I really think these updates could use some pictures, not necessarily of game elements, but PP has a huge library of great artwork that could accompany the posts.
Hulksmash wrote: It's chugging along quite nicely. But yeah, making those dice available as an add-on would likely see another burst. I'd personally pick up 1-2 dozen if they went up.
I'm a huge sucker for cool dice, and making them an add-on option would probably also see me pledge(I haven't yet, just been waiting to see what goals are unlocked and how the Kickstarter progresses.) They're great-looking dice, but having them only be available at a really high pledge level, and then only getting 4(?) dice wasn't too well thought out; I feel that as an add-on for maybe $10-$15 for 6 dice(or whatever), you'd see plenty of people snap them up. Especially if they're Kickstarter-only, and wouldn't be available afterwards in any form.
Is this game a cross rpg/ tactical, or just a straight fight game? Can you take your group and walk around the Warmahordes world???
It's a turn based strat game. I don't think we've seen any of the non-battle elements like moving around a map. I wouldn't be surprised if it was a linear system of set missions interspersed with cutscenes.
Grot 6 wrote: The infamous masses always talk about a WOW killer....
This comes out with the type of graphics shown in the presentation, could be it.
I'm a little confused on the discussion between the figures and the video game, but all in all the game is looking pretty cool so far.
Is this game a cross rpg/ tactical, or just a straight fight game? Can you take your group and walk around the Warmahordes world???
How are on Earth is this a WoW killer? Sorry... mass confusion on my part, as WoW is now a dying game.... and meanwhile, this game couldn't be further removed from it in genre, etc...
Grot 6 wrote: The infamous masses always talk about a WOW killer....
This comes out with the type of graphics shown in the presentation, could be it.
I'm a little confused on the discussion between the figures and the video game, but all in all the game is looking pretty cool so far.
Is this game a cross rpg/ tactical, or just a straight fight game? Can you take your group and walk around the Warmahordes world???
How are on Earth is this a WoW killer? Sorry... mass confusion on my part, as WoW is now a dying game.... and meanwhile, this game couldn't be further removed from it in genre, etc...
What are you trying to say?
Seems pretty clear to me, though I can see the overreaction on your part.
The graphics are great. The game looking like that has potential. As already said, The Infamous Masses.... Most games out there use WOW as their high end benchmark, This one has the potential to be that one.
Especially if you get to put together your own units and go around the Warmahorde world trashing out other groups and adding in more to your own.
Don't take offense, but your not answering the gist of the post here at all and worrying that I mentioned WOW.
Questions already raised on Genre, game, etc.... The KS confuses with the stretch goals and discussions of miniatures in combine with the video game.
Grot 6 wrote: The infamous masses always talk about a WOW killer....
This comes out with the type of graphics shown in the presentation, could be it.
I'm a little confused on the discussion between the figures and the video game, but all in all the game is looking pretty cool so far.
Is this game a cross rpg/ tactical, or just a straight fight game? Can you take your group and walk around the Warmahordes world???
How are on Earth is this a WoW killer? Sorry... mass confusion on my part, as WoW is now a dying game.... and meanwhile, this game couldn't be further removed from it in genre, etc...
What are you trying to say?
Seems pretty clear to me, though I can see the overreaction on your part.
The graphics are great. The game looking like that has potential. As already said, The Infamous Masses.... Most games out there use WOW as their high end benchmark, This one has the potential to be that one.
Especially if you get to put together your own units and go around the Warmahorde world trashing out other groups and adding in more to your own.
Don't take offense, but your not answering the gist of the post here at all and worrying that I mentioned WOW.
Questions already raised on Genre, game, etc.... The KS confuses with the stretch goals and discussions of miniatures in combine with the video game.
What's to be confused?
The miniatures will be made after in-game characters is seems. They will also have versions made in the actual tabletop game (Rules are already available). The miniatures are otherwise unrelated to the game, but you can get exclusive sculpts of those miniatures only from the Kickstarter. They will have the normal sculpt available after the KS, but will not produce anymore limited miniatures.
As for the gameplay, if you are familiar with XCOM it seems like it will play like that (Although the in-between-battles part is unsure).
Cype, did you read my post above? What part of that was the confusion on YOUR part?
To break it down Barny style doing the Gangdam-
I posted that I liked it, the graphics were tight, and then a couple of points that were genuinely questioned.
The WOW stuff was in discussion, and not to be taken literally.
Guys, if you know the Grotster ( ), you'll know this is his usual M.O. - let's all cut him some slack!
It seems as if he got hit with a serious case of the "Bright and Shiny" and rushed in without trying to figure anything out at all for himself - no big deal, right?
I didn't think there was anyway anyone could think this was a MMO - the fact that it is a turn based strategy game (with a low system requirement!) is what really go tme excited about it, but hey, different strokes and all that!
Update #12 · Jul 15, 2013 · 10 comments
With San Diego Comic Con headed at me like an oncoming freight train, I've decided it might be a good idea to reveal a few more stretch goals, just in case I can't get an update done as quickly as we cross them. (Here's hoping we keep crossing them!)
While we love secrets, we love revealing them more, and we've been keeping you in suspense long enough on a few of these. So, I've posted a new stretch goal ladder on our main Kickstarter page that reveals the levels at which we'll be able to add an amazing new single player mission pack and features, Mercenaries as a playable faction, and finally, Retribution of Scyrah as a playable faction.
If you're just getting into WARMACHINE, you should know that along with being a great game, we've been telling some great stories for the past decade as well. One of the most famous is an ongoing saga between two twin sisters, separated at a young age when Cryxian raiders abducted one so that they could exploit her power in their dark machinations. Both girls would grow up to be powerful warcasters: CAPTAIN VICTORIA HALEY would champion Cygnar in her lifelong quest for revenge against the tragedy her family suffered at the hands of the Cryxians. And her abducted sister would grow up to be the Warwitch Deneghra — a warcaster as seductive as she is formidable. Both believing the other dead, these two sisters would collide in their adulthood, steered toward a violent confrontation by manipulating forces with a sinister agenda. In this new single player mission pack, DARK SEDUCTION, you'll get to play through the harrowing reunion of Captain Haley and Deneghra and experience a piece of WARMACHINE history.
In addition to the mission pack, the same stretch goal will unlock Co-Op multiplayer mode versus AI as well as live opponents. And, crossing this goal also unlocks single player ONSLAUGHT mode, where your squad will stand against wave after crushing wave of enemies, until you stand no more!
Unlocking Mercenaries as a playable faction will introduce the infamous MAGNUS THE TRAITOR to WARMACHINE: Tactics as the first mercenary warcaster. Once the trusted champion of Cygnar's King Vinter, Magnus was exiled and branded a traitor after Vinter's much more just and righteous brother, Leto, overthrew the throne. Along with a host of tricky spells and abilities, Magnus brings with him his own retinue of warjacks: the stalwart TALON with its jack-stalling stun lance, the chainsaw-armed RENEGADE with its one-shot obliterator bomb, and the wrecking-ball-swinging MANGLER. With Magnus and his battlegroup unlocked, Mercenaries can be fielded as a squad of their own, making them a fully playable faction. But don't think this is it, there are more mercs just around the corner...
Finally, we are revealing the stretch goal for the Retribution of Scyrah. Commonly known as 'those angry elves' by WARMACHINE players, the Retribution of Scyrah introduces a ferocious new faction to WARMACHINE: Tactics. With strange arcantric technology and a unique class of warjacks known as Myrmidons, the elves of Ios seek the destruction of all human spellcasters, who they believe responsible for the extinction of their beloved gods.
That's a mountain of new content ahead of us that will all become a reality if we achieve these stretch goals. Please note that the content from these three goals will be released in the months following the launch of the core WARMACHINE: Tactics game, but by achieving these stretch goals, we'll have the budget to carry our development straight through to this content without ever slowing down. And by backing the WARMACHINE: Tactics Kickstarter, all of that content will come straight to you as a result of your $20 pledge or higher.
We are excited by the possibilities before us and cannot wait to bring all of these incredible characters, stories and game features to you in WARMACHINE: Tactics. Many thanks for your continued support and encouragement.
And if you happen to be at San Diego Comic Con this week, please come by the Privateer Press booth and say hi to the crew!
My friend described the "Onslaught mode" to me as "Hordes mode" in an email... I got excited, then disappointed... then realized why they didn't call it "Hordes mode", obviously
Update #12 · Jul 15, 2013 · 10 comments
With San Diego Comic Con headed at me like an oncoming freight train, I've decided it might be a good idea to reveal a few more stretch goals, just in case I can't get an update done as quickly as we cross them. (Here's hoping we keep crossing them!)
So much of this sounds really great, especially the meeting of Haley and Denegra, but damned if I'm not terrified that the voice acting will be terrible.
$1.5m to get to the Retriubtion of Scyrah, which will make for a complete Warmachine game, barring the Convergence of Cyriss of course. So now we know the path ahead at least (except for the "mystery boxes" that still intrigue me ).
Sounds like word might get spread around about about Warmachine by this as well, might be great for attracting new players to the Table Top game
cincydooley wrote: So much of this sounds really great, especially the meeting of Haley and Denegra, but damned if I'm not terrified that the voice acting will be terrible.
I'm really hoping they get some quality voice acting too - it's definitely worth the buy in, and it will be the first time these characters will be heard by the fan base, so it'll affect peoples impressions of them too.
I'm still hoping they'll release a compendium with all of the fluff from Mk1 collected in one book.
Thats the only thing that frustrates me about how they lay their fluff out; I really have no interest buying all the army books, but a lot of them have interlinking stories.
Grot 6 wrote: The infamous masses always talk about a WOW killer....
This comes out with the type of graphics shown in the presentation, could be it.
No chance. If it had 10 times the numbers, it still wouldn't put a dent in it. The only WoW killer is WoW making poor decisions, or the fabled World of Starcraft.
What is really exciting is that it proves there's still interest in turn based strategy. Hopefully we can see a better variety of games being released, rather than yet another first person shooter.
Gentleman_Jellyfish wrote: I wonder how many people still think this is going to be a direct port of the tabletop game.
Well, it might not be particularly honest, per se... but I think it is smart to keep the differences quiet for now. Everyone is wanting a digital version of the game... I know I do... so the longer they keep quiet on how alike or different they are, the longer the game is exactly what everyone's imaginations want it to be. :-p
I will say, when Hex strikes a blow to Magic the Gathering, and it will, I have no doubt, I hope people note that there are spaces for these kinds of games to evolve in the digital age. I would pay, and then pay often for microtransactions if someone could smartly, and fairly, map our table-top miniatures, army collecting/painting, hobby, into a videogame.
I will say, when Hex strikes a blow to Magic the Gathering, and it will, I have no doubt, I hope people note that there are spaces for these kinds of games to evolve in the digital age. I would pay, and then pay often for microtransactions if someone could smartly, and fairly, map our table-top miniatures, army collecting/painting, hobby, into a videogame.
Well, doesn't the MtG digital game already represents 15% of the earnings for the franchise (don't know if that is the correct term)?
This point alone should prove that there is a real market for micro-transaction fuelled digital renditions of popular card and table top games.
Grot 6 wrote: The infamous masses always talk about a WOW killer....
This comes out with the type of graphics shown in the presentation, could be it.
No chance. If it had 10 times the numbers, it still wouldn't put a dent in it. The only WoW killer is WoW making poor decisions, or the fabled World of Starcraft.
What is really exciting is that it proves there's still interest in turn based strategy. Hopefully we can see a better variety of games being released, rather than yet another first person shooter.
As was already said, it was a comparison, but don't let that stop you from overlooking the obvious.
cincydooley wrote: I'm still hoping they'll release a compendium with all of the fluff from Mk1 collected in one book.
Thats the only thing that frustrates me about how they lay their fluff out; I really have no interest buying all the army books, but a lot of them have interlinking stories.
A fluff compendium add-on would sell like hotcakes. People have been clamoring for one on the PP forum for years.
* I'm also surprised PP hasn't made some sort of "welcome to Warmachine" pledge level/add-on. Presumably a small, but decent chunk of pledges are coming from people looking to fund a cool video game with no existing knowledge of tabletop gaming.
They should have a $75 pledge to get a battlebox, mini rulebook, dice, templates,etc so that PP can convert these people into real customers.
I might pick up a fluff compendium and that might push me into ignoring the less pretty models in favor of the fluff which would let me play the game which might cause me to dive in fully.
cincydooley wrote: I'm still hoping they'll release a compendium with all of the fluff from Mk1 collected in one book.
Thats the only thing that frustrates me about how they lay their fluff out; I really have no interest buying all the army books, but a lot of them have interlinking stories.
Yep, it's super needed. I don't know why they don't do it. As someone who started playing in Mark II, I would pick it up in a heartbeat!
cincydooley wrote: I'm still hoping they'll release a compendium with all of the fluff from Mk1 collected in one book.
Thats the only thing that frustrates me about how they lay their fluff out; I really have no interest buying all the army books, but a lot of them have interlinking stories.
A fluff compendium add-on would sell like hotcakes. People have been clamoring for one on the PP forum for years.
* I'm also surprised PP hasn't made some sort of "welcome to Warmachine" pledge level/add-on. Presumably a small, but decent chunk of pledges are coming from people looking to fund a cool video game with no existing knowledge of tabletop gaming.
They should have a $75 pledge to get a battlebox, mini rulebook, dice, templates,etc so that PP can convert these people into real customers.
Technically Kickstarter rules prohibit using existing product in a Kickstarter. I know some companies have gotten away with it, but I think that is probably the issue here. Although, a GIFT CARD to the PP store with a suggestion of a Battlebox purchase might slip by.....
I think they've gotten plenty of exposure to the gaming masses. With the inclusion of the miniatures, any non-TT gamers will do the research, while it leaves stretch goals and pledge rewards to the main goal which is the video game.
Gentleman_Jellyfish wrote: I think they've gotten plenty of exposure to the gaming masses. With the inclusion of the miniatures, any non-TT gamers will do the research, while it leaves stretch goals and pledge rewards to the main goal which is the video game.
They definitely have. I've already had two people walk into the store and ask about Warmachine purely because they'd backed this project.
Technically Kickstarter rules prohibit using existing product in a Kickstarter. I know some companies have gotten away with it, but I think that is probably the issue here. Although, a GIFT CARD to the PP store with a suggestion of a Battlebox purchase might slip by.....
Maybe - at the very least they should link to the summer deals page on the KS main page - those are still active I think.
Also, if you haven't checked it out yet, the official Warmachine Tactics website has a bit of info and some pretty awesome wallpapers: http://www.warmachinetactics.com/
Red Viper wrote: Hopefully the mystery add-on is revealed today.
I'm hoping for dice, and/or background book (would be good for TT gamers and videogamers).
I think if they released a background book for the pre MKII events, it would add a lot of money to the kickstarter.
People have been asking for a background compilation forever.
Either of these would be fantastic, certainly! And would even get me off the sidelines and into the KS (or at least, the book would... even a PDF compilation of background would do it for me).
From the sound of it, it doesn't sound like there are plans for any further add ons, which, while there is no doubt that the campaign has already been a resounding success, will keep it from reaching the heights it could have. Just feels like it's starting to get sluggish. $24k more is needed to get the apotheosis Jacks, and after that, it's $160k to the next stretch goal, and I have doubts that without something to get people that have gone in for either all of the models, or all that they want to pledge more, you won't see that Khador/Menoth mission pack at release.
From the sound of it, it doesn't sound like there are plans for any further add ons, which, while there is no doubt that the campaign has already been a resounding success, will keep it from reaching the heights it could have. Just feels like it's starting to get sluggish. $24k more is needed to get the apotheosis Jacks, and after that, it's $160k to the next stretch goal, and I have doubts that without something to get people that have gone in for either all of the models, or all that they want to pledge more, you won't see that Khador/Menoth mission pack at release.
This is a trend for all Kickstarters. Funding is usually strong at the beginning or end, but not in the middle.
They may be passing on money, but there's a limit to what they could offer to get it
1. Existing PP stuff this would cannibalise sales and upset distributors & retailers
2. New stuff for the TTG, takes time and money to sculpt & produce, and playtest/balance (and again risks upsetting existing partners but probably not as badly as no 1)
and both of the above would get relatively little for the computer game anyway as KS funds committed to buy it would need to be spent on it not the game anyway
3. Random 'tat' (t-shirts, prints etc) possible but they would not get much extra per backer, and again would risk distracting PP from their core stuff (and 3rd party suppliers can always let you down)
4. More simple in-game stuff: possibly the best way to get extra but stretching for too insignificant a goal might turn folk off, it's a delicate balance
Hulksmash wrote: Pity, I feel like it's a lot of money they are passing on.
Well, it looks like a few other things are getting added in for the Tactics game (alternate WC designs sounds like), and art prints (expensive ones), but no cross system things for the Tabletop game, which I think is what a lot of people really wanted. While this is primarily a KS for the video game release, I would imagine a very large chunk of the funding is coming from people buying in to get the models for the tabletop game. Hopefully they'll get SOMETHING else as an add on for it and make my previous post wrong, cause this is one case where I would REALLY like to be.
The warcaster mod kits sounds like a brilliant idea, partially because, if it requires the original sculpt as implied in the latest update, it'll drive a lot of business to FLGSes as well as help the Kickstarter. Definitely a fan!
Everythings going about as predicted at this point - 30k a day is actually really good, and will mean at least 1.6 million even without a kick up at the end (though it must be noted, the kick at the end is usually smaller for Video Games than it is for Tabletop projects). I'm pretty certain we'll see Retribution in it, and probably another goal beyond.
Also, Warmachine: Tactics is now making it's way through Steam's Greenlight project, which will determine whether a game can release on steam. If you have a Steam account, may as well go and vote it up
Mystery Add-On revealed to be a Digital Fiction Anthology, will this be the fabled anthology that contains all the MK I fiction? if it is, then PP has just gotten an extra 5$ from me!
Apparently its just an anthology of stories about the new Journeymans...
Crossing this stretch goal also unlocks the Skull Island eXpeditions Rites of Passage anthology digital Add On, authored by the staff writers of Privateer Press. Each story focuses on one of the novice warcasters featured in the WARMACHINE: Tactics Kickstarter, exploring their origins and the events that put them on the path to becoming a hero for their respective nation.
Gentleman_Jellyfish wrote: Use the code KSTHANKYOU at checkout on the PP online store to get starter boxes for just 30 bucks!
That's tempting me to grab a starter to paint up for fun.Except I still have my Legion stuff from the 2-player box that I need to paint up. I'll probably run it by my wife and see if it gets the smiley face or frowny face. (It's easier to just figure out what I should be being that way, than to actually think about it.)
PhantomViper wrote: Apparently its just an anthology of stories about the new Journeymans...
Crossing this stretch goal also unlocks the Skull Island eXpeditions Rites of Passage anthology digital Add On, authored by the staff writers of Privateer Press. Each story focuses on one of the novice warcasters featured in the WARMACHINE: Tactics Kickstarter, exploring their origins and the events that put them on the path to becoming a hero for their respective nation.
PP's got decent or even above average rulebook fiction, which isn't saying a lot, but I'm not paying for that, especially when I don't have a ton of time for reading and a lot of non-pulp to read.
Also, wow... $350 for a digital print. Yes, it's nice material, but that's some pretty serious markup on a print of some posed game art that was already made.
PP's got decent or even above average rulebook fiction, which isn't saying a lot, but I'm not paying for that, especially when I don't have a ton of time for reading and a lot of non-pulp to read.
Also, wow... $350 for a digital print. Yes, it's nice material, but that's some pretty serious markup on a print of some posed game art that was already made.
Agreed. We're it by one of the actual authors like CL Werner I might have been more inclined to be excited, but not from the house writers.
Gentleman_Jellyfish wrote: Use the code KSTHANKYOU at checkout on the PP online store to get starter boxes for just 30 bucks!
Awesome looking out man! Just grabbed a Menoth starter box (now I can finally put in my Press Ganger App (couldnt justify a second WM faction when all I really want to play is Khador and Mercs....
Gearhead wrote: Yeah, I couldn't muster the enthusiasm to even want to get excited about this super-secret bonus add-on.
Yeah, I don't think I would have hyped a .pdf as a big mystery add-on. Those are usually disappointing stretch goals when they're thrown in for free. It's too bad, because we're getting to the point where the campaign is dragging, so a cool add-on would have been a nice boost for a day or two - and helped get us through these huuuge stretches between new goals. (Personally - I would have interspersed the little $10 Merc goals amidst these big $100+ ones - just to give people something to look forward to).
Still I expect it to finish at the least in the $2 Million range.
I think the best thing PP can do now is to get the renders for the rest of the journeyman up - I bet a lot of pledgers are holding off until they see the one for their favorite faction(s). I know I am.
I bet the alternate Warcaster parts coming up will be a big boost too. (And was a terrific idea on PP's part)
Oh - and the discount Battlebox thing seems odd to me. As a customer, it's great I snapped up two of them. But from PP's perspective it seems like a mistake. Every discount battlebox they sell is $30 less a backer has to spend on the Kickstarter ... It seems contrary to their goal.
Schmapdi wrote: Oh - and the discount Battlebox thing seems odd to me. As a customer, it's great I snapped up two of them. But from PP's perspective it seems like a mistake. Every discount battlebox they sell is $30 less a backer has to spend on the Kickstarter ... It seems contrary to their goal.
I'd say it's because a Warmachine or Hordes TT gamer is worth more to them than a video gamer.
$30 battle boxes are a pretty sweet deal - PP is trying to hook a few newbies I see
And about the Junior Warcaster story anthology:
"The Rites of Passage anthology will available as a general release on Amazon as well as the Skull Island eXpeditions site, eventually, but later than it is made available to our backers and at slightly higher price.
And because I think I saw these questions somewhere else: We're estimating early next year to release the anthology and it will be approximately the novel length — so, longer than the novellas if you're familiar with them from Slkull Island eXpeditions. The $5 Add On price is a special price for WARMACHINE: Tactics backers."
So Novel length, but presumably broken up into 6 short stories. I could definitely go for that.
And once again, just because it got lost on the last page, if you have a Steam account don't forget to vote for Warmachine: Tactics on Steams Greenlight project - they need votes on there in order to secure a spot on Steam so they can use it for their release platform (something all first new developers have to go through on Steam apparently). Link Here: http://steamcommunity.com/sharedfiles/filedetails/?id=161130573
The WARMACHINE: Tactics community of backers has grown to over 10,000 strong, and climbing! With three whole weeks to go, our next stretch goal that will unlock the Fire & Ice single player mission pack is well within our grasp, and we hope to reach even further.
Behind the scenes, we continue to work on new Add On rewards that we hope will help inspire and continue the momentum of this Kickstarter. Here's a new physical reward for yet another upcoming WARMACHINE experience...
Today we are pleased to unveil our latest addon: 8 Kickstarter-exclusive High Command warcaster cards including the featured novice warcaster characters and both versions of Sturgis as seen in WARMACHINE: Tactics! These exclusive cards won't be offered again, anywhere else.
High Command is the upcoming deck-building card game for 2–4 players set in the steam-powered fantasy world of the Iron Kingdoms. This summer is a particularly exciting time for us at Privateer Press because just as with WARMACHINE: Tactics, High Command is an opportunity for us to present the WARMACHINE and Iron Kingdoms experiences in a whole new way.
WARMACHINE High Command will be available next month and followed with the totally compatible HORDES High Command this October. More information about both can be found at the link below.
Moopy wrote: If they REALLY wanted more money, there would be more miniatures. The cards/coins don't hold any interest for me.
Wait, is there a separate coin add-on? Or just one that comes with a miniatures purchase? I'm a sucker for coins, personally
(DAKKA challenge coin, anyone!?)
There's an option to get a second Sturgis coin so that you've got two coins along with your two models. Requires at least one LE model addon, however (probably Sturgis, if you're doing that).
The new High Command cards look awesome. Kind of stoked to see a Warcaster that you can play for free. Can't read her second ability, but I doubt it's terribly powerful given that.
The WARMACHINE: Tactics community of backers has grown to over 10,000 strong, and climbing! With three whole weeks to go, our next stretch goal that will unlock the Fire & Ice single player mission pack is well within our grasp, and we hope to reach even further.
Behind the scenes, we continue to work on new Add On rewards that we hope will help inspire and continue the momentum of this Kickstarter. Here's a new physical reward for yet another upcoming WARMACHINE experience...
Today we are pleased to unveil our latest addon: 8 Kickstarter-exclusive High Command warcaster cards including the featured novice warcaster characters and both versions of Sturgis as seen in WARMACHINE: Tactics! These exclusive cards won't be offered again, anywhere else.
High Command is the upcoming deck-building card game for 2–4 players set in the steam-powered fantasy world of the Iron Kingdoms. This summer is a particularly exciting time for us at Privateer Press because just as with WARMACHINE: Tactics, High Command is an opportunity for us to present the WARMACHINE and Iron Kingdoms experiences in a whole new way.
WARMACHINE High Command will be available next month and followed with the totally compatible HORDES High Command this October. More information about both can be found at the link below.
Many thanks for your continued support and encouragement!
Always grateful,
Matt Wilson
If they REALLY wanted more money, there would be more miniatures. The cards/coins don't hold any interest for me.
Just as an Addendum, PPS_Simon clarified that the cards would have kickstarter exclusive Art/design, BUT that the normal versions of the cards would be available at some point a while after the kickstarter ones are released.
I dunno, they could be free as a nice bonus to backers. Plenty of projects add on free stuff.
But rules dev, illustration, and card layout all cost money- PP can't work for free! Wait, only one of those actually involves something new...So maybe they just know that people will spend an exorbitant amount of cash on anything that says "exclusive"
They're raising money for the video game. If they started handing out freebies that they have to ship, then that is money that isn't going to the video game.
Cyporiean wrote: They're raising money for the video game. If they started handing out freebies that they have to ship, then that is money that isn't going to the video game.
Exactly. Let's be fair here, this is a campaign to develop a video game, which has a lot of new content added to the game since the start. Compare what a $20 pledge gets a backers today versus the start of the campaign.
The cards are a fine way to raise revenue: they offer something that has limited appeal (as pointed out, only the card art is unique to the campaign), but is a very high profit item for them to add.
I'd much rather revenues be used to pay developers to work up the Scyrah and Cyriss faction expansions.
Buzzsaw wrote: (as pointed out, only the card art is unique to the campaign)
Umm, I was actually referring to the rules. The art was already produced for the game, and editing them to fit would only take about 10 minutes if they know what they're doing.
If the rules aren't unique, then there's nothing there.
Buzzsaw wrote: (as pointed out, only the card art is unique to the campaign)
Umm, I was actually referring to the rules. The art was already produced for the game, and editing them to fit would only take about 10 minutes if they know what they're doing.
If the rules aren't unique, then there's nothing there.
That... was kinda my point, thanks?
The cards (like the faction specific warcaster models) are valuable only for their exclusivity. Given that to get anything physical from this campaign you must pledge for the game, making completely unique (that is, game mechanics too) cards for a separate system seems like a bad idea indeed. To say nothing of incurring the expenses you yourself point out.
Cyporiean wrote: They're raising money for the video game. If they started handing out freebies that they have to ship, then that is money that isn't going to the video game.
Exactly. Let's be fair here, this is a campaign to develop a video game, which has a lot of new content added to the game since the start. Compare what a $20 pledge gets a backers today versus the start of the campaign.
The cards are a fine way to raise revenue: they offer something that has limited appeal (as pointed out, only the card art is unique to the campaign), but is a very high profit item for them to add.
I'd much rather revenues be used to pay developers to work up the Scyrah and Cyriss faction expansions.
Do you have an objection to any of that? if not, excellent.
$10 just seems so high. I realize we're splitting hairs, and in the long run $10 isn't really much, but I feel like add ons like that are more appealing at an "impulse buy" price point of $5 or less. At that price I'd find it more appealing. I mean, we're talking more than $1 a card. You can get replacement cards from PP for the minis game for cheaper.....
cincydooley wrote: $10 just seems so high. I realize we're splitting hairs, and in the long run $10 isn't really much, but I feel like add ons like that are more appealing at an "impulse buy" price point of $5 or less. At that price I'd find it more appealing. I mean, we're talking more than $1 a card. You can get replacement cards from PP for the minis game for cheaper.....
Of course you can. But they didn't have to commission a new artists to do those cards (they've already comissioned them once). Thus added cost. And of course, you know, some people are completionists and cant' resist anything exlusive.
I won't be buying them, buy I don't really find deck builders enjoyable.
gunslingerpro wrote: But they didn't have to commission a new artists to do those cards (they've already comissioned them once). Thus added cost.
Just sayin (again)- it's not new art- it's already appeared as game art and as mini art. Re-using it as illustration art won't mean they need to pay the illustrators any more money unless the contract says they do. They're not re-commissioning the illustrations.
gunslingerpro wrote: But they didn't have to commission a new artists to do those cards (they've already comissioned them once). Thus added cost.
Just sayin (again)- it's not new art- it's already appeared as game art and as mini art. Re-using it as illustration art won't mean they need to pay the illustrators any more money unless the contract says they do. They're not re-commissioning the illustrations.
Okay. Unless they had to pay a different fee to have the cards made/designed out of cycle of their deck building game (it is a closed game, is it not?)
Can you comfortably say the price is unfounded? Can I say it is? Can we agree on the completionist/exclusive angle?
Definitely agree that it's for completionist/exclusive. If founded means people will pay for it and it's a way to generate revenue for their campaign, I'd agree. If it means a price justified in any way by overhead, I wouldn't. Obviously, I'd lean towards the latter definition.
I have never participated in a Kickstarter before. Can i pick and choose what i want added? Or do you have to just pick a cash level to get what you want? I only want the miniatures, The game will keep me busy on downtime, maybe the E-books.
Arrathon wrote: I have never participated in a Kickstarter before. Can i pick and choose what i want added? Or do you have to just pick a cash level to get what you want? I only want the miniatures, The game will keep me busy on downtime, maybe the E-books.
Choose the pledge you want.
Then if you want add ons, click the manage your pledge button and you can set the new total (what your pledge is + total for the addons + shipping if applicable).
Once the kickstarter is over you will receive a survey in which you pick your addons (as well as for example which journeyman model you get if any are included with your pledge).
Arrathon wrote: I have never participated in a Kickstarter before. Can i pick and choose what i want added? Or do you have to just pick a cash level to get what you want? I only want the miniatures, The game will keep me busy on downtime, maybe the E-books.
You choose a level which has set rewards and select it, then you can manage your Pledge in kickstarter to add on extra money to buy Add-ons. So if you bought
So lets say you choose the Dead-Eye level, $40, which gets you the game and one miniature, but you also want another mini and the digital novellas pack. So, you start by selecting the $40 pledge, then up your pledge amount to $70 ($40 for the pledge level, $20 for the extra mini and $10 for the Novellas) plus whatever you might have to pay for shipping. That'll net you two minis, the digital books and the game. Just remember that you can't have more than one copy of any miniature, so if you buy the $205 level which includes all the minis, you can't also add-on any others*.
*Except the Sturgis extra bits add-on of course, which just lets you make Sturgis both ways.
Also, because it's down at the bottom and thus very commonly missed: You can only add the models if you've at least pledged for the $20 game level. You can't only get the models.
Looking over the cards, they're just completionist. I don't think
they're going to be game breaking (MAYBE with the exception
of Sturgis).
Here's my two posts on the subject from the pp forums:
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Looking at the cards in the image, they look like the novice warcasters will
take one of your commander slots. I think that if you're planning on using
NOVICE warcasters as your commander, you either have some weird
situational game plan in mind, or you're just doing it for funsies, or everyone
is including one novice as part of a format. Besides, whomever's deck it
is might very well provide you with a novice warcaster.
I am assuming, of course, that the novice warcasters are underpowered
compared to their warcaster counterparts.
However, I'm not sure what to make of including Sturgis. He's a full
warcaster, and so his power levels should be up there.
In High Command, commanders do two things that I'm aware of:
*They determine the types of cards you can put into your market.
*They Rush out for one turn of combat and then disappear.
Replace a regular warcaster with Jakes or Durant and I'm assuming
you'll get some weird low powered commander who doesn't necessarily
turn the tide of battle the way a warcaster does, but shifts it slightly.
Again, the above doesn't include Sturgis.
Scouring for card text, let's compare Irusk to Jakes, for example.
Irusk has 3 power to JAkes's 2, costs 2 more CMD to rush (which means
to field), but his ability prevents warriors from dying whereas Jakes looks
like she grants one model 2 health.
(This is from scouring google image search and zooming in card text, btw. Not
sure if I'm looking at early versions of cards or the final print).
Platuan4th wrote: I thought the Rush cost was to field immediately to a battle as opposed to going into the deck?
Ignore if that's what you meant, of course.
Warcasters/Warlocks are never in the deck to begin with.
They determine what cards you can include in the deck. If you look at
warcaster cards, they have two color bars on them. When you start the game,
you pick three warcasters. They may or may not have similar colors, but I've
been told you want some overlap.
Every card in the game is associated with a specific color. If one of your
warcasters has a color, you can include those cards in your market.
Then once per game they enter a single field of battle. (pay the rush cost).
Slowing way down in the last few days. They're going to need to add something new to the mix to get things really rolling. We're barely going to make Fire & Ice at this rate.
Moopy wrote: Slowing way down in the last few days. They're going to need to add something new to the mix to get things really rolling. We're barely going to make Fire & Ice at this rate.
Well they hinted at the character add-ons a week or so ago and haven't revealed them yet. Doing that or revealing more of the renders for the journeyman would be a good start.
But yeah - no update for days now will equal a big slowdown.
I know I stopped watching this a last week. No updates means I don't see this thread means I lose excitement, means I don't pledge towards the end like I was thinking.
Hulksmash wrote: I know I stopped watching this a last week. No updates means I don't see this thread means I lose excitement, means I don't pledge towards the end like I was thinking.
You know it's bad when the "official Tactics thread" has fallen to page 2 on the PP forums, and is getting close to falling to page 3.
but if they throw In 'new stuff' of whatever sort the money that it brings in will be needed to fund the 'new stuff' and won't make any (much) difference to the amount they need to fund 'fire and ice' stretch
OK they could add on something after that, but then you risk a folk reducing pledges if it looks like they won't reach the new stuff (and based on Reb Box Games 2 and Thon that's a bad idea)
Just releasing the renders of the last few journeyman would likely help honestly. At this point there just isn't anything to talk about and so no excitement.
I think it would really depend on what things we are talking about: I know that I just picked up the Convergence book, and it's an amazing faction. It's also the newest faction, and... they are, so far, not at all represented in this game.
While I doubt that such a thing is contemplated, a Convergence journeyman would be... desirable.
Buzzsaw wrote: I think it would really depend on what things we are talking about: I know that I just picked up the Convergence book, and it's an amazing faction. It's also the newest faction, and... they are, so far, not at all represented in this game.
While I doubt that such a thing is contemplated, a Convergence journeyman would be... desirable.
Would be nice, but would have all sorts of weird implications for the faction. It would seriously screw with focused casters like Axis, allowing them ranged builds that possibly weren't conceived of when balancing him, and then there's the sheer focus efficiency that Convergence already has. You could probably get away with it by not giving them a Field Marshal ability, but it'd certainly be tetchy...
Buzzsaw wrote: I think it would really depend on what things we are talking about: I know that I just picked up the Convergence book, and it's an amazing faction. It's also the newest faction, and... they are, so far, not at all represented in this game.
While I doubt that such a thing is contemplated, a Convergence journeyman would be... desirable.
Would be nice, but would have all sorts of weird implications for the faction. It would seriously screw with focused casters like Axis, allowing them ranged builds that possibly weren't conceived of when balancing him, and then there's the sheer focus efficiency that Convergence already has. You could probably get away with it by not giving them a Field Marshal ability, but it'd certainly be tetchy...
There was a discussion on the Ret boards about their Journeyman caster, and it occurs to me that they almost seem to be doing that with her, albeit badly.
A Convergence caster I could see as (even more) of a "super-solo", perhaps a chance for some natural weapon master action (since the faction, as near as I an tell, does not have any WMs). Heck, give her focus and some spell but not the ability to take Vectors, that would be new!
Mostly wishlisting, but I do think that people who are thinking about Convergence in one form or another don't yet have much to interest them in Tactics so far. I just think this is an untapped well.
Updates were promised in the comments section last night. Whoever manning the KS was downright chatty even - so it might just be the activity spurring it forward a little.
I'm happy though as I got my super discounted Battleboxes in the mail today. At $30 a pop (and free shipping) it was hard not order like 5 of them really.
For the first time in my life, worrying about something made a change.
Automatically Appended Next Post:
Schmapdi wrote: Updates were promised in the comments section last night. Whoever manning the KS was downright chatty even - so it might just be the activity spurring it forward a little.
I'm happy though as I got my super discounted Battleboxes in the mail today. At $30 a pop (and free shipping) it was hard not order like 5 of them really.
Schmapdi wrote: Updates were promised in the comments section last night. Whoever manning the KS was downright chatty even - so it might just be the activity spurring it forward a little.
I'm happy though as I got my super discounted Battleboxes in the mail today. At $30 a pop (and free shipping) it was hard not order like 5 of them really.
Privateer Press has a deliberately understated official store which only sells the starter boxes, parts, the extreme models, and the con exclusives when in season.
We’ve been carefully considering every suggestion from our backers and are designing more Add Ons for the Kickstarter. One of the most frequently requested items is a map of the continent of Immoren and the Iron Kingdoms. We think it’s high time to fulfill that request, and we want to take it a step further!
The Tabletop Map Pack is a digital download that will include five high-res miniatures-scale battle maps straight out of WARMACHINE: Tactics that you can print out and use in your tabletop games. The in-game maps are incredibly detailed and will make fantastic encounter locations for RPGs or small WARMACHINE & HORDES skirmishes.
As well, the Tabletop Map Pack will include a huge map of Immoren, including both the western and eastern portions of the continent. If you’re new to WARMACHINE, Immoren is the continent where all this metal-on-metal action is going down. The Iron Kingdoms cover most of the western side, while the eastern portion remains largely wild-frontier except where it’s dominated by the ominous Skorne Empire, home to a fearsome race of inhuman conquerors bent on the conquest of the Iron Kingdoms.
Maps will be presented as 150 dpi PDF files, in 7.5” x 10” chunks that you can print off any home printer, but each will also be included as a single, complete image in case you want to print them from a large format printer or poster service. Battle map dimensions will range from 15”- 25” in width to 15”- 25” in length, and the Immoren map will be printable up to 41” wide x 33” high at the full 150 dpi resolution!
I don't get it. Well the map I get, but what are the other things for, the first two? Do you make then 4x4 and play on them or something? Wait I just reread it, use it for the RPG/small skirmishes. Interesting enough idea, and one of my group members for the IKRPG has a good printer that can churn stuff out for him for free since it is at his work, so they'll get some use.
Yeah. I want that Immoren map, but then I think about how I'll never spend the money to get it printed. The other two seem like there'll be limited use outside of IKRPG(even then) except perhaps to run scenarios based off of those levels.
They almost had me out of excitement from a new Add On. I was about to press Change my Pledge until I decided to go back and actually read it.
I know what you mean. A maps would be kind of nice, but yeah I'd need to get it printed nicely and probably covered in something to stop it getting wrecked
Wow, PP's really pulling out the stops, only $10 for 8 cards, then $10 for a file of things they already made, at half of print resolution? They're really giving their fans some increasingly worthwhile rewards
A physical map of Immoren shipping with my stuff that I've already ordered would have seen me pay 15/20 bucks, easily more than it'd cost them to make/ship. But probably not this. Also additional books about established characters would get me upping my pledge as well (I'm already down for the 10 dollar pack). And I'm sure a render, or even an individualised outline, of the other journeymen would help boost pledges
spiralingcadaver wrote: Wow, PP's really pulling out the stops, only $10 for 8 cards, then $10 for a file of things they already made, at half of print resolution? They're really giving their fans some increasingly worthwhile rewards
No offense, but if for IKRPG players, it's a pretty good deal, even if it doesn't work for you. A physical map of Immoren would have been nice, but the digital map will do nicely for RPG gaming.
spiralingcadaver wrote: Wow, PP's really pulling out the stops, only $10 for 8 cards, then $10 for a file of things they already made, at half of print resolution? They're really giving their fans some increasingly worthwhile rewards
No offense, but if for IKRPG players, it's a pretty good deal, even if it doesn't work for you. A physical map of Immoren would have been nice, but the digital map will do nicely for RPG gaming.
What'll you use it for? To track where the group is at or something?
spiralingcadaver wrote: Wow, PP's really pulling out the stops, only $10 for 8 cards, then $10 for a file of things they already made, at half of print resolution? They're really giving their fans some increasingly worthwhile rewards
No offense, but if for IKRPG players, it's a pretty good deal, even if it doesn't work for you. A physical map of Immoren would have been nice, but the digital map will do nicely for RPG gaming.
What'll you use it for? To track where the group is at or something?
Town names, battle locations, travel distances, plus players like to have a map so they can plan journeys and routes on occasion. You don't need one, of course, but it's kind of nice to have. The ones in the book are a bit small.
Hadn't thought of using it to plan travel, and you could gradually mark areas where, say, Cryx are raiding more heavily if your group was down there, and it'd be right over that really quick way to where they want to go...to chance being late or chance being hit by raiders...stuff like that could be quite fun. Ah well I have 16 days to decide, but I'm still leaning towards no for this add on.
spiralingcadaver wrote: Wow, PP's really pulling out the stops, only $10 for 8 cards, then $10 for a file of things they already made, at half of print resolution? They're really giving their fans some increasingly worthwhile rewards
No offense, but if for IKRPG players, it's a pretty good deal, even if it doesn't work for you. A physical map of Immoren would have been nice, but the digital map will do nicely for RPG gaming.
Wouldn't you have preferred that they not half ass it and sell high quality print outs on decent paper for oh, $20?
Huh. $10 for a PDF. Seems like I could just get any one of the dozen or so friends I know that are interested in this kickstarter to print out the map for me... obviously, people want a printed version, not digital.
Can't blame them for not adding on physical "freebies", but a PDF map is an easy digital "freebie" if there ever was one... costs them nothing if the map is already made.
spiralingcadaver wrote: Wow, PP's really pulling out the stops, only $10 for 8 cards, then $10 for a file of things they already made, at half of print resolution? They're really giving their fans some increasingly worthwhile rewards
No offense, but if for IKRPG players, it's a pretty good deal, even if it doesn't work for you. A physical map of Immoren would have been nice, but the digital map will do nicely for RPG gaming.
Wouldn't you have preferred that they not half ass it and sell high quality print outs on decent paper for oh, $20?
I know I would have.
The Marauders Map is $40 and even the Terry Pratchett Discworld map done 15 years ago is still $20 (And that's overseas, here in Australia those prices are a fair bit higher still), so I think $20 is a bit off, especially as they don't yet have the fan base of either of those franchises to get an efficiency of volume. But yes, getting a physical map would be nice (as I mentioned in my first post anyway), but these things are more complicated to produce than you might think, so getting a digital version in the mean time is fine. In terms of using it for the RPG, a digital version is actually quite useful too, as you could print bits out and write/mark it without feeling horrible about it. Plus, you can always have it professionally printed in full scale on nice quality paper yourself if you want.
RiTides wrote: Huh. $10 for a PDF. Seems like I could just get any one of the dozen or so friends I know that are interested in this kickstarter to print out the map for me... obviously, people want a printed version, not digital.
You can also do that with the Novels if you wanted - they don't have DRM. It's mostly just adding another option for people who want to put in some more money for the game. People who want it will get it, people who don't, won't.
spiralingcadaver wrote: Wow, PP's really pulling out the stops, only $10 for 8 cards, then $10 for a file of things they already made, at half of print resolution? They're really giving their fans some increasingly worthwhile rewards
No offense, but if for IKRPG players, it's a pretty good deal, even if it doesn't work for you. A physical map of Immoren would have been nice, but the digital map will do nicely for RPG gaming.
Wouldn't you have preferred that they not half ass it and sell high quality print outs on decent paper for oh, $20?
I know I would have.
Hey, I got my maps for free with the old $40 hardbound rulebooks... think I have something like 3 of them now, though I'm not positive where I got them from.
And, yeah, looking around, if they sold them for $20 a set, they'd be making $10 profit off of each of the 500 sold, and by the time they hit 1,000 sold, they'd be making closer to $15 off of each buy. Instead they're going for the pure profit and no physical product (and if you want to print one it's at low res for images) option.
Cyporiean wrote: 150dpi is a fine resolution for this, its not like they're sending 72dpi jpgs.
I'm not too good with all the resolutions for printing and what not, if I was to get this add on what size would I be best off printing that at do you think? Or is it impossible to tell from the 150dpi thing?
Cyporiean wrote: 150dpi is a fine resolution for this, its not like they're sending 72dpi jpgs.
I'm not too good with all the resolutions for printing and what not, if I was to get this add on what size would I be best off printing that at do you think? Or is it impossible to tell from the 150dpi thing?
The sizes they said will be fine:
Battle map dimensions will range from 15”- 25” in width to 15”- 25” in length, and the Immoren map will be printable up to 41” wide x 33” high
If you are planning to use the battle maps alot I'd suggest taking them to a local banner printer and having them printed on vinyl, it'll be about $60~70 but will last "forever".
Cyporiean wrote: 150dpi is a fine resolution for this, its not like they're sending 72dpi jpgs.
I'm not too good with all the resolutions for printing and what not, if I was to get this add on what size would I be best off printing that at do you think? Or is it impossible to tell from the 150dpi thing?
It says you can print it 41" wide by 33" high (which is pretty big) in 150DPI, and at that size, 150dpi would be fine. You could also halve the size and double the resolution if you wished, but a map like this wouldn't really need it.
Cyporiean wrote: 150dpi is a fine resolution for this, its not like they're sending 72dpi jpgs.
I'm not too good with all the resolutions for printing and what not, if I was to get this add on what size would I be best off printing that at do you think? Or is it impossible to tell from the 150dpi thing?
DPI is resolution, not dimensions, so doesn't matter specifically
Web res is 72dpi
magazine and book res is 300dpi
most home printers can print up to 1,000dpi
fine art/photo prints usually run from 300-2,000 DPI depending on how much of a perfectionist and what equipment the printer (that is, the person who prints, not the machine) has poster res (viewed from 5 ft or back) is 150 dpi, which is the resolution PP is sending their money to you at, so, if you like looking at your game space from 5' away and pushing things with sticks, or you have poor vision and prefer not to wear glasses, you'll do fine.
If you're like me and lean over the table when moving stuff, look very closely at distances to be sure it's not actually 1/8" off and sometimes get bored and look at the map while waiting for your turn, you'll be plagued by the print equivalent of something about this resolution:
Flood wrote: I don't play the TT but the PC game itself looks very appealing.
Ditto. I tried the table top years ago but couldn't get over the fact that they are able to design huge robots that run around the battlefield (which we don't have now) but couldn't design a gun that could fire more than 20 or so feet (which we do have a lot of). But the video game looks like it might be fun. Wish they could make it for the iPad. But its the iPad thats limited, not the developers.
Davespil wrote: I tried the table top years ago but couldn't get over the fact that they are able to design huge robots that run around the battlefield (which we don't have now) but couldn't design a gun that could fire more than 20 or so feet (which we do have a lot of).
Balance and gameplay over fluff. In the RPG the weapons can have a pretty astonishing range (Something like 5 real feet IIRC). In the TT I don't think the models need to fire any farther.
Davespil wrote: I tried the table top years ago but couldn't get over the fact that they are able to design huge robots that run around the battlefield (which we don't have now) but couldn't design a gun that could fire more than 20 or so feet (which we do have a lot of).
Balance and gameplay over fluff. In the RPG the weapons can have a pretty astonishing range (Something like 5 real feet IIRC). In the TT I don't think the models need to fire any farther.
I'm not sure that is the case, the rifles and what not at least are the same as the regular TT game.
Davespil wrote: I tried the table top years ago but couldn't get over the fact that they are able to design huge robots that run around the battlefield (which we don't have now) but couldn't design a gun that could fire more than 20 or so feet (which we do have a lot of).
Balance and gameplay over fluff. In the RPG the weapons can have a pretty astonishing range (Something like 5 real feet IIRC). In the TT I don't think the models need to fire any farther.
I'm not sure that is the case, the rifles and what not at least are the same as the regular TT game.
And bring on additional single player stuff!
For their effective ranges, sure. The extreme range on a sniper rifle is about 72", more if it has a scope.
Davespil wrote: I tried the table top years ago but couldn't get over the fact that they are able to design huge robots that run around the battlefield (which we don't have now) but couldn't design a gun that could fire more than 20 or so feet (which we do have a lot of).
Balance and gameplay over fluff. In the RPG the weapons can have a pretty astonishing range (Something like 5 real feet IIRC). In the TT I don't think the models need to fire any farther.
I'm not sure that is the case, the rifles and what not at least are the same as the regular TT game.
And bring on additional single player stuff!
IIRC, 1" equals 6', so your average 10" range gun is shooting 60' as an Effective range, extreme range of at least twice that.
Davespil wrote: I tried the table top years ago but couldn't get over the fact that they are able to design huge robots that run around the battlefield (which we don't have now) but couldn't design a gun that could fire more than 20 or so feet (which we do have a lot of).
Balance and gameplay over fluff. In the RPG the weapons can have a pretty astonishing range (Something like 5 real feet IIRC). In the TT I don't think the models need to fire any farther.
I'm not sure that is the case, the rifles and what not at least are the same as the regular TT game.
And bring on additional single player stuff!
IIRC, 1" equals 6', so your average 10" range gun is shooting 60' as an Effective range, extreme range of at least twice that.
Yep. Also, rules=/=fluff. We know that Kara Sloan's rifle has more than enough actual range to hit a target from a mile or so away. And that Defenders are used as supplementary wall guns(both examples seen in the Wrath fluff during the Khador seige) to pound approaching armies. 14" range indeed, eh?
As Gentleman_Jellyfish states, it's all a gameplay reason to balance out range with melee.
We've got a couple exciting updates that we can't wait another minute to share with you! And they both feature that most lovable of all the Cryxian bonejacks, the DEATHRIPPER.
BLACK HEART The latest installment in our Canvas Art Print series has just been completed. Called BLACK HEART, it features WARMACHINE's original femme-fatale, Warwitch Deneghra, along with her battlegroup of insidious bonejacks and the terrifying Slayer!
This gorgeous 32" x 24" Canvas Print can be obtained by pledging at the EPIC reward level or as an Add On.
DEATHRIPPER IN DOTA 2 Our good friends at Valve have helped us do something incredibly fun for one of their games, DOTA 2. We are thrilled to announce a new WARMACHINE Deathripper Courier! Your cuddly new friend will deliver you items when you’re too far away to add them to your inventory, and he’ll do it with Cryxian style! You can find him here.
Due to the way that Steam works, we’re not able to give away codes and make this an Add On, but we’ve got skins coming that we’re going to provide for free to anyone that has backed WARMACHINE: Tactics at the New Recruit level or higher.
And if you haven't checked it out already, WARMACHINE: Tactics is on Steam Greenlight! Check it out here and give us a thumbs up!
REWARDS TABLE Last for today, we've assembled a comprehensive rewards table that we hope will make navigating this crazy land of Kickstarter a little easier for all of you.
Thank you for your support and have a great weekend! (By the looks of things, though, you may be hearing from me again pretty shortly...)
My continual thanks, Matt Wilson
The prints look really nice, I can't wait to see the Menite one, even though they're a bit too expensive for me at the moment (new babies are expensive too ). The rewards table should help people confused about the different levels.
Also, a Steelhead Rifleman is the next unlocked merc.
That's underwhelming. I was hoping that the steelhead thing would expand to include riflemen as just an optional loadout, rather than a whole other load out
Also, a Steelhead Rifleman is the next unlocked merc.
That's underwhelming. I was hoping that the steelhead thing would expand to include riflemen as just an optional loadout, rather than a whole other load out
Expecting a Warmachine game to incorporate variant loadouts is probably a mistake.
Also, a Steelhead Rifleman is the next unlocked merc.
That's underwhelming. I was hoping that the steelhead thing would expand to include riflemen as just an optional loadout, rather than a whole other load out
Expecting a Warmachine game to incorporate variant loadouts is probably a mistake.
I know, but it is just a bit disappointing, I would have much rather had more characters than steelhead halberdiers and riflemen. But its just personal preference I guess, I'm already pledged for a heap and its not like this is going to change it or anything.
Update #24 · Jul 27, 2013 · 8 comments Thanks to over 12,600 backers of WARMACHINE: Tactics, we have crushed another stretch goal, unlocking an new Mercenary character, the vile and contemptible assassin, Jarok Croe!
A master throat slitter, and armed with an enchanted pistol that can deny spell casters their ability, Croe honors nothing beyond the gold he's paid to end his target's life. Unlike most assassins, Croe prefers not to work alone and revels in the company of those who share his bloody trade.
Croe will work for Cryx, Khador and the Protectorate of Menoth and will be playable in multiplayer and single player AI skirmishing.
We have one more stretch goal to unlock in this leg of the Mercenary march! Once we hit it, we'll have unlocked a full compliment of warriors for the Mercenary faction, and will need only a warcaster and warjacks for the faction to be fully playable on its own! Who will our next mystery merc be?
Your pledges and support continue to elevate this Kickstarter to levels of success we had only dreamed of, and we are thankful beyond what mere words can describe. We cannot wait to experience this game with you.
In the fluff, he has this ability to let others die in his place. That's why
he likes working with his cutthroats. People think they're safe and suddenly
they're somewhere else with a crossbow bolt that was meant for Croe.
It's a possibility, especially as they've been getting a fair bit of coverage lately (a Novella, starring in the league fiction, and featuring in some IKRPG stuff), however there's only one spot left, and I don't think they'll do a pair for it. I'm betting it's someone who won't work for Khador however, as they're the only one who can get all the mercs listed so far.
It's a possibility, especially as they've been getting a fair bit of coverage lately (a Novella, starring in the league fiction, and featuring in some IKRPG stuff), however there's only one spot left, and I don't think they'll do a pair for it. I'm betting it's someone who won't work for Khador however, as they're the only one who can get all the mercs listed so far.
So what, Anastasia or something? Maybe Rhupert? Place your bets people!
I don't think cavalry happens at all in this go around. Also, Alexia seems really complicated. They would have to program three separate warriors to properly represent her. And all the things she does to her Risen (have them take damage for her, sac them for boosts, etc.) would probably put her out the running for launch. But I'm still hoping for her. She's a fan and studio favorite, so maybe they'll put in the extra leg work.
I say they stick with what they've shown so far. Simple and mostly combat-oriented. A Forge Guard. A generic Devil Dog. Midwinter. Versh. Hell, maybe an Ogrun Assault Corpsman.
Wooptie-fething-doo. A regular cut throat. What an amazing unlock. I'm so glad we got there. Without that, the game would be incomplete. Especially considering that we have nothing else like it in the game already...
I suppose we should have seen that coming... Wonder if they'll go the game mechanics route to Croe (can take the place of a random Cuthroat) or the fluffy route to Croe (can't tell him apart from his Cutthroats).
It's an unexciting choice, but from a functionality standpoint, Croe needs a Cutthroat or two, and there is enough difference between the two to warrant two separate warrior choices.
How? It's not like boomhowler was followed by a boomhowler...
No, but the unlocks right before those were a Steelhead and a Steelhead. And Croe likes having sidekicks around to takes bullets for him and whatnot.
cincydooley wrote:What about Pendrake? Too Hordes-centric?
And this point, yes. Pendrake gives bonuses against fighting warbeasts which there won't be any of besides a few token adversaries in the single player campaign. He'll almost definitely be in Hordes: Tactics at launch, though.
motyak wrote: Less than 100k to go until we see another stretch goal, which will hopefully be good enough for me to spend more on! Any speculation?
I'm just hoping we don't go the 6-7 days it will take to reach that with 0 updates again. I'm starting to think the character upgrade packs they mentioned were all in my imagination. The doldrums would be a good time to start releasing them to drum up some excitement and cash.
Mr.Church13 wrote: Urrrgh! Boy I can't wait to pay Ebay prices for the promo models.
I love them but I have absolutely no use for anything else in that entire KS.
You can just wait a bit longer (not sure what the gap, if any is) for the non-limited models of those characters to be released through the normal channels.
Kicktraq says we're trending to get Ret as a playable faction, but not sure that'll happen. Last week they had it getting way past the replay camera stretch.
I'd be (pleasantly, of course) surprised if we reached ret. But who knows how much it'll pick up in the last 2 or 3 days, it could shoot up to Ashlynn. We'll just have to wait to find out...
Paypal payment is up, and Canadians get some cheaper shipping for a few things. Apparently, while the Paypal stuff won't be added onto the Kickstarter totals, it'll still count for stretch goals. From the comments:
PPI wrote:
We've been having a lot of discussion about how to handle the PayPal funding. Our concern is the lack of transparency. Kickstarter has a built in way of assuring accountability on the part of the project creator, and because we can't offer that with PayPal, we thought it safer not to cross the lines. But our backers mean everything to us and our intention since the onset has been to deliver the best game possible with whatever funding we raise. While there is no practical way to report PayPal revenue in real time, whatever it does raise, we'll add to the Kickstarter total at the end, and if it manages to help cross any of our stretch goals, then we'll open those up just as we would if we crossed them on Kickstarter alone.
Kicktraq says we're trending to get Ret as a playable faction, but not sure that'll happen. Last week they had it getting way past the replay camera stretch.
The "Trending Towards" bit basically just takes the average pledge amount per day and multiplies it by the days left - this is obviously horribly inaccurate, thusly why it says "This is Not a Prediction" right underneath it. It starts off way too high because of the huge funding burst at the start pushes the daily average through the roof, then drops down throughout the campaign until it falls a little too low in it's prediction because it's not taking the final funding burst into account. The other tracker - the experimental "Projection" tab - is a bit better, though I'm not sure it'll account for the final burst either, but it's been a far better estimate since the first week went past. I'm still estimating that we'll be right on the edge of the Retribution funding goal, but I'm quite confident the Paypal pledges will push it over.
'
So is there any chance that they'll unlock the Hordes faction? You can play say Khador against Trolls, correct? I have no interest in the TT but the game looks interesting.
Davespil wrote: So is there any chance that they'll unlock the Hordes faction? You can play say Khador against Trolls, correct? I have no interest in the TT but the game looks interesting.
I don't think so, not at this time. It sounds like their intent would be to launch the Hordes Tactics game as a "sister" game following this. I'd imagine they'd be compatible, so the Hordes one would probably be more like an expansion.
Davespil wrote: So is there any chance that they'll unlock the Hordes faction? You can play say Khador against Trolls, correct? I have no interest in the TT but the game looks interesting.
No. Hordes uses entirely different mechanics than Warmachine and would require a major overhaul of the game engine to pull of.
Hordes: Tactics is basically just a dream at this point in time.
Davespil wrote: So is there any chance that they'll unlock the Hordes faction? You can play say Khador against Trolls, correct? I have no interest in the TT but the game looks interesting.
No. Hordes uses entirely different mechanics than Warmachine and would require a major overhaul of the game engine to pull of.
Hordes: Tactics is basically just a dream at this point in time.
I guess it would be a ton different on a computer game than it would be in the TT. In the tabletop, its really only a tad different, but I can imagine they'd completely have to rewrite some of the programming here.
Davespil wrote: So is there any chance that they'll unlock the Hordes faction? You can play say Khador against Trolls, correct? I have no interest in the TT but the game looks interesting.
No. Hordes uses entirely different mechanics than Warmachine and would require a major overhaul of the game engine to pull of.
Hordes: Tactics is basically just a dream at this point in time.
I guess it would be a ton different on a computer game than it would be in the TT. In the tabletop, its really only a tad different, but I can imagine they'd completely have to rewrite some of the programming here.
Yep, heard it on a podcast from Simon Berman, PPs community manager.
Apparently, even CoC's specific rules present a serious enough challenge to implement that that's the reason that they aren't including them in this KS.
I reckon we are easy in for the new casters, but it'll be Magnus/Ret that'll be hard to reach. But who knows, there could be an absolute motza of pledges at the end, and we'll get the replay or something.
motyak wrote: I reckon we are easy in for the new casters, but it'll be Magnus/Ret that'll be hard to reach. But who knows, there could be an absolute motza of pledges at the end, and we'll get the replay or something.
I'm reckoning that Magnus is an easy in, Ret will be the question mark at the end. However, I reckon they'll reach it, even if only with post-KS pledges on Paypal.
Also, New stuff:
The mini for Kovnik Snobby (or whatever his name is )
Moopy wrote: Minis! THATS what would get us a ton of new money coming in. They seem to have done everything BUT that.
Because if they spent all their time designing and producing any more new minis for the kickstarter, there wouldn't be anything left for making the game
Plus, it takes time to design up and show off a mini, and as motyak's comment shows, many people are reluctant to put too much money towards concepts as opposed to complete models. Since they're still going hard just to get the Junior casters out in time, they aren't going to be able to feasibly put out any other new miniatures in the time frame, unless they went for the most basic and hurried of concept sketches - and I don't foresee them doing that.
Moopy wrote: Minis! THATS what would get us a ton of new money coming in. They seem to have done everything BUT that.
Because if they spent all their time designing and producing any more new minis for the kickstarter, there wouldn't be anything left for making the game
I don't buy that. It all boils down to planning- all of that should be done before the KS started. If the KS didn't do well enough to unveil them, then make them general release later on and you've already set yourself up for profit.
My comment was saying I didn't want to pay $350 for a print thing, I pledged for all the models before I saw anything ha. So I'm probably not the best example
Moopy wrote: Minis! THATS what would get us a ton of new money coming in. They seem to have done everything BUT that.
Because if they spent all their time designing and producing any more new minis for the kickstarter, there wouldn't be anything left for making the game
I don't buy that. It all boils down to planning- all of that should be done before the KS started. If the KS didn't do well enough to unveil them, then make them general release later on and you've already set yourself up for profit.
I don't think it works like you think it works. If PP wanted to just make money off selling minis, they would, well, just make money off selling minis. They don't need kickstarter to do that - they're in the business already, and they could just pass that money along to WMD to fund the game (as they're already funding a fair chunk of it anyway, I understand). Making Kickstater Exclusives, meanwhile, you limit yourself to a certain number of customers - 12k customers, while perhaps only a quarter or less will want any particular miniature, which means thin profits to go towards producing the game BUT drives the kickstarter totals higher, meaning they have to fulfill more stretch goals on thinner funds.
I know the alternate Warcaster mods was mentioned earlier in the thread, and more than one person was excited about having something more tangible to pledge toward, but there was a rumorkiller (buzzkiller) post yesterday on the PP forums about it:
PPS_Simom wrote:Hey guys, I think there's some confusion. To clarify: those warcaster mods are digital items, not miniatures.
While I suspected they were digital when announced, I had hopes of more TT game stuff coming before the end. I want to spend money toward getting more funded (like the Merc battlegroups), but I don't want to just do it to sell off the JR's I will never use.
Latest update: there will be a huge spike at the close as they add the Paypal pledges(can't be done in real time). This spike WILL count towards stretch goals. So we won't know exactly what we get even at the moment it closes on KS itself.
It's not going to be that huge of a spike - they revealed yesterday that the paypal pledges so far were only around $4k. Given how far apart the stretch goals are in the KS - I don't see the paypal pledges being enough to bump us to the next one unless we JUST fall short of one.
And yeah - HUGE bummer about the warcaster mod kits. Was really looking forward to those, and would have been a big boost.
It's funny - we're still steadily picking up a good number of backers every day(we're past what I thought we'd top out at) but the total barely budges because everyone is only in for ~$50 due to a lack of real things to pledge for.
The paintings are a neat idea - but not many people are going to shell out that kind of cash for one. Had they been $10-15 posters I think they would have gotten more money overall.
Does that print look really odd to anyone else? It looks like they either photoshopped in actual minis, or someone painted a picture of minis. Like painting a picture of action figures, rather than people... it just seems "off" compared to all the other ones.
Well the Cryx model is a bit of a miss I reckon, but since I don't collect the army (so I won't be using him on the table) it isn't that big of a kick in the nuts. I pity Cryx players though. My KS Journeyman (Cygnar) came out amazing, and I just can't see the same level of awesome in the Cryx one
motyak wrote: Well the Cryx model is a bit of a miss I reckon, but since I don't collect the army (so I won't be using him on the table) it isn't that big of a kick in the nuts. I pity Cryx players though. My KS Journeyman (Cygnar) came out amazing, and I just can't see the same level of awesome in the Cryx one
Hoping that the general release models for all of them look more like the art.
I dunno, I reckon the Tristan model is far better than his art. And the other two are on par with it. But as with all models, we'll get a lot of different opinions
motyak wrote: I dunno, I reckon the Tristan model is far better than his art. And the other two are on par with it. But as with all models, we'll get a lot of different opinions
He's the one I've been most disappointed by. I just don't like action poses for models like him that will most likely end up being in the backfield. Aiakos isn't bad, I just wish his arm was posed differently (which may be an option on the actual model. Right now, it looks like he's getting ready to flip the bird with his big blade.
Project Update #30: WARCASTERS OF APOTHEOSIS (AND MORE) UNLOCKED!
Posted by Privateer Press InteractiveLike
Thanks to you and the USTOPPABLE community of over 14,550 backers that have come together to support WARMACHINE: Tactics, we have smashed through yet another stretch goal! This time, we unlock the warcasters of Apotheosis!
Each of these new warcasters, which will be playable in multiplayer and single player AI skirmishing, is bigger than life and will be the centerpiece of your squad every time you take one of them onto the battlefield.
For Cygnar, comes Captain E. Dominic Darius, in his massive suit of steam-powered armor, complete with a shoulder-mounted steam canon and a crane for repairing his own downed warjacks. His suit can also deploy miniature half-jacks that repair other jacks or act as mines, and so powerful is Darius' suit that he is able to wield the formidable quake hammer, carried by the immense Ironclad warjacks!
Leading the faithful of the Protectorate is the Harbinger of Menoth! A young prophetess with a mysterious origin, her divinity holds her aloft so that she may never touch the ground. Tended by a trio of acolytes and bearing the blessed sword, Providence, she inspires all those who serve the Creator of man.
With his own way of inspiring his people comes Karchev the Terrible. Age and war wounds made his body useless for battle, but instead of fading into obscurity, this decorated war hero had a warjack chassis modified to be his new body so he could continue to devote every second of his existence to conquest for the Motherland.
And last is the giant himself, the Lich Lord Terminous. HIs body warped and blighted by the Dragon's touch, he is a killing tempest on the battlefield whose dark majesty is so great that he inspires the dead that march at his side. Charging ahead of his legions gripped by unmitigated bloodlust, he is an unstoppable scythe consuming the souls of all who fall by his blade.
MYSTERY FEATURE
Of course, the real question on everyone's minds is, what is the mystery feature unlocked by this stretch goal? Well, in addition to a great gaming experience, WARMACHINE has always been about incredible storytelling, and we have always envisioned WARMACHINE: Tactics as taking these stories to the next level, not only through the interactive experience, but through the new visual medium available to us. Hitting this stretch goal means that we're going to be able to add cinematic cut scenes to the single player No Man's Land campaign. We'll be able to create scenes like the grand introduction of Commander Sturgis as he storms into the fray, his double bladed staff whirling around him like a cyclone of death. And we'll get to dramatize moments like the personal interactions between Lt. Jakes and her warjacks that will bring the story so much depth. We're incredibly excited to be able to realize the vision of WARMACHINE in this way, and we plan to do it with great style.
So this stretch goal announcement could not have come at a better time because to achieve great cinematics, you need great acting talent, and we have a another really special announcement that we're sending out in a press release tomorrow. But as our backers, we're going to give you the first look at this exciting news that we know is going to make this cinematic experience something everyone will be looking forward to:
FOR IMMEDIATE RELEASE
Contact: Lyle Lowery, Marketing Manager, Privateer Press, (425) 643-5900, lyle@privateerpress.com Adam Baldwin in Negotiations to Lend His Voice Talent to “WARMACHINE: Tactics”
BELLEVUE, WA, August 5, 2013 –Renowned actor Adam Baldwin is in negotiations to lend his voice talent to the upcoming video game WARMACHINE: Tactics. Perhaps best known for his role as Jayne Cobb in Firefly and Serenity, Baldwin has appeared in dozens of film and television roles, including Full Metal Jacket, Independence day, The X-Files, and Chuck. Baldwin has also voiced roles in blockbuster video games including Halo 3: ODST and Mass Effect 2. WARMACHINE: Tactics came to Baldwin’s attention early in the game’s extremely successful Kickstarter campaign in which it funded its $550,000 goal in under 35 hours.
Based on the award-winning WARMACHINE tabletop game, WARMACHINE: Tactics is a turn-based, squad-level strategy game for PC and Mac produced in cooperation between Privateer Press Interactive and developer WhiteMoon Dreams. The game’s Kickstarter campaign attained over 200% of its funding in under three weeks and continues to unlock game-enhancing stretch goals. The campaign ends on August 9.
Matt Wilson, creator of WARMACHINE and the owner and Chief Creative Officer of Privateer Press Interactive, is personally overseeing the game’s story development and will be directing the voice-over and cinematic animation. “We could not be more thrilled for the opportunity to have Mr. Baldwin involved in the WARMACHINE: Tactics project,” said Wilson. “We’re all lifelong fans of his immense body of work, and bringing his incredible and iconic voice presence to the production will enable us to realize the artistic vision we’ve always had for this game.”
The Kickstarter page for WARMACHINE: Tactics can be found at http://www.kickstarter.com/projects/409030043/warmachine-tactics. About Privateer Press Interactive
Privateer Press Interactive was founded with the mission of bringing the tabletop gaming worlds of Privateer Press into the digital medium. Privateer Press, Inc. is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property, the Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, Bodger Games, the full-color No Quarter magazine, the Formula P3 hobby line, and the science fiction property LEVEL 7. To learn more about Privateer Press, visit www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 or sherry@privateerpress.com.
About WhiteMoon Dreams
WhiteMoon Dreams is an independent digital entertainment company producing and developing high-quality video game experiences to a wide array of consumers. The company, which is located in downtown Los Angeles, provides full game development services covering all aspects of design, engineering, visual art, and audio. Its crew members have many years of experience on blockbuster titles such as Fallout, Ratchet & Clank, Medal of Honor, and many others. To learn more about WhiteMoon Dreams, visit www.whitemoondreams.com or contact Norvell Thomas at (323) 309-9937 or norvellt@whitemoondreams.com How's that for an update?
THANK YOU
I have to say that I wasn't quite expecting to be making this update so soon. Something is going on here and it's exhilarating to say the least! With five days to go on this Kickstarter we are rocketing towards our next stretch goal with increasing speed! This is because of your support! We see all the Facebook posts, the forum conversations, the tweets, and we know you're talking to people in person as well. Every mention helps bring people to our community, and every person who joins our community is helping to make this game a greater experience. Many, many thanks for your part in making WARMAHCHINE: Tactics a reality!
Overwhelmed with gratitude,
Matt Wilson
*Sigh* - the big secret add-on was cut-scenes - a pretty standard VG feature. I hope we hit the 2 million stretch goal that unlocks mouse and keyboard support.
Also telling - they didn't put up a new stretch goal.
motyak wrote: I can't see us reaching ret now, unless paypal has been ridiculously lucrative for them.
I think we'll hit Retribution - if only just. But I don't see getting anything after that. It sucks - because I really have liked watching replays in other games. Hopefully we'll see the last 3 renders before the campaign ends - and maybe PP will have some sort of surprise for us to spur some pledging.
We're still gaining backers at a steady clip - they just don't have anything to throw extra money at.
Soon as they decide to pull their finger out and give us prototypes of the remaining exclusive models + a complete shipping costs list (i.e. one which doesn't exclude Australia) I will pledge. Quite simple really.
Ehsteve wrote: Soon as they decide to pull their finger out and give us prototypes of the remaining exclusive models + a complete shipping costs list (i.e. one which doesn't exclude Australia) I will pledge. Quite simple really.
Given that they're mostly not done yet, I imagine you won't be pledging then...
Ehsteve wrote: Soon as they decide to pull their finger out and give us prototypes of the remaining exclusive models + a complete shipping costs list (i.e. one which doesn't exclude Australia) I will pledge. Quite simple really.
Given that they're mostly not done yet, I imagine you won't be pledging then...
Aren't we 'rest of the world' for shipping? If not then I'm worried about how much we'll be costing...
edit:
Why is international shipping so expensive?
Unfortunately, we must list one rate to cover all possible shipping locations in the world, which of course defaults to the highest.
No we are included, just not by name. See, one problem solved
Ehsteve wrote: Soon as they decide to pull their finger out and give us prototypes of the remaining exclusive models + a complete shipping costs list (i.e. one which doesn't exclude Australia) I will pledge. Quite simple really.
Given that they're mostly not done yet, I imagine you won't be pledging then...
Aren't we 'rest of the world' for shipping? If not then I'm worried about how much we'll be costing...
edit:
Why is international shipping so expensive?
Unfortunately, we must list one rate to cover all possible shipping locations in the world, which of course defaults to the highest.
No we are included, just not by name. See, one problem solved
Considering it costs nearly $20 to send even a tiny package to/from the US, I'd dare say we were probably the bench mark that they were looking at when deciding the prices.
That said, combine orders with others around, and suddenly it's a whole lot cheaper It's what I'm doing, and because the guy I'm throwing in with is getting the war chest, I'll get all the extra digital bonuses on my extra copy of the game. Win-Win.
Oh I wasn't meaning to complain about the price, I meant if we weren't included in the 25 dollar thing would we be even more, then found out that we were so it was about as expected.
And why would I let someone else get in on my order? It's all for me! (and I don't have any friends interested in a digital copy of the game)
I'll admit that I really don't care about cutscenes. They are time-consuming and costly to make, so I more than understand their decision to keep them as a stretch goal, rather than an integral part of the original plan. Personally, I'd rather the time and resources be spent on something else, but there it is.
Now, AB possibly coming on board, THAT's good news.
Yeah have to admit that other than the initial reveal of the new JRs that the AB news has me the most excited. Hopefully if they are talking about it it means a deal is already done not just "in the works", otherwise it would be very disappointing if it doesn't pan out.
motyak wrote: I can't see us reaching ret now, unless paypal has been ridiculously lucrative for them.
I think it should make it easily... needs to increase 25% in the last 4 days, that seems to be a pretty common trend with these things, right?
I'm expecting a last day bump - but not a huge one. There is no amazing value for people to rush in and get. There aren't even a lot of cool exclusives to snag. (Half of the cool exclusives that do exist - haven't been shown - and apparently aren't likely to be according to the latest update).
I'm still hopeful for hitting Retribution though. Maybe the warcaster mod-kits (for the game) will pop up and be a big hit. Personally I have a hard time getting super excited about pre-ordering DLC though.
Project Update #32: NEW ADD ON: EXTREME WARCASTERS!!!
Posted by Privateer Press Interactive Like
With only three days to go, we know many of you have been eager to see the new digital Add On we've been working up. The artists at WhiteMoon Dreams have been cooking up ideas for a series of Extreme Warcaster redesigns that, like the Extreme Warjacks, take the original characters and push them to the extreme limits of EXTREMENESS!
But that's not all that is included in this digital Add On pack. This is a whole visual customization kit full of details like spikes, extra armor plates and back-banners that you can use to trick out your warjacks, as well as honors and campaign badges that you can apply to the 'jacks to show their unique history of service in the battles for the Iron Kingdoms.
The Add On will feature an Extreme Warcaster for each of the four core factions: Cygnar, Khador, Protectorate of Menoth and Cryx. Note that there are no in-game performance different to the characters, these are aesthetic changes only.
GROUND-ZERO SIEGE
This alternate look for Major Brisbane (aka Siege) harkens back to his affiliation with the Trenchers, adding a helmet, armored coat and various other gear to his kit. He'll also get a redesigned rocket launcher, and this is where Siege totally goes over the top: each of his rocket explosions will create a mini mushroom cloud, like tiny tactical nukes, and every impact of his awesome hammer will cause a dynamic explosion!
RED RAGE BUTCHER
As if the Butcher could get any more ferocious looking, this redesign taps into his berserker nature and his history of unrestrained slaughter. We'll be covering the Butcher's armor with additional spikes, replete with impaled limbs and skulls from his most recent carnage fest. Dripping with gore from head to toe, the Extreme Butcher will leave a trail of blood, soaking the earth with every step he takes.
MENOTH'S GLORY KREOSS
Re-imagined as the shining champion of the Protectorate, Kreoss will be redesigned with additional exhausts on his power plant that radiate a luminous aura around him. His knight-like armor will be inset with multiple Menofixes that glow from within with his holy radiance. And wherever he strides, the heavenly light from above will shine upon him to light his path and inspire the hearts of the faithful who follow him.
DRAGON TOUCHED ASPHYXIOUS
Infused with the empowering blight of the Dragon Father, the original Iron Lich, Asphyxious, will be redrafted with a distinctly Cryxian draconian theme. Outfitted with dragon scales and spines and carrying a wicked mechanika scythe, his most striking feature will be a pair of mechanical wings that hang like a cloak around his shoulders only to snap open and spread out when he moves or attacks.
As this Add On is something we have conceived of exclusively for our Kickstarter backers over the last week, we're very early in the ideation process for what these characters will look like. Included in the Add On graphic are some early sketches, but these are not final. We'll continue to refine these new warcaster redesigns and will share the concept art and the digital models as they become available. The Add On will be delivered along with your copy of WARMACHINE: Tactics when the game launches.
THANK YOU
As always, thank you for you continued support as we steam towards the finish line of this amazing Kickstarter! It's been an incredible month and we are deeply grateful for the opportunity you have given us to make WARMACHINE: Tactics.
cincydooley wrote: Coincidentally if they were for the minis, I'd get em in a heartbeat.
True. There's already a thread on the PP forums about that.
It wouldn't be 10 for 4, though. Asphyxious and Butcher would cost more by
virtue of the model size.
They could have done them for minis at $10-$15 each and people would have snapped them up. I'm only marginally interested in the actual computer game, and like I imagine a large number of those pledging this KS for me is about early access to the 4 models I want.
They look pretty awesome, though I have to say I've never been much of one for online bling. I do know that virtual bling in things like DOTA and Team Fortress 2 that it can be a huge money spinner.
cincydooley wrote: Coincidentally if they were for the minis, I'd get em in a heartbeat.
True. There's already a thread on the PP forums about that.
It wouldn't be 10 for 4, though. Asphyxious and Butcher would cost more by virtue of the model size.
They could have done them for minis at $10-$15 each and people would have snapped them up. I'm only marginally interested in the actual computer game, and like I imagine a large number of those pledging this KS for me is about early access to the 4 models I want.
Yeah, but they could do them as a general release and get ~$10-$15 a pop for the bling kits as well, and sell a lot more of them to a lot more people (As big as the kickstarter is, it's still a very narrow segment of PP's customers). And they could THEN, if they chose, put that money towards the game anyway, as they're already funding a fair chunk of it directly.
I'm saying that while they could get that kickstarter total to go up if they wanted, there's really no point if they could make more money by doing other things - the kickstarter exclusives they have already are enough to tempt a lot of players over to pledge on the game, but they'd get diminishing returns by putting up more minis as most who would be tempted over by minis already have been, while also losing out on core business products.
Just remember, making money to fund the game is the objective here, not driving the kickstarter funding counter higher.
For physical model kits? You'd be looking at a complete redesign and resculpt, given how those specific models are constructed (Siege in particular would be basically impossible to add anything to). Probably $30+ each, given, the general size of the models, more if they were limited release kickstarter rewards.
Laughing Man wrote: For physical model kits? You'd be looking at a complete redesign and resculpt, given how those specific models are constructed (Siege in particular would be basically impossible to add anything to). Probably $30+ each, given, the general size of the models, more if they were limited release kickstarter rewards.
That's why the phrase "custom mod kit" had everyone thinking they were physical. They could have been cheap $10-15 - for a new head/weapon/etc to slot onto the existing warcaster kit (therefore actually increasing sales outside the KS too!)
Basically - what they're doing for Sturgis, or like the metal add-on components for the new character jacks (but for Warcasters). Had they gone that route we'd be arguing over what the $3m stretch goal was going to be ...
cincydooley wrote: Coincidentally if they were for the minis, I'd get em in a heartbeat.
True. There's already a thread on the PP forums about that.
It wouldn't be 10 for 4, though. Asphyxious and Butcher would cost more by
virtue of the model size.
They could have done them for minis at $10-$15 each and people would have snapped them up. I'm only marginally interested in the actual computer game, and like I imagine a large number of those pledging this KS for me is about early access to the 4 models I want.
Yeah, but they could do them as a general release and get ~$10-$15 a pop for the bling kits as well, and sell a lot more of them to a lot more people (As big as the kickstarter is, it's still a very narrow segment of PP's customers). And they could THEN, if they chose, put that money towards the game anyway, as they're already funding a fair chunk of it directly.
I'm saying that while they could get that kickstarter total to go up if they wanted, there's really no point if they could make more money by doing other things - the kickstarter exclusives they have already are enough to tempt a lot of players over to pledge on the game, but they'd get diminishing returns by putting up more minis as most who would be tempted over by minis already have been, while also losing out on core business products.
Just remember, making money to fund the game is the objective here, not driving the kickstarter funding counter higher.
They wouldn't have had to have been a KS exclusive kit. Like Schmpadi said, just something to variant the existing plastic non-Cyriss Warcasters (Kreoss, Stryker, Denny, Sorscha, Kaelyssa), that could easily be released in general later would have had the dual (tri?) effect of raising their KS total which they obviously would like to see done, making them long term money as a general release down the road, and , and increasing current sales of kits with the plastic casters. Saying that people who are tempted by minis are already pledging isn't really an argument since as an addon it would be more how to get those people pledging additional money. Imagine if that initial group of backers that pledged to the initial goal (I'll just use the Kicktraq number for the first two days which is 5086) had something to spend another $15-$65 dollars on? That's another 76-330k just from that group.
And that money mostly goes to fund the game since this could be a product that would continue to make the tabletop game part of the business money over the long term, recouping the initial investment to create through it's general release.
I don't see them going for ten to fifteen dollars, though, which
is what people are posting they would be willing to pay. They're
trying to raise money for the video game, not just cover
development costs for minis. They'd have to be twenty usd
like the journeymen, and more for gassy/butcher.
Dark Convergence campaign and Onslaught mode is in! Nice, and the Magnus group will probably be done by early tomorrow, as it's a pretty short jump by this stage. Also, painted Malakov:
Oh my god. I *need* my Khadorian friend to field this guy, because I just have such an overwhelming desire to shoot him in the face repeatedly. Christ, I can see why they gave him the "Sucker!" rule...
They certainly managed to pack a lot of personality into that look
Having once been a super-duper mangus fan, once, I would have been exploding about getting to play him in a computer game. His more recent backstory actually makes him kinda' spineless and kind of a confusing lackey, though. I still like playing him, but, like most PP things other than the mechanics, if you look at his story for more than the breifest moments, it's pretty poorly thought out.
Most times I encounter anything other than the game itself, I just wish it were still mkI, I feel like a lot of decent things took a turn for the crappy around the time mkII came out :/
I think I'm going to be reducing my pledge I fear; not for lack of interest in the game per se, but because I have fallen hard for the Convergence. So while the KS exclusive sculpts are great, it's really hard to justify the spend on them when one is looking at picking up a whole new faction (one that has no overlap whatsoever, to boot!).
Of course, if they were to make a Convergence solo available, I'd buy the heck out of that, so what can you do?
Buzzsaw wrote: I think I'm going to be reducing my pledge I fear; not for lack of interest in the game per se, but because I have fallen hard for the Convergence. So while the KS exclusive sculpts are great, it's really hard to justify the spend on them when one is looking at picking up a whole new faction (one that has no overlap whatsoever, to boot!).
Of course, if they were to make a Convergence solo available, I'd buy the heck out of that, so what can you do?
Quitter! Just go sell that kidney! You're not using it!
It seems like it's a hard try to get Scyrah though, do you think we'll make it? 106k to get there...
Buzzsaw wrote: I think I'm going to be reducing my pledge I fear; not for lack of interest in the game per se, but because I have fallen hard for the Convergence. So while the KS exclusive sculpts are great, it's really hard to justify the spend on them when one is looking at picking up a whole new faction (one that has no overlap whatsoever, to boot!).
Of course, if they were to make a Convergence solo available, I'd buy the heck out of that, so what can you do?
Quitter! Just go sell that kidney! You're not using it!
It seems like it's a hard try to get Scyrah though, do you think we'll make it? 106k to get there...
Yep, we'll get there, almost definitely at this point. There was 80k taken in yesterday, tomorrow there should be at least 100k taken in (I'm betting 150k due to the way these things work - the end bump for this sort of digital product with a built in fan base is almost always about 50% of the initial bump), plus the take from Pay Pal (not included in the current total) is already 16k as well, probably 20k by tomorrow.
Automatically Appended Next Post: Also, because it hasn't been put up yet:
Early gameplay vid:
Below is an in-engine snapshot of development where we’re working out what casting through an arc-node would play like. Here you'll see the Warwitch Deneghra channel her crippling grasp spell through her Nightwretch Bonejack, reducing the poor Lancer's armor and mobility, before she follows up with a brutal melee attack from her waiting Slayer. Note that there's no sound in this shot, and as always, everything you’re seeing here is very much under development, so there may be various errors and glitches; nothing is final!
No sounds, but that looks pretty cool, considering it's still a work in progress.
And the prototype of the War Chest box:
You'll notice the Retribution of Scyrah symbol front and centre there, so obviously they've been expecting it to go though (and so it shall!).
Can someone tell me how the PayPal pledges work? I just see the Amazon option, and the FAQ still says they are exploring PayPal as an option and not how to use it.
AduroT wrote: Can someone tell me how the PayPal pledges work? I just see the Amazon option, and the FAQ still says they are exploring PayPal as an option and not how to use it.
Sutur, I'm in for those limited edition minis, and unless they put out more physical goodies, my pledge isn't budging, but your judge avatar makes your command way cooler
For those that are familiar with it, their pledge manager system will let you add additional things when it goes out right? I'm still unsure on the High Command Cards, and want to wait until some of the locals come back from Gen Con with it before I say yay or nay on them.