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Made in fi
Calculating Commissar







Ogiwan wrote:Just jumping in. I read the new Codex myself not too long ago, and frankly, I'm wondering why they didn't call it "Codex: Cadians". You really can't do anything other than Cadians.

What about Armageddon Steel Legion? You can field entire platoons in Chimeras, as well as sacrifical Conscript / Hive Militia mobs, and more battle-hardened penal legion / Hive Ganger squads. You can still go the Grenadiers route, and now you can put a third special weapon into that squad of Bs4 + 4+ save dudes, as well as a heavy weapon team if you want. You could do a passable ersatz Elysian with those same Veteran squads, relying on a couple of Valkyries and Vendettas to get them deep into the enemy half of the table.

And that's not using any special characters at all. Me, I'm quite keen on building a Catachan contingent for the first time in a long, long time, simply because Iron Hand Straken has immensely amusing rules. He's not effective points-wise, but the idea of a T4 Guardsman with a S6 powerweapon, 3+ save and Feel No Pain punching out enemy battlesuits and tanks is hilarious.

I think this Codex has problems, but saying it's limited to just plain Cadians is, I feel, unnecessarily harsh. There might only be a few super-efficient builds, but that's a different matter.

The supply does not get to make the demands. 
   
Made in au
Regular Dakkanaut




I think I'll at least trial a 50-man squad with 5 power weapons, 5 flamers, 5 autocannons and a commisar w/ power weapon.

420 points or so? Not cheap...
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Rumor has it, the machine spirits of the internet have produced an English pdf.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in za
Sneaky Sniper Drone





South Africa!!!

^^ Really???

Tell me more please???

"In the name of the Emperor CHARGE!!!!"

Id rather have a rail-gun than a lazcannon!!!

A trooper is drilled in combat and his duties to the Imperium: he is stout of heart and eager to enforce the Emperor's law.

If anyone lives in Cape Town South Africa...get in touch and we can have a game!!!!

: 3000pts or less
: 3000pts or more 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I don't think the moderation would be happy if a link were posted here in this thread...

EDIT: super slow self-incrimination reduction edit

This message was edited 1 time. Last update was at 2009/04/10 12:47:13


ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in za
Sneaky Sniper Drone





South Africa!!!

good point, Ill wait till the 2 of may!!!

Also do you guys think that they will release new troop model's??? and hopefully with a Chimera in one

"In the name of the Emperor CHARGE!!!!"

Id rather have a rail-gun than a lazcannon!!!

A trooper is drilled in combat and his duties to the Imperium: he is stout of heart and eager to enforce the Emperor's law.

If anyone lives in Cape Town South Africa...get in touch and we can have a game!!!!

: 3000pts or less
: 3000pts or more 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

The chimera kit could really use a revamp, at least a new turret. Sadly I think the only new troops we are getting is the repackaged cadians and catachans, until wave whatever comes out with tanks and who knows what else.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Regular Dakkanaut





Local store has their preview codex now so I got a chance to flip through it.

Frankly, I'm unimpressed. I remember finishing a read-through and thinking to myself "2 broken units, 4-5 average units, and a ton of useless crap".

And although it's a minor point, it's got me fairly furious that I've got a dozen fully painted (some converted) lasgun-armed sergeants who now need to be headswapped to basic grunts... while I now need to buy/assemble/base/paint a dozen laspistol/CCW sergeants. If there were some decent reason for that, I wouldnt be so furious. But there isnt a good reason. It's just ARBITRARY.

It also annoyed the piss out of me that every time I would read something and a combo would occur... I'd hit the section where for some ARBITRARY reason, that specific combo is disallowed.

It was also mildly annoying to have other people all pissing themselves in glee.

"OMG, did you see that IG have melee troops now?! That's AWSOME!"

"No, it isnt. Penal Legion have a random ability and are initiative 3. They will die before they swing."

"Heavy 20 tank OMG!!"

"So? Did you see the point value? Have you calculated how many heavy bolters you can buy for that?"

"Ogryn are T5, yaaaay!"

"Theyre 40 points."

"No way, that's impossib... oh... wow, they are 40 points each. WTF were they thinking?"
   
Made in fi
Calculating Commissar







My post above is in no means an endorsement of this codex as a whole. If I had my druthers, I'd keep the current one for the next 10 years. By that time, the 7th edition design team would probably take a stab at it.

This message was edited 1 time. Last update was at 2009/04/10 13:33:36


The supply does not get to make the demands. 
   
Made in us
Longtime Dakkanaut






Richmond, VA

4chan is my God and master
   
Made in gb
Junior Officer with Laspistol





Sheffield, England

I may have to agree with you there, scotty.

The 28mm Titan Size Comparison Guide
Building a titan? Make sure you pick the right size for your war engine!

 
   
Made in fi
Calculating Commissar







What's the rush? Nobody should be in a hurry to use this book.

The supply does not get to make the demands. 
   
Made in us
Longtime Dakkanaut






Richmond, VA

I'm interested ina few of the things we haven't heard yet.

Al'Rahem and Chenkov do not have all of the orders.
Chenkov can't do FRFSRF, Al'Rahem cannot order Move move move.

Also Send in the Next Wave is good for ANY conscript unit, not just Chenkov's and it's not an order. You just wipe out the unit and send in a new - identical - one. Just the conscripts though as mentioned.

Team that up with a commissar lord at the back and a priest in the unit and BAM! As long as the Commie Lord is within 6" the conscripts are Ld 10 and stubborn. And he just can't get caught in combat.

This message was edited 1 time. Last update was at 2009/04/10 14:05:20


 
   
Made in us
Hardened Veteran Guardsman



The vast open plains of North America

H.B.M.C. wrote:
Recklessfable wrote:"Most" really depends on what has gotten to you. I'm not saying this is something to go chase Orks with, but it is better than Ogryns (which cost around twice as much) and Rough Riders (which have to charge)


And far worse than a 60 point (or 65 point... can't remember the cost of a Heavy Bolter) unit that swarms the enemy. Power Weapons and Commissars? No. For basically the cost of your one single squad with the Commissar, bring two squads and swarm the enemy. Guard don't win with fancy weapons or over-priced lumps of meat and muscle. They win through Guardsmen. You send 40 Guardsmen into something it won't matter if 10 of them die before they swing - the other 30 still get to swing!!!


I'm sorry H.B.M.C., I have to strongly disagree with your statement. If you want Guard to stick in combat in 5th edition, you need the Commissar. Guardsmen don't put out the necessary CC wounds to avoid a Ld test with significant penalties against most enemy combatants. There are missions where slowly feeding the meatgrinder is an option, on the other hand, in kill-point missions its an auto-loss if that's the way one prefers to deal with CC. I have always eschewed counter-attacking units in favor of more guns in my previous edition Guard armies, but that was back when a couple guardsmen got a re-rolled Ld 9 if you wanted them to stick around on your turn. Those were the same editions where if you lost a squad, it was 70-90 VPs you lost, not a kill-point or an objective holding squad. The ability to go out and hold objectives against enemy troops, and the ability to soak up a diminished close combat squad without giving a kill point are extremely valuable abilities.

If you charge 40 guardsmen in you'll likely lose 40 guardsmen. If you charge 30 and a Commissar, you'll lose as many Guardsmen as your enemy kills, and the enemy won't be assaulting your tanks or heavy weapons when you lose.
   
Made in fi
Calculating Commissar







Looks like my friend owes his opponent an apology. He kicked the Tau's butt with a 1500 point list using the new codex, but made the mistake of thinking Straken has FNP (as I did upthread). He's hard for an 'umie, but not that hard.

Scottywan82 wrote:Also Send in the Next Wave is good for ANY conscript unit, not just Chenkov's and it's not an order. You just wipe out the unit and send in a new - identical - one. Just the conscripts though as mentioned.

Team that up with a commissar lord at the back and a priest in the unit and BAM! As long as the Commie Lord is within 6" the conscripts are Ld 10 and stubborn. And he just can't get caught in combat.

The unit needs to buy the special rule. It costs them 75 points, so it's not something you can just whip out and hope it works. On the other hand, I could see myself taking him for the 12" order bubble he gives and the additional order. GBitF is a not a bad trick to have.

This message was edited 3 times. Last update was at 2009/04/10 14:19:35


The supply does not get to make the demands. 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Agamemnon2 wrote:What's the rush? Nobody should be in a hurry to use this book.


I am But what I like most is for me and the army I play it's really not going to change much at all, in fact the way I calculated the points based on the rumors, I'll have extra points to squeeze more models into my usual 2000 pt army. I'll lose my drop troopy suicide vet squads, which isn't a big deal to me at all. Everything else I have will be getting a nice boost other than my hellhounds but I can live with that.

I think once the book is in everyone's hands and people really start playing with it a lot, folks will find their comfort zone again. There will be the power lists for the hardcore kids, and you can still build super fluffy lists that always lose if that's your thing too. You can't have a real armored company, but you can come darn close. It seems like there really is something for everyone here. Yeah it's not all perfect, but no codex ever is.

 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Agamemnon2 wrote:Looks like my friend owes his opponent an apology. He kicked the Tau's butt with a 1500 point list using the new codex, but made the mistake of thinking Straken has FNP (as I did upthread). He's hard for an 'umie, but not that hard.


Obviously confused him with Harker
   
Made in us
Longtime Dakkanaut






Richmond, VA

I'm mostly just irked about the laspistols for sergeants. It looks like a copy/paste from the platoon command, so part of me hope it is errata'd but then so much of this book is off the wall, so maybe not.

In the meantime I am leaving all mine armed with lasguns and letting people know how much they suck. I'm not replacing/remodeling until I know for sure it's not a feth-up.
   
Made in fi
Calculating Commissar







Scottywan82 wrote:
Agamemnon2 wrote:Looks like my friend owes his opponent an apology. He kicked the Tau's butt with a 1500 point list using the new codex, but made the mistake of thinking Straken has FNP (as I did upthread). He's hard for an 'umie, but not that hard.


Obviously confused him with Harker

Either that or he had a medic in his command squad, and forgot that the effect expired when the medic did.

The supply does not get to make the demands. 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Huh. Just noticed something. The Banewolf's Chemical Cannon doesn't fire like a Hellhound's Inferno Cannon, meaning it has just template range. I did not realize that! That kinda sucks!

But it means the Heavy Flamer in the hull is even more useful, at least. Since you'll be in template range anyways.

Gah! And the Medusa Siege shells are 2d6 Armor pen! Not just against buildings.

Str 10, ap 1, 48" +2d6 armor pen? Uhm. I'm pretty sure this is INSANELY better than a Vanquisher.

This message was edited 2 times. Last update was at 2009/04/10 14:41:40


Iorek on Zombie Dong wrote:I know you'll all keep thinking about it. Admit it. Some of you may even make it your avatar


Yup. 
   
Made in fi
Calculating Commissar







I'm diggin' it. I've been using Medusas for a while now, but it's always neat to get more incentives. Trying to see the silver lining, and all that.

EDIT: Huh. Noticed another odd thing. Conscripts don't come in bundles anymore. You can have any amount from 20 to 50.

This message was edited 2 times. Last update was at 2009/04/10 14:56:23


The supply does not get to make the demands. 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

That's nice to hear. The IG needs granularity SOMEwhere in its squads.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Hardened Veteran Guardsman



The vast open plains of North America

AlexCage wrote:Huh. Just noticed something. The Banewolf's Chemical Cannon doesn't fire like a Hellhound's Inferno Cannon, meaning it has just template range. I did not realize that! That kinda sucks!

But it means the Heavy Flamer in the hull is even more useful, at least. Since you'll be in template range anyways.

Gah! And the Medusa Siege shells are 2d6 Armor pen! Not just against buildings.

Str 10, ap 1, 48" +2d6 armor pen? Uhm. I'm pretty sure this is INSANELY better than a Vanquisher.


Well, you're giving up the large blast for a small blast, and it has to fire directly, but yeah, that's pretty freakin' awesome AT power. Looks like a prime unit to give camo netting to, as every gun that can hurt that thing will be gunning for it (unless you're facing an all infantry army).
   
Made in il
Guard Heavy Weapon Crewman




Studying abroad in Jerusalem. Soon to return to Utah.

The problem with the seige shells is that they still scatter. But when they do hit, that's strength 10 + 1 for AP1 + average of 7 on 2d6 = average roll of 18 versus armor. AVERAGE of 18. Regardless, it's still one scattering shot as BS 3 (albeit a nice one shot).

I'd rather use 4 meltas in the hands of BS4 guys. That's over 2 hits at an average strength of 16 each instead so long as you can get into killy-death range.

The pages I read off 4chan actually didn't impress me too much. The writing just plain sucks. Poorly constructed sentences, repetitive word use, etc. Too bad since I'm such a fan of good 40k fluff.

example:

"Ogryns are abhumans - decendants of human populated worlds scattered throughout the Imperium and isolated from the rest of Mankind for millenia.

Ogryns are massive brutes whose immense strength is legendary throughout the Imperium. Ogryns' combat role tends to be as..."

A high school student with a B- in English could have written that. And these people say they invented the language. Use some pronouns, man!

This message was edited 1 time. Last update was at 2009/04/10 15:46:57


10k points steel legion

My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.

IG forever 
   
Made in il
Guard Heavy Weapon Crewman




Studying abroad in Jerusalem. Soon to return to Utah.

I also noticed that camo netting can't be bought for individual tanks in squadrons - it has to be bought for each tank. That means you can't buy one camo net for the naked russ and put it in cover to give the executioner in the open the squadron's majority 3+ cover save. You have to dish out the 20 points for every tank.

10k points steel legion

My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.

IG forever 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Also, Chenkov is cheaper than has been posted previously, as are Regimental Standards.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ok. My actual review won't happen until Commissar Calgar returns from his fishing trip, plus I'm more interested in going over the fluff sections than the rules. That said, despite seeing a lot of this before, this will be my stream of consciousness first (knee-jerk) reactions to the rules in this book:

1. Heavy Weapon teams count as 2 models in a transport, 1 model all other times. Cool.
2. Vehicle squadrons really are squadrons.
3. As expected, you start with Company Command Orders and then go to Platoon Command.
4. Orders do not prevent shooting/running but must be done before shooting/running.
5. Double 1's = Inspired Tactics, get another order.
6. Double 6's = Incompetant Command, no more orders that turn for the whole army.

7. Appears that Company Command Squads all have BS4 Vets in them, including BS4 Vet HW Teams. There ya go.
8. New artwork of the Command Squad is basically a picture of the new Cadian Command boxed set. The Officer looks like the one from the new kit and the Standard Bearer even has the bionic arm from the new kit!!
9. Senior Officer = 12" Radius/2 Orders a turn.
10. Bring it Down = Twin-Linked.
11. Fire on My Target = Enemy re-roll successful cover saves.
12. Get Back in the Fight = Unit auto-rallies/un-pins itself and gets to shoot/assault that turn.
13. Overall, nothing inherently wrong with these orders. I'd still prefer my Command Radius back though.

14. Advisors all have the same statline except the bodyguard who's WS4.
15. Telepathic Relay = +1 to all Reserve Rolls and re-roll table edge for outflanking. Honestly, the model for the Astropath is so awesome that even if he killed a random model in your army every turn I'd still buy him.
16. Arty Bombardment = 2D6 scatter on a HIT, 3D6 on an ARROW, -BS if he has LOS. I don't think you'll be hitting much with this, given the average scatter of 3" if you hit, and 7" if you miss.
17. Fleet Officer = complete opposite of Astropath. -1 to their reserves, force re-roll on outflank table.
18. Bodyguard = Up to two wounds placed on the Bodyguard. The rule is called 'Look Out Sir - Arrrgh!'. Is Arby a real person, or is Robin Cruddance a pseudonym for Jervis?

19. Commissars have 1 wounds now. They've actually gotten worse. Christ...
20. Stubborn for the unit, as we know.
21. Aura of Discipline... what a stupid fething name for a special rule. Anyway, 6" Ld10 radius for the Commissar Lord.
22. Not impressed really. I know I'm not at the army list section yet, so I haven't got their points, but I'm expecting the 40-70 range. 40 points for a 1 wound model? God almighty... GW haven't made a decent set of rules for Commissars since 2nd Ed.

23. It's nice to see the Primaris back. Thanks Jervis for dragging us kicking and screaming to some weird partial 2nd Ed/3rd Ed fantasy world.
24. Thankfully he has 2 wounds.
25. He has 'Waste of Time Arc', with it's whopping AP5, and 'Pointless Shroud' which causes units to take a 'they're probably going to pass it anyway' Ld test to avoid shooting at the unit. 'Spose it's a nice thing to attack to a CHQ or whatever, but I just don't see the point. Cool model though.
26. Artwork for the Primaris is funny. He's lightning arc-ing an Ork, and the Ork almost looks as if he's turning to his mate and going 'Wot? Dis 'spozed ta 'urt or sumfing?'. He's probably a Biker nob in 'Eavy Armour ignoring the pathetic AP5 hit. What a waste...

27. I love that pic of the Enginseer. No rules for these guys will ever be as cool as this picture.
28. Mindlock - the pointless waste of time rule from the Marine Codex - is back for Guard Techpriests, reminding us why we'd ever bother with Servitors. Ah well, there's always 6th Edition Guard I 'spose.
29. 5+ to repair is semi-decent. Any more though and he'd be mandatory, and as he's not a special character, they can't make him mandatory.
30. He has a Servo-Arm... I think it's there to taunt you really, 'cause a T3 W1 I3 model ain't going to survive to Init1 to use it.

31. Like Commissars, Priests lost a wound. And they'll still be 40 points.
32. Righteous Fury has no effect on Ogryns, 'cause that'd actually make Priests useful, and we wouldn't want that now would be. Useful Priests? Useful Ogryn? Are either of them Special Characters?
33. An eviscerator counts as a powerfist but rolls an extra D6 for penetration. I suppose they have to say that because there are no Chainfists in this book.
34. He has a 4+ invul save... I'm sure that's worth 40 points.

35. First Rank Fire, Second Rank Fire = 2 shots for Lasguns out to 24", 3 shots for Lasguns out to 12". 'Spose if you fight a lot of Grot-heavy armies that might be useful.
36. Incoming = +2 to cover save. Ok...
37. Move! Move! Move! = 3D6 picking highest for running. Could be good for objective missions.
38. Platoon Standard = Gives an whopping +1 wound for combat resolution. Yay. Like a Command Squad can survive a round of combat...
39. I love the artwork here. Catachan Officer running forward waving is sword one way, his plasma pistol another, and he's not looking where he's shooting. I 'spose that turn he rolled a Double 6.

40. We know what the blob platoon rule is, so I won't repeat it except to say I'm happy it's not an all or nothing rule. You can choose how many squads blob together, rather than just all of them. Makes a nice change from the usual extreme ends of the spectrum GW usually takes.

41. Heavy Weapon Squads get a whole page of fluff for what basically amounts to a statline. No rules or anything. Special Weapon Squads are a sub-heading.
42. I find the inclusion of the 'The Ubiquitous Lasgun' box to be amusing on the Heavy Weapon page.

43. RAR! Chimera still have AV10 sides and is very long. Not good.
44. "In reality, several are firing from the fixed lasguns on the side, but because Allesio can't count to 6 assume all shots to be taken from the hatch".
45. The Command Vehicle rule thing gives you a magical range extender for your orders.

46. Veterans have Defensive Grenades. Goody for them.
47. Shotgun to the face!!!! (you'll know it when you see it)
48. Hmm... Catachans and Elysians joined forces, became a good jungle fighting unit with access to Valks, and fought in the Saikong war... the Miss Saikong war by any chance? Did they attack the Tau stronghold of H'chi'M'in City?
49. They take away Infiltration as standard and give them fething Photon Grenades in responce? Vets need Photons like they need a fething hole in the head... I mean, they're not even WS4. How does this help them? They're not going to survive combat!

50. Penel Legions are Ld8 base, ok.
51. Gunslingers = Assault 2 Lasguns. Thanks for paying all these points for this squad, now as your reward you get to fire 2 shots from you Lasguns all the time!!! YAY!
52. Psycopaths = Fleet, F-Charge and Counter-Attack. What more could you want on a WS3 T3 WI I3 unit with Lasguns?
53. Knife Fighters = Rending. I think it's amazing that they got together people from a Penal Legion and the mother fethers are all expert knife fighters? What are the chances?
54. This Codex's Possessed. Easily.

55. Well at least Ogryn a stubborn. Then again, Grey Knight Terminators are Fearless.
56. I've said it before and I'll say it again, when GKT's are a cost-effective alternative to Ogryn, something's really fething wrong!
57. Rippers are so mighty with their AP-.

58. Ratlings have Infiltrate and Stealth.

59. Worded differently to before, I can confirm that RR's only use their Lances when they charge, not when they get charged. Of course, if your RR's are getting charged you're doing something wrong and they're so fragile that they'll probably all die before you get the chance to charge them anyway...

60. Move Through Cover and Scout only for Scout Sentinels, as you'd expect.

61. Storm Troopers have Deep Strike as standard, like they always should have had.
62. Recon = Scout & Move Through Cover. Useful for a Deep Striking unit.
63. Airborne = Re-roll Scatter = Mandatory for Deep Striking unit. An option you take all the time isn't an option.
64. Behind Enemy Lines = Infiltration. Scout would be cool to combine with Infiltrate... oh wait...
65. Hot-Shot Lasgun = Neutron Gun that's worse, if that's even possible.

66. Soulstorm could be a useful power.
67. But it won't ever get used because Weaken Resolve is way better.

68. Lumbering Behemoth is quite a nice rule. It wouldn't be necessary if 40K's vehicle rules weren't so utterly idiotic, but it's nice to finally have a tank with 4 guns that can actually use its 4 guns.
69. No Battlecannon rounds from the Vanquisher. Put your FW models in the bin kids.
70. I love the Eradicator. This Codex's Hellhound.
71. Punisher represents a typical GW backstep. "Let's make a gatling tank!" "Yeah! We'll make it Heavy 20." "Awesome... wait... that's going to be too powerful!" "Ok, S5 and no AP value. And a really short range." "Yeah! That works." "OMG! It's a Heavy 20 tank!" "Quick, up its price." The scary part is this dialogue only involved one person - Jervis talking to his imaginary friend Robin.

72. I can't think of a reason to take the Nerfhound.
73. The Devil Dog has a stupid name.
74. The Devil Dog actually has an ok gun.
75. The Banewolf has a stupid name.
76. I can't think of a reason to take the Banewolf. You have to be in flamer range. Not template with a 12" range, actual real flamer range. Why would you go that close to enemy troops and risk HTH combat? a 2+ wound ain't worth that. Not even with AP3.

77. I love the fact that the Hydra got its own page!!!

78. I can't think why you'd bother with a Medusa. Who honestly things +12" of range is worth -2AV?
79. I still think it's weird seeing the Bombard on a Chimera Chassis. Min range of 24" basically makes the Basilisk the lame duck of this lot, especially considering the Bombard has AP3 and ignores cover.
80. Griffon is awesome.

81. Manticores are now S10 MIRV launchers! And they are limited to 4 shots a game.

82. Why is the Deathstrike in 40K? Deathstrikes mount Titan Warp Missiles and Barrage Bombs, not standard ordnance. They should be Apoc only.
83. The max range is great - 960"... y'know, just incase you're playing on a table that's 80 feet from corner to corner. Assuming my math isn't off that's a (roughly) 46 foot by 65 foot table. That's one hell of an Apoc game.

84. The Valk is redundant.
85. The Vendetta isn't.

86. Lord Mandatory E. Creed has that wonderful 24" range and 4 orders a turn, including a useless Order that gives a unit Furious Charge.

87. Pask in an Executioner is just brutal. Re-roll To Wound vs Monstrous Creatures.

88. Never Give Up, Never Surrender. Isn't that cute - Jervis has seen Galaxy Quest.

89. Colonel 'Re-release an Old Model' Straken.
90. His 12" Furious Charge rule, while not something Guard really need, is pretty cool. Everyone within 12" gets F-Charge and Counter-Attack. That's not bad.
91. He's T4 and S6 base... and has 2D6+6 armour penetration! And counts as having a Power Weapon. He's kinda nuts. I like him.

92. He's no longer 'Sly' Marbo? Just Marbo? Was the blatant use of another character just too blatant for GW this time? It's never stopped them before, so I don't see the problem.
93. LOL! 'Marbo does not take orders - he's a loose cannon! Hand in your badge! Any order issued to Marbo will automatically fail." So... why issue him orders in the first place? Wouldn't've have been easier Mr. Crudance to just say "Cannot be issued Orders"?
94. Deploys like a Callidus, stings like a bee.

95. Gunner Sergeant 'Could we re-sell Ox in a Direct Only blister?' Harker. Has Feel No Pain. Oh goody.

96. Toughness 4.
97. Eternal Warrior.
98. Iron Will.
99. Forcefield.
100. Welcome back Commissar Yarrick. It's been too long.

101. Captain Al'Rahem is a RETCON! He's no longer a member of the Macharian Crusade, he's someone else... who's named after the original Al'Rahem.
102. Can we call the new Al'Rahem 'Bucky'?

103. Chenkov marched his own troops across a minefield to clear the way for his tanks. Damn! That's brutal.
104. 12" Stubborn radius? Could be useful.

105. Let's place our bets now. Mogul Kamir did not get a model in 2nd Ed, will he get one in 5th?
106. Rage. Yeah. That's a useful ability.

107. Another little Retcon. For those of you who remember, Nork's dead. He retired and died age 100-and-something. They've changed that.
108. 'Eye-Battlecannons'. Nork may fire D3 Battlecannon shots out of his eyes to justify his 110 point price tag.
109. I made that last one up.
110. Loyal to the End. Commissar will not shoot Nork... but if the Commissar shoots Nork's commander, Nork kills the Commissar!!!!!!!!!!! Awesome!!!
111. That's not worth 110 points though.
112. Heroic Sacrifice gives him D6 S6 auto-attacks when he dies.
113. That ain't worth 110 points either.

114. Eviscerator...... See Page 35. Why even have a Wargear section if you're not going to have the damned Wargear in there! AHH!!!!!
115. Hotshot Laspistol = Range 6". WTF?
116. Hold on? Where are the pictures? I thought the whole point of the Wargear section was for new players to be able to see what weapons are what easily, as well as presenting the rules for all the weapons in the Codex. So this section does neither of these things. I guess Jervis' son knows what a Lascannon is now.

117. Page 70 is hilarious. It's the vehicle armoury and conists mostly of "See page XX". Why even bother!!!!???!!!!!

118. Commissar Lords can take Chimeras. They don't need a retinue.

119. Yarrick can take a Chimera! Yarrick has his own ride! That's awesome.

120. For 70 points I just can't see a valid reason why an army would benefit from a Primaris Psyker.

121. Oh feth off. Priests went up in Price? Up? Bloody hell...

122. You can have 2 Gun Servitors now because of [Insert Arbitrary Restriction Here]. So for all you folks who have groups of 3 Gun-Servitors (2 HBs and a Plasma Cannon) sucks to be you.

123. It's been done to death but yeah, 16 point Storm Troopers.

124. Heh. H-Vets don't even get their pathetic Snare Mines as standard. They have to buy them with Cameleoline for +30 points.
125. 30 points to give the H-Vets Meltabombs and a single Demo Charge? Wow that's expensive.
126. Who would pay 30 points for a change from Sv5+ to Sv4+?

127. Chimera overpriced by 10.

128. I don't know why they continue to insist that Sentinels be so costly...

129. Why would you pay 40 points to force your Rough Riders to move every turn?

130. Devil Dog wins because it has a decent weapon and is 10 points cheaper than the Nerfhound and the stupid waste of space poison thingy.

131. Devil Dog loses because the Vendetta exists.

132. Why would you pay 20 points for Heavy Flamer Sponsons?
133. Executioner + Plasma Cannon Sponsons + Camo-Netting + Commander Pask = a 300 point tank!!!!

134. Hydras are cheap but we knew that.

135. Griffons are awesome.
136. So is the Bombard.
137. Who'd pay 135 points for an AV12 open-topped 1-gunned Demolisher.
138. Who'd then go and pay a further 5 points on that same AV12 open-topped 1-gunned Demolisher to give it a smaller blast radius...

139. Manticore... or Bombard + Griffon. Hmm...

140. Call now and for 20 points less than this Deathstrike you can have a tank that fires every turn!!!!!!

And that's all from me. Looking forward to the non-rules parts of this book, and Commissar Calgar will return.

This message was edited 1 time. Last update was at 2009/04/10 16:04:24


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Devastating Dark Reaper




Chicago

I love me some /tg/. Thanks 4chan for this gem.

Edit: the English version is out.

This message was edited 1 time. Last update was at 2009/04/10 16:24:45


40k armies:
Fantasy: TK, Dwarfs, VC 
   
Made in us
Longtime Dakkanaut






Richmond, VA

That is one impressive NON-review.

A couple things I noticed in there.

First off FRFSRF only works at 24" if you DID NOT MOVE. At 12" it always works.

Also, Weaken Resolve is just for one unit. The way people were talking I thought it was this almighty God field of doom.

Penal Legionnaires roll for their power BEFORE deployment. So, better than possessed.

EDIT: lmao! Al'Raheem is now offically Bucky.

This message was edited 1 time. Last update was at 2009/04/10 16:31:15


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yes. 'Better' in the sense that hammering one nail through your dick is better than hammering two nails through your dick.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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