67097
Post by: angelofvengeance
Indeed, the lack of trigger fingers on the Alpha Legion termies and the Varagyr as a whole are a huge letdown.
23558
Post by: zedmeister
angelofvengeance wrote:Indeed, the lack of trigger fingers on the Alpha Legion termies and the Varagyr as a whole are a huge letdown.
I had to check that. I did. It appears FW are getting close to phoning these in :(
10906
Post by: VictorVonTzeentch
zedmeister wrote: angelofvengeance wrote:Indeed, the lack of trigger fingers on the Alpha Legion termies and the Varagyr as a whole are a huge letdown.
I had to check that. I did. It appears FW are getting close to phoning these in :(
TBF the only bad thing about that model is the weapon hand
7375
Post by: BrookM
Is that a volkite charger, or another variant?
26205
Post by: wana10
Based on the book artwork for the wolf terminator it seems like it would have been better as a Sehkmet style upgrade kit. New backhalf of the cataphractii torso with a fur cape, new loin-cloth piece with wolf teeth, and a left arm with chain axes. Mix and match with the plastic kit and you're done. Instead we wind up with this.
One of the other issues with both them and the Alpha Legion terminator above is the shoulder pads. By casting them as a single piece they're really losing that stacked look that the plastic and original resin kits had. The wolf termies in particular look really bad, more offset rather than stacked, and they don't even go near the top of the center armor piece.
34439
Post by: Formosa
I HOPE that model is just a test model and not the finished concept :/
23558
Post by: zedmeister
Oh don't get me wrong, it's a great model and I'll be getting some. The apparent lack of what should be the trigger is lazy. Though at least you can see the pistol grip in the hand... Automatically Appended Next Post:
Charger. Can't wait to see the conversion beamers!
123
Post by: Alpharius
Ugh.
I missed that too.
Please tell me that FW knows about this, and will be fixing the Alpha termis too now?
10667
Post by: Fifty
Don't be daft, there is obviously just a neural link for firing the gun.
10906
Post by: VictorVonTzeentch
zedmeister wrote:
Oh don't get me wrong, it's a great model and I'll be getting some. The apparent lack of what should be the trigger is lazy. Though at least you can see the pistol grip in the hand...
Its very lazy, which seems to be their SOP for some of their newer stuff, which is unfortunate. But I mean, at least its not Space Wolf lazy.
55577
Post by: ImAGeek
The actual Varangyr and Praetor models do come with handles (very plain ones that were clearly added quickly, but they’re there).
61618
Post by: Desubot
Oh no they lazy pasted those hands onto the alpha legion guy too?
laaaaammmeee
123
Post by: Alpharius
It's not quite as bad as you can see the pistol grip in his hand but, yeah, no trigger is still...bad.
10906
Post by: VictorVonTzeentch
ImAGeek wrote:The actual Varangyr and Praetor models do come with handles (very plain ones that were clearly added quickly, but they’re there).
Its not so much the handles as it is the fact they dont have hands modeled to show the fact they are holding a weapon properly compared to say, any of the others. that combined with the general , lets say amateurish (I mean hey, still better than anything I could sculpt), sculpts. The Upside down bolters... It all comes together in a rather negative way compared the the usual quality many of us are used to and even expect from something of that price.
50012
Post by: Crimson
The whole anatomy is absolutely terrible. That of course is a problem with most terminator models, but it is particularly noticeable here. Marines desperately need new terminators with similar proportions than the new Custodes plastic terminators; they actually look like that there could be a human shaped person in them.
67097
Post by: angelofvengeance
Alpharius wrote:It's not quite as bad as you can see the pistol grip in his hand but, yeah, no trigger is still...bad.
It reminds me of the earliest marine models where the hands were actually like that lol.
22150
Post by: blood reaper
zedmeister wrote: angelofvengeance wrote:Indeed, the lack of trigger fingers on the Alpha Legion termies and the Varagyr as a whole are a huge letdown.
I had to check that. I did. It appears FW are getting close to phoning these in :(
I honestly don't see why anyone would buy these sculpts over just converting normal Terminators. They're not incredibly well designed or unique and border on busy - while the proportions look bad - something FW has usually been good at.
17897
Post by: Thargrim
FW is more hit and miss now than ever before, I found everything space wolf related except their primarch to be pretty horrid. There are still some good sculptors there but I kinda miss Skomorowski, but the excitement and momentum behind the HH series dropped off real quick after the first couple years. It doesn't feel exciting anymore, it's gotten very stale. All the Necromunda stuff is the opposite, almost all of it is great.
110703
Post by: Galas
Thargrim wrote:FW is more hit and miss now than ever before, I found everything space wolf related except their primarch to be pretty horrid. There are still some good sculptors there but I kinda miss Skomorowski, but the excitement and momentum behind the HH series dropped off real quick after the first couple years. It doesn't feel exciting anymore, it's gotten very stale. All the Necromunda stuff is the opposite, almost all of it is great.
Thats what happens when you are releasing HH stuff for years and years and years. Necromunda, as you said, is new and fresh. And probably FW is overcrowded. They are what, 4-5 guys? And they are doing HH's stuff, and now specialist games too. I believe what they are doing now with HH's is a "compromise" job, at least with the models that aren't very special like Primarchs are, etc... they are putting out there HH marines because... well, they have to. The problem with that is,, as others posters have said, FW can't be "good enough" when they are asking the prices they are asking. And is not like FW is the best resin producer out there allready, they have a ton of competition.
14392
Post by: nerdfest09
I'm not often one to really get gakky about the quality of a FW sculpt but those Space wolf models are atrocious. the fur has no realistic texture and the FACES! WTF! it's nearly as bad as the World eaters rampagers models which were awful,
55577
Post by: ImAGeek
I’m not a fan of the Space Wolves stuff, but I do really like the Lernean.
23558
Post by: zedmeister
Looks like Forgeworld need to get their act together:
Either that or a lot of people have complained
100848
Post by: tneva82
Galas wrote: Thargrim wrote:FW is more hit and miss now than ever before, I found everything space wolf related except their primarch to be pretty horrid. There are still some good sculptors there but I kinda miss Skomorowski, but the excitement and momentum behind the HH series dropped off real quick after the first couple years. It doesn't feel exciting anymore, it's gotten very stale. All the Necromunda stuff is the opposite, almost all of it is great.
Thats what happens when you are releasing HH stuff for years and years and years. Necromunda, as you said, is new and fresh. And probably FW is overcrowded. They are what, 4-5 guys? And they are doing HH's stuff, and now specialist games too. I believe what they are doing now with HH's is a "compromise" job, at least with the models that aren't very special like Primarchs are, etc... they are putting out there HH marines because... well, they have to. The problem with that is,, as others posters have said, FW can't be "good enough" when they are asking the prices they are asking. And is not like FW is the best resin producer out there allready, they have a ton of competition.
What happened with recruitment for new staff to deal with specialist games? Nobody interested?
38285
Post by: Fireball
The missing weapon grips is an issue ... the SW termies look horrible ... but the AL termies are very nice and what I normally expect from FW. I will not touch the Varagyr but definitely buy the Lernean Terminators. Automatically Appended Next Post: This weeks preorders:
- Necromunda Hired Guns
- House Vyronii Transfer Sheet
68827
Post by: smurfORnot
If only their profile were sucky...
They really can't decide do they wanna go in cc or shoot and as result are mediocre at both. I mean, axes? Do people actually bother with this? S5 and hitting last? Might as well invest in power fist. Volkite, won't really do much more compared to combibolters and you pay for it.
Lets hope for redisign i nnew book.
Compared to rest of specialist legion terminators, they really are bland and mediocre at best.
Nice models though.
63000
Post by: Peregrine
If only the rules for it weren't such utter trash, maybe then it could stick around for a while. It's a cool model but 8th edition has not been kind to it at all.
72249
Post by: beast_gts
Peregrine wrote:
If only the rules for it weren't such utter trash, maybe then it could stick around for a while. It's a cool model but 8th edition has not been kind to it at all.
Yes, but my 30k Blackshields would love one!
100848
Post by: tneva82
Hmm could marine legions take one? That plasma gun is fairly nasty piece of weapon against infantry groups.
Not that I have cash for one right now :( Terrain project keeps wallet poor.
7375
Post by: BrookM
Indeed, my Auxilia would also love one to go with the rest of their super-heavy fleet.
72249
Post by: beast_gts
It's LoW for Marines in the Red Book.
49827
Post by: MajorWesJanson
Yay! Glad tgo see it come back. Rules may be meh, but it looks awesome. And it relatively cheap, points wise.
7722
Post by: em_en_oh_pee
Ordered my transfers. Hard to believe I have been waiting over two years for them and now I'll finally get the damn things!
722
Post by: Kanluwen
em_en_oh_pee wrote:Ordered my transfers. Hard to believe I have been waiting over two years for them and now I'll finally get the damn things!
Sometimes dreams do come true...you going to Disney World next?
I wish they'd bring back the old Raven Guard transfers.
4179
Post by: bubber
FW pricing is odd. The beastman Bounty Hunter is £18, yet the new set is 3 for £20. I don't understand.
7722
Post by: em_en_oh_pee
Kanluwen wrote: em_en_oh_pee wrote:Ordered my transfers. Hard to believe I have been waiting over two years for them and now I'll finally get the damn things!
Sometimes dreams do come true...you going to Disney World next?
I wish they'd bring back the old Raven Guard transfers.
As a Florida resident in the golden era of the '90s, I have had my fill of Disney.
And I wish they would bring back the Luna Wolves sheet. That one is nearly impossible to get now and I really want to do a Blackshield army based on them and using their iconography.
23558
Post by: zedmeister
em_en_oh_pee wrote:Ordered my transfers. Hard to believe I have been waiting over two years for them and now I'll finally get the damn things!
Bets on how long House Orhlacc come out?
34439
Post by: Formosa
bubber wrote:FW pricing is odd. The beastman Bounty Hunter is £18, yet the new set is 3 for £20. I don't understand.
Makes complete sense to me, they KNOW that we will buy kitch items like the Beastman, they can sell it for £18 each, but they know they cant sell these ones for £18 each, so bundle them up and sell them as a pack of 3 for £20, we will think its a good bargain considering the beastman is £18, so but it, its a great marketing trick.
60720
Post by: OrlandotheTechnicoloured
It may also depend a bit on how many parts they break down into
(but I've not seen it for either set so I can't be sure)
7722
Post by: em_en_oh_pee
zedmeister wrote: em_en_oh_pee wrote:Ordered my transfers. Hard to believe I have been waiting over two years for them and now I'll finally get the damn things!
Bets on how long House Orhlacc come out?
Probably never. I have not seen any test copies of their sheet, so I think they will be one of the neglected houses, of which there are many.
5394
Post by: reds8n
MOD NOTE :
It seems that this is a fake email , done purely to try and cause trouble for FW.
Please disregard it.
49827
Post by: MajorWesJanson
em_en_oh_pee wrote:Ordered my transfers. Hard to believe I have been waiting over two years for them and now I'll finally get the damn things!
Expect them to be lost in the Warp/mail.
1478
Post by: warboss
Fireball wrote:The missing weapon grips is an issue ... the SW termies look horrible ... but the AL termies are very nice and what I normally expect from FW. I will not touch the Varagyr but definitely buy the Lernean Terminators. Agreed. It's a question of the missing weapon grips in addition to a relatively poorly done model overall. The AL terminators look nice otherwise so the weapon grip is a minor annoyance instead of a dealbreaker. If I ever got those (I don't play AL so it's hypothetical), I'd be ok with just adding the handle tip of an extra weapon from the bits box to the bottom of the hand; it's not ideal but I'd deal with it (pun intended). The SW models though are problematic in many more ways and I wouldn't ever shell out money for them.
50012
Post by: Crimson
I mean I can understand that the poor FW sculptors must be bored out of their minds with space marines, but this sort of sloppiness is still inexcusable.
123
Post by: Alpharius
reds8n wrote:
MOD NOTE :
It seems that this is a fake email , done purely to try and cause trouble for FW.
Please disregard it.
Argh!
Bummer there - feel bad that they were able to dupe a bunch of people too.
Still, thanks for the heads up!
7722
Post by: em_en_oh_pee
MajorWesJanson wrote: em_en_oh_pee wrote:Ordered my transfers. Hard to believe I have been waiting over two years for them and now I'll finally get the damn things!
Expect them to be lost in the Warp/mail.
Don't you put that on me!
85386
Post by: Chairman Aeon
Formosa wrote:Makes complete sense to me, they KNOW that we will buy kitch items like the Beastman, they can sell it for £18 each, but they know they cant sell these ones for £18 each, so bundle them up and sell them as a pack of 3 for £20, we will think its a good bargain considering the beastman is £18, so but it, its a great marketing trick.
I saved £18 because I still have the original and don't value nostalgia much. £20 for three resin minis--OK...
56425
Post by: Knockagh
Is anyone not going to buy these guys?
1
75226
Post by: nedsta
The ex escher is getting added to my inquisitional bodyguard, other two might just sit on the shelf though for now.
7375
Post by: BrookM
My brother wants the dude with the spear, LONGSHOREMAN X.
56425
Post by: Knockagh
I think FW getting necromunda is very exciting. If they do books I may just cry with joy
111831
Post by: Racerguy180
Knockagh wrote:I think FW getting necromunda is very exciting. If they do books I may just cry with joy
I would imagine all specialist games would get some sort of FW support. if they made terrain/obstacles/objectives it would really enhance what GW has made for accessories.
Iv really liked all of my stuff from FW so far. I can't wait until more stuff comes out.
103544
Post by: Nova_Impero
Forge World's Necromunda is great. I can't wait to buy more of that stuff.
56425
Post by: Knockagh
Racerguy180 wrote: Knockagh wrote:I think FW getting necromunda is very exciting. If they do books I may just cry with joy
I would imagine all specialist games would get some sort of FW support. if they made terrain/obstacles/objectives it would really enhance what GW has made for accessories.
Iv really liked all of my stuff from FW so far. I can't wait until more stuff comes out.
Definitely, necromunda is all about the terrain. Figure models are only half the game without the crazy terrain the game is nothing. Perhaps we might see some new zone mortalis at long last to tie into it. I would love some specific tiles too that would work well with GWs plastic 3d terrain.
5394
Post by: reds8n
https://www.warhammer-community.com/2018/02/13/adeptus-custodes-forge-world-beta-rules-and-codex-faqgw-homepage-post-4fw-homepage-post-2/
Since the release of Codex: Adeptus Custodes, many of you have been asking about getting rules for bringing your favourite models from Forge World’s Legio Custodes range into your games of Warhammer 40,000. Today, we’re happy to confirm that the Adeptus Custodes have been earmarked for being featured in a future volume of Imperial Armour – and what’s more, we’re making some of the experimental, non-final rules from this book available ahead of time to allow you to jump in right away, as well as helping us test them out before they’re full released.
72249
Post by: beast_gts
reds8n wrote:https://www.warhammer-community.com/2018/02/13/adeptus-custodes-forge-world-beta-rules-and-codex-faqgw-homepage-post-4fw-homepage-post-2/
Since the release of Codex: Adeptus Custodes, many of you have been asking about getting rules for bringing your favourite models from Forge World’s Legio Custodes range into your games of Warhammer 40,000. Today, we’re happy to confirm that the Adeptus Custodes have been earmarked for being featured in a future volume of Imperial Armour – and what’s more, we’re making some of the experimental, non-final rules from this book available ahead of time to allow you to jump in right away, as well as helping us test them out before they’re full released.
Before the Mechanicus stuff :-(
101681
Post by: nordsturmking
im gonna loose my gak.
35086
Post by: Daedalus81
Kudos to their approach for collecting community feedback on the beta rules.
23558
Post by: zedmeister
Interesting:
The Contemptor-Exemplar Dreadnought does not currently have a model, you may however choose to represent it with any other Contemptor Dreadnought model.
7722
Post by: em_en_oh_pee
Well, that is slated for a book, so I'm not surprised. Fires should be out soon - just after we see the Tau 'dex, allegedly.
8725
Post by: Mad Doc Grotsnik
They're all very lovely-nice.
Pretty sure an Achillus is on my radar. The one with the pointy-stick.
23558
Post by: zedmeister
em_en_oh_pee wrote:
Well, that is slated for a book, so I'm not surprised. Fires should be out soon - just after we see the Tau 'dex, allegedly.
I've got a pet theory for Fires. I reckon the book was pretty much ready for the printers. Then 8th hit along with all the Lore changes, rule changes and army changes, etc and they've had to completely re-work the book up from scratch.
110703
Post by: Galas
Beta rules and the rules for the Achillus, wat a beast. Those rapid fire heavy bolters... Lovely. Pricey, of course.
13817
Post by: Carlovonsexron
Mark my words- it is now only a matter of time before we get plastic grav tanks and awesome dreadnoughts for the custodes in plastic. It'll probably take another two years (minimum) even if they fast track it, but it'll happen.
35086
Post by: Daedalus81
zedmeister wrote: em_en_oh_pee wrote:
Well, that is slated for a book, so I'm not surprised. Fires should be out soon - just after we see the Tau 'dex, allegedly.
I've got a pet theory for Fires. I reckon the book was pretty much ready for the printers. Then 8th hit along with all the Lore changes, rule changes and army changes, etc and they've had to completely re-work the book up from scratch.
Well, that, and Alan died.
110703
Post by: Galas
Carlovonsexron wrote:Mark my words- it is now only a matter of time before we get plastic grav tanks and awesome dreadnoughts for the custodes in plastic. It'll probably take another two years (minimum) even if they fast track it, but it'll happen.
GW confirmed this is not all well see for Custodes, and with how well they have been sold, yeah. I totally expect more plastic kits in the future.
98904
Post by: Imateria
Anybody else think the Custodes FW rules are all pretty poor? I mean that Calladus has decent if unspectacular fire power but will die really quickly.
110703
Post by: Galas
Is better to start low and then buff it little by little. Until you reach a good point.
100884
Post by: Cephalobeard
Yes. Their rules are relatively bad. If they released them as bonkers people would have lost their collective minds, though. Automatically Appended Next Post: My main gripe is only 4 units. They should of waited ad released more all at once.
72249
Post by: beast_gts
em_en_oh_pee wrote:
Well, that is slated for a book, so I'm not surprised. Fires should be out soon - just after we see the Tau 'dex, allegedly.
The FW FB team said they'd release the experimental rules shortly after their Index books - eight months later we're still waiting. Automatically Appended Next Post: I know Custodes are selling stupidly well, but they could give us something...
47181
Post by: Yodhrin
I dunno guys, considering how lacking for anti-armour the GW Custodes list is, they seem to have given quite a few more options even if they're not "optimal". That Twin Las-pulsar on the Exemplar looks pretty noice, there's now a slightly cheaper transport option that's also faster and I think a bit tougher as well? Not bad.
The only disappointments for me are they didn't yet include rules for giving your jetbikes the Twin Las-pulsar option, and that they seem to have simplified the cool Heliothermic rule for the Lastrum bolt weapons into just adding 1 strength to normal bolt weapons.
10906
Post by: VictorVonTzeentch
Yodhrin wrote:cool Heliothermic rule for the Lastrum bolt weapons into just adding 1 strength to normal bolt weapons. They didnt even port Heliothermic to be +1 Strength, the Lastrum Stormbolter has always been S5. They just dropped it for simplicity, which I am ok with. Im just happy we're getting something.
110703
Post by: Galas
What does the Heliotermic rule?
10906
Post by: VictorVonTzeentch
Heliothermic Detonation, anybody that takes one or more unsaved wounds and is not slain has to make a Toughness roll or get Instant Death or +1 to penetration damage table if a vehicle. Now days it would just cause mortal wounds on a 6 to wound (in addition to normal damage) or something I would imagine.
7375
Post by: BrookM
I was about to say, it could easily be fixed, much to the annoyance of many, with the application of roll 6+ to apply a mortal wound on top of regular damage.
116402
Post by: Dr. Mills
I'm glad the custodes beta rules are starting low to reach an usable sensible end point.
Going in too strong would make them uber bonkers like 30k custodes, which I believe no one wants.
10906
Post by: VictorVonTzeentch
BrookM wrote:I was about to say, it could easily be fixed, much to the annoyance of many, with the application of roll 6+ to apply a mortal wound on top of regular damage. Haha, mortal wound mind. On the one hand, Custodes are lacking in dishing out Mortal Wounds, but on the other hand they do dish out alot of damage per hit and shot. Speaking of Damage per Shot, anyone else find it odd that the Guardian Spear/Castellan Ax does 2 Damage pershot, while the stronger Lastrum Boltguns/cannons only do 1 per?
123
Post by: Alpharius
BrookM wrote:I was about to say, it could easily be fixed, much to the annoyance of many, with the application of roll 6+ to apply a mortal wound on top of regular damage.
Add in some "+1" to hit and a re-roll here and there and JOB'S A GOOD 'UN!
35086
Post by: Daedalus81
Cephalobeard wrote:Yes. Their rules are relatively bad. If they released them as bonkers people would have lost their collective minds, though.
And then proclaimed that they did it to sell models and nerfing them after means they're done selling those models.
7375
Post by: BrookM
Well, the current set of rules keeps things as same as possible for the most part, so it wouldn't surprise me if that was the alternative.
10906
Post by: VictorVonTzeentch
On that note, the Iliastus Pattern Accelerator Cannon is missing the 'suffers no penalties to its hit rolls when attacking flyers' rule that is typical to weapons of its kind.
47181
Post by: Yodhrin
VictorVonTzeentch wrote: Yodhrin wrote:cool Heliothermic rule for the Lastrum bolt weapons into just adding 1 strength to normal bolt weapons.
They didnt even port Heliothermic to be +1 Strength, the Lastrum Stormbolter has always been S5. They just dropped it for simplicity, which I am ok with. Im just happy we're getting something.
True, you're right. Personally I'm not OK with it, 8th leans into simplification a bit too much as it is, dropping special rules entirely goes too far IMO.
89756
Post by: Verviedi
Ooh, new IA in the future. I bet it'll be out before Cyraxus.
Good for you guys to get your beautiful Custodes models in 40k now. The Custodes tanks from 30k are prettier than the 40k LR, but the 40k jetbikes are cooler (imo) than the 30k ones. May as well mix and match.
123
Post by: Alpharius
Yeah, unfortunately 8E 40K quickly became all about re-rolls, +1/-1 to hit/be hit and Mortal Wounds on a 6.
10906
Post by: VictorVonTzeentch
Yodhrin wrote: VictorVonTzeentch wrote: Yodhrin wrote:cool Heliothermic rule for the Lastrum bolt weapons into just adding 1 strength to normal bolt weapons.
They didnt even port Heliothermic to be +1 Strength, the Lastrum Stormbolter has always been S5. They just dropped it for simplicity, which I am ok with. Im just happy we're getting something.
True, you're right. Personally I'm not OK with it, 8th leans into simplification a bit too much as it is, dropping special rules entirely goes too far IMO.
I mean, I am ok with it, but I think that it couldnt hurt if they came up with something worth while.
101438
Post by: GoatboyBeta
zedmeister wrote:Interesting:
The Contemptor-Exemplar Dreadnought does not currently have a model, you may however choose to represent it with any other Contemptor Dreadnought model.
Yeah, guess I'll hold off on getting the relic SM Contemptor for now. As its probably going to be the existing Custodes Dread with new weapons, hopefully it means FW will start selling the body solo.
80673
Post by: Iron_Captain
VictorVonTzeentch wrote: Yodhrin wrote: VictorVonTzeentch wrote: Yodhrin wrote:cool Heliothermic rule for the Lastrum bolt weapons into just adding 1 strength to normal bolt weapons.
They didnt even port Heliothermic to be +1 Strength, the Lastrum Stormbolter has always been S5. They just dropped it for simplicity, which I am ok with. Im just happy we're getting something.
True, you're right. Personally I'm not OK with it, 8th leans into simplification a bit too much as it is, dropping special rules entirely goes too far IMO.
I mean, I am ok with it, but I think that it couldnt hurt if they came up with something worth while.
They might do. These rules are not finished yet after all.
10906
Post by: VictorVonTzeentch
Very true.
196
Post by: cuda1179
Anyone else notice that the Caladius is a Fast Attack choice? I was expecting it to be heavy. Custodes were desperately missing fast attack choices. This is so much better than missile jetbikes.
494
Post by: H.B.M.C.
I'm not missing anything right. The Galatus isn't there?
117975
Post by: TigerMafia
You're right, it isn't there. Lots of things aren't there. Hopefully it's just an issue with limited resources and they're bringing us the rules piecemeal. I'm most excited for Telemon rules.
55577
Post by: ImAGeek
H.B.M.C. wrote:I'm not missing anything right. The Galatus isn't there?
TigerMafia wrote:You're right, it isn't there. Lots of things aren't there. Hopefully it's just an issue with limited resources and they're bringing us the rules piecemeal. I'm most excited for Telemon rules.
‘we’re making some of the experimental, non-final rules from this book available ahead of time to allow you to jump in right away, ’
‘if your favourites aren’t here, worry not! This is just a sample of what we’ll be eventually releasing rules for in Warhammer 40,000’
196
Post by: cuda1179
If these rules are about right to the final ones, then I bet the Telemon will be about 325 points.
79409
Post by: BrianDavion
man the guy almost looks like a bloody custodes with that gold.
23558
Post by: zedmeister
Ugh, those Imperial Fist bundles are just stupid. Why don't they just bundle in the needed legs instead of adding a whole despoiler squad into the mix, wasting everything else.
9675
Post by: Looky Likey
With how quick Dorn has been released I hope anybody who was stupid enough to pay through the nose for him via a reseller feels stupid and ripped off right now.
11401
Post by: farmersboy
A thought occurs with all these Forge World character figures - how about selling them without the huge, OTT bases? That looks like it would halve the price.
49827
Post by: MajorWesJanson
Looky Likey wrote:With how quick Dorn has been released I hope anybody who was stupid enough to pay through the nose for him via a reseller feels stupid and ripped off right now.
Or even better, those who grabbed him merely to resell at vastly inflated prices are now sitting on models they can't shift easily.
46809
Post by: von Hohenstein
zedmeister wrote:Ugh, those Imperial Fist bundles are just stupid. Why don't they just bundle in the needed legs instead of adding a whole despoiler squad into the mix, wasting everything else.
what are you talking about? I can't find a bundle with despoilers
72249
Post by: beast_gts
von Hohenstein wrote: zedmeister wrote:Ugh, those Imperial Fist bundles are just stupid. Why don't they just bundle in the needed legs instead of adding a whole despoiler squad into the mix, wasting everything else.
what are you talking about? I can't find a bundle with despoilers Imperial Fists Legion Templar Brethren & Imperial Fists Legion Phalanx Warder Squad.
100848
Post by: tneva82
Well you can just get the upgrade sprue and get legs elsewhere as well.
72249
Post by: beast_gts
zedmeister wrote:Ugh, those Imperial Fist bundles are just stupid. Why don't they just bundle in the needed legs instead of adding a whole despoiler squad into the mix, wasting everything else.
They're £9 cheaper than buying separately.
23558
Post by: zedmeister
beast_gts wrote: zedmeister wrote:Ugh, those Imperial Fist bundles are just stupid. Why don't they just bundle in the needed legs instead of adding a whole despoiler squad into the mix, wasting everything else.
They're £9 cheaper than buying separately. Only if you're dead set on having them in resin. Buying the upgrade + the plastic MkIII/MKIV squad would be cheaper still.
54729
Post by: AegisGrimm
farmersboy wrote:A thought occurs with all these Forge World character figures - how about selling them without the huge, OTT bases? That looks like it would halve the price.
But paying for three to five more models' worth of material in a display base is all part of Forgeworld's charm! Otherwise the price would just be sensible.
Seriously, Dorn looks great. I like the resting pose.
7722
Post by: em_en_oh_pee
That is just so gorgeous. The exact right aura/presence for that character. Stoic. Surveying the battlefield. Just perfect! ALSO! Guys! GUYS! They shipped. MY DECALS SHIPPED.
18698
Post by: kronk
Sweet! I just ordered DORN! Automatically Appended Next Post: zedmeister wrote:Ugh, those Imperial Fist bundles are just stupid. Why don't they just bundle in the needed legs instead of adding a whole despoiler squad into the mix, wasting everything else.
You need the arms, too. The Templar Brethren base upgrade kit only comes with the hands holding the swords. Also, no bolt pistols (or arms to hold them) in the base kit, either.
51170
Post by: sockwithaticket
farmersboy wrote:A thought occurs with all these Forge World character figures - how about selling them without the huge, OTT bases? That looks like it would halve the price.
Indeed.
I wanted to give tthem money for the regular marine Red Scorpions that came out recently, but I have no desire for the massive resin display base that accompanied them.
11401
Post by: farmersboy
sockwithaticket wrote:
I wanted to give tthem money for the regular marine Red Scorpions that came out recently, but I have no desire for the massive resin display base that accompanied them.
Yeah, that's a bit blatant isn't it? £60 for two figures and a whacking great lump of resin.
7361
Post by: Howard A Treesong
The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
7722
Post by: em_en_oh_pee
Howard A Treesong wrote:The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
The price is reflected in the 200+ hours it takes to sculpt and refine the model, prototype it and test cast, and then get a production run going.
The process isn't cheap, especially when it comes to an artist's labor.
7375
Post by: BrookM
Some of that money should be funneled into quality control though.
7722
Post by: em_en_oh_pee
BrookM wrote:Some of that money should be funneled into quality control though.
Says every FW customer since its inception.
47181
Post by: Yodhrin
em_en_oh_pee wrote: Howard A Treesong wrote:The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
The price is reflected in the 200+ hours it takes to sculpt and refine the model, prototype it and test cast, and then get a production run going.
The process isn't cheap, especially when it comes to an artist's labor.
All true, but not all there is to it. There are companies out there producing solid quality resin casts for a lot less than FW do, FW charge the prices they do because they *can*, not because they *must*, and the silly gigantic resin bases - which, as established, cost them almost nothing to make - are just psychological trickery, the same as the fancy "presentation" packaging, designed to add an air of exclusivity that helps people overlook the utterly daft prices.
44272
Post by: Azreal13
em_en_oh_pee wrote: Howard A Treesong wrote:The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
The price is reflected in the 200+ hours it takes to sculpt and refine the model, prototype it and test cast, and then get a production run going.
The process isn't cheap, especially when it comes to an artist's labor.
Salary means hours spent don't impact production cost at all. The artist would have cost GW the same if he'd sat on his butt for a month.
It would be so easy to make the base an optional extra, but we're kidding ourselves if the division of price wouldn't still be something like 80/20 in favor of the model.
7722
Post by: em_en_oh_pee
Azreal13 wrote: em_en_oh_pee wrote: Howard A Treesong wrote:The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
The price is reflected in the 200+ hours it takes to sculpt and refine the model, prototype it and test cast, and then get a production run going.
The process isn't cheap, especially when it comes to an artist's labor.
Salary means hours spent don't impact production cost at all. The artist would have cost GW the same if he'd sat on his butt for a month.
It would be so easy to make the base an optional extra, but we're kidding ourselves if the division of price wouldn't still be something like 80/20 in favor of the model.
Most artists aren't salary. They are contracted out for lengths of time, but I can't attest to FW's procedure.
44272
Post by: Azreal13
GW design artists are almost exclusively salaried. It's a big competitive advantage for them, and why I mentioned it.
Take, for example, Simon Egan. He's been full time FW for over 20 years, according to wiki. If he was on any sort of freelance or contract basis, I'm sure he'd have a website where he was open to other commissions, but nope.
Or the departure of the chap who did a number of the initial primarchs, marked by a gap in releases and, to many, a dip in quality of some of the subsequent models. Unless there were a spectacular falling out (not impossible) one would have assumed he'd have kept making them on a contractual basis?
Retaining salaried artists is SOP for GW as a whole, and from what I've gleaned from different interviews from various creatives seems to be deemed an important step in a wargaming CV to acquire. Whether you're happy to continue in golden handcuffs or feel the need to move on varies by the individuals.
100848
Post by: tneva82
Azreal13 wrote: em_en_oh_pee wrote: Howard A Treesong wrote:The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
The price is reflected in the 200+ hours it takes to sculpt and refine the model, prototype it and test cast, and then get a production run going.
The process isn't cheap, especially when it comes to an artist's labor.
Salary means hours spent don't impact production cost at all. The artist would have cost GW the same if he'd sat on his butt for a month.
It would be so easy to make the base an optional extra, but we're kidding ourselves if the division of price wouldn't still be something like 80/20 in favor of the model.
You think fw doesn't pass cost of salaries to customers like every company out there?
44272
Post by: Azreal13
tneva82 wrote: Azreal13 wrote: em_en_oh_pee wrote: Howard A Treesong wrote:The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
The price is reflected in the 200+ hours it takes to sculpt and refine the model, prototype it and test cast, and then get a production run going.
The process isn't cheap, especially when it comes to an artist's labor.
Salary means hours spent don't impact production cost at all. The artist would have cost GW the same if he'd sat on his butt for a month.
It would be so easy to make the base an optional extra, but we're kidding ourselves if the division of price wouldn't still be something like 80/20 in favor of the model.
You think fw doesn't pass cost of salaries to customers like every company out there?
Yes, clearly that must be what I think. Or.... perhaps you haven't quite grasped the point I was making?
3330
Post by: Kirasu
tneva82 wrote: Azreal13 wrote: em_en_oh_pee wrote: Howard A Treesong wrote:The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
The price is reflected in the 200+ hours it takes to sculpt and refine the model, prototype it and test cast, and then get a production run going.
The process isn't cheap, especially when it comes to an artist's labor.
Salary means hours spent don't impact production cost at all. The artist would have cost GW the same if he'd sat on his butt for a month.
It would be so easy to make the base an optional extra, but we're kidding ourselves if the division of price wouldn't still be something like 80/20 in favor of the model.
You think fw doesn't pass cost of salaries to customers like every company out there?
Maybe that's true in the most simplistic of businesses but raising prices is generally the last thing you want to do. MTG booster packs, for example, haven't had a meaningful price increase in almost 20 years. Obviously that game has grown quite a bit since 1993 and has hired more people and/or raised salaries.
77922
Post by: Overread
Kirasu wrote:tneva82 wrote: Azreal13 wrote: em_en_oh_pee wrote: Howard A Treesong wrote:The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
The price is reflected in the 200+ hours it takes to sculpt and refine the model, prototype it and test cast, and then get a production run going.
The process isn't cheap, especially when it comes to an artist's labor.
Salary means hours spent don't impact production cost at all. The artist would have cost GW the same if he'd sat on his butt for a month.
It would be so easy to make the base an optional extra, but we're kidding ourselves if the division of price wouldn't still be something like 80/20 in favor of the model.
You think fw doesn't pass cost of salaries to customers like every company out there?
Maybe that's true in the most simplistic of businesses but raising prices is generally the last thing you want to do. MTG booster packs, for example, haven't had a meaningful price increase in almost 20 years. Obviously that game has grown quite a bit since 1993 and has hired more people and/or raised salaries.
Yes but magic cards and miniatures are totally different markets.
Wizards of the Coast expects to sell a lot of magic card packs to every single current magic player. Even if via proxy (buying from card sites as opposed to direct packs). Heck some competitive formats rely on buying cards to take part (booster draft). So Magic knows that they are going to sell high volume in cards.
Furthermore card cycling puts pressure on purchasing and recycles the product fast; so there's continued market pressure to buy now and take part in the competitions and games before it all changes.
Meanwhile Forgeworld by its nature sells to a smaller market and the product itself is not going to be expected to sell more than once to each person willing to buy in that market. So the number of sales is drastically lower. Furthermore there's far less market pressure to buy it now. Many of their customers will drip feed in over many years.
They are two totally different product types and markets. The Forgeworld model has to sell at a higher profit per sale because its never ever going to get the vast volume of sales that the Magic cards are. Also I think Magic cards have gone up by around £1 or so over the last 5-10 years (even though many places might discout the cost a bit). That is a pretty big price rise when you consider that packs a few years back were £2.50 each. A £1 more and that's nearly 50% more in cost. Sure the base cost is low so the price rise isn't as sorely felt, but its still a significant rise on a product that relies upon high volume of sales.
47181
Post by: Yodhrin
Overread wrote: Kirasu wrote:tneva82 wrote: Azreal13 wrote: em_en_oh_pee wrote: Howard A Treesong wrote:The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
The price is reflected in the 200+ hours it takes to sculpt and refine the model, prototype it and test cast, and then get a production run going.
The process isn't cheap, especially when it comes to an artist's labor.
Salary means hours spent don't impact production cost at all. The artist would have cost GW the same if he'd sat on his butt for a month.
It would be so easy to make the base an optional extra, but we're kidding ourselves if the division of price wouldn't still be something like 80/20 in favor of the model.
You think fw doesn't pass cost of salaries to customers like every company out there?
Maybe that's true in the most simplistic of businesses but raising prices is generally the last thing you want to do. MTG booster packs, for example, haven't had a meaningful price increase in almost 20 years. Obviously that game has grown quite a bit since 1993 and has hired more people and/or raised salaries.
Yes but magic cards and miniatures are totally different markets.
Wizards of the Coast expects to sell a lot of magic card packs to every single current magic player. Even if via proxy (buying from card sites as opposed to direct packs). Heck some competitive formats rely on buying cards to take part (booster draft). So Magic knows that they are going to sell high volume in cards.
Furthermore card cycling puts pressure on purchasing and recycles the product fast; so there's continued market pressure to buy now and take part in the competitions and games before it all changes.
Meanwhile Forgeworld by its nature sells to a smaller market and the product itself is not going to be expected to sell more than once to each person willing to buy in that market. So the number of sales is drastically lower. Furthermore there's far less market pressure to buy it now. Many of their customers will drip feed in over many years.
They are two totally different product types and markets. The Forgeworld model has to sell at a higher profit per sale because its never ever going to get the vast volume of sales that the Magic cards are. Also I think Magic cards have gone up by around £1 or so over the last 5-10 years (even though many places might discout the cost a bit). That is a pretty big price rise when you consider that packs a few years back were £2.50 each. A £1 more and that's nearly 50% more in cost. Sure the base cost is low so the price rise isn't as sorely felt, but its still a significant rise on a product that relies upon high volume of sales.
Haud on though, the argument being made was about passing costs on to customers, now you're shifting things toward an argument based on volume of sales, the two are related but not the same thing.
And in the latter case, such arguments only have any weight so long as you consider FW in total isolation. There are companies out there producing painter or collector models with an even smaller niche market still, no wargame framework to help drive sales, with varying costs(non-salaried/commission based staff, material bought at market rates rather than wholesale in bulk, shipping dealt with as a small business not a major corporate account), selling products with the same or higher "bulk" of resin in them than most non-superheavy FW products, yet they still don't expect people to fork over 80 quid a go.
FW's costs are predictable and lower than any other hobby resin manufacturer I can think of, yet they charge amongst the highest prices. Volume cannot account for that.
77922
Post by: Overread
I would actually think some of FW's costs would be greater. Granted they might be able to lower production costs by size; but their team and company size as well as the factory and production in the UK will all serve to increase their costs. A larger factory in the UK combined with salaries for staff in that factory are going to be significant costs.
Many small resin companies are often only small teams of one or two people, often using factories in china or other countries to perform production for them. So they have a chance to have significantly lower labour costs even if its not all in-house. Even if they produce in house their smaller scale might well mean that they can keep those costs low. Also it wouldn't shock me if a few were part-time businesses run alongside regular work - therefore they are not getting their full income from the model sales.
Also its unlikely to be one single reason for FW prices; but instead a combination of factors which would include all the above and more as well as a portion of "well the customers pay this much so we can charge this much".
Also last I checked the Privateer Press resin models are pretty much comparable for price as many FW optoins. Note that is UK prices (which for PP went up semi recently).
47181
Post by: Yodhrin
Overread wrote:I would actually think some of FW's costs would be greater. Granted they might be able to lower production costs by size; but their team and company size as well as the factory and production in the UK will all serve to increase their costs. A larger factory in the UK combined with salaries for staff in that factory are going to be significant costs.
Many small resin companies are often only small teams of one or two people, often using factories in china or other countries to perform production for them. So they have a chance to have significantly lower labour costs even if its not all in-house. Even if they produce in house their smaller scale might well mean that they can keep those costs low. Also it wouldn't shock me if a few were part-time businesses run alongside regular work - therefore they are not getting their full income from the model sales.
Also its unlikely to be one single reason for FW prices; but instead a combination of factors which would include all the above and more as well as a portion of "well the customers pay this much so we can charge this much".
Also last I checked the Privateer Press resin models are pretty much comparable for price as many FW optoins. Note that is UK prices (which for PP went up semi recently).
You keep shifting the argument around. We're talking about passing on costs for individual projects through the related individual products, how big the companies are goes *against* your point.
FW can concept, design, print, mold, and produce any given resin model for less than *any* small resin producer could do the same, Chinese manufacture or otherwise. One of the main reasons they can do that is their size, not just them specifically but the fact they're part of GW. They have salaried in-house concept artists, passing work to salaried in-house sculptors, they own their own high quality printing equipment, used by a salaried(or, at least, waged) in-house casting team, who use materials bought in bulk at wholesale rates. Any given small-scale producer will have to do at least some of those things entirely themselves, and contract the rest out to freelancers and production companies who charge variable rates at any given time based on wider market conditions that might have nothing to do with wargaming(resin, silicone, and casting metals are hardly uniquely our domain) and who will be adding their own profit margin on to the price.
FW have a *huge* competitive advantage, and that's before you consider the wargame framework(also, where on earth did you get Privateer Press from "painter and collector models"?) that encourages multiple purchases of many products by any given customer, or FW's access to GW's pseudomarketing ensuring that most people who might want a FW model will at least know it exists. And yet you can browse around and find incredible quality sculpts in 75mm+ scale that use Primarch or Contemptor quantities of resin for 15-20 euros. That barely buys you a weapon pack from FW.
There is zero structural reason for FW to be charging so much, they do so for no reason other than they can.
44304
Post by: str00dles1
Wait.....
Tons of comments on Forgeworld prices, but little to no actual news?!?!?!?!
Good talk, lets get back to News and Rumors
100848
Post by: tneva82
Kirasu wrote:tneva82 wrote: Azreal13 wrote: em_en_oh_pee wrote: Howard A Treesong wrote:The resin used has almost no value at all, the price of these has very little to do with production costs and all to do with charging what hey can for a ‘premium product’. The big base just makes you feel like you’re getting a bit more value for your £70.
The price is reflected in the 200+ hours it takes to sculpt and refine the model, prototype it and test cast, and then get a production run going.
The process isn't cheap, especially when it comes to an artist's labor.
Salary means hours spent don't impact production cost at all. The artist would have cost GW the same if he'd sat on his butt for a month.
It would be so easy to make the base an optional extra, but we're kidding ourselves if the division of price wouldn't still be something like 80/20 in favor of the model.
You think fw doesn't pass cost of salaries to customers like every company out there?
Maybe that's true in the most simplistic of businesses but raising prices is generally the last thing you want to do. MTG booster packs, for example, haven't had a meaningful price increase in almost 20 years. Obviously that game has grown quite a bit since 1993 and has hired more people and/or raised salaries.
And remind me which sells more. Subset of miniatures or mtg that outsells all miniatures? In the time since 1993 has even gw increased custom base even close to same ratio as mtg or not? Whatabout fw?
Like it or not gw vanishes and most game stores wouldn#t care too much. Mtg vanish and game stores would go bust fast
7375
Post by: BrookM
This isn't the thread for this line of discussion.
123
Post by: Alpharius
It really isn't.
Back to actual FW News and Rumors.
7722
Post by: em_en_oh_pee
Guys, I'm tearing up right now. Look what arrived in the mail yesterday!
These are absolutely stunning! Dreams do come true, folks!
...now what will I complain about?!
1
23558
Post by: zedmeister
em_en_oh_pee wrote:Guys, I'm tearing up right now. Look what arrived in the mail yesterday!
These are absolutely stunning! Dreams do come true, folks!
...now what will I complain about?!
As for complaining, well, there's always Fires...
7722
Post by: em_en_oh_pee
OH YEAH! Thanks, that is right.
WHERE IS FIRES?!
8725
Post by: Mad Doc Grotsnik
I want Fires of Cyraxus.
My Ordinatus Minoris Sagittar is gathering dust, and not blasting filthy Tau in a show of frankly obscene firepower!
181
Post by: gorgon
Boy, I dunno. When you add up the FW studio's workload and priorities with the lack of buzz from a group that is allowed to and likes to talk about upcoming projects...I don't think it bodes well at all for Fires. Maybe they'll surprise, though.
7222
Post by: timd
em_en_oh_pee wrote:Guys, I'm tearing up right now. Look what arrived in the mail yesterday!
These are absolutely stunning! Dreams do come true, folks!
Only one???
T
89756
Post by: Verviedi
Re: Fires:
Could just start mailing FW some melted/burnt Space Marine parts. To, y’know, send a message about where their priorities should be.
7722
Post by: em_en_oh_pee
timd wrote: em_en_oh_pee wrote:Guys, I'm tearing up right now. Look what arrived in the mail yesterday!
These are absolutely stunning! Dreams do come true, folks!
Only one???
T
Two! I just opened that one to check it, because my idiot mailperson put it on my wet doormat and I was concerned they were ruined, because that would have just been too good. Thankfully, they appear to be fine!
49827
Post by: MajorWesJanson
Verviedi wrote:Re: Fires:
Could just start mailing FW some melted/burnt Space Marine parts. To, y’know, send a message about where their priorities should be.
What, make more marines to replace the ones you destroyed?
90435
Post by: Slayer-Fan123
Still no news on anything huh?
Just waiting on the boarding marines I ordered myself. Aaaaaany day now.
100848
Post by: tneva82
Could be outdated picture.
And ARGH! Couldn't they have at least shuffled model position when they cloned 5 picture of 5 guys to make picture of 10 guys. That jumps into eyes too much.
7375
Post by: BrookM
Doesn't look like it.
23558
Post by: zedmeister
I've said it before but I'll say it again: Invert bolters, sausage fur, etc, ugh. Not the finest release from Forgeworld...
7375
Post by: BrookM
This guy next week:
I wonder if a regular Custodes helmet from the plastic kits would fit in there instead, though the plume may get in the way of the halo construct on the back.
79409
Post by: BrianDavion
BrookM wrote:This guy next week:
I wonder if a regular Custodes helmet from the plastic kits would fit in there instead, though the plume may get in the way of the halo construct on the back.
honestly vs what you can build from the Warden kit... that captains kinda ugly.
494
Post by: H.B.M.C.
Ok, so it seems that we have the transfers and Dorn.
That means the Necro weapon sprues are the thing we'll ask about every week.
7375
Post by: BrookM
No man, it's still Fires of Cy-something.
46809
Post by: von Hohenstein
em_en_oh_pee wrote:Guys, I'm tearing up right now. Look what arrived in the mail yesterday!
These are absolutely stunning! Dreams do come true, folks!
...now what will I complain about?!
Mine arrived as well. Wohoo! My Cerastus Knight Castigator was waiting 3 years for this. I'll upload a picture as soon as they are applied.
8725
Post by: Mad Doc Grotsnik
BrianDavion wrote: BrookM wrote:This guy next week:
I wonder if a regular Custodes helmet from the plastic kits would fit in there instead, though the plume may get in the way of the halo construct on the back.
honestly vs what you can build from the Warden kit... that captains kinda ugly.
The proportions look a little odd to me - but the head I find distracting. On closer inspection, it's the Aquila immediately behind his bonce. Makes it look like he's wearing his hair in tiny bunches.
96291
Post by: CragHack
Yeah, it's the Aquila right behind his head that creates some odd illusion. Looks decent from this angle. Or you can always put Sagittarum helmet
15310
Post by: Winter
Disappointingly it looks like nothing has been fixed. Bolters are still upside down, fur is still bad, looks like the combi bolters still don't have pistol grips.
Why....
62705
Post by: AndrewGPaul
Not a huge fan of the terminators but I don't see anything wrong with the power armoured troops. Other than I would have given those boltguns to a unit wearing helmets, that's all.
And the terminators do have pistol grips; just not ones that protrude below the fingers.
41365
Post by: DaemonJellybaby
The bolter set is distinctly disappointing becasue the bolters are just wrong.
If you're upgrading plastics, you've got enough correct bolters for all 10 models, so the bolter set is utterly redundant.
(If you upgrade resin bodies, you've got enough money to buy bolters seperately)
The cataphractii are just bad, way too far from the artwork in the book.
The lumpy furs could be done better by an amateur, there are enough tutorials online to show this is true no matter what medium was used to scuoplt the model.
I like the shield set though, its very vikings-in-space, the unhelmeted heads are interesting and well sculpted, the runic torso is cool.
Combine the shield set with a box of plastic tacticals you've got all the pieces you need to make a variety of loadouts.
59473
Post by: hobojebus
Well as a wolf player I'm not going to buy them the furs terrible, wouldn't use that load out either their not meant to be regular terminators but his elite.
Weapon packs are overpriced it's not worth using over other 3rd party options.
47181
Post by: Yodhrin
The heads, axes, and shields on the infantry kit are lovely, but the rest is distinctly underwhelming.
7722
Post by: em_en_oh_pee
Yodhrin wrote:The heads, axes, and shields on the infantry kit are lovely, but the rest is distinctly underwhelming.
Agreed. And those studded shoulder pads look like they'd fit a lot of other Legions. Very nice.
But the rest? Absolutely awful.
62565
Post by: Haighus
em_en_oh_pee wrote: Yodhrin wrote:The heads, axes, and shields on the infantry kit are lovely, but the rest is distinctly underwhelming.
Agreed. And those studded shoulder pads look like they'd fit a lot of other Legions. Very nice.
But the rest? Absolutely awful.
Yeah, that is the kit I most liked. At least the Terminators can be done easily using parts from the plastic Space Wolves range.
1478
Post by: warboss
It's disappointing that Forgeworld apparently took the time in between to do nothing about fixing the issues with the HH Space Wolf models.
7722
Post by: em_en_oh_pee
Haighus wrote: em_en_oh_pee wrote: Yodhrin wrote:The heads, axes, and shields on the infantry kit are lovely, but the rest is distinctly underwhelming.
Agreed. And those studded shoulder pads look like they'd fit a lot of other Legions. Very nice.
But the rest? Absolutely awful.
Yeah, that is the kit I most liked. At least the Terminators can be done easily using parts from the plastic Space Wolves range.
True. The plastics are pretty good. The only real difference would be any actual SW logos, which can be remedied with transfers (those look better, imo anyhow).
49861
Post by: stahly
Those heads are horrible, too, they are far too large to fit a helmet.
29836
Post by: Elbows
Forgeworld normally does amazing marines...those Space Wolves (all of the kits) are incredibly underwhelming...new sculptor? I mean they're really, really bad compared to the normal stuff FW produces.
123
Post by: Alpharius
Yeah, a pretty big miss there.
Especially as SW are usually one of the more popular flavors of Marine too.
74088
Post by: Irbis
I am still puzzled why the hell FW decided to put a dozen cables in the heads of their Custodes characters, which doesn't fit all of AC art, or both GW AC minis and BL AC books. It also makes what is supposed to be the most elegant and refined of all Imperial factions look ugly and primitive. What these cables are even supposed to do anyway?
BrianDavion wrote: BrookM wrote:This guy next week:
I wonder if a regular Custodes helmet from the plastic kits would fit in there instead, though the plume may get in the way of the halo construct on the back.
honestly vs what you can build from the Warden kit... that captains kinda ugly.
Yeah, either Warden captain, or converted Trajan are both billion times better than all of FW custodes work so far, Both in design and execution (like having actual capes, not chunks of Emperor-knows-what-it-is-supposed-to-be thicker than actual minis, and actual weapons, not comically oversized WoW "spears"...), sadly.
18698
Post by: kronk
em_en_oh_pee wrote:Guys, I'm tearing up right now. Look what arrived in the mail yesterday!
These are absolutely stunning! Dreams do come true, folks!
...now what will I complain about?!
My Dorn just shipped. Oh happy day!
10906
Post by: VictorVonTzeentch
Looks like on their FB page FW is doubling down on the "No the boltgun is designed as intended defense. Automatically Appended Next Post: kronk wrote: em_en_oh_pee wrote:Guys, I'm tearing up right now. Look what arrived in the mail yesterday!
These are absolutely stunning! Dreams do come true, folks!
...now what will I complain about?!
My Dorn just shipped. Oh happy day!
So did mine, along with Sigi and Pollux. And here I wasnt gonna start the Fists for a while, I just wanted my favorite Primarch...
54708
Post by: TheCustomLime
Why are those Bolt Pistols upside down? Are Space Wolves such rebels that they don't assemble their guns the right way?
15310
Post by: Winter
TheCustomLime wrote:Why are those Bolt Pistols upside down? Are Space Wolves such rebels that they don't assemble their guns the right way?
Nah, the intern doing the CAD sculpts just botched it and accidentally hit the flip button.
3330
Post by: Kirasu
Winter wrote: TheCustomLime wrote:Why are those Bolt Pistols upside down? Are Space Wolves such rebels that they don't assemble their guns the right way?
Nah, the intern doing the CAD sculpts just botched it and accidentally hit the flip button.
Yet interns don't approve projects from going to concept to delivery. FW lately really feels like a planet that has lost orbit and is careening into its sun.
49827
Post by: MajorWesJanson
Kirasu wrote:Winter wrote: TheCustomLime wrote:Why are those Bolt Pistols upside down? Are Space Wolves such rebels that they don't assemble their guns the right way?
Nah, the intern doing the CAD sculpts just botched it and accidentally hit the flip button.
Yet interns don't approve projects from going to concept to delivery. FW lately really feels like a planet that has lost orbit and is careening into its sun.
Just as Black Library is starting to recover from the hole they dove into a few years back. Is there some sort of unfortunate quota of poor decisions that has to be maintained across the subsidiaries? As BL gets better, FW has to take the hit?
90435
Post by: Slayer-Fan123
I guess I missed this whole thing about upside down Bolt Pistols. What happened exactly?
24409
Post by: Matt.Kingsley
Take a quick look at the front of these bolt pistols (and yes they are pistols, not guns, despite their length). EDIT: image was a bit larger than I expected
54708
Post by: TheCustomLime
For comparison, this is what a Phobos pattern bolt pistol should look like.
3330
Post by: Kirasu
Upside down ironsight is for when you're shooting the gun sideways
111831
Post by: Racerguy180
it's a finger stop, most short barreled rifles have them to prevent your hand/finger from getting shot.
43810
Post by: Kijamon
The terminators DO have fixed grips. They lack all detail but there are grips now. I believe the praetor is fixed too.
90435
Post by: Slayer-Fan123
Matt.Kingsley wrote:Take a quick look at the front of these bolt pistols (and yes they are pistols, not guns, despite their length).
EDIT: image was a bit larger than I expected
I kinda like that the pistols are big, but I definitely understand how much this bothers people.
Regarding the upside down ironsight...yeah that's definitely not aesthetic. Would require cutting and repositioning, or even just getting rid of it entirely.
100848
Post by: tneva82
Winter wrote:
Disappointingly it looks like nothing has been fixed. Bolters are still upside down, fur is still bad, looks like the combi bolters still don't have pistol grips.
Why....
We ASSUME it's not fixed. Can we say for sure those are not old photos? Has somebody got those ordered and delivered already?
I would at least wait until somebody gets them and can confirm. Wasn't there reply from FW they would change it? In which case it could still be just case of old photo.
105694
Post by: Lord Damocles
tneva82 wrote:[We ASSUME it's not fixed. Can we say for sure those are not old photos? Has somebody got those ordered and delivered already?
Own up! Who ordered the terrible looking models on the assumption that Forgeworld would be too lazy to change the promotional images of them, but would totally get around to resculpting them before release?
100848
Post by: tneva82
Lord Damocles wrote:tneva82 wrote:[We ASSUME it's not fixed. Can we say for sure those are not old photos? Has somebody got those ordered and delivered already?
Own up! Who ordered the terrible looking models on the assumption that Forgeworld would be too lazy to change the promotional images of them, but would totally get around to resculpting them before release?
*shrug* Last time I looked at the picture it was not "bolt pistol upgrade" and instead rather had plenty of other things. For me the bolt pistols would be least interesting parts anyway after heads, that alternative torso and shoulder pads.
Or did the pack content change and it's now only bolt pistols?
63118
Post by: SeanDrake
Kijamon wrote:The terminators DO have fixed grips. They lack all detail but there are grips now. I believe the praetor is fixed too.
I cannot see how they fixed the preator in the time they had.
He needed a new pose, no tentacle fur as well as other smaller fixes.
600
Post by: Thanatos73
Such a disappointing release. I’ve had am Space Wolves Legion Force for many years, started before there were even HH resin kits. I retooled then before Inferno and was excited the Rout would be getting rules. Then they took their sweet time releasing the units and we get this?
The Terminators are horrible. The fur is a joke, and it looks like they’re disembodied heads attached to the armor with all those weird tubes around them.
And the upside down bolters for the Grey Slayer kits is just lazy and continuing to defend it as intended is a joke.
And there’s still no hints of the Deathsworn. Now I’m glad I converted my own with good third party bits. Looks like I’ll be doing the same with the Wolf Guard. If I ever field them, their rules are even sub par.
And what is the deal with all the hoses going into the Custodes’ faces? It makes no sense and doesn’t fit with their aesthetic.
7722
Post by: em_en_oh_pee
Matt.Kingsley wrote:Take a quick look at the front of these bolt pistols (and yes they are pistols, not guns, despite their length). EDIT: image was a bit larger than I expected What annoys me most is the FB team apparently is defending this instead of FW and co owning up to the mess up and re-doing it. No one likes to take a loss, but this is the worst kind of policy. To be real, what would it even take to fix? It is just one mold that needs redesign (for this, not the rest of the bad sculpting), why not just do it? I am just perplexed at this.
83501
Post by: Nostromodamus
I’m continually baffled as to how they cocked up those bolters. Surely anyone working for GW, especially FW (all marines all the time) knows what a bolter looks like?
62705
Post by: AndrewGPaul
Do you really think that was accidental? I'd put decent money on it being a deliberate design decision. You may not like it, but I don't think it was a mistake.
7722
Post by: em_en_oh_pee
AndrewGPaul wrote:Do you really think that was accidental? I'd put decent money on it being a deliberate design decision. You may not like it, but I don't think it was a mistake.
Absolutely a mistake. Either in doing the sculpt the re-used bolter was flipped or in CAD it was the same issue (flipped) and no one noticed until post-production of more runs than they are willing to re-do for the sake of fluff (vs profit). I say this because it is the first time, to my knowledge, that GW has ever had a bolter look like this in the very long lineage of bolters. And it isn't addressed as a "new" or "variant" bolter that I have heard. Plus, given what the parts are, it doesn't make any sense at all (sights on bottom?!).
123
Post by: Alpharius
AndrewGPaul wrote:Do you really think that was accidental? I'd put decent money on it being a deliberate design decision. You may not like it, but I don't think it was a mistake.
Yes, it is absolutely a mistake.
Unless you're being sarcastic?
51170
Post by: sockwithaticket
em_en_oh_pee wrote: AndrewGPaul wrote:Do you really think that was accidental? I'd put decent money on it being a deliberate design decision. You may not like it, but I don't think it was a mistake.
Plus, given what the parts are, it doesn't make any sense at all (sights on bottom?!).
To be fair, if we're looking at it from a sense angle, why are super humans with all sorts of tracking and ocular augmentation technologies at their disposal, using iron sights?
600
Post by: Thanatos73
sockwithaticket wrote: em_en_oh_pee wrote: AndrewGPaul wrote:Do you really think that was accidental? I'd put decent money on it being a deliberate design decision. You may not like it, but I don't think it was a mistake.
Plus, given what the parts are, it doesn't make any sense at all (sights on bottom?!).
To be fair, if we're looking at it from a sense angle, why are super humans with all sorts of tracking and ocular augmentation technologies at their disposal, using iron sights?
Because batteries die and iron sights are always there.
82281
Post by: MonkeyBallistic
I don’t know if anyone has pointed this out yet, but the barrels are flipped on those bolsters too. The connection for the bayonet is on the top.
10906
Post by: VictorVonTzeentch
Its been pointed out pages ago.
30672
Post by: Theophony
Upside down bolters is the reason why SpaceMutts are so close combat oriented
105620
Post by: gnome_idea_what
Theophony wrote:Upside down bolters is the reason why SpaceMutts are so close combat oriented
They skip marksmanship training in favor of animal husbandry classes for when they inevitable have to babysit the Thunderwolves.
23558
Post by: zedmeister
gnome_idea_what wrote: Theophony wrote:Upside down bolters is the reason why SpaceMutts are so close combat oriented
They skip marksmanship training in favor of animal husbandry classes for when they inevitable have to babysit the Thunderwolves.
Doesn't surprise me. One minute, they're using sretlob pattern bolters and the next they've got a santa sleigh.
39310
Post by: Ssgt Carl
There’s a few things that indicate to me the thing at the end of the Bolter is NOT a front sight post.
No rear sight aperture
Power armorwould make it difficult/impossible to use iron sites
The thing is present on like every Bolter, including Vehicle mounted Bolters where iron sights couldn’t be used.
I’ve never seen any indicator other than a superficial aesthetic similarity, that Bolters even had iron sights. That said I agree I don’t really like the look of the new SW Bolters but I don’t quite understand the rage.
101214
Post by: Mr_Rose
Wow that’s a lot of iron sites. I should queue up some more builders to mine them properly.
39310
Post by: Ssgt Carl
Mr_Rose wrote:Wow that’s a lot of iron sites. I should queue up some more builders to mine them properly.
Noted. It was very lazy of me.
10906
Post by: VictorVonTzeentch
For me what makes it most jarring (jarring is perhaps much stronger of a term than I am looking for) is not that the "Laser Targeter" is on the bottom of the weapon, but the fact that the bayonet mount is on top of the weapon. When paired together it just makes it look like a rather large mistake on the designer's part rather than something that was planned.
1547
Post by: Fenris-77
Queue the "How many Space Wolves does it take to screw in a bayonet?" jokes. It's open season folks, pile on.
1478
Post by: warboss
Let's not and say you did (over in the off topic forum instead)...
7375
Post by: BrookM
Indeed, maybe we should drop the questionably designed Phobos pattern bolt pistol issue for now and revisit it once there is either a fix for it or a more proper reply on the matter.
74288
Post by: Zywus
VictorVonTzeentch wrote:When paired together it just makes it look like a rather large mistake on the designer's part rather than something that was planned.
Probably because it is.
60720
Post by: OrlandotheTechnicoloured
I think since they've show them painted they're not going to bother fixing them
perhaps it's going to become an example of what happens if the Mechanicum is allowed to pursue new technology instead of just repeating the old
59473
Post by: hobojebus
Fenris-77 wrote:Queue the "How many Space Wolves does it take to screw in a bayonet?" jokes. It's open season folks, pile on.
None we have axes!
123
Post by: Alpharius
BrookM wrote:Indeed, maybe we should drop the questionably designed Phobos pattern bolt pistol issue for now and revisit it once there is either a fix for it or a more proper reply on the matter.
Sounds like a great idea - let's all do that.
494
Post by: H.B.M.C.
Hey, those fancy Custodes melta/laser spears go on sale this Friday.
Been waiting for those for a while!
62705
Post by: AndrewGPaul
Alpharius wrote: BrookM wrote:Indeed, maybe we should drop the questionably designed Phobos pattern bolt pistol issue for now and revisit it once there is either a fix for it or a more proper reply on the matter.
Sounds like a great idea - let's all do that.
OK, then.
74088
Post by: Irbis
Eh, to play devil's advocate - flipped bolters aside, vast majority of issues on these SW terminators can be found on other FW Terminator kits. The salamander one, for example, is almost as bad, yet you don't see people pouring vitriol on it. This is why I was always puzzled when people praised FW offerings, by the way, and wondering if people saying that aren't suffering from some sort of strange buyer remorse. In 9/10 cases when GW offers similar product as FW, Space Wolves, Salamanders, Ultramarines, Custodes, name it, GW product is superior in looks, design, and most importantly, ease of getting it from sprue to converted and painted model. Even generic models, like Mk IV plate and Tartaros termies look much better in plastic, IMO, and while there are some really nice FW kits (Gorgons or Phoenix, for example) most of it is really fringe stuff and I am strangely sure it would look better if GW made it as plastic kit...
98904
Post by: Imateria
Irbis wrote:Eh, to play devil's advocate - flipped bolters aside, vast majority of issues on these SW terminators can be found on other FW Terminator kits. The salamander one, for example, is almost as bad, yet you don't see people pouring vitriol on it. This is why I was always puzzled when people praised FW offerings, by the way, and wondering if people saying that aren't suffering from some sort of strange buyer remorse. In 9/10 cases when GW offers similar product as FW, Space Wolves, Salamanders, Ultramarines, Custodes, name it, GW product is superior in looks, design, and most importantly, ease of getting it from sprue to converted and painted model. Even generic models, like Mk IV plate and Tartaros termies look much better in plastic, IMO, and while there are some really nice FW kits (Gorgons or Phoenix, for example) most of it is really fringe stuff and I am strangely sure it would look better if GW made it as plastic kit...
Disagree on the Salamanders, the Firedrakes look considerably better than the Space Wolves termies.
60720
Post by: OrlandotheTechnicoloured
Other than the mistakes on the bolters it's the awful fur that puts these spacewolves into the 'don't even think of buying' category
the other stuff you mentioned is more a matter of taste, you make not like or be excited by them but they're not actually poor quality work
111831
Post by: Racerguy180
Imateria wrote: Irbis wrote:Eh, to play devil's advocate - flipped bolters aside, vast majority of issues on these SW terminators can be found on other FW Terminator kits. The salamander one, for example, is almost as bad, yet you don't see people pouring vitriol on it. This is why I was always puzzled when people praised FW offerings, by the way, and wondering if people saying that aren't suffering from some sort of strange buyer remorse. In 9/10 cases when GW offers similar product as FW, Space Wolves, Salamanders, Ultramarines, Custodes, name it, GW product is superior in looks, design, and most importantly, ease of getting it from sprue to converted and painted model. Even generic models, like Mk IV plate and Tartaros termies look much better in plastic, IMO, and while there are some really nice FW kits (Gorgons or Phoenix, for example) most of it is really fringe stuff and I am strangely sure it would look better if GW made it as plastic kit...
Disagree on the Salamanders, the Firedrakes look considerably better than the Space Wolves termies.
I really like both the firedrakes and pyroclasts. the SW termies look weird, the fur and masks look totally out of place. I get where they were trying to go with them but.....kinda lacking in their execution.
26800
Post by: Commander Cain
Irbis wrote:Eh, to play devil's advocate - flipped bolters aside, vast majority of issues on these SW terminators can be found on other FW Terminator kits. The salamander one, for example, is almost as bad, yet you don't see people pouring vitriol on it. This is why I was always puzzled when people praised FW offerings, by the way, and wondering if people saying that aren't suffering from some sort of strange buyer remorse. In 9/10 cases when GW offers similar product as FW, Space Wolves, Salamanders, Ultramarines, Custodes, name it, GW product is superior in looks, design, and most importantly, ease of getting it from sprue to converted and painted model. Even generic models, like Mk IV plate and Tartaros termies look much better in plastic, IMO, and while there are some really nice FW kits (Gorgons or Phoenix, for example) most of it is really fringe stuff and I am strangely sure it would look better if GW made it as plastic kit...
I have to admit you are right in a sense, I didn't bother much of the TSons stuff from FW just because the GW plastics that came just before it were so much better and easier to build.
Space wolves are just easy to make fun of because they are the victim of so many bad design choices be it in plastic or resin. Imo the last really good SW sculpt was this guy
Don't forget though that without Forgeworld we would never have gotten modern sculpts for the old marks of armour or any HH stuff at all for that matter...
23558
Post by: zedmeister
I dunno, Geigor Fell-Hand was an excellent sculpt I felt:
89335
Post by: hordrak
If it wasn't for the bolters the Grey Slayers would actualy be a nice kit. Not a fan of bare heads, but that's a matter of taste, you can just leave the MK3 helmets on most models.
The thing I don't get with Varagir Termies - Sekhmet were made as an upgrade pack, so why didn't they just do the same wit the Wolves. It would have generated much less hate.
18698
Post by: kronk
Got my Dorn today!!
494
Post by: H.B.M.C.
Worth the wait I hope.
1478
Post by: warboss
I feel like you should have lit the candle in honor of the Emperor and the Astronomicon in that pic. Congrats though!
30672
Post by: Theophony
Ha, the package for the base is bigger than the model. Totally expected, but once again another cost that could have been avoided .
63623
Post by: Tannhauser42
I don't know, Kronk. I'm looking at the picture, and I think they sent you the wrong model. Looks like Alpharius to me.
I'm just waiting for the new Custodes stuff to come out, and then I can spend my tax refund.
18698
Post by: kronk
The shoulder pads on this SOB are huge.
It's next in the que after my Custodes transport that I need for AdeptiCon.
181
Post by: gorgon
Happy for you, man.
494
Post by: H.B.M.C.
Taps fingers impatiently.
C'mon. I want to put my order through...
54671
Post by: Crazyterran
Ive never seen a custodes list with any of those included. Im kind of curious, now...
494
Post by: H.B.M.C.
They're on sale!!! Yay!!!
And so is Lord Headington, or the Legio Largecranii!
96291
Post by: CragHack
Pre ordered all them spears and Headington
I failed to keep track though: are there any news regarding red book with Custodes rules inside? Battlescribe isjust so fething lame and 80 quid for big book seems to be too much.
106728
Post by: Clockpunk
Damnation, another week without any Bloodbowl - here's hoping now all these HH Weekender things are 'out' we can get back to supporting other lines...
494
Post by: H.B.M.C.
Still desperately waiting on the Necromunda weapon sets as well. I've got a box of each gang just waiting for these things.
100848
Post by: tneva82
Crazyterran wrote:
Ive never seen a custodes list with any of those included. Im kind of curious, now...
Maybe because they haven't been available before and people were waiting for officials previewed rather than convert their own?
Seeing there's not much basic squads can do against tanks than these can see them being popular. Well the sword squads at least have uber powerfist. Which is next kit to wait for! Otherwise simple contemptator dreadnought will munch through without much opposition.
23558
Post by: zedmeister
H.B.M.C. wrote:Still desperately waiting on the Necromunda weapon sets as well. I've got a box of each gang just waiting for these things.
Just to bugger you up, expect the weapon upgrades to come with mandatory plastic gang box!
494
Post by: H.B.M.C.
Ha! That'd be a laugh. Honestly though I think each set has more weapons that you can realistically put on 10 guys, so I'll end up getting a third box of each anyway.
63000
Post by: Peregrine
Just out of curiosity, anyone know if the spears are compatible with other space marine chapters? Counts-as power spears? Or are they limited to gold marines?
80660
Post by: Apower101
Peregrine wrote:Just out of curiosity, anyone know if the spears are compatible with other space marine chapters? Counts-as power spears? Or are they limited to gold marines?
I wouldn't think that anyone would mind, although they are technically supposed to be unique to the Custodes. You might want to do something about the bolter/weapon attached, or just give the guy a normal bolter/combi weapon of the type that is shown in case of wysiwyg shenanigans.
54671
Post by: Crazyterran
If you only used a few you could say they were awarded to the parent legion as gifts for a great deed done for the Custodes and then handed down to the chapter. Dont watch captains for Deathwatch use them?
100848
Post by: tneva82
Rulewise they are power weapons. Wether they fit marine models without reposing arms is another thing. Custodians are bigger than marines so maybe arms don't line up
8725
Post by: Mad Doc Grotsnik
Peregrine wrote:Just out of curiosity, anyone know if the spears are compatible with other space marine chapters? Counts-as power spears? Or are they limited to gold marines?
For ‘counts as’, can’t really see a problem. Though the positioning of the hands on the hafts may well present a problem, as Custards are a fair bit bulkier than Maureens.
50012
Post by: Crimson
tneva82 wrote:Rulewise they are power weapons. Wether they fit marine models without reposing arms is another thing. Custodians are bigger than marines so maybe arms don't line up
They're same size as Primaris though.
100848
Post by: tneva82
Crimson wrote:tneva82 wrote:Rulewise they are power weapons. Wether they fit marine models without reposing arms is another thing. Custodians are bigger than marines so maybe arms don't line up
They're same size as Primaris though.
Whic/ incidentally means either primaris aren't true scale marines or custodes are now seriously undersized.
7722
Post by: em_en_oh_pee
tneva82 wrote: Crimson wrote:tneva82 wrote:Rulewise they are power weapons. Wether they fit marine models without reposing arms is another thing. Custodians are bigger than marines so maybe arms don't line up
They're same size as Primaris though.
Whic/ incidentally means either primaris aren't true scale marines or custodes are now seriously undersized.
Size isn't everything.
50012
Post by: Crimson
tneva82 wrote:
Whic/ incidentally means either primaris aren't true scale marines or custodes are now seriously undersized.
Nope. It just means Custodes are not bigger than the Primaris. Why is this a problem?
100848
Post by: tneva82
Crimson wrote:tneva82 wrote:
Whic/ incidentally means either primaris aren't true scale marines or custodes are now seriously undersized.
Nope. It just means Custodes are not bigger than the Primaris. Why is this a problem?
I didn't say true scale primaris did i? I said true scale marines which people use them also which is markedly wrong
50012
Post by: Crimson
tneva82 wrote:
I didn't say true scale primaris did i? I said true scale marines which people use them also which is markedly wrong
Why? Why Custodes need to be bigger than marines? I mean they probably want to be, and that's why they wear those ridiculous tall hats, but there is really no reason for them to be bigger than marines.
62705
Post by: AndrewGPaul
Eh? Custodes are bigger than Marines. Primaris are also bigger than Marines, and are the same size (well, same height, perhaps, but not quite as bulky" as Custodes. That doesn't make Custodes "undersized".
If you mean that some people are using Primaris models to represent normal Space Marines, that's not really relevant, is it?
494
Post by: H.B.M.C.
Custodes aren't Marines.
Can we move on?
91452
Post by: changemod
Honestly looking over the Shield Captain I don't see much use for it other than the Paragon Spear part. The iron halo doesn't look great, and would get in the way of any helmet other than the Saggitarum which doesn't have a plume, the head looks a little big, the cape is weirdly thick and the body doesn't look any fancier than the plastic kits can manage.
And really, I'm pretty sure people had already just been treating the paragon spear as a master crafted guardian spear and using the same parts. Or for 30k you could use an axe for now unless those get given rules later.
117975
Post by: TigerMafia
When will Valdor be made available? Next week?
7375
Post by: BrookM
We should bury the horse already and replace it with some of the folks in this thread, they could stand to use one or two good whacks.
Anyway, most recent releases:
Legion Custodes Shield Captain: https://www.forgeworld.co.uk/en-NL/Legio-Custodes-Shield-Captain-2018
Legio Custodes Pyrithite Spears: https://www.forgeworld.co.uk/en-NL/Legio-Custodes-Pyrithite-Spears-2018
Legio Custodes Adrasite Spears: https://www.forgeworld.co.uk/en-NL/Legio-Custodes-Adrasite-Spears-2018
91452
Post by: changemod
Really hope those spears get 40k rules and aren't overlooked because they're on an existing unit.
10906
Post by: VictorVonTzeentch
Other than Custodian MODOK, I really like the release. I'll def be getting the Adrasite spears at the least. I'll probably get MODOK too, Im sure I have a spare helmet laying around.
79409
Post by: BrianDavion
no reason to buy the shield captain IMHO just buy a box of wardens and use that to build your captain
8725
Post by: Mad Doc Grotsnik
Pre-order is showing Constantin Valdor
63000
Post by: Peregrine
Weird. He's not in the "new stuff" page, and the news email makes no mention of him. Looks like someone got confused about what to do?
(And god that model is terrible, thanks for the reminder...)
54671
Post by: Crazyterran
The problem with the captain is that Hale is better, and with the massive Iron Halo you cant even fit a helmet instead of the doofy head.
38285
Post by: Fireball
Nope ... Valdor is in the coming soon section and will be available March 30th, so preorder date will be March 23rd.
No preorders for today yet.
4875
Post by: His Master's Voice
Valdor is terrible?
By what damn standard?
Crazyterran wrote:The problem with the captain is that Hale is better, and with the massive Iron Halo you cant even fit a helmet instead of the doofy head.
I like the head. It has character.
But you can probably fit in a Sagittarum helmet there. Even a standard one without the plume would probably work.
63000
Post by: Peregrine
The head is awful, the pose is questionable, and the model is covered in way too much clutter. Look at it from a distance and there's no clear silhouette to any of it, all the random clutter blends together into a shapeless blob.
4875
Post by: His Master's Voice
The paintjob on the head obscures the actual detail, the pose is fine and I had no problem distinguishing the form of the model from any reasonable distance (in the photos at least). In fact, I think Valdor is one of the best representations of the Blanche driven design behind the Custodes line.
108848
Post by: Blackie
The real problem the model has is the huge base. I hate those kind of bases, I only use standard and plain ones.
63000
Post by: Peregrine
His Master's Voice wrote:In fact, I think Valdor is one of the best representations of the Blanche driven design behind the Custodes line.
TBH "Blanche-driven" is the problem. He often has some good ideas buried in a lot of less-good stuff, but the execution is usually questionable at best. The best way to handle his designs is to extract the good and use it as inspiration and a starting point, not to take them literally. Valdor goes way too far in the literal direction and suffers badly for it.
50012
Post by: Crimson
I really Like Valdor. Totally over the top, but in a good way. If I ever make a Custodes army, he will be my Captain-General, not the boring plastic guy.
7375
Post by: BrookM
Valdor isn't coming until the end of the month though, unless they changed his preorder date.
This could be FW taking a breather, or them working behind the scenes on getting the 40k rules for their Custodes stuff done some time soon.
Who knows?
494
Post by: H.B.M.C.
And they've put up some bundles that give you the special spears + a box of Custodes.
I wish I'd got them, as combined they are cheaper than buying just a box'o'Custodes in Oz. If I'd waited a week...
44272
Post by: Azreal13
They painted in extra forehead?
Wow, anyone got a link to a tutorial?!
494
Post by: H.B.M.C.
If there was a version of Valdor that didn't have all that bs on his shoulders and the draping claw, I might be interested.
Unfortunately he's the first of the character series that I can say I actually hate. There are others that I'm not particularly enamoured with, but this one is actually doubleplus not good.
47181
Post by: Yodhrin
Azreal13 wrote:
They painted in extra forehead?
Wow, anyone got a link to a tutorial?!
I have actually seen versions of him painted more typically on the Legio Custodes facebook group where his head looks far less like the bastard offspring of Captain Picard and a hard-boiled egg - I think the issue is the official paintjob makes the facial features look smaller than they otherwise would, which makes his already hefty bonce look truly ridiculous.
23558
Post by: zedmeister
I needs it! Edit: Nice to see the original Epic termites appearing in the update as well!
9675
Post by: Looky Likey
I'm very interested in how this will DS, if it is as effective as a SM Drop Pod was in 7th then it'll be extremely useful for non SM armies in 30k. I am hopeful this will be a valid choice for mechanicum.
When the ordiantus version arrives if that can do the same but with giant robots I would be over the moon.
7722
Post by: em_en_oh_pee
That is just absolutely gorgeous! I will want just so many of these and I don't even know if I can use them!
35310
Post by: the_scotsman
Yet more amazing looking transports for admech that would make all their fragile assault troops instantly viable in 8th edition 40k.
I'm guessing not even beta rules.
#justwaitforfires!
#itsgonnabegreat!
#threeyearsandcounting!
72249
Post by: beast_gts
I wonder if we'll get their transports or the half-emerged versions later on...
7722
Post by: em_en_oh_pee
beast_gts wrote:I wonder if we'll get their transports or the half-emerged versions later on...
Make them yourself by cutting this one in half. Then you can have one tunneling down and one emerging.
105620
Post by: gnome_idea_what
em_en_oh_pee wrote:beast_gts wrote:I wonder if we'll get their transports or the half-emerged versions later on...
Make them yourself by cutting this one in half. Then you can have one tunneling down and one emerging.
And you can use it in tournaments with restrictions on models because each one is 100% GW plastic and has a similar profile! I like the way you think!
23558
Post by: zedmeister
Good mixture. Like how each of the three weapon sets contains pretty much all options.
61618
Post by: Desubot
Oh wow cool.
love the look of those flamers.
no so much a fan of the eldar looking chainswords.
23
Post by: djones520
Not a fan of those very much at all. These weapons look more ork like. Hell, you look at street gangs today, and you're not going to find some guy rocking a gun roped together. I highly doubt 38,000 years in the future it's regressed that far.
85386
Post by: Chairman Aeon
I love 40K. One person complains that hive gang weapons look too Eldritch and another complains they look too Orkish. I think they look very Necromunda-ism.
100523
Post by: Brutus_Apex
40K is the Dark Age of Technology. Much of humanity's knowledge has been lost.
It's fantasy in space not sci-fi. There's a reason people are wearing suits of armour and wielding swords.
If anything things should be more medieval/old/tribal looking.
The outlier in 40K is Tau (who don't belong in the setting). They are far too advanced and clean to be anywhere near 40K.
Why do people think 40K is some advanced futuristic setting like Star Trek?
4238
Post by: BrotherGecko
Chairman Aeon wrote:I love 40K. One person complains that hive gang weapons look too Eldritch and another complains they look too Orkish. I think they look very Necromunda-ism.
Down in Central and South America you actually can find some hand made cobbled together firearms used by gangs.
62565
Post by: Haighus
I don't think any of the guns are held together with tape/rope. They are decorated with it- it is part of the Escher aesthetic.
Brutus_Apex wrote:40K is the Dark Age of Technology. Much of humanity's knowledge has been lost.
It's fantasy in space not sci-fi. There's a reason people are wearing suits of armour and wielding swords.
If anything things should be more medieval/old/tribal looking.
The outlier in 40K is Tau (who don't belong in the setting). They are far too advanced and clean to be anywhere near 40K.
Why do people think 40K is some advanced futuristic setting like Star Trek?
It isn't like Star Trek, but the tech is hugely advanced. It is the culture that is anachronistic and backward in 40k. Things like las weapons, bionics, rejuvenat treatment, computer memory banks, personal force fields- these are all very advanced stuff. It is just that very few people understand how it works. The Tau empire is actually less advanced than the Imperium, but it utilises it's tech much more widely, and is innovating at a far faster rate. Also, the Tau are only clean on the surface, their society is quite dystopian underneath.
98904
Post by: Imateria
Brutus_Apex wrote:40K is the Dark Age of Technology. Much of humanity's knowledge has been lost.
It's fantasy in space not sci-fi. There's a reason people are wearing suits of armour and wielding swords.
If anything things should be more medieval/old/tribal looking.
The outlier in 40K is Tau (who don't belong in the setting). They are far too advanced and clean to be anywhere near 40K.
Why do people think 40K is some advanced futuristic setting like Star Trek?
You described the Imperium quite nicely, but the Imperium isn't all of 40K because none of what you said fits Eldar (of any persuasion), Tau, Necrons or Tyranids. So lets not pretend otherwise.
100620
Post by: Oguhmek
Um, Necromunda is an Imperial planet. What's your point?
7375
Post by: BrookM
Maybe take this to the fluff subforum, please?
17897
Post by: Thargrim
I think the weapons fit in just fine with what is basically a space amazon aesthetic. They are doing a good job of giving each gang their own distinct style. I might pick up one of these sets down the line. But seeing as how i'm in the US I want to wait until the Van Saar set is out (assuming every gang also gets a set like this) so I can do a larger order in one go.
101438
Post by: GoatboyBeta
djones520 wrote:Not a fan of those very much at all. These weapons look more ork like. Hell, you look at street gangs today, and you're not going to find some guy rocking a gun roped together. I highly doubt 38,000 years in the future it's regressed that far.
I don't think they are roped together. The "rope" looks more like ornamental additions to me.
99554
Post by: Custodian
Regarding the brief discussion about the Legio Custodes Shield Captain from FW, and whether he can be helmeted, I made some quick experiments with mine this morning. To summarise; the included head (obviously) and the regular Custodes helmet without the plume fits well and can be set at practically any angle on the horizontal axis. However, the plume limits that severely, only making about two positions work, sideglancing to the left and right, with a slight tilt. The Custodian Warden helmets doesn't fit at all, since the wings of the forehead eagle are too wide to fit inside the halo and backpiece Aquila. Also, the large "pearl" in the center of the halo can be an issue as it gets in the way of the regular Custodes helmet, so it can't be tilted back that much either. Images within spoilers.
Hope this helps those that might be thinking of getting him, or those that just want to hate on the model. I'll likely remove the Iron Halo, since the detail is obscured if the model is helmeted anyhow.
494
Post by: H.B.M.C.
Please have the decency and respect to use his correct honorific.
He is Lord Headington of the Legio Largecranii.
53375
Post by: hotsauceman1
I'll never understand how, whenever a model comes out, people hate if it has a bare head. Is painting faces really that hard?
Cause I ain't got trouble with it.
29836
Post by: Elbows
A lot of people just don't like unhelmeted faces. They're entitled to their opinion. It has nothing to do with painting the faces.
55577
Post by: ImAGeek
hotsauceman1 wrote:I'll never understand how, whenever a model comes out, people hate if it has a bare head. Is painting faces really that hard?
Cause I ain't got trouble with it.
Some people don’t like the idea of soldiers running round battlefields with bullets flying everywhere unhelmeted.
53375
Post by: hotsauceman1
Sounds like a silly excuse to me. This is a fantasy scifi game with forcefields.
55577
Post by: ImAGeek
hotsauceman1 wrote:Sounds like a silly excuse to me. This is a fantasy scifi game with forcefields.
Why does someone need an excuse for having different preferences to you?
74088
Post by: Irbis
hotsauceman1 wrote:Sounds like a silly excuse to me. This is a fantasy scifi game with forcefields.
Yeah, because even if it was remotely true, you can't, you know, combine helmet with force field to add protection and look less stupid, eh?
Also, the head of the cranialstode looks ugly, doesn't fit the art and the plastic Custodes look, clashes colours with the rest of the mini unless you accommodate for it, and in general is junk. Addition of the helmet would greatly improve the mini, alas, FW was too lazy to do that (or couldn't produce helmet that would look good and fit in the space given the above experiments)...
47547
Post by: CthuluIsSpy
hotsauceman1 wrote:I'll never understand how, whenever a model comes out, people hate if it has a bare head. Is painting faces really that hard? Cause I ain't got trouble with it. Because the head looks terrible. I mean, how is that a good model? His head looks really out of proportion, like it belongs to a different scale.
21358
Post by: Dysartes
Thanks for the pictures, Custodian - with the model in hand, would you say the head is as bad as the pictures made it out to be, or is a victim of FW paintjob/photography?
ImAGeek wrote: hotsauceman1 wrote:Sounds like a silly excuse to me. This is a fantasy scifi game with forcefields.
Why does someone need an excuse for having different preferences to you?
*applauds*
44272
Post by: Azreal13
ImAGeek wrote: hotsauceman1 wrote:I'll never understand how, whenever a model comes out, people hate if it has a bare head. Is painting faces really that hard?
Cause I ain't got trouble with it.
Some people don’t like the idea of soldiers running round battlefields with bullets flying everywhere unhelmeted.
While the disparity between what they can realistically achieve, skill wise, and what they find acceptable to look at when painting might be much wider than in hotsauceman's case for others.
Personally, I avoided open helms/helmetless heads for a long time because I wasn't happy with basecoat flesh, wash, highlight. A year or so ago I started to tackle the issue head on and made an effort to paint more faces in an attempt to improve. I'm happy with my progress, but I can certainly understand someone's frustration if they feel that if they bought and painted a model they wouldn't be bale to do it justice, and that's going to be a lot more common with eyes and faces on the to-do list.
110703
Post by: Galas
I'm a mix between the two.
I'm not a very good painter and I don't like the image of warriors without helmets. I'm of the opinion that if you are a captain/official/leader, you show it with a very fancy helmet (Wings, Crests, Horns, etc...), not going bare head.
99554
Post by: Custodian
Dysartes wrote:Thanks for the pictures, Custodian - with the model in hand, would you say the head is as bad as the pictures made it out to be, or is a victim of FW paintjob/photography?
Comparing it to the bare heads from the Warden and "regular" Custodes kits, I'd say the proportions are a little off on the resin head, being generally larger, and the cables being much wider.
And my view on the helmet-issue is that I don't like having superhuman warriors clad in some of the best armour the Imperium can offer, with life-support systems that can ensure their survival in all but the worst conditions and incorporating advanced sensors into their most basic Space Marine power armour, leave their helmets at home based on some idea that they'll "look cooler/fiercer/tougher" without them. Doesn't sound like something a centuries-old warrior would do. Not to mention that culturally, not wearing a helmet or removing it in the presence of soldiers from other units is a sign of respect or veneration. Going off the sentiments of the Custodes from Master of Mankind, I find the notion of them doing anything like that to even a Space Marine hard to believe.
|
|