS is in effect, the Necron player is the controller of the model. MSS directs the Necron player to choose, if necessary, which weapon the affected model will use. It also provides access to any ability the chosen weapon has. Because the Necron player is now considered the 'controller' of the model (BRB pg.8) he is afforded the option to choose to activate Force. Why? Because a controlling player is allowed to make a decision when a rule prompts him for one.
-Yad

Except you premise of "for the duration that MSS is in effect, the Necron player is the controller of the model" is not true, so any conclusions drawn off of it are also not true.

MSS does not give the control of the model to the Necron player.

Unless you have a rules quote to the contrary that I missed.


MSS and force weapons @ 2012/08/29 04:36:57


Post by: HawaiiMatt


 Neorealist wrote:
Hypothetical question time:

Say a model which has a weapon that has the following rules-text on it is MSS-ed. What happens?

"...*This Weapon* may be used as a frost blade or, if *The Wielder* wields it with both hands, a power fist. *The Wielder* may allocate his attacks as he sees fit between these two modes;..."

Who decides what the weapon is for each of the attacks, in order to determine it's effects on combat?


A model affected by MSS doesn't allocate any attacks. He inflicts a D3 hits. You'd have to ignore the 3rd sentence as you aren't making attacks and as such cannot allocate. You'd be stuck with either the frost blade or the power fist, but can't do both.

-Matt


MSS and force weapons @ 2012/08/29 04:39:36


Post by: Xzerios


Yad wrote:
Xzerios wrote:
Another thing Id like to point out is that due in part to the wording of MSS, it infers that the Special rules that are attached to weapons are innately on (like Fleshbane or Armorbane) for it to work as normal. Force is written is such a way that it has a choice within its own rule (again to prevent the Psyker from doing what it asks on each unsaved wound).

Until someone refutes that with proper English. Thats how the rule is written and MSS does not have permission to make the choice within the special rule.


As I had pointed out though, for the duration that MSS is in effect, the Necron player is the controller of the model. MSS directs the Necron player to choose, if necessary, which weapon the affected model will use. It also provides access to any ability the chosen weapon has. Because the Necron player is now considered the 'controller' of the model (BRB pg.8) he is afforded the option to choose to activate Force. Why? Because a controlling player is allowed to make a decision when a rule prompts him for one.

1.) MSS successfully affects target model (Assumes affected model has a weapon with the Force USR)

2.) Necron player is now considered the 'controlling player' for the affected model

3.) Affected model scores a number of unsaved wounds

4.) Because Force is now an ability of the weapon it is eligible for MSS. Force requires a decision (i.e., choice) to be made as to whether or not to activate it.

5.) Because of #2 the Necron player is allowed to decide to activate Force.

The short of it is that once affected, the Necron player is the Controlling Player for that model with all the privileges that come with it. But the actions the Necron player can take on behalf of that model are narrow in scope due to the MSS rules. He can initially only decide what weapon the affected model will use. However, should any ability of the chosen weapon also require a decision, the Necron player (who is the Controlling Player for that model) is afforded the right to make that decision.

-Yad

1.) Yes, nothing wrong here good sir. :3
2.) Half way, the Necron player is in control in a very specific way. MSS outlines where you are in control.
3.) I got no issue with that, its bound to happen.
4.) Force is on the weapon, yup. Read your second sentence: Force requires a decision (i.e., choice) to be made as to whether or not to activate it. This choice right here is outside the scope of what MSS has given permission to control. You have the Force USR, but not the choice to expend that Warp Charge point. Thats where Controlling Player Vs Opposing Player kicks back in and trumps MSS.
5.) Reread the rule -EXTREMELY- carefully with proper English. You are only given permission to Special rules on weapons. As MSS is written, its assuming that these Special rules that you will get to choose are Special rules without choices within them (as I have outlined and will do so again: Fleshbane, and Armorbane). There is no choice within those rules and should you the Necron player choose to use them, you are then given no choice within the rule to 'turn it on' as its worded in such a way that its simply on, period.

Im going to dissect MSS' terminology to get this point across as the Pro-MSS side -IS NOT- understanding.

Page 81 Necron Codex, second paragraph, fifth sentence exclusively for Mindshackle Scarabs replaced with 6th Edition FaQ wrote:
These hits are resolved at the victim's Strength and benefit from any abilities and penalties from his Melee weapons (the controller of the mindshackle scarabs chooses which weapon he uses, if there is a choice).

You have been given permission to all weapon choices and Special rules associated with those weapons as they are individual. The parenthesis governs -ONLY- choices to weapons as it is written, not the Special rules. Again, MSS as it is written this way assumes (and works in almost every Special rule) that this Special rule -DOES NOT- have a choice written within it; IE, its assuming that the rule is worded to insist that the Special rules confer the bonus that their rule dictates without any form of further decision making to take place (again, Fleshbane and Armorbane examples). Force as its written is most defiantly a property of the weapon. The rule is there and the no-go side is not disputing this. The problem that arises is that MSS' specific control ends when any further choices are made within those Special rules as is the case with Force. Force is written to prevent the model/weapon with this Special rule from expending a Warp Charge point on every Unsaved Wound and taking a Psychic test (which if it was written that way, it would work with MSS as no choice is made within that defined parameter). It was worded the way it is to expressly prevent such a thing from occuring. The Force USR is not a Psychic power and It CAN be done multiple times, for each Unsaved Wound for that matter; As long as you expend a Warp Charge point, and take another Psychic test.

Again, page eights Controlling Player Vs Opposing Player was trumped up to this point in the process, but again, this choice within the rule lies just outside the scope that MSS gives the Necron player control over and thus the second choice that lies in the rule now goes to the model's owner.


MSS and force weapons @ 2012/08/29 04:46:39


Post by: DeathReaper


Xzerios wrote:
The Force USR is not a Psychic power and It CAN be done multiple times, for each Unsaved Wound for that matter; As long as you expend a Warp Charge point, and take another Psychic test.

That is not 100% correct.

"If the test is passed, all unsaved Wounds inflicted by the Force weapon..." P.37 Force USR.

You only need to expend the warp charge and take the psychic test once to manifest the power.

(Yes I said power, because that is what the Psychic Test rules state on P. 67).

"If the test is passed, the psychic power is manifested successfully and can be resolved..." P.67 Psychic Test rules.


MSS and force weapons @ 2012/08/29 04:46:49


Post by: Xzerios


Oh yes, Id also like to point out that models with Daemon weapons can actually attack D6 times if they are taken over by MSS. Simply apply the MSS Set Modifier value of D3 before the Daemon weapons Set Modifier value of D6. :3


Automatically Appended Next Post:
 DeathReaper wrote:
Xzerios wrote:
The Force USR is not a Psychic power and It CAN be done multiple times, for each Unsaved Wound for that matter; As long as you expend a Warp Charge point, and take another Psychic test.

That is not 100% correct.

"If the test is passed, all unsaved Wounds inflicted by the Force weapon..." P.37 Force USR.

You only need to expend the warp charge and take the psychic test once to manifest the power.

(Yes I said power, because that is what the Psychic Test rules state on P. 67).

"If the test is passed, the psychic power is manifested successfully and can be resolved..." P.67 Psychic Test rules.

You forget the "One or more" part. Thats where its allowed to make a test and should it fail, it can try again on the next wound, you would have to note that one of those Wounds will not be an ID Wound


MSS and force weapons @ 2012/08/29 05:25:18


Post by: DarthSpader


why not just rule that xenos or non sm psykers have to spend the warp charge to ID themselves, but SM psykers dont. because they are spess mehreens. and they always have rules that are better then everyone else.


MSS and force weapons @ 2012/08/29 09:32:53


Post by: nosferatu1001


Yad wrote:
Xzerios wrote:
Another thing Id like to point out is that due in part to the wording of MSS, it infers that the Special rules that are attached to weapons are innately on (like Fleshbane or Armorbane) for it to work as normal. Force is written is such a way that it has a choice within its own rule (again to prevent the Psyker from doing what it asks on each unsaved wound).

Until someone refutes that with proper English. Thats how the rule is written and MSS does not have permission to make the choice within the special rule.


As I had pointed out though, for the duration that MSS is in effect, the Necron player is the controller of the model.


And, as was pointed out previously, they are NOT THE OVERALL CONTROLLER of the model. They control ONLY how many times the model hits, and what weapons are used if there is a choice

You keep pretending MSS player gains full control. They dont. They gain *partial* control *only* over the specific actions listed in the MSS. That is why, when you bother to use context, the "return control" part is clear - it returns control to the player the specific elements of control that were taken, namely hitting the unit and choice over CCW

Nothing more. Nothing less. Stop making a false premise, and you may just see your error in argument.


MSS and force weapons @ 2012/08/29 09:41:09


Post by: Stoff3


nosferatu1001 wrote:
Yad wrote:
Xzerios wrote:
Another thing Id like to point out is that due in part to the wording of MSS, it infers that the Special rules that are attached to weapons are innately on (like Fleshbane or Armorbane) for it to work as normal. Force is written is such a way that it has a choice within its own rule (again to prevent the Psyker from doing what it asks on each unsaved wound).

Until someone refutes that with proper English. Thats how the rule is written and MSS does not have permission to make the choice within the special rule.


As I had pointed out though, for the duration that MSS is in effect, the Necron player is the controller of the model.


And, as was pointed out previously, they are NOT THE OVERALL CONTROLLER of the model. They control ONLY how many times the model hits, and what weapons are used if there is a choice

You keep pretending MSS player gains full control. They dont. They gain *partial* control *only* over the specific actions listed in the MSS. That is why, when you bother to use context, the "return control" part is clear - it returns control to the player the specific elements of control that were taken, namely hitting the unit and choice over CCW

Nothing more. Nothing less. Stop making a false premise, and you may just see your error in argument.


It's almost impossible for this to get through. I have tried to implement the things you wrote a substantial number of times here already, but in a strange way people are assuming things and making up their own rules just to get more cheese out of a already cheesy rule.


MSS and force weapons @ 2012/08/29 10:23:56


Post by: copper.talos


 Stoff3 wrote:
Good luck in being able to do this in tournaments, the risk is that you will be very dissapointed.


Remember this? Then check out how one of the biggest international tournaments handle the MSS-Force weapon situation (in 5th) https://docs.google.com/file/d/0B3x-iNml9H_TTWRJQXZFOWJqV2M/edit?pli=1 Its on pg 13.

Guess between the 2 of us, who will be disappointed in tournaments...


MSS and force weapons @ 2012/08/29 10:30:16


Post by: nosferatu1001


Ah yes, ETC - home of some incredibly dubious rules resolutions.

Every tournament I played in in the UK didnt allow MSS in 5th edition. I dont see much changing, personally


MSS and force weapons @ 2012/08/29 10:55:13


Post by: Happyjew


Xzerios wrote:
Oh yes, Id also like to point out that models with Daemon weapons can actually attack D6 times if they are taken over by MSS. Simply apply the MSS Set Modifier value of D3 before the Daemon weapons Set Modifier value of D6.


Where are you getting this? daemon Weapons add D6 Attacks in close combat. MSS is D3 hits. A model that only has 1 Attack can get a potential of 3 hits if affected by MSS. A model that has 256 attacks only gets D3 hits.


Automatically Appended Next Post:
nosferatu1001 wrote:
Ah yes, ETC - home of some incredibly dubious rules resolutions.


Slightly off-topic, but where is ETC getting this one?:

ETC 2012 Clarifications wrote:2.15 Runes of Witnessing in one Eldar army work
against the Runes of Warding in another army as
follows. When the Farseer attempts to use a psychic
power, roll 3D6. Consider the two lowest results for
the purposes of passing the test (ignoring the
highest result). Then, if the total of the 3D6 was 12
or more, the Farseer suffers a Perils of the Warp
attack (do not do this if the Farseer has already
suffered such an attack because of the lowest two
results being a double 1 or double 6).


Which completely contradicts the changes made to both Runes.


MSS and force weapons @ 2012/08/29 11:25:42


Post by: rigeld2


 DarthSpader wrote:
why not just rule that xenos or non sm psykers have to spend the warp charge to ID themselves, but SM psykers dont. because they are spess mehreens. and they always have rules that are better then everyone else.

Please don't assign bias to either side of this.


MSS and force weapons @ 2012/08/29 11:33:33


Post by: Stoff3


copper.talos wrote:
 Stoff3 wrote:
Good luck in being able to do this in tournaments, the risk is that you will be very dissapointed.


Remember this? Then check out how one of the biggest international tournaments handle the MSS-Force weapon situation (in 5th) https://docs.google.com/file/d/0B3x-iNml9H_TTWRJQXZFOWJqV2M/edit?pli=1 Its on pg 13.

Guess between the 2 of us, who will be disappointed in tournaments...


Nice examble since they haven't made any bad calls at all about rule interpretations before?

Perhaps you have to accept that you actually have to play and don't get to autowin until GW releases a stronger text or clarification for the MSS rule. Even then you actually might get dissapointed. The MSS rules aren't strong enough for you to just jump to conclusions based on assumptions. If ETC does that, well lets just say that it isn't the first time.


MSS and force weapons @ 2012/08/29 11:41:15


Post by: rigeld2


 Stoff3 wrote:
copper.talos wrote:
 Stoff3 wrote:
Good luck in being able to do this in tournaments, the risk is that you will be very dissapointed.


Remember this? Then check out how one of the biggest international tournaments handle the MSS-Force weapon situation (in 5th) https://docs.google.com/file/d/0B3x-iNml9H_TTWRJQXZFOWJqV2M/edit?pli=1 Its on pg 13.

Guess between the 2 of us, who will be disappointed in tournaments...


Nice examble since they haven't made any bad calls at all about rule interpretations before?

Perhaps you have to accept that you actually have to play and don't get to autowin until GW releases a stronger text or clarification for the MSS rule. Even then you actually might get dissapointed. The MSS rules aren't strong enough for you to just jump to conclusions based on assumptions. If ETC does that, well lets just say that it isn't the first time.


http://www.dakkadakka.com/dakkaforum/posts/list/466541.page
Golden Throne GT made the same call.
Nova doesn't have this in their FAQ.


MSS and force weapons @ 2012/08/29 11:46:32


Post by: Yad


 DeathReaper wrote:
Yad wrote:
As I had pointed out though, for the duration that MSS is in effect, the Necron player is the controller of the model. MSS directs the Necron player to choose, if necessary, which weapon the affected model will use. It also provides access to any ability the chosen weapon has. Because the Necron player is now considered the 'controller' of the model (BRB pg.8) he is afforded the option to choose to activate Force. Why? Because a controlling player is allowed to make a decision when a rule prompts him for one.
-Yad

Except you premise of "for the duration that MSS is in effect, the Necron player is the controller of the model" is not true, so any conclusions drawn off of it are also not true.

MSS does not give the control of the model to the Necron player.

Unless you have a rules quote to the contrary that I missed.


As a matter of fact I do. I actually posted earlier about it, even providing a breakdown of what the rule entails. I'm paraphrasing here but the rule specifies that the affected model, if it's still alive, returns to the owning player's control after blows have been struck. See the part there about owning player's control. Now go to the BRB pg.8 and read about Controlling Player. See the part in there that says, sometimes a rule will require an action or decision. This is in reference to the Controlling Player being able to take that action and/or make that decision.

So you have a rule in MSS that specifically says you must return control of the affected model to the owning player. You have a section in the BRB that discusses what is meant by Controlling Player and Opposing Player. If you can't see that this means that for the duration that MSS is in effect, the Necron player is the Controlling Player, well there's not much more I can say about that.

-Yad


MSS and force weapons @ 2012/08/29 11:50:22


Post by: copper.talos


@stoff3

Wasn't you who said that I would be disappointed in tournaments with this issue? Aren't you the first to bring up the "tournaments" in this discussion? And now you complain about tournament rulings? Really?

Just admit that you were wrong. At least on the tournaments part. It'll make you look less ego-driven.


MSS and force weapons @ 2012/08/29 11:57:20


Post by: Yad


Xzerios wrote:
Yad wrote:
Xzerios wrote:
Another thing Id like to point out is that due in part to the wording of MSS, it infers that the Special rules that are attached to weapons are innately on (like Fleshbane or Armorbane) for it to work as normal. Force is written is such a way that it has a choice within its own rule (again to prevent the Psyker from doing what it asks on each unsaved wound).

Until someone refutes that with proper English. Thats how the rule is written and MSS does not have permission to make the choice within the special rule.


As I had pointed out though, for the duration that MSS is in effect, the Necron player is the controller of the model. MSS directs the Necron player to choose, if necessary, which weapon the affected model will use. It also provides access to any ability the chosen weapon has. Because the Necron player is now considered the 'controller' of the model (BRB pg.8) he is afforded the option to choose to activate Force. Why? Because a controlling player is allowed to make a decision when a rule prompts him for one.

1.) MSS successfully affects target model (Assumes affected model has a weapon with the Force USR)

2.) Necron player is now considered the 'controlling player' for the affected model

3.) Affected model scores a number of unsaved wounds

4.) Because Force is now an ability of the weapon it is eligible for MSS. Force requires a decision (i.e., choice) to be made as to whether or not to activate it.

5.) Because of #2 the Necron player is allowed to decide to activate Force.

The short of it is that once affected, the Necron player is the Controlling Player for that model with all the privileges that come with it. But the actions the Necron player can take on behalf of that model are narrow in scope due to the MSS rules. He can initially only decide what weapon the affected model will use. However, should any ability of the chosen weapon also require a decision, the Necron player (who is the Controlling Player for that model) is afforded the right to make that decision.

-Yad

1.) Yes, nothing wrong here good sir. :3
2.) Half way, the Necron player is in control in a very specific way. MSS outlines where you are in control.


Perhaps I wasn't clear enough here. I'm establishing what the pre-conditions would be to be able to use the Force USR

Xzerios wrote:
3.) I got no issue with that, its bound to happen.
4.) Force is on the weapon, yup. Read your second sentence: Force requires a decision (i.e., choice) to be made as to whether or not to activate it. This choice right here is outside the scope of what MSS has given permission to control. You have the Force USR, but not the choice to expend that Warp Charge point. Thats where Controlling Player Vs Opposing Player kicks back in and trumps MSS.


You've twisted you statement here a bit. You start by saying that you have a decision to be made regarding whether or not to activate Force. You finish by saying that you can't choose to spend a charge and take a test. These are two different things. The MSS player cannot directly choose to spend a warp charge and take a psychic test on behalf of the affected model. The MSS can choose to activate Force. The Force rule then requires the model to spend a charge and take a test.

Xzerios wrote:
5.) Reread the rule -EXTREMELY- carefully with proper English. You are only given permission to Special rules on weapons. As MSS is written, its assuming that these Special rules that you will get to choose are Special rules without choices within them (as I have outlined and will do so again: Fleshbane, and Armorbane). There is no choice within those rules and should you the Necron player choose to use them, you are then given no choice within the rule to 'turn it on' as its worded in such a way that its simply on, period.


Close. You (the Necron player) are considered the Controlling Player first and foremost. Second to that you are only provided the power to choose which weapon the affected model may wield. Should an ability of that weapon require a decision to be made, you as the Controlling Player may do so. Why? Because it's a matter of inheritance (if you're familiar with programming ) As the Controlling Player you are allowed to make decisions and take actions for the models you control.

Yes, MSS only allows you to choose the weapon to be used. It also allows you to use any ability that the weapon may have. That permission right there directly correlates to how the Controlling Player can make decisions and take actions for the model.

Xzerios wrote:


Again, page eights Controlling Player Vs Opposing Player was trumped up to this point in the process, but again, this choice within the rule lies just outside the scope that MSS gives the Necron player control over and thus the second choice that lies in the rule now goes to the model's owner.


I think you're wrong here. As the MSS rules explicitly say you must return control to the owning player it ties in directly to pg.8.

-Yad


MSS and force weapons @ 2012/08/29 12:01:40


Post by: Stoff3


copper.talos wrote:
@stoff3

Wasn't you who said that I would be disappointed in tournaments with this issue? Aren't you the first to bring up the "tournaments" in this discussion? And now you complain about tournament rulings? Really?

Just admit that you were wrong. At least on the tournaments part. It'll make you look less ego-driven.


I don't play GK any more so I can't really say I would be "ego-driven" in this area. You on the other hand appear to play necrons so watch out, you could shoot yourself in the foot with your statements.

I can surely admit I wouldn't believe they would do the same misstake interpreting the MSS rule as many here do, but it does the same tbh. The thing we need is a GW clarification faq-wise and sadly it wouldn't surprise me at all if they don't have it for the next faq since they often misses important areas. And to be honest it's almost 50-50 in the poll with a small favor of the no-sayers, then it's nothing else than clear that the rules are in need of clarification. And by that I believe them to be too weak to make assumptions in the question.

If they are intending MSS to work as you want it to work, I believe they are going to change the text by a not so small amount since it's really weak now if it is intended in that way. And if they are intending it to work as I for an example believes they are surely just going to add this question to the faq and answer it.



MSS and force weapons @ 2012/08/29 12:20:19


Post by: nosferatu1001


Yad wrote:

As a matter of fact I do. I actually posted earlier about it, even providing a breakdown of what the rule entails. I'm paraphrasing here but the rule specifies that the affected model, if it's still alive, returns to the owning player's control after blows have been struck. See the part there about owning player's control.


...which in context means you return control over those items you had control over. You never have full control. You keep on ignoring this point, hoping people will forget youre making gak up.

Yad wrote: Now go to the BRB pg.8 and read about Controlling Player. See the part in there that says, sometimes a rule will require an action or decision. This is in reference to the Controlling Player being able to take that action and/or make that decision.


Yep, and when it comes to choosing which CCW to use, which is the only element of decision making control MSS imparts, that is up to the MSS owner.

Yad wrote:So you have a rule in MSS that specifically says you must return control of the affected model to the owning player.

....meaning only the control that was taken. Which isnt full control. Stop. Ignoring. Rules. Your argument isnt on solid ground anyway, this just removes the ground entirely

Yad wrote:You have a section in the BRB that discusses what is meant by Controlling Player and Opposing Player. If you can't see that this means that for the duration that MSS is in effect, the Necron player is the Controlling Player, well there's not much more I can say about that.

-Yad


If you cannot see that you are ignoring the MSS rule itself, which defines the level of control the MSS player has (making him attack his unit, what weapon to choose to use if a choice exists) in making your above statement, then there's really not much more that can be said about that.


MSS and force weapons @ 2012/08/29 12:20:50


Post by: copper.talos


 Stoff3 wrote:
I can surely admit I wouldn't believe they would do the same misstake interpreting the MSS rule as many here do, but it does the same tbh.


Well at least one good thing came out of this discussion. You got a heads-up and won't be disappointed in a tournament.

And as long as a FAQ doesn't come up, but all major tournaments are in favor of MSS, I am actually very OK with it.


MSS and force weapons @ 2012/08/29 12:21:02


Post by: nosferatu1001


Rigeld - i assume it was a hangover from pre-ELdar FAQ.


MSS and force weapons @ 2012/08/29 12:41:18


Post by: Happyjew


nosferatu1001 wrote:
Rigeld - i assume it was a hangover from pre-ELdar FAQ.


That was me asking about the ETC FAQ, not rigeld.


MSS and force weapons @ 2012/08/29 12:56:47


Post by: nosferatu1001


Ah sorry, long day today!

I can only assume it was a mistakenly left in ruling. Hell, one of the largest UK tourneys managed to equate LOS with spotting distance, and ruled that Hive Guard didnt need to roll for night fight in 5th edition...


MSS and force weapons @ 2012/08/29 13:56:46


Post by: Yad


nosferatu1001 wrote:
Yad wrote:

As a matter of fact I do. I actually posted earlier about it, even providing a breakdown of what the rule entails. I'm paraphrasing here but the rule specifies that the affected model, if it's still alive, returns to the owning player's control after blows have been struck. See the part there about owning player's control.


...which in context means you return control over those items you had control over. You never have full control. You keep on ignoring this point, hoping people will forget youre making gak up.


Nope, there is no need to infer the meaning of the rule through your subjective context lens Control means control. And returning control of a model to an owning player ties in neatly with how Controlling and Opposing players are defined in the BRB. I also find it odd that you somehow figured out what I'm 'hoping' people will do? Have you some device that lets you do this over the Internet? Where is this fabulous technology and how can I get my hands on it.

nosferatu1001 wrote:

Yad wrote:So you have a rule in MSS that specifically says you must return control of the affected model to the owning player.

....meaning only the control that was taken. Which isnt full control. Stop. Ignoring. Rules. Your argument isnt on solid ground anyway, this just removes the ground entirely


I. Like. Using. Periods. Too. Just. Not. Like. This. As. It. Comes. Off. Reading. As. Overtly. Hostile. And. Authoritative.

Subjective constraint is subjective. There is no inherent contradiction in being the Controlling Player and having access to only a subset of actions.

nosferatu1001 wrote:

Yad wrote:You have a section in the BRB that discusses what is meant by Controlling Player and Opposing Player. If you can't see that this means that for the duration that MSS is in effect, the Necron player is the Controlling Player, well there's not much more I can say about that.

-Yad


If you cannot see that you are ignoring the MSS rule itself, which defines the level of control the MSS player has (making him attack his unit, what weapon to choose to use if a choice exists) in making your above statement, then there's really not much more that can be said about that.


heh. When, for the entirety of this thread, I've done nothing else but speak to the particulars of the MSS and Force rule I would not necessarily say I've been ignoring the MSS rule. You obviously disagree with my take of the MSS rule, but I wouldn't say I'm ignoring it. If I were actually ignoring it I wouldn't speak of it at all.

-Yad


MSS and force weapons @ 2012/08/29 14:35:13


Post by: nosferatu1001


Ah, so you can just ignore context now, and consider that to be a good argument? It isnt subjective when the return of control can only referernce the control that was taken in the first place. Entirely objective parsing of the sentence that is a very basic comprehension of the English language tells you.

It is amusing you believe otherwise.

Carry on making gak up, your argument is still without merit. You are ignoring the context of a rule to remove "return control" from context and state "full" control was taken in the first place. Which is false, and has been demonstrated to be so.


MSS and force weapons @ 2012/08/29 16:48:41


Post by: Tyr Grimtooth


I agree with Nosferatu on this one.

The complete and willful ignorance of the parameters of control that MSS directs is almost infuriating as it makes any debate impossible. How can you have a RAW discussion with someone that willfully ignores the very wording and stated conditions/intentions of a rule?

Page 8 gives you the general overview of controlling a players models. The rules for MSS specify a specific set of actions that are given to a controlling player. The pro-stance has devolved into arbitrarily making up a rule to continue making their argument. That is a lost argument and a lost cause.


MSS and force weapons @ 2012/08/29 17:04:44


Post by: Neorealist


I happen to agree with Yad. Does not the ability to benefit from 'any' ability on the weapon in the context of being in 'control' of what weapon is used allow one to decide 'how' the abilities on the weapon itself are used?

At that point, activating the Force USR and then following 'its' rules seems inevitable.


MSS and force weapons @ 2012/08/29 17:18:43


Post by: Yad


Tyr Grimtooth wrote:
I agree with Nosferatu on this one.

The complete and willful ignorance of the parameters of control that MSS directs is almost infuriating as it makes any debate impossible. How can you have a RAW discussion with someone that willfully ignores the very wording and stated conditions/intentions of a rule?

Page 8 gives you the general overview of controlling a players models. The rules for MSS specify a specific set of actions that are given to a controlling player. The pro-stance has devolved into arbitrarily making up a rule to continue making their argument. That is a lost argument and a lost cause.


Seems like a whole lot of whining with very little substance.

Pg.8 establishes what a Controlling Player and an Opposing Player is. It specifies that a Controlling Player can encounter a rule that could require him to take an action or make a decision.

In the rules for MSS (I'm talking about actual rules not fluff) there are only two instances where it mentions control. The first is directly related to the Controlling Player of the MSS bearing model (Paraphrasing: the controller of the scarabs chooses the weapon). The second in in reference to who has control of the affected model. You need to understand what is meant by having control of a model. That's what pg.8 provides. The MSS rule however does not give you carte blanche. MSS only works during a limited time period (the fight sub-phase) and for a specific action (choosing the CC weapon the affectedm model will use). So though you are the Controlling Player, you are restricted in the actions you can take. The point of this is that the Force USR, which can be 'accessed' by MSS, and the choice to activate Force when the model is affected by MSS belongs to the MSS controller.

You obviously disagree with my assessment of the rules in question. Discounting my position in its entirety then, I would still suggest your take on the rules is incorrect. MSS gives access to any ability of the chosen weapon. As soon as the MSS player says that the Force USR will be used, the decision to activate it has been made. The rules for Force then necessitate the expenditure of a warp charge and a psychic test.

-Yad

Edit: removed some hyperbolic comments regarding Tyr's near descent into anger about a game with little toy soldiers


MSS and force weapons @ 2012/08/29 17:37:15


Post by: Tyr Grimtooth


Yad wrote:
Tyr Grimtooth wrote:
I agree with Nosferatu on this one.

The complete and willful ignorance of the parameters of control that MSS directs is almost infuriating as it makes any debate impossible. How can you have a RAW discussion with someone that willfully ignores the very wording and stated conditions/intentions of a rule?

Page 8 gives you the general overview of controlling a players models. The rules for MSS specify a specific set of actions that are given to a controlling player. The pro-stance has devolved into arbitrarily making up a rule to continue making their argument. That is a lost argument and a lost cause.


Seems like a whole lot of whining with very little substance.

Pg.8 establishes what a Controlling Player and an Opposing Player is. It specifies that a Controlling Player can encounter a rule that could require him to take an action or make a decision.

In the rules for MSS (I'm talking about actual rules not fluff) there are only two instances where it mentions control. The first is directly related to the Controlling Player of the MSS bearing model (Paraphrasing: the controller of the scarabs chooses the weapon). The second in in reference to who has control of the affected model. You need to understand what is meant by having control of a model. That's what pg.8 provides. The MSS rule however does not give you carte blanche. MSS only works during a limited time period (the fight sub-phase) and for a specific action (choosing the CC weapon the affectedm model will use). So though you are the Controlling Player, you are restricted in the actions you can take. The point of this is that the Force USR, which can be 'accessed' by MSS, and the choice to activate Force when the model is affected by MSS belongs to the MSS controller.

You obviously disagree with my assessment of the rules in question. Discounting my position in its entirety then, I would still suggest your take on the rules is incorrect. MSS gives access to any ability of the chosen weapon. As soon as the MSS player says that the Force USR will be used, the decision to activate it has been made. The rules for Force then necessitate the expenditure of a warp charge and a psychic test.

-Yad

Edit: removed some hyperbolic comments regarding Tyr's near descent into anger about a game with little toy soldiers


Nice edit.

You remove hyperbolic comments by editing one in.

Just for the record, I am not infuriated about a game of toy soldiers, but by your willful ignorance by you in the course of debate. The topic could be about the wording of a nuclear arms ban against Iran or the proper way to bake cupcakes, and I would still be appalled by your debate methodology of willful ignorance and creation of rules to support your argument.


MSS and force weapons @ 2012/08/29 17:41:09


Post by: Happyjew


I think this is starting to get out of hand...what does that one mod keep posting? Dakka rule #1 Be Polite?


MSS and force weapons @ 2012/08/29 17:47:14


Post by: Yad


Tyr Grimtooth wrote:
Yad wrote:
Tyr Grimtooth wrote:
I agree with Nosferatu on this one.

The complete and willful ignorance of the parameters of control that MSS directs is almost infuriating as it makes any debate impossible. How can you have a RAW discussion with someone that willfully ignores the very wording and stated conditions/intentions of a rule?

Page 8 gives you the general overview of controlling a players models. The rules for MSS specify a specific set of actions that are given to a controlling player. The pro-stance has devolved into arbitrarily making up a rule to continue making their argument. That is a lost argument and a lost cause.


Seems like a whole lot of whining with very little substance.

Pg.8 establishes what a Controlling Player and an Opposing Player is. It specifies that a Controlling Player can encounter a rule that could require him to take an action or make a decision.

In the rules for MSS (I'm talking about actual rules not fluff) there are only two instances where it mentions control. The first is directly related to the Controlling Player of the MSS bearing model (Paraphrasing: the controller of the scarabs chooses the weapon). The second in in reference to who has control of the affected model. You need to understand what is meant by having control of a model. That's what pg.8 provides. The MSS rule however does not give you carte blanche. MSS only works during a limited time period (the fight sub-phase) and for a specific action (choosing the CC weapon the affectedm model will use). So though you are the Controlling Player, you are restricted in the actions you can take. The point of this is that the Force USR, which can be 'accessed' by MSS, and the choice to activate Force when the model is affected by MSS belongs to the MSS controller.

You obviously disagree with my assessment of the rules in question. Discounting my position in its entirety then, I would still suggest your take on the rules is incorrect. MSS gives access to any ability of the chosen weapon. As soon as the MSS player says that the Force USR will be used, the decision to activate it has been made. The rules for Force then necessitate the expenditure of a warp charge and a psychic test.

-Yad

Edit: removed some hyperbolic comments regarding Tyr's near descent into anger about a game with little toy soldiers


Nice edit.

You remove hyperbolic comments by editing one in.


Socrates' Apology

Tyr Grimtooth wrote:
Just for the record, I am not infuriated about a game of toy soldiers, but by your willful ignorance by you in the course of debate. The topic could be about the wording of a nuclear arms ban against Iran or the proper way to bake cupcakes, and I would still be appalled by your debate methodology of willful ignorance and creation of rules to support your argument.


Thanks for the clarification. I suppose that you may also realize that the opposition may feel the same about your 'reasoning'? Which is why comments like yours really serve no useful purpose. I think that my, and like-minded folks, arguments have been well reasoned. Citing rules where and when appropriate, offering examples and scenarios to facilitate understanding of how the two rules in question interact. I certainly don't mind disagreement. Opposing viewpoints can often introduce points of view that I haven't yet considered. Charges of 'willful ignorance' and appalling debating seem a tad to outside the norm though.

-Yad

edit: for structure and clarity


MSS and force weapons @ 2012/08/29 18:28:23


Post by: Neorealist


Sadly there has been a fair lot of that, comments which call the credibility of the poster and/or their debating style into question rather than addressing the points they've raised.

I think at this point i'm going to try to summarize the (legitimate, as i see it) arguments for and against to see if there is anything new left to discuss.

Against:
1) The activation of (ie: 'choice' inherent in) the Force USR is a voluntary action and one which is the psykers' (ie: the owning players') choice.
2) The control granted by MSS does not extend to making optional choices for the weapon properties of effected models
3) The control granted by MSS does not extend to making optional choices for the Force weapon property specifically due to it being a Psychic power, but may extend to other optional choices.

For:
1) Control of the psyker model is granted (in an admittedly less than fully-defined fashion) to the controller of the MSS.
2) The controller of MSS is granted access to 'any' of the benefits and penalties of the weapon, including the optional ones. In order for the latter option to be relevent, the controller of the MSS must be able to make choices for them.
3) The effected model is the one attacking his or her victims. Therefore choices should be made in accordance with the most efficent way for the model to do so. (ie: likely in the best interests of the necron player and to the detriment of the owning player)

Did i miss anything?


MSS and force weapons @ 2012/08/29 18:35:23


Post by: Happyjew


Other than a bit of name calling, I think that's it.


MSS and force weapons @ 2012/08/29 19:53:32


Post by: nosferatu1001


Neo - I would argue that control is not "less than well defined" - the elements of control are rigidly defined by the MSS rule

Choosing to activate a force weapon is NOT within that delegated control.


MSS and force weapons @ 2012/08/29 20:41:57


Post by: Xzerios


Yad wrote:Perhaps I wasn't clear enough here. I'm establishing what the pre-conditions would be to be able to use the Force USR

No problem good sir, I follow you there. :3

Yad wrote:You've twisted you statement here a bit. You start by saying that you have a decision to be made regarding whether or not to activate Force. You finish by saying that you can't choose to spend a charge and take a test. These are two different things. The MSS player cannot directly choose to spend a warp charge and take a psychic test on behalf of the affected model. The MSS can choose to activate Force. The Force rule then requires the model to spend a charge and take a test.


Your point only comes out at the end here on this one. Im not going to point out the logical falicy with a Decision and Choice not being the same thing at the start here. The last bit here is what concerns me with the point your making. Your stating that Force as its written "forces" this test. Reread the rule. It states that the point is spent and test made if the Psyker chooses. If you can tell me that the rule reads that this charge must be used, and the ensuing test (that will) be taken are a mandatory (no choice) thing. I want your BRB cause thats not what mine says or in English. Again, the very first sentence of the rule states that a choice can be made. The rule once more:

Pg 27 BRB, first line of Force wrote:
if a Psyker inflicts on or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see page 67).

The underlined portion is what the Necron player is unable to do. Not just because they are not the psyker model, but once again, page eights rule comes back and states that if a rule calls for the model to make a choice, its the owning players model and they are the ones who make the choice. This choice lies outside what MSS has given you permission to dictate. Its outlined boundries that its confined to (and trumps page eight) is the Strength, Initiative (due in part to resolving swings in the Fight Sub-phase), Weapons, and lastly, Special rules on those weapons. To demonstrate this as it works;

You declare your using Force (as you have permission to do). We now move to the rule to resolve it and the models owner gets to make the decision and that can be yes, or no.

You do not get to decide this, the model's owner does. Why? Us, the Necron players have trumped page eights Controlling Player Vs Opposing Player up to this very point. The rule itself calls for a choice to spend that point, ect. Due to this choice, the models owner now gets to decide as once again, we the Necrons do not have permission to decide within the rule. We may only state we are going to use this rule. This rule calls for a choice within itself and that second choice is out of MSS' defined parameters that have allowed it to trump Controlling Player Vs Opposing Player.

Yad wrote:Close. You (the Necron player) are considered the Controlling Player first and foremost. Second to that you are only provided the power to choose which weapon the affected model may wield. Should an ability of that weapon require a decision to be made, you as the Controlling Player may do so. Why? Because it's a matter of inheritance (if you're familiar with programming ) As the Controlling Player you are allowed to make decisions and take actions for the models you control.

Yes, MSS only allows you to choose the weapon to be used. It also allows you to use any ability that the weapon may have. That permission right there directly correlates to how the Controlling Player can make decisions and take actions for the model.

You (the Necron player) have control over the model with the outlined parameters that MSS has outlined. Full control is not listed within the rule for MSS and you can not assume so because it was given permissions to a few items. To do so is a leap of faith and breaks the rules. Programing has no sway over this discussion Yad, use the rules and argue your point with the BRB and proper English. I agree with the last statement here. Ive outlined just above why your not allowed to resolve Force with MSS. It simply does not allow you to make that decision to spend the point, ect. You can declare your using the rule for each unsaved wound, but the end result will be the owner saying "No, no, and no for that last attack".

Yad wrote:I think you're wrong here. As the MSS rules explicitly say you must return control to the owning player it ties in directly to pg.8.

Sure does, You still have been trumping this rule for the majority of the phase due to Codex vs BRB. MSS is very explicit that the model returns to the owner at the end otherwise its status each Fight Sub-phase would remain under the MSS control. This doesnt conflict with that rule in any way.

I also know the Pro-side is going to try to take my first point apart as the will feel that theres a flaw to it. There isnt. I have covered my point that way for proper English' sake. Choosing to use the rule does not arbitrarily force the rule to automatically resolve. Nor in the fashion they are describing. Lastly, to state at any point within this discussion that the Necron player is in full control of the model if MSS is resolved successfully is incorrect. It would have stated that within its own wording of the rule.
It has not, therefore, you may not.


MSS and force weapons @ 2012/08/29 21:29:26


Post by: snakel


Some where along the way this discussion has lost its way .

OK the point is simple Can the Necron player using MSS activate a force weapon ?

Can the player of the Model being controlled then choose not to activate the force weapon ?

Once you activate force the following must be done, the spending of a warp charge and the taking of a psychic test ,can you after choosing to activate force, choose not to use a warp charge or take a psychic Test ?

Answer the 3 questions using RAW and then not matter what your argument is you will all come to the same conclusion .



MSS and force weapons @ 2012/08/29 21:37:56


Post by: Xzerios


snakel wrote:
Some where along the way this discussion has lost its way .

OK the point is simple Can the Necron player using MSS activate a force weapon ?

Can the player of the Model being controlled then choose not to activate the force weapon ?

Once you activate force the following must be done, the spending of a warp charge and the taking of a psychic test ,can you after choosing to activate force, choose not to use a warp charge or take a psychic Test ?

Answer the 3 questions using RAW and then not matter what your argument is you will all come to the same conclusion .


No, the Necron player is given permission to use the rule.

No, that decission that the rule calls for lies outside the Necron players limits. MSS was specific with what the player could control. They have permission to use the rule, the rule then calls for permission from the model to spend the point. This second choice is not defined as being controalable by MSS, therefore, it may not control this decision.

You state "im using Force", you follow the rule and that second choice falls to the owning player to make. He/she then chooses wether or not to activate the weapon per the rule as it is written. Those choices the owning player has is "Yes, spend the point and take the test" or "No, do not spend the point and do not take the test".They must answer however for each Unsaved Wound as the rule calls for.


MSS and force weapons @ 2012/08/29 21:56:30


Post by: snakel


Forget the Necron player, can you in the course of a game choose to activate force then after making that choice change your mind and choose not to spend a warp charge or take a psychic test ? if yes the against side wins, if no then the pro side wins

Activating force or not activating force for me, is the choice ,spending a warp charge and taking the test is not a choice .

While i can see both sides arguments re this issue RAW here is the discussion so using RAW you must follow RAW, so the only question here is can the player using MSS activate a force weapon answer this using RAW and the discussion can end


MSS and force weapons @ 2012/08/29 22:17:36


Post by: Xzerios


Ok. RAW, are you the Psyker?

The answer to that question is the correct answer.


MSS and force weapons @ 2012/08/29 22:23:25


Post by: NecronLord3


Xzerios wrote:
Ok. RAW, are you the Psyker?

The answer to that question is the correct answer.
GK dreads activate force weapons without being a psyker.


MSS and force weapons @ 2012/08/29 22:38:56


Post by: Xzerios


 NecronLord3 wrote:
GK dreads activate force weapons without being a psyker.

Psycic Pilot grants them Psyker Mastery Level 1, giving them one point per turn. As a Nemesis force weapon, you must still use the rules outlined by Force to resolve the power.
Next.


MSS and force weapons @ 2012/08/29 22:56:47


Post by: rigeld2


Just FYI I haven't ignored the thread. I just feel less strongly about the position I held and therefore don't feel comfortable defending it anymore.

I wouldn't chalk it up as a win/concession, but I'm not fully in the MSS camp anymore either.


MSS and force weapons @ 2012/08/29 22:56:58


Post by: NecronLord3


Xzerios wrote:
 NecronLord3 wrote:
GK dreads activate force weapons without being a psyker.

Psycic Pilot grants them Psyker Mastery Level 1, giving them one point per turn. As a Nemesis force weapon, you must still use the rules outlined by Force to resolve the power.
Next.
Only for the purposes of tests. Not generating warp charges.


MSS and force weapons @ 2012/08/29 23:01:19


Post by: Stoff3


rigeld2 wrote:
Just FYI I haven't ignored the thread. I just feel less strongly about the position I held and therefore don't feel comfortable defending it anymore.

I wouldn't chalk it up as a win/concession, but I'm not fully in the MSS camp anymore either.


Nothing wrong with that. Would you care to tell us why you feel less strongly about what you thought earlier?


MSS and force weapons @ 2012/08/29 23:02:53


Post by: rigeld2


 Stoff3 wrote:
rigeld2 wrote:
Just FYI I haven't ignored the thread. I just feel less strongly about the position I held and therefore don't feel comfortable defending it anymore.

I wouldn't chalk it up as a win/concession, but I'm not fully in the MSS camp anymore either.


Nothing wrong with that. Would you care to tell us why you feel less strongly about what you thought earlier?

TBH nothing specific. I took the time to re-read every post in the thread and I'm just unsure.


MSS and force weapons @ 2012/08/29 23:04:33


Post by: Neorealist


nosferatu1001 wrote:
Neo - I would argue that control is not "less than well defined" - the elements of control are rigidly defined by the MSS rule

Choosing to activate a force weapon is NOT within that delegated control.
Yes, and i respect your dedication to your opinion. That said I'd definately argue that fulfilling the requirement for access to 'any' of the weapons' properties renders it not as 'cut-and-dried' as you'd indicated.

In other words it's just as easy to say rules-wise that you can choose to activate a force weapon because you have access to every one of the weapons' abilities (ipso facto are in control of the model for this purpose) as it is to say you cannot choose to activate a force weapon because you are not the psyker's owning player.

Both are legitimate positions with rules-support that has already been brought forth, no?


MSS and force weapons @ 2012/08/29 23:12:10


Post by: Stoff3


 Neorealist wrote:
nosferatu1001 wrote:
Neo - I would argue that control is not "less than well defined" - the elements of control are rigidly defined by the MSS rule

Choosing to activate a force weapon is NOT within that delegated control.
Yes, and i respect your dedication to your opinion. That said I'd definately argue that fulfilling the requirement for access to 'any' of the weapons' properties renders it not as 'cut-and-dried' as you'd indicated.

In other words it's just as easy to say rules-wise that you can choose to activate a force weapon because you have control of every one of the weapons' abilities (ipso facto are in control of the model for this purpose) as it is to say you cannot choose to activate a force weapon because you are not the psyker's owning player.

Both are legitimate positions with rules-support that has already been brought forth no?


We could put it like this if you wish:

If a psychic power or ability would make a model able to make a shooting attack at any target, it would still have to meet the requirements in the BRB for LOS and range and so on, unless specifically stated that it overrides just that. Just because the wording says shoot at any target doesn't mean that you could break fundamental rules and just ignore them. I would not let anyone make any codex > BRB unless it is specifically and clearly stated and there's no room for argument. If there's a valid room for argument, then we need a faq update, right?

Since almost 50% in the poll believes that MSS is able to do as you wish I also reckon the need of a faq update to the MSS rule, even though I believe it to work they way I have argued for this entire thread.


MSS and force weapons @ 2012/08/29 23:17:04


Post by: Neorealist


I agree completely; it does need a much less ambiguous FAQ update and opinions are pretty well split down the middle on which side it should land on too. Despite that I hold true to my interpretation much as I have since I first posted.


MSS and force weapons @ 2012/08/30 00:14:21


Post by: Yad


Xzerios wrote:
Yad wrote:Perhaps I wasn't clear enough here. I'm establishing what the pre-conditions would be to be able to use the Force USR

No problem good sir, I follow you there. :3

Yad wrote:You've twisted you statement here a bit. You start by saying that you have a decision to be made regarding whether or not to activate Force. You finish by saying that you can't choose to spend a charge and take a test. These are two different things. The MSS player cannot directly choose to spend a warp charge and take a psychic test on behalf of the affected model. The MSS can choose to activate Force. The Force rule then requires the model to spend a charge and take a test.


Your point only comes out at the end here on this one. Im not going to point out the logical falicy with a Decision and Choice not being the same thing at the start here.


Again, perhaps I wasn't being clear here. I wasn't saying that a 'decision' is different from a 'choice'. I was pointing out that it appeared to me that you were initially focused on the decision to activate the Force USR. Near the end of your post you appeared to switch to a choice about spending the charge.

Xzerios wrote:
The last bit here is what concerns me with the point your making. Your stating that Force as its written "forces" this test. Reread the rule. It states that the point is spent and test made if the Psyker chooses. If you can tell me that the rule reads that this charge must be used, and the ensuing test (that will) be taken are a mandatory (no choice) thing. I want your BRB cause thats not what mine says or in English. Again, the very first sentence of the rule states that a choice can be made. The rule once more:

Pg 27 BRB, first line of Force wrote:
if a Psyker inflicts on or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see page 67).

The underlined portion is what the Necron player is unable to do. Not just because they are not the psyker model, but once again, page eights rule comes back and states that if a rule calls for the model to make a choice, its the owning players model and they are the ones who make the choice. This choice lies outside what MSS has given you permission to dictate. Its outlined boundries that its confined to (and trumps page eight) is the Strength, Initiative (due in part to resolving swings in the Fight Sub-phase), Weapons, and lastly, Special rules on those weapons.


Couple things here. First, I'm not sure how you can quote the rule and still think that once you've chosen to activate force you can't be forced to spend a charge and take a test. The psyker has no choice regarding whether or not to spend the point. The choice the psyker faces is whether or not to activate Force when he scores a number of unsaved wounds with is weapon that has the Force USR.

Second, you're slightly mistaken in your reading of the pg.8 rule (Controlling Player vs Opposing Player). It's not Owning Player vs. Opposing Player. So your sentence should really read, "if a rule calls for the model to make a choice, it's the Controlling Player's model and they are the ones who make the choice". In the CP vs. OP rule the Controlling Player is clarified as being the one who owns the model (bought it as part of his army). MSS messes with this notion however. It transfers the title of Controlling Player to the Necron player.

For folks who are claiming that it doesn't say 'full control' so it can't happen are missing that there is no game term/mechanic called 'full control'. It's a notion that is of their own invention. There is however a very clear definition of what a Controlling Player is and can do. So unless the MSS rule curtails what is meant by Controlling Player, one should accept it for what it is.

Xzerios wrote:
To demonstrate this as it works;

You declare your using Force (as you have permission to do). We now move to the rule to resolve it and the models owner gets to make the decision and that can be yes, or no.


I've got to stop you right here. You appear to have accepted that the Necron player has permission to declare that Force is being used. Per the MSS rules this would satisfy the ...he can immediately choose to activate it... How does he activate it? Back to the Force rule, "...by expending a warp charge and taking a psychic test." There is no second choice to spend a charge and take a test. The only choice is whether or not to use Force.

Xzerios wrote:
Yad wrote:Close. You (the Necron player) are considered the Controlling Player first and foremost. Second to that you are only provided the power to choose which weapon the affected model may wield. Should an ability of that weapon require a decision to be made, you as the Controlling Player may do so. Why? Because it's a matter of inheritance (if you're familiar with programming ) As the Controlling Player you are allowed to make decisions and take actions for the models you control.

Yes, MSS only allows you to choose the weapon to be used. It also allows you to use any ability that the weapon may have. That permission right there directly correlates to how the Controlling Player can make decisions and take actions for the model.


You (the Necron player) have control over the model with the outlined parameters that MSS has outlined. Full control is not listed within the rule for MSS and you can not assume so because it was given permissions to a few items. To do so is a leap of faith and breaks the rules. Programing has no sway over this discussion Yad, use the rules and argue your point with the BRB and proper English. I agree with the last statement here. Ive outlined just above why your not allowed to resolve Force with MSS. It simply does not allow you to make that decision to spend the point, ect. You can declare your using the rule for each unsaved wound, but the end result will be the owner saying "No, no, and no for that last attack".


I was simply referencing the concept of inheritance as used in programming in an attempt to better explain why, as the Controlling Player, you would be in a position to make a decision on behalf of the affected model. Sorry if the analogy was not clear enough. In addition, I would caution you about making comments regarding the proper use of English. You may want to proof your post before you make that comment again.

Xzerios wrote:
Yad wrote:I think you're wrong here. As the MSS rules explicitly say you must return control to the owning player it ties in directly to pg.8.

Sure does, You still have been trumping this rule for the majority of the phase due to Codex vs BRB. MSS is very explicit that the model returns to the owner at the end otherwise its status each Fight Sub-phase would remain under the MSS control. This doesnt conflict with that rule in any way.


Slight corrections. It's not a case of Codex vs. BRB. It's an Advanced Rule vs. Basic. MSS is very explicit that control of the model returns to the owner. I'm not sure what you mean by, "this doesn't conflict with that rule in any way".

Xzerios wrote:
I also know the Pro-side is going to try to take my first point apart as the will feel that theres a flaw to it. There isnt. I have covered my point that way for proper English' sake. Choosing to use the rule does not arbitrarily force the rule to automatically resolve. Nor in the fashion they are describing. Lastly, to state at any point within this discussion that the Necron player is in full control of the model if MSS is resolved successfully is incorrect. It would have stated that within its own wording of the rule.
It has not, therefore, you may not.


I really, really don't get how you can maintain that, "choosing to use the rule does not arbitrarily force the rule to automatically resolve". First, what does that even mean. And second, how is it even possible to choose to use a rule and not have it resolve. Every action has a resolution. There's always an endpoint.

-Yad


MSS and force weapons @ 2012/08/30 02:25:41


Post by: Xzerios


MSS messes with this notion however. It transfers the title of Controlling Player to the Necron player.

This is what Ive been focusing the whole time here (control of the model). This is incorrect. You need to prove that MSS gave you permission (fully take over the model (no such rule exists!) which will trump page 8) to decide on the second decision that Force calls for. It doesnt give you that permission and as such, you declare Force, the owner chooses no to activating. If you are not seeing the choice within the rule, you need to brush up on your English as it simply something I cannot help you with.

If you think page eights Controlling Player vs Opposing Player has no part in this situation, you are mistaken. Your only claim that its trumping this whole rule is the last part of MSS that states that control of the model returns to the owner. What was controlled again? S, I, weapon(s), and Special rules. Those return to the player. This is the logical loop hole that you are caught in, and the majority is on forcing the Psyker to expend and test. -Reread the rule- Does it not state within its own rule that a choice is to be made? At the first unsaved wound? Thats right, choose to expend a charge and test. This is the part that MSS cant do. No permission. Zero. You may not make this decision written within the confines of the rule, only the choice to use it and in this Special rules case, it calls for yet another choice that sadly MSS doesnt have jurisdiction on. You can use Force as MSS does give you permission to do. But when this second decision takes place, page eight tells 'MSS that your influence is over, rule has been invoked, owner make a decision.'

Thats how these rules break down and interact with each other. If you do not read it that way, You are incorrect.


One last thing there, I type in a very particular format. Aloof. My grammar is not correct, but Ill be damned if my English grasp isnt. If you dont understand the statement, see above.


MSS and force weapons @ 2012/08/30 02:44:21


Post by: Neorealist


Xzerios wrote:What was controlled again? S, I, weapon(s), and Special rules
The special rule of the force weapon forces a warp point expenditure and a leadership check once the decision has been made to activate the weapon and the only choice offered is wether or not to activate the weapon in first place. I believe i conclusively proved this around page 2 of this thread.

If the necron player can and does decide to activate the weapon, the psyker's player 'has' to spend the warp charge (if the psyker has one) and make a leadership check.


MSS and force weapons @ 2012/08/30 02:46:29


Post by: Xzerios


 Neorealist wrote:
Xzerios wrote:What was controlled again? S, I, weapon(s), and Special rules
The special rule of the force weapon forces a warp point expenditure and a leadership check once the decision has been made to activate the weapon.

If the necron player can and does decide to activate the weapon, the psyker's player 'has' to decide to spend the warp charge (if the psyker has one) and make a leadership check.

I fixed your statement so it functions correctly as the rules for Force tell you what to do. :3

and the only choice offered is wether or not to activate the weapon in first place. I believe i conclusively proved this around page 2 of this thread.

To your edit here, you read the rule incorrectly. Tell me why does the rule request another decision after you have decided to use the rule. Go check out any other Special rule that gets tied into the weapon. Youll find that those rules are worded that there is no choice within it. The only one that comes up is the Skyfire Special rule. Yet, even as that is written, the models owner still gets to make the choice to fire as Skyfire or not as once again, it too is worded that the choice to use it falls back to the owner of the model per Controlling Player vs Opposing Player. Though, this whole point with Skyfire is moot as its a rule thats only interactions will arise in a shooting attack.


MSS and force weapons @ 2012/08/30 02:50:59


Post by: Neorealist


Unfortunately your edit is incorrect. To dredge up the force USR again:
"If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test..."

You tell me where the single available choice is made as part of the logical parsing of this ability? (hint: it's the part where it states the word 'choose'.) You'll note that after the psyker (or whomever, such as the Necron player if applicable) 'chooses' to activate it, he or she is not offered the additional choice of spending a warp charge and/or take a Psychic test, he or she is 'required' to expend a warp charge and take a Psychic test. it's an important distinction.

Edit: To answer your other question? because they likely wanted the psyker to have a choice in wether or not to activate the Force USR, not just have his warp charges syphoned off each time he hit something. Also correlation does not imply causation. (in other words other USRs offering (or not) an optional choice is not relevant to this discussion.)


MSS and force weapons @ 2012/08/30 03:01:27


Post by: Xzerios


Neo, your reading the rule incorrectly then.

Force is a Special rule on the weapon, it has a trigger condition: Unsaved Wound.
What is the event? Choose to expend a point and test.
Pass and ID is applied to the weapon.
This is what the rule does.

You have access to the rule, which works for the Necron up till the event. MSS may force a model to make this choice for each Unsaved Wound. In the end though, MSS' control ends as this choice is once again outside what you are able to dictate. Owner choices whether to expend and test, not MSS. Again, owner does, not MSS. This is how the rules for MSS, Controlling Player vs Opposing Player, and Force work with each other. :|


MSS and force weapons @ 2012/08/30 03:09:04


Post by: Neorealist


I'd disagree. The way i read the Force USR to work is as follows

Precondition: Unsaved Wound (Yes/No)?

(Yes)
Choice: Activate Weapon (Yes2/No)?

(Yes2)
Mandatory Action: Spend a Warp Charge if available. (if unavailable, go to No)
Mandatory Action: Take Psychic Test (if failed, go to No, if Perils, follow rules for such)
(if passed 'and' warp charge spent, go to Yes3)

(No)
Result: Do Nothing.

(Yes3)
Result: Activate Instant Death


MSS and force weapons @ 2012/08/30 03:28:11


Post by: Yad


Xzerios wrote:
Yad wrote: MSS messes with this notion however. It transfers the title of Controlling Player to the Necron player.


This is what Ive been focusing the whole time here (control of the model). This is incorrect. You need to prove that MSS gave you permission (fully take over the model (no such rule exists!) which will trump page 8) to decide on the second decision that Force calls for. It doesnt give you that permission and as such, you declare Force, the owner chooses no to activating. If you are not seeing the choice within the rule, you need to brush up on your English as it simply something I cannot help you with.


The MSS rule tells the Necron player to return control of the affected model to the owning player. The inverse of that is that the Necron player has control of the affected model. The only part of the BRB that speaks to control of a model is on page eight.

And you're still swinging away at this notion of a second choice regarding the cost to activate Force. Spending a warp charge and taking a test is the cost of using the Force USR. A cost you must pay if you decide to use (activate) it. You can't decouple the two. In fact, can you show me where, in the Force USR, you are allowed to activate Force yet not pay the warp charge and take the test (assuming the psyker has a warp charge to spend obviously)?

Xzerios wrote:
If you think page eights Controlling Player vs Opposing Player has no part in this situation, you are mistaken.




Xzerios wrote:
Your only claim that its trumping this whole rule is the last part of MSS that states that control of the model returns to the owner. What was controlled again?


The affected model. How is it conrolled? The MSS rule provides access to the model's:
Xzerios wrote:
S, I, weapon(s), and Special rules.


Xzerios wrote:
Those return to the player.


That is not what is says in the MSS rule. Control of the model, if he is still 'alive', is returned to the owning player.

Xzerios wrote:
This is the logical loop hole that you are caught in, and the majority is on forcing the Psyker to expend and test. -Reread the rule- Does it not state within its own rule that a choice is to be made? At the first unsaved wound? Thats right, choose to expend a charge and test. This is the part that MSS cant do. No permission. Zero. You may not make this decision written within the confines of the rule, only the choice to use it and in this Special rules case, it calls for yet another choice that sadly MSS doesnt have jurisdiction on. You can use Force as MSS does give you permission to do. But when this second decision takes place, page eight tells 'MSS that your influence is over, rule has been invoked, owner make a decision.'



Yes, the Force USR does say that there is a choice to made. That choice is whether or not to activate it. And it doesn't say, "at the first unsaved wound". It's when one or more unsaved wounds are caused. Again, your supposition that the bearer of the Force weapon (with the Force USR) can somehow choose to activate Force and then choose not to pay the warp charge and take a test, is ludicrous. This is just bizarre...

Xzerios wrote:
Thats how these rules break down and interact with each other. If you do not read it that way, You are incorrect.

One last thing there, I type in a very particular format. Aloof. My grammar is not correct, but Ill be damned if my English grasp isnt. If you dont understand the statement, see above.


Frankly, I'm not quite sure what to make of this post. My intent was not to criticize your grammar, spelling, etc. It was to bring to your attention the notion of glass houses and stones. Besides, it never really contributes anything to the discussion to go down that path.

-Yad


Automatically Appended Next Post:
Xzerios wrote:


Force is a Special rule on the weapon, it has a trigger condition: Unsaved Wound.


Agreed

Xzerios wrote:
What is the event? Choose to expend a point and test.


Choose to activate Force. expend charge and take psychic test if the psyker chooses to activate it

Xzerios wrote:
Pass and ID is applied to the weapon.


Pass and ID is applied to the unsaved wounds, not the weapon.

Xzerios wrote:
This is what the rule does.


With a few corrections, yes I would agree

Xzerios wrote:
You have access to the rule, which works for the Necron up till the event. MSS may force a model to make this choice for each Unsaved Wound.


Not quite, it's for one or more unsaved wounds (collectively).

Xzerios wrote:
In the end though, MSS' control ends as this choice is once again outside what you are able to dictate. Owner choices whether to expend and test, not MSS. Again, owner does, not MSS. This is how the rules for MSS, Controlling Player vs Opposing Player, and Force work with each other. :|


Huh? Control ends when MSS says it ends, after all the blows (attacks) have been struck. Maybe I'm misunderstanding you on that...

-Yad


MSS and force weapons @ 2012/08/30 04:15:31


Post by: HawaiiMatt


So page 8 says control of a model is 'always' the person who brought it with his army. The other player is the opposing player.

MSS says that after blows are struck control returns to me.

You've taken that as an exception to the "ALWAYS" clause of Control vs Opposing.

I suggest another option. MSS isn't referencing Page 8 at all, and that after blows are struck, Control is returned from a model that is "Out of Control."
I don't see enough in the language of the FAQ to take the leap of the 'always' clause on page 8.

I do see enough to justify that the model was out of control, and after lashing out against his squadmates (or himself) he regains control.


If I take the stance that he's under your control, then once he fails his test who does he hit? He's no longer on my team, and he's hitting his allies as per the FAQ. Would that be you?

-Matt


MSS and force weapons @ 2012/08/30 04:23:06


Post by: Xzerios


 Neorealist wrote:
I'd disagree. The way i read the Force USR to work is as follows

Precondition: Unsaved Wound (Yes/No)?

(Yes)


(Yes2)
Mandatory Action: Spend a Warp Charge if available. (if unavailable, go to No)
Mandatory Action: Take Psychic Test (if failed, go to No, if Perils, follow rules for such)
(if passed 'and' warp charge spent, go to Yes3)

(No)
Result: Do Nothing.

(Yes3)
Result: Activate Instant Death

I coded the important part in your post Neo. Its this part that MSS doesnt control. Read MSS and what you control. This is not apart of what you control.

Yad wrote:The MSS rule tells the Necron player to return control of the affected model to the owning player. The inverse of that is that the Necron player has control of the affected model. The only part of the BRB that speaks to control of a model is on page eight.
You had control of the model in which specified instances? This is what your returning to control of the owning player.

Yad wrote:And you're still swinging away at this notion of a second choice regarding the cost to activate Force. Spending a warp charge and taking a test is the cost of using the Force USR. A cost you must pay if you decide to use (activate) it. You can't decouple the two. In fact, can you show me where, in the Force USR, you are allowed to activate Force yet not pay the warp charge and take the test (assuming the psyker has a warp charge to spend obviously)?

Because it reads that way with English? Mind you, this is a rhetorical question as we can both agree that why in gods green earth would you want me to choose again? It was written that way to prevent the model from auto expending each wound and testing as it would be unfair to the Psyker model if that were the case. Thus the second (rhetorical) question within the rule. As for the third sentence, you cant continue with the cost unless you chose. See the point? As for the part you can always activate Force, the second question arises within the rule and once again asks if you wish to expend and test. If you choose not to expend, you may not test. Even the Psyker cannot get around that as you have stated. Lastly, before I move on from this point here, you still have not addressed the fact that I pointed out other rules on weapons are worded in such a fashion that no 'second choice' arises within them. THOSE are rules that when you use them (Fleshbane, Armorbane) that there is no choice. They are innately on. No choice to be had and yet you benefit from the rule. Whys that? No choice within the rule.

The affected model. How is it conrolled? The MSS rule provides access to the model's:

Xzerios wrote:
S, I, weapon(s), and Special rules.



Xzerios wrote:
Those return to the player.



That is not what is says in the MSS rule. Control of the model, if he is still 'alive', is returned to the owning player.

Control of its Strength, Initiative value, Weapon(s), and Special rules are returned to owner. You had control of those outlined objects that the model requires to function, nothing more. Due to the nature of MSS and its 'control' does page eight come in. Again, permissive rules give you permission to those. Anything else outside those are not allowed. Its in the 'not allowed' portion that the choice to expend and test is. Its something that you simply do not have permission to do with the rule MSS.

Yad wrote:Yes, the Force USR does say that there is a choice to made. That choice is whether or not to activate it. And it doesn't say, "at the first unsaved wound". It's when one or more unsaved wounds are caused. Again, your supposition that the bearer of the Force weapon (with the Force USR) can somehow choose to activate Force and then choose not to pay the warp charge and take a test, is ludicrous. This is just bizarre...

You assume that what Im saying is you can test without expending. Force explicitly states you may not. In this case, 'you' is the model. Doesnt matter if its my model or your model. No permission granted. You have a choice to use the rule, and this rule has a choice to expend and test. You have a do not have choice to use Armorbane; its worded to be always on. Skyfire requires your permission to fire itself normally or in this Skyfire mode. These rules are worded as @#$ backwards in some cases. You must take it on a case by case basis as the rule is written. MSS is written to assume that the Special rules on the selected weapon are always on. Gorechild wounds on a 2+, Poison weapons wound on a x+ as the codex will tell you what it wounds on.
This option within the rule you assume you can 'force' to continue with the expend and test is incorrect. You only have choice with weapons. Thats where your choices end on the MSS side.

Thankfully, we all agree on the permissions bit. You are correct in that it applies ID to the Unsaved Wounds so good up on that point. :3

Yad wrote:Huh? Control ends when MSS says it ends, after all the blows (attacks) have been struck. Maybe I'm misunderstanding you on that...

Control of the items that MSS has gained control over. If it didnt, the model would be unable to attack with the unit it started with and those items would remain under the control of the Necron. Mind you, these are the Stats that the Fight Sub-phase requires to resolve the phase. We can say that there are other things that will come up on a Codex by Codex basis, but barring those instances; the phase needs those Stats from the model to resolve the phase in its entirety.


MSS and force weapons @ 2012/08/30 04:28:14


Post by: Neorealist


Xzerios wrote: I coded the important part in your post Neo. Its this part that MSS doesnt control. Read MSS and what you control. This is not apart of what you control.
You said it yourself, you 'control' the Special Rules (ie: the benefits and penalties) of the weapon. Making a choice in that instance is part of the Force USR.

Can you explain how one has control of the special rules of a weapon, but does not get to make any of the choices those very same special rules call for?


MSS and force weapons @ 2012/08/30 04:35:20


Post by: Xzerios


HawaiiMatt wrote:
So page 8 says control of a model is 'always' the person who brought it with his army. The other player is the opposing player.

MSS says that after blows are struck control returns to me.

You've taken that as an exception to the "ALWAYS" clause of Control vs Opposing.

I suggest another option. MSS isn't referencing Page 8 at all, and that after blows are struck, Control is returned from a model that is "Out of Control."
I don't see enough in the language of the FAQ to take the leap of the 'always' clause on page 8.

I do see enough to justify that the model was out of control, and after lashing out against his squadmates (or himself) he regains control.


If I take the stance that he's under your control, then once he fails his test who does he hit? He's no longer on my team, and he's hitting his allies as per the FAQ. Would that be you?

-Matt

Correct.
Correct.
You will need Controlling Player Vs Opposing Player for this rule. Why? Control is taken away and choices will eventually be made, since its a Codex doing the deed, it trumps this rule. Its been given its permissions which trump the BRB, the most important portion of Force though lies just outside of the permissions of MSS. Thats where BRB stops being trumped and the rule is followed as normal.
Of course MSS isnt going to reference page eight. It was a 5th Edition Codex written with 6th Edition in mind. Due to the nature of what the rule MSS does, you must reference the 6th BRB to resolve the rule and ensure that it remain within the rules required to complete the entire Assault Phase. I ask now that you show me the rule "Out of Control" in the BRB. I cant find it. :|
I cant help you with that sir. No can do.
... Ok. :|
Follow the rules as outlined in the Fight Sub-phase. It will tell you how to resolve his attacks. :3



Automatically Appended Next Post:
 Neorealist wrote:
Xzerios wrote: I coded the important part in your post Neo. Its this part that MSS doesnt control. Read MSS and what you control. This is not apart of what you control.
You said it yourself, you 'control' the Special Rules (ie: the benefits and penalties) of the weapon. Making a choice in that instance is part of the Force USR.

Can you explain how one has control of the special rules of a weapon, but does not get to make any of the choices those very same special rules call for?


See page eight. If Im making the chocies, no need for page eight, if someone else is making my model do things, see page eight.
>:|


MSS and force weapons @ 2012/08/30 04:49:35


Post by: Neorealist


A review of page 8 indicates that (for the purposes of taking actions or making decisions) the controlling player is 'always' the player who 'owns' the model in question.

Given that i'm pretty sure that following the above would make MSS completely nonfunctional; I believe MSS supercedes that particular line by virtue of being a codex rule and therefore more specific about who controls the model and for how long (at least in regard to the models' Weapon(s) and their respective Special Rules).




MSS and force weapons @ 2012/08/30 04:56:52


Post by: Xzerios


 Neorealist wrote:
A review of page 8 indicates that (for the purposes of taking actions or making decisions) the controlling player is 'always' the player who 'owns' the model in question.

Given that i'm pretty sure that following the above would make MSS completely nonfunctional; I believe MSS supercedes that particular line by virtue of being a codex rule and therefore more specific about who controls the model and for how long (at least in regard to the models' Weapon(s) and their respective Special Rules).

Thank you, I agree with your second statement and the rules do too. MSS would be prevented from doing what it does because of this rule. However, and thanks to page seven, your allowed to trump it. The Necron trumps it all the way to the choice to expend the charge and test. Thats when the owner regains control for this very brief moment and he can choose to expend and test, or not. No matter the choice though, you must continue with the Fight Sub-phase and MSS once again resumes trump with the rest of the phase, including resolving attacks (be that the owner said yes and expended and tested and granted ID or not and no ID) and removing casualties.


MSS and force weapons @ 2012/08/30 05:23:37


Post by: Neorealist


Xzerios wrote: Thank you, I agree with your second statement and the rules do too. MSS would be prevented from doing what it does because of this rule. However, and thanks to page seven, your allowed to trump it. The Necron trumps it all the way to the choice to expend the charge and test. Thats when the owner regains control for this very brief moment and he can choose to expend and test, or not. No matter the choice though, you must continue with the Fight Sub-phase and MSS once again resumes trump with the rest of the phase, including resolving attacks (be that the owner said yes and expended and tested and granted ID or not and no ID) and removing casualties.
It's interesting that you'd pick that particular spot; to state that the owner of the psyker regains control of his or her model for that one choice and then loses it again until (presumably) all blows are struck in that combat round. Do you have any specific rule or opinion that would indicate why you feel the control provided by the MSS does not carry on throughout the assault phase rather than skipping over that one choice but handling the others?


MSS and force weapons @ 2012/08/30 05:33:10


Post by: nosferatu1001


Xzerios wrote:

Yad wrote:The MSS rule tells the Necron player to return control of the affected model to the owning player. The inverse of that is that the Necron player has control of the affected model. The only part of the BRB that speaks to control of a model is on page eight.
You had control of the model in which specified instances? This is what your returning to control of the owning player.


Exactly. Yad is committing another basic logical fallacy here, that of the excluded middle, or A implies B does not mean that B implies A

Yad - stop ignoring context. You can only return the control that was taken, and that was NOT full control over the model. No matter how often you ignore this point it just wont go away. You remain 100% incorrect in the amount of control that has been returned.


MSS and force weapons @ 2012/08/30 05:38:06


Post by: DeathReaper


How does a Psyker Activate a force weapon?

A Psyker activates it by expending a Warp Charge point and taking a Psychic test...

Do we agree on this premise?



MSS and force weapons @ 2012/08/30 06:42:25


Post by: NecronLord3


 DeathReaper wrote:
How does a Psyker Activate a force weapon?

A Psyker activates it by expending a Warp Charge point and taking a Psychic test...

Do we agree on this premise?

No he must first score an unsaved wound with a weapon that has the Force special rule. When unsaved wound occurs, the test can be made and the warp point spent. Which the controller of the MSS can do given permission by its rules in the Necron codex.


MSS and force weapons @ 2012/08/30 07:17:49


Post by: TheCrazyCryptek


I can't believe you guys are still discussing this. I've played 9 6th edition games so far and all against enemy armies with Psykers and I usually bring a few MSS and I have yet to even see this come into play.

I mean, seems to me alot of the big tough and destructive guys with Force Weapons can't be instantly killed or can't penetrate their own armor saves.
Some Examples;
1. Mephiston
2. Draigo
3. Njal(with Terminator Armor, but in 6th, who isn't going to give him a 2+?)
4. A Grey Knight Grand Master(I know a Demon Hammer would go through his save, but it being a force weapon doesn't matter, its Str 8 and would splat him regardless)
5. Varro Tigurius(if you are using his model, then he has a Force Stave, which is only AP 4)

A Nemesis Dreadknight is about the only thing thats mean enough and where he could kill himself.

Obviously you guys can discuss whatever you like, it just seems to me the chances for MSS to get a powerful Psyker to kill himself is so rare, its just one of those cases when you really should just roll for it.


MSS and force weapons @ 2012/08/30 08:40:34


Post by: Stoff3


 TheCrazyCryptek wrote:
I can't believe you guys are still discussing this. I've played 9 6th edition games so far and all against enemy armies with Psykers and I usually bring a few MSS and I have yet to even see this come into play.

I mean, seems to me alot of the big tough and destructive guys with Force Weapons can't be instantly killed or can't penetrate their own armor saves.
Some Examples;
1. Mephiston
2. Draigo
3. Njal(with Terminator Armor, but in 6th, who isn't going to give him a 2+?)
4. A Grey Knight Grand Master(I know a Demon Hammer would go through his save, but it being a force weapon doesn't matter, its Str 8 and would splat him regardless)
5. Varro Tigurius(if you are using his model, then he has a Force Stave, which is only AP 4)

A Nemesis Dreadknight is about the only thing thats mean enough and where he could kill himself.

Obviously you guys can discuss whatever you like, it just seems to me the chances for MSS to get a powerful Psyker to kill himself is so rare, its just one of those cases when you really should just roll for it.


If we take a briefly well earned rest from the rules discussion and take this question to another point of view, the gaming one. Do you yourself feel that it is in a gaming sense of way really a logical implementation of a 15 point wargear item to have high chances of by itself killing a in many cases 200+ points monstrous creature without even having to reliable on good dice rolls? Until strong text arrive to support that the thing previously stated is possible it just gives you a bad taste.


MSS and force weapons @ 2012/08/30 09:17:13


Post by: NecronLord3


 Stoff3 wrote:
 TheCrazyCryptek wrote:
I can't believe you guys are still discussing this. I've played 9 6th edition games so far and all against enemy armies with Psykers and I usually bring a few MSS and I have yet to even see this come into play.

I mean, seems to me alot of the big tough and destructive guys with Force Weapons can't be instantly killed or can't penetrate their own armor saves.
Some Examples;
1. Mephiston
2. Draigo
3. Njal(with Terminator Armor, but in 6th, who isn't going to give him a 2+?)
4. A Grey Knight Grand Master(I know a Demon Hammer would go through his save, but it being a force weapon doesn't matter, its Str 8 and would splat him regardless)
5. Varro Tigurius(if you are using his model, then he has a Force Stave, which is only AP 4)

A Nemesis Dreadknight is about the only thing thats mean enough and where he could kill himself.

Obviously you guys can discuss whatever you like, it just seems to me the chances for MSS to get a powerful Psyker to kill himself is so rare, its just one of those cases when you really should just roll for it.


If we take a briefly well earned rest from the rules discussion and take this question to another point of view, the gaming one. Do you yourself feel that it is in a gaming sense of way really a logical implementation of a 15 point wargear item to have high chances of by itself killing a in many cases 200+ points monstrous creature without even having to reliable on good dice rolls? Until strong text arrive to support that the thing previously stated is possible it just gives you a bad taste.
Except considering where Necrons lack in the way of beefy CC units or characters as powerful as Mephiston, Draigo etc... or anything reliable to counter Monstrous creatures other than MSS. It's perfectly fair and costed for the army as a whole. In a vacuum it's inexpensive for what it can potentially do. But it does require good die rolls to pull off. Your opponent has to roll high to fail the test, high to do even 3 attacks and generally MC can't killl themselves in one round of combat from one failed MSS roll. Unique situations occur, like a Hive Tyrant with a bonesword instant deathing itself(I pulled this off) but again it takes good(or bad depending on our POV) die rolls to occur. Tesseract labyrinths cost the same amount of point, all be it a single use weapon, and with a failed test can even remove Eternal Warriors from the game.


MSS and force weapons @ 2012/08/30 09:17:40


Post by: copper.talos


You point view is really one sided. A 15 pt upgrade against a 200+ pt model? The upgrade goes by itself? It's a 15 point upgrade to a 90 pt model. That makes it at least 105 while the most basic configuration is around 130 pts (MSS+Weave+Warscythe).

So there is 50% mathematical chance a 130 pts model to kill a 200+pt model. Is it the only one?! And 50% is only mathematical because, asTheCrazyFreak said, most force weapons don't penetrate a 2+ save. And in any case you have the option the spend the warp charge before the MSS kicks in, so the actual chance is ~ 0%.


MSS and force weapons @ 2012/08/30 09:36:09


Post by: Nemesor Dave


So...

We all agree MSS allows the Necron player to use the weapon and all special rules that the weapon has.

The Psykers weapon has a special rule that allows him to activate the weapon and spend a warp charge point.

The argument against this:

The Necron with MSS can activate the weapon, but can't spend the warp charge point?

The warp charge is the ammo, or power for the special rule. This argument is like saying you can shoot the gun, but GOTCHA the rule doesn't say you can use any ammunition - rediculous. The long twists of logic you must take to get to this conclusion just shows that it's against RAW and RAI.

MSS lets you use the weapon and all special rules. Spending a warp charge to activate the weapon is part of the special rules for the weapon. Of course the Necron with MSS can activate the weapon (and spend a warp charge causing the model to take a psychic test). The same goes for any other weapon that has a negative consequence for using it. Those consequences apply no matter how the weapon is activated.





MSS and force weapons @ 2012/08/30 09:54:31


Post by: Stoff3


 NecronLord3 wrote:
 Stoff3 wrote:
 TheCrazyCryptek wrote:
I can't believe you guys are still discussing this. I've played 9 6th edition games so far and all against enemy armies with Psykers and I usually bring a few MSS and I have yet to even see this come into play.

I mean, seems to me alot of the big tough and destructive guys with Force Weapons can't be instantly killed or can't penetrate their own armor saves.
Some Examples;
1. Mephiston
2. Draigo
3. Njal(with Terminator Armor, but in 6th, who isn't going to give him a 2+?)
4. A Grey Knight Grand Master(I know a Demon Hammer would go through his save, but it being a force weapon doesn't matter, its Str 8 and would splat him regardless)
5. Varro Tigurius(if you are using his model, then he has a Force Stave, which is only AP 4)

A Nemesis Dreadknight is about the only thing thats mean enough and where he could kill himself.

Obviously you guys can discuss whatever you like, it just seems to me the chances for MSS to get a powerful Psyker to kill himself is so rare, its just one of those cases when you really should just roll for it.


If we take a briefly well earned rest from the rules discussion and take this question to another point of view, the gaming one. Do you yourself feel that it is in a gaming sense of way really a logical implementation of a 15 point wargear item to have high chances of by itself killing a in many cases 200+ points monstrous creature without even having to reliable on good dice rolls? Until strong text arrive to support that the thing previously stated is possible it just gives you a bad taste.
Except considering where Necrons lack in the way of beefy CC units or characters as powerful as Mephiston, Draigo etc... or anything reliable to counter Monstrous creatures other than MSS. It's perfectly fair and costed for the army as a whole. In a vacuum it's inexpensive for what it can potentially do. But it does require good die rolls to pull off. Your opponent has to roll high to fail the test, high to do even 3 attacks and generally MC can't killl themselves in one round of combat from one failed MSS roll. Unique situations occur, like a Hive Tyrant with a bonesword instant deathing itself(I pulled this off) but again it takes good(or bad depending on our POV) die rolls to occur. Tesseract labyrinths cost the same amount of point, all be it a single use weapon, and with a failed test can even remove Eternal Warriors from the game.


Rethink and do some maths. The chances for a dead dreadknight is actually quite high, even higher when equipped with anything else the nemesis doomfists.

The "fair and costed for the army as a whole" part is sadly ridiculous. There's already more or less autowin lists with necrons, why do you need autowin against the few stuff that could actually do some damage against them? And none of the items you speak about is anywhere near MSS. But I guess you are right, Necron Warriors must be protected, since they only have better survivability than marines for less points. It's really a shame that they are that squishy.

I must also ask one thing. Why does necrons need anything "reliable to counter monstrous creatures"? Is it not enough with wraiths, annihilation barge, crypteks, c'tan, deathmarks, night scythes and so on...? Some armies would kill for ONE good counter to stuff. SIGH!



MSS and force weapons @ 2012/08/30 10:18:29


Post by: copper.talos


Again you are being one sided. If you are letting your dreadnight getting instakilled it's because you didn't spend your warp charge in the 1st place, It's your choice to let it happen. And instead of being happy that there is such an easy way to not let your MC instakilled, you complain that necrons are autowin. Why? Just because you want to have that warp charge handy to instakill the enemy overlord....


MSS and force weapons @ 2012/08/30 10:23:53


Post by: Lukus83


...which S10 would do anyway (sorry couldn't resist).


MSS and force weapons @ 2012/08/30 10:36:02


Post by: copper.talos


A destroyer lord is T6.


MSS and force weapons @ 2012/08/30 10:41:22


Post by: Stoff3


 Lukus83 wrote:
...which S10 would do anyway (sorry couldn't resist).


The issue is that many necron players skips troop transports or ad least did all the time in 5th edition because they could. Then some people started to make lists to hurt those warrior blobs (naturally). The easy solution, that most other teams has to do to protect their units or characters is to pick transports. I don't believe there many other lords that are as capable to inflict a great deal of damage to a dreadknight as a necron lord with MSS and warscythe. That even with my interpretation of MSS.

If you are afraid of a dreadknight coming to kill your lord and/or unit, put them in a transport! Do not ask for autowin cheese just because you want points for ther cheesy stuff!


Automatically Appended Next Post:
copper.talos wrote:
A destroyer lord is T6.


Oh my.. you were talking about an overlord. And a destroyer lord is not quite relevenat to speak about in this question since he is jump inf, just as the dreadknight. So if he doesn't wanna risk taking the fight with the dreadknight he has as good chances of avoiding it. The fact that the destroyer lord also has access to MSS and warscythe by default is by itself amongst the best defenses against a dreadknight there is in the game.


MSS and force weapons @ 2012/08/30 10:56:50


Post by: copper.talos


Cheesy stuff? For Necrons? You do remember that GK has been characterized as the cheesiest codex ever in 5th? And now you advocate that 1 upgrade of the necrons makes them cheesy?

If a necron player made you lose hard, don't blame it on the "cheesy stuff", blame it on you. It'll make you a better player. And for the record in a rules forum, backing up arguments because the other side has "cheesy stuff: doesn't make you look good...


MSS and force weapons @ 2012/08/30 11:03:45


Post by: Stoff3


copper.talos wrote:
Cheesy stuff? For Necrons? You do remember that GK has been characterized as the cheesiest codex ever in 5th? And now you advocate that 1 upgrade of the necrons makes them cheesy?

If a necron player made you lose hard, don't blame it on the "cheesy stuff", blame it on you. It'll make you a better player. And for the record in a rules forum, backing up arguments because the other side has "cheesy stuff: doesn't make you look good...


My bad, I was in some strange way assuming that you are a player who has played some matches in a healthy meta at least. Apparently not.


Automatically Appended Next Post:
copper.talos wrote:
Cheesy stuff? For Necrons? You do remember that GK has been characterized as the cheesiest codex ever in 5th? And now you advocate that 1 upgrade of the necrons makes them cheesy?

If a necron player made you lose hard, don't blame it on the "cheesy stuff", blame it on you. It'll make you a better player. And for the record in a rules forum, backing up arguments because the other side has "cheesy stuff: doesn't make you look good...


I said earlier that I took a rest from the rules discussion and wanted to adress my frustration over why players who are playing with the best codex out there are looking for more cheese in hard fetched ways. Re-read if you missed it.


MSS and force weapons @ 2012/08/30 11:15:35


Post by: copper.talos


I have won and lost quite a few matches against GK, all of them in 5th. Every win hard fought, every loss I blamed it on me. I never complained about "cheesy stuff" in a rules forum in order to make an upgrade look "cheesy" and try to twist its use.

Anyway the GK have actually really good stuff in their arsenal to fight necrons. With and without MSS. No need to complain at all.


MSS and force weapons @ 2012/08/30 11:22:14


Post by: Stoff3


copper.talos wrote:
I have won and lost quite a few matches against GK, all of them in 5th. Every win hard fought, every loss I blamed it on me. I never complained about "cheesy stuff" in a rules forum in order to make an upgrade look "cheesy" and try to twist its use.

Anyway the GK have actually really good stuff in their arsenal to fight necrons. With and without MSS. No need to complain at all.


I have never said that GK are the worst team to face necrons with. In fact they're one of the few teams that can hurt necrons, especially if the necron player is hoarding warriors without transports. With the new flyers and additional rules that will probably not be the case any more.

When it comes to other teams, I would without hesitation say that IG is one of the few that also can hurt necrons now, especially since night fighting is changed. By that I don't mean that IG will win most of the matchups but they are having chances.

Most other teams suffers immensly against necrons, especially the flyer spam which my many has been stamped as bad manners to even run in a game. I'm very surprised that you don't have more insight on the powerlevel of your own team.

I can also when I'm still on it here tell you that the UK 40k Masters held this year, the newest codex triumphed, necrons that is. And for a new codex to do it in the way it did is telling you more than something. And the buff to them in 6th haven't made it any better sadly. GK on the other hand has taken quite some nerfs overall and is in fact more on the "good/balanced" side now.


MSS and force weapons @ 2012/08/30 11:25:34


Post by: TheCrazyCryptek


 Stoff3 wrote:
 NecronLord3 wrote:
 Stoff3 wrote:
 TheCrazyCryptek wrote:
I can't believe you guys are still discussing this. I've played 9 6th edition games so far and all against enemy armies with Psykers and I usually bring a few MSS and I have yet to even see this come into play.

I mean, seems to me alot of the big tough and destructive guys with Force Weapons can't be instantly killed or can't penetrate their own armor saves.
Some Examples;
1. Mephiston
2. Draigo
3. Njal(with Terminator Armor, but in 6th, who isn't going to give him a 2+?)
4. A Grey Knight Grand Master(I know a Demon Hammer would go through his save, but it being a force weapon doesn't matter, its Str 8 and would splat him regardless)
5. Varro Tigurius(if you are using his model, then he has a Force Stave, which is only AP 4)

A Nemesis Dreadknight is about the only thing thats mean enough and where he could kill himself.

Obviously you guys can discuss whatever you like, it just seems to me the chances for MSS to get a powerful Psyker to kill himself is so rare, its just one of those cases when you really should just roll for it.


If we take a briefly well earned rest from the rules discussion and take this question to another point of view, the gaming one. Do you yourself feel that it is in a gaming sense of way really a logical implementation of a 15 point wargear item to have high chances of by itself killing a in many cases 200+ points monstrous creature without even having to reliable on good dice rolls? Until strong text arrive to support that the thing previously stated is possible it just gives you a bad taste.
Except considering where Necrons lack in the way of beefy CC units or characters as powerful as Mephiston, Draigo etc... or anything reliable to counter Monstrous creatures other than MSS. It's perfectly fair and costed for the army as a whole. In a vacuum it's inexpensive for what it can potentially do. But it does require good die rolls to pull off. Your opponent has to roll high to fail the test, high to do even 3 attacks and generally MC can't killl themselves in one round of combat from one failed MSS roll. Unique situations occur, like a Hive Tyrant with a bonesword instant deathing itself(I pulled this off) but again it takes good(or bad depending on our POV) die rolls to occur. Tesseract labyrinths cost the same amount of point, all be it a single use weapon, and with a failed test can even remove Eternal Warriors from the game.


Rethink and do some maths. The chances for a dead dreadknight is actually quite high, even higher when equipped with anything else the nemesis doomfists.

The "fair and costed for the army as a whole" part is sadly ridiculous. There's already more or less autowin lists with necrons, why do you need autowin against the few stuff that could actually do some damage against them? And none of the items you speak about is anywhere near MSS. But I guess you are right, Necron Warriors must be protected, since they only have better survivability than marines for less points. It's really a shame that they are that squishy.

I must also ask one thing. Why does necrons need anything "reliable to counter monstrous creatures"? Is it not enough with wraiths, annihilation barge, crypteks, c'tan, deathmarks, night scythes and so on...? Some armies would kill for ONE good counter to stuff. SIGH!



I'm a Necron player and I am forced to agree with Stoff3 here. MSS is awesome to for killing but Monstrous Creatures, but not the only way. A Squad of deathmarks is pretty darn good vs MCs.


MSS and force weapons @ 2012/08/30 11:27:54


Post by: Stoff3


 TheCrazyCryptek wrote:
 Stoff3 wrote:
 NecronLord3 wrote:
 Stoff3 wrote:
 TheCrazyCryptek wrote:
I can't believe you guys are still discussing this. I've played 9 6th edition games so far and all against enemy armies with Psykers and I usually bring a few MSS and I have yet to even see this come into play.

I mean, seems to me alot of the big tough and destructive guys with Force Weapons can't be instantly killed or can't penetrate their own armor saves.
Some Examples;
1. Mephiston
2. Draigo
3. Njal(with Terminator Armor, but in 6th, who isn't going to give him a 2+?)
4. A Grey Knight Grand Master(I know a Demon Hammer would go through his save, but it being a force weapon doesn't matter, its Str 8 and would splat him regardless)
5. Varro Tigurius(if you are using his model, then he has a Force Stave, which is only AP 4)

A Nemesis Dreadknight is about the only thing thats mean enough and where he could kill himself.

Obviously you guys can discuss whatever you like, it just seems to me the chances for MSS to get a powerful Psyker to kill himself is so rare, its just one of those cases when you really should just roll for it.


If we take a briefly well earned rest from the rules discussion and take this question to another point of view, the gaming one. Do you yourself feel that it is in a gaming sense of way really a logical implementation of a 15 point wargear item to have high chances of by itself killing a in many cases 200+ points monstrous creature without even having to reliable on good dice rolls? Until strong text arrive to support that the thing previously stated is possible it just gives you a bad taste.
Except considering where Necrons lack in the way of beefy CC units or characters as powerful as Mephiston, Draigo etc... or anything reliable to counter Monstrous creatures other than MSS. It's perfectly fair and costed for the army as a whole. In a vacuum it's inexpensive for what it can potentially do. But it does require good die rolls to pull off. Your opponent has to roll high to fail the test, high to do even 3 attacks and generally MC can't killl themselves in one round of combat from one failed MSS roll. Unique situations occur, like a Hive Tyrant with a bonesword instant deathing itself(I pulled this off) but again it takes good(or bad depending on our POV) die rolls to occur. Tesseract labyrinths cost the same amount of point, all be it a single use weapon, and with a failed test can even remove Eternal Warriors from the game.


Rethink and do some maths. The chances for a dead dreadknight is actually quite high, even higher when equipped with anything else the nemesis doomfists.

The "fair and costed for the army as a whole" part is sadly ridiculous. There's already more or less autowin lists with necrons, why do you need autowin against the few stuff that could actually do some damage against them? And none of the items you speak about is anywhere near MSS. But I guess you are right, Necron Warriors must be protected, since they only have better survivability than marines for less points. It's really a shame that they are that squishy.

I must also ask one thing. Why does necrons need anything "reliable to counter monstrous creatures"? Is it not enough with wraiths, annihilation barge, crypteks, c'tan, deathmarks, night scythes and so on...? Some armies would kill for ONE good counter to stuff. SIGH!



I'm a Necron player and I am forced to agree with Stoff3 here. MSS is awesome to for killing but Monstrous Creatures, but not the only way. A Squad of deathmarks is pretty darn good vs MCs.


Nice to see someone with good knowledge about their team. Deathmarks are really scary in 6th


MSS and force weapons @ 2012/08/30 12:06:46


Post by: Happyjew


copper.talos wrote:
If you are letting your dreadnight getting instakilled it's because you didn't spend your warp charge in the 1st place.


You mean because both Dreadknight psychic powers go off at the start of the Fight sub-phase, like MSS, and as such the player whose turn it is gets to choose order?


MSS and force weapons @ 2012/08/30 13:15:46


Post by: copper.talos


I thought D.Exc was cast before MSS. So anyway this means 50% chance in 50% of the CC rounds. Hardly a "omg imba cheeese" condition. And we are talking about 1 model. Other costy psykers ie Mephiston can save at 2+ his own force weapon.


MSS and force weapons @ 2012/08/30 13:55:25


Post by: DeathReaper


 NecronLord3 wrote:
 DeathReaper wrote:
How does a Psyker Activate a force weapon?

A Psyker activates it by expending a Warp Charge point and taking a Psychic test...

Do we agree on this premise?

No he must first score an unsaved wound with a weapon that has the Force special rule. When unsaved wound occurs, the test can be made and the warp point spent. Which the controller of the MSS can do given permission by its rules in the Necron codex.

So you do not agree that

"If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see page 67)" P.37

Want to rethink your answer about the premise?

How does a Psyker Activate a force weapon?


MSS and force weapons @ 2012/08/30 14:02:16


Post by: Yad


 DeathReaper wrote:
 NecronLord3 wrote:
 DeathReaper wrote:
How does a Psyker Activate a force weapon?

A Psyker activates it by expending a Warp Charge point and taking a Psychic test...

Do we agree on this premise?

No he must first score an unsaved wound with a weapon that has the Force special rule. When unsaved wound occurs, the test can be made and the warp point spent. Which the controller of the MSS can do given permission by its rules in the Necron codex.

So you do not agree that

"If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see page 67)" P.37

Want to rethink your answer about the premise?

How does a Psyker Activate a force weapon?


I think you're asking the wrong question. You ought to be asking:

What happens when a psyker, armed with a weapon that has the Force USR, causes one or more unsaved wounds?

Answer: The psyker can choose to activate (i.e., use) the Force USR.

How does a Psyker activate (i.e., use) the Force USR?

Answer: By spending a warp charge and successfully passing a psychic test.

-Yad


MSS and force weapons @ 2012/08/30 14:04:10


Post by: Happyjew


Very good Yad. Now how does a non-Psyker (i.e. a model that is equipped with MSS) activate it [the Force ability]?


MSS and force weapons @ 2012/08/30 14:06:12


Post by: DeathReaper


Same is same, but okay.

you agree that the answer is:

Answer: By spending a warp charge and successfully passing a psychic test.

The activation starts with the expenditure of the Warp Charge.


MSS and force weapons @ 2012/08/30 14:16:49


Post by: Yad


Happyjew wrote:
Very good Yad. Now how does a non-Psyker (i.e. a model that is equipped with MSS) activate it [the Force ability]?


The non-psyker (MSS model) is not the bearer of the weapon with access to the Force USR. The non-psker though is allowed to choose to activate the Force USR. It's this choice that 'forces' the bearer of the weapon with access to the Force USR to spend the charge and take the test.

-Yad


MSS and force weapons @ 2012/08/30 14:20:24


Post by: Happyjew


Ok, so the MSS player says he is using the Force ability of hte weapon. What does the Force ability do? It gives the Psyker wielding it a choice.


MSS and force weapons @ 2012/08/30 14:21:48


Post by: Yad


 DeathReaper wrote:
Same is same, but okay.

you agree that the answer is:

Answer: By spending a warp charge and successfully passing a psychic test.

The activation starts with the expenditure of the Warp Charge.


Hmm, you're kinda ignoring the first question. Which to me is of the most importance. Once the psyker scores a number of unsaved wounds they are left with a choice. Does he or does he not activate Force. It is this choice that is provided by MSS. If the choice is yes the psyker, as the bearer of the Force Weapon, must spend a charge and take a psychic test.

-Yad


Automatically Appended Next Post:
Happyjew wrote:
Ok, so the MSS player says he is using the Force ability of hte weapon. What does the Force ability do? It gives the Psyker wielding it a choice.


I would ask you where in the Force USR does it say that the psyker can choose to activate Force but choose not to spend the charge and take the psychic test.

-Yad


MSS and force weapons @ 2012/08/30 14:23:46


Post by: Nemesor Dave


Happyjew wrote:
Ok, so the MSS player says he is using the Force ability of hte weapon. What does the Force ability do? It gives the Psyker wielding it a choice.


No, the weapon only activates if you spend the warp charge. The Necron with MSS is allowed to activate the weapon. You cannot activate the weapon AND not spend a warp charge.


MSS and force weapons @ 2012/08/30 14:32:01


Post by: Happyjew


The Psyker can choose to activate it by doing X.

No one has ever said that the weapon can be activated without doing X. If the psyker chooses not to activate it X does not occur. If the psyker chooses to activate it than X occurs.

The disagreement is how much control the MSS player has over the models action. The pro-side says full control. the anti-side says only what is explicitly written in the rule (in other words how many hits, and what weapon is used).


MSS and force weapons @ 2012/08/30 14:38:14


Post by: Yad


Happyjew wrote:
The Psyker can choose to activate it by doing X.

No one has ever said that the weapon can be activated without doing X. If the psyker chooses not to activate it X does not occur. If the psyker chooses to activate it than X occurs.

The disagreement is how much control the MSS player has over the models action. The pro-side says full control. the anti-side says only what is explicitly written in the rule (in other words how many hits, and what weapon is used).


Hmm, I think folks here have actually been arguing that. Namely that while the MSS controller can choose to use the Force USR ability of the weapon, they can't choose to expend a warp charge and take a test. Thus no ID from unsaved wounds.

To me though this implies that there are two instances of where a choice can be made. The first choice is whether or not to use (i.e. activate) Force. Am I safe in saying that the majority of folks seem to think the MSS player can? The second choice is whether or not the charge can be spent and test taken. If you accept that these are valid choices, then you should be prepared (meaning have rules support) to explain the different combination of choices that this presents.

Path 1: Choose to Activate Force / Choose to spend charge and take test
Path 2: Choose to not Activate Force / Choice to spend charge and take test is null
Path 3: Choose to Activate Force / Choose to not spend charge and take test (where in the Force USR is this allowed?)

In reading your latest post, it seems to me that you are of the understanding that should you choose to activate force you must spend a charge and take a test. So my question to you is why should it matter who is making the choice more so than the fact that the choice has been made?

-Yad


MSS and force weapons @ 2012/08/30 14:41:11


Post by: copper.talos


The target of the MSS isn't the weapon. it's the psyker himself. He is the "victim" that "strike at his allies". The hits which should benefit from any abilities of the weapon are the psyker's.

So after those hits were made the psyker has a choice, should those hits benefit from the force rule. MSS kicks in and he is forced to activate the ability.


MSS and force weapons @ 2012/08/30 14:57:02


Post by: Nemesor Dave


To quote again the MSS rule p.81 Necron Codex: "These hits are resolved at the victim's Strength, and benefit from any abilities and penalties from his close combat weapons (the controller of the mindshackle scarabs chooses which, if there is a choice). If he is still alive, the victim returns to normal once all blows in that round of combat have been struck."

It says right there the MSS controller chooses if there is a choice. So if timing is not an issue then it's clear. However timing is an issue.

Following RAW there is a case where the MSS would not be allowed to activate it. If the model with the force weapon is attacking last all blows will have been struck before saves. In this case, the victim goes back to normal before any unsaved wounds are inflicted.

So at I6, you'll resolve all these force attacks and saves and see how many unsaved wounds you get. All blows have not yet been struck, so the MSS Necron still has control. The Necron with MSS can activate the weapon at this time.

At I1 after all blows have been struck there is no possibility of any more blows so the MSS Necron loses control and cannot activate the force weapon.



MSS and force weapons @ 2012/08/30 15:04:10


Post by: Happyjew


 Nemesor Dave wrote:
To quote again the MSS rule p.81 Necron Codex: "These hits are resolved at the victim's Strength, and benefit from any abilities and penalties from his close combat weapons (the controller of the mindshackle scarabs chooses which weapon he uses, if there is a choice). If he is still alive, the victim returns to normal once all blows in that round of combat have been struck."

It says right there the MSS controller chooses if there is a choice. So if timing is not an issue then it's clear. However timing is an issue.

Following RAW there is a case where the MSS would not be allowed to activate it. If the model with the force weapon is attacking last all blows will have been struck before saves. In this case, the victim goes back to normal before any unsaved wounds are inflicted.

So at I6, you'll resolve all these force attacks and saves and see how many unsaved wounds you get. All blows have not yet been struck, so the MSS Necron still has control. The Necron with MSS can activate the weapon at this time.

At I1 after all blows have been struck there is no possibility of any more blows so the MSS Necron loses control and cannot activate the force weapon.



Fixed your quote as it is has been changed in the FAQ.


MSS and force weapons @ 2012/08/30 15:20:56


Post by: nosferatu1001


As above. Previously the choice was fairly clearly only which ccw to use (otherwise you would be claiming the MSS player can choose to not use the Unwieldy rule, for example, which is patent nonsense). - now it is absolutely explicit

Yad - j take it your failure to deny the level of control miss exerts is limited and NOF full that you concede your error?


MSS and force weapons @ 2012/08/30 15:30:12


Post by: Yad


nosferatu1001 wrote:
As above. Previously the choice was fairly clearly only which ccw to use (otherwise you would be claiming the MSS player can choose to not use the Unwieldy rule, for example, which is patent nonsense). - now it is absolutely explicit

Yad - j take it your failure to deny the level of control miss exerts is limited and NOF full that you concede your error?


Yawn. Quite the straw man you've built there. I've been very consistent in specifying the actions that MSS provides to the MSS controller. Namely the choice over which weapon the affected model can use. It seems to me that this statement demonstrates a complete lack of understanding as to my supporting arguments and rules citations. As well as the interoperability between MSS and Force.

What you're failing to grasp is that the MSS player can be considered the Controlling Player, yet still have limited actions/decisions to take on behalf of the affected model. The fact though that the MSS controller can be considered the Controlling Player allows the MSS controller to make decisions when those actions (limited as they are by MSS) require a decision to be made. Just a more technical way of saying that the MSS player can choose to use the Force USR.

-Yad


MSS and force weapons @ 2012/08/30 15:35:37


Post by: nosferatu1001


Yawn back. You kept claiming you had unqualified control, and only when repeatedly shown the gak that this was are you now trying to pretend otherwise

The mss player is the controlling player only for the choice in which ccw go use, because that is the only choice miss gives the player. The mss player never inherits any other permissions

Show that they can make a choice that the owning player is given which is NOT choosing ccw, and you would begin to have an argument. Please find this rule, as you have been unable to do so so far....


MSS and force weapons @ 2012/08/30 15:42:12


Post by: Yad


nosferatu1001 wrote:
Yawn back. You kept claiming you had unqualified control, and only when repeatedly shown the gak that this was are you now trying to pretend otherwise

The mss player is the controlling player only for the choice in which ccw go use, because that is the only choice miss gives the player. The mss player never inherits any other permissions

Show that they can make a choice that the owning player is given which is NOT choosing ccw, and you would begin to have an argument. Please find this rule, as you have been unable to do so so far....


I think you're going to have to go back and re-read the posts I had regarding Controlling Player and how MSS gives you a subset of actions. I've also deliberately steered away from the notion of full control, a game mechanic of your invention.

The MSS player certainly does inherent the permissions given as a Controlling Player of the affected model. Those permissions (to take actions and make decisions) are gated through the MSS rule. That's the misunderstanding you've been operating under with regards to my position.

Your last point is yet another straw man, as I've never maintained that position.

-Yad



MSS and force weapons @ 2012/08/30 20:12:10


Post by: Xzerios


:|






>:|



So, anyone want some ice cream here? Its Gona go fast.
Now that thats outa the way, lets move back to the premises of the amount of control that MSS has over the model.
Page 81 Necron Codex, second paragraph for Mindshackle Scarabs replaced with 6th Edition FaQ wrote:
At the start of the Fight sub-phase, randomly select an enemy model in base contact with the bearer of the mindshackle scarabs. That model must immediately take a Leadership test on 3D6. If the test is passed, the mindshackle scarabs have no effect. If the test is failed, the victim strikes out at his allies. Instead of attacking normally, he inflicts D3 hits on his own unit (or himself, if on his own or in a challenge) when it is his turn to attack. These hits are resolved at the victim's Strength and benefit from any abilities and penalties from his Melee weapons (the controller of the mindshackle scarabs chooses which weapon he uses, if there is a choice). If he is still alive, the victim returns to the owning player's control once all blows in that round of combat have been struck.

Strength
Initiative (although this is not written within the rules, since the model will be striking its blows at its initaitive, we can say that it quasi-gains control over this stat)
Weapon(s)
Special rules (attached to the weapon itself, not the model; more specific instances such as 'The Betrayer' from Kharn in the CSM Codex may come into play)

I want to note here that this is the 6th Edition FaQ. Please direct attention to the section within the parenthesis. Page eight will be coming up soon so be ready!

So, thats what we get in the toolkit for MSS. Alright, now back to Force.
Pg 37 BRB wrote:
Force
If a Psyker inflicts on or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see page 67). If the test is failed, or the bearer has no warp Charge points to spend, then there is no additional effect.

If the test is passed, all unsaved Wounds inflicted by the Force weapon that turn have the Instant Death special rule (see page 38). Deny the Witch rolls cannot be taken against Force weapons. Force weapons have no additional effect against vehicles or models that do not have a Wounds characteristic.

Well, Force goes on to state its a property of the weapon. Alright, wait... is that a choice written within the rule there? Page eight time!
Pg 8 BRB wrote:
Controlling Player Vs Opposing Player
Sometimes, a rule will ask for the controlling player to make an action or decision of some kind. At others, it will place the same responsibility on the opposing player. The controlling player is always the player who 'owns' the model in question - the one who has included it in his army. The opposing player is always his opponent.

Righto, lets go back to see where MSS gave it permission to trump the owner.
Strength
Initiative (indirectly, again)
Weapon(s)
Special rules
Well, aint that odd. I can still use the rule for Force but within its rules it states that a choice is to be made.


People, this choice - the one to expend a Warp Charge point and take the Psychic test - was not given to MSS. You must turn back to page eight to resolve this choice and~ *drumroll*
The owner of the model gets to choose yes or no!
Whys that? Force as its written asks for permission to expend and charge (Yes, you read that right. A permissive rule asking for more permission). It can not resolve itself without this choice or without a Warp Charge point as the rule clearly defines. As I have stated throughout my switch to the against-MSS side, it is this second decision that MSS doesnt cover; doesnt trump, and as the rule has been invoked, you must resolve it (as MSS was given permission to invoke). To resolve itself, the owner must decide, not MSS as it wasnt given permission to decide in this second choice.


MSS and force weapons @ 2012/08/30 21:59:19


Post by: nosferatu1001


AS apparently you dont even remember what you posted, i'll go back a couple of pages to your first attempt at redefining your argument when it was pointed out you do not have entire control

Yad wrote:

Close. You (the Necron player) are considered the Controlling Player first and foremost.

No, you are considered a controlling player. AS you do not have control over the model entire, just a subset of actions you cannot be THE controlling player.

Do you agree or disagree here? Yes or No

Yad wrote:
Second to that you are only provided the power to choose which weapon the affected model may wield.

Correct

Yad wrote:
Should an ability of that weapon require a decision to be made, you as the Controlling Player may do so.

1) A controlling player
2) Who can only make decisions regarding WHICH CCW to use.

Your conclusion here is an entirely unsupported in rules leap

Yad wrote:
Why? Because it's a matter of inheritance (if you're familiar with programming ) As the Controlling Player you are allowed to make decisions and take actions for the models you control.


Here you are back to making the claim, entirely without any m erit of course, that you have unqualified control. Apparnetly you never claimed this? SHock, you're caught out in a lie.

Yes, as A controlling player you can make decisions about which CCW you can use. Please show permission to make a choice about anything else.

Yad wrote:
Yes, MSS only allows you to choose the weapon to be used. It also allows you to use any ability that the weapon may have. That permission right there directly correlates to how the Controlling Player can make decisions and take actions for the model.



AGain, here is where you are deciding you are "the" controlling player, when that is complete gak, you have again leapt to deciding that because you have the abiulity to choose ONE SINGLE CHOICE you can somehow choose whatever you like about abilities of the CCW, despite never ever gaining that choice

Your inheritance argument has no merit, no basis in rules, and is you making gak up again. Your idea that you are "the" controlling player has no merit, and is you making up gak again and pretending you said something else.

Not a strawman when your own posts prove otherwise

So, for the final time - find permission in the MSS rule to make a choice about something other than what CCW you are able to use

If, as ever, you avoid this by claiming "strawman", despite this being what you are claiming you are allowed to do, you will have conceded despite your protestations to the contrary.


MSS and force weapons @ 2012/08/31 00:27:38


Post by: Neorealist


That one is easy enough. The MSSs' controller has the ability to use 'any' benefit the CCW has. Instant-death-ing the (model that has been dealt an unsaved wound) is a benefit of the Force USR and as such a benefit of the weapon.

Therefore, The MSSs' controller has the right to 'choose' to have that happen.


MSS and force weapons @ 2012/08/31 00:40:11


Post by: Xzerios


Your skipping a step though Neo, You guys have A, activating the weapons rule. B is the expend/test, C is the end ressult of ID on the weapon now.
Now, which one can you do, and which one can you not do. Ill give you a hint, its A. :3


MSS and force weapons @ 2012/08/31 00:41:38


Post by: Kevlar


 Neorealist wrote:
That one is easy enough. The MSSs' controller has the ability to use 'any' benefit the CCW has. Instant-death-ing the (model that has been dealt an unsaved wound) is a benefit of the Force USR and as such a benefit of the weapon.

Therefore, The MSSs' controller has the right to 'choose' to have that happen.


No, as 52% of the people here have pointed out, the only benefit force provides is for a psyker to choose whether or not to expend a warp charge after an unsaved wound. All the MSS player can do is suggest that doing so might be a good idea, but the choice is ultimately up to the controlling player.


MSS and force weapons @ 2012/08/31 00:47:14


Post by: Neorealist


Xerios: I'm not skipping the activation step as such, i'm just saying that choosing to activate the weapon is a benefit of the weapon and therefore falls under the various options the MSS takes control over.

52% of people is hardly authoritive Kevlar; and furthermore has next to nothing to do with the rules being discussed. I'd suggest focusing on what i'm typing rather than commenting on how many people agree or disagree with me.


MSS and force weapons @ 2012/08/31 00:51:13


Post by: Kevlar


 Neorealist wrote:

52% of people is hardly authorative Kevlar; and furthermore has next to nothing to do with the rules being discussed. I'd suggest focusing on what i'm typing rather than commenting on how many people agree or disagree with me.


Maybe if you had something new to add, instead of parroting the same line you've been using for the last 20 pages. I don't think you've managed to change anyone's opinion.


MSS and force weapons @ 2012/08/31 00:56:12


Post by: Neorealist


Perhaps, perhaps not.

On the other hand what do you feel 'your' two previous comments have added to this discussion? I'd genuinely suggest discussing the issue rather than wether or not any of the content of my posts is novel if you wish me to reply any further to any of yours.


MSS and force weapons @ 2012/08/31 00:58:53


Post by: Happyjew


 Neorealist wrote:
I'd genuinely suggest discussing the issue rather than wether or not any of the content of my posts is novel if you wish me to reply any further to any of yours.


If we did that this thread would be what, 5, maybe 10 pages shorter?


MSS and force weapons @ 2012/08/31 01:00:51


Post by: Neorealist


Lol, perhaps but where is the fun in that?


MSS and force weapons @ 2012/08/31 01:27:32


Post by: Gravmyr


Been following this and posted once earlier but decided to bring up a few points which probably won't change any one's mind but I have to try.

1. The errata for MSS changed it so you choose which weapons he uses not just an ambiguous "choice." This means there is less evidence for choosing to activate Force.

2. Force:
If a Psyker inflicts one or more unsaved Wounds with a Force weapon, he can immediately choose to activate it by expending a Warp Charge point and taking a Psychic test (see pg 67). If the test is failed, or the bearer has no Warp Charge points to spend, then there is no additional effect.
I quote and italicized that section because it does imply that both of those things are failings in attempting to activate the power. It does not state that you can't activate Force if you have no Warp Charges left. That is a deliberate choice to include that. If spending the Warp Charge is what activates it then is there a reason to even mention not having the WC to activate it leading to no additional effect?

3. MSS states that at the end of the combat the model returns to the control of the owning player. Notice it states control not complete control, which implies that the owner has no control over the model while MSS is in effect. Leading me to give more credence to allowing activation of Force.

4. If Force is a psychic power that the weapon bestows stating that the psyker is attempting to activate it is the actual first step in using it not expending a Warp Charge, per pg 67. If you are spending a Warp Charge as the activation then you are further providing proof that the Force weapon ability is not a psychic power.

Conclusion: I could care less if my crons can Force weapon a few enemies into nothing just getting free attacks is good enough for me but either way there is enough wiggle room for either interpretation.


MSS and force weapons @ 2012/08/31 01:32:30


Post by: Lt.Soundwave


Hence why some of us pointed out the futility in the discussion. Given the virtually dead even split in public opinion alone this will require a FAQ to settle.


MSS and force weapons @ 2012/08/31 01:38:45


Post by: Kevlar


Gravmyr wrote:


Conclusion: I could care less if my crons can Force weapon a few enemies into nothing just getting free attacks is good enough for me but either way there is enough wiggle room for either interpretation.


Right, which is what most sensible people have been saying. It is silly to argue because there are no rules supporting either interpretation. It is another in a long list of 6th edition rules that just isn't covered well enough. Along with bouncing/swooping FMC's, Eternal Warrior with feel no pain vs instant death, etc.

Luckily these tricky situations are few and far between. Except for the bouncing FMC, that one kinda irks me. Those are common enough that GW rules dept should have got that one done in a little better detail.


MSS and force weapons @ 2012/08/31 02:36:44


Post by: DeathReaper


Gravmyr wrote:
If you are spending a Warp Charge as the activation then you are further providing proof that the Force weapon ability is not a psychic power.


Yea, you might want to re-check the Psychic power section.

"Once a Psyker states which psychic power he is going to attempt to manifest, follow this sequence:

1. Expend Warp Charge..." P.67

First step to manifesting a psychic power?

Expend a Warp Charge.

"PSYCHIC TEST
The Psyker must now pass a Psychic test to see if he can control the power he's calling upon. A Psychic test is a Leadership test..." P.67
and the next graph says:
"If the test is passed, the psychic power is manifested successfully..." P.67

The psychic power is manifested successfully If the [psychic] test is passed.

What does the Force USR call for?

"...taking a Psychic test (see page 67)."

So force is a psychic power since the psychic power is manifested successfully on a successful Psychic test.





MSS and force weapons @ 2012/08/31 03:57:28


Post by: HawaiiMatt


I with the poll had a FAQ is Needed as a 3rd option.

-Matt


MSS and force weapons @ 2012/08/31 05:17:04


Post by: Yad


 DeathReaper wrote:
Gravmyr wrote:
If you are spending a Warp Charge as the activation then you are further providing proof that the Force weapon ability is not a psychic power.


Yea, you might want to re-check the Psychic power section.

"Once a Psyker states which psychic power he is going to attempt to manifest, follow this sequence:

1. Expend Warp Charge..." P.67

First step to manifesting a psychic power?

Expend a Warp Charge.

"PSYCHIC TEST
The Psyker must now pass a Psychic test to see if he can control the power he's calling upon. A Psychic test is a Leadership test..." P.67
and the next graph says:
"If the test is passed, the psychic power is manifested successfully..." P.67

The psychic power is manifested successfully If the [psychic] test is passed.

What does the Force USR call for?

"...taking a Psychic test (see page 67)."

So force is a psychic power since the psychic power is manifested successfully on a successful Psychic test.


This made me curious. Is it activate a psychic power or manifest? Because the Force USR says that you activate it, not manifest it. As you rightly noted, pg.67 of the BRB refers only to manifesting powers. Pg.66 provides states how warp charge points can be used. It says:


Warp Charge
Warp Charge points can be expended in several ways; they can be used to fuel psychic powers, activate Force weaopns or unlock the might of ancient artifacts that are scattered across the battlefields of the 41st Millennium.


See what I'm getting at here The rules on pg.66 make a distinction between using warp charges to 'fuel' psychic powers and activating Force Weapons. It does not equate the two. Coupled with the clear definition of what Manifest is on pg.67 I do not think you're right in maintaining that Force is a psychic power. In other words, the rules clearly state that a warp charge can be used as part of manifesting a power, or to activate a force weapon, or to 'power some ancient device' (sounds like an 'other' category ).

I don't think you're in a position to equate activate with Manifest. Manifest has clear meaning in gaming terms. Examine the bold line on pg.67 just after the third paragraph. Once a Psyker states which psychic power he is going to attempt to manifest, follow this sequence. Actually, just look at the whole section titled, "Manifesting Psychic Powers'.

-Yad


MSS and force weapons @ 2012/08/31 05:20:06


Post by: DeathReaper


Activating a Force weapon = Manifesting a Psychic power.

We know this because Force USR tells us to take a Psychic test. (It even references Page 67).

And if the test is successful, the Power is manifested successfully.

But that is really not that important to the discussion at hand.



MSS and force weapons @ 2012/08/31 05:21:54


Post by: Lt.Soundwave


I dunno I actually agree with Yad in this case. though I do not agree with his stated premise in terms of the discussion at large.

The two are perhaps the same but it is a compelling counterpoint that they appear to have been separated.

I continue to be of the opinion that the force property still only grants the psyker the choice and nothing more even when under the effects of MSS. I further still assert that the only argument in favor of the pro opinion of this discussion hinges on an interpretation of the word benefit and all it entails.

Still further I am of the opinion that as per burden of proof that since they cannot prove the term benefit refers to forcing the MSS victim to spend the warpcharge point that the argument on the pro side is invalid.


MSS and force weapons @ 2012/08/31 05:22:36


Post by: Yad


 DeathReaper wrote:
Activating a Force weapon = Manifesting a Psychic power.


Hmm, I just went through the entire Manifesting Psychic Powers section and didn't see that. Can you point to where I missed it? Also, how do you reconcile the Warp Charge rules that say you can use a charge to 'fuel' psychic powers, activate Force Weapons, or 'power ancient devices...'?

-Yad

Edit: Based on my reading of the rules requiring a psychic test does not automagically mean it's a psychic power. Either the rule needs to specifically say it's a psychic power, or it needs to say you are Manifesting it.




Automatically Appended Next Post:
 Lt.Soundwave wrote:
I dunno I actually agree with Yad in this case. though I do not agree with his stated premise in terms of the discussion at large.


Oh well, 1 for 2 is a start I suppose

-Yad


MSS and force weapons @ 2012/08/31 05:24:59


Post by: DeathReaper


Yad wrote:
how do you reconcile the Warp Charge rules that say you can use a charge to 'fuel' psychic powers, activate Force Weapons, or 'power ancient devices...'?

-Yad


That sentence does not contain any actual rules.

The actual rules about warp charges are in the sentence before that one.

"Each Mastery Level grants a Psyker a single Warp Charge point per turn." P.66



MSS and force weapons @ 2012/08/31 05:25:33


Post by: Lt.Soundwave


I edited my post yad give ita quick once over if ya could bud.

Edit: Death does make a good counterpoint. However I do think it is still interesting ancillary content if not necessarily valid.


MSS and force weapons @ 2012/08/31 05:36:29


Post by: Yad


 DeathReaper wrote:
Yad wrote:
how do you reconcile the Warp Charge rules that say you can use a charge to 'fuel' psychic powers, activate Force Weapons, or 'power ancient devices...'?

-Yad


That sentence does not contain any actual rules.

The actual rules about warp charges are in the sentence before that one.

"Each Mastery Level grants a Psyker a single Warp Charge point per turn." P.66



Really? That sentence I quoted actually says what warp charges can be used for and your ignoring it as a rule? Aside from the last example (ancient artefacts) these are actual in-game 'things'. The line your pointing to is a rule as well. It's purpose is to equate the number of charges granted to the psyker with their mastery level. The next sentence provides examples of what a warp charge can be used for. Which exactly corresponds to both the Manifesting Psychic Powers and the Force USR.

-Yad


Automatically Appended Next Post:
 Lt.Soundwave wrote:
I edited my post yad give ita quick once over if ya could bud.

Edit: Death does make a good counterpoint. However I do think it is still interesting ancillary content if not necessarily valid.


Gotcha. I wasn't referring to you accepting that MSS can activate and use Force. I was referencing your (at the time) agreement on Force not being a psychic power.

-Yad


Automatically Appended Next Post:
 Lt.Soundwave wrote:
I dunno I actually agree with Yad in this case. though I do not agree with his stated premise in terms of the discussion at large.

The two are perhaps the same but it is a compelling counterpoint that they appear to have been separated.

I continue to be of the opinion that the force property still only grants the psyker the choice and nothing more even when under the effects of MSS. I further still assert that the only argument in favor of the pro opinion of this discussion hinges on an interpretation of the word benefit and all it entails.

Still further I am of the opinion that as per burden of proof that since they cannot prove the term benefit refers to forcing the MSS victim to spend the warpcharge point that the argument on the pro side is invalid.


l'm curious then how you are defining benefit as it relates to the MSS rule?

-Yad


Automatically Appended Next Post:
 DeathReaper wrote:
Yad wrote:
how do you reconcile the Warp Charge rules that say you can use a charge to 'fuel' psychic powers, activate Force Weapons, or 'power ancient devices...'?

-Yad


That sentence does not contain any actual rules.

The actual rules about warp charges are in the sentence before that one.

"Each Mastery Level grants a Psyker a single Warp Charge point per turn." P.66



Oh, I also forgot to ask you about the your assertion that activate == manifest when pg.67 clearly states that psychic powers are manifested.

-Yad


MSS and force weapons @ 2012/08/31 06:06:18


Post by: Lt.Soundwave





Automatically Appended Next Post:
 Lt.Soundwave wrote:
I edited my post yad give ita quick once over if ya could bud.

Edit: Death does make a good counterpoint. However I do think it is still interesting ancillary content if not necessarily valid.


Gotcha. I wasn't referring to you accepting that MSS can activate and use Force. I was referencing your (at the time) agreement on Force not being a psychic power.

-Yad


Oh I understood I just wanted to be polite.

Automatically Appended Next Post:
 Lt.Soundwave wrote:
I dunno I actually agree with Yad in this case. though I do not agree with his stated premise in terms of the discussion at large.

The two are perhaps the same but it is a compelling counterpoint that they appear to have been separated.

I continue to be of the opinion that the force property still only grants the psyker the choice and nothing more even when under the effects of MSS. I further still assert that the only argument in favor of the pro opinion of this discussion hinges on an interpretation of the word benefit and all it entails.

Still further I am of the opinion that as per burden of proof that since they cannot prove the term benefit refers to forcing the MSS victim to spend the warpcharge point that the argument on the pro side is invalid.


l'm curious then how you are defining benefit as it relates to the MSS rule?

-Yad


I define the choice granted by the Force rule to the psyker of activating via expenditure of the charge as a benefit in and of itself.


You ( if i am incorrect please correct me) Hold that the definition of benefit in this case means forcing the model to use the charge and activate the ID property.

Do we agree on these premises ?


MSS and force weapons @ 2012/08/31 07:36:37


Post by: copper.talos


The MSS rule doesn't say that the weapon or the model benefits from the ability. It says that the HITS benefit from any abilities of the weapon. There isn't any choice regarding the hits themselves. They either benefit or don't benefit from an ability. So with MSS all hits made by the psyker-victim using a force weapon must benefit from the force ability.


MSS and force weapons @ 2012/08/31 08:10:23


Post by: nosferatu1001


They do so - and that benefit is allowing the psyker the choice

You still need some actual rule stating the psykers choice in the matter is overridden by the MSS player being able to make the choice. That srule is not within the MSS rule

Yad - your concession is accepted.


MSS and force weapons @ 2012/08/31 08:57:40


Post by: Stoff3


 Neorealist wrote:
That one is easy enough. The MSSs' controller has the ability to use 'any' benefit the CCW has. Instant-death-ing the (model that has been dealt an unsaved wound) is a benefit of the Force USR and as such a benefit of the weapon.

Therefore, The MSSs' controller has the right to 'choose' to have that happen.


Now you are quoting the rules wrong. It does not say "use any benefit the ccw has". It says " ..and benefit from any abilities and penalties from his Melee weapons..".




Automatically Appended Next Post:
 Neorealist wrote:
Xerios: I'm not skipping the activation step as such, i'm just saying that choosing to activate the weapon is a benefit of the weapon and therefore falls under the various options the MSS takes control over.

52% of people is hardly authoritive Kevlar; and furthermore has next to nothing to do with the rules being discussed. I'd suggest focusing on what i'm typing rather than commenting on how many people agree or disagree with me.


The MSS rules clearly states the amount of control the necron player has. I would believe that if MSS was to work as you want it to, GW would be quite clear about it. When a codex trumphs the BRB it is required for the rule to be clear, not to be interpreted by making assumptions.

The issue I think many of us can agree on is if MSS is able to force the psyker to take the psychic test as the necron player would want him to, even though it's stated in the BRB that the psyker himself has control of the choice. And as I stated above, if it was the case, I believe GW would understand the importance of making it clear that you can also control any choice or activate any usable ability that the model possess.

It's important to act graciously in this kind of territories. If something is really unclear or not specifically stated you shouldn't try to take advantage of it, just wait for GW to clearify the rule.

I mean I could in some way understand if tau, black templar or SM players with their outdated or weak codexes would try and gain some much needed advantages but since the most players wanting extra cheese overall atm is necron players is kind of wierd since they have access to the strongest codex out there.


MSS and force weapons @ 2012/08/31 11:06:27


Post by: Gravmyr


 DeathReaper wrote:
Gravmyr wrote:
If you are spending a Warp Charge as the activation then you are further providing proof that the Force weapon ability is not a psychic power.


Yea, you might want to re-check the Psychic power section.

"Once a Psyker states which psychic power he is going to attempt to manifest, follow this sequence:



The line you quoted above is exactly what I am referring to. You have to state what power the psyker is attempting to manifest. This happens before anything else including spending the warp charge. If you are skipping this step yo are not following these rules. Force states you skip that step and go directly to spend/expend the warp charge. Can we agree on that? You quoted the exact order of operations and Force clearly does not follow them.


MSS and force weapons @ 2012/08/31 11:07:17


Post by: nosferatu1001


Yet rolling a psychic test *does* state that this manifests the psychic power. You do not need to follow those other steps first.


MSS and force weapons @ 2012/08/31 11:16:09


Post by: Gravmyr


So because in one section about the general use of a test stating it's a psychic power then the fact that in multiple other places that it is clearly refered to as something other than a psychic power, including in the ability itself, the section on warp charges on pg 66, it's still a psychic power..... gotcha.


MSS and force weapons @ 2012/08/31 11:21:22


Post by: nosferatu1001


The section on warp charges does not say it is ISNT a psychic power, just gives examples of use.


MSS and force weapons @ 2012/08/31 11:27:07


Post by: Gravmyr


Permissable rule set states if it doesn't say it is one way, as you guys are arguing about not using MSS to use this "power", then you can't define it how you like. At best using the test rules to define it is implying it's a power. It is clearly seperated, if it was a power you are talking about all those things being powers cause they use psychic tests then they gave it a highlight for the sake of giving it a highlight when it was already covered as a power.....


MSS and force weapons @ 2012/08/31 11:29:14


Post by: Yad


Yad wrote: l'm curious then how you are defining benefit as it relates to the MSS rule?

-Yad


 Lt.Soundwave wrote:
I define the choice granted by the Force rule to the psyker of activating via expenditure of the charge as a benefit in and of itself.

You ( if i am incorrect please correct me) Hold that the definition of benefit in this case means forcing the model to use the charge and activate the ID property.

Do we agree on these premises ?


I'm maintaining that the benefit provided to the MSS controller is the ability to choose which CC weapon is used by the affected model (if there is a choice) and any ability/penalty that weapon may have. The Force USR is an ability of the weapon. When the MSS controller chooses to use Force, they are not choosing to expend a charge and take a test. They are simply invoking Force. In the Force rules, the only way to successfully invoke (activate) Force is to spend a charge and test. That's the chain I'm suggested must be followed.

All of which is allowed because: MSS makes the MSS controller the controlling player for the affected model and MSS allows the MSS controller to benefit from any ability of the weapon. Benefit is a deliberately broad term.

-Yad


Automatically Appended Next Post:
nosferatu1001 wrote:
They do so - and that benefit is allowing the psyker the choice

You still need some actual rule stating the psykers choice in the matter is overridden by the MSS player being able to make the choice. That srule is not within the MSS rule


It is actually all in the MSS rule. It's the whole point of the MSS rule. To strike with any weapon the affected model has and gain the benefit of any ability the weapon has.

nosferatu1001 wrote:
Yad - your concession is accepted.


At this point there's really no chance that either of us are going to agree with each other on this at this stage . So what's the point of this comment?

-Yad


MSS and force weapons @ 2012/08/31 11:36:59


Post by: nosferatu1001


Yad wrote:

I'm maintaining that the benefit provided to the MSS controller is the ability to choose which CC weapon is used by the affected model (if there is a choice) and any ability/penalty that weapon may have.

You do not have permission to choose abilities of the weapon. You benefit from abilities or penalties but are never given permission to make choices over these abilities

Yad wrote:
The Force USR is an ability of the weapon.

correct

Yad wrote:
When the MSS controller chooses to use Force,


Impossible. The MSS controller never has permission to CHOOSE to use any ability or penalty of the weapon, they are only given permission to CHOOSE what CCW to use.

Yad wrote:
they are not choosing to expend a charge and take a test. They are simply invoking Force. In the Force rules, the only way to successfully invoke (activate) Force is to spend a charge and test. That's the chain I'm suggested must be followed.


And, as usual, your chain is based on a faulty premise, same as it has been throughout these pages. Same as youve been told repeatedly now, but continually ignore.

Yad wrote:
All of which is allowed because: MSS makes the MSS controller the controlling player for the affected model

WRONG. A controlling player, not THE controlling player. Again, you ignore this.

Yad wrote:
and MSS allows the MSS controller to benefit from any ability of the weapon. Benefit is a deliberately broad term.

-Yad


Yes, you benefit from Force - the rule is still present. You have no permission to choose to activate it, as you are not THE controller of the model but A controller, and only for the specific elements required

Your continued ability to ignore this is telling.

Edit - Yad the point of the comment is that you have bene unable to present any rules evidence to support your contention that a) you are THE controlling player of the model nor b) that you have permission to make choices on behalf of the model for anything other than the CCW choice specifically stated in the rules. Your continued deflections on this, and rewriting of the actual rules in favour of your own made up interpretation that has no basis in written fact, means you have simply conceded that your argument has been disproven. Essentially, you still have no rules support for your contention, and refuse to provide any in the face of proof positive that you are wrong.


MSS and force weapons @ 2012/08/31 11:47:12


Post by: Yad


nosferatu1001 wrote:
Yad wrote:

I'm maintaining that the benefit provided to the MSS controller is the ability to choose which CC weapon is used by the affected model (if there is a choice) and any ability/penalty that weapon may have.

You do not have permission to choose abilities of the weapon. You benefit from abilities or penalties but are never given permission to make choices over these abilities


Partially agree. You do have permission to choose which weapon will be used by the affected model. You arbitrarily limiting the benefit you gain from any of the abilities by saying you can use those abilities if it requires a choice to be made. That I disagree with.

nosferatu1001 wrote:
Yad wrote:
The Force USR is an ability of the weapon.

correct

Yad wrote:
When the MSS controller chooses to use Force,


Impossible. The MSS controller never has permission to CHOOSE to use any ability or penalty of the weapon, they are only given permission to CHOOSE what CCW to use.


Force requires that a choice be made to activate it. I'm pretty sure that's actually RAW. Score a number of unsaved wounds, choose to activate.

nosferatu1001 wrote:
Yad wrote:
they are not choosing to expend a charge and take a test. They are simply invoking Force. In the Force rules, the only way to successfully invoke (activate) Force is to spend a charge and test. That's the chain I'm suggested must be followed.


And, as usual, your chain is based on a faulty premise, same as it has been throughout these pages. Same as youve been told repeatedly now, but continually ignore.


It's not possible for me to 'ignore' it as you claim as I believe you're the one getting it wrong (again).

nosferatu1001 wrote:
Yad wrote:
All of which is allowed because: MSS makes the MSS controller the controlling player for the affected model

WRONG. A controlling player, not THE controlling player. Again, you ignore this.


Capitalization doesn't make you more right Another arbitrary interpretation of the rules. There is only Controlling Player. You either are or are not. MSS makes you the controlling player for the affected model. You actions though are further restricted by the MSS rules for the duration it is in effect. At which point you return control back to the owning player.

nosferatu1001 wrote:
Yad wrote:
and MSS allows the MSS controller to benefit from any ability of the weapon. Benefit is a deliberately broad term.

-Yad


Yes, you benefit from Force - the rule is still present. You have no permission to choose to activate it, as you are not THE controller of the model but A controller, and only for the specific elements required


Not quite. You benefit from any ability the weapon has. I missed the part in the BRB where it says that there can be two Controlling Players for a model. Can you point that out to me?

nosferatu1001 wrote:
Your continued ability to ignore this is telling.


Riiiight, what's a cubit?

-Yad


MSS and force weapons @ 2012/08/31 12:22:09


Post by: nosferatu1001


Yad wrote:
nosferatu1001 wrote:
Yad wrote:

I'm maintaining that the benefit provided to the MSS controller is the ability to choose which CC weapon is used by the affected model (if there is a choice) and any ability/penalty that weapon may have.

You do not have permission to choose abilities of the weapon. You benefit from abilities or penalties but are never given permission to make choices over these abilities


Partially agree. You do have permission to choose which weapon will be used by the affected model. You arbitrarily limiting the benefit you gain from any of the abilities by saying you can use those abilities if it requires a choice to be made. That I disagree with.


It is not arbitrary, it is based on actual rules, something you have an issue with.

The rules for MSS never give you any permission to make choices over abilities or penalties on weapons.

Given you partially disagree please provide a quotation from the MSS rule that gives you permission to make choices as regards abilities. You have bene unable to do that so far, despite being asked to


Yad wrote:
nosferatu1001 wrote:


Yad wrote:
When the MSS controller chooses to use Force,


Impossible. The MSS controller never has permission to CHOOSE to use any ability or penalty of the weapon, they are only given permission to CHOOSE what CCW to use.


Force requires that a choice be made to activate it. I'm pretty sure that's actually RAW. Score a number of unsaved wounds, choose to activate.


Again, please show permission is given to the MSS owner to make choices over abilities or penalties. As a consequence of your position Can you choose to not use penalties you dont like? Your argument (that somehow you can choose what abilities to use) requires this. Not a strawman, before you throw that tired inaccuracy out again. Or are you arbitrarily limiting your changing of rules?

Yad wrote:
nosferatu1001 wrote:
Yad wrote:
they are not choosing to expend a charge and take a test. They are simply invoking Force. In the Force rules, the only way to successfully invoke (activate) Force is to spend a charge and test. That's the chain I'm suggested must be followed.


And, as usual, your chain is based on a faulty premise, same as it has been throughout these pages. Same as youve been told repeatedly now, but continually ignore.


It's not possible for me to 'ignore' it as you claim as I believe you're the one getting it wrong (again).


You are ignoring the proof given, time and time again, that you are never given the choice you are making. At no point.

Yad wrote:
nosferatu1001 wrote:
Yad wrote:
All of which is allowed because: MSS makes the MSS controller the controlling player for the affected model

WRONG. A controlling player, not THE controlling player. Again, you ignore this.


Capitalization doesn't make you more right Another arbitrary interpretation of the rules. There is only Controlling Player. You either are or are not. MSS makes you the controlling player for the affected model. You actions though are further restricted by the MSS rules for the duration it is in effect. At which point you return control back to the owning player.

So if you are THE controlling player of, say, a crowe model - you are stating you can activate his power to remove models? After all, you are claiming you are "the" controlling player, and that no limits are given on the Control you have?

It isnt arbitrary when it is a written rule. Try again with your deflections. Your actions ARE restricted, meaning you cannot be "the" controlling player - by definition you cannot be. You are A controlling player because otherwise noone controls certain elements of the model, and there is no permission given for this to occur

This means that you have A controlling player subsumed in specific elements by another controlling player. They share control - EXACTLY as written.

Yad wrote:
nosferatu1001 wrote:
Yad wrote:
and MSS allows the MSS controller to benefit from any ability of the weapon. Benefit is a deliberately broad term.

-Yad


Yes, you benefit from Force - the rule is still present. You have no permission to choose to activate it, as you are not THE controller of the model but A controller, and only for the specific elements required


Not quite. You benefit from any ability the weapon has. I missed the part in the BRB where it says that there can be two Controlling Players for a model. Can you point that out to me?

So you blindly state something not relevant to the quote? Brilliant strategy there. I pointed out that you still benefit from it.

I didnt find the part in the MSS rules where it states the Owning Player is no longer the controlling player for those actions not proscribed to the MSS rules? Can you point out where the MSS rules state the Necorn player has total control over the model? Anything?

Advanced rule overrides basic, you are aware of that concept? The necron player is A controlling player for the specific actions given in the MSS rule. The owning player remains the controlling player for everything else. Again, a marvellously simple concept you seem to be having amazing difficulty with.

Yad wrote:
nosferatu1001 wrote:
Your continued ability to ignore this is telling.


Riiiight, what's a cubit?

-Yad


Pathetic trolling, shock.

To sumamrise: given you have still been unable to show permission to make choices on the abilities (or penalties) of CCW on behalf of the owning player, you continued deflection and trolling has meant you concession is, once again, accepted.

No further "debate" will be entered into, however I will correct any further false statements you make.