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Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 00:45:49


Post by: Valander


NewTruthNeomaxim wrote:
Aren73 wrote:
@NewTruthNeomaxim - that's a fair point, you can, then again that means the second wave is still reasonably far back and a single Necromancer shouldn't be that difficult to kill, even with the new shooting rules and once he's dead that's it, no more summoning.

@rayphoton - completely true I'm being silly, of course there is that rule. So now LoN like it when you leave their units with a few guys left AND when you kill them outright...It is a decent boost to the army


I feel like people always forget the part where a killed General is immediately replaced with another hero being named General. You're right about the Necro being squishy, but technically they have to remove ALL your heroes before they're 100% safe from you summoning.
Except that isn't the way it works. You do not automatically name a new General, barring some other special rule which is not in the core rules.

Edit: This is even explicitly covered in the FAQ
Q: If your general is slain, can you choose a new model to be
your general?
A: No, unless specifically noted otherwise.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 00:49:21


Post by: Ghaz


NewTruthNeomaxim wrote:
Aren73 wrote:
@NewTruthNeomaxim - that's a fair point, you can, then again that means the second wave is still reasonably far back and a single Necromancer shouldn't be that difficult to kill, even with the new shooting rules and once he's dead that's it, no more summoning.

@rayphoton - completely true I'm being silly, of course there is that rule. So now LoN like it when you leave their units with a few guys left AND when you kill them outright...It is a decent boost to the army


I feel like people always forget the part where a killed General is immediately replaced with another hero being named General. You're right about the Necro being squishy, but technically they have to remove ALL your heroes before they're 100% safe from you summoning.

From page two of the Age of Sigmar Main Rules FAQ:

Q: If your general is slain, can you choose a new model to be your general?

A: No, unless specifically noted otherwise.

I'm not seeing anything in the Legions of Nagash battletome that allows you choose a new general. The "If, for any reason, you must select a new general during a battle, immediately generate a trait for them." passage doesn't allow you to choose a new general it just allows you to generate a trait for them if it happens.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 01:02:02


Post by: ERJAK


Aren73 wrote:
I mean....do I throw my zombie dragon vampire lord at you to munch your units or do I not do that so that a skeleton unit can come back really far away from you?

And yeah, you can make a rando necromancer your general, though that's not how I roll. But yes, possible - then again it's easier to kill/snipe a necromancer than a vampire lord on zombie dragon.

Also, if you can leave his units with 1 or 2 dudes left he can't summon them. It will be a game of "How badly can I hurt that unit without wiping it out?"

The legions of nagash summoning ability has enough restrictions that a competent player can completely shut it down. I'd worry a lot more about the tzeentch/sylvaneth/flesh eater ones


Except everything you listed here as equivalent counters for the LoN player. What happens if I have something that can block off you vampire lord long enough for my big hitters to do the munching? I also don't understand the obsession with skeletons being brought back when you can take hexwraiths or blackknights or Dire wolves and regenerate multiple times in a game and never be out of the fight for very long. Then you have graveguard which can blob up. Who said anything about a rando necromancer? You could do Arkhan or Nagash, camp them on an objective and just lay waste to your army from half a mile away, especially with umbral spell portal. The VLoZD wasn't great before, now needing a CP every turn to actually be able to hit something means it's pretty poor now. Leave the unit with 1-2 dudes left is both A. Impractically difficult to do to large units due to morale losses and the change to IP and B. Not going to help when he can bring most of the unit back to life in a turn also.

The legions of Nagash summoning has enough restrictions that a competent player can work to prevent it, but also enough freedom that a competent player should be able to guarantee significant use out of it. Is it OP? Maybe, maybe not. Is it something that you'll be able to shut down every-game against a good player just because you know theoretically how? Absolutely not.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 01:28:36


Post by: Cataphract


For Slaanesh at least De-Buffing and Speed worked rather well for me running circles around my last LON opponent and he had two 40 stacks of Skeletons which covered almost half the map. He could not summon anything since we were fightning directly over the graveyards he placed and I surrounded him ans eventually completely dislodged his forces from the graveyard sites preventing him from summoning back his skeleton stack.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 04:31:28


Post by: nels1031


Pretty pumped that the newest faction focus was “The Beasts of Chaos” instead of just “Brayherd”. Gives me hope that they will get the LoN treatment, rolling all the various Chaos critters under one umbrella.

Long shot I know, but I can dream!

Need to get rebasing on my Bullgors though, to hit the ground running when they are reduced in points. I’d buy more, but they’ve been “Out of Stock”for months. May go the Bullgor/Cygor boxed set route 1-2 times though.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 09:29:41


Post by: HorticulusDK


Nice story, maybe with inc. the Mortarch of Grief in Shadespire ?

https://malignportents.com/story/the-mirrors-eye/

--

Who's going to UK Games Expo today and GW seminar today ?
Hopefully AOS2 and Shadespire news incoming !


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 13:44:58


Post by: EnTyme


I'm still hoping Monsters of Chaos will be added to the allies options for Slaves to Darkness. Right now, there's no way to take a Slaughterbrute in a Slaves to Darkness army despite the Slaughterbrute being bound to a Slaves hero.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 13:53:16


Post by: Ghaz


Battling in the Realms from Warhammer Community

The choice of which realm you decide to set your battle in is up to you – the realm you fight in might depend on the story you want to tell, while for structured events, you could have every single game take place in the same Mortal Realm, journey through several, or roll a dice to decide. Likewise, if you don’t fancy using a Mortal Realm, you don’t have to – but you’ll be missing out on some really fun stuff if you do.












Faction Focus: Beastclaw Raider on Warhammer Community.

If you’re looking to use the endless spells in your army, you’ll want to make sure you pick up a Firebelly. As well as having seen a points reduction, this guy is great for healing your units with an Emerald Lifeswarm, and if you want to do some damage, there are loads of options – although for pure style, you can’t beat flinging a cloud of Quicksilver Swords at the foe:








Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 14:49:15


Post by: NewTruthNeomaxim


Did they just seriously brag about deep point discounts on Thundertusks???


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 14:51:28


Post by: Chikout


NewTruthNeomaxim wrote:
Did they just seriously brag about deep point discounts on Thundertusks???

Not sure what your point is. Beast claw have pretty much been at the bottom of the barrel competitively since their rules got tweaked.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:02:57


Post by: Knight


Some love for Swifthawk agents / old highborn would be appreciated.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:05:16


Post by: Aren73


So...currently, what we have are artefacts and spells for our army based on the realm they're from. Then, depending on the realm you're fighting in, you get different command abilities, random events/buffs and spells.


Well wow...that's tons of options


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:10:56


Post by: NewTruthNeomaxim


Chikout wrote:
NewTruthNeomaxim wrote:
Did they just seriously brag about deep point discounts on Thundertusks???

Not sure what your point is. Beast claw have pretty much been at the bottom of the barrel competitively since their rules got tweaked.


If by competitive you strictly mean ability to win top-tier events with ultra-competitive minded players, sure.

If you mean competitive in the sense of rolling into a store-level event, or random game-night and provide absolutely miserable games to anyone against them that isn't tailored for it, I would beg to differ.

Even a super casual gaming environment like a MiniWarGaming.com is a perfect window into how unfun Beastclaw Thundertusk spam is for literally anyone not expressly loaded for bear.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:11:33


Post by: Ghaz


Aren73 wrote:
So...currently, what we have are artefacts and spells for our army based on the realm they're from. Then, depending on the realm you're fighting in, you get different command abilities, random events/buffs and spells.


Well wow...that's tons of options

Spells are based on what realm you're fighting in, not what realm the army is from.

Last, but not least, each of the Mortal Realms has a massive selection of spells associated with it, representing the unique powers that Wizards are able to harness. Each realm has seven spells, ALL of which will be available to ANY Wizard fighting in that realm.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:13:06


Post by: Kanluwen


 Knight wrote:
Some love for Swifthawk agents / old highborn would be appreciated.

I'm thinking we'll see some Swifthawk Agents love with Shadowkin, personally.

It's been interesting to see them further breaking up the whole "These Elves were all the same faction originally, so they can be part of this one now!" with the Daughters of Khaine and Deepkin. I didn't expect to see Eldritch Council in the Deepkin allies list.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:23:23


Post by: Aren73


Finally, choosing a Realm has a range of impacts on certain warscrolls. Each endless spell, for example, is more powerful when cast in its associated realm – so make sure to grab a Burning Head if you’re battling in Aqshy, or an Aethervoid Pendulum if you find yourself in Ulgu…



Sorry I meant that your Endless Spells are based on the realm you're from. Otherwise you couldn't not cast them in their associated realm. So the realm you're fighting in changes the spells available, but you can always choose endless spells from any realm before, they're almost like artefacts you have to cast.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:31:52


Post by: Knight


Swifthawks are more likely to be with the Tyrion, basing on the short story from the Spire of Dawn.

I didn't expect to see Eldritch Council in the Deepkin allies list.

I had them under "maybe". If you're looking at them as a bunch of academics that are uneasily comparing notes. Sylvaneth were a complete surprise.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:35:11


Post by: HorticulusDK


So there will be 3 named characters for the Nighthaunt.

One is this guy, the other is the shadow on the right, his boss the lady Mortarch of Grief (shown briefly in the teaser video).

There will be a set of cards for shadespire leaders.

Annnd thats it from UK game expo

[Thumb - NH_Kurdos Valentian_The Craven King.jpg]


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:38:42


Post by: Nova_Impero


I'm glad we are getting new named characters for Age of Sigmar.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:40:51


Post by: highlord tamburlaine


Pretty cool looking model.

Good thing I've got a few start collecting Skeleton Hordes laying around unbuilt. They should hopefully serve pretty well for a Nighthaunt army I didn't need.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:48:08


Post by: EnTyme


 HorticulusDK wrote:
So there will be 3 named characters for the Nighthaunt.

One is this guy, the other is the shadow on the right, his boss the lady Mortarch of Grief (shown briefly in the teaser video).

There will be a set of cards for shadespire leaders.

Annnd thats it from UK game expo


For some reason, that model reminds me of a Slann.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 15:57:23


Post by: aracersss


biggest reveal ... the mortarch is HE!!!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:11:32


Post by: Lemondish


 aracersss wrote:
biggest reveal ... the mortarch is HE!!!


?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:14:50


Post by: Aren73


Pretty sure the "master" bit is either a typo or can be used interchangeably - I'd be very surprised if mortrarch is a dude, from everything we've been shown so far


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:21:53


Post by: Voss


The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:25:05


Post by: Lemondish


Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


Yes, because solid with feet on the ground perfectly evokes ghosts.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:30:07


Post by: Geifer


Lemondish wrote:
Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


Yes, because solid with feet on the ground perfectly evokes ghosts.


Two boots behind an axe head, two disembodied gauntlets resting on the end of the shaft. Add wispy effect out of the top of the boots and gauntlets, paint ghostly, done.

Boots on the ground.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:30:38


Post by: EnTyme


Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


The Tzeentch models with a similar "tail" are actually very stable.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:30:39


Post by: Voss


Lemondish wrote:
Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


Yes, because solid with feet on the ground perfectly evokes ghosts.
. No physical model is going to perfectly evoke ghosts. Doesn't mean a fragile tab/tail stuck to the bottom of a throne is anything but a problem.

But. Its also been a larger problem throughout multiple model ranges for years now. Lots of jumping, leaping and bad connections.


Though for the record, the old wraiths and banshees did have feet.


@Entyme- which models are you referring to? The discs and chariot have thick plumes of fire that have a solid central pillar and reinforcing flames that curl back on the layers below them.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:42:04


Post by: Lemondish


Voss wrote:
Lemondish wrote:
Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


Yes, because solid with feet on the ground perfectly evokes ghosts.
. No physical model is going to perfectly evoke ghosts. Doesn't mean a fragile tab/tail stuck to the bottom of a throne is anything but a problem.

But. Its also been a larger problem throughout multiple model ranges for years now. Lots of jumping, leaping and bad connections.


Though for the record, the old wraiths and banshees did have feet.


@Entyme- which models are you referring to? The discs and chariot have thick plumes of fire that have a solid central pillar and reinforcing flames that curl back on the layers below them.


I think, as usual, it's another exaggeration of a very minor issue. Pinning is easy if you feel you need more stability.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:49:13


Post by: Nova_Impero


 aracersss wrote:
biggest reveal ... the mortarch is HE!!!

Where does it say that?


Kurdoss Valentian, the Craven King, is one of the named champions who leads Nagash’s Nighthaunt legions. Serving at the side of his master, the Mortarch of Grief, this arch-plotter and schemer is an incredibly astute – if embittered and cruel – commander. He’s also not afraid to smash some Stormcast skulls with that mace…

There is nothing there that refers to the gender of the Mortarch of Grief.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:52:36


Post by: AverageBoss


 aracersss wrote:
biggest reveal ... the mortarch is HE!!!


https://scontent.ftpa1-2.fna.fbcdn.net/v/t1.0-9/34105935_778899679164433_1958510687613353984_n.jpg?_nc_cat=0&oh=7794bb9e1fe0315f38915b6a2088873a&oe=5BBA66A2

That is (most likely) the Mortarch. The guy on the throne is just her right hand.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:53:34


Post by: Voss


Lemondish wrote:
Voss wrote:
Lemondish wrote:
Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


Yes, because solid with feet on the ground perfectly evokes ghosts.
. No physical model is going to perfectly evoke ghosts. Doesn't mean a fragile tab/tail stuck to the bottom of a throne is anything but a problem.

But. Its also been a larger problem throughout multiple model ranges for years now. Lots of jumping, leaping and bad connections.


Though for the record, the old wraiths and banshees did have feet.


@Entyme- which models are you referring to? The discs and chariot have thick plumes of fire that have a solid central pillar and reinforcing flames that curl back on the layers below them.


I think, as usual, it's another exaggeration of a very minor issue. Pinning is easy if you feel you need more stability.


Ah, I didn't realize I was ' exaggerating' a preference for more stable and solid models, let alone that it was 'usual' for me.

Also not sure how you 'pin' a thin curved surface.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 16:57:11


Post by: EnTyme


Voss wrote:
Lemondish wrote:
Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


Yes, because solid with feet on the ground perfectly evokes ghosts.
. No physical model is going to perfectly evoke ghosts. Doesn't mean a fragile tab/tail stuck to the bottom of a throne is anything but a problem.

But. Its also been a larger problem throughout multiple model ranges for years now. Lots of jumping, leaping and bad connections.


Though for the record, the old wraiths and banshees did have feet.


@Entyme- which models are you referring to? The discs and chariot have thick plumes of fire that have a solid central pillar and reinforcing flames that curl back on the layers below them.


The Tzaangor Shaman has the smallest point-of-contact, and I haven't have any issues with it. The Nighthaunts models I've seen previewed seem to have about the same area of contact between the model and the base.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 19:20:04


Post by: ERJAK


The realm rules are bad for matched play and will hopefully be rejected by the tournament community.


Automatically Appended Next Post:
Chikout wrote:
NewTruthNeomaxim wrote:
Did they just seriously brag about deep point discounts on Thundertusks???

Not sure what your point is. Beast claw have pretty much been at the bottom of the barrel competitively since their rules got tweaked.


Yes, but thundertusks were still extremely good, it was everything ELSE that was too expensive.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 19:37:09


Post by: mmzero252


Oooobviously the way to fix everything else being too expensive is to lower the cost of the best unit. Nobody would eeeever abuse that by taking more of them. Clearly the only logical response would be to field those other units that cost too much.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 20:21:39


Post by: GoatboyBeta


GW are going to make me start a Nighthaunt army with these models. I honestly don't think I have any choice in the matter


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 20:25:22


Post by: Hanskrampf


AoS 2.0 seems more and more like "Hey guys, we need a new AoS edition because it's received pretty well right now. Throw every idea you have in it, we'll fix them in the next 3 years."


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 20:52:34


Post by: Aren73


I actually think the changes are positive - I'm pretty excited for the effects of realms, I think it could serve to make the games more thematic. Before we really didn't care where our battles were taking place, could have easily been the Old World again, this really helps solidify the new setting. It's probably unbalanced. You don't just add that many new artefacts, spells and in game effects to the game and expect it to be balanced but over time the worst offenders will be rooted out.

I'm excited to at least try the new rules.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 23:37:22


Post by: NinthMusketeer


I'm very exited for AoS 2nd ed, outside of competitive play where I will wait to see the full deal but am prepared to give up entirely. What I am confused by is how GW seems to be pushing matched play as a ruleset based around two forces of equal points being reasonably balanced while pushing trends that will make it so even players not min-maxing could easily show up with lists at wildly different power levels--this forces a process of players balancing things themselves if they are interested in an even playing field, turning matched play into a set of tools for the job. Which is entirely what narrative play is supposed to be. Compare to 40k where matched play is supposed to be the balanced version (the degree of success is debatable but the intent is pretty clear) and is treated as such. What passes for matched play in AoS is just like playing 40k off only power levels; we have no option for points.

But circling back to the narrative side of things, hyped for all the new elements to play with. We are at the point of playing more Path to Glory in my community than matched play anyways and I needed something new for the next league.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/01 23:38:16


Post by: nettraper


These are very good! They bring back a simpler time of the Old world where the story has just gotten all the spell 'types' for wizards. I am pleased to see magic get the spotlight.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/02 07:25:18


Post by: HorticulusDK


SOON
From : https://www.facebook.com/aos.shorts/

[Thumb - 34175075_658913947790080_2188039898894696448_o.jpg]


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/03 15:17:20


Post by: Kanluwen


Someone with the White Dwarf has stated the contents of the new starter set are the following:

So all these items plus a full rulebook, ala Dark Imperium.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/03 16:08:08


Post by: Aren73


WWWWWWWWWWWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


So....surprising right? Could be troll but....c'mon it was obvious this is starter set for a while.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/03 17:13:31


Post by: Ghaz


Warhammer Community confirms base to base measuring and a document of recommended base sizes will be posted on the release of the new edition.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/03 20:26:43


Post by: highlord tamburlaine


Were there other models we expected to see in the box but weren't?

Seems like an awful lot of Death units, but seems like you tend to get a lot of Death bang for your buck anyways.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/03 20:31:10


Post by: Galas


You are changing the Korgorath for those 4 ghosts with scythes. 5 "elite" dudes, 20 horde dudes and 3 heroes.

Just as the khorne side of the old starter.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/03 21:28:52


Post by: GoatboyBeta


 Kanluwen wrote:
Someone with the White Dwarf has stated the contents of the new starter set are the following:


Any word on the future of the Thunder and Blood mini starter box?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 07:07:13


Post by: terry


 highlord tamburlaine wrote:
Were there other models we expected to see in the box but weren't?

Seems like an awful lot of Death units, but seems like you tend to get a lot of Death bang for your buck anyways.

seeing how death is mostly a horde faction and stormcast more an elite force, it makes sense


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 10:29:09


Post by: HorticulusDK


GoatboyBeta wrote:
 Kanluwen wrote:
Someone with the White Dwarf has stated the contents of the new starter set are the following:


Any word on the future of the Thunder and Blood mini starter box?


Per GW shops on Facebook, the main Aos1 starter set will be discontinued with the release of Soul Wars so maybe T&B will follow it...


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 14:29:03


Post by: Ghaz


From the Faction Focus: Bonesplitterz on Warhammer Community:



Unlike other predatory endless spells, the Aethervoid Pendulum moves constantly in a straight line, cleaving across the battlefield – making it less risky to your forces. Should it make contact with a unit, it’ll deal a decent chunk of mortal wounds to them, too.




Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 15:50:51


Post by: EnTyme


I like how the Endless Spells have so many different movement mechanics. Some are moved by the player, at least one has a set movement pattern, and then you have the static mirror spell.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 15:58:39


Post by: Uriels_Flame


Spoiler:




Not sure how I feel here. Death looks awesome and new spells (models and abilities) seem very cool.

SCE: I already have a HUGE force with Judicators/Liberators. I didn't do anything with the Vanguard updates and the only thing that interests me at the moment is the ballista.

Have SCE changed so much to need such a large line?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 16:07:12


Post by: Ghaz


 Uriels_Flame wrote:
Spoiler:




Not sure how I feel here. Death looks awesome and new spells (models and abilities) seem very cool.

SCE: I already have a HUGE force with Judicators/Liberators. I didn't do anything with the Vanguard updates and the only thing that interests me at the moment is the ballista.

Have SCE changed so much to need such a large line?

The new Stormcast Eternals are from the Sacrosanct Chamber which specialize in fighting magical foes. In case you haven't seen it, they did an article on Warhammer Community giving a sneak peek at the new models.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 16:11:37


Post by: pm713


 Ghaz wrote:
 Uriels_Flame wrote:
Spoiler:




Not sure how I feel here. Death looks awesome and new spells (models and abilities) seem very cool.

SCE: I already have a HUGE force with Judicators/Liberators. I didn't do anything with the Vanguard updates and the only thing that interests me at the moment is the ballista.

Have SCE changed so much to need such a large line?

The new Stormcast Eternals are from the Sacrosanct Chamber which specialize in fighting magical foes. In case you haven't seen it, they did an article on Warhammer Community giving a sneak peek at the new models.

Makes me think of the Centurion release.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 16:20:59


Post by: Uriels_Flame


Thanks for the link, Ghaz.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 17:00:24


Post by: Voss


 Ghaz wrote:
Warhammer Community confirms base to base measuring and a document of recommended base sizes will be posted on the release of the new edition.


Yeah. Honestly they should have lead with the base to base measuring. Its a welcome piece of sanity overwriting some of the dumber decisions of AoS 1.0.


Though they should have made an official call on round bases as well, not just a list of recommendations. I get why they didn't (having rebased more than once) , but it leaves the rules open to gripes about corner cases.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 18:26:57


Post by: AverageBoss


Voss wrote:
 Ghaz wrote:
Warhammer Community confirms base to base measuring and a document of recommended base sizes will be posted on the release of the new edition.


Yeah. Honestly they should have lead with the base to base measuring. Its a welcome piece of sanity overwriting some of the dumber decisions of AoS 1.0.


Though they should have made an official call on round bases as well, not just a list of recommendations. I get why they didn't (having debased more than once) , but it leaves the rules open to gripes about corner cases.


GW has never dictated base sizes or shapes outside 3rd edition WHFB, not even in 40K which is generally considered their most competitive game (they seem to share that sentiment as well, treating AoS as more casual). Just seems to be something they are not interested in doing.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 19:09:03


Post by: NinthMusketeer


They get the best of both worlds that way. Casual/friendly settings let players use the bases they happen to have their models on with TFG basing for advantage being dealt with as one does. Meanwhile tournaments will enforce the standard sizes like they already have been.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 20:20:00


Post by: skullking


I have a pretty decent army of Stormcast, just from buying the original starter set, and blightwar. If this is what is really in the new set, that's great! I don't see myself playing undead, but I like the models.

It would be cool if they cast the sold separately from the starter box undead in a transparent plastic, as you could do some cool painting stuff with that, and it would give a reason to buy them separate from the boxed starter, or as bits.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 22:11:42


Post by: RoboDragon


Been out the loop a bit recently! New edition is looking fantastic though. Any rumours of what's to come after the Nighthaunt/Stormcast? Or anyone got any guesses for fun?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 22:19:06


Post by: CassianSol



Darkoath, Slaanesh and some goblin of gobbo/greenskin faction (sky gobbos please) are the main rumours. Not in that order.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/04 23:25:58


Post by: BorderCountess


AverageBoss wrote:
Voss wrote:
 Ghaz wrote:
Warhammer Community confirms base to base measuring and a document of recommended base sizes will be posted on the release of the new edition.


Yeah. Honestly they should have lead with the base to base measuring. Its a welcome piece of sanity overwriting some of the dumber decisions of AoS 1.0.


Though they should have made an official call on round bases as well, not just a list of recommendations. I get why they didn't (having debased more than once) , but it leaves the rules open to gripes about corner cases.


GW has never dictated base sizes or shapes outside 3rd edition WHFB, not even in 40K which is generally considered their most competitive game (they seem to share that sentiment as well, treating AoS as more casual). Just seems to be something they are not interested in doing.


6th edition specified base sizes, largely based on unit type and Unit Strength.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 08:33:04


Post by: HorticulusDK


So, 54 models apparently for Soul Wars : the picture from last page + Invocator and Guardian of Souls

WD leaks on Facebook right now.

(Can we post leaks here ?)


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 08:52:50


Post by: zamerion


 HorticulusDK wrote:
So, 54 models apparently for Soul Wars : the picture from last page + Invocator and Guardian of Souls

WD leaks on Facebook right now.

(Can we post leaks here ?)


Dates of preorders please.

Or link


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 08:56:54


Post by: Lord Kragan




This also leaked.


Automatically Appended Next Post:
https://www.warhammer-community.com/2018/06/05/soul-wars-announced/


YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAS!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:00:15


Post by: Inquisitor Gideon


Gotta say, that's a rather sexy looking cover.

Edit: Ok, whether the rulebook was included or not was a decider for me if I got the box, that answer is now a yes. Also, that's a big ass box for the Malign Sorcery set.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:04:12


Post by: GuardStrider


For some reason I had assumed the new general's handbook stuff would be part of the 2nd edition rule rulebook. Guess I'll have to choose between one of them now.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:04:47


Post by: HorticulusDK


OH MY SIGMAR


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:10:09


Post by: AndrewGPaul


 Manfred von Drakken wrote:

6th edition specified base sizes, largely based on unit type and Unit Strength.


That was one card insert in White Dwarf, which was never reprinted. It was missing one or two models and was out of date the next month as soon as something new was released.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:15:02


Post by: Chopstick


Those not-shadespire model look pretty coool.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:21:25


Post by: rtb02


Cost? Is that known?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:26:24


Post by: terry


rtb02 wrote:
Cost? Is that known?

not yet, but its probably the same as the 40k starter


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:26:40


Post by: H.B.M.C.


And... all the spells come in a box with cards and a rulebook.

I just want the spells.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:28:25


Post by: AndrewGPaul


Chopstick wrote:
Those not-shadespire model look pretty coool.


I wonder if they will be some of the next wave of Shadespire models?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:33:38


Post by: Chopstick


 AndrewGPaul wrote:
Chopstick wrote:
Those not-shadespire model look pretty coool.


I wonder if they will be some of the next wave of Shadespire models?


Model : 25US$

Cards : 15US$

Truly a new fantastic way of selling, now people who don't want the model can be happy.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:38:18


Post by: Lord Kragan


After fully watching the contents and news I can only do one thing.




Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:46:39


Post by: H.B.M.C.


The Myrmourn Banshees are gorgeous.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:48:07


Post by: HorticulusDK


Lord Kragan wrote:
After fully watching the contents and news I can only do one thing.






well, fear not : we have 2 weeks to not eat nor spend a penny. From today I'm eating only stolen bread from the cafeteria.


Automatically Appended Next Post:
Lord Kragan wrote:
After fully watching the contents and news I can only do one thing.






well, fear not : we have 2 weeks to not eat nor spend a penny. From today I'm eating only stolen bread from the cafeteria.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 09:58:04


Post by: streetsamurai


really like the new night haunts (the sc are atrocious as always, bar the chocobo rider). don't like that they release even more push fit outisde the main box. I really hope that these undead flying dogs wil have a real kit. Would be a shame if they don't since they are the coolest units of the new release, and it would suck if you have to field them looking like clones

The new spells are really interesting, but I would have like them to be restricted by alliance. Wonder what the price will be. Probably around the cost of the main box. Seems like AOS stopped being the cheap alternative to 40k. If you want to have all of the rules (core rule book,Malign sorcery and General Comepdium), It probably will cost at least 300$


But I must say Good job to GW. Finally AOS is starting to look like a real game (there seems to be a ton of fluff included in the main book) and not Fisher Price my first Wargame


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 10:24:15


Post by: Clockpunk


Good lord, that release weekend is going to be expensive. I think I want it all!!!

...

...

Anyone in need of a kidney?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 10:29:27


Post by: Irbis





First look at new Mortarch?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 10:36:51


Post by: Aren73


Well, I'll happily concede those might not be Shadespire models. Though previously, my argument was only that their bases are sculpted, not regular, which does still look to be correct.

Anyone else getting Wrath of the Lich King vibes from that video? "Arthas my son, I always wanted you to be Stormcast"


Also...GW have hit it out of the park, this is better than Deepkin....AoS has such an edge in recent releases compared to 40k it's not even funny. Primaris? Pfft, look at those ghosts!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 10:39:49


Post by: zamerion


Is there any leak picture of the WD with the price of big box?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 10:44:30


Post by: Overread


That is going to be one epic release!

I'm also really liking the direction they are taking spells; having magical effects and summons on the battlefield makes the magic feel far more real than it resolving just like a regular attack or ability.

Would have been nice to see unique spell sets perfaction, but perhaps we'll see that in the future as the game evolves - right now a single set of combined magic everyone can dip into at least lets them test the waters with this new direction of magic. If it proves to be a big selling product and fun key part of the game I'm sure we'd see factions or alliances getting their own permanent spell roster.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 10:48:03


Post by: Voss


 H.B.M.C. wrote:
The Myrmourn Banshees are gorgeous.


They are. And rather sneaky too, slipping in there at the end of the deluge of content.
GW went a bit nuts on this release. It's good to see.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 10:59:30


Post by: Overread


Voss wrote:
 H.B.M.C. wrote:
The Myrmourn Banshees are gorgeous.


They are. And rather sneaky too, slipping in there at the end of the deluge of content.
GW went a bit nuts on this release. It's good to see.


To be fair Sigmar needs them go nuts for a bit to really push it out after a whole year of super strong 40K pushing. Granted Sigmar releases have had the bulk of new models in them thus far (at least compared to 40K where some armies got nothing or just a single new model) so there's been a huge amount of fantasy focus.

But yeah the first week along is a huge release so I'm looking forwrad to more - esp since we know that there's a lot of undead models to come!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:05:52


Post by: Aren73


And, to top it all off, you get the complete Core Book for the new edition – all 320 glorious pages in full colour and wrapped in a sturdy hardback cover.


The Core Book is included in the Soul Wars box, but for those that want it on its own, you will also be able to pick it up separately.


Somewhat confused as they seem to clearly say the core book is in the soul wars box, but the picture they give shows softcover booklets, with "Core Rules" not "Core Book" as the title, plus the filename of the image is: "AoSSoulWarsLaunch-Booklets12tc", note the "Launch Booklets" part.


So which is it, do we get a full hardback book with Soul Wars or a softcover rules "booklet" ?

[Thumb - AoSSoulWarsLaunch-Booklets12tc (1).jpg]


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:11:16


Post by: HorticulusDK


There is a video on the community page showing everything :

We'll get :
- A small Core rules booklet
- A Start here intro booklet
- A Battles for Glymmsforge narrative intro booklet
- A builing instruction guide booklet
- the full 320 pages Corebook


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:14:26


Post by: Overread


Out of interest have they mentioned about the permenant spells being solo castings or if the same side in an army can cast the same one more than once - ergo meaning you'd ideally want two spell boxed sets?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:20:42


Post by: Chopstick


Why did they make a handle for the Malign Sorcery box


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:23:25


Post by: Overread


Maybe its internal design lets it act as a carry-case? Since its an expansion rather than a "core" function in theory the idea that its shipping box could double as a box to hold assembled models and rules would be a neat twist.

Even if many a gamer might well replace it with a different container; plus I'm hoping that even though its designed as an expansion it will rise to become part of the normal gameplay (ergo an expansion practically everyone uses)


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:26:35


Post by: Aren73


Now with the arrival of the Soul Wars set, 2nd edition, malign sorcery, think we can say that AoS has recovered the glory of WHFB past? It no longer seems like a tacked on rushed expansion from WHFB, their expansion on the lore seems to be fleshing out the world more, I think AoS is now coming into it's own properly.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:29:32


Post by: Verviedi


The AoS lore was always fairly solid imo, it just needed time and book releases to be fleshed out.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:32:25


Post by: mmzero252


Looks like anyone complaining that 40k had too many books to carry around is going to have even more issue with Sigmar now. Rulebook, battletome, general's handbook, sorcery book, and all the FAQs after the fact of course.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:34:29


Post by: Voss


Aren73 wrote:
Now with the arrival of the Soul Wars set, 2nd edition, malign sorcery, think we can say that AoS has recovered the glory of WHFB past? It no longer seems like a tacked on rushed expansion from WHFB, their expansion on the lore seems to be fleshing out the world more, I think AoS is now coming into it's own properly.


It looks like it might start coming into its own.

'Recapturing the glory' is... more difficult. While it has more setting detail now (and strikes me as going back to Moorcockian roots, a blank map slowly filled in with weird and horrible wonders cropping up for the next installment), there is still a sense of detachment and lack of identifiable motivation. The focus on grand designs and realm shattering quakes still lacks a sense of reasonable people with understandable motivations, something the old world did fairly well at times.

I think the biggest reasonable world building element I've seen so far was from the Dispossessed faction focus article. Which amounts to, yeah, the Actual Dwarfs are still around and they built the big cities post Sigmarine Assault.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:42:10


Post by: Overread


 mmzero252 wrote:
Looks like anyone complaining that 40k had too many books to carry around is going to have even more issue with Sigmar now. Rulebook, battletome, general's handbook, sorcery book, and all the FAQs after the fact of course.


Technically you don't need the Sorcery book as that's an optional expansion. It might also be that just using the spells normally you might only need the datacards and the book only offers more varied/campaign/scripted use of the spells.

Also chances are the mini-rulebook will include all the core rules - the big rule book is over half lore and fluff and not-needed day to game for gaming.

Also FAQ's are mostly just a few sheets of paper rather than a whole book.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 11:55:34


Post by: Aren73


In terms of books - it's all pretty much for reference. How much of a GHB are you really using in a game, 4 pages? You'll need your battletome and the rules booklet to look at more regularly, everything else is just a reference should something come up.

It is somewhat of a concern as it can slow a game down, but hopefully they'll release more of those handy profile cards, so that really you only need to get the rules out in case of a query and not for minute to minute use.

@Voss - well it's becoming all quite 40k ish. There is a grand narrative, a sort of high resolution faction goals and global events, that are taking place in a pretty low resolution world where the places and people are more generic. The Old World had a beautifully crafted map that you could enjoy saying "this event is taking place here and here is what the people there are like and this is the history of the place"

AoS however, isn't place driven it is very much character and narrative driven. For all we care it could be taking place in the sugarplum kingdom in candy land, but the events of the nurgle invasions and now Nagash resurgent, all of those help to build a narrative to give your games meaning. The new realm rules also help to give your battles a bit more unique feeling.

I think it will be very difficult to give places meaning in AoS, really the better known places are what, Hammerhal and Shadespire maybe? They'd have to give places important functions, like for example a city keeping a realmgate open or the last stormcast foothold in a specific realm, to give any meaning to fighting over them.

Anyway, sorry that was somewhat of a ramble, I'm just really excited and getting the feeling that AoS is and will continue to keep getting better, more polished, better fleshed out, that GW know what they're doing and they're doing it competently. It's taken them a few tries definitely, but I think this is it.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 12:06:42


Post by: mmzero252


 Overread wrote:
 mmzero252 wrote:
Looks like anyone complaining that 40k had too many books to carry around is going to have even more issue with Sigmar now. Rulebook, battletome, general's handbook, sorcery book, and all the FAQs after the fact of course.


Technically you don't need the Sorcery book as that's an optional expansion. It might also be that just using the spells normally you might only need the datacards and the book only offers more varied/campaign/scripted use of the spells.

Also chances are the mini-rulebook will include all the core rules - the big rule book is over half lore and fluff and not-needed day to game for gaming.

Also FAQ's are mostly just a few sheets of paper rather than a whole book.


The sorcery book also has a bunch of magical items to use as well as pitched battles. So it's got uses beyond those endless spells. I included the FAQs bit because that always seems to come up when people complain about carrying so many books. "Oh the humanity I have to carry five pieces of paper!"..but it's still there all the time. From a game that used to have free rules and the ability to just carry around your phone for the free warscrolls, AoS 2.0 VERY rapidly became a game where a book back might be a good investment. Even more so if you play multiple armies.

Also to note, that the profile cards are a great and simplifying edition to the game..but they are only for the free profiles you can have on your phone already. They never include the useful information like allegiance abilities, artifacts, spells, prayers, battalions, etc. So you still need the books to reference those rules. Some of those are then also changed in the general's handbook. Now some of those are also in both the sorcery book and the main rulebook. Sure you don't NEED all of that in a casual game, but there's plenty of stores that heavily frown on you not owning the books if you're going to use things from them.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 12:11:06


Post by: Aren73


Cheap reference cards would be a really good product for...pretty much everything really. Spells, unit profiles, allegiance abilities, artefacts, with the added benefit that you can just make a "deck" of the ones you'll be using in the battle and nothing else.

Reference cards are perfect for games that require 3+ books and would be a good business initiative too as they are so convenient it would be a bad idea to not buy them.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 12:11:12


Post by: BlueGrassGamer


Well, that's my AoS shopping list sorted. The new core set, Malign Sorcery, the General's Handbook, and the two pushfit kits for Nighthaunts. Maybe the objectives?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 12:41:53


Post by: Voss


Aren73 wrote:
In terms of books - it's all pretty much for reference. How much of a GHB are you really using in a game, 4 pages? You'll need your battletome and the rules booklet to look at more regularly, everything else is just a reference should something come up.

It is somewhat of a concern as it can slow a game down, but hopefully they'll release more of those handy profile cards, so that really you only need to get the rules out in case of a query and not for minute to minute use.

@Voss - well it's becoming all quite 40k ish. There is a grand narrative, a sort of high resolution faction goals and global events, that are taking place in a pretty low resolution world where the places and people are more generic. The Old World had a beautifully crafted map that you could enjoy saying "this event is taking place here and here is what the people there are like and this is the history of the place"

AoS however, isn't place driven it is very much character and narrative driven. For all we care it could be taking place in the sugarplum kingdom in candy land, but the events of the nurgle invasions and now Nagash resurgent, all of those help to build a narrative to give your games meaning. The new realm rules also help to give your battles a bit more unique feeling.

I think it will be very difficult to give places meaning in AoS, really the better known places are what, Hammerhal and Shadespire maybe? They'd have to give places important functions, like for example a city keeping a realmgate open or the last stormcast foothold in a specific realm, to give any meaning to fighting over them.

Anyway, sorry that was somewhat of a ramble, I'm just really excited and getting the feeling that AoS is and will continue to keep getting better, more polished, better fleshed out, that GW know what they're doing and they're doing it competently. It's taken them a few tries definitely, but I think this is it.


See, i don't find it character or narrative driven. The only characters of note are god versions of old world characters, largely stripped of their driving (motivational) character traits. To me, AoS is Event driven, and that's hard to connect to. By the time I find out about an event and get around to sort of catching up on it, its time for the next one. I still don't know what 'Firestorm' was, and four hero models wasn't any kind of a inducement to pay attention to malign portents.

For it to be character driven it needs protagonists and antagonists running around real landscapes interacting with each other and normal people. A Felix or Orfeo or Malus or anyone off a giant list, even the random teenage apprentices from various short stories who get in way over their heads.

There is absolutely room to tell stories about a young couple that get entangled in the web of a Tzeentch Cult in Hammerhal, or an expedition to find a legendary treasure in Aqshy, and that's the kind of grounded character story that they need to reinvent the glory days.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 12:53:45


Post by: Hulksmash


End of june is going to be expensive. I'm at least in for the starter, the other night haunt units, and the GHB 2018. I'm also going to try and trade the stormcast for more ghosts but we'll see how that works out.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 13:26:43


Post by: Aren73


I don't know if I'll get the starter. I'll be using nighthaunts in my Legion of Blood army but not on their own and I'm not that excited abut their battleline. So I'll probably cherrypick one or two of their units I like. I'm all about those spells though.

As for character driven, I don't know it's a bit of both, because Mannfred, Neferata, Arkhan all pop up and have their own stories, it's a mix, though I can see where some if not most armies are lacking active memorable heroes with meaningful arcs.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 14:53:11


Post by: Ghaz


Faction Focus: Nighthaunt, part 2 from Warhammer Community:















Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 15:16:12


Post by: Nova_Impero


Has the summonable keyword always been there?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 15:46:33


Post by: Sqorgar


In Stormcast.005, they show the contents of the box, including a double-sized, folding warscroll card (I was wondering how they'd fit certain models on that)


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 16:05:52


Post by: Mr Morden


Voss wrote:
Aren73 wrote:
In terms of books - it's all pretty much for reference. How much of a GHB are you really using in a game, 4 pages? You'll need your battletome and the rules booklet to look at more regularly, everything else is just a reference should something come up.

It is somewhat of a concern as it can slow a game down, but hopefully they'll release more of those handy profile cards, so that really you only need to get the rules out in case of a query and not for minute to minute use.

@Voss - well it's becoming all quite 40k ish. There is a grand narrative, a sort of high resolution faction goals and global events, that are taking place in a pretty low resolution world where the places and people are more generic. The Old World had a beautifully crafted map that you could enjoy saying "this event is taking place here and here is what the people there are like and this is the history of the place"

AoS however, isn't place driven it is very much character and narrative driven. For all we care it could be taking place in the sugarplum kingdom in candy land, but the events of the nurgle invasions and now Nagash resurgent, all of those help to build a narrative to give your games meaning. The new realm rules also help to give your battles a bit more unique feeling.

I think it will be very difficult to give places meaning in AoS, really the better known places are what, Hammerhal and Shadespire maybe? They'd have to give places important functions, like for example a city keeping a realmgate open or the last stormcast foothold in a specific realm, to give any meaning to fighting over them.

Anyway, sorry that was somewhat of a ramble, I'm just really excited and getting the feeling that AoS is and will continue to keep getting better, more polished, better fleshed out, that GW know what they're doing and they're doing it competently. It's taken them a few tries definitely, but I think this is it.


See, i don't find it character or narrative driven. The only characters of note are god versions of old world characters, largely stripped of their driving (motivational) character traits. To me, AoS is Event driven, and that's hard to connect to. By the time I find out about an event and get around to sort of catching up on it, its time for the next one. I still don't know what 'Firestorm' was, and four hero models wasn't any kind of a inducement to pay attention to malign portents.

For it to be character driven it needs protagonists and antagonists running around real landscapes interacting with each other and normal people. A Felix or Orfeo or Malus or anyone off a giant list, even the random teenage apprentices from various short stories who get in way over their heads.

There is absolutely room to tell stories about a young couple that get entangled in the web of a Tzeentch Cult in Hammerhal, or an expedition to find a legendary treasure in Aqshy, and that's the kind of grounded character story that they need to reinvent the glory days.


Have you read Spear of Shadows - its a great adventure with a rather fine cast (and virtually no stormcast)


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 16:11:40


Post by: Overread


 Sqorgar wrote:
In Stormcast.005, they show the contents of the box, including a double-sized, folding warscroll card (I was wondering how they'd fit certain models on that)


https://www.youtube.com/watch?v=TtwXKH3ucCY


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 16:21:43


Post by: Aren73


@Mr Morden - when someone puts fine and cast in a sentence and you're immediately triggered


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 16:27:19


Post by: Geifer


Aren73 wrote:
@Mr Morden - when someone puts fine and cast in a sentence and you're immediately triggered


It's a great way of saying the story is badly cast and full of holes.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 16:57:25


Post by: NinthMusketeer


Wow that's a ton of stuff coming with the new edition! I'm very, very excited.

Also really hope Bottle was in on that new skirmish bit.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 17:04:47


Post by: Ghaz


Looking at the URL for the new Myrmourn Banshees it looks like they are going to be push-fit models...



Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 17:21:49


Post by: Sqorgar


So who is the lady Stormcast Eternal that is on the front of the rulebook and featured in all the 2.0 art. Is she a character from the novel?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 17:30:34


Post by: Kanluwen


It looks like she's just a generic Stormcast. It was the same with AOS proper, they used a generic Liberator rather than the Lord-Celestant(who was on Dracoth) as key art opposing Khul.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 17:35:54


Post by: lord_blackfang


Looks like a very nice release.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 17:45:36


Post by: Galas


Spoiler:
 Ghaz wrote:
Looking at the URL for the new Myrmourn Banshees it looks like they are going to be push-fit models...



You don't need to look at the URL.

https://www.warhammer-community.com/2018/06/05/soul-wars-announced/

If Soul Wars has you hungry for even MORE of the new Stormcast Eternals and Nighthaunt models – well, rest assured, there’s plenty more cool stuff on the way. On the release weekend, meanwhile, you’ll be able to grab a range of push fit kits to bolster your forces from Soul Wars.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 18:04:41


Post by: Ghaz


Yes, I did miss that. Still it's worth mentioning that push-fits can be such impressive and beautiful models.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 18:52:55


Post by: Galas


Actually in many cases thats why I love the starter sets of warhammer. The fact that they are monopose and in some cases push-fits means they have more freedom to make cool sculpts, with interesting poses, instead of the multi-plastic kits. (And if you combine both, you end up with more variety, like death guard plague marines)

Thats why I always try to buy all of GW's starters sets, at least once. Is like, all of the infantry grunts are as those monopose plastic HQ's that GW did in the past, as the dark elf sorcerer, etc...


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 19:02:25


Post by: Aren73


Push fit just means good sculpt engineering. Sadly also means monopose, but push fit makes for a much stronger bond. Plus you can get multiple poses with a bit of trimming and modelling.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 19:40:10


Post by: Chunkychip


How come the Sequitors come as 8 instead of 10? for some reason this bother me alot.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 19:56:52


Post by: str00dles1


 Chunkychip wrote:
How come the Sequitors come as 8 instead of 10? for some reason this bother me alot.


So they can make you buy the 3 man set they are releasing at the same time. Same for some death units im sure. Unless that's a min squad amount.

I would say think about the first starter set released where there was 3 retrubutors and they sold the pack of 2 guys to make it a full squad but that was when the game was "take whatever no points". They release now that matched play is how they will sell and grow the game so its harder to think they could give you 8 but then have in the gen handbook 2018 the squad is a 10 man. Perhaps its a way to balance the unit? They may be better then the crapo liberators.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 20:24:28


Post by: Chunkychip


str00dles1 wrote:
 Chunkychip wrote:
How come the Sequitors come as 8 instead of 10? for some reason this bother me alot.


So they can make you buy the 3 man set they are releasing at the same time. Same for some death units im sure. Unless that's a min squad amount.

I would say think about the first starter set released where there was 3 retrubutors and they sold the pack of 2 guys to make it a full squad but that was when the game was "take whatever no points". They release now that matched play is how they will sell and grow the game so its harder to think they could give you 8 but then have in the gen handbook 2018 the squad is a 10 man. Perhaps its a way to balance the unit? They may be better then the crapo liberators.


Then we'll prob see a 10man box later on i hope.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 20:44:01


Post by: NinthMusketeer


Alternate champion/weapon options maybe? 8+3 being 11 and all.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 21:01:15


Post by: ph34r


New night haunt stuff looks amazing.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 21:02:11


Post by: HorticulusDK


 Chunkychip wrote:
How come the Sequitors come as 8 instead of 10? for some reason this bother me alot.


In fact, the Sequitors come in 2 units :
One with 5 Sequitors with shields, inc. 1 Sequitor-Prime, and another with 3 Sequitors with double-handed weapons, inc. a Sequitor-Prime.

But between the multi part plastic kit (see the "ghostbuster" lantern lady from Warhammer fest) and the easy-to-build kit, I guess we'll be able to create some variations of those units.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 21:05:47


Post by: Popsghostly


I like that the Banshees still have ghost boobs.

Is there only one female Stormcast in the Starter Box? The Lead Casitgator looks like it could be a female but that could just be its angle...


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 21:13:13


Post by: Sqorgar


 Popsghostly wrote:
I like that the Banshees still have ghost boobs.
Why wouldn't they have ghost boobs? That's just common sense.

Is there only one female Stormcast in the Starter Box? The Lead Casitgator looks like it could be a female but that could just be its angle...
Pretty sure the lead Castigator is one. I think two of the Sequitors are too (the two with the shields facing the camera - I think it was more obvious in the earlier photos)


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 21:13:36


Post by: Kanluwen


 NinthMusketeer wrote:
Alternate champion/weapon options maybe? 8+3 being 11 and all.

That goes in line with how they did the Primaris/Death Guard easy to build kits.
The Primaris one gives you another Sergeant and two generic boltgun toting goons...but all of them have scoped rifles, allowing for someone to say that they're running Stalker Bolt-Rifles if they so choose.
The Plague Marine box gives you another Champion, a Boltgun toting goon, and a Grenade Launcher toting goon. Those 3 plus the 3 in Dark Imperium give you 2 units of 5.

It looks like there are two units of Sequitors in there, as I'm seeing two Primes. One is wielding the two handed whatevers while the other is wielding the shield and the one handed weapon. With there being 8 it makes me wonder what the hell the numbers are meant to be?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 21:28:08


Post by: JSG


 Kanluwen wrote:
 NinthMusketeer wrote:
Alternate champion/weapon options maybe? 8+3 being 11 and all.

That goes in line with how they did the Primaris/Death Guard easy to build kits.
The Primaris one gives you another Sergeant and two generic boltgun toting goons...but all of them have scoped rifles, allowing for someone to say that they're running Stalker Bolt-Rifles if they so choose.
The Plague Marine box gives you another Champion, a Boltgun toting goon, and a Grenade Launcher toting goon. Those 3 plus the 3 in Dark Imperium give you 2 units of 5.

It looks like there are two units of Sequitors in there, as I'm seeing two Primes. One is wielding the two handed whatevers while the other is wielding the shield and the one handed weapon. With there being 8 it makes me wonder what the hell the numbers are meant to be?


The units seem to have two of each pose so I don’t think the numbers mean anything, other than getting a good variety of viableish units from the limited sprue space.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 21:30:36


Post by: Desubot


 Popsghostly wrote:
I like that the Banshees still have ghost boobs.

Is there only one female Stormcast in the Starter Box? The Lead Casitgator looks like it could be a female but that could just be its angle...


I didnt even notice thats a cool detail.



Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 21:43:00


Post by: Lord Kragan


 Popsghostly wrote:
I like that the Banshees still have ghost boobs.

Is there only one female Stormcast in the Starter Box? The Lead Casitgator looks like it could be a female but that could just be its angle...


The lead castigator is indeed female as seen in pic related:



Also, two of the sequitors are also female. (the two most to the right)



Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 21:46:56


Post by: mmzero252


All I know is that female Stormcast with the mace over her shoulder is going to make a pretty sweet SoB canoness.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 21:53:41


Post by: Popsghostly


Great two more female Stormcasts that I didn’t realize.
Damn the weekend of the 23rd and 24th will be sweet. I’ll have my new AOS starter, the new general’s book and I’ll be seeing Jurassic Park 5. I think I’ll bring my Slann and Old Blood with me to the theater.


Lord Kragan wrote:
 Popsghostly wrote:
I like that the Banshees still have ghost boobs.

Is there only one female Stormcast in the Starter Box? The Lead Casitgator looks like it could be a female but that could just be its angle...


The lead castigator is indeed female as seen in pic related:



Also, two of the sequitors are also female. (the two most to the right)



Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 22:05:02


Post by: Glasdir


 Irbis wrote:



First look at new Mortarch?

Yep it's them alright.
Spoiler:


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 22:06:54


Post by: Ghaz


 Popsghostly wrote:
Damn the weekend of the 23rd and 24th will be sweet.

It's a two week pre-order. They'll be out on the 30th.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/05 22:10:14


Post by: Mario


I like the content of the box, the Stormcasts look a bit different and not as samey as the initial ones (when AOS was released), undead are also really nice. I don't mind modern push fit as they are more like nice single pose models (and I prefer those to multi-part models with oddly cramped poses). There are no big monsters, there seem to be rules for different scales of battle, and a magic expansion. AOS—after a few years—actually has me a bit interested even if I know nothing of the lore/world anymore.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 03:40:43


Post by: Hive City Dweller


I separated the chainrasps to see how the breakup comes up. Looks like 11 designs 9 of which repeat, and 2 of which are unique. (Forgive MP quality editing)

Suppose it doesn't make much of a difference as they are just skulls with capes and smoke. By swapping out weapons and tombstones one can quickly make all of these feel unique.



Really loving the Nighthaunt stuff. This is gonna get me into AOS finally.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 03:44:14


Post by: Thargrim


I could easily see nighthaunt becoming the most popular non stormcast army in the game. Which makes me not want to play them, despite liking them quite a bit.

I'm still hoping they get real multi part kits, same with the new stormcast chamber. The push fit models are nice but when you expand it's nice to have a kit you can at least personalize to some degree.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 05:43:30


Post by: Knight


Trivial observation, The AoS teaser seems to use Total War: Warhammer music, this one is High Elf flavoured. I've played so much of it that it's going to be a bit embarrassing, if it's not so.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 07:52:14


Post by: terry


 Hive City Dweller wrote:
I separated the chainrasps to see how the breakup comes up. Looks like 11 designs 9 of which repeat, and 2 of which are unique. (Forgive MP quality editing)

Suppose it doesn't make much of a difference as they are just skulls with capes and smoke. By swapping out weapons and tombstones one can quickly make all of these feel unique.



Really loving the Nighthaunt stuff. This is gonna get me into AOS finally.

Wasn't #10 the wizards, so they'll probably just shown only one 11 but will include 2 of them


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 08:02:09


Post by: Vanger


 Thargrim wrote:
I could easily see nighthaunt becoming the most popular non stormcast army in the game. Which makes me not want to play them, despite liking them quite a bit.

I'm still hoping they get real multi part kits, same with the new stormcast chamber. The push fit models are nice but when you expand it's nice to have a kit you can at least personalize to some degree.


On Facebook they mentioned, that multipart kits are coming later. I think it's a safe bet to assume they are doing the same as with Dark Imperium. Release starter set, release multi part kits and some easy to build ones.

 Knight wrote:
Trivial observation, The AoS teaser seems to use Total War: Warhammer music, this one is High Elf flavoured. I've played so much of it that it's going to be a bit embarrassing, if it's not so.


Yeah, they tend to use the music from various Warhammer games. They used a lot from the Warhammer 40000 Space Marine game.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 08:32:07


Post by: Chopstick


Ugggh, they should at least change the Grenade Launcher into something different.

But they definitely get multipart kit, they showed quite a lot of them at WH fest.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 08:34:54


Post by: Aren73


I'm hoping there is an option to give the wraiths with the scythes swords instead, we know that's an option for the unit but the starter set could limit that.

I'm all about the banshees, there is something New Londo about them


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 08:53:58


Post by: unmercifulconker


Oh my Emperor I am so hyped for this and the coming Nighthaunt releases, seem to be getting a lot of goodies.

Absolutely can't wait to see that undead bride looking creature, amazing design.

From that video though, what creature is the Stormcast riding? Is it just that Gryphon thing? The horns and face resemble a goat to me or am I just seeing things? Hopefully that's a new model, wouldn't mind a goat like mount.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 10:28:44


Post by: Mr_Rose


Looks like a Demigryph to me. Just with horns for some reason (they could be feather ‘horns’ like a Horned Owl I suppose). Not much goat there.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 10:41:11


Post by: ERJAK


 unmercifulconker wrote:
Oh my Emperor I am so hyped for this and the coming Nighthaunt releases, seem to be getting a lot of goodies.

Absolutely can't wait to see that undead bride looking creature, amazing design.

From that video though, what creature is the Stormcast riding? Is it just that Gryphon thing? The horns and face resemble a goat to me or am I just seeing things? Hopefully that's a new model, wouldn't mind a goat like mount.


GW doesn't make art without models much anymore, the Nighthaunt things on the opposite side are both models so it's very nearly 100% that the griffon thing will be a model.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 10:58:44


Post by: Aren73


I think it will probably be a special character on a chimaera style mount, just based on that the new chamber looks woefully short on new models compared to the Nighthaunts (I doubt it would be 3 named characters vs 0)


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 11:05:58


Post by: Tim the Biovore


terry wrote:
 Hive City Dweller wrote:
Spoiler:
I separated the chainrasps to see how the breakup comes up. Looks like 11 designs 9 of which repeat, and 2 of which are unique. (Forgive MP quality editing)

Suppose it doesn't make much of a difference as they are just skulls with capes and smoke. By swapping out weapons and tombstones one can quickly make all of these feel unique.



Really loving the Nighthaunt stuff. This is gonna get me into AOS finally.

Wasn't #10 the wizards, so they'll probably just shown only one 11 but will include 2 of them


#10 appears to be the standard bearer of the unit. The hero you're thinking of looks incredibly similar, but with a slightly different brazier and a much more intricate helmet.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 11:21:43


Post by: unmercifulconker


 Mr_Rose wrote:
Looks like a Demigryph to me. Just with horns for some reason (they could be feather ‘horns’ like a Horned Owl I suppose). Not much goat there.


Looking again, it definitely looks more like a ram, has hooves rather than talons as the Demigryph has. Could make a very nice Dwarf, Beastmen mount with a little converting hopefully. Do love a ram mount.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 11:44:39


Post by: Irbis


 unmercifulconker wrote:
From that video though, what creature is the Stormcast riding? Is it just that Gryphon thing? The horns and face resemble a goat to me or am I just seeing things? Hopefully that's a new model, wouldn't mind a goat like mount.

The face kinda looks like the Stormcast rider on whatever the thing after 0:24 is:




Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 12:25:57


Post by: Geifer


 unmercifulconker wrote:
 Mr_Rose wrote:
Looks like a Demigryph to me. Just with horns for some reason (they could be feather ‘horns’ like a Horned Owl I suppose). Not much goat there.


Looking again, it definitely looks more like a ram, has hooves rather than talons as the Demigryph has. Could make a very nice Dwarf, Beastmen mount with a little converting hopefully. Do love a ram mount.


Did I miss something or are we trying to figure out what the Sigmarine head honchon in the new box is riding?

Because that looks like a gryph-charger to me, which is already available on a couple of Vanguard Sigmarines.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 12:28:48


Post by: Inquisitor Gideon


No. It's trying to figure out what the feathered creature the Stormcast is riding in the into video. Looks something Gryphon-like, but probably a new creature all together.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 12:34:59


Post by: HorticulusDK


https://www.blacklibrary.com/coming-soon/june/soul-wars-special-edition.html

https://www.warhammer-community.com/2018/06/06/soul-wars-the-novel/

Josh Reynolds' new introduction novel (just like Dark Imperium got... Dark imperium).


[Thumb - BLSoulWars-June6-Coverart1ce.jpg]


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 12:36:33


Post by: Geifer


 Inquisitor Gideon wrote:
No. It's trying to figure out what the feathered creature the Stormcast is riding in the into video. Looks something Gryphon-like, but probably a new creature all together.


Are you sure? Because I could see the gryph-charger's head being described as goat like. Not so much the ugly kitty at the 24 second mark (which is new altogether, that's right).


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 12:51:08


Post by: Geifer




Ah, alright. Thanks.

Yeah, that's going to be new, although I bet it won't be completely unrelated to what we have so far in the same way as we have Dracoths and Stardrakes. Gryph-charger's winged big daddy.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 14:20:32


Post by: shinros


BTW soul wars is 432 pages, I might actually pick up the limited edition.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 15:43:16


Post by: Nova_Impero


I think it is fair to say that each new chamber will get a new beast along with it.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 15:58:07


Post by: Kanluwen


Stormcast Faction Focus II

Highlights as Warscrolls:
Spoiler:




Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 16:07:14


Post by: changemod


Kinda seems like snapfit sequiturs are useless because they can’t take advantage of that very generous number of heavy weapons.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 16:07:35


Post by: Kanluwen


Oh yeah, and there's a hint of a new army/faction in the Evocators it looks like.

Redeemers.


Noooope. It's a keyword on Liberators. Booooo. Weird though as they're the only ones who have it.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 16:13:23


Post by: Inquisitor Gideon


Did someone call?

[Thumb - untitled.png]


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 16:40:15


Post by: AverageBoss


changemod wrote:
Kinda seems like snapfit sequiturs are useless because they can’t take advantage of that very generous number of heavy weapons.


Actually, there look to be 3 in the main box, and 1 in the collection of 3 snapfits. Getting those together would give you your full allotment of 4, and 1 extra model.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 17:09:17


Post by: changemod


AverageBoss wrote:
changemod wrote:
Kinda seems like snapfit sequiturs are useless because they can’t take advantage of that very generous number of heavy weapons.


Actually, there look to be 3 in the main box, and 1 in the collection of 3 snapfits. Getting those together would give you your full allotment of 4, and 1 extra model.


Well, I’m not sure why I spoke then. I was mistakenly going off this image in the focus article:


[Thumb - FC50560F-648E-4C6D-B4E9-C8766E57114B.jpeg]


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 17:29:03


Post by: Kanluwen


changemod wrote:
AverageBoss wrote:
changemod wrote:
Kinda seems like snapfit sequiturs are useless because they can’t take advantage of that very generous number of heavy weapons.


Actually, there look to be 3 in the main box, and 1 in the collection of 3 snapfits. Getting those together would give you your full allotment of 4, and 1 extra model.


Well, I’m not sure why I spoke then. I was mistakenly going off this image in the focus article:


Remember that there's 8 Sequitors in the Soul Wars box.
4 Sequitors with the Stormsmite Maul and Soulshields, 1 Prime with the Stormsmite Maul and Soulshield(what's in the image you posted).
2 Sequitors with the Stormsmite Greatmauls and 1 Prime with the same armament(not shown here).

It makes me kind of curious as to how exactly the unit sizes are going to work for them in Matched Play.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 17:36:08


Post by: Hive City Dweller


Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 17:42:04


Post by: Kanluwen


As of this moment, no.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 17:51:31


Post by: Crimson


I really hope they change how the unit sizes work in general. It is annoying that you have to buy units in chunks. There should be minimum and maximum sizes for units and you should be able to take any number of models between them.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 18:28:43


Post by: GoatboyBeta


I see the Sequitors are continuing the trend of having no reason not to max out the unit upgrades. Not to mention one shield is enough protection for the whole unit.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 18:54:02


Post by: NinthMusketeer


 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.
"Grotbag Scuttlers" was the name drop back during the Kharadron release and a sky ship of them made a cameo in the Kharadron novel.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 18:58:40


Post by: Mysterio


Are Kharadron expected to be more...competitive in AoS 2.0?

Or were reports of their demise in AoS 1.0 greatly exaggerated?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 19:21:17


Post by: ImAGeek


 Crimson wrote:
I really hope they change how the unit sizes work in general. It is annoying that you have to buy units in chunks. There should be minimum and maximum sizes for units and you should be able to take any number of models between them.


Yeah, that would be nice.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 19:27:25


Post by: Thargrim


 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 19:35:38


Post by: nels1031


 Mysterio wrote:
Are Kharadron expected to be more...competitive in AoS 2.0?

Or were reports of their demise in AoS 1.0 greatly exaggerated?


Here's some info my man:

https://www.warhammer-community.com/2018/05/28/28th-may-faction-focus-kharadron-overlordsgw-homepage-post-3/


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 19:41:19


Post by: Ben2


 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 19:45:20


Post by: Thargrim


Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 19:50:26


Post by: HorticulusDK


 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


Next AOS armies after this summer Nighthaunt and Sacrosanct are Moonclan for this Fall.

Because :

1. The Fungoid Cave-shaman Harbinger (and the grot scuttling from Silver Tower) ;
2. Grot-ish Rumor engines like teeth, blades and mushrooms ;
2. LLV on TGA said so yesterday. Many other posters did but he is the most trustworthy on TGA (100% right about Soul Wars so far).

PREPARE FOR SQUIGS

(Destruction is said to get a bit more love in 2019 ; with a second wave of Ironjawz (probably with a new Battletome) and the release of the brand new Grotbag Scuttlers faction (Grot sky pirates - another good German rumor source said so recently)).


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 19:51:31


Post by: Iron_Captain


 Thargrim wrote:
Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.

I'd prefer them as more generic barbarians, just to balance out all the wacky over the top weirdness in some other factions. Getting a good balance between the normal and the fantastical is crucial to any good fantasy setting imo.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 19:55:39


Post by: Geifer


 Thargrim wrote:
Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.


I'd happily take "no theme beyond barbarian". GW could use a couple of ranges that act as the baseline. But that's me.

I'd expect the goblins to go the same route as Daughters of Khaine. We have the extreme of the theme on the character, but fairly basic Night Goblins (that I don't expect to get replaced). Any new units will fall somewhere in the middle to bridge the gap. Not as much shark jumping as Idoneth.

But yeah, I really, really hope the harbingers are the, well, harbingers for their factions as the rumors make out. All I want is a mixed gender Darkoath box. So much I could use that for.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 19:56:44


Post by: NinthMusketeer


 Mysterio wrote:
Are Kharadron expected to be more...competitive in AoS 2.0?

Or were reports of their demise in AoS 1.0 greatly exaggerated?
The latter. Keep in mind that "bad" more often than not means "not tournament viable" which despite the use is not the same thing at all! It's only the cream of the crop that does well in tournaments--if an army is tournament viable in the current AoS that means it (or sometimes just certain builds) needs to be nerfed.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 20:06:25


Post by: HorticulusDK


Spoiler:
 Geifer wrote:
 Thargrim wrote:
Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.


I'd happily take "no theme beyond barbarian". GW could use a couple of ranges that act as the baseline. But that's me.

I'd expect the goblins to go the same route as Daughters of Khaine. We have the extreme of the theme on the character, but fairly basic Night Goblins (that I don't expect to get replaced). Any new units will fall somewhere in the middle to bridge the gap. Not as much shark jumping as Idoneth.

But yeah, I really, really hope the harbingers are the, well, harbingers for their factions as the rumors make out. All I want is a mixed gender Darkoath box. So much I could use that for.


Well I would LOVE Darkoath but I fear they'll be 2019 and that we'll get Slaanesh first (okay, it's great too).

One of the Moonclan rumors is that there will be full new "baseline" Grots (there is one artwork in Malign Portents of Moonclan Grots with their hoods down).


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 20:25:02


Post by: Geifer


 HorticulusDK wrote:
Spoiler:
 Geifer wrote:
 Thargrim wrote:
Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.


I'd happily take "no theme beyond barbarian". GW could use a couple of ranges that act as the baseline. But that's me.

I'd expect the goblins to go the same route as Daughters of Khaine. We have the extreme of the theme on the character, but fairly basic Night Goblins (that I don't expect to get replaced). Any new units will fall somewhere in the middle to bridge the gap. Not as much shark jumping as Idoneth.

But yeah, I really, really hope the harbingers are the, well, harbingers for their factions as the rumors make out. All I want is a mixed gender Darkoath box. So much I could use that for.


Well I would LOVE Darkoath but I fear they'll be 2019 and that we'll get Slaanesh first (okay, it's great too).

One of the Moonclan rumors is that there will be full new "baseline" Grots (there is one artwork in Malign Portents of Moonclan Grots with their hoods down).


I won't say no to new Slaanesh models either. The more and the sooner, the better.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 20:55:41


Post by: EnTyme


Based on what we've seen in the Rumor Engine and various rumors, here is my best guess at the next year:

40k Orks are the next army release, then Space Wolves (including Leman Russ), Genestealers Cults, followed by Moonclan Grots (probably late summer or early fall), then Emperor's Children just before the holidays (based on how Tzeentch and Nurgle were released) with Hosts of Slaanesh coming in February 2019. Supposedly, we're getting a new Xenos faction at some point this year , but I'm not sure where they'll be slotted in.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 22:21:19


Post by: HorticulusDK


They've updated the AOS website with the pre order date and the Soul Wars trailer (if you want to watch it for the 100th time like me) :

https://ageofsigmar.com


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/06 23:47:58


Post by: Overread


Considering all the box reveals I'd thought they were going to open pre-orders this weekend; in fact is there anything set for this weekend or is it more knight stuff (since I've kind of been distracted with all the news this week being Sigmar). Unless they are going to have the weekend off (its actually been a heck of al ong time since GW didn't have something new out each WEEK)


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 00:25:23


Post by: Ghaz


 Overread wrote:
Considering all the box reveals I'd thought they were going to open pre-orders this weekend; in fact is there anything set for this weekend or is it more knight stuff (since I've kind of been distracted with all the news this week being Sigmar). Unless they are going to have the weekend off (its actually been a heck of al ong time since GW didn't have something new out each WEEK)

GW almost always tells us on Sunday what is going to be on pre-order that Saturday via Warhammer Community.

https://www.warhammer-community.com/2018/06/03/pre-order-preview-march-of-the-warglaives/


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 13:07:35


Post by: Mysterio


 NinthMusketeer wrote:
 Mysterio wrote:
Are Kharadron expected to be more...competitive in AoS 2.0?

Or were reports of their demise in AoS 1.0 greatly exaggerated?
The latter. Keep in mind that "bad" more often than not means "not tournament viable" which despite the use is not the same thing at all! It's only the cream of the crop that does well in tournaments--if an army is tournament viable in the current AoS that means it (or sometimes just certain builds) needs to be nerfed.


Good point(s) - thanks!

I do like the overall look/feel of the Kharadron stuff, so maybe AoS 2.0 will be where I jump in with them.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 14:35:12


Post by: Chamberlain


In others news thread people have posted little snippets of what looks like some sort of pricing sheet. Is it to early for that information or did I miss it earlier in this thread? I have dakka whitelisted on my adblocker, but images on other domains sometimes still get caught.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 14:51:10


Post by: rayphoton


The general scuttle is that starter is gonna be 160 and the magic addition is gonna be 80. USD...



Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 15:10:39


Post by: Kanluwen


 Chamberlain wrote:
In others news thread people have posted little snippets of what looks like some sort of pricing sheet. Is it to early for that information or did I miss it earlier in this thread? I have dakka whitelisted on my adblocker, but images on other domains sometimes still get caught.

We haven't gotten that yet. What happens is that the prices are from the solicits that GW sends independent retailers on the week of release.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 15:13:14


Post by: NewTruthNeomaxim


 rayphoton wrote:
The general scuttle is that starter is gonna be 160 and the magic addition is gonna be 80. USD...



$80 is pretty pricey for an expansion they seem pretty interested in making a core component of the new edition. I naively hoped it would be a loss-leader product that they ate some margin on in exchange for getting all/most players to pick one up. $50 was what I was hoping for.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 15:20:18


Post by: Kanluwen


NewTruthNeomaxim wrote:
 rayphoton wrote:
The general scuttle is that starter is gonna be 160 and the magic addition is gonna be 80. USD...



$80 is pretty pricey for an expansion they seem pretty interested in making a core component of the new edition. I naively hoped it would be a loss-leader product that they ate some margin on in exchange for getting all/most players to pick one up. $50 was what I was hoping for.

I think it's worth mentioning that if it includes every single one of the Endless Spells that are in the book, comparing them to the price of the Balewind Vortex solo($15)---it does come close to a loss leader in terms of pricing. Going off a price of $15, it comes out to $195 for just the Endless Spells.

I'd also look at it in terms of this being something that might be considered a "gaming group" purchase rather than every player must own it.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 15:22:17


Post by: Chopxsticks


17 individual models (some duplicates I know), some also pretty large, plus spell cards correct? Online discount is closer to $70? Im cool with that. I was picking it up for D&D along with the objective markers, AoS is just an added bonus!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 15:42:48


Post by: Voss


 Geifer wrote:
 HorticulusDK wrote:
Spoiler:
 Geifer wrote:
 Thargrim wrote:
Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.


I'd happily take "no theme beyond barbarian". GW could use a couple of ranges that act as the baseline. But that's me.

I'd expect the goblins to go the same route as Daughters of Khaine. We have the extreme of the theme on the character, but fairly basic Night Goblins (that I don't expect to get replaced). Any new units will fall somewhere in the middle to bridge the gap. Not as much shark jumping as Idoneth.

But yeah, I really, really hope the harbingers are the, well, harbingers for their factions as the rumors make out. All I want is a mixed gender Darkoath box. So much I could use that for.


Well I would LOVE Darkoath but I fear they'll be 2019 and that we'll get Slaanesh first (okay, it's great too).

One of the Moonclan rumors is that there will be full new "baseline" Grots (there is one artwork in Malign Portents of Moonclan Grots with their hoods down).


I won't say no to new Slaanesh models either. The more and the sooner, the better.


That seems unavoidable to me. Aside from the daemonettes (including mounts) and chariots, slaanesh basically has nothing , except those really terrible mortal riders based on the old marauders. That doesn't fly.

I'd expect fiends, keeper and themed mortal cultists at minimum. Slaangors too, hopefully. But the mortal units seem necessary to bring them in line with the disciples and bloody blood blooders. Wouldn't say no to a new daemon variety (or two) either. We're well past the days when greater, lesser, beast and mount was acceptable.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 15:48:17


Post by: Kanluwen


I don't expect Slaangors at this point. They keep mentioning the various Beastmen types but so far we have only gotten Tzaangors.

I think they're planning on releasing them with the Beastmen whenever that happens.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 15:56:46


Post by: Voss


 Kanluwen wrote:
I don't expect Slaangors at this point. They keep mentioning the various Beastmen types but so far we have only gotten Tzaangors.

I think they're planning on releasing them with the Beastmen whenever that happens.

True, they haven't done the other two. But it is a possibility, and a slaanesh release absolutely requires new model releases. The Keeper is an obvious one, as the other greaters are already here, but the other gods have had a major increase in mortal and/or daemon models dedicated to them. Daemonettes and generic filler wouldn't be an acceptable retinue.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 16:01:44


Post by: Iron_Captain


Voss wrote:
 Geifer wrote:
 HorticulusDK wrote:
Spoiler:
 Geifer wrote:
 Thargrim wrote:
Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.


I'd happily take "no theme beyond barbarian". GW could use a couple of ranges that act as the baseline. But that's me.

I'd expect the goblins to go the same route as Daughters of Khaine. We have the extreme of the theme on the character, but fairly basic Night Goblins (that I don't expect to get replaced). Any new units will fall somewhere in the middle to bridge the gap. Not as much shark jumping as Idoneth.

But yeah, I really, really hope the harbingers are the, well, harbingers for their factions as the rumors make out. All I want is a mixed gender Darkoath box. So much I could use that for.


Well I would LOVE Darkoath but I fear they'll be 2019 and that we'll get Slaanesh first (okay, it's great too).

One of the Moonclan rumors is that there will be full new "baseline" Grots (there is one artwork in Malign Portents of Moonclan Grots with their hoods down).


I won't say no to new Slaanesh models either. The more and the sooner, the better.


That seems unavoidable to me. Aside from the daemonettes (including mounts) and chariots, slaanesh basically has nothing , except those really terrible mortal riders based on the old marauders. That doesn't fly.

I'd expect fiends, keeper and themed mortal cultists at minimum. Slaangors too, hopefully. But the mortal units seem necessary to bring them in line with the disciples and bloody blood blooders. Wouldn't say no to a new daemon variety (or two) either. We're well past the days when greater, lesser, beast and mount was acceptable.

Khorne and Nurgle also didn't get any new daemon varieties, so I would not expect anything for Slaanesh either (Khorne did not even get a beast actually). Tzeentch is the only one with multiple daemons (three varieties of horror, flamers and screamers). For a Slaanesh release I think they will just update the Greater Daemon and beast sculpt, probably some (new) characters as well. It think the release would be mostly focusing on mortal followers rather than daemons, in line with Khorne and Nurgle.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 16:15:07


Post by: mortar_crew


Well after all these years anything Slaanesh would be fantastic whatever it is!
What I would like would be a kit providing more "normal" demonette faces.
Oh and actually snirking ones would be great.
I can't stand the "screaming banshees" types most of them have.
Those serviceable heads are basically variation o a few CAD nasic design, more variety
would be cool in my book.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 16:20:33


Post by: Geifer


 Iron_Captain wrote:
Voss wrote:
 Geifer wrote:
 HorticulusDK wrote:
Spoiler:
 Geifer wrote:
 Thargrim wrote:
Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.


I'd happily take "no theme beyond barbarian". GW could use a couple of ranges that act as the baseline. But that's me.

I'd expect the goblins to go the same route as Daughters of Khaine. We have the extreme of the theme on the character, but fairly basic Night Goblins (that I don't expect to get replaced). Any new units will fall somewhere in the middle to bridge the gap. Not as much shark jumping as Idoneth.

But yeah, I really, really hope the harbingers are the, well, harbingers for their factions as the rumors make out. All I want is a mixed gender Darkoath box. So much I could use that for.


Well I would LOVE Darkoath but I fear they'll be 2019 and that we'll get Slaanesh first (okay, it's great too).

One of the Moonclan rumors is that there will be full new "baseline" Grots (there is one artwork in Malign Portents of Moonclan Grots with their hoods down).


I won't say no to new Slaanesh models either. The more and the sooner, the better.


That seems unavoidable to me. Aside from the daemonettes (including mounts) and chariots, slaanesh basically has nothing , except those really terrible mortal riders based on the old marauders. That doesn't fly.

I'd expect fiends, keeper and themed mortal cultists at minimum. Slaangors too, hopefully. But the mortal units seem necessary to bring them in line with the disciples and bloody blood blooders. Wouldn't say no to a new daemon variety (or two) either. We're well past the days when greater, lesser, beast and mount was acceptable.

Khorne and Nurgle also didn't get any new daemon varieties, so I would not expect anything for Slaanesh either (Khorne did not even get a beast actually). Tzeentch is the only one with multiple daemons (three varieties of horror, flamers and screamers). For a Slaanesh release I think they will just update the Greater Daemon and beast sculpt, probably some (new) characters as well. It think the release would be mostly focusing on mortal followers rather than daemons, in line with Khorne and Nurgle.


I'd be happy with that. Even if Slaaneshi daemons don't have much in the way of variety, Slaaneshi mortals are in even greater need of something, anything, that gives them an identity. Plus that could add models that could be converted to 40k for more cultist variety there, too. If GW doesn't outright ports them like Tzaangors.

I just hope they do a better sculpting job on the new models than the current daemons. Seekers are possibly the least dynamic and graceful cavalry unit GW ever made. And that's just sad.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 16:26:09


Post by: Galas


I'm sad that probably we will see shadow and light elves before new ogres...


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 16:30:35


Post by: Hulksmash


 Galas wrote:
I'm sad that probably we will see shadow and light elves before new ogres...


Same, if ever there was a faction I wanted to get an actual facelift in AoS it's Ogors.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 17:14:14


Post by: EnTyme


Kanluwen wrote:
NewTruthNeomaxim wrote:
 rayphoton wrote:
The general scuttle is that starter is gonna be 160 and the magic addition is gonna be 80. USD...



$80 is pretty pricey for an expansion they seem pretty interested in making a core component of the new edition. I naively hoped it would be a loss-leader product that they ate some margin on in exchange for getting all/most players to pick one up. $50 was what I was hoping for.

I think it's worth mentioning that if it includes every single one of the Endless Spells that are in the book, comparing them to the price of the Balewind Vortex solo($15)---it does come close to a loss leader in terms of pricing. Going off a price of $15, it comes out to $195 for just the Endless Spells.

I'd also look at it in terms of this being something that might be considered a "gaming group" purchase rather than every player must own it.


That's not a very good value comparison. The endless spells vary wildly in size and complexity. Some look to be only one piece, others could be 4+ pieces. My guess is probably two large sprues.

Voss wrote:
 Geifer wrote:
 HorticulusDK wrote:
Spoiler:
 Geifer wrote:
 Thargrim wrote:
Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.


I'd happily take "no theme beyond barbarian". GW could use a couple of ranges that act as the baseline. But that's me.

I'd expect the goblins to go the same route as Daughters of Khaine. We have the extreme of the theme on the character, but fairly basic Night Goblins (that I don't expect to get replaced). Any new units will fall somewhere in the middle to bridge the gap. Not as much shark jumping as Idoneth.

But yeah, I really, really hope the harbingers are the, well, harbingers for their factions as the rumors make out. All I want is a mixed gender Darkoath box. So much I could use that for.


Well I would LOVE Darkoath but I fear they'll be 2019 and that we'll get Slaanesh first (okay, it's great too).

One of the Moonclan rumors is that there will be full new "baseline" Grots (there is one artwork in Malign Portents of Moonclan Grots with their hoods down).


I won't say no to new Slaanesh models either. The more and the sooner, the better.


That seems unavoidable to me. Aside from the daemonettes (including mounts) and chariots, slaanesh basically has nothing , except those really terrible mortal riders based on the old marauders. That doesn't fly.

I'd expect fiends, keeper and themed mortal cultists at minimum. Slaangors too, hopefully. But the mortal units seem necessary to bring them in line with the disciples and bloody blood blooders. Wouldn't say no to a new daemon variety (or two) either. We're well past the days when greater, lesser, beast and mount was acceptable.


I would be disappointed to see another marked beastman for Slaanesh. I prefer that each god has a unique feel and thus far, marked beastmen is Tzeentch's thing. It's cool if we see Pestigor, Khorngors, and Slaangors when the Brayherds get expanded, but for now, I'd rather see Slaaneshi humans with the punk rock aesthetic of the Hellstriders, or who follow the Greek theme of the Slaanesh Lord on Daemonic Mount.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 17:47:35


Post by: NinthMusketeer


Ug, Ironguts were not an underperforming unit...

But tbf the artillery pieces were. And the maneater change will let two units be allied in, so that's good.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 17:51:14


Post by: Geifer


 EnTyme wrote:
Spoiler:
Voss wrote:
 Geifer wrote:
 HorticulusDK wrote:
 Geifer wrote:
 Thargrim wrote:
Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.


I'd happily take "no theme beyond barbarian". GW could use a couple of ranges that act as the baseline. But that's me.

I'd expect the goblins to go the same route as Daughters of Khaine. We have the extreme of the theme on the character, but fairly basic Night Goblins (that I don't expect to get replaced). Any new units will fall somewhere in the middle to bridge the gap. Not as much shark jumping as Idoneth.

But yeah, I really, really hope the harbingers are the, well, harbingers for their factions as the rumors make out. All I want is a mixed gender Darkoath box. So much I could use that for.


Well I would LOVE Darkoath but I fear they'll be 2019 and that we'll get Slaanesh first (okay, it's great too).

One of the Moonclan rumors is that there will be full new "baseline" Grots (there is one artwork in Malign Portents of Moonclan Grots with their hoods down).


I won't say no to new Slaanesh models either. The more and the sooner, the better.


That seems unavoidable to me. Aside from the daemonettes (including mounts) and chariots, slaanesh basically has nothing , except those really terrible mortal riders based on the old marauders. That doesn't fly.

I'd expect fiends, keeper and themed mortal cultists at minimum. Slaangors too, hopefully. But the mortal units seem necessary to bring them in line with the disciples and bloody blood blooders. Wouldn't say no to a new daemon variety (or two) either. We're well past the days when greater, lesser, beast and mount was acceptable.


I would be disappointed to see another marked beastman for Slaanesh. I prefer that each god has a unique feel and thus far, marked beastmen is Tzeentch's thing. It's cool if we see Pestigor, Khorngors, and Slaangors when the Brayherds get expanded, but for now, I'd rather see Slaaneshi humans with the punk rock aesthetic of the Hellstriders, or who follow the Greek theme of the Slaanesh Lord on Daemonic Mount.


Considering the bull headed Keeper of Secrets, yeah, I think Slaaneshi beastmen are reasonable well covered by the generic models for now (not that I wouldn't take any if GW decided otherwise). Human followers are in greater need as far as I'm concerned. I always liked the Greek helmets Hellstriders are sporting. They give a sleeker look that suits Slaanesh and ties in nicely with the elves as well, now more than ever (considering how "Greek style" is often brought up when talking about Daughters of Khaine). GW should probably take the chance the blank slate of AoS offers to completely divorce new Slaaneshi models from Norsca. Let Khorne keep his viking butchers and give Slaanesh distinct aesthetics better suited to its needs.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 18:02:57


Post by: EnTyme


Agreed. Like I said, I would prefer each Chaos god's mortal forces to have a unique look and feel. Thus far, they've done a good job of that. I wouldn't hate Slaangors, but I feel like it'd make Slaanesh feel too close to Tzeentch.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 18:19:32


Post by: DarkBlack


Slaanesh daemons are not horribly lacking, like them or not, the daemonettes are new enough and come on seekers and 3 chariot variations. An addition would be welcome, but the 2 resculpts are enough.

Mortals are one kit that is not very popular...


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 19:02:16


Post by: Voss


 Iron_Captain wrote:
Voss wrote:
 Geifer wrote:
 HorticulusDK wrote:
Spoiler:
 Geifer wrote:
 Thargrim wrote:
Ben2 wrote:
 Thargrim wrote:
 Hive City Dweller wrote:
Not to sideline the discussion too much, but are there any solid rumors about Goblin/Grot releases in AoS?

I know it's been talked about, and we have several rumor engine pics that look like spore clouds, squigs and goblin blades, but search as I much I can't find if any reliable sources have confirmed that army.


If there are any grots coming they will probably be moonclan, as they would have been designed alongside the malign portents character. I had heard rumors about them coming in the fall, but it sounded almost like wishlisting to me, so i'll believe it when I see it for now.


The malign portents characters are reflective of the redo of the faction they represent. Darkoath and Moonclan are to come, Nighthaunt and Ordinatus we are seeing in the new set.


If thats the case I hope they find a way to make Darkoath more unique. Cause they kind of feel like khorne barbarians without the khorne aspect...so no theme really beyond barbarian....which is kinda eh. If the moonclan character is any indication I expect them to dial up the fungus mutations and wacky aspect of the grots to a significant degree. A lot of the newer factions seem to be taking a theme and turning it up to the extreme.


I'd happily take "no theme beyond barbarian". GW could use a couple of ranges that act as the baseline. But that's me.

I'd expect the goblins to go the same route as Daughters of Khaine. We have the extreme of the theme on the character, but fairly basic Night Goblins (that I don't expect to get replaced). Any new units will fall somewhere in the middle to bridge the gap. Not as much shark jumping as Idoneth.

But yeah, I really, really hope the harbingers are the, well, harbingers for their factions as the rumors make out. All I want is a mixed gender Darkoath box. So much I could use that for.


Well I would LOVE Darkoath but I fear they'll be 2019 and that we'll get Slaanesh first (okay, it's great too).

One of the Moonclan rumors is that there will be full new "baseline" Grots (there is one artwork in Malign Portents of Moonclan Grots with their hoods down).


I won't say no to new Slaanesh models either. The more and the sooner, the better.


That seems unavoidable to me. Aside from the daemonettes (including mounts) and chariots, slaanesh basically has nothing , except those really terrible mortal riders based on the old marauders. That doesn't fly.

I'd expect fiends, keeper and themed mortal cultists at minimum. Slaangors too, hopefully. But the mortal units seem necessary to bring them in line with the disciples and bloody blood blooders. Wouldn't say no to a new daemon variety (or two) either. We're well past the days when greater, lesser, beast and mount was acceptable.

Khorne and Nurgle also didn't get any new daemon varieties, so I would not expect anything for Slaanesh either (Khorne did not even get a beast actually). Tzeentch is the only one with multiple daemons (three varieties of horror, flamers and screamers). For a Slaanesh release I think they will just update the Greater Daemon and beast sculpt, probably some (new) characters as well. It think the release would be mostly focusing on mortal followers rather than daemons, in line with Khorne and Nurgle.


Eh. As a point of reference, the other Daemon lines have gotten a lot over the years, particularly Nurgle. The flies aren't that old and not trapped in old Realm of Chaos cycle Slaanesh is still stuck with. Plus he's got both his old beasties and a pile of plastic heroes at this point. Plus the putrid blight kings and their variants. And even more nurglish daemon looking things seem to be coming in the rogue trader box.

Grante, Khorne only got the cannon and throne, but that is a fairly big change (ranged artillery!), especially alongside bloodcrushers and the full mortal faction that was half the first year of AoS releases ). Sadly they never broke the flesh hound out of the shadespire box, but they can clearly do so whenever they like with some variations.

Tzeentch pretty much ran riot with the full combined faction treatment, and ended up with a second beast and a third lesser form as well, plus a couple options for heroes on top.

That's what I'm comparing the daemonettes, steeds (which are basically just daemonettes but 'even more faster') and chariots to. A real Slaanesh faction needs to be much more than just a Keeper and some stuff. They're basically functioning like its still 1989, regardless of Voltron the lawn mower chariot.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 19:24:14


Post by: Kanluwen


 EnTyme wrote:
Kanluwen wrote:
NewTruthNeomaxim wrote:
 rayphoton wrote:
The general scuttle is that starter is gonna be 160 and the magic addition is gonna be 80. USD...



$80 is pretty pricey for an expansion they seem pretty interested in making a core component of the new edition. I naively hoped it would be a loss-leader product that they ate some margin on in exchange for getting all/most players to pick one up. $50 was what I was hoping for.

I think it's worth mentioning that if it includes every single one of the Endless Spells that are in the book, comparing them to the price of the Balewind Vortex solo($15)---it does come close to a loss leader in terms of pricing. Going off a price of $15, it comes out to $195 for just the Endless Spells.

I'd also look at it in terms of this being something that might be considered a "gaming group" purchase rather than every player must own it.


That's not a very good value comparison. The endless spells vary wildly in size and complexity. Some look to be only one piece, others could be 4+ pieces. My guess is probably two large sprues.

It's as good of a value comparison as you're going to get sadly. The Magewrath Throne, the Balewind Vortex, and all the other Arcane Fulcrums were priced out individually at $15.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 19:42:52


Post by: EnTyme


And what I'm saying is that both of those were significantly large than any individual spell, so saying each spell is worth the same as those isn't anywhere close to accurate.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 19:49:02


Post by: Kanluwen


 EnTyme wrote:
And what I'm saying is that both of those were significantly large than any individual spell, so saying each spell is worth the same as those isn't anywhere close to accurate.

They're not as large as you might think, and I think you're underestimating the size of the Endless Spells as well.

The Jaws and Sun look to be on Onager sized bases, Gravetide and Palisade look to not have a 'base' but rather they have part of them flattened to serve as a kind of base, Pendulum and Emerald Swarm look to be on 60x35mm ovals, and the rest look to be on 32mm or 40mm bases.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 19:53:07


Post by: Mysterio


I don't think GW's 'cost' for the spells box is...much. At all.

So while they might (or might not!) be a good 'value' for us, I'm sure GW will make out OK on the deal too!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 20:39:10


Post by: EnTyme


 Kanluwen wrote:
 EnTyme wrote:
And what I'm saying is that both of those were significantly large than any individual spell, so saying each spell is worth the same as those isn't anywhere close to accurate.

They're not as large as you might think, and I think you're underestimating the size of the Endless Spells as well.

The Jaws and Sun look to be on Onager sized bases, Gravetide and Palisade look to not have a 'base' but rather they have part of them flattened to serve as a kind of base, Pendulum and Emerald Swarm look to be on 60x35mm ovals, and the rest look to be on 32mm or 40mm bases.


I own a Balewind Vortex, and I've used the throne at my FLGS. You can look at the bases the Endless Spells are on and estimate the size pretty closely. From what I can tell, these will fit on 2-3 large sprues, so the kit is roughly the size of most terrain kits. In either case, there is no way anyone is going to look at these models and say the kit is worth the price of Imperial Knight: Renegade even counting the spell cards and book.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 20:45:12


Post by: Ghaz


Here's a pic that gives a pretty good size comparison of Ravenak's Gnashing Jaws to the Balewind Vortex.

Spoiler:


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 20:48:58


Post by: Mymearan


 EnTyme wrote:
 Kanluwen wrote:
 EnTyme wrote:
And what I'm saying is that both of those were significantly large than any individual spell, so saying each spell is worth the same as those isn't anywhere close to accurate.

They're not as large as you might think, and I think you're underestimating the size of the Endless Spells as well.

The Jaws and Sun look to be on Onager sized bases, Gravetide and Palisade look to not have a 'base' but rather they have part of them flattened to serve as a kind of base, Pendulum and Emerald Swarm look to be on 60x35mm ovals, and the rest look to be on 32mm or 40mm bases.


I own a Balewind Vortex, and I've used the throne at my FLGS. You can look at the bases the Endless Spells are on and estimate the size pretty closely. From what I can tell, these will fit on 2-3 large sprues, so the kit is roughly the size of most terrain kits. In either case, there is no way anyone is going to look at these models and say the kit is worth the price of Imperial Knight: Renegade even counting the spell cards and book.


Luckily neither does GW, but pretty much anything would look like a very bad value proposition next to Renegade anyway.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 20:57:25


Post by: timetowaste85


I LIKE the Hellstriders. Lol. I’m hoping we’ll also get our first named Daemon PRINCE (not greater Daemon) in the form of Azazel, since he has a pre-existing history/hatred with sigmar from the old world. GW seems to be in a nostalgic mood for old characters lately, so fingers crossed!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 21:03:16


Post by: EnTyme


 Mymearan wrote:

Luckily neither does GW, but pretty much anything would look like a very bad value proposition next to Renegade anyway.


Oh, I think the Endless Spells look like a great value, I just don't get why Kan wants to base that value on multiplying the number of (wildly varying) models in the kit by the value of two other models that are only comparable in size to probably 3-4 of the models in the actual kit. My point is that the comparison doesn't make sense to me.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 21:15:23


Post by: Kanluwen


 EnTyme wrote:
 Mymearan wrote:

Luckily neither does GW, but pretty much anything would look like a very bad value proposition next to Renegade anyway.


Oh, I think the Endless Spells look like a great value, I just don't get why Kan wants to base that value on multiplying the number of (wildly varying) models in the kit by the value of two other models that are only comparable in size to probably 3-4 of the models in the actual kit. My point is that the comparison doesn't make sense to me.

The rumored price point for the Malign Sorcery kit is $80.
I based the price I used for the multiplication for off of the specific price point that GW seemingly feels comfortable at selling an Endless Spell at, using the Balewind Vortex as the guidepost. They feel that the Balewind Vortex is worth the same as the Magewrath Throne or the other two items that they used to sell at $15.

We're seeing them do weird things with terrain--did you imagine the Webway Portal would be $40? The new Knight piece? The Shipwreck? That seems to be what they're considering these Endless Spells to be.

So yeah, pardon me for trying to make an educated guess as to the pricing.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 21:18:37


Post by: Galas


I don't know what to think about the Endless Spells. Yeah, they look cool, but even more ways to create mortal wounds... meh.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 21:28:24


Post by: EnTyme


 Galas wrote:
I don't know what to think about the Endless Spells. Yeah, they look cool, but even more ways to create mortal wounds... meh.


The spells do a lot more than just damage. One blocks ranged attacks, One heals models, the mirrors basically change the point a spell is being cast from, etc. I think the entire concept is really cool, and I can't wait to try them out! I'll be preordering the spells, rulebook, and GHB for sure!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 21:35:33


Post by: NinthMusketeer


Also, spells were dishing out mortal wounds anyways and I think its more about giving access to non-battletome/non-lore armies. Tzeentch will probably still deal a ton more using their own lores.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 21:35:43


Post by: EnTyme


 Kanluwen wrote:
 EnTyme wrote:
 Mymearan wrote:

Luckily neither does GW, but pretty much anything would look like a very bad value proposition next to Renegade anyway.


Oh, I think the Endless Spells look like a great value, I just don't get why Kan wants to base that value on multiplying the number of (wildly varying) models in the kit by the value of two other models that are only comparable in size to probably 3-4 of the models in the actual kit. My point is that the comparison doesn't make sense to me.

The rumored price point for the Malign Sorcery kit is $80.
I based the price I used for the multiplication for off of the specific price point that GW seemingly feels comfortable at selling an Endless Spell at, using the Balewind Vortex as the guidepost. They feel that the Balewind Vortex is worth the same as the Magewrath Throne or the other two items that they used to sell at $15.

We're seeing them do weird things with terrain--did you imagine the Webway Portal would be $40? The new Knight piece? The Shipwreck? That seems to be what they're considering these Endless Spells to be.

So yeah, pardon me for trying to make an educated guess as to the pricing.


I think the $80 rumor is probably pretty accurate (and a good value). I disagree with your assessment that GW is selling a $195 kit for $80. They are selling an $80 kit for $80. Saying that each spell model is worth the same as a Balewind Vortex because they're both Endless Spells is like saying a Grot Shaman is worth the same as a Megaboss because they're both Heroes. The kits are vastly different.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 21:37:20


Post by: NinthMusketeer


The endless spells look a hell of a lot better and have a hell of a lot more detail than those terrain kits. As for me I was expecting $75 for just the spells & their warscrolls so I'm happy. It seems a fair price point to me.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 22:00:21


Post by: highlord tamburlaine


Glad to see the Ogres marching into the updated rules of the future... just wish I still had my army of them to keep me company.
Bar none my favorite army in terms of customization and modularity. If kits are repacked at an attractive price, I may have to start up again... maybe with normal flesh colors this time even.


In my eyes, a Slaaneshi mortal army should look like a cross between Kingdom Death figures and over designed MMORPG characters. Excessive and decadent armor, fabulous (and tainted) looking mortals of questionable gender... or at least the elite units can be like that.

Let the unwashed masses be the typical grimdark hobos


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 23:22:16


Post by: NinthMusketeer


So after getting around to the AoS podcasts, I have to say I am really not concerned with free summoning anymore. They seem to be very concious about making sure summoning was not overpowered which makes me feel that the potential exploitive elements we see now will be errata'd at or after 2nd ed launch.

Also if I wasn't excited for the narrative angle before I would be after hearing them talk about it.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 23:28:14


Post by: Valander


 NinthMusketeer wrote:
So after getting around to the AoS podcasts, I have to say I am really not concerned with free summoning anymore. They seem to be very concious about making sure summoning was not overpowered which makes me feel that the potential exploitive elements we see now will be errata'd at or after 2nd ed launch.

Also if I wasn't excited for the narrative angle before I would be after hearing them talk about it.
Yeah, watching those I also felt a little less worried about the summoning things, as it seems like they actually really looked at that stuff instead of just going all Oprah and giving everybody free daemons.

And I'm super excited about the narrative stuff, actually. We usually play Matched Play, but my group isn't full of tryhards, and we do stuff for more fun than anything, and the Endless Spells are gonna be a right blast, I think.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 23:45:52


Post by: privateer4hire


You fellas care to say how free summoning will work (and why you think its gonna be okay) based on those podcasts? Your insight is much appreciated.

Before points came in to AoS, the only thing I was ever worried about was summoning. Our cheesiest 40k demon player brought his army and tried out AoS. He summoned a bunch of stuff and crushed me only to say that it was a broken thing to be able to do.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/07 23:58:49


Post by: Chikout


 privateer4hire wrote:
You fellas care to say how free summoning will work (and why you think its gonna be okay) based on those podcasts? Your insight is much appreciated.

Before points came in to AoS, the only thing I was ever worried about was summoning. Our cheesiest 40k demon player brought his army and tried out AoS. He summoned a bunch of stuff and crushed me only to say that it was a broken thing to be able to do.

Many armies have an opportunity cost to do summoning. Most armies' summoning will be able to be limited or prevented by the other player. Some of the most feared excesses like the flesh Eater units growing beyond starting size have been curbed.
On top of that points will be adjusted somewhat to account for the power that summoning provides.

It seems likely that summoning armies will start with slightly smaller armies than non summoning armies, with the potential to get quite a bit larger as the game progresses.
It should make for interesting games.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 01:24:50


Post by: NinthMusketeer


 privateer4hire wrote:
You fellas care to say how free summoning will work (and why you think its gonna be okay) based on those podcasts? Your insight is much appreciated.

Before points came in to AoS, the only thing I was ever worried about was summoning. Our cheesiest 40k demon player brought his army and tried out AoS. He summoned a bunch of stuff and crushed me only to say that it was a broken thing to be able to do.
Rather than being flat spells each army will have a summoning mechanic in their allegiance, something we've already seen previewed. What alleviated my concern was that when talking about these they went out of their way to mention how it was important not to make summoning too easy such that it was overpowered. There are several points already in existence where I see free summoning as problematic (it's really not difficult to plop down an Exalted GUO on round 4 for example, which even that late in the game has no business being free) but since GW is very obviously aware of summoning as a potential problem it gives me confidence they will address those exploits, or are at least likely to.

For Tzeentch they said that they will get a point for every spell that casts and is not unbound--from either side. These points are then spent to summon with a LoC costing 36. Blood tithe for Khorne will go from the current '8 summons anything' to a specific chart that says how much each thing costs in tithe to summon, with a Bloodthirster eing 16.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 01:53:14


Post by: Ghaz


 NinthMusketeer wrote:
So after getting around to the AoS podcasts, I have to say I am really not concerned with free summoning anymore. They seem to be very concious about making sure summoning was not overpowered which makes me feel that the potential exploitive elements we see now will be errata'd at or after 2nd ed launch.

Also if I wasn't excited for the narrative angle before I would be after hearing them talk about it.

Speaking of erratas, AoS is due for one of their big twice-a-year FAQs in July. I wonder if it will be late like the 40K FAQ was (p.s., I asked this question on the Age of Sigmar Facebook page, so let's see if I get an answer).


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 02:01:43


Post by: NinthMusketeer


I imagine it will include a 'week after' FAQ on the new rulebook too. Let use know if they respond!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 02:16:22


Post by: Kanluwen


 Ghaz wrote:
 NinthMusketeer wrote:
So after getting around to the AoS podcasts, I have to say I am really not concerned with free summoning anymore. They seem to be very concious about making sure summoning was not overpowered which makes me feel that the potential exploitive elements we see now will be errata'd at or after 2nd ed launch.

Also if I wasn't excited for the narrative angle before I would be after hearing them talk about it.

Speaking of erratas, AoS is due for one of their big twice-a-year FAQs in July. I wonder if it will be late like the 40K FAQ was (p.s., I asked this question on the Age of Sigmar Facebook page, so let's see if I get an answer).

Is it wrong that I hope the Idoneth will get errataed to have the Ritual of Rousing be able to summon an Eidolon OR heal/buff one?

I mean, look at the Warscroll for the thing. Read the product info. It even says they're "summoned" into being.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 02:22:21


Post by: shinros


Not sure if anyone has posted this yet. The article talks about souls, I recall there was a topic about this in the general AOS section.

https://www.warhammer-community.com/2018/06/07/7th-june-the-war-for-soulsgw-homepage-post-2/

I think this is the most interesting part.


Nagash, as self-appointed God of Death and Grand Necromancer, lays eventual claim to every single soul in the Mortal Realms as his by right – an arrangement that, during the Age of Myth, was agreed upon by the other gods in Sigmar’s pantheon.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 03:32:02


Post by: ph34r


I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 04:30:19


Post by: ERJAK


Chikout wrote:
 privateer4hire wrote:
You fellas care to say how free summoning will work (and why you think its gonna be okay) based on those podcasts? Your insight is much appreciated.

Before points came in to AoS, the only thing I was ever worried about was summoning. Our cheesiest 40k demon player brought his army and tried out AoS. He summoned a bunch of stuff and crushed me only to say that it was a broken thing to be able to do.

Many armies have an opportunity cost to do summoning. Most armies' summoning will be able to be limited or prevented by the other player. Some of the most feared excesses like the flesh Eater units growing beyond starting size have been curbed.
On top of that points will be adjusted somewhat to account for the power that summoning provides.

It seems likely that summoning armies will start with slightly smaller armies than non summoning armies, with the potential to get quite a bit larger as the game progresses.
It should make for interesting games.


Mostly seems frustrating to me 'play the mission, but also play this minigame or my army gets twice as big as yours'


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 04:33:22


Post by: Neronoxx


 shinros wrote:
Not sure if anyone has posted this yet. The article talks about souls, I recall there was a topic about this in the general AOS section.

https://www.warhammer-community.com/2018/06/07/7th-june-the-war-for-soulsgw-homepage-post-2/

I think this is the most interesting part.


Nagash, as self-appointed God of Death and Grand Necromancer, lays eventual claim to every single soul in the Mortal Realms as his by right – an arrangement that, during the Age of Myth, was agreed upon by the other gods in Sigmar’s pantheon.

That's actually old lore. But interesting, definitely. Nagash is not the evil bad guy he seems.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 05:17:41


Post by: Carnikang


ERJAK wrote:
Chikout wrote:
 privateer4hire wrote:
You fellas care to say how free summoning will work (and why you think its gonna be okay) based on those podcasts? Your insight is much appreciated.

Before points came in to AoS, the only thing I was ever worried about was summoning. Our cheesiest 40k demon player brought his army and tried out AoS. He summoned a bunch of stuff and crushed me only to say that it was a broken thing to be able to do.

Many armies have an opportunity cost to do summoning. Most armies' summoning will be able to be limited or prevented by the other player. Some of the most feared excesses like the flesh Eater units growing beyond starting size have been curbed.
On top of that points will be adjusted somewhat to account for the power that summoning provides.

It seems likely that summoning armies will start with slightly smaller armies than non summoning armies, with the potential to get quite a bit larger as the game progresses.
It should make for interesting games.


Mostly seems frustrating to me 'play the mission, but also play this minigame or my army gets twice as big as yours'


It's just resource management. If I recall, some people actually like resource management mechanics in games, they find them fun.

I for one like how it's looking, and would really like more info on the Seraphon mechanic. As of now, we only have the core of it, and not the whole list of possible summons. It is looking very tool-box like, something very useful for an army with lots of units.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 06:47:49


Post by: Just Tony


So the boxed set is going to come with those 12 gorgeous colored dice?

I don't play AOS, nor am I going to start playing AOS. Modern GW rules have nothing that "clicks" with me, unless they can get BFG out and the rules are fairly close to the last set. I'll cherry pick models that work in my 6th Ed. WFB armies and call it a day, but if I can finagle three or six sets of those dice from starter sets purchased locally, I'll be one happy clam. Don't know why, but that blue looks amazing to me.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 07:27:34


Post by: lord_blackfang


 NinthMusketeer wrote:
There are several points already in existence where I see free summoning as problematic (it's really not difficult to plop down an Exalted GUO on round 4 for example, which even that late in the game has no business being free) but since GW is very obviously aware of summoning as a potential problem it gives me confidence they will address those exploits, or are at least likely to.


It is remarkable how we celebrate GW finally listening and interacting with customers, when really they just abuse this to write even more garbage untested rules and fix it with errata based on public outcry.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 07:35:12


Post by: Neronoxx


 lord_blackfang wrote:
 NinthMusketeer wrote:
There are several points already in existence where I see free summoning as problematic (it's really not difficult to plop down an Exalted GUO on round 4 for example, which even that late in the game has no business being free) but since GW is very obviously aware of summoning as a potential problem it gives me confidence they will address those exploits, or are at least likely to.


It is remarkable how we celebrate GW finally listening and interacting with customers, when really they just abuse this to write even more garbage untested rules and fix it with errata based on public outcry.


WE are celebrating a company that is trying new things with the resolve to do their best to make those decisions work for as many people as possible.
YOU are the one carrying around pockets full of razors there, supreme lord of edges.
You'd have to have some kind of crazy bias to believe that GW has abused anybody in the last couple of years.
You want to see abuse, go play X-wing.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 07:52:58


Post by: Moopy


Neronoxx wrote:


WE are celebrating a company that is trying new things with the resolve to do their best to make those decisions work for as many people as possible.
YOU are the one carrying around pockets full of razors there, supreme lord of edges.
You'd have to have some kind of crazy bias to believe that GW has abused anybody in the last couple of years.


Agreed.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 09:27:25


Post by: Sabotage!


I haven't seen anything yet, though admittedly I don't really follow AOS that closely, but has anyone seen if GW is going to be doing anything with Skirmish in the new Core Book or the new General's Handbook (I heard the original book was very underwhelming)? I really don't have any desire to get into another big army type game, but I do love a lot of the AOS models, enjoy the simplicity of the rules design, and would love to have an excuse to throw some dice around with a couple of my buddy who are likewise interested.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 09:48:42


Post by: Mymearan


 Sabotage! wrote:
I haven't seen anything yet, though admittedly I don't really follow AOS that closely, but has anyone seen if GW is going to be doing anything with Skirmish in the new Core Book or the new General's Handbook (I heard the original book was very underwhelming)? I really don't have any desire to get into another big army type game, but I do love a lot of the AOS models, enjoy the simplicity of the rules design, and would love to have an excuse to throw some dice around with a couple of my buddy who are likewise interested.


The Magic book is going to have a Skirmish section where you can play skirmish on the edge of the realms, as spell hunters trying to tame the wild magic on the fringes of the world.

If you want better Skirmish rules though I would suggest checking http://www.tga.community/ where there are a couple of fan-made skirmish systems that are more in-depth than the GW one.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 11:47:42


Post by: stormboy


 ph34r wrote:
I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.


To be fair... he was struck down and gone for a bunch of hundred years... During that time the terms needed to change.


I do like the War of Souls and the using souls as a resource.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 11:58:04


Post by: Lord Kragan


 ph34r wrote:
I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.


The bargain involved helping against chaos, a bargain which Nagash broke when he retreated from the defense of All-Points.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 12:14:24


Post by: Mysterio


Yeah - Nagash appears to have conveniently forgotten this point!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 12:18:27


Post by: Irbis


 ph34r wrote:
I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.

How is keeping some souls around a bit longer so that they could fight chaos instead of being locked up somewhere pointlessly not fighting chaos?

Seriously, Nagash just looks like a whining jerk who would rather put blinkers on and single-mindlessly fight the anti-chaos coalition over a handful of souls he was ""denied"" ignoring the fact chaos devours them by a bucketful. How the hell is small, elite force of stormcast in any reasonable way a bigger issue than whole realms occupied by chaos?

This is also my issue with the reforging story in the malign portents - somehow, author managed to both ruin the stormcast mystique and shown Nagash as dumb, one track jerk. Before, stormcast were tragic - heroes who were selflessly fighting for the greater good, losing bits of themselves due to Nagash machinations. Ok, that worked, and made Nagash look sinister, but not that petty.

Now, however, it turns out the stormcast who lose bits of memories are morons and shirkers who fail to see the big picture (like the one who saw zombies made out of his family, and wanted to hug them, ignoring the fact these empty shells wearing his family corpses had literally nothing to do with them anymore, which was amply demonstrated when they torn him to ribbons) and the bits they remove are made out of pure stupidium. If a soul would endanger his companions and break ranks dying pointlessly because Nagash/chaos/whatever killed their family and wear the remains as clothing Necron-style, instead, of you know, beating them back so that others won't suffer the same fate, then good riddance, delete the idiot bits in next reforging even if that does make them more automaton-like, because wanting to hug zombies doesn't place anywhere near even most remote definition of reasonable even when eternal enslavement and torture in hell is not the thing on the line.

I'd honestly prefer the whole 'I see family among zombies' was just evil, malignant illusion designed to weaken fighting spirit, because "evil necromancer wiped his butt with my family and now I want to join them after seeing my daddy's corpse dance on strings of some foul magic" ranks among the DUMBEST motivations of anything I have ever read in fantasy.

The story also conversely implies the heroes who have no issues with following Sigmar and in fact do agree with him, should endure reforging relatively intact in painless manner, making the 'damaged' ones no longer tragic, just stupid, and Nagash with his new anti-sigmarine (and not anti-daemon, like someone less spiteful and short-sighted would produce) spookies look so petty it honestly ruins the whole ghost faction to me. I can excuse a lot, being murderous, backstabbing, even traitor, but evil pettiness of the Dastardly & Muttley kind is rather grating


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 13:01:42


Post by: changemod


 Irbis wrote:
 ph34r wrote:
I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.

How is keeping some souls around a bit longer so that they could fight chaos instead of being locked up somewhere pointlessly not fighting chaos?

Seriously, Nagash just looks like a whining jerk who would rather put blinkers on and single-mindlessly fight the anti-chaos coalition over a handful of souls he was ""denied"" ignoring the fact chaos devours them by a bucketful. How the hell is small, elite force of stormcast in any reasonable way a bigger issue than whole realms occupied by chaos?

This is also my issue with the reforging story in the malign portents - somehow, author managed to both ruin the stormcast mystique and shown Nagash as dumb, one track jerk. Before, stormcast were tragic - heroes who were selflessly fighting for the greater good, losing bits of themselves due to Nagash machinations. Ok, that worked, and made Nagash look sinister, but not that petty.

Now, however, it turns out the stormcast who lose bits of memories are morons and shirkers who fail to see the big picture (like the one who saw zombies made out of his family, and wanted to hug them, ignoring the fact these empty shells wearing his family corpses had literally nothing to do with them anymore, which was amply demonstrated when they torn him to ribbons) and the bits they remove are made out of pure stupidium. If a soul would endanger his companions and break ranks dying pointlessly because Nagash/chaos/whatever killed their family and wear the remains as clothing Necron-style, instead, of you know, beating them back so that others won't suffer the same fate, then good riddance, delete the idiot bits in next reforging even if that does make them more automaton-like, because wanting to hug zombies doesn't place anywhere near even most remote definition of reasonable even when eternal enslavement and torture in hell is not the thing on the line.

I'd honestly prefer the whole 'I see family among zombies' was just evil, malignant illusion designed to weaken fighting spirit, because "evil necromancer wiped his butt with my family and now I want to join them after seeing my daddy's corpse dance on strings of some foul magic" ranks among the DUMBEST motivations of anything I have ever read in fantasy.

The story also conversely implies the heroes who have no issues with following Sigmar and in fact do agree with him, should endure reforging relatively intact in painless manner, making the 'damaged' ones no longer tragic, just stupid, and Nagash with his new anti-sigmarine (and not anti-daemon, like someone less spiteful and short-sighted would produce) spookies look so petty it honestly ruins the whole ghost faction to me. I can excuse a lot, being murderous, backstabbing, even traitor, but evil pettiness of the Dastardly & Muttley kind is rather grating


That’s a remarkably one sided account, to define resisting conscription as stupidity.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 13:40:33


Post by: Ghaz


 NinthMusketeer wrote:
I imagine it will include a 'week after' FAQ on the new rulebook too. Let use know if they respond!

They did respond, but with the non-answer I was expecting...

Warhammer Age of Sigmar wrote:That is a very good question and it's not one we can currently answer! If we hear more about the FAQ update, we'll pass it along here.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 13:48:18


Post by: Overread


 Mysterio wrote:
Yeah - Nagash appears to have conveniently forgotten this point!


Nagash draws his strength from the souls sent to death. If Sigmar and the others are intercepting and pulling souls away then Nagash is losing power. Sigmar is also taking the best of souls so its not just regular, but the elite of souls.

At the start its not a problem, but given enough time Nagash would end up with an underworld populated with masses of weak souls whilst Sigmar and the elves would have armies of supersouled creatures.



Ergo Nagash very much comes off worse in the long term and ends up in a weaker position against aelve and Sigmar. So its no shock that he's mobilized armies and is attempting to correct this situation now before it becomes a serious problem. Nagahs is basically playing the long game rather than focusing on short term goals.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 14:45:21


Post by: EnTyme


NinthMusketeer wrote:So after getting around to the AoS podcasts, I have to say I am really not concerned with free summoning anymore. They seem to be very concious about making sure summoning was not overpowered which makes me feel that the potential exploitive elements we see now will be errata'd at or after 2nd ed launch.

Also if I wasn't excited for the narrative angle before I would be after hearing them talk about it.



One thing I've been trying to impress on people is that this is no longer the GW who waits an entire edition to change rules. They react to the meta and make changes where necessarily. There will be balance issue in AoS 2.0, but GW will attempt to fix them. We're getting two major FAQs/Errata a year, and GW has shown in the past that they will also make balance changes outside of this (the Stormraven change). It's important that we continue communicating with GW, though. They are listening now.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 16:47:35


Post by: NinthMusketeer


 lord_blackfang wrote:
 NinthMusketeer wrote:
There are several points already in existence where I see free summoning as problematic (it's really not difficult to plop down an Exalted GUO on round 4 for example, which even that late in the game has no business being free) but since GW is very obviously aware of summoning as a potential problem it gives me confidence they will address those exploits, or are at least likely to.


It is remarkable how we celebrate GW finally listening and interacting with customers, when really they just abuse this to write even more garbage untested rules and fix it with errata based on public outcry.
I don't see it that way.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 17:35:31


Post by: HorticulusDK


https://www.warhammer-community.com/2018/06/08/8th-june-mega-faction-focus-aelvesgw-homepage-post-3/

MEGA Faction focus

Tomoroww Idoneth is the last one !

I hope we'll see more fluff after that.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 17:46:24


Post by: NinthMusketeer


 HorticulusDK wrote:
https://www.warhammer-community.com/2018/06/08/8th-june-mega-faction-focus-aelvesgw-homepage-post-3/

MEGA Faction focus

Tomoroww Idoneth is the last one !

I hope we'll see more fluff after that.
Really happy to see point cost reductions on so many of these guys. Earlier I was talking about how FEC are poor next to other battletome armies but not bad overall because there are so many armies that more or less don't even see the tabletop; these armies are among those I was talking about.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 17:52:44


Post by: Kanluwen


 NinthMusketeer wrote:
 HorticulusDK wrote:
https://www.warhammer-community.com/2018/06/08/8th-june-mega-faction-focus-aelvesgw-homepage-post-3/

MEGA Faction focus

Tomoroww Idoneth is the last one !

I hope we'll see more fluff after that.
Really happy to see point cost reductions on so many of these guys. Earlier I was talking about how FEC are poor next to other battletome armies but not bad overall because there are so many armies that more or less don't even see the tabletop; these armies are among those I was talking about.

Honestly, for some of them it's just that they aren't really able to be fielded as their 'own' army but rather relegated to Allied status and some people just don't like that.
And there's some that could realistically be armies(Swifthawk Agents immediately spring to mind) but because of the weirdness of Hero choices the faction just feels very unfocused/weird.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 18:07:13


Post by: Chopxsticks


I feel Skaven are like that. They feel odd, like a warplightning cannon is Skrye, but a plague claw catapult is nurgle and pestilens. Rat Ogres are Moulder, and the Hell Pit doesnt even have the skaven keyword but is moulder. Unless of course i missed an errata? I just wish I could play a Skaven army... why isnt it all verminous?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 18:15:42


Post by: Voss


Elves have a truly ridiculous number of trivial subfactions. Clearly tyrion, malerion and slaanesh need to come along and clean house. Need to keep up with Morathi and Teclis!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 18:16:22


Post by: Kanluwen


Voss wrote:
Elves have a truly ridiculous number of trivial subfactions. Clearly tyrion, malerion and slaanesh need to come along and clean house. Need to keep up with Morathi and Teclis!

Teclis doesn't have a subfaction.

That's the whole point of the Idoneth. They're the ones who shunned Teclis and his attempt to 'purify' them.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 18:16:31


Post by: Thommy H


Chopxsticks wrote:
I feel Skaven are like that. They feel odd, like a warplightning cannon is Skrye, but a plague claw catapult is nurgle and pestilens. Rat Ogres are Moulder, and the Hell Pit doesnt even have the skaven keyword but is moulder. Unless of course i missed an errata? I just wish I could play a Skaven army... why isnt it all verminous?


Since only Skyre and Pestilens even have allegiance abilities, you just run them as a Chaos allegiance army.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 18:19:38


Post by: NinthMusketeer


 Kanluwen wrote:
 NinthMusketeer wrote:
 HorticulusDK wrote:
https://www.warhammer-community.com/2018/06/08/8th-june-mega-faction-focus-aelvesgw-homepage-post-3/

MEGA Faction focus

Tomoroww Idoneth is the last one !

I hope we'll see more fluff after that.
Really happy to see point cost reductions on so many of these guys. Earlier I was talking about how FEC are poor next to other battletome armies but not bad overall because there are so many armies that more or less don't even see the tabletop; these armies are among those I was talking about.

Honestly, for some of them it's just that they aren't really able to be fielded as their 'own' army but rather relegated to Allied status and some people just don't like that.
And there's some that could realistically be armies(Swifthawk Agents immediately spring to mind) but because of the weirdness of Hero choices the faction just feels very unfocused/weird.
Absolutely. My rule of thumb is five choices; if you have at least five options that include at least one hero and one battleline then you're an army.


Automatically Appended Next Post:
Chopxsticks wrote:
I feel Skaven are like that. They feel odd, like a warplightning cannon is Skrye, but a plague claw catapult is nurgle and pestilens. Rat Ogres are Moulder, and the Hell Pit doesnt even have the skaven keyword but is moulder. Unless of course i missed an errata? I just wish I could play a Skaven army... why isnt it all verminous?
Skaven really suffer for lack of a generic 'Skaven' allegiance. Mixed rats can be run using Chaos allegiance but that allegiance simply isn't designed with them in mind, nor does it complinent them well at all. Look out sir and multiple command abilities will certainly help them at least.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 18:24:17


Post by: Overread


Voss wrote:
Elves have a truly ridiculous number of trivial subfactions. Clearly tyrion, malerion and slaanesh need to come along and clean house. Need to keep up with Morathi and Teclis!


Honestly I wish GW would combine several into alliance groups - ergo sub groups that can't field a whole army but be taken as allies and are designed as such. The other option is that they are going to flesh them out. I'm not opposed to that but that means that there's going to be a half dozen armies where there was just one before. That's a huge amount of models to make, release, price, balance and get onto the market. Plus it means that there's WAY more armies for the future. My worry is that we'll reach a point where Sigmar has so many armies that GW can't even find time to update older sculpts within them; let alone release new things for them (even thogh having cut the armies up like they have will leave lots of potential slots - eg a lot of the armies have no artillery right now)


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 18:25:39


Post by: Kanluwen


 NinthMusketeer wrote:
Absolutely. My rule of thumb is five choices; if you have at least five options that include at least one hero and one battleline then you're an army.

I look at what they have access to. If there's not a foot hero and a mounted hero option when there are foot and mounted units, it's not enough.


Automatically Appended Next Post:
 Overread wrote:
Voss wrote:
Elves have a truly ridiculous number of trivial subfactions. Clearly tyrion, malerion and slaanesh need to come along and clean house. Need to keep up with Morathi and Teclis!


Honestly I wish GW would combine several into alliance groups - ergo sub groups that can't field a whole army but be taken as allies and are designed as such. The other option is that they are going to flesh them out. I'm not opposed to that but that means that there's going to be a half dozen armies where there was just one before. That's a huge amount of models to make, release, price, balance and get onto the market. Plus it means that there's WAY more armies for the future. My worry is that we'll reach a point where Sigmar has so many armies that GW can't even find time to update older sculpts within them; let alone release new things for them (even thogh having cut the armies up like they have will leave lots of potential slots - eg a lot of the armies have no artillery right now)

I feel like it's worth mentioning that under the old High Elf book, many of these things effectively were their own factions/armies.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 18:27:45


Post by: NinthMusketeer


I've been plugging for larger sub-allegiances since GHB1; I think they would be a good addition. Give us a "Skaven" allegiance within Chaos that covers multiple factions and is more specialized than the grand alliance but less so than a true faction allegiance. Ditto for Aelf, Duardin, Human, Grot, Orruk, Ogor, and Chaos Daemon. But now I'm wishlisting


Automatically Appended Next Post:
 Kanluwen wrote:
 NinthMusketeer wrote:
Absolutely. My rule of thumb is five choices; if you have at least five options that include at least one hero and one battleline then you're an army.

I look at what they have access to. If there's not a foot hero and a mounted hero option when there are foot and mounted units, it's not enough.
I just call that a bad army, but I see your perspective.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 18:55:51


Post by: Davor


ph34r wrote:I'm with Nagash on this one. If the whole bargain was for him to help vs Chaos, taking souls away from him permanently seems like a back-stabby move.



Now a new name I can add to Sigmar. "Sigmar the No god. Sigmar the Coward. Sigmar the Betrayer". OOO sounds better in three's than in two's.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 19:16:34


Post by: Sabotage!


 Mymearan wrote:
 Sabotage! wrote:
I haven't seen anything yet, though admittedly I don't really follow AOS that closely, but has anyone seen if GW is going to be doing anything with Skirmish in the new Core Book or the new General's Handbook (I heard the original book was very underwhelming)? I really don't have any desire to get into another big army type game, but I do love a lot of the AOS models, enjoy the simplicity of the rules design, and would love to have an excuse to throw some dice around with a couple of my buddy who are likewise interested.


The Magic book is going to have a Skirmish section where you can play skirmish on the edge of the realms, as spell hunters trying to tame the wild magic on the fringes of the world.

If you want better Skirmish rules though I would suggest checking http://www.tga.community/ where there are a couple of fan-made skirmish systems that are more in-depth than the GW one.


Thanks for the info and suggestion, I really appreciate it! I'll look into the systems at TGA.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 20:42:04


Post by: NinthMusketeer


Nagash is still a massive selfish dick about the whole thing (otherwise known as 'a bad guy') but one can see how, from his perspective, it's justified. That's how to write a good villain and I'm happy to see it. Often I see people forget that a purely evil character is just as silly and tiresome as a purely good one.


Automatically Appended Next Post:
 Sabotage! wrote:
 Mymearan wrote:
 Sabotage! wrote:
I haven't seen anything yet, though admittedly I don't really follow AOS that closely, but has anyone seen if GW is going to be doing anything with Skirmish in the new Core Book or the new General's Handbook (I heard the original book was very underwhelming)? I really don't have any desire to get into another big army type game, but I do love a lot of the AOS models, enjoy the simplicity of the rules design, and would love to have an excuse to throw some dice around with a couple of my buddy who are likewise interested.


The Magic book is going to have a Skirmish section where you can play skirmish on the edge of the realms, as spell hunters trying to tame the wild magic on the fringes of the world.

If you want better Skirmish rules though I would suggest checking http://www.tga.community/ where there are a couple of fan-made skirmish systems that are more in-depth than the GW one.


Thanks for the info and suggestion, I really appreciate it! I'll look into the systems at TGA.
Is Hinterlands still up or did it get taken down when Bottle got hired?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 21:04:27


Post by: streetsamurai


 shinros wrote:
Not sure if anyone has posted this yet. The article talks about souls, I recall there was a topic about this in the general AOS section.

https://www.warhammer-community.com/2018/06/07/7th-june-the-war-for-soulsgw-homepage-post-2/

I think this is the most interesting part.


Nagash, as self-appointed God of Death and Grand Necromancer, lays eventual claim to every single soul in the Mortal Realms as his by right – an arrangement that, during the Age of Myth, was agreed upon by the other gods in Sigmar’s pantheon.



The fluff is actually pretty interesting. Sad that the box comes with SC, cause it would have been an insta buy otherwise.

80 USD for the magic expansion is a lot less than I expected. Kudos GW


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 21:06:52


Post by: ERJAK


 EnTyme wrote:
NinthMusketeer wrote:So after getting around to the AoS podcasts, I have to say I am really not concerned with free summoning anymore. They seem to be very concious about making sure summoning was not overpowered which makes me feel that the potential exploitive elements we see now will be errata'd at or after 2nd ed launch.

Also if I wasn't excited for the narrative angle before I would be after hearing them talk about it.



One thing I've been trying to impress on people is that this is no longer the GW who waits an entire edition to change rules. They react to the meta and make changes where necessarily. There will be balance issue in AoS 2.0, but GW will attempt to fix them. We're getting two major FAQs/Errata a year, and GW has shown in the past that they will also make balance changes outside of this (the Stormraven change). It's important that we continue communicating with GW, though. They are listening now.


Keep in mind though that this isn't always a good thing. GW still isn't...great at rules and the community isn't any better so we end up in this weird negative feedback loop that results in destruction being nerfed into the ground, fyreslayers being overbuffed, most battalions being useless, them failing to correctly FAQ the balewind vortex 3 times, and the rule of three(by far the worst rule GW has ever written).


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 21:47:55


Post by: EnTyme


streetsamurai wrote:
 shinros wrote:
Not sure if anyone has posted this yet. The article talks about souls, I recall there was a topic about this in the general AOS section.

https://www.warhammer-community.com/2018/06/07/7th-june-the-war-for-soulsgw-homepage-post-2/

I think this is the most interesting part.


Nagash, as self-appointed God of Death and Grand Necromancer, lays eventual claim to every single soul in the Mortal Realms as his by right – an arrangement that, during the Age of Myth, was agreed upon by the other gods in Sigmar’s pantheon.



The fluff is actually pretty interesting. Sad that the box comes with SC, cause it would have been an insta buy otherwise.

80 USD for the magic expansion is a lot less than I expected. Kudos GW


SC will always be easy to offload on eBay, though.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/08 22:19:22


Post by: eohall


ERJAK wrote:


Keep in mind though that this isn't always a good thing. GW still isn't...great at rules and the community isn't any better so we end up in this weird negative feedback loop that results in destruction being nerfed into the ground, fyreslayers being overbuffed, most battalions being useless, them failing to correctly FAQ the balewind vortex 3 times, and the rule of three(by far the worst rule GW has ever written).


I was with you right up until the "rule of three" part


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 07:43:22


Post by: Mymearan


 NinthMusketeer wrote:
Nagash is still a massive selfish dick about the whole thing (otherwise known as 'a bad guy') but one can see how, from his perspective, it's justified. That's how to write a good villain and I'm happy to see it. Often I see people forget that a purely evil character is just as silly and tiresome as a purely good one.


Automatically Appended Next Post:
 Sabotage! wrote:
 Mymearan wrote:
 Sabotage! wrote:
I haven't seen anything yet, though admittedly I don't really follow AOS that closely, but has anyone seen if GW is going to be doing anything with Skirmish in the new Core Book or the new General's Handbook (I heard the original book was very underwhelming)? I really don't have any desire to get into another big army type game, but I do love a lot of the AOS models, enjoy the simplicity of the rules design, and would love to have an excuse to throw some dice around with a couple of my buddy who are likewise interested.


The Magic book is going to have a Skirmish section where you can play skirmish on the edge of the realms, as spell hunters trying to tame the wild magic on the fringes of the world.

If you want better Skirmish rules though I would suggest checking http://www.tga.community/ where there are a couple of fan-made skirmish systems that are more in-depth than the GW one.


Thanks for the info and suggestion, I really appreciate it! I'll look into the systems at TGA.
Is Hinterlands still up or did it get taken down when Bottle got hired?


Hinterlands is gone sadly. Hopefully bottle is working on an official replacement


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 07:46:11


Post by: Knight


I'd be very pleased if they'd publish Skirmish v2 in the core book.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 08:02:18


Post by: highlord tamburlaine


I'm hoping for some sort of revised skirmish as well. I know it will take me a while to actually complete each of the units included in the new starter, seeing as to how I tend to paint one guy at a time... I still have the khorgorath and a single Stormcast Prosecutor needing to finish off the original starter...

The new core book seems the perfect spot for new Skirmish rules. Of course, I'd say the same for the general's handbook, but that's another perfect opportunity to ding us for another purchase, isn't it...

Unless all the matched play costs are in the new core book and I missed that blurb....


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 08:14:56


Post by: HorticulusDK


I'm not alone with this : the only AOS as a whole is lacking right now is a proper Skirmish game.

I hope GW (with Bottle) release an AOSified version of Mordheim in the following years.

Yeah, there is a Skirmish game in Malign Sorcery, true ; and we have AOS2 ; an RPG in the work, card/video games, Shadespire, Warhammer Quest, a gak ton of ways to play (Path to glory, multiplayer, etc.).

But the only thing really lacking is a stand alone Skirmish game ; in the same veins as Necromunda, Kill Team, Rogue Trader, etc.

Imagine if FW made a game with crazy John Blanche like models (like those citizen of Hammerhal sketch) and the like ? Also new city scenery. That d'be awesome.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 08:45:52


Post by: Sabotage!


 HorticulusDK wrote:
I'm not alone with this : the only AOS as a whole is lacking right now is a proper Skirmish game.

I hope GW (with Bottle) release an AOSified version of Mordheim in the following years.

Yeah, there is a Skirmish game in Malign Sorcery, true ; and we have AOS2 ; an RPG in the work, card/video games, Shadespire, Warhammer Quest, a gak ton of ways to play (Path to glory, multiplayer, etc.).

But the only thing really lacking is a stand alone Skirmish game ; in the same veins as Necromunda, Kill Team, Rogue Trader, etc.

Imagine if FW made a game with crazy John Blanche like models (like those citizen of Hammerhal sketch) and the like ? Also new city scenery. That d'be awesome.


Pretty much this. I'd even settle for Bottle just porting over his Hinterland rules (which I recently discovered and are very cool). As someone who doesn't have time/ the inclination for huge army games, skirmish in Sigmar would be awesome.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 11:38:16


Post by: Lord Kragan


Here are some 2.0 rumors/leaks that have come from a TGA user:

At the end of each turn, you will lose as many models as it takes to return that unit to coherency.
When a general dies mid game, you will select a new one.
Confirmation that command abilities can be used more than once.
Bale wind vortex adds +6" and one additional spell per round for the wizard on it. Wizards on it cannot have a wounds characteristic more than 8 (thus no Morathi or Eidolon). Enemies can banish it on a 6+ in their own hero phase, but they must be a wizard and it takes a casting attempt to do so.
The six Matched Play scenarios in the core rulebook are those from the GHB2016. This leads me to speculate that of the 12 in GHB2018, 6 will be those from GHB2017 and 6 will be new.
Monsters and Warmachines over 8 wounds will no longer gain bonuses to saves from cover.
That's all I have right now.



Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 12:07:52


Post by: Binabik15


Regarding coherency, I always liked WarmaHordes bubble coherency. Stops conga lines and other weird outcrops of "must be within x inch of y models".


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 13:23:05


Post by: mmzero252


Lord Kragan wrote:

Bale wind vortex adds +6" and one additional spell per round for the wizard on it. Wizards on it cannot have a wounds characteristic more than 8 (thus no Morathi or Eidolon). Enemies can banish it on a 6+ in their own hero phase, but they must be a wizard and it takes a casting attempt to do so.


So regular Morathi can still be up there since she doesn't have over 8 wounds. I would also assume Monster Morathi wouldn't be able to be on it any more anyway.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 14:34:15


Post by: Davor


 Binabik15 wrote:
Regarding coherency, I always liked WarmaHordes bubble coherency. Stops conga lines and other weird outcrops of "must be within x inch of y models".



I am curious. What is the bubble coherency?


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 14:42:43


Post by: kodos


Davor wrote:
 Binabik15 wrote:
Regarding coherency, I always liked WarmaHordes bubble coherency. Stops conga lines and other weird outcrops of "must be within x inch of y models".



I am curious. What is the bubble coherency?


All models in a unit must be in X distance to the unit leader, building a bubble of models around and making it impossible to build a conga


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 16:48:09


Post by: BorderCountess


So, I'm just gonna stick Morathi MkI behind one of these things and dare people to shoot her at a -3...


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 16:52:15


Post by: Davor


 kodos wrote:
Davor wrote:
 Binabik15 wrote:
Regarding coherency, I always liked WarmaHordes bubble coherency. Stops conga lines and other weird outcrops of "must be within x inch of y models".



I am curious. What is the bubble coherency?


All models in a unit must be in X distance to the unit leader, building a bubble of models around and making it impossible to build a conga



Thank you. For some reason I was thinking it wasn't this.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 16:57:34


Post by: Kanluwen


 Manfred von Drakken wrote:
So, I'm just gonna stick Morathi MkI behind one of these things and dare people to shoot her at a -3...

Unless I missed an article...Cover still only grants a bonus to your save, not a negative to your being hit.

Also it wouldn't work if you're fishing for a "Look Out Sir!" in addition to her Enchanting Beauty rule, since it's not a unit of 3 or more models.
And it's kind of a silly chance to take since you could get stuck going first and the other play would then get to have the Gravetide chomp down on her.

I will say, I'm waiting to hear back on this but if all of these "Fly" spells can be affected by the Ritual of the Tempest from the Idoneth...things are going to get interesting.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 17:08:07


Post by: rayphoton


Also...."any models this unit passes".....

Which means...it hurts yours and their models if it passes both. ,just cause its your turn doesn't mean your immune to the effects of its moving. if you can bury one of these spells in your opponents area then they take damage when it comes in..and when it leaves.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 17:10:32


Post by: Kanluwen


 rayphoton wrote:
Also...."any models this unit passes".....

Which means...it hurts yours and their models if it passes both. ,just cause its your turn doesn't mean your immune to the effects of its moving. if you can bury one of these spells in your opponents area then they take damage when it comes in..and when it leaves.

"Passed across". That's important. It's why I'm looking at the whole Ritual of the Tempest thing--if you can 'ground' it, then it can be rendered harmless until your next Hero Phase.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 17:44:06


Post by: NinthMusketeer


The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 17:45:41


Post by: NewTruthNeomaxim


 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.


Also, that blurb doesn't seem to expressly deny Command Traits to named characters anymore (unless that rule appears elsewhere).


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 18:07:46


Post by: NinthMusketeer


It appears elsewhere.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 18:23:30


Post by: Ghaz


nvm


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 18:27:43


Post by: Kanluwen


 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

It's going to be really, really, really iffy. They basically just cemented Fuethan Eel heavy armies with a disposable Tidecaster as being a thing.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 19:04:25


Post by: OrlandotheTechnicoloured


Picking the right time to kill a Warlord is going to become more important,

kill them at the wrong time and the new trait could be bad news, kill them at the right time and avoid giving them the bonus of a change


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 19:12:38


Post by: NinthMusketeer


 Kanluwen wrote:
 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

It's going to be really, really, really iffy. They basically just cemented Fuethan Eel heavy armies with a disposable Tidecaster as being a thing.
I think I'm missing something here. The Tidecaster thing only tiggers at the start, it doesn't matter what happens to her after.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 19:29:30


Post by: drbored


"Monsters and Warmachines over 8 wounds will no longer gain bonuses to saves from cover."

Does that mean that Allopex's that have 8 wounds (and other monsters under 8 wounds) WILL benefit from cover???

This is awesome for the Allopex!!!


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 19:36:55


Post by: Kanluwen


 NinthMusketeer wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

It's going to be really, really, really iffy. They basically just cemented Fuethan Eel heavy armies with a disposable Tidecaster as being a thing.
I think I'm missing something here. The Tidecaster thing only tiggers at the start, it doesn't matter what happens to her after.

That's exactly what I'm meaning...

Tidecaster gets taken, you get to reverse the tides. Fuethan counts Ebb Tide as Flood Tide(Run+Charge/Run+Shoot). Since most people are going to be loading up on at least one Namarti Corps, taking Eels as Fuethan without them being Battleline ain't no thang. Tidecaster gets given some stuff to let her run in and basically get ganked--King becomes your General, turn 2 High Tide with King.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 19:41:18


Post by: drbored


 Kanluwen wrote:
 NinthMusketeer wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

It's going to be really, really, really iffy. They basically just cemented Fuethan Eel heavy armies with a disposable Tidecaster as being a thing.
I think I'm missing something here. The Tidecaster thing only tiggers at the start, it doesn't matter what happens to her after.

That's exactly what I'm meaning...

Tidecaster gets taken, you get to reverse the tides. Fuethan counts Ebb Tide as Flood Tide(Run+Charge/Run+Shoot). Since most people are going to be loading up on at least one Namarti Corps, taking Eels as Fuethan without them being Battleline ain't no thang. Tidecaster gets given some stuff to let her run in and basically get ganked--King becomes your General, turn 2 High Tide with King.


Unless the opponent understands what you're trying to do, ignores the Tidecaster and kills your Akhelian King first (which he should, because the King is definitely the bigger threat).

I really don't see that sort of strategy being a problem at all.


Age of Sigmar News & Rumors : Dec 2019 FAQS  @ 2018/06/09 19:43:30


Post by: Kanluwen


drbored wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
The picking a new general thing is huge with the way it works on command traits-it creates opportunity to change command traits mid battle. Combined with traits that grant a 1/game ability that seems kinda cheesy.

It's going to be really, really, really iffy. They basically just cemented Fuethan Eel heavy armies with a disposable Tidecaster as being a thing.
I think I'm missing something here. The Tidecaster thing only tiggers at the start, it doesn't matter what happens to her after.

That's exactly what I'm meaning...

Tidecaster gets taken, you get to reverse the tides. Fuethan counts Ebb Tide as Flood Tide(Run+Charge/Run+Shoot). Since most people are going to be loading up on at least one Namarti Corps, taking Eels as Fuethan without them being Battleline ain't no thang. Tidecaster gets given some stuff to let her run in and basically get ganked--King becomes your General, turn 2 High Tide with King.


Unless the opponent understands what you're trying to do, ignores the Tidecaster and kills your Akhelian King first (which he should, because the King is definitely the bigger threat).

I really don't see that sort of strategy being a problem at all.

In that case, you do something stupid like (spitballing here...) have her walking into your Endless Spells.