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2010/04/13 21:19:50
Subject: Bigtoof and the "Stop Trukk" trukk stop *update 4/4/10 Super Grot*
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Hellacious Havoc
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Good lord! a friend of mine lured me back to dakka, and wow this is looking to be a great battle field!
Btw: Caligar 2.0 if you read this, thanks dude.
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2010/04/14 18:20:55
Subject: Re:Bigtoof and the "Stop Trukk" trukk stop *update 4/14/10 Bigtoof*
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Renegade Kan Killin Orks
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Some WIP pics of Bigtoof, as promised:
So, it's got it's shape now. I still have a few doors and windows to cut out, and MAYBE one or two more buildings to close the gap between the tow and the boss' house... more buildings or a boar pen, or something... probably more buildings.
@sugna the repairible: Thanks. Glad to see you weren't disappointing on returning.
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2010/04/14 20:17:11
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Ragin' Ork Dreadnought
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I can't help but look at this and think Necromunda (Ork style, anyway). Just missing the walkways between rooftops!
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2010/04/14 21:26:12
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Liberated Grot Land Raida
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Goodf point Arakasi! That's a lot of buildings, The Good Green, it's looking very promising. Is that a totem pole we see lying down?
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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2010/04/14 21:46:33
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Yellin' Yoof
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Can you tell me where you got these plans from, i think you said you used templates? They are very orky anyway.
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= snake eyes!
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2010/04/15 01:23:15
Subject: Re:Bigtoof *update 4/14/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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@ Arakasi: Necromunda, Gorkamorka, =][=. I very much like the character driven games. I'm looking forward to finding a store or club that can host the table when it's done. @CommissarKhaine: That's not a totem poll, but I do plan on one. A job poll too. and several drops varying in size. @Orange: I got them form an old ork 'dex. If you want a copy, pm me. And thank you all for commenting.
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This message was edited 1 time. Last update was at 2010/04/15 01:37:45
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2010/04/15 17:23:01
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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All the Inquisitor blogs have me more excited to work on a smaller group... team of minis.
It'll have to wait a while, but it's something I guess I can start thinking about.
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2010/04/15 17:59:14
Subject: Re:Bigtoof *update 4/14/10 Now with more Bigteef*
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Calculating Commissar
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Is it gonna have a bar? Orkses love their fungus beer
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2010/04/15 18:14:34
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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oh there will be a bar. The building with the blutac goblin on the roof (sort of on the right in the first pic) will be the bar. I was trying to figure out what that would be. I was thinking a store room, but it would have their fungal wears in it too. The alley behind it will be fenced in at the end and used as extra storage and brewing facilities.
I'll probably make a larger bar after the Towing yard is done, maybe after the mekshop too.
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2010/04/15 18:27:18
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Decrepit Dakkanaut
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Bigtoof is looking great Green
Hopefully in around 5 years time i'll have finished uni so ill be off to the states for a walkabout, if your still in the hobby I might have to visit SF to see it up close
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2010/04/15 20:23:07
Subject: Re:Bigtoof *update 4/14/10 Now with more Bigteef*
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Calculating Commissar
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I'm thinking you should buy some Lincoln Logs, Green
I used to have a tube of em'. They'd work great with Bigtoof IMHO
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2010/04/15 22:54:55
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Hellacious Havoc
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what about the spacing beteen the buildings? Any closer, and you could call it NEW ORK!
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2010/04/16 00:45:55
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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This is true. I want the township of Bigtoof to look like a fortress, except that the walls are made by the individually constructed homes. Kinda like Shibam, Yemen. Only, not as tall. There are a few alleys that lead in and out of the settlement, but the real viable way to get around will be the rooftops. Also, almost all of the roofs are removable, so everyone can take up strategic or concealed positions. There is also the grand entrance of the Boss' house, and a gated entrance at the opposite end. I do anticipate ridiculous "alleys of death" fire fights where nobody can move forward and live. Of course, the Snakebite tribe that built the town didn't have that in mind when they made it. They were just building around a snake carcass that they were eating. I'm getting more and more excited about this project as it progresses, which is not something I can say about everything I've worked on. Although, I really don't have enough room for this as a finished board... soooooo, it's building in pieces until trying to find a club or store that can host a dedicated ork board. Also, the Snakebite tribe has dwindled as Bigtoof has grown, so it could very reasonably become a gorkamorka board. The freeway that runs past the Turkk stop will, of course, provide an in for non-ork warbands/armies (fresh from a battle or on search of new/more resources) After the buildings are all cut out and glued together, I think I'll delve into the backstory much more. So keep yer eyes pealed for that thread! Cheers, and thanks for the comments. *edit* I am afraid to say... I think I know what my next project will be (if I don't burn out on Bigtoof). After reading the latest posts on Pfreck's "Xeno Hybris" blog, I think I am going to have to make a small Exodite colony. A long ways off, but I am going to have to fight the urges to get too deep into it before Bigtoof is done. Maybe it will becom one big planetary board, where the Exodites have colonized an ork planet. Good grief! I can't think about it, but I can't stop either! *note to self* http://www.rustyrail.com/HOJunkpileCastingsPage.htm http://www.fullservice.bz/junkyard1.html http://modelrailroading.wordpress.com/category/weathering/ http://www.carendt.com/scrapbook/page61/junkyard.jpg http://amrsclub.org/our_pike.htm http://www.queensmuseum.org/wp-content/uploads/2009/09/josiah-mcelheny-junk-yard-crop_copy.jpg
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This message was edited 3 times. Last update was at 2010/04/16 03:08:09
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2010/04/16 06:37:48
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Liberated Grot Land Raida
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Yoy're crazy man, but in a good way .
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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2010/04/16 18:07:13
Subject: Re:Bigtoof *update 4/14/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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Thank you
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2010/04/16 20:41:45
Subject: Re:Bigtoof *update 4/14/10 Now with more Bigteef*
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Calculating Commissar
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Green, do you have a backyard where you are? If you do, why not just buy one of those gazebo-tents that Wal-Mart sells for like $100 and keep a game table in there? The things are pretty freaking big - I think you can fit about 20 or so people in one and still have room to move around. Would be great for the summer. Hmmm... Maybe -I'll- be doing that...
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This message was edited 1 time. Last update was at 2010/04/16 20:41:55
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2010/04/16 21:55:20
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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Yeah, I would definitely would... but I don't have a yard at all. :( That does sound like a very good idea for the summer. *edit* UGH! I can't believe this. I have been captivated by the Eldar. More specifically the Exodites and Harlequin. ...more to come: A Solitaires in the process of recruiting a new Harlequin Troupe from an Exodite colony (an eldar warband for munda style gaming in Bigtoof) *note to self* Water collection / animal pen on roofs of Bigtoof. (animal pens as previously mentioned)
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This message was edited 2 times. Last update was at 2010/04/17 09:06:30
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2010/04/17 23:58:06
Subject: Re:Bigtoof *update 4/14/10 Now with more Bigteef*
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Calculating Commissar
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^And Billboards^ Maybe you could mount it on a board that's cut to shape after you finish the truck shop? It would kinda remove the rearrangability (If that's a word ), but it might save some space As such. And hey, if all else fails, you could do some medium density, middle eastern style apartments - 5 or 6 floors would add a lot of vertical board space
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This message was edited 1 time. Last update was at 2010/04/17 23:58:42
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2010/04/18 18:47:56
Subject: Bigtoof *update 4/14/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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And billboards for the trukk stop. Great pics. thanks!
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2010/04/21 22:13:50
Subject: Bigtoof *update 4/22/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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Ok, now that I've got my head rapped around building an =][=munda list you can expect to see more modeling reflecting it. I'll be cutting out the last two buildings for Bigtoof tonight, then it's off to cutting the doors and windows out and doing the woodwork. The biggest portion of which will be the Boss' deck.
Also, as I focus on the minis (as apposed to the terrain) from time to time, you can expect to see a munda Exodite/Harlequin band developing soon. Bigtoof is going global...
Automatically Appended Next Post:
Ok, so I got one building almost ready for wood.
First I just want to say, these are quick pics. Sorry for the poor quality. ;P
Second, this building is going right nest to the Boss's house and will function as a boar pen (the main building) and Pig Doc Shack (the longer room in the back). Also, it will be a good place to keep prisoners (aka boar food). I just realized, you can't tell from the pics but the square room in the middle is really just a hole from the room down to the ground floor. I figure gits and grots alike will get pushed over the edge and into the boar pit below.
I still need to cut out a roof for the Operatin' room, not to mention a door... It will be integrated into the Boss' deck, so boars can be let out of the doorway on the bottom floor so they run out into the court yard below the deck. Let me know what you think, and thanks for reading.
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This message was edited 3 times. Last update was at 2010/04/22 08:28:31
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2010/04/22 22:46:48
Subject: Last two buildings are cut out and in place... plus a bump
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Renegade Kan Killin Orks
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Bump
The last two buildings are cut out and in place. The Prison/Boar Pit/Pigdoc's operating room is just waiting for wood like the rest of Bigtoof, but the other building still doesn't have any windows or doors. The smaller building next to it is going to be a stairwell with an "emergency exit" under the bottom of the stairs, leading to the exterior of Bigtoof Propa.
And here is another shot of the super grots that have scenic bases already. There is one more than last time.
I am really excited now. All of Bigtoof Propa is standing! and most of it is glued together. There is a minimum of windows and doors to cut out then it's on to the Boss' deck and stairs for the whole town. The newest building, the one still without doors, will be a three store boyz house, for Da Boss' lads. Like I wrote above, the smaller building attached to it will be a stair case, letting out into the main courtyard. There'll be a door under the first flight of stairs that leads to outside Bigtoof Propa.
Feels good to be done........................... with the first stage of one piece of the prodject...
But, hey, now I can start cutting out and gluing the Towing yard together while I figure out how to base Bigtoof....
No, I mean... it does feel good to have all the buildings standing together. I'll finish cutting the doors and windows out tongith and set it up on my floor for some pre-wood work pics.
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This message was edited 1 time. Last update was at 2010/04/23 00:43:25
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2010/04/23 06:21:48
Subject: Bigtoof *update 4/22/10 Now with more Bigteef*
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Liberated Grot Land Raida
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I love the Boar pen, the pushing people down with the boars bit reminds me of Hannibal . As far as I can tell, supergrots are coming out cool, love the bases!
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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2010/04/24 00:04:12
Subject: Bigtoof *update 4/22/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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Thanks.
The Stairwell for the Lads house is almost ready for wood, and I've go the house itself worked out and ready for cutting windows and doors out.
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2010/04/26 22:24:06
Subject: Pre-wood work pics of the Ladz house
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Renegade Kan Killin Orks
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Here are some pics of the last building to go up. It's fer da ladz. ...aaaaand I think I'm done cutting out doors and windows, too. So it's almost time for spackle! and all the details: I've got plant bits from catachin, wood elf, and nid sets; and chain bits from chaos sets to hang around the perimeter of Bigtoof.
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This message was edited 3 times. Last update was at 2010/04/27 00:53:38
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2010/04/27 10:30:54
Subject: Bigtoof *update 4/22/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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This message was edited 2 times. Last update was at 2010/04/27 10:33:14
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2010/04/27 14:27:25
Subject: Re:Bigtoof *update 4/22/10 Now with more Bigteef*
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Ferocious Blood Claw
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Wow, its gotten really big
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2010/04/27 15:57:43
Subject: Re:Bigtoof *update 4/22/10 Now with more Bigteef*
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Waaagh! Warbiker
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looks sweet! it is totally ork freindly! no room for a IG tank or any kind of tank to manuver through it cept maybe a warbuggie and some deff koptas
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Da Red onez Alwayz go Fazta!
1750
Da Red Boyz: 24-1-5
W-T-L |
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2010/04/27 17:51:10
Subject: Bigtoof *update 4/22/10 Now with more Bigteef*
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Renegade Kan Killin Orks
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Maybe not a buggy, but some bikes for sure, not to mention the boar boyz!
The pigdoc's operatin' room needs a roof still, and that tall building next to the boarpit needs work, but other wise it's ready for wood. YAY!
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2010/04/27 20:26:49
Subject: Bigtoof *update 4/22/10 Now with more Bigteef*
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Veteran Wolf Guard Squad Leader
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The town is really begining to take shape
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30K Blog: hobbyfromtheaett.blogspot.com
Bran Redmaws Great Company - 5500pts
30K Space Wolves - 1500pts
Deathguard -2300 pts |
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2010/04/28 14:28:33
Subject: Bigtoof *update 4/27/10 Bigtoof Propa*
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Liberated Grot Land Raida
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Looking good; will be interesting to see how this plays out; you could almost use the planetary assault rules with bigtoof as an orky fortress of redemption stand-in .
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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