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Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:20:11


Post by: the_Armyman


Requizen wrote:

Just because you don't like change doesn't mean they shouldn't do it.

Honestly to me, this style feels much more organized, even if it is a little more limiting.


Why does it have to be a zero sum choice? Why do I have to lose so you can win?

Zewrath wrote:

Erh. Can't you just run the Deathwing detachment that has been leaked a few pages back?


Maybe I don't understand formations fully, so correct me if I'm wrong. I take the Deathwing formation, but I want to run two dreads in the force as separate units. Since the DW formation only allows for 0-1 units of dreads, I have to run an Unbound army: the DW formation plus a dread by itself.

Again, what was so difficult about simply allowing termies as Troops by taking a HQ in termie armor? Somehow, Space marines manage this with HQ on bikes without taking detachments and formations.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:23:01


Post by: DarknessEternal


 Zewrath wrote:

Erh. Can't you just run the Deathwing detachment that has been leaked a few pages back?

That detachment isn't allowed to deploy any models on turn 1, and will thus lose.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:24:34


Post by: Requizen


 the_Armyman wrote:
Requizen wrote:

Just because you don't like change doesn't mean they shouldn't do it.

Honestly to me, this style feels much more organized, even if it is a little more limiting.


Why does it have to be a zero sum choice? Why do I have to lose so you can win?

Zewrath wrote:

Erh. Can't you just run the Deathwing detachment that has been leaked a few pages back?


Maybe I don't understand formations fully, so correct me if I'm wrong. I take the Deathwing formation, but I want to run two dreads in the force as separate units. Since the DW formation only allows for 0-1 units of dreads, I have to run an Unbound army: the DW formation plus a dread by itself.

Again, what was so difficult about simply allowing termies as Troops by taking a HQ in termie armor? Somehow, Space marines manage this with HQ on bikes without taking detachments and formations.


They mean this one:



Take an HQ with the Deathwing special rule (so, a Terminator HQ) and 2 Elites (so, Deathwing). Then add in more Elites (Deathwing Termies, Ven Dreads) until you're full on points. Mix and match with Ravenwing if you like.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/02 14:46:03


Post by: unmercifulconker


Is the list for the deathwing strike force out in the open yet, as I understand that is another way to field only deathwing? Mine atm was to be allied with another army but want to try a full army with them now with the new codex. I wonder if dreads and land raiders will be on that detachment bit I imagine they will be.

So its best to put knights in a land raider and DS everything else?
How do yall feel about putting dreads in a dw list?

Edit: speak of the devil, thanks for posting that


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:27:54


Post by: Nicorex


The trouble Armyman is you can, you just have to make an unbound army. Then no one will play with you because Unbound army's are cheesy and OP. Unlike all the assorted detachments with free upgrades or tanks / transports.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:28:18


Post by: angelofvengeance


Have some Ravenwing with them too then? They're not going to spontaneously combust on turn 1.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:33:50


Post by: the_Armyman


Requizen wrote:

They mean this one:



Take an HQ with the Deathwing special rule (so, a Terminator HQ) and 2 Elites (so, Deathwing). Then add in more Elites (Deathwing Termies, Ven Dreads) until you're full on points. Mix and match with Ravenwing if you like.


So, I don't get to take separate Land Raiders as HS choices now. And I still don't get ObSec. I think you're trying way too hard to explain why GW's appraoch is superior to my common sense approach. As a bonus, my common sense approach doesn't invalidate your way of wanting to play the game. Isn't that cool?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:37:29


Post by: Requizen


 the_Armyman wrote:
Requizen wrote:

They mean this one:



Take an HQ with the Deathwing special rule (so, a Terminator HQ) and 2 Elites (so, Deathwing). Then add in more Elites (Deathwing Termies, Ven Dreads) until you're full on points. Mix and match with Ravenwing if you like.


So, I don't get to take separate Land Raiders as HS choices now. And I still don't get ObSec. I think you're trying way too hard to explain why GW's appraoch is superior to my common sense approach. As a bonus, my common sense approach doesn't invalidate your way of wanting to play the game. Isn't that cool?


I'm not trying to start a fight, I'm just saying you can still take a pure Deathwing army (well, sorta, since they need to start in DS so you need something on the tabletop now). It's not the same, no. But there's no real reason to flip out, just adapt. This is how 7th edition has been going for pretty much every other army.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:37:51


Post by: pretre


 the_Armyman wrote:
So, I don't get to take separate Land Raiders as HS choices now. And I still don't get ObSec. I think you're trying way too hard to explain why GW's appraoch is superior to my common sense approach. As a bonus, my common sense approach doesn't invalidate your way of wanting to play the game. Isn't that cool?


The game/army changed. That's really the way it goes (and has for many editions). As a plus, you don't have to take a special character if you don't want now.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:38:00


Post by: CrashGordon94


the_Armyman wrote:Is there a good reason why this isn't part of army selection?

Step1: Choose a HQ in terminator armor.
Step 2: Units of Terminators are now Troops.
Step 3: Enjoy your game of 40K.

Is it that hard? A few lines of text in a little gray box tucked in a corner of a bloated codex? Let the people who want to play Formationhammer have their special rules and face-melting combos, while the minority of us just want to play with our termies, dreads, and land raiders like the good old days. For feth's sake.

I agree, honestly. :/
No problem with these formations being available and I might even be able to adapt to them but I'd be MUCH happier if they just kept the FOC-shifting as an option.
And I really don't see why they couldn't just have both...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:48:17


Post by: the_Armyman


 pretre wrote:
 the_Armyman wrote:
So, I don't get to take separate Land Raiders as HS choices now. And I still don't get ObSec. I think you're trying way too hard to explain why GW's appraoch is superior to my common sense approach. As a bonus, my common sense approach doesn't invalidate your way of wanting to play the game. Isn't that cool?


The game/army changed. That's really the way it goes (and has for many editions). As a plus, you don't have to take a special character if you don't want now.


See, the problem is that the choices GW makes are arbitrary. Put a Space Marine Captain on a bike and *poof* bikes as Troops. Why can this not be applied in this case. The game didn't change for some, but it did unnecessarily for others. So, you can use that old saw that "things always change," but in actuality, they don't for everyone.

Inb4 "life is tough, wear a helmet"


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 19:54:27


Post by: pretre


 the_Armyman wrote:
See, the problem is that the choices GW makes are arbitrary. Put a Space Marine Captain on a bike and *poof* bikes as Troops. Why can this not be applied in this case. The game didn't change for some, but it did unnecessarily for others. So, you can use that old saw that "things always change," but in actuality, they don't for everyone.

Except, if you've played DA for any length of time every unit has changed and the way the army works has changed significantly. This is the same for every army.

edit: And I completely agree that it is arbitrary. That being said, change is predictable since you know that it will happen with each edition and each new codex.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:02:51


Post by: plastictrees


I wouldn't say it's arbitrary. They've decided to make DW play a certain way. They obviously decided that C:SM bikers as troops was something they wanted to do but didn't want to give them the special rules inherent to formations/detachments.
By mainting that level of restriction on how certain builds play it gives them some room to distinguish the various biker specialists/ TDA specialists/ knitting enthusiasts across the various chapters.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:03:37


Post by: whembly


I'm excited about the DW Knights' Mace rule.

AP3 is a godsend.

The ability to switch on "smite" at any turn is pretty danged sweet too!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:06:36


Post by: the_Armyman


I won't drag things further off-topic. Just saying, there's the easy way that makes everyone happy and there's the GW way that turns more people away than it draws year-by-year. I'll go back to being a bitter curmudgeon in the shadows while you kids talk about your lollipops and rainbows


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:09:24


Post by: jokerkd


 whembly wrote:
I'm excited about the DW Knights' Mace rule.

AP3 is a godsend.

The ability to switch on "smite" at any turn is pretty danged sweet too!


Apparently they only get 1 attack each when using smite. Nerfed hardcore


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:12:45


Post by: riburn3


Just play SM then if having Obj secured is so important to you. I'm with you in that it doesn't make much sense, but If DA had the same rule set as options as vanilla marines what would be the point.

As it stands, the leaked rules are and improvement and should make them fun to play. I know I'm looking forward to turbo boosting my way across the board to unload some terminator fury.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:13:32


Post by: Ghaz


 pretre wrote:
 the_Armyman wrote:
See, the problem is that the choices GW makes are arbitrary. Put a Space Marine Captain on a bike and *poof* bikes as Troops. Why can this not be applied in this case. The game didn't change for some, but it did unnecessarily for others. So, you can use that old saw that "things always change," but in actuality, they don't for everyone.

Except, if you've played DA for any length of time every unit has changed and the way the army works has changed significantly. This is the same for every army.

edit: And I completely agree that it is arbitrary. That being said, change is predictable since you know that it will happen with each edition and each new codex.

So how would you go about allowing a force to take Bikes, Tacticals and Scouts (and only those three units) as the core of the force and leave everything else unchanged with an alternate Detachment? Changing Bikes to Troops is the simplest way to do so short of a Bike Squad Formation (which would still require two squads of Tacticals and/or Scouts).


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:13:41


Post by: bullyboy


It was almost certain that they were going to remove DW and RW as Troop choices, so no real surprise at all.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:16:37


Post by: whembly


 jokerkd wrote:
 whembly wrote:
I'm excited about the DW Knights' Mace rule.

AP3 is a godsend.

The ability to switch on "smite" at any turn is pretty danged sweet too!


Apparently they only get 1 attack each when using smite. Nerfed hardcore

I disagree.

I've play DWK quite a bit in 6th ed. You have to be really judicious to pop that Smite mode since you only have it on your turn, once per game. Then, you're just a str 6, ap 4 maul'n terminator that you're just hoping to disrupt the enemy backline. Post smite, tough units can tie you up.

I'd rather have AP3 always, and choose to flip on smite (one attack at str 10, ap 2, at initiative) at any sub-fight phase. On a WS 5, T5, 2+/3++ model to boot!

I'll take that tradeoff any day.

To me, I'm fielding at least two units of knights!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:20:19


Post by: bullyboy


 jokerkd wrote:
 whembly wrote:
I'm excited about the DW Knights' Mace rule.

AP3 is a godsend.

The ability to switch on "smite" at any turn is pretty danged sweet too!


Apparently they only get 1 attack each when using smite. Nerfed hardcore


I honestly cannot agree with this at all.
before, they were a one trick pony...either they died before they did their smite (because no one wanted to be the victim of that), or they killed that one thing and then were ignored/murdered.
Now, they are a reasonable threat to almost all types of opponents, but not crazy scary as to the enemy force focusing all firepower to kill them before getting Smite off. They have become far more tactically flexible, and with RW getting your face very quickly, the target choice/threat is more balanced. I think the new DA book will be more about army synergy that having a few "gimmicks" to get them by (Smite on DW knights, SoD banner etc)

@Whembly, I think the new smite is at S8 AP2, not S10.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:24:29


Post by: Thairne


Small buffs one does not notice as easily:

Darktalon lost Hover Strike, gained Strafing Run
Ezekiel lost his Traitor's Bane, got a Master Crafted Force Sword.
Terminators gained Hatred(CSM) instead of Preferred Enemy,
most IC have Preferred Enemy instead.

Seems like we lost Deathwing Vehicles though, which is pretty bad.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:27:09


Post by: jokerkd


 whembly wrote:
 jokerkd wrote:
 whembly wrote:
I'm excited about the DW Knights' Mace rule.

AP3 is a godsend.

The ability to switch on "smite" at any turn is pretty danged sweet too!


Apparently they only get 1 attack each when using smite. Nerfed hardcore

I disagree.

I've play DWK quite a bit in 6th ed. You have to be really judicious to pop that Smite mode since you only have it on your turn, once per game. Then, you're just a str 6, ap 4 maul'n terminator that you're just hoping to disrupt the enemy backline. Post smite, tough units can tie you up.

I'd rather have AP3 always, and choose to flip on smite (one attack at str 10, ap 2, at initiative) at any sub-fight phase. On a WS 5, T5, 2+/3++ model to boot!

I'll take that tradeoff any day.

To me, I'm fielding at least two units of knights!


Smite is now s8.
15 s10 vs 5 s8


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:31:53


Post by: whembly


 jokerkd wrote:
 whembly wrote:
 jokerkd wrote:
 whembly wrote:
I'm excited about the DW Knights' Mace rule.

AP3 is a godsend.

The ability to switch on "smite" at any turn is pretty danged sweet too!


Apparently they only get 1 attack each when using smite. Nerfed hardcore

I disagree.

I've play DWK quite a bit in 6th ed. You have to be really judicious to pop that Smite mode since you only have it on your turn, once per game. Then, you're just a str 6, ap 4 maul'n terminator that you're just hoping to disrupt the enemy backline. Post smite, tough units can tie you up.

I'd rather have AP3 always, and choose to flip on smite (one attack at str 10, ap 2, at initiative) at any sub-fight phase. On a WS 5, T5, 2+/3++ model to boot!

I'll take that tradeoff any day.

To me, I'm fielding at least two units of knights!


Smite is now s8.

You sure about that? I thought Smite is now just strength x 2.
Doesn't the mace +2 come into play? (s4 x 2 for smite, then +2 for mace = str10 smite dmg)???
15 s10 vs 5 s8

Again... I'd rather have 5 s8 attackes at any time, than 15 s10 in only one subfight phase.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:33:00


Post by: CrashGordon94


 Ghaz wrote:
 pretre wrote:
 the_Armyman wrote:
See, the problem is that the choices GW makes are arbitrary. Put a Space Marine Captain on a bike and *poof* bikes as Troops. Why can this not be applied in this case. The game didn't change for some, but it did unnecessarily for others. So, you can use that old saw that "things always change," but in actuality, they don't for everyone.

Except, if you've played DA for any length of time every unit has changed and the way the army works has changed significantly. This is the same for every army.

edit: And I completely agree that it is arbitrary. That being said, change is predictable since you know that it will happen with each edition and each new codex.

So how would you go about allowing a force to take Bikes, Tacticals and Scouts (and only those three units) as the core of the force and leave everything else unchanged with an alternate Detachment? Changing Bikes to Troops is the simplest way to do so short of a Bike Squad Formation (which would still require two squads of Tacticals and/or Scouts).

Which is why Dark Angels should be able to do it too.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:33:06


Post by: riburn3


5 s8 that you can use at any time with a mace that is always AP3 versus a one use only, always AP 4 mace. I think it's a fair trade off. Throwing in a termy chaplain makes them even more fun.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:35:26


Post by: jokerkd


Smite has its own profile at x2 strength.

We obviously play them differently. I now have to choose between your tactics or leaving them in the case.

Being ap3 is definitely a big bonus against most units, just not the units I'm used to pitting them against


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:38:34


Post by: Ghaz


CrashGordon94 wrote:
 Ghaz wrote:
 pretre wrote:
 the_Armyman wrote:
See, the problem is that the choices GW makes are arbitrary. Put a Space Marine Captain on a bike and *poof* bikes as Troops. Why can this not be applied in this case. The game didn't change for some, but it did unnecessarily for others. So, you can use that old saw that "things always change," but in actuality, they don't for everyone.

Except, if you've played DA for any length of time every unit has changed and the way the army works has changed significantly. This is the same for every army.

edit: And I completely agree that it is arbitrary. That being said, change is predictable since you know that it will happen with each edition and each new codex.

So how would you go about allowing a force to take Bikes, Tacticals and Scouts (and only those three units) as the core of the force and leave everything else unchanged with an alternate Detachment? Changing Bikes to Troops is the simplest way to do so short of a Bike Squad Formation (which would still require two squads of Tacticals and/or Scouts).

Which is why Dark Angels should be able to do it too.

Just because it was necessary for one army to do so doesn't make it necessary for other armies. The Deathwing Detachment does not have Troops, Fast Attack or Heavy Support slots. That's why Deathwing are not Troops.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:43:05


Post by: Fango


 the_Armyman wrote:
I won't drag things further off-topic. Just saying, there's the easy way that makes everyone happy and there's the GW way that turns more people away than it draws year-by-year. I'll go back to being a bitter curmudgeon in the shadows while you kids talk about your lollipops and rainbows


The problem with the easy way that makes everyone happy is that it only sells the books...or not if you are less than scrupulous. We all know why it changes (in most cases). They need to shake things up and get you to spend more money on even more models. This new 'Take our $40 to $80 vehicle kits in units of three!! so you can get access to some special rule that is legitimately cool' strategy is all about getting you to drop more money to put even more stuff down on the table. Instead of a FoC selection to unlock one or more units of your choice, it's 'take this apocalypse style formation thing to be able to take this other apocalypse style formation thing'

I was looking for an excuse to come back to playing my green marines, and thus 40k....but I'm just not getting the 'feelz' as the kids say these days.

I still don't get the arbitrary reason the Land Speeder Storm is not an option for Dark Angels Scout Squads (I can't read German, so couldn't see if that changed or not) . They seem to be freely handing out the Grav tech to everyone....you'd think the chapter with arguably the most Land Speeders on hand would/could spare a couple for Storms (stretch limo convertibles) for the 10th company....

I get that you can ally (brothers in arms) and unbound and all that, but I don't want to have to go outside of the 'box' to field a unit that has no reason for not being there except to give the vanilla marines something the other chapters cant have. I'll pass. I'm getting closer and closer to not caring any more and it may soon be time to get the old stuff up on ebay to help buy stuff for games I actually still enjoy playing...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:48:15


Post by: angelofvengeance


I feel like there's not much else to talk about in here now. Can't we lock this sucker and take all the decurion mutterings to discussions etc?.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:53:36


Post by: Crazyterran


How many points are Black Knights now? 40pts seems like a lot.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 20:55:11


Post by: CrashGordon94


 Ghaz wrote:
Just because it was necessary for one army to do so doesn't make it necessary for other armies. The Deathwing Detachment does not have Troops, Fast Attack or Heavy Support slots. That's why Deathwing are not Troops.

OR they could keep the old option and give the new option too, how about that?
Honestly I'd rather stick with "X as Troops" than these new formations given the chance, much simpler and more flexible. No reason not to at least have the OPTION to do it...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:01:52


Post by: axisofentropy


 Crazyterran wrote:
How many points are Black Knights now? 40pts seems like a lot.
They are, and that's two points cheaper than the previous codex' FA entry (same as RW Command Squad)


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:03:35


Post by: Ghaz


CrashGordon94 wrote:
 Ghaz wrote:
Just because it was necessary for one army to do so doesn't make it necessary for other armies. The Deathwing Detachment does not have Troops, Fast Attack or Heavy Support slots. That's why Deathwing are not Troops.

OR they could keep the old option and give the new option too, how about that?
Honestly I'd rather stick with "X as Troops" than these new formations given the chance, much simpler and more flexible. No reason not to at least have the OPTION to do it...

So, you can't answer the question I asked and just want to complain. Gotcha.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:05:13


Post by: Warhams-77


Closing this thread? Will there be a painting guide next week? There is at least another DA mission in the next White Dwarf which should get leaked tomorrow or on Wednesday. If there is nothing more then the thread could be closed imho.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:05:25


Post by: bullyboy


CrashGordon94 wrote:
 Ghaz wrote:
Just because it was necessary for one army to do so doesn't make it necessary for other armies. The Deathwing Detachment does not have Troops, Fast Attack or Heavy Support slots. That's why Deathwing are not Troops.

OR they could keep the old option and give the new option too, how about that?
Honestly I'd rather stick with "X as Troops" than these new formations given the chance, much simpler and more flexible. No reason not to at least have the OPTION to do it...


but that's what they are trying to get away from. If you want Terms as "Troops", you take the DW Strike Force. Yes, they don't get Obsec, but that is like so many forces now. If you want Obsec Troops...you go CAD. If you want special formation rules...then you don't get Obsec.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:18:23


Post by: Formosa


I agree, no dw as troops is stupid, yes we can all try to justify it by saying "take cad, formations bla bla bla" but it's still idiotic, they have basically ignored dark angel players in the same way they ignore chaos players, chaos players have been wanting legions in the book somehow for 10 year ish, ignored, dark angels players wanted a hq that unlocks ravenwing and Deathwing as troops that isn't a special character, ignored.

That's why people thinks it's stupid, as it's so easily done, we can't understand why it hasn't been.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:18:32


Post by: CrashGordon94


Ghaz wrote:So, you can't answer the question I asked and just want to complain. Gotcha.

No, I didn't see a question there. What question?

bullyboy wrote:but that's what they are trying to get away from. If you want Terms as "Troops", you take the DW Strike Force. Yes, they don't get Obsec, but that is like so many forces now. If you want Obsec Troops...you go CAD. If you want special formation rules...then you don't get Obsec.

And that's the thing, there's no reason to try and get away from it, it's perfectly fine! Why ditch a perfectly reasonable option like that?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:28:30


Post by: Lurker


LOCK THE THREAD?
Why would you lock the thread? The Deathwing squad entry isn't up yet, is it? That's a pretty big deal.

WHITE SCARS Vs RAVENWING
To the guys debating White Scars Vs Ravening, White Scars don't get scout automatically. You have to pay for Khan to get it. Whether that is a good or a bad thing remains to be seen.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:31:33


Post by: Formosa


Good point about khan, and str5 hammer of wrath while good, isn't something I'd like to use, bikes are best not getting close enough to be assaulted.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:32:06


Post by: Asmodai Asmodean


To be fair the only reason they were made troops in previous editions was because that was the only way you could field them legally
before Unbound as your primary unit.

You can easily field a non-SC as your HQ unit and Deathwing and Ravenwing now. The overall organisation is far more orderly, if you think about it.

It's definitely codex Ravenwing again though. Greenwing got a buff but still are inferior to SM; Deathwing didn't get the necessary buffs to make them competitive.



Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:33:04


Post by: Warhams-77


I was responding to AOV's post actually

http://www.dakkadakka.com/dakkaforum/posts/list/900/649628.page#7923668

Yes, please keep this thread open @Mod Team


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:40:06


Post by: CrashGordon94


 Asmodai Asmodean wrote:
To be fair the only reason they were made troops in previous editions was because that was the only way you could field them legally
before Unbound as your primary unit.

And still a more flexible and natural way than these awkward detachments.
Plus it's possible to have the FOC moving AND special formations!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:41:15


Post by: OrlandotheTechnicoloured


Leaks don't (usually) kill the thread no matter how comprehensive,

The generally MODs wait until the official release (unless the natives get too restless)


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:51:22


Post by: DarknessEternal


 Asmodai Asmodean wrote:

You can easily field a non-SC as your HQ unit and Deathwing and Ravenwing now.

Can you? Previous codex didn't allow a captain in Terminator Armor or on a bike.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 21:57:51


Post by: jokerkd


 DarknessEternal wrote:
 Asmodai Asmodean wrote:

You can easily field a non-SC as your HQ unit and Deathwing and Ravenwing now.

Can you? Previous codex didn't allow a captain in Terminator Armor or on a bike.



Really?..........


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 22:01:33


Post by: Asmodai Asmodean


The RW and DW detachments have 3 HQ slots for Ravenwing and Deathwing Librarians and Chaplains. Not too sure about Company Master options, though.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 22:09:11


Post by: Nocturnus


Spoletta wrote:
Nocturnus wrote:
So far Deathwing seem to be the weakest link thus far. Hopefully there's more to be revealed about them.


Weakest from the leaks, but possibly the most broken thing in the codex from the hints.

We could very well be looking at the following scenario:

Ravenwings turbo boost turn 1 into your deploy. They are close to immune to shooting that round.
Top of turn 2 DW knights and termies get DStriked in without scatter, shoot with split fire(maybe even run) and assault that same turn.
Bikes shoot at full Bs and assault.
Don't even want to think about Dreds doing the same thing (perfectly possible).

That could be the strongest beta strike army in the game.


Split Fire hasn't been confirmed. I guess we will have to wait for more leaks before rendering a final verdict.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 22:13:27


Post by: A Watcher In The Dark


GW basicaly made my Dark Angels dream army codex when I started it a year ago. I had a full 5th company built since Christmas, but they were not fun to play under a CAD. So I started since them doing 1/3 or 1/2 company for the 1st ans 2nd so I could spice it up a bit. This is my edition !


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 22:18:27


Post by: Maelstrom808


Looking at the entry for the generic hqs, it looks like you still can't take a bike and termy armor (as it should be), but they do not have the ravenwing special rule and taking a bike does not mention ravenwing in either the entry for the sc or under the entry for the bike in the wargear section. So what are we supposed to fill this HQ slots with other than Sammy and maybe a RW command squad?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 22:19:23


Post by: Slayer le boucher


 Brillow80 wrote:
Imagine, RW with scout and turbo boosting turn 1 with darkshroud support. 36" in your face with 3+ rerollable cover (2+ for black knights) firing at better than BS1 overwatch and full BS following turn. Such shenanigans!


Then the guy who plays KDK can come and say hello turn 1 since you came all the way and you can't assault, with models that have as much attacks per model, that you have models in your bikes units .


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 22:40:19


Post by: Asmodai Asmodean


Maelstrom808 wrote:Looking at the entry for the generic hqs, it looks like you still can't take a bike and termy armor (as it should be), but they do not have the ravenwing special rule and taking a bike does not mention ravenwing in either the entry for the sc or under the entry for the bike in the wargear section. So what are we supposed to fill this HQ slots with other than Sammy and maybe a RW command squad?


What? They can take bikes or terminator armour, read carefully. They don't gain the Ravenwing special rule though they have Deathwing.

Slayer le boucher wrote:
 Brillow80 wrote:
Imagine, RW with scout and turbo boosting turn 1 with darkshroud support. 36" in your face with 3+ rerollable cover (2+ for black knights) firing at better than BS1 overwatch and full BS following turn. Such shenanigans!


Then the guy who plays KDK can come and say hello turn 1 since you came all the way and you can't assault, with models that have as much attacks per model, that you have models in your bikes units .


I'm fairly certain I can build a Black Knight deathstar with Conclave bikers that can easily roll any number of Daemonkin units from Hounds led by Juggerlords to Bloodthirsters, subject to getting the right powers off.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 22:44:23


Post by: Brillow80


 Slayer le boucher wrote:
 Brillow80 wrote:
Imagine, RW with scout and turbo boosting turn 1 with darkshroud support. 36" in your face with 3+ rerollable cover (2+ for black knights) firing at better than BS1 overwatch and full BS following turn. Such shenanigans!


Then the guy who plays KDK can come and say hello turn 1 since you came all the way and you can't assault, with models that have as much attacks per model, that you have models in your bikes units .


Holy Scroll say "stay thine black painted behind away from red demons with pointy sticks and feisty dispositions lest you find your way to the Emprah."

I did say "shenanigans" not necessarily "one trick pony"


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 22:47:09


Post by: bullyboy


 DarknessEternal wrote:
 Asmodai Asmodean wrote:

You can easily field a non-SC as your HQ unit and Deathwing and Ravenwing now.

Can you? Previous codex didn't allow a captain in Terminator Armor or on a bike.


Deathwing Redemption Force indicates Company Master as option.....pretty sure a dude in termi armour is available as option.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 22:52:26


Post by: casvalremdeikun


I wonder if taking a bike on a character will give them the Raven wing rule. Perhaps it is in the bike entry itself.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 22:56:19


Post by: Maelstrom808


 Asmodai Asmodean wrote:
Maelstrom808 wrote:Looking at the entry for the generic hqs, it looks like you still can't take a bike and termy armor (as it should be), but they do not have the ravenwing special rule and taking a bike does not mention ravenwing in either the entry for the sc or under the entry for the bike in the wargear section. So what are we supposed to fill this HQ slots with other than Sammy and maybe a RW command squad?


What? They can take bikes or terminator armour, read carefully. They don't gain the Ravenwing special rule though they have Deathwing.



The first part was in response to another post that I apparently misread as implying that you could take termy armor and a bike at the same time.

I am aware of the deathwing bit, but I am focussed on the fact that at the moment, you can't take a libby or chaplain as part of the ravenwing strike force, which sucks.


Automatically Appended Next Post:
 casvalremdeikun wrote:
I wonder if taking a bike on a character will give them the Raven wing rule. Perhaps it is in the bike entry itself.


It is not. Currently Sammy and possibly Ravenwing Command Squads are the only available options for the Ravenwing Strike Force HQ slots.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 23:18:16


Post by: NamelessBard


But it's pretty easy to put it as a blurb in the datasheet. Or have we seen those datasheets already?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 23:36:00


Post by: jokerkd


 Maelstrom808 wrote:
 Asmodai Asmodean wrote:
Maelstrom808 wrote:Looking at the entry for the generic hqs, it looks like you still can't take a bike and termy armor (as it should be), but they do not have the ravenwing special rule and taking a bike does not mention ravenwing in either the entry for the sc or under the entry for the bike in the wargear section. So what are we supposed to fill this HQ slots with other than Sammy and maybe a RW command squad?


What? They can take bikes or terminator armour, read carefully. They don't gain the Ravenwing special rule though they have Deathwing.



The first part was in response to another post that I apparently misread as implying that you could take termy armor and a bike at the same time.

I am aware of the deathwing bit, but I am focussed on the fact that at the moment, you can't take a libby or chaplain as part of the ravenwing strike force, which sucks.


Automatically Appended Next Post:
 casvalremdeikun wrote:
I wonder if taking a bike on a character will give them the Raven wing rule. Perhaps it is in the bike entry itself.


It is not. Currently Sammy and possibly Ravenwing Command Squads are the only available options for the Ravenwing Strike Force HQ slots.


Does a unit have to have the ravenwing rule to be taken the detachment?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 23:39:03


Post by: bullyboy


well I couldn't help myself. Local store still had one of the older Ravenwing Battleforce boxsets. Going to have a pretty decent Ravenwing force to start with now.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 23:55:30


Post by: Maelstrom808


Here are the relevant entries:

Ravenwing Strike Force
Spoiler:


Libby, Chaplin, and Interrogator-Chaplain
Spoiler:




Ravenwing Bike Squad
Spoiler:


Space Marine Bike wargear entry
Spoiler:


So if you look at the Ravenwing Strike Force, it requires the ravenwing special for all units included in it. If you look at the Ravenwing bike squad, you can clearly see "Ravenwing" in the special rules. Then looking at the entries to the SCs and the Space Marine Bike entry, "Ravenwing" is not mentioned once.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/22 23:57:43


Post by: Asmodai Asmodean


 jokerkd wrote:
 Maelstrom808 wrote:
 Asmodai Asmodean wrote:
Maelstrom808 wrote:Looking at the entry for the generic hqs, it looks like you still can't take a bike and termy armor (as it should be), but they do not have the ravenwing special rule and taking a bike does not mention ravenwing in either the entry for the sc or under the entry for the bike in the wargear section. So what are we supposed to fill this HQ slots with other than Sammy and maybe a RW command squad?


What? They can take bikes or terminator armour, read carefully. They don't gain the Ravenwing special rule though they have Deathwing.



The first part was in response to another post that I apparently misread as implying that you could take termy armor and a bike at the same time.

I am aware of the deathwing bit, but I am focussed on the fact that at the moment, you can't take a libby or chaplain as part of the ravenwing strike force, which sucks.


Automatically Appended Next Post:
 casvalremdeikun wrote:
I wonder if taking a bike on a character will give them the Raven wing rule. Perhaps it is in the bike entry itself.


It is not. Currently Sammy and possibly Ravenwing Command Squads are the only available options for the Ravenwing Strike Force HQ slots.


Does a unit have to have the ravenwing rule to be taken the detachment?


Yes.

So far despite the buffs and nerfs overall the changes seem a little mediocre. Aside from the re-rollable jink save, 6th ed codex was stronger.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 00:12:41


Post by: Maelstrom808


I'd also add that it looks like BK or the RWCS got moved to the elite slot as in the current book there is nothing from the ravenwing that is elite yet there is a slot in the RSF.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 00:16:43


Post by: TedNugent


No Deathwing as troops



No Ravenwing as troops



Monster Hunter of Caliban is the same



Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 00:21:00


Post by: bullyboy


as to the Librarian and Interrogator Chaplains, they wouldn't have Ravenwing listed as a trait since they are members of the Inner Circle which is no longer a rule, it has been replaced with the rule "Deathwing". since the Ravenwing Strike Force has 3 HQ slots, I'm pretty sure you will be able to take other characters other than Sammael!

Also, not sure how you think the rules are worse than 6th edition.....they are much better now.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 00:24:07


Post by: Ghaz


 Maelstrom808 wrote:
Here are the relevant entries:

Ravenwing Strike Force
Spoiler:


I like the Ravenwing 'Strike as One' Command Benefit as it allows the player to choose whether or not he wants to lose the game automatically at the end of the first turn if this is your only Detachment/Formation (see 'Sudden Death Victory' in the Preparing for Battle section of the main rulebook). Brilliant!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 00:27:07


Post by: bullyboy


 Ghaz wrote:
 Maelstrom808 wrote:
Here are the relevant entries:

Ravenwing Strike Force
Spoiler:


I like the Ravenwing 'Strike as One' Command Benefit as it allows the player to choose whether or not he wants to loose the game automatically at the end of the first turn (see 'Sudden Death Victory' in the Preparing for Battle section of the main rulebook). Brilliant!


but the point is they are supposed to be taken in conjunction with a Deathwing Strike Force which also comes down on Turn 2.

So on board the strike cruiser they can have a debate over who's fault it was "wait, I thought you were supposed to be there first?" ..."nah, it was definitely your turn"


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 00:38:01


Post by: jokerkd


 bullyboy wrote:
 Ghaz wrote:
 Maelstrom808 wrote:
Here are the relevant entries:

Ravenwing Strike Force
Spoiler:


I like the Ravenwing 'Strike as One' Command Benefit as it allows the player to choose whether or not he wants to loose the game automatically at the end of the first turn (see 'Sudden Death Victory' in the Preparing for Battle section of the main rulebook). Brilliant!


but the point is they are supposed to be taken in conjunction with a Deathwing Strike Force which also comes down on Turn 2.

So on board the strike cruiser they can have a debate over who's fault it was "wait, I thought you were supposed to be there first?" ..."nah, it was definitely your turn"


Lol

On topic, do we have a translation of the Deathwing rule?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 00:49:51


Post by: changemod


Given that you can take both a FOC and a formation for the Ravenwing requirements, I'm imagining a lot of Deathwing players starting turn one with a single attack bike and a single land speeder on the board.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 00:51:16


Post by: Maelstrom808


 bullyboy wrote:
as to the Librarian and Interrogator Chaplains, they wouldn't have Ravenwing listed as a trait since they are members of the Inner Circle which is no longer a rule, it has been replaced with the rule "Deathwing". since the Ravenwing Strike Force has 3 HQ slots, I'm pretty sure you will be able to take other characters other than Sammael!

Also, not sure how you think the rules are worse than 6th edition.....they are much better now.


First, I never said the rules were worse than 6th, I think you have me and another poster mixed up.

Second, I hear what you are saying, and I expect that you would be able to take other characters as HQs in the RSF as well, however nothing is supporting that ability at the moment, and it would not be the first time GW has made an error like this.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 01:07:13


Post by: NamelessBard


 Maelstrom808 wrote:

So if you look at the Ravenwing Strike Force, it requires the ravenwing special for all units included in it. If you look at the Ravenwing bike squad, you can clearly see "Ravenwing" in the special rules. Then looking at the entries to the SCs and the Space Marine Bike entry, "Ravenwing" is not mentioned once.


Yes, but it doesn't mean that in the specific HQ datasheets they don't have a comment about them becoming Ravenwing.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 01:26:21


Post by: DarknessEternal


changemod wrote:
Given that you can take both a FOC and a formation for the Ravenwing requirements, I'm imagining a lot of Deathwing players starting turn one with a single attack bike and a single land speeder on the board.

You may as well start with nothing then. There's no way that survives an entire turn against any army, let alone a decent army.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 01:31:00


Post by: raiden


 DarknessEternal wrote:
changemod wrote:
Given that you can take both a FOC and a formation for the Ravenwing requirements, I'm imagining a lot of Deathwing players starting turn one with a single attack bike and a single land speeder on the board.

You may as well start with nothing then. There's no way that survives an entire turn against any army, let alone a decent army.


As long as you have first turn, doesn't matter. Just know you will lose 16% of games


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 01:33:43


Post by: jokerkd


 raiden wrote:
 DarknessEternal wrote:
changemod wrote:
Given that you can take both a FOC and a formation for the Ravenwing requirements, I'm imagining a lot of Deathwing players starting turn one with a single attack bike and a single land speeder on the board.

You may as well start with nothing then. There's no way that survives an entire turn against any army, let alone a decent army.


As long as you have first turn, doesn't matter. Just know you will lose 16% of games


Lol what?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 01:39:27


Post by: Maelstrom808


NamelessBard wrote:
 Maelstrom808 wrote:

So if you look at the Ravenwing Strike Force, it requires the ravenwing special for all units included in it. If you look at the Ravenwing bike squad, you can clearly see "Ravenwing" in the special rules. Then looking at the entries to the SCs and the Space Marine Bike entry, "Ravenwing" is not mentioned once.


Yes, but it doesn't mean that in the specific HQ datasheets they don't have a comment about them becoming Ravenwing.


I'm not ruling out that there is something in the German that I can't understand that fixes this, but GW doesn't translate the word "Ravenwing" into German so it appears exactly as it does in english. If it was mentioned anywhere on the datasheet, you'd see it. Maybe i'm not imaginative enough to come up with it, but I can't think of a reasonable way to phrase giving permission to join the Ravenwing Strike Formation without using the word Ravenwing.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 01:42:06


Post by: zgort


Nobody is going to leave the whole army in reserve. They will put the attachment in reserve, and the rest of their army on the board

Also the 16% of lost games comment refers to Seize the Initiative - as in if you set your bikes up and they seize from you, you will lose.

I disagree - bikes get a whole 12" re-deployment from scout AFTER your opponent if they seized from you, though - unless I am mistaken?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 01:44:12


Post by: Maelstrom808


 jokerkd wrote:

On topic, do we have a translation of the Deathwing rule?


Edit: oops, misunderstood. Might still be able to find it though.

Edit2: nope,can't find it.


Automatically Appended Next Post:
 zgort wrote:

I disagree - bikes get a whole 12" re-deployment from scout AFTER your opponent if they seized from you, though - unless I am mistaken?


Seize is done before the start of the first game turn, so after scout moves.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 02:09:21


Post by: changemod


 DarknessEternal wrote:
changemod wrote:
Given that you can take both a FOC and a formation for the Ravenwing requirements, I'm imagining a lot of Deathwing players starting turn one with a single attack bike and a single land speeder on the board.

You may as well start with nothing then. There's no way that survives an entire turn against any army, let alone a decent army.


Yes, because so many armies have any way to get at a single model obscured completely by LOS blocking terrain on turn one.

There's a few ways to do it, but not many.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 02:17:15


Post by: andrewm9


 Maelstrom808 wrote:


Space Marine Bike wargear entry
Spoiler:


So if you look at the Ravenwing Strike Force, it requires the ravenwing special for all units included in it. If you look at the Ravenwing bike squad, you can clearly see "Ravenwing" in the special rules. Then looking at the entries to the SCs and the Space Marine Bike entry, "Ravenwing" is not mentioned once.


Actually it does in the 2nd line under Space Marine Bike. Its very blurry so I can't translate the surrounding words but it looks like Ravenwing to me


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 02:19:40


Post by: Crazyterran


 andrewm9 wrote:
 Maelstrom808 wrote:


Space Marine Bike wargear entry
Spoiler:


So if you look at the Ravenwing Strike Force, it requires the ravenwing special for all units included in it. If you look at the Ravenwing bike squad, you can clearly see "Ravenwing" in the special rules. Then looking at the entries to the SCs and the Space Marine Bike entry, "Ravenwing" is not mentioned once.


Actually it does in the 2nd line under Space Marine Bike. Its very blurry so I can't translate the surrounding words but it looks like Ravenwing to me


That is the fluff section, you can tell because it is in Italics.

The actual rules are in the second half of the page.



Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 02:22:35


Post by: Matt.Kingsley


Unfortunately that's the background section of the bike (you can tell because it's in italics). It probably says something like "used by members of the Ravenwing".

The rules section doesn't seem to mention the Ravenwing rule at all.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 02:25:30


Post by: raiden


 jokerkd wrote:
 raiden wrote:
 DarknessEternal wrote:
changemod wrote:
Given that you can take both a FOC and a formation for the Ravenwing requirements, I'm imagining a lot of Deathwing players starting turn one with a single attack bike and a single land speeder on the board.

You may as well start with nothing then. There's no way that survives an entire turn against any army, let alone a decent army.


As long as you have first turn, doesn't matter. Just know you will lose 16% of games


Lol what?


Sigh .. If you manage to get first turn, you can use this deployment, and even if both units die, everything comes in your turn two, so you're fine.

However, on a 6 enemy gets first turn, ergo 16% of the time you lose cuz your first turn nothing is on the field.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 02:38:18


Post by: Maelstrom808


Game turn, not player turn...it doesn't matter if you go first or second, if you have nothing on the board at the end of the first game turn, you lose.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:05:07


Post by: DarknessEternal


changemod wrote:
 DarknessEternal wrote:
changemod wrote:
Given that you can take both a FOC and a formation for the Ravenwing requirements, I'm imagining a lot of Deathwing players starting turn one with a single attack bike and a single land speeder on the board.

You may as well start with nothing then. There's no way that survives an entire turn against any army, let alone a decent army.


Yes, because so many armies have any way to get at a single model obscured completely by LOS blocking terrain on turn one.

I can't tell if you're agreeing with me or not. Every army will be able to kill a bike and a land speeder on turn 1 no matter what the terrain looks like.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:10:05


Post by: bullyboy


so based on what we've seen so far where do people feel the new codex sits?
On a scale of 1 - 10, where are the new DA, 6e DA and the new SM.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:24:48


Post by: jokerkd


 raiden wrote:
 jokerkd wrote:
 raiden wrote:
 DarknessEternal wrote:
changemod wrote:
Given that you can take both a FOC and a formation for the Ravenwing requirements, I'm imagining a lot of Deathwing players starting turn one with a single attack bike and a single land speeder on the board.

You may as well start with nothing then. There's no way that survives an entire turn against any army, let alone a decent army.


As long as you have first turn, doesn't matter. Just know you will lose 16% of games




Lol what?


Sigh .. If you manage to get first turn, you can use this deployment, and even if both units die, everything comes in your turn two, so you're fine.

However, on a 6 enemy gets first turn, ergo 16% of the time you lose cuz your first turn nothing is on the field.


Wow. Don't ever stray into ymdc......


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:28:19


Post by: Brillow80


 bullyboy wrote:
so based on what we've seen so far where do people feel the new codex sits?
On a scale of 1 - 10, where are the new DA, 6e DA and the new SM.


Where Eldar is an 11 and Necrons are 10.5 I'd say

6e DA: 6
7e DA: 8
SM: 8.5-9 (Cents, better veterans, Stormraven/Stormtalon, relics, TFC, more offensive-based CT)

I reserve the right to adjust after playing a few games with the new book but it does seem like it's very internally balanced, just like BA and SW before it.

Oh, one thing I hear people ask is "What is codex xyz's answer to Imperial Knights"
So, um, what is DA's (besides an IK)?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:28:57


Post by: raiden


 Maelstrom808 wrote:
Game turn, not player turn...it doesn't matter if you go first or second, if you have nothing on the board at the end of the first game turn, you lose.


It's your turn, check it again.

If, at the end of your turn you have nothing on the field you lose.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:33:53


Post by: bullyboy


 raiden wrote:
 Maelstrom808 wrote:
Game turn, not player turn...it doesn't matter if you go first or second, if you have nothing on the board at the end of the first game turn, you lose.


It's your turn, check it again.

If, at the end of your turn you have nothing on the field you lose.


pg 133

quite clearly states " If at the end of any game turn, one player has no models on the battlefield his opponent automatically wins."

game turn, not player turn


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:35:51


Post by: raiden


 Brillow80 wrote:
 bullyboy wrote:
so based on what we've seen so far where do people feel the new codex sits?
On a scale of 1 - 10, where are the new DA, 6e DA and the new SM.


Where Eldar is an 11 and Necrons are 10.5 I'd say

6e DA: 6
7e DA: 8
SM: 8.5-9 (Cents, better veterans, Stormraven/Stormtalon, relics, TFC, more offensive-based CT)

I reserve the right to adjust after playing a few games with the new book


Few nitpicks-
Cents were only amazing before due to grav weapons. Now they can Spam grav cannons, cents are still good, but not as good now.

Better veterans is debatable, they get stern guard (which are great) but ours cost much less, I'd wager around 85-90 pts bare.

Ours are more customizable, with the same option for metacide at 20pts less. (And no turn wasted not shooting special ammo)

I actually like our new flyers, they are one of the best anti-ground unit flyers bar none (save perhaps baledrake)

Especially the huge boost the dark talon got.

Our "chapter tactics" of stubborn/bs2 suck, I agree. But GW has to make us all wish we were as good as our spiritual overlords after all.

Just looking at it... I'd rate us slightly (ever so slightly) below C:SM.

Also, eldar are 10, necrons 9.5, C:SM 9-10(skyhammer), DA 8-9,


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:37:43


Post by: Ghaz


 raiden wrote:
 Maelstrom808 wrote:
Game turn, not player turn...it doesn't matter if you go first or second, if you have nothing on the board at the end of the first game turn, you lose.


It's your turn, check it again.

If, at the end of your turn you have nothing on the field you lose.

From 'Sudden Death Victory':

If at the end of any game turn, one player has no models on the battlefield his opponent automatically wins.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:44:24


Post by: Maelstrom808


 raiden wrote:
 Maelstrom808 wrote:
Game turn, not player turn...it doesn't matter if you go first or second, if you have nothing on the board at the end of the first game turn, you lose.


It's your turn, check it again.

If, at the end of your turn you have nothing on the field you lose.


As others have said, you need to check it again.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:46:14


Post by: bullyboy


so any idea what the "Elite" choice is for Ravenwing. If it's either a command squad or black knights, there is only a 0-1 choice. That might not work for some people but works for me.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 03:56:14


Post by: raiden


 bullyboy wrote:
so any idea what the "Elite" choice is for Ravenwing. If it's either a command squad or black knights, there is only a 0-1 choice. That might not work for some people but works for me.


If what we've heard is true... RWBK, hopefully sammeal unlocks one as a HQ slot, but if not, I believe someone said the new RWBK can take 12 models. So take 12 and combat squad.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 04:00:20


Post by: Maelstrom808


 bullyboy wrote:
so any idea what the "Elite" choice is for Ravenwing. If it's either a command squad or black knights, there is only a 0-1 choice. That might not work for some people but works for me.


Unknown at this time. Both could be elite. If there is actually an option to take generic hq characters as part of the RWSF, then almost certainly the RW command squad is elite keeping in line with SM command squads being elite instead of HQs.

If you cannot take generic hq characters in a RWSF (and it wasn't an "oops" by GW), then they pretty much have to be HQs as there is simply nothing else to fill the two optional HQ slots once you take Sammael.

Whether BK are elite or not partially depends on the situation above, as if RW command squads are not elite, BK are pretty much the only other logical choice. It also depends on if GW wanted to keep them essentially a "0-1" option in the RWSF.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 04:01:41


Post by: jokerkd


 bullyboy wrote:
so any idea what the "Elite" choice is for Ravenwing. If it's either a command squad or black knights, there is only a 0-1 choice. That might not work for some people but works for me.


That would make me sad

Pretty sure command squad in C:SM is now an elites choice. Which would most likely put rwcs in the same and keep black knights as fast attack


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 04:23:35


Post by: casvalremdeikun


 Matt.Kingsley wrote:
Unfortunately that's the background section of the bike (you can tell because it's in italics). It probably says something like "used by members of the Ravenwing".

The rules section doesn't seem to mention the Ravenwing rule at all.
Well gak. I was hoping that IC or CM would gain the Ravenwing rule if they took a bike. Then the fact they even listed HQ as a requirement is pretty dumb. It might as well just say Sammael. The only thing that might mitigate this is if the Deathwing rule somehow encompasses the Ravenwing rule as well. Do we have a translated scan of the Deathwing rule?

This book is shaping up to be a bit of a let down. The fact the Deathwing Strike Force is basically a carbon copy of the Archangels Strike Force is pretty annoying as well (except we can choose a lot more stuff to go in there with the ASF). I guess teleporting Land Raiders is going to have to cut it for some people. Though if you get a Teleport Homer on the board, dropping a Land Raider in the middle of your opponent's business would be kinda cool, especially if it spits out its entire complement of Terminators.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 04:28:36


Post by: jokerkd


I'm hoping the special rules for Deathwing will mention something about ICs swapping for Ravenwing

There's not much hope, but some


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 04:30:14


Post by: Matt.Kingsley


Considering the detachment lists 3 HQs as an option I'd guess that GW intends for you to take more than just Sammael, it's just that (classically) they failed when it came to actually implementing said allowance.

Talk to your opponent. If they're reasonable they'll probably see that RAI, HQs on bikes can be taken as a part of the RWSF.

It's times like these I wish GW proof read things properly and did FaQs.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 04:35:55


Post by: raiden


 Matt.Kingsley wrote:
Considering the detachment lists 3 HQs as an option I'd guess that GW intends for you to take more than just Sammael, it's just that (classically) they failed when it came to actually implementing said allowance.

Talk to your opponent. If they're reasonable they'll probably see that RAI, HQs on bikes can be taken as a part of the RWSF.

It's times like these I wish GW proof read things properly and did FaQs.


It's OK, we'll get an FAQ about 5 months before our next codex!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 04:47:02


Post by: jakejackjake


 the_Armyman wrote:
Is there a good reason why this isn't part of army selection?

Step1: Choose a HQ in terminator armor.
Step 2: Units of Terminators are now Troops.
Step 3: Enjoy your game of 40K.

Is it that hard? A few lines of text in a little gray box tucked in a corner of a bloated codex? Let the people who want to play Formationhammer have their special rules and face-melting combos, while the minority of us just want to play with our termies, dreads, and land raiders like the good old days. For feth's sake.


You can take whatever you want. That is totally possible.

The book looks to have some winning choices so far


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 04:47:33


Post by: casvalremdeikun


 Matt.Kingsley wrote:
Considering the detachment lists 3 HQs as an option
*facepalms* I totally forgot about that. Be it that most command squads are Elites, I am betting the RWCS is there, not in HQ. The bike adding Ravenwing would be the easiest way to get a Librarian, Interrogator-Chaplain, or a Company Master the Ravenwing rule, but, naturally, they biffed on that. And it isn't like Bikes are found or used anywhere else in the Chapter, either.


Automatically Appended Next Post:
 raiden wrote:
 Matt.Kingsley wrote:
Considering the detachment lists 3 HQs as an option I'd guess that GW intends for you to take more than just Sammael, it's just that (classically) they failed when it came to actually implementing said allowance.

Talk to your opponent. If they're reasonable they'll probably see that RAI, HQs on bikes can be taken as a part of the RWSF.

It's times like these I wish GW proof read things properly and did FaQs.


It's OK, we'll get an FAQ about 5 months before our next codex!
That's the spirit!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 06:13:38


Post by: Death By Monkeys


 Matt.Kingsley wrote:
Considering the detachment lists 3 HQs as an option I'd guess that GW intends for you to take more than just Sammael, it's just that (classically) they failed when it came to actually implementing said allowance.

Nah, they give you more than one so that you can run Sammael on a jetbike at the same time as you run him in Sableclaw, his Land Speeder.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 06:16:53


Post by: bullyboy


on the topic of HQs, I noticed that both the DW and RW formations allow you to reroll the warlord trait if taken as primary detachment. If Belial and sammael still get a preset warlord trait as before, this would indicate that other HQ options must be allowed to be taken instead.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 06:23:39


Post by: Kavish


Any word on company veteran squads? Same cost and options?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 07:30:28


Post by: raiden


 Kavish wrote:
Any word on company veteran squads? Same cost and options?


I'd imagine power weapons at 5pts now.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 07:51:43


Post by: Inkubas


So, I've been reading that MoR now are AP3 and can be pumped to x2 AP2 one blow each. Does that mean that on a charge you get only ONE attack with the mace or do you still get the bonus from the charge?

While I like the notion of having the maces AP3, I'm concerned about how effective it'll be against Wraithknights, Demon princes, Imperial Knights, etc.

Prior you can strike 12 blows (4 knights + 3 attacks each) at S10 AP2 (or 1 against certain fellows) + the Knight Master's attacks at S6 AP3.
It usually meant that you killed whatever you hit as even 50% of the blows landing means 6 S10 attacks.
Now, I'm thinking about having 4 attacks (not sure if the Knight master has the same thing) against most things and trying to think of the best use of them. Are they just a good MEQ/Horde killer?



Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 08:06:06


Post by: whoadirty


Based on what we know, is it possible to have a CAD of Scouts with a Librarian in TA, plus the DW Strike Force, and the ability to attach the Librarian to a DW squad? That's pretty much the only way I can see myself playing DA under this codex, and if not, all my DA stuff is getting sold. Unbound armies aren't allowed in any organized play in my area, and that's the only way I can get games in. :(


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 08:15:02


Post by: Formosa


Until we get the English version there is no point in saying that "the only hq in a bla bla bla" force that can be taken is x, the option or clarification could be anywhere and it's pointless whining or jumping to conclusions until we see the finished product.

From the formations it's clear That other hqs are allowed, we just don't know how yet.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 08:28:58


Post by: Thairne


It's clear that the INTENTION is for them to be allowed. RAW may be a different best. It's GW after all.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 08:33:09


Post by: Spoletta


 Formosa wrote:
Until we get the English version there is no point in saying that "the only hq in a bla bla bla" force that can be taken is x, the option or clarification could be anywhere and it's pointless whining or jumping to conclusions until we see the finished product.

From the formations it's clear That other hqs are allowed, we just don't know how yet.


Let's not forget than the german version of the SM codex had the wrong point values for Gravs, so i'm more keen on waiting the english version.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 08:41:14


Post by: Matt.Kingsley


The French version has the wrong points for Grav .

But yes, it's true that GW could have screwed up only in the German version (or maybe even only have Bikes give the Ravenwing rule in the French 'dex )

Now I'm thinking of a future where GW puts different rules in different region's 'dexes, forcing people to buy multiple 'dexes and learn multiple languages to get all the rule...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 08:54:35


Post by: ComeSailAway17


 Matt.Kingsley wrote:


Now I'm thinking of a future where GW puts different rules in different region's 'dexes, forcing people to buy multiple 'dexes and learn multiple languages to get all the rule...


In the Grim Darkness of the Far Future, there are only Polyglots!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 09:24:50


Post by: Formosa


 Thairne wrote:
It's clear that the INTENTION is for them to be allowed. RAW may be a different best. It's GW after all.


No offence but when people mention raw to me it leaves a bad taste in my mouth, raw without rai is worthless, same vice versa, people should try to marry them up rather than stick to one or the other.

If for example raw says no and it's blatantly clear what the rai is, raw can suck a fat one, far too many people try to use raw to gain advantage for "legal cheating" hence my distrust.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 09:27:33


Post by: Thairne


Well the problem is, where do you draw the line with RAI vs RAW? It's like with any rules.. if you start to disregard one because you think otherwise you may end up with S: D Assault 7 bolters.
Personally, I'd treat any IC with a bike as having the RW rule, I'm with you there. Still RAW is RAW and RAI is RAI.
In a tournament the list would be illegal, no matter what you or I think.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 09:49:32


Post by: Formosa


Yeah I agree with that, don't disregard one or the other, your example makes complete sense, if you get raw and the rai isn't clear, go with raw, if raw is inane and rai is clear, go with rai, it's the raw obsessed people that irk me.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 10:29:43


Post by: CrashGordon94


jakejackjake wrote:You can take whatever you want. That is totally possible.

No it's not, they took away the option he wanted to use.

All this newer talk is worrying me now, concerned I might be screwed...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 11:27:41


Post by: Commissar Merces


I know I am jumping into this debate late, but can someone explain to me what the issue is? Are you saying generic HQ choices can't take bikes or just they don't have the special ravenwing rule? Does every unit in the ravenwing strike force thing have to have the ravenwing rule?

I'm going to be really agitated if I can't run 3 lvl 2 librarians on telepathy to make my bikes with a 2+ re-roll cover save.

Is it confirmed that our bikes have access to grav?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 11:44:19


Post by: Dryaktylus


 Commissar Merces wrote:
generic HQ (...) don't have the special ravenwing rule


This...

 Commissar Merces wrote:
Does every unit in the ravenwing strike force thing have to have the ravenwing rule?


... and this, as far we know.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 11:50:02


Post by: Commissar Merces




That would be disastrous, especially after I blew my money on a large ravenwing army last night...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 12:26:54


Post by: tedurur


 Commissar Merces wrote:
I know I am jumping into this debate late, but can someone explain to me what the issue is? Are you saying generic HQ choices can't take bikes or just they don't have the special ravenwing rule? Does every unit in the ravenwing strike force thing have to have the ravenwing rule?

I'm going to be really agitated if I can't run 3 lvl 2 librarians on telepathy to make my bikes with a 2+ re-roll cover save.

Is it confirmed that our bikes have access to grav?


There will most likely be an errata or something regarding this. However, rerollable 2+++ can be achieved by Ravenwing without any Libbys


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 12:29:15


Post by: Warhams-77


GW's translated rules always have bugs. I wait for the english book to read the original rules. These bugs are sometimes huge, the german ObSec rule differs from the english one for example due to a bad translation.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 12:42:37


Post by: lonewolf81


Flyers must always start in reserve and the rulebook states "Flyers must begin the game as Reserves. Special rules that allow an owning player to
move one or more of their units out of Reserves after deployment but before the game
begins (for example the C’tan Shard power ‘Grand Illusion’) cannot be used to move a
Flyer out of Reserves unless they specifically state that Flyers can start the game deployed
on the table
(such as a Skyshield Landing Pad’s ‘Ready for Takeoff’ rule)
" So if you take the ravenwing formation you ll have to put all your units in reserves
cause flyers cant move out of reserves and with "strike as one" all the formation units must be deployed together. So if you take only the ravenwing formation and flyers
in it, you auto loose cause of no units on the table turn one.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 12:51:39


Post by: nekooni


 Commissar Merces wrote:
I know I am jumping into this debate late, but can someone explain to me what the issue is? Are you saying generic HQ choices can't take bikes or just they don't have the special ravenwing rule? Does every unit in the ravenwing strike force thing have to have the ravenwing rule?

I'm going to be really agitated if I can't run 3 lvl 2 librarians on telepathy to make my bikes with a 2+ re-roll cover save.

Is it confirmed that our bikes have access to grav?


Up to two Ravenwing Bikers may take one item each from the Special Weapons list.
Special Weapons: Flamer (5), Melter (10), Grav (15) and Plasma Guns (15)

And yes, the Ravenwing Strike Force has a single restriction:
"All units of this detachment must have the Ravenwing special rule (see page 148)" (translated)

For completeness sake: None of the generic HQs have the Ravenwing rule - and although they do have the option to take a Space Marine Bike, the entry for Space Marine Bike does NOT grant the Ravenwing special rule.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:03:35


Post by: Thairne


lonewolf81 wrote:
Flyers must always start in reserve and the rulebook states "Flyers must begin the game as Reserves. Special rules that allow an owning player to
move one or more of their units out of Reserves after deployment but before the game
begins (for example the C’tan Shard power ‘Grand Illusion’) cannot be used to move a
Flyer out of Reserves unless they specifically state that Flyers can start the game deployed
on the table
(such as a Skyshield Landing Pad’s ‘Ready for Takeoff’ rule)
" So if you take the ravenwing formation you ll have to put all your units in reserves
cause flyers cant move out of reserves and with "strike as one" all the formation units must be deployed together. So if you take only the ravenwing formation and flyers
in it, you auto loose cause of no units on the table turn one.


This is getting ridiculous.
No flyers because that is an autoloss?
That means you cannot pair DW with Flyers outside a CAD and the Lion's Blade.

Let me get this straight.
If you run RWSF with a flyer, you loose.
If you run a DWSF, you loose.
If you run a DWSF with a RWSF and a flyer, you loose.

Seriously?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:04:50


Post by: Nightlord1987


Has the Librarian datasheet entry been translated?

Let's not get our bathrobes in a bind here just yet....


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:06:22


Post by: Commissar Merces


There goes my excitement... I'm sure it will be changed, but what else have they messed up?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:07:29


Post by: Thairne


 Nightlord1987 wrote:
Has the Librarian datasheet entry been translated?

Let's not get our bathrobes in a bind here just yet....


Yes. May take a bike for 20 pts. No mention of Ravenwing. The Ravenwing rule doesn't state anything either.
If there is not something we didn't see yet, this is close to unplayable outside The Lion's Blade/CAD.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:14:29


Post by: casvalremdeikun


Have we seen a scan for the Ravenwing rule (pg 148)? There has to be a way to get an HQ that isn't Sammael.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:18:47


Post by: namiel


All of this can be house ruled though about the IC's not having the ravenwing rule. Its foolish to assume that you cant take libbys and chaplains with ravenwing. NOW I would assume that no company master may take a bike or tda because its just not fluffy and they could not in the last book. There is only one company master for the 1st and 2nd company. So RAW now as far as we know it is not allowed but clearly it is not RAI. For organized play this is what needs to be shown to TO’s so that it can be one of MANY MANY changes they do in rules packs for tournaments. Also just house rule this, I highly doubt anyone you can play would not gripe about this and if they do you shouldn’t game with them anyway.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:21:00


Post by: nekooni


 Thairne wrote:
lonewolf81 wrote:
Flyers must always start in reserve and the rulebook states "Flyers must begin the game as Reserves. Special rules that allow an owning player to
move one or more of their units out of Reserves after deployment but before the game
begins (for example the C’tan Shard power ‘Grand Illusion’) cannot be used to move a
Flyer out of Reserves unless they specifically state that Flyers can start the game deployed
on the table
(such as a Skyshield Landing Pad’s ‘Ready for Takeoff’ rule)
" So if you take the ravenwing formation you ll have to put all your units in reserves
cause flyers cant move out of reserves and with "strike as one" all the formation units must be deployed together. So if you take only the ravenwing formation and flyers
in it, you auto loose cause of no units on the table turn one.


This is getting ridiculous.
No flyers because that is an autoloss?
That means you cannot pair DW with Flyers outside a CAD and the Lion's Blade.

Let me get this straight.
If you run RWSF with a flyer, you loose.
If you run a DWSF, you loose.
If you run a DWSF with a RWSF and a flyer, you loose.

Seriously?


The only possible loophole for the RW Strike Force I can see is that the rule reads "either put everything in reserves and arrive at start of turn 2 OR deploy as usual". That'd mean that you can deploy your regular forces in turn 1 and your flyers go to reserves "as usual". But let's wait for the English wording before we loose our gak over this.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:34:55


Post by: bullyboy


makes me glad my group doesn't play with flyers, lol.

There may be some deployment errors and I wouldn't put it past GW, and it may well be impossible to play pure DW or RW forces without some form of mix and match. That would be a sad change and I could understand others frustrations with GW regarding this.
I just know that in 5 days I will have my grubby hands on the book to enjoy my Saturday evening.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:43:21


Post by: Commissar Merces


A CAD is looking more and more likely for me... this detachment foolishness is too restrictive.

I am so disappointed that people don't just outright ban formations and detachments. They are just GW rewarding you for being a good consumer and buying large amounts of certain kits.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:44:38


Post by: namiel


 Commissar Merces wrote:
A CAD is looking more and more likely for me... this detachment foolishness is too restrictive.

I am so disappointed that people don't just outright ban formations and detachments. They are just GW rewarding you for being a good consumer and buying large amounts of certain kits.


it took you this long to see that?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:51:57


Post by: CrashGordon94


 Commissar Merces wrote:
A CAD is looking more and more likely for me... this detachment foolishness is too restrictive.

I am so disappointed that people don't just outright ban formations and detachments. They are just GW rewarding you for being a good consumer and buying large amounts of certain kits.

This also, is why I'm so upset that they didn't keep the "X as Troops" option with Azrael/Belial/Sammael. I still don't really see any good in that.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:54:41


Post by: lord_blackfang


tedurur wrote:
There will most likely be an errata


Famous last words?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:54:50


Post by: the_Armyman


 namiel wrote:


*snip*
There is only one company master for the 1st and 2nd company.
*snip*



I wasn't aware Belial and Sammael were 10,000 years old. I bet they were pissed when that whipper-snapper Azrael bumped them from the Chapter Master gig! Not to mention those successor chapters all being told that Belial and Sammael were also in charge of their 1st and 2nd companies. Do you think they tele-commute to those other Chapters or do they book a battle barge and rack up the frequent flyer miles?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 13:58:02


Post by: Jambles


 Commissar Merces wrote:
A CAD is looking more and more likely for me... this detachment foolishness is too restrictive.

I am so disappointed that people don't just outright ban formations and detachments. They are just GW rewarding you for being a good consumer and buying large amounts of certain kits.


Hate to break it to you, but a Combined Arms Detachment is - well, a detachment. That spiteful ban wouldn't do you much good. Not to mention you're throwing out the baby with the bathwater, plenty of formations that are fun and fluffy to play against.

Formations and detachments are a big part of the game now. Huff and puff all you want, the house isn't going anywhere.

If you're really convinced that GW is up to no good, no need to play new edition rules or buy new books: just play a previous edition. Loads of people on Dakka doing the same.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 14:01:00


Post by: lonewolf81


nekooni wrote:
 Thairne wrote:
lonewolf81 wrote:
Flyers must always start in reserve and the rulebook states "Flyers must begin the game as Reserves. Special rules that allow an owning player to
move one or more of their units out of Reserves after deployment but before the game
begins (for example the C’tan Shard power ‘Grand Illusion’) cannot be used to move a
Flyer out of Reserves unless they specifically state that Flyers can start the game deployed
on the table
(such as a Skyshield Landing Pad’s ‘Ready for Takeoff’ rule)
" So if you take the ravenwing formation you ll have to put all your units in reserves
cause flyers cant move out of reserves and with "strike as one" all the formation units must be deployed together. So if you take only the ravenwing formation and flyers
in it, you auto loose cause of no units on the table turn one.


This is getting ridiculous.
No flyers because that is an autoloss?
That means you cannot pair DW with Flyers outside a CAD and the Lion's Blade.

Let me get this straight.
If you run RWSF with a flyer, you loose.
If you run a DWSF, you loose.
If you run a DWSF with a RWSF and a flyer, you loose.

Seriously?


The only possible loophole for the RW Strike Force I can see is that the rule reads "either put everything in reserves and arrive at start of turn 2 OR deploy as usual". That'd mean that you can deploy your regular forces in turn 1 and your flyers go to reserves "as usual". But let's wait for the English wording before we loose our gak over this.


Maybe you are not supposed to use fliers and only this formation. And if you wanna do it you should also take a support squadron to be deployed in the table turn one. Also having fliers auto arrive turn 2 is huge.

The way is worded i take it "reserves or not reserves (deploy normaly)" Definetely needs an FAQ


Dark Angels 2015 - All Info & Pics in the first post @ 2026/02/14 05:33:30


Post by: namiel


 the_Armyman wrote:
 namiel wrote:


*snip*
There is only one company master for the 1st and 2nd company.
*snip*



I wasn't aware Belial and Sammael were 10,000 years old. I bet they were pissed when that whipper-snapper Azrael bumped them from the Chapter Master gig! Not to mention those successor chapters all being told that Belial and Sammael were also in charge of their 1st and 2nd companies. Do you think they tele-commute to those other Chapters or do they book a battle barge and rack up the frequent flyer miles?


"counts as" for your successors

I am talking about the dark angels chapter only and this is for the current snippet of time in the plotline


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 14:06:57


Post by: bullyboy


since when do all Formations "require" you to buy more stuff?
The RW Strike Force only has a min requirement of an HQ and 2 FA choices. Who in the heck doesn't already have this if they are playing Ravenwing?
banning Formations is the silliest thing I've heard since.....well, just banning Eldar in general, lol.
I love the formation style of play, it reminds me more of epic Space Marine when it comes to building forces. I also plan to make my own printed datasheets with all units on them that I choose for each formation

as far as Company Masters go, you can equip one with terminator armour and he has the deathwing rule so Belial no longer has to be your Master of the Deathwing.

And to the translation of the RWSF, it states all in reserve OR deploy normally, so that means flyers in reserve, everything else on table if you play a RWSF only. You just can't split up some bikers, speeders etc to go in reserve and some on table. Of course, maybe there is nothing stopping you taking 2 formations where you put all of one in reserve and the other on table.



Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 14:10:23


Post by: Commissar Merces


not huffing and puffing, just annoyed that these formations exist. The skyhammer one is a perfect example of what these things really are: a cheap marketing ploy. I just think they should be treated as such.

Beyond that, someone needs to start giving us some positive info because the last couple of pages have been nothing but depressing. Tell me more about our awesome librarians that can't join my ravenwing units


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 14:32:46


Post by: JohnnyHell


OMG Advanced Space Curusade / Tyranid Attack Scouts in the WD pics? LAAAVHELY!

I thought I was the only one to love them!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 14:51:28


Post by: MongooseMatt


In the name of the Holy Lion, let's all see the Codex in its full glory before we start judging.

That said...

 Commissar Merces wrote:
A CAD is looking more and more likely for me... this detachment foolishness is too restrictive.

I am so disappointed that people don't just outright ban formations and detachments. They are just GW rewarding you for being a good consumer and buying large amounts of certain kits.


Yes, they are there to sell more models (it is actually quite clever). However, once we get beyond that...

Formations are _supposed_ to be restrictive, Just ask an Eldar player. you will _never_ get everything you want in a 2,000 point force.

However, in return for using formations, which represent how specific units often appear/are used in the 40k universe, you get some seriously cool rules that make the units within them better. You cannot have the one without the other because that is the balancing factor. Take a number of specific formations, and you get another bonus - but are more limited. This is how it works.

For example, when I play the (filthy, filthy xenos) Eldar, I am all over the Aspect Host. BS 5 on Avengers and Reapers? Give me some of that. However, I cannot just have two Aspect squads - I must take three, and that is on top of the core formation of bikes or walky Guardians (you want the guaranteed 6" run, natch). The Aspect Host is still good, but it comes with a burden that you have to figure out how to live with. This particular example I actually think is quite cool, as those Guardians are too expensive to consider them a 'tax' and so you have to figure out how to make them perform properly and earn their points, in a way you just could not/would not do if you could spam the Aspect Hosts.

With the Dark Angels the core tax is the Demi Company - which I would be mostly okay with as I tended to take two Tactical Squads in my armies, and I guess I could fit in a third. But I only ever took Devastators on 'special' occasions and I have tended to avoid Assault Squads. Now, if I want all the benefits the Lion intended for my marines, I am going to have to figure out how to make them part of the standard battle plan (because they are _way_ too expensive to be a tax).

There are now many, many different ways to field army - battle forged or unbound, CAD alone, CAD with formations or Allies, Decurion, formations alone... Ravenwing and Deathwing are no exception to this,.

I would say that formations, in and of themselves, are cool. Yes, there is a financial aspect for both us and GW to consider but _if_ you are in this for the long haul, I would say this is something of a Golden Age for 40k. Made all the better for a bona fide decent Dark Angels Codex.

Come on, we Dark Angels are no strangers to heavy Emperor-given restrictions, we know how to deal with them. We know you just cannot take anything you want and be damned - might as well be a filthy Space Wolf if you go down that path!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:00:41


Post by: Commissar Merces


I'm not trying to start verbal sparring over formations: simply put this potential problem with non ravenwing characters could be fixed by the old system of an HQ selected on a bike unlocks ravenwing bike squads as troops rather than this overly complicated way. I shouldn't have gotten into my personal feelings about formations, I apologize.

That's all. Can we get back to rumors?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:01:31


Post by: CrashGordon94


Yes, some people like these Formations, great. They should have the option, and maybe I could work with it.
But WHY can't the old FOC moving still be an option? For those who prefer to work that way and DON'T like these Formations and for those who would be willing to give up those bonuses to make their force the way they want in a simpler and easier way.
Never got an answer to this, and got accused of just wanting to complain (for not answering a question that was never asked, no less...), so it's time to answer it!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:05:12


Post by: Space Ghost


So how long until they errata missile lock from the Nephilim again?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:05:54


Post by: Kanluwen


CrashGordon94 wrote:
Yes, some people like these Formations, great. They should have the option, and maybe I could work with it.
But WHY can't the old FOC moving still be an option? For those who prefer to work that way and DON'T like these Formations and for those who would be willing to give up those bonuses to make their force the way they want in a simpler and easier way.

You've seen the Deathwing and Ravenwing Detachments, right?

"FOC swaps" were cool and all, but they also were tied to specific characters. That's not the case anymore. I'm much happier with unique Detachments instead of FOC swaps.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:14:07


Post by: nekooni


CrashGordon94 wrote:
Yes, some people like these Formations, great. They should have the option, and maybe I could work with it.
But WHY can't the old FOC moving still be an option? For those who prefer to work that way and DON'T like these Formations and for those who would be willing to give up those bonuses to make their force the way they want in a simpler and easier way.
Never got an answer to this, and got accused of just wanting to complain (for not answering a question that was never asked, no less...), so it's time to answer it!


Can't you just use a CAD or even go full-on unbound? There's no rule that prevents you from doing that. Yes, you loose those bonuses, but you just said you would be willing to give those up, right?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:16:17


Post by: raiden


nekooni wrote:
CrashGordon94 wrote:
Yes, some people like these Formations, great. They should have the option, and maybe I could work with it.
But WHY can't the old FOC moving still be an option? For those who prefer to work that way and DON'T like these Formations and for those who would be willing to give up those bonuses to make their force the way they want in a simpler and easier way.
Never got an answer to this, and got accused of just wanting to complain (for not answering a question that was never asked, no less...), so it's time to answer it!


Can't you just use a CAD or even go full-on unbound? There's no rule that prevents you from doing that. Yes, you loose those bonuses, but you just said you would be willing to give those up, right?


Apparently, you keep the rerollable jink.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:16:44


Post by: Commissar Merces


 Kanluwen wrote:
CrashGordon94 wrote:
Yes, some people like these Formations, great. They should have the option, and maybe I could work with it.
But WHY can't the old FOC moving still be an option? For those who prefer to work that way and DON'T like these Formations and for those who would be willing to give up those bonuses to make their force the way they want in a simpler and easier way.

You've seen the Deathwing and Ravenwing Detachments, right?

"FOC swaps" were cool and all, but they also were tied to specific characters. That's not the case anymore. I'm much happier with unique Detachments instead of FOC swaps.


They never should've been tied to a single character or even two characters. It should've been any HQ on a bike unlocks it. The issue currently, is there is no HQ choice outside of Sammy to use the ravenwing detachment unless we are missing something or it is FAQd


Also note, the ravenwing only rule means you will need to take another detachment formation in order to take any deathwing or green wing models where before, you had freedom.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:28:42


Post by: nekooni


lonewolf81 wrote:
nekooni wrote:
 Thairne wrote:
lonewolf81 wrote:
Flyers must always start in reserve and the rulebook states "Flyers must begin the game as Reserves. Special rules that allow an owning player to
move one or more of their units out of Reserves after deployment but before the game
begins (for example the C’tan Shard power ‘Grand Illusion’) cannot be used to move a
Flyer out of Reserves unless they specifically state that Flyers can start the game deployed
on the table
(such as a Skyshield Landing Pad’s ‘Ready for Takeoff’ rule)
" So if you take the ravenwing formation you ll have to put all your units in reserves
cause flyers cant move out of reserves and with "strike as one" all the formation units must be deployed together. So if you take only the ravenwing formation and flyers
in it, you auto loose cause of no units on the table turn one.


This is getting ridiculous.
No flyers because that is an autoloss?
That means you cannot pair DW with Flyers outside a CAD and the Lion's Blade.

Let me get this straight.
If you run RWSF with a flyer, you loose.
If you run a DWSF, you loose.
If you run a DWSF with a RWSF and a flyer, you loose.

Seriously?


The only possible loophole for the RW Strike Force I can see is that the rule reads "either put everything in reserves and arrive at start of turn 2 OR deploy as usual". That'd mean that you can deploy your regular forces in turn 1 and your flyers go to reserves "as usual". But let's wait for the English wording before we loose our gak over this.


Maybe you are not supposed to use fliers and only this formation. And if you wanna do it you should also take a support squadron to be deployed in the table turn one. Also having fliers auto arrive turn 2 is huge.

The way is worded i take it "reserves or not reserves (deploy normaly)" Definetely needs an FAQ


No it isn't. It literally says "The units of this detachment must all go to reserves or deploy all of them as normal". The question is whether or not "deploying as normal" includes placing units in reserves as per normal rules.


Automatically Appended Next Post:
 raiden wrote:
nekooni wrote:
CrashGordon94 wrote:
Yes, some people like these Formations, great. They should have the option, and maybe I could work with it.
But WHY can't the old FOC moving still be an option? For those who prefer to work that way and DON'T like these Formations and for those who would be willing to give up those bonuses to make their force the way they want in a simpler and easier way.
Never got an answer to this, and got accused of just wanting to complain (for not answering a question that was never asked, no less...), so it's time to answer it!


Can't you just use a CAD or even go full-on unbound? There's no rule that prevents you from doing that. Yes, you loose those bonuses, but you just said you would be willing to give those up, right?


Apparently, you keep the rerollable jink.


That's a special rule tied to the unit and NOT to the formation or detachment - so yes, you keep it. Just like any other unit specific rules.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:33:01


Post by: CrashGordon94


Kanluwen wrote:]
You've seen the Deathwing and Ravenwing Detachments, right?

"FOC swaps" were cool and all, but they also were tied to specific characters. That's not the case anymore. I'm much happier with unique Detachments instead of FOC swaps.

Yes, and I'm trying to adapt to them but I'm screwed over because I'll have to either completely abandon several units (a Vindicator, a Bikeless Power Armor Librarian, a Tactical Squad, an Assault Squad and a Company Master/to-be-converted Azrael proxy) or buy some new stuff I don't really want in order to field no less than THREE BLOODY DETACHMENTS in order to fit everything I want.

That's the thing, "instead of". Why not both? Why not keep FOC swapping for those who like it the old way AND add new Formations for people willing to work with that? Best of both worlds and everyone (probably) happy!

nekooni wrote:Can't you just use a CAD or even go full-on unbound? There's no rule that prevents you from doing that. Yes, you loose those bonuses, but you just said you would be willing to give those up, right?

CAD: Not anymore. My original plan (As seen in progress here: http://www.dakkadakka.com/dakkaforum/posts/list/652582.page) was an Azrael-lead CAD but that's not an option anymore because it doesn't work without him turning Ravewing and Deathwing into Troops. If they kept that I would've happily kept going down that line, but I don't even get the CHOICE to do so!
Unbound: Absolutely not an option in the slightest.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:33:15


Post by: raiden


People are getting antsy, but it clearly states "deploy as normal" nothing says everything has to start on the table. You deploy AS YOU NORMALLY WOULD "


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:35:36


Post by: Lythrandire Biehrellian


You have more freedom now. You could even ignore the character and any sort of force org chart and just run an army of nothing but bikes. They gave you more options, as well as more fluffy bonuses for running them. The ONLY thing they lost was objective secured, so there iis your answer. They didn't remove an option, they swapped a special rule. That is well within their purview.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:36:02


Post by: En Excelsis


 Brillow80 wrote:
 bullyboy wrote:
so based on what we've seen so far where do people feel the new codex sits?
On a scale of 1 - 10, where are the new DA, 6e DA and the new SM.


Where Eldar is an 11 and Necrons are 10.5 I'd say

6e DA: 6
7e DA: 8
SM: 8.5-9 (Cents, better veterans, Stormraven/Stormtalon, relics, TFC, more offensive-based CT)

I reserve the right to adjust after playing a few games with the new book but it does seem like it's very internally balanced, just like BA and SW before it.

Oh, one thing I hear people ask is "What is codex xyz's answer to Imperial Knights"
So, um, what is DA's (besides an IK)?


Err... What?

C:Craftwords are a 10 (I can admit it - I play them and I love it)
Cark Eldar are easily an 9 (maybe 9.5 if you care to get that specific)
C:SM is probably an 8. It's a solid dex that has a lot of flexibility and unless you suck at playing or are facing one of the two books above it - you have a good chance of winning.
C:SW is probably next at a 7.5. Arguably also an 8
C:BA is maybe a 6.5 or a 7. They are tough to play due to poor point balancing
C:CSM are doing pretty badly. I'd feel dishonest if I gave them anything higher than a 5. Unless you are just a phenomenal player AND you frequently play unskilled opponents you will not win many games. Your point costs are so high that you'll typically bring 25% the total number of models you enemy does (unles you are using cultists, but then you're just wasting time).
C:Orks ... not sure they even fit on the scale. I mean - they aren't competitive but ... who doesn't love to hate orks? They're a hoot, even to lose with.
C:Tau and C:Necrons are probably tied at a 3.5 or a 4. They suck... period. I have never lost a game to anyone using either army. Now, I will say that my experience (anecdotal I realize) has been that most Tau/Necron players are new players or just less skilled players so that may be a factor.
And obviously at the bottom I will place the Sisters... because honestly you can't really play them atm. They suck. badly... GW needs to wake up and fix this. I've never once met a player that didn't have some interest in seeing them get a new (real) release.

So where do I put DA?

Well, the 6e DA dex was mostly garbage with some oddly good parts. DW as troops made is playable, but it was tough to put any real number of models on the table for the point costs at the time.
7e DA seems to be addressing this, but baed on the 'leaks' it seams like there are some other detractors now as well. Formations are also ging to hurt it.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:36:51


Post by: raiden


One that imo fits very well.

Dark angels arent the most reliable chapter to hold onto key objectives after all...


Automatically Appended Next Post:
 En Excelsis wrote:
 Brillow80 wrote:
 bullyboy wrote:
so based on what we've seen so far where do people feel the new codex sits?
On a scale of 1 - 10, where are the new DA, 6e DA and the new SM.


Where Eldar is an 11 and Necrons are 10.5 I'd say

6e DA: 6
7e DA: 8
SM: 8.5-9 (Cents, better veterans, Stormraven/Stormtalon, relics, TFC, more offensive-based CT)

I reserve the right to adjust after playing a few games with the new book but it does seem like it's very internally balanced, just like BA and SW before it.

Oh, one thing I hear people ask is "What is codex xyz's answer to Imperial Knights"
So, um, what is DA's (besides an IK)?


Err... What?

C:Craftwords are a 10 (I can admit it - I play them and I love it)
Cark Eldar are easily an 9 (maybe 9.5 if you care to get that specific)
C:SM is probably an 8. It's a solid dex that has a lot of flexibility and unless you suck at playing or are facing one of the two books above it - you have a good chance of winning.
C:SW is probably next at a 7.5. Arguably also an 8
C:BA is maybe a 6.5 or a 7. They are tough to play due to poor point balancing
C:CSM are doing pretty badly. I'd feel dishonest if I gave them anything higher than a 5. Unless you are just a phenomenal player AND you frequently play unskilled opponents you will not win many games. Your point costs are so high that you'll typically bring 25% the total number of models you enemy does (unles you are using cultists, but then you're just wasting time).
C:Orks ... not sure they even fit on the scale. I mean - they aren't competitive but ... who doesn't love to hate orks? They're a hoot, even to lose with.
C:Tau and C:Necrons are probably tied at a 3.5 or a 4. They suck... period. I have never lost a game to anyone using either army. Now, I will say that my experience (anecdotal I realize) has been that most Tau/Necron players are new players or just less skilled players so that may be a factor.
And obviously at the bottom I will place the Sisters... because honestly you can't really play them atm. They suck. badly... GW needs to wake up and fix this. I've never once met a player that didn't have some interest in seeing them get a new (real) release.

So where do I put DA?

Well, the 6e DA dex was mostly garbage with some oddly good parts. DW as troops made is playable, but it was tough to put any real number of models on the table for the point costs at the time.
7e DA seems to be addressing this, but baed on the 'leaks' it seams like there are some other detractors now as well. Formations are also ging to hurt it.


The amount of wrong here is so high... I'm not sure if trolling or serious.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 15:45:51


Post by: Commissar Merces


Lythrandire Biehrellian wrote:
You have more freedom now. You could even ignore the character and any sort of force org chart and just run an army of nothing but bikes. They gave you more options, as well as more fluffy bonuses for running them. The ONLY thing they lost was objective secured, so there iis your answer. They didn't remove an option, they swapped a special rule. That is well within their purview.


This is just a fundamental disagreement that probably is not worth exploring further. The fact remains, I am going to need to take the ravenwing detachment and an additional CAD, Detachment, formation, whatever to get access to more than just one wing of the dark angel army without going unbound (which everyone in my area bans).

So that leaves me having to pay at least another HQ and troops of some kind tax. I don't really consider that flexibility.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 16:01:43


Post by: CrashGordon94


Lythrandire Biehrellian wrote:You have more freedom now. You could even ignore the character and any sort of force org chart and just run an army of nothing but bikes. They gave you more options, as well as more fluffy bonuses for running them. The ONLY thing they lost was objective secured, so there iis your answer. They didn't remove an option, they swapped a special rule. That is well within their purview.

No, they took away an important option: Running a CAD with Ravenwing/Deathwing/both as Troops, and that was an option that many BUILT THEIR ARMIES AROUND and that these formations can't quite replace because you might have put stuff in that modified CAD that doesn't fit in those other detachments.
Whereas if they just kept the "X as Troops" rules instead of going out of their way to remove them and had both that AND the Formations as options, nobody would be screwed over!
And what's wrong with giving both options?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 16:09:56


Post by: Ian Sturrock


I started with the 4th edition codex. I think GW suck at writing rules, and stuffs. I am STILL massively looking forward to playing with a codex that might have more than 2-3 viable competitive builds. HUZZAH FOR GW.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 16:32:11


Post by: MongooseMatt


 Ian Sturrock wrote:
I started with the 4th edition codex. I think GW suck at writing rules, and stuffs. I am STILL massively looking forward to playing with codex that might have more than 2-3 viable competitive builds. HUZZAH FOR GW.


Ian? Is that you? Didn't know you were a secret Dark Angel!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 17:00:34


Post by: riburn3


Am I the only one that doesn't really care about the loss of ObjSec for RW/DW? I feel the new special rules in all the formations/detatchments are a good trade off and this army now has far more flexibility than it ever had. Granted, I've never run pure DW or RW force to begin with and like their synergy together, but I still don't really think it's a big deal.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 17:07:51


Post by: Sunhero


Have the rules for stasis bombs been confirmed "Stasis bomb has the same effect as before. In addition, models hit by it must pass an initiative test or be removed from play. Cost is 160."

quoted in this thread and spikey bitz.

I can't believe this is correct this would be wildly over powered. would make d weapons look like las guns


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 17:13:10


Post by: Ian Sturrock


MongooseMatt wrote:
Ian? Is that you? Didn't know you were a secret Dark Angel!


Not so secret!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 17:24:27


Post by: Brillow80


With the changes to war gear (grav), unit stats, ect...did it make the Advent data slate, The Unrelenting Hunt actually a good formation!?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 17:25:19


Post by: jakejackjake


CrashGordon94 wrote:
jakejackjake wrote:You can take whatever you want. That is totally possible.

No it's not, they took away the option he wanted to use.

All this newer talk is worrying me now, concerned I might be screwed...


They took away the option to take whatever you want that is unbound? The only downside is his terminators don't have objective secured but terminators suck anyway which means if you were playing a mostly terminator army you were losing. So you can take them and continue to lose if that's what you want.


Automatically Appended Next Post:
Space Marine players when there book came out "This is basically the same as the last book" Which isn't true the new book was stronger

Dark Angels players when theres is just leaked"OMG they changed too much and even though they made us good instead of awful this makes me rage" This book is going to be very competitive

Eldar players when theirs was about to drop "how can we make it so that we aren't too strong so that people won't get upset when they play us" Both the Marines and the DA books will compete with this pretty well

This is what I heard on Dakka from these three books.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 17:53:49


Post by: CrashGordon94


riburn3 wrote:Am I the only one that doesn't really care about the loss of ObjSec for RW/DW? I feel the new special rules in all the formations/detatchments are a good trade off and this army now has far more flexibility than it ever had. Granted, I've never run pure DW or RW force to begin with and like their synergy together, but I still don't really think it's a big deal.

It's not really an issue of Objective Secured. It's more that people built their armies around just shifting things to Troops and leaving everything else the same, and the DW/RW formations aren't the same thing.
Just for an example, you could've had Belial in charge, 4+ DW Termies as Troops, a bunch of Company Veteran Squads as Elites, Assault Marines as Fast Attack and Predators or something in Heavy Support.
An army like that is boned, you can't just shove all that into the Deathwing Formation and you can't build it as an ordinary CAD. See the problem?

jakejackjake wrote:They took away the option to take whatever you want that is unbound? The only downside is his terminators don't have objective secured but terminators suck anyway which means if you were playing a mostly terminator army you were losing. So you can take them and continue to lose if that's what you want.

No, the seemingly universally-despised and mostly used for cheating option of Unbound remains.
They took away the option of just playing a CAD with Termies/Bikers in Troops for no reason and now people are potentially screwed out of their armies unless they buy a bunch of stuff they don't want, throw a load of things away or take a non-option that their opponent would reject and puts their formerly-legit (and no longer legit for no reason) army on the level of a list with nothing but Baneblades.
All of which could've been avoided by keeping the FOC-switch options AND the new Formations, and what would be wrong with that?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 17:54:22


Post by: Commissar Merces


For someone smarter than myself who understands the way detachments work and all that jazz, if I wanted to roll the following army, could it be done without going unbound?

Sammy
Librarian lvl 2, bike

3 bikes, two grav guns
3 bikes, two grav guns
3 bikes, two grav guns
3 bikes, two grav guns
3 bikes, two grav guns
3 bikes, two grav guns

5 deathwing terminators, one assault cannon and one chain fist
5 deathwing terminators, one assault cannon and one chain fist

Dark Talon

land raider


Cause from my understanding, this list wouldn't be legal without going unbound, yet it would be legal in the last codex (without the grav obviously)

I don't understand how these detachments are more freedom.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 17:55:34


Post by: riburn3


Yeah I don't get all the crying. Before it was DA aren't powerful enough. Now it's they changed too much from the book I was just complaining wasn't powerful enough.

I love the changes and the synergy within the builds they create.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 17:57:43


Post by: Spoletta


If the librarian has a terminatour armor then you can.

Sammy and all the bikes in a RW detachment.
Lib and 2 Termies into the DW detachment. Get a LR as dedicated transport. Done and you get a deepstriking LR.

Edit: Oh the Dark talon too goes in the RW detachment.


Anyway, not much longer until unbound is allowed into all tournaments. Formations are getting strong, so going unbound is becoming less and less broken.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:00:37


Post by: Commissar Merces


But I don't want a Libby in termie armor I want him on a bike. That's my point. I don't see how anyone can say that the book allows more freedom with a straight face.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:01:55


Post by: Talys


 Commissar Merces wrote:
But I don't want a Libby in termie armor I want him on a bike...


I would pay serious money for such a model just to stick on a shelf =]

There should be a special terminator bike that's all gothic and Heavy-fied!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:03:51


Post by: Requizen


CrashGordon94 wrote:
riburn3 wrote:Am I the only one that doesn't really care about the loss of ObjSec for RW/DW? I feel the new special rules in all the formations/detatchments are a good trade off and this army now has far more flexibility than it ever had. Granted, I've never run pure DW or RW force to begin with and like their synergy together, but I still don't really think it's a big deal.

It's not really an issue of Objective Secured. It's more that people built their armies around just shifting things to Troops and leaving everything else the same, and the DW/RW formations aren't the same thing.
Just for an example, you could've had Belial in charge, 4+ DW Termies as Troops, a bunch of Company Veteran Squads as Elites, Assault Marines as Fast Attack and Predators or something in Heavy Support.
An army like that is boned, you can't just shove all that into the Deathwing Formation and you can't build it as an ordinary CAD. See the problem?

I get it, it sucks to basically be forced to buy new models to run an army you already have. But you're not the first to go through it. Grey Knights players had to go through it, Blood Angels players had to go through it, Eldar players had to go through it. Maybe you need to pick up a couple boxes of Scouts, that's honestly not that bad, Scouts kick ass now.
jakejackjake wrote:They took away the option to take whatever you want that is unbound? The only downside is his terminators don't have objective secured but terminators suck anyway which means if you were playing a mostly terminator army you were losing. So you can take them and continue to lose if that's what you want.

No, the seemingly universally-despised and mostly used for cheating option of Unbound remains.
They took away the option of just playing a CAD with Termies/Bikers in Troops for no reason and now people are potentially screwed out of their armies unless they buy a bunch of stuff they don't want, throw a load of things away or take a non-option that their opponent would reject and puts their formerly-legit (and no longer legit for no reason) army on the level of a list with nothing but Baneblades.
All of which could've been avoided by keeping the FOC-switch options AND the new Formations, and what would be wrong with that?

Unbound isn't cheating. It's only cheating if you make a dickish list, like 8 Wraithknights and nothing else. Unbound by itself isn't a big deal, my group uses it all the time to make fluffy lists or when someone doesn't have enough Troops/HQs for what they want to bring. Anyone who says that you can't bring a perfectly fine Unbound list is just being stubborn.

It's not a big deal. Plenty of other players have had to adapt their armies and get new stuff or drop things that they used before. You can do it too.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:04:53


Post by: CrashGordon94


riburn3 wrote:Yeah I don't get all the crying. Before it was DA aren't powerful enough. Now it's they changed too much from the book I was just complaining wasn't powerful enough.

I love the changes and the synergy within the builds they create.

It's because the change that's causing problems (Removing FOC-shifting) is unrelated to and unnecessary for all the other stuff.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:06:03


Post by: bullyboy


then you're Unbound...deal with it. You don't seem to mind adding the grav which you couldn't before.

Codexes change, army lists change with new books. This has been the way with GW for years and years. You have to expect to make minor modifications with new books, that's just the way it is.
I bought the iyanden army box...3 guard, 2 lords, 1 knight. The new formation only has 1 wraithlord, but i didn't get all pissed off about it. If I want to run 2, I just CAD with a few rangers and add the 2nd Lord. nbd.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:06:15


Post by: riburn3


 Commissar Merces wrote:
But I don't want a Libby in termie armor I want him on a bike. That's my point. I don't see how anyone can say that the book allows more freedom with a straight face.


If you want more freedom then go unbound. It is really that simple. Not sure what the big deal is.

If anything the book allows more competitive variety. Now it's actually worth it to use models most DA players never touched.



Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:10:16


Post by: Locrian


riburn3 wrote:
 Commissar Merces wrote:
But I don't want a Libby in termie armor I want him on a bike. That's my point. I don't see how anyone can say that the book allows more freedom with a straight face.


If you want more freedom then go unbound. It is really that simple. Not sure what the big deal is.

If anything the book allows more competitive variety. Now it's actually worth it to use models most DA players never touched.



There is a huge stigma against unbound armies, even when they're not cheese lists, and many players and groups will simply not play with unbound lists. Period.

Maybe that will change, but it's an extremely common sentiment.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:10:49


Post by: CrashGordon94


Requizen wrote:
I get it, it sucks to basically be forced to buy new models to run an army you already have. But you're not the first to go through it. Grey Knights players had to go through it, Blood Angels players had to go through it, Eldar players had to go through it. Maybe you need to pick up a couple boxes of Scouts, that's honestly not that bad, Scouts kick ass now.

Requizen wrote:
It's not a big deal. Plenty of other players have had to adapt their armies and get new stuff or drop things that they used before. You can do it too.

But we shouldn't HAVE to, and neither should those other people either!
Just because it happened before doesn't make it right and there's absolutely no reason that it had to happen! (Anyone hearing me when I say that they could've kept both the FOC-shifting AND Formations?)

Requizen wrote:
Unbound isn't cheating. It's only cheating if you make a dickish list, like 8 Wraithknights and nothing else. Unbound by itself isn't a big deal, my group uses it all the time to make fluffy lists or when someone doesn't have enough Troops/HQs for what they want to bring. Anyone who says that you can't bring a perfectly fine Unbound list is just being stubborn.

Some people might not make the distinction at all, and it's still losing stuff that would've made THE EXACT SAME LIST a real valid army with the benefits of that.
It shouldn't HAVE to be Unbound or lose the benefits of not being Unbound.

 bullyboy wrote:
then you're Unbound...deal with it. You don't seem to mind adding the grav which you couldn't before.

Codexes change, army lists change with new books. This has been the way with GW for years and years. You have to expect to make minor modifications with new books, that's just the way it is.
I bought the iyanden army box...3 guard, 2 lords, 1 knight. The new formation only has 1 wraithlord, but i didn't get all pissed off about it. If I want to run 2, I just CAD with a few rangers and add the 2nd Lord. nbd.

People aren't complaining about unrelated things (but for the record I don't care about Grav and probably won't use it) because they're unrelated. Someone doesn't HAVE to object to Grav weapons to object to losing FOC-shifting.

Yes, things change, but that doesn't make pointless changes for the worse perfectly fine.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:13:14


Post by: Requizen


Locrian wrote:
riburn3 wrote:
 Commissar Merces wrote:
But I don't want a Libby in termie armor I want him on a bike. That's my point. I don't see how anyone can say that the book allows more freedom with a straight face.


If you want more freedom then go unbound. It is really that simple. Not sure what the big deal is.

If anything the book allows more competitive variety. Now it's actually worth it to use models most DA players never touched.



There is a huge stigma against unbound armies, even when they're not cheese lists, and many players and groups will simply not play with unbound lists. Period.

Maybe that will change, but it's an extremely common sentiment.


People said the same thing about Superheavies/Gargantuans, the same thing about Formations, the same thing about Multiple Formation Detachments like the Decurion. Just bring a sane Unbound list and explain the setup. No pain.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:14:10


Post by: CrashGordon94


^There's plenty of pain if they don't listen...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:15:32


Post by: Spoletta


 Commissar Merces wrote:
But I don't want a Libby in termie armor I want him on a bike. That's my point. I don't see how anyone can say that the book allows more freedom with a straight face.


Did you seriously believe that you wouldn't have to change a single model with an edition shift?
Actually you are one of the lucky ones, since you only have to change an option on a single model!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:16:06


Post by: Jambles


CrashGordon94 wrote:
Kanluwen wrote:]
You've seen the Deathwing and Ravenwing Detachments, right?

"FOC swaps" were cool and all, but they also were tied to specific characters. That's not the case anymore. I'm much happier with unique Detachments instead of FOC swaps.

Yes, and I'm trying to adapt to them but I'm screwed over because I'll have to either completely abandon several units (a Vindicator, a Bikeless Power Armor Librarian, a Tactical Squad, an Assault Squad and a Company Master/to-be-converted Azrael proxy) or buy some new stuff I don't really want in order to field no less than THREE BLOODY DETACHMENTS in order to fit everything I want.

That's the thing, "instead of". Why not both? Why not keep FOC swapping for those who like it the old way AND add new Formations for people willing to work with that? Best of both worlds and everyone (probably) happy!

nekooni wrote:Can't you just use a CAD or even go full-on unbound? There's no rule that prevents you from doing that. Yes, you loose those bonuses, but you just said you would be willing to give those up, right?

CAD: Not anymore. My original plan (As seen in progress here: http://www.dakkadakka.com/dakkaforum/posts/list/652582.page) was an Azrael-lead CAD but that's not an option anymore because it doesn't work without him turning Ravewing and Deathwing into Troops. If they kept that I would've happily kept going down that line, but I don't even get the CHOICE to do so!
Unbound: Absolutely not an option in the slightest.


Commissar Merces wrote:
Lythrandire Biehrellian wrote:
You have more freedom now. You could even ignore the character and any sort of force org chart and just run an army of nothing but bikes. They gave you more options, as well as more fluffy bonuses for running them. The ONLY thing they lost was objective secured, so there iis your answer. They didn't remove an option, they swapped a special rule. That is well within their purview.


This is just a fundamental disagreement that probably is not worth exploring further. The fact remains, I am going to need to take the ravenwing detachment and an additional CAD, Detachment, formation, whatever to get access to more than just one wing of the dark angel army without going unbound (which everyone in my area bans).

So that leaves me having to pay at least another HQ and troops of some kind tax. I don't really consider that flexibility.


CrashGordon94 wrote:
Lythrandire Biehrellian wrote:You have more freedom now. You could even ignore the character and any sort of force org chart and just run an army of nothing but bikes. They gave you more options, as well as more fluffy bonuses for running them. The ONLY thing they lost was objective secured, so there iis your answer. They didn't remove an option, they swapped a special rule. That is well within their purview.

No, they took away an important option: Running a CAD with Ravenwing/Deathwing/both as Troops, and that was an option that many BUILT THEIR ARMIES AROUND and that these formations can't quite replace because you might have put stuff in that modified CAD that doesn't fit in those other detachments.
Whereas if they just kept the "X as Troops" rules instead of going out of their way to remove them and had both that AND the Formations as options, nobody would be screwed over!
And what's wrong with giving both options?


This confuses me greatly.

Can anyone be more specific about the army they had previously that they are now "unable" to field? What adaptations and concessions need to be made precisely?

What units are you being restricted from taking in 7th edition compared to the previous codex?

Why is taking multiple detachments and formations an issue? If you want to run both wings in a single army, literally nothing has changed except the loss of objective secured. The ravenwing and deathwing detachments only require 1 HQ a piece - take librarians or captains, and it's actually CHEAPER than running Azrael as a solo HQ in a CAD with Troop DW/RW squads. The ravenwing detachment even includes heavy support slots and an elite slot to fill out the army with extra vehicles like Vindicators and such. And let's not forget the Lion's Blade.

Is the grievance really just about losing Objective Secured? If it's that big of a loss, you could probably find lots of people that would be happy to play against the old DA codex...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:18:14


Post by: Locrian


 Jambles wrote:
CrashGordon94 wrote:
Kanluwen wrote:]
You've seen the Deathwing and Ravenwing Detachments, right?

"FOC swaps" were cool and all, but they also were tied to specific characters. That's not the case anymore. I'm much happier with unique Detachments instead of FOC swaps.

Yes, and I'm trying to adapt to them but I'm screwed over because I'll have to either completely abandon several units (a Vindicator, a Bikeless Power Armor Librarian, a Tactical Squad, an Assault Squad and a Company Master/to-be-converted Azrael proxy) or buy some new stuff I don't really want in order to field no less than THREE BLOODY DETACHMENTS in order to fit everything I want.

That's the thing, "instead of". Why not both? Why not keep FOC swapping for those who like it the old way AND add new Formations for people willing to work with that? Best of both worlds and everyone (probably) happy!

nekooni wrote:Can't you just use a CAD or even go full-on unbound? There's no rule that prevents you from doing that. Yes, you loose those bonuses, but you just said you would be willing to give those up, right?

CAD: Not anymore. My original plan (As seen in progress here: http://www.dakkadakka.com/dakkaforum/posts/list/652582.page) was an Azrael-lead CAD but that's not an option anymore because it doesn't work without him turning Ravewing and Deathwing into Troops. If they kept that I would've happily kept going down that line, but I don't even get the CHOICE to do so!
Unbound: Absolutely not an option in the slightest.


Commissar Merces wrote:
Lythrandire Biehrellian wrote:
You have more freedom now. You could even ignore the character and any sort of force org chart and just run an army of nothing but bikes. They gave you more options, as well as more fluffy bonuses for running them. The ONLY thing they lost was objective secured, so there iis your answer. They didn't remove an option, they swapped a special rule. That is well within their purview.


This is just a fundamental disagreement that probably is not worth exploring further. The fact remains, I am going to need to take the ravenwing detachment and an additional CAD, Detachment, formation, whatever to get access to more than just one wing of the dark angel army without going unbound (which everyone in my area bans).

So that leaves me having to pay at least another HQ and troops of some kind tax. I don't really consider that flexibility.


CrashGordon94 wrote:
Lythrandire Biehrellian wrote:You have more freedom now. You could even ignore the character and any sort of force org chart and just run an army of nothing but bikes. They gave you more options, as well as more fluffy bonuses for running them. The ONLY thing they lost was objective secured, so there iis your answer. They didn't remove an option, they swapped a special rule. That is well within their purview.

No, they took away an important option: Running a CAD with Ravenwing/Deathwing/both as Troops, and that was an option that many BUILT THEIR ARMIES AROUND and that these formations can't quite replace because you might have put stuff in that modified CAD that doesn't fit in those other detachments.
Whereas if they just kept the "X as Troops" rules instead of going out of their way to remove them and had both that AND the Formations as options, nobody would be screwed over!
And what's wrong with giving both options?


This confuses me greatly.

Can anyone be more specific about the army they had previously that they are now "unable" to field? What adaptations and concessions need to be made precisely?

What units are you being restricted from taking in 7th edition compared to the previous codex?

Why is taking multiple detachments and formations an issue? If you want to run both wings in a single army, literally nothing has changed except the loss of objective secured. The ravenwing and deathwing detachments only require 1 HQ a piece - take librarians or captains, and it's actually CHEAPER than running Azrael as a solo HQ in a CAD with Troop DW/RW squads. The ravenwing detachment even includes heavy support slots and an elite slot to fill out the army with extra vehicles like Vindicators and such. And let's not forget the Lion's Blade.

Is the grievance really just about losing Objective Secured? If it's that big of a loss, you could probably find lots of people that would be happy to play against the old DA codex...


Automatically Appended Next Post:
 Commissar Merces wrote:
For someone smarter than myself who understands the way detachments work and all that jazz, if I wanted to roll the following army, could it be done without going unbound?

Sammy
Librarian lvl 2, bike

3 bikes, two grav guns
3 bikes, two grav guns
3 bikes, two grav guns
3 bikes, two grav guns
3 bikes, two grav guns
3 bikes, two grav guns

5 deathwing terminators, one assault cannon and one chain fist
5 deathwing terminators, one assault cannon and one chain fist

Dark Talon

land raider


Cause from my understanding, this list wouldn't be legal without going unbound, yet it would be legal in the last codex (without the grav obviously)

I don't understand how these detachments are more freedom.


Yes.

Two Ravenwing Detachments does this just fine.


Sammy is the only HQ allowed to be taken in the Ravenwing list, as the rules are currently presented.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:18:58


Post by: Requizen


CrashGordon94 wrote:
Requizen wrote:
I get it, it sucks to basically be forced to buy new models to run an army you already have. But you're not the first to go through it. Grey Knights players had to go through it, Blood Angels players had to go through it, Eldar players had to go through it. Maybe you need to pick up a couple boxes of Scouts, that's honestly not that bad, Scouts kick ass now.

Requizen wrote:
It's not a big deal. Plenty of other players have had to adapt their armies and get new stuff or drop things that they used before. You can do it too.

But we shouldn't HAVE to, and neither should those other people either!
Just because it happened before doesn't make it right and there's absolutely no reason that it had to happen! (Anyone hearing me when I say that they could've kept both the FOC-shifting AND Formations?)

Requizen wrote:
Unbound isn't cheating. It's only cheating if you make a dickish list, like 8 Wraithknights and nothing else. Unbound by itself isn't a big deal, my group uses it all the time to make fluffy lists or when someone doesn't have enough Troops/HQs for what they want to bring. Anyone who says that you can't bring a perfectly fine Unbound list is just being stubborn.

Some people might not make the distinction at all, and it's still losing stuff that would've made THE EXACT SAME LIST a real valid army with the benefits of that.
It shouldn't HAVE to be Unbound or lose the benefits of not being Unbound.

 bullyboy wrote:
then you're Unbound...deal with it. You don't seem to mind adding the grav which you couldn't before.

Codexes change, army lists change with new books. This has been the way with GW for years and years. You have to expect to make minor modifications with new books, that's just the way it is.
I bought the iyanden army box...3 guard, 2 lords, 1 knight. The new formation only has 1 wraithlord, but i didn't get all pissed off about it. If I want to run 2, I just CAD with a few rangers and add the 2nd Lord. nbd.

People aren't complaining about unrelated things (but for the record I don't care about Grav and probably won't use it) because they're unrelated. Someone doesn't HAVE to object to Grav weapons to object to losing FOC-shifting.

Yes, things change, but that doesn't make pointless changes for the worse perfectly fine.

It's not for the worse... it's just different. FOC changes didn't make DA strong. They sucked. The new codex looks to be quite good. You're just complaining about basically nothing. If the only reason you played DA was to play pure Termies and didn't care about winning or losing, well that sucks. But it was never good, so good riddance imo.
CrashGordon94 wrote:^There's plenty of pain if they don't listen...

Then don't play with them.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:21:54


Post by: shade1313


 Commissar Merces wrote:
But I don't want a Libby in termie armor I want him on a bike. That's my point. I don't see how anyone can say that the book allows more freedom with a straight face.


Well, in all truth, it likely allows more freedom in some areas, and less in others. But everyone wants to either whine about what they lost without seeing what has freed up, or cheer about what they gained without looking at what the other guy used to legally field that he now can't, and neither wants to see that it's a bit of both.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:22:57


Post by: Jambles


For real, this codex looks to be much, MUCH better than the last one. The new formations have some good bonuses, the fact that they included a ravenwing and deathwing detachment is perfect for the army I want to field, and the cost of some things I used to shelf went down enough that they'll probably see some use. I don't see any copious cheese, but it looks like a much more balanced and versatile army to field. If this is the kind of update GW is planning for the factions coming after this, call me pleased.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:25:30


Post by: Spoletta


From the leaks we didn't get to see one important element that may clear up some doubts.

Command squads are still HQ? And if that, are they still unlocked by other HQs?

If not then the RW detachment has just found it's HQ choice outside Sammy.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:28:44


Post by: Commissar Merces


 Jambles wrote:
CrashGordon94 wrote:
Kanluwen wrote:]
You've seen the Deathwing and Ravenwing Detachments, right?

"FOC swaps" were cool and all, but they also were tied to specific characters. That's not the case anymore. I'm much happier with unique Detachments instead of FOC swaps.

Yes, and I'm trying to adapt to them but I'm screwed over because I'll have to either completely abandon several units (a Vindicator, a Bikeless Power Armor Librarian, a Tactical Squad, an Assault Squad and a Company Master/to-be-converted Azrael proxy) or buy some new stuff I don't really want in order to field no less than THREE BLOODY DETACHMENTS in order to fit everything I want.

That's the thing, "instead of". Why not both? Why not keep FOC swapping for those who like it the old way AND add new Formations for people willing to work with that? Best of both worlds and everyone (probably) happy!

nekooni wrote:Can't you just use a CAD or even go full-on unbound? There's no rule that prevents you from doing that. Yes, you loose those bonuses, but you just said you would be willing to give those up, right?

CAD: Not anymore. My original plan (As seen in progress here: http://www.dakkadakka.com/dakkaforum/posts/list/652582.page) was an Azrael-lead CAD but that's not an option anymore because it doesn't work without him turning Ravewing and Deathwing into Troops. If they kept that I would've happily kept going down that line, but I don't even get the CHOICE to do so!
Unbound: Absolutely not an option in the slightest.


Commissar Merces wrote:
Lythrandire Biehrellian wrote:
You have more freedom now. You could even ignore the character and any sort of force org chart and just run an army of nothing but bikes. They gave you more options, as well as more fluffy bonuses for running them. The ONLY thing they lost was objective secured, so there iis your answer. They didn't remove an option, they swapped a special rule. That is well within their purview.


This is just a fundamental disagreement that probably is not worth exploring further. The fact remains, I am going to need to take the ravenwing detachment and an additional CAD, Detachment, formation, whatever to get access to more than just one wing of the dark angel army without going unbound (which everyone in my area bans).

So that leaves me having to pay at least another HQ and troops of some kind tax. I don't really consider that flexibility.


CrashGordon94 wrote:
Lythrandire Biehrellian wrote:You have more freedom now. You could even ignore the character and any sort of force org chart and just run an army of nothing but bikes. They gave you more options, as well as more fluffy bonuses for running them. The ONLY thing they lost was objective secured, so there iis your answer. They didn't remove an option, they swapped a special rule. That is well within their purview.

No, they took away an important option: Running a CAD with Ravenwing/Deathwing/both as Troops, and that was an option that many BUILT THEIR ARMIES AROUND and that these formations can't quite replace because you might have put stuff in that modified CAD that doesn't fit in those other detachments.
Whereas if they just kept the "X as Troops" rules instead of going out of their way to remove them and had both that AND the Formations as options, nobody would be screwed over!
And what's wrong with giving both options?


This confuses me greatly.

Can anyone be more specific about the army they had previously that they are now "unable" to field? What adaptations and concessions need to be made precisely?

What units are you being restricted from taking in 7th edition compared to the previous codex?

Why is taking multiple detachments and formations an issue? If you want to run both wings in a single army, literally nothing has changed except the loss of objective secured. The ravenwing and deathwing detachments only require 1 HQ a piece - take librarians or captains, and it's actually CHEAPER than running Azrael as a solo HQ in a CAD with Troop DW/RW squads. The ravenwing detachment even includes heavy support slots and an elite slot to fill out the army with extra vehicles like Vindicators and such. And let's not forget the Lion's Blade.

Is the grievance really just about losing Objective Secured? If it's that big of a loss, you could probably find lots of people that would be happy to play against the old DA codex...


You can't run vindis in the raven wing strike force because they do not have the ravenwing special rule...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:31:24


Post by: BrotherGecko


@ Requizen: Its understood you're a play where the GW ball lays kind of person.

That doesn't have any bearing on another person's legitimate complaint to that philosophy.

OT:
Do we know yet what the base cost of a RW and RWBK squads are. I understand they are 25pts a piece for additional. I was just wondering if like the previous book the Sgt is 1 less point then the additional guys. Never could figure out why the first 3 RW bikers were 80pts but the last 3 bikers were 81pts lol.

Right now I think the squads I was running are a total of 10pts cheaper, minus the landspeeders 75pts (I guess they don't exist in the squad now?). I am not convinced that the point reduction will amount to anything useful.

Cynicism is slowly taking hold lol.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:44:06


Post by: Spoletta


10 less point on the lvl 2 librarians too. 2 less point for each black knight.

They add up in the end.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:49:03


Post by: Thairne


Don't forget the 4pts per terminator. That's almost a free CML per squad. Also, 1 point per scout if not using sniper rifles.
We don't know yet how cheap DWK got.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 18:11:46


Post by: Sunhero


Have the rules for stasis bombs been confirmed "Stasis bomb has the same effect as before. In addition, models hit by it must pass an initiative test or be removed from play. Cost is 160."

quoted in this thread and spikey bitz.

I can't believe this is correct this would be wildly over powered. would make d weapons look like las guns


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:00:23


Post by: haroon


You guys need to relax! I am sure there will be a 400$ one click web bundle available for two hours that will allow you to field dual wing with objective secured.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:02:32


Post by: Locrian


Spoletta wrote:
From the leaks we didn't get to see one important element that may clear up some doubts.

Command squads are still HQ? And if that, are they still unlocked by other HQs?

If not then the RW detachment has just found it's HQ choice outside Sammy.


That's really not what anyone is hoping for. If you can't take Libs/Chaps/etc on a bike with the RW detachment, they really screwed the pooch.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:10:00


Post by: Ian Sturrock


I'm 95%+ sure that you will be able either to take ICs on bikes with the RW detachment on release, or shortly after release when they FAQ it, because even GW is not quite daft enough to mess that up (though they're quite daft enough to phrase the rules badly so that it seems messed up).


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:16:20


Post by: Aenarian


From my rudimentary german, I guess that terminator armour grants twin-linked to the model's ranged weapons the turn it deep strikes (almost the same wording as the 6th edition apart from not explicitly disallowing twin-linked psychic powers). Could this mean that it is now possible to twin-link witchfires?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:24:12


Post by: BrotherGecko


Spoletta wrote:
10 less point on the lvl 2 librarians too. 2 less point for each black knight.

They add up in the end.


Well seeing as I ran RWCS instead of RWBKs there is no net gain. RWCS were already 40pts. Though I guess I did gain 10pts from the libby and 65pts because the SoD is gone lol.

So far with point reductions, a horribly over pointed army is now...30pts*° cheaper...wooooooo lol. After I switch melta to grav that will be a gain of 10pts lol.

*I don't count the SoD as its a net loss in firepower right now.
° With not requiring Sammael right now, I am unsure what the gain in points from featuring 2 libbys will be. Also if libbys can even be taken in a RW force lol.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:25:29


Post by: nekooni


 Commissar Merces wrote:
You can't run vindis in the raven wing strike force because they do not have the ravenwing special rule...

Why would you? At least based on the new fluff for the DA chapter organisation, the Ravenwing is the biker/landspeeder/aerofighter part of the Dark Angels Chapter.
That means that there are no "Ravenwing Vindicators". That's why Vindicators do not have the Ravenwing special rule and why you can't bring them as part of a Ravenwing-exclusive formation or detachment.
I think there're enough English words there to make this chart usable for everyone:


This means the following:

1) If you want to bring parts of the entire Dark Angels chapter, bring either the default CAD or the Lion's Blade Strike Force which is meant to show a 'true' DA strike force. Yes, you have to take a Land Speeder for each Bike Squad you want to add, deal with it. It's called a tax, everyone gets that.

2) If you want to go apegak on Bikes, bring the Ravenwing Strike Force. But you can't bring non-Ravenwing units in that detachment, you have to bring them in their own detachment.

3) If you want to go apegak on Bikes but the Ravenwing SF is too strict for what you want to do - go unbound. Bring whatever "Ravenwing Siege Tank" you like, that's up to you.

Yes, you can't do whatever you want without going unbound - guess what? Noone can. That's the point.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:27:58


Post by: CrashGordon94


@Jambles: My original army was planned out as follows:
HQ: Azrael, Librarian (Power Armored with no bike)
Troops: Tactical Squad, DW Terminators, DW Terminators, RW Bikers
Elites: DW Knights, Venerable Dreadnought, Venerable Dreadnought.
Fast Attack: Assault Squad
Heavy Support: Vindicator
Plans were to get ore Termies/Knights (to fill up all those squads) and loads more Bikes (to fill the rest of the Troops slots with full squads of RW Bikers and the rest of the Fast Attack slots with full squads of Black Knights).
But as it stands I'm screwed, I need a squad of either Tactical Marines or Scouts AND two more HQs (one of which apparently has to be Sammy meaning I need to buy an over-complicated, over-priced and probably fragile failcast model or go nuts with kitbashing) in order to make it happen at all.
Whereas if they kept FOC-switching I could've kept on my merry way...

Requizen wrote:

It's not for the worse... it's just different. FOC changes didn't make DA strong. They sucked. The new codex looks to be quite good. You're just complaining about basically nothing. If the only reason you played DA was to play pure Termies and didn't care about winning or losing, well that sucks. But it was never good, so good riddance imo.

Really, because I found the FOC changes to be so awesome that I built my army around them.
Care to explain why they made things worse and removing them was good in the absence of all other factors? (Because in case you haven't gotten the point yet, FOC switching is not mutually exclusive with all this other stuff, including the bloody Formations!)
And since nobody answered the point at all, WHAT'S WRONG WITH HAVING BOTH THE FOC SWITCHING AND FORMATIONS?!

Requizen wrote:
Then don't play with them.

And yet that wouldn't be an issue if they kept the FOC changes...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:31:13


Post by: Ghaz


nekooni wrote:
 Commissar Merces wrote:
You can't run vindis in the raven wing strike force because they do not have the ravenwing special rule...

Why would you? At least based on the new fluff for the DA chapter organisation, the Ravenwing is the biker/landspeeder/aerofighter part of the Dark Angels Chapter.
That means that there are no "Ravenwing Vindicators". That's why Vindicators do not have the Ravenwing special rule and why you can't bring them as part of a Ravenwing-exclusive formation or detachment.
I think there're enough English words there to make this chart usable for everyone:
Spoiler:


This means the following:

1) If you want to bring parts of the entire Dark Angels chapter, bring either the default CAD or the Lion's Blade Strike Force which is meant to show a 'true' DA strike force. Yes, you have to take a Land Speeder for each Bike Squad you want to add, deal with it. It's called a tax, everyone gets that.

2) If you want to go apegak on Bikes, bring the Ravenwing Strike Force. But you can't bring non-Ravenwing units in that detachment, you have to bring them in their own detachment.

3) If you want to go apegak on Bikes but the Ravenwing SF is too strict for what you want to do - go unbound. Bring whatever "Ravenwing Siege Tank" you like, that's up to you.

Yes, you can't do whatever you want without going unbound - guess what? Noone can. That's the point.

That's not the Ravenwing Strike Force Detachment. This is:



Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:34:19


Post by: nekooni


CrashGordon94 wrote:
@Jambles: My original army was planned out as follows:
HQ: Azrael, Librarian (Power Armored with no bike)
Troops: Tactical Squad, DW Terminators, DW Terminators, RW Bikers
Elites: DW Knights, Venerable Dreadnought, Venerable Dreadnought.
Fast Attack: Assault Squad
Heavy Support: Vindicator
Plans were to get ore Termies/Knights (to fill up all those squads) and loads more Bikes (to fill the rest of the Troops slots with full squads of RW Bikers and the rest of the Fast Attack slots with full squads of Black Knights).
But as it stands I'm screwed, I need a squad of either Tactical Marines or Scouts AND two more HQs (one of which apparently has to be Sammy meaning I need to buy an over-complicated, over-priced and probably fragile failcast model or go nuts with kitbashing) in order to make it happen at all.
Whereas if they kept FOC-switching I could've kept on my merry way...

Requizen wrote:

It's not for the worse... it's just different. FOC changes didn't make DA strong. They sucked. The new codex looks to be quite good. You're just complaining about basically nothing. If the only reason you played DA was to play pure Termies and didn't care about winning or losing, well that sucks. But it was never good, so good riddance imo.

Really, because I found the FOC changes to be so awesome that I built my army around them.
Care to explain why they made things worse and removing them was good in the absence of all other factors? (Because in case you haven't gotten the point yet, FOC switching is not mutually exclusive with all this other stuff, including the bloody Formations!)
And since nobody answered the point at all, WHAT'S WRONG WITH HAVING BOTH THE FOC SWITCHING AND FORMATIONS?!

Requizen wrote:
Then don't play with them.

And yet that wouldn't be an issue if they kept the FOC changes...


I think what he meant was that FOC swapping didn't boost DA to a point where they suddenly became a strong 'dex - they still sucked. Just rephrasing Requizen to help you two communicate, not a statement of my own


Automatically Appended Next Post:
 Ghaz wrote:
nekooni wrote:
 Commissar Merces wrote:
You can't run vindis in the raven wing strike force because they do not have the ravenwing special rule...

Why would you? At least based on the new fluff for the DA chapter organisation, the Ravenwing is the biker/landspeeder/aerofighter part of the Dark Angels Chapter.
That means that there are no "Ravenwing Vindicators". That's why Vindicators do not have the Ravenwing special rule and why you can't bring them as part of a Ravenwing-exclusive formation or detachment.
I think there're enough English words there to make this chart usable for everyone:
Spoiler:


This means the following:

1) If you want to bring parts of the entire Dark Angels chapter, bring either the default CAD or the Lion's Blade Strike Force which is meant to show a 'true' DA strike force. Yes, you have to take a Land Speeder for each Bike Squad you want to add, deal with it. It's called a tax, everyone gets that.

2) If you want to go apegak on Bikes, bring the Ravenwing Strike Force. But you can't bring non-Ravenwing units in that detachment, you have to bring them in their own detachment.

3) If you want to go apegak on Bikes but the Ravenwing SF is too strict for what you want to do - go unbound. Bring whatever "Ravenwing Siege Tank" you like, that's up to you.

Yes, you can't do whatever you want without going unbound - guess what? Noone can. That's the point.

That's not the Ravenwing Strike Force Detachment. This is:



I know? What I linked is the overview for the Dark Angels chapter. The Ravenwing is part of the Dark Angels chapter. The Ravenwing Strike Force detachment does not allow ANY Vindicators, since Vindicators do not have the Ravenwing special rule. And the reason for that is that the Ravenwing simply does not own any Vindicators, as can be seen by the organizational chart shown for the Lion's Blade Strike Force detachment


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:43:01


Post by: riburn3


It's pretty obvious any HQ IC on a bike is meant to be ravenwing. Otherwise why give the detatchments 3 HQ slots? Maybe we can just take Sammy 3 times.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:46:08


Post by: Requizen


CrashGordon94 wrote:
@Jambles: My original army was planned out as follows:
HQ: Azrael, Librarian (Power Armored with no bike)
Troops: Tactical Squad, DW Terminators, DW Terminators, RW Bikers
Elites: DW Knights, Venerable Dreadnought, Venerable Dreadnought.
Fast Attack: Assault Squad
Heavy Support: Vindicator
Plans were to get ore Termies/Knights (to fill up all those squads) and loads more Bikes (to fill the rest of the Troops slots with full squads of RW Bikers and the rest of the Fast Attack slots with full squads of Black Knights).
But as it stands I'm screwed, I need a squad of either Tactical Marines or Scouts AND two more HQs (one of which apparently has to be Sammy meaning I need to buy an over-complicated, over-priced and probably fragile failcast model or go nuts with kitbashing) in order to make it happen at all.
Whereas if they kept FOC-switching I could've kept on my merry way...
That will still be a valid list, all you have to do is simply take a second squad of Tacticals or a unit of Scouts. I'm sure you can find the points for that.

CAD:
Librarian
Tacticals, Scouts
Ven Dread, Ven Dread
Assault Squad, RW Bikers
Vindicator

Deathwing Strike Force
Azrael
Terminators, Terminators, Knights

Voila, Battle Forged and with all the same units, give or take some upgrades to get the Troops.

Requizen wrote:

It's not for the worse... it's just different. FOC changes didn't make DA strong. They sucked. The new codex looks to be quite good. You're just complaining about basically nothing. If the only reason you played DA was to play pure Termies and didn't care about winning or losing, well that sucks. But it was never good, so good riddance imo.

Really, because I found the FOC changes to be so awesome that I built my army around them.
Care to explain why they made things worse and removing them was good in the absence of all other factors? (Because in case you haven't gotten the point yet, FOC switching is not mutually exclusive with all this other stuff, including the bloody Formations!)
And since nobody answered the point at all, WHAT'S WRONG WITH HAVING BOTH THE FOC SWITCHING AND FORMATIONS?!

Requizen wrote:
Then don't play with them.

And yet that wouldn't be an issue if they kept the FOC changes...


I get it. No one likes losing things. But honestly, are you so pissed off about losing something that is in the end pretty much completely inconsequential that you are willing to ignore the fact that this book makes DA actually strong for the first time in how many editions? If being able to tick Terminators under Troops was the only thing that made you giddy, then I don't know what to tell you. But they're now functionally more or less the same with slight differences and without ObSec. I honestly can't fathom how that minor difference makes you so blindly angry that you can't just stop complaining about it on the internet. It is, frankly, baffling.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:51:27


Post by: Ian Sturrock


"I'm so angry that I can't use my 5th edition style list with 6th/7th edition Objective Secured."


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 19:58:38


Post by: the_Armyman


riburn3 wrote:
It's pretty obvious any HQ IC on a bike is meant to be ravenwing. Otherwise why give the detatchments 3 HQ slots? Maybe we can just take Sammy 3 times.


Or maybe like Zogwort in the old Orks 'dex couldn't use most of his psychic powers because GW gave him a BS0 and never bothered to FAQ it. RAW vs. RAI. If a character on a bike doesn't have the RW rule, guess what? Besides, I've already been told ITT that the ONLY captain of the 2nd Company is Sammael.

The amount of schadenfreud in this thread is approaching epic level with people telling other people to "just deal". Let people air their grievances without being so dismissive. Or worse, telling them "everything's fine" just "go unbound". No one here is complaining about wargear nerfs or special rules for a specific unit, they're complaining about fundamental shifts in army composition. That seems like a pretty reasonable criticism.


Automatically Appended Next Post:
 Ian Sturrock wrote:
"I'm so angry that I can't use my 5th edition style list with 6th/7th edition Objective Secured."


Edited by insaniak. Please see Dakka's Rule #1. No one is saying that. The Dark Angels book is 2 years old, So saying this is just an attempt to flamebait.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:09:42


Post by: Ian Sturrock


There is no fundamental shift in army composition though.

In 4th/5th we needed Deathwing/Ravenwing to be troops, because that was the only way to take more than 3 squads of either of them, and even then you had to take a couple of tac squads too.

In 7th we finally have a codex with way more flexibility (without going unbound), in an edition where the very concepts of both Troops and force orgs have undergone a massive shift, and people are complaining that SCs no longer make your deathwing troops? I do not get it. I've played DAs in tournaments and casual play for around 7 years and as far as I can see, we're now both way more powerful and have way more options than ever during that time. Including for Deathwing or Ravenwing armies.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:17:25


Post by: riburn3


 the_Armyman wrote:
riburn3 wrote:
It's pretty obvious any HQ IC on a bike is meant to be ravenwing. Otherwise why give the detatchments 3 HQ slots? Maybe we can just take Sammy 3 times.


Or maybe like Zogwort in the old Orks 'dex couldn't use most of his psychic powers because GW gave him a BS0 and never bothered to FAQ it. RAW vs. RAI. If a character on a bike doesn't have the RW rule, guess what? Besides, I've already been told ITT that the ONLY captain of the 2nd Company is Sammael.

The amount of schadenfreud in this thread is approaching epic level with people telling other people to "just deal". Let people air their grievances without being so dismissive. Or worse, telling them "everything's fine" just "go unbound". No one here is complaining about wargear nerfs or special rules for a specific unit, they're complaining about fundamental shifts in army composition. That seems like a pretty reasonable criticism.


Automatically Appended Next Post:
 Ian Sturrock wrote:
"I'm so angry that I can't use my 5th edition style list with 6th/7th edition Objective Secured."


No one is saying that. The Dark Angels book is 2 years old, So saying this is just an attempt to flamebait.


If you played in any Meta that wouldn't allow Zog a BS2 for psychic powers or wouldn't allow a DA IC on a Bike be included as ravenwing I feel sorry for you. You're treating this as way more serious business than it needs to be. Anyone with half a brain knows the intent, even if they never FAQ it, and will allow rule as intended. Calm down it's not a big deal.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:18:22


Post by: pretre


If we're going to stay on this tangent, can we at least not quote entire blocks of posts?


Dark Angels 2015 - All Info & Pics in the first post @ 0202/02/23 20:18:30


Post by: Jambles


 Ian Sturrock wrote:
There is no fundamental shift in army composition though.

In 4th/5th we needed Deathwing/Ravenwing to be troops, because that was the only way to take more than 3 squads of either of them, and even then you had to take a couple of tac squads too.

In 7th we finally have a codex with way more flexibility (without going unbound), in an edition where the very concepts of both Troops and force orgs have undergone a massive shift, and people are complaining that SCs no longer make your deathwing troops? I do not get it. I've played DAs in tournaments and casual play for around 7 years and as far as I can see, we're now both way more powerful and have way more options than ever during that time. Including for Deathwing or Ravenwing armies.


This for sure.

Seems like a lot of the problems ITT are simply due to a lack of understanding the way armies are structured now compared to previous editions. There's talk of scrapping armies without even a cursory attempt to adapt the collection to new rules.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:23:47


Post by: the_Armyman


 Ian Sturrock wrote:
There is no fundamental shift in army composition though.


*sigh*

6th Ed. Codex

Belial, 2 termie squads, fill the rest of the army with whatever I want = legal, battleforged list

7th Ed. Codex

Belial, 2 termie squads, fill the rest of the army with whatever I want = Unbound only

Do you see the difference? I'm done discussing this since it's sorta pointless.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:25:13


Post by: CrashGordon94


nekooni wrote:I think what he meant was that FOC swapping didn't boost DA to a point where they suddenly became a strong 'dex - they still sucked. Just rephrasing Requizen to help you two communicate, not a statement of my own

If that's the case then it's utterly irrelevant to all my complaints and he should instead recognize that this screws up people's lists and maybe say why new 'dex upgrades but no switching is better than new 'dex upgrages AND switching.

Requizen wrote:That will still be a valid list, all you have to do is simply take a second squad of Tacticals or a unit of Scouts. I'm sure you can find the points for that.

CAD:
Librarian
Tacticals, Scouts
Ven Dread, Ven Dread
Assault Squad, RW Bikers
Vindicator

Deathwing Strike Force
Azrael
Terminators, Terminators, Knights

1) That's still another unit of crappy Troops I don't want and I'm not sure I WOULD have the points given that that would mean less upgrades for the units I actually care about and want.
2) I'm pretty sure Azrael can't go in the Deathwing Formation because he has Artificer Armor instead of Terminator Armor and isn't Deathwing
3) I did say I wanted more Bikes, this only has room for filling out that one squad and getting another, whereas if I still had switching I could just go nuts with Bikes without adding any more HQs or Detachments at all.

Requizen wrote:I get it. No one likes losing things. But honestly, are you so pissed off about losing something that is in the end pretty much completely inconsequential that you are willing to ignore the fact that this book makes DA actually strong for the first time in how many editions? If being able to tick Terminators under Troops was the only thing that made you giddy, then I don't know what to tell you. But they're now functionally more or less the same with slight differences and without ObSec. I honestly can't fathom how that minor difference makes you so blindly angry that you can't just stop complaining about it on the internet. It is, frankly, baffling.

Because it screws up my entire army and happened FOR NO REASON!
You still fail to acknowledge that keeping switching and having all this other stuff are not mutually exclusive, I repeatedly asked "what's wrong with having both?" and STILL haven't got an answer!
I'm not talking about the other things now because they're not relevant.
And how can you not see how having my entire army boned for no reason whatsoever is making me upset?

 Jambles wrote:
Seems like a lot of the problems ITT are simply due to a lack of understanding the way armies are structured now compared to previous editions. There's talk of scrapping armies without even a cursory attempt to adapt the collection to new rules.

Because they shouldn't HAVE to be adapted!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:35:38


Post by: Formosa


They don't get why we're annoyed That an army that has been since 3rd

Termy captain, termy troops
Sammy on bike, then Sammy on landspeeder, then master on bike, unlocks ravenwing troops (although Sammy used to be able.to join land speeder command sqauds back then)
4th
Sammy unlocked bikes as troops
Bob did same
6th
Sammy blah blah
Bob blah blah
7th
Sammy doesn't unlock bikes
Bob doesn't unlock bikes
Nobody unlocks anything

So basically since third ed changed it, we have been asking for generic master of death and ravenwing, then 7th drops and we are ignored yet again.

So no we dont accept the frankly stupid "use the formations" as an alternative, we want what we have been asking for for 10+ years, generic non special characters that have options and unlocks death/ravenwing, also a generic chapter master.

There is zero reason why this couldn't be done AND you lot can take your formations, everyone's happy, no one feels ignored... Again.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:39:31


Post by: Lythrandire Biehrellian


Their are no more shifts besides (for some weird reason) bikes for normal marines. It is something the studio has decided not to continue with, so we don't get to do it anymore. There is the entirety of your answer, no dismissive ness, no rudeness, just the plain truth. I had to buy either one more unit of guardians, or two more units of storm guardians and include a farseer and weapons battery in my eldar army to use their new detachment options. You may need another scout squad or two. I don't think this is as bad as you are making it out to be...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:43:12


Post by: Jambles


CrashGordon94 wrote:

 Jambles wrote:
Seems like a lot of the problems ITT are simply due to a lack of understanding the way armies are structured now compared to previous editions. There's talk of scrapping armies without even a cursory attempt to adapt the collection to new rules.

Because they shouldn't HAVE to be adapted!


So, you expected, what... no changes whatsoever?

You keep saying your army is SCREWED. Is it "unfieldable", as you claim, or is it just not PRECISELY what it used to be? Yes, there are new restrictions and options - this happens EVERY time a new codex comes out, and EVERY time a new rulebook comes out, to varying degrees. Not to mention that this was far and away considered the most obvious incoming change: everybody lost the FOC swapping stuff, man.

You're acting like this was a malicious change with the sole intent of making an incredibly small subset of armies, and even then only in a particular combination, invalid.

I think you'll find, if you let go of your assumptions about army composition that are rooted in the old editions, and take the time to put together a few new lists, you'll find that you can still play with the general army structure and theme you want to. Will it be exactly as it was? OF COURSE NOT - it's a new codex. Things change. Rail at it all you want - won't stop it from being the reality of the situation.

And, in the end, if you really are simply incapable or unwilling to accept change... you know you don't have to, right? The old book didn't just evaporate, talk to the guys you play with and use it instead.


Automatically Appended Next Post:
 Formosa wrote:
They don't get why we're annoyed That an army that has been since 3rd

Termy captain, termy troops
Sammy on bike, then Sammy on landspeeder, then master on bike, unlocks ravenwing troops (although Sammy used to be able.to join land speeder command sqauds back then)
4th
Sammy unlocked bikes as troops
Bob did same
6th
Sammy blah blah
Bob blah blah
7th
Sammy doesn't unlock bikes
Bob doesn't unlock bikes
Nobody unlocks anything

So basically since third ed changed it, we have been asking for generic master of death and ravenwing, then 7th drops and we are ignored yet again.

So no we dont accept the frankly stupid "use the formations" as an alternative, we want what we have been asking for for 10+ years, generic non special characters that have options and unlocks death/ravenwing, also a generic chapter master.

There is zero reason why this couldn't be done AND you lot can take your formations, everyone's happy, no one feels ignored... Again.


Change your thinking. You're married to a rules mechanic that doesn't exist anymore. What is it that you want, exactly? Is it really, specifically, the ability to have these two specific units in a specific slot? That sort of thing is going away. And again, if you don't like it... you don't have to get the new rules! Keep playing how you want to play if that's what you prefer!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:46:26


Post by: Ghaz


 the_Armyman wrote:
 Ian Sturrock wrote:
There is no fundamental shift in army composition though.


*sigh*

6th Ed. Codex

Belial, 2 termie squads, fill the rest of the army with whatever I want = legal, battleforged list

7th Ed. Codex

Belial, 2 termie squads, fill the rest of the army with whatever I want = Unbound only

Do you see the difference? I'm done discussing this since it's sorta pointless.

Your 6th ed codex example is false. You couldn't take whatever you wanted. You were required to take what you could fit in the Force Organization chart you were using. If you took whatever you wanted, you'd end up with an illegal army that you couldn't play with, versus a playable Unbound army as you can with 7th edition.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:47:15


Post by: Spoletta


CrashGordon94 wrote:

2) I'm pretty sure Azrael can't go in the Deathwing Formation because he has Artificer Armor instead of Terminator Armor and isn't Deathwing


Azrael is Deathwing, so actually big buff for him, he can deep strike with his fellow termies and grant those guys that dreaded sweeping advance that they so desperately needed.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:53:59


Post by: Requizen


So I guess I'm just not understanding what you guys are complaining about. That the exact army you want to play or were playing in a previous edition no longer exists? That you expected every single buff without a change to your specific list?

That's the way this happens. Blood Angels lost Assault Marine Troops. Necrons lost 12" Destroyer Lords, 5 man Warrior squads, and Royal Court. Eldar lost Wraith armies led by Spiritseers. It's the way it goes, you either complain and stop playing or you shrug and keep going.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:55:36


Post by: nekooni


CrashGordon94 wrote:
Because it screws up my entire army and happened FOR NO REASON!
You still fail to acknowledge that keeping switching and having all this other stuff are not mutually exclusive, I repeatedly asked "what's wrong with having both?" and STILL haven't got an answer!
I'm not talking about the other things now because they're not relevant.
And how can you not see how having my entire army boned for no reason whatsoever is making me upset?


Because you seem to be extremely emotional about this entire thing. Yes, you have to slighty modify your army list. Do you really just play a single army list over and over and over again? This new 'dex gives you a huge bunch of viable and - from a first glance - quite powerful options to play around with - and yet you insist that you only ever want to play ONE specific list. Which you totally can, as long as you go unbound. Why are you not just using an unbound army. If it's such a big deal to you to play THAT SPECIFIC list , why can't you play it without the advantages that a CAD gives you?

And I already answered your question:

Do whatever you want, get no rewards (=Formation/Detachment special rules). "+0 power for not following any army construction rules"
Stay within the CAD - get the related Detachment special rules "+1 power for following basic army construction rules"
Use the restrictive Lions Blade Strike Force - get additional special rules. "+2 power for following advanced army construction rules"
Bring two Demi-Companies in a LBSF - get even more specials "+3 power for following even more restricting construction rules"

Especially the detachments using a Demi-Company come with a BIG tax - a whole lot of Tac Marines - which is supposed to counter the extra power brought in by the Detachment/Formation special rules.

If you could do whatever you wanted AND get the "+1 power", you'd make the +0 power level irrelevant and unused - as well as killing any reason for sticking to the CAD rules.

to use an example brought up earlier: Bringing a feth ton of Bikes is now reflected by bringing a Ravenwing Strike Force - you don't need the CAD with special snowflake rules for that anymore. C:SM armies do not have a Ravenwing Strike Force available and THAT is the only reason why they retained that rule and C: DA did not. Because it is now obsolete thanks to the RWSF. Which is probably meant to be at the "+1 power" level.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:56:11


Post by: angelofvengeance


This seems to be more of a venting thread than actual N&R now. C'mon mods, lock it up


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 20:58:00


Post by: warboss


 Jambles wrote:
[
Change your thinking. You're married to a rules mechanic that doesn't exist anymore.


Didn't that nonexistent mechanic just get used in the vanilla space marine codex that came out a few weeks ago?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:01:27


Post by: Requizen


 warboss wrote:
 Jambles wrote:
[
Change your thinking. You're married to a rules mechanic that doesn't exist anymore.


Didn't that nonexistent mechanic just get used in the vanilla space marine codex that came out a few weeks ago?


Space Marines always get a pass for being GW's poster boys. They would never get over screwing up all of those White Scars players with their pure bike lists.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:02:14


Post by: Jambles


 warboss wrote:
 Jambles wrote:
[
Change your thinking. You're married to a rules mechanic that doesn't exist anymore.


Didn't that nonexistent mechanic just get used in the vanilla space marine codex that came out a few weeks ago?


Wow, you're actually right. News to me.

So much for consistency...


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:03:04


Post by: BrotherGecko


Isn't there a DW formation (not detachment) inside the DA decurion that is all about dat terminator no power armor? Because you can take that without the rest of the decurion. Then just take the other self contained formations from any imperial codex to have whatevs you want.. even paint it green or bone or whatevs.

RW could even do it...even if I don't like it because they don't get RWBKs that way.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:04:03


Post by: A Town Called Malus


Requizen wrote:
 warboss wrote:
 Jambles wrote:
[
Change your thinking. You're married to a rules mechanic that doesn't exist anymore.


Didn't that nonexistent mechanic just get used in the vanilla space marine codex that came out a few weeks ago?


Space Marines always get a pass for being GW's poster boys. They would never get over screwing up all of those White Scars players with their pure bike lists.


But Dark Angels, who are also Space Marines, can get screwed over. Sounds fair.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:04:37


Post by: axisofentropy


 angelofvengeance wrote:
This seems to be more of a venting thread than actual N&R now. C'mon mods, lock it up

this thread is terrible.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:04:37


Post by: Spoletta


@Warboss
Yeah that was weird, but i guess we owe it to the white scars. They didn't get their own detachment after all, so there had to be a way to make a white scar list legal. More of a lazy way out for designers than anything else.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:08:24


Post by: Commissar Merces


To answer the point about the vindicator, I was answering someone's question about why people are upset, because in the ravenwing strike force formation everything has to be ravenwing and obviously they don't have to have the ravenwing rule.

This means someone will have to add a different detachment (or a tax to some people). The larger issue here, I think, is that some people think there should be a way to unlock ravenwing and deathwing as troops without having to take their specific detachments and not going unbound. This does not seem unreasonable to me.

I haven't played dark Angels in over a year and I am pumped about starting them up again. I am not, however, thrilled about the restrictions being put on the ravenwing and deathwing deatchments. Blood Angels had the same thing when they lost assault marine troops. It's part of GWs strategy now.

I just don't like being shoehorned into a certain list build, which has been my concern about detachments and formations. All lists are going to start looking the same because people will run essentially the same options to get the most benefits.

Whether this is good or not is for a different thread.

Back to rumors, are there any specific deathwing or ravenwing formations that can be taken outside of the detachment?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:12:17


Post by: Formosa


 Jambles wrote:
CrashGordon94 wrote:

 Jambles wrote:
Seems like a lot of the problems ITT are simply due to a lack of understanding the way armies are structured now compared to previous editions. There's talk of scrapping armies without even a cursory attempt to adapt the collection to new rules.

Because they shouldn't HAVE to be adapted!


So, you expected, what... no changes whatsoever?

You keep saying your army is SCREWED. Is it "unfieldable", as you claim, or is it just not PRECISELY what it used to be? Yes, there are new restrictions and options - this happens EVERY time a new codex comes out, and EVERY time a new rulebook comes out, to varying degrees. Not to mention that this was far and away considered the most obvious incoming change: everybody lost the FOC swapping stuff, man.

You're acting like this was a malicious change with the sole intent of making an incredibly small subset of armies, and even then only in a particular combination, invalid.

I think you'll find, if you let go of your assumptions about army composition that are rooted in the old editions, and take the time to put together a few new lists, you'll find that you can still play with the general army structure and theme you want to. Will it be exactly as it was? OF COURSE NOT - it's a new codex. Things change. Rail at it all you want - won't stop it from being the reality of the situation.

And, in the end, if you really are simply incapable or unwilling to accept change... you know you don't have to, right? The old book didn't just evaporate, talk to the guys you play with and use it instead.


Automatically Appended Next Post:
 Formosa wrote:
They don't get why we're annoyed That an army that has been since 3rd

Termy captain, termy troops
Sammy on bike, then Sammy on landspeeder, then master on bike, unlocks ravenwing troops (although Sammy used to be able.to join land speeder command sqauds back then)
4th
Sammy unlocked bikes as troops
Bob did same
6th
Sammy blah blah
Bob blah blah
7th
Sammy doesn't unlock bikes
Bob doesn't unlock bikes
Nobody unlocks anything

So basically since third ed changed it, we have been asking for generic master of death and ravenwing, then 7th drops and we are ignored yet again.

So no we dont accept the frankly stupid "use the formations" as an alternative, we want what we have been asking for for 10+ years, generic non special characters that have options and unlocks death/ravenwing, also a generic chapter master.

There is zero reason why this couldn't be done AND you lot can take your formations, everyone's happy, no one feels ignored... Again.


Change your thinking. You're married to a rules mechanic that doesn't exist anymore. What is it that you want, exactly? Is it really, specifically, the ability to have these two specific units in a specific slot? That sort of thing is going away. And again, if you don't like it... you don't have to get the new rules! Keep playing how you want to play if that's what you prefer!


Learn to listen, we don't want to be ignored again and we have, and guess what, when the new chaos dex drops eventually, we will be ignored again by an incopemtant company who ignores it's player base, I like the new book thus far but the lack of the option is idiotic, the way we have proposed pleases everyone, the way you propose and gw seems to only pleases you.

Yes we will have to adapt our armies, no one is disputing that, even if they had allowed what we're asking for that would likely be the case still, but we should have the option.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:12:20


Post by: axisofentropy


 Commissar Merces wrote:

Back to rumors, are there any specific deathwing or ravenwing formations that can be taken outside of the detachment?


Yeah Deathwing and Ravenwing each get both a flexible Detachment and a Formation that can be within a Lion's Blade meta-formation. But I believe those formations can also be taken outside of the Lion's Blade.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:18:29


Post by: Requizen


 Commissar Merces wrote:
I just don't like being shoehorned into a certain list build, which has been my concern about detachments and formations. All lists are going to start looking the same because people will run essentially the same options to get the most benefits.

Welcome to competitive 40k since forever. Netlisting and min/maxing power builds has been the way things have been done since the first time people decided to play seriously and not just dick around. There is basically no book (save maybe Eldar) where you can take whatever fluffy list you like and have it do as well as a power build.

Back to rumors, are there any specific deathwing or ravenwing formations that can be taken outside of the detachment?


Any Formation can be taken independently. From the looks of it, there's a Deathwing Formation and three Ravenwing Formations, one with Bikes, one with Land Speeders, and one with Flyers.


Automatically Appended Next Post:
 Formosa wrote:

Learn to listen, we don't want to be ignored again and we have, and guess what, when the new chaos dex drops eventually, we will be ignored again by an incopemtant company who ignores it's player base, I like the new book thus far but the lack of the option is idiotic, the way we have proposed pleases everyone, the way you propose and gw seems to only pleases you.

Yes we will have to adapt our armies, no one is disputing that, even if they had allowed what we're asking for that would likely be the case still, but we should have the option.


No one is saying your way is worse. It would be fine, and would be fun and fluffy. But it's not going to happen, and having 6+ pages on here lamenting about how it should have been doesn't change that. It's just complaining for the sake of complaining, and people trying to point out workarounds to help are being yelled at for not complaining as well.

It's annoying.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:25:12


Post by: warboss


 Jambles wrote:
 warboss wrote:
 Jambles wrote:
[
Change your thinking. You're married to a rules mechanic that doesn't exist anymore.


Didn't that nonexistent mechanic just get used in the vanilla space marine codex that came out a few weeks ago?


Wow, you're actually right. News to me.

So much for consistency...


I hope that sheds a bit of light onto why folks who built legal armies are having trouble with this. I have a pure deathwing force and I personally can't stand using formations as I feel they exemplify everything that is wrong with 40k at the moment. You have points values next to the models to gauge their relative use in the game; you shouldn't be able to cheat by using another metric like $$$ to get more than that utility from those exact same models. I had hoped to still be able to use my deathwing in a CAD but no such luck (especially with the auto you lose deathwing turn 2+ deepstrike instead of the previous turn 1). Will I adapt? Probably... but they cost themselves a sale due to stuff like that combined with other important factors (balance, book life cycles, etc). It is doubly odd when they used that exact same mechanic for a similar type of army (bike lists in vanilla marines) but neglected to with ravenwing. I just can't help but feel that there isn't a single person in HQ Nottingham that "gets it" anymore. YMMV.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:36:31


Post by: CrashGordon94


We shouldn't HAVE to "adapt". It was legal before so it should remain that way unless there's a specific reason to take it away.
Taking stuff away was wrong in all those other instances too.
Screwing over existing stuff for no reason is NOT valid or reasonable. The units being different? Sure. New options? Sure. Invalidating previously valid things for no reason? NO!

nekooni wrote:
Because you seem to be extremely emotional about this entire thing. Yes, you have to slighty modify your army list. Do you really just play a single army list over and over and over again? This new 'dex gives you a huge bunch of viable and - from a first glance - quite powerful options to play around with - and yet you insist that you only ever want to play ONE specific list. Which you totally can, as long as you go unbound. Why are you not just using an unbound army. If it's such a big deal to you to play THAT SPECIFIC list , why can't you play it without the advantages that a CAD gives you?

And I already answered your question:

Do whatever you want, get no rewards (=Formation/Detachment special rules). "+0 power for not following any army construction rules"
Stay within the CAD - get the related Detachment special rules "+1 power for following basic army construction rules"
Use the restrictive Lions Blade Strike Force - get additional special rules. "+2 power for following advanced army construction rules"
Bring two Demi-Companies in a LBSF - get even more specials "+3 power for following even more restricting construction rules"

Especially the detachments using a Demi-Company come with a BIG tax - a whole lot of Tac Marines - which is supposed to counter the extra power brought in by the Detachment/Formation special rules.

If you could do whatever you wanted AND get the "+1 power", you'd make the +0 power level irrelevant and unused - as well as killing any reason for sticking to the CAD rules.

to use an example brought up earlier: Bringing a feth ton of Bikes is now reflected by bringing a Ravenwing Strike Force - you don't need the CAD with special snowflake rules for that anymore. C:SM armies do not have a Ravenwing Strike Force available and THAT is the only reason why they retained that rule and C: DA did not. Because it is now obsolete thanks to the RWSF. Which is probably meant to be at the "+1 power" level.

How "emotional" or not I am is irrelevant. As is Unbound, stop bringing it up in any form.
I should be able to take in a CAD and shouldn't have to lose CAD stuff because that's how it worked and there's no reason at all to change it.
The only reasons given are "It's a new Codex", which isn't a reason (screwing over existing stuff isn't a valid choice) and "They have Formations now" which isn't either (Because they could have switching AND Formations).
So it should stay.
And it's not slightly, I already mentioned about needing to get new HQs and something else to fill that Troops slot and basically re-arrange the entire thing. AT BEST. WHEN THERE'S NO REASON I SHOULD HAVE TO.

Quite frankly it's appalling that the person who suggested taking out the switching wasn't simply fired on the spot.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:36:44


Post by: Formosa


Requizen it's not complaining for the sake of complaining, it's a legitimate grievance and while the news of the new book is overwhelmingly positive, that one thing could put people off, what if some guy read the old book and decided that they wanted a pure deathwing army and didn't realise that bob doesn't open up termies as troops anymore, reading this thread could help.

So don't be so dismissive of people opinions that differ to yours.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:38:58


Post by: tydrace


To those who might not completely understand why we're frustrated with no pure Deathwing option:

Two months ago I bought Belial and four Terminator squads. Add in the terminator squad I had in from Dark Vengeance and I have an HQ and five squads, enough for various 1000-1250 point lists.

This army is now invalid. I can't play it anymore. It's an investment of 200 euros I can't use as is anymore. Instead, t make this work, I need to spent more money.

That's what's frustrating me. I would've gladly bought Greenwing seeing as they're really viable in this book. I'm no so much interested in Ravenwing, but I could've included them as well. Instead, I'm frustrated and grumbling with the rest of the Deathwing crew.

It's not so that we want to have instant-win options with super-cheap terminators costing 5 points each, it's that we just want to be able to play the army we spent money on.


Dark Angels 2015 - All Info & Pics in the first post @ 2016/09/23 21:21:57


Post by: MongooseMatt


 Ian Sturrock wrote:
MongooseMatt wrote:
Ian? Is that you? Didn't know you were a secret Dark Angel!


Not so secret!


You are not a million miles away, if you are around the Swindon area, give us a shout for a game!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:46:39


Post by: Abadabadoobaddon


English codex is up on 4chan.

Confirmed: bikes do not grant Ravenwing special rule.
Confirmed: Ravenwing Strike Force has 2 superfluous HQ slots that can never be used.
Confirmed: GW rules writers are just awful at their jobs.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:47:37


Post by: Requizen


warboss wrote:I hope that sheds a bit of light onto why folks who built legal armies are having trouble with this.

This isn't new news. Legal armies get invalidated every time a book comes out. Or get changed to the point that they're not useful anymore. Or a new build becomes more prevalent and makes people want to switch. DA is not unique in this.
warboss wrote: I have a pure deathwing force and I personally can't stand using formations as I feel they exemplify everything that is wrong with 40k at the moment. You have points values next to the models to gauge their relative use in the game; you shouldn't be able to cheat by using another metric like $$$ to get more than that utility from those exact same models.

Lol? I actually have no idea what you are trying to say in this statement.

Formations are what's wrong with 40k? If anything, the prevalence and power of Superheavies and Gargantuans are the biggest problem. Formations are awesome. They give you bonuses for taking specific units, giving you a trade off for flexiblity by giving power in trade.

"Cheat that by using $$$". What game have you been playing? Is putting an Apothecary into a unit to get FNP also bad? Is using Psykers to get more than the points value from a unit just the worst? Is someone using his $$$ metric to buy a strong unit ruining the game for you? This is such an asinine statement that I can't stand it.
CrashGordon94 wrote:We shouldn't HAVE to "adapt".

Yes you should. The game changes. If you hate it that much you can get your friends to play 5e with you and tell us all about how great it is compared to 7e.
CrashGordon94 wrote:How "emotional" or not I am is irrelevant. As is Unbound, stop bringing it up in any form.

Unbound is completely relevant. It's in the BRB. It's even referenced in the Codices themselves. What is irrelevant is your opinion on it.
CrashGordon94 wrote:I should be able to take in a CAD and shouldn't have to lose CAD stuff because that's how it worked and there's no reason at all to change it.
The only reasons given are "It's a new Codex", which isn't a reason (screwing over existing stuff isn't a valid choice) and "They have Formations now" which isn't either (Because they could have switching AND Formations).
So it should stay.
And it's not slightly, I already mentioned about needing to get new HQs and something else to fill that Troops slot and basically re-arrange the entire thing. AT BEST. WHEN THERE'S NO REASON I SHOULD HAVE TO.

Quite frankly it's appalling that the person who suggested taking out the switching wasn't simply fired on the spot.

And it sucks. No one says it doesn't. We all agree it sucks. We can move on now and not talk about how much it sucks because talking about how much it sucks does, in itself, suck.

Stop perpetuating the suck.


Dark Angels 2015 - All Info & Pics in the first post @ 0032/06/23 21:48:19


Post by: jokerkd


axisofentropy wrote:
 Commissar Merces wrote:

Back to rumors, are there any specific deathwing or ravenwing formations that can be taken outside of the detachment?


Yeah Deathwing and Ravenwing each get both a flexible Detachment and a Formation that can be within a Lion's Blade meta-formation. But I believe those formations can also be taken outside of the Lion's Blade.


The ravenwing strike force is not part of the decurion detatchment


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:51:23


Post by: nekooni


 warboss wrote:
I hope that sheds a bit of light onto why folks who built legal armies are having trouble with this. I have a pure deathwing force and I personally can't stand using formations as I feel they exemplify everything that is wrong with 40k at the moment. You have points values next to the models to gauge their relative use in the game; you shouldn't be able to cheat by using another metric like $$$ to get more than that utility from those exact same models. I had hoped to still be able to use my deathwing in a CAD but no such luck (especially with the auto you lose deathwing turn 2+ deepstrike instead of the previous turn 1). Will I adapt? Probably... but they cost themselves a sale due to stuff like that combined with other important factors (balance, book life cycles, etc). It is doubly odd when they used that exact same mechanic for a similar type of army (bike lists in vanilla marines) but neglected to with ravenwing. I just can't help but feel that there isn't a single person in HQ Nottingham that "gets it" anymore. YMMV.


Removing the FOC swap was clearly a choice by GW, not negligence. And I assume the reasoning behind that was "OK, we gave that rule to C:SM so that White Scars work and we gave it to C: DA so that their Ravenwing worked. We were too lazy to come up with chapter-specific formations and detachments for anything but Ultramarines in C:SM, but at least we managed to finally create special rules (Formations AND Detachments!) so people can field a Ravenwing properly - so we don't need the workaround "FOC swap" for C: DA anymore.

Honestly, from my PoV GW was lazy writing the C:SM codex and went all-out (in a positive way) on the C: DA. They should've added a detachment for each of the chapters in C:SM, including a White Scars one, and get rid of the FOC swapping entirely.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:52:08


Post by: DarknessEternal


 tydrace wrote:
To those who might not completely understand why we're frustrated with no pure Deathwing option:

Two months ago I bought Belial and four Terminator squads. Add in the terminator squad I had in from Dark Vengeance and I have an HQ and five squads, enough for various 1000-1250 point lists.

This army is now invalid.


No it isn't. Please read the army construction rules, specifically the section entitled "Army Selection Method" of the 7th edition Warhammer 40k rulebook.

You army is completely legal in all respects.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:55:29


Post by: Formosa


Legal if people allow unbound, I'm not aware of anyone that does?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:55:55


Post by: nekooni


 jokerkd wrote:
axisofentropy wrote:
 Commissar Merces wrote:

Back to rumors, are there any specific deathwing or ravenwing formations that can be taken outside of the detachment?


Yeah Deathwing and Ravenwing each get both a flexible Detachment and a Formation that can be within a Lion's Blade meta-formation. But I believe those formations can also be taken outside of the Lion's Blade.


The ravenwing strike force is not part of the decurion detatchment


There is not just the Ravenwing Strike Force, there are ALSO Ravenwing Squadron formations for use in the Lion's Blade Strike Force. Same with Deathwing.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:55:58


Post by: jokerkd


 tydrace wrote:
To those who might not completely understand why we're frustrated with no pure Deathwing option:

Two months ago I bought Belial and four Terminator squads. Add in the terminator squad I had in from Dark Vengeance and I have an HQ and five squads, enough for various 1000-1250 point lists.

This army is now invalid. I can't play it anymore. It's an investment of 200 euros I can't use as is anymore. Instead, t make this work, I need to spent more money.

That's what's frustrating me. I would've gladly bought Greenwing seeing as they're really viable in this book. I'm no so much interested in Ravenwing, but I could've included them as well. Instead, I'm frustrated and grumbling with the rest of the Deathwing crew.

It's not so that we want to have instant-win options with super-cheap terminators costing 5 points each, it's that we just want to be able to play the army we spent money on.


Am i missing something here? Is there a reason you cannot take this as a Deathwing redemption force as a single formation?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:57:50


Post by: casvalremdeikun


 Abadabadoobaddon wrote:
English codex is up on 4chan.

Confirmed: bikes do not grant Ravenwing special rule.
Confirmed: Ravenwing Strike Force has 2 superfluous HQ slots that can never be used.
Confirmed: GW rules writers are just awful at their jobs.
Dude, do you really have the audacity to post news and rumors in a News & Rumors thread? People have bitching to do!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:58:36


Post by: Lythrandire Biehrellian


If unbound isn't an option for you because no one in your group plays it, that is entirely your groups fault. If games workshop gives you EVERY tool you could possibly need in their newest rules edition, and you CHOOSE to not use them, that is entirely on you as a player.

Your house rules don't have a bearing on how they write books.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:58:50


Post by: CrashGordon94


Abadabadoobaddon wrote: English codex is up on 4chan.

Confirmed: bikes do not grant Ravenwing special rule.
Confirmed: Ravenwing Strike Force has 2 superfluous HQ slots that can never be used.
Confirmed: GW rules writers are just awful at their jobs.

Great, just great... This better get fixed somehow.
And now I'm back to screwed I have to get a horrid resin model or kitbash instead of just having Azrael.

Requizen wrote:This isn't new news. Legal armies get invalidated every time a book comes out. Or get changed to the point that they're not useful anymore. Or a new build becomes more prevalent and makes people want to switch. DA is not unique in this.

And that's wrong and it should be stopped.

Requizen wrote:Formations are what's wrong with 40k? If anything, the prevalence and power of Superheavies and Gargantuans are the biggest problem. Formations are awesome. They give you bonuses for taking specific units, giving you a trade off for flexiblity by giving power in trade.

Not if they lead to crap like this, if dumping Formations is what it takes to get rid of this crap, then screw Formations.

Requizen wrote:Yes you should. The game changes. If you hate it that much you can get your friends to play 5e with you and tell us all about how great it is compared to 7e.

No I shouldn't have to "adapt" this way. There was no reason for this change at all, why should I have to "adapt" to it? Tell me!
P.S. I didn't even start on 40k until 7th edition had long since been released, troll harder.

Requizen wrote:Unbound is completely relevant. It's in the BRB. It's even referenced in the Codices themselves. What is irrelevant is your opinion on it.

No it's not relevant in the slightest. Nobody treats it as a valid way to make an army and it would put me on the level of those who make an army out of nothing but Baneblades, stop bringing it up at all whatsoever.

Requizen wrote:And it sucks. No one says it doesn't. We all agree it sucks. We can move on now and not talk about how much it sucks because talking about how much it sucks does, in itself, suck.

Stop perpetuating the suck.

No, plenty of people are saying that it doesn't by sticking up for it and pointing to the new Formations and meaningless Unbound nonsense.

The only people perpetuating the suck are those saying people should have to adapt when they shouldn't.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:58:59


Post by: Requizen


 Formosa wrote:
Legal if people allow unbound, I'm not aware of anyone that does?

If they don't, it's a personal restriction and that's not a limitation of the game. Again, Tournaments are one thing, if you're playing with your FLGS and they don't let you play Unbound, then explain to them that you're not bringing 5 Superheavies (which you can do legally with Imperial Knights anyway lol), but you're just bringing a fluffy list. If they still don't let you do it, they're dicks.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 21:59:30


Post by: BrotherGecko


B&C has some solid leaks.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:00:23


Post by: CrashGordon94


Lythrandire Biehrellian wrote:
If unbound isn't an option for you because no one in your group plays it, that is entirely your groups fault. If games workshop gives you EVERY tool you could possibly need in their newest rules edition, and you CHOOSE to not use them, that is entirely on you as a player.

Your house rules don't have a bearing on how they write books.

No they don't, it seems like there are apparent issues with Unbound like abuse that stops it from being used.

And no GW didn't give every tool needed, if they did they'd keep Azrael/Belial/Sammael's FOC switching exactly like it was on top of all the other stuff.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:00:38


Post by: Corny


Was it really necessary to double the point cost of a TH+SS?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:02:37


Post by: warboss


Requizen wrote:
warboss wrote: I have a pure deathwing force and I personally can't stand using formations as I feel they exemplify everything that is wrong with 40k at the moment. You have points values next to the models to gauge their relative use in the game; you shouldn't be able to cheat by using another metric like $$$ to get more than that utility from those exact same models.

Lol? I actually have no idea what you are trying to say in this statement.

Formations are what's wrong with 40k? If anything, the prevalence and power of Superheavies and Gargantuans are the biggest problem. Formations are awesome. They give you bonuses for taking specific units, giving you a trade off for flexiblity by giving power in trade.

"Cheat that by using $$$". What game have you been playing? Is putting an Apothecary into a unit to get FNP also bad? Is using Psykers to get more than the points value from a unit just the worst? Is someone using his $$$ metric to buy a strong unit ruining the game for you? This is such an asinine statement that I can't stand it.


Formations are one of the things wrong with it along with what you wrote. If putting an medic into a 5 man combat squad gave you FNP 6+ but putting him in a 10 man squad gave you 5+ and god forbid you put him with an IG ally blob of 50 to get 2+ FNP then you'd have a valid comparison... but they don't so neither do you. Formations reward purchasers with added in game benefits for ZERO ZIP ZILCH NONE NILL NOTHING using the metric that the company specifically developed for and uses to gauge the in game value. If you use formations, you're swapping out $$$ for free pts. It really is as simple as that and it's the "genius" tabletop equivalent of freemium video game currency to do things better/faster/stronger than you'd otherwise be able to... except that GW isn't giving away those models or rules for free but rather for an ever increasing full price. The lack of "flexibility" is akin to the old design your own regiment where you'd "disallow" the stuff you didn't own and buff the stuff you did. Where the hell is the lack of flexibility when I own a half dozen aspect warrior squads and I get completely free stat boosts to use any two I choose? Or a rhino rush or drop pod list that would use those transports anyways getting them for free just because? Either points matter or they don't. If they don't they should just drop them and stop pretending that we're playing anything more balanced than He Man versus the Thundercats under the dinner table at the holidays as kids in the 80's.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:04:47


Post by: Requizen


CrashGordon94 wrote:

Not if they lead to crap like this, if dumping Formations is what it takes to get rid of this crap, then screw Formations.

No I shouldn't have to "adapt" this way. There was no reason for this change at all, why should I have to "adapt" to it? Tell me!
P.S. I didn't even start on 40k until 7th edition had long since been released, troll harder.

So you've only ever played an edition where Formations exist and you want to tell people that Formations are ruining the game that you know and love?

Formations aren't ruining anything. If they make it unfun for you, you don't have to play the game. It's a worldwide hobby, it's not going to revolve around your preferences. Get over yourself.
CrashGordon94 wrote:

Requizen wrote:Unbound is completely relevant. It's in the BRB. It's even referenced in the Codices themselves. What is irrelevant is your opinion on it.

No it's not relevant in the slightest. Nobody treats it as a valid way to make an army and it would put me on the level of those who make an army out of nothing but Baneblades, stop bringing it up at all whatsoever.

If your group doesn't like it, that's not everyone. Plenty of people play with Unbound lists. Not every Unbound list is all Baneblades (which sucks anyway). Unbound is a part of the game that is relevant, accepted, and in every form of the rules. Get over yourself.
CrashGordon94 wrote:

Requizen wrote:And it sucks. No one says it doesn't. We all agree it sucks. We can move on now and not talk about how much it sucks because talking about how much it sucks does, in itself, suck.

Stop perpetuating the suck.

No, plenty of people are saying that it doesn't by sticking up for it and pointing to the new Formations and meaningless Unbound nonsense.

The only people perpetuating the suck are those saying people should have to adapt when they shouldn't.


Formations and Unbound is the way the game is played now. The only nonsense here is your opinion on how 7e should be played.

Get over yourself.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:09:39


Post by: MaxT


 DarknessEternal wrote:
 tydrace wrote:
To those who might not completely understand why we're frustrated with no pure Deathwing option:

Two months ago I bought Belial and four Terminator squads. Add in the terminator squad I had in from Dark Vengeance and I have an HQ and five squads, enough for various 1000-1250 point lists.

This army is now invalid.


No it isn't. Please read the army construction rules, specifically the section entitled "Army Selection Method" of the 7th edition Warhammer 40k rulebook.

You army is completely legal in all respects.


Or he can use the Deathwing Redemption Force formation.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:10:11


Post by: tydrace


 DarknessEternal wrote:

No it isn't. Please read the army construction rules, specifically the section entitled "Army Selection Method" of the 7th edition Warhammer 40k rulebook.

You army is completely legal in all respects.


Unbound isn't always an option. Not every group allows for it. I have met plenty of people who don't want to play against an unbound list, no matter what. There's also tourneys which outright forbid unbound lists. So yes, it might be legal but it's not overall accepted, even a year after release.

 jokerkd wrote:

Am i missing something here? Is there a reason you cannot take this as a Deathwing redemption force as a single formation?


The Deathwing Redemption Force states "All units in this formation must be placed in Deep Strike Reserve", in the same codex the Deathwing lost the ability to arrive from Deep Strike at turn 1. IE: Play Deathwing Redemption Force and you lose because at the end of game turn 1, the Sudden Death rule kicks in. Dreadnought Drop Pods also arrive with the rest of the force, as the rule states. So we can't let a Dreadnought arrive a turn early and hope for the best, nor can we place a squad on table and hope for the best. Arguably, and mentioned by others, you're not allowed to take Land Raiders with RAW because they can't be placed in Deep Strike Reserve. Given, I will take most will houserule that away, but there will be players who will complain about it.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:12:57


Post by: Requizen


 warboss wrote:
Requizen wrote:
warboss wrote: I have a pure deathwing force and I personally can't stand using formations as I feel they exemplify everything that is wrong with 40k at the moment. You have points values next to the models to gauge their relative use in the game; you shouldn't be able to cheat by using another metric like $$$ to get more than that utility from those exact same models.

Lol? I actually have no idea what you are trying to say in this statement.

Formations are what's wrong with 40k? If anything, the prevalence and power of Superheavies and Gargantuans are the biggest problem. Formations are awesome. They give you bonuses for taking specific units, giving you a trade off for flexiblity by giving power in trade.

"Cheat that by using $$$". What game have you been playing? Is putting an Apothecary into a unit to get FNP also bad? Is using Psykers to get more than the points value from a unit just the worst? Is someone using his $$$ metric to buy a strong unit ruining the game for you? This is such an asinine statement that I can't stand it.


Formations are one of the things wrong with it along with what you wrote. If putting an medic into a 5 man combat squad gave you FNP 6+ but putting him in a 10 man squad gave you 5+ and god forbid you put him with an IG ally blob of 50 to get 2+ FNP then you'd have a valid comparison... but they don't so neither do you. Formations reward purchasers with added in game benefits for ZERO ZIP ZILCH NONE NILL NOTHING using the metric that the company specifically developed for and uses to gauge the in game value. If you use formations, you're swapping out $$$ for free pts. It really is as simple as that and it's the "genius" tabletop equivalent of freemium video game currency to do things better/faster/stronger than you'd otherwise be able to... except that GW isn't giving away those models or rules for free but rather for an ever increasing full price. The lack of "flexibility" is akin to the old design your own regiment where you'd "disallow" the stuff you didn't own and buff the stuff you did. Where the hell is the lack of flexibility when I own a half dozen aspect warrior squads and I get completely free stat boosts to use any two I choose? Or a rhino rush or drop pod list that would use those transports anyways getting them for free just because? Either points matter or they don't. If they don't they should just drop them and stop pretending that we're playing anything more balanced than He Man versus the Thundercats under the dinner table at the holidays as kids in the 80's.


I seriously can't tell what you're mad about. Do Formation bonuses make you that mad?

You take specific units to the exclusion of other things you want to take and you get a buff. There's nothing wrong with that.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:20:25


Post by: jokerkd


 tydrace wrote:
 DarknessEternal wrote:

No it isn't. Please read the army construction rules, specifically the section entitled "Army Selection Method" of the 7th edition Warhammer 40k rulebook.

You army is completely legal in all respects.


Unbound isn't always an option. Not every group allows for it. I have met plenty of people who don't want to play against an unbound list, no matter what. There's also tourneys which outright forbid unbound lists. So yes, it might be legal but it's not overall accepted, even a year after release.

 jokerkd wrote:

Am i missing something here? Is there a reason you cannot take this as a Deathwing redemption force as a single formation?


The Deathwing Redemption Force states "All units in this formation must be placed in Deep Strike Reserve", in the same codex the Deathwing lost the ability to arrive from Deep Strike at turn 1. IE: Play Deathwing Redemption Force and you lose because at the end of game turn 1, the Sudden Death rule kicks in. Dreadnought Drop Pods also arrive with the rest of the force, as the rule states. So we can't let a Dreadnought arrive a turn early and hope for the best, nor can we place a squad on table and hope for the best. Arguably, and mentioned by others, you're not allowed to take Land Raiders with RAW because they can't be placed in Deep Strike Reserve. Given, I will take most will houserule that away, but there will be players who will complain about it.


My bad, i thought that was just the strike force rules. Ive only just read the english copy


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:24:01


Post by: tydrace


 jokerkd wrote:


My bad, i thought that was just the strike force rules. Ive only just read the english copy


No worries, the rules are just flowing in. Damn shame about it though, both the Strike Force or Redemption Force can't be taken solo, so there's no option but to add in non-Deathwing units.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:28:49


Post by: ZergSmasher


 casvalremdeikun wrote:
 Abadabadoobaddon wrote:
English codex is up on 4chan.

Confirmed: bikes do not grant Ravenwing special rule.
Confirmed: Ravenwing Strike Force has 2 superfluous HQ slots that can never be used.
Confirmed: GW rules writers are just awful at their jobs.
Dude, do you really have the audacity to post news and rumors in a News & Rumors thread? People have bitching to do!

Exalted! God, I wish the mods would intervene about all the off-topic complaining (that gak should be in the 40k General Discussion or YMDC or something).

Personally, I'm looking forward to changing up my Dark Angels army. It is turning out to be a good thing that my collection is a little bit of everything since that is what the Lion's Blade kind of needs to work. It inspired me to get one of the new Devastator squad boxes (gonna have to go mixed weapons since I don't want to buy another just yet, I'll probably do gravs and lascannons). I guess score one for GW for that one. Now I should probably get a techmarine (unless someone knows a good way to convert one, I'll look around) so I can use the formation of killbawkses. I'm almost going nuts with excitement waiting for my LE codex. It had better actually arrive on Saturday or I might explode or something lol


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:29:04


Post by: nekooni


 warboss wrote:
Requizen wrote:
warboss wrote: I have a pure deathwing force and I personally can't stand using formations as I feel they exemplify everything that is wrong with 40k at the moment. You have points values next to the models to gauge their relative use in the game; you shouldn't be able to cheat by using another metric like $$$ to get more than that utility from those exact same models.

Lol? I actually have no idea what you are trying to say in this statement.

Formations are what's wrong with 40k? If anything, the prevalence and power of Superheavies and Gargantuans are the biggest problem. Formations are awesome. They give you bonuses for taking specific units, giving you a trade off for flexiblity by giving power in trade.

"Cheat that by using $$$". What game have you been playing? Is putting an Apothecary into a unit to get FNP also bad? Is using Psykers to get more than the points value from a unit just the worst? Is someone using his $$$ metric to buy a strong unit ruining the game for you? This is such an asinine statement that I can't stand it.


Formations are one of the things wrong with it along with what you wrote. If putting an medic into a 5 man combat squad gave you FNP 6+ but putting him in a 10 man squad gave you 5+ and god forbid you put him with an IG ally blob of 50 to get 2+ FNP then you'd have a valid comparison... but they don't so neither do you. Formations reward purchasers with added in game benefits for ZERO ZIP ZILCH NONE NILL NOTHING using the metric that the company specifically developed for and uses to gauge the in game value. If you use formations, you're swapping out $$$ for free pts. It really is as simple as that and it's the "genius" tabletop equivalent of freemium video game currency to do things better/faster/stronger than you'd otherwise be able to... except that GW isn't giving away those models or rules for free but rather for an ever increasing full price. The lack of "flexibility" is akin to the old design your own regiment where you'd "disallow" the stuff you didn't own and buff the stuff you did. Where the hell is the lack of flexibility when I own a half dozen aspect warrior squads and I get completely free stat boosts to use any two I choose? Or a rhino rush or drop pod list that would use those transports anyways getting them for free just because? Either points matter or they don't. If they don't they should just drop them and stop pretending that we're playing anything more balanced than He Man versus the Thundercats under the dinner table at the holidays as kids in the 80's.


Let me overemphasise your PoV for a sec: "I've got 100 Tac Marines here with naked Captains, and all you folks using tanks and bikes and drop pods and all those other pay to win options are ruining my gameplay, fething Pay2Win game!"
Having more money always offered advantages to a 40k player, it's just how games with a "collectible" aspect work and 40k is one of them.
Every model would have to have the same exchange rate from points to cash. A single Tac Squad Grav Cannon would cost exactly as much as a Drop Pod model. Sounds kinda strange, doesn't it? I mean, the Grav Can is like a really small piece of plastic, and the drop pod is huge! But hey - no longer Pay2Win, amirite?!

If you disagree on the collectible part - great, use tokens or whatever to simulate your models and you instantaneously removed the entire Pay2Win argument from the whole game, including formations and detachments. That was a viable way to play BattleTech, and it was a lot of fun.

TL;DR: Tabletops are not videogames. Deal with it.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:32:36


Post by: warboss


Requizen wrote:

Formations and Unbound is the way the game is played now. The only nonsense here is your opinion on how 7e should be played.

Get over yourself.


I agree unfortuantely with the first two parts but you may want to take that last part of your advice and follow it yourself seeing as how the nonsense is alot closer to home that you apparently suspect. If 9 dark reapers are worth X points in one squad at BS4 but worth X+Y points if you make them BS5, why the feth is taking 3 squads of 3 at BS5 with added morale benefits worth NOTHING? Why the hell is taking a bunch of 10 man squads with rhinos MORE expensive than taking a bunch of 5 man squads of almost the exact same models with FREE rhinos? Discounts for buying in bulk should stay at the grocery store and out of wargaming. There is no expectation that your apples will be equally balanced against your oranges in your tabletop fruit basket unlike in a tabletop game that uses points for each unit.


Automatically Appended Next Post:
nekooni wrote:

Having more money always offered advantages to a 40k player, it's just how games with a "collectible" aspect work and 40k is one of them.
Every model would have to have the same exchange rate from points to cash. A single Tac Squad Grav Cannon would cost exactly as much as a Drop Pod model. Sounds kinda strange, doesn't it? I mean, the Grav Can is like a really small piece of plastic, and the drop pod is huge! But hey - no longer Pay2Win, amirite?!

If you disagree on the collectible part - great, use tokens or whatever to simulate your models and you instantaneously removed the entire Pay2Win argument from the whole game, including formations and detachments. That was a viable way to play BattleTech, and it was a lot of fun.

TL;DR: Tabletops are not videogames. Deal with it.


40k is NOW one of them... it wasn't for the previous 20 years and the results show the response. I agree that I should deal with it and I have... I've stopped buying. Until YOU personally pay full current retail for my 20,000pts of painted 40k that is both literally and figuratively being devalued by GW with each passing year, I will however continue to comment on my dislike for the continuously negative changes within the bounds of the dakka rules. I suggest YOU deal with THAT.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:35:35


Post by: A Town Called Malus


@Nekooni

That's not what he said at all. He is saying that if you pay X amounts of points for a unit it should have the capabilities of X amounts of points.

With many formations this is just not the case.

Paying that X amounts of points for a Firebase Cadre for the Tau gets you extra effectiveness over someone who has bought the same units and equipped them the same and so paid the same amount of points but hasn't bought the Firebase Support Cadre dataslate thing.

That is absolutely terrible game design, flat out.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:35:50


Post by: bullyboy


the only thing missing in this thread right now is the stamping of feet. It's getting pretty silly.

It was no surprise that they took the bikes and terms as Troops away, EVERYONE saw it coming (yes, I can use caps too...wonderful isn't it?). In it's place you got pure DW and RW formations with their own formation rules. So yes, your army still contains DW as Troops....they are basically the Troops of the formation, they just don't get obsec. The problem seems to be that some of you want to take Greenwing support without actually taking Greenwing troops, even though these support choices do not belong to the RW and DW. If you want greenwing support, take some Greenwing Troops to unlock them.
CAD is becoming a the minority way to build armies these days, expecting pure flexibility is asking too much.

As for the SM codex, it was definitely lazy that they didn't do a WS bike formation. I feel that ravenwing actually got more respect in that it got it's own formation and special rules.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:37:38


Post by: CrashGordon94


No, I will not "get over" myself, I haven't done anything wrong. Stop fobbing people off for having valid problems!
Requizen wrote:
So you've only ever played an edition where Formations exist and you want to tell people that Formations are ruining the game that you know and love?

Formations aren't ruining anything. If they make it unfun for you, you don't have to play the game. It's a worldwide hobby, it's not going to revolve around your preferences.

Apparently they are ruining many things by invalidating perfectly legit armies for no reason. If they're the cause of me and my legit army being put in the same box as Mr. All Baneblades, then they need to go and they were a terrible idea.
Not just for me but for anyone who built their army that way (which in case you hadn't noticed is a load of people) and anyone else who builds their army in a perfectly valid way and then has it deleted just because of this pointless, worthless and nonsensical crap.

Requizen wrote:
If your group doesn't like it, that's not everyone. Plenty of people play with Unbound lists. Not every Unbound list is all Baneblades (which sucks anyway). Unbound is a part of the game that is relevant, accepted, and in every form of the rules.

It's not "my group", it's pretty much everyone. Basically nobody I've ever seen excepts it, this is basically the first time I've seen this treated as anything other than meaningless and pointless TFG-ing outside of a GW salesman telling me it's legit just to get me to buy stuff.
It's not relevant because I actually want a valid army list that works, is real, is accepted and people don't get to turn me down because I'm a stupid cheater just like Mr. All Baneblades now since GW killed my army.
It's not accepted, many reject it.
And yes, it's in the rules. And according to The Most Important Rule in my rulebook I can do literally anything as long as my opponent agrees - by that logic I could make an army out of My Little Pony figures with made-up-on-the-spot rules if my opponent's down with that. Yet, I still don't imagine that would be a valid army even if it IS permitted by the rules. Am I wrong?

Requizen wrote:
Formations and Unbound is the way the game is played now. The only nonsense here is your opinion on how 7e should be played.

No, the nonsense here is killing valid armies for no reason and expecting people to take it on the chin because of meaningless "Unbound" garbage.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:37:46


Post by: warboss


 bullyboy wrote:
the only thing missing in this thread right now is the stamping of feet. It's getting pretty silly.


There is a stamping of feet... out the figurative door to other games.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:38:48


Post by: A Town Called Malus


 bullyboy wrote:
the only thing missing in this thread right now is the stamping of feet. It's getting pretty silly.

It was no surprise that they took the bikes and terms as Troops away, EVERYONE saw it coming (yes, I can use caps too...wonderful isn't it?). In it's place you got pure DW and RW formations with their own formation rules. So yes, your army still contains DW as Troops....they are basically the Troops of the formation, they just don't get obsec. The problem seems to be that some of you want to take Greenwing support without actually taking Greenwing troops, even though these support choices do not belong to the RW and DW. If you want greenwing support, take some Greenwing Troops to unlock them.
CAD is becoming a the minority way to build armies these days, expecting pure flexibility is asking too much.

As for the SM codex, it was definitely lazy that they didn't do a WS bike formation. I feel that ravenwing actually got more respect in that it got it's own formation and special rules.



Errrr, the problem with a pure Deathwing army is that it auto loses on turn one.

The problem with Ravenwing is that it can only take one HQ, despite having 3 HQ slots.

The rules are really bad for people who want customisation and options.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:39:10


Post by: tydrace


 bullyboy wrote:

It was no surprise that they took the bikes and terms as Troops away, EVERYONE saw it coming


Not to add fuel to the flame, but Space Marines can take bikes as Troops, and Grey Knights can take terminators as Troops.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:47:50


Post by: raiden


Can we start ignoring the endless complainers and get back on topic? And English dex stuff up?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:49:19


Post by: bullyboy


 tydrace wrote:
 bullyboy wrote:

It was no surprise that they took the bikes and terms as Troops away, EVERYONE saw it coming


Not to add fuel to the flame, but Space Marines can take bikes as Troops, and Grey Knights can take terminators as Troops.


the bikes as Troops for SM was just laziness for not doing a WS formation.
As for Grey Knights, they are in no way organized like the Dark Angels, so isn't even relevant. In a DWSF, your terminators ARE troops. In a RWSF, your bikes are Troops. Granted, they don't get Obsec, but thy do get other bonuses.
I really don't think this is a big issue at all. I'm sorry some of you feel like you can't play with your toys anymore over this minor change (which still seems ridiculous to me), but the changes are not that drastic. people should be a LOT more concerned with the fact that the DWSF cannot be played by itself and that there are no other RW characters other than Sammael. These are issues that should cause concern, not losing Terms and bikes as Troops. If units were removed entirely from the codex, that would be another story.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 22:54:32


Post by: DarknessEternal


 tydrace wrote:

Unbound isn't always an option. Not every group allows for it.


The house rules you play with are your concern, not the game's.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:01:32


Post by: jokerkd


 tydrace wrote:
 bullyboy wrote:

It was no surprise that they took the bikes and terms as Troops away, EVERYONE saw it coming


Not to add fuel to the flame, but Space Marines can take bikes as Troops, and Grey Knights can take terminators as Troops.


Thats because WS scars dont have their own formation and GK have to pay the points for being better than standard


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:04:40


Post by: A Town Called Malus


 bullyboy wrote:
 tydrace wrote:
 bullyboy wrote:

It was no surprise that they took the bikes and terms as Troops away, EVERYONE saw it coming


Not to add fuel to the flame, but Space Marines can take bikes as Troops, and Grey Knights can take terminators as Troops.


the bikes as Troops for SM was just laziness for not doing a WS formation.
As for Grey Knights, they are in no way organized like the Dark Angels, so isn't even relevant. In a DWSF, your terminators ARE troops. In a RWSF, your bikes are Troops. Granted, they don't get Obsec, but thy do get other bonuses.
I really don't think this is a big issue at all. I'm sorry some of you feel like you can't play with your toys anymore over this minor change (which still seems ridiculous to me), but the changes are not that drastic. people should be a LOT more concerned with the fact that the DWSF cannot be played by itself and that there are no other RW characters other than Sammael. These are issues that should cause concern, not losing Terms and bikes as Troops. If units were removed entirely from the codex, that would be another story.


Those are part of the concern. If there was an option that allowed for Deathwing to be taken as troops in a CAD then pure Deathwing build would be possible (CAD and DWSF). But there isn't so Deathwing players are stuck with other stuff.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:05:27


Post by: CrashGordon94


 DarknessEternal wrote:
 tydrace wrote:

Unbound isn't always an option. Not every group allows for it.


The house rules you play with are your concern, not the game's.

It is a concern when you can be locked out of your army but that could be stopped by a simple modification ... That was already there!

And why even take away the "X as Troops" stuff anyway? What harm is done by keeping it in?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:23:46


Post by: Kavish


Anyone else noticed that hardly anyone has any armour! Only guys with terminator armour have it in their wargear list! Does this override the 2+/3+ in their profile? Is Azrael walking around with nothing but a 4++? Seriously GW!? Proof reading is a thing! They did this last time with bolt pistols on some characters and it was FAQed, but with the recent lack of FAQs I'm concerned.


Automatically Appended Next Post:
Tactical marines are now easier to kill than orks!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:29:46


Post by: Ghaz


 A Town Called Malus wrote:
Those are part of the concern. If there was an option that allowed for Deathwing to be taken as troops in a CAD then pure Deathwing build would be possible (CAD and DWSF). But there isn't so Deathwing players are stuck with other stuff.

The rules allow for a pure Deathwing build. The complaint is that they can't take the 'other non-Deathwing stuff' that they don't want in order to get the 'other non-Deathwing stuff' that they do want.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:30:27


Post by: CrashGordon94


Yeah, that seems to be the issue, everything's really half-baked by the looks of things. Can only hope there's some sort of fix for all this stuff.

Just looked at the 1d4chan page for Dark Angels tactics and they seem pretty happy about all the new stuff but I'm having a hard time being enthused when it apparently doesn't even work.

^They don't allow for a pure DW build because you'll immediately lose from a terminal case of "nobody showed up", pretty big problem that wouldn't exist if they didn't screw around with this new formation stuff.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:30:37


Post by: Matt.Kingsley


@Kavish: They still have an armour save on their profile, so they still have an armour save.

Orks have had a 6+ save, but no armour in their wargear for a while now.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:31:32


Post by: A Town Called Malus


 Ghaz wrote:
 A Town Called Malus wrote:
Those are part of the concern. If there was an option that allowed for Deathwing to be taken as troops in a CAD then pure Deathwing build would be possible (CAD and DWSF). But there isn't so Deathwing players are stuck with other stuff.

The rules allow for a pure Deathwing build. The complaint is that they can't take the 'other non-Deathwing stuff' that they don't want in order to get the 'other non-Deathwing stuff' that they do want.


Except a pure Deathwing army using the DWSF (so just Terminators) must start in reserve and so loses on turn one unless you take some stuff not included in the DWSF.

So no, the rules don't allow for a pure Deathwing build which can actually play a game.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:36:57


Post by: zedsdead


so right now I see 2 RW negatives.

RWSF cant take Libbys on bikes (or any other HQ for that matter)

RWSF cant take Flyers due to the reserve rule.

That's kind of Bad/Wierd


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:38:51


Post by: Kavish


 Matt.Kingsley wrote:
@Kavish: They still have an armour save on their profile, so they still have an armour save.

Orks have had a 6+ save, but no armour in their wargear for a while now.


*looks at ork codex* Aah! True that! Whew! At least they remembered to list terminator armour (which confers other rules). It is odd however that armour was listed for vanilla marines but not for DA. Where is the consistency?!


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:45:01


Post by: Ghaz


 A Town Called Malus wrote:
 Ghaz wrote:
 A Town Called Malus wrote:
Those are part of the concern. If there was an option that allowed for Deathwing to be taken as troops in a CAD then pure Deathwing build would be possible (CAD and DWSF). But there isn't so Deathwing players are stuck with other stuff.

The rules allow for a pure Deathwing build. The complaint is that they can't take the 'other non-Deathwing stuff' that they don't want in order to get the 'other non-Deathwing stuff' that they do want.


Except a pure Deathwing army using the DWSF (so just Terminators) must start in reserve and so loses on turn one unless you take some stuff not included in the DWSF.

So no, the rules don't allow for a pure Deathwing build which can actually play a game.

Then you're wanting a 'pure' Deathwing army that's anything but 'pure' and works differently than the designers intended. Where do you get the idea that Vindicators are a part of the Deathwing? They're not. The player is still upset just because he has to take stuff he doesn't want so he can get what he wants.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:47:50


Post by: nekooni


zedsdead wrote:
so right now I see 2 RW negatives.

RWSF cant take Libbys on bikes (or any other HQ for that matter)

RWSF cant take Flyers due to the reserve rule.

That's kind of Bad/Wierd

I'd say they can take flyers, they're simply deployed "as normal" which means "in reserves" when you choose to deploy all Ravenwing units "as normal". The rule appears to simply be an option for when you WANT the entire Ravenwing in reserves you can do so, and the bring them onto the field all at once in turn 2. So it's an option, not a restriction. The only restriction is that if you want to use that option, you have to place the entire Ravenwing in reserves, not just units you choose.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:48:07


Post by: A Town Called Malus


 Ghaz wrote:
 A Town Called Malus wrote:
 Ghaz wrote:
 A Town Called Malus wrote:
Those are part of the concern. If there was an option that allowed for Deathwing to be taken as troops in a CAD then pure Deathwing build would be possible (CAD and DWSF). But there isn't so Deathwing players are stuck with other stuff.

The rules allow for a pure Deathwing build. The complaint is that they can't take the 'other non-Deathwing stuff' that they don't want in order to get the 'other non-Deathwing stuff' that they do want.


Except a pure Deathwing army using the DWSF (so just Terminators) must start in reserve and so loses on turn one unless you take some stuff not included in the DWSF.

So no, the rules don't allow for a pure Deathwing build which can actually play a game.

Then you're wanting a 'pure' Deathwing army that's anything but 'pure' and works differently than the designers intended. Where do you get the idea that Vindicators are a part of the Deathwing? They're not. The player is still upset just because he has to take stuff he doesn't want so he can get what he wants.


Where did I mention a Vindicator? I said purely Terminators.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:54:29


Post by: Ghaz


 A Town Called Malus wrote:
 Ghaz wrote:
 A Town Called Malus wrote:
 Ghaz wrote:
 A Town Called Malus wrote:
Those are part of the concern. If there was an option that allowed for Deathwing to be taken as troops in a CAD then pure Deathwing build would be possible (CAD and DWSF). But there isn't so Deathwing players are stuck with other stuff.

The rules allow for a pure Deathwing build. The complaint is that they can't take the 'other non-Deathwing stuff' that they don't want in order to get the 'other non-Deathwing stuff' that they do want.


Except a pure Deathwing army using the DWSF (so just Terminators) must start in reserve and so loses on turn one unless you take some stuff not included in the DWSF.

So no, the rules don't allow for a pure Deathwing build which can actually play a game.

Then you're wanting a 'pure' Deathwing army that's anything but 'pure' and works differently than the designers intended. Where do you get the idea that Vindicators are a part of the Deathwing? They're not. The player is still upset just because he has to take stuff he doesn't want so he can get what he wants.


Where did I mention a Vindicator? I said purely Terminators.

http://www.dakkadakka.com/dakkaforum/posts/list/1080/649628.page#7926520



Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/23 23:56:45


Post by: A Town Called Malus


 Ghaz wrote:


Where did I mention a Vindicator? I said purely Terminators.

http://www.dakkadakka.com/dakkaforum/posts/list/1080/649628.page#7926520



That wasn't me. I pointed out that a pure Deathwing army, that is only Terminators, is not possible with the new book as Deathwing detachments must start in reserve and so a pure Deathwing army of terminators will automatically lose on turn one.

If you would care to respond to that point rather than a different one...?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:00:21


Post by: zedsdead


nekooni wrote:
zedsdead wrote:
so right now I see 2 RW negatives.

RWSF cant take Libbys on bikes (or any other HQ for that matter)

RWSF cant take Flyers due to the reserve rule.

That's kind of Bad/Wierd

I'd say they can take flyers, they're simply deployed "as normal" which means "in reserves" when you choose to deploy all Ravenwing units "as normal". The rule appears to simply be an option for when you WANT the entire Ravenwing in reserves you can do so, and the bring them onto the field all at once in turn 2. So it's an option, not a restriction. The only restriction is that if you want to use that option, you have to place the entire Ravenwing in reserves, not just units you choose.


Actually no... reserves isn't deployment so it appears to be all or none. its dumb I know, but following the rules of reserves its not a deployment. So theres no allowance for partial reserving even though flyers must do it.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:05:44


Post by: Ghaz


And a 'pure' Deathwing army doesn't really fit the background. Its the Ravenwing that find the quarry for the Deathwing. The option doesn't exist because too many people would abuse it trying to make 'Deathwing' Vindicators. Take the Ravenwing Attack Squadron Formation and you'll have a legal Battle Forged army and one that fits the background as well.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:06:17


Post by: Matt.Kingsley


GW has an option for you to play an all-Deathwing without auto-losing turn one because of everything is in reserves.

It's called Unbound.

If your group doesn't allow Unbound... sucks for you but GW doesn't abide by your house rules.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:13:00


Post by: CrashGordon94


Apparently you can get some of the Deathwing Dreadnoughts to arrive Turn 1, true?

If so maybe pure DW might be salvageable.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:16:41


Post by: raiden


zedsdead wrote:
nekooni wrote:
zedsdead wrote:
so right now I see 2 RW negatives.

RWSF cant take Libbys on bikes (or any other HQ for that matter)

RWSF cant take Flyers due to the reserve rule.

That's kind of Bad/Wierd

I'd say they can take flyers, they're simply deployed "as normal" which means "in reserves" when you choose to deploy all Ravenwing units "as normal". The rule appears to simply be an option for when you WANT the entire Ravenwing in reserves you can do so, and the bring them onto the field all at once in turn 2. So it's an option, not a restriction. The only restriction is that if you want to use that option, you have to place the entire Ravenwing in reserves, not just units you choose.


Actually no... reserves isn't deployment so it appears to be all or none. its dumb I know, but following the rules of reserves its not a deployment. So theres no allowance for partial reserving even though flyers must do it.


Reserves IS deployment, you decide on what's in reserves DURING deployment, ergo, flyers are deployed as normal. Normal deployment = starting in reserves.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:24:57


Post by: zedsdead


no.. read page #135 under preparing reserves. Reserves is "NOT" deploying


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:26:22


Post by: raiden


zedsdead wrote:
no.. read page #135 under preparing reserves. Reserves is "NOT" deploying


But its done during deployment.

This is equivalent to space marines cant take vehicles, except even worse word/definition twisting.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:27:56


Post by: TedNugent


Most important thing about the new codex for me: Librarian upgrade got a little cheaper.

Most standout thing in the codex: rerolling jink saves for ALL ravenwing (including Sammael). This is absolutely stupid and I think all DA powerbuilds will center around this rule.

PS Deathwing RIP.

PSS Demi Company gets obsec


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:28:15


Post by: MajorWesJanson


 Kavish wrote:
 Matt.Kingsley wrote:
@Kavish: They still have an armour save on their profile, so they still have an armour save.

Orks have had a 6+ save, but no armour in their wargear for a while now.


*looks at ork codex* Aah! True that! Whew! At least they remembered to list terminator armour (which confers other rules). It is odd however that armour was listed for vanilla marines but not for DA. Where is the consistency?!


Consistency is there. Power Armor is not listed in the SM codex, just the 3+ in the statline. Nor is Carapace armor for scouts. Just Artificer and TDA are listed in the armory, as both are upgrade options, and TDA has special rules.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:32:19


Post by: 455_PWR


Hmmm... i am usually a lurker on forums and rarely speak up. I agree and am concerned about the deathwing reserves requirement.

It would be nice to start them in land raiders or on the field on turn one at least. I will wait until I get my book in hand before I make any rash or emotional decisions.

I have been playing DA since 2nd/3rd and am sad to see the Ravenwing and deathwing troops thing go away. This is not just a rule change, it is completely changing who the dark angels have been for the past 20 years!

I understand others concerns about objective secured and unbound. Many folks will not play against unbound lists, even if one builds a 6th edition style force that is not cheese oriented. Ihave no problem with folks voicing their opinions here as this is what a forum and discussion are for (differing opinions and suggestions/complaints). It makes sense that folks are finding negatives.... that always follows excitement (remember all the positivity that this was the best book ever?).

My real concern that mods should get involved with are characters like Requizen. Insulting others (all the "get over youself comments") is juvanile and uncalled for here. The poster has been acting as his opinion is law here and all others are moot. All I have seen are people posting their concerns and complaints in respectfull manners, many of which have posted very positive things after rumors first surfaced.

Mods?


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:37:13


Post by: zedsdead


 raiden wrote:
zedsdead wrote:
no.. read page #135 under preparing reserves. Reserves is "NOT" deploying


But its done during deployment.

This is equivalent to space marines cant take vehicles, except even worse word/definition twisting.


I get what your saying.. and in all honesty im being devils advocate here but read the rule for :"Strike as one" it says they either Reserve or deploy as normal. Under the deployment rules in the BRB pg 132. under deployment either you "Deploy" or go in "reserves". The SaO rule says "ALL" either reserve or deploy... theres no allowences for flyers that I can see.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:38:35


Post by: pretre


From Mexican Ork on FB:
http://m.imgur.com/a/0zgd7


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:42:25


Post by: A Town Called Malus


 raiden wrote:
zedsdead wrote:
no.. read page #135 under preparing reserves. Reserves is "NOT" deploying


But its done during deployment.

This is equivalent to space marines cant take vehicles, except even worse word/definition twisting.


Running is done during the shooting phase but that doesn't make it a shooting attack.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:44:29


Post by: nekooni


zedsdead wrote:
nekooni wrote:
zedsdead wrote:
so right now I see 2 RW negatives.

RWSF cant take Libbys on bikes (or any other HQ for that matter)

RWSF cant take Flyers due to the reserve rule.

That's kind of Bad/Wierd

I'd say they can take flyers, they're simply deployed "as normal" which means "in reserves" when you choose to deploy all Ravenwing units "as normal". The rule appears to simply be an option for when you WANT the entire Ravenwing in reserves you can do so, and the bring them onto the field all at once in turn 2. So it's an option, not a restriction. The only restriction is that if you want to use that option, you have to place the entire Ravenwing in reserves, not just units you choose.


Actually no... reserves isn't deployment so it appears to be all or none. its dumb I know, but following the rules of reserves its not a deployment. So theres no allowance for partial reserving even though flyers must do it.

Reserves
...
Preparing reserves
When deploying their armies, players can choose not to deploy some of their units, keeping them as reserves...

From BRB.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:47:05


Post by: the_Armyman


 455_PWR wrote:

I have been playing DA since 2nd/3rd and am sad to see the Ravenwing and deathwing troops thing go away. This is not just a rule change, it is completely changing who the dark angels have been for the past 20 years!


20 years?! You have no right to expect that thngs won't change! Toe the line or GTFO! Deathwing aren't meant to be played the way you've been playing them! Formations are the wave of the future, you neo-luddite. Now give GW your $58! I know you only used to pay $15, but this book is hardback and has pictures of models! Actual pictures of real models! And we pay our editors princely sums to make sure that characters on bikes are never allowed anywhere near our precious Ravenwing! Working as intended.

My real concern that mods should get involved with are characters like Requizen. Insulting others (all the "get over youself comments") is juvanile and uncalled for here. The poster has been acting as his opinion is law here and all others are moot. All I have seen are people posting their concerns and complaints in respectfull manners, many of which have posted very positive things after rumors first surfaced.

Mods?


I don't think anyone has stepped over any lines yet, but as always, if you have concerns, hit the little yellow triangle in the top right corner of the offending post and a mod will review the thread.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:50:41


Post by: A Town Called Malus


nekooni wrote:

Reserves
...
Preparing reserves
When deploying their armies, players can choose not to deploy some of their units, keeping them as reserves...

From BRB.


That does clearly say that keeping a model in reserves is not deploying it.


Dark Angels 2015 - All Info & Pics in the first post @ 2015/06/24 00:59:00


Post by: Requizen


 455_PWR wrote:
Hmmm... i am usually a lurker on forums and rarely speak up. I agree and am concerned about the deathwing reserves requirement.

It would be nice to start them in land raiders or on the field on turn one at least. I will wait until I get my book in hand before I make any rash or emotional decisions.

I have been playing DA since 2nd/3rd and am sad to see the Ravenwing and deathwing troops thing go away. This is not just a rule change, it is completely changing who the dark angels have been for the past 20 years!

I understand others concerns about objective secured and unbound. Many folks will not play against unbound lists, even if one builds a 6th edition style force that is not cheese oriented. Ihave no problem with folks voicing their opinions here as this is what a forum and discussion are for (differing opinions and suggestions/complaints). It makes sense that folks are finding negatives.... that always follows excitement (remember all the positivity that this was the best book ever?).

My real concern that mods should get involved with are characters like Requizen. Insulting others (all the "get over youself comments") is juvanile and uncalled for here. The poster has been acting as his opinion is law here and all others are moot. All I have seen are people posting their concerns and complaints in respectfull manners, many of which have posted very positive things after rumors first surfaced.

Mods?


If I come across as insulting, it's only because people are acting stubborn and childish.

I am not posting my opinion. Unbound is in the rules. Formations are in the rules. Multiple Detachments are in the rules. People who say they are stupid and not "a true part of the game" are trying to make their opinion fact by crying about it. Anyone with models at the moment can continue to use exactly what they have, and if they don't like it, then that's on them and not the game itself.

No one is saying you have to love GW and their decisions. I'm saying that repeatedly bemoaning your fate as if the sky is falling and DA might as well be dead isn't helping anything, and the people who act as such should get past it and just play the game.