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Made in gb
Been Around the Block






 Sarigar wrote:
Play the mission. Don't panic over losing models and continue to play for points. You can get tabled and still win. I've had several games with very few models left, but win because of this.

Of note, look at how many character the IG may have. My opponent likes to take several. May be a good option for Assasinate.

Finally, I am a bit envious. It is still on my bucket list to visit Warhammer World. I've had buddies visiting the UK and make the trip there and always say it is very much worth the trip.

Best of luck.


All great advice as always

Yes, i am very much a 'play the mission' gamer too. Especially for secondaries - and doing what I can to deny theirs.

I am fortunate enough to live in the UK, and in the town next to where WHW is based.

Not been for quite some time so looking forward to it!
   
Made in us
Agile Revenant Titan





Fayetteville NC

I tried something a bit different today. Locally folks are getting accustomed to my 10 Wraithblades. To change things up, I opted to run 20 Wraithblades, 2 Wraithseers, and 5 Wraithguard led by an Autarch in a detachment. 2000 point armies.

I chose different secondaries I rarely, if ever, play: Raise Banners, Minimize Losses (mission), and To the Last. We played Strikeforce mission 11 from CA 2021.

Folks are getting used to me rushing Wraithblades midboard. This time, both units held back and Raised Banners on different objectives. The Autarch, flanked by 2 Wraithseers and 5 Wraithguard, raised a third. I didn't move forward. He immediately figured out I'm setting up to get 30 points from 2 secondaries if he doesn't come at me (he played Mechanicus).

Also in turn 1, I destroy a flier with my Lynx and D Cannon a few horse riders (forgot their name).

This created a sense of urgency with my opponent and teleported 4 chicken walkers and a character right in front of my army (I screened out back and sides to avoid fighting on multiple fronts to avoid two Termites; had no idea about this stratagem). They shot and did surprisingly little damage. He shot and charged with his horses and did very little damage to the Wraithguard, who then punched back and destroyed the remaining horses (Hunters of Ancient Relics, Wrath of the Dead and an Autarch bumped them up much more than my opponent anticipated).

My next turn, 10 Wraithblades and 2 D Cannons wreaked havoc destroying the chicken walkers and character that landed in front of my army. I also brought the other flier down to 3 wounds with my Lynx.

My opponent, aware of the mistake he made with the chicken walkers, deep struck a Termite in front of my Lynx with a Farseer next to it (my opponent has a history of letting folks fall into traps knowing they don't know the stratagems he can play IE: teleporting chicken walkers). After Farwarned, the Guided Lynx removed one Termite. He then placed the second Termite in the exact same place. He was a bit salty, but he just 'gotcha me the previous turn with a stratagem I had no clue about. Plus, I've played him a few times before and Forwarded was not a new thing.

However, Rangers jumping out of Termites can really shoot and my Wraithguard got cut down. Now I see why there are grumbling about their shooting.

After the one squad of 10 Wraithguard barreled through the chicken walkers and a character, they then assaulted another character flanked by two shooting vehicles in his deployment zone. Finally, they went over to the side of his deployment zone to kill a unit of Rangers holding an objective which also had Raised the Banner.

I ended up my highest secondary objective score to date. 15/To the Last, 12/Raise the Banner, 10/Minimize Losses.

It was very interesting to change up the tactics and secondary objectives for this game. In tourneys, most folks are very clear how my army functions and I can choose my normal secondaries. For the folks I play regularly, they are adapting and can counter the strategies. This was quite an interesting change of pace.

I'm not suddenly advocating on taking those stratagems or even army, but as more 9th ed codexes are released and we still use a dated 8th ed Codex, experimenting outside one's comfort zone can be very interesting.

However, I will say Wraithguard still suck and I am replacing them with a pair of Hornets to got into my shooters detachment. I hope they are better in the next codex.


Whoah....I have played 40K for over 30 years.  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hey everyone,

I've never really played Eldar, and I have an inherited Eldar army that I got from a friend that I have subsequently supplemented via the inclusion of LOTS of Wraithguard (about 3 boxes + the Apocalypse box).

I just got myself 6 new Jetbikes and I'm wondering what people arm them with these days?

I think the days of the Scatterbikes is behind us, but do people go all Shuricannons instead, or a mix of weapons, or what?

This message was edited 1 time. Last update was at 2021/07/05 03:22:49


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Been Around the Block






 Crafter91 wrote:
First 2,000 pt game tomorrow - making the trip over to Warhammer World for the occasion

Up against Guard - i'll be surprised if i don't have three Manticores to contend with, among other artillery.

Expecting the outcome of the game to be largely decided by who gets the first turn...

Any tips? I'll have a crimson hunter exarch to get across the board quickly and cause some trouble, and will be using War Walkers to come on the board from the back on turn two.

Beyond that, I feel like my other units will largely be used as target practice



Well - it was a fun game but an absolute massacre none-the-less.

I was up against 2 manticores, three tank commanders and a basilisk

I won the first turn roll off and managed to kill a manticore - it exploded and plinked a couple of wounds off the second manticore sat next to it.

Generally i was rolling ok (ish) but my damage rolls were really letting me down so it took a lot of fire power to remove it from the table.

Then in his turn one, sheer volume of shots brought down my crimson hunter and wave serpent - both exploded then taking wounds off other units nearby.

There wasn't a huge amount of terrain on the table which really didn't work in my favour either.

He shot me off a centre objective on one side. The other i was holding with a unit of blades which he charged. He didn't kill anything but obsec worked to his advantage and was enough to stop me scoring.

The following turn i feigned retreat from that unit to shoot them off it while still being within 3" of the objective. Shooting was a flop. I charged them again with the blades and killed all but one lousy guardsman meaning he scored the primary for it at the start of his next turn.

I brought on my walkers as planned, as well as a guardian bomb to try and reclaim the objective i lost on the previous turn, which I did (before getting shot off it again in the next turn)

In his turn two, heavy bolter shots reaped havoc through my army. Hitting on 4s because i used master of concealment, but more often than not, rerolling ones. then wounding on 2s with flat 2 damage was just a killer.

At the start of turn three, the only unit remaining was my wraith blades and a farseer - we played it out anyway in the interest of good sport, and they were able to wipe a unit of bulgryns, before being flattened in his turn. At this point i had no spiritseer to buff them.

Completely tabled by turn 3 with a rather embarrassing score card of 8 - 59. (or 18-69 if you want to count painted bonus).

My biggest issue for sure (aside from bad damage rolls) was that i barely had the units to make up 2000 points so rather than it being overly 'strong' i was taking units for the sake of filling points. Was lovely to see my fully painted army on the table at the same time but ultimately, ineffective in it's capabilities.

I have agreed a rematch with him using a 1,500 point list which should hopefully be a closer match up.

Lots learned - i really thought the manticores would be the big threat but the tank commanders were bloody terrifying, with each being able to roll 2 D6 and pick the highest - twice. Most times he would get 10-11 shots off.

Still enjoyed the game, very nice humble guy to play against - but i do think it will be some time before I play 2,000 points again.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

 H.B.M.C. wrote:
Hey everyone,

I've never really played Eldar, and I have an inherited Eldar army that I got from a friend that I have subsequently supplemented via the inclusion of LOTS of Wraithguard (about 3 boxes + the Apocalypse box).

I just got myself 6 new Jetbikes and I'm wondering what people arm them with these days?

I think the days of the Scatterbikes is behind us, but do people go all Shuricannons instead, or a mix of weapons, or what?


The new bikes are not hard to magnetize.

With the historically crappy internal balance of Eldar codexes, and the ease of setting them up for weapons swaps, I strongly recommend magnets everywhere you can.

I’ve not brought my Eldar to the table in 9th, so can’t give concrete advise.

What do you need them to do? If they plan on spending all their time zipping around and taking actions, cheep and cheerful might be best. What craftworld attributes you take will also skew things.

   
Made in us
Agile Revenant Titan





Fayetteville NC

 Crafter91 wrote:
 Crafter91 wrote:
First 2,000 pt game tomorrow - making the trip over to Warhammer World for the occasion

Up against Guard - i'll be surprised if i don't have three Manticores to contend with, among other artillery.

Expecting the outcome of the game to be largely decided by who gets the first turn...

Any tips? I'll have a crimson hunter exarch to get across the board quickly and cause some trouble, and will be using War Walkers to come on the board from the back on turn two.

Beyond that, I feel like my other units will largely be used as target practice



Well - it was a fun game but an absolute massacre none-the-less.

I was up against 2 manticores, three tank commanders and a basilisk

I won the first turn roll off and managed to kill a manticore - it exploded and plinked a couple of wounds off the second manticore sat next to it.

Generally i was rolling ok (ish) but my damage rolls were really letting me down so it took a lot of fire power to remove it from the table.

Then in his turn one, sheer volume of shots brought down my crimson hunter and wave serpent - both exploded then taking wounds off other units nearby.

There wasn't a huge amount of terrain on the table which really didn't work in my favour either.

He shot me off a centre objective on one side. The other i was holding with a unit of blades which he charged. He didn't kill anything but obsec worked to his advantage and was enough to stop me scoring.

The following turn i feigned retreat from that unit to shoot them off it while still being within 3" of the objective. Shooting was a flop. I charged them again with the blades and killed all but one lousy guardsman meaning he scored the primary for it at the start of his next turn.

I brought on my walkers as planned, as well as a guardian bomb to try and reclaim the objective i lost on the previous turn, which I did (before getting shot off it again in the next turn)

In his turn two, heavy bolter shots reaped havoc through my army. Hitting on 4s because i used master of concealment, but more often than not, rerolling ones. then wounding on 2s with flat 2 damage was just a killer.

At the start of turn three, the only unit remaining was my wraith blades and a farseer - we played it out anyway in the interest of good sport, and they were able to wipe a unit of bulgryns, before being flattened in his turn. At this point i had no spiritseer to buff them.

Completely tabled by turn 3 with a rather embarrassing score card of 8 - 59. (or 18-69 if you want to count painted bonus).

My biggest issue for sure (aside from bad damage rolls) was that i barely had the units to make up 2000 points so rather than it being overly 'strong' i was taking units for the sake of filling points. Was lovely to see my fully painted army on the table at the same time but ultimately, ineffective in it's capabilities.

I have agreed a rematch with him using a 1,500 point list which should hopefully be a closer match up.

Lots learned - i really thought the manticores would be the big threat but the tank commanders were bloody terrifying, with each being able to roll 2 D6 and pick the highest - twice. Most times he would get 10-11 shots off.

Still enjoyed the game, very nice humble guy to play against - but i do think it will be some time before I play 2,000 points again.


Model collection is certainly a significant factor in a game.

The command tanks are fairly tough to handle and you mentioned not a lot of terrain. That is a very significant factor. I generally cut down/remove fire lanes from the Leman Russ tanks with the exception of a buffed unit of Wraithblades (Fortune/Protect) through movement and terrain. Chip away at what I can and ensure the Wraithblades become a serious threat. I run a unit of 10 and they are the biggest threat for my opponent as there is not much he can do to defend against them and prevents the IG from taking board control (and the central objectives).

Fliers are in a rough spot. Fliers against IG is challenging. Cloudstrike is something to review tomar least allow it to shoot one time.

Losses happen and the best thing is to learn from them. 1500 points sounds like a better option based upon model collection size. I found, if using 44x60 board size, 2000 points can become crowded and 1500 points opened up some space in games. Good luck next time.

Whoah....I have played 40K for over 30 years.  
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

If your table is open battlefield then tank commanders have to be dealt with first. Then anything with flat 3 (against wraithguard).

Use lots of small units of guardians or dire avengers to hold objectives or clear guardsmen. I don't even use flyers anymore, got any falcons, those coming in from reserve tooled up with brightlances or ELMs aren't too bad if you are going to plink wounds off tank commanders.
   
Made in us
Boosting Black Templar Biker






Thanks for sharing the game report!

 Crafter91 wrote:
There wasn't a huge amount of terrain on the table which really didn't work in my favour either.

He shot me off a centre objective on one side. The other i was holding with a unit of blades which he charged. He didn't kill anything but obsec worked to his advantage and was enough to stop me scoring.

The following turn i feigned retreat from that unit to shoot them off it while still being within 3" of the objective. Shooting was a flop. I charged them again with the blades and killed all but one lousy guardsman meaning he scored the primary for it at the start of his next turn.

Oof, this one hurts quite a bit. That was a smart gambit on the IG player to throw some ObSec troops in there and hope they survive long enough to deny you points and earn him points. While Guardsmen are pretty weak, our Wraithblades aren't as much of a blender as other units so completely wiping a unit can be difficult. Also hurts when your shooting after the feigned retreat didn't pay out like you hoped.

I don't have a lot of experience playing Guard armies but if I were in your shoes and had to deal with that amount of tanks / artilleries I would consider more Bright Lances and possibly even the Hemlock Wraithfighter who's D-Cannon can be nasty, just very expensive. For Bright Lances I'd stick them on War Walkers or Wraithlords, I would avoid putting it on the Wave serpent since they are usually a priority target for the enemy.

I've also heard that Fire Prisms are decent in 9th but have not yet had a chance to try them. Strategy appears to be one poking out while the other(s) indirect fires through it.
   
Made in gb
Been Around the Block






Ad Mech... is it even worth it?

Here's what I have access to for list creation - Have at it...

I'm not overly confident about this one!

HQ
1 Farseer on foot
1 Farseer skyrunner
1 Spiritseer
5 Warlocks
Avatar of Khaine

Troops
10 Dire avengers (2 x 5)
20 Guardians with up to 2 platforms

Elites
5 Wraithblades / Wraithguard (magnetised - so one or the other)
6 Fire Dragons
6 Banshees
6 Scoprions

Fast attack
6 Windriders
1 Vyper
9 Swooping Hawks

Vehicles / Heavies
1 Wraithlord
5 Dark Reapers
1 Wave Serpent
1 Falcon
3 Walkers
1 Crimson Hunter
2 Support Weapons

This message was edited 2 times. Last update was at 2021/07/08 12:10:53


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

AdMech are going to be a rough match-up (speaking as an AdMech player). The specifics are going to vary pretty wildly depending on their build, because most of the book is worth taking. In general, I'd say to hold back and preserve yourself into the later rounds. AdMech have to call their global buffs at the start of the Battle Round and can't re-use them. If you can psych your opponent out and make them waste the buffs, they lose a lot of their power. Consider reserving most of your army, and bring deepstrike threats. When you choose to arrive, make sure literally everything can participate. If you come in piece meal, the AdMech units are fast enough to support each other, and you'll end up fighting a couple rounds of 2k vs 1k and get demolished.

You're a bit limited on unit choices, but here's what I think. While you're waiting for your opportunity, you'll need to hit them without getting hit in return. Dark Reapers using Fire and Fade and Support Weapons using D cannons are a decent start. Wraithblades can go toe to toe with most of their melee threats. I'd deepstrike the Fire Dragons, Banshees, and the Scorpions, and bring them in with the Warwarlkers. That's ~550 points in reserve; I'd spend another 3 CP reserving up to the limit: Crimson Hunter, maybe the Wave Serpent and the Dire Avengers. It costs half your CP, but you'll leave him nothing to do for 2 turns while you shell him with artillery, then pop out all at once and nuke his critical targets.

EDIT: Considering this problem did make me re-evaluate my ideas for my burgeoning Iyanden army. Going up to 1500, I'm considering this:
Spoiler:
Iyanden Battalion, 1495
Farseer, Guide, Doom, 105 [Warlord: Seer of Shifting Vectors]
Spiritseer, Empower/Enervate, Ghostwalk, 60 [Psytronome of Iyanden]
Spiritseer, Quicken/Restrain, Fateful Divergence, 60
5 Wraithblades, Axes and Shields, 185
-Wave Serpent, Twin Missiles, Spirit Stones, 180
5 Wraithguard, Wraithcannons, 175
5 Striking Scorpions, Stalker, 65
5 Avengers, Dual Catapults, Shredding Fire, 55
5 Avengers, Dual Catapults, Shredding Fire, 55
5 Avengers, Dual Catapults, Shredding Fire, 55
5 Dark Reapers, Rapid Fire, 160
Wraithseer, D-cannon, Protect/Jinx, 170
Wraithseer, D-cannon, Conceal/Reveal,170
The idea is the same as I proposed above: reserve the Avengers for 1 CP, Webway the Wraithguard for another, and infiltrate the Scorpions. On the board, I'll have 2 Wraithseers and a Spiritseer together behind cover, and the Dark Reapers and Farseer also behind cover. The Wraithblades and relic Spiritseer are in the Wave Serpent, tucked away in the back. It's pretty easy to get up to shenanigans with Phantasm, since I can redeploy the Wraithseers and Spiritseer as a block, or the Wave Serpent, Dark Reapers, and Farseer as the only other units on the board to pile up on one side.

Hopefully I can shell the Christ out of them with impunity, and Smite anything that gets close. When they're weakened, then we lunge forward and bring in the reserves. Ideally the Wraithguard arrive within range of the relic Spiritseer using Guided Wraithsight on both Wraiths, but the other Spiritseer could Quicken forward to provide it too. The infantry, and particularly the Scorpions, can score action secondaries.

This message was edited 2 times. Last update was at 2021/07/14 05:56:20


   
Made in gb
Been Around the Block






Ad Mech game was earlier this week

I did lose, but not as badly as I thought. Lots of terrain certainly helped.

He won the first turn roll off and managed to take out the two walkers I had included in my list which was a big hit (four bright lances gone)

Some very bad rolling in turn two (total roll of 1s and 2s from my deepstriking fire dragons....) which meant units that I really needed to remove stayed on for a turn longer than I wanted.

It was a very low scoring game on both sides as the mission required you to hold two objectives to score anything for primaries and we were both usually clearing them well - We struggled to score more than 5 points per turn.

By turn three after trading shots, he had a lot more units left so was able to start scoring for primaries from turn four onwards.

At the end of turn four I conceeded with only a Farseer and Spiritseer left on the table. I sort of wish I had gone the distance just to say that I had - lots of people expected i would be tabled by turn two.

Overall a good game and one that I certainly learned from. Could have played out differently with some better rolls but that's the game!
   
Made in us
Dakka Veteran





anyone have opinions on batteries of vibro cannons?
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Vibro cannons seem extremely finicky. You need to draw line of sight with all of them to the same target, and they're not particularly durable. Against T7 3+, the first one deals 0.67 wounds, the second averages 1.2, and the third gets 1.8. 135 points to do 3.67 wounds? Nah.

However, Kyle Parry's Harli+Craftworld list did just win the Dicehammer Open and it included 3 Shadow weaver artillery.
Spoiler:
++ Battalion Detachment 0CP (Aeldari – Harlequins) [78 PL, 1,405pts, 9CP] ++

+ Configuration +

Masque Form: The Dreaming Shadow: Sombre Sentinels

+ Stratagems +

Enigmas of the Black Library (1 Relic) [-1CP]

+ HQ +

Shadowseer [6 PL, 115pts, -1CP]: Shield From Harm, Shuriken Pistol, Stratagem: Pivotal Role, The Shadowstone, Twilight Pathways, Veil of Illusion, Webway Dance

Troupe Master [4 PL, 70pts, -1CP]: Choreographer of War, Darkness’ Bite, Power sword, Shuriken Pistol, Stratagem: Pivotal Role

+ Troops +

Troupe [10 PL, 170pts] . Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol

Troupe [10 PL, 170pts] . Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol

Troupe [5 PL, 90pts] . Player: Fusion Pistol, Harlequin’s Blade
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Harlequin’s Blade, Shuriken Pistol

Troupe [5 PL, 90pts] . Player: Fusion Pistol, Harlequin’s Blade
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Harlequin’s Blade, Shuriken Pistol

Troupe [5 PL, 90pts] . Player: Fusion Pistol, Harlequin’s Blade
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Harlequin’s Blade, Shuriken Pistol

+ Elites +

Death Jester [3 PL, 50pts]: 1: Luck of the Laughing God, Curtainfall, The Jest Inescapable, Warlord

Death Jester [3 PL, 50pts]: Humbling Cruelty

+ Fast Attack +

Skyweavers [15 PL, 270pts] . Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas

+ Dedicated Transport +

Starweaver [4 PL, 80pts]

Starweaver [4 PL, 80pts]

Starweaver [4 PL, 80pts]

++ Patrol Detachment -2CP (Aeldari – Craftworlds) [34 PL, 595pts, -2CP] ++

+ Configuration +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

Detachment Command Cost [-2CP]

+ HQ +

Farseer Skyrunner [7 PL, 135pts]: 0. Smite, 4. Executioner, 6. Mind War, Shuriken Pistol, Witchblade

Warlock Skyrunner [4 PL, 65pts]: 2. Embolden/Horrify, 5. Focus Will, Shuriken Pistol, Witchblade

+ Troops +

Rangers [3 PL, 65pts] . 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Fast Attack +

Warp Spiders [4 PL, 90pts] . 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Two Death Spinners
. . Exarch Power: Web of Deceit

Warp Spiders [4 PL, 90pts] . 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Two Death Spinners
. . Exarch Power: Web of Deceit

+ Heavy Support +

Support Weapons [8 PL, 100pts] . Support Weapon: Shadow Weaver
. Support Weapon: Shadow Weaver

Support Weapons [4 PL, 50pts] . Support Weapon: Shadow Weaver
The idea is the artillery basically ensure 2 quarters for Engage, and the Warp Spiders can zip around scoring objectives at will. It's actually made me change my mind to take Warp Spiders over Scorpions for the job.

This message was edited 1 time. Last update was at 2021/07/16 04:39:27


   
Made in us
Dakka Veteran





In my experience weapon platforms are fairly durable, especially if they're hanging out in the backfield. They're great for sitting on objectives and screening out reserves. You can even play Celestial Shield on them for added durability, though that's usually better saved for your Guardian infantry.

Vibro cannon are vastly improved by the Expert Crafters trait. If you play with different traits consider using Doom to help them out. They used to be much better in 8th before the cap on bonuses to wound, but they're still useful.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in us
Dakka Veteran





does anyone use the D-cannon support weapons? With smaller board sizes I would imagine they could get some work done, but then again they would probably get targeted ASAP by the enemy.
   
Made in us
Dakka Veteran





warpedpig wrote:
does anyone use the D-cannon support weapons? With smaller board sizes I would imagine they could get some work done, but then again they would probably get targeted ASAP by the enemy.


Oh man, I love my D-cannon -- they hit like a truck, especially with Expert Crafters. It's usually not too hard to hide them at first, as most boards in 9th edition have a fair amount of LOS-blocking terrain. This, of course, makes the D-cannon even better, as they ignore LOS.

I find it's best to be aggressive with them. Don't be afraid to move them up or expose them to enemy fire, so long as you get in range of juicy target. It really helps to have a screening unit too, like a big unit of Wraithblades or Guardians. That will keep the enemy off the D-cannon and give them the room they need to maneuver.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in us
Executing Exarch






 Saber wrote:
warpedpig wrote:
does anyone use the D-cannon support weapons? With smaller board sizes I would imagine they could get some work done, but then again they would probably get targeted ASAP by the enemy.


Oh man, I love my D-cannon -- they hit like a truck, especially with Expert Crafters. It's usually not too hard to hide them at first, as most boards in 9th edition have a fair amount of LOS-blocking terrain. This, of course, makes the D-cannon even better, as they ignore LOS.

I find it's best to be aggressive with them. Don't be afraid to move them up or expose them to enemy fire, so long as you get in range of juicy target. It really helps to have a screening unit too, like a big unit of Wraithblades or Guardians. That will keep the enemy off the D-cannon and give them the room they need to maneuver.


Interesting.
I've been bulking at the price tag. Might do a list with these.

Ive ben considering sticking them on wraithseers but i think thats too many eggs in one basket.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Agile Revenant Titan





Fayetteville NC

I've used a unit of 3 and they are fairly reasonable. I'm still not a fan of the d6 damage mechanic. In my last game, I did shoot a D Cannon, getting 3 shots, 3 hits, 3 wounds, then rolled 2 x 1 and 6 for damage. Had to spend a CP to reroll one damage roll result to which resulted in destroying an IG tank in one volley. Expert Crafters helps tremendously ensuring the hits and wounds as the random number of shots can be a bit disappointing.

Whoah....I have played 40K for over 30 years.  
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Need some help with this list. I need the Minimum number of changes to make the list decent. This is for a friend, I destroyed this list for the 3rd time, and he's gone 1st all three games. Its faced casual tau (8th ed game, I had 7 drones total?), casual world eaters (posted here), and casual deathguard (maybe its casual). Currently its a patrol + outrider detachment.

The List:

Farseer Skyrunner (doom, fortune)
Farseer Skyrunner (guide, ?)
Farseer Skyrunner (?,?)
Warlock Skyrunner (conceal)
5 rangers

3 vipers brightlance & shuriken cannon
3 vipers brightlance & shuriken cannon
2 Vipers brightlance & shurinen cannon
6 windriders w/ some shuriken cannons
6 windriders w/ some shuriken cannons
6 windriders w/ some shuriken cannons

3 Warwalkers with brightlance
3 warwalkers with missile launchers

I ran a bunch of stuff
fabius bile (meh, modifed 2 units, otherwise useless)
master of executions with talisman of burning blood and flames of spite (relic good, trait meh, he's a murder machine, even with failing to hurt a farseer, killed a bike unit)

10 cultists (awesome for doing nothing)
10 cultists (awesome for doing nothing)
5 beserkers (sat on objective, doing nothing, fabius modified them, killing 1, and making them T5)
5 beserkers (sat in rhino all game)
5 beserkers (killed 2 vipers, 1 in turn 2, 1 in turn 3)
5 beserkers (died, no honor)
5 possessed (died, spectacular glory)
5 havocs 4 x heavy bolters (survived fabius bile, and toughness 6! Were never shot at, killed 1 viper I think?)
8 raptors, champ with lightning claw 1 plasma pistol (MVP unit, killed 6 bikes,1 farseer, 1 warlock, and 1 viper, Champ surived the game)
8 raptors, champ with lightning claw 2 plasma pistol (unit was wiped turn 1)
1 Defiler (unit was wiped turn 1)
1 Heldrake (unit was wiped turn 1)
1 dreadclaw (unit was wiped turn 2 didn't do anything)
1 helbrute (came in with dreadclaw, kiled to vipers with a 12" charge, absolutely beautiful, and then it was wiped turn 2)
Rhino (lost 4 wounds, failed to repair)
Rhino (moved 17 one turn)
Rhino (moved 13 one turn)
And I had 5 terminators, who sat in the back field doing... literally nothing.


In this last game, Overrun, he went first,
Turn 1: He killed 2 defiler, heldrake and 1 raptor unit & claimed 3
objectives.
My Turn 1: cultists raised banners, fabius bile modified +1 Toughness to havocs, my other unit of raptors made a long charge to one of his bike units, killed them and consolidated into a farseer. Dreadclaw came in, got a 10" charge on 2 vipers, and the dreadnought did the same thing. They killed the 2 vipers pretty good. Main goal was steal one of his primary objectives, now I was sitting on 4 objectives. Sent my possessed off to the center of the board to stop the warp ritual, killing 4 bikes.

Turn 2: Farseer against raptors... didn't go so well for him, I stopped the smite, and let him do everything else. Firepower killed the dread and dreadclaw easily. Raptors spent 4cp to fight again and veterans, which killed the farseer and his warlock buddy. The rest of his army killed 5 very very very resistant possessed. (did I mention lucky too?)
My turn 2: Master of executions risked it and made an average charge against the center of the board, which had 6 new bikes, and 2 farseers. All attacks on the farseer, and I discovered a very very luck farseer, no damage landed. I pushed on the left and right flanks, managed to kill a viper on either side, and saw some vp for engage on all fronts again. And scored 15vp for primary.

Turn 3, he scores 5 for primary again, He's unable to dislodge me from 3 objectives, so I'm going to collect 10vp. Master of executions survives somehow, and my raptor unit is reduced to 2 models, and 1 after a failed morale, but passed combat attrition.
My turn 3, I kill 2 more vipers, push 3 rhino's to his side of the board, and overrun 3 lucky beserkers into a unit of warwalkers pinning them against a building.

At this point we kinda call it. 2 farseers and 1 viper aren't good enough to deny any of the 3 objectives on my side of the board. One warwalker unit is tied up and he's low enough on cp, he can do a desperate break out, but no feigned retreat. He can kill the rhinos or some troops, either way I'm sitting on 5 objectives at bottom of 3.

My guess if he could kill 3 rhinos in 2 more turns, he might make 10more points primary, he got his 12 for warp ritual, and 6 for grind them down, and nothing on engage. So... 48points. I got 45 primary, 13 raise banners, 9or 10 engage, 9 or 10 bring it down, so... 88 points

87 to 45 for Khorne.

I can see he's not being careful enough about my assaults (I'll work on that, he needs to understand why I position my units behind walls or leave them in the rhinos) And he's lacking a counter charge unit for when I'm in his face, but his list isn't holding objectives and certaintly and more importantly, can't take them away from me either.

So if anyone has advice, on the least changes he needs to be more competative. BTW his army is not magnetized and its very nicely painted.

Thanks!

So the biggest issues


This message was edited 4 times. Last update was at 2021/07/18 17:07:18


 
   
Made in gb
Executing Exarch






Wibdriders are crap. Shuriken windriders are extremely expensive for what they bring. If he can id proxy them as shining spears.

Run vypers only with single star can each. And only run 3 single ones as msu for expert crafters.

I dont think 1 units of walkers armed with star canon and aml a piece would be decent. 2 ubits seems bit redundant. You can only guide one unit.

I think the list needs more troops for ob sec/ actions and maybe some falcoln/ wave serpent as well as some CC. Wraithblade axes are excellent counter charge/line holding unit. Also the humble guardian blob delets units.

With celestial shield and protect they are tanky fir their stats

Not sure what models are available but what the list currently brings is an abundance of 0ap str 6 shuriken canons. You can only doom one unit and guide one unit. Building an msu style list for expert crafters with one or two alpha units for buffs and some cc element is the cwe way currently imo.

This message was edited 1 time. Last update was at 2021/07/18 16:54:13


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 Argive wrote:
Wibdriders are crap. Shuriken windriders are extremely expensive for what they bring. If he can id proxy them as shining spears.

Run vypers only with single star can each. And only run 3 single ones as msu for expert crafters.

I dont think 1 units of walkers armed with star canon and aml a piece would be decent. 2 ubits seems bit redundant. You can only guide one unit.

I think the list needs more troops for ob sec/ actions and maybe some falcoln/ wave serpent as well as some CC. Wraithblade axes are excellent counter charge/line holding unit. Also the humble guardian blob delets units.

With celestial shield and protect they are tanky fir their stats

Not sure what models are available but what the list currently brings is an abundance of 0ap str 6 shuriken canons. You can only doom one unit and guide one unit. Building an msu style list for expert crafters with one or two alpha units for buffs and some cc element is the cwe way currently imo.


Basically your are saying this list is mostly rubbish. That's unfortunate news. I don't think he's a got much more than this.
   
Made in us
Dakka Veteran





 Sarigar wrote:
I've used a unit of 3 and they are fairly reasonable. I'm still not a fan of the d6 damage mechanic. In my last game, I did shoot a D Cannon, getting 3 shots, 3 hits, 3 wounds, then rolled 2 x 1 and 6 for damage. Had to spend a CP to reroll one damage roll result to which resulted in destroying an IG tank in one volley. Expert Crafters helps tremendously ensuring the hits and wounds as the random number of shots can be a bit disappointing.


My past two games I've faced off against Mortarion and two C'Tan. My army has six D-cannon (three platforms, two Warp Hunters, one Wraithseer), which seems like a lot of firepower. However, in both games the D-cannon failed to kill their targets due to poor rolls on my part and hot rolls by my opponent. When you roll small numbers of dice you're less likely to collapse on the average and more likely to get outlier results -- Mortarion should have taken over thirty wounds but only took ten while one of the C'tan made nine out of ten 4+ saves, but neither of those results are especially improbable.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in us
Executing Exarch






 Sazzlefrats wrote:
 Argive wrote:
Wibdriders are crap. Shuriken windriders are extremely expensive for what they bring. If he can id proxy them as shining spears.

Run vypers only with single star can each. And only run 3 single ones as msu for expert crafters.

I dont think 1 units of walkers armed with star canon and aml a piece would be decent. 2 ubits seems bit redundant. You can only guide one unit.

I think the list needs more troops for ob sec/ actions and maybe some falcoln/ wave serpent as well as some CC. Wraithblade axes are excellent counter charge/line holding unit. Also the humble guardian blob delets units.

With celestial shield and protect they are tanky fir their stats

Not sure what models are available but what the list currently brings is an abundance of 0ap str 6 shuriken canons. You can only doom one unit and guide one unit. Building an msu style list for expert crafters with one or two alpha units for buffs and some cc element is the cwe way currently imo.


Basically your are saying this list is mostly rubbish. That's unfortunate news. I don't think he's a got much more than this.


I think with some proxying things could improve. Mainly proxy the jetbikes for shining spears. That should massively improve the performance.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Agile Revenant Titan





Fayetteville NC

 Saber wrote:
 Sarigar wrote:
I've used a unit of 3 and they are fairly reasonable. I'm still not a fan of the d6 damage mechanic. In my last game, I did shoot a D Cannon, getting 3 shots, 3 hits, 3 wounds, then rolled 2 x 1 and 6 for damage. Had to spend a CP to reroll one damage roll result to which resulted in destroying an IG tank in one volley. Expert Crafters helps tremendously ensuring the hits and wounds as the random number of shots can be a bit disappointing.


My past two games I've faced off against Mortarion and two C'Tan. My army has six D-cannon (three platforms, two Warp Hunters, one Wraithseer), which seems like a lot of firepower. However, in both games the D-cannon failed to kill their targets due to poor rolls on my part and hot rolls by my opponent. When you roll small numbers of dice you're less likely to collapse on the average and more likely to get outlier results -- Mortarion should have taken over thirty wounds but only took ten while one of the C'tan made nine out of ten 4+ saves, but neither of those results are especially improbable.


That is why I stated I'm not a big fan of the d6 damage mechanic or d3 shot mechanic.


Whoah....I have played 40K for over 30 years.  
   
Made in gb
Executing Exarch






Yeah as somebody who uses a fair bit of bright lances.. d6 damage is poop. With a d3 shotd on top its double the opportunity for a swing either way

I think 40pts is well overpriced

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Agile Revenant Titan





Fayetteville NC

Concur. At this point in 9th edition, the rules are feeling more and more out-of date.

Whoah....I have played 40K for over 30 years.  
   
Made in ca
Fixture of Dakka





Surrey, BC - Canada

OK,

Doing a Combat Patrol against an Evil Sunz Tuck force on Tuesday.

First draft, I was thinking:

Expert Crafters, Hunters of Ancient Relics

HQ: 60pts
Spiritseer (Protect/Jinx), (Seer of Shifting Vector), with Faolchu’s Wing Relic or the Phoenix Gem.

Troops: 88pts
8 Dire Avengers (Bladestorm)

Elites: 175pts
5 Wraithguard

Fast Attack: 90pts
5 Warpspiders (Web of Deceit)

Heavy Support: 80pts
Warwalker 2 x Aeldari Missile Launcher

Total: 493

My figures are all metal...so if I want to swap anything out, I pretty well have the entire codex to choose from...as long as it is in metal.

Cheers,

CB

48 successful trades in the Dakka Swap Shop. I have an ongoing Sale Thread there with painted Elysian and Tau units looking for a new home. Unpainted Bretonnian metal units and figures for sale.
Finished Forge World Elysian Army | Finished Tau Sept Cadre | Finished Ork Waaagh | Alaitoc Eldar Warhost | Building Necromunda and Terrain
Finished Order of Our Martyred Lady - Sisters of Battle | Finished Necromundian Imperial Guard Regiment | Finished a 1/72 Flower Class Corvette - HMCS CHILLIWACK
DC:70S++G+M++B+I++PW40k-89-+D+++++A+++/aWD088R+T(M)DM+  
   
Made in dk
Been Around the Block




Hi guys,

I've been trying to put together a max dakka list for craftworlds. This is basically two farseers trying to buff 3 falcons, 3 prisms, 3 war walkers and 6 reapers.

The reapers will fire and fade in and out of one of the falcons and the 3 walkers will target deep strikers with forewarned and provide hefty anti horde fire.

The dire avengers will screen and maybe score objectives at some point.

im not sure this works at all. any comments?


++ Battalion Detachment 0CP (Aeldari - Craftworlds) [45 PL, 12CP, 940pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Students of Vaul

Detachment Command Cost

+ HQ +

Farseer Skyrunner [7 PL, 135pts]: 0. Smite, 1. Guide, 2. Doom, Shuriken Pistol, Witchblade

Warlock Skyrunner [4 PL, 65pts]: 4. Protect/Jinx, 5. Focus Will, Shuriken Pistol, Warlord, Witchblade

+ Troops +

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

+ Heavy Support +

Falcon [8 PL, 155pts]: Aeldari Missile Launcher, Shuriken Cannon, Spirit Stones

Falcon [8 PL, 155pts]: Aeldari Missile Launcher, Shuriken Cannon, Spirit Stones

Falcon [8 PL, 155pts]: Aeldari Missile Launcher, Shuriken Cannon, Spirit Stones

++ Spearhead Detachment -3CP (Aeldari - Craftworlds) [63 PL, -3CP, 1,062pts] ++

+ Configuration +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Students of Vaul

Detachment Command Cost [-3CP]

+ HQ +

Farseer [6 PL, 115pts]: 0. Smite, 1. Guide, 3. Fortune, Shuriken Pistol, Witchblade
. Faolchu's Wing

+ Heavy Support +

Dark Reapers [18 PL, 192pts]
. 5x Dark Reaper: 5x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher
. Exarch Power: Rapid shot

Fire Prism [9 PL, 165pts]: Spirit Stones, Twin Shuriken Catapult

Fire Prism [9 PL, 175pts]: Shuriken Cannon, Spirit Stones

Fire Prism [9 PL, 175pts]: Shuriken Cannon, Spirit Stones

War Walkers [12 PL, 240pts]
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher

++ Total: [108 PL, 9CP, 2,000pts] ++

   
Made in us
Agile Revenant Titan





Fayetteville NC

I've been interested in trying a vehicle heavy list again now that a lot of the armies have changed since early 9th edition. Overall, a solid amount of shooting from you army.

As you have 2 Farseers, I recommend the Skyrunner Farseer have Smite, Doom, Exexcutioner.

The other Farseer with Focus Will, Guide, Fortune.

I prefer using a larger unit of Reapers when planning for Fire and Fade. I utilize a Wave Serpent with Cannon/Catapult, Spirit Stones and Vectored Engines. It will be more resilient than a Falcon and opt to make the Serpent as difficult to target as possible.

Your list would do well with Retrieve Octarius Data, Engage on all Fronts, and potentially Grind Them Down. Spend 1 CP to put up to 4 units of DA in Strategic to score a lot of your secondaries as well as mitigate against Grind Them Down.

I think 3 Fire Prisms is one too many. For 55 or so more points, you could have 2 x Prisms and 1 x Lynx. Or for 25 extra points you could take 2 x Prisms and 2 x Hornets with Hornet Pulse Lasers. Dropping one squad of Avengers pretty much would get you these options.

Best of luck and let us know how it fares.

Whoah....I have played 40K for over 30 years.  
   
Made in dk
Been Around the Block




thanks for the fast reply, sarigar.

all good points. let my try to dress them : )

1. yeah. I always bring an executioner seer normally if I run two. that way you can hit that perfect turn with the strat to play another power. I do, however, find it a bit more reliable to have twin doom or guide. more boring too, though, and less versatile. so I think that for the optimal list it is better to have the MW potential of the execuseer.

2. yeah definitely 10 reapers is better for optimal use of fire n fade. especially if you know they will be the target of guide every turn. Thing is, with this build I try to run several big shooting units. sometimes the war walker unit will definitely get guide over the reapers and id love for the reapers to be one of a few big targets for my opponent. this is also why I dont bother with vectored for -1 to hit on the falcon. prolly should find those ten points, though. long story short: right now its six reapers and falcons but the list could definitely be tuned towards 10 and a serpent. I just love that pulse laser and a missile launcher to surf the backline and do long range stuff.

3. you're absolutely right. the serpent is a 2-3 off in all my lists normally. my balanced list runs 2x the vectored/cannon/cannnon/cannon builds you mention and its magical. but here I want to test those triple falcons for the heavy firepower. (Also, I know it sounds silly but the vectored serpent with 10 firedragons with swiftstep has really done great for me the last couple of weeks.)

4. heres a thing: I own 3 prisms, and have NEVER fielded them. I still dont really know what to do with them. they seem very weak even with the double tap. I run 3 because adrian from TTT always does that and more importantly to get the most out of linked fire. honestly, though, they just seem like three really clumsy and low output pieces. are they even viable? I dont see them in lists these days. any tips on how to play them will be welcomed.

Sadly, I dont own the lynx. I could proxy it just to see how it plays, though. I have 2 lynx in the making. Cant wait t use them. Would you say, they are better than a prism? never tried them yet.

5. DAs in reserve (web way strike, guess?) to prevent grind is cool. Never thought of that : )
For engage or octarous, yeah for sure.

6. Is students of vaul worth it? I think you inspired my in the last thread, actually : )

thank again,
Tobias



This message was edited 1 time. Last update was at 2021/08/02 23:23:28


 
   
 
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