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![[Post New]](/s/i/i.gif) 2010/07/29 06:34:36
Subject: Bigtoof *update 7/28/10 Gutsnik's Retinue Mostly PIP*
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Ragin' Ork Dreadnought
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An eclectic collection of troublemakers indeed! Don't let the GS intimidate you. Start small. Read tutorials. Before you know it, you'll be creating your own models
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![[Post New]](/s/i/i.gif) 2010/07/29 09:24:14
Subject: Re:Bigtoof *update 7/28/10 Gutsnik's Retinue Mostly PIP*
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Fixture of Dakka
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Yay for the old-skool again
What's the mini you're using as a callidus?
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![[Post New]](/s/i/i.gif) 2010/07/29 09:47:42
Subject: Re:Bigtoof *update 7/28/10 Gutsnik's Retinue Mostly PIP*
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Boosting Black Templar Biker
Australia, NSW, Blue Mountains
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DOUBLE RAINBOW ALL THE WAY ACROSS THE SKY!! WHAT DOES IT MEAN?! |
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![[Post New]](/s/i/i.gif) 2010/07/30 01:31:03
Subject: Plans for a Looted Pirania for the Kommandos begin.
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Renegade Kan Killin Orks
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Looted Pirania for the Kommandos I have been wanting to put more looted Tau gear in Gutsnik's army, and I am kinda leaving it to his grots (tech guard) and the vehicles, though some heavy weapons will show up, too. But I got the idea to have the kommandos riding on the side of a looted, kustomized Pirania (or two). The problem with this has always been cost. the vehicles are quite pricey. So I went to searching paper cut-out templates for trucks and bikes and anything else I could find, but none of it was quite what I was looking for... wait, that's not true. I found some awesome semi-truck cut-outs. That's how I did the cab for Gutsnik's battle wagon. Thanks to monkeytroll, I found silveroxide who is using exactly what I have been looking for. Thanks to both of you for connecting the dots for me. So, plans have begun (in my head) for a couple kustomized pirania kommando transports. I figure they'll count as looted wagons or something. It will be my first project that involves magnets, too, as I want the kommandos that are hanging on to be removable once they disembark. I'm excited about it, but it will have to wait for the next poll, at least, before I start any serious work. *note to self* Current Wraithlord will work great for The Scotsman. Just need to plump up the casket/head-pod thing. Making the bottom of it into the belly, shorten the legs a tad and add a kilt. Might make a dwarf dreadnought instead, play off the lef/dwarf bond/grudge fluff. http://www.chaos-dwarfs.com/forum/showthread.php?tid=6204 http://www.underthecouch.net/utc/modules/gallerybk/albums/album36/dreadnought.jpg
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This message was edited 5 times. Last update was at 2010/07/31 03:47:48
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![[Post New]](/s/i/i.gif) 2010/08/02 17:08:42
Subject: Re:Bigtoof *update 7/28/10 Gutsnik's Retinue Mostly PIP*
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Renegade Kan Killin Orks
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monkeytroll wrote:Yay for the old-skool again
What's the mini you're using as a callidus?
It's the Caswe Agitator from Rockham. Sorry, it took me a while to find the card with his name. His arms have a big sword and a shield. I'll be making the callidus' gun for the shield arm and modifying the sword.
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![[Post New]](/s/i/i.gif) 2010/08/03 06:10:37
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Renegade Kan Killin Orks
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Quick update on the BBQ and Chef:
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![[Post New]](/s/i/i.gif) 2010/08/03 06:18:27
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Liberated Grot Land Raida
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Looing great! Not 100% sure about the head though, but then I'm not a fan of the gnoblar heads. And he needs a chef's hat!
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2010/08/03 06:25:16
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Renegade Kan Killin Orks
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I was thinking of painting his head gear like a busted baseball cap on backwards; like the plastic band in the back of the hat is broken. Also, I liked his big, warty nose for the chef. A chef's hat might be called for though... Oh no, wait! I'll be making a master chef grot for the dinner. Maybe this will be him, or I'll make another chef with a chef's hat. I'll need a couple short order cooks for the dinner. *note to self* http://www.librarium-online.com/forums/40k-progress-tacticas/97825-tactica-inquisitor-daemonhunter-type.html
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This message was edited 1 time. Last update was at 2010/08/06 02:57:22
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![[Post New]](/s/i/i.gif) 2010/08/03 06:35:48
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Ragin' Ork Dreadnought
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I lol'd! Great job!
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![[Post New]](/s/i/i.gif) 2010/08/03 21:02:29
Subject: Re:Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Fixture of Dakka
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Looks sweet, good job.
Like the baseball cap idea, but chef's hats will be awesome. I'd say wait till you've got your 3/4 chefs done before deciding who goes where.
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![[Post New]](/s/i/i.gif) 2010/08/15 04:50:57
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Renegade Kan Killin Orks
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Sound advice, monkeytroll. He will be the BBQ chef for now, but once I make the kitchen staff he may get a chef's hat. Thanks Arakasi, that's awesome. note to self: http://www.librarium-online.com/forums/orcs-goblins/190981-topic-week-night-goblin-squig-herd.html Some gas works: http://www.flickr.com/photos/mcdonaldc/4936540442/ http://www.bigshoota.com/index.html
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This message was edited 3 times. Last update was at 2010/09/18 03:24:47
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![[Post New]](/s/i/i.gif) 2010/08/23 17:42:13
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Smokin' Skorcha Driver
why do you want to know? huh? HUH?
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Great city! If i were to make an ork city i would use some ork barricades for cover saves and extra weapons like stikkbombs and anything else to make it look orky Automatically Appended Next Post: Orks do not make cities they destroy enemy bases run them out of them and inhabbit what they dont utterly demolish
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This message was edited 1 time. Last update was at 2010/08/23 17:48:31
Waaaagh! Grotbash 3500 pts |
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![[Post New]](/s/i/i.gif) 2010/08/23 18:25:55
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Phanobi
Canada,Prince Edward Island
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Looking good! I cant wait to see the buildings finished.
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![[Post New]](/s/i/i.gif) 2010/08/25 22:14:37
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Renegade Kan Killin Orks
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Thanks. Hopefully I'll be able to get back to the buildings of Bigtoof before too long. I'm still waiting on enough free time to set up and clean up while still having time to model anything... :( *to self* It will happen... *notes on basing* For some reason the GW website doesn't work on my computer. So I'm doing this to help with painting at home. Blasted Plain (For around the Mekshop) http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050141a_BlastedPlain.jpg Basecoat: Charadon Granite. Wash: Badab Black. Highlight 1: Calthan Brown. Highlight 2: Khemri Brown. Highlight 3: Bleached Bone. Rim: Graveyard Earth. Scatter: Static Grass and Glade Grass. The Sump http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050153a_TheSump.jpg Basecoat: 50/50 mix of Bestial Brown and Codex Grey. Wash: Patches of Catachan Green. Highlight 1: Bubonic Brown. Highlight 2: Bleached Bone. Mudland http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050137a_Mudland.jpg Basecoat: Bestial Brown. Highlight: Bleached Bone. Rim: Bestial Brown. Scatter: Static Grass. Scorched Ground http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050145a_ScorchedGround.jpg Basecoat: Scorched Brown. Highlight 1: Graveyard Earth. Highlight 2: Bleached Bone. Rim: Graveyard Earth. Scatter: Scorched Grass. Wasteland http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050132a_Wasteland.jpg Basecoat: Charadon Granite. Highlight 1: Codex Grey. Highlight 2: Bleached Bone. Rim: Chaos Black. Scatter: Dead Grass. Daemonic Incursion http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050157a_Daemonic.jpg Basecoat: Watered-down Scorched Brown. Highlight 1: Vomit Brown. Highlight 2: Bleached Bone. Rim: Graveyard Earth. Scatter: Scorched Grass. Mountain Pass (For the Cult of the Great Cave Squig) http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050163a_MountainPass.jpg Basecoat: Knarloc Green. Highlight 1: Snakebite Leather. Highlight 2: Bubonic Brown. Rim: Graveyard Earth. Scatter: Scorched Grass. Troll Country http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050165a_TrollCountry.jpg Basecoat: Chaos Black. Highlight 1: Shadow Grey. Highlight 2: Space Wolves Grey. Rim: Chaos Black. Scatter: Static Grass. The Sour Sea (Luciano's Yellow Pirates) http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050167a_SourSea.jpg Basecoat: Bestial Brown. Highlight 1: Bubonic Brown. Wash: Wash patches of Dark Angels Green. Highlight 2: Bleached Bone. Rim: Graveyard Earth. Scatter: Static Grass. Realm of Slaanesh http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050172a_RealmOfSlaanesh.jpg Basecoat: Tallarn Flesh and Devlan Mud mixed 50/50. Wash: Patches of Leviathan Purple. Highlight 1: Tallarn Flesh. Highlight 2: Bleached Bone. Rim: Graveyard Earth. Scatter: Scorched Brown. Swampland http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050175a_Swampland.jpg Texture: Sand, but leave patches bare. Basecoat: Paint the sand with Scorched Brown, bare patches with Scorched Brown and Dark Angels Green mixed 50/50. Highlight 1: Bestial Brown (Sand only). Highlight 2: Bubonic Brown (Sand only). Highlight 3: Bleached Bone. Detail: Paint the indentations with Water Effects. Rim: Graveyard Earth. Scatter: Scorched Grass. Volcanic Waste (Yellow Pirate Miners) http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1050171a_VolcanicWaste.jpg Basecoat: Chaos Black with patches of Scab Red. Highlight 1: Codex Grey. Highlight 2: Fortress Grey. Rim: Chaos Black. Scatter: None. http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1032109_lava.jpg http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1032111_lavaP.jpg http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1032115_mudP.jpg http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1032105_forest.jpg http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1032107_forestP.jpg Camo patterns: The wasteland environment could include miles of sand dunes, barren ground, rock formations eroded by the wind, sandy beachheads, and the more traditional desert. In general, any greys, browns, and tans can be used, although yellows fit in quite nicely too. The general rule is to use colors that are slightly muted in tone and match the sandy landscape. http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1034415_wastecamo.jpg 1 - Start the camouflage by painting the area with a basecoat of Snakebite Leather. 2 - Layer a highlight of Graveyard Earth over the Snakebite Leather. 3 - Paint squiggly blotches of Bleached Bone over the whole of the area. 4 - For some extra detail, you can add some small spots of Dark Flesh. Urban environments are characterized by buildings and roads. Typical examples would be hive or industrial worlds. A mix of different materials like brick, concrete, and steel can be found here. The camouflage should reflect this terrain with colors like black, grey, and brown. Angular patterns work particularly well, although more traditional patterns like dots and smears look very good too. http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1034414_urban_camo.jpg 1 - Give the clothing a basecoat of Codex Grey. 2 - Layer Fortress Grey over the basecoat and leave the darker color in the recesses. 3 - Paint the pattern with Shadow Grey. If you stop the pattern on any seams in the cloth, your camouflage will look even more realistic. 4 - For extra detail, you can add small dots of Chaos Black and Skull White to the camouflage.
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This message was edited 11 times. Last update was at 2011/11/10 08:25:41
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![[Post New]](/s/i/i.gif) 2010/09/19 03:04:10
Subject: Re:Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Renegade Kan Killin Orks
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Now that I've got the two threads going, I think I'll use this one to chronicle Uzgrim's Super Grots and the other residents of Bigtoof Proppa, the snake bite settlement.
I've decided that Chenkov's platoon will be the one running both the Saloon and the Diner, while Al'Rahem's platoon will be in charge of supply acquisition.
That will make it a bit easier to theme the builds of each platoon. Also it will set my mind at easy about using conscripts as busboys for both platoons, now only one needs a buss staff.
Chenkov's platoon will be more of a fire base, not moving much and able to hold the line. While Al'Rahem's platoon will be themed more around the ideals of the smash and grab job.
That's all for now. I'll figure out how to model all the upgrades that I want as I fine tune the list. I'm gonna go light on the guns as for the models, trying to stick with the heavy flamer from the CCS kind of thing. I'm thinking deep fryer for melta (if any), microwaves for the plasma... along those lines.  Let me know if you have any ideas like that.
Thanks for reading.
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![[Post New]](/s/i/i.gif) 2010/09/26 22:39:25
Subject: Re:Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Renegade Kan Killin Orks
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A quick update on some old work. I don't know if any of you will remember the Batman and Robin pair I was painting a while ago... well, I realised I had done a fair amount of work on "Robin", here by dubbed: Rah Bork. So here are a couple pics, mind the mold lines, please.
This one shoes off his ring, which isn't really much to look at but it's a nice detail and angle of the model ( imo).
And this one shows the reflection in the ball on his wrist a bit better. If you look close you can see him in the reflection... I think I need to make his goatee smaller in the reflection, though.
He is still in progress. I need to do a few washes and some more highlights, but I think the copper came out pretty well. I wash of the super lighter orange should clean up the mega highlights on the copper (I hope).
Let me know what you think. Thanks for looking.
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![[Post New]](/s/i/i.gif) 2011/05/01 22:39:18
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Nasty Nob
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lol, so many characterful cool models on here. subbed
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![[Post New]](/s/i/i.gif) 2011/05/02 06:31:27
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Renegade Kan Killin Orks
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Thanks for the bump, Bigfish. I'm sorry to say I haven't had enough time or enthusiasm to work on the super grots much lately. I got sort of mired in the list build, what would be the most characterful for the special rules AND my background.
The Looted Sawfish could go here too, but I figure the Ordo Gorkamorka had this design before it landed on 88 Tanstar, so I'm keeping it off this thread until it's based perhaps.
Hopefully I'll have enough juice to knock out some super grots soon.
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![[Post New]](/s/i/i.gif) 2011/05/10 13:28:59
Subject: Re:Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Infiltrating Naga
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The BBQing gnoblar is ACE! Fantastic idea, clean and convincing execution!
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Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. " |
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![[Post New]](/s/i/i.gif) 2011/05/10 20:56:07
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Renegade Kan Killin Orks
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Yeah, I think I kinda blow my wad on it, if you'll pardon the expression. Mainly because I haven't done too much work on them since that model. The next batch will have more involved bases (when I get a chance to work on them) so that will be fun. Other wise, I'm having a bit of trouble figuring out just how to represent grot moonshiners (for some strange reason).
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![[Post New]](/s/i/i.gif) 2011/05/11 20:54:12
Subject: Re:Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Fixture of Dakka
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Some of the gnoblar bodies are carrying bottles aren't they. And Malifaux have some that would fit the bill I'm sure.
http://wyrd-games.net/shop/product.php?productid=16214&cat=262&page=1
http://wyrd-games.net/shop/product.php?productid=16231&cat=262&page=1
Couple of grots smashing barrels over each other's heads?
I'm sure you'll come up with something soon
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![[Post New]](/s/i/i.gif) 2011/05/13 07:14:09
Subject: Bigtoof *update 8/2/10 Uzgrim's BBQ chef WIP*
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Renegade Kan Killin Orks
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Thanks for the nudge, Monkeyroll. It's got me thinking about the super grots again. I'll do some sketches and see where I might go with them... I'm thinking a lot of GS over-alls and hats. *edit* 5/15 Going to renew efforts to finish Uzgrim's command squad. Pinning plastic heads and pre-paint basing will be on the top of the agenda for them. I'm making this note so I have a time-stamp on this particular "resolution" I haven't had much time to hobby these past few days. But school is over soon, so I'll have a little more time on my hands.
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This message was edited 3 times. Last update was at 2011/05/15 21:16:41
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![[Post New]](/s/i/i.gif) 2011/08/31 06:30:50
Subject: Re:Bigtoof Proppa Planning Comity 8/30
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Renegade Kan Killin Orks
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ARISE, MY THEAD... ARISE!!! So, I'm starting to plan what's what in Bigtoof. Which is why I'm reserecting this thread again, instead of posting in my workbench blog, which is also rather lacking in updates. I've edited the birds eye view pics of Bigtoof to allow for easier identification of the buildings. I've got plans for some of them, but I thought I would implore Dakka to suggest purpose for the other buildings. Remember though, Bigtoof was built by a Snakebite Boar Boys tribe (which has gone riding) and taken over by a group of Runtherds and their grots. Anyhow, here are the planning pics: A: Gate House B: Dakka Factory (2nd floor) and Shooting gallery (1st floor) C: Ammo shop/entrance to shooting gallery (1st floor) D: Grot repair shop E: Clothing shop F: Mugrot Duffang's house G: Shop H: Home of Shop Keep and his grots I: J: K: Konveeninz shop (for random odds and ends) L: Dakka Maker M: Run down grot squat N: Gorgrub Runtsnagga's House O: Store house. Dried foord stuffs, ammo, weapons, P: Uzgrim's 'ouse Q: Fungus Farm, Uzgrim's Office (1st and 2nd floor respectively) R: Stairwell for the Barracks S: Barracks T: Da Boss' 'ouse (grot lounge) U: Bar V: Diner W: Shooting station for shooting gallery (where they fire from) X: Kitchen for Diner Y: Right Square: Da Bazaar Left Square: Da Job Pole, Bosses deck, Squig Market "below" (through the two alleys)
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This message was edited 30 times. Last update was at 2011/11/10 08:20:03
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![[Post New]](/s/i/i.gif) 2011/08/31 07:14:40
Subject: Bigtoof Proppa Plannin' Komity 8/30
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Ragin' Ork Dreadnought
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It's... ALIVE!!! Sorry, no help here... (yet)
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![[Post New]](/s/i/i.gif) 2011/08/31 13:46:07
Subject: Re:Bigtoof Proppa Plannin' Komity 8/30
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Fixture of Dakka
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Well, you'll need a dakka-making-place, a dakka-testing-pace, a dakka-storage-place, then probably a dakka-making-place, a dakka.......
What plans have you already, and for which buildings? That might help us come up with proppa planz
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![[Post New]](/s/i/i.gif) 2011/08/31 17:30:11
Subject: Bigtoof Proppa Plannin' Komity 8/30
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Renegade Kan Killin Orks
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Ok, I've added the key for the map to the above post. Check it out and suggest some ideas. I will update the list as they come. and Thanks!
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This message was edited 2 times. Last update was at 2011/08/31 17:31:11
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![[Post New]](/s/i/i.gif) 2011/08/31 21:06:10
Subject: Bigtoof Proppa Plannin' Komity 8/30
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Stubborn Hammerer
Rotterdam, the Netherlands
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D: looks like it could be a shaman's shack
L: could be the Mek's shop, already has some weird techno-gizmo on the roof
N: for testing experimental new dakka. Next to the Mek's shop (at least what I saw as Mek's shop) Open-topped to let out all the smoke and shockwaves but enclosed to peekers can't steal the new tech.
P: Dakka Storage, nice and accessible from the barracks
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This message was edited 1 time. Last update was at 2011/08/31 21:06:26
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![[Post New]](/s/i/i.gif) 2011/09/01 01:13:37
Subject: Bigtoof Proppa Plannin' Komity 8/30
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Renegade Kan Killin Orks
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Hm... I like it. Dakka making in L. That thing on to is the base for a water tower. (pizza box support thingy) I need to update the pic some though, as N has a roof and there are doors and windows now that aren't in the pic... As soon as I can pull it all out again.
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![[Post New]](/s/i/i.gif) 2011/09/01 01:57:08
Subject: Re:Bigtoof Proppa Plannin' Komity 8/30
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Fixture of Dakka
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B,C,E - Guard room/quarters. Alternativey could be F,G,H
J,I,M - Residence (squatted by grots)
K - Armoury. Also possiby another at K. Neva enuff places to keep your dakka.
O - Food store. Dried shrooms and squig-jerky, also barrels, sacks etc.
And a look back at your key shows you aleady have barracks  maybe forget the guard rooms then, I was just thinking they'd be handy near the gate-house. Perhaps the barracks could house the 'elite' ?
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![[Post New]](/s/i/i.gif) 2011/09/01 05:41:57
Subject: Bigtoof Proppa Plannin' Komity 8/30
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Renegade Kan Killin Orks
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I like it. I think B and C will be the guard headquarters (with jail to hold unruly grots or teefless orks), while S will act as the barracks for the workers at the dinner and bar.
One or two of the building can house younger grots that haven't completed the super grot training yet. Other houses, yet, could be claimed by older, veteran grots who have graduated the training and earned a role above survive in the dinner.
Also, good call on O. It's already set up with a loft for storage.
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