TBH though I was kinda hoping to see the army box or the units, as they make up most of the army.
Same. I figured it was going to be Fulgrim, or god forbid, just Lucius, but a part of me was hoping they'd show off the upcoming boxset and then end it by teasing Fulgrim.
It's not a short wait for said box set however, so it was incredibly optimistic to hope for that.
PenitentJake wrote:The FW version is $345 CAD, which makes the product garbage, no matter how good it looks.
What are you blathering on about?
PenitentJake wrote:Honestly?
If someone bought the resin Fulgrim for me, I'd probably smash it into a thousand pieces in rage after my 27th hour of trying to hold the wings in position long enough for the glue to set.
Or, if someone was so generous, y'know, you could a, grow up; and b, do some research on how to work with a material before diving in. Heck, this might even be a use case for the Citadel Color Assembly Stand - or at least some pins, maybe some magnets.
TBH though I was kinda hoping to see the army box or the units, as they make up most of the army.
Same. I figured it was going to be Fulgrim, or god forbid, just Lucius, but a part of me was hoping they'd show off the upcoming boxset and then end it by teasing Fulgrim.
It's not a short wait for said box set however, so it was incredibly optimistic to hope for that.
We’ll, it’ll probably be out about a month before Fulgrim is.
PenitentJake wrote:The FW version is $345 CAD, which makes the product garbage, no matter how good it looks.
What are you blathering on about?
I presume that's the price in Canadian $s.
I don't see Fulgrim listed when I toggle it to Cananda, but the US site says he's $275.
Run that through a currency converter and you get.... $396.44 atm {3:42pm/12/26/2024} (ouch!)
Dysartes wrote: The blathering was referring to describing the FW Fulgrim as garbage, just because of the price point.
Fair call- harsher than I intended be. I scrolled back because usually I only escalate my language when others do the same... But there must've been a bee in my bonnet when I wrote the post, because I didn't find anything to justify my own negativity.
To clarify: the Fw Fulgrim is a beautiful model, but its significantly higher price and the skill required to build it make it a poor choice for me personally compared to the sweet plastic that's coming.
Having compared the 2 models for a bit, I think the new Fulgrim is distinctly inferior to the FW version. The face, snake body and pose are far better on the FW model (the wings look better too, but the plastic version's wings are clearly more practical). The lack of scales on the plastic model is a big minus, IMO. It's still an impressive model, and I bet we see some fantastic conversions once people get their hands on it.
I don't think there's really much difference between the two. It's mostly aesthetic.
I actually think the fw one's pose is a little stiff with the face looking down in a weird way.
FW has great wings at full extension, but gw have un-extended wings so they look smaller (angron has similarly compacted wings) making it hard to compare them.
I'm ambivalent on the scales - the GW one's smoother skin looks more like a seeker or fiend which ties it to slanneshi demons more than the scales do.
I don't find the aesthetics of the fw one superior to the GW one and the sculpts seem pretty equivalent otherwise.
It would help the framing and silhouette if he had fully extended wings like Fulgrim Transfigured, but for practical purposes and easy distinction I can understand why that didn't happen.
I'm not going to knock Fulgrim Transfigured to make a point, but it's a sculpt that feels like part of an incomplete diorama, designed to have some unseen element in front of it (not uncommon for the Horus Heresy Character Series), and while Transfigured does have a more impressive, subtle head sculpt, I don't think it's a faux pas for me to say the slight difference in quality between the models isn't going to come up in a meaningful way for the majority of people who paint it. Seems like a disproportionate amount of fuss kicked up over something very benign.
But hey, I'll probably never get around to buying and painting either of them, so what does it matter
Tim the Biovore wrote: I'm not going to knock Fulgrim Transfigured to make a point, but it's a sculpt that feels like part of an incomplete diorama, designed to have some unseen element in front of it (not uncommon for the Horus Heresy Character Series), and while Transfigured does have a more impressive, subtle head sculpt, I don't think it's a faux pas for me to say the slight difference in quality between the models isn't going to come up in a meaningful way for the majority of people who paint it. Seems like a disproportionate amount of fuss kicked up over something very benign.
Interesting point. Agreed that for most people the differences will be immaterial - and that the cost of the FW model (and the fact it's resin) will make the plastic version a no-brainer for the majority. As for the 'fuss' - these large character models always seem to attract quite a lot of comment.
Marshal Loss wrote: I really think people will be surprised how good those faces look when some non-'eavy metal painters get their hands on them. Guess we'll see!
I'm not seeing the issue with the quality of the GW painter in this case, but the hair is probably the biggest issue as it makes Fulgrim look more like a Ynnari character - probably a Drukhari deity of some kind. Which...is actually quite cool? But as a Chaos Marine Primarch I'd definitely opt for the Helmet to make it clearer what team he's playing for...
I think I would go for a much more pale snake body, and his armour a dark purple rather than completely gold. I think I'd also add those two Demonettes from the "The Contorted Epitome" as his cheer leaders...
PenitentJake wrote:The FW version is $345 CAD, which makes the product garbage, no matter how good it looks.
What are you blathering on about?
PenitentJake wrote:Honestly?
If someone bought the resin Fulgrim for me, I'd probably smash it into a thousand pieces in rage after my 27th hour of trying to hold the wings in position long enough for the glue to set.
Or, if someone was so generous, y'know, you could a, grow up; and b, do some research on how to work with a material before diving in. Heck, this might even be a use case for the Citadel Color Assembly Stand - or at least some pins, maybe some magnets.
Hyperboles? On the internets? Well I never!
Suffice to say I think Penitent Jake's comment translates as "I find resin frustrating to work with and tend to avoid it" rather than "I will smash any resin models I find".
I love, love the Arvus Lighter design but never bought it in resin, can't wait to get it in plastic.
Marshal Loss wrote: I really think people will be surprised how good those faces look when some non-'eavy metal painters get their hands on them. Guess we'll see!
I'm not seeing the issue with the quality of the GW painter in this case, but the hair is probably the biggest issue as it makes Fulgrim look more like a Ynnari character - probably a Drukhari deity of some kind. Which...is actually quite cool? But as a Chaos Marine Primarch I'd definitely opt for the Helmet to make it clearer what team he's playing for...
I think I would go for a much more pale snake body, and his armour a dark purple rather than completely gold. I think I'd also add those two Demonettes from the "The Contorted Epitome" as his cheer leaders...
Just to be clear, not a jab at the quality (I'm garbage, so no judging from me) - the 'eavy metal painters are spectacularly skilled - but their approach is very much for showing details in a very specific way for GW style photography over anything else. It's not for everyone. A Richard Gray or an Andy Wardle etc will make it look far better (imo). I've seen plenty of models look bad in GW photography and then look spectacular when others get their hands on it and paint it in different styles
I liked the pics of the model, but it looks even better in the video, and you can see the wings are better proportioned that the pics makes them out to be
Its a pretty safe bet there will be a community article showing different painting styles for Fulgrim and the new marines once we get close to release.
Okay, so the cat known as Fulgrim is now out the bag, and there's a possibility that his buddies will be shown on new years day. Hopes or Expections for what might be revealed?
SamusDrake wrote: Okay, so the cat known as Fulgrim is now out the bag, and there's a possibility that his buddies will be shown on new years day. Hopes or Expections for what might be revealed?
I fully expect we'll see a full release of the warriors and such coming "fairly soon" as long as everything goes smooth at GWHQ. They teased parts in the run up to Christmas and then Fulgrim on the very day so I'd expect a swift preview of the core models and then a swiftish release window appearing
SamusDrake wrote: Okay, so the cat known as Fulgrim is now out the bag, and there's a possibility that his buddies will be shown on new years day. Hopes or Expections for what might be revealed?
I expect a silhouette in a montage to Gonna Fly Now with stuff from the first few months of 2025.
I fully expect we'll see a full release of the warriors and such coming "fairly soon" as long as everything goes smooth at GWHQ. They teased parts in the run up to Christmas and then Fulgrim on the very day so I'd expect a swift preview of the core models and then a swiftish release window appearing
I'm hoping for a New Year's Day spoiler for the basic EC marines, maybe the box.
Not sure what you mean by 'as long as everything goes smooth at GWHQ' though. Do you think they're sat there over Christmas finishing things off? The work will have been completed months ago.
I fully expect we'll see a full release of the warriors and such coming "fairly soon" as long as everything goes smooth at GWHQ. They teased parts in the run up to Christmas and then Fulgrim on the very day so I'd expect a swift preview of the core models and then a swiftish release window appearing
I'm hoping for a New Year's Day spoiler for the basic EC marines, maybe the box.
Not sure what you mean by 'as long as everything goes smooth at GWHQ' though. Do you think they're sat there over Christmas finishing things off? The work will have been completed months ago.
Whilst design work will have been done ages ago, its not impossible that things can go wrong.
Ships can get stuck in canals and cause shipping delays; other releases can suddenly eat up the release slots as management shuffles around marketing focus; damaged/faulty products (eg boxes printed overseas) might not be found until they arrive; local sewage systems can rupture and flood the warehouse*
So yeah things happen which can cause what would, on the outside, appear to be when a release slot will be; to suddenly get shunted weeks or months later. Many times we might not even know if its something that doesn't hit the main news and GW doesn't report on
*yes that happened - that's why there was a bunch of stock destroyed that got stolen - a load of FW models that appeared on ebay along with the Eldar collectible coins that never got a retail release and were, again, supposed to be destroyed and someone just stole to sell on ebay).
I fully expect we'll see a full release of the warriors and such coming "fairly soon" as long as everything goes smooth at GWHQ. They teased parts in the run up to Christmas and then Fulgrim on the very day so I'd expect a swift preview of the core models and then a swiftish release window appearing
I'm hoping for a New Year's Day spoiler for the basic EC marines, maybe the box.
Not sure what you mean by 'as long as everything goes smooth at GWHQ' though. Do you think they're sat there over Christmas finishing things off? The work will have been completed months ago.
Anything on New Year is likely to just be silhouettes of a few models rather than proper reveals, based on previous years. LVO is only mid January though so hopefully not too long til we see more properly!
Given we've seen reveals for the Guard and the Eldar, I think we can comfortably say the EC will be released after them - do we think they'll be about before the Imperial Knight book, though?
Dysartes wrote: Given we've seen reveals for the Guard and the Eldar, I think we can comfortably say the EC will be released after them - do we think they'll be about before the Imperial Knight book, though?
Three big releases with Krieg, Eldar and EC back to back would probably be a bit too much and Knights (and probably Chaos Knights) would fit perfectly into the downtime in between.
I expect the Krieg army set any week now and then probably even Eldar first before the full Krieg release (Roadmap dates have been related to army sets until now so Krieg army set before full Eldar release and then full Krieg release would still fulfill the Krieg first in the roadmap) If that happens like this I expect Eldar at the end of January/start of February with the full Krieg wave in February/March. Knights of both types could then take up the time in between and I expect EC at the end of April
According to the list posted on TGA recently the Krieg set will be up for preorder on the 11th Jan. The Jan 4th release (announced tomorrow) should be AOS Orks & LI Mechanicum
Dysartes wrote: Given we've seen reveals for the Guard and the Eldar, I think we can comfortably say the EC will be released after them - do we think they'll be about before the Imperial Knight book, though?
Their own roadmap was explicit in that imperial knights are after eldar. Rumours then pen chaos knights immediately after. So unless it's 2 books a month, April at the earliest for EC as a guess, so no need for GW to parade the whole range just yet, they may show off a new knight at LVO I imagine.
Their own roadmap was explicit in that imperial knights are after eldar. Rumours then pen chaos knights immediately after. So unless it's 2 books a month, April at the earliest for EC as a guess, so no need for GW to parade the whole range just yet, they may show off a new knight at LVO I imagine.
Army boxes don't count for the roadmaps, so it's very possible that we get Knights sandwhiched in between that and the full EC codex release. GW will also want to unveil the full EC range before releasing an army box, so I reckon LVO is the most likely time to see some/all of the kits.
Their own roadmap was explicit in that imperial knights are after eldar. Rumours then pen chaos knights immediately after. So unless it's 2 books a month, April at the earliest for EC as a guess, so no need for GW to parade the whole range just yet, they may show off a new knight at LVO I imagine.
Army boxes don't count for the roadmaps, so it's very possible that we get Knights sandwhiched in between that and the full EC codex release. GW will also want to unveil the full EC range before releasing an army box, so I reckon LVO is the most likely time to see some/all of the kits.
MajorWesJanson wrote: Knights could cheat a model release by putting out a kit for HH, then adding it and the Cerastus pattern into the 40k book
Well we already have rumours for a new questoris class knight with a shield on the carapace (and also something else for Chaos knights) but nothing says that can't also become usable for HH. And I really hope the Cerastus just gets to be part of the normal codex now that it has plastic models
chaos0xomega wrote: Id really just like a dedicated despoiler and tyrant kit distinct from the loyalist versions.
Dedicated kits for those are unlikely but I could see them getting an upgrade sprue to chaosify their knights more. And since we have concrete rumours what kind of knight is coming for the loyalist codex but nothing specific for the chaos knights this might even be what they get this time. Would make more sense instead of releasing two new knights at similar time even if they are chaos and loyalist specific
Over there in Codexes, they’ve gone from “here’s some spikes, paint it in naughty colours” to “you get the same as Imperial Knights, and here’s some bonus kits because you rock”
I’d say a variant Dominus Class are the next logical step.
Aaaaaaand now I’ve look at Chaos Knights, and now I kind of want to collect them.
Over there in Codexes, they’ve gone from “here’s some spikes, paint it in naughty colours” to “you get the same as Imperial Knights, and here’s some bonus kits because you rock”
I’d say a variant Dominus Class are the next logical step.
Aaaaaaand now I’ve look at Chaos Knights, and now I kind of want to collect them.
They could always do some of the Slaanesh knight classes from Epic.
Would be good synergy with the Emperor's Children dex too.
Seraptek Heavy Construct with Synaptic Obliterators
The Seraptek Heavy Construct is one of the Necrons’ largest battle machines. A surprisingly agile thing with its scuttling, insectile form, it canters across the battlefield firing synaptic obliterators and transdimensional projectors. This colossus is made of Forge World resin, and has rules available to download from Warhammer Community.
Wait, so they were just tweaking and rereleasing it (and maybe transferring it to new FW resin?)
?
Why the hell didn't they just tell people last week instead of letting people assume it had gone, some of whom will have gone to recasters now.
It's not like you were ruining some big hype reveal!
I am glad it's staying in the range though, the various Knight and above kits for Xenos aren't that likely to move to plastic any time soon and it would be a huge shame to lose them entirely.
Honestly I think that when one of the FW models for a mainline game needs a new mould FW have to go cap-in-hand to the Management to ask for the funds for one.
At which point they never know if they will or won't get approval and they can't do so until the mould breaks.
Which explains why sometimes things vanish and then reappear as if for no apparent reason.
It doesn't help that over the last few years they've stripped the FW offerings out from 40K often with as little warning as none at all; just waking up and "out of stock" turns into "sold out"
Griping aside - YAY its come back And officially too!
xttz wrote: IIRC, the Seraptek used to be sold as a body kit and then there were two add-on weapon options to buy separately.
Looks like they have just dropped the singularity generator bits and now the unit comes packaged with the other option.
The cynic in me is waiting for the other load out to be deleted from the datasheet if the model is now shipped with a set of named guns and the other ones remain out of production. Not a huge issue to run the model with only 1 wargear option, but as annoying as it ever is when expensive things get deleted.
xttz wrote: IIRC, the Seraptek used to be sold as a body kit and then there were two add-on weapon options to buy separately.
Looks like they have just dropped the singularity generator bits and now the unit comes packaged with the other option.
The cynic in me is waiting for the other load out to be deleted from the datasheet if the model is now shipped with a set of named guns and the other ones remain out of production. Not a huge issue to run the model with only 1 wargear option, but as annoying as it ever is when expensive things get deleted.
Or they could maybe do MTO runs of some of these less popular parts? Or just keep them in production, and maybe get around to some of the other weapon options that have been missing for years *cough*titan mounts*cough*
GaroRobe wrote: Is it too much to hope that they’ll tease more EC for new model Monday?
Probably, they’ve been on Wednesdays so far and LVO isn’t far away where they’ll probably maybe show off more. New Model Monday is almost always Necromunda and/or Blood Bowl and/or The Old World.
Is this it now, a weekly gnashing of where is a fully army reveal of something we have 0 idea of when they're releasing it and obviously is at least 4th in line?
It would be nice if it had a boardgame to go with it!
Seriously, first its Arks of Omen and that bloody Kill Team thingy, then its the new Terminators and Genestealers kicking off 10th edition and now this poxy Genestealer. Its got to the point where I have enough genies on the pile of shame, that I might as well have a bash at a DIY project instead. A box of Chaos Terminators, and even pinch the egg timer out of the kitchen draw, and I'm practically there.
I’m very happy to see a Tyranid / GSC model as the store anniversary this year. I will have to traipse up The Big Smoke to get one. Or maybe two, because how would I be able to chose which army’s scheme to paint it in?
If we get a new Space Hulk, I hope it reintroduces the advanced rules from Citadel Journal #7 "Space Hulk - The Designer's Cut" Previous editions have always left it out, yet it was made by late Richard Halliwell himself, so can be considered to be a "canonistical" addition to the ruleset
To be fair all stealers look like they are from Space Hulk - they are one of those models that has had very few revisions over the years in terms of changing their design.
Overread wrote: To be fair all stealers look like they are from Space Hulk - they are one of those models that has had very few revisions over the years in terms of changing their design.
Not many but there have been some. Modern stealers have more of a central ridge on their backs, this guy is more in the style of the old-school design.
Yeah and at one time you could add some armour bits or take scything talons instead of the hands. but in general they've remained very faithful even though the army itself has gone through some pretty big redesigns over the years
Overread wrote: Yeah and at one time you could add some armour bits or take scything talons instead of the hands. but in general they've remained very faithful even though the army itself has gone through some pretty big redesigns over the years
You are not wrong. Especially considering some of the changes to the tyranid range, stealers have remained relatively constant. This guy is a mix of old and new. He’s got the old back, but more modern defined head ridges.
The Phazer wrote: He's absolutely what I want Genestealer Cult 'Stealers to look like, so hopefully more are forthcoming either in Space Hulk or a separate box.
Given that they got a new box last year, I wouldn't expect a new kit right away, unless it were for a dedicated Space Hulk game.
If there's going to be a new Space Hulk, I wonder if they'll finally go full 3D with the board.. Arks Of Omen style. Would make the boards differ from the classic 30mm squares of old to be sure, but I'm sure you could make things feel almost as claustrophobic with the AoO tiles or similar..
Would they do a new Space Hulk game? I wonder if they're planning to re-releasing the current game instead. Although, a new version with updated Terminators and malstrain Genestealers would be pretty awesome.
tauist wrote: If there's going to be a new Space Hulk, I wonder if they'll finally go full 3D with the board.. Arks Of Omen style. Would make the boards differ from the classic 30mm squares of old to be sure, but I'm sure you could make things feel almost as claustrophobic with the AoO tiles or similar..
Space Hulk with a detailed 3d board would be a must-have game for me
Laemos wrote:Would they do a new Space Hulk game? I wonder if they're planning to re-releasing the current game instead. Although, a new version with updated Terminators and malstrain Genestealers would be pretty awesome.
I hope not. I like the Malstrain, but Space Hulk should stay pure(strain).
Undead_Love-Machine wrote:
tauist wrote: If there's going to be a new Space Hulk, I wonder if they'll finally go full 3D with the board.. Arks Of Omen style. Would make the boards differ from the classic 30mm squares of old to be sure, but I'm sure you could make things feel almost as claustrophobic with the AoO tiles or similar..
Space Hulk with a detailed 3d board would be a must-have game for me
tauist wrote: If there's going to be a new Space Hulk, I wonder if they'll finally go full 3D with the board.. Arks Of Omen style. Would make the boards differ from the classic 30mm squares of old to be sure, but I'm sure you could make things feel almost as claustrophobic with the AoO tiles or similar..
If they were to recycle Space Hulk again, they'd have to upscale the tiles anyway, since the 4th ed. scale Terminators from the previous edition already didn't fit on the tiles with regular bases, and now Terminators have been embiggened even further.
Best case is to go the Barnes & Noble Route and make Space Hulk into an AoS game. Sadly, I doubt they'd go with it since it is bigger than both Lost Patrol and Bloodchosen combined. There's also a problem in making the Sigmarines similar to termies(Skaven would be a no brainer: make Genestealers into Stormvermin).
parakuribo wrote: Best case is to go the Barnes & Noble Route and make Space Hulk into an AoS game. Sadly, I doubt they'd go with it since it is bigger than both Lost Patrol and Bloodchosen combined. There's also a problem in making the Sigmarines similar to termies(Skaven would be a no brainer: make Genestealers into Stormvermin).
Polite reminder the Barnes and Noble releases aren't available worldwide.
parakuribo wrote: Best case is to go the Barnes & Noble Route and make Space Hulk into an AoS game. Sadly, I doubt they'd go with it since it is bigger than both Lost Patrol and Bloodchosen combined. There's also a problem in making the Sigmarines similar to termies(Skaven would be a no brainer: make Genestealers into Stormvermin).
Polite reminder the Barnes and Noble releases aren't available worldwide.
Polite reminder that some GW releases and magazines aren't available outside the UK.
Polite reminder some hero of the people that needs to stand waaaaaay back when going to the lav created a Facebook Group to address inequity of availability ?
parakuribo wrote: Best case is to go the Barnes & Noble Route and make Space Hulk into an AoS game. Sadly, I doubt they'd go with it since it is bigger than both Lost Patrol and Bloodchosen combined. There's also a problem in making the Sigmarines similar to termies(Skaven would be a no brainer: make Genestealers into Stormvermin).
Polite reminder the Barnes and Noble releases aren't available worldwide.
Polite reminder that some GW releases and magazines aren't available outside the UK.
Oh, which are those? Because Hatchett seem to release to the US a year or so later, Barnes and Noble seem to stock in the UK... never?
Besides the fact nobody in the UK is asking specifically for geo-locked releases, whereas I was replying to a direct request for that, albeit likely of innocent ignorance.
SamusDrake wrote: Blackstone Fortress has reappeared on the Warhammer site but is "available while stocks last".
In my opinion GW's best game to date, and well worth it if one is a Chaos Marine player. Treat yourselves if you haven't already.
Interesting, too bad none of the expansion stuff is there as well. Are a couple of those sets (like the Archivist) that I wish I would have gotten back when it was still around, but not enough to pay current ebay prices for.
Last I checked, WHW exclusives were available at the "Warhammer Cafe" (or whatever it was called, down in Texas), so please try again later.
parakuribo wrote: Best case is to go the Barnes & Noble Route and make Space Hulk into an AoS game. Sadly, I doubt they'd go with it since it is bigger than both Lost Patrol and Bloodchosen combined. There's also a problem in making the Sigmarines similar to termies(Skaven would be a no brainer: make Genestealers into Stormvermin).
And this, ladies and gentlemen, is why we advise you not to post on Dakka when you're drunk. Sheesh.
Last I checked, WHW exclusives were available at the "Warhammer Cafe" (or whatever it was called, down in Texas), so please try again later.
Last I checked Gibraltar is closer to the Tottingham Street Store in London than Grapevine is to the East Coast US. Unless they do mail order exclusives.
Last I checked, WHW exclusives were available at the "Warhammer Cafe" (or whatever it was called, down in Texas), so please try again later.
You are seriously underestimating the difficulty and practicality of going to Texas for a spot of shopping. The Warhammer Cafe is something I'd check out if I happened to be in Dallas on other business; it's hardly something most of us would go literally halfway across the country for.
Last I checked, WHW exclusives were available at the "Warhammer Cafe" (or whatever it was called, down in Texas), so please try again later.
You are seriously underestimating the difficulty and practicality of going to Texas for a spot of shopping. The Warhammer Cafe is something I'd check out if I happened to be in Dallas on other business; it's hardly something most of us would go literally halfway across the country for.
Most people in the EU don't understand the actual size of the U.S.
I also wouldn't drive 9 hours straight south to buy one of the Exclusives.
Last I checked, WHW exclusives were available at the "Warhammer Cafe" (or whatever it was called, down in Texas), so please try again later.
You are seriously underestimating the difficulty and practicality of going to Texas for a spot of shopping. The Warhammer Cafe is something I'd check out if I happened to be in Dallas on other business; it's hardly something most of us would go literally halfway across the country for.
Most people in the EU don't understand the actual size of the U.S.
I also wouldn't drive 9 hours straight south to buy one of the Exclusives.
Ok, time for a little math. Assuming 3.48 a gallon of gas, and an average of 25 MPG, driving to Dallas, Texas (780 miles)...
Round trip will be 1,560 miles
Calculating Gas Cost: 1. **Total Gallons Needed**:
has heard that a new Darnath Lysander (Imperial Fists) model is on the way.
has heard that some "changes" are coming inside the Raven Guard (may not be accurate), but will also receive a new model - unclear who / what.
has heard that the Iron Hands will be receiving a new Terminator model; unclear if character or unit.
has heard that White Scars will be getting a new bike character; will allegedly be a jetbike.
has heard that a new Vulkan He'stan model (Salamanders) model is on the way.
currently hearing whispers regarding new Space Marine units; working to get more confirmation before discussing further.
also had some total war warhammer 40k stuff:
has heard that no Warhammer games were affected by the restructuring / shuffling that took place at Creative Assembly at this time, but that both the Warhammer and Star Wars teams were reinforced.
has heard (from a trusted source) that Friends and Family testing has recently taken place, and is targeting June 2025 for an official announcement.
soft launch / open testing in February 2026, with full release in Winter 2026
has heard that campaign map will be both galaxy (system) and ground; unclear if space battles will be available at launch, but most likely.
new mechanics being introduced; dogfighting (for aircraft), framework for walkers. Dogfighting originally designed for cancelled WW1 Total War.
factions; Space Marines, Chaos Space Marines, Orks, Eldar, with sub-factions available.
Last I checked, WHW exclusives were available at the "Warhammer Cafe" (or whatever it was called, down in Texas), so please try again later.
Last I checked Gibraltar is closer to the Tottingham Street Store in London than Grapevine is to the East Coast US. Unless they do mail order exclusives.
And you were using that model to try to prove your point that certain models aren't available outside of the UK. The possibility that it may be awkward for you to get to the venue outside of the UK where the model in question is available doesn't make your point valid, Major.
cole1114 wrote: has heard that a new Darnath Lysander (Imperial Fists) model is on the way.
If true this might be the first time I give a darnath about a primarisized character. The old model was great and I can only hope the sculptor of a new version doesn't take creative liberties like the one who did Coteaz or Maugan Ra did.
cole1114 wrote: has heard that a new Darnath Lysander (Imperial Fists) model is on the way.
If true this might be the first time I give a darnath about a primarisized character. The old model was great and I can only hope the sculptor of a new version doesn't take creative liberties like the one who did Coteaz or Maugan Ra did.
It also basically guarantees we're getting assault terminators whenever he comes out, right? I need him/updated rules for him for Gabriel Angelos, and them coming out at the same time would be nice.
One would think Assault Terminators are the low hanging fruit now that embiggened Terminators are available. Presumably they would have done the sculpting for them alongside the Tactical Terminators.
Makes me wonder if Valrak is so far ahead that he's talking about the next edition (we are past the halfway point of the current one after all) or if it's an end of edition campaign series with a focus on Marines.
I don't mind region exclusives, but GW's board game efforts in the UK have been annoyingly lacking in recent years. The most we've had to look forward to beyond Underworlds and Quest is Darktide, and a very brief print run of Balin's Tomb and whatever that other Lord of the Rings game was.
Sometimes GAME would sell one or two of the B&N exclusives, but being honest I'd rarely see one on the shelves.
Interesting, too bad none of the expansion stuff is there as well. Are a couple of those sets (like the Archivist) that I wish I would have gotten back when it was still around, but not enough to pay current ebay prices for.
Indeed it is a shame.
The one they should have made an effort on was an updated edition of The Dreaded Ambull. The core game is lacking a "big monster", like Heroquest's Gargoyle, Space Crusade's Dreadnought or even Cursed City's Vargskyr, and they produced an impressive amount of additional White Dwarf content for that one expansion.
Geifer wrote: One would think Assault Terminators are the low hanging fruit now that embiggened Terminators are available. Presumably they would have done the sculpting for them alongside the Tactical Terminators.
Makes me wonder if Valrak is so far ahead that he's talking about the next edition (we are past the halfway point of the current one after all) or if it's an end of edition campaign series with a focus on Marines.
Imagine the Augustus release or whatever it was, but 10th ed.
SamusDrake wrote: Blackstone Fortress has reappeared on the Warhammer site but is "available while stocks last".
In my opinion GW's best game to date, and well worth it if one is a Chaos Marine player. Treat yourselves if you haven't already.
Interesting, too bad none of the expansion stuff is there as well. Are a couple of those sets (like the Archivist) that I wish I would have gotten back when it was still around, but not enough to pay current ebay prices for.
Sadly, the only way we'll see those expansions are if the giant drones and Archivist are in a Kill Team set(Blooded) or in a one off game(Darktide and Combat Arena). Granted, Mallex amd half of the explorers were remade(new moulds) as attatchments, but I wouldn't hold my breath for a Zoat unless there is a low chance of him being with Votann(unlilely).
Automatically Appended Next Post: DYSARTES- I wasn't drunk, I was merely noticing a pattern with some specialist games in the past. A long shot given the weight of Space Hulk, but I wouldn't put it past GW to pull something like that and even then they would upset everyone in UK + rest of EU if a Sigmar flavored version would be a US/Germany exclusive, let alone change the tiles, scenery pieces and minis to AoS.
I have very heavy doubts about all of that. First off - leading with an Imp Fists rumor always has me sus when it comes to valrak, because his track record with ImpFist rumors is historically awful. When it comes to Total War though - its well known that CA has awful tech debt issues with the engine and that WTW has basically pushed the Total War engines capabilities to the absolute limits - I dont see them being able to deliver on what is being claimed here. Building a new engine is expensive and time consuming and funding for it has not been forthcoming from Sega and the "restructuring" will probably not have improved things in that regard. This seems more like wishlisting than an actual rumor, but time will tell.
Ghaz wrote: For those who are considering picking up Fulgrim...
Uhm... since when youtube links are dubbed (not bad to be honest)? Following the link it was the original video.
YouTube has been testing out auto AI dubbing recently, though it seems kind of random as to whether they auto-activate it or not before you watch the video (you can turn it on/off in the settings cog for tha specific video)
Ghaz wrote: For those who are considering picking up Fulgrim...
Uhm... since when youtube links are dubbed (not bad to be honest)? Following the link it was the original video.
YouTube has been testing out auto AI dubbing recently, though it seems kind of random as to whether they auto-activate it or not before you watch the video (you can turn it on/off in the settings cog for tha specific video)
Ghaz wrote: For those who are considering picking up Fulgrim...
Uhm... since when youtube links are dubbed (not bad to be honest)? Following the link it was the original video.
YouTube has been testing out auto AI dubbing recently, though it seems kind of random as to whether they auto-activate it or not before you watch the video (you can turn it on/off in the settings cog for tha specific video)
Ah, okay, thanks for the info.
Another YouTuber I follow said it depends on the quality of audio recorded and the original speaker as well. If AI can’t figure out what your saying they won’t put it through the translator.
MajorWesJanson wrote: Great, more AI being forced down people's throats. I bet this is why the Emperor banned it.
I presume its being done to provide a form of closed captioning for those that are deaf.
It does utilise the same tech they were already working on with AI for that to generate the initial script.
I still think it's a shame they removed community submitted captions to implement, but overall it is honestly a good idea for a feature. It just isn't 100% there yet and I really wish it wouldn't turn on by default or there was at least something that indicated auto-translation was in use (especially when combined with the auto-translated titles and descriptions they're doing, too. When I first encountered the AI dubbing I thought I'd clicked on AI slop until I realised all the comments were in German and it's just that Google had auto-translated everything else)
I am convinced that GW has a "golden ticket" geurilla marketing program where they are intentionally mispacking sprues to leak onto the market, only way to explain the frequency at which this happens.
Makes me wonder how many attempted leaks have dead-ended with me and my massive strategic stockpile (aka pile of shame) of unopened kits.
chaos0xomega wrote: I am convinced that GW has a "golden ticket" geurilla marketing program where they are intentionally mispacking sprues to leak onto the market, only way to explain the frequency at which this happens.
Makes me wonder how many attempted leaks have dead-ended with me and my massive strategic stockpile (aka pile of shame) of unopened kits.
Your laziness keeps the mystery alive. Thank you for your service.
chaos0xomega wrote: I have very heavy doubts about all of that. First off - leading with an Imp Fists rumor always has me sus when it comes to valrak, because his track record with ImpFist rumors is historically awful. When it comes to Total War though - its well known that CA has awful tech debt issues with the engine and that WTW has basically pushed the Total War engines capabilities to the absolute limits - I dont see them being able to deliver on what is being claimed here. Building a new engine is expensive and time consuming and funding for it has not been forthcoming from Sega and the "restructuring" will probably not have improved things in that regard. This seems more like wishlisting than an actual rumor, but time will tell.
Note that they do have a way better engine for total war now, it's literally just the warhammer fantasy games that have been stuck on the old one.
I didnt think they had replaced or overhauled their engine for the non-warhammer games, I thought it was yet another fork of their existing engine just tweaked in slightly different ways (as has been the case from very early on in the series, if not the beginning).
my guess is a chaos lord, yeah. maybe under a different name, like "plague lord", so they can keep their different armies distinct like they like to do
StudentOfEtherium wrote: my guess is a chaos lord, yeah. maybe under a different name, like "plague lord", so they can keep their different armies distinct like they like to do
I'm worried that this might lead to the end of the regular DG Chaos Lord being in the army, as well as all of the options for gear he had. The model doesn't look bad from what I can tell, but I'm not sure if it's all that necessary to the army. Also, Death Guard don't need more leaders, but rather more troops choices like a replacement for Possessed.
ArcaneHorror wrote: I'm worried that this might lead to the end of the regular DG Chaos Lord being in the army, as well as all of the options for gear he had. The model doesn't look bad from what I can tell, but I'm not sure if it's all that necessary to the army. Also, Death Guard don't need more leaders, but rather more troops choices like a replacement for Possessed.
Gellar pox could partially fill that role for when the sprues leave Kill Team's classified list. Wouldn't be far off the accursed cultists.
ArcaneHorror wrote: I'm worried that this might lead to the end of the regular DG Chaos Lord being in the army, as well as all of the options for gear he had. The model doesn't look bad from what I can tell, but I'm not sure if it's all that necessary to the army. Also, Death Guard don't need more leaders, but rather more troops choices like a replacement for Possessed.
Gellar pox could partially fill that role for when the sprues leave Kill Team's classified list. Wouldn't be far off the accursed cultists.
Bloat For The Bloat God might be on brand for Nurgle, but this is a prime example of the problem caused by every colour of (spiky) Marines getting snowflake rules.
Green Spiky Marines lost access to Possessed for no lore reason, so they should be replaced by Gellerpox to duplicate the role of Accursed Cultists
ArcaneHorror wrote: I'm worried that this might lead to the end of the regular DG Chaos Lord being in the army, as well as all of the options for gear he had. The model doesn't look bad from what I can tell, but I'm not sure if it's all that necessary to the army. Also, Death Guard don't need more leaders, but rather more troops choices like a replacement for Possessed.
Gellar pox could partially fill that role for when the sprues leave Kill Team's classified list. Wouldn't be far off the accursed cultists.
Bloat For The Bloat God might be on brand for Nurgle, but this is a prime example of the problem caused by every colour of (spiky) Marines getting snowflake rules.
Green Spiky Marines lost access to Possessed for no lore reason, so they should be replaced by Gellerpox to duplicate the role of Accursed Cultists
I don't know if it's a problem as such, we all know GW want to strip away stuff that doesn't have a range appropriate mini so a nurgle lord is probably not a bad release, nor is it bloating entries in reality.
That said I do agree with those above that they need more units, not characters, but that's true of a lot of armies released 6th ed onwards.
If the shown spure was at least something with options like some of the Eldar or Space Marine chars recently I'd be willing to take it, but just another monopose probably resulting in every DG Lord suddenly being equipped with plasma pistol and whatever he hides there is... bad.
Sgt. Cortez wrote: If the shown spure was at least something with options like some of the Eldar or Space Marine chars recently I'd be willing to take it, but just another monopose probably resulting in every DG Lord suddenly being equipped with plasma pistol and whatever he hides there is... bad.
I can't really see how it matters too much, if you were using a bolt pistol enjoy a free upgrade. The size of the sword suggests it'll be heavier than a standard accursed weapon so that might be a result too for a lot of people. Fixed loadout = model as you please.
Dysartes wrote: Fixed loadout = dull as dishwater, even dishwater that's been sat around long enough for stuff to start growing in it.
You don't have to defend GW's poor decisions every time, Dudeface.
I'm not going to criticise anything that doesn't require it either. If there's a "best" loadout, which invariably there is, that's the one you'll see 75+% of the time regardless and get called out for not taking the "best" loadout.
Having the option between gak gun a and gak gun b on a melee character isn't exactly the spice of life.
That's still 25% of players enjoying additional options, which is a net improvement over zero options. Now imagine GW, by some miracle, achieve something approaching internal loadout balance. One can dream...
Dysartes wrote: Fixed loadout = dull as dishwater, even dishwater that's been sat around long enough for stuff to start growing in it.
You don't have to defend GW's poor decisions every time, Dudeface.
I'm not going to criticise anything that doesn't require it either. If there's a "best" loadout, which invariably there is, that's the one you'll see 75+% of the time regardless and get called out for not taking the "best" loadout.
Having the option between gak gun a and gak gun b on a melee character isn't exactly the spice of life.
Only because there's no points difference between loadouts now. If better loadouts cost more points than less 'optimal' ones, both would have a place.
Dysartes wrote: Fixed loadout = dull as dishwater, even dishwater that's been sat around long enough for stuff to start growing in it.
You don't have to defend GW's poor decisions every time, Dudeface.
I'm not going to criticise anything that doesn't require it either. If there's a "best" loadout, which invariably there is, that's the one you'll see 75+% of the time regardless and get called out for not taking the "best" loadout.
Having the option between gak gun a and gak gun b on a melee character isn't exactly the spice of life.
Only because there's no points difference between loadouts now. If better loadouts cost more points than less 'optimal' ones, both would have a place.
History here shows this isn't the case largely. Either the plasma pistol is the better choice and worth the points or you never fire it and it is never taken. Either the powerfist etc. Is ubiquitous because it's innately better into most of the game, or it isn't and you keep the base weapon etc.
Outside of that, you fall into "well i want the rules to reflect the model" group, which ok, this kit doesn't have a bolt pistol, but you can model it with one and you get the better weapon free. Or it's the placebo effect of being able to fandangle 2-10 points in the list.
Obviously I don't think the same way as many but having stuff for the sakes of stuff isn't by default better imo.
Don't most systems have points for gear as balancing options anyway?
GW's obsession with simplification (which ended up just making list building boring anyway, and the game is STILL way too long and more convoluted than it needs to be) is a downside, not an advantage.
In most games that have equipment points are used to balance out the choices.
GW honestly feel like the 3 year cycle and mandate to always have it be newfresh/different/easier kind of fails because of inherent problems in their system
Eg making the game simpler and easier to balance is defeated by the fact that instead of refining it every 3 years they chuck all the work out and start over.
There are also clearly some favoured management driven ideas such as power-levels which GW have been pushing for years and finally got their way this year by just renaming them into points and removing the old point system.
Sure its quicker and easier to build a list but you know what - having a good layout to the codex (you know like they used to do back in 3rded) can remove a LOT of the difficulty and work.
Having a fixed system would also mean that any app they pay to develop would, you know, actually work between editions and so forth.
Most games that use points to balance gear loadout are basically imitating or influejced by GW style rules systems though, so thats not really saying much. My experience though is that most games generally dont have optional loadouts or severely curtail and limit those options.
The only other set of major games that i can think of which allow flexibility to the same extent as GWs are the FFG/AMG Star Wars games.
chaos0xomega wrote: My experience though is that most games generally dont have optional loadouts or severely curtail and limit those options.
The only other set of major games that i can think of which allow flexibility to the same extent as GWs are the FFG/AMG Star Wars games.
In the fantasy/scifi setting I'd agree most games are 1 set of stats per model with perhaps a few having some optional parts here and there.
Some do extremes - eg Warmachine often had single stats for most things but then the leader could choose different spells for the battle.
Infinity has a LOT of weapon options but only 1 model per unit with sometimes getting a new model that might replace the old one in the lineup with a different weapon (so functionally for new people again 1 weapon choice only on the model) or might for a time sit side by side. Of course this means that the Infinity market is very much used to proxies for weapons.
Most games don't have GW's modular model approach. Of course over time GW's modular approach has backfired on them. In the 3rd ed and 2nd ed days lots of modularity worked great because you only had a few model kits per side so there was room for lots of variations. Today, esp in 40K; most armies have very big model rosters and you don't need as many multi-weapon kits because the specialists in certain roles are better choices. So I can see why GW have started pulling out some modularity and putting in mono-option models.
Even if sometimes it feels grossly heavy handed and bizzar - such as taking ALL the Tyranid Warrior Close Combat weapons away and leaving them with just a generic close combat profile for close combat
However GW has been doing the same in AoS as well- someone at GW really hates the idea of different weapon profiles.
Unless they are bolters. In that case you get a lot of profiles. You got normal bolters, accurate bolters, slight bigger bolters, even bigger bolters, bolters that shoot fire, slightly bigger bolters with larger magazines that shoot more, evil double barrelled bolters, good double barrelled bolters, wrist mounted bolters, bolters on a stick.
I think there's a plague bolter, I lost count.
Getting this box will come down to the price. I dont need the codex, just interested in the models. If the savings are significant, I'll bite, otherwise I'll wait for the individual kits. These guys will be playable in 2nd edition as is.
OTOH, if its a limited edition guard dex, perhaps one can get some recoupment from reselling it..
Overread wrote: I do not need to start a Krieg Army
I do not need to start a Krieg Army
I do not need to start a Krieg Army
I do not need to start a Krieg Army
Excuse me I just have to keep repeating this mantra to myself to make sure my brain gets the message!
Sorry, I noticed an error in your post, so I fixed it for you.
This box makes sense for someone like me, who already has bought 2 boxes of KT21 Krieg, 1 Sentinel and 1 HH Malcador. With this box, I'm already well past a combat patrol, just some more support weapons, tanks (say, a HH Russ or two) and the upcoming command squad and I'll already have a good backbone for an army. Obviously not so good for someone who wants to spam tanks or infantry but yeh
CthuluIsSpy wrote: Unless they are bolters. In that case you get a lot of profiles. You got normal bolters, accurate bolters, slight bigger bolters, even bigger bolters, bolters that shoot fire, slightly bigger bolters with larger magazines that shoot more, evil double barrelled bolters, good double barrelled bolters, wrist mounted bolters, bolters on a stick.
I think there's a plague bolter, I lost count.
Theyve heavily standardized that as of late. Intercessors used to have access to three different varieties of bolt rifle, now theres only one. Heavy intercessors had access to 6 varieties between heavy bolt rifles and heavy bolters, now its just 2 (one of each).
CthuluIsSpy wrote: Unless they are bolters. In that case you get a lot of profiles. You got normal bolters, accurate bolters, slight bigger bolters, even bigger bolters, bolters that shoot fire, slightly bigger bolters with larger magazines that shoot more, evil double barrelled bolters, good double barrelled bolters, wrist mounted bolters, bolters on a stick.
I think there's a plague bolter, I lost count.
Theyve heavily standardized that as of late. Intercessors used to have access to three different varieties of bolt rifle, now theres only one. Heavy intercessors had access to 6 varieties between heavy bolt rifles and heavy bolters, now its just 2 (one of each).
A shame KT24 never got the memo, all the bolt rifle varieties are still available there
The thing about saying it's a better wargear layout on the new DG model is that GW basically admitted in a Warhammer+ developer interview that some form of equipment costs were coming back in 11th edition, and this model will have a lot more than eighteen months as a lifespan.
CthuluIsSpy wrote: Unless they are bolters. In that case you get a lot of profiles. You got normal bolters, accurate bolters, slight bigger bolters, even bigger bolters, bolters that shoot fire, slightly bigger bolters with larger magazines that shoot more, evil double barrelled bolters, good double barrelled bolters, wrist mounted bolters, bolters on a stick.
I think there's a plague bolter, I lost count.
Theyve heavily standardized that as of late. Intercessors used to have access to three different varieties of bolt rifle, now theres only one. Heavy intercessors had access to 6 varieties between heavy bolt rifles and heavy bolters, now its just 2 (one of each).
A shame KT24 never got the memo, all the bolt rifle varieties are still available there
Looks neat. I expect that to be the only model DG get this codex though. EC will be eating up all the bandwidth for chaos release this round, and once the 4 god books are all released they can even out the releases for them and unmarked csm.
Kreig Box seems well designed to fit the role of an army intro box without being viable as an army builder box. Codex and named character are 1 per army things, then horses, artillery and engineers are sort of the 3 branches of the kreig forces with enough spread that it is not really useful to get multiples of this box unless you plan to do all 3 in one army.
I get that they wanted to release a burst of the new kits at once but it doesn't exactly seem like a great amount of minis for a starter kit. Surely 5 riders and a squad of infantry would have made more sense?
Yeah but its all new kits so chances are 10 riders is more generically useful than two or three squads of engineers.
Honestly I think if you want to go all Krieg then putting down 10 mounted models is not going to be hard; esp when the leader in the set is also mounted so likely comes with some nice boon/benefit to having more mounted units in the army he goes in.
Even if nothing else than to have some fellows to join him on the charge into the fray!
With the book and named character its not a set to double up on which is sensible - with the codex in there and the new models its a set you want in as many hands as possible rather than getting scooped up by addicts - er I mean army builders.
Something must be going on at GW, as their website appears to have crashed. Again. At least I'm assuming that's what "Error 504 Gateway Timeout" means. All that time and effort spent on "refurbishing" their website and it seems to be somewhat unreliable.
Edit: Never mind, either it's back up or the problem was somehow on my end (other websites were working fine for me though).
Naw its been going up and down for me this evening too - random glitch rearing its head randomly or some spam attack that their host is battling causing it to flit on and off would be my guesses
ArcaneHorror wrote: I'm worried that this might lead to the end of the regular DG Chaos Lord being in the army, as well as all of the options for gear he had. The model doesn't look bad from what I can tell, but I'm not sure if it's all that necessary to the army. Also, Death Guard don't need more leaders, but rather more troops choices like a replacement for Possessed.
Gellar pox could partially fill that role for when the sprues leave Kill Team's classified list. Wouldn't be far off the accursed cultists.
I do believe that they should be in the codex, though I think that we should also have a Nurgle equivalent of Eightbound. I think that it would be also cool to have Plague Marines riding on Bloat Drones, maybe with an accompanying lord on Bloat Drone. I'm surprised such a lord doesn't exist; all of the other god-specific lords get to ride on a daemon. The palanquin lord is ok, but just doesn't feel like the equivalent of the others.
Maybe the missing Deredeo Atomantic Pavise is getting upscaled and put on a Knight? Take the ability away from Dominus and give it to a specific knight?
But despite the accurate rumors, we still had to wait for Fulgrim to be unveiled
I think it's because people are expecting them to release soon when they maybe aren't. If DG were nearer release than EC it would make sense that their stock was being boxed and more likely to slip out into the wild.
The first silhouette in the LVO preview pick looks like it could be a new grotesque, but that doesn't really fit the release schedule, so maybe it's an EC unit with chem injectors?
PenitentJake wrote: The first silhouette in the LVO preview pick looks like it could be a new grotesque, but that doesn't really fit the release schedule, so maybe it's an EC unit with chem injectors?
I'm going to be carried away by the fairies, for a moment only...
Spoiler:
Its a "Devil in the Dark" expansion for solo-coop play! Its a plastic kit and a nice big book of hunting things more dangerous than poorly genestealers in the depths of Hive Secundus! Oh, its going to be bloody amazing! ALIEN - eat your heart out!
...ahem. Sorry, just had to get that out of my system.
Overread wrote: 3rd image - 100% gotta be Necron Scorpion Canoptek (I can dream!)
Necromunda monster, most likely
I think that one is almost certainly a Warcry/Underworlds Slyvaneth warband pet. Same as the Thanatar is for Heresy which is also not part of the LVO preview, the silhouetted forms are for later in 2025.
Im so gratful that the reading comprehension abilitity of the average dakkite is higher than that of the average redditor. My reddit feed is filled with folks who either cant read or didnt read and think that the Thanatar is being previewed at LVO and that its coming to 40k because there isnt a HH icon on the LVO preview slate. Pleasantly surprised to see you guys actually understood the message.
chaos0xomega wrote: Im so gratful that the reading comprehension abilitity of the average dakkite is higher than that of the average redditor. My reddit feed is filled with folks who either cant read or didnt read and think that the Thanatar is being previewed at LVO and that its coming to 40k because there isnt a HH icon on the LVO preview slate. Pleasantly surprised to see you guys actually understood the message.
Honestly didn't even need to read anything. We know that GW segregates their games heavily; we know that the Thanatar already has one weapon build for 30K and the next was pulled from resin production so likely to appear and its profile image is very distinct.
Anyone thinking its coming to 40K is dreaming - nice dreams to be sure but not ones that are likely to happen outside of using it as a conversion/proxy
chaos0xomega wrote: Im so gratful that the reading comprehension abilitity of the average dakkite is higher than that of the average redditor. My reddit feed is filled with folks who either cant read or didnt read and think that the Thanatar is being previewed at LVO and that its coming to 40k because there isnt a HH icon on the LVO preview slate. Pleasantly surprised to see you guys actually understood the message.
I'll be slightly generous to Reddit and say that the article definitely could have been clearer, but they should have been able to parse it.
Doesnt sound like too much savings this time round.. is it the LE codex that's so darn expensive?
The LE are normally somewhere around 2X the price of the regular codex.
Plus cavalry are normally good £5-10 more than infantry and there's two cavalry boxes in the set
So basically in USD the Krieg box is going to be about $200? Considering it's got 2 boxes of cavalry in it (Rough Riders are like $65/kit), that's already most of the cost. The artillery piece has to be at least 50 bucks, and the character will probably be $40+. Plus the 5-man engineer squad that GW will probably want at least 50 for. Add in 50 for the book and you're looking at basically $320 for the components. $200 seems like a pretty good deal (for GW anyways), if you want everything that's in there. Maybe I'm cynically overpricing a few of the components, but even still it's a solid buy.
ZergSmasher wrote: So basically in USD the Krieg box is going to be about $200? Considering it's got 2 boxes of cavalry in it (Rough Riders are like $65/kit), that's already most of the cost. The artillery piece has to be at least 50 bucks, and the character will probably be $40+. Plus the 5-man engineer squad that GW will probably want at least 50 for. Add in 50 for the book and you're looking at basically $320 for the components. $200 seems like a pretty good deal (for GW anyways), if you want everything that's in there. Maybe I'm cynically overpricing a few of the components, but even still it's a solid buy.
The only thing I'd consider overpriced is the limited edition codex. They've never had good value for money considering most of the time they are a ribbon bookmark and different cover (sometimes just the same cover without the logo text which possibly means they are actually cheaper to make than regular codex). That said in general most "book and model" boxed sets the price of the box normally has the book being totally free.
So if you want all the models they are normally good solid value and probably the only time I'd ever end up owning a limited edition codex if I got one.
PenitentJake wrote: The first silhouette in the LVO preview pick looks like it could be a new grotesque, but that doesn't really fit the release schedule, so maybe it's an EC unit with chem injectors?
It's Lucius the Eternal
Yep. Saw it from a different angle and that made it pretty clear that it's Lucius- I knew the grotesque was a long shot with DE not even on the map yet.
Would have liked to see a grotesque, but Lucius is cool too.
They showed off Fulgrim, so even if they don't do a full EC reveal, Lucius showing up would make sense. There isn't too much for 40k to show off otherwise- model for Knights? Next few codices? We already know the full kreig and Eldar ranges
generic infantry and heavy weapon datasheets are dead
The generic Platoon Command Squad and Platoon Infantry Squad datasheets have been removed – but there’s nothing to stop you from using one of the three archetypes for your own infantry. Do your Mordians have more in common with Cadia or with Krieg?
10th is such a mess ruleswise. Getting rid of stratagems didn't mean "give every single unit bespoke special rules, even if they are Guardsmen wearing different hats." It's as bad as 9th ed.
10th is such a mess ruleswise. Getting rid of stratagems didn't mean "give every single unit bespoke special rules, even if they are Guardsmen wearing different hats." It's as bad as 9th ed.
idk, i don't mind this. the individual units already had their own datasheets since the 9th edition codex, so this isn't even a 10th edition problem
Its worth noting that it probably means the end of heavy weapons inside infantry squads, since the 'generic' infantry squad was the only one that could do that.
None of the command squads kits are packaged with them either, so they'll almost certainly lose the ability to take them.
It also elevates some of the other weirdness- catachan sergeants can't have real weapons, and the only special weapons are flamers, cadian sergeants can have rifles (drum fed autoguns), krieg sergeants are the only ones that can have power weapons (which was previously an option for 'generic' infantry squads).
10th is such a mess ruleswise. Getting rid of stratagems didn't mean "give every single unit bespoke special rules, even if they are Guardsmen wearing different hats." It's as bad as 9th ed.
I miss the days when a guy with a gun was just a guy with a gun.
As opposed to now where the guy with a gun has a rule that allows him to reroll things, which is different from this other guy with a gun's special rule that allows him to reroll things.
What's funny is when a special rule is something like "gains a +1 to save rolls" and there's nothing in the game to stop that ability happening. So the special ability is just changing the units base save from +5 to +4.
But yeah clearly someone in marketing noted that "customers like units with special rules and flavour" and thus mandated that EVERYTHING must have special rules.
It's like working out that people like chocolate cake and deciding that every course in a 3 course meal should be chocolate cake.
Its worth noting that it probably means the end of heavy weapons inside infantry squads, since the 'generic' infantry squad was the only one that could do that.
None of the command squads kits are packaged with them either, so they'll almost certainly lose the ability to take them.
It also elevates some of the other weirdness- catachan sergeants can't have real weapons, and the only special weapons are flamers, cadian sergeants can have rifles (drum fed autoguns), krieg sergeants are the only ones that can have power weapons (which was previously an option for 'generic' infantry squads).
Wow, this is depressing for my army. I haven't played since maybe 8th but now I feel even less inclined to play the current game.
Its worth noting that it probably means the end of heavy weapons inside infantry squads, since the 'generic' infantry squad was the only one that could do that.
None of the command squads kits are packaged with them either, so they'll almost certainly lose the ability to take them.
It also elevates some of the other weirdness- catachan sergeants can't have real weapons, and the only special weapons are flamers, cadian sergeants can have rifles (drum fed autoguns), krieg sergeants are the only ones that can have power weapons (which was previously an option for 'generic' infantry squads).
Oof. I hadn't even considered the command squads nonsense, and I was already annoyed. I genuinely cannot fathom how GW benefits from these weird changes. Isn't it better for them if we need to buy a heavy weapon and the infantry box? Why take that away?
GW's seems to have a thing about 'out of the box makes the whole unit'
Which is why special weapons are a mess (2 for 10 models, but they can't be the same*, and also krieg can take a plasma gun separately from their '2' but have to swap it for a vox-caster, because... assembly instructions).
Cadians on the other hand, can take plasma guns as a normal option, but can't have sniper rifles at all.
*except catchans, who are 1 flamer (only) for 5 models.
Of course, all of that means jack and squat if you're subbing in Mordians, Valhallans or Solar Aux for one of the 'Named Three'
Insofar as i can tell though none of the units are keyworded though? Ie, nothing stopping you pr giving you reason tp not say that your vostroyans are best represented by cadian command squads leading dkok infantry squads supported by catachan heavy weapons, etc. Unlike previous editions where strats and special rules were all tied to specific cadia/catachan/krieg keywords, it doesnt look like those limitations apply here?
Goin’ back to third/fourth ed. when the metal Cadian/Catachan/Mordian models landed. Then people wanted more flexibility and the first trait systems emerged.
The cycle begins anew!
chaos0xomega wrote: Insofar as i can tell though none of the units are keyworded though? Ie, nothing stopping you pr giving you reason tp not say that your vostroyans are best represented by cadian command squads leading dkok infantry squads supported by catachan heavy weapons, etc. Unlike previous editions where strats and special rules were all tied to specific cadia/catachan/krieg keywords, it doesnt look like those limitations apply here?
We don't know, the krieg Commissar might only attack to krieg units for exmaple.
If we extrapolate this to the poster boys: how long until we formally see a push for space marine deathwolf terminators walking alongside a unit of wolfanguary guard lead by marneus wolfgar?
Dudeface wrote: If we extrapolate this to the poster boys: how long until we formally see a push for space marine deathwolf terminators walking alongside a unit of wolfanguary guard lead by marneus wolfgar?
Stupid choise to give the special rules names from specific regiments. They should have been generic regimental strategies like marines and CSM have.
Any other regiment can choose the best rules they like, but Cadia (for example) will look really silly if they want to use catachan tactics. So Cadians are suddenly among the least flexible regiment in the Guard.
chaos0xomega wrote: Insofar as i can tell though none of the units are keyworded though? Ie, nothing stopping you pr giving you reason tp not say that your vostroyans are best represented by cadian command squads leading dkok infantry squads supported by catachan heavy weapons, etc. Unlike previous editions where strats and special rules were all tied to specific cadia/catachan/krieg keywords, it doesnt look like those limitations apply here?
Given characters are locked to specific units these days, let’s be honest they’re only going to let you put each command squad in the appropriate infantry squads…
Mr_Rose wrote: Goin’ back to third/fourth ed. when the metal Cadian/Catachan/Mordian models landed. Then people wanted more flexibility and the first trait systems emerged.
The cycle begins anew!
...metal Cadian/Catachan/Mordian(/Tallarn/Valhallan/Praetorian) were second edition, not 3rd/4th.
It's predictable but very disappointing. The Guard are all about unique myriad regiments across the galaxy. You can convert whatever you like as long as they've got a lasgun to fight the enemies of the Imperium.
Now we get 3 regiments and that's it. I'm surprised they didn't get rid of Catachans. Couldn't even be arsed to release new models for them eh.
chaos0xomega wrote: Insofar as i can tell though none of the units are keyworded though? Ie, nothing stopping you pr giving you reason tp not say that your vostroyans are best represented by cadian command squads leading dkok infantry squads supported by catachan heavy weapons, etc. Unlike previous editions where strats and special rules were all tied to specific cadia/catachan/krieg keywords, it doesnt look like those limitations apply here?
We don't know, the krieg Commissar might only attack to krieg units for exmaple.
The Krieg commissar is part of the Krieg command squad, so almost certainly only attaches to Death Korp units (probably not even engineers).
Of course the future fix to all of this is to have the new Catachan kit/kill team take advantage of their death world physiques to roll guys like Harker into the infantry squad - carrying single man portable versions of the heavy bolter and missile launcher (perhaps even a lasfusil or rotor cannon).
So the smaller tripod mounted field guns are in heavy weapon teams, but one of the infantry squads is still carrying man-portable heavy weapons in squads as an alternative to the second flamer.
On some level I understand the frustration of having generic infantry squads removed, but... seriously, does it matter that now instead of fielding your Elysians/Steel Legion/Vostroyans/Praetorians/Mordians/Tallarn/Tanith/Savlarans/Harkoni/Valhallans/Ventrillians/Baranites/whathaveyou as "Infantry Squad" they might, on paper, now be referred to as "Cadian Infantry Squad" or "Catachan Infantry Squad", etc?
chaos0xomega wrote: On some level I understand the frustration of having generic infantry squads removed, but... seriously, does it matter that now instead of fielding your Elysians/Steel Legion/Vostroyans/Praetorians/Mordians/Tallarn/Tanith/Savlarans/Harkoni/Valhallans/Ventrillians/Baranites/whathaveyou as "Infantry Squad" they might, on paper, now be referred to as "Cadian Infantry Squad" or "Catachan Infantry Squad", etc?
I think the thing is that for decades the Imperial Guard has been more or less generic at its very core (even if they were all cadian models for the most part). So it was really easy to run your custom themed army either just calling it what you liked or using one of the sub-army rules if present in the codex for that edition. Formally calling everything Cadian etc.... Means that bit of flavour is fully lost.
It would be a bit like going to Tyrainds and saying "ok ALL Tyranids are now Hive Fleet Kraken, except for Carnifex which are Behemoth.
Its a bit of a narrative blow; especially as whilst we have Krieg and Cadian - its less likely that GW will give IG multiple different themed regiments like they did in the past in metal. Who knows perhaps they will and they've plans to take the IG in the same direction as Marines.
I can see why this isn't a popular choice for Guard players even if its purely a name at the top of a unit profile card
It would bother me less if they filed the names off and had assault/support/tactical squads or something. Which there is historical precedent for, albeit way back in RT. So your NMNR box of cadians might make a tac squad, catachans assault, etc.
Of course, ditching NMNR and letting people model what they want, would be appropriate in-universe for their army, etc. would be optimal. But I’m not holding my breath on that.
Gibblets wrote: This was an obvious incoming change, it's still unwelcome and puts me off a little bit more from my favorite army.
It's just more push to the game side of wargaming and away from the war side.
Yep it feels another step towards model kits being upgrade packs for your army. If heavy weapons are relegated to Heavy Weapons Team only it'll be bad turn for the future of the army.
I'm not actually planning on using GW models for most of my infantry, but rather using Wargames Atlantic and/or 3D printed models. Some tournaments wouldn't allow me to use this, but I'll play a different army if I want to go to those tournaments. So while thematically I'm losing the ability to take a generic infantry squad of "my dudes", I think I'll have enough visual distinction to be able to say, "These guys with the foreign legion hats are Cadians, these other guys over here are Catachans, etc."
chaos0xomega wrote: On some level I understand the frustration of having generic infantry squads removed, but... seriously, does it matter that now instead of fielding your Elysians/Steel Legion/Vostroyans/Praetorians/Mordians/Tallarn/Tanith/Savlarans/Harkoni/Valhallans/Ventrillians/Baranites/whathaveyou as "Infantry Squad" they might, on paper, now be referred to as "Cadian Infantry Squad" or "Catachan Infantry Squad", etc?
Losing the option of having heavy weapons embedded in your basic squads in order to satisfy the devil that is NMNR does matter, yes.
chaos0xomega wrote: On some level I understand the frustration of having generic infantry squads removed, but... seriously, does it matter that now instead of fielding your Elysians/Steel Legion/Vostroyans/Praetorians/Mordians/Tallarn/Tanith/Savlarans/Harkoni/Valhallans/Ventrillians/Baranites/whathaveyou as "Infantry Squad" they might, on paper, now be referred to as "Cadian Infantry Squad" or "Catachan Infantry Squad", etc?
given that flair and background is the only real reason to keep playing the army over editions, changing that is a downer
and the imperial army changing from the faceless masses thrown into the grinder where Cadia/Catachan/Krieg is just one of many without any real difference, to special regiments only is a big change in flair
and I guess we won't see the big mix&match so peoples regiments from the past won't be 100% compatible (so lets see what happens to Space Wolves, maybe one of my armies will keep its flair)
chaos0xomega wrote: On some level I understand the frustration of having generic infantry squads removed, but... seriously, does it matter that now instead of fielding your Elysians/Steel Legion/Vostroyans/Praetorians/Mordians/Tallarn/Tanith/Savlarans/Harkoni/Valhallans/Ventrillians/Baranites/whathaveyou as "Infantry Squad" they might, on paper, now be referred to as "Cadian Infantry Squad" or "Catachan Infantry Squad", etc?
There's the angle that all your valhallan infantry squads can be cadian/catachan/krieg all simultaneously with little to no visual indication to your opponent which is which.
chaos0xomega wrote: On some level I understand the frustration of having generic infantry squads removed, but... seriously, does it matter that now instead of fielding your Elysians/Steel Legion/Vostroyans/Praetorians/Mordians/Tallarn/Tanith/Savlarans/Harkoni/Valhallans/Ventrillians/Baranites/whathaveyou as "Infantry Squad" they might, on paper, now be referred to as "Cadian Infantry Squad" or "Catachan Infantry Squad", etc?
Losing the option of having heavy weapons embedded in your basic squads in order to satisfy the devil that is NMNR does matter, yes.
Particularly if you have lovingly painted squads of metal guard with embedded heavy weapons.
chaos0xomega wrote: On some level I understand the frustration of having generic infantry squads removed, but... seriously, does it matter that now instead of fielding your Elysians/Steel Legion/Vostroyans/Praetorians/Mordians/Tallarn/Tanith/Savlarans/Harkoni/Valhallans/Ventrillians/Baranites/whathaveyou as "Infantry Squad" they might, on paper, now be referred to as "Cadian Infantry Squad" or "Catachan Infantry Squad", etc?
I think the thing is that for decades the Imperial Guard has been more or less generic at its very core (even if they were all cadian models for the most part). So it was really easy to run your custom themed army either just calling it what you liked or using one of the sub-army rules if present in the codex for that edition. Formally calling everything Cadian etc.... Means that bit of flavour is fully lost.
It would be a bit like going to Tyrainds and saying "ok ALL Tyranids are now Hive Fleet Kraken, except for Carnifex which are Behemoth.
Its a bit of a narrative blow; especially as whilst we have Krieg and Cadian - its less likely that GW will give IG multiple different themed regiments like they did in the past in metal. Who knows perhaps they will and they've plans to take the IG in the same direction as Marines.
I can see why this isn't a popular choice for Guard players even if its purely a name at the top of a unit profile card
I guess im not seeing what changes or what flavor is being lost as a result of what is basically a change in administrative bookkeeping. My custom regiment is still my custom regiment, all the flavor and lore is atill there. The only thing that changed is what my units are referred to as on the piece of paper or my phone screen i hand my opponent before the game starts. After that, my infantet squads are infa try squads, command squads are command squads, etc.
Complaining that flavor is being lost because the units are specifically named is as nonsensical as doing the same if all the units were renamed to "unit 1", "unit 2", "unit 3". Its actually wholly irrelevant.
Now, loss of HWTs in infantry squads and loss of option flexibility? Yeah, thats a valid complaint.
Olthannon wrote: It's predictable but very disappointing. The Guard are all about unique myriad regiments across the galaxy. You can convert whatever you like as long as they've got a lasgun to fight the enemies of the Imperium.
Now we get 3 regiments and that's it. I'm surprised they didn't get rid of Catachans. Couldn't even be arsed to release new models for them eh.
To be fair, GW is releasing a full wave of Death Korps (minus the already existing infantry squad) with the new codex. It's a bit much to ask for another regiment on top of that.
Which is not to say Catachans couldn't use an update. They were anatomically wondrous even on their release a quarter of a century ago and age certainly hasn't done them any favors.
But new Catachans would have meant no Krieg this time around. That's not a great option either.
Considering how long Catachans have been kept around with old kits, I'm sure the plan is to give them the KT -> new range treatment eventually. It's just a question of how much longer.
chaos0xomega wrote: On some level I understand the frustration of having generic infantry squads removed, but... seriously, does it matter that now instead of fielding your Elysians/Steel Legion/Vostroyans/Praetorians/Mordians/Tallarn/Tanith/Savlarans/Harkoni/Valhallans/Ventrillians/Baranites/whathaveyou as "Infantry Squad" they might, on paper, now be referred to as "Cadian Infantry Squad" or "Catachan Infantry Squad", etc?
I think the thing is that for decades the Imperial Guard has been more or less generic at its very core (even if they were all cadian models for the most part). So it was really easy to run your custom themed army either just calling it what you liked or using one of the sub-army rules if present in the codex for that edition. Formally calling everything Cadian etc.... Means that bit of flavour is fully lost.
It would be a bit like going to Tyrainds and saying "ok ALL Tyranids are now Hive Fleet Kraken, except for Carnifex which are Behemoth.
Its a bit of a narrative blow; especially as whilst we have Krieg and Cadian - its less likely that GW will give IG multiple different themed regiments like they did in the past in metal. Who knows perhaps they will and they've plans to take the IG in the same direction as Marines.
I can see why this isn't a popular choice for Guard players even if its purely a name at the top of a unit profile card
I guess im not seeing what changes or what flavor is being lost as a result of what is basically a change in administrative bookkeeping. My custom regiment is still my custom regiment, all the flavor and lore is atill there. The only thing that changed is what my units are referred to as on the piece of paper or my phone screen i hand my opponent before the game starts. After that, my infantet squads are infa try squads, command squads are command squads, etc.
Complaining that flavor is being lost because the units are specifically named is as nonsensical as doing the same if all the units were renamed to "unit 1", "unit 2", "unit 3". Its actually wholly irrelevant.
Now, loss of HWTs in infantry squads and loss of option flexibility? Yeah, thats a valid complaint.
It's more there's an onus and effort on you to delineate that which of your infantry squads are which type of infantry squad. Be it converting them, repainting them, rebasing them or use of a token etc.
Which sucks if you have a fully painted army or a metal one etc.
xttz wrote: Considering how long Catachans have been kept around with old kits, I'm sure the plan is to give them the KT -> new range treatment eventually. It's just a question of how much longer.
That’ll be interesting. I hope they get some actual jungle terrain with that set too. What would they be fighting though? Lictors is the classic matchup.
(Give them rotor cannon as man-portable heavy weapons dammit!)
chaos0xomega wrote: On some level I understand the frustration of having generic infantry squads removed, but... seriously, does it matter that now instead of fielding your Elysians/Steel Legion/Vostroyans/Praetorians/Mordians/Tallarn/Tanith/Savlarans/Harkoni/Valhallans/Ventrillians/Baranites/whathaveyou as "Infantry Squad" they might, on paper, now be referred to as "Cadian Infantry Squad" or "Catachan Infantry Squad", etc?
I think the thing is that for decades the Imperial Guard has been more or less generic at its very core (even if they were all cadian models for the most part). So it was really easy to run your custom themed army either just calling it what you liked or using one of the sub-army rules if present in the codex for that edition. Formally calling everything Cadian etc.... Means that bit of flavour is fully lost.
It would be a bit like going to Tyrainds and saying "ok ALL Tyranids are now Hive Fleet Kraken, except for Carnifex which are Behemoth.
Its a bit of a narrative blow; especially as whilst we have Krieg and Cadian - its less likely that GW will give IG multiple different themed regiments like they did in the past in metal. Who knows perhaps they will and they've plans to take the IG in the same direction as Marines.
I can see why this isn't a popular choice for Guard players even if its purely a name at the top of a unit profile card
I guess im not seeing what changes or what flavor is being lost as a result of what is basically a change in administrative bookkeeping. My custom regiment is still my custom regiment, all the flavor and lore is atill there. The only thing that changed is what my units are referred to as on the piece of paper or my phone screen i hand my opponent before the game starts. After that, my infantet squads are infa try squads, command squads are command squads, etc.
Complaining that flavor is being lost because the units are specifically named is as nonsensical as doing the same if all the units were renamed to "unit 1", "unit 2", "unit 3". Its actually wholly irrelevant.
Now, loss of HWTs in infantry squads and loss of option flexibility? Yeah, thats a valid complaint.
It's more there's an onus and effort on you to delineate that which of your infantry squads are which type of infantry squad. Be it converting them, repainting them, rebasing them or use of a token etc.
Which sucks if you have a fully painted army or a metal one etc.
Unless you just pick one of the three you feel best represents your regiment and use that consistently.
It’s mainly because of NMNR ludicrously restricting the options of each one that it’s a problem.
chaos0xomega wrote: On some level I understand the frustration of having generic infantry squads removed, but... seriously, does it matter that now instead of fielding your Elysians/Steel Legion/Vostroyans/Praetorians/Mordians/Tallarn/Tanith/Savlarans/Harkoni/Valhallans/Ventrillians/Baranites/whathaveyou as "Infantry Squad" they might, on paper, now be referred to as "Cadian Infantry Squad" or "Catachan Infantry Squad", etc?
I think the thing is that for decades the Imperial Guard has been more or less generic at its very core (even if they were all cadian models for the most part). So it was really easy to run your custom themed army either just calling it what you liked or using one of the sub-army rules if present in the codex for that edition. Formally calling everything Cadian etc.... Means that bit of flavour is fully lost.
It would be a bit like going to Tyrainds and saying "ok ALL Tyranids are now Hive Fleet Kraken, except for Carnifex which are Behemoth.
Its a bit of a narrative blow; especially as whilst we have Krieg and Cadian - its less likely that GW will give IG multiple different themed regiments like they did in the past in metal. Who knows perhaps they will and they've plans to take the IG in the same direction as Marines.
I can see why this isn't a popular choice for Guard players even if its purely a name at the top of a unit profile card
I guess im not seeing what changes or what flavor is being lost as a result of what is basically a change in administrative bookkeeping. My custom regiment is still my custom regiment, all the flavor and lore is atill there. The only thing that changed is what my units are referred to as on the piece of paper or my phone screen i hand my opponent before the game starts. After that, my infantet squads are infa try squads, command squads are command squads, etc.
Complaining that flavor is being lost because the units are specifically named is as nonsensical as doing the same if all the units were renamed to "unit 1", "unit 2", "unit 3". Its actually wholly irrelevant.
Now, loss of HWTs in infantry squads and loss of option flexibility? Yeah, thats a valid complaint.
It's more there's an onus and effort on you to delineate that which of your infantry squads are which type of infantry squad. Be it converting them, repainting them, rebasing them or use of a token etc.
Which sucks if you have a fully painted army or a metal one etc.
Unless you just pick one of the three you feel best represents your regiment and use that consistently.
It’s mainly because of NMNR ludicrously restricting the options of each one that it’s a problem.
Take a look at the new detachment rules. They seem designed around that want by players to have their own unique regiment and their own play styles. They actually seem good. Yet it butts up against removing generic units. It shows that lack of internal communication within GW teams working on releases.
xttz wrote: Considering how long Catachans have been kept around with old kits, I'm sure the plan is to give them the KT -> new range treatment eventually. It's just a question of how much longer.
That’ll be interesting. I hope they get some actual jungle terrain with that set too. What would they be fighting though? Lictors is the classic matchup.
(Give them rotor cannon as man-portable heavy weapons dammit!)
They could fight Exodites! Always look for a reason to include exodites.
Looking at the recent WHC guard articles, I cannot see a single FW vehicle in any of the DKoK illustrations. I highly suspect Malcadors, Crassus et al going to legends with the new codex.
Was just reading the meltdown at B&C over the loss of the generic guard unit. over ten pages of agony over there! Time will tell if the "these Krieg are actually catachans, and those Krieg are Cadian, but this Cadian unit is Krieg" woes will turn out to be show-stopping..
xttz wrote: Considering how long Catachans have been kept around with old kits, I'm sure the plan is to give them the KT -> new range treatment eventually. It's just a question of how much longer.
That’ll be interesting. I hope they get some actual jungle terrain with that set too. What would they be fighting though? Lictors is the classic matchup.
(Give them rotor cannon as man-portable heavy weapons dammit!)
They could fight Exodites! Always look for a reason to include exodites.
xttz wrote: Considering how long Catachans have been kept around with old kits, I'm sure the plan is to give them the KT -> new range treatment eventually. It's just a question of how much longer.
That’ll be interesting. I hope they get some actual jungle terrain with that set too. What would they be fighting though? Lictors is the classic matchup.
(Give them rotor cannon as man-portable heavy weapons dammit!)
They could fight Exodites! Always look for a reason to include exodites.
One day GW will actually make an Exodites model!
Will this be before or after the infinite Space Marine lieutenants?
tauist wrote: Looking at the recent WHC guard articles, I cannot see a single FW vehicle in any of the DKoK illustrations. I highly suspect Malcadors, Crassus et al going to legends with the new codex.
Was just reading the meltdown at B&C over the loss of the generic guard unit. over ten pages of agony over there! Time will tell if the "these Krieg are actually catachans, and those Krieg are Cadian, but this Cadian unit is Krieg" woes will turn out to be show-stopping..
Probably not show stopping but I do foresee extra TO comments or rules about it for formal events and some people will be more impacted than others.
CthuluIsSpy wrote: Will this be before or after the infinite Space Marine lieutenants?
Neither, it will be a Space Marine lieutenant standing over a dead Exodite.
Don't speak these things into existence. There are already 13 unique Space Marine Primaris Lieutenants roaming around.
Heck when GW teased the new lictors the first sight we got was an Imperial Guard warrior standing over a dead one and she was a special character model release too .
But yeah I bet if GW ever do an Exodites it will be like the Animation - a warrior rather than anything mounted
Well 'guard for me was my last chance to play this edition. As I don't fancy repainting squads (replacing heavy weapon teams in squads) I am out for this edition.
Dudeface wrote: Which sucks if you have a fully painted army or a metal one etc.
If an economic unit has an already completed army, they need to be CHURNED. Either get on the treadmill or GTFO is corporation's ethos.
Because customer loyalty is worthless, amiright? As a general rule, adding new things would encourage collectors to add more; removing things just pisses them off.
'Cadia Stands!' (Behind this solid looking bit of rubble)
There it is, the best thing I've ever read on this forum.
Interesting people are upset now about the changes in Guard rules/feel, I already thought they had some ridiculous rules going on flavourwise. The whole army gets Lethal Hits because... I dunno? We couldn't stand just having them being average joes who have to win through numbers and variety? Shame SMs never attended that course.
CthuluIsSpy wrote: Will this be before or after the infinite Space Marine lieutenants?
Neither, it will be a Space Marine lieutenant standing over a dead Exodite.
Don't speak these things into existence. There are already 13 unique Space Marine Primaris Lieutenants roaming around.
Overblown joke at this point. How many SM Librarians, Chaplains, or especially captains over the years? And now Death Korps Commissars have racked up a decent number.
CthuluIsSpy wrote: Will this be before or after the infinite Space Marine lieutenants?
Neither, it will be a Space Marine lieutenant standing over a dead Exodite.
Don't speak these things into existence. There are already 13 unique Space Marine Primaris Lieutenants roaming around.
Overblown joke at this point. How many SM Librarians, Chaplains, or especially captains over the years? And now Death Korps Commissars have racked up a decent number.
Not really blown out of proportion, when you see 13 of these guys released, and other models that are wanted/needed never come out.
CthuluIsSpy wrote: Will this be before or after the infinite Space Marine lieutenants?
Neither, it will be a Space Marine lieutenant standing over a dead Exodite.
Don't speak these things into existence. There are already 13 unique Space Marine Primaris Lieutenants roaming around.
Overblown joke at this point. How many SM Librarians, Chaplains, or especially captains over the years? And now Death Korps Commissars have racked up a decent number.
Not really blown out of proportion, when you see 13 of these guys released, and other models that are wanted/needed never come out.
Over a period of 3 editions. Yeah, its a bit much, but it's still a worn out joke. Space Marine characters have always been over-represented. There are 10 different generic Astartes Captains/Marshall on the webstore right now.
Back on actual topic, we know from the roadmap that Kreig are next with a major wave, Eldar are after with a major wave, and Imperial Knights are coming with rumors of 1 kit. Chaos Knights ought to be coming around the same time as those two share a lot of models, and Chaos knights got a couple model releases for their last book vs IIRC no new ones for Imperials last round. It would make some sense for them to rebox the cerastus hulls in 40K packaging as an easy addition to both though. After that, we are getting previews of Emperor's Children, which would make a nice contrast to the Eldar. Likely a model range around the same size as World Eaters got- Fulgrim, Lucius, Infantry, Elite infantry, Chaff unit, Generic Lord (possibly mounted)
After that, if Slaanesh gets ported into the EC book fully, the other 3 god books and generic CSM may follow pretty quickly to speed the transition. Death Guard have the leaked character model, so maybe a single model release (they also have the largest existing range of the 4 gods). Thousand Sons and World Eaters could use more characters and units, but could also see just single kit releases as well. Generic Chaos Marines have a codex, but could see a few model editions- Night Lords just got a kill team, so other generic CSM legions may show up via kill team- say an Alpha Legion infiltration band or Iron Warriors siege crew
Besides Chaos, there is Grey Knights, Votaan, Dark Eldar, Space Wolves, and Black Templars. Deathwatch seems like it was left out and then walked back, so probably doesnt have a book planned soon.
Grey Knights only have 3 unique kits plus 2 named plastic characters. A full scale revamp would take less resources than Kreig are getting, and have room for new kits left over.
Votaan are very infantry heavy right now- they could use a bit more in the way of vehicles or artillery, maybe a mounted hernkyn character leader
Dark Eldar have a lot of good kits, but have had so much removed that besides Court of the Archon, Beastmaster menageries, and Grotesques, anything would be new. There is no named Archon character in the book anymore.
Space Wolves- primaris versions of specific units.
Black Templars- Mostly share with generic marines, but possibly could use say a terminator Sword Brethren unit with swords and shields?
I'll feel very sorry for anyone who started World Eaters and Votann if they end up with single character releases this edition - WE definitely need more than that.
Dysartes wrote: I'll feel very sorry for anyone who started World Eaters and Votann if they end up with single character releases this edition - WE definitely need more than that.
Agreed, but I see the Emperor's children sucking up a lot of the model bandwith for chaos. Maybe a unit instead of a character? Berzerker Juggernaught Cav seems like a logical one- if Daemons get merged in they already have Juggernaughts, but that didn't stop AoS from doing both Daemons and warrior versions. Also I could see the Slaughterbrute being put into the book since Thousand Sons have the Tzeentchy version of that kit.
parakuribo wrote: Best case is to go the Barnes & Noble Route and make Space Hulk into an AoS game. Sadly, I doubt they'd go with it since it is bigger than both Lost Patrol and Bloodchosen combined. There's also a problem in making the Sigmarines similar to termies(Skaven would be a no brainer: make Genestealers into Stormvermin).
Polite reminder the Barnes and Noble releases aren't available worldwide.
parakuribo wrote: Best case is to go the Barnes & Noble Route and make Space Hulk into an AoS game. Sadly, I doubt they'd go with it since it is bigger than both Lost Patrol and Bloodchosen combined. There's also a problem in making the Sigmarines similar to termies(Skaven would be a no brainer: make Genestealers into Stormvermin).
Polite reminder the Barnes and Noble releases aren't available worldwide.
B&N doesn't do international shipping?
I mean they do, but it its not exactly cheap and convenient compared to simply selling it domestically. If someone has a B&N box to hand I'd be curious where it was manufactured as well.
parakuribo wrote: Best case is to go the Barnes & Noble Route and make Space Hulk into an AoS game. Sadly, I doubt they'd go with it since it is bigger than both Lost Patrol and Bloodchosen combined. There's also a problem in making the Sigmarines similar to termies(Skaven would be a no brainer: make Genestealers into Stormvermin).
Polite reminder the Barnes and Noble releases aren't available worldwide.
B&N doesn't do international shipping?
They don't do international shipping to the UK and EU, no.
parakuribo wrote: Best case is to go the Barnes & Noble Route and make Space Hulk into an AoS game. Sadly, I doubt they'd go with it since it is bigger than both Lost Patrol and Bloodchosen combined. There's also a problem in making the Sigmarines similar to termies(Skaven would be a no brainer: make Genestealers into Stormvermin).
Polite reminder the Barnes and Noble releases aren't available worldwide.
B&N doesn't do international shipping?
They don't do international shipping to the UK and EU, no.
CthuluIsSpy wrote: Will this be before or after the infinite Space Marine lieutenants?
Neither, it will be a Space Marine lieutenant standing over a dead Exodite.
Don't speak these things into existence. There are already 13 unique Space Marine Primaris Lieutenants roaming around.
Overblown joke at this point. How many SM Librarians, Chaplains, or especially captains over the years? And now Death Korps Commissars have racked up a decent number.
Not really blown out of proportion, when you see 13 of these guys released, and other models that are wanted/needed never come out.
Over a period of 3 editions. Yeah, its a bit much, but it's still a worn out joke. Space Marine characters have always been over-represented. There are 10 different generic Astartes Captains/Marshall on the webstore right now.
Back on actual topic, we know from the roadmap that Kreig are next with a major wave, Eldar are after with a major wave, and Imperial Knights are coming with rumors of 1 kit. Chaos Knights ought to be coming around the same time as those two share a lot of models, and Chaos knights got a couple model releases for their last book vs IIRC no new ones for Imperials last round. It would make some sense for them to rebox the cerastus hulls in 40K packaging as an easy addition to both though. After that, we are getting previews of Emperor's Children, which would make a nice contrast to the Eldar. Likely a model range around the same size as World Eaters got- Fulgrim, Lucius, Infantry, Elite infantry, Chaff unit, Generic Lord (possibly mounted)
After that, if Slaanesh gets ported into the EC book fully, the other 3 god books and generic CSM may follow pretty quickly to speed the transition. Death Guard have the leaked character model, so maybe a single model release (they also have the largest existing range of the 4 gods). Thousand Sons and World Eaters could use more characters and units, but could also see just single kit releases as well. Generic Chaos Marines have a codex, but could see a few model editions- Night Lords just got a kill team, so other generic CSM legions may show up via kill team- say an Alpha Legion infiltration band or Iron Warriors siege crew
Besides Chaos, there is Grey Knights, Votaan, Dark Eldar, Space Wolves, and Black Templars. Deathwatch seems like it was left out and then walked back, so probably doesnt have a book planned soon.
Grey Knights only have 3 unique kits plus 2 named plastic characters. A full scale revamp would take less resources than Kreig are getting, and have room for new kits left over.
Votaan are very infantry heavy right now- they could use a bit more in the way of vehicles or artillery, maybe a mounted hernkyn character leader
Dark Eldar have a lot of good kits, but have had so much removed that besides Court of the Archon, Beastmaster menageries, and Grotesques, anything would be new. There is no named Archon character in the book anymore.
Space Wolves- primaris versions of specific units.
Black Templars- Mostly share with generic marines, but possibly could use say a terminator Sword Brethren unit with swords and shields?
I think one of the recent Valrak rumours has the 4 God aligned chaos books coming out in short succession at the same time, with some rumours coming to him that (other than Emperor's Children) they will each get a mortal and daemon release.
Another Krieg article - the HQ model apparently comes back to the board on a 2+ after dying for the first time.
Again, the lack of any Malcadors et al in the mentioned army list is concerning. I will forever picture Krieg as how they were in Siege Of Vraks, they dont use those dinky cadian vehicles goddammit! Looks all wrong IMO
Couldn't GW like, you know, create another SKU for those HH tanks, swap out the transfer sheet and just slap a 40K logo on the boxes? This is too dumb
CthuluIsSpy wrote: Will this be before or after the infinite Space Marine lieutenants?
Neither, it will be a Space Marine lieutenant standing over a dead Exodite.
Don't speak these things into existence. There are already 13 unique Space Marine Primaris Lieutenants roaming around.
Overblown joke at this point. How many SM Librarians, Chaplains, or especially captains over the years? And now Death Korps Commissars have racked up a decent number.
Not really blown out of proportion, when you see 13 of these guys released, and other models that are wanted/needed never come out.
Over a period of 3 editions. Yeah, its a bit much, but it's still a worn out joke. Space Marine characters have always been over-represented. There are 10 different generic Astartes Captains/Marshall on the webstore right now.
Back on actual topic, we know from the roadmap that Kreig are next with a major wave, Eldar are after with a major wave, and Imperial Knights are coming with rumors of 1 kit. Chaos Knights ought to be coming around the same time as those two share a lot of models, and Chaos knights got a couple model releases for their last book vs IIRC no new ones for Imperials last round. It would make some sense for them to rebox the cerastus hulls in 40K packaging as an easy addition to both though. After that, we are getting previews of Emperor's Children, which would make a nice contrast to the Eldar. Likely a model range around the same size as World Eaters got- Fulgrim, Lucius, Infantry, Elite infantry, Chaff unit, Generic Lord (possibly mounted)
After that, if Slaanesh gets ported into the EC book fully, the other 3 god books and generic CSM may follow pretty quickly to speed the transition. Death Guard have the leaked character model, so maybe a single model release (they also have the largest existing range of the 4 gods). Thousand Sons and World Eaters could use more characters and units, but could also see just single kit releases as well. Generic Chaos Marines have a codex, but could see a few model editions- Night Lords just got a kill team, so other generic CSM legions may show up via kill team- say an Alpha Legion infiltration band or Iron Warriors siege crew
Besides Chaos, there is Grey Knights, Votaan, Dark Eldar, Space Wolves, and Black Templars. Deathwatch seems like it was left out and then walked back, so probably doesnt have a book planned soon.
Grey Knights only have 3 unique kits plus 2 named plastic characters. A full scale revamp would take less resources than Kreig are getting, and have room for new kits left over.
Votaan are very infantry heavy right now- they could use a bit more in the way of vehicles or artillery, maybe a mounted hernkyn character leader
Dark Eldar have a lot of good kits, but have had so much removed that besides Court of the Archon, Beastmaster menageries, and Grotesques, anything would be new. There is no named Archon character in the book anymore.
Space Wolves- primaris versions of specific units.
Black Templars- Mostly share with generic marines, but possibly could use say a terminator Sword Brethren unit with swords and shields?
The Black Templars release would be a good opportunity to release updated Assault Terminators in the same scale as the Leviathan ones. It's a notable omission from the current SM range.
I expect Votann to get a unit of jump infantry to match the one in their Kill Team.
skeleton wrote: They will end in legends, so you can play them in a friendly game but not in tournament games.
Just realized it might not be as bad as I thought. The turret options on Malcadors and that new Cadian toy tank with a hole in the bottom are identical, no? If so, a simple case of "counts as" will suffice.
skeleton wrote: They will end in legends, so you can play them in a friendly game but not in tournament games.
Just realized it might not be as bad as I thought. The turret options on Malcadors and that new Cadian toy tank with a hole in the bottom are identical, no? If so, a simple case of "counts as" will suffice.
I'm holding off on converting my HH Dracosan into one of the Malcador chassis variants until I see what happens to them.
You mean you can use your advisers in other army's. I never did have the real models for it, my master of ordnance was the extra com from the foreworld commandsquad, officer of the fleet the pilot from the basis set with the downd flyer and an extra gsc spyker.
tauist wrote: Guard dex points values leaked, should show what got dropped from the new dex
Sentinel squadrons got dropped to 1-2 models rather than 1-3. That seems... odd, since they aren't sold in a 2-pack.
Ratlings can now be 5 or 10, so big sniper squads.
Looks like the Regimental Attaches (ordnance & fleet officers, astropath) got nuked. (Plus the generic infantry stuff, which we already knew) I'm a little surprised that the priest survived, but I guess they're selling the blackstone fortress priest individually now.
Tank commander is now Leman Russ Commander (so no confusion with the Rogal Dorn Commander)
Apart from the new stuff (including the Kill Team jump troops (Aquiilons)) that's the all that I see.
Krieg command squad is 6 models, so the commissar is mandatory.
The combined arms detachment lost 'Kurov's Aquila' enhancement ability for 'Reactive Command,' which is 15 points rather than 40. (for all that points matter in the codex version. Lots of units points got reverted or changed from the recent MFM)
Voss wrote: Sentinel squadrons got dropped to 1-2 models rather than 1-3. That seems... odd, since they aren't sold in a 2-pack.
No, it makes perfect sense; the new GW unit size corporate philosophy is one or two boxes, no more. Buy one box for a squad of 1, or two for a squad of 2.
Huh. The Krieg squad options got even worse.
Its almost impressive.
Now there are two groups of options.
0-2 models can take a flamer, grenade launcher or long las (no duplicates, unless 20 man squad)
and
0-2 models can take a meltagun, plasma gun or lasgun & vox (also no duplicates, unless 20 men)
BUT, all the special weapons (so, everything except the vox) are limited to 2 total (4 total if 20 man squad)
So you can take 0-2 special weapons and 0-2 special weapons, as long as you only take 2 special weapons. or 2 and a vox. (or 0-4 + 0-4, but max of 4 (+vox) for 20 man squad)
Its also all laid out with asterisks, so people are going to misread it.
----
Also the medi-pack is assigned to a model now (who has to keep is his lasgun, and can't double up with a vox), but that seems reasonable.
tauist wrote: Guard dex points values leaked, should show what got dropped from the new dex
Sentinel squadrons got dropped to 1-2 models rather than 1-3. That seems... odd, since they aren't sold in a 2-pack.
It's standard - unit sizes are 1-2 boxes if it's a small unit, or 0.5-1 boxes if it's a big unit. Very few units have made it out of the initial indices into codex with units made from 3 boxes of models.
Voss wrote:Huh. The Krieg squad options got even worse.
Its almost impressive.
Now there are two groups of options.
0-2 models can take a flamer, grenade launcher or long las (no duplicates, unless 20 man squad)
and
0-2 models can take a meltagun, plasma gun or lasgun & vox (also no duplicates, unless 20 men)
BUT, all the special weapons (so, everything except the vox) are limited to 2 total (4 total if 20 man squad)
So you can take 0-2 special weapons and 0-2 special weapons, as long as you only take 2 special weapons. or 2 and a vox. (or 0-4 + 0-4, but max of 4 (+vox) for 20 man squad)
Its also all laid out with asterisks, so people are going to misread it.
----
Also the medi-pack is assigned to a model now (who has to keep is his lasgun, and can't double up with a vox), but that seems reasonable.
That is impressively messy, especially the watchmaster who can effectively take any combo of wargear other than the boltgun (pretty sure the boltpistol/ccw is a typo and should be the full size bolter) - but needs 3 full entries on the wargear section to say "take any of these pistols or melee weapons".
No duplicate gear restrictions are at peak silliness in armies like guard - if you play any of the 3 official remaining regiments the only way to build your army is buying loads of duplicate boxes, it still escapes me how not allowing mixing and matching from different boxes improves the game.
The Deathriders also just seem like worse roughriders. Tactically they can reposition in response to movement, so that's potentially interesting.
But weapons are frag lance only (no melta head), no goads, and the sergeant gets 3 attacks instead of 4 with a power saber. The steeds get -1 AP, however. [Edit]: ah. They all get power sabers. So a decent amount of AP at least, but no high strength attacks.
tauist wrote: Guard dex points values leaked, should show what got dropped from the new dex
Sentinel squadrons got dropped to 1-2 models rather than 1-3. That seems... odd, since they aren't sold in a 2-pack.
It's standard - unit sizes are 1-2 boxes if it's a small unit, or 0.5-1 boxes if it's a big unit. Very few units have made it out of the initial indices into codex with units made from 3 boxes of models.
This one bothers me. I don't get it. They now can/will sell you fewer sentinels. The fact it's a unit isn't the problem because you can take pairs still. So why? Bit weird to upend 2-3 decades of precedent and fluff for no reason.
tauist wrote: Guard dex points values leaked, should show what got dropped from the new dex
Sentinel squadrons got dropped to 1-2 models rather than 1-3. That seems... odd, since they aren't sold in a 2-pack.
It's standard - unit sizes are 1-2 boxes if it's a small unit, or 0.5-1 boxes if it's a big unit. Very few units have made it out of the initial indices into codex with units made from 3 boxes of models.
This one bothers me. I don't get it. They now can/will sell you fewer sentinels. The fact it's a unit isn't the problem because you can take pairs still. So why? Bit weird to upend 2-3 decades of precedent and fluff for no reason.
tauist wrote: Guard dex points values leaked, should show what got dropped from the new dex
Sentinel squadrons got dropped to 1-2 models rather than 1-3. That seems... odd, since they aren't sold in a 2-pack.
It's standard - unit sizes are 1-2 boxes if it's a small unit, or 0.5-1 boxes if it's a big unit. Very few units have made it out of the initial indices into codex with units made from 3 boxes of models.
This one bothers me. I don't get it. They now can/will sell you fewer sentinels. The fact it's a unit isn't the problem because you can take pairs still. So why? Bit weird to upend 2-3 decades of precedent and fluff for no reason.
Take your comment, and apply it everywhere in the game. 20 man chaos marine squads? Buy more models. You want duplicate weapon options? Buy more models. Sometimes some people are allergic to success.
ph34r wrote:So what do normal scions gain for the 5 points cost above jump pack scions?
tauist wrote:Guard dex points values leaked, should show what got dropped from the new dex
But where is the second page!
Ninja'd!
Lathe Biosas wrote:
ph34r wrote: So what do normal scions gain for the 5 points cost above jump pack scions?
Perhaps Infiltrators, Stealth and a Scout move?
A stronger weapon allotment.
Currently, 10 Scions can have 4 special weapons (no more than 2 each). Aquilons can a Plasma/Melta, a Long-Las, the rarely shot Sentry Gun and the option to swap out carbines for pistols.
I guess Straken, Harker, and the ordnance guy/navy guy/other dude I'm forgetting going away is part of the general purge of resin/metal models from the range. At least they didn't kill off Ezekiel from my Dark Angels. Maybe that means he's crossing the Rubicon Primaris in 11th.
LunarSol wrote: So mostly it just renames of things. Harker, Straken and the Attaches being cut along with 3 model Sentinels.
If they are focusing on specific regiments, next codex could see the Catachan wave, with Straken and Harker returning then, maybe a kill team of Catachan devils melee guard.
tauist wrote: Guard dex points values leaked, should show what got dropped from the new dex
Sentinel squadrons got dropped to 1-2 models rather than 1-3. That seems... odd, since they aren't sold in a 2-pack.
It's standard - unit sizes are 1-2 boxes if it's a small unit, or 0.5-1 boxes if it's a big unit. Very few units have made it out of the initial indices into codex with units made from 3 boxes of models.
This one bothers me. I don't get it. They now can/will sell you fewer sentinels. The fact it's a unit isn't the problem because you can take pairs still. So why? Bit weird to upend 2-3 decades of precedent and fluff for no reason.
Take your comment, and apply it everywhere in the game. 20 man chaos marine squads? Buy more models. You want duplicate weapon options? Buy more models. Sometimes some people are allergic to success.
I really don't understand what you're trying to say. You've gone from being able to field 18 sentinels to 12. There is no buying more models.
I'm really not a fan of the planned obsolence business model when it comes to miniature wargames. Its apparently not enough to nickle and dime existing players with constant book churn, but they also need to be pushed buying more models even if they already invested heavily into them. If they want to keep this up, the fact that you need to assemble and paint the models as well will become the biggest bottleneck for their sales model. Ergo, prebuilt, prepainted models will be an inevitability..