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Longtime Dakkanaut






H.B.M.C. wrote:Give us a Biovore model that doesn't look like %^%.

Don't give us new species.


If you look closely at the biovore he's smiling at you.

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Balance wrote:
Klueless wrote:Oh god! ELITES! NOOOOOOOOOO!
GS are the age old troop choice for Tyranids surely?
Even back when i bought my first Space Hulk GS were in the box. No mention of Gaunts.....
I guess they are feared on the Battlefield but they aren't any better than the latest additions to the SM Assault Terminators. God they are hard to beat these days.
Talk about balance?
They are one sided to the MAXIMUM!


Weren't Genestealers unreleated to Tyranids in their earliest (Space Hulk, presumably) appearances?

The Genestealers always seem to be an odd off-shoot of the Tyranids. The name doesn't even fit, really, but the idea of the Genestealer cults as another insidious crack in the Imperium is a very tempting idea.

With any luck there will be a studio shake-up and the next Tyranid Codex won't be written in the current style.


Genestealers were part of the first codex... i think genestealers are an off-shoot of tyranids. They are important for planting the seed! I think it would be cool to bring back the hybrids and what not... but i know that wont happen

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Mandeville, Louisiana

Taking genestealers as anything other than troops takes all of the bite out of our troops choices and forces us to decide whether we want units to keep our crap gaunts in line, or units to kill the enemy with. I'd rather keep them as troops. Save elites for Warrior genus creatures and fast attack for Raveners, Gargoyles, and other "fast" things. Trygons will probably become heavy support to prevent Nidzilla from fielding even more big critters, but it SHOULD be Fast Attack. Nobody takes biovores as it is, and Zoanthropes only exist for Psychic Scream and synapse support. Warp blast needs serious work.

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What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
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acreedon wrote:Genestealers were part of the first codex... i think genestealers are an off-shoot of tyranids. They are important for planting the seed! I think it would be cool to bring back the hybrids and what not... but i know that wont happen
Whilst they were part of the first Tyranid Codex, they were originally aliens from Ymgarl - they were retconned into the army list later on.

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Norristown, PA

They should make Trygons a dedicated transport

 
   
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SoCal, USA!

Railguns wrote:Taking genestealers as anything other than troops takes all of the bite out of our troops choices and forces us to decide whether we want units to keep our crap gaunts in line, or units to kill the enemy with.

Sounds like all the more reason for GS to move to Elites, unless you buy an overpriced Broodlord HQ to make them Troops. Then GW (and by "GW", I mean their green eyeshade bean counter staff) wins (and by "wins", I mean makes Nid players spend more money on an overpriced metal model just to maintain the status quo).

But don't worry, Crudace will make your Gaunts as cheap as they'll be crappy. But if you buy the right combination of stuff that they want you to (Special Monster HQ, Warriors and expensive new Trygons), then you'll have a good army. Just like every other Nid player.

   
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Mandeville, Louisiana

Part of the design philosophy for Tyranids has always been, supposedly, that the bullet catchers are there to make sure that the killy stuff lives to do its job. I don't think they've found the right balance between cheap fodder, junk to keep the fodder in line, and stuff that kills the enemy yet. Keeping Genestealers in troops is a convenient fix right now because they won't compete with Warriors, who aren't anywhere in the same league in regards to lethality, but still allows you plenty of Gaunts because of the 6 troop choices availabe. Genestealers are effective, but not the game ruling ubertroops they seem to be treated as. It would be a catch 22, to on one hand need the Warriors to keep our line turkeys doing what they need to do (dying so our killy stuff lives) but on the other need the killy stuff for our gaunts to protect in the first place.
Genestealers suddenly not being able to hold objectives would be a silly arbitrary choice. Which is why Arby Cruddacce wiill probably do it.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
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Mattlov wrote:Bring back the Exocrine!

The Tyranid tank should return!


+1

This is what I tell Forgeworld every time I order anything from them.

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Regular Dakkanaut






Necros wrote:They should make Trygons a dedicated transport


agree, a underground transport
   
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Southeastern PA, USA

Frankly, I'd like to see Rippers move front and center into the dedicated bullet catcher role and have Gaunts settle somewhere between bullet-catcher and "able-to-do-something-besides-lurk-on-objectives." As I think I alluded to before, too much of the army has evolved to become fodder/tarpits. Among other things, that doesn't lend itself to a particularly fun playstyle.

The more I think about it, the more I think the new units will include the Malanthrope, Meiotic Spore Sacks, or other existing FW models. According the rumors, they won't have models for some units available immediately. So that's where FW comes in, much like what happened with IG and some of their tanks.

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Reedsburg, WI

I could see the Meiotic Spore Sacs replacing the the current spore mine fast attack choice. And would even welcome it if it continues to counts as a strength 5 large blast bio-spore:
  • No cover

  • Allways str +2d6 (no down grading due to living metal/ or hole not being over the vehicle/ect.)

  • then i could see this as being a beefy anti-mech tool. But I agree with HBMC, all they need to do is remove the outdated "VC always glance" rule. Instead of making new units, they just need to make the 75% of the current existing range not suck.

    This message was edited 2 times. Last update was at 2009/08/24 19:14:22


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    gorgon wrote:The more I think about it, the more I think the new units will include the Malanthrope, Meiotic Spore Sacks, or other existing FW models. According the rumors, they won't have models for some units available immediately. So that's where FW comes in, much like what happened with IG and some of their tanks.

    Except, Crudace didn't do the simple and obvious thing of making all FW stuff playable. Despite NONE of it being broken. Instead, Crudace took half of the stuff, and pulled an equal amount of stuff out of his butt.

    You'll get the Trygon, and possibly the Malanthrope (because it's smaller than a Trygon), but I wouldn't get wound up for anything past that. Then, you'll get whatever Crudace pulls out his butt.
    ____

    wyomingfox wrote:all they need to do is remove the outdated "VC always glance" rule. Instead of making new units, they just need to make the 75% of the current existing range not suck.

    This is GW. One can pretty much guarantee that they won't do the obviously sensible thing. Please try again.

       
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    JohnHwangDD wrote:
    wyomingfox wrote:all they need to do is remove the outdated "VC always glance" rule. Instead of making new units, they just need to make the 75% of the current existing range not suck.

    This is GW. One can pretty much guarantee that they won't do the obviously sensible thing. Please try again.

    Oooh, I've got one. Rending spinefists. Suddenly, all of your 'gaunts are a threat to rhinos!!!one!!1!

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    Norristown, PA

    I wouldn't mind a Trygon/Malanthrope set

     
       
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    Rending spinefists, good one Jan. That's right up there with armour piercing BB's.
       
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    Norristown, PA

    oh and I wanna see spike rifles and stranglewebs come back so I can use my old-old gaunts

     
       
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    Longtime Dakkanaut





    New Zealand

    Nid transports (in the sense of a biological rhino/chimera equivalent) don't seem right to me fluffwise - unless they're a drop-pod equivalent (possibly even a drilling-up-from-underground version).

    But simpler would be to allow some sort of infestation markers which then allow special deployment, perhaps non-deviating Deep Striking, or reserves, or even WithOutNumber reinforcements - fluffwise these are tunnels previously built by the nids.

    Or just let the whole army Infiltrate/Scout!

    This message was edited 1 time. Last update was at 2009/08/24 20:58:55


     
       
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    JohnHwangDD wrote:
    gorgon wrote:The more I think about it, the more I think the new units will include the Malanthrope, Meiotic Spore Sacks, or other existing FW models. According the rumors, they won't have models for some units available immediately. So that's where FW comes in, much like what happened with IG and some of their tanks.

    Except, Crudace didn't do the simple and obvious thing of making all FW stuff playable. Despite NONE of it being broken. Instead, Crudace took half of the stuff, and pulled an equal amount of stuff out of his butt.

    You'll get the Trygon, and possibly the Malanthrope (because it's smaller than a Trygon), but I wouldn't get wound up for anything past that. Then, you'll get whatever Crudace pulls out his butt.
    I don't think alot of the FW IG stuff really would have brought anything worthwhile. I think while FW has good ideas, I think it becomes a failure on their part if they resort to only taking whats been done by FW and utilizing that. Its lazy.

    Crudace isn't that bad and hyperbole should only be taken so far. While people might disagree with the direction GW is taking 40k codecies and the IG by association it has been done with a particular consistency amongst all the codecies. So while you disagree with it laying the blame on the author is a bit much. I seriously believe much of whats complained about the IG is a result of instructions given to the author and not necessarily his choice. That said you must consider that he is accountable to other people and his creativy judged by supervisors and editors so just copying what has been done would never happen no matter how straight forward or desired by players it might be. Its unrealistic.
       
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    Hyperbole, overreacting and shifting the blame are the staples of rumour discussion here.



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    @aka: in that case, the author of C: IG should be Alan Smithee.

       
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    BrookM wrote:Hyperbole, overreacting and shifting the blame are the staples of rumour discussion here.

    I'm not saying there is anything wrong with those things. I'm just saying the extent to which it was taken in that particular instance is a bit far.

    JohnHwangDD wrote:@aka: in that case, the author of C: IG should be Alan Smithee.

    Accountablility on trivial things should only be taken so far. I think it ultimately belongs to the more senior people who instruct him than to Crudace. He's written one codex and he was probably heaviy instructed by his seniors on this. While its nice to hold people to a high standard would you expect a man to lose his job for saying no to paramtere of the task his supervisors give him?
       
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    In that shadow right behind you...

    I'm not a Nid Player personally but a new dex might sway me. Here's what I'm hoping for;

    Trygon-Allows units to follow through tunnels. It can also burrow back down through the ground back into reserve.

    A salamander type creature that breathes fire.

    New biomorphs and weapons.

    And model wise I think we'll see this.

    Wave1
    Plastic Trygon
    Recut Hormaguants
    Recut Termaguants
    Plastic HT
    Pewter BL with Feeder Tendrils
    One of the new species in Metal

    Wave 2
    Plastic Warriors/Raveners..maybe Lictors to
    Recut Genestealers(New biomorphs have been sighted in space hulk)
    New Biovores
    New Plastic/Metal kits of the 2 other new races.

       
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    If it's his name on the cover, and he gets the credit, then he gets the blame.

    That's the whole point of signing one's name to something.

       
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    aka_mythos wrote:Crudace isn't that bad and hyperbole should only be taken so far. While people might disagree with the direction GW is taking 40k codecies and the IG by association it has been done with a particular consistency amongst all the codecies. So while you disagree with it laying the blame on the author is a bit much. I seriously believe much of whats complained about the IG is a result of instructions given to the author and not necessarily his choice. That said you must consider that he is accountable to other people and his creativy judged by supervisors and editors so just copying what has been done would never happen no matter how straight forward or desired by players it might be. Its unrealistic.


    That's the thing it'd be interesting to know. I'm sure he gets a creative brief. But not all creative briefs are made equal. Some drill down fairly deeply, others are sketchy and give you lots of room to develop the concept. Briefs could be quite different from project to project, and without a true inside scoop, we'd never know how much latitude or how many constraints the author had to work with on a given codex/army book.

    Re: transports, I'm kind of "meh" on the idea. Why not just make them faster and nastier?

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    I don't know if we particularly NEED it, per se, but if GW is going in the direction of scale consistency with the Fantasy Battle range than perhaps downsizing the gaunt models would be a good idea. I don't think they are bad models, besides having to assemble their heads from 2 halves, but they are too big for something that's supposed to be a relatively small fodder creature. If guardsmen are too big compared to Marines, then further comparison shows that Gaunts are each the size of a full grown Bengal tiger (or larger) by scale.

    Edit:Oh, and Hormagaunts cannot be made without weighing down the base. It's impossible to make Hormagaunts that don't tip over when they hit the table.

    This message was edited 1 time. Last update was at 2009/08/24 21:49:28


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    What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

     
       
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    The Gaunt box is going down to 10 models for sure. All that remains to be seen is if it's going to be like the box now with gaunts and hormagaunts or they are going to separate them. This also points to swarm nids being the hot build in the new dex. It will be especially painful to purchase 200 gaunts. Luckily I still have an unassembled Endless swarm apoc formation. I also have a few crusher broods just in case we get carnifex squadrons

    A plastic HT kit would be nice but I feel it's unlikely. One of the sculptors said he would love to do a plastic version of the Tyrant however he felt like it wouldn't sell enough units to warrant it's production. Even if one is released it's going to be at the 58 dollar price point. I would personally purchase a ForgeWorld Tyrant over a plastic one at that point. For a few bucks more you can have an amazing resin model.

    A new metal BL is again unlikely in my opinion. I guess this is a weird variable with the Space Hulk minis. It's hard for me to believe that they spent the money on the Space Hulk molds only to release it on a limited basis. They will either reuse these models in a new Blood Angles and Tyranid Codex, or they will continue production of SH.

    Plastic Lictor will never happen. Well I won't say never because as soon as I do the Nid dex will get squadrons of Lictors or something crazy.

    A biovore would be nice, but I would rather see it done as an add-on sprue to the existing carnifex kit.

    Plastic Raveners are almost a given if a plastic Trygon makes this release.

    Plastic Gargoyles are pretty much confirmed.
       
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    I think GW's craetive briefs go like this...

    "We are making new models for W, X, Y and Z. Make them have the best rules ever so people will buy them. Do what you want with the rest."

     
       
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    Aside from the Possessed, Spawn, War Walker, and Wraithlord, sure...

       
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    No John, Necros is right. The difference is GW are also quite bad at writing rules, so while they may intend to give Shiny New Model Kit #1 killer new rules - and indeed, in their own minds they have given it killer new rules - in reality they get it wrong quite often, leaving us with Possessed/Spawn levels of idiocy.

    This message was edited 1 time. Last update was at 2009/08/24 22:20:00


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