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Made in us
Renegade Kan Killin Orks





San Francisco, CA

Thanks for the support. My workbench is still quite in-operational, but I have started working on a test grot. GSing him a torso.

By the way, Monkeytroll, have you started up on the Rogue Trader & retinue yet? I'm finally putting the two together, as GW has finally released an up to date =][= codex entry. It does take me a while to catch up...

   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

So, I started work on a test model. I'm GSing a super grot for the brewer platoon. Well... his torso and arms at least. I'd have a couple pictures but my photobucket app isn't working. So they'll have to wait.

I've been collecting bits for different characters in the mean time. I'll try to get a pic of the plans for the Naval Depot too. It's still very rough, but the overall layout is there, as are some of the key buildings other "plot point" sorts of things.

The next step for the plans on the Depot will be construction notes... how I should put it all together to get the most playable space out of it, and what is better left "impassable terrain".

It's going to be a ridiculous jigsaw puzzle the way it is now. So I've been paying attention to four and five store terrain and seeing how people make it easy to use terrain.

There is the hollow building (or ruin) which has floor only near the windows and doors of the upper levels. Sometimes they have a complete second floor.

Then there are the stacking buildings. Each floor and walls lifts up off of the one below.

Frankly, I much prefer the second style, as it allows for the most detail... but it is a lot of detail. The Depot takes up almost half a table with more than 4 stories in the shortest buildings.

So I'm thinking a combination of the two. After all, some of the tallest buildings are government buildings, so it is feasible that some of the rooms would be locked or have security enough that only a select few people could get in. Those rooms could be the impassable terrain that helps hold up the levels above or the empty space to make the rest of the building playable.

I think I will make most of it stacking, but with a fair amount of impassable areas so as to make the buildings that much stronger in structure. Maybe I can narrow it down even further to only "plot point" rooms and details and leave everything else solid foam.

Plenty of planning left to do while my modeling itch gets worse. I've almost got a usable space for modeling, but still no time. I've been GSing little bits at a time on one grot while watching TV with the fam. It works, but it's slow. Sooooooon, though...

   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

First pic in a while:


I'm seeing how hard it would be to GS the whole lot of these little guys. He's gonna get a poncho and his hat will get some more work. Some will get vests, others jackets... most will have some kind of hat. It's pretty fun so far... just slow.

For all of you that haven't seen this, and any of you that have, check this old thread out. Great terrain!
http://www.dakkadakka.com/dakkaforum/posts/list/200959.page

Also, why did I not remember this? -> "THE MASSACRE AT BIG TOOF RIVER!"
http://www.dakkadakka.com/dakkaforum/posts/list/225100.page

This message was edited 3 times. Last update was at 2011/08/20 03:39:51


   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Slow yes - but good practise!

   
Made in au
Liche Priest Hierophant







He's looking REAL good!
   
Made in us
Veteran Wolf Guard Squad Leader






Minneapolis

Sweet! I like his hat and the hand is looking good!

The Carrion Corsairs - A Dark Eldar P&M Blog

Know thine enemy.
You are known to him already

* Sermon Primaris, the Ordo Xenos

 
   
Made in gb
Nasty Nob






london (all of it)

looooooking good

Matt.Kingsley wrote:'Bigfish, Dakka's official Plastic-Fu master'

My ORK project Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/361076.page#2675998
Nova Marines project blog: http://www.dakkadakka.com/dakkaforum/posts/list/411472.page
tyranid project blog: http://www.dakkadakka.com/dakkaforum/posts/list/30/360228.page#7461387 
   
Made in gb
Fixture of Dakka





6 foot underwater

Nothing wrong with slow. Especially if it gets you a really unique force

cyborks & flyboyz : http://www.dakkadakka.com/dakkaforum/posts/list/300067.page
heretical ramblings : http://www.dakkadakka.com/dakkaforum/posts/list/302773.page
imperial preachings : http://www.dakkadakka.com/dakkaforum/posts/list/0/303365.page
Da Waaagh-ky Races : http://www.dakkadakka.com/dakkaforum/posts/list/325045.page
Briancj: You have the Mek Taint, MT, and the only thing we can do is watch in horror/amazement.

 
   
Made in au
Liche Priest Hierophant







bigfish wrote:looooooking good

@7&?!&@!?@& !!!!!
Stop using my line ya DeffSkul!

Looking Good GG!

Ok, I've commented on it already, but it is better than my greenstuffing skills

This message was edited 2 times. Last update was at 2011/08/16 23:22:20


 
   
Made in gb
Nasty Nob






london (all of it)

Matt.Kingsley wrote:
bigfish wrote:looooooking good

@7&?!&@!?@& !!!!!
Stop using my line ya DeffSkul!


muhahahaha

Matt.Kingsley wrote:'Bigfish, Dakka's official Plastic-Fu master'

My ORK project Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/361076.page#2675998
Nova Marines project blog: http://www.dakkadakka.com/dakkaforum/posts/list/411472.page
tyranid project blog: http://www.dakkadakka.com/dakkaforum/posts/list/30/360228.page#7461387 
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

Thanks everyone.

I got some bad news recently, so I've been diving into list building lately, more than modeling, but I'm feeling that little drinky grot calling to me again. So, I think I'll do a bit more work on him today.

As for the lists though... I've been working with the GK Inquisitor & Henchmen units to fit them into the narrative of the Naval Depot. I've been thinking about their gender. To keep the forces somewhat "legal" I'm using Cotaez and a Xenos =][= as the HQ. While I like the Cotaez mini, I still want to model the character myself, and make it fit my scene a bit better.

So the "Cotaez" character is there to figure the whole mess out and squash everything that isn't already under "his" thumb, but this character is also the acting superior officer for the investigation into the loyalties of the Scotsman character. So I thought it could be a fun narrative detail to make the two characters have history. "Cotaez" coulb be the Scotsman's wife, sister, uncle, brother.

On the other side, the Xenos =][= is dark eldar themed, with the Arcos in the retinue modeled after the grotesque experiments of that race. The mystic will be an imprisoned seer, and so on. So I'm thinking male/female? I don't know if it makes a big difference for the story, but it could change the dynamics of the narrative within the Xenos =][='s forces.

The xenos =][= is getting the crazy gun too, at least in bigger games within the campaign, so it can shoot at the ork SAG Tower. I figure, the =][=s are well informed, and thought they may not know the buildings intended purpose, they would at least be aware of the potential and background of Gutsnik and the other orks on the planet. Reason being, orks aren't subtle. Their stories get told, loudly, and Gutsnik has traveled the stars, trading and fighting with many different races and planets. So the =][= in question would bring the gun that could hit hardest from the greatest distance away.

On the other hand, it just occurred to me a character like that would probable be ok with Orbital Bombarding a friendly unit, and I have always like that throne... Maybe the crazy cannon isn't necessary. Something for me to think about... any input on the subject (or anything else for that matter) is greatly appreciated.

On the other hand... I think the xenos =][= will go out in the field, having direct knowledge of the potential combatants already on the planet. "Cotaez" will stay t the depot to rase the suspected traitors.

Thanks again for the warm reception for my first GS work.

*edit*
Just ran across this and it rings true in my ear, so I thought I'd save it:
Exopheric wrote:Occasionally local scholars and universities get mentioned in the background. The POV character of Prospero Burns is an archaeologist who organized an institute to research the histories of human worlds as they were reabsorbed into the Great Crusade. The Ecclesiarchy might organize expeditions to search for and recover relics, bodies of saints, and so on. Some Space Marine chapters do the same thing; Dark Angels have a somewhat scholarly bent, and Blood Ravens mount exploratory/historical missions through their librarium.

Obviously the Inquisition prefers to control research into certain areas of the past, and they probably are responsible for any serious xenoarchaeology. Rogue Traders might conduct some of their own, though it's usually with an eye for profit and often proves little better than informed tomb raiding. The Adeptus Mechanicus might quest after artifacts, but they are mostly after machine-knowledge; non-technological aspects of human cultures wouldn't interest them , and orthodox explorators would gather limited data on xenos.

Just my take on it.

This message was edited 2 times. Last update was at 2011/08/25 23:46:58


   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

So that grot has two arms now... and a barrel. I don't have a pic yet, cause I'm not quite happy with how his right arm came out... rather, it needs more work. I'm thinking about redoing it all together, as the way I bent the wire ended up putting his elbow in a weird place (like the middle of his forearm )

I started working on plans to build a stompa inside Gutsnik's workshop... I'll post those over the weekend probably.

I hope to get some more done on the grot tonight... we'll see how tired i am. Also... I need to replan Darus' group. I'm still not happy with the unit composition and how it fits with the fluff. I like the models I was working on though, so they probably wont change much. They may not continue being these characters tho.

   
Made in gb
Fixture of Dakka





6 foot underwater

Two arms AND a barrel? Luxury. When I was a servo-grot I counted myself lucky I had half a claw and my body WAS a barrel. Young people today.

Build a stompa inside the workshop? Made sure the doors are big enough?

Glad to hear it's the characters, not the models you're thinking of changing.


edit: And to answer the question you asked at the top of the page I keep forgetting it until I post and get returned to the top.

Err, no. I looked at the GK codex to see what I could do with an inq, but didn't really like what I saw, so didn't get a sudden urge to go work on him any. I did later come up with a feasible plan (especially as I don't game, disregarding the Aegis rule for some units is no biggie ), but it didn't grab me, came to me more as a way to use the codex, more of a problem-solving thing. I guess at some time I'll look into Inq28 or similar, but the ideas are just milling around in the cavernous rooms at the back of my mind for now.

This message was edited 1 time. Last update was at 2011/09/03 02:54:32


cyborks & flyboyz : http://www.dakkadakka.com/dakkaforum/posts/list/300067.page
heretical ramblings : http://www.dakkadakka.com/dakkaforum/posts/list/302773.page
imperial preachings : http://www.dakkadakka.com/dakkaforum/posts/list/0/303365.page
Da Waaagh-ky Races : http://www.dakkadakka.com/dakkaforum/posts/list/325045.page
Briancj: You have the Mek Taint, MT, and the only thing we can do is watch in horror/amazement.

 
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

monkeytroll wrote:Two arms AND a barrel? Luxury. When I was a servo-grot I counted myself lucky I had half a claw and my body WAS a barrel. Young people today.

Build a stompa inside the workshop? Made sure the doors are big enough?


nonono, not in the mekshop... rather as the mekshop. So that about half the building (a little less) will be the stompa, while the rest will fall away as the stompa gets stompin'. You'll see... I'll post drawing.

   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

I'm sorry to say I still don't have pics to show for the little work I've done. I had scarcely any time for hobby fun, but I did steal a few precious moments and almost finished putting the DAF Trukk driver. I still need to sculpt the hand set for his radio, but he has sunglasses and a trukker hat alla Jack Burton
Spoiler:


I tore off the little grots right arm and pinned the barrel to his leg. I'll be resculpting in in the coming days... hopefully. And I need to work on the dashboard around the steering wheel. But, you'll see (i hope)

Sadly I may be dropping the two classes I was taking as recent circumstances have made it hard for me to focus in general. What this means in a more possative light is more time for hobby-ing... as it is the one thing that I can still be engrossed in.

This message was edited 4 times. Last update was at 2011/09/07 06:55:13


   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Pic not working for me?

   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

It does seem to be broken... darn. Let's see what this does...

*edit* there's one that works

Also, I've decided I want to be able to field the supergrots as grots and runherds should the need arrise, but also so I could field an all orkoid apoc. army (no counts-as units that is, as they will all be modeled as greenskins at any rate). This means the supergrots take a shot to the stats, but so what, they are just grots after all... and they'll still look cool

I'm thinking of setting Uzgrim up with a unit of Kanz, as the 3rd edition Command Platoon allows for a Sentinel squad... and Kanz are piloted by grots. Fluff wise, Gutsnik gave the kanz to Uzgrim as a partnership contract. Uzgrim would keep the Ordo Gorkamorka fed and supplied with worker grots and the Ordo would protect Uzgrims herdz from the bullying of other orks. So if I run the grots as IG, the kanz are part of Uzgrims HQ slot, but if the grots are grots the kanz become... what are they-heavy... fast? I can't remember, but the point is they would be their own unit, or part of a "walking wall of metal" Apoc. Squadron thing, or their own unit for smaller games.




Automatically Appended Next Post:
Ok, some pics:


This message was edited 3 times. Last update was at 2011/09/07 16:32:21


   
Made in nl
Battle-tested Knight Castellan Pilot






vaasen , the netherlands

nice....
i mean it i wish i had your skills. it may be worth making one who does a keg stand?

the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self

 
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

hahaha- keg stand. hehheh... I think that will have to be a special weapon.

   
Made in be
Liberated Grot Land Raida






Belgium

Nice gs work! Is that a barrel of Bugman's XXXXXX?

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in gb
Fixture of Dakka





6 foot underwater

Hey, you ripped his arm off without even showing it to us first Does look good with the barrel there though.

And if you're having Jork Burton drive the trukk, are we going to see some bad guys with straw hats and glowing eyes?

cyborks & flyboyz : http://www.dakkadakka.com/dakkaforum/posts/list/300067.page
heretical ramblings : http://www.dakkadakka.com/dakkaforum/posts/list/302773.page
imperial preachings : http://www.dakkadakka.com/dakkaforum/posts/list/0/303365.page
Da Waaagh-ky Races : http://www.dakkadakka.com/dakkaforum/posts/list/325045.page
Briancj: You have the Mek Taint, MT, and the only thing we can do is watch in horror/amazement.

 
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

monkeytroll wrote:are we going to see some bad guys with straw hats and glowing eyes?


hm... I don't see why not. A good reference for a chaos cult in the Naval Depot. Maybe some Dark Eldar that have joined with Chaos for the extra fancy powers. Nope, I like the chaos cult idea better. So a theme for the Depot: A chaos cult running a brothel in the Depot. Done... now to model them

That will add some fun to an inter special gang if the Darius (the Sensei) ever recruits an ork. The ork can be an agent of the Ordo Gorkamorka.

Oh, and that barrel is most definitely XXXXXX, but it's not Bugman's brew... it's Rotgut's Redcap Rum!

   
Made in nl
Battle-tested Knight Castellan Pilot






vaasen , the netherlands

make a stripping gobo objective marker
seriously we (friends and me) made a bar and strip club inside a rhino i will see if i can get pic's

the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self

 
   
Made in us
Decrepit Dakkanaut






Madison, WI

I like those... great GS-foo GG!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

Thanks Git.

Fatty, you should definitely post pics of those.

I decided to get some more work done on Gutsnik himself. So, I pulled him down from the shelf and, without even dusting him off, I started slapping GS onto his elbow. I throw in a couple of guitar string bits for good measure.




I think it needs more wires. I'll probably put at least one more in his elbow somehow. There will be other wires coming out of the Dread Klaw though... of course. I'll try to finalize the work on his grot-dekk over the weekend. I need to make his left arm still, but that shouldn't be too hard, it's just holding the switch for the backpack.

I'm gonna try to work through my WIP pile and get everything paint ready, if not start painting on it as I go... I know it's ambitious for a fellow as slow as I am, but it will help keep me from feeling guilty about dropping out this semester. (It's just for the semester though: "stay in school!")

This message was edited 2 times. Last update was at 2011/09/10 18:09:29


   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

So my plan for this mountain of plastic and putty (and other assorted rubbish) that I'm working on is starting to form anew.

As I go through my WIP pile and get the GS going, all start sorting bitz for the Super Grots (starting with the command squads of each platoon then the first infantry squad of each and so on.)

I've got the first infantry squad legs and heads sorted already, and the platoon commanders will be the old metal runtherds.

Probably more pics tomorrow.

This message was edited 2 times. Last update was at 2011/09/11 19:10:17


   
Made in be
Liberated Grot Land Raida






Belgium

The Pk nees some pistons, attached to a powerpack on his back - working pistons . Looking forward to the pics!

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

I've been thinking about adding some kind of support for his arm, but I haven't been able to think of anything that matches the rest of the model very well. He has a backpack to, which isn't pictured here. It's in my gallery and elsewhere in this thread., though.

As an aside, I've been working on how to model the different units of the super grots and I think I've got it figured out pretty well, at last. Check out my list blog if you have a spare moment and please let me know if you think I'm missing something.

Some more reference for the Mobile Kroot:
http://1.bp.blogspot.com/_T1hy7C0gLsw/Rbts2JDXeHI/AAAAAAAAACw/2qHln0O_IyI/s320/Man+on+Moped.jpg
http://www.flickr.com/photos/nlindze/5779685148/in/photostream/
http://www.centellas.org/miguel/archives/000207.html
http://artgallery.sdsu.edu/exhibitions/2008_regardezmoi/images/11.JPG
http://www.calvin.edu/weblogs-sys/images/uploads/reflecting_joe/riding_mopeds.jpg
http://www.livingat.org/index.aspx?nav=Search&subNav=keywords&searchStr=moped
http://graphics8.nytimes.com/images/2011/06/06/nyregion/06cityroom-moped/06cityroom-moped-blog480.jpg
http://www.guttereloquence.com/issue10/njhampton.jpg
http://t2.gstatic.com/images?q=tbn:ANd9GcRgR1E8WdWIipkTeZ1-_AQ_B73FfGLyOl_ZKDGXU_fzn2gHjuXG7-eVVqG9
http://buyvintage1.wordpress.com/page-116-1977-zundapp-zd40-moped-reg-tcd-91r/
http://2.bp.blogspot.com/_2f2ywPBeTyM/SD_nj8FN0tI/AAAAAAAAA9U/Xp8qWQixPW8/s1600-h/moped_man.jpg

Also, I'm abandoning all ambitions to make a stompa as part of the Mek Shop terrain. I will instead begin planning for a proppa stompa in the Mek Shop yard.

This message was edited 2 times. Last update was at 2011/09/12 19:24:10


   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

So I've done the grots arem, holding the barrel. The top of his arm, between the bicep and triceps, got ruffed up a bit. I'm not very happy with it, but it works and I'm hoping to fix it with paint in the end. He is also pictured with two heads and a hand from the Ordo Gorkamorka staff. You may remember the trukker head, next to him you'll see the head for my crouching kommando (who got his gaps filled too). On the far side there is the hand for the trukker. It's very WIP still but it's holding the hand set from a CB radio. Also, I wanted to note, the beanie came out way better than I thought it would.

At any rate, here are some pics:




and here's a hand for this burna boy:


This came out a bit rough and the pics are horrid... sorry. I'm not sure where my good camera is. Also, the top of the fingers got smudged somehow while they were drying.

and here's a pic of the Trukk driver missing his bits in the above pic:

   
Made in gb
Nasty Nob






london (all of it)

ooooo progress, i really like the way the hand is holding the fire, that is very cool. (Almost chaosy?)
keep up the good work

Matt.Kingsley wrote:'Bigfish, Dakka's official Plastic-Fu master'

My ORK project Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/361076.page#2675998
Nova Marines project blog: http://www.dakkadakka.com/dakkaforum/posts/list/411472.page
tyranid project blog: http://www.dakkadakka.com/dakkaforum/posts/list/30/360228.page#7461387 
   
 
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