27987
Post by: Surtur
Jump to the latest update by KnightoNi on page 77 here:
http://www.dakkadakka.com/dakkaforum/posts/list/2280/510610.page#8388025
----------------------------------------
Original Post:
Just to compile the scattered about info and pics of upcoming releases and those for the next unknown Warmachine book. If I miss anything, please point it out.
http://privateerpress.com/warmachine/gallery/retribution-of-scyrah/warjacks/moros
http://privateerpress.com/warmachine/gallery/mercenaries/units/the-devils-shadow-mutineers
Thanks to Platuan4th ,RiTides and AduroT for helping keep this thread updated!
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Post by: RiTides
Thank you  for doing this!!! Now everyone can keep their warmachine out of the beautiful Hordes thread
Also, here is a spoiler for the outriders:
Greylord Outriders: Khador Light Cavalry Unit
SPD 9
STR 5
MAT 5
RAT 4
DEF 13
ARM 15
CMD 9
FA:1
Point Cost: Leader & 2 Grunts: 6
Leader & 4 Grunts: 9
Base Size: Large
Damage: 5 each
Immunity: Cold
Pathfinder
Magic Ability [6]
Frostbite (Star Attack) – Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll
Winter’s Wind (Star Action) – RNG 5. Target friendly Faction model with Immunity: Cold. When an enemy model without Immunity: Cold ends its activation within 2” of the target model, the enemy model becomes stationary for one round. Winter’s Wind lasts for one round.
Snow-Wreathed – This model always has concealment.
Weapons
Rune Axe [1x] (None) POW: 5 P+S: 10
Magical Weapon
Mount [1x] (None) POW: 10
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Post by: tdwg83
FYI the myrmidons aren't new for the book just plastic releases of a metal model.
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Post by: Laughing Man
And technically Convergence won't be releasing as part of the next expansion, at least if Ret was any indication. They'll get their own faction book, then get more stuff in every book after. Still, close enough for government work.
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Post by: Platuan4th
You got your Warmachine in my Hordes!
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Post by: RiTides
Laughing Man wrote:And technically Convergence won't be releasing as part of the next expansion, at least if Ret was any indication. They'll get their own faction book, then get more stuff in every book after.
That's why we've got a separate Convergence of Cyriss thread
http://www.dakkadakka.com/dakkaforum/posts/list/240/504684.page
Between that, and the Hordes Gargantuans thread, I think we're finally covered for PP releases  . But yeah, I guess no need for the Cyriss video at the end of the OP, but everything else is on-point.
Thanks again for putting this up! And I think this is a good spot to put warmachine resculpts, too, even if they're not a new release in the new book (much better than putting them in the Hordes Gargantuans thread!).
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Post by: Surtur
I didn't mean to say that everything was in the next book, but I certainly did say it. Oops.  I felt that I should mention Cyriss or else someone would point out that I didn't mention Cyriss.
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Post by: RiTides
It looks great! As long as we (meaning whoever sees it get posted) point people to put Cyriss news over in the Cyriss thread linked to above, and other upcoming Warmachine releases in this thread, we should be good to go
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Post by: Shotgun
Disappointed.
I was hoping for Ranger light cav.
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Post by: Platuan4th
You're way late to that party, we knew they were gun mage cav since Lock and Load last year.
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Post by: Jeff Cope
Dang. Was hoping those Ret Infiltrators would be plastic.
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Post by: AduroT
Artwork for the Rhulic Arcanists, a three man unit.
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Post by: Kroothawk
Finally, the Imperial trenchers are back ... oh wait ... wrong thread
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Post by: RiTides
Edit: To comment on the below spoilered pic model, please go here to where it is posted in the Hordes thread, as apparently it is a Hordes model!
From Matt Wilson's twitter feed:
Gobber fan or not, you're going to love this little bodger. Another treat from @privateerpress Brian Dugas. pic.twitter.com/AanXAfJV5H
So... gobber warcaster? Or just epic Reinholdt solo?
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Post by: AduroT
According to IK fluff, gobbers can't use magic, so not a Warcaster. Might just be a fun random sculpt such as the Kiltlifter on their web store.
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Post by: Jayden63
I really want to know more about that Bastion. So many possibilities for either awesomeness or meh.
And I can't really put a finger on it as to why but I've never liked the Ret jacks. There is just something about them that is just off putting to me and I can't for the life of me say exactly what it is.
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Post by: Surtur
Jayden63 wrote:I really want to know more about that Bastion. So many possibilities for either awesomeness or meh.
And I can't really put a finger on it as to why but I've never liked the Ret jacks. There is just something about them that is just off putting to me and I can't for the life of me say exactly what it is.
Lack of an easily identifiable face? Usually not brandishing a beefy looking weapon? Spartan details? Roundness? Paint scheme? They look a bit modern artish?
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Post by: RiTides
This is from 2 weeks ago, but it hadn't made it into this thread yet. Stryker3:
I also spoiler tagged my post with the gobber above, and put a note linking to the Hordes thread, as apparently it's a Hordes model after all... who knew!
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Post by: Kanluwen
Those Mage Hunter Infiltrators are awful tempting...
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Post by: aosol
I like how the horse has the same clenched teeth as the stryker head does
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Post by: motyak
Because you know which cygnar warcaster needs a longer threat range? Stryker. But if the model is as nice as the sketch makes it out to be, I may end up settling on him as my cav caster rather than Kraye when I get to picking a third caster up. Also I've heard a lot about how the next haley will be kind of worse off than her current version, will that be in this upcoming book? In terms of her magical power, not playability, we can't know that until we get our hands on her.
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Post by: Dysartes
aosol wrote:I like how the horse has the same clenched teeth as the stryker head does 
I hadn't noticed it until you said that - it is kinda amusing, isn't it?
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Post by: AgeOfEgos
Eh, not crazy about the Stryker flag--he should be double hand swinging Quicksilver down on Feora
I bet they take Stryker back to his roots in terms of playstyle---tossing out buffs and supporting..
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Post by: Chongara
AduroT wrote:According to IK fluff, gobbers can't use magic, so not a Warcaster. Might just be a fun random sculpt such as the Kiltlifter on their web store.
This was such an annoying retcon. The old RPG made it clear that gobbers could use magic in fact they were in fact "One of the few races other than humans likely to become Gun Mages. I'm really not sure what they were looking to achieve with it.
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Post by: Platuan4th
Whoops! Looks like you caught that yourself!
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Post by: Kroothawk
RiTides wrote:Edit: To comment on the below spoilered pic model, please go here to where it is posted in the Hordes thread, as apparently it is a Hordes model!
Erm ... that's a Privateer Press Gargantuans thread. How should a non-expert know that it is about Hordes and also non-Gargantuan models? Well, I didn't know.
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Post by: Platuan4th
Kroothawk wrote: RiTides wrote:Edit: To comment on the below spoilered pic model, please go here to where it is posted in the Hordes thread, as apparently it is a Hordes model!
Erm ... that's a Privateer Press Gargantuans thread. How should a non-expert know that it is about Hordes and also non-Gargantuan models? Well, I didn't know. Gargantuans is also the name of the next Hordes book, and this model is in Gargantuans.
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Post by: hotsauceman1
RiTides wrote:Thank you  for doing this!!! Now everyone can keep their warmachine out of the beautiful Hordes thread
Also, here is a spoiler for the outriders:
Greylord Outriders: Khador Light Cavalry Unit
SPD 9
STR 5
MAT 5
RAT 4
DEF 13
ARM 15
CMD 9
FA:1
Point Cost: Leader & 2 Grunts: 6
Leader & 4 Grunts: 9
Base Size: Large
Damage: 5 each
Immunity: Cold
Pathfinder
Magic Ability [6]
Frostbite (Star Attack) – Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll
Winter’s Wind (Star Action) – RNG 5. Target friendly Faction model with Immunity: Cold. When an enemy model without Immunity: Cold ends its activation within 2” of the target model, the enemy model becomes stationary for one round. Winter’s Wind lasts for one round.
Snow-Wreathed – This model always has concealment.
Weapons
Rune Axe [1x] (None) POW: 5 P+S: 10
Magical Weapon
Mount [1x] (None) POW: 10
Wait, Khador are getting a light calvary unit? The decides it, im going to play khador now, I love calvary.
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Post by: Laughing Man
Everyone's getting cavalry, of the type they didn't have already. Well, the Warmachine factions are at least, and I expect the Hordes ones will follow suit (Pygs riding pigs!).
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Post by: hotsauceman1
This is why i keep putting of Warmahordes, everytime i decide a faction, i hear of another one getting something that catches my eye.
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Post by: Chongara
hotsauceman1 wrote:This is why i keep putting of Warmahordes, everytime i decide a faction, i hear of another one getting something that catches my eye.
Given how they do their releases, this is likely to continue indefinitely. I mean it's not like you can go more than a couple months without something being spoiled for at least 1 faction. Honestly if you're interested in the game it's better to just buy into the faction that has the general style you like. You try and wait to jump in when you'll have the latest thing, you'll be waiting forever.
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Post by: Mad4Minis
A new Stryker eh? I nteresting....
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Post by: malfred
hotsauce:
This is why I just collect everything and never sell anything.
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Post by: Laughing Man
Play them all?
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Post by: Kroothawk
Platuan4th wrote: Kroothawk wrote: RiTides wrote:Edit: To comment on the below spoilered pic model, please go here to where it is posted in the Hordes thread, as apparently it is a Hordes model!
Erm ... that's a Privateer Press Gargantuans thread. How should a non-expert know that it is about Hordes and also non-Gargantuan models? Well, I didn't know.
Gargantuans is also the name of the next Hordes book, and this model is in Gargantuans.
So you are an expert who knows this specific future product of the Horde range.
Anyone else looking for a Horde thread wouldn't find one.
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Post by: RiTides
Just for you Kroot, I have edited Hordes into the title  (although it has very often been in there in the "description" section, just not at the beginning of the title).
It's akin to someone not knowing that Black Templars are a Space Marines codex, in that anyone who plays Hordes knows Gargantuans is a Hordes book, but it doesn't hurt to clarify in the title for folks doing a forum search
Done and done!
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Post by: Kroothawk
And gargantuan warjacks belong here I guess
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Post by: Cyporiean
Well considering those aren't a thing...
Colossals were the previous Warmachine book.
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Post by: AduroT
Veteran Iron Fangs are brutal and skilled personal combatants. They move between regiments and units coordinating the assaults of subordinate Iron Fangs, lend their tactical prowess where needed, and stand ready to support their brothers with great axe and warjack.
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Post by: RiTides
Beat me to it  . Model has a certain charm to it... what doesl it give the iron fang pikeman?
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Post by: ChaoticMind
AduroT wrote:
Veteran Iron Fangs are brutal and skilled personal combatants. They move between regiments and units coordinating the assaults of subordinate Iron Fangs, lend their tactical prowess where needed, and stand ready to support their brothers with great axe and warjack.
RiTides wrote:Beat me to it  . Model has a certain charm to it... what doesl it give the iron fang pikeman?
Based on that description a special rule or two and a marshaled 'jack.
Which is making IFP and Black Dragons even more tempting to me.
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Post by: AduroT
There's a bunch of new spoilers to in the Gargantuans thread as well if you care, but that one didn't bump because of the auto appended next post feature. Automatically Appended Next Post:
Armed with the mighty nexus blade, the Stormblade infantry captain is a fearsome warrior and peerless leader. A master of the storm knight's tactics, the captain drills his men until they can perform unstoppable charges and precisely maneuver through and around their peers.
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Post by: Surtur
Thanks for the heads up! Been away from the compy all day. FP updated.
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Post by: spiralingcadaver
Okay, Stormblades were one of my favorite early WM units, but, seriously, this guy looks like someone tried to jam a SB and SK mashup on two dwarves and cover the seams with a cape.
Then they gave him some sort of avatar-caliber butter knife to make up for it, but realized his stubby dwarf arms couldn't hold it, so they gave him light warjack arms. Finally, they decided that they should just go all the way and make him a cartoon.
(seriously, look at the proportions of his legs and position of his head, compared with those arms and torso)
The Kovnik looks pretty nice, but this is guy just pisses me off...
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Post by: AduroT
Yeah, they frequently have a problem with stubby legs. I wonder if its a specific sculptor that does it.
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Post by: Surtur
Those legs... I think his shins shattered.
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Post by: Cyporiean
AduroT wrote:
Veteran Iron Fangs are brutal and skilled personal combatants. They move between regiments and units coordinating the assaults of subordinate Iron Fangs, lend their tactical prowess where needed, and stand ready to support their brothers with great axe and warjack.
That is fantastic looking.
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Post by: AduroT
Apparently these are out spoilers in the next NQ
Bastion Sene:
4 7 8 4 11 16 10
3 Points
Pow 12 spear Blessed/magic/reach.
Defensive Strike
Iron Wall
Jack Marshal
Leadership(Bastions): Bastions activating in his cmd heal 1 point.
Mage Hunter Infiltrators:
7 6 6 4 14 11 9
5/8
Arcane assassin.
Gang
2x p+s 9 with Mage killer(+1 dice vs spell casters or magic ability
Arcanist Core:
4 6 6 4 11 16 9
4pts
Battle Wizard
Ability 7
Flame Blast(Range 10 Aoe 3 pow 13, crit fire)
Smoke Bombs(3" Aoe within 1 inch)
Vortex of flame(gains righteous flames)
p+s 13 mace with flame burst
Blazers:
9 4 5 7 15 13 8
6/10
Gunfighter
pathfinder
Brutal/Blessed/Electro leap as shots
range 12/pow 10
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Post by: malfred
Oh sick. Tempest Blazers are going to be support killers.
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Post by: Laughing Man
Eurgh, 21" threat range unbuffed. I forsee many dead Choirboys.
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Post by: AduroT
Yeah, those are probably the best Light Cav out there now. Gives me high hopes for the Bane Cav coming out in the same book!
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Post by: Superscope
Well.. I'll be buying some Blazers then.
21" threat, electro-leap and brutal damage! I'll buy them on release day
It's great to see more and more Cav units added into the game. It's a shame not to use the large amount of rules for them imho ;p
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Post by: AduroT
It's Electro Leap *OR* Brutal Damage. You choose the shot type like how normal Gun Mages choose. Sorry if that was what you meant though.
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Post by: malfred
At least they don't get snipe as an action.
Not that they'd need it.
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Post by: Chongara
AduroT wrote:Yeah, those are probably the best Light Cav out there now. Gives me high hopes for the Bane Cav coming out in the same book!
Can't wait to go over to PPs Cygnar forums and hear how awful they are. (I kid, sort of).
Seriously though, those guys are nasty.
The Bastion Senny is... not at all flashy but potentially very efficient. It actually makes you can actually spread out a shot that deals as much as 13 more efficient than soaking it on one dude. Defensive strike kind of fudges the math your opponent needs to do when committing to killing your 'Jack with infantry. I think a Vanquisher is a good match he can Marshal behind the bastions while being safe from ranged attacks. Hold him till late game providing the healing bonus, then hopefully have a good target for a MAT8 POW 12 blessed weapon master charge.
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Post by: AduroT
Defensive Strike isn't as good for protecting your Jack from Infantry as that's usually a case of fitting enough dudes around it, and you'll most likely have a spare to fill the hole the Senechal makes. Where it gets good is that a Blessed Weapon Master Defensive Strike could take out a system or branch from a charging Warjack/Beast and really mess up your plan there.
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Post by: Grundz
What is iron wall?
I'm only annoyed that my favorite caster (reznik) who would LOVE to have a jack marshal, has no synergy with jack marshals >.>
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Post by: AduroT
Iron Wall is found on Khador Mechanics off hand. It gives you I believe +2arm for being BtB with the Warjack.
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Post by: motyak
I'm surprised at the Tempest Blazer's range 12...that is very abnormal for magelocks. Ridiculous idea I know, but maybe they have spellstorm pistols? eCaine's feat would be even more awesome then...
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Post by: AgeOfEgos
Those are strange stats for the gun mages---magelocks have been rng 10 since forever.
My pNemo likes the arcanists! Three focus and smoke!
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Post by: Dysartes
What's the Righteous flames ability that is one of the options for the Arsonist Corps?
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Post by: Chongara
Dysartes wrote:What's the Righteous flames ability that is one of the options for the Arsonist Corps?
A model that ends it's activation within 2" gets cont fire effect, see Archangel Animus & eFeora. It's fairly edge case on both of those models. I'm not sure these will be able to leverage it any better.
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Post by: AduroT
Correction on Iron Wall. It's +2 armor for each jack that you are Marshalling and in BtB with and let's you sac direct hits off to them.
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Post by: motyak
AgeOfEgos wrote:Those are strange stats for the gun mages---magelocks have been rng 10 since forever.
Here's hoping for spellstorm pistols? Imagine, more 3" AOE's on eCaine's feat turn...
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Post by: AduroT
motyak wrote: AgeOfEgos wrote:Those are strange stats for the gun mages---magelocks have been rng 10 since forever.
Here's hoping for spellstorm pistols? Imagine, more 3" AOE's on eCaine's feat turn...
I hear its a typo in the NQ and they're just range 10" on the card still.
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Post by: motyak
Yeah. Still really good. I haven't seen the mage hunter infiltrators mentioned here, is this where they should be? Aduro wins
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Post by: AduroT
They're in the same post I gave the rules for the Blazers in. And you missed Mage Killer as one of their rules.
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Post by: motyak
Ah well.
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Post by: Cyporiean
Faction Dice are apparently coming:
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Post by: AduroT
Those are tiny numbers... And once again they're putting the symbols on the six, unlike every other dice who puts it on the one.
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Post by: Cyporiean
AduroT wrote:Those are tiny numbers... And once again they're putting the symbols on the six, unlike every other dice who puts it on the one.
I've seen the symbol on the 6 much more then on the 1.
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Post by: Alfndrate
AduroT wrote:Those are tiny numbers... And once again they're putting the symbols on the six, unlike every other dice who puts it on the one.
I'd also rather see the symbol on the 6 rather than the 1, it should be a joyous sight, not a feared one
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Post by: spiralingcadaver
My problem with them is that they're printed instead of embossed- with regular wear, I imagine they'll get all scratched up.
Also, considering WM is a tournament-focused game, not sure why they'd make so difficult to scan dice.
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Post by: Mad4Minis
spiralingcadaver wrote:My problem with them is that they're printed instead of embossed- with regular wear, I imagine they'll get all scratched up.
Also, considering WM is a tournament-focused game, not sure why they'd make so difficult to scan dice.
Maybe they are intended as more a collectors thing than an often used tool.
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Post by: OrlandotheTechnicoloured
symbol on the 6.... Yay
Tiny numbers and printed rather than embossed.... Boo
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Post by: Chongara
Cyporiean wrote: AduroT wrote:Those are tiny numbers... And once again they're putting the symbols on the six, unlike every other dice who puts it on the one.
I've seen the symbol on the 6 much more then on the 1.
It seems to vary. All the dice I've seen for hobby/miniatures games have the symbols on the "6". All the dice I've seen for just general use, but that have some kind of decorative theme have the symbols on the "1". This has led to some confusion in my group who all pretty much only use dice in miniatures gaming and expect symbols to be on the "6" and when the maine themed dice I have come up double-lobsters they're momentarily worried I'm about to wreck their 'Jack until they remember "Oh, the lobsters are 1s".
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Post by: RiTides
Yeah, agreed on both counts... that's the drawback to a lot of Q-factory's dice.
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Post by: RiTides
Took me a few minutes to find this thread  but we finally have another new warmachine release posted: the Tactical Arcanist Corps!
http://privateerpress.com/warmachine/gallery/mercenaries/units/tactical-arcanist-corps
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Post by: Cyporiean
Those are really nice!
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Post by: AgeOfEgos
My pNemo likes!
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Post by: malfred
I had to think about that for a minute.
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Post by: Dysartes
They're pretty nice, though I kinda wish the guy in the front was wearing his helmet as well.
Still, that minor personal preference isn't going to stop me investing in the Tactical Arsonist Corps
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Post by: Schmapdi
Very cool, and whoever painted them did a tremendous job on the glowing eyes of the helmetless dwarf.
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Post by: BrookM
They're sporting tiny purity seals.
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Post by: RiTides
I wasn't sure about them at first (I had Very high expectations from the artwork) but they are growing on me
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Post by: Surtur
Updated first post.
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Post by: Elemental
That looks great. It'll be interesting to see the rules for this--hopefully, it won't get weakened too much because of Thor Steinhammer and his ability to give it boosted attack or damage rolls. The really hilarious thing will be if it's 18 points and FA 2 (like most other colossals), then it's going to be entirely possible to take three of them in a 50pt army, because the Searforge contract makes all Rhulic models FA +1.  Of course, there won't be room for anything else, but there might not need to be.
Dysartes wrote:They're pretty nice, though I kinda wish the guy in the front was wearing his helmet as well.
There's actually two heads in the pack for the leader, one helmeted and the other not. Which is a nice touch. I also like the guy on the right, and his "come at me, bro" pose.
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Post by: Platuan4th
Stop fooling yourself, Elemental. It's Mercs, it'll be 19 points at least. It would be 20, but they're giving us a discount because you can't put it on Thor.
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Post by: RiTides
My mountain king at 20 says don't feel bad
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Post by: Surtur
I do hope it's got a good stat line. A really strong rhulic warjack would be nice to see. I find most of them a bit underwhelming.
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Post by: RiTides
But not the driller, right? That thing is deadly...
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Post by: RoninXiC
Spd 4 no reach is not deadly...
It's nice since it's only 6 points. The driller is one of the weakest jacks in the game..
Redline for Durgen and feat++4str from gorten are the sole reasons they see any tablet time.
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Post by: AduroT
Colossal will be Speed 3, because it a dwarf thing.
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Post by: Elemental
RoninXiC wrote:Spd 4 no reach is not deadly...
It's nice since it's only 6 points. The driller is one of the weakest jacks in the game..
Redline for Durgen and feat++4str from gorten are the sole reasons they see any tablet time.
They're like Protectorate jacks; kind of shoddy on their own, but add some support and they turn into little waddling engines of death. Put in Thor for boosted damage over five attacks, and you're already at the stage where you can shred a colossal with decent damage rolls. Ragman, Gorman or Aiyana & Holt can crank up that damage further, Lanyssa can let it charge for free and at +2 speed, etc, Gorten can use his wall to deliver them into charge range, etc. Drillers can do one heck of a lot of damage, and can easily be traded for much more expensive heavies or colossals.
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Post by: Cyporiean
I want to like (love) that Rhulic Colossal.. but I'm just not feeling it.
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Post by: RoninXiC
Elemental wrote:RoninXiC wrote:Spd 4 no reach is not deadly...
It's nice since it's only 6 points. The driller is one of the weakest jacks in the game..
Redline for Durgen and feat++4str from gorten are the sole reasons they see any tablet time.
They're like Protectorate jacks; kind of shoddy on their own, but add some support and they turn into little waddling engines of death. Put in Thor for boosted damage over five attacks, and you're already at the stage where you can shred a colossal with decent damage rolls. Ragman, Gorman or Aiyana & Holt can crank up that damage further, Lanyssa can let it charge for free and at +2 speed, etc, Gorten can use his wall to deliver them into charge range, etc. Drillers can do one heck of a lot of damage, and can easily be traded for much more expensive heavies or colossals.
Annnd... you can do all of that with any other jack in the game (besides Thor). Add those mercs to any other faction which ALL have MUCH better jacks AND additional support (choir?)
Drillers are the best we have.. which is just not that great.
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Post by: Surtur
New plastic Flameguard! I'm gonna have to get these, lot less fiddly than the metals... even though I have the metals >.>
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Post by: Maddermax
Surtur wrote:New plastic Flameguard! I'm gonna have to get these, lot less fiddly than the metals... even though I have the metals >.>
Looks about the same, but slightly different poses and in plastic, which is awesome. Also, they've changed the helmet on the leader, and I much prefer this new look.
Also, repackaged Idrians into a full unit:
Not huge news, as they've been repackaging things into max units for a while, but it's good to know.
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Post by: skrulnik
Surtur wrote:New plastic Flameguard! I'm gonna have to get these, lot less fiddly than the metals... even though I have the metals >.>
How less fiddly will they actually be?
You will have to shave off mold lines on the entire model, like with the Fennblades and Bastions.
And likely have to hot cold treat the spears to make them straight.
But really, the mold lines on the PP plastics really put me off them, if there is a choice to buy metals.
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Post by: Laughing Man
How can you get less fiddly than the metal Flameguard? They're one piece sculpts, and the spears are typically partially integrated into the cloak.
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Post by: Surtur
Laughing Man wrote:How can you get less fiddly than the metal Flameguard? They're one piece sculpts, and the spears are typically partially integrated into the cloak.
One of the three sculpts is one piece body and spear. The other two have hands to pin or handle with care.
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Post by: crazyK
Can't wait to get Eiryss3. Thanks for posting.
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Post by: RiTides
Ironmonger Mercenary Minion Trollkin Character Solo... got it!
And that doesn't even include his name, just the adjectives necessary to know what it technically is in-game
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Post by: Platuan4th
RiTides wrote:Ironmonger Mercenary Minion Trollkin Character Solo... got it! And that doesn't even include his name, just the adjectives necessary to know what it technically is in-game Ironmonger is part of his name, not his type.
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Post by: RiTides
Okay, I stand corrected
Name: Raluk Moorclaw, the Ironmonger
Type: Mercenary Minion Trollkin Character Solo
So much better
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Post by: spiralingcadaver
Eiryss looks... huffy.
The skarlock's cool, though confused why it's holding a Circle spear, the trollkin is decent- that one will just come down to rules (regarding any interest in buying it)
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Post by: Laughing Man
Lazy people, not posting unit descriptions...
Skarlocks serve as extensions of the will of the lich lords and other generals of Cryx, and skarlock commanders are no exception. Reanimated to command simpler mechanithralls and bile thralls at the behest of their masters, skarlock commanders harvest the souls of those they slay. Soldiers assailed by a skarlock commander and its thralls are tormented by the sight of their comrades brutally slaughtered, only to have their souls used as fuel to power the commander’s dark magic.
Classification: Cryx Thrall Unit Attachment
Base Size: 30mm
PIP Code: 34104
Price: $16.99*
Model Materials: White Metal
Model Count: 1
Packaging: Blister
*Product information and prices subject to change
The mechanik known as Raluk Moorclaw has a knack for fixing complex machinery, but his heart hungers for combat. His appetite for violence led him to embrace the life of a mercenary, where he applies his mechanikal talents to maintaining and commanding warjacks and willingly throws himself into combat alongside them, battling axe in hand.
Classification: Mercenary Trollkin Character Solo
Base Size: 40mm
PIP Code: 41105
Price: $17.99*
Model Materials: White Metal
Model Count: 1
Packaging: Blister
*Product information and prices subject to change
After years of hunting human spellcasters and gathering intelligence on the armies of mankind as a mercenary, Eiryss has returned to her proper place as one of the foremost leaders of the Retribution. Now she takes to the field leading other mage hunters, inspiring them to feats of incredible bravery and peerless precision while lending her own deadly skills to rid the world of humanity’s blasphemy against Scyrah.
Classification: Epic Character Unit Attachment
Base Size: 30mm
PIP Code: 35052
Price: $14.99*
Model Materials: White Metal
Model Count: 1
Packaging: Blister
*Product information and prices subject to change
Automatically Appended Next Post: Gaspy is ex-Circle, and uses a similar spear. It's probably meant to be evocative of his weapon.
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Post by: silent25
Laughing Man wrote:Lazy people, not posting unit descriptions...
After years of hunting human spellcasters and gathering intelligence on the armies of mankind as a mercenary, Eiryss has returned to her proper place as one of the foremost leaders of the Retribution. Now she takes to the field leading other mage hunters, inspiring them to feats of incredible bravery and peerless precision while lending her own deadly skills to rid the world of humanity’s blasphemy against Scyrah.
Classification: Epic Character Unit Attachment
Base Size: 30mm
PIP Code: 35052
Price: $14.99*
Model Materials: White Metal
Model Count: 1
Packaging: Blister
*Product information and prices subject to change
Automatically Appended Next Post:
Yes, metal! Here's hoping her heads are separate bits and not just an add on cowl. PP will be getting a nice chunk of bits money from me.
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Post by: gunslingerpro
Skarlock UA? For Biles? TELL ME MORE!
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Post by: derek
They had to make it a UA for something that Cryx players already use, or else it would have been completely ignored.
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Post by: Enigma Crisis
Squeee!!! Eiryss3 I can't wait to own that model and play her on the field!!
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Post by: Grimtuff
Sooo. I presume the Trollkin guy is a Jack Marshal. Hopefully he'll have some good drives to justify the novelty of having a 'Jack in a Hordes army.
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Post by: RiTides
The crossover of trolls into mercenaries is never something I was a fan of :-/. I wish he would have been a minion (for Hordes), instead...
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Post by: Grimtuff
RiTides wrote:The crossover of trolls into mercenaries is never something I was a fan of :-/. I wish he would have been a minion (for Hordes), instead...
He is. He's both. It says mercenary minion solo.
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Post by: Wehrkind
That would be pretty sweet. I can think of a few good uses for a Mule in my Circle lists
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Post by: AduroT
I really wanna know what that Skarlock does.
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Post by: balsak_da_mighty
I was excited about the news of a Dwarf colossal. But after seeing that thing not so much anymore. Why does it have 6 legs and those lobster looking claws? Glad I don't have to spend the money now.
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Post by: derek
RiTides wrote:The crossover of trolls into mercenaries is never something I was a fan of :-/. I wish he would have been a minion (for Hordes), instead...
The crossover existed before Hordes did, Boomhowler's has been around forever. And he is a Minion, his card might even be a Minion one, like Alten or Lanyssa.
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Post by: hotsauceman1
So Eyriss isnt a mercenary anymore? why did she leave?
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Post by: solkan
The mercenary gig has always just been a cover for her Retribution activities. Getting paid to do what she would have been doing anyway probably didn't hurt, either.
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Post by: Agamemnon2
The description is pretty clear on that, really. She left her home to spy on the inferior races and figure out how to best exterminate them, and new she's returned home to commence that final solution.
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Post by: Barzam
Anyone care to explain to me why a set moves from metal to plastic, but doesn't change in price?
It's nice to see things I actually want make the shift, but the fact that their price doesn't change is kind of annoying. I'd love to get some of Scyrah's troops and start an army, but when it's still $50 for 10 guys, that's a bit much.
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Post by: Cyporiean
Barzam wrote:Anyone care to explain to me why a set moves from metal to plastic, but doesn't change in price? Because PP doesn't do annual price raises.
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Post by: Surtur
Barzam wrote:Anyone care to explain to me why a set moves from metal to plastic, but doesn't change in price?
It's nice to see things I actually want make the shift, but the fact that their price doesn't change is kind of annoying. I'd love to get some of Scyrah's troops and start an army, but when it's still $50 for 10 guys, that's a bit much.
The price usually has dropped around $10 when a unit gets converted to plastic (jacks notwithstanding). Halberdiers dropped $5. The problem is PP doesn't expect to sell 3+ of the same kit to each customer. Usually people only buy one maybe two in rare circumstances. They lose out on much of the benefit of plastics being cheap material, but expensive molds. Thus smaller price drops.
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Post by: Maddermax
Barzam wrote:Anyone care to explain to me why a set moves from metal to plastic, but doesn't change in price?
It's nice to see things I actually want make the shift, but the fact that their price doesn't change is kind of annoying. I'd love to get some of Scyrah's troops and start an army, but when it's still $50 for 10 guys, that's a bit much.
The Temple Flame Guard went from $55 for a full metal unit to $50 for a full plastic unit.
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Post by: AduroT
Yeah, they seem to be trying to set all of the ten man plastic units to $50.
Also, as a serious question with the mention of not doing the annual price increase thing because I'm curious, has PP ever increased the price or something, not counting reboxing or new material stuff? Just straight taken and item and raised the price on it?
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Post by: Maddermax
AduroT wrote:Yeah, they seem to be trying to set all of the ten man plastic units to $50.
Also, as a serious question with the mention of not doing the annual price increase thing because I'm curious, has PP ever increased the price or something, not counting reboxing or new material stuff? Just straight taken and item and raised the price on it?
Once, when metal prices went through the roof a few years ago IIRC. Mostly it's only price rises in new things, even the reboxes are usually equivalently priced (though I can't say I'm sure about every rebox). The reboxed Idrians for instance, still in metal, are now $45 for a full unit rather than $50.
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Post by: AduroT
I think the Bane Thralls went down $5 iirc when they got resculpted and reboxed to a full unit, but they also had their shoulders switched to resin.
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Post by: OrlandotheTechnicoloured
Barzam wrote:Anyone care to explain to me why a set moves from metal to plastic, but doesn't change in price?
It's nice to see things I actually want make the shift, but the fact that their price doesn't change is kind of annoying. I'd love to get some of Scyrah's troops and start an army, but when it's still $50 for 10 guys, that's a bit much.
an old metal mini will have paid for it's sculpting and design costs already (hopefully anyway) so every sale will generate decent turn over for the company (so they can for example afford not to have put the price up every year)
The moment you decide to go plastic there are very significant new upfront costs in terms of re-designing the figure for the new media, plus the costs of the metal mould itself. A single human sized figure will probably run at least $5-10,000
plus the risk involved in partnering with a new production partner which could well be in China if you want the best prices, this does not always go well either in term of quality, for example Mantic's first goblin sprue, or outright mistakes eg One of Wyrds where the mould was cut the wrong size and had to be junked, or Kaladrax from Reaper which was made much to big, but they've run with anyway but at a much higher unit cost
It will take several years for the new plastic kit to make back it's costs (unless sales are huge in a GW sort of way), and this pay back time just increases if they cut the price. So don't expect major price cuts when a kit goes plastic (but hope for long term price stablilty, more bits to customise your kit, and if it's a 'infantry' type unit extra copies in the box)
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Post by: Surtur
Maddermax wrote: AduroT wrote:Yeah, they seem to be trying to set all of the ten man plastic units to $50.
Also, as a serious question with the mention of not doing the annual price increase thing because I'm curious, has PP ever increased the price or something, not counting reboxing or new material stuff? Just straight taken and item and raised the price on it?
Once, when metal prices went through the roof a few years ago IIRC. Mostly it's only price rises in new things, even the reboxes are usually equivalently priced (though I can't say I'm sure about every rebox). The reboxed Idrians for instance, still in metal, are now $45 for a full unit rather than $50.
IIRC the satixis raiders went up in price with the rebox, but that is all I can think of.
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Post by: Leo_the_Rat
The Ret Halberds went from 10 metals for $55 to 10 plastic for 50.
Repackage Merc Hablerds go from a box of 6 + 2 blisters of 2 for 61.97 to a box of 10 for 60. Not a big savings but a savings non the less.
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Post by: Hoyt
Finally the Flameguard are in a full unit box, and in plastic no less. Now I don't have to go hunting for blisters just to make a full unit.
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Post by: AduroT
I am a big fan of the change to full unit boxes and no blisters as I'm the guy who has to inventory them at the flgs.
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Post by: Laughing Man
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Post by: NewTruthNeomaxim
Oh God... Another rare purchase to digitally "camp" for... coupled with my own ineptitude at painting ensuring that this display piece will never look up to snuff.
I hate/love this hobby. :-p
*gets sleeping bag*
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Post by: Foda_Bett
Is it just me or the only "exclusive" thing in this box is the base, coin, print, and CoA?
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Post by: RatBot
Naw, the whole thing is LE. That Butcher sculpt isn't the same as the others and I don't think there are any Arguses in Khador armor.
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Post by: Laughing Man
From what I understand the Argus and Butcher sculpts are just regular Butcher3.
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Post by: RatBot
Oh, really? Well then... uh... I guess you are paying for the base, coin, and CoA. Makes it a lot less attractive to me, but I'm not much of a collector anyway.
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Post by: zombie_sky_diver
does anyone know if that Butcher is going to be in the next book? And also available separately?
I really want him... but $110 warcaster? ...idk... I could care less for the 10th anniversary extras I just want the Butcher.
Thanks!
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Post by: Laughing Man
He'll definitely be in Vengeance. Heck, he's on the cover.
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Post by: AduroT
Yeah, he'll be available on his own with the two dogs later on. This is just the anniversary Gencon set, which comes with the print, box display and coin.
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Post by: zombie_sky_diver
AduroT wrote:Yeah, he'll be available on his own with the two dogs later on. This is just the anniversary Gencon set, which comes with the print, box display and coin.
Cool!!!
Thanks guys that's awesome! I was worried I was going to have to drop that much for the damn thing. I like WM a ton but hell I play to many miniature games to justify $110 piece no matter how collectible you make it look.
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Post by: silent25
So they do a bunch of unique exclusive sculpts for the KS, but the 10th Anniversary set is really a fancy base for a general release sculpt? Boo.....
Disappointed, but then I find the Butcher the least interesting Khador character. If it really is just the base, paper, and coin, I would have made it Asphyxious vs. the Butcher on a battle base.
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Post by: zombie_sky_diver
silent25 wrote:So they do a bunch of unique exclusive sculpts for the KS, but the 10th Anniversary set is really a fancy base for a general release sculpt? Boo.....
Disappointed, but then I find the Butcher the least interesting Khador character. If it really is just the base, paper, and coin, I would have made it Asphyxious vs. the Butcher on a battle base.
Well no one said you had to buy it! I personally am a big fan of the Butcher so that's why I was on a need to know basis.
I was very disappointed with the exclusive kick starter mini's. Not that I thought it was an unfair deal or didn't want to spend the money, I just don't play video games. With that said, in reality I will be spending $60 on a cool solo. Yea Ill have a PC game.... but I probably wont even try it out.
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Post by: Motograter
I thought the price would have been a lot higher to be honest. Its not actually bad for a collectors piece and the base could probably fill in some scenery. The only bad thing about it is the minis themselves are just the regular version that will be released later on. Not that the models are bad cos it looks dam good just they could have done a special model for it as opposed to what will be released anyway. I digress though when he comes out normally i`d certainly pick him up!
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Post by: RiTides
Grimtuff wrote: RiTides wrote:The crossover of trolls into mercenaries is never something I was a fan of :-/. I wish he would have been a minion (for Hordes), instead...
He is. He's both. It says mercenary minion solo.
Wow, I typed his description several times and still didn't get that  . Talk about complicated!
derek wrote:The crossover existed before Hordes did, Boomhowler's has been around forever. And he is a Minion, his card might even be a Minion one, like Alten or Lanyssa.
That's exactly my point, that they should have converted them over to minions... instead they're scattered between mercenaries and minions. It just seems extremely unnecessary ( imo).
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Post by: frozenwastes
I actually like that the miniatures are the regular ones available for later release. I have never, ever been a collector at heart and am baffled whenever a company would take their best sculpts and not sell them.
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Post by: Gentleman_Jellyfish
The set doesn't lack an exclusive model! It has the exclusive bunker
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Post by: Platuan4th
RiTides wrote: That's exactly my point, that they should have converted them over to minions... instead they're scattered between mercenaries and minions. It just seems extremely unnecessary ( imo). Boomie is a Merc because he was purely a Merc in MkI. It's only in MkII that he became a Minion(and not even for realies yo, he only works for a single Hordes faction), and that only came with a change in his fluff from the Kriels hating him to just not being very happy with him, but he's a Trollkin so SOLIDARITY. So shut up and be happy you can finally take him at all!
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Post by: Surtur
RiTides wrote: Grimtuff wrote: RiTides wrote:The crossover of trolls into mercenaries is never something I was a fan of :-/. I wish he would have been a minion (for Hordes), instead...
He is. He's both. It says mercenary minion solo.
Wow, I typed his description several times and still didn't get that  . Talk about complicated!
derek wrote:The crossover existed before Hordes did, Boomhowler's has been around forever. And he is a Minion, his card might even be a Minion one, like Alten or Lanyssa.
That's exactly my point, that they should have converted them over to minions... instead they're scattered between mercenaries and minions. It just seems extremely unnecessary ( imo).
Now now RiTides, you need to share your trollies with the rest or you go to bed without dessert!
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Post by: gunslingerpro
Or in the case of Cryx, we'll just blight the buggers and keep em for ourselves!!! Muahahah
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Post by: Jin
I'm very curious to see how (if) they merge the Focus/Fury mechanics with Butcher3.
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Post by: Laughing Man
I'd honestly expect to see them act as solos rather than war beasts. Not that I'd mind if they could be forced...
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Post by: Platuan4th
Jin wrote:I'm very curious to see how (if) they merge the Focus/Fury mechanics with Butcher3.
From what I understand, it's a Warcaster Unit like Makeda3, so the Arguses are Medium Base Infantry, not Beasts.
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Post by: Jin
Aww. Boo.
That would've been interesting as hell if they could've pulled something like that off (and given how nuts-o the Butcher is, I could totally see the explanation behind it).
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Post by: Motograter
Butcher3 has no fury. The argus are just solo`s in a unit with him. PP said they wont mix the focus/fury over into one game as it complicates things plus there is no rules for fury in the warmachine rule book
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Post by: AduroT
Yeah, if you look at the picture, you can see the card for the Arguses there, and it's not got a life spiral and appears to be one card for the pair of em.
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Post by: hotsauceman1
That would have been cool though. The butcher would leech furry from the arguses(Argusi?) and convert it to extra focus. Still. I loves the Argus from Circle, now I can have them.
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Post by: malfred
Orsus OcTHREEvir! WOOOOO!
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Post by: AduroT
houseguardbro on the Muse on Minis forum wrote:
Perhaps I can be of some assistance:
>Stats
Spd 5, Str 8, Mat 9, Rat 5, Def 14, Arm 18, Cmd 7
Focus 6
Damage 20
Medium Base
WJ: +4
FA: C
Terror
Officer
>Blunderbuss
Rng 8, Rof 1, Pow 12
>Lola
Pow 8, PS 16, Reach, Weapon Master, Magic Weapon
The spell list is partially spoiled. We know Flashing Blade is one for sure. A member of the ppForums has stated that he has Fail Safe and some pull spell, however the validity of said remark I can't comment on. From my perspective, the spells he has include one spell that ends with an L and has approximately 6 letters (possibly Assail), one spell from his art that has a DO and P which may be on the card as the second spell which has 7 letters (possibly Dog Pile), and the final spell which possibly starts with an O (possibly Overrun). That being said we have nothing concrete outside of Flashing Blade at this point so don't get your hopes too high just yet.
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Post by: Surtur
Dear god, they gave the Butcher flashing blade... RUN FOR THE HILLS! THROW THE WOMEN AND CHILDREN AT HIM TO SLOW HIM DOWN!
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Post by: Laughing Man
Surtur wrote:Dear god, they gave the Butcher flashing blade... RUN FOR THE HILLS! THROW THE WOMEN AND CHILDREN AT HIM TO SLOW HIM DOWN!
Doesn't work, he just casts it before charging.
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Post by: AduroT
Wonder if he's calmed down enough that he loses the rule where he has to attack Everyone in his range, friend and foe alike.
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Post by: Platuan4th
AduroT wrote:Wonder if he's calmed down enough that he loses the rule where he has to attack Everyone in his range, friend and foe alike. We're talking about a man who was going to slaughter an entire Khador division because the commanding officer was calmly talking to a Cygnaran warcaster instead of killing or capturing him and only stopped raging because he had a piece of paper thrust in his face saying there was a cease fire to attack Cryx.
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Post by: Maddermax
Surtur wrote:Dear god, they gave the Butcher flashing blade... RUN FOR THE HILLS!
But...he's coming from the hills!
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Post by: Fenrir Kitsune
I must say that 10th anniversary box is really really nice and I don't even play WM!
How much is that likely to be and ship to the UK? It might be just be my starting point.
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Post by: hotsauceman1
Run into the plains, you can snapshot him......wait different game Never mind
Seriosuly. I love butcher I cant wait for this guy.
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Post by: malfred
AduroT wrote:Wonder if he's calmed down enough that he loses the rule where he has to attack Everyone in his range, friend and foe alike.
If he has Flashing Blade, that's enemy only!
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Post by: motyak
malfred wrote: AduroT wrote:Wonder if he's calmed down enough that he loses the rule where he has to attack Everyone in his range, friend and foe alike.
If he has Flashing Blade, that's enemy only!
That's right mal. But everyone is an enemy to the butcher. Everyone but his puppies.
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Post by: hotsauceman1
So, how did they get an argus either way?
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Post by: Platuan4th
They caught wild Arguses and bred them.
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Post by: oomiestompa
According to the first Monsternomicon, Khador has bred tame argus for centuries. Supposedly, they're smaller and less aggressive than those found in the wild (i.e. the ones Circle uses), but these two don't seem care for that.
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Post by: Maddermax
It's been part of the fluff that Khador bred Argii since very early on, they've just never made their way to the tabletop. They were always said to be smaller and less powerful than the Wild/Circle Argii, which is why they're 8 health solos here I would guess.
Edit: Ha, Ninja'd with the exact same thing
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Post by: Thanatos73
Khadorans have had Arguses (arguii?) in the fluff forever. They breed them for hunting and war. While they don't use them as effectively as Circle do as Warbeasts, they still use them.
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Post by: Wehrkind
It is Argus. The Circle Faction Book has Argus as the plural or Argus.
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Post by: spiralingcadaver
Argus is not a word PP coined. If anyone wants to take a stab at the latin plural of a greek proper noun is, be my guest, but PP is hardly a strong source of proper linguistics (for instance, colossus (noun) --> colossal (adj) -->colossal (noun)-->colossals (pl noun) is absurd. There's already a noun. Same thing with gargantua vs gargantuan.
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Post by: Wehrkind
Except for the fact that they created the world in which it is a species, so in their world it can be both plural and singular in use.
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Post by: Platuan4th
Wehrkind wrote:It is Argus. The Circle Faction Book has Argus as the plural or Argus. Except for the part where Ed very clearly says Argus es in the video.
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Post by: Wehrkind
My book doesn't have video. I feel cheated!
I am not saying they are consistent, just that the book has it as "Argus" and that should probably the basis, since off hand comments or speech is often mistaken.
But hey, feel free to relish the uncertainty!
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Post by: spiralingcadaver
Wehrkind wrote:Except for the fact that they created the world in which it is a species, so in their world it can be both plural and singular in use.
Never said it couldn't be, just said that PP isn't very good at using the English language (unless it comes to rules, in which case, they're right on the money), and I wouldn't trust their grasp of English as the final say.
I could make up a setting where Frederick is a type of lobster and the plural of Frederick is frederish, but it doesn't make it worth a damn.
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Post by: Wehrkind
1. Argus is not an English word, but a loan word.
2. If you make up the setting and people play and care enough to wonder what the plural of some noun is, it makes it worth a damn what your opinion is to those people.
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Post by: AgeOfEgos
Can't remember what podcast it was--but something that made me chuckle--was how over time the Khador leadership has slowly realized how nuts Butcher really is and keeps reducing the amount of military support he receives;
"Have anything you want!"
"Well, here have a bunch of crazy Doom Reaver fellas"
"Ok, after last time--have a couple of dogs"
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Post by: Wehrkind
"Uhm... I think we have some bacon you can have... did we eat all the bacon?"
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Post by: Surtur
New stuff in first post!
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Post by: Buzzsaw
Surtur wrote:Just to compile the scattered about info and pics of upcoming releases and those for the next unknown Warmachine book. If I miss anything, please point it out.
http://privateerpress.com/new-exclusives-coming-soon-to-the-online-store
If you aren't coming to Gen Con but you still want to get your hands on the Privateer Exclusive releases like the Steelsoul Keg Protector model, now's your chance! During Gen Con (August 15-18) the all-new Steelsoul Keg Protector, Bombardier Bombshell, and Druid Gone Wilder will be available in limited quantity while supplies last on the Privateer Press Online Store!

Want want want, but the words "available in limited quantity while supplies last" fill me with fear...
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Post by: Platuan4th
Buzzsaw wrote: Want want want, but the words "available in limited quantity while supplies last" fill me with fear... For these, that tends to mean "until Gencon is over on Sunday night". Glad I can get the Bombshell, missed out on her last year. May grab the Wilder, too.
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Post by: AduroT
Never did assemble my Bombshell because I sold off my Khador. Have been wishing I'd gotten a Wilder, may have to pick one up this time.
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Post by: hotsauceman1
DANMIT, I WANT THE BOMBSHELL.
But im poor
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Post by: Platuan4th
PPS_Adam wrote:I've seriously been trying to post the sale for the last half and hour. Lay off the F5 for a couple minutes and you'll get your wish. Fans wanting the Exclusives have delayed the exclusives going up. Also, Moorclaw(yes, Ri, he works for Trolls), Eiryss3, altStormguard, and Butcher 3 cards up on Endgame: http://endgamegaming.net/ Edit: Aaaaand, Exlusives are up.
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Post by: Gentleman_Jellyfish
Platuan4th wrote:PPS_Adam wrote:I've seriously been trying to post the sale for the last half and hour.
Lay off the F5 for a couple minutes and you'll get your wish.
Fans wanting the Exclusives have delayed the exclusives going up.
Supposedly they're now up but the site is extremely slow.
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Post by: Platuan4th
I'll confirm they're up, in the middle of checkout with Butcher3.
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Post by: Arrathon
I want these so bad. First time i saw the bombshell, then found out i could never buy it again...POOF Now i can get her (and her girlfriends). Now if i can just get the damn store to load for me lol.
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Post by: Platuan4th
If you don't want Butcher3, hold off until tonight or tomorrow. The beer girls are available all weekend.
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Post by: Cryptek of Awesome
I think the Keg Protector is already sold out. Damn! :(
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Post by: Foda_Bett
What ever happened to their digital app?
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Post by: happygolucky
Really like the new Stormguard rules, they seem promising, what's people take on them? I see them to be quite good tbh..
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Post by: Surtur
happygolucky wrote:Really like the new Stormguard rules, they seem promising, what's people take on them? I see them to be quite good tbh..
A great screening unit for cygnar's shooting infantry. The charge denial is quite nice.
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Post by: Laughing Man
The reader? Comes out the 21st, IIRC.
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Post by: Maddermax
Almost everything is pretty good this release. Hordes players will finally fear an Eyriss more than warmachine. Butcher has up to a 19" threat range with three turns and a pull, and flashing blade to clear the way (and 12 focus to make it all possible). The Ironmonger looks very solid for a 2pt solo.
The silver line storm guard however.... Hmm, I think they're over costed (which is standard for cygnar). 6/9 for a Mat7/POW 12 unit with crappy defensive stats, and while they can't be charged, they can still be easily shot off the board, or you can use tramples/ charging friendlies or just walk to get around polarity shield... Plus, only critical knockdown doesn't really make up for their low damage output. Honestly, I think Polarity Wall will almost be a trap most of the time, clustering up your guys to be blasted, sprayed or whatnot while not letting them take full advantage of their reach to be a real screening unit by spreading out (even if you have them in clusters of 2/3).
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Post by: malfred
Is it just plain btb? In that case, you can still spread out and still remain in base contact.
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Post by: derek
RiTides wrote:
derek wrote:The crossover existed before Hordes did, Boomhowler's has been around forever. And he is a Minion, his card might even be a Minion one, like Alten or Lanyssa.
That's exactly my point, that they should have converted them over to minions... instead they're scattered between mercenaries and minions. It just seems extremely unnecessary ( imo).
I'm not sure what you mean. Do you just want them to have the Minion card instead of the Merc one? They're Mercenary Minions to allow them to work for Warmachine Factions and Hordes Factions. That's what that specific wording is for. If something is just labeled as a minion it means it only works for Hordes factions, just like if something is a only labeled a Mercenary they only work for Warmachine factions.
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Post by: chaos0xomega
Anyone at Gencon that can pick me up a Rulak Moorclaw mini? Will pay $25 + shipping!
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Post by: motyak
I think their best ability will be as a frontline unit, but not for their attacking ability. Instead they will be setting it up with their ranged attack to hit the enemy with POW 16/15 stormblades (range and melee) and POW 16/15 storm lances (range and melee) charging through the line of the new stormguard courtesy of the storm solo. Just seems like they are a unit which would prefer a specific build, rather than a unit which can be taken anywhere edit: sorry I assumed that their melee attacks were electrical, edited for my error. Would it also affect the electroleap, making that a POW 12?
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Post by: Platuan4th
Rhulic Colossal:
2764
Post by: AgeOfEgos
Gah, the real arms look even worse than the art
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Post by: Gentleman_Jellyfish
Whyyyyyy those arms!?
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Post by: Surtur
Update
66013
Post by: Bossk_Hogg
Nice to see they didnt reuse those fatty horses. Sad that there's still no cryx releases this year, since it looks like the skarlock commander got bumped. And the swamp shamblers are still MIA.
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Post by: malfred
Bossk_Hogg wrote:Nice to see they didnt reuse those fatty horses. Sad that there's still no cryx releases this year, since it looks like the skarlock commander got bumped. And the swamp shamblers are still MIA.
What? Those are the same horses.
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Post by: Grimtuff
So these are what the mythical Flamebringers are. Very nice and dynamic these gals are.
Now just give the same treatment to Doom Reaver solos and I'll be happy.
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Post by: Backfire
How this unit is meant to work, lore-wise? Coz it seems kinda silly to arm your cavalry with daggers.
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Post by: Grimtuff
Backfire wrote:How this unit is meant to work, lore-wise? Coz it seems kinda silly to arm your cavalry with daggers.
I like to think they have Acrobatics like their on foot equivalents.
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Post by: Bossk_Hogg
malfred wrote:Bossk_Hogg wrote:Nice to see they didnt reuse those fatty horses. Sad that there's still no cryx releases this year, since it looks like the skarlock commander got bumped. And the swamp shamblers are still MIA.
What? Those are the same horses.
Dammit, you're right. But they tricked me! For the daughters. the top left was the most normal one, as opposed to Hufflepuff McChubbs.
Or possibly I need my eyes checked.
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Post by: AduroT
Grimtuff wrote:Backfire wrote:How this unit is meant to work, lore-wise? Coz it seems kinda silly to arm your cavalry with daggers.
I like to think they have Acrobatics like their on foot equivalents.
I'm hoping for the 4" melee range during their activation to represent them leaping off the horses, shiving you, and leaping back onto the horses.
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Post by: Zond
I assume they practice The Men Who Stare At Goats melee techniques.
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Post by: Thanatos73
I've been waiting for a long time to finally see this unit and I'm not all that impressed. The fugly horses are still fugly and mounting assassins with daggers on horseback seems a bit silly. I was hoping for conventional Flameguard but we got these.
The Daughters themselves look good though. Hopefully the rules aren't bad
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Post by: malfred
Thanatos73 wrote:I've been waiting for a long time to finally see this unit and I'm not all that impressed. The fugly horses are still fugly and mounting assassins with daggers on horseback seems a bit silly. I was hoping for conventional Flameguard but we got these.
The Daughters themselves look good though. Hopefully the rules aren't bad
Someone commented that they look less like daggers and more like short dagger-like cavalry sabres.
Or maybe they're sabre-like daggers.
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Post by: PhantomViper
I must be the only person on Earth that actually likes those horses...
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Post by: Surtur
They just need a little green stuff around the leg joints of the model. Smooth it out a bit and they would look fine.
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Post by: spiralingcadaver
Yep... the taller one looks perfectly passable, but the lunging/running hard one looks terrible.
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Post by: RiTides
Rhulic Colossal Ghordson Earthbreaker:
Also this text from the local warmachine players group, I assume it is from the PP forums originally:
Allegedly someone has the NQ50 already, and the stats for the new Rhulic Colossal are below:
SPD 4 MAT 6 RAT 5 DEF 8 ARM 20 60 boxes, PC 19
Weapons: 2x P+S 20 open fists
2x guns: RNG 12 POW 13 Rapid Fire [d3]
2x torpedo launchers: RNG 10 POW 13 AOE 4 (variable torpedoes)
- Crater - AOE is rough terrain and remains in play for one round (from the Gun Carriage)
- Quake - KD on direct hit (from the Avenger, etc.)
- Drill - ignores cover and elevation
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Post by: Surtur
GIVE EM THE CLAMPS!
I actually like it now that I've seen it all painted up.
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Post by: Platuan4th
Love it.
Love everything about it.
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Post by: spiralingcadaver
pretty nice paint job but I still don't like that model. It looked way nicer without those silly arms.
I actually yawned when reading the rules. Maybe it's because I'm not in love with dwarves, but it's just kinda' boring: AoEs? Check. High P+S open fist(s)? Check. Several ranged attacks? Check. It just feels like a really generic colossal.
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Post by: SheSpits
Looks like cyborg Mr.Potato head to me.
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Post by: Barzam
Wonky hands aside, I really like it. That's more along the lines of how I'd picture a steampunk giant robot. I love that it looks like it's basically just a converted construction robot.
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Post by: Red Viper
Damn you. It's all I can see now.
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Post by: RoninXiC
Love it.
Btw, I think it only has two kinds of ammunition. "Drill" is ALWAYS n attribute of the gun, not the type of ammo.
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Post by: Elemental
spiralingcadaver wrote:pretty nice paint job but I still don't like that model. It looked way nicer without those silly arms.
I actually yawned when reading the rules. Maybe it's because I'm not in love with dwarves, but it's just kinda' boring: AoEs? Check. High P+S open fist(s)? Check. Several ranged attacks? Check. It just feels like a really generic colossal.
I see your point, but "Solid & functional" is pretty much what you'd expect from dwarves. Each of the Rhulic warcasters has good synergy with it--Gorten can let it fire the knockdown torps into melee with no fear of friendly fire, make charging it awkward with his wall, and put Strength of Granite on it to destroy absolutely anything it can get into melee with, Durgen can Redline it to improve the speed and hugely enhance the torps on his feat turn, and Ossrum can put +4 range on all of those weapons and give it a turn of improved threat range and excellent armour. And of course, Thor will pretty much be grafted to the back of this thing for Tune Up duty. The raw destructive potential is amazing, even if it doesn't have the fancy tricks that the Galleon or Stormwall does. And outside of dwarves, there's the same things that work with the Galleon--Dougal to improve the torpedoes, Lanyssa for extra charge range, Ragman for enhanced melee damage, or even Wrong Eye & Snapjaw for the same Spiny Growth trick.
Oh, and with the Searforge contract (all non-character Rhulic models have +1 field allowance), there's the possibility of the game's first triple-colossal list (well, unless you're proxying the mercenary novice warcaster & taking a Galleon). With Gorten, it's doable at 50pts!
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Post by: spiralingcadaver
Oh, it definitely looks like a solid use of points and I get that there are things that make it even better, but I just find the rules bland... I dunno, maybe it's because I've started playing Malifaux again so I'm spoiled for weird rules.
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Post by: Zond
I kind of like the Rhulic Colossal. I wish the legs were longer and the arms possibly a tad shorter. It lacks a sort of... functional feel that the rest of the Rhulic jacks have. Also, and this is probably just me, the Rhulic units always felt like they had a touch of Studio Ghibli about them, I'm not feeling the magic with this big guy.
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Post by: AegisGrimm
Such a random observation may make me a detail monger, but I am really bothered by how there is no way the "fingers" can function. It's just a flat joint of steel glued onto the palm. Where are the pistons and mechanics, when all the other parts of the model have such cool detail.
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Post by: spiralingcadaver
AegisGrimm wrote:Such a random observation may make me a detail monger, but I am really bothered by how there is no way the "fingers" can function. It's just a flat joint of steel glued onto the palm. Where are the pistons and mechanics, when all the other parts of the model have such cool detail.
Is this where I'm supposed to say "it's a setting with magical robots, therefore you should suspend all disbelief"?
Whatever. Instead, I'll just remind you, each rivet PP puts on its model adds one more detail point and is totally not superfluous texturing that often is not near anything structurally important. You should focus on them instead of on nit-picky stuff like machines looking like they could function.
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Post by: AegisGrimm
Maybe it's just because I just think the arms in general are jarringly "meh" on an otherwise very cool looking colossal.
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Post by: spiralingcadaver
Yep, I'd agree. The WIP of the body looked very nice. Those arms are really awkward looking.
(BTW, I hope the sarcasm of my previous post came across, sometimes I can't tell with the internet)
6152
Post by: oomiestompa
TBH, PP would've had to try really hard to make this thing suck given the amount of support available to Mercs in general and the Rhulic casters specifically. Cool models, solid rules, I play the faction; I'm getting one. And I am going to have to try that Gorten with 3 Earthbreakers list even if I have to proxy with my Conquest and Woldwrath to do it.
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Post by: hotsauceman1
So, gun Nipples?
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Post by: Splod
And here it is. It's great seeing the Rhulics get some love again.
By the way, three of them and Gorten make 50 points even
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Post by: Maddermax
oomiestompa wrote:TBH, PP would've had to try really hard to make this thing suck given the amount of support available to Mercs in general and the Rhulic casters specifically. Cool models, solid rules, I play the faction; I'm getting one. And I am going to have to try that Gorten with 3 Earthbreakers list even if I have to proxy with my Conquest and Woldwrath to do it.
It's a pity you can't quite fit 3 of them with Durgen, as 6 fully boosted AOE 4s and 6d3 POW 13s with boosted attack rolls would actually be incredibly amazing, especially as the torpedos could then leave half the board covered in rough terrain. As it is, I think two of them with Durgen will still be Amazing, but 3 of them with Gorten, while interesting, probably won't be all that great.
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Post by: Splod
But... But...
Three colossals?
We're Rhulic. We aren't exactly known for our well constructed, competitive lists.
21358
Post by: Dysartes
It seems a standard thing for Colossals, apart from the Kraken - possibly because you don't see many insects with nipples...
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Post by: Grimtuff
Now we have the completed Rhul Colossal complete with 360.
http://privateerpress.com/warmachine/gallery/mercenaries/colossals/ghordson-earthbreaker
EDIT: Doh!, it's on the previous page. Howcome the Warstore got that image before it went up on PP's own site?
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Post by: RiTides
They didn't get the 360 view though, so thanks for linking it
53375
Post by: hotsauceman1
Dysartes wrote:
It seems a standard thing for Colossals, apart from the Kraken - possibly because you don't see many insects with nipples...
Conquest and stormwall have them situated on the shoulders, And the Prim Axiom doesnt either.
Only other one is the Judicator, which lactates fire
52450
Post by: gunslingerpro
Wow, bane thralls just took a huge drop in price! I love it!
Now, give me plastic bane Knights so I can create Sanctjud's 30 banez list...
53375
Post by: hotsauceman1
C'mon PP get my Uhlans in plastic.
27987
Post by: Surtur
gunslingerpro wrote:Wow, bane thralls just took a huge drop in price! I love it!
Now, give me plastic bane Knights so I can create Sanctjud's 30 banez list...
I agree the price is excellent! The axes look a bit thick, though not noticeably thicker than they were anyway:
OLD:
NEW:
20908
Post by: angryboy2k
It's too bad PP's plastic PVC is one of the worst materials that miniatures are currently cast in. It's hard to say if I dislike it or finecast more.
53375
Post by: hotsauceman1
Yeah, Im looking at the Detail on the face for sorscha and it just does not lookgood. Hopefully the will fix their plastics
10093
Post by: Sidstyler
angryboy2k wrote:It's too bad PP's plastic PVC is one of the worst materials that miniatures are currently cast in. It's hard to say if I dislike it or finecast more.
Finecast is definitely worse, because not only do you get the reduction in quality, you get a significant increase in price to go with it, whereas with these the prices apparently dropped (and in the case of the bane thralls dropped quite a bit, if I'm not mistaken).
I've worked with both and while PP's plastics aren't the best, having large chunks of models missing irks me far, far more.
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Post by: Barzam
Oooh, both Houseguard types are available in "plastic" now!? Awesome, I'd love to get the riflemen. I still wish they had faceplates on their helmets, but at a more reasonable cost and material, I won't feel so bad modding their helmets.
52450
Post by: gunslingerpro
Surtur wrote:
I agree the price is excellent! The axes look a bit thick, though not noticeably thicker than they were anyway:
Those Old banes you're showing are the OLD OLD Banes. There was a resculpt to add that axe detail since then. I believe when they went to the Ten model metal box. They also got the resin shoulder pads at that time.
These is almost no difference between the palstics and the metals as I can tell.
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Post by: Leo_the_Rat
Are there any details about the Houseguard Thane? I haven't heard anything about him yet.
5018
Post by: Souleater
I was going to pick a unit of BThralls up from eBay due to the cost but at that price I will be buying a box of shiny new plastic ones. Well played, PP.
I wonder if they will re-do the UA to match the 'new' style.
Fingers crossed that as they change more stuff into plastic they improve some of the sculpts (Skorne and Legion Swordsmen i am looking at you. Although not for too long, because you're both so ugly.)
131
Post by: malfred
Exemplifying both leadership and combat prowess, thanes are veterans of Ios’ houseguard forces. They have a remarkable capacity for rallying their forces even in the face of certain defeat, being themselves conditioned through training and experience to operate beyond fear. They are excellent swordsmen capable of cutting a swath through enemy lines into which those in their charge will eagerly follow, like a tide of unshakable halberd blades and rifle fire.
Not sure what any of it means. Weaponmaster? Fearless? Commander?
Who knows?
edit: Maybe he has Gang Fighter and grants/receive Flank from other Houseguard.
27987
Post by: Surtur
gunslingerpro wrote: Surtur wrote:
I agree the price is excellent! The axes look a bit thick, though not noticeably thicker than they were anyway:
Those Old banes you're showing are the OLD OLD Banes. There was a resculpt to add that axe detail since then. I believe when they went to the Ten model metal box. They also got the resin shoulder pads at that time.
These is almost no difference between the palstics and the metals as I can tell.
The old ones are more hunched and have the skull plate behind them. I think they look more menacing than the new ones, but that could also be the more muted palate they went with on the old ones.
121
Post by: Relapse
angryboy2k wrote:It's too bad PP's plastic PVC is one of the worst materials that miniatures are currently cast in. It's hard to say if I dislike it or finecast more.
I like the PP plastic fiar more than Finecast. It seems far more durable than the reinforced whipped cream GW puts out. It's a pity, because a lot of the Finecast stuff could be really good if in a different material. Automatically Appended Next Post: gunslingerpro wrote:Wow, bane thralls just took a huge drop in price! I love it!
Now, give me plastic bane Knights so I can create Sanctjud's 30 banez list...
What's this? A drop in price for plastic Bane Thralls? * Puts on glasses an looks at PP site*. Looks like my newly forming Cryx army is going to get bigger.
54233
Post by: AduroT
Yeah, not a fan of PP's plastic, but it's still much more preferable than Finecast. Too bad I already have 30+ Bane Thralls...
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Post by: malfred
Bane Cav!
1
52450
Post by: gunslingerpro
Must...have........*drools on glass*
5018
Post by: Souleater
HAhAHa, we don't get derpy looking horses.
In your face other factions (who get derpy looking horses)!
27140
Post by: ChaoticMind
Souleater wrote:HAhAHa, we don't get derpy looking horses.
In your face other factions (who get derpy looking horses)!
Lies! all the horses that Iron Fang Ulhan's use look good, it's the stupid greylord's mutant pigs (stolen from Cygnar I might add) that look off!
62367
Post by: Red Viper
Damn, those are awesome looking.
Cryx is awesome looking.
Damn.
9594
Post by: RiTides
Souleater wrote:HAhAHa, we don't get derpy looking horses.
In your face other factions (who get derpy looking horses)!
This is too true
Can't see much in the pics, but the horses have to be better than the other recent sculpts which have been used for... almost everything.
131
Post by: malfred
Flamebringers!
SPD 9
DEF: Daughters - 1
ARM: Daughters + 3
MAT: Daughters
Point cost: 6/10
2 x Sword attacks, same P+S as Daughters, Weaponmaster, Critical Grievous Wounds
1 x Mount attack P+S 10
Pathfinder
Side Step. .
2764
Post by: AgeOfEgos
They sound ok--but as someone that plays against Menoth regularly, they don't scare me anymore than Errants.
I guess under Harby they could be amusing--buff them up, Crusaders call them then have them charge something and sidestep back under her feat. +2/+2 doesn't really push their stats too crazy either--giving up that one DEF probably isn't worth that low armor.
I was hoping they would get acrobatic horse chargers--for the giggles.
30305
Post by: Laughing Man
AgeOfEgos wrote:They sound ok--but as someone that plays against Menoth regularly, they don't scare me anymore than Errants.
I guess under Harby they could be amusing--buff them up, Crusaders call them then have them charge something and sidestep back under her feat. +2/+2 doesn't really push their stats too crazy either--giving up that one DEF probably isn't worth that low armor.
I was hoping they would get acrobatic horse chargers--for the giggles.
They did in the in-house playtest, apparently. I think it was nixed for being silly, and also for the problems of trying to fit five large bases in the middle of the enemy unit.
131
Post by: malfred
Laughing Man wrote: AgeOfEgos wrote:They sound ok--but as someone that plays against Menoth regularly, they don't scare me anymore than Errants.
I guess under Harby they could be amusing--buff them up, Crusaders call them then have them charge something and sidestep back under her feat. +2/+2 doesn't really push their stats too crazy either--giving up that one DEF probably isn't worth that low armor.
I was hoping they would get acrobatic horse chargers--for the giggles.
They did in the in-house playtest, apparently. I think it was nixed for being silly, and also for the problems of trying to fit five large bases in the middle of the enemy unit. 
Oh yeah? I missed that. Hilarious!
30490
Post by: Mr Morden
Hmm Ishara = Farseer model - nice
Iron Mother = Necron Lord model - very nice
54454
Post by: Silver_skates
I really like that Retribution caster.
Can I really justify starting Ret when I already have Khador, Menoth, Cygnar, Trollbloods, Skorne, Circle and Legion armies started?
35071
Post by: Enigma Crisis
Silver_skates wrote:I really like that Retribution caster.
Can I really justify starting Ret when I already have Khador, Menoth, Cygnar, Trollbloods, Skorne, Circle and Legion armies started? 
Yes, yes you can.
131
Post by: malfred
Enigma Crisis wrote:Silver_skates wrote:I really like that Retribution caster.
Can I really justify starting Ret when I already have Khador, Menoth, Cygnar, Trollbloods, Skorne, Circle and Legion armies started? 
Yes, yes you can.
Seriously.
Who doesn't?
49823
Post by: silent25
Bane Riders and other units up on the PP site.
$65.00US for five.
60720
Post by: OrlandotheTechnicoloured
Any UK folk interested The Dice Store has a bunch of Warmachine stuff at about half price
http://www.thediceshoponline.com/offers.asp?offset=100
(I don't follow PP closely enough to tell if it's old or new stuff)
76555
Post by: tigerstyle
Just ordered the stormtower, mechanics and hammersmith. Cheers brah.
May get the commandos and atgm if i get my bonus tomorrow
9594
Post by: RiTides
Not sure where else to put this, so: Stryker3
131
Post by: malfred
Boogity!
46896
Post by: primalexile
I see an opportunity to convert him for an on foot variant as well.
4670
Post by: Wehrkind
Cygnar's new warcaster is Christopher Reeve.
Seriously, that jump is not going to go well for man or horse.
Otherwise a very nice model I think.
131
Post by: malfred
I like the flag.
4670
Post by: Wehrkind
I hope that flag is attached somewhere other than his wrist, but yea, it is a very nice design with the pennants.
9594
Post by: RiTides
That's the kind of huge flag it would make sense to have a "stirrup" for the base of... hopefully they thought of that!
131
Post by: malfred
RiTides wrote:That's the kind of huge flag it would make sense to have a "stirrup" for the base of... hopefully they thought of that!
Yeah? Is that a historical thing?
4670
Post by: Wehrkind
malfred wrote: RiTides wrote:That's the kind of huge flag it would make sense to have a "stirrup" for the base of... hopefully they thought of that!
Yeah? Is that a historical thing?
Yup, usually any sort of large banner or even heavy lance had a cup somewhere on the saddle to keep it in place. The leverage to keep a large banner on top of a large pole is just not available single handedly if you can't brace the bottom somewhere. Basically for all the same reasons that metal flag poles that only attach to the wrist of a model are a bad idea.
Nice little article here.
7809
Post by: Fango
Hopefully he's been using his 'Thigh-Master' or he wont be that saddle for long...
131
Post by: malfred
Huh. Thanks for the link! Automatically Appended Next Post: Fango wrote:Hopefully he's been using his 'Thigh-Master' or he wont be that saddle for long...
Two words: magnets.
4670
Post by: Wehrkind
Yea, I really hope Stryker is leaning forward a bit more than that angle implies. I also kind of hope his sword arm's wrist is easy to rotate around; that is a rather awkward position.
Really, PP's sculptors need to Google "horse jumping" and do some research on how horses work when doing that. Their equestrian models leave a lot to be desired on multiple fronts.
72319
Post by: highlord tamburlaine
Focus lets you and your horse leap over low walls in a single bound.
Focus also keeps you in your saddle.
4670
Post by: Wehrkind
It would be funny if he could spend a focus to gain Pathfinder, or a 5" leap.
47598
Post by: motyak
Damn I want that model
27987
Post by: Surtur
Updated first post Automatically Appended Next Post: Finally done updating the massive backlog of stuff into the first post. Get a little busy and fall behind a lot. Also Scyrah and Convergence wreck markers.
9594
Post by: RiTides
Rotterhorn Griffon and Argus Moonhound:
27987
Post by: Surtur
Already in the first post good sir!
5269
Post by: lord_blackfang
I remember back when I started Circle was the most visually diverse faction. Now we just keep getting variations. 2nd griffon (that's really just a 5th warpwolf with wings) and 3rd argus.
27987
Post by: Surtur
3rd griffin actually.
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