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Post by: Breotan
wowsmash wrote:I'm not that thrilled with the model designs myself. Kind of a bummer really.
I'm okay with the new DA models except for that flying DJ d'Orkmobile thing. Seriously, I thought Chaos 'Zoids were as bad as it could get. GW certainly showed me.
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Post by: phoenixrisin
did i read that wrong? did the OP say that the DW knights have 4 base attacks???
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Post by: pretre
Pretty sure you read that wrong. Automatically Appended Next Post: Quote what you're talking about.
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Post by: CaptKaruthors
Overall, I give the model release a passing grade. There are some nice models in the range...and some serious crappy ones. At least the DA players can finally STFU about not having a worthwhile codex. The new additions to the DA stable looks like it will allow for some more versatile builds vs. the DA stuff you see on the table top now. Moving scouts to the troops slot was a good idea. The DW Knight models look pimp. I may build a small allied force of DA for my imperial forces. I figured with the two boxes of DV I bought...I may as well put them to use...
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Post by: lucasbuffalo
Zweischneid wrote:
You want to read a Codex that lost its soul by blatantly catering to the pretentiousness of socially awkward prepubescent boys? Read the Dark Eldar Codex.
I don't think I've ever heard a complaint on Dark Eldar's codex lore before. Most people I know liked it just fine.
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Post by: Maelstrom808
pretre wrote:Pretty sure you read that wrong.
Automatically Appended Next Post:
Quote what you're talking about.
I think he's talking about this:
ZombieDK wrote:Again they only have 1 W..
stat line is as follows
5 4 4 4 1 4 9 2+
OP is missing a stat in there, likely either initiative or attacks. My money is on that they have initiative 4 and he's missing the attacks stat.
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Post by: pretre
Aha, yeah, that's probably it. Automatically Appended Next Post: lucasbuffalo wrote:I don't think I've ever heard a complaint on Dark Eldar's codex lore before. Most people I know liked it just fine.
DE suffers from the 'OMG we're dark tragic and evil +2' syndrome. It also has the naming problems a lot of other books have (The Decapitator with his Decapitator. The Voidraven with Void Mines and Voice Lance).
No book really avoids the things that most people complain about.
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Post by: Just Dave
Maelstrom808 wrote:ZombieDK wrote:Again they only have 1 W..
stat line is as follows
5 4 4 4 1 4 9 2+
OP is missing a stat in there, likely either initiative or attacks. My money is on that they have initiative 4 and he's missing the attacks stat.
Presumably it's the attacks:
ZombieDK wrote:On page 29 of the white dwarf there are 4 pictures from the Codex.. elite section, ravenwing section, a picture and dark angel successor chapters... The pictures are small but not small enough so you cant see the cost price and the unit stats..
Take normal DW termis can take a plasma Cannon for 25 pts.. The only stat nr i cant make out is their attack.. I would say its a 3.
And yes they do get a unit champion
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Post by: Sidstyler
pretre wrote:DE suffers from the 'OMG we're dark tragic and evil +2' syndrome. It also has the naming problems a lot of other books have (The Decapitator with his Decapitator. The Voidraven with Void Mines and Voice Lance).
No book really avoids the things that most people complain about.
That's what they always were. The old codex was so bare in fluff that this might as well have been exactly what it said: "Dark Eldar are the really evil emo gangster twins of the Eldar and love torturing people for funsies." I read the codex (one of those rare instances where I actually give a feth about fluff) and it didn't seem to me like things got any worse as far as that goes. If you didn't like the new Dark Eldar fluff you probably didn't like the old codex, either.
Like Agamemnon said, Dark Eldar didn't really have a soul to lose. As for the naming conventions I didn't really notice, but I think the two examples you listed are probably the worst ones. Splinter weaponry doesn't really count since that was from the old codex. Worst thing about the DE codex is the rules, really. The fluff is about as good as you can expect, the new models are awesome, but the rules didn't really hold up long at all.
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Post by: lucasbuffalo
pretre wrote:Aha, yeah, that's probably it.
Automatically Appended Next Post:
lucasbuffalo wrote:I don't think I've ever heard a complaint on Dark Eldar's codex lore before. Most people I know liked it just fine.
DE suffers from the 'OMG we're dark tragic and evil +2' syndrome. It also has the naming problems a lot of other books have (The Decapitator with his Decapitator. The Voidraven with Void Mines and Voice Lance).
No book really avoids the things that most people complain about.
I see that, but I don't see how it's awful and horribly worse than random Grey Knight dude with Daemon Prince stats because awesome, who can get past a Daemon Primarch's guards because awesome, and defeat that Daemon Primarch because awesome. Let's not even get started on burning a Chaos GOD'S garden. How is being space pirate dicks somehow worse than this? They're 'bad guys' in the grimdark, of course they're gonna be a bit over-the-top. But I never saw Lelith seduce Slaanesh himself and give back all the stolen Eldar souls or the level of absolute crap present in Codex: Grey Knights.
Having said that, I don't always hate Ward. I'm perfectly ok with Codex: Necrons actually (except that whole 'possibly Leman Russ in a jar' bit that reminds me why Ward is bad.)
Automatically Appended Next Post:
Sidstyler wrote:
That's what they always were. The old codex was so bare in fluff that this might as well have been exactly what it said: "Dark Eldar are the really evil emo gangster twins of the Eldar and love torturing people for funsies." .
Agreed, I mean there was even a frikkin character named "Kruellagh the Emasculator" I mean come on.
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Post by: pretre
It was Kruellagh the Vile. You missed the joke. Automatically Appended Next Post: As for Draigo, I'm not going to get into that one. I've said before he is a parable for futility and no where is that more clear than the people who completely missed the point of his story.
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Post by: Breotan
That reminds me, which Chapter is the dalmation one again?
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Post by: pretre
She probably was the arch-enemy of the Black Templars and their 101 Crusades.
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Post by: Kroothawk
And the Dark Talon has hover mode
Given the large wings and the lack of adjustable jets, I imagine it to hover like a Hummingbird
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Post by: lucasbuffalo
"The Mistress of Skulls", "The Emasculator", "Da Skinna", and "Mistress Hell Fury" are all her titles as well as "the Vile" actually.
pretre wrote:
As for Draigo, I'm not going to get into that one. I've said before he is a parable for futility and no where is that more clear than the people who completely missed the point of his story.
I would love to hear that point sometime, as it really escapes me.
But anyways, I'm crying "sky falling" on these rumors. I have enough time getting past Storm Shield joes as is, I seem to play against opponents who are all 2s and 3s! And with this book that sounds like the only rolls they'll ever need so far!
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Post by: pretre
lucasbuffalo wrote: "The Mistress of Skulls", "The Emasculator", "Da Skinna", and "Mistress Hell Fury" are all her titles as well as "the Vile" actually.
Right, but the joke was Cruella de Ville. You know, from 101 Dalmations... pretre wrote: As for Draigo, I'm not going to get into that one. I've said before he is a parable for futility and no where is that more clear than the people who completely missed the point of his story. I would love to hear that point sometime, as it really escapes me.
It is on your head. Draigo represents the futility of anything the Imperium of man can do against Chaos. For all of his 'success' he wanders the realms of chaos for eternity, everything he does, every 'great work' is destroyed almost as soon as he completes it. Nurgle's garden? Tzeentch's city? All back to the way they were. Even the most badass badass ever to walk the surface of Titan is laughed at by Dark Gods who watch him flail about the warp like it means something. Even worse, he will never be allowed to rest. The Dark Gods whisk him in and out of the warp at their whim for unknown purposes, letting him think he is doing great good. The greatest champion of the GKs and he is completely under the will of the Dark Gods. This is why Chaos will win, in the end, because mankind cannot ever win a decisive victory, only prolong the inevitable. Moral of the Story: Nothing we do against chaos will stop it because it is infinite. Amusingly enough though, there is one thing that stops chaos eternally mentioned in the C: GK. The little labyrinthine prisons. And I think they caught a bloodletter with one.
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Post by: lord_blackfang
Earthbeard wrote:I just can't shake the feeling or impression that the cover thing for the passenger is a sticker, like you'd get in old GI Joe transformers etc, to add detail the model never had on flat surfaces.
Agreed. There's detail, but it doesn't look to actually be 3D. Either it's a sticker (highly unlikely), freehand or a very, very shallow relief.
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Post by: lucasbuffalo
pretre wrote: lucasbuffalo wrote:
"The Mistress of Skulls", "The Emasculator", "Da Skinna", and "Mistress Hell Fury" are all her titles as well as "the Vile" actually.
Right, but the joke was Cruella de Ville. You know, from 101 Dalmations...
Yes, I got it, lol. But plenty of Dark Eldar stories have some lul in their grimdark coffee
pretre wrote:
As for Draigo, I'm not going to get into that one. I've said before he is a parable for futility and no where is that more clear than the people who completely missed the point of his story.
I would love to hear that point sometime, as it really escapes me.
It is on your head.
Draigo represents the futility of anything the Imperium of man can do against Chaos. For all of his 'success' he wanders the realms of chaos for eternity, everything he does, every 'great work' is destroyed almost as soon as he completes it. Nurgle's garden? Tzeentch's city? All back to the way they were. Even the most badass badass ever to walk the surface of Titan is laughed at by Dark Gods who watch him flail about the warp like it means something. Even worse, he will never be allowed to rest. The Dark Gods whisk him in and out of the warp at their whim for unknown purposes, letting him think he is doing great good. The greatest champion of the GKs and he is completely under the will of the Dark Gods. This is why Chaos will win, in the end, because mankind cannot ever win a decisive victory, only prolong the inevitable.
Moral of the Story: Nothing we do against chaos will stop it because it is infinite.
That's a really interesting way of looking at it. The whole "demon primarch carve on the heart" really was the thing that made me raise eyebrows when I read. Along with the sisters of battle bit that really just made me depressed more than anything, haha.
pretre wrote:Amusingly enough though, there is one thing that stops chaos eternally mentioned in the C: GK. The little labyrinthine prisons. And I think they caught a bloodletter with one.
Please please tell me this is a reference to that great flash movie...
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Post by: pretre
Oh, I was wrong... C:GK, Page 11. 'A few dozen daemons' were captured this way, including only one Greater Daemon.
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Post by: Syphid
ZombieDK wrote:
On page 29 of the white dwarf there are 4 pictures from the Codex.. elite section, ravenwing section, a picture and dark angel successor chapters... The pictures are small but not small enough so you cant see the cost price and the unit stats..
Anything new on successor chapters?
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Post by: Ronin_eX
It would be neat if they discussed what the successors call their 1st and 2nd companies and if they have their own paint schemes. It would be fun for a bit more expanded info on them.
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Post by: Drunkspleen
pretre wrote:decoste007xt wrote:In regards to 2W DW terminators comparison to GK Terminators... OF course DW Terminators would whipe the floor with them, Storm shields > All.
The 2W thing was already debunked.
Not really, It's been said that Knights don't have 2 wounds, of course, I never saw a rumour that they did have 2 wounds, so I'm not sure why that was even brought up, the suggestion in the older rumours was "[Deathwing] Command Squad - 2 wounds like Paladins, WS5 BS5, Command Squad squad upgrades... can have attached Chaplain and/or Librarian. Very pricey."
Admittedly it seems a bit far fetched at this point, unless the "attached chaplain and/or librarian" just means they can select Command Squads to accompany them, rather than you can have both of them and a captain all attached to the same squad.
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Post by: Breotan
Ronin_eX wrote:It would be neat if they discussed what the successors call their 1st and 2nd companies and if they have their own paint schemes. It would be fun for a bit more expanded info on them.
I thought Chapters of the 2nd Founding were basically structured the same as the Primogen Chapter. Chapters from 3rd Founding onward come from Mars and are basically Ultramarines with DA geneseed.
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Post by: H.B.M.C.
pretre wrote:No book really avoids the things that most people complain about.
But it's a matter of degree, subtly and appropriateness. Some of these books have it (for all the Wolfs in the world, it does fit with Space Wolves and has for nearly 2 decades - only Wolfy McWolferson on his Wolf wielding his Wolf Claws is on the nose), whilst others lack any form of subtlety at all (BLOODFISTS! NEMESIS DOOOOOOOOOOOOOOOOOOOOM FIST!).
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Post by: Drunkspleen
Breotan wrote: Ronin_eX wrote:It would be neat if they discussed what the successors call their 1st and 2nd companies and if they have their own paint schemes. It would be fun for a bit more expanded info on them.
I thought Chapters of the 2nd Founding were basically structured the same as the Primogen Chapter. Chapters from 3rd Founding onward come from Mars and are basically Ultramarines with DA geneseed.
They are structured the same, fluff that never ended up published but got leaked named the Angels of Absolution Deathwing/Ravenwing uniquely though, and the fluff on colour schemes at the moment is just that most successors don't have specially coloured Deathwing and Ravenwing, but it's far from being a hard and fast "you don't get to recolour your stuff at all".
Basically, it's all a very rough set of guidelines, but without any hard and fast rules, and honestly, I think that's for the best.
I don't think overly fleshing out successors is the best move because people generally pick them to get away from some of the fluff of the main army and it's nice to leave things a bit open ended so those players can choose what to do.
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Post by: Syphid
Drunkspleen wrote:
They are structured the same, fluff that never ended up published but got leaked named the Angels of Absolution Deathwing/Ravenwing uniquely though,
Wait, they did? Where can I find this??
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Post by: Big Mek Wurrzog
Breotan wrote: wowsmash wrote:I'm not that thrilled with the model designs myself. Kind of a bummer really.
I'm okay with the new DA models except for that flying DJ d'Orkmobile thing. Seriously, I thought Chaos 'Zoids were as bad as it could get. GW certainly showed me.
maybe i don't know wut the heck ur talking about... i see the word ork... explain.
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Post by: Soulman
Probably a long shot, but has there been any sign/mention of the Fallen or that pesky maverick Cypher?
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Post by: Volkov
Probably a long shot, but has there been any sign/mention of the Fallen or that pesky maverick Cypher?
Fallen? As a devout Dark Angel player I have to say I have no idea what you are talking about. None whatsoever. There is no such thing as fallen. Who is this Cypher you speak of?
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Post by: Drunkspleen
Syphid wrote: Drunkspleen wrote:
They are structured the same, fluff that never ended up published but got leaked named the Angels of Absolution Deathwing/Ravenwing uniquely though,
Wait, they did? Where can I find this??
Honestly, you probably can't find the original source any more, since it was a version of their codex that never got published (in the published ones, the special names are gone).
They were the "Wardens" and the "Shriven" though, searching on google for those terms and Angels of Absolution will turn up a bunch of people recalling it.
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Post by: yellowfever
@volkov. Your not the only pure ravenwing player. I got about 3300 points of them. Plus about 3600 in deathwing. And cypher has been in the fluff for many years. I have the original model.
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Post by: Pacific
Kid_Kyoto wrote:Well I had to do something after my last attempt at humor went over like a lead balloon
Well.. I thought it was pretty funny,,
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Post by: Harriticus
Soulman wrote:Probably a long shot, but has there been any sign/mention of the Fallen or that pesky maverick Cypher?
I don't think they'll be that much dedicated to them beyond their role in the fall of Caliban and the DA's hunt for them. GW isn't very concerned with expanding their setting and is actively seeking to reduce the complexity of its story/setting so it can sell models more effectively/simply.
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Post by: Cyrax
yellowfever wrote:@volkov. Your not the only pure ravenwing player. I got about 3300 points of them. Plus about 3600 in deathwing. And cypher has been in the fluff for many years. I have the original model.
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Post by: Therion
pretre wrote:The Dark Gods whisk him in and out of the warp at their whim for unknown purposes, letting him think he is doing great good. The greatest champion of the GKs and he is completely under the will of the Dark Gods. This is why Chaos will win,
You sound like a Dark Apostle to me with all your nonsense propaganda. The classic villain punchline when defeated "Ha! This was actually my plan all along! Wait untill you find out what I have planned for you next! I will beat you in the end!". Draigo is kicking ass left and right, carving initials in the hearts of Daemon Primarchs and smashing the skulls of the greatest daemons. Daemons aren't automatons either (atleast not anymore) so even if their masters think the situation is under management atleast I'm sure the denizens of the warp will beg to disagree. Draigo is impervious to all of Chaos' vices and attempts to turn him, he doesn't question his actions, and he doesn't feel regret, fear or fatigue. He will never stop hunting you.
Moral of the story, you don't mess with Kaldor Draigo.
As far as the new DA are concerned, I love the look of the knightly Terminators, but I dislike the flyer (looks like that one weird Forgeworld flyer, Aquila lander or something). I don't find the regular Terminators impressive either. They're just standard guys with some weird bits. The Ravenwing stuff doesn't even look new and the sculpt quality looks lower than for the rest of the line. I don't find the strange Land Speeder all that ugly to be honest. It looks rogue trader retro in a funny way.
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Post by: Zweischneid
Therion wrote:pretre wrote:The Dark Gods whisk him in and out of the warp at their whim for unknown purposes, letting him think he is doing great good. The greatest champion of the GKs and he is completely under the will of the Dark Gods. This is why Chaos will win,
You sound like a Dark Apostle to me with all your nonsense propaganda. The classic villain punchline when defeated "Ha! This was actually my plan all along! Wait untill you find out what I have planned for you next! I will beat you in the end!". Draigo is kicking ass left and right, carving initials in the hearts of Daemon Primarchs and smashing the skulls of the greatest daemons. He is impervious to all of Chaos' vices and attempts to turn him, he doesn't question his actions, and he doesn't feel regret, fear or fatigue. He will never stop hunting you.
Moral of the story, you don't mess with Kaldor Draigo.
The carving of the name is as much an imagery of the futility of it all as the rest of the story is. Draigo cannot affect any lasting change (without giving in to the temptation to end his exil by compromising with evil). The Grey Knights greatest Daemon Hunter (in itself an analogy to the Grey Knights as a whole in the Imperium) is trapped in eternal ineffectiveness by his own incorruptibility.
Carving his name is as much an act of desperation - though on performed in a display of his great (but ultimately wasted) combat prowess - to wrest meaning and lasting impact - a legacy however small, a name only - from a conflict that has sidelined him to irrelevance.
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Post by: Therion
The carving of the name is as much an imagery of the futility of it all as the rest of the story is. Draigo cannot affect any lasting change (without giving in to the temptation to end his exil by compromising with evil). The Grey Knights greatest Daemon Hunter (in itself an analogy to the Grey Knights as a whole in the Imperium) is trapped in eternal ineffectiveness by his own incorruptibility
That's only based on the idea that the daemons that he destroys utterly weren't individuals whose energy got snuffed out, and overall is just philosophical babble about one person's ability to cause lasting change in the universe overall. Everyone dies eventually and that includes the stars and systems themselves, so whether anyone can really affect anything is in the eyes of the beholder. To me Draigo changes things all the time. Can he empty the eye of terror from every Daemon and kill all the 'gods' themselves (they're just warp energy leviathans)? Probably not, but you're asking one guy to do the equivalent of wiping out all life from a billion galaxies with a trillion star systems each in the known universe.
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Post by: H.B.M.C.
Watching people try and attribute a higher meaning to the story of Saturday Morning Cartoon hero Draigo is hilarious.
Keep going guys.
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Post by: Therion
H.B.M.C. wrote:Watching people try and attribute a higher meaning to the story of Saturday Morning Cartoon hero Draigo is hilarious.
Keep going guys.
Yeah I found it pretty odd as well to come into a DA rumour thread and see pretre start a 40K background discussion in the middle of it. His conviction convinced me to join in the defence of the Imperium!
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Post by: MajorTom11
Get back on topic boys
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Post by: Zweischneid
H.B.M.C. wrote:Watching people try and attribute a higher meaning to the story of Saturday Morning Cartoon hero Draigo is hilarious.
Keep going guys.
If you want Saturday Morning Cartoons, try portable Black Holes. Kelly never fails to loony-toonify everything he touches.
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Post by: MetalOxide
I have edited the new Land Speeder on photoshop and here is what I came up with... In my opinion the mini would looks so much better with the Demios turret on. It all depends on the main size of the Land Speeders body and if that's to scale with the Demios turret.
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Post by: Vetric
H.B.M.C. wrote:Watching people try and attribute a higher meaning to the story of Saturday Morning Cartoon hero Draigo is hilarious.
Keep going guys.
Can we discuss who's stronger too? Calgar v. Draigo. Boxing only.
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Post by: H.B.M.C.
Draigo vs Superman seems like a less trivial and more worthwhile way to spend out time.
After that we can discuss Star Trek vs Star Wars.
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Post by: Pacific
H.B.M.C. wrote:Watching people try and attribute a higher meaning to the story of Saturday Morning Cartoon hero Draigo is hilarious.
Keep going guys.
Right.. I think some of the people posting about it on forums have given far more thought to the premise than the original author.
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Post by: Vetric
So, still more of a fluff question, but the text with the DW Knights describes them as "fell handed". Only the left handed may apply?
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Post by: Zweischneid
Pacific wrote:
Right.. I think some of the people posting about it on forums have given far more thought to the premise than the original author.
You'd be wrong. Unless you mean the ridiculous amount of effort people put into twisting reality in order to keep supporting their ludicrous little internet-meme.
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Post by: Necroagogo
Vetric wrote:So, still more of a fluff question, but the text with the DW Knights describes them as "fell handed". Only the left handed may apply?
In this context, 'fell' really only means 'fierce' or 'destructive'. Were you thinking of 'sinister'?
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Post by: Zweischneid
Oxford Dictionary wrote:
Definition of fell
adjective, literary
of terrible evil or ferocity; deadly:
the fell disease that was threatening her sister
---------------------
Phrases
in (or at) one fell swoop
all in one go:
in one fell swoop they exceeded the total number of tries scored last year
[from Shakespeare's Macbeth ( iv. iii. 219)]
-------------------
Origin:
Middle English: from Old French fel, nominative of felon 'wicked (person)' (see felon)
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Post by: Alpharius
Did you guys all miss this?
Please get this thread back on topic - thanks!
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Post by: Do_I_Not_Like_That
Well, I'll get back on topic. As much as I like to see a new release, can anybody explain why a sub-standard space marine chapter (with some dodgy looking motorbikes) gets equal footing with one of the main bad guys in the game i.e Chaos?
How come Dark Angels, Blood Angels, and Space Wolves don't get crammed into a single volume, but diverse Chaos legions do?
Answer me that?  It's an old chesnut, but this will not stand!
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Post by: ceorron
MetalOxide wrote:I have edited the new Land Speeder on photoshop and here is what I came up with...
In my opinion the mini would looks so much better with the Demios turret on. It all depends on the main size of the Land Speeders body and if that's to scale with the Demios turret.
Move the heavy bolter/assault cannon guy back into the usual land speeder position and, either remove the engines altogether or beef them up and bring them in some and you might have something that look field-able IMHO.
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Post by: Zweischneid
Do_I_Not_Like_That wrote:Well, I'll get back on topic. As much as I like to see a new release, can anybody explain why a sub-standard space marine chapter (with some dodgy looking motorbikes) gets equal footing with one of the main bad guys in the game i.e Chaos?
How come Dark Angels, Blood Angels, and Space Wolves don't get crammed into a single volume, but diverse Chaos legions do?
Answer me that?  It's an old chesnut, but this will not stand!
Because what "deserves" a Codex or doesn't deserve a Codex isn't determined by the in-game fluff (much less by something as negligible as the "numbers" faction X or faction Y has in the fluff.. you can always change those in "your" 40K anyhow if it pleases you).
What determines whether or not X deserves a Codex is the number of "real" players/fans faction X/Y/Z has out there on 21st century Earth. If faction X has 1.000.000 fans, faction Y has 100.000 fans and faction Z has 10 fans, than faction X should probably be split into several books, faction Y left as it is and faction Z discontinued.
It would be a very insensitive company that would give a mouthy 10 special snowflake guys into faction Z the same attention (models, background, rules-updates) that it gives to 1.000.000 faction X-loving customers paying just as much for their hobby.
Luckily, GW is not that company.
Also
Not all releases are "equal". Example, the Dark Eldar release had more new, original miniatures in it than the Space Wolves, Blood Angels and Grey Knights releases together.
Really, for a miniature company making miniatures for a miniature game, measuring the "love" each faction gets by the number of "books", rather than the miniatures, is rather besides the point.
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Post by: AegisGrimm
So the Dark Angels are "Dark" everything?
When does my Codex: Ultramarines get rewritten so I can take Ultramissles on my Ultratalon?
I like the models, but the plasma fetish is way overdone. The twin-linked would have worked better as a normal bike squad upgrade (maybe instead of special weapons?), and a plasma cannon on a attack bike would be neat to see.
I think the Storm Talon variant is a much better looking version. If those were how the first ones came out, I would definitely own one right now, but the Landspeeder Vengeance is wonky- I want to see the first instance where the pilot crashes because he couldn't see the big pile of wreckage coming up on his right because of the gun-pulpit!
I have to say, though, that I am kind of tired of seeing variant chapters being capable of fielding better versions of the normal codex vehicles and wargear, at an ever-increasing rate. Why can't they just have their own special characters, with some variant rules that make them stand out from Codex chapters, ala the first incarnations of Black Templars(well, first as a non vanilla chapter) and Salamanders from the Armageddon codex?
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Post by: Kanluwen
AegisGrimm wrote:
I have to say, though, that I am kind of tired of seeing variant chapters being capable of fielding better versions of the normal codex vehicles and wargear, at an ever-increasing rate. Why can't they just have their own special characters, with some variant rules that make them stand out from Codex chapters, ala the first incarnations of Black Templars(well, first as a non vanilla chapter) and Salamanders from the Armageddon codex?
The sheer hilarity of this statement in regards to Dark Angels is great.
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Post by: Zweischneid
Kanluwen wrote:
The sheer hilarity of this statement in regards to Dark Angels is great.
Why is that?
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Post by: Harriticus
Upon a better look, the DA Landspeeder would have been a fine concept (i.e. a larger heavy gunship Land Speeder concept) if it didn't have that stupid altar on the back. GW needs to know when to stop and stop overly-decorating everything. Had the same issue with a lot of the Chaos releases. FW is a lot more subtle and it's a reason their models look better.
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Post by: AegisGrimm
The sheer hilarity of this statement in regards to Dark Angels is great.
Calling me stupid should probably have some examples to back it up.
Back in Codex: Armageddon, Salamanders and Black Templars gained a unique feel with one page of special rules for each army and BT got the LR Crusader as a new unit that Codex marines could still take in smaller numbers. BT got some new units, but Acolytes were more of a reorganization to Tactical squads while removing scout squads than a new unit.
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Post by: Sidstyler
Zweischneid wrote:Not all releases are "equal". Example, the Dark Eldar release had more new, original miniatures in it than the Space Wolves, Blood Angels and Grey Knights releases together.
You're right, they're not equal. All three of those Marine armies are still competitive (some more than others), whereas most Dark Eldar armies are either on eBay or gathering dust in a closet right now because the codex is fething trash.
As for Dark Eldar getting more model releases than any of those armies, that was mainly in GW's best interest regardless of how well the line did. I doubt even GW could take themselves seriously as the makers of "the best toy soldiers in the world" when they have a line that looks like that available. It was an embarrassment, so much so that you could only get them through direct order, but you can't just discontinue the line, like you apparently would have had them do, because that will scare customers away for sure. To this day GW still gets endless gak for writing Squats out of the universe, and if they started cutting lines left and right because they aren't selling well then it discourages people from spending money on them at all. Why take the risk? Why buy into an army just for it to be invalidated later? Hell, for all I know maybe the whole Squat debacle is part of the reason why Marines are so popular, because they're the only "safe" bet. And how true is that even? Look at the Black Templars situation right now, with rumors about them being rolled back into C: SM with the next update instead of being their own army.
You can't treat this as if GW is purely selling a product and nothing more. Sure, it makes sense to drop a product if it's not making any money, but it's kinda bad business when you're selling a game to people. More variety makes the game more fun, and fun games typically draw in more players. Who the hell wants to spend hundreds of dollars buying into 40k, a game with at least a dozen different armies, if only two or three of said armies are actually seeing any play? What fun is that? It's boring to look at and probably just as boring to play the same exact Space Marine army over and over. And as much as GW pretends to be just a model company, the game is really what drives the majority of those sales. Even if most of their customers didn't actually play, some of them still like the idea of the game and would probably be less-inclined to buy otherwise. It also goes without saying that customers will probably be more willing to part with their cash if the product they're wanting to buy will receive a reasonable level of support. Being able to buy with confidence is better for GW than having half a fanbase unwilling to spend money for fear of having it all go to waste when their chosen army gets to be the next Squats.
I think he's referring to how the Dark Angels started off with some units unique to them that got spread around to other chapters, with the mortis dread being the only one of them I can remember. Not sure though.
IIRC the LR crusader was also unique to Black Templars and got spread around, too.
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Post by: Kanluwen
AegisGrimm wrote:The sheer hilarity of this statement in regards to Dark Angels is great.
Calling me stupid should probably have some examples to back it up.
First of all: Can the attitude. I was not implying or calling you stupid.
I was saying that the statement you made in regards to the Dark Angels is great.
Back in Codex: Armageddon, Salamanders and Black Templars gained a unique feel with one page of special rules for each army and BT got the LR Crusader as a new unit that Codex marines could still take in smaller numbers. BT got some new units, but Acolytes were more of a reorganization to Tactical squads while removing scout squads than a new unit.
Sid is correct in saying that the Mortis Dreadnought is definitely part of it, but not all.
You've got the spread of the "Deathwing" styled force to the Space Wolves.
Then you've got the Grey Knights gaining a "Deathwing" force; and a one-up Deathwing variant in the form of "Draigowing".
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Post by: AegisGrimm
IIRC the LR crusader was also unique to Black Templars and got spread around, too.
Other Chapters could always take a single Crusader.
First of all: Can the attitude. I was not implying or calling you stupid.
I was saying that the statement you made in regards to the Dark Angels is great.
Sorry, I couldn't tell the tone with how it was typed! On several other threads people have responded to me before like just like that but meant it in the usual Dakka "I'm smarter than you because I'm a fanboy of this army" way, lol
Ignore my bitchy statement and consider us square.
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Post by: Sidstyler
AegisGrimm wrote:IIRC the LR crusader was also unique to Black Templars and got spread around, too.
Other Chapters could always take a single Crusader.
I had that wrong, then. I'm not exactly the biggest Marine fan, so...
54729
Post by: AegisGrimm
Sidstyler wrote: AegisGrimm wrote:IIRC the LR crusader was also unique to Black Templars and got spread around, too.
Other Chapters could always take a single Crusader.
I had that wrong, then. I'm not exactly the biggest Marine fan, so...
That's ok. It's just something I remember easily because I have one of the old metal and plastic ones in my Ultramarine army, and "fondly" remember the hair-pulling of pewter Hurricane Bolter assembly.
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Post by: Anpu42
Personally I like everything I have seen. All of them look good and will be much easier to paint than the New Chaos Models; those are so far over my painting ability I am afraid to pain my Dark Vengeance Models.
The Terminators: Just look cool; it is going to force me to pick up 3 sets just to make one squad of each.
The Fighters: Once more they look cool and very Dark Angels once the wings are painted up right; though at the moment they are so out of my price range.
The Raven Wing: I was never into bikes, but I may be now.
The Land Speeder Gotha: It reminds me of a Gotha bomber that I was planning on making for an Ork army that I sold years ago. I like to look of the forward gunner’s position; I hope that there is some sort of Twin-Linked weapon for it; that would just look cool. As for the back turret weapon, I am hoping once more for something “Twin-Linked” for it for the same reason.
The Complaint about the Plasma SPAM: I think we should be Rejoicing in the fact that we don’t have another “Assault Army”. I know that there looks like there is some Awesome Close Combat Units, but if you look at the core it looks like a Shooting Army; witch will be a nice change of pace from the Space Wolves/Blood Angels/Grey Knight Template. [As a Note I do hope that the Black Templars become a true Assault Army]
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Post by: Zweischneid
Kanluwen wrote:
You've got the spread of the "Deathwing" styled force to the Space Wolves.
Then you've got the Grey Knights gaining a "Deathwing" force; and a one-up Deathwing variant in the form of "Draigowing".
I am pretty sure Codex Space Wolves back in 1994 was the first book to have Terminator Armour as a wargear option. If anything, Dark Angels nicked it from them. Things like Attack Bikes and Landspeeders also were published in Codex Ultramarines a year before they "spread" to Angels of Death.
If other Space Marine chapters were to claim a unique right to what happend to be published in their books first, Dark Angels wouldn't have Terminator Armour, Attack Bikes or Land Speeders to being with. Nor would they have Veteran Squads (also an Ultramarines first) and many other things.
It's just the nature of Codexes being published in sequence, that some things are published somewhere first. Doesn't mean the never should or were never meant to be published somewhere else too.
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Post by: Kanluwen
Zweischneid wrote: Kanluwen wrote:
You've got the spread of the "Deathwing" styled force to the Space Wolves.
Then you've got the Grey Knights gaining a "Deathwing" force; and a one-up Deathwing variant in the form of "Draigowing".
I am pretty sure Codex Space Wolves back in 1994 was the first book to have Terminator Armour as a wargear option. If anything, Dark Angels nicked it from them. Things like Attack Bikes and Landspeeders also were published in Codex Ultramarines a year before they "spread" to Angels of Death.
You missed the point.
Per the fluff and supported by the rules for quite some time, Dark Angels were the only Codex which could field all Terminator forces.
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Post by: Zweischneid
Kanluwen wrote:
Per the fluff and supported by the rules for quite some time, Dark Angels were the only Codex which could field all Terminator forces.
Yes? And Ultramarines for a time were the only Codex which could field Attack Bikes. Or Whirlwinds. Or Veterans. Or Razorbacks.
Space Woves, for a time, were the only Codex which could field Terminators. Full stop.
Your point?
[edit]
And the first "Terminator-only" force would arguably go to Blood Angels anyhow. 1989. Space Hulk.
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Post by: Do_I_Not_Like_That
Sidstyler wrote: Zweischneid wrote:Not all releases are "equal". Example, the Dark Eldar release had more new, original miniatures in it than the Space Wolves, Blood Angels and Grey Knights releases together.
You're right, they're not equal. All three of those Marine armies are still competitive (some more than others), whereas most Dark Eldar armies are either on eBay or gathering dust in a closet right now because the codex is fething trash.
As for Dark Eldar getting more model releases than any of those armies, that was mainly in GW's best interest regardless of how well the line did. I doubt even GW could take themselves seriously as the makers of "the best toy soldiers in the world" when they have a line that looks like that available. It was an embarrassment, so much so that you could only get them through direct order, but you can't just discontinue the line, like you apparently would have had them do, because that will scare customers away for sure. To this day GW still gets endless gak for writing Squats out of the universe, and if they started cutting lines left and right because they aren't selling well then it discourages people from spending money on them at all. Why take the risk? Why buy into an army just for it to be invalidated later? Hell, for all I know maybe the whole Squat debacle is part of the reason why Marines are so popular, because they're the only "safe" bet. And how true is that even? Look at the Black Templars situation right now, with rumors about them being rolled back into C: SM with the next update instead of being their own army.
You can't treat this as if GW is purely selling a product and nothing more. Sure, it makes sense to drop a product if it's not making any money, but it's kinda bad business when you're selling a game to people. More variety makes the game more fun, and fun games typically draw in more players. Who the hell wants to spend hundreds of dollars buying into 40k, a game with at least a dozen different armies, if only two or three of said armies are actually seeing any play? What fun is that? It's boring to look at and probably just as boring to play the same exact Space Marine army over and over. And as much as GW pretends to be just a model company, the game is really what drives the majority of those sales. Even if most of their customers didn't actually play, some of them still like the idea of the game and would probably be less-inclined to buy otherwise. It also goes without saying that customers will probably be more willing to part with their cash if the product they're wanting to buy will receive a reasonable level of support. Being able to buy with confidence is better for GW than having half a fanbase unwilling to spend money for fear of having it all go to waste when their chosen army gets to be the next Squats.
I think he's referring to how the Dark Angels started off with some units unique to them that got spread around to other chapters, with the mortis dread being the only one of them I can remember. Not sure though.
IIRC the LR crusader was also unique to Black Templars and got spread around, too.
Good point well made.
In GW's world, we have a situation where having a ginger beard and long teeth is enough to warrant a codex all to yourself, even though 99% of your equipment and rules is almost identical to your run of the mill average sons of the emperor chapter. And yet, one of the game's main villians, is reduced to everything crammed into one average codex, with an average rule to make up for the fact you've got 10,000 more years experience than average tactical marine of the average angels space marines.
In an ideal world, you would have a chunky space marine codex (released every 4-5 years) that gave you options to go any chapter, and you would have a similar book for all chaos options, not the watered down compromise we have. I doubt if anybody on this site would be against that. If anything, most people would probably embrace it. Of course, good sense like this doesn't wash with GW, and instead, we get codex dark angels. In GW's world, having a fancy motorbike warrants a brand new book. Very sad, thank god for FOW.
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Post by: warboss
Zweischneid wrote: Kanluwen wrote:
Per the fluff and supported by the rules for quite some time, Dark Angels were the only Codex which could field all Terminator forces.
Yes? And Ultramarines for a time were the only Codex which could field Attack Bikes. Or Whirlwinds. Or Veterans. Or Razorbacks.
Space Woves, for a time, were the only Codex which could field Terminators. Full stop.
Your point?
His point is likely that they were the only codex that could field all termie forces and those forces actually matched up with the fluff that existed for the army. Your retort is simply mentioning books that first introduced the units to an edition or even the game itself which isn't even close to being the same thing. Dark Angels fielding all terminator forces was an exclusive benefit they had for over two and a half editions of 40k, not simply something they got because their codex came up in the queue first and was out 6 months before the others (like in your examples).
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Post by: Zweischneid
Sidstyler wrote:
As for Dark Eldar getting more model releases than any of those armies, that was mainly in GW's best interest regardless of how well the line did. I doubt even GW could take themselves seriously as the makers of "the best toy soldiers in the world" when they have a line that looks like that available. It was an embarrassment, so much so that you could only get them through direct order, but you can't just discontinue the line, like you apparently would have had them do, because that will scare customers away for sure. To this day GW still gets endless gak for writing Squats out of the universe, and if they started cutting lines left and right because they aren't selling well then it discourages people from spending money on them at all. Why take the risk? Why buy into an army just for it to be invalidated later? Hell, for all I know maybe the whole Squat debacle is part of the reason why Marines are so popular, because they're the only "safe" bet. And how true is that even? Look at the Black Templars situation right now, with rumors about them being rolled back into C: SM with the next update instead of being their own army.
Really? So GW wouldn't sell stuff if they cannot promise to have that miniature line available 20 years later? Seriously?
Yes. Squats got discontinued. Get over it.
How many miniature games are out there that are still live, kicking and supported after 25 years?
Talk about #firstworldproblems
Do you discourage people from buying Warmachine, Malifaux, Dust Warfareor the latest Kickstarter? They might just go the way of Rackham and not be around 5 years from now, you know. Did you really buy into GW in the early 90s because you "knew" they'd keep updating and supporting 40K?
Seriously, this " GW is not respecting my dusty 20-year-old-collection" is such a luxury problem it's beyond ridiculous.
Automatically Appended Next Post:
warboss wrote:
His point is likely that they were the only codex that could field all termie forces and those forces actually matched up with the fluff that existed for the army.
Where was there ever fluff that said Space Wolves or Grey Knights or Rainbow Warriors couldn't take all-Terminator armies?
There wasn't (and Space Hulk actually gives you just the fluff showing that other Chapters do use all-Terminator forces if circumstance demand it).
All Terminator armies just happened to be in Dark Angels first for a bit. And as they were first, they got a bit of background story for the all-Terminator option first. Never was there ever an exclusive "this is only Dark Angels ever" applied.
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Post by: Elios Harg
In fact, once all the 2nd ed marine books were out, the only really special Dark Angel thing was that we could take speeders as "troops" back then as they were squads and fit our minimum army composition requirement. Every Space Marine force could field all terminator armies back then. Of course, this was mostly because at the points values at which 2nd ed was intended to be played, you couldn't fit much more than a squad of terminators in your army list.
On another note, I wish someone would post up a picture somewhere of the army list from the battle report.
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Post by: warboss
Zweischneid wrote:
Where was there ever fluff that said Space Wolves or Grey Knights or Rainbow Warriors couldn't take all-Terminator armies?
Where does the fluff say that Rainbow Warriors don't ride my little ponies into battle while launching flaming care bears at the enemy? The absense of something doesn't prove or disprove another point. For multiple editions the Dark Angels were the only army that could take all terminator armies; that has obviously since changed and I'm ok with it as long as the Dark Angel version still has something unique to differentiate it. Bringing up examples where a codex happened to coincide with the release of a never meant to be exclusive model that would be shared with every marine release after isn't a valid counterpoint to a complaint about a multiple edition exclusive mechanic being shared like a bottle of vodka at a frat party. Exclusive rules give various marine armies a unique flair and flavor that enhances the game and decreases the validity of MEQ complaints. IMO, that's a good thing overall.
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Post by: Zweischneid
warboss wrote:. Bringing up examples where a codex happened to coincide with the release of a never meant to be exclusive model that would be shared with every marine release after isn't a valid counterpoint to a complaint about a multiple edition exclusive mechanic being shared like a bottle of vodka at a frat party
But why is A (say, Attack Bikes in the Ultramarines Codex) " never meant to be exclusive" and B (a special character rule in Dark Angels) an " exclusive mechanic".
One has as little or as much claim to be "exclusive" as the other.
Your entire argument pivots on the " I want to think of B to be exclusive but not A". But there's simply nothing to support that, at least nothing I can find in any of the books.
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Post by: Formosa
Well it's nice that everyone is trashing wolves and grey knights etc. But with all the back and forth of who stole what from this or that dex... You are all forgetting the most important thing.... I'm happy... Thats right me, none of you matter, because I finallyhave the army back that got me into 40k, a new book to read, new models to paint and convert, im the person gw is aiming at to make happy... And they have succeeded.
Played 40k for 25 years, and will continue to play foe 25 more, good books/fluff come and go, but the people you play with and games you play make this hobby forget all the other nonsense.... I'm happy
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Post by: Zachariel
Formosa wrote:Well it's nice that everyone is trashing wolves and grey knights etc. But with all the back and forth of who stole what from this or that dex... You are all forgetting the most important thing.... I'm happy... Thats right me, none of you matter, because I finallyhave the army back that got me into 40k, a new book to read, new models to paint and convert, im the person gw is aiming at to make happy... And they have succeeded.
Played 40k for 25 years, and will continue to play foe 25 more, good books/fluff come and go, but the people you play with and games you play make this hobby forget all the other nonsense.... I'm happy
Well said Formosa, and I wish you good luck in all your fallen-hunting endeavours.
I for one think we should all just be happy about the fact an old army is being updated and hope for the best to come of it. Negativity doesn't solve much so why not be positive about this?
we are getting some really nice (debatable) models released, a rules update, and an appraised author to write the update. Not to mention all those who held onto the DV stuff will likely have a good ally soon, or can use the DV models to springboard a full-fledged army if one so wishes.
I am positively ecstatic about it and can't wait. the world didn't end, Christmas is coming up, Dark Angels are coming, and all is good.
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Post by: nolzur
Kanluwen wrote: AegisGrimm wrote:
I have to say, though, that I am kind of tired of seeing variant chapters being capable of fielding better versions of the normal codex vehicles and wargear, at an ever-increasing rate. Why can't they just have their own special characters, with some variant rules that make them stand out from Codex chapters, ala the first incarnations of Black Templars(well, first as a non vanilla chapter) and Salamanders from the Armageddon codex?
The sheer hilarity of this statement in regards to Dark Angels is great.
Check out the current DA book, then check out the current vanilla book.
The DA book came out, and had some cool, unique things.
Vanilla book came out later, can do nearly all of the same things, and can do most of them better (biker armies).
Much later, Grey Knights come out, they can do some of the same things, only better (all terminator force).
Add in cheaper transports, with better, cheaper options on most vehicles, and I don't see how the argument that everyone else steals from Vanilla makes any sense in more recent times.
Sure, we can go back 4 editions, and then everyone is stealing frmo them, and you know why? They were the first book around. Of course if they were the first one, then everyone else is going to steal their basic units, it's inevitable if you are going to have more than one type of marine.
This is not the same as taking what makes an army unique and handing it out to everyone else, only better.
If you want to complain that your army in underpowered, or that others have better vehicles than you, go play Black templars. BT don't have most of the things you take for granted, unless they pay for them (and some not even then). A few of examples of this are smoke launchers, searchlights, grenades on their basic troops.
TLDR: boohoo, others have it worse.
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Post by: Maelstrom808
Personally, I like the models (love the termies). The characters are pretty meh, but they can be kitbashed fairly easily. I'm looking forward to getting an Angels of Vengeance chapter painted up. Just hoping the new dex ends up between my crons and nids on the power scale.
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Post by: OrlandotheTechnicoloured
I'd argue that every chapter SHOULD be able to field all the units/equipment the others do
Would tha Emperor really want a Chapter to be unable to acomplish his will because the didn't have the kit ?
Now you can say that chapters specialise in certain tactics, or situations (and thus have more access to certain stuff), but barring special characters, and super rare tech (& cyberwolves, watchers etc) all chapters should be able to take everything
but limit the numbers each chapter can take, play with their special rules, that's where plausable (as far as 40K gets) differences lie
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Post by: Holy~Heretic
I dont even know what this thread is about anymore
51383
Post by: Experiment 626
Are we 100% sure that Ward has written the new Dark Angels codex?
Some are now saying that Vetock wrote the new book, due to this; http://www.natfka.blogspot.com/2012/12/who-is-jeremy-vetock-and-welcome-to-40k.html
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Post by: Lovepug13
Read the previous pages and it seems its Jeremy....
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Post by: crimsonfist832
Formosa wrote:Well it's nice that everyone is trashing wolves and grey knights etc. But with all the back and forth of who stole what from this or that dex... You are all forgetting the most important thing.... I'm happy... Thats right me, none of you matter, because I finallyhave the army back that got me into 40k, a new book to read, new models to paint and convert, im the person gw is aiming at to make happy... And they have succeeded.
Played 40k for 25 years, and will continue to play foe 25 more, good books/fluff come and go, but the people you play with and games you play make this hobby forget all the other nonsense.... I'm happy
You know Formosa, simply for that you earn an Exalt
Well bloody well said mate. This thread has developed into a load of argumentative players bashing the Space Marine Chapters. I am sorry but get over it, the DA have a 'dex ok? Forget about those discontinued, or those who deserve a unique one, the DA have one and this thread is about that. Not anything else. Stop sliding away from the original topic and just stop.
I am in agreeance with you on everything Formosa. I am really happy and excited. I have DA for a long-time, heck even got the current 'dex as soon as I could, but I shelved them after a little and dodged back-and-forth between SM codices. But, the DA are back and with some very very tasty looking miniatures that I cannot wait to get my grubby little hands on (and yes, I do also mean the Land Speeder Vengeance and Belial and such, haters gonna hate). This army also got me into 40k back when I got the White Dwarf where they were released (back in 2007) from my local newsagent. I for one am very very excited, and likewise, I am a person GW was aiming at and they have succeeded as ever.
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Post by: Lanarchy
So, let's get back on topic. No more random fluff bashing especially things that don't have to do with DA. And take the DA vs SM crap out of here. It has nothing to do with the release. It's just spam and bickering. Get out. Take it to another thread.
Man, we need some moderators in here to clean up and delete the fluff bashing and personal attacks...
I like most of the models, neutral toward the landspeeder. I'm not a big fan of candles on everything, but if that's what helps make Dark Angels different from green painted Space Marines, I'm fine with it. I can't wait to get to my FLGS and pre-order these when they're available. I'll even pick up one or two of the expensive flyers.
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Post by: Alpharius
Lanarchy wrote:So, let's get back on topic. No more random fluff bashing especially things that don't have to do with DA. And take the DA vs SM crap out of here. It has nothing to do with the release. It's just spam and bickering. Get out. Take it to another thread.
Man, we need some moderators in here to clean up and delete the fluff bashing and personal attacks...
Good idea!
So, since multiple warning haven't been able to accomplish... much, here's a final one: Stay on topic.
Anyone failing to stay on topic and polite will end up getting a warning - and based on past history, maybe a bit more on top of that.
Thanks!
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Post by: Ronin_eX
Formosa wrote:Well it's nice that everyone is trashing wolves and grey knights etc. But with all the back and forth of who stole what from this or that dex... You are all forgetting the most important thing.... I'm happy... Thats right me, none of you matter, because I finallyhave the army back that got me into 40k, a new book to read, new models to paint and convert, im the person gw is aiming at to make happy... And they have succeeded.
Played 40k for 25 years, and will continue to play foe 25 more, good books/fluff come and go, but the people you play with and games you play make this hobby forget all the other nonsense.... I'm happy
This, I've only been playing 40k for 16 years, myself, but this release has me excited like I was back when I started. I can't wait to pre-order this stuff, and once pre-ordered, I can't wait to have it in my hands. So screw all the random cross-talk and arguments. This kind of release is why I still play 40k.
An exaltation to Formosa for reminding us all.
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Post by: FarseerAndyMan
I, for one am excited to play AGAINST the new Dark Angels!!
Its nice when an army gets an overhaul..if things stay stagnant, it doesnt appeal to the masses. Everyone likes to see new stuff!!
Plus, it will give us a glimpse of what the Vanilla Codex will be like.
I wonder if Tactical Squads in Vanilla armies will have the USR " Split fire" ?
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Post by: Zweischneid
I think that is pretty much confirmed.
http://blog.pinsofwar.net/dark-angels-by-jeremy-vetock/
There are screenshots from the White Dwarf that say it is Vetock
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Post by: Zwan1One
Zweischneid wrote: Sidstyler wrote:
As for Dark Eldar getting more model releases than any of those armies, that was mainly in GW's best interest regardless of how well the line did. I doubt even GW could take themselves seriously as the makers of "the best toy soldiers in the world" when they have a line that looks like that available. It was an embarrassment, so much so that you could only get them through direct order, but you can't just discontinue the line, like you apparently would have had them do, because that will scare customers away for sure. To this day GW still gets endless gak for writing Squats out of the universe, and if they started cutting lines left and right because they aren't selling well then it discourages people from spending money on them at all. Why take the risk? Why buy into an army just for it to be invalidated later? Hell, for all I know maybe the whole Squat debacle is part of the reason why Marines are so popular, because they're the only "safe" bet. And how true is that even? Look at the Black Templars situation right now, with rumors about them being rolled back into C: SM with the next update instead of being their own army.
Really? So GW wouldn't sell stuff if they cannot promise to have that miniature line available 20 years
Yes. Squats got discontinued. Get over it.
How many miniature games are out there that are still live, kicking and supported after 25 years?
Talk about #firstworldproblems
Do you discourage people from buying Warmachine, Malifaux, Dust Warfareor the latest Kickstarter? They might just go the way of Rackham and not be around 5 years from now, you know. Did you really buy into GW in the early 90s because you "knew" they'd keep updating and supporting 40K?
Seriously, this " GW is not respecting my dusty 20-year-old-collection" is such a luxury problem it's beyond ridiculous.
Automatically Appended Next Post:
warboss wrote:
His point is likely that they were the only codex that could field all termie forces and those forces actually matched up with the fluff that existed for the army.
Where was there ever fluff that said Space Wolves or Grey Knights or Rainbow Warriors couldn't take all-Terminator armies?
There wasn't (and Space Hulk actually gives you just the fluff showing that other Chapters do use all-Terminator forces if circumstance demand it).
All Terminator armies just happened to be in Dark Angels first for a bit. And as they were first, they got a bit of background story for the all-Terminator option first. Never was there ever an exclusive "this is only Dark Angels ever" applied.
You're right about all terminator armies being usable by all chapters. I'm pretty sure the uptramarines did this when defending their North Pole from a tyranid invasion. But I think the difference with the deathwing is that they always wear their terminator armour into battle. No matter the enemy. Fighting the most brutal cunning irks in the galaxy? Wear terminator armour. Fighting a village full of pigmy's armed with feather dusters? Wear terminator armour. That's the difference with deathwing and other first companies. All chapters can field all teies if they wish. But that's all the dark angels ever wish.
EDIT: I think that was in Codex: Angels of Death. So it might have changed since then.
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Post by: PunkNeverDie110
Seriously... Please do not circumvent the swear filter--thanks--AgeOfEgos?! First of all: the Belial miniature (IMHO) sucks pretty hard.
Second: that LS Vengence... it's that a Landspeeder with a DJ set on?! Meh...
The DW's Knights are simply amazing ^^!
The others... well... good, nothing more nothing less, I liked more the new CSM miniatures than this but ok.
One last thing: the price... ok GW, now you're really exaggerating...
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Post by: H.B.M.C.
Why do people hate Belial? I think he looks fine. Nice and detailed. Sadly, he's FineCost, so I'd never get him, but when I think "Terminator Company Master", he's pretty much what springs to mind. Sidstyler wrote:You're right, they're not equal. All three of those Marine armies are still competitive (some more than others), whereas most Dark Eldar armies are either on eBay or gathering dust in a closet right now because the codex is fething trash. To be fair, Sid, there was nothing wrong with the DE Codex when it came out. It's the change to the basic rules that have shot the DE out of the sky, not their Codex. Zweischneid wrote:Yes? And Ultramarines for a time were the only Codex which could field Attack Bikes. Or Whirlwinds. Or Veterans. Or Razorbacks. Umm... no? WD used to print the datafax cards in WD, and any Marine player could use them. Zweischneid wrote:Space Woves, for a time, were the only Codex which could field Terminators. Full stop. Umm... double no? The first Codex was Codex: Army Lists, and the Marine list had Terminator squads. Backatcha big guy. Zweischneid wrote:And the first "Terminator-only" force would arguably go to Blood Angels anyhow. 1989. Space Hulk. You keep missing Kan's (and everyone else's point). He's not saying that Dark Angels were the only one who ever fielded Terminator armies (the Ultramarines did it on Macragge), but that, from an army list perspective, the Dark Angels were the only one who could have a Terminator army.
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Post by: Drunkspleen
H.B.M.C. wrote:Why do people hate Belial? I think he looks fine. Nice and detailed. Sadly, he's FineCost, so I'd never get him, but when I think "Terminator Company Master", he's pretty much what springs to mind.
Personally, it's almost entirely the legs, they are just a bit too static, sure he's in heavy Terminator armour, he's not going to look like an Assault Marine, but the legs in the Deathwing kit really get that feel of being this sturdy implacable force coming at you, Belial is just sort of, standing there.
With the way he holds his weapons he also looks like someone giving a call to arms, rather than going into battle himself, which I suppose kinda works, but some people have expressed not liking it.
I'm not sold yet, but I'm waiting till the previews go up online to judge, because I hated the early pics of the Maulerfiend and Forgefiend too but came around when I saw proper high res pics of them.
H.B.M.C. wrote: Zweischneid wrote:And the first "Terminator-only" force would arguably go to Blood Angels anyhow. 1989. Space Hulk.
You keep missing Kan's (and everyone else's point). He's not saying that Dark Angels were the only one who ever fielded Terminator armies (the Ultramarines did it on Macragge), but that, from an army list perspective, the Dark Angels were the only one who could have a Terminator army.
This, everyone else can see it Zweischneid, and your rebuttals are becoming pretty obnoxious, There's a reason "wing" is the standard appendix for a terminator heavy force, and it's nothing to do with Blood Angels Sanguinary Guard.
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Post by: Fafnir
H.B.M.C. wrote:Why do people hate Belial? I think he looks fine. Nice and detailed. Sadly, he's FineCost, so I'd never get him, but when I think "Terminator Company Master", he's pretty much what springs to mind.
The problem is the pose. Look at the way his feet point inward. And the way it appears like he just doesn't know what to do with his arms.
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Post by: Ronin_eX
H.B.M.C. wrote:Why do people hate Belial? I think he looks fine. Nice and detailed. Sadly, he's FineCost, so I'd never get him, but when I think "Terminator Company Master", he's pretty much what springs to mind.
I think the photo and angle have a lot to do with it (also the waving weapons thing... I hope those arms can reposition easily). People are commenting about in-turned feet but the tabbard seems to be creating a bit of an optical illusion that makes his feet appear to point inward when they are both perfectly forward (the illusion is further strengthened because he isn't bow-legged like most terminators). I like the legs, but the upper body could have done with a bit more direction (pointing his sword, or even copping the old metal Terminator Captain's pose).
Overall I actually like the model, and assuming the arms are separate a bit of re-positioning will fix the "did anyone lose these weapons?" pose. The details on him are quite good (love his back-banner).
I think Belial will probably look a lot better in person now that I've taken a close look. The angle of the photo (both in the magazine and of the magazine) and the way the tabbard breaks up the line of the leg make his feet look more awkwardly posed than they really are.
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Post by: NoQuestionzAsked
Dont the WD subscribers get their copy of the WD a week early? Am i full of gak or is that a real thing? If so has anyone posted photos from their WD?
Sorry if i am completely ignorant, i just seem to remember hearing that WD subs got theirs the saturday before everyone else got theirs.... idk
Cheers
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Post by: jonolikespie
NoQuestionzAsked wrote:Dont the WD subscribers get their copy of the WD a week early? Am i full of gak or is that a real thing? If so has anyone posted photos from their WD?
Sorry if i am completely ignorant, i just seem to remember hearing that WD subs got theirs the saturday before everyone else got theirs.... idk
Cheers
That used to be a thing, in fact it used to be one of the only good things about WD. But then GW stopped doing that because letting people see pics of things that they need to save money for stops them buying while they wait for that to come out in GWs mind.
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Post by: crimsonfist832
jonolikespie wrote:That used to be a thing, in fact it used to be one of the only good things about WD. But then GW stopped doing that because letting people see pics of things that they need to save money for stops them buying while they wait for that to come out in GWs mind.
Exactly that. I am extremely annoyed by GW after they dropped that. The main reason I payed all that money a year was to get it express, but then they dropped it and I am as I said, very annoyed. Also, January issues are always available after the holiday period, usually in the first week of January. So for us here in the UK it is out on January 5th which is also when subs get their copy.
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Post by: Agamemnon2
Zachariel wrote:I for one think we should all just be happy about the fact an old army is being updated and hope for the best to come of it. Negativity doesn't solve much so why not be positive about this?
Because positivity doesn't solve much either, and all other things being equal, costs more resources?
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Post by: Zweischneid
Drunkspleen wrote:
This, everyone else can see it Zweischneid, and your rebuttals are becoming pretty obnoxious, There's a reason "wing" is the standard appendix for a terminator heavy force, and it's nothing to do with Blood Angels Sanguinary Guard.
Sure it is. But the use of "-wing" to describe a Termy-heavy army is a fan-made moniker. It's a consequence of the association of Terminator-Armour heavy forces with Dark Angels for some time.
I never doubted that.
But just because Dark Angels were the only book around that could do it for a few years doesn't mean that there was ever an intention that it was their "schtick" exclusively forever after and others "stole" it. Which is stupid.
All-Terminator forces fit the Dark Angels pretty good. So they got the rule. But it fits other armies too and GW never forfeited the option to use this type of force on other armies too.
Likewise, Assault Marines fit Blood Angels pretty well, and currently Blood Angels are the only (non-Forge World) list that can field them as troops. But there is nothing in the Blood Angels Codex (or the fluff more generally) saying that it's exclusively their schtick. There are other Marines that could sensibly be fielded with Assault Marines as troops and one day, perhaps, a specialist Marine Codex or a Special Character in the Vanilla Codex will also allow Assault Marines as troops.
The assumption that there is some form of implicit "exclusivity" attached to "it fits X pretty well" and "X has that option now, but noone else at the moment" is preposterous. They are two very different things.
[edit]
H.B.M.C. wrote:
You keep missing Kan's (and everyone else's point). He's not saying that Dark Angels were the only one who ever fielded Terminator armies (the Ultramarines did it on Macragge), but that, from an army list perspective, the Dark Angels were the only one who could have a Terminator army.
Yes. But the Deathwing fluff only implies that Dark Angels should be able to field an all-Terminator army. At no point anywhere does the Deathwing fluff imply that Dark Angels should be able to field an all-Terminator army, but noone else should.
The only way the analogy of X "stole" something from Dark Angels would ever make sense is if Dark Angels actually lost their ability to field all-Terminator armies. That, obviously, would put the rules at odds with the fluff. But it hasn't happened.
At no point in the last howmanyyears has the ability of Dark Angels to field Deathwing armies as described in the fluff been compromised. I doubt it will be in the new Codex. The existance of all-Terminator Grey Knights, Space Wolves, or little Timmys all-Terminator-all-the-time-DIY-Chapter, in the fluff, in the rules, or in both, does in no way infringe upon the Deathwing fluff or the rules presented to field a Deathwing force inspired by that fluff.
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Post by: Laughing God
"Ahhh a whole squad of terminators with maces, just what I needed" Said nobody ever. Hope their maces get some sort of special rule that makes them better than AP4.
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Post by: d-usa
Laughing God wrote:"Ahhh a whole squad of terminators with maces, just what I needed" Said nobody ever. Hope their maces get some sort of special rule that makes them better than AP4.
I take it you didn't read the news and rumors in this news and rumors thread?
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Post by: Ronin_eX
d-usa wrote: Laughing God wrote:"Ahhh a whole squad of terminators with maces, just what I needed" Said nobody ever. Hope their maces get some sort of special rule that makes them better than AP4.
I take it you didn't read the news and rumors in this news and rumors thread?
Beat me to it.
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Post by: Earthbeard
d-usa wrote: Laughing God wrote:"Ahhh a whole squad of terminators with maces, just what I needed" Said nobody ever. Hope their maces get some sort of special rule that makes them better than AP4.
I take it you didn't read the news and rumors in this news and rumors thread?
Read!!! are you mad sir?
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Post by: d-usa
Earthbeard wrote: d-usa wrote: Laughing God wrote:"Ahhh a whole squad of terminators with maces, just what I needed" Said nobody ever. Hope their maces get some sort of special rule that makes them better than AP4.
I take it you didn't read the news and rumors in this news and rumors thread?
Read!!! are you mad sir?
Maybe if we turned the rumors into memes more people would read them  .
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Post by: AlmightyWalrus
d-usa wrote: Laughing God wrote:"Ahhh a whole squad of terminators with maces, just what I needed" Said nobody ever. Hope their maces get some sort of special rule that makes them better than AP4.
I take it you didn't read the news and rumors in this news and rumors thread?
This can't be said enough, and goes for every thread on Dakka, although especially the N&R section: READ THE FETHING THREAD YOU'RE POSTING IN.
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Post by: Anpu42
Laughing God wrote:"Ahhh a whole squad of terminators with maces, just what I needed" Said nobody ever. Hope their maces get some sort of special rule that makes them better than AP4.
I don’t see what the issue is with the Power Mace [Power Maul]. It looks to be the second best choice as a Power Weapon behind only the Thunder Hammer. This is from my Space Wolf Experience, more than once my Blood Claws with either a Power Sword or Power Fist has ended up in Close Combat with a Dreadnaught and it has been the Wolf Priest and his Power Maul that has outright killed it by glancing it to death.
So its AP-4, the key to killing a target is making your Target make saves not my penetrating its armor. 2-5+ [Depending who has it] S-6 Attacks are going to mess your target up, even of it survives next turn is I-1.
Also as this is a Rumor Thread and we don’t have the full story, maybe they have the Power Mace as a Standard Weapon and they can trade it in for another Power Weapon. I would love to see them with a mix Power Weapons.
Dark Angel Knight Sergeant: That Power Flail/Storm Shield
Dark Angel Knight: Power Axe/Storm Shield
Dark Angel Knight: Power Lance/Storm Shield [Yes the Power Lance, they both look good and work quite well]
Dark Angel Knight: Power Mace/Storm Shield
Dark Angel Knight: Power Sword/Storm Shield
It would look cool [the most important part I my personal opinion] and give me a tool for every job.
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Post by: Fafnir
Except, as established earlier, it's far better than a Thunder Hammer, hitting at S10 AP1 on the charge.
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Post by: Agamemnon2
Fafnir wrote:Except, as established earlier, it's far better than a Thunder Hammer, hitting at S10 AP1 on the charge.
Because weaknesses are for chumps.
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Post by: quickfuze
AegisGrimm wrote: Sidstyler wrote: AegisGrimm wrote:IIRC the LR crusader was also unique to Black Templars and got spread around, too.
Other Chapters could always take a single Crusader.
I had that wrong, then. I'm not exactly the biggest Marine fan, so...
That's ok. It's just something I remember easily because I have one of the old metal and plastic ones in my Ultramarine army, and "fondly" remember the hair-pulling of pewter Hurricane Bolter assembly.
Hey Aegis, if you are feeling nostalgic.....I still have a set of those dam.....er I mean wonderful pewter storm bolters in my Bitz box that I will trade you......
Dont hate me here guys, but as Deathwing was my first love in 40K I am very pleased with this new release and what I have seen so far; except for the tatooine land speeder (seriously GW, you saw what Lucas did to Indiana Jones, hope you got some lube ready). However, since I am die hard Chaos and have been since 3.0, my new DA are going to be painted as 'the fallen" so I can run them as additional units in Apoc for Chaos or run as stand alone DA if I choose. So yes, I am already corrupting the purity of the Chapter....now everyone chant with me "Let Luther Go, Let Luther Go, Let Luther Go"....
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Post by: hubcap
Wow. What a lackluster set of figures. It smacks of a "trainee sculptor" release, where they give a newbie some existing blanks and say, "see if you can sculpt some junk on top of these."
But that Land Speeder...holy moly. That is the 40k version of Nagash. So well done GW - this will go down as an iconic model. Only not in a good way.
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Post by: BLAKPHYRE
AlmightyWalrus wrote: d-usa wrote: Laughing God wrote:"Ahhh a whole squad of terminators with maces, just what I needed" Said nobody ever. Hope their maces get some sort of special rule that makes them better than AP4.
I take it you didn't read the news and rumors in this news and rumors thread?
This can't be said enough, and goes for every thread on Dakka, although especially the N&R section: READ THE FETHING THREAD YOU'RE POSTING IN.
To be fair, this is a painful thread to read - they had to remind everyone to get back on topic no less than 10 times.
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Post by: d-usa
It's not like the rumors are not summarized on the first page or anything like that...
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Post by: Ozymandias
d-usa wrote:It's not like the rumors are not summarized on the first page or anything like that...
Whoa, whoa, whoa, let's not let logic creep into this train-wreck of a thread!
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Post by: Laughing God
d-usa wrote:It's not like the rumors are not summarized on the first page or anything like that...
Ok... after going back and trudging through the first page of useless responses I found nothing that makes Death Wing Knights any better than Terminators with Power Mauls... and while hey its cool that they work well for some people I would rather take a Fast AP3 sword or a slow AP2 fist with storm shield on my sergeants or elites, but hey we will see how many people take a whole unit of Power Mauls in completive play unless I missed something or there is some yet to be released special rule. Like I said... "I could be wrong"... for all you internet badasses
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Post by: Mr Morden
Its in the very first posting summary:
Deathwing Knights: Terminators with WS5, Storm Shields, power mauls and special rules, incl. Hammer of
Wrath and "Smite" which makes them strike at S10 AP2 for one round. BTW both DW terminators and the knights can be fielded in units of 10 now! Oh and the DW can take plasma cannon and they have USR "split fire"!!!!
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Post by: AlmightyWalrus
Mr Morden wrote:Its in the very first posting summary:
Deathwing Knights: Terminators with WS5, Storm Shields, power mauls and special rules, incl. Hammer of
Wrath and "Smite" which makes them strike at S10 AP2 for one round. BTW both DW terminators and the knights can be fielded in units of 10 now! Oh and the DW can take plasma cannon and they have USR "split fire"!!!!
Stop being such an internet badass, everyone knows reading is for sissies!
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Post by: Drunkspleen
Laughing God wrote:d-usa wrote:It's not like the rumors are not summarized on the first page or anything like that...
Ok... after going back and trudging through the first page of useless responses I found nothing that makes Death Wing Knights any better than Terminators with Power Mauls... and while hey its cool that they work well for some people I would rather take a Fast AP3 sword or a slow AP2 fist with storm shield on my sergeants or elites, but hey we will see how many people take a whole unit of Power Mauls in completive play unless I missed something or there is some yet to be released special rule. Like I said... "I could be wrong"... for all you internet badasses
They probably won't see much use in "completive" play simply because melee (especially if it isn't a death-star) isn't a big thing in the "completive" meta-game right now, it's all about shooty MSU.
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Post by: Crazyterran
WS5 Assault Terminators with Power Mauls. K.
Bikes with TL Plasma. Wonder how much they'll cost? I imagine 30~+ points each?
Does anyone know if the Death/Ravenwing Knights stay Elite/FA/Whatever if they are taken in a Raven/Deathwing army, or if they become troops, and are essentially Knights of the Inner Circle from Fantasy?
Then again, if their starter cost is only 15pts more than a standard Deathwing Squad >.>
Also, will Deathwing Terminators beable to take Lightning Claws and Cyclone Missile Launchers again? I missed that if they can.
It'll be interesting to see non-GK TEQ armies. As a vanilla marine, though, I'll be packing some Demolisher Cannons and Null Zone, just, you know. For fun.
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Post by: AegisGrimm
I'm wondering what squad from the DA codex is going to be their "Long Fang Missile-spam" unit? Maybe the Ravenwing bikes with TL plasma?
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Post by: Soulman
Complaining before you've read the codex? Classic.
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Post by: Zanderchief
So what colors would the fallen have? Regular colors? How about bikers and termies? Since i still have the starter kit dudes along with my Chaos force i would probably buy these termies over the current Chaos ones and paint them as fallen.
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Post by: Eldarain
Zanderchief wrote:So what colors would the fallen have? Regular colors? How about bikers and termies? Since i still have the starter kit dudes along with my Chaos force i would probably buy these termies over the current Chaos ones and paint them as fallen.
While I'm no expert on DA background I would think either the old school black color scheme from when they fell, or something of your own design as they would probably want to hide their true nature given the crazy bastards hunting them across the galaxy.
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Post by: quickfuze
Zanderchief wrote:So what colors would the fallen have? Regular colors? How about bikers and termies? Since i still have the starter kit dudes along with my Chaos force i would probably buy these termies over the current Chaos ones and paint them as fallen.
Well "The Fallen" occured before the chapter starting painting their armor green, so it would be pre-heresy colors. Black armor with red DA emblems. This bores me as they smack of BT. I am thinking of doing a new fallen, under the idea that Cypher made his way back to the rock and set Luther free. Luther and Cypher start a clandestine information campaign and some of the current Chapter feel betrayed by not being trusted with the Chapters "secret", so they become the new fallen. My colors Im thinking are current DA green scheme, but with a black almost flame pattern creeping up both legs. As if the armor is starting to turn. Also would make the robes a little "dirtier than they currently are. Or you could go Black armor red robes...that would look decent also
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Post by: AegisGrimm
I'm wondering what squad from the DA codex is going to be their "Long Fang Missile-spam" unit? Maybe the Ravenwing bikes with TL plasma?
quote]Complaining before you've read the codex? Classic.
Nope, just wondering..........I'm betting since Ravenwing players will be buying lots of bikes, they will be very, very good for their points.
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Post by: Drunkspleen
Crazyterran wrote:WS5 Assault Terminators with Power Mauls. K.
Bikes with TL Plasma. Wonder how much they'll cost? I imagine 30~+ points each?
Does anyone know if the Death/Ravenwing Knights stay Elite/ FA/Whatever if they are taken in a Raven/Deathwing army, or if they become troops, and are essentially Knights of the Inner Circle from Fantasy?
Then again, if their starter cost is only 15pts more than a standard Deathwing Squad >.>
Also, will Deathwing Terminators beable to take Lightning Claws and Cyclone Missile Launchers again? I missed that if they can.
It'll be interesting to see non- GK TEQ armies. As a vanilla marine, though, I'll be packing some Demolisher Cannons and Null Zone, just, you know. For fun.
Given the normal Deathwing are still Elites according to people with the White Dwarf, expect characters to only be able to unlock basic Deathwing and Ravenwing as troops, not the fancier versions, Knights will certainly be elites, Black Knights could go into elites or fast attack, but my guess is elites since it works so much better for a Ravenwing army.
Deathwing Terminators are very likely to be able to mix gear, one of the pictures on the front of the box appeared to be a Cyclone too, so it seems they not only can still take them, but they get one in the box set.
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Post by: Elios Harg
I'm guessing they didn't want Deathwing terminators to be troops as allies so they kept it as an unlock and it will be primary detachment only like Chaos
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Post by: Drunkspleen
Zanderchief wrote:So what colors would the fallen have? Regular colors? How about bikers and termies? Since i still have the starter kit dudes along with my Chaos force i would probably buy these termies over the current Chaos ones and paint them as fallen.
Really, there shouldn't be many if any fallen Ravenwing or Deathwing, the Ravenwing were originally formed from The Order, a group of knights from Caliban, and given the defenders left on Caliban that became the Fallen were almost entirely Terran born marines created under the guidance of the Emperor before the Great Crusade, it doesn't make sense to have Fallen Ravenwing.
Similarly, it was unlikely they would have had any Terminators stationed on Caliban, since Terminator Armour was developed during the Great Crusade by which time all new marines had their full suite of genetic enhancements, a number of which earlier marines lacked, and Terminator Armour could be presumed to be built with that in mind, thus once again, making it very unlikely any of the Terran Dark Angels would have been using it.
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Post by: AegisGrimm
I think pre-Fallen would have had access to Terminator armor, it would just be heresy-era patterns like FW puts out, rather than the more modern pattern. They just wouldn't have been part of the Deathwing, because wasn't that formed some time after the Heresy?
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Post by: H.B.M.C.
I see people discussing potential strategies based on rumoured rules, not complaints.
Jumping the gun a bit early there, Mr. 3 Posts? Automatically Appended Next Post: AegisGrimm wrote:I think pre-Fallen would have had access to Terminator armor, it would just be heresy-era patterns like FW puts out, rather than the more modern pattern. They just wouldn't have been part of the Deathwing, because wasn't that formed some time after the Heresy?
You know that they didn't just have Cataphractii-pattern Terminator armour during the Heresy, right?
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Post by: AegisGrimm
Automatically Appended Next Post:
AegisGrimm wrote:I think pre-Fallen would have had access to Terminator armor, it would just be heresy-era patterns like FW puts out, rather than the more modern pattern. They just wouldn't have been part of the Deathwing, because wasn't that formed some time after the Heresy?
---You know that they didn't just have Cataphractii-pattern Terminator armour during the Heresy, right?
Well, yeah. But I thought that there was some retconning going lately on that the "modern" version was the rarest during the Heresy? That's what I was going from.
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Post by: Drunkspleen
AegisGrimm wrote:I think pre-Fallen would have had access to Terminator armor, it would just be heresy-era patterns like FW puts out, rather than the more modern pattern. They just wouldn't have been part of the Deathwing, because wasn't that formed some time after the Heresy?
The Deathwing may not have used that title pre-heresy, but it's suggested in some of the fluff that the Dark Angels during the first founding specifically broke up their Terminator Specialists whatever name they were using, and assigned them in groups to the newly formed chapters and that doing so had to do with chapter secrets and the Terminators' roles as high ranking members, so there was a significant group of Terminator Specialists during the heresy, they already were part of some sort of inner circle (although it presumably served different ends than it does now, much like the Ravenwing had a very different purpose pre-heresy), and as I say, it's unlikely any of the marines left on Caliban who eventually became the fallen would have been members of this group.
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Post by: Zanderchief
What about DA's that fall after the heresy? Are they still the fallen?
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Post by: Drunkspleen
I've never heard the term Fallen or Fallen Angels used to describe anything other than those present at the Fall of Caliban, but admittedly I've never heard any fluff dealing with the concept of Dark Angels going renegade in more modern times, and I imagine they would be viewed in much the same light, if not worse, than the Fallen, and possibly would share the label. It still seems a stretch to me though that these specialist groups who have carefully been indoctrinated ever since they were in the scout company and dedicate themselves so wholly to hunting the Fallen that, even when serving in the Deathwatch they will often act on their chapter's will without consideration for how it will impact their Deathwatch mission, would be likely to turn traitor, let alone in any significant numbers. It's no more fluffy than it is to have a group of "Fallen" Ultramarine terminators in your chaos force, lets put it that way.
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Post by: Gar'Ang
Them models... Wow. I don't care what anyone says about the models but I'll have two of them flyers, a few bikes and perhaps a LS Vengeance even!
I've been waiting for this to come so I can play my Ravenwing army with a new book. I'm happy
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Post by: jim_giraffe
the terminators look cool but the rest of it....meh
Im not a dark angels fan but if you like DA stuff then this will be the kind of stuff you will like.
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Post by: Zanderchief
Well no one is immune to chaos. No matter how selflishly and arrogantly you hunt them down. In fact that much time hunting and therefore in the presence of Chaos would give rise to a higher percentage wouldn't it? Anyway i think they all look pretty good (even the landspeeder - although admittedly it looks like its proportions are off - a very GW thing in general).
I am just not into DA's but would love some special rules for them if they go up against Chaos SMs that are fallen DA's.
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Post by: Crazyterran
Drunkspleen wrote:Crazyterran wrote:WS5 Assault Terminators with Power Mauls. K.
Bikes with TL Plasma. Wonder how much they'll cost? I imagine 30~+ points each?
Does anyone know if the Death/Ravenwing Knights stay Elite/ FA/Whatever if they are taken in a Raven/Deathwing army, or if they become troops, and are essentially Knights of the Inner Circle from Fantasy?
Then again, if their starter cost is only 15pts more than a standard Deathwing Squad >.>
Also, will Deathwing Terminators beable to take Lightning Claws and Cyclone Missile Launchers again? I missed that if they can.
It'll be interesting to see non- GK TEQ armies. As a vanilla marine, though, I'll be packing some Demolisher Cannons and Null Zone, just, you know. For fun.
Given the normal Deathwing are still Elites according to people with the White Dwarf, expect characters to only be able to unlock basic Deathwing and Ravenwing as troops, not the fancier versions, Knights will certainly be elites, Black Knights could go into elites or fast attack, but my guess is elites since it works so much better for a Ravenwing army.
Deathwing Terminators are very likely to be able to mix gear, one of the pictures on the front of the box appeared to be a Cyclone too, so it seems they not only can still take them, but they get one in the box set.
Well, that's interesting.
Seems like they are going to cost the same / if not a little more than Normal Terminators, so maybe it'll balance out.
More worried about what the Ravenwing are going to be priced, specifically the Black Knights.
Guess if they are crazy under costed, It'll be an even better reason to bring Vindicators / S10. I can see them being 30-35pts a pop, though, depending on the rest of the wargear+special rules. If they get up to 40, well, then I guess they'll be about as attractive as Terminators. +1T or +1 Save, both will have a 5+ vs shooting.
Kind of can't wait to play against a variety of SM types again, though. Bikes and Terminator armies? Sounds fun.
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Post by: H.B.M.C.
As long as it's 'characters' that unlock various options and not 'special characters', I'll be happy. I'd like to do a Deathwing force lead by a Chaplain or a Libby, not always fething Belial.
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Post by: kelewan
H.B.M.C. wrote:As long as it's 'characters' that unlock various options and not 'special characters', I'll be happy. I'd like to do a Deathwing force lead by a Chaplain or a Libby, not always fething Belial.
I hope your right a captain/libi in termi armour unlocking death wing or on bike unlocking ravenwing would be nice would especially would love to use a Libby for the rerolls from divination
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Post by: Zweischneid
H.B.M.C. wrote:As long as it's 'characters' that unlock various options and not 'special characters', I'll be happy. I'd like to do a Deathwing force lead by a Chaplain or a Libby, not always fething Belial.
Why would the Deathwing leave home in large numbers, but not take their Captain along?
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Post by: H.B.M.C.
Use your imagination Zwei.
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Post by: Lionshammer
Maybe Belial is leading the other 60 Deathwing in a different part of the battlefield, city, planet, warfront or he and the other Deathwing are destroying space hulks, boarding enemy ships in orbit or some other heroic conflict! Or maybe he's getting fitted with a new and shinier suit of TDA or he's on the Rock indoctrinating new members or helping guard or torture Fallen. (Or he's in the potty-even mighty Space Marine heroes need to catch up on their reading!)
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Post by: Zweischneid
Hmm
Isn't the point of the Deathwing outing themselves in full force on their own (rather than simply as a part of broader Dark Angels force) predicated on the idea that it's a rather serious, usually super 40K-X-files incident, one that would perhaps justify delaying the Captain's potty break or Space Hulk cleaning duty?
For all the rah-rah about how important and pivotal all-Deathwing armies are to the sacred uniqueness of the Dark Angels background, it seems odd to now apply this sacred formation to battles so mundane that the units Captain cannot even be bothered with.
So yeah, if Belial is off with 60 Deathwing.. that is the army that gets Deathwing as troops. The other 40 are out about as elite choices in regular Dark Angels forces. Or so it would seem.
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Post by: nolzur
Grey Knights and Tau would like to have a word with you about this tatement...
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Post by: Zweischneid
nolzur wrote:
Grey Knights and Tau would like to have a word with you about this tatement...
Um.. no. They don't. Neither have any immunity to Chaos.
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Post by: Lionshammer
Isn't the "Troops" section reserved for the reason/ purpose for the mission? Can't some of the Dark Angels most dangerous and trusted killers be the primary focus of a mission on their own: perhaps as equally important as the mission Belial leads but one he could entrust to, I don't know - another Inner Circle member like Sammael, Azrael, Asmodai or an Inner Circle member of MY creation? Dare to dream, Dark Angels!
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Post by: Zweischneid
Lionshammer wrote:Isn't the "Troops" section reserved for the reason/ purpose for the mission? Can't some of the Dark Angels most dangerous and trusted killers be the primary focus of a mission on their own: perhaps as equally important as the mission Belial leads but one he could entrust to, I don't know - another Inner Circle member like Sammael, Azrael, Asmodai or an Inner Circle member of MY creation? Dare to dream, Dark Angels!
Sure.
Hey, by and large, I am 100% with Jervis Johnson in that the fewer restrictions there are, the better.
It's just such an oddly exotic and rare event (as per the standard fluff) that it hardly seems to be worth crying over to me.
And if you're into making your own fluff (shying away from the established), it seems odd to pick-up "established" fluff like Deathwing (or Dark Angels, or Space Marines), but then suddenly stop short of the character that completes the package in the "official" version.
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Post by: Lionshammer
On a separate note, I think that with some reworking, the LS Vengeance could make an excellent ride for the Master of the Ravenwing. The bathtub needs to go back into the seat where the gunner "should" sit, but the bigger hull would look cool and the rear turret could be the perfect place to put the force field generator that makes his Land Speeder so much harder!
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Post by: crimsonfist832
I really do hope the Company Master gets a hard and just reworking because currently, he's a bit crap I must say. No options, nothing to make him cool, not even an option for TDA.... I'd love if he got revamped like the Blood Angels Captain and gained some unique piece of wargear or two.
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Post by: MightyGodzilla
At the points totals most games are played the Death Wing's uniqueness is hardly a factor. Fluffwise DW has an entire company of 100-150 TDAs to employ. But in 1500-2000 point games that buy's you what 20-30 bodies in a rounded force? Any chapter can field that many TDA and say "We pulled them together because it was our darkest hour!"....so really DW is not that unique unless you're talking about super huge points totals games.
Something that GW overlooked if they wanted to preserve the "We are Deathwing" esthetic would have been to limit TDA entries to 0-1 for the other armies. But that didn't happen so we're all going to have to live with it. Deathwing need to count as troops 100% of the time with no sort of unlocking. Having an uber Deathwing unit is a good idea. Mixing the Tactical and Assault aspects of the DW into single squads was truly an awesome divergence, but if any of the other chapters are unorthodox to do that as well it'd be the Space Wolves, as they do seem to have a "I'll use my favorite weapon....and screw you!" going on. Grey Knights with their Draigo wing I feel represent fully in 5th/6th what they did in their RT/2nd introduction (which was a squad of 5, 3 wound, Level 4 psykers for 2000 points taking 4 turns of moving or shooting every time it was their turn), they're more badass than DW but not as plentiful.
Anyways can't wait to see what I'm getting in this new codex. I'm in the middle of moving, so it's a great time to get all of my Dark Angel stuff out, dusted off, and ready to play.
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Post by: stubacca
pretre wrote:Well, I imagine the retailer in Denmark may be unhappy. Didn't they just enact a crazy strict policy on what happens if you sell early?
Apparently a six month ban on receiving GW stock
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Post by: Mathieu Raymond
I would rarely field more than 20-25 TDAs if I wanted to have a few models to round out some of the weaknesses inherent to Deathwing.
But having them in an army that does not need to include Belial, or at least give him more option choices... that would be sweet. Squads of more than five would be nice too... please?
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Post by: BunkerBob
plastictrees wrote:Oh snap, and there's Super Deathwing now.
The LANDSPEEDER VENGEANCE looks slightly better with the twin plasmacannons. I guess the other version launches weaponised religion at the enemy.
Greatest comment ever, going in sig...
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Post by: OrlandotheTechnicoloured
If I remember right it was a 7-11 (so a big chain newsagent/supermarket)
so they may get an embargo for fututre white dwarfs, but they won't sell other GW stuff anyway
and if they are not supplied with mags for 6 months I'd bet they'll just drop it so whether GW will want that to happen?
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Post by: Sidstyler
I kinda hope it does happen honestly, it's always funny to watch people do stupid things because of pride.
...err, well...maybe not "pride" so much, but anyway, not having WD in 7/11 would probably be bad for them, that's one of the few places where it would actually do its job and sell the hobby to someone who isn't already sold on it.
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Post by: White Ninja
As far as having only some of the death wing on the battlefield and being lead by someone other then Belial it could just be that the rest of the death wing is involved in the attack but they are coming in on the other side of the city. With over 100 men in walking tank armor they would need to spread out to make sure the target couldn't just slip past them and make the whole attack a waste of time. And then if they happened to have several fallen on the same planet but no the same location they would need to launch several assaults for sure. In other words let me not need Belial or make him not suck so much.
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Post by: H.B.M.C.
"Hey, 7/11, a world-recognised convenience store chain ten times bigger than we'll ever be, you're not getting any more WD's!" "Getting our what's any more? Oh, those things." "You're not getting any for 6 months!" "Ok. Whatever you say dude. I forgot those things even existed." Yeah. 7/11's gonna get told.
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Post by: Elios Harg
White Ninja wrote:As far as having only some of the death wing on the battlefield and being lead by someone other then Belial it could just be that the rest of the death wing is involved in the attack but they are coming in on the other side of the city. With over 100 men in walking tank armor they would need to spread out to make sure the target couldn't just slip past them and make the whole attack a waste of time. And then if they happened to have several fallen on the same planet but no the same location they would need to launch several assaults for sure. In other words let me not need Belial or make him not suck so much.
My biggest concern is that while he will likely be an awesome beat stick now, he will most assuredly cost a lot more than his current cheap as chips price tag. Which will be a price hike to Deathwing armies along with the inevitable price hike on storm shields and cyclone missile launchers. I wouldn't be surprised if we are looking at around 16 models in a 1500 point force whereas I could do 22 terminators at 1250 right now with points to spare.
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Post by: SoloFalcon1138
You mean you don't already have all three Belials modelled? I I were a better painter, I'd submit my collection of Belials to a Golden Daemon as the Hall of Armor or something like that.
Frankly, I can't wait! I've been struggling with Warhammer (hard mode) now for three years. Can't wait to see the new book and models. They might help my collection of the Deathwing become even cooler!
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Post by: Flame Boy
MightyGodzilla wrote: Mixing the Tactical and Assault aspects of the DW into single squads was truly an awesome divergence,
...Or more accurately, separating Terminator squads into tactical and assault aspects was an annoying divergence by non-Dark Angel marines in 3rd edition.
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Post by: MightyGodzilla
Flame Boy wrote: MightyGodzilla wrote: Mixing the Tactical and Assault aspects of the DW into single squads was truly an awesome divergence,
...Or more accurately, separating Terminator squads into tactical and assault aspects was an annoying divergence by non-Dark Angel marines in 3rd edition.
Kind of splitting hairs there. The separate entries for TDA assault and tactical follows the way they did it for powered armored marines, and was quite "working as intended" since the inception of TDAs. On a side note, if you were to go back far enough edition wise if you had more than one tactical squad of PAs they would all have to be armed identically.....lolz. Since "back in the day" marines have been becoming more and more divergent...as that's what makes them different from one another.
It wasn't until the 4th edition 2007 DA Codex terminator entry that GW gave DA TDAs a special rule to acknowledge the DW uniqueness in a rules sort of way. I think it went over awesomely. Prior to the 2007 DA codex I think all of the marine TDA entries were split into tactical and assault, except for the Wolfguard terminators (I vividly recall a good friend saying he could field as an army 12 Wolfguard in TDA with missile launchers or somesuch). The vanilla marines were still shootier because their tactical terminators had a 2 heavy weapon option per squad with a size of 5 to 10 man resulting in people taking minimum sized units with 2 heavy weapons. Poor playtesting -I mean you'd have to be daft not to see that coming, but they put that right in their 5th ed codex.
Elios Harg wrote:My biggest concern is that while he will likely be an awesome beat stick now, he will most assuredly cost a lot more than his current cheap as chips price tag. Which will be a price hike to Deathwing armies along with the inevitable price hike on storm shields and cyclone missile launchers. I wouldn't be surprised if we are looking at around 16 models in a 1500 point force whereas I could do 22 terminators at 1250 right now with points to spare.
Valid point. Belial was always a considered HQ for me as I like cheap commanders. I just hope he's not necessary to unlock termies as troops choices - I feel that for this codex that TDAs should be troops choices instead of elites without a special unlocking HQ as the DA have so many TDA armors available to them.
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Post by: KalashnikovMarine
Though, will the Knights be Elites? Or are they options for troops? Could I take them as elites with normal Termies for troops?
Gah I need more bloody troop slots... I currently run two Tac squads and four Terminator squads when I do a full "drop" with my Angels successors. I have ten more awesome counts as termies coming courtesy of DFG and the Eisenkern kickstarter... so if I can run the Knights as elites, then run full terminator... 36 models in terminator armor counting Belial. Probably more if I add a TA interrogator chaplain or librarian.
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Post by: Volkov
Who cares about terminators...all I want to know is will Sammael be needed to unlock my bikes!?
*Cricket* *Cricket*
I knew no one plays ravenwing
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Post by: Anpu42
Volkov wrote:Who cares about terminators...all I want to know is will Sammael be needed to unlock my bikes!?
*Cricket* *Cricket*
I knew no one plays ravenwing
Not Yey, but Soon
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Post by: Volkov
Not Yey, but Soon
You know though...I like being one of very few. Someone posted earlier saying they have 3000 points of Ravenwing, in which case he is the first person I have known other than me, and I started playing them back when the 3rd edition dark angel codex launched in 1997
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Post by: Anpu42
Volkov wrote:Not Yey, but Soon
You know though...I like being one of very few. Someone posted earlier saying they have 3000 points of Ravenwing, in which case he is the first person I have known other than me, and I started playing them back when the 3rd edition dark angel codex launched in 1997
I have actualy bought two of the Revanwing Battleforce Kits to make my Swiftclaws, but i might comvert them back to Ravenwing, Though I am going to leave thrree of the Land Speeders with my Space Wolves.
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Post by: Elios Harg
I have Sammael on jetbike and speeder, 3 full RAS and a full RSS worth of speeders. I just haven't used them for much beyond support for my Deathwing of late. Oh I guess it's 4 RAS now since I got my Dark Vengeance sets.
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Post by: yellowfever
That was me with the 3300 point ravenwing army. I also started mine in third edition. And like you I like not seeing anyone else using that army. That's half the reason I started it. I like how my ravens play right now. I'll probably only be getting the flyers. Maybe the plasma bikes.
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Post by: Casper
yellowfever wrote:That was me with the 3300 point ravenwing army. I also started mine in third edition. And like you I like not seeing anyone else using that army. That's half the reason I started it. I like how my ravens play right now. I'll probably only be getting the flyers. Maybe the plasma bikes.
Same situation here, I've got 3-4 squads of RW already done (4 if the squad sizes dont change, 3 if they do, as I don't like mixing DV and the older bikes). I'm curious to see if the plasma guns on bikers are optional or not. I already have an Apothicary and Banner converted up and would hate to stop using them.
I'll probably get the flyers or convert up that speeder if the rules are good enough. I'm just hoping they dont throw the flyers in the same FOC slot as the other RW stuff, just to give my list some more diversity.
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Post by: Soulman
An I the only one who prefers the Dark Vengeance-style Deathwing to these new models? Where did all the knives, feathers and incense go? Don't get me wrong, I don't hate the new models, I just assumed they'd be going down a simelar route to the Dark Vengeance stuff :/
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Post by: Bolognesus
Soulman wrote:An I the only one who prefers the Dark Vengeance-style Deathwing to these new models? Where did all the knives, feathers and incense go? Don't get me wrong, I don't hate the new models, I just assumed they'd be going down a simelar route to the Dark Vengeance stuff :/
Between mixing DV with multipose minis and using the DA veterans kit I'm sure you'll get quite a way there already
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Post by: Soulman
Bolognesus wrote:Soulman wrote:An I the only one who prefers the Dark Vengeance-style Deathwing to these new models? Where did all the knives, feathers and incense go? Don't get me wrong, I don't hate the new models, I just assumed they'd be going down a simelar route to the Dark Vengeance stuff :/
Between mixing DV with multipose minis and using the DA veterans kit I'm sure you'll get quite a way there already 
Good call! Tbh, I'm a Ravenwing player, but I'm considering a Deathwing army, I was hoping on being able to run a Greenwing army, but there hasn't been much info on what's possible yet.
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Post by: yellowfever
I've almost got the whole first and second company. I need more speeders(which I'll also incorporate the flyers into the total). And I need 20 more termies and a few dreads. Then both company's will be full strength.
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Post by: deleted20250424
I need to see some pictures of sprues!
Where's the spies when you need them?
I was thinking of adding a Deathwing force to ally with my Blood Angels. So I picked up a bunch of stuff at a great deal, but depending on the contents of the DA Term boxed set, might have to trade these away. Is it still common thought/opinion that the Cyclone Launchers will only come in the normal Terminator box and not in the DA Terminator boxes?
I see that people are thinking it's an all in one box for all DA related Terms, which is great for the 2 types of DA TDA, but if the Cyclone is in there..... why would anyone buy the normal TDA box?
By the way, anyone looking for 5 Ravenwing Battleforces?
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Post by: warboss
SoloFalcon1138 wrote:You mean you don't already have all three Belials modelled? I I were a better painter, I'd submit my collection of Belials to a Golden Daemon as the Hall of Armor or something like that.
Just one Belial for me with magnetized wrists and 3 pairs of hands. I'm hoping that they'll all still be legal (or at least usable with a not-special character to make DW troops).
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Post by: KalashnikovMarine
Bolognesus wrote:Soulman wrote:An I the only one who prefers the Dark Vengeance-style Deathwing to these new models? Where did all the knives, feathers and incense go? Don't get me wrong, I don't hate the new models, I just assumed they'd be going down a simelar route to the Dark Vengeance stuff :/
Between mixing DV with multipose minis and using the DA veterans kit I'm sure you'll get quite a way there already 
I'll second this. Besides coming with 5 Veterans to play with the DA Vet kit is a cornucopia of pretty awesome bits.
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Post by: Banesword
I hope the Ravenwing part of the dex will be viable, as Im looking to start a force of black marines on bikes (so original).
I mean, with chaos bikes at 20pts/each there is some hope, right?
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Post by: Ian Sturrock
Pure Ravenwing actually worked OK in 5th, despite being distinctly overcosted compared to all other bike armies. So yeah, hopefully it should work with the new codex too.
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Post by: Bolognesus
KalashnikovMarine wrote: Bolognesus wrote:Soulman wrote:An I the only one who prefers the Dark Vengeance-style Deathwing to these new models? Where did all the knives, feathers and incense go? Don't get me wrong, I don't hate the new models, I just assumed they'd be going down a simelar route to the Dark Vengeance stuff :/
Between mixing DV with multipose minis and using the DA veterans kit I'm sure you'll get quite a way there already 
I'll second this. Besides coming with 5 Veterans to play with the DA Vet kit is a cornucopia of pretty awesome bits.
...and the price point is bordering on awesome for what you get, which is why I'm buying a few before this release becomes "official"; I don't quite trust GW to not mess that one up
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Post by: KalashnikovMarine
Bolognesus wrote: KalashnikovMarine wrote: Bolognesus wrote:Soulman wrote:An I the only one who prefers the Dark Vengeance-style Deathwing to these new models? Where did all the knives, feathers and incense go? Don't get me wrong, I don't hate the new models, I just assumed they'd be going down a simelar route to the Dark Vengeance stuff :/
Between mixing DV with multipose minis and using the DA veterans kit I'm sure you'll get quite a way there already 
I'll second this. Besides coming with 5 Veterans to play with the DA Vet kit is a cornucopia of pretty awesome bits.
...and the price point is bordering on awesome for what you get, which is why I'm buying a few before this release becomes "official"; I don't quite trust GW to not mess that one up 
Indeed. I was shocked how cheap they were for what you got, I didn't expect five veterans in there.
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Post by: Bolognesus
KalashnikovMarine wrote: Bolognesus wrote: KalashnikovMarine wrote: Bolognesus wrote:Soulman wrote:An I the only one who prefers the Dark Vengeance-style Deathwing to these new models? Where did all the knives, feathers and incense go? Don't get me wrong, I don't hate the new models, I just assumed they'd be going down a simelar route to the Dark Vengeance stuff :/
Between mixing DV with multipose minis and using the DA veterans kit I'm sure you'll get quite a way there already 
I'll second this. Besides coming with 5 Veterans to play with the DA Vet kit is a cornucopia of pretty awesome bits.
...and the price point is bordering on awesome for what you get, which is why I'm buying a few before this release becomes "official"; I don't quite trust GW to not mess that one up 
Indeed. I was shocked how cheap they were for what you got, I didn't expect five veterans in there.
the packs with just the veteran sprue are even better. €16 which has those same 5 vets, just not the sprue with the tac squad accessories. It's a deal the likes of which GW has seldom given
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Post by: matphat
Bolognesus wrote: KalashnikovMarine wrote: Bolognesus wrote: KalashnikovMarine wrote: Bolognesus wrote:Soulman wrote:An I the only one who prefers the Dark Vengeance-style Deathwing to these new models? Where did all the knives, feathers and incense go? Don't get me wrong, I don't hate the new models, I just assumed they'd be going down a simelar route to the Dark Vengeance stuff :/
Between mixing DV with multipose minis and using the DA veterans kit I'm sure you'll get quite a way there already 
I'll second this. Besides coming with 5 Veterans to play with the DA Vet kit is a cornucopia of pretty awesome bits.
...and the price point is bordering on awesome for what you get, which is why I'm buying a few before this release becomes "official"; I don't quite trust GW to not mess that one up 
Indeed. I was shocked how cheap they were for what you got, I didn't expect five veterans in there.
the packs with just the veteran sprue are even better. €16 which has those same 5 vets, just not the sprue with the tac squad accessories. It's a deal the likes of which GW has seldom given 
Which sprue is that €16? Link?
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Post by: Bolognesus
matphat wrote: Bolognesus wrote: KalashnikovMarine wrote: Bolognesus wrote: KalashnikovMarine wrote: Bolognesus wrote:Soulman wrote:An I the only one who prefers the Dark Vengeance-style Deathwing to these new models? Where did all the knives, feathers and incense go? Don't get me wrong, I don't hate the new models, I just assumed they'd be going down a simelar route to the Dark Vengeance stuff :/
Between mixing DV with multipose minis and using the DA veterans kit I'm sure you'll get quite a way there already 
I'll second this. Besides coming with 5 Veterans to play with the DA Vet kit is a cornucopia of pretty awesome bits.
...and the price point is bordering on awesome for what you get, which is why I'm buying a few before this release becomes "official"; I don't quite trust GW to not mess that one up 
Indeed. I was shocked how cheap they were for what you got, I didn't expect five veterans in there.
the packs with just the veteran sprue are even better. €16 which has those same 5 vets, just not the sprue with the tac squad accessories. It's a deal the likes of which GW has seldom given 
Which sprue is that €16? Link?
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1400016&prodId=prod900140a
There ya go.
The pic is a bit cobfusing but there's really 5 vets and a craptonne of stuff on there; just no special/heavy weapons.
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Post by: Therion
Indeed. I was shocked how cheap they were for what you got, I didn't expect five veterans in there.
The funniest thing is, when I was building my Space Marines army and was using those DA upgrade frames for conversion bits, GW was mailing me 2 sprues for each order instead of just one. So, I got 10 veteran DA and a truckload of bitz for ~15 euros. I first ordered two sets and ended up with 20 guys instead of 10 and thought it was a mistake, but a week later I ordered three more sets and got 30 more guys. I even told the local GW staff about the cheapest SM kit ever and all they said is keep ordering if you keep getting double sets all the time
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Post by: AlexHolker
MightyGodzilla wrote:Something that GW overlooked if they wanted to preserve the "We are Deathwing" esthetic would have been to limit TDA entries to 0-1 for the other armies.
We have canonical examples of both the Blood Angels and Ultramarines fielding 100% Terminator forces. The Deathwing aren't supposed to be unique in this regard. I'd far rather see one good SM list than having it further Balkanised to make DA players feel more special.
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Post by: temprus
Therion wrote:
Indeed. I was shocked how cheap they were for what you got, I didn't expect five veterans in there.
The funniest thing is, when I was building my Space Marines army and was using those DA upgrade frames for conversion bits, GW was mailing me 2 sprues for each order instead of just one. So, I got 10 veteran DA and a truckload of bitz for ~15 euros. I first ordered two sets and ended up with 20 guys instead of 10 and thought it was a mistake, but a week later I ordered three more sets and got 30 more guys. I even told the local GW staff about the cheapest SM kit ever and all they said is keep ordering if you keep getting double sets all the time 
Depending on how long ago you bought them, it used to be two sets of sprues for about what they are now charging for one. At one point you could get the two sprues + the SM Upgrade sprue for cheaper than the Veteran box.
Speaking of sprues, I can not wait to get to see the DW ones.
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Post by: KalashnikovMarine
Bolognesus wrote: KalashnikovMarine wrote: Bolognesus wrote: KalashnikovMarine wrote: Bolognesus wrote:Soulman wrote:An I the only one who prefers the Dark Vengeance-style Deathwing to these new models? Where did all the knives, feathers and incense go? Don't get me wrong, I don't hate the new models, I just assumed they'd be going down a simelar route to the Dark Vengeance stuff :/
Between mixing DV with multipose minis and using the DA veterans kit I'm sure you'll get quite a way there already 
I'll second this. Besides coming with 5 Veterans to play with the DA Vet kit is a cornucopia of pretty awesome bits.
...and the price point is bordering on awesome for what you get, which is why I'm buying a few before this release becomes "official"; I don't quite trust GW to not mess that one up 
Indeed. I was shocked how cheap they were for what you got, I didn't expect five veterans in there.
the packs with just the veteran sprue are even better. €16 which has those same 5 vets, just not the sprue with the tac squad accessories. It's a deal the likes of which GW has seldom given 
That's what I meant, I haven't actually gotten one of the full vet boxes. I figure worst case the veterans go together to harass things and cause trouble in close combat, or I swap out models in the two tac squads with them for flavor.
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Post by: Volkov
Pure Ravenwing actually worked OK in 5th, despite being distinctly overcosted compared to all other bike armies. So yeah, hopefully it should work with the new codex too.
Not being able to reserve your entire force in 6th, combined with the FAQ which nixed scoring speeders (expected) and outflanking for sqauds with speeders (not expected) gave a huge kick to the groin to an army which was underpowered at best. So I am really hoping for some improvement
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Post by: AzureDeath
It has to be better then what we have now.
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Post by: Drunkspleen
KalashnikovMarine wrote:Though, will the Knights be Elites? Or are they options for troops? Could I take them as elites with normal Termies for troops?
Gah I need more bloody troop slots... I currently run two Tac squads and four Terminator squads when I do a full "drop" with my Angels successors. I have ten more awesome counts as termies coming courtesy of DFG and the Eisenkern kickstarter... so if I can run the Knights as elites, then run full terminator... 36 models in terminator armor counting Belial. Probably more if I add a TA interrogator chaplain or librarian.
Rumours point to Deathwing being able to go up to 10 man squad sized and having combat squads, effectively doubling the number of troop Deathwing selections you can fit as compared to now.
TalonZahn wrote:I see that people are thinking it's an all in one box for all DA related Terms, which is great for the 2 types of DA TDA, but if the Cyclone is in there..... why would anyone buy the normal TDA box?
Because they don't play Dark Angels?
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Post by: deleted20250424
Drunkspleen wrote:
TalonZahn wrote:I see that people are thinking it's an all in one box for all DA related Terms, which is great for the 2 types of DA TDA, but if the Cyclone is in there..... why would anyone buy the normal TDA box?
Because they don't play Dark Angels?
I will allow it, but not agree!
If a person can get more for their money, and almost definately better posed/more dynamic Terminators with extra bling on them, why would they not buy them?
I point to the Space Hulk Terminators as an example. I've seen those things painted up as any/all number of Marine Chapters. A bit of trimming or sanding and you have TDA that looks 10 times better than stock TDA. Now toss in the extra bits and pieces on the sprue, those are valuable trade stock.
I would guess that there is no Cyclone Launcher in the new DA TDA box, especially since there's supposed to be a Plasma Cannon.
However, I would love to be wrong.
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Post by: captain collius
TalonZahn wrote: Drunkspleen wrote:
TalonZahn wrote:I see that people are thinking it's an all in one box for all DA related Terms, which is great for the 2 types of DA TDA, but if the Cyclone is in there..... why would anyone buy the normal TDA box?
Because they don't play Dark Angels?
I will allow it, but not agree!
If a person can get more for their money, and almost definately better posed/more dynamic Terminators with extra bling on them, why would they not buy them?
I point to the Space Hulk Terminators as an example. I've seen those things painted up as any/all number of Marine Chapters. A bit of trimming or sanding and you have TDA that looks 10 times better than stock TDA. Now toss in the extra bits and pieces on the sprue, those are valuable trade stock.
I would guess that there is no Cyclone Launcher in the new DA TDA box, especially since there's supposed to be a Plasma Cannon.
However, I would love to be wrong.
I would agree with your reasoning However i do believe that the Wolfguard Terminator box has one so it is because of that that believe DA will in fact have A CML
20774
Post by: pretre
Wolfguard Termies don't get a CML in their box.
52872
Post by: captain collius
Well damn I'm sorry disregard my earlier interpretation. WE ARE DOOMEDDDDDDDDDDD!!!!!!!!!!!
Or we are going to get a Plasma Cannon so its all cool.
20774
Post by: pretre
You probably will get a PC since it is pretty unique and there are no alternate bits. If it helps, WGT get a HF and Assault Cannon.
4183
Post by: Davor
Read the entire thread on my cell over 4days. I cant remember now, did someone say we have scoring speeders now? Cant remember if something unlocked them as scoring or not.
20774
Post by: pretre
Faeit 212 wrote:From a source that wants to remain anonymous
Deathwing Knights
WS5
T5 when packed in close together
Smite
A one use ability and only lasts one turn
may select a Land Raider as a Dedicated Transport
Deathwing Terminators
1 terminator for every 5 may upgrade to the following weapons
heavy bolter
plasma cannon
assault cannon
cyclone missile launcher
can take a land raider as a dedicated transport
Dreadnoughts and Venerable Dreadnoughts are both an Elite Choice. A venerable dreadnought is simply a vehicle upgrade in the codex entry.
32755
Post by: haroon
pretre wrote:Faeit 212 wrote:From a source that wants to remain anonymous
Deathwing Knights
WS5
T5 when packed in close together
Smite
A one use ability and only lasts one turn
may select a Land Raider as a Dedicated Transport
Deathwing Terminators
1 terminator for every 5 may upgrade to the following weapons
heavy bolter
plasma cannon
assault cannon
cyclone missile launcher
can take a land raider as a dedicated transport
Dreadnoughts and Venerable Dreadnoughts are both an Elite Choice. A venerable dreadnought is simply a vehicle upgrade in the codex entry.
T 5?! I could handle that. I wonder if that smite is once per combat or once per game.
20774
Post by: pretre
Umm, sounds like once per game:
"A one use ability and only lasts one turn "
Guess we will find out later though. The T5 when packed close together thing just sounds weird. Like some sort of shield wall mechanic?
123
Post by: Alpharius
'Packed in close' = in BTB contact?
20774
Post by: pretre
Yeah, I'm thinking that is probably what it is, Alph.
It would be a neat trade-off mechanic. More susceptible to templates and blasts, but harder to wound.
37231
Post by: d-usa
pretre wrote:Yeah, I'm thinking that is probably what it is, Alph.
It would be a neat trade-off mechanic. More susceptible to templates and blasts, but harder to wound.
They got big shields, so fluff wise I could imagine a toughness boost by 5 guys standing in a huddle, backs to each other, shields in front...
20774
Post by: pretre
Yeah, exactly. If it works for the romans... Automatically Appended Next Post: Also, it would make deepstriking an assault unit pretty interesting. Yeah, you get a chance to shoot at me, but I'm prepared for it...
61627
Post by: KalashnikovMarine
Any word on Mortis dreads actually being in the codex?
20774
Post by: pretre
Pretty sure we're going to see them since every other dex got them, why not DA?
37231
Post by: d-usa
pretre wrote:
Also, it would make deepstriking an assault unit pretty interesting. Yeah, you get a chance to shoot at me, but I'm prepared for it...
Talk about cinematic!
"A flash in the battle field, lightning crackles, the knights start to materialize, their eyes piercing above their shields as they transport onto the field. The fallen concentrate their fire on the new arrival but their shots fail to penetrate past the shields. Then the knights begin to charge..."
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Post by: deleted20250424
No, you have to stack them one on top of the other.
Better start magnetizing heads and bases now.....
So, PC and CML in one unit, or 2 CML, or 1AC and 1 CML..... PC and CML sounds like a fun combo.
Who doesn't like tossing pies and missiles while hiding behind shields?
20774
Post by: pretre
d-usa wrote: pretre wrote:
Also, it would make deepstriking an assault unit pretty interesting. Yeah, you get a chance to shoot at me, but I'm prepared for it...
Talk about cinematic!
"A flash in the battle field, lightning crackles, the knights start to materialize, their eyes piercing above their shields as they transport onto the field. The fallen concentrate their fire on the new arrival but their shots fail to penetrate past the shields. Then the knights begin to charge..."
Or just lock shields and slow advance down the field. Very cool.
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Post by: Breotan
People playing table top miniature games need to stop using the term "cinematic".
20774
Post by: pretre
Why? The scene that d-usa described could easily be filmed and shown in a movie.
37231
Post by: d-usa
Breotan wrote:People playing table top miniature games need to stop using the term "cinematic".
But it's in the rulebook...
123
Post by: Alpharius
Companies manufacturing table top miniature games probably need to stop using the term "cinematic" first though.
37231
Post by: d-usa
It's the reason I go "pew pew" when declaring targets in the shooting phase!
36184
Post by: Alfndrate
We're just forging a narrative Edit: Needed to get my rules description down, does that make forging a narrative RAW, or RAI?
32755
Post by: haroon
Yes, The correct term is " forging a narrative " lol
46570
Post by: nolzur
I am picturing the reactions to terminator dev squads.
10-man squad, half are kitted for assault, half for shooting (5 SB, 2 CML) Combat squad, park the 5 with the 2CML and 5 SB behind your aegis line, and you have a dev squad with 10 bolter shots and 4 missiles per turn, utilizing a 2+ armor save, and a 4+ cover, loving the sound of that.
Plant a fugly speeder with the improved cover save back there, and maybe one more terminator dev squad, and watch your opponent scream "CHEESE!!!!"
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Post by: AlmightyWalrus
nolzur wrote:I am picturing the reactions to terminator dev squads.
10-man squad, half are kitted for assault, half for shooting (5 SB, 2 CML) Combat squad, park the 5 with the 2CML and 5 SB behind your aegis line, and you have a dev squad with 10 bolter shots and 4 missiles per turn, utilizing a 2+ armor save, and a 4+ cover, loving the sound of that.
Plant a fugly speeder with the improved cover save back there, and maybe one more terminator dev squad, and watch your opponent scream "CHEESE!!!!"
I already did, minus the Speeder part. That's been part of the standard Templar must-take stuff for ages now.
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Post by: Sasori
Terminators look marvelous, and I like the flyers.
Not a big fan of the Land Speeder.
I'm looking forward to getting my hands on the codex!
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Post by: d-usa
I might just ignore building a Dwarf army and go back to the army that started it all for me.
Until the new Dwarf book comes out....
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Post by: tarnish
Fixed that for you.
Narrative gaming is always the best. It makes sure that your bad tactics can be explained by saying : The narrative was against me!
On topic: The Dark Angels sound like they are becoming more of a complete army rather then just plasma-marines. The models look decent and the rules sound fun. Will be interesting to see how it all pans out.
36184
Post by: Alfndrate
I may have just killed Breotan...
Sorry
8520
Post by: Leth
That toughness boost mechanic sounds pretty awesome, especially for deep strike and the next turns assault. Interested if it is going to just be in the circular deep strike shape or any time they are all in btb. Looking forward to this book quite a bit. Any more information from the battle report?
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Post by: whoadirty
pretre wrote:Faeit 212 wrote:From a source that wants to remain anonymous
Deathwing Knights
WS5
T5 when packed in close together
Smite
A one use ability and only lasts one turn
may select a Land Raider as a Dedicated Transport
Deathwing Terminators
1 terminator for every 5 may upgrade to the following weapons
heavy bolter
plasma cannon
assault cannon
cyclone missile launcher
can take a land raider as a dedicated transport
Dreadnoughts and Venerable Dreadnoughts are both an Elite Choice. A venerable dreadnought is simply a vehicle upgrade in the codex entry.
I wonder if Heavy Flamer is being misreported as Heavy Bolter? Heavy Flamer is a long standing part of terminator lore, is it not?
60720
Post by: OrlandotheTechnicoloured
Leth wrote:That toughness boost mechanic sounds pretty awesome, especially for deep strike and the next turns assault. Interested if it is going to just be in the circular deep strike shape or any time they are all in btb. Looking forward to this book quite a bit. Any more information from the battle report?
Maybe you need models on both sides for a T5, so everybody in a deepstrike ring would get it
but models at the end of a walking line would not (which would make sense)
32755
Post by: haroon
OrlandotheTechnicoloured wrote: Leth wrote:That toughness boost mechanic sounds pretty awesome, especially for deep strike and the next turns assault. Interested if it is going to just be in the circular deep strike shape or any time they are all in btb. Looking forward to this book quite a bit. Any more information from the battle report?
Maybe you need models on both sides for a T5, so everybody in a deepstrike ring would get it
but models at the end of a walking line would not (which would make sense)
A lot of rules in warhammer don't make sense lol.
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Post by: KalashnikovMarine
I am really liking the idea of a 10 Term squad of knights, back'em up with some fire support and charge for the Emphrah!
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Post by: nolzur
tarnish wrote:On topic: The Dark Angels sound like they are becoming more of a complete army rather then just plasma-marines. The models look decent and the rules sound fun. Will be interesting to see how it all pans out.
Do you mean instead of Deathwing?
I don't honestly know of anyone that runs their DA as plasma marines, but I know quite a few (myself included) that run them as Deathwing, as that is actually useful and competitive.
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Post by: tarnish
nolzur wrote: tarnish wrote:On topic: The Dark Angels sound like they are becoming more of a complete army rather then just plasma-marines. The models look decent and the rules sound fun. Will be interesting to see how it all pans out.
Do you mean instead of Deathwing?
I don't honestly know of anyone that runs their DA as plasma marines, but I know quite a few (myself included) that run them as Deathwing, as that is actually useful and competitive.
I have a mate who likes shooty dark angels and who used to foam at the mouth when talking about plasma cannons. Not being a great fan of them, i have a superficial knowledge of their doctrines.
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Post by: nolzur
In the current codex, DA are no more plasma than anyone else. The plasma fetish is purely player-based.
In the new codex, GW seems to be giving in to the people who, as you say, "foam at the mouth" for plasma, and making us into the plasma marines.
494
Post by: H.B.M.C.
There was a brief period where only the DA's could take Plasma Cannons in Tac Squads. That's where the Plasma thing started.
But trust GW to take a concept and expand upon it in a very subtle manner and not, at all, take it over the top. (/obvious sarcasm).
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Post by: Harriticus
nolzur wrote:In the current codex, DA are no more plasma than anyone else. The plasma fetish is purely player-based.
In the new codex, GW seems to be giving in to the people who, as you say, "foam at the mouth" for plasma, and making us into the plasma marines.
Should be noted that in the description for the Plasma Cannon/Plasma Gun in the 4th Ed codex, it says "Dark Angels often select plasma guns from their armoury, willing to take the risk in exchange for its awesome firepower".
722
Post by: Kanluwen
nolzur wrote:In the current codex, DA are no more plasma than anyone else. The plasma fetish is purely player-based.
In the new codex, GW seems to be giving in to the people who, as you say, "foam at the mouth" for plasma, and making us into the plasma marines.
Putting it bluntly:
The Dark Angels were (if I remember correctly here) the only ones to have access to Plasma Cannons as a heavy weapons option in their Tactical Squads.
With the following edition Codex: Space Marines, that option was made available to the generic Codex.
There's a reason that Dark Angels players have a "fetish" for plasma weaponry. The Unforgiven Chapters all are reputed to have stockpiles of archaic weaponry dating back to the Great Crusade, kept in really good shape.
It can easily be justified as not all being plasma weaponry, but some things which are equivalent to "modern" plasma weapons.
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Post by: MightyGodzilla
AlexHolker wrote: MightyGodzilla wrote:Something that GW overlooked if they wanted to preserve the "We are Deathwing" esthetic would have been to limit TDA entries to 0-1 for the other armies.
We have canonical examples of both the Blood Angels and Ultramarines fielding 100% Terminator forces. The Deathwing aren't supposed to be unique in this regard. I'd far rather see one good SM list than having it further Balkanised to make DA players feel more special.
GW didn't employ my idea, I was just throwing something out there based on the DW fluff I've read.. 2 different 0-1 entries (assault and tactical) still leave up to 20 terminators on the field (as only 4th ed DW had up to 5 man squads) and how often do you see 20 TDAs on the board that aren playing Deathwing?
But seriously, how many suits of TDA comprises the Blood Angels / Ultramarines armory's 100%? 20-30 suits? 50 suits?
Point was is that the entire first company of the Dark Angels fields terminator armor. Not 10-20% of a chapter's first company - that's the Dark Angel cannon and to my knowledge no one else could claim that. 100% of an entire company wearing TDA. That's something no other chapter can claim. I've always likened the Deathwing to Xerxes' Immortals. Just briefly - The Immortals were elites, badassedly trained, and horrible to fight against. But that's not what made them immortal. They got called that because whenever this company took a casualty, he was replaced before the next encounter, so the enemy would always fight this company at full strength. Hence the name [/historylesson]. Other chapter's have TDAs, but their vet's are also represented with Sternguard and Vanguard, Sanguinarians, Wolfguard, Swordbrethren, Tyrannic War Vet's, etc..........and I also don't think DA's should have that type of equivalent. Fluffwise when a Chapter defends their homeworld "with every suit of TDA they have" and gets their asses kicked, they should be set back. Not being deployed unless dire needs call, or being the point of a spear head. Hence TDA's being an elite choice.
I'm sure that whatever they've done to make the DW unique will be fine.
Automatically Appended Next Post: Kanluwen wrote: nolzur wrote:In the current codex, DA are no more plasma than anyone else. The plasma fetish is purely player-based.
In the new codex, GW seems to be giving in to the people who, as you say, "foam at the mouth" for plasma, and making us into the plasma marines.
Putting it bluntly:
The Dark Angels were (if I remember correctly here) the only ones to have access to Plasma Cannons as a heavy weapons option in their Tactical Squads.
With the following edition Codex: Space Marines, that option was made available to the generic Codex.
There's a reason that Dark Angels players have a "fetish" for plasma weaponry. The Unforgiven Chapters all are reputed to have stockpiles of archaic weaponry dating back to the Great Crusade, kept in really good shape....
Kanluwen is correct. The fetish you speak of Nolzur is not player based. It is a codex comparison between between Rogue Trader days and when the 2nd edition Angels of Death codex came out. Even the tactical squads in the Ultramarines codex didn't have plasma cannons as choices. One of the unique things about the DA was that they were all plasma'd up and ready to get hot.
Heavy plasmas became conned into Astartes standard in 3rd because Jes made a model of a marine carrying a plasma cannon and GW was like "YEAH!" Models inspire rules ya know.
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Post by: Volkov
Do you mean instead of Deathwing?
I don't honestly know of anyone that runs their DA as plasma marines, but I know quite a few (myself included) that run them as Deathwing, as that is actually useful and competitive.
At this point I feel obligated to post that Ravenwing also are part of the Dark Angels. Represent!
49827
Post by: MajorWesJanson
pretre wrote:You probably will get a PC since it is pretty unique and there are no alternate bits. If it helps, WGT get a HF and Assault Cannon.
There is a Deathwing Assault cannon on the DA Veteran sprue, so I'd guess the Deathwing set will be the plasma cannon and a heavy flamer.
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Post by: Kovnik Obama
So... apparently I'm the only one finding the new Speeders awesome and disliking the new fighter... Oh and power mauls on Knights? I wanted blaaaaades. Where are my blaaaaaaaaades...
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Post by: Drunkspleen
MajorWesJanson wrote: pretre wrote:You probably will get a PC since it is pretty unique and there are no alternate bits. If it helps, WGT get a HF and Assault Cannon. There is a Deathwing Assault cannon on the DA Veteran sprue, so I'd guess the Deathwing set will be the plasma cannon and a heavy flamer. I'd guess it includes a Cyclone given the front of the box appeared to picture a Cyclone Missile Launcher, I think at this point it's foolhardy to leave it out of weapon lists, and honestly, I don't think GW will be upset if people are buying the more expensive Dark Angels Terminator kit instead of the normal Marine Terminator kit on the grounds of "well I get a cyclone here anyway and some extra Dark Angels bits".
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Post by: nolzur
More expensive? It says $50, and that's the same price as standard termies, wolfguard termies, and grey knight termies in the US. Automatically Appended Next Post: Volkov wrote:At this point I feel obligated to post that Ravenwing also are part of the Dark Angels. Represent!
True, but Vanilla can do it better, and cheaper.
5760
Post by: Drunkspleen
nolzur wrote:More expensive? It says $50, and that's the same price as standard termies, wolfguard termies, and grey knight termies in the US.
I feel like that's a typo, The first post lists them as: £35 50$ €45
The relevant "normal" terminator prices are: £28£ $50 (US) and €35
Add to that the £30 Sammael on Jetbike translates to a $48.50 (US) AND the Ravenwing also appear to be listed as $50 US (from a £30 price point).
I will be absolutely shocked if the DA Terminator kit, which is priced at 5 pounds more in england, is a mere $1.50 more or the same price in America.
It just doesn't make sense to charge everyone except for america more for the Deathwing kit.
1478
Post by: warboss
Drunkspleen wrote:
It just doesn't make sense to charge everyone except for america more for the Deathwing kit.
Maybe we're the whiniest?
5760
Post by: Drunkspleen
If only GW cared when we whined about things.
34337
Post by: Synister_Intent
I didn't read through all 29 pages, but I would like to apologize before hand, but when is the new Codex scheduled for release?
53623
Post by: Ronin_eX
The close-order toughness rule is awesome (wonder how it works). Great for deep striking. And to hear that Smite is a once-per-game deal is interesting (I've always liked resource management stuff). Now you can save it for when you really need it. It isn't as situational as on-the-charge only and it isn't as over the top as in every first round. I think I'll favour several small units of these guys so that I can save several Smites up. Still wondering if they are keeping the normal two attacks or if the OP's guess at 3 (due to fuzzy text) is going to be on point (if so, holy crap).
The Dark Shroud is going to be fun to play around with. A mobile Black Knight gunline with 3+ cover saves or the aforementioned terminator gun line (and don't forget the rumour of them having split fire making this even sweater).
Certainly a lot of interesting mechanics in the mix here.
214
Post by: ThirdUltra
Ronin_eX wrote:The close-order toughness rule is awesome (wonder how it works). Great for deep striking. And to hear that Smite is a once-per-game deal is interesting (I've always liked resource management stuff). Now you can save it for when you really need it. It isn't as situational as on-the-charge only and it isn't as over the top as in every first round. I think I'll favour several small units of these guys so that I can save several Smites up. Still wondering if they are keeping the normal two attacks or if the OP's guess at 3 (due to fuzzy text) is going to be on point (if so, holy crap).
The Dark Shroud is going to be fun to play around with. A mobile Black Knight gunline with 3+ cover saves or the aforementioned terminator gun line (and don't forget the rumour of them having split fire making this even sweater).
Certainly a lot of interesting mechanics in the mix here.
The shield-wall/phalanx close-order drill ability is interesting indeed as it appears it is a fighting doctrine of the Death Wing, not so much a technological edge or anything. I'd have to see more details on this Smite ability, and, if rumored as a once-per-game mechanic, there may be more to this ability. Lots of questions about this one as is it appears to be a close-combat ability only (which seems somewhat obvious so far) and is it affected by the strength of the squad-members or what other restrictions, if any, could be applied.
All of this sounds interesting and we'll know more of the details soon enough I suppose when more rumors are forthcoming.
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Post by: stormboy
Synister_Intent wrote:I didn't read through all 29 pages, but I would like to apologize before hand, but when is the new Codex scheduled for release?
First post.
Edit: I mean thread title. Then click through the links to WD pictures. You will find it.
16233
Post by: deleted20250424
It also says the new Ravenwing Battlefroce is $5 less than the current one. Although they are they same kit, not sure why it's $5 less than before.
So you might be on the right track.
Although, as an Aussie, you've probably been confused why you have to pay more than the rest of the world for some time now.
108
Post by: Orinoco
still no pics of the deathwing plasma?
20774
Post by: pretre
Faeit212 wrote:via jullevi over on Warseer
Company veterans (4+1 models, with up to 5 additional)
Any model: Chainsword
Up to three models: Storm bolter, Combi-weapon, Power weapon, Lightning claw, Plasma pistol, Power fist or Pair of lightning claws
Any model: Combat shield, Melta bombs, Storm shield
One in every 5 models: Flamer, Melta gun, Plasma gun
One model: Heavy bolter, Multi-melta, Missile launcher, Plasma cannon or Lascannon
Dedicated transport: Drop Pod, Rhino or Razorback
via Faeit 212 from a source that wants to remain anonymous
Something that was missed for veterans above and some more Dreadnought options
Veterans
Can take flakk missiles
Dreadnought (elite choice)
Can take a drop pod
Can replace its multi-melta with
Twin-linked Autocannon
Twin-linked Flamer
Twin-linked Heavy Bolter
Plasma Cannon
Assualt Cannon
Lascannon
Can replace its other arm with
Missile Launcher
Twin-linked Autocannon
Can replace the built in storm bolter with a heavy flamer
Can be upgraded to Venerable and if does it gets the special rule,
Deathwing Vehicle
67170
Post by: thewarsmith
The forward turret on the LSV looks horrible. The gunner better pray they don't fire the plasma cannons straight forward, otherwise he's gonna have a new haircut at best.
5468
Post by: temprus
Any news on Vets (or anyone else) having access to the Sternguard typo ammo in DA?
53623
Post by: Ronin_eX
temprus wrote:Any news on Vets (or anyone else) having access to the Sternguard typo ammo in DA?
Over on the Warseer thread it was said that they have reverted mostly back to the 4E Codex version (without FAQ) with a few important differences (one special weapon per five guys while retaining the option to take a heavy weapon in addition). So if you took advantage of power-weapon spam (like me), then you probably have to many (again). Slightly disappointing on that front, but extra special weapons are always welcome.
You should be able to make some pretty heavily armed squads out of them.
67649
Post by: Soulman
No Duel weilding inner circle unit yet? Maybe the rumours were just that.
62565
Post by: Haighus
MightyGodzilla wrote:
GW didn't employ my idea, I was just throwing something out there based on the DW fluff I've read.. 2 different 0-1 entries (assault and tactical) still leave up to 20 terminators on the field (as only 4th ed DW had up to 5 man squads) and how often do you see 20 TDAs on the board that aren playing Deathwing?
But seriously, how many suits of TDA comprises the Blood Angels / Ultramarines armory's 100%? 20-30 suits? 50 suits?
Point was is that the entire first company of the Dark Angels fields terminator armor. Not 10-20% of a chapter's first company - that's the Dark Angel cannon and to my knowledge no one else could claim that. 100% of an entire company wearing TDA. That's something no other chapter can claim. I've always likened the Deathwing to Xerxes' Immortals. Just briefly - The Immortals were elites, badassedly trained, and horrible to fight against. But that's not what made them immortal. They got called that because whenever this company took a casualty, he was replaced before the next encounter, so the enemy would always fight this company at full strength. Hence the name [/historylesson]. Other chapter's have TDAs, but their vet's are also represented with Sternguard and Vanguard, Sanguinarians, Wolfguard, Swordbrethren, Tyrannic War Vet's, etc..........and I also don't think DA's should have that type of equivalent. Fluffwise when a Chapter defends their homeworld "with every suit of TDA they have" and gets their asses kicked, they should be set back. Not being deployed unless dire needs call, or being the point of a spear head. Hence TDA's being an elite choice.
The Blood Angels fielded over 80 terminators on the space hulk Sin of Damnation, which, considering that BA companies are rarely at full strength due to the black rage, is pretty much the entire 1st company. And I think the Salamanders are also renowned for having a very large number of TDA suits too. I've never seen the Deathwing's sole use of TDA as their defining factor.
On a side note, the Knights shield wall mechanic looks awesome.
59
Post by: Banesword
Haighus wrote:
I've never seen the Deathwing's sole use of TDA as their defining factor.
Isnt it rather the fact that the Dark Angels 1st company, the Deathwing, is supposed to always wear their TDA when fighting? So while several chapters may have 100 suits of armor, their 1st Company Veterans dont use all of them all the time?
53623
Post by: Ronin_eX
Yeah, having a 100% pure TDA first company kind of is one of the defining features of the DW. I like how Company Vets were handled in light of this (attached one-per-company at the Battle/Reserve company level). But in 2nd and 3rd we lacked options for PA vets (outside of command elements in 3rd Edition).
I like that they are taking that and running with it by giving them an extra level of variety in these units.
Other chapters may have 100+ suits of TDA. But remember that the Dark Angels have 100+ suits for their own Chapter (since Belial and other ICs can be equipped in it as well) with enough left over to fully equip no less than six successors. Most successors are lucky to have a handful of TDA in their armoury (some have none). But the Dark Angels and their entire second founding can field full first companies composed entirely of TDA-equipped troops.
That is the important bit to remember. When other chapters are described as having a lot of TDA they mean it in terms of a Chapter. When Dark Angels are described as having a lot it is described in terms of "for a legion".
48019
Post by: Cyrax
Since you've mentioned about the legion thing, what happened to the big tactical squads rumor, any confirmation?
9598
Post by: Quintinus
Cyrax wrote:Since you've mentioned about the legion thing, what happened to the big tactical squads rumor, any confirmation?
I'm sure they'll get that only because it will remove one more thing that is beneficial to CSM
36
Post by: Moopy
I find it's harder and harder to get excited over new releases when all pictures (of any real clarity) are kept behind locked doors. Impossible to budget for, etc.
61627
Post by: KalashnikovMarine
I personally see the big tactical squads think as useless as it tears the tac squads mobility away from them. No Rhinos bites.
32186
Post by: Vain
Moopy wrote:I find it's harder and harder to get excited over new releases when all pictures (of any real clarity) are kept behind locked doors. Impossible to budget for, etc.
Budget? Budget? We don't need no stinking budgets!
I have seen it argued that this is one of the reasons for the crackdown. Players aren't saving up for new releases but instead buying models that are currently available.
36276
Post by: Zweischneid
Moopy wrote:I find it's harder and harder to get excited over new releases when all pictures (of any real clarity) are kept behind locked doors. Impossible to budget for, etc.
Just lag your Games Workshop purchases by a year than.
March 2013 will be your personal release of Tyranid Tervigons and Thunderwolf Cavalry. May 2013 will be your personal release of the Necron second wave with Siders and Wraiths. June 2013 you'll get flyers like the Ork Bomma. August 2013 plastic Plaguebearers. September 2013 you might want to consider Dark Vengeance.
Plenty of time for you to look at the pictures and budget your budget.
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Post by: Deadshot
I love how the DW Knight on the WD is just like "Waaassup!"
59176
Post by: Mathieu Raymond
... from other companies! :-)
59924
Post by: RegalPhantom
Love the Knights, love the flyer, HATE the landspeeder (you have no idea how much I hope that the rules for it suck). I'll probably pick up the codex and WD. Any idea when it will be up for order?
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Post by: Ozymandias
Zweischneid wrote: Moopy wrote:I find it's harder and harder to get excited over new releases when all pictures (of any real clarity) are kept behind locked doors. Impossible to budget for, etc.
Just lag your Games Workshop purchases by a year than.
March 2013 will be your personal release of Tyranid Tervigons and Thunderwolf Cavalry. May 2013 will be your personal release of the Necron second wave with Siders and Wraiths. June 2013 you'll get flyers like the Ork Bomma. August 2013 plastic Plaguebearers. September 2013 you might want to consider Dark Vengeance.
Plenty of time for you to look at the pictures and budget your budget.
Yes, that's completely reasonable. I'm sure retailers would love to do that too.
Or, GW could just do what every other game company (including Black Library and Forgeworld) does and give us a few months heads up notice.
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Post by: H.B.M.C.
Ozymandias wrote:Or, GW could just do what every other game company (including Black Library and Forgeworld) does and give us a few months heads up notice.
You're crazy Ozy. Advertising is for chumps, and no company was ever successful by putting their faith in previews and customer engagement.
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Post by: Nerobellum
H.B.M.C. wrote: Ozymandias wrote:Or, GW could just do what every other game company (including Black Library and Forgeworld) does and give us a few months heads up notice.
You're crazy Ozy. Advertising is for chumps, and no company was ever successful by putting their faith in previews and customer engagement.
Part of me watches these releases and I nearly lose my mind trying to figure out what their angle is by not advertising in a meaningful way, or allowing any previews/leaks early enough to drum up some anticipation. Then I find myself opening my wallet anyway and I sigh a bit.
Seriously though, it's like they forgot to hire a promotion/marketing manager.
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Post by: Zweischneid
Ozymandias wrote:
Yes, that's completely reasonable. I'm sure retailers would love to do that too.
Or, GW could just do what every other game company (including Black Library and Forgeworld) does and give us a few months heads up notice.
/shrug
I cannot change GW publishing practices.
I can only recommend an approach to getting the personal "budgeting head-notice" you crave into this. And I am sure retailers wouldn't care either way if you still spend the same amount X.
Unless, of course, you admit that knowing what's down the road would lead you to budget more economically, in which case GW's secrecy-approach would've been vindicated.
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Post by: Avian
This has to be the first time in memory that no rumourmonger contributed anything of worth whatsoever.
Everything we actually knew beforehand came from the Ravenwing novel.
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Post by: Lovepug13
Might start a deathwing army now to be honest.....assuming I can get it all for less then say 200quid at rocket hobbies etc.
It's an easy army to transport as well....win
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Post by: Deadshot
The reason GW doesn't advertise is exactly for the budgeting.
If someone is surprised by something, like the Hobbit, with someone standing up and shouting about how everuthing is so amazing and awesome, he is more likely to buy.
If someone explains exactly what is good, what isn't, months before, GW loses money. If someone was to explain to impulse buyers that the Ork Battleforce sucks and he'd be wasting money because he could get the same stuff, minus the useless things, cheaper, and explain what else to get, GW loses.
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Post by: Avian
Absolutely. It's the same reason movie trailers don't exist.
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Post by: H.B.M.C.
Zweischneid wrote:Unless, of course, you admit that knowing what's down the road would lead you to budget more economically, in which case GW's secrecy-approach would've been vindicated.
Is coherency something you just never strive for, or what?
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Post by: Zanderchief
But GW do preview... When they are good and ready... Like when movies are previewed. They are all done at the precieved maximum impact point. For GW they believe the almost instant wow factor works for them. We have no data to disprove this so its hard to argue against it. My gripe about the releasing is more to do with they way armies are practically starved of release for years at a time.
NOT GOOD ENOUGH GW!!!
But then maybe this has proven to work for them also.
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Post by: blood reaper
Avian wrote:Absolutely. It's the same reason movie trailers don't exist.
Yeah, no body would go and see a movie if they saw the trailer, they have to be surprised.
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Post by: Zweischneid
H.B.M.C. wrote: Zweischneid wrote:Unless, of course, you admit that knowing what's down the road would lead you to budget more economically, in which case GW's secrecy-approach would've been vindicated.
Is coherency something you just never strive for, or what?
Is it? I dunno?
It wasn't me claiming that it would hurt retailers if people with a "budget" bought 40K products a month, or two, or a year after the official release to give themselves more time to appraise the offer, or was it?
I just ran with the statement.
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Post by: Kingsley
According to Robin Cruddace, every time GW reduces the amount of information they preview, they make more money. Since making money is what GW primarily cares about, there's your answer right there.
If previewing things early gave GW more sales, they'd do it. It doesn't, so they don't.
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Post by: KalashnikovMarine
Maybe this whole rabid fan base of rumor mongers works as advertising for them any way?
You know all the people spread over all the forums waiting for the next leak with excitement building and word spreading virally to the community?
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Post by: spaceelf
Kingsley wrote:According to Robin Cruddace, every time GW reduces the amount of information they preview, they make more money. Since making money is what GW primarily cares about, there's your answer right there.
If previewing things early gave GW more sales, they'd do it. It doesn't, so they don't.
Behind the scenes at GW they are working on a way to make us all have amnesia. That way, everything you see in the store will be new. There were a couple of senile guys who used to shop at the local store. If their caretakers were not with them, then they would have bought the same things over and over again, which would have been bad for them but good for GW. Just think of the possibilities if everyone bought 10 Commisar Yarriks, 20 pots of hawk turquoise, and 3 realm of battle tables.
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Post by: pretre
Dr. Who over on Warseer wrote:
On Deathwing Terminators (Elite):
A little more expensive (not much) than your average Astartes version but you get Deathwing Assault, Splitfire USR, Inner Circle and Vengeful Strike special rules thrown in to the bargain. You can pretty much customize the squad anyway you like. They start out as a standard tactical squad but you can upgrade any number of them to assault terminators with either a pair of lightning claws (free) or the omnipresent thunderhammer and storm shield combo (you must pay for that privilege). For every 5 models (you can have a max of 10) you get the option of a heavy flamer, plasma cannon, assault cannon or cyclone missile launcher (no flakk option). You can also have the usual dedicated Land Raider but if you do, then you must pay for the Deathwing Vehicle upgrade which is mandatory.
If there is an option to make them a troop choice, it resides within the character section.
On Deathwing Knights (Elite):
Again a little more expensive than normal Deathwing Terminators (still not much). They have +1 WS, Maces of Absolution and Storm Shields as standard except the Knights Master. He has the Flail of the Unforgiven instead of the mace, and as far as I can make out, also +1 attack (don't quote me on that one). They also have a king's ransom of special rules: Deathwing Assualt, Hammer of Wrath, Inner Circle, Fortress of Shields and You Cannot Hide. The last two were a little hard to make out, so I'm 100% sure on those. The Smite rule is not mentioned by name but I think it is part of the weapon special rules. They can also be given a '... Relic of the Unforgiven' (the '...' part I cannot decipher) and a Land Raider which must have the Deathwing vehicle upgrade as well.
On Dreadnoughts (Elite):
Now cheaper! Same price as the Chaos Helbrute but with a free Storm Bolter! Same options as the Astartes version - including the Rifleman option but the Dreadnought close combat weapon has been replaced with a powerfist. The Venerable Dreadnought is now an upgrade. I don't have my books but I think it is a lot cheaper than before (still hard to make out, but it looks like the price of a powerfist). The Venerable also get the Deathwing Vehicle rule as standard it seems. No mention of Mortis options.
On Landspeeders:
Their Bestiary page is also in the WD. The Vengeance version has a heavy bolter and a Plasma Storm battery as standard. Otherwise it is you standard Land Speeder. The Ravenwing Darkshroud version is a Land Speeder with a heavy bolter and it has the Scout USR apparantly. It also has (or has the option for) the 'Icon of Old Caliban' which gives +1 to friendly units within 12" when determining assualt results (not cumulative). The Darkshroud special rule gives the Land Speeder the Shrouded USR and friendly units within 6" gain the Stealth USR (not cumulative, does not affect the Darkshroud itself).
The codex is mentioned as being 104 pages long.
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Post by: matphat
Wow, great leak! Lots of new things to digest.
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Post by: 1hadhq
So deathwing in PA seems possible...
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Post by: TheDevo
What is this "Deathwing Vehicle" upgrade that keeps popping up?
Forgive me if the answer is hidden amongst 30 pages.
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Post by: pretre
IIRC, it allows the vehicle to be part of a DW Assault. It has been bandied about a bit.
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Post by: Crazyterran
Deathwing Assault is still them being allowed to Deepstrike in the first turn, right?
Or do they get something new that someones seen and I missed? >.>
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Post by: insaniak
I have data that proves that I don't buy as many new releases if I don't know about them in advance.
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Post by: pretre
To be fair, you're in Oz though and GW prices down there require serious budgeting.
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Post by: Drunkspleen
pretre wrote:To be fair, you're in Oz though and GW prices down there require serious budgeting. 
More important than budgeting is being creative with how you source your purchases.
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Post by: Ronin_eX
pretre wrote:IIRC, it allows the vehicle to be part of a DW Assault. It has been bandied about a bit.
I think that was just random conjecture from someone. I don't think anyone currently knows what DW Vehicle does (I'm pretty sure nothing was cited in the WD).
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Post by: Scrollax
pretre wrote:IIRC, it allows the vehicle to be part of a DW Assault. It has been bandied about a bit.
Please can we have deepstriking landraiders and dreadnoughts!
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Post by: Drunkspleen
Scrollax wrote: pretre wrote:IIRC, it allows the vehicle to be part of a DW Assault. It has been bandied about a bit.
Please can we have deepstriking landraiders and dreadnoughts!
Yeah imagine how crazy it would be it Deathwing Land Raiders could deep strike.... oh wait
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Post by: Synister_Intent
Does anyone know when the WD will be available in the US?
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Post by: Davor
Well all the people who talk about how bad GW marketing is, is forgetting one thing. We are not GW sales base. GW wants impulse buying parents of mid teenagers. Little Timmy to speak of. That is why GW doesnt do preview much any more.
GW know the vetrans will still buy and it has been proven that we keep buying no matter how much we complain.
So until GW doesnt get the impulse buys from little timmies parents nothing will change. We are the abused wife who keeps coming back to the abusive husband. Even if you dont buy you are still helping GW because we still keep talking about it. Bad press is still free press.
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Post by: Red Comet
Davor wrote:Well all the people who talk about how bad GW marketing is, is forgetting one thing. We are not GW sales base. GW wants impulse buying parents of mid teenagers. Little Timmy to speak of. That is why GW doesnt do preview much any more.
GW know the vetrans will still buy and it has been proven that we keep buying no matter how much we complain.
So until GW doesnt get the impulse buys from little timmies parents nothing will change. We are the abused wife who keeps coming back to the abusive husband. Even if you dont buy you are still helping GW because we still keep talking about it. Bad press is still free press.
What's amusing about what you said is that you can pretty much take any fanbase and you will find this same problem pretty much everywhere. Loyal fans are always abused and even if they do complain the company keeps abusing those loyal to them. Its always going to be that way.
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Post by: TechMarine1
Zanderchief wrote:But GW do preview... When they are good and ready... Like when movies are previewed. They are all done at the precieved maximum impact point. For GW they believe the almost instant wow factor works for them. We have no data to disprove this so its hard to argue against it. My gripe about the releasing is more to do with they way armies are practically starved of release for years at a time.
NOT GOOD ENOUGH GW!!!
But then maybe this has proven to work for them also.
And then when they they do make trailers, they do a rather lackluster job, in my opinion.
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Post by: Zanderchief
Yeah... Not saying they do a great job a presentation but they do what they do because it works or at the very least it seems to.
I am hoping we get more waves such as the flyers we got. Spread the love a bit and get more armies involved in a release.
BTW now we saw the DA version of the STalon (basically it had wings) is a Space Wolves (has fur and fangs), Blood Angels (has blood and shiny nipples) and a Black Templars (erm is angry and could be confused with a DA one) on the way too???
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Post by: Tomb King
I like the idea of 10 strong terminators but haven't heard anything about ravenwing. Any new goodies for the boyz who dont like walking?
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Post by: DustGod
The speeder looks stupid. You gotta be kidding me right?!? it's like a road warrior car with a roof gunner hanging out from the front end of a Volkswagen. I think at some point GW's laziness is going to get the best of them.
It's like they're all out of ideas... it's laughable really.
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Post by: dominiquekee
This looks good...
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Post by: Formosa
I like the speeder, with the exception of the nose gunner, he will be taken away and a chin mounted gun will be added instead, I like the big gunboat aspect of it, it is clearly made to represent the Vietnam ones or just a heavy chopper
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