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Made in ca
Huge Hierodule






Outflanking

One thing I would want to see would be Synapse Negateing instinctive behavior (Which would be a little nastier), provideing stubborn, and allowing 'Nids in Synapse range to use the Synapse creatures Ld value.

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Rampaging Carnifex





Mandeville, Louisiana

Synapse already negates instinctive behaviour, thats the point. Stubborn would be an improvement over not-fearless-but-we-still-get-killed-by-no-retreat effect of synapse in combat, where we need to be in the first place.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in de
Elusive Dryad




Germany

Crazy_Carnifex wrote:One thing I would want to see would be Synapse Negateing instinctive behavior (Which would be a little nastier), provideing stubborn, and allowing 'Nids in Synapse range to use the Synapse creatures Ld value.

And maybe ATSKNF. But I would be glad already if they could take a Leadership check to try avoid the No Retreat damage. I think all units incapable of retreat should be able to do so. Why would non-fearless units never take any damage when losing the battle except when failing their morale test and being caught by the sweeping advance and fearless/non-reatreating ones automatically gain damage?

   
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Rampaging Carnifex





Mandeville, Louisiana

I it's supposed to represent the units being so stupid that they would rather charge on to the enemy's weapons rather than retreat... but that still is a poor reason.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in ca
Stalwart Dark Angels Space Marine




Toronto

Agreed. It's not like there's an angry commissar circa 1944 waiting for them when they retreat.

"If you do not die by their guns, you will die by ours!"

Nothing worth winning ever came easy.

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Made in us
Tough Tyrant Guard





My own little happy place

And maybe ATSKNF. But I would be glad already if they could take a Leadership check to try avoid the No Retreat damage. I think all units incapable of retreat should be able to do so. Why would non-fearless units never take any damage when losing the battle except when failing their morale test and being caught by the sweeping advance and fearless/non-reatreating ones automatically gain damage?

I it's supposed to represent the units being so stupid that they would rather charge on to the enemy's weapons rather than retreat... but that still is a poor reason.

And Can't agree with you guys more just because some thing isn't running away it shouldn't take auto no save wounds. Any way we all know the current codex's problems, what about the new one and doesn't anyone know about the 4 new species?

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Rampaging Carnifex





Mandeville, Louisiana

They can take saves, IIRC. It's just that since generally Tyranids have such bad saves they suffer the worst of No Retreat!'s effects. Now, I can appreciate the rule accelerating the death of a giant unit if gaunts were suitably cheap enough, to simulate the "heroic" efforts of their targets killing piles of them at a time like we always see in movies and video games when heroes fight a horde. Like I said, I think much of the fun of fighting Tyranids comes from causing damage to them, not trying to pin them down and hurt them. However, since gaunts are so expensive for what they do(especially Hormagaunts) this rule is more of a drawback than it needs to be.

Edit: However I think Lictors definitely need to be hard to pin down and kill. They are the type of creature that stealthily hunts down targets and picks them off without drawing attention and danger to itself, so there isn't any reason for it not to have hit and run. Secondly, a poster in another forum came up with the idea that since a Lictor assault is basically a surprise ambush, when it charges an enemy unit, that unit cannot pile in before attacks are made. Call it "Ambush!" or something. Power up the Lictor offensively to the way it was in the old days(WS7, 4 attacks) and fix its deployment so that it doesn't have to roll on the mishap table just to deploy, then give it those 2 rules and it would be a great contrast to direct approach horde mess. It would finally have rules to match what an amazing model the 4th edition Lictor model became.

This message was edited 2 times. Last update was at 2009/09/20 08:21:01


Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in be
Cold-Blooded Saurus Warrior








"The sources say they spoke to Phil Kelly during GD Germany. Here are the tidbits.

-4 New Tyranid species never before seen in a codex, one of which will make the current carnifex "look like a dwarf". ~I assume this would be the plastic Trygon

-Tyranid Characters return... No so much individual creatures like Old One Eye, but these will be indicitive of big creatures that have survived through battlefields and evolved into something better.

-Plastic Hive Tyrant kit with wings.

-Codex is in the can and is written by Robin Cruddace (of codex Imperial Guard).

-Tyranids will have evolved rules and abilities to better counter the rapid emergence of mech that has accompanied 5th edition. (implied that Biovores will be viable)!

-Release in 2010"

Rumour status only of course. But it would mean that either or both of DE and Necrons are further off.



What to expect with this, three carnifexes in one heavy support slot?
   
Made in gb
Waaagh! Warbiker





no we get only 3 carefiex (sorry about spelling) so the elites get a chance at being used.
the 4 new types of nids is what intresed me cos the trygon mat be put in orr it could turn into ourer stompa like kit either way i happy , hopefully they don't give us squad leaders as i like the idea of hordes of guants runing amock and there leaders being behind them

Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman  
   
Made in us
Longtime Dakkanaut




Secondly, a poster in another forum came up with the idea that since a Lictor assault is basically a surprise ambush, when it charges an enemy unit, that unit cannot pile in before attacks are made.
If Lictors stayed the same cost, gained a toughness, and had that rule, they'd be pretty good. I'm still hoping for 3 wounds and at least a 4+ normal save in addition, but we'll see. I think it's safe to assume Feeder Tendrils will be gone or dramatically changed, so Lictors are going to need some combat help - another attack or something.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

That news you bring is amazing!

I don't see Elitefexes so much being eliminated as being replaced with better warriors, Lictors, and possibly some new units which is exciting! I love my fexes, don't get me wrong, but new things to play with makes me happier. Now maybe I can play my nids and have as much fun as I do my chaos

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Raging Ravener




Orlando, FL, USA

Has anybody noticed page 54 of the 5th Edition Space Marine codex?

It features an image of a Space Marine Captain fighting what appears to be a gaunt-sized version of the Red Terror.

Somebody has to know something about this.
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

It could just be a piece of art with a random non-standard nid design on it. They've been doing that since the 3rd edition codex as far as I recall. I remember seeing a picture of a Space Marine firing his bolt pistol into the mouth of some Predator-esque faced thing from around that time.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Here's more new rumorage from a post by Tryanotherone on 40Konline (who appears to be quoting someone else but the attribution is unclear).

I have comments, but I'll wait until others chime in.

I've heard that hormagaunts will be 6 points without additional biomarphs and normal gaunts 3 without weapons but including WON (meaning they get 1 point cheaper and get won for free). hormagaunts can buy WON for the same cost as termigaunts can do now.

warriors can be taken in every slot. normally you can take them as HQ/elite as now. wings make them FA, a tyrant as a HQ (maybe a higher tiered one?) makes them troops, heavy support have +1t, +1sv and each can take a "heavy" weapon.


stealers are going to be elite unless you take a broodlord (who can supposedly be upgraded much more than the current one.).

one of the new HQs is said to allow ripper swars to controll objectives (malantrope?).

tyranids have supposedly got ahold of an alpha+ level psyker and integrated his DNA into the swarm meaning they will have about as many psychic powers to choose from as space marines (and they are all assumed to "make world wolf look like a child's game").

take from this what you like but I've heard it from a nid-nut who runs a GW store. imho especially the thing about ndis beeing ubar-psyker seams odd but would tune in with all the anti-psyker gear the wolves got. maybe they will need it?

dispelling every psychic pwoer on 4+ isnt that ridiculous if each one not dispelled costs you a whole squad...

maybe the change the malanetropes fluff to also be a super-zoa?

This message was edited 1 time. Last update was at 2009/09/25 14:28:21


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SoCal, USA!

thanks, gorgon.

I'd agree that, aside from the psyker bit, this all sounds quite possible.

   
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Southeastern PA, USA

If the points values are accurate, I suspect what you'll see with Tyranid builds aren't so much megaswarms, but good-sized swarms with more points left over for other stuff. Antitank is still the key. I'd love to see my HS Warriors get some action again if their guns get better.

The psychic stuff does seems like exaggeration. It technically fits the fluff. I mean, the passing of a hive fleet turns the warp into froth. But historically Tyranids have obviously had more of an antipsyker/unit support bent to their psychic abilities. The bit about absorbing alpha-level psykers seems off...hard to see how that'd enhance an already highly psychic superorganism. Unless that's why their powers take on more of a blasty-smitey bent.

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Made in us
Tunneling Trygon





The House that Peterbilt

Thanks for the repost gorgon. Sounds like my wishlist for the new codex may come true. Even if half my carnifexes can't be used I'd be happy with these changes.

Also have to agree the psycher thing seems off. However if these other rumors are true and also biovores become viable anti-tank, then there has to be some kind of boost to zoanthorpes. Or they'll have no real niche in the army.

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Denton, TX

To expand on gorgon's post:


This post will updated regually.
Please read this post and all following post first. If after that your comment hasn't appeared then you feel free to add it.
Thanks.

So far info is not of the solid type.

General Infomation

To be realeased early next year, possibly January or Feburary.

Written by Robbin Cruddance, and is already completed.

New Units

4 whole new races never before seen, one of them larger than the carnifex and also a plastic Trygon. More coming in second wave according to rumors.

Special characters, such as Old One Eye and possibly the Red Terror, will return. These will be survivors of wars and also have been mutated, instead of indurviduals.

Many people are saying they will be a plastic Hive Tyrant kit (with wings).

Malanthrope may be a new HQ choice.

Hormagaunts to be seperated from other gaunts as a box set.
According to Xas Hormagaunts will be 6 points and normal Gaunts 3 points including Without Number (WON). Hormagaunts will be able to buy WON for the same cost as the current Termigaunts.

A new broodlord was spotted at Games-Workshop design studio open day. (Any pictures will be appreciated).
Also according to Xas Genestealers are going to be elite unless you take a Broodlord.

More anti-tank weaponary.

The Plastic Trygon may have bits to make a Trygon or a Zoanthroph. Something else is also possibly buildable from the kit. More on that as i get info.

Plastic Gargolyes.

Warriors to be improved. Again Xas says that they will be avilable in every slot. Wings will them Fast Attack, a Tyrant as a HQ makes them troops, heavy support have +1t, +1sv and each can take a "heavy" weapon.

Possible new Biovore.

Possible new more powerful psyker.

Catachan Devils?

Will add new info when I get it. Hopefully will get more (solid) info after UK Games-Day. Hopefully.

The One


This and gorgon's quote is from this thread from the BOLS lounge
http://www.lounge.belloflostsouls.net/showthread.php?t=2215&highlight=tyranid

5500
3500
2000  
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

If not for Robin Crudace helming the book, Nid players sound like they've got a lot to look forward to.

   
Made in us
Fireknife Shas'el





Reedsburg, WI

Tyranid warriors as heavies: Seams like a throw back to 3rd edition. Might be tempted to take them at a heavy slot with death spitters alone just for the added survivability T5, Str 5 (6 with TS?...7 with DS?) and SV 4+ (3+ with EC?). Depends with what they compete with as far as functionality. VC at Str 8?

New Biovores ...hopefully they go back to 3rd edition effectiveness as well. Actually, I would be a little surpised if they got new models as they just came out with new metals a few years back.

Guants/Hormies: They are cheaper . My major question is whether or not they will be able to effectively tarpit. I know that the game designers said in previous WD articles that they wanted to do away with tarpitting in 5th...but you never know. I can hope can't I .

Stronger psychic? Super Psycher character?...like on par with Njal? "Begun the psycher wars has" . Actually, I am glad to see psychers getting some love in 5th. Adds some more dimension to 40K IMO.

Zoes: Question...were Zoes EVER cool... like in 2nd? Personally, I hope they take them out of the heavy slot...especially if Biovores get revamped and the Warrior thing is true.

VC: Please oh please let me pen transports

Anyways, I am taking most of this with a grain of sand

This message was edited 1 time. Last update was at 2009/09/25 21:52:15


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Made in us
Decrepit Dakkanaut






SoCal, USA!

wyomingfox wrote:Zoes: Question...were Zoes EVER cool... like in 2nd?

With the big goofy hands and exposed flat brain?



No, don't be silly.

Nobody loves the crab heads!

This message was edited 2 times. Last update was at 2009/09/25 21:53:32


   
Made in us
Fireknife Shas'el





Reedsburg, WI

Hah! I meant power wise JHDD

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Decrepit Dakkanaut






SoCal, USA!

Oh.

In that case, I can't recall - I didn't play much against them back in 2nd.

   
Made in us
The Last Chancer Who Survived





Norristown, PA

IT'd be nice if they would move zoanthropes to elites, or count them as HQ that doesn't take up slots like IG advisors

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Sure, that would work, if Warriors were to continue to be largely useless.

But as an alternateive, GW can simply buff Zos and nerf Fexes to the point that the Zo becomes the new no-brainer Heavy pick...

Given the choice of letting players continue with their existing Nidzilla armies and forcing them to buy all new units of Zos, what do you think GW will do?

   
Made in us
Fireknife Shas'el





Reedsburg, WI

They got alot of buffing to do then ...ALOT of buffing

This message was edited 1 time. Last update was at 2009/09/25 23:00:55


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Made in gb
Waaagh! Warbiker





I am not looking forward to see what the psyker thing gives us but i think that if it makes the world wolf power look like childs ply i will use it as my freind plays only imperium armies so i love to pnw them

Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman  
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Maybe the new pysker thing is a super zoanthrope? The Protozoanthrope?

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

wyomingfox wrote:They got alot of buffing to do then ...ALOT of buffing

LOL.

After the whole WL fiasco, I'd expect a *LOT* of nerfing.

   
Made in us
Fireknife Shas'el





Reedsburg, WI

In regards to Zoes, the only way that could possibly happen is if they made your opponent automatically win the game when you field them.

Of course I said that in regards to Biovores back in 4rth and GW proved me wrong.

This message was edited 1 time. Last update was at 2009/09/25 23:54:21


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