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![[Post New]](/s/i/i.gif) 2010/04/01 06:17:55
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Liberated Grot Land Raida
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Anxiously waiting for the pics
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2010/04/02 00:12:04
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Storm Trooper with Maglight
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I vote for the middle grot scheme.
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2010/04/02 00:46:18
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Member of the Malleus
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wow you should do a army of these blokes
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"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword" |
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![[Post New]](/s/i/i.gif) 2010/04/02 01:20:05
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Renegade Kan Killin Orks
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I know. It's really tempting, but I already have two armies in the making. I think they will end up with an armies worth of them, but that wont be for quite some time. Many of them will be more non-combatant looking: Scrounging for scrap metal and teef, foraging for bits of food, tinkering on their own inventions or different projects for the Mek. I managed a little more work on some new super grots, but no pics yet... sorry. Hopefully I will be able to manage a more meaningful update tomorrow. Until then, thanks for the posts, and the middle guy seems to be a favorite so far (I like him the best too). *note to self* http://classic-motorbikes.net/gallery~peugeot-classic-motorcycles http://www.users.globalnet.co.uk/~pattle/nacc/arc0453.htm http://www.1977mopeds.com/product/ST-1107/MetroRider-Moped
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This message was edited 4 times. Last update was at 2010/04/02 01:46:53
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![[Post New]](/s/i/i.gif) 2010/04/02 21:57:48
Subject: The new batch of WIP super grots, and a few tag alongs
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Renegade Kan Killin Orks
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First off, here is a grot from Bigtoof. A snakebite git tending his crops:
Another sniper for the team, that makes two shooters and one spotter:
Here's a super grot that spends his time dodging bullets and collecting scrap. The bomb will be replaced with something... else.
Here's a grot from the front lines. His buddies are getting a bit too close with their muzzle flare:
Here is a platoon commander and his guard. They've got torsos from the cadian command sprue. I'm sorry the pic is a bit fuzzy.
And here is the counts-as Astropath. They act as the Towing Company's dispatch... the little one is from the deathskullz, the guy carrying the radio is a super grot, put in charge of keeping up with the unit.
What do you think?
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![[Post New]](/s/i/i.gif) 2010/04/02 22:59:45
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Decrepit Dakkanaut
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Good god!
Those super grots are most interesting indeed... what models have you used for parts?
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![[Post New]](/s/i/i.gif) 2010/04/02 23:06:23
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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[MOD]
Making Stuff
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Great work so far...
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![[Post New]](/s/i/i.gif) 2010/04/02 23:26:25
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Storm Trooper with Maglight
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Snipers are really nice. Do they count as special weapon squad of as ratlings?? (i suggest ratlings)
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2010/04/02 23:48:45
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Renegade Kan Killin Orks
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@w0chtulka: I'm going with ratlings too. A much better choice, and their selective breeding would certainly explain a specialized unit like that. @insaniak: Thanks. Hope I can keep it up @corpsesarefun: The goblin parts are all from the Wolf Riders set, except for the Snakebite grot, whose body is night goblin. Then there are a few torsos from the Empire Militia set and cadian command. Otherwise, I think it's all catachan (command and infantry bits). I think I need to pick up a goblin regiment set for the additional legs and heads. THose are the parts I'm having trouble finding online. *edit* Oh-and there is one grot with a tau fire warrior body. I think that will be the special weapons team... tau bodied grots. *edit* OOPS! I forgot that one. Oh well, he'll be up later.
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This message was edited 2 times. Last update was at 2010/04/03 00:28:55
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![[Post New]](/s/i/i.gif) 2010/04/02 23:50:55
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Decrepit Dakkanaut
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The Good Green wrote:
@corpsesarefun:
The goblin parts are all from the Wolf Riders set, except for the Snakebite grot, whose body is night goblin. Then there are a few torsos from the Empire Militia set and cadian command. Otherwise, I think it's all catachan (command and infantry bits). I think I need to pick up a goblin regiment set for the additional legs and heads. THose are the parts I'm having trouble finding online.
Fantasy goblins!
Why did i never think to use any fantasy goblins other than night goblins
Thanks
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![[Post New]](/s/i/i.gif) 2010/04/03 06:40:39
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Liberated Grot Land Raida
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Love the models! With those plants looking carnivorous, I feel you should make a second grot farmer getting facehugged
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2010/04/03 18:53:49
Subject: Re:Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Calculating Commissar
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You need a Grot smoking a big Stogie
Loving this so far. Any progress made on the city itself?
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![[Post New]](/s/i/i.gif) 2010/04/03 20:35:37
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Renegade Kan Killin Orks
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None yet, but I am revving up for it. I've got my supplies for the grots organized so it's left to assembly and collecting the rest of the bits needed. Otherwise, I will be working on Bigtoof. I'm going to start work on the Mekshop too, but it is still in the sketch stage at the moment. I picked up a bunch of back branches from the Wood Elf tree creatures set. They will make great bits for the gardening grots. I want to do one like the fungus ants in the rain forest: Climbing to the tallest place and dieing, leaving a translucent shell, like a snakes cast off skin, for mushrooms to grow out of. ps I have almost enough torsos for a small IG force body count.
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This message was edited 2 times. Last update was at 2010/04/03 20:39:06
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![[Post New]](/s/i/i.gif) 2010/04/03 23:23:14
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Guard Heavy Weapon Crewman
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Sweet mother of god, your grot force is coming along amazingly well!
I'm really looking forward to seeing your super grots inhabiting the trukk stop (and nearby bar/mekshop/places that grots like to hang out in) once all is completed.
keep up the good work.
Vlad
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Lets face it, by the sounds of things some of you people couldn't complete a game of snakes and ladders without running off to the internet to whine that snakes are broken and ladders are too powerful...-Hymirl
notprop wrote:A-P wrote: Autocannons? Phht. Footsloggers and their little toys. Tanks and battlecannons are the way to go. There are no Ork related problems that a well placed batlecannon shot won´t solve.
Pfft, Treadheads  ! All the gear and no idea! You'll only end scattering and blow up a shrine to the God-Emprah!  |
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![[Post New]](/s/i/i.gif) 2010/04/04 03:50:09
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 3/22/10 Super Grot*
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Renegade Kan Killin Orks
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![[Post New]](/s/i/i.gif) 2010/04/05 03:20:04
Subject: Re:Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Renegade Kan Killin Orks
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A quick update, just snapped a few pics
Here's the vet I mentioned last update:
And here's a bunch of grots lugging around and tinkering with bit they found:
I need to get more of the bare heads... I like them better. The hats don't really fit the theme. This is more where I want to go with them. Some will have weapons, but most will be like this. Let me know what you think.
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![[Post New]](/s/i/i.gif) 2010/04/05 06:15:23
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Liberated Grot Land Raida
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Looking good; I like how every base is effectively a scenic base. You should make sure they all fit together into a bigger diorama.
For the helmets, have you considered removing the fur rim of the helmet? You could gs them into the german-style WWI or WWII helmets, or turn them into berets.
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This message was edited 1 time. Last update was at 2010/04/05 06:17:04
A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2010/04/06 07:39:07
Subject: Re:Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Renegade Kan Killin Orks
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Speaking of scenic bases:
@CommissarKhaine:
Ooo, that's a good tip. Thanks. I'll cut the things off and GS some workers hats!
Like  or a hand full of other styles.
PS if you have any suggestions or requests let me hear them... or rather see them.
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![[Post New]](/s/i/i.gif) 2010/04/06 15:45:21
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Powerful Chaos Warrior
Texas, USA
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I like the snakebite attending to the plant earlier on...and these latest minis look good too!
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"That's an impossible shot, Batman" -Robin
"That's a negative attitude, Robin" -Batman
I offer commission painting. See the Painting Service list in the Dakka Swap Shop for details.
Lord of Kaith--rolling straight 's since 1995. |
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![[Post New]](/s/i/i.gif) 2010/04/07 19:03:43
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Renegade Kan Killin Orks
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Hey, does anyone have a tip on heavy artillery-
What Tau or IG heavy support is best for popping vehicles?
I'm not looking for melta guns though. The idea is Gutsnik is looking for parts... looking inside "your" tank. He doesn't want it melted, he wants it meltable... it's easier, imo, to load a cart with bits and pieces of a tank than a giant pool of melted metal.
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![[Post New]](/s/i/i.gif) 2010/04/07 19:10:46
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Liberated Grot Land Raida
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For popping tanks, the manticore is often overlooked; D3 S10 shots are pretty good, AP4 isn't AP1, but hey, if you want those go play tau, or get a medusa with bastion breakers  . I prefer the manticore over the medusa because 1) D3 shots mean more chances to hit, and 2) it's useful vs a lot of targets, where the medusa with the single small blast is only good vs tanks or deepstriking termies.
I've used a manticore in a few tourneys, and I like it, mainly because it's always useful vs something, and S10 means good chances for ID or penetrating even AV14 since it's ordnance.
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This message was edited 1 time. Last update was at 2010/04/07 19:11:52
A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2010/04/07 23:05:19
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Renegade Kan Killin Orks
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Nice, I'll have the grots get to work attatching one of those to the back of the Semi (BW)!
AP1 in the Tau arsenal, eh? I'll look into that as well.
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![[Post New]](/s/i/i.gif) 2010/04/07 23:35:52
Subject: Re:Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Calculating Commissar
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Nonsense. Make the Semi an Orky SCUD Launcher and use it as a Deathstrike!
Because in the 41st Millennium, there's no such thing as Overkill
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![[Post New]](/s/i/i.gif) 2010/04/09 00:20:53
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Renegade Kan Killin Orks
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Yeah, but with a scud there's no such thing as left overs... right? Even imobalizing the vehicles would work, what's a sure fire AP/S for that? *note to self: Dazzle Camo http://blog.makezine.com/archive/2010/02/dazzle_camouflage.html
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This message was edited 2 times. Last update was at 2010/04/09 00:48:55
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![[Post New]](/s/i/i.gif) 2010/04/09 18:43:53
Subject: Re:Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Calculating Commissar
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There are no leftovers with a Deathstrike no... Not that you -need- any when that one shot is enough to wipe out a huge chunk of an enemy's army. Manticore only gets 4 shots anyway... Fine, an MLRS Truck then
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![[Post New]](/s/i/i.gif) 2010/04/09 21:10:07
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Renegade Kan Killin Orks
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Ok, an MLRS truck looks like it would hit the spot, with the option of having enough left over to rebuild. But what would I run it as?
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![[Post New]](/s/i/i.gif) 2010/04/09 21:16:05
Subject: Re:Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Calculating Commissar
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That's the beauty of it. You could make 2 inserts for the launcher housing - one that holds one BIG missile for the Deathstrike, and one that holds 4 smaller (Though still quite large) missiles for a Manticore. Then you can just swap them depending on what you want to field
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![[Post New]](/s/i/i.gif) 2010/04/10 19:41:46
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Renegade Kan Killin Orks
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Small update... sort of half an update.
I've started working on Bigtoof again  I've got a few more buildings glued together but I still need to cut out the windows and doors, not to mention the wood work. So, no pictures yet, but soon!
Also, I do want to make use of the trailer hitch on the Trukk chassis. So my plan is to make a few different BW configurations for it. I think the MLRS is going to be one of them for sure.
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![[Post New]](/s/i/i.gif) 2010/04/10 20:08:27
Subject: Re:Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Calculating Commissar
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How about adding a Railgun attachment for it as well, and using it as a proxy for one of the million or so arty platforms in the IG 'Dex. How can you not want to unleash this on your enemies? Sorry for the huge pic but, I mean, COME ON! You can actually -see- the round pushing through the sound barrier
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This message was edited 3 times. Last update was at 2010/04/10 20:10:06
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![[Post New]](/s/i/i.gif) 2010/04/11 07:57:47
Subject: Re:Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Renegade Kan Killin Orks
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There will definitely be one rail gun, at least. I'll probably make a few, in different sizes. It's a fluffy weapon too, as Gutsnik lost his warboss in a battle with the Tau. That's also where he "hired" a group of kroot. So, I'm thinking they snatched a Broadside suit off the field.
So, I should have enough time to get the new buildings picture worth in the next two days. Wish me luck.
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