Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2020/10/02 17:55:06
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yeah, I like that list more. The Datasmith lost a lot of its power without the Cybernetica Cohort, but if you've got a lot of Robots then he makes sense to save multiple CP. I'd even give him Solar Flare to jump between them (or jump on to vacant objectives as usual).
The only thing bugging me about that list is you're spending 2CP to break your troops into minimum sizes. That's not a good return on investment. Fit them all into the Battalion by doing this:
Learning to manage reserves is an important skill to practice. You're right that it's inefficient to take large, important units out of the fight. However, Skitarii squads aren't contributing much damage output. Their only goal is to complete objectives. It's usually going to be safer to walk them on to the board later in the game when there's less firepower, and both players are scrambling to hold objectives with whatever's nearby. That's when fresh ObSec infantry will swing games.
Heavy Support - 500 4x Kastelan Robot - 12x Heavy Phosphor Blaster
Total: 1993 points 11 CP
Every iteration, there are more Raiders. Lol. Pair them with Boats full of Plasma Vanguard to grab objectives. Pretty much impossible to charge and a very flexible mix of combined arms. Daedalosus + Grav Destroyer strike package to paste Marines. Dakkabots to clear hordes, characters, light vehicles. Lots of CP, so Elimination Volley to one's heart's content. I can also burn 4 CP to outflank both the Robots and both Destroyer units, which is a nightmare for many lists to deal with.
Alternatively, I am considering a Patrol of 3x3 Data Hoard Breachers. The interesting thing is that you don't need to put them in an aura bubble or anything, and they still have high volume S6 AP2 DD3 shots. So Cawl can still park next to some Grators and Ballistarii while the Boats and Breachers go into the midboard.
--
As for Lucius, this was the list I settled on for them:
Spoiler:
Lucius Patrol Detachment
HQ - 135 [8] 1x Tech-priest Dominus [5] - Warlord, Learnings of the Genetor, Solar Flare
1x Daedalosus [3]
Agents of the Imperium - 68 [4] 1x Ordo Malleus Inquisitor [4] - Storm Bolter, Power Sword, Psychic Mastery (-1 CP), Blackshroud; Warding Incantation, Castigation
Total: 1998 points [98] 11 CP
Basically, 2x4 Raiders and 2x10 Fulgurites in Boats push aggressively for objectives. Fusilave goes to harass them.
Deep strike in the Dakkabot + Plasmaphron bombs into the midboard, teleport your Dominus to them, and wipe out a huge chunk of your opponent's army. Outflank or footslog the Inquisitor to give the Destroyers 4++ and do targeted Smites. Also got two Denies.
This message was edited 3 times. Last update was at 2020/10/03 08:26:59
2020/10/03 13:47:01
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
So my game today went really well, I won 72-61 against a thematic Raven Guard list with the Lucius list I posted previously. I went with the Raiment as a relic but it was useless sadly.
His list was, from memory:
Spoiler:
- Shrike (Warlord)
- Captain, Jump pack, the Burning Blade or something along these lines
- Captain Phobos
- Librarian, Jump pack
- Phobos Lieutenant, with relic sniper bolter (don't know the name)
- 3x5 Infiltrators
- 2x5 Incursors (not sure about the exact number of these two units)
- 8 Hellblasters
- 3x3 Eliminators
- 2 Invictors with flamers
His list is themed around snipers and character elimination, with few anti-tank besides the relic Captain, Hellblasters and the Invictors in CC. The strategy being charging T1 with Shrike and the Captain, Shrike preventing Overwatch and the Captain doing the heavy work, and hold my lines while killing my characters this way.
As secondaries he had Assassinate (had 4 characters), Deploy Scramblers and Linebreaker. Mine were Raise the Banners, Assassinate (he had 5 Characters), and While We Stand on my 3 Dakkastelans.
I didn't get first turn (as usual, just three times in a row after all), popped the Lucius Canticle and he put most of his character shooting at my Dominus but he tanked EVERYTHING like a boss (4++ is good, friends). He charged his two Invictors at my Fistelans, charged Shrike + Captain in the middle of my castle, engaging 5 Vanguards, 3 Dakkastelans, my Dominus, my 6 Ironstriders with Shrike, and the Captain engaged the Manipulus and the Ironstriders too. However Shrike failed horribly and just did 2 wounds to my Dominus thanks to the 4++ again. The Captain had more luck and killed the Manipulus. In return I kill Shrike. He also charged two of my far Vanguards with an Infiltrator squad and killed a few. I used 2 CP to make the Fistelans fight first and down an Invictor to 4 wounds. In return he kills one of my Bots, but at my second phase I bring the wounded one to 1 wound and hurt the other one.
Come my turn I use the Artisan disengage vehicle aura and disengage from the remaining Captain. I disengage with the Fistelans and the Vanguards too. Daedalosus deals his 3 MWs to the captain and I finish him in shooting with Vanguards. The Ballistarii move to shoot the charging Infiltrators and kill them alongside a few other models, including the Librarian. My Datasmith shoots down one the dying Invictor, but while I finish the other with the Arc Rifles, he explodes and kills 22 Skitarii by himself, annihilating my left flank infantry. A bit ridiculous to have d6 MWs but whatever.
His turn 2 (I roll and get Lucius Canticle again) he brings the Hellblasters on my left flank, as well as 3 Infiltrators and the Lieutenant from deep strike and kills my Datasmith and Dominus as well as a Dakkastelan and 3 wounds off another. He focuses on shooting down the rest of my Vanguards for the rest of the game to deny me Raise the Banners. I charge the Hellblasters with the Fistelans and kill them all. My Ironstriders continue whittling down his infantry and move up towards his side of the board.
Turn 3 he tries to hide his Lieutenant from the Fistelans but fails at keeping a safe distance from the wall without noticing. He deploys Scramblers with the Infiltrators to score a few points. My turn I charge the Lieutenant and the Infiltrators above him and kill them all in their two fight phases.
Afterwards it's essentially just me catching up with points and finishing off what remains of his army. I only have the Robots, Daedalosus and the 6 Ironstriders left alive most of the time. I manage to hold two objectives with the Ironstriders at some point and this gives me the edge I needed to win. He finishes the game with just his Phobos Captain, and 9 Marines alive. I end with 9 wounds of Dakkabots, 3 Fistelans, a 1W Daedalosus and 5 Ironstriders.
I think the list works quite well. The resilience from the Canticle made me win, no doubt about that. The explosion from the Invictor was a devastating blow and almost cost me the victory after thought. The Fistelans were incredible, killing everything they touch. The Dakkabots weren't overly performing but their shots were still nice to have to deal with models in cover. I lost their buffers early on so they couldn't perform well, often shooting at 4+ or 5+. But they drew fire and I know in another matchup they could prove really great too.
I'll try the same list next time I play at 2000 pts, I think it did great overall.
40K: Adeptus Mechanicus
AoS: Nighthaunts
2020/10/03 13:52:33
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Grav went to flat 2 against 3+ in the marine book so most likely ours will follow. Averages out to the same but less variance. Another interesting thing is it seems all the marine anti air guns lost the -1 to hit against non fly. Could be big for icarus array
This message was edited 3 times. Last update was at 2020/10/03 16:22:59
Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz
2020/10/03 20:21:08
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Khornatedemon wrote: Grav went to flat 2 against 3+ in the marine book so most likely ours will follow. Averages out to the same but less variance. Another interesting thing is it seems all the marine anti air guns lost the -1 to hit against non fly. Could be big for icarus array
Very promising.
What is the best way to bring an Ordo Malleus Inquisitor? I just realized that they can Scout deploy, and now I am salivating at the idea of forward deploying an anti-Psyker model.
The heaviest setup I could think of:
Ordo Malleus Inquisitor in Terminator Armour
-Force Axe
-Stormbolter
-Blackshroud
-WLT: Psychic Mastery
-Alpha-class Psyker
Knows three powers, can cast twice, deny thrice. Tough as nails profile. Ideal melee weapon for fighting T6 3+/5++.
2020/10/04 03:06:59
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Khornatedemon wrote: Grav went to flat 2 against 3+ in the marine book so most likely ours will follow. Averages out to the same but less variance. Another interesting thing is it seems all the marine anti air guns lost the -1 to hit against non fly. Could be big for icarus array
Weren't they also changed to specifically only get the +1 against Aircraft?
2020/10/04 03:17:59
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Khornatedemon wrote: Grav went to flat 2 against 3+ in the marine book so most likely ours will follow. Averages out to the same but less variance. Another interesting thing is it seems all the marine anti air guns lost the -1 to hit against non fly. Could be big for icarus array
Weren't they also changed to specifically only get the +1 against Aircraft?
yes they were. the loss of the -1 against ground targets was most likely the more beneficial change, especially with the marine grav tanks losing fly.
Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz
2020/10/04 14:02:23
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Transport - 200 1x Stygies VIII Skorpius Dunerider
1x Stygies VIII Skorpius Dunerider
Elite - 340 10x Stygies VIII Fulgurite Electro-Priest
10x Stygies VIII Fulgurite Electro-Priest
Fast Attack - 453 5x Mars Ironstrider Ballistarii - Twin Cognis Autocannon
4x Mars Serberys Raiders
4x Mars Serberys Raiders
Heavy Support - 450 1x Mars Skorpius Disintegrator - Belleros Energy Cannon
1x Mars Skorpius Disintegrator - Belleros Energy Cannon
1x Mars Skorpius Disintegrator - Belleros Energy Cannon
Total: 1986 points 12 CP
Ballistarii and Grator firebase. Graia Vanguard to hold objectives, screen deep strike and outflank, and block Psykers in a pinch.
2 CP to infiltrate Boat Priests with the Raiders. Gotta get those objectives. Nilsson brought a Manipulus with Prime Hermeticon, but I chose to sacrifice some of my fighting for more shooting variety.
2 CP to outflank Ryzaphrons + Daedalosus. Plasma Specialists is still some crazy good math. Instantly melt tanks, Gravis, Breachers, you name it.
Thinking about taking one Ferrumite in this list. I have found the math of a single gun with +1 to hit and ignore cover to be excellent.
This message was edited 2 times. Last update was at 2020/10/04 20:38:23
2020/10/04 20:37:42
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Okay, so he puts 10 Priests in a Dunerider, 9 in another alongside the Manipulus, and 7 Priests + 5 Stygies Vanguards in the Termite I suppose. I guess he picks While We Stand on the 3 Belleros and hangs them in his backline, safely hidden. The 2x3 Raiders deploy far away to annoy the frontlines for a turn I guess, allowing for the Autocannons to shoot at the priority targets while staying mobile with the Dominus.
The random Graia unit is there for psychic denying but I don't see it working very well, unless he hides it somehow, but that's not a given. It seems really random, I'd just shoot them if I really needed to pass a psy, and even then it's a 4+ strat. Weird but he has his reasons.
I can see his list getting countered hard by heavy armoured lists, he has max AP-1/-2 or -3 at half range for the Belleros but that's within 18". If his Priests get deleted or blocked somehow I wonder how he holds his objectives.
Maybe someone can shed some light on how this plays ? I don't even understand why he picks Mars at all, he can't use any dogmas, no double canticle, no EW canticle, and he doesn't play Cawl. Playing pure Stygies would help him I feel.
40K: Adeptus Mechanicus
AoS: Nighthaunts
2020/10/04 20:41:00
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
He said the Graia Vanguard actually won him a game by denying a Harlequin move.
He uses Mars for the +1S to Heavy weapons, which makes the Belleros and Autocannons much more dangerous than they otherwise would be. He also uses Wrath of Mars on the Ballistarii. (He picks Canticles every turn.)
I noticed the weakness to armor as well. The list I posted above brings 6x Ryzaphron to address the problem. I also do not think it is worthwhile to bring so many units of Fulgurites, as you may run out of easy fodder to feed to them to get their 3++.
This message was edited 1 time. Last update was at 2020/10/04 20:41:46
2020/10/05 03:40:55
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Techpriest_ wrote: How did he get the random Graia unit in the mix? I thought you had to take a detachment to introduce another forgeworld, or did I just miss something?
I believe under the current codex rules, taking multiple Forgeworlds just means you lose the dogma. You can still get the stratagem and canticle.
2020/10/05 07:18:58
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Suzuteo wrote: He said the Graia Vanguard actually won him a game by denying a Harlequin move.
He uses Mars for the +1S to Heavy weapons, which makes the Belleros and Autocannons much more dangerous than they otherwise would be. He also uses Wrath of Mars on the Ballistarii. (He picks Canticles every turn.)
I noticed the weakness to armor as well. The list I posted above brings 6x Ryzaphron to address the problem. I also do not think it is worthwhile to bring so many units of Fulgurites, as you may run out of easy fodder to feed to them to get their 3++.
The victory due to the deny was more a lucky strike I think but I'm happy it happened anyway ! Always fun to have 5 Skitarii deny a powerful xeno psyker just because they don't want any of this eldritch nonsense.
Ah, I thought you had to be monofaction to replace a canticle, turns out you don't. Then yeah I can see the Belleros and Autocannons working. I don't have the book near me, does the custom canticle work for all your army even if it's mixed or not ? Having Mars Dakkabots with a 4++ from Lucius looks tasty.
They used to be filling up my Knight army (1 Castellan 2 crusader 2 Helverins)
And now I want to get some more stuff for the Admech to be more flexible when writing my lists with the final goal to someday be able to field mono Admech. But for a start the focus would be on supporting the knights.
I have absolutely no idea what would be a good/useful start to purchase the budget for now would be ~200€ if that's of any help.
Thanks in advance
2020/10/05 18:54:26
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
They used to be filling up my Knight army (1 Castellan 2 crusader 2 Helverins)
And now I want to get some more stuff for the Admech to be more flexible when writing my lists with the final goal to someday be able to field mono Admech. But for a start the focus would be on supporting the knights.
I have absolutely no idea what would be a good/useful start to purchase the budget for now would be ~200€ if that's of any help.
Thanks in advance
Basically take lots of serberys raiders - fast, relatively durable, screening force, can pre-game move, fall back from charges, act as snipers, and probably have enough attacks (in large groups) to bully small squads (eg remenents of a guard squad), all for only 16ppm
Praise the Omnissiah
About 4k of .
Imperial Knights (Valiant, Warden & Armigers)
Some Misc. Imperium units etc. Assassins...
About 2k of
2020/10/05 19:09:27
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Raiders cover pretty much everything the Knights are bad at. They can screen against charging enemies, provide board control through scout move and speed, and provide cheap bodies to hold objectives. They are ludicrously $ expensive, so I'd find ways to convert them instead.
Dunecrawlers are just more efficient than Helverins for camping backfield objectives. They've got slightly worse firepower, but the same defenses for 2/3s the price.
Infiltrators are not good, but you can make use of a single squad to pop in and help complete Shadow Operations secondaries.
You can't go wrong with a horde of Vanguard in Duneriders either. They just have to drive up on to objectives alongside the Knights, and then dump out ObSec if anything comes close. If I were you, I'd get two Start Collecting boxes to round out the core of your army. Then you can proxy some different units and see which direction you want to take your army.
This message was edited 1 time. Last update was at 2020/10/05 19:10:30
Aaranis wrote: I don't have the book near me, does the custom canticle work for all your army even if it's mixed or not ? Having Mars Dakkabots with a 4++ from Lucius looks tasty.
They changed the FW Canticles to be locked to the FW keyword. So Mars Canticle only affects Mars models.
2020/10/06 00:15:08
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Fortunately, unless you are Mars, you can get away with just picking Canticles the entire time. Spend 2 CP if you need to. (It's an armywide buff, so it's worth it.)
2020/10/06 07:26:16
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
So, thoughts about the weapon changes ? Flank 3 Servitors units, 2 Multi-melta each, with Daedalosus, reroll 1s to Hit canticle, and enjoy 12 melta shots at d6+2 damage at 12" ?
40K: Adeptus Mechanicus
AoS: Nighthaunts
2020/10/06 12:12:13
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Aaranis wrote: So, thoughts about the weapon changes ? Flank 3 Servitors units, 2 Multi-melta each, with Daedalosus, reroll 1s to Hit canticle, and enjoy 12 melta shots at d6+2 damage at 12" ?
Weapon changes? Sorry, you must be confusing us with Marines or Sisters :| Literally, every other army got all the downsides and none of the benefits.
2020/10/06 16:41:44
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Basically take lots of serberys raiders - fast, relatively durable, screening force, can pre-game move, fall back from charges, act as snipers, and probably have enough attacks (in large groups) to bully small squads (eg remenents of a guard squad), all for only 16ppm
I was afraid lots of people would mention raiders and I actually do like the unit but that points for money ratio makes me wanna vomit even when ordering via Wayland games.
2020/10/06 17:04:26
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I have 21 of them. Currently in various forms of assembly. I really want to get another 2 boxes.
Money wise they are a rip off. I’m also slightly concerned that they are going to be on the receiving end of the nerf hammer soon. I’ve seen some people in tournaments playing custodes/sisters/marines and souping in outriders of Admech doggos....
That’s when you know the nerfs are coming. It was the same with the disintegrators. As soon as the world and his wife started souping in 3x belaros scorps I knew their goose was cooked haha
2020/10/06 17:13:00
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Aaranis wrote: So, thoughts about the weapon changes ? Flank 3 Servitors units, 2 Multi-melta each, with Daedalosus, reroll 1s to Hit canticle, and enjoy 12 melta shots at d6+2 damage at 12" ?
Weapon changes? Sorry, you must be confusing us with Marines or Sisters :| Literally, every other army got all the downsides and none of the benefits.
Uuh the D2 Heavy Bolter ? The Multi-melta with two shots and d6+2 at half-range ? Cognis flamer at 12" ? I don't see any downsides so far. I really think they're something we can do with Servitors now.
40K: Adeptus Mechanicus
AoS: Nighthaunts
2020/10/06 18:24:36
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
not forgetting the +1 str on power swords. its not a massive buff, but its gives Infiltraitors 2 str 5, AP -3 attacks with power swords, which isnt to be sniffed at for no points increase. does it make them good? not really, but its still an improvement.
To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts