Yea, I don't think it will kill ranged all together, but with the few casters who might be concerned it will be a nice boost.
A shame you can't pitch the hits over to the swarms of souless beasties they have
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1 encounter sheet pad (25 sheets)
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Product Information
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Wow! $30 for a GM kit? My D&D screen is some printed sheets on a card board box, because I wasn't going to spend $15 on 4 pieces of card board, and I never considered actually buying character sheets or encounter sheets (I call them printed downloads and scrap paper)... character sheets get beer and snacks spilled on them and notes scribbled and erased on a near-constant basis, and I don't care about an encounter as soon as it's over, other than in the abstract.
I'm not a fan of the horses for those Greylord Outriders. A couple are alright, but the head forward pose just doesn't look right to me. Par for the course for PP cavalry, I suppose. I'm glad the price isn't as bad as the metal heavy cav though I'm still not keen on the price. I'll not be pre-ordering these, but I will give them another look once they are in people's hands I start seeing some other painted examples, or maybe even the models in person.
Surtur wrote: Interesting how it's the same horses they used for the cygnar gun mages.
Not particularly... GW used the same three horses (barded, light, elven) for something like a decade.
I think it's fine to keep those consistent to cut down costs, though prefer GW's older choice to give some different metal heads, but just can't stand those terrible looking horses (i.e. the principle is fine, the execution is...ugly.
I would have preferred kossites for their light cav, though.
Surtur wrote: Interesting how it's the same horses they used for the cygnar gun mages.
Not particularly... GW used the same three horses (barded, light, elven) for something like a decade.
I think it's fine to keep those consistent to cut down costs, though prefer GW's older choice to give some different metal heads, but just can't stand those terrible looking horses (i.e. the principle is fine, the execution is...ugly.
I would have preferred kossites for their light cav, though.
Indeed, but it's showing even more modularity for PP. So far it's been jacks and I think the medium based infantry. Interchanging pieces between factions could lead to some interesting speculation. For instance, will they reuse these again to make Menoth light cavalry? What would that mean for the riders? It could mean Idrian light cav.
Umm, well, I feel that it's actually pretty distinctly limiting. The PP forums at least had the complaint that Khador horses are repeatedly described as special large/hearty breeds, yet look identical. Similarly, I believe the idrian ones are supposed to be particularly small... yet they'll inevitably be the same size
(and, yes, idrian cav would be the obvious choice, based on fluff)
spiralingcadaver wrote: Umm, well, I feel that it's actually pretty distinctly limiting. The PP forums at least had the complaint that Khador horses are repeatedly described as special large/hearty breeds, yet look identical. Similarly, I believe the idrian ones are supposed to be particularly small... yet they'll inevitably be the same size
(and, yes, idrian cav would be the obvious choice, based on fluff)
I can see that it's limiting the variety, but it could also help them churn out more models.
I don't care about the bit less variety because they're different units in different factions. It also makes the plastic/metal that I'd previously dismissed as more realistic. Plastic horses that are shared across multiple factions the each have their own different metal riders. Good cost saving measure.
Surtur wrote: Indeed, but it's showing even more modularity for PP. So far it's been jacks and I think the medium based infantry. Interchanging pieces between factions could lead to some interesting speculation. For instance, will they reuse these again to make Menoth light cavalry? What would that mean for the riders? It could mean Idrian light cav.
There's an unreleased unit in Thyra's theme force called the "Flame Bringers", that seems like a good bet for the Protectorate light cavalry. Nothing confirmed, though.
RiTides wrote: You're getting Warmachine on my Hordes thread
You got Hordes in my Warmachine!
Wow... is that commercial seriously that old? No wonder no one else in my cohort knows what the hell I am referencing. :( (Also, beyond how weird it is that they are eating random strangers' food that fell into their own, what is the deal with the super creepy old man watching with that... that grin?)
The horses do strike me as a little odd, but I don't think it is the heads; horses actually do that when they are really running hard.
Still, I agree they look a little... odd. Maybe they are a little too rotund, like ponies instead of lankier and more muscled like working horses?
And I am SO glad they didn't make cossite light cav. Can you imagine them with bows or muskets? I would have had to buy an entire new faction, and my wallet cannot handle that now! It would have been too much awesome to deal with.
The horses do strike me as a little odd, but I don't think it is the heads; horses actually do that when they are really running hard.
Still, I agree they look a little... odd. Maybe they are a little too rotund, like ponies instead of lankier and more muscled like working horses?
I think the problem is that the horses look like they're galloping really fast, but the riders don't.
Excellent point! I hadn't put my finger on it, but you are right, those riders should all be leaning forward, and probably have one hand on the saddle or reins. Leaning backwards like some do, that's a bad plan!
Surtur wrote: I can see that it's limiting the variety, but it could also help them churn out more models.
Well, I prefer my models looking good to having more of them, so, umm, yeah. I'd rather have 5 expensive models I'll paint because the minis inspired me to paint them than 10 cheaper models that I never paint because they're ugly and eventually trade off because I'm sick of those ugly (and unpainted) minis.
Backfire wrote: I think the problem is that the horses look like they're galloping really fast, but the riders don't.
I still think that there's something disproportioned about those horses, but you're definitely on to something with the incongruity.
spiralingcadaver wrote: I still think that there's something disproportioned about those horses, but you're definitely on to something with the incongruity.
It's danger of recycling only part of the sculpt. Original riders didn't look quite so awkward:
spiralingcadaver wrote: The PP forums at least had the complaint that Khador horses are repeatedly described as special large/hearty breeds, yet look identical.
This was discussed and the conclusion was that there was confusion between the special horses Uhlans and MOW ride, and normal horses for everyone else in Khador.
Red_Zeke, thanks for that, I never knew where that expression came from
However, getting back to HORDES () the most applicable use of it I've seen was someone talking about Captain Gunnbjorn for Trollbloods ("You've got peanut butter in my chocolate!").
Looking forward to more HORDES releases/discussion particularly the remaining items in Gargantuans.
BrookM wrote: They do that from time to time, I miss the old blunderbusses that shot rock salt instead of regular shot.
I think that was just the Butcher's blunderbuss, but, either way, I'd say PP's resident butcher () is whoever retconned Prime-- that used to number among my favorite gaming books, and the new one lost most of the charm and character that made me care about WM when it came out
Except those freakin' tusks. I hate that PP makes models that are impossible to get into B2B with despite the fact they know how big the bloody bases are ahead of time!
We were talking about Skorne's cuddle problems at the shop, and one solution that came up was magnetizing. Another dude suggested basing all these titanic & gargantuan critters on ramps, so the beast is headed uphill, projecting tusks upwards and over their targets. Not a bad idea.
It's not really. They mention the different horses in Superiority when they introduced the cav.
Eh, re-read the entry, you're right about the breeds, dunno if I interpreted all of the horse entries together as "their horses are giant" or if I forgot where it was. I still don't like the plastics, but I guess I don't have a fluff reason to do so.
It's not really. They mention the different horses in Superiority when they introduced the cav.
Eh, re-read the entry, you're right about the breeds, dunno if I interpreted all of the horse entries together as "their horses are giant" or if I forgot where it was. I still don't like the plastics, but I guess I don't have a fluff reason to do so.
I'm not a fan of those horses, either. I really only know the Superiority fluff so well cause it's my fave book fluff-wise, so I read it regularly.
Having just 2 horse bodies, two horse heads (all recycled) and basically just one rider pose (with variation too minimal to actually notice), is quite lazy for such an expensive cavalry unit and spoiling the overall effect IMHO. Reminds me of the 90$ Khorne war-chariot, where they sculpted just one horse and copied it.
Platuan4th wrote: I'm not a fan of those horses, either. I really only know the Superiority fluff so well cause it's my fave book fluff-wise, so I read it regularly.
Definitely-- I always forget how many of my favorite shorts are in there. The revenant story is one of the best. (I think that Apotheosis and Superiority were really the peak of PP writing.)
mrfantastical wrote: I keep hearing that the stats for the Mammoth are in the next NQ, and people have posted they have that NQ, but no images posted yet....
Sad Panda :(
Patience. Perhaps we'll have some pictures of the model itself from TempleCon to ease your appetite
mrfantastical wrote: I keep hearing that the stats for the Mammoth are in the next NQ, and people have posted they have that NQ, but no images posted yet....
Sad Panda :(
Patience. Perhaps we'll have some pictures of the model itself from TempleCon to ease your appetite
Anyword if PP will have some 'early' Archangels at Templecon?
mrfantastical wrote: I keep hearing that the stats for the Mammoth are in the next NQ, and people have posted they have that NQ, but no images posted yet....
Sad Panda :(
Patience. Perhaps we'll have some pictures of the model itself from TempleCon to ease your appetite
Anyword if PP will have some 'early' Archangels at Templecon?
mrfantastical wrote: I keep hearing that the stats for the Mammoth are in the next NQ, and people have posted they have that NQ, but no images posted yet....
Sad Panda :(
Patience. Perhaps we'll have some pictures of the model itself from TempleCon to ease your appetite
The sculptor has some more pics of the green sculpt on his Deviant Art profile, that might give you some idea about the details on the actual model.
The War Store sent me an email earlier today with this information.
"The February Privateer Press Releases have a street date of next Wednesday. The Legion of Everblight: Archangel Gargantuan (PIP 73068) originally announced for February has been moved to a March 27th street date."
So, it looks like end of March for those of you waiting on Archangels!
I think this is the first time I ever heard about an official delay for a wargaming model. I'm used to it with movies, books and videogames, but I've never seen it here.
It's happened several times with PP stuff. The unfortunate side effect of announcing your releases Months in advance and then something not coming together as planned.
Anung Un Rama wrote: I think this is the first time I ever heard about an official delay for a wargaming model. I'm used to it with movies, books and videogames, but I've never seen it here.
Really? I lost count of delayed minis announcements all over the industry... And I'm not even mentioning KS's... It's quite a common thing mate.
Oh yeah, sometimes they're even hilarious, like what happened with the light-armored Mobile Infantry for Starship Troopers for Mongoose. Turns out their Chinese contractor cut the mould in 3-up scale, which meant the entire thing was ruined and useless, costing the companies involved tens of thousands, not to mention missed sales.
You have an interesting sense of humor, Aggie . But it's true, there are some fascinating reasons behind the delays at times... I don't know if more details on this reason came out in the PP thread linked to above or not.
It's an interesting package. Wind Wall will help keep her alive, but the problem is, it'll shut down herown ranged attacks so ideally, she wants to be killing dudes, and then use Blood Boon to cast WW with the last one. Which works fine so long as the target doesn't use a kill-denying ability like Self-Sacrifice, isn't undead or a construct (Cyriss & Cryx say hi) or makes a Tough check. Her ability to shoot through bases is going to be bad for support crew like Choir or Beast Handlers, and being able to throw out three magical sprays in addition to her usual attacks has real crowd-control potential. The feat will mainly frustrate armies with lots of multi-wound stuff (heavy infantry, jacks, beasts, gargs / colossals), but little to actually stop them, so she'll need nut-cracking potential elsewhere, in the form of melee beasts.
(edit) Nope, on reading closer, the attacks are simultaneous, so you could just trigger Wind Wall on the first kill you get, then fire the other two.
reds8n wrote: Is that worth starting a new thread for ?
Well there has been, and will be more, stuff for the next Warmachine book. It's just been scattered around other threads like how this non-Gargantuans release was stuck into the Gargantuans thread.
And if someone could make a warmachine thread for the menoth sculpt, rather than discussing it here, I'd appreciate it! (Please post a link to it if you do)
See my post above yours . There are outrider spoilers I was going to post but we need a warmachine, not hordes, thread for it... and I've got too many up already. Please link to it here if you post one and direct warmachine discussion over there
malfred wrote: Once we know what Warmachine's new book is called, we'll do it
Grundz, nope, see above, it is definitely cool. I just didn't want to start it myself because I started the Gargantuans and Cyriss ones (both getting their own books). If no one has put it up by tomorrow I will myself, though. Going to PM a few of the regular posters here to see if they will first, since it will take some updating.
It's like their models have become parodies of themselves. Are they intentionally mocking their own infatuation with huge shoulder pads, or are am I expected to take it at face value? And I'm not being sarcastic here, I've been out of the loop with PP for quite some time. But this and Mrs. Lilith Claus... Have they given up on trying to craft a serious setting?
On a sidenote, what's with the huge leg plates? He wouldn't be able to make a step with that in the way! Man...
It doesn't seem silly at all in context of their other stuff.
For example, giant robots, in and of themselves, are silly.
Giant robots in a world with giant spaceships are cool (Robotech)
Giant robots in a world with giant monsters are cool (Voltron, Power Rangers, Pacific Rim
Giant robots in a world where everyone made giant robots to fight off the Orgoth are cool
Laughing Man wrote:I'm just gonna leave this right here...
Spoiler:
That is one nice looking Troll.
Platuan4th wrote:I doubt that's a Black Troll. Black Trolls are undead.
They also look like a constantly decaying Troll whose rotting flesh can be used as a tenctacle.
And Trollkin hate them, so I highly doubt that they'd ever be a beast for them.
That sounds even more like something I'd want. But it wouldn't be the first time a faction went out of their way to use a weapon/monster they despise, now would it?
That sounds even more like something I'd want. But it wouldn't be the first time a faction went out of their way to use a weapon/monster they despise, now would it?
We're talking Menoth vs Ouroboros levels of hate. Black Trolls raid, pillage, and murder Trollkin villages for fun and to top it off they kill other Trolls just to steal their whelps(since they can't generate their own). Black Trolls are an utter abomination to other Trolls.
I can't even come up with a proper absurd situation to properly describe it without being offensive(it involved Jews and Hitler).
Who says its for the Trollbloods faction?? Calling it now, Blindwater Congregation beast. Fits the undead theme and note the tooth necklace on its neck which matches the one found on Gatormen...
chaos0xomega wrote: Who says its for the Trollbloods faction?? Calling it now, Blindwater Congregation beast. Fits the undead theme and note the tooth necklace on its neck which matches the one found on Gatormen...
Nooooo, I hope not! Thought the same thing about the necklace...
chaos0xomega wrote: Who says its for the Trollbloods faction?? Calling it now, Blindwater Congregation beast. Fits the undead theme and note the tooth necklace on its neck which matches the one found on Gatormen...
Except it doesn't look particularly, well... dead.
chaos0xomega wrote: Who says its for the Trollbloods faction?? Calling it now, Blindwater Congregation beast. Fits the undead theme and note the tooth necklace on its neck which matches the one found on Gatormen...
Except it doesn't look particularly, well... dead.
Neither does Denny...? Whats your point? Its also still a wip, and only shows a portion of the model.
chaos0xomega wrote: Who says its for the Trollbloods faction?? Calling it now, Blindwater Congregation beast. Fits the undead theme and note the tooth necklace on its neck which matches the one found on Gatormen...
Except it doesn't look particularly, well... dead.
Neither does Denny...? Whats your point? Its also still a wip, and only shows a portion of the model.
Denghra isn't undead. Well, barring eDenny, but she's got that giant seam across her midsection where Gaspy reassembled her..
Or because Trolls already have +2 ARM from the krielstone another +2 from the Earthborn animus and Janissa's wall, and 2 more if you're running eGrissel, on her feat, in melee (corner case). So our beasts can already get jacked up.
But I think you may be right about the minion-ness of this :-/. Would trolls still be able to take it? I've never taken / see anyone take a minion beast so I'm not sure if/how that works... although I've seen plenty of minion units taken.
But I think you may be right about the minion-ness of this :-/. Would trolls still be able to take it? I've never taken / see anyone take a minion beast so I'm not sure if/how that works... although I've seen plenty of minion units taken.
Trolls can ONLY be controlled by Trollkin 'Locks. It's a basic tenet of Trollblood fluff.
Since it's clearly not a Black Troll(it's way too alive), it's not a Minion Beast.
IF we ever got a Black Troll, I have a feeling it would be a Minion solo. And if it WAS a Beast(through some sort of extended Dominate Undead), It would most likely have some sort of "life gain by model kill" Animus to reflect their overpowering desire and dependence on blood that drives them.
Leo_the_Rat wrote: Why can't it just be a resculpt or an extreme sculpt of a swamp troll? Why does it have to be a new model?
Because it doesn't look a thing like a Swamp Troll? Also, size-wise its not that big (there were far older WIP pics posted some months back next to some Circle beasts, it wasn't that big).
Since it's clearly not a Black Troll(it's way too alive), it's not a Minion Beast.
Platuan, how much do you want to bet you're wrong?
Feat: Dance of Death - When a model in Makeda’s battlegroup destroys one or more enemy models in her control area with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from a model in her battlegroup in her control area. Dance of Death lasts for one turn.
Feat: Dance of Death - When a model in Makeda’s battlegroup destroys one or more enemy models in her control area with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from a model in her battlegroup in her control area. Dance of Death lasts for one turn.
Come on PP. Wild Aggression & Warpath. You know you want to.
Feat: Dance of Death - When a model in Makeda’s battlegroup destroys one or more enemy models in her control area with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from a model in her battlegroup in her control area. Dance of Death lasts for one turn.
The Bronzeback animus (move 1" after hitting something) is going be obscene with this feat. Barring bad attack rolls or tough checks, a warbeast can eat it's way through whole units with this combination. Molik Karn in particular, with his reach weapons and Side Step.
Makeda and her bodyguard are going to be bonkers with
the feat as well. I wonder if members of a warlock unit can use
the warlock's fury/focus pool. Hrm...
Doesn't Molik only Side Step on initial hits? I mean, yea he has reach, but he still just gets two Side Steps, and they have to be back to back. Or am I missing something?
Wehrkind wrote: Doesn't Molik only Side Step on initial hits? I mean, yea he has reach, but he still just gets two Side Steps, and they have to be back to back. Or am I missing something?
The two initial side steps get you into position to buy lots of attacks on something else.
Wehrkind wrote: Oh holy crap! I didn't realize you could pass that around! Wow... I am SOOOOO jealous! What I wouldn't give to be able to put that on a Stalker...
Yeah, I wonder where Salvage is . The bronzeback animus of moving 1" after killing something makes that feat a real winner!
Platuan4th wrote: Matt Wilson said it's not a character, not a Swamp Troll and not a troll that's ever seen the light of day before.
Calling it now: it's a subterranean Mole Troll.
So its a black troll... its not a character or a swamp troll yet it has blindwater stylings.... and its never seen the light of day... well, black trolls are nocturnal vampire troll things, bet they havent seen the light of day..
Since the skorne arrived in western Immoren, countless warriors and slaves have met their ends in the slavering jaws of a pack of reptile hounds, vicious pack hunters that the skorne enjoy setting upon lone warbeasts and enemy champions. Many foes have been demoralized after seeing their mightiest heroes or greatest beasts torn to pieces by a pack of these scaled predators. Even the most resilient creatures often find their natural powers of regeneration no match for the crushing strength of a reptile hound’s jaws; a pack of them working in concert can swiftly reduce even a hulking satyr to a pile of bloody bones.
Also, Bell of Lost Souls should have another one of the new Feats spoiled tomorrow. They're apparently taking votes on which one you want to see, so they apparently have them all.
Platuan4th wrote: Matt Wilson said it's not a character, not a Swamp Troll and not a troll that's ever seen the light of day before.
Calling it now: it's a subterranean Mole Troll.
So its a black troll... its not a character or a swamp troll yet it has blindwater stylings.... and its never seen the light of day... well, black trolls are nocturnal vampire troll things, bet they havent seen the light of day..
Black Trolls aren't nocturnal. The only vampire like thing they do is require blood and Trolls that they drain the blood of turn into Black trolls, daylight doesn't affect them.
Also, I don't see any Blindwater stylings to it. The necklace looks like it has stones, not teeth. I also wouldn't call this thing in any way "undead abominations that are a twisted mockery of trolls"(direct quote from the MN entry). There's nothing undead, twisted, or mocking about it, just some blind eyes, long claws(which ALL Trolls had in the MN art, btw), and longer spines.
Edit: the way it's worded("not a Troll species that's ever seen the light of day") could also mean it's a Troll species we've never seen before. Matt could be playing with the wording to toy with us.
Platuan4th wrote: Matt Wilson said it's not a character, not a Swamp Troll and not a troll that's ever seen the light of day before.
Calling it now: it's a subterranean Mole Troll.
So its a black troll... its not a character or a swamp troll yet it has blindwater stylings.... and its never seen the light of day... well, black trolls are nocturnal vampire troll things, bet they havent seen the light of day..
Black Trolls aren't nocturnal. The only vampire like thing they do is require blood and Trolls that they drain the blood of turn into Black trolls, daylight doesn't affect them.
Also, I don't see any Blindwater stylings to it. The necklace looks like it has stones, not teeth. I also wouldn't call this thing in any way "undead abominations that are a twisted mockery of trolls"(direct quote from the MN entry). There's nothing undead, twisted, or mocking about it, just some blind eyes, long claws(which ALL Trolls had in the MN art, btw), and longer spines.
Edit: the way it's worded("not a Troll species that's ever seen the light of day") could also mean it's a Troll species we've never seen before. Matt could be playing with the wording to toy with us.
Or it's just a cave troll, the option I'm personally backing.
Feat: Blood Sacrifice - Morvahna immediately suffers 1 or more damage points. This damage cannot be transferred. For each damage point she suffers, return one destroyed non-character living friendly Faction warrior model to play completely within Morvahnaʼs control area. Units cannot exceed the number of models that they had at the start of the game as a result of Blood Sacrifice. Place returned trooper models in formation with their original units. Returned models forfeit their actions the turn they return to play.
Yikes . No actions that turn, but still... she can bring her whole army back!
RiTides wrote: Yikes . No actions that turn, but still... she can bring her whole army back!
Won't work on units that have been wiped out (because returned models can't be put in formation), but it can bring back big solos like White Manes or lynchpin models like Stone Keepers or Wilders. The fun part, depending on her spell list, could be putting Gallows Groves back into good Tough-denying or arc node positions.
I imagine people will hold back a few models from units for just that reason!
Apparently there are a few locks/casters with similar feats, but this has the drawback of having her take damage, and the benefit of being able to bring back non-character solos and UAs.
Wehrkind wrote: Oh holy crap! I didn't realize you could pass that around! Wow... I am SOOOOO jealous! What I wouldn't give to be able to put that on a Stalker...
Yeah, I wonder where Salvage is
Busy doing a preemptive No Pants Victory Dance?!
3Makeda sounds groovier and groovier, though I'm just happy for all the skorne love in general. Pondering what warlock could push a reptile swarm list the best - off the top of my head, maybe good ol' eMakeda with Road to War + feat ...
Are unit leaders always in formation? That might be a loophole an enterprising Infernal will take advantage of...
I also note it doesn't mention the HP they come back with. Tharn Ravagers and Skinwalkers popping back up with 8 boxes could be scary good.
Also, Shifting Stones will be able to heal, shift or teleport on the turn the come in, as they don't have actions at all, just choose a shifting power. It might be worth killing one or two off earlier just to place them exactly where you want them to be able to pull off a big teleport or heal.
Wow, the more I think of this, the more fun it seems like
3Makeda sounds groovier and groovier, though I'm just happy for all the skorne love in general. Pondering what warlock could push a reptile swarm list the best - off the top of my head, maybe good ol' eMakeda with Road to War + feat ...
- Salvage
Between this and the Mammoth, yeah, they are getting some (well deserved!) lovin'.
Wehr- I think eMorvahna's feat is all finesse whereas 3Makeda is straight-up smashatron... but I'm guessing that's what their prior versions are like, too (at least Morvahna, who I've seen you use).
Yea, I am pretty excited! The book is coming out early-mid March still, right? I smell some proxying in my future (As well as learning the cavalry rules.)
I like eGoreshade's version of bringing guys back more. You have to remove other guys rather than taking health, but that's easy with three for 1pt Scrap Thralls. I generally put 5pts into a list to fuel eGoreshade's Feat and give me a dozen+ sacrificial models, but that's preferable I'd think to putting a dozen points or so of damage onto your caster. And yeah, people say just wipe out the unit and he can't bring back to it, but good luck with that when the last member or two of the unit is WAY in the back.
3Makeda sounds groovier and groovier, though I'm just happy for all the skorne love in general. Pondering what warlock could push a reptile swarm list the best - off the top of my head, maybe good ol' eMakeda with Road to War + feat ...
- Salvage
Between this and the Mammoth, yeah, they are getting some (well deserved!) lovin'.
Dont forget the willbreaker which we have seen, and the new lesser warbeast that comes in a pack of two that we havent seen. Again, I think so far skorne is winning the book release like they did in dominiation.
Wehrkind wrote: Are unit leaders always in formation? That might be a loophole an enterprising Infernal will take advantage of...
I also note it doesn't mention the HP they come back with. Tharn Ravagers and Skinwalkers popping back up with 8 boxes could be scary good.
Also, Shifting Stones will be able to heal, shift or teleport on the turn the come in, as they don't have actions at all, just choose a shifting power. It might be worth killing one or two off earlier just to place them exactly where you want them to be able to pull off a big teleport or heal.
Wow, the more I think of this, the more fun it seems like
Well, it specifies living, so no Shifting Stones, and all other "bring guys back" powers explicitly forbid returning models to a destroyed unit. Again going by other powers like Revive, they specify if someone returns with less than max damage, so it looks like the returnees will be at full health. Skinwalkers are going to be brilliant with this, especially since they can cause Terror as soon as they return.
Another trick someone on the PP board mentioned is to bring back a bunch of War Wolves in a good charge position, then have a Reeve Hunter tag the target to get them all a free charge.
Feat: On My Mark
While in Grimʼs control area, friendly Faction models gain Mark Target and friendly Faction modelsʼ ranged weapons gain Snipe. On My Mark lasts for one turn. (Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5 ̋ of a model with Mark Target that are in its LOS.) (Ranged weapons with Snipe gain +4 RNG).
Feat: On My Mark
While in Grimʼs control area, friendly Faction models gain Mark Target and friendly Faction modelsʼ ranged weapons gain Snipe. On My Mark lasts for one turn. (Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5 ̋ of a model with Mark Target that are in its LOS.) (Ranged weapons with Snipe gain +4 RNG).
Feat rumored: Return all destroyed warbeasts from this models battlegroup into play within 3" of Midas with 1 box in each aspect. Midas can spend 1 fury to heal 1 box of damage on all warbeasts in his battlegroup in his control area. Warbeasts returned gain undead, cannot be forced turn they return. Warbeasts destroyed the turn the feat was used cannot activate.
Spells:
Bad Blood
Calamity or Carnage (differing reports at this time but Calamity seems to be the one most are agreeing on)
Hex Blast
Battle Lust
Feat rumored: Return all destroyed warbeasts from this models battlegroup into play within 3" of Midas with 1 box in each aspect. Midas can spend 1 fury to heal 1 box of damage on all warbeasts in his battlegroup in his control area. Warbeasts returned gain undead, cannot be forced turn they return. Warbeasts destroyed the turn the feat was used cannot activate.
Spells: Bad Blood Calamity or Carnage (differing reports at this time but Calamity seems to be the one most are agreeing on) Hex Blast Battle Lust
Battle Lust and Calamity? I guess they want hogs to kill high armor;
MAT 8 POW 20s + 4d6 charge damage is gonna put a dent in most things
Heck, that might even be a viable assassination attempt---charge up--pop feat to bring back a couple of hogs--bring them back within 3--cast calamity on caster, cast Battle Lust on a hog....
That's (assuming speed 5)---8 + 3 + 2ish for base threat range for 2 MAT 8 POW 18s with 3d6 damage and 1 POW 17? Sounds viable.
Feat rumored: Return all destroyed warbeasts from this models battlegroup into play within 3" of Midas with 1 box in each aspect. Midas can spend 1 fury to heal 1 box of damage on all warbeasts in his battlegroup in his control area. Warbeasts returned gain undead, cannot be forced turn they return. Warbeasts destroyed the turn the feat was used cannot activate.
Spells: Bad Blood Calamity or Carnage (differing reports at this time but Calamity seems to be the one most are agreeing on) Hex Blast Battle Lust
Battle Lust and Calamity? I guess they want hogs to kill high armor;
MAT 8 POW 20s + 4d6 charge damage is gonna put a dent in most things
Heck, that might even be a viable assassination attempt---charge up--pop feat to bring back a couple of hogs--bring them back within 3--cast calamity on caster, cast Battle Lust on a hog....
That's (assuming speed 5)---8 + 3 + 2ish for base threat range for 2 MAT 8 POW 18s with 3d6 damage and 1 POW 17? Sounds viable.
You mean 5+3+2ish. You can't force that turn if they're brought back, so no Charge.
Edit: Whoops, forgot about the Animus allowing a free charge, though that's gonna pretty much be Midas' entire Fury allotment just to get one Hog(that can't buy more attacks) on the target.
5 inches + 3 inches for Midas to charge whatever you throw in front of him to get extra movement Pop feat, cast spell on enemy caster--place Hogs within 3 inches (total 11 inches so far) Resolve attack against your own Hog base is 2ish and it's within not completely within---so there's another 2 inches (total 13 inches so far) 1/2 inch reach--so a pretty secure 13 inches
So two War Hogs--that's 6 attacks, all boosted by Calamity--1/2 boosted by Lust
Well, it's not crazy threat range--but for hogs it's ok!
The idea of Slaughterhouses under battle lust is pretty funny too. MAT 10 on the charge with 5d6 POW 13s against something damaged/calamity will make someone sad face
Feat rumored: Return all destroyed warbeasts from this models battlegroup into play within 3" of Midas with 1 box in each aspect. Midas can spend 1 fury to heal 1 box of damage on all warbeasts in his battlegroup in his control area. Warbeasts returned gain undead, cannot be forced turn they return. Warbeasts destroyed the turn the feat was used cannot activate.
Spells:
Bad Blood
Calamity or Carnage (differing reports at this time but Calamity seems to be the one most are agreeing on)
Hex Blast
Battle Lust
Feat rumored: Return all destroyed warbeasts from this models battlegroup into play within 3" of Midas with 1 box in each aspect. Midas can spend 1 fury to heal 1 box of damage on all warbeasts in his battlegroup in his control area. Warbeasts returned gain undead, cannot be forced turn they return. Warbeasts destroyed the turn the feat was used cannot activate.
Spells:
Bad Blood
Calamity or Carnage (differing reports at this time but Calamity seems to be the one most are agreeing on)
Hex Blast
Battle Lust
What's the source? I can't find it in any of the usual places.
AgeOfEgos wrote:I wasn't using an animus--I was just doing;
5 inches + 3 inches for Midas to charge whatever you throw in front of him to get extra movement Pop feat, cast spell on enemy caster--place Hogs within 3 inches (total 11 inches so far) Resolve attack against your own Hog base is 2ish and it's within not completely within---so there's another 2 inches (total 13 inches so far) 1/2 inch reach--so a pretty secure 13 inches
So two War Hogs--that's 6 attacks, all boosted by Calamity--1/2 boosted by Lust
Ah, ok. And you get a bit further with the Hogs' movement, too. It's pretty brutal.
Feat rumored: Return all destroyed warbeasts from this models battlegroup into play within 3" of Midas with 1 box in each aspect. Midas can spend 1 fury to heal 1 box of damage on all warbeasts in his battlegroup in his control area. Warbeasts returned gain undead, cannot be forced turn they return. Warbeasts destroyed the turn the feat was used cannot activate.
Spells: Bad Blood Calamity or Carnage (differing reports at this time but Calamity seems to be the one most are agreeing on) Hex Blast Battle Lust
That's... a very potentially powerful feat.
Yep. I'd say it beats out pThag's Feat handily. I'd much rather deal with a single full health Legion beast than 3 wounded Hog heavies. Barring outlier situations, of course.
AgeOfEgos wrote:I wasn't using an animus--I was just doing;
5 inches + 3 inches for Midas to charge whatever you throw in front of him to get extra movement Pop feat, cast spell on enemy caster--place Hogs within 3 inches (total 11 inches so far) Resolve attack against your own Hog base is 2ish and it's within not completely within---so there's another 2 inches (total 13 inches so far) 1/2 inch reach--so a pretty secure 13 inches
So two War Hogs--that's 6 attacks, all boosted by Calamity--1/2 boosted by Lust
Ah, ok. And you get a bit further with the Hogs' movement, too. It's pretty brutal.
Doh, I read that as could not be forced or advance that turn--in that case, that's 17 inches of threat with a couple of beasts! Or 19 inches threat with a whole pigpen full of Razorboars
Less than a week now, in fact - I can't make up my mind if I'm happy that nothing about Midas other than his weapon name & art have been spoilered yet or not.
Part (or all? I forget) of Midas' Theme Force bonuses were spoilered by if I recall a fairly reliable source. The part I remember, because its really weird out of context, was that he got a free dead beast. Exactly what that means is unknown, though it does make more sense given the rumored Feat we've heard about.
That sounds like a really cool feat. But it also makes them quite vulnerable, when all the beasts come back and can't be activated. Or am I missing something?
Anung Un Rama wrote: That sounds like a really cool feat. But it also makes them quite vulnerable, when all the beasts come back and can't be activated. Or am I missing something?
They can be activated. They just can't be forced. The only time they can't be activated is if you killed them yourself (or via freestrike or similar) during the turn you pop the feat.
Platuan4th wrote: Yep. I'd say it beats out pThag's Feat handily. I'd much rather deal with a single full health Legion beast than 3 wounded Hog heavies. Barring outlier situations, of course.
I think Thaggy is feeling a little jealous, but we'll have to see what else the caster brings to the table as well. Thagrosh in and of himself brings a good toolkit, a nasty debuff and can be a good beatstick. I'm a too tired atm to dig through books to figure out what Midas' spells do so I can't comment on him.
Dysartes wrote: Less than a week now, in fact - I can't make up my mind if I'm happy that nothing about Midas other than his weapon name & art have been spoilered yet or not.
I can't wait to get my hands on it and I was feeling the same way about Grim, but my mind is a bit more at ease now that his feat has been spoilered (which I personally really like, since it's quite different than any of trolls' other feats, and allows us to run a shooty list without relying so heavily on an impaler's Snipe animus).
Mugs and Krump are RAT6 with granted abilities. Reform and Circular Vision. Snare Gun and a Blunderbuss.
Reptile Hounds pow 8, 13/13 with 13 hp, slaughterhouse animus, flank [reptile hounds] 2pts a piece
Troll Warders are spd4, arm 17, with Battle Driven, P+S10 Weapon Master, 8 wounds, and 5/8 point cost
and then from Trollblood Scrum:
New Light Warbeast
Night Troll
Night troll 4 pts
mat 5 defense 12 arm 15
Beguile - within 5" warrior models must advance directly towards
eyeless sight
stealth
man eater
pow 12 claws auto paralisys (stationary)
Fennblade Kithkar 2pts
+1 Mat +1 Arm
unyielding
8 damage
commander
hard
righteous vengence
Reach
2 x pow 13
My summary of all the spoilers so far. Copy-pasted from several sources on PP's and F&F's boards (huge thanks to Hatred on F&F!).
Trollbloods
Fennblade Kithkar (Solo)
Has two Reach swords with the P+S +1 of a Fennblade sword. Has Righteous Vengeance, Hard, Commander and Unyielding. Has the same MAT, cost and Health as a Skinner. Has Fennblade ARM +1.
Night Troll
Light warbeast that costs the same as a Swamp and has the same stats. Has Stealth, Paralysis (see Krea) on his melee attacks, an animus that forces warrior models to move directly towards him (range self), Eyeless Sight and Man Eater.
Warders (apparently they still have some abilities which have not been spoiled yet)
Have Champ stats with +1 ARM and -1 SPD. Have Battle Driven and Reach. Costs the same as a unit of Fennblades.
Mountain King
Eh, everyone knows by now.
Hunters Grim
--Has Mirage, Mage Sight and Pursuit as spells. One of his pyg buddies has a snare gun and the other has a Blunderbuss (see winter guard). They each grant an ability: Circular Vision and Reform. Both pygs have RAT 6. Grim's feat grants friendly faction models Mark Target (see Cygnar Rangers) and Snipe.
--The other ability that one of the Pygs is Trapper.
Place a 5" AoE touching this models base. Living and Undead models entering or ending their movement suffer a POW 10. If the model is damaged it is Knocked Down. Flying and Incorp models do not suffer from Trapper.
--They have 360 LOS and reform.
--Head hunter, gives warbeasts in Grims battlegroup a free charge if the enemy model is hit.
--Mortality is Grims last spell.
Cost 2 RNG 10, Upkeep. -2 Def/-2 ARM can not be healed.
--He is 16/15 still and RAT 8 with +4 WB points.
Sorcerer WA A 1 point model which can be attached to any Trollblood unit. Has Disbinding, Winter storm and Ice bolt
Circle Orboros
Known entries: Warpborn Alpha, Woldwrath
Unseen entries:
Morvhana the Dawnshadow
--Stats: Morvhana the Autumnblade, +2 SPD, +2 ARM, +2 boxes
--Feat: See Bell of Lost Souls; basically, can spend life to resurrect destroyed models
--Sword has Life Trader
--Mount has Ram (hurr), no info on mount POW
--Heals whenever a friendly faction model in CTRL dies (the amount you think)
--Spells: Purification, Sunder Spirit, Carnivore, Death knell, Fog of war
--can cut for d3 damage to allow friend faction models to reroll attacks or damage rolls
Tharn Blood Pack
--SPD 6 MAT 7 RAT 6
--RNG 12 POW 13 bows
--POW 11 melee
--Assault and battery
--Heart eater
--Tree Walker
they are 7/10 so kinda spendy
New Satyr
9 points
Has 3 POW 16s, and Smash and Grab
Animus is Bulldoze (self)
Also has Hard Head and Aggressive
New Griffon Warbeast
--Animus: Amuck (so who was it who said we'd never get RNG: 6 animi again?)
--Flight
--Can apparently trample over everything, period. Adds pow to tramples for a total of P+S 12.
--Points cost: 5
--The Griffon actually takes no free strikes at all, even from other models while trampling.
Skorne
Makeda3
Feat: Dance of Death - When a model in Makeda’s battlegroup destroys one or more enemy models in her control area with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from a model in her battlegroup in her control area. Dance of Death lasts for one turn.
--Spells: Eliminator, Vortex of Destruction, Ground Zero, Sunhammer
--P+S 15 sword with Blood boon and reach.
--emakeda is still 15/17 and has battle driven with her group. they also shield guard for her
Reptile hounds
P+S 8, 13/13 with 13 hp, slaughterhouse animus, flank [reptile hounds] 2pts a piece.
Despoiler (Rhinodon character warbeast):
--Eyeless sight
--Arcane Supression animus
--lets his controlling warlock upkeep a spell for free
--creates Void Spirits out of enemy warrior models
--Affinity Mordikaar: gains dark shroud in Mordikaar's control area.
Might also cost 10, have MAT 6 and critical brutal damage on the tail.
Should mention that he can only create the Void Spirit once per turn, and that he is still a Rhinodon so his base P+S is pretty tame.
Legion of Everblight
3Lylyth (Previously Spoiled)
Afflictor (Released, Previously Spoiled)
Archangel (Sadly, Previously Spoiled)
Warchief Ua (Released, Previously spoiled)
Nephilim Bloodseer
Can cast another warbeasts animus ala Cyclopss shaman (Primal magic is the name of the rule)
animus is Witch blight (new)
Has Telemetry (see Mark Target. but for Magic) against enemy models within 5" of this model. Cost 5pts, 12/19
Legion Lesser Warlock
Known Abilities:
Costs: 3
Fury: 4
Spells: Energizer, Blood rain
Field Marshall: Aggressive
Hits alot harder with lesser beasts In melee with its target.
Can only take lesser warbeasts.
Minions
Midas
Midas is FURY 6 MAT 6 14/16 if I remember correctly.
Feat is wordy: Pet Cemetery
Spend X Fury and bring back any number of warbeasts that is in Midas battlegroup. Return all warbeasts with 1 point in each aspect healed. All returned warbeasts gain Undead, Heal all warbeasts in his control area for the amount of Fury spent during the feat. (This means both the ones brought back and the ones still in play).
Then there is some stipulations about which can and can not activate etc.
Oh they also have to be placed within 3" of Midas when they come back.
Spell List: Bad Blood, Hex Blast, Battle lust and Calamity.
Curse[Bone Grinders]: See Bane Lord Tartarus Curse
Butchery, when a living warbeast dies within his ctrl area he gains a Bone token, any time during his activation remove up to 3 bone tokens and replace them with Fury. ( no limit on how many bone tokens he can have.)
Has Blood Boon on his weapon (P+S 13) If he kills an enemy Warbeast he can casts its animus or a cost 3 spell for free.
Dismember: rolls an extra damage dice with melee attacks against warbeasts.
Rask and Razor boars have been spoiled already, Midas are above, the Gobber mechanik is a solo that has Repair 8 and a RNG 8 POW 10 gun Rat 4. Costs 1 point and will apparently work for all the Hordes factions plus Cygnar and Khador.
Bog trog shamblers are as follows:
Take Alexia and the risen make them worse since they are hordes and then you have the Shambler and Trogs.
The Bokor has Death magic just like Alexia. He poops out Undead togs that are 10/13 SPD 5 MAt 5 POW 8. He can not make them any better than that.
I cant remember what his other spell/ability does but it's RNG 3. His CMD is 8.
Wow, I LOVE the trollbloods stuff listed! 2 point fighty solo that doesn't suck like the skinner (hopefully), a 1 point solo, another 4 point light beast... only thing I could ask for more is an 8 point heavy.
And the hunters grim sound fantastic
Also, this about the gobber:
The Gobber mechanik is a solo that has Repair 8 and a RNG 8 POW 10 gun Rat 4. Costs 1 point and will apparently work for all the Hordes factions plus Cygnar and Khador.
The Gobber mechanik is a solo that has Repair 8 and a RNG 8 POW 10 gun Rat 4. Costs 1 point and will apparently work for all the Hordes factions plus Cygnar and Khador.
What do Hordes factions need with Repair? Will it heal their battle engines and maybe the Circle construct warbeasts? I think he'll get much more play in Highborn and Four Star lists.
I'd have got eMorvahna just for the model, but those stats look amazing.
Purification is the big one. Iron Flesh and ARM-buffed colossals become a lot more manageable, and you have to appreciate the irony of one of the most upkeep-dependent warlocks getting the spell she hated the most. Fog of War has a lot of potential. With Warpwolf Stalkers, she can pretend to be eKaya, or Druids can walk around with permanent camouflage active. Death Knell could have some cheeky interactions with her feat--revive a pile of Wolves of Orboros around the enemy warcaster, then drop Death Knell on them for massive damage. And Carnivore doesn't synergise that well with a lot of Circle abilities, but having remove from play on tap is very useful against certain lists. Wolves of Orboros and Skinwalkers will probably get some value for money out of the MAT boost.
Depending on the wording of cavalry mount attacks, she could have some good synergy with Ghetorix--drop Ornery on herself, then attack with the mount to knock down whatever just charged her.
New Satyr looks to have potential too--I can see Grayle, Kromac and eBaldur all liking this animus for their assassination runs.
I'm too lazy to try and copy/paste all this while on my phone, but Focus and Fury is putting up page scans of the new units over on their forums if you're interested. Warning, they like to swear and insult people and its not really moderated anymore.
Wow, winter storm on the troll sorcerer could be amazing in the right circumstances (takes away eyeless sight, pathfinder, and flight for things starting activation within it's command range).
Epic Grim looks challenging to use, though. How does one cast a -2 Def spell on a high Def deathstar? You still have to roll to hit, right? He seems to be lacking in the buff/debuff department.
Automatically Appended Next Post:
AduroT wrote: I'm too lazy to try and copy/paste all this while on my phone, but Focus and Fury is putting up page scans of the new units over on their forums if you're interested. Warning, they like to swear and insult people and its not really moderated anymore.
Does anyone know what "Trollkin Highwaymen" are? They're listed under the units allowable in eGrim's tier list... but I've never heard of them before, and I don't see them anywhere else in the book so far... certainly not a unit in the book.
Also, do gargantuans count as warbeasts (for the purposes of tiers, etc)?
Does anyone know what "Trollkin Highwaymen" are? They're listed under the units allowable in eGrim's tier list... but I've never heard of them before, and I don't see them anywhere else in the book so far... certainly not a unit in the book.
Also, do gargantuans count as warbeasts (for the purposes of tiers, etc)?
Future proofing the theme forces
Thyra's theme force has "Flamebringers" for example.
RiTides wrote: But just generic beasts, right, not "heavy" "light" or (in my case) Dire Trolls, right?
Cheers trying to devour the book now...
Haven't seen the book, but assuming it follows colassals it is a different classification; Light, heavy, gargantuan. So anything that specifies only heavy beasts, doesn't affect gargantuans..
A Mountain King is not a Dire Troll as it is not in its type. It is a generic warbeast, not a character. If something is limited to Dire Trolls you cannot take a Mountain King, but if it just states warbeast, it is alright.
Wow so the Shamblers are basically Alexia Light for Hordes? That's interesting. I wonder if the lack of her other tricks will make their slightly higher price tag less appealing. Stationary is cool, but I don't know that it is THAT cool.
Those who would oppose Everblight’s will must stand ready to pay a heavy cost, and it is Lylyth, the dragon’s Reckoning, who will exact that price. Those few who have survived Lylyth’s raids speak of the susurration of runners on frozen ground and an ominous keening noise in the air. As the first arrows strike, that sound is revealed to be wind whistling along the cruelly barbed blades and across the overlapping metal scales of her war sleigh as it is pulled across the snow by powerful ulks, their horns lowered to smash through anything in their path.
I like it for the absurdness of it. It's making me want to get in gear on redoing my Legion after being disappointed in the look of some of the recent releases (Afflictor :( ).
Seriously, technically pretty nice, but I can't get behind that concept at all... I think it looks absurd, and not in the over the top cool way.
What precisely do you find wrong with Lylyth Claus?* I think she looks awesome, a little 2D in places, esp. on the cloak, but still awesome.
*Guys, in a hipster-ish way like you're just noticing she looks like the Iron Kingdom's answer to Santa; people that frequent the PP boards have been calling her the above name since we saw her concept art.
You know, I saw this the other day, thought "meh" and made a Narnia joke, but didn't actually realize why I didn't like it much till just now.
Where do I look? There is just so much fiddle and stuff all over, I hardly know where to focus on, like the whole thing is covered in digital camouflage. Maybe it is just the paint and small size, but it really seems WAY too busy for me. :(
Since the skorne arrived in western Immoren, countless warriors and slaves have met their ends in the slavering jaws of a pack of reptile hounds, vicious pack hunters that the skorne enjoy setting upon lone warbeasts and enemy champions. Many foes have been demoralized after seeing their mightiest heroes or greatest beasts torn to pieces by a pack of these scaled predators. Even the most resilient creatures often find their natural powers of regeneration no match for the crushing strength of a reptile hound’s jaws; a pack of them working in concert can swiftly reduce even a hulking satyr to a pile of bloody bones.
Base Size: 30mm
PIP Code: 74075
Price: $17.99*
Model Materials: White Metal
Model Count: 2
Packaging: Blister
Release Date: May 22, 2013
*Product information and prices subject to change
Hmm, wish they looked more like the old Witchfire ones...
@Grimtuff
-evil raindeer armor makes them look even less believable/cool
-the sled blades would not actually work and the blades and scythes are really ugly/thick
-the scythes and rams make it look like an assault vehicle
-it still looks top-heavy
-there are a ton of things going on
-there's a reason we don't use sleds, and I think it has something to do with them not being very all-terrain
...also, I don't really like Legion color schemes.
I can't really tell the angles in the picture well, but it looks like those reptile hounds would be blind to anything directly in front of them. Otherwise, hey, angry lizard bull dogs are cool.
@Grimtuff
-evil raindeer armor makes them look even less believable/cool
-the sled blades would not actually work and the blades and scythes are really ugly/thick
-the scythes and rams make it look like an assault vehicle
-it still looks top-heavy
-there are a ton of things going on
-there's a reason we don't use sleds, and I think it has something to do with them not being very all-terrain
...also, I don't really like Legion color schemes.
Just a quick note- sledges, when being pulled by hooved animals, are actually much more all-terrain than wheeled vehicles are. The longer contact points (despite less surface area) means they don't get stuck on things like roots and rocks as easily, and disperses the weight over a larger area (in a way). And for sleds, the sharper the blade of the sled is, the better it moves over frozen surfaces.
Totally thrilled at how doggy the lizard things turned out, I was getting worried they'd be scrawny lizard things ... Still pretty interested in running 4+ with eMakeda
Anvildude wrote: Just a quick note- sledges, when being pulled by hooved animals, are actually much more all-terrain than wheeled vehicles are. The longer contact points (despite less surface area) means they don't get stuck on things like roots and rocks as easily, and disperses the weight over a larger area (in a way). And for sleds, the sharper the blade of the sled is, the better it moves over frozen surfaces.
I'll take your word on them working all-terrain, since I don't have proof otherwise (and I understand the principle for sharper sled blades), but still don't find the sled design at all believable...
Just a quick note- sledges, when being pulled by hooved animals, are actually much more all-terrain than wheeled vehicles are. The longer contact points (despite less surface area) means they don't get stuck on things like roots and rocks as easily, and disperses the weight over a larger area (in a way). And for sleds, the sharper the blade of the sled is, the better it moves over frozen surfaces.
True, Arctic natives used sleds all year, winter and summer.
Sharpened sled blades would be daft though, since they'd require solid ice to work. Also, those jagged sled blades as seen in the model would make the sled pretty useless as they would get caught on everything....
There is also no way two Reindeer could wear all that armour AND pull that sled. Reindeer are pretty lightweight animals, they don't have anywhere close same raw strength as a horse.
But it's possible they're Santa Reindeers. They're much stronger...
Totally thrilled at how doggy the lizard things turned out, I was getting worried they'd be scrawny lizard things ... Still pretty interested in running 4+ with eMakeda
- Salvage
Hehehe. Depending on their rules, I want to try them with Xerxis on feat turn.
spiralingcadaver, you are totally right. Not sure what they're thinking with the plastic light trollbloods. Glad I have the metals
I feel the opposite way about the plastic trollblood heavy kit, though. It's absolutely fantastic (with the exception of the Mauler variant) so it's perplexing why the lights are so bad.
I have a hard time with most Troll models (barring Boomhowlers, which I love). I really want to like them, because I've had the faction used against me to great effect, but there is just something about them I can't quite put into words that keeps me from wanting to play them.
I like the trolls, and all, but it's like they described vaguely what they wanted trolls to look like to a half-dozen different sculptors who didn't talk to each other and didn't look at each other's work...
Hey now . I think the trollblood faction is amazing, just not these new plastic lights! Much of it I find looks better in-person than in pictures, too.
Totally thrilled at how doggy the lizard things turned out, I was getting worried they'd be scrawny lizard things ... Still pretty interested in running 4+ with eMakeda
- Salvage
Hehehe. Depending on their rules, I want to try them with Xerxis on feat turn.
Also:
NOW IN PLASTIC!
blaa
glad i have two of the metal (one of which has plastic bits worked in to decrease weight and makes it look like i've looted some menoth)
Oh, 100% with you, and they're my favorite Hordes faction, I just also think that they have by far the most inconsistent sculpts in the entire line. They have some of the best and worst sculpts, and wildly different proportions.
Blinded by generations in subterranean lairs, night trolls rely on other senses to stalk their prey under cover of darkness. When trollkin warlocks impel them to venture out into the daylight they can become lethal allies. Even enemies fortunate enough to survive an encounter with one of these terrifying creatures are forever haunted by the memory of it hypnotizing their comrades and tearing them apart with venomous, paralyzing claws.
I don't think there's a single troll warbeast I like the look of since they swtiched to this style. It's a neat idea, but everything about it is just so overdone.
Maybe we're just not the target audience? Between that tongue and those yaoi hands, Privateer Press might be trying to broaden their appeal by marketing to the the fangirl brigade.
Malisteen wrote: Maybe we're just not the target audience? Between that tongue and those yaoi hands, Privateer Press might be trying to broaden their appeal by marketing to the the fangirl brigade.
I do not think that word means what you think it means.
Forbidden romance blossoms between a Trollblood transfer student and the Cygnarite class president at the Iron Kingdoms' most exclusive and extravagant all-boys boarding school. When the headmaster's clutzy but kind-hearted daughter finds out, will she be able to help her new friends keep their steamy secret, or will she accidentally give it all away?
Find out in "Iron High", the latest fictional story set in the Iron Kingdoms, coming soon to the manga shelf of a Barnes & Noble near you!
And keep an eye out for the next volume released later this year. The situation gets even stickier when the Cygnarite boy's prejudiced father, a high ranking military officer, begins to suspect his son's secret Trollblood lover might really be a Cryxian spy! The headmaster's daughter must discover and expose the real spy before the boys' secret is discovered, but are the awkward girl's powers of seduction up to the task?
"Iron High, volume 2" is coming this November. Pre-order it on Amazon today!
Blinded by generations in subterranean lairs, night trolls rely on other senses to stalk their prey under cover of darkness. When trollkin warlocks impel them to venture out into the daylight they can become lethal allies. Even enemies fortunate enough to survive an encounter with one of these terrifying creatures are forever haunted by the memory of it hypnotizing their comrades and tearing them apart with venomous, paralyzing claws.
Hmmm... yeah, it could be cool, but there is such a thing as overdoing it
Maybe I'll just have to get back to work on my Iron High slash fiction then...
Don't feel bad - it's perfectly acceptable to like something and also find it kinda goofy. I like this guy because he looks kinda goofy.
As for Iron High, maybe it's the sleep deprivation talking, but I do believe it's the best idea I have ever had, and anybody who wants to add to its glory is more than free to do so. Hrm. Now that I mention 'free', Iron High simply must have a swim team! I imagine the captain of the team is a dark haired, brooding Kislevite, whose swim team at his old school trained by doing laps through near-frozen lakes. Since transfering to Iron High, his loyalties have been torn between his old team and his new one.
i kinda want to see the night troll reposed into jazz hands now
and when i pick one up, he might get hands from a dire troll...since they'd likely be smaller
They stood in silence in the courtyard, the pink cherry blossoms floating down lazily around them. For a tense moment, not a word was said. Would he still be angry?
Longtongue Flashyfingers thrust the small lunchbox towards the shocked youth, putting every ounce of effort he could muster into his claws to keep from rending the surprise to shreds.
"Stryker senpai, I... made this.... for you!" the troll stammered, his cheeks flushed, his vision locked to the floor, afraid to meet the gaze of the upperclassmen he had come to know so well....
highlord tamburlaine wrote: They stood in silence in the courtyard, the pink cherry blossoms floating down lazily around them. For a tense moment, not a word was said. Would he still be angry?
Longtongue Flashyfingers thrust the small lunchbox towards the shocked youth, putting every ounce of effort he could muster into his claws to keep from rending the surprise to shreds.
"Stryker senpai, I... made this.... for you!" the troll stammered, his cheeks flushed, his vision locked to the floor, afraid to meet the gaze of the upperclassmen he had come to know so well....
The sorcerers of the trollkin are not timid lore masters but determined and lethal combatants. Typically born with the white skin and red eyes of albinos, making them easily recognized as trollkin sorcerers at birth, they often command powers associated with elements prevalent in the region of their birth. Thus, many originating from the north command the cold winds of winter as a powerful weapon that can be used to attack or defend.
I haven't read the Night Troll fluff--but I'm assuming the oversize hands and tongue--are meant to mirror cave/night creatures reliance on other senses. I actually dig the model---but not the rules :(.
That Sorceror on the other hand---I like the rules and the model.
Man, albinos seem to have it rough wherever they go. It always seems they're pigeon- holed into mystic roles. At least Madrak has his axe he can go all tough guy against his opponents with (or just hurl it in their faces, which is just as fun).
That sorcerer looks a little on the short side. I like him though. Looks to have a lot of personality.
It's like he's waving around his papers that show he has permission to blow you up.
"See? Says so right here in the rules I can nuke you from the other side of the table! Stupid humans!"