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Made in us
The Last Chancer Who Survived





Norristown, PA

how about if they made it only acid mines (ap3) that go up in stregth for each extra mine, so 1 i str 3, 2 is str4, 3 is str5? oh and a large blast too

 
   
Made in ca
Decrepit Dakkanaut





Now there's an idea. It would make resolving clusters of Spore Mine easier.
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

That sounds like it would be fairly clunky to resolve, depending on whether the profile of the blast is decided before or after scattering, because some of the mines might not go off if they miss the target unit and not contribute to the blast effects. If they did that, I don't think anyone would ever bother with the other two anyway.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in ca
Decrepit Dakkanaut





I'd guess it would be something like it is now, except instead of chaining, they just add up to a more intense blast, so no more charging tanks through an area to pop the mines.
   
Made in us
Tough Tyrant Guard





My own little happy place

I'd guess it would be something like it is now, except instead of chaining, they just add up to a more intense blast, so no more charging tanks through an area to pop the mines.

Great idea, but i was thinking maybe a spore mine(new one) good latch onto tanks and kind of drill into them with acid or something.

I tried being normal but it's boring so now I'm back to being insane
http://www.heresy-online.net/daemons/adoptables/10375-flamminggaunt.htm

Level up Adoptable!












 
   
Made in ca
Stalwart Dark Angels Space Marine




Toronto

That'd be good, or something like taking a hit on that side always counts as penetrating, instead of just glancing... It'd be really helpful at this point for 'Nid players....

Nothing worth winning ever came easy.

DA:80+S+G+M+B--I+Pw40k02#-D++A+++/areWD266R++T(R)DM+
 
   
Made in nz
Longtime Dakkanaut





New Zealand

A spore mine that stuck itself to any vehicle it hit then tried every turn to penetrate it (perhaps with increasing chances of likelyhood each successive turn) would be incredibly fluffy - exactly how I see Nid bio-artillery working.

But how would it work ruleswise? Ok, the mine would just get a HtH attack each turn, but the enemy would need some way of potentially killing such an attached mine. Hmm, maybe the mine would simply stay in base to base contact with the vehicle and so could be attacked by other enemy troops - but of course the sensible way to kill such a creature would be by shooting it, and v5 rules don't allow that.
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Limpet mines. If they land on or other wise make base contact with a vehicle they are considered in close combat with the vehicle and move with it wherever it goes to represent it being attached. It may be fired on with the drawback that missed shots have a chance to hit the vehicle, and it may be assaulted by nearby troops representing friendly forces attempting to remove the mine.
Each turn they make one attack on the host vehicle that automatically hits, and causes a glancing hit on a 4+, and a penetrating hit on a 6. Looks like a spider with tentacles for legs and may make assault moves.

That way, you can add some semi-permanent vehicle annoyance that can potentially destroy a vehicle, but not make it so likely that when you invariably have a battery of biovores firing the new limpet spore mines some can miss, and those that hit are more likely to cause all sorts of glancing shenanigans with a small chance of outright destroying the vehicle.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Interesting...However, I don't think that the added complexity fits with Jervis's current strategy of "40k for Dummies." Given the continous gimping that Biovores have repeatedly recieved since 4rth, I am guessing that the rules will look something like this:

For each Biovore roll a 1D6. On a 1+ remove said Biovore as a casualty, hit yourselves in the nuts, and buy a $35 guant box set.

This message was edited 1 time. Last update was at 2009/08/31 17:04:41


Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Longtime Dakkanaut





Orlando, Florida

Here is what I would want from Biovores.

Make them a heavy 3 large blasts with the ability to choose which type you are going to use. If the center of the template scatters off enemy models you can either choose the round to go off or create a spore mine. Spore Mines should be independent units controlled by the Tyranid player that doesn't give up a kill point. No more drifting, no more if an enemy comes close, etc. The enemy can shoot if, but it will go off.

Make Spore Mines useful with a large blast. Have a Str 5 AP 4 blast, Str. 3 AP 3 blast, and a Str 6 AP 6 Melta Blast.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in nl
Rampaging Furioso Blood Angel Dreadnought





SC, USA

And watch the points cost skyrocket.
   
Made in ca
Decrepit Dakkanaut





Clang:

Why don't the 5th edition rules allow you to shoot such a thing? Infantry in combat with vehicles can be shot, and I'd imagine that the Spore Mine could be treated as enemy infantry.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Railguns wrote:Limpet mines. If they land on or other wise make base contact with a vehicle they are considered in close combat with the vehicle and move with it wherever it goes to represent it being attached. It may be fired on with the drawback that missed shots have a chance to hit the vehicle, and it may be assaulted by nearby troops representing friendly forces attempting to remove the mine.
Each turn they make one attack on the host vehicle that automatically hits, and causes a glancing hit on a 4+, and a penetrating hit on a 6. Looks like a spider with tentacles for legs and may make assault moves.

That seems like a 2E rule.

Or a 4E rule.

I'd prefer something simpler, so it'd be nice if they blow up when they land, or at the end of the next turn, rather than waiting around indefinitely. Spore Mines are cool, but not as a continuous unit creation capability...

Biovore shoots a Spore Mine as a BS2 Barrage. If it hits a vehicle, do a Rending S6 hit; if it's within 2" of infantry place a S4 AP4 large blast, otherwise place a T2 Sv- Spore Mine. The Spore Mine can move within 1" of infantry and explode, or assault a vehicle as above.

That way, there's a limit to the number of Spore Mine units on the board, but they do something useful every time.

   
Made in nz
Longtime Dakkanaut





New Zealand

Nurglitch wrote:Clang: Why don't the 5th edition rules allow you to shoot such a thing? Infantry in combat with vehicles can be shot, and I'd imagine that the Spore Mine could be treated as enemy infantry.


p40 says you can't shoot into close combat, unless there's an exception elsewhere re close combat with vehicles? - I can't find it in the 5th Ed rule book, but do seem to recall something like that specifically stated for previous editions...
   
Made in us
Longtime Dakkanaut




I just found out I was the only person to ask for Nids from the 40k Ard Boyz semi-final winners. 2 Years ago I think I was the only one to ask for IG. I like being ahead of the curve, but let's see if I get something useful for this next edition or not.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Clang wrote:
Nurglitch wrote:Clang: Why don't the 5th edition rules allow you to shoot such a thing? Infantry in combat with vehicles can be shot, and I'd imagine that the Spore Mine could be treated as enemy infantry.

p40 says you can't shoot into close combat, unless there's an exception elsewhere re close combat with vehicles? - I can't find it in the 5th Ed rule book, but do seem to recall something like that specifically stated for previous editions...

Infantry don't lock in CC with non-Walker vehicles. Non-Walkers effectively separate at the end of each Assault phase.

   
Made in us
Raging Ravener




Orlando, FL, USA

It doesn't matter. Synapse creatures can pop all spore mines within 2 feet for free every shooting phase. Nowadays, it's to prevent your opponent from getting free KP.
   
Made in us
Warp-Screaming Noise Marine





Centerville MA

Excerpt from an email from GW, take it as you will.

* Just a reminder that Space Wolves will be out in October and Skaven will be out in November. The Tyranid codex and battleforce are not available at this time, when they will be back in the system I do not know, that is all the information that I have at this time.

   
Made in us
Sinewy Scourge





Salt Lake City, Utah

Ooooo SNAP!
Tyranids have been squatted!



What goes around comes around. Squats get tyranided, Tyranids get squatted.

This message was edited 2 times. Last update was at 2009/09/02 08:42:07


You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+
Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

That would be, as far as I can tell, a tragic comedy. I'd laugh.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Tough Tyrant Guard





My own little happy place

Don't put the disclaimer It'll be funnier that way.

I tried being normal but it's boring so now I'm back to being insane
http://www.heresy-online.net/daemons/adoptables/10375-flamminggaunt.htm

Level up Adoptable!












 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I have seen the future people!

*6 months from now*

Dakka Poster: Why'd they have to drop Tyranids? What can I use all my 'Nids for now?
JohnHwangDD: Just use 'counts as'. And while you're doing that I'll go back to my new Dark Eldar army.

This message was edited 1 time. Last update was at 2009/09/02 06:57:42


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka






drinking ale on the ground like russ intended


That is almost sig worthy H.B.M.C.

Logan's Great Company Oh yeah kickin' and not even bothering to take names. 2nd company 3rd company ravenguard House Navaros Forge world Lucious & Titan legion void runners 314th pie guard warboss 'ed krunchas waaaaaargh This thred needs more cow bell. Raised to acolyte of the children of the church of turtle pie by chaplain shrike 3/06/09 Help stop thread necro do not post in a thread more than a month old. "Dakkanaut" not "Dakkaite"
Join the Church of the Children of Turtle Pie To become a member pm me or another member of the Church  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Massachusetts

Clang wrote:
Nurglitch wrote:Clang: Why don't the 5th edition rules allow you to shoot such a thing? Infantry in combat with vehicles can be shot, and I'd imagine that the Spore Mine could be treated as enemy infantry.


p40 says you can't shoot into close combat, unless there's an exception elsewhere re close combat with vehicles? - I can't find it in the 5th Ed rule book, but do seem to recall something like that specifically stated for previous editions...


You're never locked in CC with vehicles and vehicles are never locked in CC with you either. The exception of course being walkers. But that's why vehicles can just drive off if they're being attacked. Essentially, does it have a WS? No? Well then it's not in CC and don't treat it as such.
   
Made in us
Raging Ravener




Orlando, FL, USA

fire4effekt wrote:Excerpt from an email from GW, take it as you will.

* Just a reminder that Space Wolves will be out in October and Skaven will be out in November. The Tyranid codex and battleforce are not available at this time, when they will be back in the system I do not know, that is all the information that I have at this time.


That still leaves every month after November, short of the world ending.
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Don't laugh about HBMC's predictions. He's been startingly accurate before.

"I was half-expecting a Lictor to stand up behind the Sargeant at the end of that trailer..."

Que Dawn of War II expanded trailer.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Just got a confirmation on a couple of 'nid out-of-stocks:

-GW is out of the battleforce, none available for order.
-GW is out of the codex, with no plans to reprint.

There's a big sales meeing going on in LV right now. This sometimes means new information right after. If I hear anything definite from my sales rep, I'll post. My best guess is like everyone else's, nids in Jan/Feb.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

well there goes my tax return...

 
   
Made in de
Plastictrees





Bonn

mikhaila wrote:Just got a confirmation on a couple of 'nid out-of-stocks:

-GW is out of the battleforce, none available for order.
-GW is out of the codex, with no plans to reprint.

There's a big sales meeing going on in LV right now. This sometimes means new information right after. If I hear anything definite from my sales rep, I'll post. My best guess is like everyone else's, nids in Jan/Feb.


Woot
Im looking forward to another cool motto ala "everything you have been told is a lie" and the whole "its not space hulk, its not space hulk, its not space hulk --- muahwahahwhahw fooled ya, it IS space hulk giggle" shebang deal.

TBH: I am looking forward to nids though.
   
Made in us
Tough Tyrant Guard





My own little happy place

I think that we already known that nids were coming up this kind of just confirms it so now to speculate whats going to be in the new codex.

I tried being normal but it's boring so now I'm back to being insane
http://www.heresy-online.net/daemons/adoptables/10375-flamminggaunt.htm

Level up Adoptable!












 
   
 
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