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Post by: H.B.M.C.
Eldritch Omens by unit, if you prefer just one or two things from the box.
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Post by: DreadfullyHopeful
Nice ! Thanks for the link !
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Post by: clockworkchris9
Update post
CSM doctrine:
Similar to SM Doctrine, except exploding 6s (unmodified hits) instead of +1AP. Still 3 levels that affefct different weapons (the weapons listed below are not confirmed by my sources, but the ones in the legion traits are confirmed by my sources as well as the names, so what I am about to list may be subject to change)
Destruction ''Doctrine'': Heavy/grenade
Massacre ''Doctrine'': Rapid fire/assault
Slaughter ''Doctrine'': pistol/melee
Marks:
Can only be applied to CORE & CHARACTERS
Icons: (purchaseable upgrade)
vengeance +1 CA
wrath +1ap melee
flame +1ap shooting
excess +1 to hit melee
despair 6s to hit = autowound
''Daemonic Gifts'': (purchaseable upgrade)
Khorne: +1S on the charge
Nurgle: -1 to wound
Tzeentch: ignore all damage on first missed save
Slaanesh: fight first in the fight phase
All legions are getting 6 WT, 8 relics & 8 stratagems each (seems to be a lot from F&F but with some tweaks)
Each chaos god is getting a couple stratagems, 1 relic & 1 daemon weapon each
Legion rule:
NL
-2LD & -1CA @ 9''
+1 to advance & +1 to charges
Wanton Slaughter: When using a pistol/assault/melee vs below half strenght unit or LD 6 and below = +1 to wound (Super doctrine)
WLT
6" aura that cancels obsec
Relics
Jump pack: moving over or charging units causes d3 MW on a 2+
Stratagems
Vox scream: cancels AURAS
Jump pack DS turn 1
IW
Ignores cover
Reduce ap1/2 by 1
Wanton Destruction: Heavy/grenade vs vehicules/buildings/units in cover = +1 to wound (Super doctrine)
WLT
Some way to give +1 damage to certain units
WB
Charges/HI = reroll hits
5+++ vs MW
Wanton Slaughter: When using a pistol/assault/melee = 6s to wound cause 1MW (capped @ 3MW per unit) (Super doctrine)
BL
ignore CA
+1 to hit when charge or shoot closest unit
Wanton Massacre: rapid fire/assault/pistol = exploding 5s (hit) (Super doctrine)
Alpha legion
-1 to hit 12" away, if wounds are 10+ then it's 18"
Can charge and perform actions if they fell back
Wanton massacre (super doctrine):Rapid fire, assault, pistol if within half range +1 ap
Emperor's children
Ignore any/all negative modifiers to ws / bs
Any attack on a 6 to wound +1ap
wanton slaughter (super doctrine): Melee hits on a 6 gives additional hit, combine this with the slaughter bonus and you'd get 2 additional hits on 6
Red corsairs
Charge if they advanced
Models count as 2 for obsec; Models with 10+ wounds count as 5
wanton destruction (super doctrine): Heav, rapid, grenade get +1ap
Creations of bile
+1 str/move
Fight after death in melee
wanton slaughter (super doctrine): Melee hits on 6 auto wound
''Build a warband'' renegade traits
+4" to range other than grenade and relic
After killing a unit, the unit is then considered to be in destruction, massacre and slaughter for the rest of the game
WE
Not in the codex
Datasheet info:
Disco lord
not much change
Sorcerer in terminator armor
can have a chaos familiar
Cultist HQ squad
buff cultist moral
Cypher
In the codex
CSM legionaries
legionaries is the new name for the csm troop unit choice
same profile as before but 2W and 3a (4a on the AC) (not confirmed but my guess is 10 man squad like plague marines and rubrics)
loadout:
AC gets a daemon blade (S user ap2 d2; 6s to wound= 1MW); plasma pistol; can choose 1 weapon fron the melee weapons list
Any of all legionaires can replace bolter for chainswords
1 legionaire can take a special weapon
1 legionaire can take a heavy weapon
1 legionaire can take balefire tome (cast 1/deny 1)
1 legionaire can take a heavy chainaxe (S+4 ap4 d2; -1 to hit)
1 legionaire can take a chaos icon
Mutant cultists
a squad made of a mix of big mutant and small mutants
big mutant at S5 t4 & ap2 in melee
small mutant are S4 t4 & ap1 in melee
Cult units (berzerkers/rubrics/plague marines, only noise marines are stille in the codex because EC wont be getting their own book very soon)
Are no longuer in the codex
Act like harlequins in CWE army, or like Scions in Guard (including them is like including fabius bile, it doesnt cancel you legion trait)
Always Elites
can benefit from army rules
Cannot gain a legion trait
Fallen
No in the codex
Chosen
3w
Stat wise similar to CSM troops (6'' S4 T4 3+/no invul)
WS 3+/BS 3+/ 3A (champion 4a)
Gain gain an additional trait that you can choose, this trait is one of traits from the list of build a warband traits
Loadout:
everyone comes with a bolter, bolt pistol and accursed weapon (S+1 ap3 d1; +1A)
2 per 5 chosen can replace their bolt pistol with a plasma pistol
2 per 5 chosen can replace their bolter with a combi-weapon
1 per 5 chosen can replace their bolter with an additional accursed weapon (S+1 ap3 d1; +1A)
Terminators
Base loadout combi-bolters, accursed weapons (S+1 ap3 d1; +1a)
1 per 5 can replace combibolter with autocannon or heavy flamer
1 per 5 can replace combi bolter with an extra accursed weapon
3 per 5 can replace accursed weapon with a powerfist
1 per 5 can replace accursed weapon with a chainfist
2 per 5 can replace combi bolters with up to 2 combi flamers
2 per 5 can replace combi bolter with 2 combi melta
1 per 5 can replace combibolters with 1 combi plasma
Greater possessed
Not in the codex (my guess is the models are the new regular possessed models)
Possessed
S5 T5 3W 5A
unit of 10 (do not know if this is total or max)
Personnal guess: either the greater possessed model will be the new stand possessed model, or it will be an upgrade to the standard possessed unit, DG will probably get a FAQ to receive the update
Mutilators
no longer in the book
Warp talon
lost cancel overwatch
gained no fallback
5a (these are total with claws)
Raptors
still have the -1LD aura
+2a
Venomcrawler
is now FA
is a bit faster (my guess 12" instead of 10")
now gives +1 to psychic tests
claws and mechatentrites are now just 1 weapon (again my guess this means the claw profile may be getting +2a)
ws3 bs3
Obliterators
have essentially big guns never tire(shoot into engagement range with -1 to hit)
ignore modifier for heavy weapons
armed with powerfists without -1 to hit
Has 3 shooting profiles:
Heavy 9+d6 s5 ap1 d1
Heavy 3+d3 s7 ap2 d2
Heavy d3 s9 ap3 d4
Havocs
exactly the same as right now but 2w
Other:
Unmarked units gain some support from stratagems and renegade traits (build a warband)
The combat patrol is Legionaries/Havocs/Helbrute/Dank apostle
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Post by: drbored
Thanks for the summary.
Some interesting tidbits about the Legionaries... I thought that that might be Chaos Marines but with an extra kill team sprue, but then you said they'd be in the combat patrol...
So that's definitely a headscratcher right there.
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Post by: clockworkchris9
drbored wrote:Thanks for the summary.
Some interesting tidbits about the Legionaries... I thought that that might be Chaos Marines but with an extra kill team sprue, but then you said they'd be in the combat patrol...
So that's definitely a headscratcher right there.
I believe legionnaries are simply the CSM troop choice+ KT sprue. so i am guessing the patrol will come with the sprue.
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Post by: Eldenfirefly
So Chosen are basically bladeguard except without the shields so they have no invul save? In other words, they are worse bladeguard ... lol
Automatically Appended Next Post:
clockworkchris9 wrote:drbored wrote:Thanks for the summary.
Some interesting tidbits about the Legionaries... I thought that that might be Chaos Marines but with an extra kill team sprue, but then you said they'd be in the combat patrol...
So that's definitely a headscratcher right there.
I believe legionnaries are simply the CSM troop choice+ KT sprue. so i am guessing the patrol will come with the sprue.
I wonder if the balefire tome can be taken on more than one unit. If it can, it will be wild. Its like every Legionaire squad will be like a rubric marine squad. Can cast 1 and deny 1. But it might be a legion command thing, in which case its only limited to 1 unit.
If warptalons are 2W each and gain "no fallback". That would make them pretty useful. No fallback is huge, especially against armies like Tau.
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Post by: drbored
Eldenfirefly wrote:So Chosen are basically bladeguard except without the shields so they have no invul save? In other words, they are worse bladeguard ... lol
Automatically Appended Next Post:
clockworkchris9 wrote:drbored wrote:Thanks for the summary.
Some interesting tidbits about the Legionaries... I thought that that might be Chaos Marines but with an extra kill team sprue, but then you said they'd be in the combat patrol...
So that's definitely a headscratcher right there.
I believe legionnaries are simply the CSM troop choice+ KT sprue. so i am guessing the patrol will come with the sprue.
I wonder if the balefire tome can be taken on more than one unit. If it can, it will be wild. Its like every Legionaire squad will be like a rubric marine squad. Can cast 1 and deny 1. But it might be a legion command thing, in which case its only limited to 1 unit.
If warptalons are 2W each and gain "no fallback". That would make them pretty useful. No fallback is huge, especially against armies like Tau.
I think Bladeguard and Chosen play very different roles. Chosen having access to combi weapons and an extra trait is pretty great.
As for the Legionairies... tough to say. What can they cast? Some boiled down smite? Might also cost quite a few points to equip, but might also be some good defense against psychic-heavy armies like thousand sons and grey knights.
And yeah, I look forward to Warp Talons being something to fear for once.
--
The combat patrol also makes me wonder what they'll do with the Obliterators and Venomcrawler. The oblits, VC, and greater possessed were all on one sprue in the start collecting box. The master of possession was on his own sprue, so easy to see him getting his own box, and the chaos marines were just monopose marines. But the Oblits and VC are kind of... important.
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Post by: Eldenfirefly
Obliterators just feels like they have too few shots even with the new profiles. Like D3 big shots? If they roll a 1... that's just one shot coming from a model that will likely cost 90 points? And its not even 3+D3 damage... (Even 3+D3 damage doesn't feel like its enough for so few shots). The Str 7 shot isn't much better. Its only D2 AP2 and there is so much -1 damage in the game now. Only the lower str profiles look more interesting because it has enough shots to justify the Obliterator's cost. But if its all 24 inch range... its just sort of limiting. 4 Havocs can pack 4 chain guns and shoot 32 shots anyway, which is not much worse than 3 obliterators shooting using the lowest profile. And 4 Havocs will probably be cheaper than 3 obliterators by quite a mile.
It feels like a missed opportunity with Obliterators if these rumors are true. Obliterators are specific only to CSM codex. They really should do something more interesting with Obliterators. Of course, there might be strategems for obliterators. But if the baseline stats are not great and needs to be propped up by strategems... its just not a great place to be.
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Post by: nathan2004
My guess is at least Iron Warriors will have some way to prop oblits up but yeah unless they have the core keyword, don’t see much use for them sadly. And I own 15 lol. Automatically Appended Next Post: Clockwork, any news on Abaddon? Thank you again for all your hard work.
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Post by: H.B.M.C.
Thanks for the summary clockworkchris! Sounds like they won't actually do anything... clockworkchris9 wrote:Icons: (purchaseable upgrade) vengeance +1 CA wrath +1ap melee flame +1ap shooting excess +1 to hit melee despair 6s to hit = autowound
Cool. Another round of "Icon dies = we forget who we're dedicated to". Joy. clockworkchris9 wrote:''Daemonic Gifts'': (purchaseable upgrade) Khorne: +1S on the charge Nurgle: -1 to wound Tzeentch: ignore all damage on first missed save Slaanesh: fight first in the fight phase
Games Workshop: Quantifying the statement 'Bare Minimum' at every possible opportunity! clockworkchris9 wrote:Emperor's children Ignore any/all negative modifiers to ws / bs Any attack on a 6 to wound +1ap wanton slaughter (super doctrine): Melee hits on a 6 gives additional hit, combine this with the slaughter bonus and you'd get 2 additional hits on 6
Still sucks that they're in the Codex. [EDIT]: And by that I mean, given that Cult Troops have been removed, it sucks that these haven't, as it means no update for them. They technically don't even have miniatures now, given that the kit you use the conversion parts with is no longer sold. And for those of us not playing a Traitor Legion... clockworkchris9 wrote:AC gets a daemon blade (S user ap2 d2; 6s to wound= 1MW); plasma pistol; can choose 1 weapon fron the melee weapons list Any of all legionaires can replace bolter for chainswords
So no Bolter/Chainsword, and probably not on the Champ either. clockworkchris9 wrote:1 legionaire can take balefire tome (cast 1/deny 1) 1 legionaire can take a heavy chainaxe (S+4 ap4 d2; -1 to hit)
Malibu Stacey's new hats. clockworkchris9 wrote:Cult units (berzerkers/rubrics/plague marines, only noise marines are stille in the codex because EC wont be getting their own book very soon)
This is so stupid... Coming soon to a DLC campaign book near you! Maybe they'll be fighting the (conspicuously absent) Farsight Enclaves, or full Eldar Corsair armies. clockworkchris9 wrote:everyone comes with a bolter, bolt pistol and accursed weapon (S+1 ap3 d1; +1A) 2 per 5 chosen can replace their bolt pistol with a plasma pistol 2 per 5 chosen can replace their bolter with a combi-weapon 1 per 5 chosen can replace their bolter with an additional accursed weapon (S+1 ap3 d1; +1A)
Make it stop... clockworkchris9 wrote:Terminators Base loadout combi-bolters, accursed weapons (S+1 ap3 d1; +1a) 1 per 5 can replace combibolter with autocannon or heavy flamer 1 per 5 can replace combi bolter with an extra accursed weapon 3 per 5 can replace accursed weapon with a powerfist 1 per 5 can replace accursed weapon with a chainfist 2 per 5 can replace combi bolters with up to 2 combi flamers 2 per 5 can replace combi bolter with 2 combi melta 1 per 5 can replace combibolters with 1 combi plasma
I said make it stop!!!!!!!!!!! Games Workshop: Never missing opportunities to miss opportunities! I think the 4th Ed 'Chaos' Codex is getting a second lease of life with these rumours. First they took our Daemons, and now our fething Cult Troops. Except Noise Marines, because feth EC players, apparently.
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Post by: drbored
I could see the movement of plague marines, rubric marines, khorne berzerkers, and noise marines out of the Chaos Marine codex to be the first step in creating a more unique identity for chaos marines and keeping those things just for their respective legions.
I know, I know, fluff says otherwise, but we'll see what happens.
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Post by: Eldenfirefly
They will still let us play with cult marines. But the cult marines in a CSM army won't get the cool stuff, unlike if they were in their own respective legion.
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Post by: DreadfullyHopeful
Here is a little collage of what we didn't already know, for those who aren't bothered to compare:
Each chaos god is getting a couple stratagems, 1 relic & 1 daemon weapon each
Relics
Jump pack: moving over or charging units causes d3 MW on a 2+
CSM legionaries
legionaries is the new name for the csm troop unit choice
same profile as before but 2W and 3a (4a on the AC) (not confirmed but my guess is 10 man squad like plague marines and rubrics)
loadout:
AC gets a daemon blade (S user ap2 d2; 6s to wound= 1MW); plasma pistol; can choose 1 weapon fron the melee weapons list
Any of all legionaires can replace bolter for chainswords
1 legionaire can take a special weapon
1 legionaire can take a heavy weapon
1 legionaire can take balefire tome (cast 1/deny 1)
1 legionaire can take a heavy chainaxe (S+4 ap4 d2; -1 to hit)
1 legionaire can take a chaos icon
Other:
The combat patrol is Legionaries/Havocs/Helbrute/Dank apostle
Thanks again for the update Clockworkchris !
So if I understood it correctly Chaos legionaries are taking the place of the regular CSM troupe ?
And do you know if EC still have a way to take noise marines as troupes ? Please, tell me there is
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Post by: blood reaper
H.B.M.C. wrote:
I think the 4th Ed 'Chaos' Codex is getting a second lease of life with these rumours. First they took our Daemons, and now our fething Cult Troops. Except Noise Marines, because feth EC players, apparently.
I am really looking forward to 4th ed CSM codex defenders to crawl out of the woodwork and argue completely wrecking the faction is good, actually.
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Post by: Not Online!!!
jeeze those combi weapon restricions (1 combi Plas  ) reek of can't have the CSM have something over loyalists..
Also build a warband better be AMAZING, else chosen suck even more, because lord knows nobody is going to run combi weapons with them due to the forced hodgepodge and d1 melee weapons ain't it chief.
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Post by: BorderCountess
Well, so much for all those Chosen I converted during 8th edition. I don't think any of them are legal anymore.
LET US CONVERT OUR MODELS, DAMMIT!
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Post by: Fwlshadowalker
I know this is not for all but if they would at least move all the other items into Legends. That is not to say this new iteration of no models/no rules is very bad for the hobby but at least that way you can keep some of your old models in the game
50012
Post by: Crimson
So normal the CSM (legionaries) now have a profile of a primaris veteran? (Three attacks.) I don't oppose this, but it is a tad strange after years of GW insisting that normal CSM are no better than tacticals.
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Post by: blood reaper
Crimson wrote:So normal the CSM (legionaries) now have a profile of a primaris veteran? (Three attacks.) I don't oppose this, but it is a tad strange after years of GW insisting that normal CSM are no better than tacticals.
GW has flip-flopped between CSMs being 'better' than standard SMs for a few editions; from 4-7th it was possible to have CSMs with both boltguns and chainswords, but this option was lost in 8th. A single attack isn't that much better, sure, but they were still in hand to hand superior to tactical Space Marines.
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Post by: ArcaneHorror
After ready this again, this all seems like a bunch of convoluted crap with annoying restrictions. No Greater Possessed, Cult Marines datasheets, Mutilators, or marks of Chaos beyond core and characters? No mention of Renegades beyond Creations and Red Corsairs? Three strange weapons profiles for Obliterators? Cult Marines don't get Legion traits? And the the icon of wrath seems far worse than what we have now. My excitement for this codex has really gone down. The Legion traits are good, but imo, they don't make up the other stuff that I mentioned.
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Post by: Platuan4th
Manfred von Drakken wrote:Well, so much for all those Chosen I converted during 8th edition. I don't think any of them are legal anymore.
LET US CONVERT OUR MODELS, DAMMIT!
Barring the guns(which yes, affects all my older Chosen), having a generic weapon stat gives us MORE room for conversions, not less.
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Post by: Dudeface
ArcaneHorror wrote:After ready this again, this all seems like a bunch of convoluted crap with annoying restrictions. No Greater Possessed, Cult Marines datasheets, Mutilators, or marks of Chaos beyond core and characters? No mention of Renegades beyond Creations and Red Corsairs? Three strange weapons profiles for Obliterators? Cult Marines don't get Legion traits? And the the icon of wrath seems far worse than what we have now. My excitement for this codex has really gone down. The Legion traits are good, but imo, they don't make up the other stuff that I mentioned.
To be fair Greater Possessed have been around all of 5 minutes and could easily be rolled back in as squad leader or something, mutilators were a terrible idea from the get-go, the marks kinda makes sense from a "tournament balance lever" angle but I don't like it. The renegades are the build your own option, the reason creations and corsairs get a shout is both they have existing models and have been historically pushed more. Profiles for oblits is fine, less random is always good. Cult marines is a shame and I dislike it, icon of wrath on it's own isn't worth losing sleep over.
The biggest issue I see, which nobody has mentioned yet, is that combat patrol box simply has to be wrong or it becomes a literal impossibility to get hold of master of possessions, venomcrawlers and obliterators.
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Post by: Eldenfirefly
So... until they launch the new world eaters codex, no one gets to play with Khorne berzerkers once the 9th edition CSM codex drops? That's kind of sad face.
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Post by: Leo_the_Rat
It does put WE armies in a weird position. I guess they would use the 8th ed CSM codex until their codex comes out. But that leads to all sorts of chaos. So maybe...
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Post by: Fwlshadowalker
If we are lucky the could just throw out a balance sheet or FAQ for the Berzerkers and call it a day till the WE Sup dropps.
Didn't they do that with the DA, BA and SW when Codex SM dropped?
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Post by: Gert
Yeah but those Supplements were all released within 3 months of the Marine Codex and those armies could still be played without them. This ain't that.
The fact there seems to be so much radical change makes these rumours less than believable IMO.
71876
Post by: Rihgu
Platuan4th wrote: Manfred von Drakken wrote:Well, so much for all those Chosen I converted during 8th edition. I don't think any of them are legal anymore.
LET US CONVERT OUR MODELS, DAMMIT!
Barring the guns(which yes, affects all my older Chosen), having a generic weapon stat gives us MORE room for conversions, not less.
Yea, the only thing I had to do was shift around which models were in which squads, and ignore some bolt pistols (although this new batch clarified that, so it seems the bolt pistols are a-okay!)
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Post by: Fwlshadowalker
Gert wrote:Yeah but those Supplements were all released within 3 months of the Marine Codex and those armies could still be played without them. This ain't that.
The fact there seems to be so much radical change makes these rumours less than believable IMO.
How so? if the FAQ Supplement just introduces the Berzerker and a couple of Strats, Traits, relic, like back in the Index areas first CA everything can work till a month later the WE Dex dropps
This does not mean these rumors are true. For me at least this does not make them more or less believable.
For all we know GW could just not care as C SM/Legions are just not important for them.
We need to remember for GW Money comes first and then comes the model, only a loooong way after that any hobby aspect comes in.
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Post by: Fergie0044
I knew I never should have used that monkey paw!!!
I always wanted a better distinction between HH chaos marines and the renegades with separate datasheets for each but not like this!
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Post by: Gert
Fwlshadowalker wrote:How so? if the FAQ Supplement just introduces the Berzerker and a couple of Strats, Traits, relic, like back in the Index areas first CA everything can work till a month later the WE Dex dropps
Ok, but you know that WE aren't going to be a Supplement right? If a WE book does get made it will be in the same vein as Tsons and DG, not similar to DA or SW where 90% of the roster is shared with a parent Codex. You can't play Tsons and DG using the CSM Codex unlike DA and SW which you can play with just the SM Codex. Even discounting the fact that WE aren't confirmed, we have absolutely no timeframe for when the Codex would be released, and I would be very surprised if it was a month after the CSM Codex.
For all we know GW could just not care as C SM/Legions are just not important for them.
We need to remember for GW Money comes first and then comes the model, only a loooong way after that any hobby aspect comes in.
Not exactly sure what you mean here.
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Post by: Fwlshadowalker
Gert wrote: Fwlshadowalker wrote:How so? if the FAQ Supplement just introduces the Berzerker and a couple of Strats, Traits, relic, like back in the Index areas first CA everything can work till a month later the WE Dex dropps
Ok, but you know that WE aren't going to be a Supplement right? If a WE book does get made it will be in the same vein as Tsons and DG, not similar to DA or SW where 90% of the roster is shared with a parent Codex. You can't play Tsons and DG using the CSM Codex unlike DA and SW which you can play with just the SM Codex. Even discounting the fact that WE aren't confirmed, we have absolutely no timeframe for when the Codex would be released, and I would be very surprised if it was a month after the CSM Codex.
I am well aware but without the Codex WE no one will be able to field Berzerker, thus I expect the Codex to drop right on the heels of Codex CSM. Just because that is what I would want, not what I necessarily expect GW to do, see below.
For all we know GW could just not care as C SM/Legions are just not important for them.
We need to remember for GW Money comes first and then comes the model, only a loooong way after that any hobby aspect comes in.
Not exactly sure what you mean here.
I was trying to elaborate on the previous statement about the reliability of the rumors. There is no pattern or reason behind what GW does except these two things. So even if i am not right and the Codex WE comes at Christmas the rest of the rumors could be true just because no designer made any model designs for WE yet and GW things they need to sell more SM (all flavors) not any other faction.
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Post by: Sasori
On the WE front, I suspect they would do some kind of a stopgap Online PDF to hold people over until The actual codex comes out. It would probably be very basic, but that would track.
Did I miss what is on the KT sprue somewhere in this thread? Curious what kind of upgrades there are.
Besides the Cursed weapon and killing Terminator loadouts, I admit I am liking what I see so far. Thanks again for posting these rumors.
EDIT: I will say that I am pretty suprised by the Greater possessed unit entry not existing anymore. Their Aura and Buff will be missed if you can't get that anymore.
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Post by: Axlbush
Hi, could I honestly ask what purpose the chosen serve? I have never used em before but it seems to me that possessed are scarier in combat and I could use havocs for shootyshoot. I guess I am no good at spotting what makes a good unit but I just can't work out what role they are supposed to play
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Post by: LavuranGuard
Re missing WE, another solution is that Dex drops first, then they are accessible cult troops in the csm Dex
102719
Post by: Gert
Fwlshadowalker wrote:I am well aware but without the Codex WE no one will be able to field Berzerker, thus I expect the Codex to drop right on the heels of Codex CSM. Just because that is what I would want, not what I necessarily expect GW to do, see below.
I was trying to elaborate on the previous statement about the reliability of the rumors. There is no pattern or reason behind what GW does except these two things. So even if i am not right and the Codex WE comes at Christmas the rest of the rumors could be true just because no designer made any model designs for WE yet and GW things they need to sell more SM (all flavors) not any other faction.
When was the last time a Codex was released without new models alongside it? When was the last time a brand new army was released without models alongside it?
GW doesn't do new Codexes without new models and GW certainly doesn't do new armies without new models.
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Post by: Jack Flask
Sasori wrote:On the WE front, I suspect they would do some kind of a stopgap Online PDF to hold people over until The actual codex comes out. It would probably be very basic, but that would track.
I think the same, but also given "World Eaters and Berserkers are missing from the codex" is completely impossible for GW to not address I'm going to assume the CSM launch is around when we'll get the first reveal/teaser of the WE 'dex.
Sasori wrote: Did I miss what is on the KT sprue somewhere in this thread? Curious what kind of upgrades there are.
So far it sounds like at least a balefire tome and heavy chainaxe.
Possibly a daemon weapon for the champion (if it's distinct from the power sword) and new Chaos icons to make an icon bearer.
Sasori wrote: Besides the Cursed weapon and killing Terminator loadouts, I admit I am liking what I see so far. Thanks again for posting these rumors.
EDIT: I will say that I am pretty suprised by the Greater possessed unit entry not existing anymore. Their Aura and Buff will be missed if you can't get that anymore.
Yeah that's pretty garbage if they add a new unit with models only to remove or merge it into a different unit after only 1 edition.
I suppose new standard possessed could end up being greater possessed with the squad having the +1 strength aura and all, but it was kinda cool having Possessed "lieutenants".
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Post by: Platuan4th
Eldenfirefly wrote:So... until they launch the new world eaters codex, no one gets to play with Khorne berzerkers once the 9th edition CSM codex drops? That's kind of sad face. Didn't the Black Templars get a digital "get you buy" supplement when the 9th Marine Codex dropped until the actual supplement was released? Probably do the same for World Eaters. Automatically Appended Next Post: Gert wrote: When was the last time a Codex was released without new models alongside it? When was the last time a brand new army was released without models alongside it? GW doesn't do new Codexes without new models and GW certainly doesn't do new armies without new models. A whole bunch of the 8th Ed Codexes dropped with no model release: Guard, Grey Knights, Tyranids, Mechanicus(the wave with dogriders and flyers released later separate from the Codex), Thousand Sons, Necrons, to name a few.
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Post by: Wha-Mu-077
Platuan4th wrote:
Gert wrote:
When was the last time a Codex was released without new models alongside it? When was the last time a brand new army was released without models alongside it?
GW doesn't do new Codexes without new models and GW certainly doesn't do new armies without new models.
A whole bunch of the 8th Ed Codexes dropped with no model release: Guard, Grey Knights, Tyranids, Mechanicus(the wave with dogriders and flyers released later separate from the Codex), Thousand Sons, Necrons, to name a few.
Which resulted in a bizzare situation where a good 1/3rd of an army wasn't in the codex.
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Post by: DreadfullyHopeful
Jack Flask wrote: Sasori wrote:On the WE front, I suspect they would do some kind of a stopgap Online PDF to hold people over until The actual codex comes out. It would probably be very basic, but that would track.
I think the same, but also given "World Eaters and Berserkers are missing from the codex" is completely impossible for GW to not address I'm going to assume the CSM launch is around when we'll get the first reveal/teaser of the WE 'dex.
Personally I wouldn't be surprised if they announced codex World Eater and then left WE players dead in the water beyond that
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Post by: Gert
Platuan4th wrote:Didn't the Black Templars get a digital "get you buy" supplement when the 9th Marine Codex dropped until the actual supplement was released? Probably do the same for World Eaters.
No, because Black Templars were included in the Imperial Fists Supplement. But once again, Black Templars could be played without a Supplement because the rules for fielding them were included in the Space Marine Codex. World Eaters will undoubtedly follow the other God-Marked Legions in that they will be entirely separate from CSM with minimal crossover i.e. vehicles, Chaos Lords, Cultists, thereby not being similar to the process used with Space Marines. Jesus Christ, how many times do I have to say this?
A whole bunch of the 8th Ed Codexes dropped with no model release: Guard, Grey Knights, Tyranids, Mechanicus(the wave with dogriders and flyers released later separate from the Codex), Thousand Sons, Necrons, to name a few.
Just as a quick check:
Guard - Agreed, I couldn't find any new releases.
Grey Knights - Grandmaster Voldus was made available as a separate release from the Triumvirate of the Primarch IIRC.
Tyranids - Agreed.
Mechanicus - Were those units included in the Codex though or were there rules included in Engine War? If they were in the Codex and then delayed model release it still counts.
Thousand Sons - Got access to Mutalith and more Tzaangors.
Necrons - Got a plastic Cryptek with the little Spyder pet.
So I do agree that some Codexes didn't get releases. That being said, would you not agree that GW pairs Codex updates with model releases and that the precedent set with 9th would indicate that not a single Codex will not receive at least one new model? And that releasing a brand new army without a single new kit would be unheard of, yes?
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Post by: chaos0xomega
Not sure what to make of the removal of greater possessed, and to a lesser extent mutilators. The way GW sells models, I don't forsee the Greater Possessed minis many of us already have being all that useful - it would be like if you bought a boxset that came with 2 random tempestus scions. They are sold in boxes of 5 and fielded in units or 5 or 10 (or 4 if you're running a command squad) - yes you can field a unit of 7, but thats not something that most players do. So if the new Possessed minis end up being "greater possessed" sized and you're fielding units 10, they are probably being sold in boxes of 10 and theres nothing you can really do with them. Even if they are units of 5-10, I think most players will end up buying a 2nd box so they can field a full 10 if they need to rather than say "lemme take a squad of 7 cuz I have some spares lol".
And unfortunately I dont really see any other role for them in the book, other than maybe as Exalted Champions/Lords or maybe in squads of Chosen (in which case the same problem with boxes of 5 applies IMO)?
Mutilators feel like less of a problem to me, as they are an older mini (as opposed to something that literally comes in the current start collecting box for the faction) and could conceivably be fielded as obliterators in melee mode, and frankly I don't know that anybody will much miss them.
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Post by: Marshal Loss
Gert wrote: Platuan4th wrote:Didn't the Black Templars get a digital "get you buy" supplement when the 9th Marine Codex dropped until the actual supplement was released? Probably do the same for World Eaters.
No, because Black Templars were included in the Imperial Fists Supplement.
Wrong.
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Post by: Wha-Mu-077
Gert wrote: Platuan4th wrote:Didn't the Black Templars get a digital "get you buy" supplement when the 9th Marine Codex dropped until the actual supplement was released? Probably do the same for World Eaters.
No, because Black Templars were included in the Imperial Fists Supplement. But once again, Black Templars could be played without a Supplement because the rules for fielding them were included in the Space Marine Codex. World Eaters will undoubtedly follow the other God-Marked Legions in that they will be entirely separate from CSM with minimal crossover i.e. vehicles, Chaos Lords, Cultists, thereby not being similar to the process used with Space Marines. Jesus Christ, how many times do I have to say this?
A whole bunch of the 8th Ed Codexes dropped with no model release: Guard, Grey Knights, Tyranids, Mechanicus(the wave with dogriders and flyers released later separate from the Codex), Thousand Sons, Necrons, to name a few.
Mechanicus - Were those units included in the Codex though or were there rules included in Engine War? If they were in the Codex and then delayed model release it still counts.
Nope, they were first included in Engine War. I believe by the end of 8th it piled up to like... uh, 9, or so units not included in the Codex? Three variants of the Flier, both variants of the flying infantry, both variants of the cavalry and both variants of the transport.
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Post by: Platuan4th
Gert wrote:
A whole bunch of the 8th Ed Codexes dropped with no model release: Guard, Grey Knights, Tyranids, Mechanicus(the wave with dogriders and flyers released later separate from the Codex), Thousand Sons, Necrons, to name a few.
Just as a quick check:
Guard - Agreed, I couldn't find any new releases.
Grey Knights - Grandmaster Voldus was made available as a separate release from the Triumvirate of the Primarch IIRC.
Tyranids - Agreed.
Mechanicus - Were those units included in the Codex though or were there rules included in Engine War? If they were in the Codex and then delayed model release it still counts.
Thousand Sons - Got access to Mutalith and more Tzaangors.
Necrons - Got a plastic Cryptek with the little Spyder pet.
So I do agree that some Codexes didn't get releases. That being said, would you not agree that GW pairs Codex updates with model releases and that the precedent set with 9th would indicate that not a single Codex will not receive at least one new model? And that releasing a brand new army without a single new kit would be unheard of, yes?
Existing models added to a book don't count as a release. The new Mechanicus units were added in Engine War. If you're counting Voldus, then you can't count the Canoptek Cloak Cryptek which wasn't individually released for another 6+ months(it was released in the same vs box as the Armiger Warglaives hence why I didn't count it as a "Codex release") after, in which case, the current Grey Knights and Thousand Sons Codexes didn't get a release, either(neither "release" has gotten a separate release from Witchfire).
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Post by: Gert
Ah ok, my apologies.
And yet my point stands does it not? Every single Space Marine Subfaction could still be played with or without its Supplement. WE will categorically not be able to do this following on from what we've seen with DG and Tsons.
Automatically Appended Next Post:
Platuan4th wrote:Existing models added to a book don't count as a release. The new Mechanicus units were added in Engine War. If you're counting Voldus, then you can't count the Canoptek Cloak Cryptek which wasn't individually released for another 6+ months(it was released in the same vs box as the Armiger Warglaives hence why I didn't count it as a "Codex release") after, in which case, the current Grey Knights and Thousand Sons Codexes didn't get a release, either(neither "release" has gotten a separate release from Witchfire).
I thought Necrons got the Cryptek at the same time as the Codex, oh well. As for Voldus, absolutely counts because neither the unit nor the model was in the previous Codex. For the Infernal Master and Crowe, they were released with the Codexes in the Hexfire box and it's only factors outwith GW's control that they haven't been released individually post-Codex.
Also, nice dodge of the question I asked. Always easier to be right when you never have to answer
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Post by: dan2026
Greater Possessed existing at all always confused me.
Why not just make new regular Possessed?
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Post by: chaos0xomega
Yeah, it was a weird add, but I think they were trying to introduce more of a chaos equivalent to Lieutenants or Ancients, etc. So they came up with the idea of a chaos space marine more daemonically infused than normal, to the extent that they had a daemonic aura that inspired/empowered other nearby units, whereas regular possessed were just mutated and killy madlads.
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Post by: H.B.M.C.
One wonders why they couldn't do a separate get-you-by PDF for EC as well...
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Post by: Jack Flask
H.B.M.C. wrote:One wonders why they couldn't do a separate get-you-by PDF for EC as well...
In what capacity?
By all reasonable assumption GW isn't prepared to spin them off as their own force so they're still printed in the main 'dex.
What possible reason would there be to make a PDF list for 2 unit entries and a handful of traits if it won't even be updated for likely another edition? Sadistic parity?
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Post by: DO IT TO IT
People keep clinging to the idea that Emperor's Children will get a codex soon, but they're deluding themselves. If World Eaters really do get their codex this year, look at how many years it took between Thousand Sons' 1st codex and them. It's probably years away.
Just like how in December people kept posting that the color purple on the advent engine articles was hinting at Emperor's Children showing up. It's just copium.
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Post by: H.B.M.C.
DO IT TO IT wrote:People keep clinging to the idea that Emperor's Children will get a codex soon, but they're deluding themselves.
I don't think anyone is clinging to that idea, or deluding themselves with anything. They're in the upcoming Chaos book, whereas WE aren't, and that's pretty clear cut. I'm just saying that they should be cut because they should be doing an EC book.
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Post by: BorderCountess
Platuan4th wrote: Manfred von Drakken wrote:Well, so much for all those Chosen I converted during 8th edition. I don't think any of them are legal anymore.
LET US CONVERT OUR MODELS, DAMMIT!
Barring the guns(which yes, affects all my older Chosen), having a generic weapon stat gives us MORE room for conversions, not less.
Except I made a squad kitted out with all plasma guns.
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Post by: Platuan4th
Manfred von Drakken wrote: Platuan4th wrote: Manfred von Drakken wrote:Well, so much for all those Chosen I converted during 8th edition. I don't think any of them are legal anymore.
LET US CONVERT OUR MODELS, DAMMIT!
Barring the guns(which yes, affects all my older Chosen), having a generic weapon stat gives us MORE room for conversions, not less.
Except I made a squad kitted out with all plasma guns.
So did I for one of my Chosen squads, your point?
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Post by: Gert
DO IT TO IT wrote:People keep clinging to the idea that Emperor's Children will get a codex soon, but they're deluding themselves. If World Eaters really do get their codex this year, look at how many years it took between Thousand Sons' 1st codex and them. It's probably years away.
Just like how in December people kept posting that the color purple on the advent engine articles was hinting at Emperor's Children showing up. It's just copium.
TBF Tsons were released in November 2016 in Wrath of Magnus and DG were (properly) released in September 2017. Not that much time inbetween.
With both factions now fleshed out (sort of in the case of the Tsons), I wouldn't be surprised to see WE at the tail end of 2022/early 2023. But EC? Nah. If they're coming in 9th its going to be dead last after every other possible option (by my count Imperial Knights, Chaos Knights, CSM, Daemons, Nids, the 6 Marine Supplements).
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Post by: Rihgu
Platuan4th wrote: Manfred von Drakken wrote: Platuan4th wrote: Manfred von Drakken wrote:Well, so much for all those Chosen I converted during 8th edition. I don't think any of them are legal anymore.
LET US CONVERT OUR MODELS, DAMMIT!
Barring the guns(which yes, affects all my older Chosen), having a generic weapon stat gives us MORE room for conversions, not less.
Except I made a squad kitted out with all plasma guns.
So did I for one of my Chosen squads, your point?
Assuming Manfred von Drakken means combi-plasmas, since straight up plasma guns were a 1/squad thing during 8th edition, still means that most of the models are likely legal still. Just can't be used together in a single unit. Like mine. I now have 3 units worth of combi-plasmas, and am free to model all the chain axes, power axes, chainswords etc that I want without worrying about taking 3 hours to resolve 1 units attacks.
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Post by: Gert
Rihgu wrote:Assuming Manfred von Drakken means combi-plasmas, since straight up plasma guns were a 1/squad thing during 8th edition, still means that most of the models are likely legal still. Just can't be used together in a single unit. Like mine. I now have 3 units worth of combi-plasmas, and am free to model all the chain axes, power axes, chainswords etc that I want without worrying about taking 3 hours to resolve 1 units attacks.
Actually, Chosen could have up to 5 Special Weapons in a unit. 4 could replace their Boltgun with Combi-Weapons or Special Weapons and an additional Chosen could replace their Boltgun with a Special or Heavy Weapon. So in a unit of 10, you could have 1 Champion, 5 Chosen with Plasma Guns, and 4 with Boltguns.
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Post by: Rihgu
oh ho dang, so you can. My mind blanked out after Combi-Weapons every single time because why would you ever take the exact same weapon, with an upside, for no additional cost. (Except combi-flamers, for some reason, apparently?)
Why yes, I would like to completely specialize in killing vehicles and never have any option to use a bolter as well.
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Post by: Platuan4th
Gert wrote:Rihgu wrote:Assuming Manfred von Drakken means combi-plasmas, since straight up plasma guns were a 1/squad thing during 8th edition, still means that most of the models are likely legal still. Just can't be used together in a single unit. Like mine. I now have 3 units worth of combi-plasmas, and am free to model all the chain axes, power axes, chainswords etc that I want without worrying about taking 3 hours to resolve 1 units attacks.
Actually, Chosen could have up to 5 Special Weapons in a unit. 4 could replace their Boltgun with Combi-Weapons or Special Weapons and an additional Chosen could replace their Boltgun with a Special or Heavy Weapon. So in a unit of 10, you could have 1 Champion, 5 Chosen with Plasma Guns, and 4 with Boltguns. And said Champion could take a Combi-Weapon from the Champion Weapon list, so you could do 5 Specials AND a Combi of the same weapon. Suffice to say, 3 of my Chosen squad are maxed out(Plasma for my Scourged, Meltas for my Iron Warriors, Flamers for my Night Lords). This change still isn't as annoying as losing Chosen, Raptors, and Havocs from my Thousand Sons(there's a reason I even have a Scourged army...).
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Post by: Gert
Platuan4th wrote:This change still isn't as annoying as losing Chosen, Raptors, and Havocs from my Thousand Sons(there's a reason I even have a Scourged army...).
See I never really liked that Tsons, a Legion that had every single Marine turned into dust-filled magic-powered automatons, could have units like Raptors or Chosen. Why would they have Chosen when Rubrics exist? How could they have the fast unit of Raptors when the Legion's premier unit was slow-moving? I do think there should have been a Havoc variant of the Rubrics and at least some form of Daemon Engine or special magic weapon but a lot of things just didn't make sense for me. I do think Tsons got the short end of the stick when it came to unique units.
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Post by: Platuan4th
Gert wrote: Platuan4th wrote:This change still isn't as annoying as losing Chosen, Raptors, and Havocs from my Thousand Sons(there's a reason I even have a Scourged army...).
See I never really liked that Tsons, a Legion that had every single Marine turned into dust-filled magic-powered automatons, could have units like Raptors or Chosen. Why would they have Chosen when Rubrics exist? How could they have the fast unit of Raptors when the Legion's premier unit was slow-moving? I do think there should have been a Havoc variant of the Rubrics and at least some form of Daemon Engine or special magic weapon but a lot of things just didn't make sense for me. I do think Tsons got the short end of the stick when it came to unique units.
Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
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Post by: DarkStarSabre
Gert wrote: Platuan4th wrote:This change still isn't as annoying as losing Chosen, Raptors, and Havocs from my Thousand Sons(there's a reason I even have a Scourged army...).
See I never really liked that Tsons, a Legion that had every single Marine turned into dust-filled magic-powered automatons, could have units like Raptors or Chosen. Why would they have Chosen when Rubrics exist? How could they have the fast unit of Raptors when the Legion's premier unit was slow-moving? I do think there should have been a Havoc variant of the Rubrics and at least some form of Daemon Engine or special magic weapon but a lot of things just didn't make sense for me. I do think Tsons got the short end of the stick when it came to unique units.
To be honest I lost faith in GW Legion design when we went from 7th to 8th ed and the 8th ed DG Codex.
Traitor Legions literally gave us Death Guard Havocs - after they appeared in the artwork since 3rd edition 40k and that lasted all of 5-6 months. And then they took it away.
8th ed then took Power Fists from DG Terminators as well...something which had been around since 2nd ed 40k! Hells, even our specialist Terminator type in 30k has Power Fists!
Scarab Occult Terminators weren't that terrible in comparison simply because they remembered that the base load out of a Chaos Terminator was power weapon/combi-bolter and so the Scarab Occult maintain that...
But yeah, some of their design decisions are off and utterly bizarre at times.
3
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Post by: H.B.M.C.
Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
There's a whiff of disingenuity with that statement, given that it's a well documented fact that 1KSons sucked in 3.5, so calling it a 'much celebrated' book in that context seems like a judgement on the whole book based upon Pete Haine's 2nd mistake (the first being to give his own army - Iron Warriors - the best rules).
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Post by: Daedalus81
lol...this is my favorite part of the leaks...
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Post by: Gert
Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
No, I get it. Just generic musings on how the Tsons were botched so badly despite having some good potential.
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Post by: Daedalus81
Gert wrote: Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
No, I get it. Just generic musings on how the Tsons were botched so badly despite having some good potential.
Tsons were botched?
No Cult troops in CSM makes me pretty sad. I really enjoyed the old LoC, Rubrics, Flamers vibe back in the day, but I am looking forward to the Chosen.
If Rubrics were in this book I was tempted to use them in CSM given the icons and gifts so perhaps not a terrible idea to separate them.
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Post by: Gert
DarkStarSabre wrote:
To be honest I lost faith in GW Legion design when we went from 7th to 8th ed and the 8th ed DG Codex.
Traitor Legions literally gave us Death Guard Havocs - after they appeared in the artwork since 3rd edition 40k and that lasted all of 5-6 months. And then they took it away.
8th ed then took Power Fists from DG Terminators as well...something which had been around since 2nd ed 40k! Hells, even our specialist Terminator type in 30k has Power Fists!
Scarab Occult Terminators weren't that terrible in comparison simply because they remembered that the base load out of a Chaos Terminator was power weapon/combi-bolter and so the Scarab Occult maintain that...
But yeah, some of their design decisions are off and utterly bizarre at times.
Yes, people didn't get to keep everything 100% the same as before. But that hardly takes away from the fact that the Tsons got 6 kits to the DG's 20 odd individual kits (including the Starter Set and ETB boxes) and that the DG range made much better use of Nurgle versions of regular CSM and SM units.
Automatically Appended Next Post:
Daedalus81 wrote:
Tsons were botched?
No Cult troops in CSM makes me pretty sad. I really enjoyed the old LoC, Rubrics, Flamers vibe back in the day, but I am looking forward to the Chosen.
If Rubrics were in this book I was tempted to use them in CSM given the icons and gifts so perhaps not a terrible idea to separate them.
Comparatively speaking IMO. Tsons got a small release for 7th then in 8th got 4 AoS units ported to the Codex. It was just lazy and a disappointment after seeing how good the DG release was.
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Post by: Daedalus81
Gert wrote:Comparatively speaking IMO. Tsons got a small release for 7th then in 8th got 4 AoS units ported to the Codex. It was just lazy and a disappointment after seeing how good the DG release was.
Ah, I get you. Thousand Sons are a little different mechanically so I'm not super concerned about that dynamic since the new book pushes the psychic angle really well. Maybe we'll see some other Rubric variants in the future.
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Post by: Gert
It's something that I would be concerned about for potential WE and EC releases. Would we see something like Tsons where there are only 10 unique units and half of them are variants of the same base unit (sorcerer variants) or would we see a more expansive release like DG where more aspects of each Legion/God are seen (like with the Plague Surgeon or Tallyman).
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Post by: H.B.M.C.
Personally I think it's kind of amazing just how many releases Death Guard got, yet despite that they still managed to invalidate every squad in my army.
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Post by: Daedalus81
Gert wrote:It's something that I would be concerned about for potential WE and EC releases. Would we see something like Tsons where there are only 10 unique units and half of them are variants of the same base unit (sorcerer variants) or would we see a more expansive release like DG where more aspects of each Legion/God are seen (like with the Plague Surgeon or Tallyman).
Lore wise there's a little more freedom there. I don't expect World Eaters to be particularly innovative character wise though being they're all nuts.
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Post by: Platuan4th
H.B.M.C. wrote: Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
There's a whiff of disingenuity with that statement, given that it's a well documented fact that 1KSons sucked in 3.5, so calling it a 'much celebrated' book in that context seems like a judgement on the whole book based upon Pete Haine's 2nd mistake (the first being to give his own army - Iron Warriors - the best rules). Yes, we sucked in 3.5, and everyone does, in fact, celebrate the hell out of the book, thus it's a "much celebrated book".
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Post by: Abadabadoobaddon
H.B.M.C. wrote: Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
There's a whiff of disingenuity with that statement, given that it's a well documented fact that 1KSons sucked in 3.5, so calling it a 'much celebrated' book in that context seems like a judgement on the whole book based upon Pete Haine's 2nd mistake (the first being to give his own army - Iron Warriors - the best rules).
Really? I recall that they had a lot going for them.
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Post by: Leo_the_Rat
Wouldn't a WE army look pretty much like the box set they offered a little while ago (36 Berzerkers and an HQ)?
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Post by: Gert
Not if GW follows the design cues from DG. We'll see Khornate versions of at least Chaos Lords, Cultists, and Terminators, with other possible units in the form of Champion variants, Dark Apostle equivalents, and a Daemon Engine or two. What would be really nice is a unit of Bloodcrusher Cavalry.
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Post by: Platuan4th
Gert wrote:Not if GW follows the design cues from DG. We'll see Khornate versions of at least Chaos Lords, Cultists, and Terminators, with other possible units in the form of Champion variants, Dark Apostle equivalents, and a Daemon Engine or two. What would be really nice is a unit of Bloodcrusher Cavalry.
Would be weird if they didn't get the Master of Executions, too, considering they're supposed to be Khorne followers.
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Post by: Gert
Platuan4th wrote:Would be weird if they didn't get the Master of Executions, too, considering they're supposed to be Khorne followers.
I file that under Champion variants. Stuff that you'd see in a Legion or Chapter command squad basically e.g. Apothecaries, Standard Bearers.
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Post by: H.B.M.C.
Platuan4th wrote:Would be weird if they didn't get the Master of Executions, too, considering they're supposed to be Khorne followers.
But he's not a World Eater Master of Executions, so that could cause some hang-ups.
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Post by: Daedalus81
Gert wrote:Not if GW follows the design cues from DG. We'll see Khornate versions of at least Chaos Lords, Cultists, and Terminators, with other possible units in the form of Champion variants, Dark Apostle equivalents, and a Daemon Engine or two. What would be really nice is a unit of Bloodcrusher Cavalry.
It all depends if WE is a supplement or a stand alone. I can't see them getting many kits if they're just a supplement and things like cult terminators will just be a data sheet...maybe an upgrade sprue.
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Post by: H.B.M.C.
Why would it be a supplement? I mean, all the various Marine Chapters are in the Marine book. WE have been removed from the Chaos book. They can hardly supplement something they're not part of.
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Post by: Gert
Daedalus81 wrote:It all depends if WE is a supplement or a stand alone. I can't see them getting many kits if they're just a supplement and things like cult terminators will just be a data sheet...maybe an upgrade sprue.
Just going off of what the general plan seems to be i.e. a 40k version of AoS with the God factions as their own Codexes, I would be surprised to see it as a Supplement outside of inclusion in a campaign book like Cadians or Leviathan. And they aren't "proper" supplements like the SM ones or Traitor Legions was.
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Post by: GaroRobe
I think the issue with DG, and to some extent TS, is that they weren't stand alone armies for the longest time. They were grouped together in the CSM Codex and so they'd all have access to the same units. The DG terminators you'd build would come from the standard CSM terminator kit (with maybe FW torsos if you were feeling generous). Then when they finally got new units for their separate armies, they had to be completely new kits. Upgrade sprues wouldn't have been enough to match the rest of the army, so the terminators, etc, got redesigned.
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Post by: Eldenfirefly
I am fine with Tsons actually. Love that they play rather differently from other armies. Rubrics and scarabs are finally the mainstays of the army, as they should be.
DG also has their own unique style which I like. Just sad that their defining trait Digustingly resilient for -1 dmg is now given to so many other faction units.
I am still not sure what GW sees as "defining" for CSM. We will see. Removing WE from the codex takes away even more flavor from the codex. So, wonder just how the CSM armies playstyle will be like. Shooty? (We will never outshoot the shooty armies like Tau, admech). Fighty? (WE are out of the codex, they will reserve the most fighty styles for that codex). Tanky? That's DG's style. Psychic heavy? That's Tsons style. So balanced ? Jack of all traits, master of none? That's the most generic and boring, honestly. Oh well, we will see.
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Post by: drbored
Has any other faction had to deal with big swathes of their army being made out of date, in recent editions? Like, even as far back as 4th edition.
Chaos Marines just keep getting the shaft. Instead of giving us models, they give us restrictions that invalidate more and more of our armies, taking away options and leaving us with less.
Aside from maybe Astra Militarum where there's straight up whole regiments that you just can't purchase any more, has any other faction had to deal with this level of invalidating restrictions? The only other thing I can think of is Space Wolves blood claws that could no longer take power fists and chainswords, but that change happened ages ago.
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Post by: Gadzilla666
CSM legionaries
legionaries is the new name for the csm troop unit choice
same profile as before but 2W and 3a (4a on the AC) (not confirmed but my guess is 10 man squad like plague marines and rubrics)
loadout:
AC gets a daemon blade (S user ap2 d2; 6s to wound= 1MW); plasma pistol; can choose 1 weapon fron the melee weapons list
Any of all legionaires can replace bolter for chainswords
1 legionaire can take a special weapon
1 legionaire can take a heavy weapon
1 legionaire can take balefire tome (cast 1/deny 1)
1 legionaire can take a heavy chainaxe (S+4 ap4 d2; -1 to hit)
1 legionaire can take a chaos icon
So, is the 1 special + 1 heavy for a 5 man squad, or 10? Can the Aspiring Champion still take a combi-weapon? And is the daemon blade and plasma pistol standard, or optional? Not impressed with the "new stuff". "Malibu Stacie's new hat", as H.B.M.C puts it.
Crimson wrote:So normal the CSM (legionaries) now have a profile of a primaris veteran? (Three attacks.) I don't oppose this, but it is a tad strange after years of GW insisting that normal CSM are no better than tacticals.
We're probably losing Hateful Assault, so same attacks standard as "normal" primaris get when charging/charged/ HI, less than a "veteran" (Hah!) primaris when doing the same. So sort of in between.
Edit: And weird that Chosen have the same number of attacks as the "standard" troops. Guessing so do terminators?
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Post by: H.B.M.C.
Gadzilla666 wrote:Edit: And weird that Chosen have the same number of attacks as the "standard" troops. Guessing so do terminators?
Well they don't even get unique weapons anymore, so why would the absolute cream of the crop, best-of-the-best, veteran Chaos Space Mari... sorry, Legionnaires have more attacks than regular Spa... Legionnaires?
That'd just be silly!
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Post by: Gadzilla666
H.B.M.C. wrote: Gadzilla666 wrote:Edit: And weird that Chosen have the same number of attacks as the "standard" troops. Guessing so do terminators?
Well they don't even get unique weapons anymore, so why would the absolute cream of the crop, best-of-the-best, veteran Chaos Space Mari... sorry, Legionnaires have more attacks than regular Spa... Legionnaires?
That'd just be silly! 
And that's another thing: what about Renegades? Are you now suddenly a "Legionaire" as soon as you turn against the Corpse God? Or are Renegades getting a separate (and probably worse. Remember "no VOTLW"?) datasheet?
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Post by: Gert
Pretty sure VotLW is a strat now anyway but it's a weird name, yes. Especially when Rubric Marines and Plague Marines are a thing.
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Post by: Daedalus81
H.B.M.C. wrote:Why would it be a supplement?
I mean, all the various Marine Chapters are in the Marine book. WE have been removed from the Chaos book. They can hardly supplement something they're not part of.
I guess it depends how many kits they could put on it. Maybe if it's like a late year release they could fit it in? I dunno. Just seems like a lot of stuff.
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Post by: Gadzilla666
Gert wrote:Pretty sure VotLW is a strat now anyway but it's a weird name, yes. Especially when Rubric Marines and Plague Marines are a thing.
Yes, a strat that Renegades couldn't use. That's my point. Are they going to lock them out of it, and other "Legionaire" stuff, again?
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Post by: H.B.M.C.
Daedalus81 wrote:I guess it depends how many kits they could put on it. Maybe if it's like a late year release they could fit it in? I dunno. Just seems like a lot of stuff.
Angron 2 Characters* [Fancy Unit]** Berzerker Terminators New Berzerkers [Chaff Unit]*** Slaughterbrute**** *"Skull Lord" and some sort of "Khorne Chaplain" **Bikes, or guys riding Juggers, or whatever. Roughly the equivalent to the Exalted Sorcerer/Deathshroud box ***Make it Beastmen. Tie it into an AoS Beastmen re-release, so the kits can cross between 40k and AoS ala Tzaangors ****Lets 40k players use the other half of that box So 1 big ticket item, three regular boxes, 2 clampacks, and then 1-2 potentially repurposed/duel purpose kits. They keep the use of the Daemon Prince, the Executioner guy, Terminator Lords, Helbrutes, Possessed and all the vehicles/current Daemon Engines. We all float Legionaire down here!
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Post by: Gert
What stuff were Renegades locked out of? Because I've found exactly one strat, VotLW.
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Post by: Gadzilla666
I'd add "plastic Blood Slaughterer". WE should have at least one unique daemon engine. Automatically Appended Next Post: Gert wrote:What stuff were Renegades locked out of? Because I've found exactly one strat, VotLW.
Yeah, but should they have been locked out of that? If you went Renegade in M33, I'm pretty sure you qualify as a "veteran" by the "current time-line".
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Post by: Gert
Gadzilla666 wrote:
Yeah, but should they have been locked out of that? If you went Renegade in M33, I'm pretty sure you qualify as a "veteran" by the "current time-line".
Sure, you could have gone renegade at any point so you could realistically use the strat.
However, the Legions have a unique perspective on what the Long War is, something that a renegade could never experience. They didn't just turn to Chaos for power or freedom, they had a cause they believed in and a leader they thought would lead them to victory and then failed. This kind of bitter hatred can be bred into a newly inducted Legionary by a group who were there and witnessed the height of the Legion's power but not so much an Astartes who, potentially just months prior, was a loyal servant of the Emperor. Successive generations of Renegades could obviously indoctrinate their hatred of the Imperium onto their next generations but I argue it's still not the same experience as a member of the Traitor Legions.
Mostly I would argue that it's a simple way to differentiate the Legions and the Chapters.
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Post by: H.B.M.C.
Gadzilla666 wrote: I'd add "plastic Blood Slaughterer". WE should have at least one unique daemon engine.
I don't disagree - I'd rather a Brass Scorpion myself!  - but if the issue is the size of the release, then the Slaughterbrute helps fill the role of a "big monster" whilst simultaneously causing GW no extra expenditure (wouldn't want them to have to raise the prices twice this year!  ) and opening up another avenue for purchase for that single kit beyond AoS and 1KSons players. (Full Disclosure: I own a Slaughterbrute, simply because it was cool, and I'd love for it to get 40k rules like my Mutalith did!  )
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Post by: EviscerationPlague
H.B.M.C. wrote:Personally I think it's kind of amazing just how many releases Death Guard got, yet despite that they still managed to invalidate every squad in my army.
One squad in your army may be invalidated. One squad may lose a model to still be valid. One squad may...
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Post by: H.B.M.C.
EviscerationPlague wrote:One squad in your army may be invalidated. One squad may lose a model to still be valid. One squad may...
Heheheh. Very nice. That one got me.
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Post by: John D Law
Me personally I’d like to see the return of the Chaos Cannon of Khorne or Chaos Cauldron of Blood. Or would those just be considered daemons now :(
2
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Post by: spiralingcadaver
I kinda thought the skulldozer was an update of the combined wheeled/tower daemon engines already?
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Post by: H.B.M.C.
It was a Lord of Battle kinda mixed with a Cauldron of Blood and a Death Dealer.
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Post by: Dudeface
H.B.M.C. wrote:It was a Lord of Battle kinda mixed with a Cauldron of Blood and a Death Dealer.
Likewise cannon of khorne = daemons skull cannon in concept iirc
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Post by: DreadfullyHopeful
H.B.M.C. wrote:It was a Lord of Battle kinda mixed with a Cauldron of Blood and a Death Dealer.
...Warhammer is a silly thing isn't it ?
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Post by: blood reaper
H.B.M.C. wrote: Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
There's a whiff of disingenuity with that statement, given that it's a well documented fact that 1KSons sucked in 3.5, so calling it a 'much celebrated' book in that context seems like a judgement on the whole book based upon Pete Haine's 2nd mistake (the first being to give his own army - Iron Warriors - the best rules).
Iron Warriors and Obliterators will FOREVER live rent free in the heads of the anti CSM 3.5 ed codex people. The entire codex must be condemned on that basis.
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Post by: kodos
H.B.M.C. wrote: Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
There's a whiff of disingenuity with that statement, given that it's a well documented fact that 1KSons sucked in 3.5, so calling it a 'much celebrated' book in that context seems like a judgement on the whole book based upon Pete Haine's 2nd mistake (the first being to give his own army - Iron Warriors - the best rules).
and there is me who started TS with the 3.5 Codex and had a lot of fun as they just "sucked" compared to IW, and I still think the list was better than anything the new stand alone Codex added (mainly because I don't play Codex Tzaangors)
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Post by: blood reaper
For all the issues of 3.5ed CSM (it's very clear from even a brief flick-through that there's plenty of trap options and plenty of "just pick this to win lol") that there is mountains upon mountains of flavour. Everything can be customised, everything can be made to be cool. Sonic Predators, Rubricane Havocs.
All that is gone now. Sure you can have 'count-as' stuff, but the lack of the actual options is well, noticeable.
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Post by: techsoldaten
Gadzilla666 wrote: H.B.M.C. wrote: Gadzilla666 wrote:Edit: And weird that Chosen have the same number of attacks as the "standard" troops. Guessing so do terminators?
Well they don't even get unique weapons anymore, so why would the absolute cream of the crop, best-of-the-best, veteran Chaos Space Mari... sorry, Legionnaires have more attacks than regular Spa... Legionnaires?
That'd just be silly! 
And that's another thing: what about Renegades? Are you now suddenly a "Legionaire" as soon as you turn against the Corpse God? Or are Renegades getting a separate (and probably worse. Remember "no VOTLW"?) datasheet?
Heard this originally and thought, perhaps there will be 2 datasheets.
Not sure why they'd abandon Renegades in favor of Legionaires. Certainly would not fit Red Corsairs, who appear to be featured prominently in the Codex.
One other thing: the dual handed Chainaxe, which appears to be an option for Aspiring Champions. If this is a thing, it will probably be more of a thing in World Eaters Codex. I have a couple metal Khorne CSMs featuring one, very interesting models.
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Post by: Crimson
I don't think there is much point in gettin stuck on the unit name. It was confusing that Chaos Space Marines was the name of both the unit and the faction, so it makes sense to change the name. But that the unit is called 'Legionaries' doesn't mean they cannot be used to represent renegades.
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Post by: Gadzilla666
H.B.M.C. wrote: Gadzilla666 wrote: I'd add "plastic Blood Slaughterer". WE should have at least one unique daemon engine.
I don't disagree - I'd rather a Brass Scorpion myself!  - but if the issue is the size of the release, then the Slaughterbrute helps fill the role of a "big monster" whilst simultaneously causing GW no extra expenditure (wouldn't want them to have to raise the prices twice this year!  ) and opening up another avenue for purchase for that single kit beyond AoS and 1KSons players.
(Full Disclosure: I own a Slaughterbrute, simply because it was cool, and I'd love for it to get 40k rules like my Mutalith did!  )
Well, why not both? Since the Slaughterbrute is essentially a "free" model for gw, there's really no downside for them to include it in the list.
blood reaper wrote: H.B.M.C. wrote: Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
There's a whiff of disingenuity with that statement, given that it's a well documented fact that 1KSons sucked in 3.5, so calling it a 'much celebrated' book in that context seems like a judgement on the whole book based upon Pete Haine's 2nd mistake (the first being to give his own army - Iron Warriors - the best rules).
Iron Warriors and Obliterators will FOREVER live rent free in the heads of the anti CSM 3.5 ed codex people. The entire codex must be condemned on that basis.
Yeah, whenever someone starts complaining about 3.5 I always ask them "So, what exactly was broken about Night Lords in that book?". And then answer is always * crickets*  . The complaints are always Iron Warriors and the Siren psychic power. So, stuff unavailable to 6 of the 9 Legions in the book.
@Gert: If they're going to lock Renegades out of things like VotLW, then they should get something that the Legions don't in return. They shouldn't just be "Legions -1". Agree?
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Post by: Gert
Gadzilla666 wrote:@Gert: If they're going to lock Renegades out of things like VotLW, then they should get something that the Legions don't in return. They shouldn't just be "Legions -1". Agree?
But it's not things. It's thing, one strat. I just don't see it as a problem.
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Post by: Gadzilla666
Gert wrote: Gadzilla666 wrote:@Gert: If they're going to lock Renegades out of things like VotLW, then they should get something that the Legions don't in return. They shouldn't just be "Legions -1". Agree?
But it's not things. It's thing, one strat. I just don't see it as a problem.
But it was the strongest stratagem in the codex, so locking Renegades out of it essentially made them "weaker". It's similar to how at various times some of the Legions have been locked out of some or all Marks, and I thought we both agreed that wasn't a good call?
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Post by: blood reaper
Gadzilla666 wrote:Yeah, whenever someone starts complaining about 3.5 I always ask them "So, what exactly was broken about Night Lords in that book?". And then answer is always * crickets*  . The complaints are always Iron Warriors and the Siren psychic power. So, stuff unavailable to 6 of the 9 Legions in the book.
3.5ed complainers either point to that (and you could've balanced IW simply by cutting the access to additional Obliterators and Heavy Support options and removing Siren) or attempt to begin a bizarre discourse on the presence of renegades. "But what about Renegades? The book doesn't feature Renegades!" (therefore all legion choices should be cut).
The stain of the 4th ed Codex has never left the faction. That codex sucks so much it has managed to wreck every subsequent codex.
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Post by: Platuan4th
You guys are reading way too much into HBMC reading way too much into a simple complaint of "Thousand Sons lacked options in 3.5".
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Post by: Dysartes
Platuan4th wrote: H.B.M.C. wrote: Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
There's a whiff of disingenuity with that statement, given that it's a well documented fact that 1KSons sucked in 3.5, so calling it a 'much celebrated' book in that context seems like a judgement on the whole book based upon Pete Haine's 2nd mistake (the first being to give his own army - Iron Warriors - the best rules).
Yes, we sucked in 3.5, and everyone does, in fact, celebrate the hell out of the book, thus it's a "much celebrated book".
Everyone who used it, maybe. Certainly not everyone who faced it - even if they were only having to face the IW aspect of the book.
@HBMC - Would you not have the Lord of Skulls on your list of potential units for the WE book? It is explicitly Khornate, after all.
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Post by: Dudeface
Gadzilla666 wrote: Gert wrote: Gadzilla666 wrote:@Gert: If they're going to lock Renegades out of things like VotLW, then they should get something that the Legions don't in return. They shouldn't just be "Legions -1". Agree?
But it's not things. It's thing, one strat. I just don't see it as a problem.
But it was the strongest stratagem in the codex, so locking Renegades out of it essentially made them "weaker". It's similar to how at various times some of the Legions have been locked out of some or all Marks, and I thought we both agreed that wasn't a good call?
Never mind the 2 pages of strats, 5 extra warlord traits and a page of relics per legion they never got parity on.
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Post by: Arbitrator
Gadzilla666 wrote: H.B.M.C. wrote: Gadzilla666 wrote:Edit: And weird that Chosen have the same number of attacks as the "standard" troops. Guessing so do terminators?
Well they don't even get unique weapons anymore, so why would the absolute cream of the crop, best-of-the-best, veteran Chaos Space Mari... sorry, Legionnaires have more attacks than regular Spa... Legionnaires?
That'd just be silly! 
And that's another thing: what about Renegades? Are you now suddenly a "Legionaire" as soon as you turn against the Corpse God? Or are Renegades getting a separate (and probably worse. Remember "no VOTLW"?) datasheet?
GW probably realised that 99% of people play some form of Legion army. Renegade players are a distinct minority outside of when the tournament meta shifts a certain way.
I say this as someone with a small Renegade Chapter collection.
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Post by: H.B.M.C.
Dysartes wrote:@HBMC - Would you not have the Lord of Skulls on your list of potential units for the WE book? It is explicitly Khornate, after all.
I was more listing new things, but I guess it counts as a vehicle.
Bigger question though: Would it be cut from the CSM book?
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Post by: Gadzilla666
Dysartes wrote: Platuan4th wrote: H.B.M.C. wrote: Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
There's a whiff of disingenuity with that statement, given that it's a well documented fact that 1KSons sucked in 3.5, so calling it a 'much celebrated' book in that context seems like a judgement on the whole book based upon Pete Haine's 2nd mistake (the first being to give his own army - Iron Warriors - the best rules).
Yes, we sucked in 3.5, and everyone does, in fact, celebrate the hell out of the book, thus it's a "much celebrated book".
Everyone who used it, maybe. Certainly not everyone who faced it - even if they were only having to face the IW aspect of the book.
@HBMC - Would you not have the Lord of Skulls on your list of potential units for the WE book? It is explicitly Khornate, after all.
You do realize that those of us that played other Legions had to deal with the same IW cheese as well, right? And we still loved the codex.
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Post by: H.B.M.C.
Those of us who played Iron Warriors and didn't bring 3x3 Oblits, a Basilisk and whatever else was the 'meta' also had to deal with.
I brought Havocs, for crying out loud...
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Post by: lord_blackfang
Platuan4th wrote: H.B.M.C. wrote: Platuan4th wrote:Look, I was excited to have options after having to deal with basically having Rubrics, Chosen, and Terminators plus vehicles during the much celebrated 3.5 book, OK?
There's a whiff of disingenuity with that statement, given that it's a well documented fact that 1KSons sucked in 3.5, so calling it a 'much celebrated' book in that context seems like a judgement on the whole book based upon Pete Haine's 2nd mistake (the first being to give his own army - Iron Warriors - the best rules).
Yes, we sucked in 3.5, and everyone does, in fact, celebrate the hell out of the book, thus it's a "much celebrated book".
An army with 2 wounds has a lot going for it.
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Post by: chaos0xomega
Gadzilla666 wrote: I'd add "plastic Blood Slaughterer". WE should have at least one unique daemon engine.
Automatically Appended Next Post:
Gert wrote:What stuff were Renegades locked out of? Because I've found exactly one strat, VotLW.
Yeah, but should they have been locked out of that? If you went Renegade in M33, I'm pretty sure you qualify as a "veteran" by the "current time-line".
Thousand Sons don't have any, no reason to think World Eaters will. Thus far (admittedly its a sample size of 2) the only legion with its own unique wargear in the codex are the Death Guard, with 3 daemon engines ( PBC, MBH, FBD, not including additional from forgeworld), plus a bevy of special and heavy weapons to select from across their vehicles and units. The only unique gear the Thousand sons have are warpflamers/heavy warplamers, soulreaper cannons, prosperine kopeshes and whatever their special cyclone missile launchers on terminators are called, everything else is bog standard chaos marines kit (except for, arguably, inferno boltguns). Even then the terminator missile launchers aren't particularly unique themselves. I would love for 1kSons to get the same treatment DG did, and I hope WE get that same treatment too.
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Post by: Gadzilla666
chaos0xomega wrote: Gadzilla666 wrote: I'd add "plastic Blood Slaughterer". WE should have at least one unique daemon engine.
Automatically Appended Next Post:
Gert wrote:What stuff were Renegades locked out of? Because I've found exactly one strat, VotLW.
Yeah, but should they have been locked out of that? If you went Renegade in M33, I'm pretty sure you qualify as a "veteran" by the "current time-line".
Thousand Sons don't have any, no reason to think World Eaters will. Thus far (admittedly its a sample size of 2) the only legion with its own unique wargear in the codex are the Death Guard, with 3 daemon engines ( PBC, MBH, FBD, not including additional from forgeworld), plus a bevy of special and heavy weapons to select from across their vehicles and units. The only unique gear the Thousand sons have are warpflamers/heavy warplamers, soulreaper cannons, prosperine kopeshes and whatever their special cyclone missile launchers on terminators are called, everything else is bog standard chaos marines kit (except for, arguably, inferno boltguns). Even then the terminator missile launchers aren't particularly unique themselves. I would love for 1kSons to get the same treatment DG did, and I hope WE get that same treatment too.
I didn't say that they "would", I said that they "should". And so should Thousand Sons, for that matter.
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Post by: Santtu
Ackchyually you couldn't give MoT to Havocs.
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Post by: MajorWesJanson
Gadzilla666 wrote: I'd add "plastic Blood Slaughterer". WE should have at least one unique daemon engine.
Lord of Skulls?
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Post by: Gadzilla666
Yeah, sure, I'd include it in the WE army list. But the KLOS is a LoW, they need a more "general use" daemon engine that you can include in a typical list without specifically building the list around it, which you generally have to do with LoWs.
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Post by: Wha-Mu-077
Maybe a little baby Brass Scorpion?
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Post by: cuda1179
John D Law wrote:Me personally I’d like to see the return of the Chaos Cannon of Khorne or Chaos Cauldron of Blood. Or would those just be considered daemons now :(
I have a Cannon of Khorne and just count it as a Chaos Vindicator.
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Post by: chaos0xomega
Heres a semi-related thought. If World Eaters are coming, what do we think their chaff unit is going to be (along the lines of Tzaangors and Poxwalkers)? Blood Pact or Khorngors? And if its Blood Pact do they come with Stalk Tanks?
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Post by: MajorWesJanson
chaos0xomega wrote:Heres a semi-related thought. If World Eaters are coming, what do we think their chaff unit is going to be (along the lines of Tzaangors and Poxwalkers)? Blood Pact or Khorngors? And if its Blood Pact do they come with Stalk Tanks?
I'd like to see the beast men guard from blackstone fortress expanded and used.
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Post by: H.B.M.C.
chaos0xomega wrote:Heres a semi-related thought. If World Eaters are coming, what do we think their chaff unit is going to be (along the lines of Tzaangors and Poxwalkers)? Blood Pact or Khorngors? And if its Blood Pact do they come with Stalk Tanks?
Like I said a page or so ago, make it the Beastmen. Tie it into an AoS Beastmen re-release, so the kits can cross between 40k and AoS ala Tzaangors.
That'd work well, and the aggression of Beastmen would fit with Khorne.
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Post by: DreadfullyHopeful
Brass lobsters ?
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Post by: Wha-Mu-077
Brass Crab, if GW wants to chase the crab fandom that developed this year
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Post by: drbored
Wha-Mu-077 wrote:
Brass Crab, if GW wants to chase the crab fandom that developed this year
I support this 100%.
It'll just be nice to finally have the 3rd god-aligned legion out, and those old berzerkers pushed into the new realm of plastic.
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Post by: ph34r
The evercrabs, champions from 10,000 different species across the galaxy who all evolved into the ultimate warrior life form: the crab. Those who could not complete their final metamorphosis into crab are bound as spirits to crab daemon engines.
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Post by: Tastyfish
Id definitely be curious how they do WE, given they're all berserkers. Potentially a lot less power armour perhaps with the bulk of troops being the cult that has formed around some survivors of Khorne's chosen legion.
As for cult troops in regular chaos armies, wouldn't be surprised to see that's the Black Legion's special thing in their supplement. Or that it's something to identify leaks.
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Post by: Dread Master
There will be more beastmen in the same vein as those from Blackstone fortress. This is my prediction.
That said, Blood Pact would be awesome…. But no Ghosts probably means no Blood Pact.
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Post by: Geifer
Could we perhaps first get Traitor Guard at all before we dream of a specific variety of it, please? Thanks.
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Post by: chaos0xomega
You already got it - in blackstone fortress... and before that by forgeworld... and before that in Codex: Eye of Terror (or was it Codex: Armageddon? I forget).
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Post by: Geifer
Eye of Terror had the Lost and the Damned army list.
But come on, you know I'm talking about plastic kits that make a 40k army, not a handful of random models, nice as they are, in some side game.
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Post by: Laughing Man
Geifer wrote:Could we perhaps first get Traitor Guard at all before we dream of a specific variety of it, please? Thanks.
The reliable rumors say we are, so think we're good on that count.
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Post by: Sasori
Clockwork,
Any news on the Psychic powers and who gets them? Are we keeping both trees, is the Malefic tree options opening up to more characters?
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Post by: macluvin
ph34r wrote:The evercrabs, champions from 10,000 different species across the galaxy who all evolved into the ultimate warrior life form: the crab. Those who could not complete their final metamorphosis into crab are bound as spirits to crab daemon engines.
My dude... we could totally use this to overhaul the defiler!
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Post by: clockworkchris9
Alright some big updates.
So my source corrected me on some things that i wrote here. Marks and daemonic gifts are one and the same. So this means marks need to be purchased and on top of providing a keyword it also provides you automatically with the daemonic gift.
So you want to make your chosen khorne. You pay some points and the chosen gain the keyword khorne & the +1s on the charge. This also means that the perks apply to all core and characters, including helbrutes.
Now for icons, here is a list of markable units who can have icons:
Legionaires
Chosen
Possessed
Bikers
Terminator
Here is a list of markable units that cannot get icons:
Raptors
Warptalons
Helbrute
Havocs
Also
Raptors (unit of 5-10)
Chainsword and pistol
Up to 2 special weapons
Up to 2 plasma pistols
Champ
Can take plasma pistol
Power sword or fist
Bikers (unit of 3-9)
Replace pistol for chainsword
Up to 2 special weapons
Up to 2 replace combi weapons with combi plas/melt/flam
Icon
Champ
Plasma pistol
1 weapon from Melee weapon
Warptalons (unit of 5-10)
Lucius gains 3 additional attacks and +1 damage if fighting a unit with a 3+ WS
Cypher can only be hit on a 4+
Harkon can make a raptor unit reroll hit and wound
Abbadon is incredibly killy
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Post by: DO IT TO IT
Are the combi-weapons for the Bikers referring to the guns mounted on their bikes?
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Post by: Sasori
Thanks for the update clockworkchris9
Any chance you could ask about how Psychic powers work? Do we still have the two trees? Is Malefefic still locked to only the MoP?
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Post by: Rihgu
If I'm understanding this right, Raptors can now get 3 plasma pistols and 2 plasma guns, while having 3A base and +1S from Khorne mark/gift?
So a unit of 5 is packing 7 plasma shots in 12", then charging for 4 power sword/fist, 8 astartes chainswords, and 6 "no profile" attacks at S5? Potentially with full re-rolls on hits and wounds from Haarken? that'll clear an objective!
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Post by: Leo_the_Rat
My guess is it's going to be like the current codex 2 pistols or 2 special weapons rather than an "and".
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Post by: DreadfullyHopeful
Thanks for the update !
Does it mean that Lucius still has the same profile as before and he just has this new ability ?
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Post by: Marshal Loss
Terminators keeping access to icons (while having none in the kit) while e.g. Raptors lose icons (also having none in the kit) is a little odd.
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Post by: drbored
Marshal Loss wrote:Terminators keeping access to icons (while having none in the kit) while e.g. Raptors lose icons (also having none in the kit) is a little odd.
Yeah, a bit odd. The Chosen kit has very teeny tiny icons in it, which is a nice touch. The regular Chaos Marine kit also only has the 2 generic icons, no real way to identify which god they're worshipping.
But then, 9th ed is full of rules that aren't represented on the model, so I think it'll be ok.
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Post by: EviscerationPlague
One Raptor Champion may be used in your Warp Talon squad
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Post by: drbored
clockworkchris9 wrote:Alright some big updates.
Bikers (unit of 3-9)
Replace pistol for chainsword
Up to 2 special weapons
Up to 2 replace combi weapons with combi plas/melt/flam
Icon
Champ
Plasma pistol
1 weapon from Melee weapon
This is the part I'm most excited about. Not only can they take icons, but we are finally seeing some options for the Bikers. 2 special weapons, 2 combi weapons, and the champion can indeed take an alternate melee weapon. If this is all true, then my fears of them getting the Primaris Outrider treatment was for naught and all we need now is to see the rumored new models.
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Post by: spiralingcadaver
If true, this is completely absurd, the previous champ had them as its only loadout (and the other kit got retired in what, the early 2000s or something?) and you've had the option to take one for the new kit, it doesn't interfere with GW's policy of only things in the box, and it's been kind of iconic as part of the raptor schtick for ages, including the raptor lord, raptor named character, I'm pretty sure the raptor champion in the NL series(?), and is the basis for them getting a specialized elite unit variant.
Like, there's no reason to do it other than completely arbitrary limits. It fits both the background and models and is hardly some sort of overpowered combo.
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Post by: BorderCountess
drbored wrote: clockworkchris9 wrote:Alright some big updates.
Bikers (unit of 3-9)
Replace pistol for chainsword
Up to 2 special weapons
Up to 2 replace combi weapons with combi plas/melt/flam
Icon
Champ
Plasma pistol
1 weapon from Melee weapon
This is the part I'm most excited about. Not only can they take icons, but we are finally seeing some options for the Bikers. 2 special weapons, 2 combi weapons, and the champion can indeed take an alternate melee weapon. If this is all true, then my fears of them getting the Primaris Outrider treatment was for naught and all we need now is to see the rumored new models.
This would certainly require a new kit - has that come up yet?
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Post by: Gadzilla666
spiralingcadaver wrote:
If true, this is completely absurd, the previous champ had them as its only loadout (and the other kit got retired in what, the early 2000s or something?) and you've had the option to take one for the new kit, it doesn't interfere with GW's policy of only things in the box, and it's been kind of iconic as part of the raptor schtick for ages, including the raptor lord, raptor named character, I'm pretty sure the raptor champion in the NL series(?), and is the basis for them getting a specialized elite unit variant.
Like, there's no reason to do it other than completely arbitrary limits. It fits both the background and models and is hardly some sort of overpowered combo.
Yeah, it makes absolutely no sense. The kit includes 5 pairs of Lightning Claws, for a total of 10. I'm guessing this is a case of "incomplete information" coming from Clockworkchris's source. It would also be locking the 8th Legion's most iconic unit out of their most iconic weapon. Nah, can't be right. And locking Raptors out of Icons is equally confusing.
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Post by: H.B.M.C.
Exactly. The kit is filled with LCs to use on the Champ. Does the Raptor hit have Icons?
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Post by: Kanluwen
Yup.
As part of the big leak list.
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Post by: Gadzilla666
H.B.M.C. wrote:Exactly. The kit is filled with LCs to use on the Champ.
Does the Raptor hit have Icons?
No, but neither does the Terminator kit. Unless, they're counting something on the trophy racks?
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Post by: H.B.M.C.
They could be. Or a part from the kits that could easily be stuck on a Terminator or a backpack (but not a jump pack) that could act as an Icon. Or maybe even something from the rumoured Malibu Stacy New Hat sprue that might comm in the KT box.
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Post by: Gadzilla666
H.B.M.C. wrote:They could be. Or a part from the kits that could easily be stuck on a Terminator or a backpack (but not a jump pack) that could act as an Icon.
Or maybe even something from the rumoured Malibu Stacy New Hat sprue that might comm in the KT box.
Eh, maybe. But, if something in one of the kits, or the "Malibu Stacy New Hat Sprue (  )" could fit Terminators, Chosen, and "Chaos Legionaries", wouldn't it fit Havocs as well, even if it didn't fit jump packs?
Edit: I hit "submit" accidentally before finishing my post.
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Post by: Eldarain
I'll be mightily impressed if they somehow make the WB trait worse after almost 5 years of that abomination.
Not saying they can't it will just be an impressive feat.
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Post by: H.B.M.C.
Gadzilla666 wrote:Eh, maybe. But, if something in one of the kits, or the "Malibu Stacy New Hat Sprue (  )" could fit Terminators, Chosen, and "Chaos Legionaries", wouldn't it fit Havocs as well, even if it didn't fit jump packs?
Havocs, yes, you're right. Honestly I wasn't thinking about them - all my focus was on Raptors due to them potentially losing Lightning Claws for no good fething reason. Like with the upcoming 'Nid book, I am far more concerned with what we're losing over what we're getting. The whole Icon thing worries me. They fethed that up royally once before, and given everything we've heard this is sounding more 4th Edition-y every second.
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Post by: Gadzilla666
H.B.M.C. wrote: Gadzilla666 wrote:Eh, maybe. But, if something in one of the kits, or the "Malibu Stacy New Hat Sprue (  )" could fit Terminators, Chosen, and "Chaos Legionaries", wouldn't it fit Havocs as well, even if it didn't fit jump packs?
Havocs, yes, you're right. Honestly I wasn't thinking about them - all my focus was on Raptors due to them potentially losing Lightning Claws for no good fething reason. Like with the upcoming 'Nid book, I am far more concerned with what we're losing over what we're getting.
The whole Icon thing worries me. They fethed that up royally once before, and given everything we've heard this is sounding more 4th Edition-y every second.
Aye, and I don't like all of the potential customization and improvements for our units being tied into Marks and Icons, again. That also smacks of post 4th edition codex design. It's even more galling if one of those options won't be available for two of the 8th Legion's most iconic units. It's like they're saying "No, you can't follow the fluff and run your units without Marks without just being worse. But you STILL can't have all of the perks if you do, either. ". And on top of that  Legion trait. Aargghh!
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Post by: Abadabadoobaddon
Gadzilla666 wrote: spiralingcadaver wrote:
If true, this is completely absurd, the previous champ had them as its only loadout (and the other kit got retired in what, the early 2000s or something?) and you've had the option to take one for the new kit, it doesn't interfere with GW's policy of only things in the box, and it's been kind of iconic as part of the raptor schtick for ages, including the raptor lord, raptor named character, I'm pretty sure the raptor champion in the NL series(?), and is the basis for them getting a specialized elite unit variant.
Like, there's no reason to do it other than completely arbitrary limits. It fits both the background and models and is hardly some sort of overpowered combo.
Yeah, it makes absolutely no sense. The kit includes 5 pairs of Lightning Claws, for a total of 10. I'm guessing this is a case of "incomplete information" coming from Clockworkchris's source. It would also be locking the 8th Legion's most iconic unit out of their most iconic weapon. Nah, can't be right. And locking Raptors out of Icons is equally confusing.
But those lightning claws are supposed to be used to make Warp Talons. What you're describing strays treacherously close to, dare I say it, kitbashing. We'll brook none of that here! Good day to you sir!
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Post by: H.B.M.C.
The day when we call something "kitbashing" when all the parts are coming from the same kit is a sad day indeed. I know that's not what you were doing, Doobie, but even so.
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Post by: drbored
Havocs used to be able to take regular bolter guys to fill out their ranks (ablative wounds). Now, they're just squads of 5, with the champion and 4 heavy weapon carriers.
Now, I'd probably say "and that's why they don't have an icon bearer", but with icons being little backpack decorations, it makes less sense... That said, many Havoc backpacks have reloading arms, extra ammo, missile racks, etc that would get in the way of mounting an icon.
Also, it could be that the raptor champ can still take lightning claws. Remember, we're getting this stuff third-hand. The leaker takes it from their playtest booklet, types it up for clockwork to write it, who then gives it to us. The leaks we end up with don't look exactly like the way GW writes rules, and aren't formatted that way either (no offense to clockwork chris or the leaker).
So, little bits could be getting lost in translation. We'll see.
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Post by: H.B.M.C.
drbored wrote:Now, I'd probably say "and that's why they don't have an icon bearer", but with icons being little backpack decorations, it makes less sense... That said, many Havoc backpacks have reloading arms, extra ammo, missile racks, etc that would get in the way of mounting an icon.
If it were a Champion upgrade, then it could fit on his backpack (I presume??? I've not built any of my Havoc Champs yet).
drbored wrote:Also, it could be that the raptor champ can still take lightning claws. Remember, we're getting this stuff third-hand. The leaker takes it from their playtest booklet, types it up for clockwork to write it, who then gives it to us. The leaks we end up with don't look exactly like the way GW writes rules, and aren't formatted that way either (no offense to clockwork chris or the leaker).
So, little bits could be getting lost in translation. We'll see.
I don't think they will, but I hope you're right and I'm wrong. In fact, every instance where I'm wrong about these things a net positive for the player-base.
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Post by: Gadzilla666
Raptor Champions losing the option to take lightning claws sounds as weird as "Legionaire" Champions and (apparently) Biker Champions being forced to take a plasma pistol as standard equipment. I think it's just information getting mixed up, or only half right, in the transfer of information from the actual leaker and Clockworkchris. The leaker is either accidentally or intentionally (possibly to hide their identity from gw) giving out partial information.
I mean doesn't every CSM Champion having plasma weaponry as standard equipment sound odd? Are all of the Legions Dark Angels all of the sudden now?
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Post by: EviscerationPlague
drbored wrote:Havocs used to be able to take regular bolter guys to fill out their ranks (ablative wounds). Now, they're just squads of 5, with the champion and 4 heavy weapon carriers.
The new profile itself and mandatory heavy weapons are fine. The problem is the fix squad size like with Outriders and Suppressors.
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Post by: Laughing Man
Gadzilla666 wrote: Raptor Champions losing the option to take lightning claws sounds as weird as "Legionaire" Champions and (apparently) Biker Champions being forced to take a plasma pistol as standard equipment. I think it's just information getting mixed up, or only half right, in the transfer of information from the actual leaker and Clockworkchris. The leaker is either accidentally or intentionally (possibly to hide their identity from gw) giving out partial information.
Or, hear me out, it's just fake.
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Post by: H.B.M.C.
Especially given that the brain bug that is current Plasma Weaponry began because Plasma Weapons were meant to be rare, and the ones the Traitor Legions had didn't work properly, giving us the Mk.I Plasma Guns from 2nd Ed.
That somehow made it to 3rd Ed as "all plasma guns explode", all the way through to "plasma guns insta-gib people" and now potentially "CSMs always have them".
Look on the bright side: At least we never became this. Or this. Or this. Or this.
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Post by: Gadzilla666
Laughing Man wrote: Gadzilla666 wrote: Raptor Champions losing the option to take lightning claws sounds as weird as "Legionaire" Champions and (apparently) Biker Champions being forced to take a plasma pistol as standard equipment. I think it's just information getting mixed up, or only half right, in the transfer of information from the actual leaker and Clockworkchris. The leaker is either accidentally or intentionally (possibly to hide their identity from gw) giving out partial information.
Or, hear me out, it's just fake. 
Yes, that's a definite possibility.
494
Post by: H.B.M.C.
No gak Sherlock. Everything in this thread has a giant asterisk next to it with "Maybe not true/partially true". That applies to pretty much all rumours.
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Post by: Gadzilla666
H.B.M.C. wrote:No gak Sherlock. Everything in this thread has a giant asterisk next to it with "Maybe not true/partially true". That applies to pretty much all rumours.
And there's the additional asterisk of "these rumours are supposedly coming from playtest rules". So even if they're real, they could change. Imagine how much different DE would be if Dark Lances had retained their original Dd6 that they had when playtested.....
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Post by: drbored
Gadzilla666 wrote: H.B.M.C. wrote:No gak Sherlock. Everything in this thread has a giant asterisk next to it with "Maybe not true/partially true". That applies to pretty much all rumours.
And there's the additional asterisk of "these rumours are supposedly coming from playtest rules". So even if they're real, they could change. Imagine how much different DE would be if Dark Lances had retained their original Dd6 that they had when playtested.....
This. Even through all the stuff about accursed weapons and all that, it could end up being reverted depending on the feedback that GW gets from their playtesters.
Now, the playtesters are usually the competitive type, which is why we are where we are with the state of 40k and 9th edition, so whatever the end result is will likely be based on that sort of mentality...
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Post by: Laughing Man
H.B.M.C. wrote:No gak Sherlock. Everything in this thread has a giant asterisk next to it with "Maybe not true/partially true". That applies to pretty much all rumours.
I mean, y'all are coming up with complicated reasons for why something this stupid would be included in the rumors but not actually be a thing in the actual release. I'm just pointing folks towards Occam's Razor.
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Post by: drbored
Laughing Man wrote: H.B.M.C. wrote:No gak Sherlock. Everything in this thread has a giant asterisk next to it with "Maybe not true/partially true". That applies to pretty much all rumours.
I mean, y'all are coming up with complicated reasons for why something this stupid would be included in the rumors but not actually be a thing in the actual release. I'm just pointing folks towards Occam's Razor.
It kinda comes across as someone walking into a McDonald's and being like "You know this place sells burgers, right?"
Yes. Yes we are fully aware all this could be fake. We are discussing it anyway because it's fun to speculate on the reasoning and potential future of this stuff.
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Post by: DreadfullyHopeful
Laughing Man wrote: H.B.M.C. wrote:No gak Sherlock. Everything in this thread has a giant asterisk next to it with "Maybe not true/partially true". That applies to pretty much all rumours.
I mean, y'all are coming up with complicated reasons for why something this stupid would be included in the rumors but not actually be a thing in the actual release. I'm just pointing folks towards Occam's Razor.
Well, you kind of have accept the premise to participate in the conversation.
Also, I don't think Occam's razor (do not attribute an action maliciousness if incompetence is an option) is applicable here.
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Post by: Laughing Man
DreadfullyHopeful wrote:
Well, you kind of have accept the premise to participate in the conversation.
Also, I don't think Occam's razor (do not attribute an action maliciousness if incompetence is an option) is applicable here.
That's Hanlon's Razor. Occam's Razor is "the simplest answer is usually correct."
And sure, you probably ought to have some buy in to talk about said rumors. It's still funny watching how far people will contort themselves to continue to treat said rumors credulously.
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Post by: spiralingcadaver
Laughing Man wrote:It's still funny watching how far people will contort themselves to continue to treat said rumors credulously.
GW has a history of making decisions which have surprised much of the player base, which seem out of touch with players, arbitrary, removing options for a vast number of reasons that invalidate configurations (exploited imbalances or combinations like spamming certain things; many many wargear combos from back when they were actively promoting their line as customizable and favoring kitbashes; moving units to slots that make predictable army configurations invalid; eliminating entire factions and subfactions because they didn't feel like supporting them; making previously discrete options general or vice versa; making subfactions into factions or making factions into subfactions), often reacting to financial or legal factors, but just as often attending to logic of just making something distinct from something else; the entire legends category primarily consists of things which were legal (and most of which had either official models or had ones that took no great initiative to make from combined kits).
In short, it's hardly out of the question for GW to do something that seems nonsensical or arbitrary though might obey internal company logic at the cost of player collections.
Also, speaking for myself above, I carefully qualified my statement as an if-then hypothetical, and HBMC has been very clear about speculating as well.
It can amuse you all you want, but it takes no great contortion acts to see the possibility that GW might do something arbitrary and irritating. I would imagine they care about existing players' collections exactly to the degree that they don't want players' anger hurting their brand, because they're not making money off of things they've already sold; frankly, I would say this fits most gaming companies as well, GW is just bigger so has more flexibility.
101864
Post by: Dudeface
Laughing Man wrote: DreadfullyHopeful wrote:
Well, you kind of have accept the premise to participate in the conversation.
Also, I don't think Occam's razor (do not attribute an action maliciousness if incompetence is an option) is applicable here.
That's Hanlon's Razor. Occam's Razor is "the simplest answer is usually correct."
And sure, you probably ought to have some buy in to talk about said rumors. It's still funny watching how far people will contort themselves to continue to treat said rumors credulously.
In absence of anything else floating about for CSM, it's all we got until something contrary comes up. Might as well partake and have the conversation in absence of anything better to do.
We all know we could be being fed a load of crud, but might as well continue the debate like they're gospel for fun.
7637
Post by: Sasori
Yeah, I mean I think everyone here understands these are rumors.
At least from my perspective, the stuff so far seems pretty feasible. If it's fake, I'll at least applaud the effort being put in, because nearly everything so far I could see being pretty legitimate. As far as that is concerned, we should have a pretty good idea after the CSM side of the KT box is shown how legitimate some if it is.
Anyway,
Harkaan getting improved sure would be nice. I'm hoping he's like an Elite or something in the new book though, or doesn't take up a slot.
129619
Post by: DreadfullyHopeful
Laughing Man wrote: DreadfullyHopeful wrote:
Well, you kind of have accept the premise to participate in the conversation.
Also, I don't think Occam's razor (do not attribute an action maliciousness if incompetence is an option) is applicable here.
That's Hanlon's Razor. Occam's Razor is "the simplest answer is usually correct."
And sure, you probably ought to have some buy in to talk about said rumors. It's still funny watching how far people will contort themselves to continue to treat said rumors credulously.
Oops ! My bad ! Thanks for the correction !
494
Post by: H.B.M.C.
Occam's Razor doesn't apply here any more than Hanlon's would. Laughing Man wrote:It's still funny watching how far people will contort themselves to continue to treat said rumors credulously.
Discussing the rumours and their implications if true is "contorting" ourselves? Would you rather we greet every rumour with "That's bull gak! Prove it!"?
130394
Post by: EviscerationPlague
Sasori wrote:Yeah, I mean I think everyone here understands these are rumors.
At least from my perspective, the stuff so far seems pretty feasible. If it's fake, I'll at least applaud the effort being put in, because nearly everything so far I could see being pretty legitimate. As far as that is concerned, we should have a pretty good idea after the CSM side of the KT box is shown how legitimate some if it is.
Anyway,
Harkaan getting improved sure would be nice. I'm hoping he's like an Elite or something in the new book though, or doesn't take up a slot.
At least make his Lightning Claw do more damage if they won't let him use his GODDAMN SPEAR IN MELEE SERIOUSLY
129619
Post by: DreadfullyHopeful
EviscerationPlague wrote: Sasori wrote:Yeah, I mean I think everyone here understands these are rumors.
At least from my perspective, the stuff so far seems pretty feasible. If it's fake, I'll at least applaud the effort being put in, because nearly everything so far I could see being pretty legitimate. As far as that is concerned, we should have a pretty good idea after the CSM side of the KT box is shown how legitimate some if it is.
Anyway,
Harkaan getting improved sure would be nice. I'm hoping he's like an Elite or something in the new book though, or doesn't take up a slot.
At least make his Lightning Claw do more damage if they won't let him use his GODDAMN SPEAR IN MELEE SERIOUSLY
At least he makes for a great base for a Lord with jump pack
722
Post by: Kanluwen
xttz wrote:https://www.warhammer-community.com/2022/02/21/the-new-chaos-space-marines-kill-team-is-here-and-theyve-got-a-host-of-new-ways-to-slay/
Upgrade sprue for CSM
With a Reaper Chaincannon--finally!
The Balefire Acolyte is also fairly cool.
22150
Post by: blood reaper
xttz wrote:https://www.warhammer-community.com/2022/02/21/the-new-chaos-space-marines-kill-team-is-here-and-theyve-got-a-host-of-new-ways-to-slay/
Upgrade sprue for CSM
Looks like this confirms a bunch of the previous rumours posted.
101864
Post by: Dudeface
xttz wrote:https://www.warhammer-community.com/2022/02/21/the-new-chaos-space-marines-kill-team-is-here-and-theyve-got-a-host-of-new-ways-to-slay/
Upgrade sprue for CSM
And I think there is our first rumour confirmation.
Cursed weapons ahoy!
8725
Post by: Mad Doc Grotsnik
I quite like the Kill Team. Not as spangly/busy as I imagined, but cool looking all the same.
Also kind of how I’d like to see more CSM squads. Less regimented, more individualistic. Small warbands in their own right.
102719
Post by: Gert
Aaannnd now the horror sets in. I was really hoping that these rumours would be untrue.
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Post by: JNAProductions
At least the models look cool.
I'll be hard on GW for a lot of stuff, but the models are pretty consistently good.
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Post by: tneva82
Gw has sense of humour poking fun with 12 wound csm
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Post by: chaos0xomega
Is that one legionnaire wearing a corrupted reiver helmet? Chaos Primaris confirmed or just battlefield salvage?
85326
Post by: Arbitrator
chaos0xomega wrote:Is that one legionnaire wearing a corrupted reiver helmet? Chaos Primaris confirmed or just battlefield salvage?
I think it's just meant to be a skull-mask. Chaplains had them long before Reivers existed.
21810
Post by: Rinkydink
Arbitrator wrote:chaos0xomega wrote:Is that one legionnaire wearing a corrupted reiver helmet? Chaos Primaris confirmed or just battlefield salvage?
I think it's just meant to be a skull-mask. Chaplains had them long before Reivers existed.
I agree on that point, but taside from mk7 helmets, there is also what looks like chaos primaris helmets in the mix too. But, could also be mk4 i suppose.
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Post by: Arbitrator
Rinkydink wrote: Arbitrator wrote:chaos0xomega wrote:Is that one legionnaire wearing a corrupted reiver helmet? Chaos Primaris confirmed or just battlefield salvage?
I think it's just meant to be a skull-mask. Chaplains had them long before Reivers existed.
I agree on that point, but taside from mk7 helmets, there is also what looks like chaos primaris helmets in the mix too. But, could also be mk4 i suppose.
Dark Vengeance Chosen had those too. As you say, they're just corrupted MK4.
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Post by: Gene St. Ealer
I can't believe how tone deaf that was. The people on WarComm seem to have zero insight into the disposition of the community.
90464
Post by: Umbros
Gene St. Ealer wrote:
I can't believe how tone deaf that was. The people on WarComm seem to have zero insight into the disposition of the community.
lmao the chaos community is very serious business
100848
Post by: tneva82
Gene St. Ealer wrote:
I can't believe how tone deaf that was. The people on WarComm seem to have zero insight into the disposition of the community.
It's because they know they did it.
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Post by: Gene St. Ealer
Umbros wrote: Gene St. Ealer wrote:
I can't believe how tone deaf that was. The people on WarComm seem to have zero insight into the disposition of the community.
lmao the chaos community is very serious business
Yes, the classic "HURR DURR GUISE WHY ARE YOU MAD ABOUT TOY SOLDIERS", as if the fact that they are miniatures invalidates the fact that they cost hundreds/thousands and take hours to build and paint. Yes, why would anybody be annoyed with GW's crappy rules support of them indeed
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Post by: Wha-Mu-077
Gene St. Ealer wrote:Umbros wrote: Gene St. Ealer wrote:
I can't believe how tone deaf that was. The people on WarComm seem to have zero insight into the disposition of the community.
lmao the chaos community is very serious business
Yes, the classic "HURR DURR GUISE WHY ARE YOU MAD ABOUT TOY SOLDIERS", as if the fact that they are miniatures invalidates the fact that they cost hundreds/thousands and take hours to build and paint. Yes, why would anybody be annoyed with GW's crappy rules support of them indeed
Everytime people do this i think "Why are you on a dedicated 40k forum if you think it's a stupid thing to care about toys for children?"
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Post by: zamerion
so with the confirmation of some rumors like the double axe and the book for CSM units..
What other rumors are there about new units?
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Post by: GaroRobe
I think the axe + skull mask would be a good base for a not terrible looking lord executioner
Wonder if the sprue has other goodies we haven’t seen
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Post by: DreadfullyHopeful
zamerion wrote:so with the confirmation of some rumors like the double axe and the book for CSM units..
What other rumors are there about new units?
New cultists, new cultist HQ, new mutants, new bikers... I keep updating the main post !
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Post by: Togusa
Nothing in the article mentions 12 wounds. What are you talking about?
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Post by: Marshal Loss
Big shot in the arm for these rumours. Not thrilled by an upgrade sprue for a troops choice that is less than 3 years old, though I really like the parts themselves.
Rinkydink wrote: Arbitrator wrote:chaos0xomega wrote:Is that one legionnaire wearing a corrupted reiver helmet? Chaos Primaris confirmed or just battlefield salvage?
I think it's just meant to be a skull-mask. Chaplains had them long before Reivers existed.
I agree on that point, but taside from mk7 helmets, there is also what looks like chaos primaris helmets in the mix too. But, could also be mk4 i suppose.
They're Mark IV helmets, not Primaris.
Togusa wrote:
Nothing in the article mentions 12 wounds. What are you talking about?
They said it on Facebook.
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Post by: beast_gts
Togusa wrote:
Nothing in the article mentions 12 wounds. What are you talking about?
1
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Post by: drbored
lol, that's clever. Good one.
I look forward to seeing the mess of rules that we'll need to equip a regular 40k 9e squad of Chaos Marines with some of these options.
That said, I think we're going to see some pretty interesting MSU builds of Chaos Legionaries. 5 man squad with a balefire tome for a cheap psychic unit. 5 man squad with a heavy chainaxe, aspiring champ with daemon blade, and throw in a few other melee upgrades for good measure. 5-man squad with a reaper chaincannon for some easy extra dakka.
It's really only when you get up to 10 models that things just don't make sense, since you end up with 7 models that just act as ablative wounds for a champion and two special weapons. We'll see how it goes. This reveal definitely lends a lot more credence to the rumors that we've been discussing (insert: I told you so to that one guy harping on people complaining about rumored rules)
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Post by: H.B.M.C.
Here I was thinking that the Nachmund KT box would contain the terrain they previewed not so long ago.
And here we have the 'Malibu Stacey's New Hat' sprue for the CSM kit. Chaincannon is nice, but I want two of that double-handed Chaineaxe.
The terrain in the box is pretty anaemic.
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Post by: Voss
xttz wrote:https://www.warhammer-community.com/2022/02/21/the-new-chaos-space-marines-kill-team-is-here-and-theyve-got-a-host-of-new-ways-to-slay/
Upgrade sprue for CSM
Crap. This is just the current kit with a 'cut content' sprue, isn't it?
A few heads, bits and bobs, and stray weapons, maybe even this missing bolters, pistols and chainswords.
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Post by: Arbitrator
Voss wrote: xttz wrote:https://www.warhammer-community.com/2022/02/21/the-new-chaos-space-marines-kill-team-is-here-and-theyve-got-a-host-of-new-ways-to-slay/
Upgrade sprue for CSM
Crap. This is just the current kit with a 'cut content' sprue, isn't it?
A few heads, bits and bobs, and stray weapons, maybe even this missing bolters, pistols and chainswords.
Don't worry they'll whack the price up another ÂŁ12.50 for the privilege.
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Post by: Dudeface
Arbitrator wrote:Voss wrote: xttz wrote:https://www.warhammer-community.com/2022/02/21/the-new-chaos-space-marines-kill-team-is-here-and-theyve-got-a-host-of-new-ways-to-slay/
Upgrade sprue for CSM
Crap. This is just the current kit with a 'cut content' sprue, isn't it?
A few heads, bits and bobs, and stray weapons, maybe even this missing bolters, pistols and chainswords.
Don't worry they'll whack the price up another ÂŁ12.50 for the privilege.
Depends if they do a "kill team" box and a "chaos marines" box without the extra sprue, side by side. Honestly having an extra sprue for a tenner you can choose to buy would be better.
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Post by: Leo_the_Rat
I just noticed on the reaper auto cannon that the feed consists of parallel strands of bullets. As far as I can see it has a single rotating barrel. So how do you feed it 2 bullets at a time and not have it jam?
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Post by: chaos0xomega
Voss wrote: xttz wrote:https://www.warhammer-community.com/2022/02/21/the-new-chaos-space-marines-kill-team-is-here-and-theyve-got-a-host-of-new-ways-to-slay/
Upgrade sprue for CSM
Crap. This is just the current kit with a 'cut content' sprue, isn't it?
A few heads, bits and bobs, and stray weapons, maybe even this missing bolters, pistols and chainswords.
hard to say its cut content when the existing sprues are packed and theres no room for anything further on them. Its already a 3 frame kit, GW doesnt - to my recollection - do 4 frame kits for infantry units, and a big part of that has to do with the logistics that underly the production process. the additional frames that gw is releasing with kill team can only exist because GW is upcharging for them to cover the added costs and associated overhead. Automatically Appended Next Post: Leo_the_Rat wrote:I just noticed on the reaper auto cannon that the feed consists of parallel strands of bullets. As far as I can see it has a single rotating barrel. So how do you feed it 2 bullets at a time and not have it jam?
I would guess it uses some sort of unnecessarily complex staggered alternating feed mechanism to chamber rounds from each belt on a separate basis, or its set up to pull the second belt in after the first depletes
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Post by: Sasori
Well, I hope we'll be able to buy that upgrade sprue on it's own at some point. I don't really want to try to source it from these KT boxes.
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Post by: H.B.M.C.
Sasori wrote:Well, I hope we'll be able to buy that upgrade sprue on it's own at some point.
If they did sell it it'd cost 1/3rd the price of a box of CSMs sadly. But they won't sell it. They'll want you to buy the even more expensive KT box.
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Post by: BorderCountess
Leo_the_Rat wrote:I just noticed on the reaper auto cannon that the feed consists of parallel strands of bullets. As far as I can see it has a single rotating barrel. So how do you feed it 2 bullets at a time and not have it jam?
Magic.
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Post by: Andykp
Leo_the_Rat wrote:I just noticed on the reaper auto cannon that the feed consists of parallel strands of bullets. As far as I can see it has a single rotating barrel. So how do you feed it 2 bullets at a time and not have it jam?
Have you seen assault cannons!! 40k guns don’t have to make sense. Just look cool.
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Post by: Gadzilla666
Gert wrote:Aaannnd now the horror sets in. I was really hoping that these rumours would be untrue.
Same. But if this is confirmed, then it's likely so is the rest. Berzerkers, Plague Marines, and Rubrics out of the codex, Greater Possessed and Mutilators just gone, Accursed Weapons and jigsaw options for Terminators. And that godawful, unbalanced,  Night Lords Legion trait. The only sliver of hope I can see is that these leaks are from playtest rules, so they could be different in the actual codex. But it's a very thin sliver.
H.B.M.C. wrote:Here I was thinking that the Nachmund KT box would contain the terrain they previewed not so long ago.
And here we have the 'Malibu Stacey's New Hat' sprue for the CSM kit. Chaincannon is nice, but I want two of that double-handed Chaineaxe.
The terrain in the box is pretty anaemic.
I'll take the chaincannon and the flayed skin pauldron, they can keep the rest.
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Post by: Daedalus81
Dudeface wrote: xttz wrote:https://www.warhammer-community.com/2022/02/21/the-new-chaos-space-marines-kill-team-is-here-and-theyve-got-a-host-of-new-ways-to-slay/
Upgrade sprue for CSM
And I think there is our first rumour confirmation.
Cursed weapons ahoy!
I wouldn't read terribly far into it - Orks got a sniper rifle after all.
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Post by: Eldenfirefly
At this point, I would rather they keep our basic troops at 1W. In most factions now, obsec troops are just there to do actions and keep behind LOS terrain to huddle on an objective. Or to throw on an objective with the expectation they die next turn.
So oddly enough, I actually think having CSM troops at 60 points a unit is a benefit for us now. Cheap and not being too much of a point tax is how I see the value of good obsec troops now. With the game being so lethal as it is now. 1W, 2W on a model doesn't matter much really.
I honestly am not that optimistic about the way the rumors are going with the new codex. No amount of new rules are going to make our basic CSM troops good at killing stuff. They are just basic troops. Just keep them cheap is what I want now.
Its the fast attack units and elite units that will matter. Why not heavy support? Well, short of daemon engine lists, I have come to the realisation that no amount of buffing in our heavy support will make them S tier. The key reason being we are not the shootist faction. We have never been known to be. GW simply will not buff our heavy support units to the shooting level of Tau. And while Daemon Engines are fluffy, I want more because our codex is called codex CSM, it is not called codex daemon engines.
So it will be the FA and Elite choices where we will get a lot of our power from in the new codex. But if its true we are losing all the cult marines, then, we basically just have our base terminators, chosen, warp talons, raptors and bikes. (Are possessed in or out? I have no idea).
So yeah... I really have no idea how they are going to go with this new codex. And I kind of worry.
Its kind of ironic that with Custodes, GW was willing to give that army literally everything, with zero weakness! Its fast (cos jet bikes), super tanky, shoots hard (cos salvo), hits hard and even can have 4++ to mortal wounds. How can GW allow an army that can literally do everything so well?
Like numerous armies have T3 (fragile), some are slow (DG). Some are bad in melee (Tsons, IG and Tau). What did Custodes give up? seriously. They literally have zero downside...
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Post by: Eldarain
Numbers. It's just painful as we're in the elites swing of the edition pendulum
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Post by: DreadfullyHopeful
Eldenfirefly wrote:At this point, I would rather they keep our basic troops at 1W. In most factions now, obsec troops are just there to do actions and keep behind LOS terrain to huddle on an objective. Or to throw on an objective with the expectation they die next turn...
Noooo !! Don't do it ! Don't lose hope. Not so close our fabled 2nd wound !
They all look the same. That's their downside
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Post by: drbored
We have yet to see how GW is going to treat the Kill Team extra sprues.
The only kits that have had extra sprues put out have been the Cadian Shock Troops (which was before kill team), the Pathfinders (which aren't out on their own yet) and the Chaos Marines (which aren't out at all yet).
Could be they treat these boxes like the Cadian Shock Troop box which replaces the old one. Could be they sell some of them side-by-side, label one Kill Team Legionaries (like how the Krieg and Kommando boxes are clearly labeled for Kill Team) and the other the regular Chaos Marines.
We'll see what happens. I have a feeling that, like the Sister Novitiates, it'll be a half-sprue of extra weapons/options, so it likely won't be a drastic increase in price, because GW tends to keep their base troop units relatively inexpensive since you need a lot of them, but then makes more elite units and HQ's much more expensive, but I could be wrong.
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Post by: Togusa
Ah, I don't have FB and go directly to the WarCom site.
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Post by: Togusa
Eldenfirefly wrote:At this point, I would rather they keep our basic troops at 1W. In most factions now, obsec troops are just there to do actions and keep behind LOS terrain to huddle on an objective. Or to throw on an objective with the expectation they die next turn. So oddly enough, I actually think having CSM troops at 60 points a unit is a benefit for us now. Cheap and not being too much of a point tax is how I see the value of good obsec troops now. With the game being so lethal as it is now. 1W, 2W on a model doesn't matter much really. I honestly am not that optimistic about the way the rumors are going with the new codex. No amount of new rules are going to make our basic CSM troops good at killing stuff. They are just basic troops. Just keep them cheap is what I want now. Its the fast attack units and elite units that will matter. Why not heavy support? Well, short of daemon engine lists, I have come to the realisation that no amount of buffing in our heavy support will make them S tier. The key reason being we are not the shootist faction. We have never been known to be. GW simply will not buff our heavy support units to the shooting level of Tau. And while Daemon Engines are fluffy, I want more because our codex is called codex CSM, it is not called codex daemon engines. So it will be the FA and Elite choices where we will get a lot of our power from in the new codex. But if its true we are losing all the cult marines, then, we basically just have our base terminators, chosen, warp talons, raptors and bikes. (Are possessed in or out? I have no idea). So yeah... I really have no idea how they are going to go with this new codex. And I kind of worry. Its kind of ironic that with Custodes, GW was willing to give that army literally everything, with zero weakness! Its fast (cos jet bikes), super tanky, shoots hard (cos salvo), hits hard and even can have 4++ to mortal wounds. How can GW allow an army that can literally do everything so well? Like numerous armies have T3 (fragile), some are slow ( DG). Some are bad in melee (Tsons, IG and Tau). What did Custodes give up? seriously. They literally have zero downside... The problem is that Chaos Marines are basically just Space Marines with a different coat of paint, curved blades and sprinkled tails and tongues. They're supposed to all be 10,000 year old veterans who have bathed in the Warp, learned from deamons and from mighty warp entities. They're supposed to be blessed with powers, dark gifts and abilities that make even the abilities of normal astartes jump up to 11. Everything has been enhanced beyond what even the emperor's genetic gifts could bestow. Strength, Endurance, Speed. But they aren't portrayed like that. Their squads should be smaller, but way more killy and tough when compared to their cousins. They should be able to cary a lot of flexibility with their tactics because they have the training of Astartes, but also the blessings of the Dark Gods. Sort of the way I see it is something like this. Legionaries should be capped at 5 models per unit. Something like this for a statline: M: 6 WS: 3+ BS: 3+ S: 5 T: 5 W: 3 A: 2 Ld: 9 Sv: 3+ I think having an inbuilt 5+ or 6+ FNP to illustrate that they are protected not only by their armor, but the warp energy that they've gained is a must. Some testing could be done to see if either 5 or 6 is too little or too much, adjustments can then be made. They should be able to take lots of different weapons, having very strange but cobbled together loadouts. Instead of a "Boltgun" as a weapon, it probably needs to be something like "Warp-fire Boltgun" and either remain at S4, but gain a point of AP or move up both in AP and S as it's a weapon that is fueled by warp energy. Five Legionaries should easily equal 20 regular Astartes. Terminators might come in three models per unit. Their statline could be: M: 5 WS: 2+ BS: 2+ S: 6 T: 7 W: 5 A: 4 Ld: 9 Sv: 2+ As the Legionaries, test the 5-6+++ Idea, but make sure they keep their classic 5++, consider testing it at a 4++. There are many other types of rules that could be considered. Marking a unit of Legionaries with the mark of Khorne could enhance their WS: to a 2+ and could grant the whole unit an additional attack. A mark of Nurgle on the Terminators could increase their FNP to a 4+++ or grant T8, making them very hard to kill without access to Plasma or Melta strength weapons. The Mark of Slaneesh on either unit could add +1 Movement and grant +1 advance and +1 Charge as well. I much prefer the idea of marks DOING something other than just opening up stratagems. This is really rough, but I think you can see what I mean. They need to feel like their own unique faction, rather than just Copy-Paste Astartes with Horns and Tentacles. Until we get GW on this line of thinking, the army is going to be treated as the second rate cousin that it has been for many editions now. And that leads me to this statement. Custodes are, what CSM should be. Whenever I see Custodes being played I can't help but think this is how the CSM should play. Not cookie-cutter-copy-paste Astartes. But as absolute U N I T S. Terrifying in battle, towering over even Primaris, brimming with eldritch energies and empowered through dark prayers, foul magics and "gifts" of the Dark Gods they now Serve.
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Post by: Dysartes
Gadzilla666 wrote:And that godawful, unbalanced,  Night Lords Legion trait. The only sliver of hope I can see is that these leaks are from playtest rules, so they could be different in the actual codex. But it's a very thin sliver.
Seems like the trait is working on you already... impressive.
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Post by: Andykp
drbored wrote:We have yet to see how GW is going to treat the Kill Team extra sprues.
The only kits that have had extra sprues put out have been the Cadian Shock Troops (which was before kill team), the Pathfinders (which aren't out on their own yet) and the Chaos Marines (which aren't out at all yet).
Could be they treat these boxes like the Cadian Shock Troop box which replaces the old one. Could be they sell some of them side-by-side, label one Kill Team Legionaries (like how the Krieg and Kommando boxes are clearly labeled for Kill Team) and the other the regular Chaos Marines.
We'll see what happens. I have a feeling that, like the Sister Novitiates, it'll be a half-sprue of extra weapons/options, so it likely won't be a drastic increase in price, because GW tends to keep their base troop units relatively inexpensive since you need a lot of them, but then makes more elite units and HQ's much more expensive, but I could be wrong.
The death korps guard were a standard infantry squad with a killteam extra sprue but I feel they will be released on their own eventually.
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Post by: BorderCountess
Togusa wrote:Custodes are, what CSM should be. Whenever I see Custodes being played I can't help but think this is how the CSM should play. Not cookie-cutter-copy-paste Astartes. But as absolute U N I T S. Terrifying in battle, towering over even Primaris, brimming with eldritch energies and empowered through dark prayers, foul magics and "gifts" of the Dark Gods they now Serve.
Suddenly I want to convert a Custodes army to be Chaos-y.
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Post by: xttz
drbored wrote:We have yet to see how GW is going to treat the Kill Team extra sprues.
The only kits that have had extra sprues put out have been the Cadian Shock Troops (which was before kill team), the Pathfinders (which aren't out on their own yet) and the Chaos Marines (which aren't out at all yet).
Could be they treat these boxes like the Cadian Shock Troop box which replaces the old one. Could be they sell some of them side-by-side, label one Kill Team Legionaries (like how the Krieg and Kommando boxes are clearly labeled for Kill Team) and the other the regular Chaos Marines.
We'll see what happens. I have a feeling that, like the Sister Novitiates, it'll be a half-sprue of extra weapons/options, so it likely won't be a drastic increase in price, because GW tends to keep their base troop units relatively inexpensive since you need a lot of them, but then makes more elite units and HQ's much more expensive, but I could be wrong.
I expect that in the longer term you'll see:
a) A Kill Team branded box with both the basic kit and upgrade sprue. This is currently the only way to buy Krieg guys. Troops will have a slight discount (like how Krieg are cheaper than Kommandos).
b) Where possible (Krieg Guardsmen or CSM) the Combat Patrol box contains just the base troops models without the upgrade sprue.
c) Some base kits might also show up in Xmas or battle boxes too without the extra KT sprue.
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Post by: Billicus
Old GW would've sold the upgrade sprues on their own. It was a more innocent time
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Post by: Leo_the_Rat
I'm wondering what's going to happen to my Emp's Children army. I would hope that I could still take Noise Marines as troops, but no one has said one way or the other. I don't own a single CSM or cultist as my army was driven by the Noise Marines so if I have to buy "Legionaires" then I'm probably out of here until 10th.
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Post by: H.B.M.C.
Billicus wrote:Old GW would've sold the upgrade sprues on their own. It was a more innocent time
But Old GW didn't have a Facebook page!!!
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Post by: Not Online!!!
part of the problem is GW's refusal of allowing customisable rues / models has infected its design choices, meaning that the CSM codex has to represent everything from a recent turncoat to a veteran legionaire chosen to a chaos lord of old.
In one dex.
Now GW would be perfectly capable of doing a customisable unit entry alas that would make it easier for 3rd parties to get a cut of the pie, even if most players didn't use 3rd parties to begin with in the aeons past, however in the aeons past Gw was also a lot cheaper and buying a bunch of bikas f.e. and nobs to create a big choppy warbika warboss was a lot more feasable.
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Post by: chaos0xomega
Togusa wrote:
The problem is that Chaos Marines are basically just Space Marines with a different coat of paint, curved blades and sprinkled tails and tongues. They're supposed to all be 10,000 year old veterans who have bathed in the Warp, learned from deamons and from mighty warp entities. They're supposed to be blessed with powers, dark gifts and abilities that make even the abilities of normal astartes jump up to 11. Everything has been enhanced beyond what even the emperor's genetic gifts could bestow. Strength, Endurance, Speed.
But they aren't portrayed like that. Their squads should be smaller, but way more killy and tough when compared to their cousins. They should be able to cary a lot of flexibility with their tactics because they have the training of Astartes, but also the blessings of the Dark Gods.
The fluff is pretty clear that that is *not* what they are supposed to be. The fluff goes to great lengths to explain that because of the way time in the warp flows, for many of the chaos legionnaires the Horus Heresy was basically yesterday and that they don't actually have 10,000 years of experience fighting the Emperor. Its also clear that not all chaos space marines are legionanaires of Heresy vintage and that many are more recent converts from the post-Heresy era who have either betrayed their chapters or are of one of numerous chapters that have turned against the Imperium. Likewise the fluff is clear that the chaos legions and renegade space marine chapters alike continue to recruit and create new marines through varying methods and that many within their ranks are not actually veterans of the Heresy era (and that in some cases the practices used to recruit and make new chaos marines results in them being inferior to the loyalist types as a result of mixing gene seeds or using damaged and degenerated genetic stocks, etc. Likewise the fluff goes to great lengths to make it clear that those astartes who have "bathed in the warp, learned from daemons and from mighty warp entites" are just as likely to turn up to be mutated squibs and mewling chaos spawn with all matter of deformities and useless mutations that actually make them less functional and less capable as they are to be blessed with powers, dark gifts, and supernatural abilities.
The idea that they've all honed their skills over millennia of fighting or have all been blessed by dark power and are all enhanced and dialed up to 11 is simply false. Its only a select few that can really claim that, specifically Chosen (representing a 10k year veteran whos picked up some warp-gifted ability over time as they've powered up and gained experience) and Possessed (representing a 10k veteran whos specifically made pacts with daemons and gods to buff themselves up to over 9000, to the point that their bodies have become a willing vessel/meathouse for daemons to inhabit), but the rules thus far have largely failed to represent that aspect of them well. Chosen have historically only been marginally better than a regular marine statline wise and veteran skills often haven't counted for much (if they had them at all) and they basically end up being CSM with extra weapon options, meanwhile Possessed have tended to trend more in the direction of being somewhere halfway between a chaos marine and a chaos spawn as opposed to being marines who've od'd on daemonic patronage and dark blessings.
What Chosen should have is a generally superior statline to CSM, i.e. 2+ WS/ BS, +1A, +1W, +1 or +1 LD, plus the "veteran skill" concept (however thats implemented) and the access to expanded wargear + icons/marks and special upgrades/rules to represent 10,000 years of collected skill, ability, and warp-infused kit, etc. Unfortunately stats-wise it looks like they are getting just +1 Wound only vs regular legionnaires, not clear on LD - though they do gain an additional attack over legionnaires via accursed weapons being standard alongside bolter/bolt pistol, whereas legionnaires will only get that if they swap their bolter for a chainsword, so I guess it kinda levels out. Wargear-wise it sounds like their options are going to be made more restrictive/limited than it currently is (and arguably more limited than the legionnaires will be) and lose out on a lot of flexibility.
Possessed should be a Chosen thats hopped up on dark power, so +1S, +1T, +1A and another +1LD over a Chosen but trade out the veteran skill for invul save and/or special rules representing the gifts bestowed upon them by daemonic patronage, etc. It looks like they are getting the +1S and +1T and +2A (or +1 after you account for accursed weapons), not sure on LD again. Unfortunately, like in times past, they are probably going to stick with Possessed having traded in their weapons for subpar mutations, when in reality I would argue that Possessed should be the ones stuck with "accursed weapons" to represent a mixture of super-powered warp-gifted mutations and daemon-forged blades (which should probably have a slightly better profile than the accursed weapons currently do, I would say S+1 ap-3 d2 would be appropriate) and I'll also make the controversial statement that they should also have "daemonic boltguns" as a ranged weapon, representing a mixture of daemon-forged ranged weapons, daemon/warp-infused bolter shells, and mutation-induced ranged weapons (similar to obliterators having weapons that are literally parts of their bodies) with a profile like 18" Pistol 2 S5 AP -1 D1 (or maybe Pistol 1 but D2) that would put them in an interesting place where they are better than a bolter but different from an inferno boltgun/daemon prince warpbolters but still keeps the unit mainly melee focused while reprsenting the "daemonic instability" aspect that would probably otherwise interfere with their ability to aim at longer ranges (hence limited to 18" range). Oh, and give them the option for wings I guess. The main problem I have with posessed currently is that they are basically diet chaos spawn/a chaos spawn that kept their power armor and some of their marine abilities. Overall the unit better represents the idea of mutants wearing power armor, rather than being what should be more akin to mini-daemon princes. A daemon inhabiting the body of a 10,000 year veteran genetically engineered super-soldier should be a +++Marine that dials up all of a marines capabilities to 11, rather than a -Marine which has traded off a number of capabilities and skills to become a mediocre chaos spawn with an armor save.
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Post by: JNAProductions
I think there should be room for both extremes, and a balance, for CSM. Relatively recent Renegades, still piecing together what they're doing. Hard-bitten Legionnaires with millennia of experience and infused with Warpstuff. And a mixture-perhaps a squad of those Legionnaires leading a much less disciplined and skilled warband, or a hard-bitten warband down on its luck that has to take on a few of the rabble. Edit: I will say, T7 Terminators is kinda bonkers, though. That's... That's literally Dreadnought or Rhino tough, Togusa. If GW had actually USED their new design space, it'd work better, but as-is, while I like your direction, I do think you went overboard.
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Post by: EviscerationPlague
JNAProductions wrote:I think there should be room for both extremes, and a balance, for CSM.
Relatively recent Renegades, still piecing together what they're doing.
And they should just use the main SM codex because Renegades wouldn't suddenly forget they can use Landspeeders and Whirlwinds. The main Loyalist Scum codex needs to accommodate Huron and the Red Corsairs, the Crimson Slaughter, etc.
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Post by: Not Online!!!
EviscerationPlague wrote: JNAProductions wrote:I think there should be room for both extremes, and a balance, for CSM.
Relatively recent Renegades, still piecing together what they're doing.
And they should just use the main SM codex because Renegades wouldn't suddenly forget they can use Landspeeders and Whirlwinds. The main Loyalist Scum codex needs to accommodate Huron and the Red Corsairs, the Crimson Slaughter, etc.
the best thing about the SM dex is, that it has more support and if you wanna go legion, you get all the ancient stuff like grav guns and such, which chaos marines just forgot, outside of FW of course.
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Post by: EightFoldPath
This is why I support Intercessors and similar loyalist marines going down in points now. CSM need the points on them to be in the right place to allow the very similarly statted CSM units to be in the right place too.
Basic CSM will also never have better basic profiles than Plague Marines, Rubrics and (soon) Zerkers from the specilalist codexes.
Chosen though, they could and should have better profiles than PMs, etc.
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Post by: VladimirHerzog
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Post by: chaos0xomega
EviscerationPlague wrote: JNAProductions wrote:I think there should be room for both extremes, and a balance, for CSM.
Relatively recent Renegades, still piecing together what they're doing.
And they should just use the main SM codex because Renegades wouldn't suddenly forget they can use Landspeeders and Whirlwinds. The main Loyalist Scum codex needs to accommodate Huron and the Red Corsairs, the Crimson Slaughter, etc.
Yes and no Remember, "renegade" isn't exactly synonymous with "traitor" in the context of 40k - renegades are those who turned their back on the Imperium in favor of a different outlook, alignment, or philosophy, etc. including simply saying "yea we ain't down with your politics, we want to promote luxury automated gay space communism instead", whereas traitor means more specifically that you have turned to the worship of chaos.
The loyalist SM book is definitely appropriate for renegades (or at least recent unaligned renegades... if your homebrew renegade chapter buggered off and joined the Tau or has been flying solo for an extended period of time and is making due with makeshift/looted weapons and wargear, etc. then maybe you're a bit out of luck) - but its not necessarily appropriate for *traitors* except perhaps the most recent and newest of converts who have not yet been twisted and mutated or possessed or gained access to heretical weapons and wargear, etc. If you're trying to model a traitor chapter like the red corsairs who are ~100+ years into betrayal then you're at a bit of a loss, as they are far enough gone that they would have access to things like Defilers and Forgefiends and Chaos Spawn, etc. but not far enough gone that they wouldn't still have some land speeders, whirlwinds, and thunderfire cannons kicking around.
The CSM book on the other hand is a bit confused as to what its trying to represent. Arguably it works best for an older traitor chapter/warband thats 2-3+ millennia removed from Imperial service and has run through their inventories of landspeeders and whirlwinds and other theoretically hard to maintain weapons and vehicles and thus only has access to the most robust pieces of common kit, alongside their inventory of chaos kit... but then it gives you access to reaper autocannons and rotorcannons, etc. that are Heresy era vintage and which they wouldn't otherwise have access to unless they looted it or whatever (which you can simply choose not to take), and several of the unit organizations and loadouts don't quite align with how they would have been structured during their time in service to the Emperor (arguably that can be explained by a loosening in their obedience to the Codex Astartes, etc). In terms of representing the actual traitor *legions* I would argue that the CSM book is awful at it, alongside the Thousand Sons and Death Guard books. The units and organization present in the Chaos book don't actually mirror the organization of the legions themselves - while it does (currently) allow you to field chaos marines in units of 20, the book largely lacks the means to represent the myriad specialist units and formations that these legions had access to before they fell. It seems logical to me that the legions would have continued to structure themselves and fight in a manner similar to how they did during the heresy era, at least to some extent, but the CSM book doesn't adequately represent that, and while it strips the legions of access to more "modern" post-Codex loyalist wargear and units, it doesn't entirely substitute those losses with pieces of kit that the legionnaires would have had access to during the heresy era that have since fell out of favor with the loyalist chapters.
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Post by: Irbis
Leo_the_Rat wrote:I just noticed on the reaper auto cannon that the feed consists of parallel strands of bullets. As far as I can see it has a single rotating barrel. So how do you feed it 2 bullets at a time and not have it jam?
Might be two barrels firing, top and bottom, Russian twin autocannons for one have very simple and robust mechanism where recoil of one side loads and prepares the other one to fire. It's cheap and easy way to raise your rate of fire without insane rpms that would literally spin the gun apart.
Better question is, why S3 gun from HH that was only good for chaff clearing magically become S5 heavy infantry killer in 40K?
EviscerationPlague wrote:And they should just use the main SM codex because Renegades wouldn't suddenly forget they can use Landspeeders and Whirlwinds.
They would, actually. Both are very intensive in both materiel and infrastructure weapons systems that require tons of maintenance, spare parts, and specialized ammunition that can only be provided if you have a stable base of operations and supply network from friendly forge worlds. Something both renegades and heretic CSM would lack. Whirlwind is completely useless if you can't procure missiles. Too bad logistics and logic don't work on wishful thinking, then CSM would be most powerful faction in the setting
This. Also, what fanfiction brigade doesn't seem to get, is the simple fact that CHAOS. IS. NOT. BENEVOLENT. Chaos "gods" are literally bloated parasites whose "followers" are glorified snacks and footstools. They are given a first dose from a drug dealer, then are squeezed dry, not showered with gifts. For each demon prince (which is pretty much being eaten by said parasite and your corpse being worn by a tentacle connecting to "god" body) there are 10.000 chaos spawn who thought they will gain power only to end up as bloated, lacking everything of use meatbag devoid of any strength or intelligence.
The very idea being that demonstrably thinks that you're at best a bag of chips to be eaten later will make you stronger is laughable. Yes, sometimes you will get "good job" token if you're especially good at feeding said parasite but it's rare and very much not the norm. And even then it's more likely that you will get something that makes you think you're getting stronger while being opposite (or you're so deluded by then you think growing extra faces and spikes is cool and beg for more).
There is a reason why Iron Warriors surgically remove these "gifts" and it's not because they want to be weak. They are one of the few somewhat sane CSM factions left and have common sense to see the "gifts" for what they actually are, cancerous tumors hastening your demise. Not Peter Parker spider powers they are in bad fanfics
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Post by: Gert
Irbis wrote:Might be two barrels firing, top and bottom, Russian twin autocannons for one have very simple and robust mechanism where recoil of one side loads and prepares the other one to fire. It's cheap and easy way to raise your rate of fire without insane rpms that would literally spin the gun apart.
Better question is, why S3 gun from HH that was only good for chaff clearing magically become S5 heavy infantry killer in 40K?
Because a Chaincannon isn't a Rotorcannon. It's much bigger.
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Post by: ZebioLizard2
Ah yes. "Fanfiction Brigade". This is where we are going in this topic.
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Post by: EviscerationPlague
Not Online!!! wrote:EviscerationPlague wrote: JNAProductions wrote:I think there should be room for both extremes, and a balance, for CSM.
Relatively recent Renegades, still piecing together what they're doing.
And they should just use the main SM codex because Renegades wouldn't suddenly forget they can use Landspeeders and Whirlwinds. The main Loyalist Scum codex needs to accommodate Huron and the Red Corsairs, the Crimson Slaughter, etc.
the best thing about the SM dex is, that it has more support and if you wanna go legion, you get all the ancient stuff like grav guns and such, which chaos marines just forgot, outside of FW of course.
I'm all for the Traitor Legions losing access to things like Grav Guns and Land Speeders to keep army identity in check. I'm opposed to Renegades and Traitor Chapters losing them though. Automatically Appended Next Post: Irbis wrote:
EviscerationPlague wrote:And they should just use the main SM codex because Renegades wouldn't suddenly forget they can use Landspeeders and Whirlwinds.
They would, actually. Both are very intensive in both materiel and infrastructure weapons systems that require tons of maintenance, spare parts, and specialized ammunition that can only be provided if you have a stable base of operations and supply network from friendly forge worlds. Something both renegades and heretic CSM would lack. Whirlwind is completely useless if you can't procure missiles. Too bad logistics and logic don't work on wishful thinking, then CSM would be most powerful faction in the setting
Ah yes, Renegades would never be able to salvage ammo for Multi-Meltas on their Havocs and Bolt Ammo for their Land Raider Hurricane Bolters, and yet somehow always procure Autocannon ammo, Hades Autocannon ammo, and Chaincannon ammo.
It's just stupid inconsistency. Legions need a dedicated codex, period. Renegades and Heretics aren't anything the Loyalist codex can't handle with just a few dedicated pages for swapping keywords and a couple evil unit entries.
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Post by: blood reaper
Ah my old enemies; "Chaos Space Marines don't have Multi-Meltas and Plasma guns for whatever reason" and "Red Corsairs (an explicitly Chaos-ified faction who have not resembled loyalists with red crosses over their aquillas for four editions now) need to be moved into the Space Marine codex", we meet again.
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Post by: Sgt. Cortez
Gert wrote: Irbis wrote:Might be two barrels firing, top and bottom, Russian twin autocannons for one have very simple and robust mechanism where recoil of one side loads and prepares the other one to fire. It's cheap and easy way to raise your rate of fire without insane rpms that would literally spin the gun apart.
Better question is, why S3 gun from HH that was only good for chaff clearing magically become S5 heavy infantry killer in 40K?
Because a Chaincannon isn't a Rotorcannon. It's much bigger.
Took them 10000 years to develop that update, not bad
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Post by: DreadfullyHopeful
Irbis wrote:
This. Also, what fanfiction brigade doesn't seem to get, is the simple fact that CHAOS. IS. NOT. BENEVOLENT. Chaos "gods" are literally bloated parasites whose "followers" are glorified snacks and footstools. They are given a first dose from a drug dealer, then are squeezed dry, not showered with gifts. For each demon prince (which is pretty much being eaten by said parasite and your corpse being worn by a tentacle connecting to "god" body) there are 10.000 chaos spawn who thought they will gain power only to end up as bloated, lacking everything of use meatbag devoid of any strength or intelligence.
The very idea being that demonstrably thinks that you're at best a bag of chips to be eaten later will make you stronger is laughable. Yes, sometimes you will get "good job" token if you're especially good at feeding said parasite but it's rare and very much not the norm. And even then it's more likely that you will get something that makes you think you're getting stronger while being opposite (or you're so deluded by then you think growing extra faces and spikes is cool and beg for more).
There is a reason why Iron Warriors surgically remove these "gifts" and it's not because they want to be weak. They are one of the few somewhat sane CSM factions left and have common sense to see the "gifts" for what they actually are, cancerous tumors hastening your demise. Not Peter Parker spider powers they are in bad fanfics
But the chaos gods are also very broad concepts echoed into the warp by the whole of sentience and not cartoon villains ? I mean, your outlook sounds a lot like the in universe propaganda
I agree that the Chaos gods are not benevolent. But Chaos as a concept is pretty neutral.
Also it's pretty disingenuous to describe Daemon Princes that way. They literally become part of their gods and are made of warp stuff but they obviously keep their personality. They aren't "Tentacles under a trench coat".
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Post by: Abadabadoobaddon
chaos0xomega wrote:The CSM book on the other hand is a bit confused as to what its trying to represent.
It's trying to represent the models in the box. No more. No less.
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Post by: Gadzilla666
You see the supposed future Night Lords trait on page 1 of this thread? Think about what that'll do to a "low leadership" faction like Orks, then think about what it won't do against factions like Custodes, loyalists, Thousand Sons, and Knights. Sound balanced and fun to you? Because it certainly doesn't to me.
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Post by: VladimirHerzog
Gadzilla666 wrote:
You see the supposed future Night Lords trait on page 1 of this thread? Think about what that'll do to a "low leadership" faction like Orks, then think about what it won't do against factions like Custodes, loyalists, Thousand Sons, and Knights. Sound balanced and fun to you? Because it certainly doesn't to me.
idk, makes sense to me that a faction that spooks easily is more affected than a faction that doesnt. Its the same than the -1 to hit factions.
And anyway, i'm more hype about the movement bonuses part. If the legion follows the PA trend of using LD to get buffs/debuffs then i'll be happy.
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Post by: Gadzilla666
VladimirHerzog wrote: Gadzilla666 wrote:
You see the supposed future Night Lords trait on page 1 of this thread? Think about what that'll do to a "low leadership" faction like Orks, then think about what it won't do against factions like Custodes, loyalists, Thousand Sons, and Knights. Sound balanced and fun to you? Because it certainly doesn't to me.
idk, makes sense to me that a faction that spooks easily is more affected than a faction that doesnt. Its the same than the -1 to hit factions.
And anyway, i'm more hype about the movement bonuses part. If the legion follows the PA trend of using LD to get buffs/debuffs then i'll be happy.
It'll be debilitating for some factions, and completely useless against others. Neither of those sounds fun to me. How exactly would you use this against Custodes, who are all L11?
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Post by: H.B.M.C.
But your Legion is the 'Scary' Legion. So sayeth GW's Department of Flanderisation!
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Post by: Not Online!!!
H.B.M.C. wrote:But your Legion is the 'Scary' Legion. So sayeth GW's Department of Flanderisation!

Bgd department, not the flanderisation one. That one works on WE.
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Post by: drbored
Gadzilla666 wrote: VladimirHerzog wrote: Gadzilla666 wrote:
You see the supposed future Night Lords trait on page 1 of this thread? Think about what that'll do to a "low leadership" faction like Orks, then think about what it won't do against factions like Custodes, loyalists, Thousand Sons, and Knights. Sound balanced and fun to you? Because it certainly doesn't to me.
idk, makes sense to me that a faction that spooks easily is more affected than a faction that doesnt. Its the same than the -1 to hit factions.
And anyway, i'm more hype about the movement bonuses part. If the legion follows the PA trend of using LD to get buffs/debuffs then i'll be happy.
It'll be debilitating for some factions, and completely useless against others. Neither of those sounds fun to me. How exactly would you use this against Custodes, who are all L11?
A lot of high-leadership armies still cap out around leadership 10, and we are beyond the days where HQ's and such use their leadership instead of individual troops for leadership tests.
Night Lords get base -2 leadership and -1 combat attrition. Raptors hit them with another -1 leadership. So, units that are leadership 10 are now down to leadership 7, which means they start rolling for morale after only 2 models lost.
So, how do you get past that last nugget of leadership to get them to leadership 6 so the assault bonus goes off? Well, I bet you there'll be some relics, warlord traits, and stratagems (each legion is getting quite a lot of each apparently) that'll help you get there so that you can run in with +1 to wound on your melee stuff.
So, yeah, getting that particular buff against things like Custodes and Necrons is going to be tough...
But most Space Marines are leadership 8.
Yeah. Primaris Space Marines of all flavors, aside HQ's, are leadership 8. Getting to leadership 6 is easy, just be in range with your Night Lords and... boom, you're getting +1 to wound in melee and with pistols and assault weapons against the most common faction you'll ever face in your career of warhammer.
Some factions, like Sisters of Battle, Grey Knights, and Imperial Knights have a beefier leadership of 9 for some of their units (but still 8 for others) which means you'll have to use a relic, warlord trait, or maybe stratagem to get them down tot hat juicy leadership 6. All space marine factions, and that includes Chaos Marines, Thousand Sons, and Death Guard, cap out at 8 for most of their squads. Astra Militarum, Genestealer Cult, Adeptus Mechanicus, and Orks are even worse in many ways. Many vehicles for a lot of these factions also cap out at leadership 8, which means +1 to wound against vehicles in melee... sounds pretty juicy if you're rocking things like power fists, or even lightning claws that suddenly are wounding tanks on 4's instead of 5's, assuming the buff applies against vehicles and monsters too.
Is it situational? Yes. But think of it more like how Tau and Necron and Drukhari have no psychic phase. Some factions just aren't going to participate in that phase. Similarly, Custodes, Necron, and Tyranids with synapse are unlikely to participate in the morale phase...
But, I'll live for the day I can take a 5 man squad of Custodian Guard at leadership 11, bring them down to leadership 8 with raptors + Night Lords, make them lose 4 of their squad and have the last one botch a roll on a 5+ and flee.
Oh, and if you still can't tolerate the Night Lords traits, I'm sure there will be plenty of options in the 'make your own warband' rules for you to adjust them to your flavor.
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Post by: charles_the_dead_lizzard
Csm troops can now purchase a book that makes the unit a psychic unit. Also they can have a 2 handed chainaxe option
The CSM Upgrade Sprue for Killteam basically confirms this part of the rumour
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Post by: Arbitrator
I feel like we have this discussion about Night Lords every time CSM get a new codex, with the same "just stack debuffs" argument that never works out when the book lands anyway.
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Post by: arcanum
I really wonder what they are going to do to base marines/legionaries.
The CSM doctrines (exploding 6s) are weaker than their marine equivalents (+1 ap). But GW math isn't going to realise that.
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Post by: Dudeface
arcanum wrote:I really wonder what they are going to do to base marines/legionaries.
The CSM doctrines (exploding 6s) are weaker than their marine equivalents (+1 ap). But GW math isn't going to realise that.
That's dependent on targets and tbh is a better mechanic over all than stacking ap. But the rumour poster covered the changes to the profiles.
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Post by: VladimirHerzog
Arbitrator wrote:I feel like we have this discussion about Night Lords every time CSM get a new codex, with the same "just stack debuffs" argument that never works out when the book lands anyway.
Except now GW figured out a way to play with leadership that isnt purely to force checks. Getting bonuses against spooked opponents is thematic for night lords, Spooking a Custodes is harder than spooking a grot. i'm super happy with what the legion trait is rumored to be. And in anycase, i can't fathom how one can complain about that upgrade when we have the current one that does even less
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Post by: clockworkchris9
arcanum wrote:I really wonder what they are going to do to base marines/legionaries.
The CSM doctrines (exploding 6s) are weaker than their marine equivalents (+1 ap). But GW math isn't going to realise that.
Clearly you have not done the math yourself or else you would not be saying that. +1ap is supperior only for ap0 and ap1. ap2 is a bit split, but everything ap2 and above is superior for us. also -1 to hit does not impact us, it does SM doctrine. invul save totally neuter +1ap, it does nothing against our new doctrine.
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Post by: Daedalus81
JNAProductions wrote:Edit: I will say, T7 Terminators is kinda bonkers, though. That's... That's literally Dreadnought or Rhino tough, Togusa.
If GW had actually USED their new design space, it'd work better, but as-is, while I like your direction, I do think you went overboard.
We sort of have that with DA transhuman. They're effectively a much higher toughness, but the curve against various strengths isn't as severe. It's actually a much better application of the rules than just pushing up toughness.
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Post by: EviscerationPlague
blood reaper wrote:Ah my old enemies; "Chaos Space Marines don't have Multi-Meltas and Plasma guns for whatever reason" and "Red Corsairs (an explicitly Chaos-ified faction who have not resembled loyalists with red crosses over their aquillas for four editions now) need to be moved into the Space Marine codex", we meet again.
Refute the points presented or admit you're wrong.
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Post by: blood reaper
EviscerationPlague wrote: blood reaper wrote:Ah my old enemies; "Chaos Space Marines don't have Multi-Meltas and Plasma guns for whatever reason" and "Red Corsairs (an explicitly Chaos-ified faction who have not resembled loyalists with red crosses over their aquillas for four editions now) need to be moved into the Space Marine codex", we meet again.
Refute the points presented or admit you're wrong.
It's cool how exceptionally hostile the tone is of this to my semi-joking facetious message about 'enemies'.
But in general I have some basic problems with the logic that for whatever reason renegades and legions can't be in the same book.
It's very clear the Red Corsairs aren't just 'normal Space Marines but renegade', for example and they haven't been like that since what, 3rd ed (which has a few images of normal Space Marines with their Imperial icons crossed out with red paint).
They make full use of Daemons, Possessed, Daemon Engines, Huron wears a plethora of Chaos Symbols and is an open sorcerer. I don't think the Marine codex needs to have all these entries (or really any more than it already does). If you want to play 'standard' non-Chaos aligned renegades you can just use the existing Space Marine codex as is, since its perfectly suitable for fielding the Tyrant's Legion.
And what about all the Traitors who turned like, before M.41? Plenty of those guys are full on renegades on par with the existing Legions. The Corpus Brethren, for example, sound like they're pretty messed up dudes - as do pretty much every other SM chapter who took a trip into the Eye.
Incidentally I don't understand how the Legions wouldn't have access to grav guns. Isn't material captured all the time in war? I mean they had access to multi-meltas and plasma cannons in the Heresy - do these all suddenly stop working? Why not just make it they can have less of these than Loyalists can.
This fixation on faction identity seems kinda silly. I'm glad other wargames don't fall into this rabbit hole (another major benefit of historicals, imo).
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Post by: spiralingcadaver
blood reaper wrote:But in general I have some basic problems with the logic that for whatever reason renegades and legions can't be in the same book.
It's very clear the Red Corsairs aren't just 'normal Space Marines but renegade', for example and they haven't been like that since what, 3rd ed (which has a few images of normal Space Marines with their Imperial icons crossed out with red paint).
They make full use of Daemons, Possessed, Daemon Engines, Huron wears a plethora of Chaos Symbols and is an open sorcerer. I don't think the Marine codex needs to have all these entries (or really any more than it already does).
If we're going on historical precedent, the first appearances of the Red Corsairs made it completely clear they're solidly chaos, between Huron's mechanics on the table and the representation of him both on the cover of Into the Maelstrom and in the titular short story. Also working with that model, I felt they actually did a great job representing a relatively recently turned force, where ( IIRC) it was essentially a CSM army where they had access to a limited number of marine options with a tax. A lot of marine options are representable pretty easily through CSM but it allows a very simple patch.
Likewise, the kinda bland 3rd ed corsairs were IMHO obviously just encouraging more variety and kitbashing, and trying to make space for more than the narrow 9 original legions, and Crimson Slaughter as the starter set represent another obvious attempt to integrate modern traitors-- I still don't know why they didn't go with the red demon-summoning marines, the red slaughter marines, or the red recent traitor marines in favor of the red marines with a name that sounds even more like a sports team than most GW factions... but the point is, it's clear that even recent traitors have always been mechanically aligned with CSM, not regular marines, and arguably with faction identity tied to stratagems now this is even more appropriate than attempting to represent traitors through organizational structure/tactics of loyalists. The only area where rules fail to match is through gear options.
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Post by: blood reaper
spiralingcadaver wrote: blood reaper wrote:But in general I have some basic problems with the logic that for whatever reason renegades and legions can't be in the same book.
It's very clear the Red Corsairs aren't just 'normal Space Marines but renegade', for example and they haven't been like that since what, 3rd ed (which has a few images of normal Space Marines with their Imperial icons crossed out with red paint).
They make full use of Daemons, Possessed, Daemon Engines, Huron wears a plethora of Chaos Symbols and is an open sorcerer. I don't think the Marine codex needs to have all these entries (or really any more than it already does).
If we're going on historical precedent, the first appearances of the Red Corsairs made it completely clear they're solidly chaos, between Huron's mechanics on the table and the representation of him both on the cover of Into the Maelstrom and in the titular short story. Also working with that model, I felt they actually did a great job representing a relatively recently turned force, where ( IIRC) it was essentially a CSM army where they had access to a limited number of marine options with a tax. A lot of marine options are representable pretty easily through CSM but it allows a very simple patch.
Likewise, the kinda bland 3rd ed corsairs were IMHO obviously just encouraging more variety and kitbashing, and trying to make space for more than the narrow 9 original legions, and Crimson Slaughter as the starter set represent another obvious attempt to integrate modern traitors-- I still don't know why they didn't go with the red demon-summoning marines, the red slaughter marines, or the red recent traitor marines in favor of the red marines with a name that sounds even more like a sports team than most GW factions... but the point is, it's clear that even recent traitors have always been mechanically aligned with CSM, not regular marines, and arguably with faction identity tied to stratagems now this is even more appropriate than attempting to represent traitors through organizational structure/tactics of loyalists. The only area where rules fail to match is through gear options.
I feel a basic 'you can take X equipment from this codex' would be fine for all the Legions, to be quite honest. It also encourages conversions, which are cool, and avoids making the Space Marine codex any larger.
Of course the game is at this point never going to do anything this sensible, and we can look forward to an increasingly sterile hell for all factions to sink into.
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Post by: spiralingcadaver
Sigh, yeah, I feel like esp. because of all of the variations on marines they've been pushing hard to make the factions (or units) unique through limiting options. Yeah, I get how it's mechanically advantageous to narrow what you're working with, but it often doesn't feel like the 40k setting I prefer. I know it's a matter of taste to a degree, but I'm not a fan.
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Post by: Gert
VladimirHerzog wrote:Except now GW figured out a way to play with leadership that isnt purely to force checks. Getting bonuses against spooked opponents is thematic for night lords, Spooking a Custodes is harder than spooking a grot. i'm super happy with what the legion trait is rumored to be. And in anycase, i can't fathom how one can complain about that upgrade when we have the current one that does even less
I'm gonna steal Gadzilla's thunder here and say the Night Lords can be more than just Spooky, especially considering that Morale still isn't a big player with the upped lethality of 9th.
For Space Marines specifically, ATSKNF means Combat Attrition modifiers are just flat out ignored, or if they are Dark Angels you auto pass them.
For Custodes, -2 Ld isn't a big thing for a unit with Ld 11 and a unit size of 5 where you will likely lose 1 or 2 models/combat phase and will obliterate the thing that tried to kill you.
Sure it's great for weak squishies but there are also lots of armies that can already boost Ld, nullify Combat Attrition tests, or buff morale. Compared to something like HH's Talent for Murder where NL gets buffs in combat vs units with fewer models, it's pretty naff that these rumours say that NL get Ld debuffs and +1 to Charges and Advance, the latter of which makes no sense when they are a Legion of cowardly opportunists.
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Post by: spiralingcadaver
Yep, there are a lot of ways to represent opportunism, disruption, and general sneakiness other than just being scary. Scary is fine, but minor penalties are pretty unimpressive as their central thing in a game where so often factions are defined by being brave (or otherwise unaffected by losses).
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Post by: MrNibbles
arcanum wrote:I really wonder what they are going to do to base marines/legionaries.
The CSM doctrines (exploding 6s) are weaker than their marine equivalents (+1 ap). But GW math isn't going to realise that.
I agree with you as well, though in regards to regular troops, the question how things will mesh with the Icons (rumored Icon of Wrath -1 AP in shooting) - suddenly you have exploding 6s with -1, or 5s if you play Black Legion.
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Post by: arcanum
MrNibbles wrote:arcanum wrote:I really wonder what they are going to do to base marines/legionaries.
The CSM doctrines (exploding 6s) are weaker than their marine equivalents (+1 ap). But GW math isn't going to realise that.
I agree with you as well, though in regards to regular troops, the question how things will mesh with the Icons (rumored Icon of Wrath -1 AP in shooting) - suddenly you have exploding 6s with -1, or 5s if you play Black Legion.
Yup having run the numbers and excluding 6+ saves (rare), AP0, AP1 +1AP is better (so loyalists get better bolters fists and chainswords) but as soon as there is higher AP the maths swing to make exploding 6s better.
Loyalists get better with volume, Heretics get better with higher AP.
But given the spread of weapons and actually playing the game I think loyalists get the advantage here (but probably not worth a Point of advantage on a tactical marine profile)
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Post by: drbored
Arbitrator wrote:I feel like we have this discussion about Night Lords every time CSM get a new codex, with the same "just stack debuffs" argument that never works out when the book lands anyway.
Definitely very likely. I'm trying to be optimistic but I'm ready to be hurt again.
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Post by: EviscerationPlague
arcanum wrote:MrNibbles wrote:arcanum wrote:I really wonder what they are going to do to base marines/legionaries.
The CSM doctrines (exploding 6s) are weaker than their marine equivalents (+1 ap). But GW math isn't going to realise that.
I agree with you as well, though in regards to regular troops, the question how things will mesh with the Icons (rumored Icon of Wrath -1 AP in shooting) - suddenly you have exploding 6s with -1, or 5s if you play Black Legion.
Yup having run the numbers and excluding 6+ saves (rare), AP0, AP1 +1AP is better (so loyalists get better bolters fists and chainswords) but as soon as there is higher AP the maths swing to make exploding 6s better.
Loyalists get better with volume, Heretics get better with higher AP.
But given the spread of weapons and actually playing the game I think loyalists get the advantage here (but probably not worth a Point of advantage on a tactical marine profile)
The other advantage to Loyalists here is the fact that it doesn't rely on randomness. You have the extra AP no matter what. You aren't fishing for 6s. Automatically Appended Next Post: blood reaper wrote:EviscerationPlague wrote: blood reaper wrote:Ah my old enemies; "Chaos Space Marines don't have Multi-Meltas and Plasma guns for whatever reason" and "Red Corsairs (an explicitly Chaos-ified faction who have not resembled loyalists with red crosses over their aquillas for four editions now) need to be moved into the Space Marine codex", we meet again.
Refute the points presented or admit you're wrong.
It's cool how exceptionally hostile the tone is of this to my semi-joking facetious message about 'enemies'.
But in general I have some basic problems with the logic that for whatever reason renegades and legions can't be in the same book.
It's very clear the Red Corsairs aren't just 'normal Space Marines but renegade', for example and they haven't been like that since what, 3rd ed (which has a few images of normal Space Marines with their Imperial icons crossed out with red paint).
They make full use of Daemons, Possessed, Daemon Engines, Huron wears a plethora of Chaos Symbols and is an open sorcerer. I don't think the Marine codex needs to have all these entries (or really any more than it already does). If you want to play 'standard' non-Chaos aligned renegades you can just use the existing Space Marine codex as is, since its perfectly suitable for fielding the Tyrant's Legion.
And what about all the Traitors who turned like, before M.41? Plenty of those guys are full on renegades on par with the existing Legions. The Corpus Brethren, for example, sound like they're pretty messed up dudes - as do pretty much every other SM chapter who took a trip into the Eye.
Incidentally I don't understand how the Legions wouldn't have access to grav guns. Isn't material captured all the time in war? I mean they had access to multi-meltas and plasma cannons in the Heresy - do these all suddenly stop working? Why not just make it they can have less of these than Loyalists can.
This fixation on faction identity seems kinda silly. I'm glad other wargames don't fall into this rabbit hole (another major benefit of historicals, imo).
You're right the Marine codex doesn't need all those entries. It only needs Huron. The explicit amount of Daemon Engines available to Renegades is bad as well.
Plus it isn't like the Marine codex doesn't need to get rid of some entries either. Heaven forbid BOTH types of Intercessors be a singular entry, right?
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Post by: NinthMusketeer
Codex Supplement: Firstborn, including all the firstborn units and rules to use them as Imperium or Chaos.
You know it's coming... Automatically Appended Next Post: Sadly :(
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Post by: Gadzilla666
Arbitrator wrote:I feel like we have this discussion about Night Lords every time CSM get a new codex, with the same "just stack debuffs" argument that never works out when the book lands anyway.
Only for the last two codexes. The 4th and 6th edition codexes didn't differentiate the Legions at all, and 3.5 focused on giving Night Lords improved cover saves and more FA options than other Legions. The "Scary Marines" angle didn't start until Traitor Legions, and then it was only one of several rules given to the 8th Legion, the others being improved cover saves (again), Raptors as troops, and rerolling charges.
Gert wrote: VladimirHerzog wrote:Except now GW figured out a way to play with leadership that isnt purely to force checks. Getting bonuses against spooked opponents is thematic for night lords, Spooking a Custodes is harder than spooking a grot. i'm super happy with what the legion trait is rumored to be. And in anycase, i can't fathom how one can complain about that upgrade when we have the current one that does even less
I'm gonna steal Gadzilla's thunder here and say the Night Lords can be more than just Spooky, especially considering that Morale still isn't a big player with the upped lethality of 9th.
For Space Marines specifically, ATSKNF means Combat Attrition modifiers are just flat out ignored, or if they are Dark Angels you auto pass them.
For Custodes, -2 Ld isn't a big thing for a unit with Ld 11 and a unit size of 5 where you will likely lose 1 or 2 models/combat phase and will obliterate the thing that tried to kill you.
Sure it's great for weak squishies but there are also lots of armies that can already boost Ld, nullify Combat Attrition tests, or buff morale. Compared to something like HH's Talent for Murder where NL gets buffs in combat vs units with fewer models, it's pretty naff that these rumours say that NL get Ld debuffs and +1 to Charges and Advance, the latter of which makes no sense when they are a Legion of cowardly opportunists.
Thank you Gert. Yes, Night Lords will never "spook" loyalists, because of ATSKNF, same for Grey Knights. Death Guard also ignore attrition modifiers, and Rubrics and SOTs flat out auto-pass morale checks. And getting one on high leadership factions like Necrons and Custodes will be difficult, while it will never happen on single-model units, like characters and vehicles. But the trait will hit "squishies" hard. That's why it's so imbalanced, it's debilitating against some opponents and virtually non-existant against others.
And to those suggesting various methods of getting the "super doctrine" to work against high leadership/single model units: remember, that only kicks in on turns 4 and 5, which in 9th means either after the game has been decided, or after both armies have already been decimated. So you'll have virtually nothing when it matters.
And I can complain about this "improved trait" because of how imbalanced it is, and because going from being the Legion with the "2nd worst trait", to the Legion with the worst trait, just doesn't sound like an improvement to me.
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Post by: H.B.M.C.
Gadzilla666 wrote:And I can complain about this "improved trait" because of how imbalanced it is, and because going from being the Legion with the "2nd worst trait", to the Legion with the worst trait, just doesn't sound like an improvement to me.
On the bright side, at least they've figured out what your Legion is about. I look at the rumoured Word Bearer rules and can't figure out if GW even knows what the WB are meant to be doing anymore.
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Post by: Gadzilla666
H.B.M.C. wrote: Gadzilla666 wrote:And I can complain about this "improved trait" because of how imbalanced it is, and because going from being the Legion with the "2nd worst trait", to the Legion with the worst trait, just doesn't sound like an improvement to me.
On the bright side, at least they've figured out what your Legion is about. I look at the rumoured Word Bearer rules and can't figure out if GW even knows what the WB are meant to be doing anymore.
They've " decided", that my Legion is about decimating hordes. Look at that trait and think about what factions/units it'll hit the hardest. You're always complaining about all of the "anti-horde" rules gw has been sticking in 9th, well now Night Lords are going to be the "anti-horde Legion". That doesn't aggravate you as much as it does me?
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Post by: GaroRobe
I just realized that there are basically no normal chaos space marines (multipart) kits that have a melee right hand.
Chaos space marines? Nope. (Except the Shadowspear unit champion.)
Havocks? Nope.
Chosen? Nope.
The new warpsmith has the axe in his right hand, and raptors have right hand options (but the claws on the vambraces are pretty raptor specific and the hand is pre attached to the arm.)
I assume its GW being lazy and its much easier to design one hand to hold a gun and the other to hold a melee weapon, but it's super infuriating for conversions.
The dual knife legionnaire is like the first right handed melee weapon option in ages...
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Post by: EviscerationPlague
GaroRobe wrote:I just realized that there are basically no normal chaos space marines (multipart) kits that have a melee right hand.
Chaos space marines? Nope. (Except the Shadowspear unit champion.)
Havocks? Nope.
Chosen? Nope.
The new warpsmith has the axe in his right hand, and raptors have right hand options (but the claws on the vambraces are pretty raptor specific and the hand is pre attached to the arm.)
I assume its GW being lazy and its much easier to design one hand to hold a gun and the other to hold a melee weapon, but it's super infuriating for conversions.
The dual knife legionnaire is like the first right handed melee weapon option in ages...
This is legit why I bought a bunch of FW melee weapon kits. They had a RIGHT hand Power Fist that wasn't Kantor!
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Post by: NinthMusketeer
H.B.M.C. wrote: Gadzilla666 wrote:And I can complain about this "improved trait" because of how imbalanced it is, and because going from being the Legion with the "2nd worst trait", to the Legion with the worst trait, just doesn't sound like an improvement to me.
On the bright side, at least they've figured out what your Legion is about. I look at the rumoured Word Bearer rules and can't figure out if GW even knows what the WB are meant to be doing anymore. GW doesn't understand the nuances of their own games though; DG are supposed to be resilient against small arms fire but have a special rule doing literally the opposite. Poster girl SCE hero Yndrasta is supposed to be the top monster hunter, yet she plays as a defensive support character. There is an evident disconnect between what they express something does and what it actually does.
Which is to say the rules may or may not represent what the Legion is supposed to be about in any manner.
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Post by: drbored
NinthMusketeer wrote: H.B.M.C. wrote: Gadzilla666 wrote:And I can complain about this "improved trait" because of how imbalanced it is, and because going from being the Legion with the "2nd worst trait", to the Legion with the worst trait, just doesn't sound like an improvement to me.
On the bright side, at least they've figured out what your Legion is about. I look at the rumoured Word Bearer rules and can't figure out if GW even knows what the WB are meant to be doing anymore. GW doesn't understand the nuances of their own games though; DG are supposed to be resilient against small arms fire but have a special rule doing literally the opposite. Poster girl SCE hero Yndrasta is supposed to be the top monster hunter, yet she plays as a defensive support character. There is an evident disconnect between what they express something does and what it actually does.
Which is to say the rules may or may not represent what the Legion is supposed to be about in any manner.
This has always been the case with rules not matching up with lore.
It's frustrating for Night Lords because they seem to be one of the very very few factions that actually play with the leadership/morale phase/mechanics. The one shining light in all of this is that at the very least the +1 to wound is relatively easy to get against most armies, but doesn't even kick in till turn 3 (assuming it works similarly to space marine doctrines, aside from stratagems).
It's frustrating for me personally because I just painted up a fantastic night lord kill team and was about to expand them into a patrol detachment. I'll probably just count them as literally anything else, since it's likely that the 'make your own warband' rules will be better.
There's only 2 things we don't know: A. these likely being playtest rules, did any of the playtesters catch how underwhelming the Night Lords were and submit feedback to hopefully give them a buff before they went to print? and B. what strats, relics, and other warlord traits could they have that could tip the scales in their favor?
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Post by: alextroy
GaroRobe wrote:I just realized that there are basically no normal chaos space marines (multipart) kits that have a melee right hand.
Chaos space marines? Nope. (Except the Shadowspear unit champion.)
Havocks? Nope.
Chosen? Nope.
The new warpsmith has the axe in his right hand, and raptors have right hand options (but the claws on the vambraces are pretty raptor specific and the hand is pre attached to the arm.)
I assume its GW being lazy and its much easier to design one hand to hold a gun and the other to hold a melee weapon, but it's super infuriating for conversions.
The dual knife legionnaire is like the first right handed melee weapon option in ages...
But Chaos Space Marines always use their melee weapons in their left hand. That's the sinister hand after all
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Post by: Marshal Loss
H.B.M.C. wrote: Gadzilla666 wrote:And I can complain about this "improved trait" because of how imbalanced it is, and because going from being the Legion with the "2nd worst trait", to the Legion with the worst trait, just doesn't sound like an improvement to me.
On the bright side, at least they've figured out what your Legion is about. I look at the rumoured Word Bearer rules and can't figure out if GW even knows what the WB are meant to be doing anymore.
The rumoured WB trait is heavily inspired off the rules they've received over the last 9 years or so in 30k.
The re-rolls to hit in melee when charging is an homage to classic zealot rules/the zealot rules other religious factions like SoB have in 9th
The 5+++ against mortal wounds represents their use of hexagrammatic wards/the blessings of the dark powers
The MWs in melee when in the assault "doctrine" represent their use of tainted weapons, which is their trademark weapon in 30k
They're a ritualistic melee focused bunch of religious lunatics blessed by the dark powers, which is what they've been shaped to be since HH: Massacre dropped in c. 2013. It's not wholly consistent with everything in the past but what is these days with GW? Doubtless their stratagems will offer bonuses to units like Possessed and Dark Apostles. All in all I really like it and think it's actually the best balance of fluff/punch out of the rumoured traits by a longshot. As a WB player I'm chuffed.
What I really want after seeing the Eldar book is the ability to take a detachment of daemons without throwing my bonuses in the bin the same way they can take Harlequins. That'd be gold. Won't hold my breath though
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Post by: drbored
Marshal Loss wrote: H.B.M.C. wrote: Gadzilla666 wrote:And I can complain about this "improved trait" because of how imbalanced it is, and because going from being the Legion with the "2nd worst trait", to the Legion with the worst trait, just doesn't sound like an improvement to me.
On the bright side, at least they've figured out what your Legion is about. I look at the rumoured Word Bearer rules and can't figure out if GW even knows what the WB are meant to be doing anymore.
The rumoured WB trait is heavily inspired off the rules they've received over the last 9 years or so in 30k.
The re-rolls to hit in melee when charging is an homage to classic zealot rules/the zealot rules other religious factions like SoB have in 9th
The 5+++ against mortal wounds represents their use of hexagrammatic wards/the blessings of the dark powers
The MWs in melee when in the assault "doctrine" represent their use of tainted weapons, which is their trademark weapon in 30k
They're a ritualistic melee focused bunch of religious lunatics blessed by the dark powers, which is what they've been shaped to be since HH: Massacre dropped in c. 2013. It's not wholly consistent with everything in the past but what is these days with GW? Doubtless their stratagems will offer bonuses to units like Possessed and Dark Apostles. All in all I really like it and think it's actually the best balance of fluff/punch out of the rumoured traits by a longshot. As a WB player I'm chuffed.
What I really want after seeing the Eldar book is the ability to take a detachment of daemons without throwing my bonuses in the bin the same way they can take Harlequins. That'd be gold. Won't hold my breath though
GW aren't that imaginative when it comes to Chaos Marines. With Eldar they had to put on their thinking cap since they likely had to make a decision on whether or not to keep the harlequins separate or mesh them in. Chaos Daemons are very likely to continue being their own faction, so no effort will be wasted in letting Chaos Marines use them in any fun or interesting way.
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Post by: Marshal Loss
drbored wrote:GW aren't that imaginative when it comes to Chaos Marines. With Eldar they had to put on their thinking cap since they likely had to make a decision on whether or not to keep the harlequins separate or mesh them in. Chaos Daemons are very likely to continue being their own faction, so no effort will be wasted in letting Chaos Marines use them in any fun or interesting way.
Yeah you're not wrong, and I don't think anybody expects CD to cease being their own faction. That being said, if these rumours are correct then CSM players who want to continue to use Berzerkers/Rubricae/Plague Marines in non-cult forces will presumably have to buy other books just to use their existing models. So I don't think it's unimaginable that either C: CSM or C: CD might have similar provisions in their books to what Craftworlds have with Harlequins, if not now then down the line.
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Post by: Dudeface
Marshal Loss wrote:drbored wrote:GW aren't that imaginative when it comes to Chaos Marines. With Eldar they had to put on their thinking cap since they likely had to make a decision on whether or not to keep the harlequins separate or mesh them in. Chaos Daemons are very likely to continue being their own faction, so no effort will be wasted in letting Chaos Marines use them in any fun or interesting way.
Yeah you're not wrong, and I don't think anybody expects CD to cease being their own faction. That being said, if these rumours are correct then CSM players who want to continue to use Berzerkers/Rubricae/Plague Marines in non-cult forces will presumably have to buy other books just to use their existing models. So I don't think it's unimaginable that either C: CSM or C: CD might have similar provisions in their books to what Craftworlds have with Harlequins, if not now then down the line.
I've got 2 units of zerkers and a unit of rubrics in my collection that will simply end up "chaos marines with Mark of X" if these rumours pan out, I'm simply at the point where I lack the willingnes to deal a multi-codex army.
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Post by: H.B.M.C.
Marshal Loss wrote:The rumoured WB trait is heavily inspired off the rules they've received over the last 9 years or so in 30k. Right...
You might'a put more thought into that than the person writing the rules. Good attempt though.
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Post by: Marshal Loss
H.B.M.C. wrote: Marshal Loss wrote:The rumoured WB trait is heavily inspired off the rules they've received over the last 9 years or so in 30k. Right...
You might'a put more thought into that than the person writing the rules. Good attempt though. 
Not really, it's hardly rocket science, e.g. just look at all the reused 30k SoH ability names functioning as Black Legion stratagems, reused 30k WB abilities functioning as WB stratagems, etc, etc. GW have routinely turned to 30k since at least Vigilus Ablaze as a source of inspiration for their traitor legion rules. GW gonna GW, no doubt about it, but let's not pretend that they're incapable of haphazardly lifting themes/translating rules from their own publications. Even a broken clock is right twice a day
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Post by: blood reaper
EviscerationPlague wrote:
blood reaper wrote:EviscerationPlague wrote: blood reaper wrote:Ah my old enemies; "Chaos Space Marines don't have Multi-Meltas and Plasma guns for whatever reason" and "Red Corsairs (an explicitly Chaos-ified faction who have not resembled loyalists with red crosses over their aquillas for four editions now) need to be moved into the Space Marine codex", we meet again.
Refute the points presented or admit you're wrong.
It's cool how exceptionally hostile the tone is of this to my semi-joking facetious message about 'enemies'.
But in general I have some basic problems with the logic that for whatever reason renegades and legions can't be in the same book.
It's very clear the Red Corsairs aren't just 'normal Space Marines but renegade', for example and they haven't been like that since what, 3rd ed (which has a few images of normal Space Marines with their Imperial icons crossed out with red paint).
They make full use of Daemons, Possessed, Daemon Engines, Huron wears a plethora of Chaos Symbols and is an open sorcerer. I don't think the Marine codex needs to have all these entries (or really any more than it already does). If you want to play 'standard' non-Chaos aligned renegades you can just use the existing Space Marine codex as is, since its perfectly suitable for fielding the Tyrant's Legion.
And what about all the Traitors who turned like, before M.41? Plenty of those guys are full on renegades on par with the existing Legions. The Corpus Brethren, for example, sound like they're pretty messed up dudes - as do pretty much every other SM chapter who took a trip into the Eye.
Incidentally I don't understand how the Legions wouldn't have access to grav guns. Isn't material captured all the time in war? I mean they had access to multi-meltas and plasma cannons in the Heresy - do these all suddenly stop working? Why not just make it they can have less of these than Loyalists can.
This fixation on faction identity seems kinda silly. I'm glad other wargames don't fall into this rabbit hole (another major benefit of historicals, imo).
You're right the Marine codex doesn't need all those entries. It only needs Huron. The explicit amount of Daemon Engines available to Renegades is bad as well.
Plus it isn't like the Marine codex doesn't need to get rid of some entries either. Heaven forbid BOTH types of Intercessors be a singular entry, right?
It rocks how confrontational your initial post was, demanding I 'engage with the points made' (you hadn't actually made any arguments btw, you just asserted things), but then you didn't actually engage with any of my points and just asserted Corsairs fit the normal Space Marine codex. GW has terrible writers, but I'm certainly glad you're not one of them.
"Oh your Marines turned traitors in M.35? Well, I guess you're JUST Space Marines then!" yeah just invalidate an absolute ton of armies. Another case of "People who have VERY specific and narrow understanding of the lore" trying to act as rule arbiters.
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Post by: Gadzilla666
Marshal Loss wrote: H.B.M.C. wrote: Marshal Loss wrote:The rumoured WB trait is heavily inspired off the rules they've received over the last 9 years or so in 30k. Right...
You might'a put more thought into that than the person writing the rules. Good attempt though. 
Not really, it's hardly rocket science, e.g. just look at all the reused 30k SoH ability names functioning as Black Legion stratagems, reused 30k WB abilities functioning as WB stratagems, etc, etc. GW have routinely turned to 30k since at least Vigilus Ablaze as a source of inspiration for their traitor legion rules. GW gonna GW, no doubt about it, but let's not pretend that they're incapable of haphazardly lifting themes/translating rules from their own publications. Even a broken clock is right twice a day
And yet, they refuse to lift A Talent For Murder from HH and adapt it to 40k Night Lords, instead insisting on sticking with morale mechanics, no matter how many times they've been shown to be ineffective in the past. Faith and Fury gave me hope, because out of the 6 WTs, 8 stratagems, and 6 relics, only 1 stratagem and 1 relic focused on morale shenanigans, with the rest focusing on other aspects of the Legion. But it seems whoever it is on the design team who is obsessed with making Night Lords the "Scary Marines" managed to push that mess through, again.
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Post by: VladimirHerzog
Gadzilla666 wrote: H.B.M.C. wrote: Gadzilla666 wrote:And I can complain about this "improved trait" because of how imbalanced it is, and because going from being the Legion with the "2nd worst trait", to the Legion with the worst trait, just doesn't sound like an improvement to me.
On the bright side, at least they've figured out what your Legion is about. I look at the rumoured Word Bearer rules and can't figure out if GW even knows what the WB are meant to be doing anymore.
They've " decided", that my Legion is about decimating hordes. Look at that trait and think about what factions/units it'll hit the hardest. You're always complaining about all of the "anti-horde" rules gw has been sticking in 9th, well now Night Lords are going to be the "anti-horde Legion". That doesn't aggravate you as much as it does me?
again, i think the +1 to charge and advance will be much more impactful than the leadership part of our trait.
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Post by: Gert
But why are they getting +1 to Charge and Advance when they aren't a Legion that throws itself into combat or is know for rapid maneuvers outside of jump pack troops? Something like falling back and still being able to shoot would be much more in character of dishonourable sneaks who use underhanded tactics and traps.
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Post by: Gadzilla666
VladimirHerzog wrote: Gadzilla666 wrote: H.B.M.C. wrote: Gadzilla666 wrote:And I can complain about this "improved trait" because of how imbalanced it is, and because going from being the Legion with the "2nd worst trait", to the Legion with the worst trait, just doesn't sound like an improvement to me.
On the bright side, at least they've figured out what your Legion is about. I look at the rumoured Word Bearer rules and can't figure out if GW even knows what the WB are meant to be doing anymore.
They've " decided", that my Legion is about decimating hordes. Look at that trait and think about what factions/units it'll hit the hardest. You're always complaining about all of the "anti-horde" rules gw has been sticking in 9th, well now Night Lords are going to be the "anti-horde Legion". That doesn't aggravate you as much as it does me?
again, i think the +1 to charge and advance will be much more impactful than the leadership part of our trait.
Oh, it definitely will be against all of the various factions who will be able to effectively ignore the leadership component. But that bonus won't do much, especially compared to the other Legion traits. Our Legion trait will effectively be nothing but that against many opponents, and we'll have to hope that we can make up the difference with strategems, WTs, and relics. Basically we'll be in the same boat we're already in. I don't want my Legion's identity tied up in strategems and CP dependent. And against many opponents that's exactly what we'll have.
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Post by: VladimirHerzog
Gert wrote:But why are they getting +1 to Charge and Advance when they aren't a Legion that throws itself into combat or is know for rapid maneuvers outside of jump pack troops? Something like falling back and still being able to shoot would be much more in character of dishonourable sneaks who use underhanded tactics and traps.
getting into cover faster, charging out of cover at weakened enemies better?
Gad was praising the 3.5 codex because they got more fast attack slots, we ARE the fast legion too. It's been a while that we are.
getting ways of more easily getting into combat to use our leadership tricks is pretty fitting.
But thats all opinion, you're free to dislike the trait.
its just that i legit only used the trait once in all my games currently having one that isnt all-in on leadership makes me excited
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Post by: Geifer
Gert wrote:But why are they getting +1 to Charge and Advance when they aren't a Legion that throws itself into combat or is know for rapid maneuvers outside of jump pack troops? Something like falling back and still being able to shoot would be much more in character of dishonourable sneaks who use underhanded tactics and traps.
It's conceivable that the game designers don't think in whatever nuance the actual fluff has to offer and more in stereo- or archetypes.
In my opinion this trait is a reflection of Night Lords being the crazy axe murderers from slasher movies. They need to be able to jump their victims, and these rules facilitate that.
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Post by: Gadzilla666
 Night Lords have been the "Fast Legion" since we first got Legion rules in 3.5, where we got the option to trade two HS slots for an extra FA slot, and were the only Legion that could ignore the 0-1 limit on Raptors. In Traitor Legions we got Raptors as troops, and the "Strike First, Strike Hard" rule (reroll all charges). This isn't new.
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Post by: VladimirHerzog
Gadzilla666 wrote:  Night Lords have been the "Fast Legion" since we first got Legion rules in 3.5, where we got the option to trade two HS slots for an extra FA slot, and were the only Legion that could ignore the 0-1 limit on Raptors. In Traitor Legions we got Raptors as troops, and the "Strike First, Strike Hard" rule (reroll all charges). This isn't new.
yeah, so since GW doesnt want to feth with their detachment system (sadly), they give us a +1 to advacne and charge to represent our speed
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Post by: Santtu
The original Index Astartes article painted Night Lords as masters of stealth and terror tactics, not fast attack. They also don't like fighting strong enemies so being anti-horde suits them just fine.
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Post by: Gadzilla666
Santtu wrote:The original Index Astartes article painted Night Lords as masters of stealth and terror tactics, not fast attack. They also don't like fighting strong enemies so being anti-horde suits them just fine.
That article was the basic building block of 8th Legion lore, and it has since been expanded on, starting in 3.5. And true, Night Lords prefer easy targets, but they can deal with harder ones when they need to. There's a LOT of dead loyalists in the lore to attest to that.
And where exactly do you see any "stealth" in these rules?
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