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Made in za
Fixture of Dakka




Temple Prime

Wargear, and special rules are now spoilered.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Regular Dakkanaut





 Ovion wrote:
 Clefty wrote:
 Ovion wrote:
Don't know.
Tired, far too hot, and wall of text made my eyes going funny. xD

I'll give it a look in a bit.
But at a glance, the standard USRs and gear come to about 120-150pts alone, and that weapon is around 110pts on its own.
I get the feeling the statline and other rules are worth more than 90-120pts.
I only mention it because the difference between artificer armor with a 3+* save and Cataphracti Terminator Armor is 15 points.
Apologies, my reply was because I thought you were Kain, specially being you were quoting my reply to it.

315 is probably fine then.
However, I would say, is this meant to be a 40k, or 30k unit, because they aren't really balanced against each other.

I'll come back and review other peoples once I'm more with it.


Its a 40k Character, he is Chapter master of a secret Mechanicus Founded Chapter. They specialize in Mechanicus tech and focus on Crusades alongside garrisoning Forgeworlds.

In terms of balance, He isn't exactly a chapter master; seeing as an Arch Magos can be tooled up to be one of the toughest IC's in the game, I took a few liberties with a Space Marine Magos equivalent. I also wanted to reinforce the idea that a Tech Priests augments increase ones durability, at the cost of ones natural grace in combat. This should be especially evident in Space Marines that have rank in the Mechanicus.

This message was edited 1 time. Last update was at 2014/05/20 00:56:47


 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Having now put together an IG with a feth huge flag, and a backpack with a shovel on it (but no lasgun, as it won't fit anywhere), I have come up with this:

Badass Flag Guy

Spoiler:

Badass Flag Guy may be taken as an upgrade to a veteran in the CCS for +15 pts, and for all rules purposes in considered to be an IG Veteran.

Statline: [IG Veteran]
Equipment: Regimental Standard, Flak Armour, Sunglasses of Coolness, Shovel of Death.

Regimental Standard: See the AM codex.
Flak Armour: See the AM codex.
Sunglasses of Coolness: +1 Rule of Cool point.

Shovel Of Death:
This shovel has been carried by every standard bearer in the regiment, and has beaten to death hundreds of foes. Often thrown towards the enemy like a boomerang, it has the strange honor of being considered more effective than a lasgun. It counts as a CCW and as a lasgun.

This message was edited 3 times. Last update was at 2014/08/09 17:43:05


 
   
Made in us
Dakka Veteran






 Selym wrote:


Shovel Of Death:
This shovel has been carried by every standard bearer in the regiment, and has beaten to death hundreds of foes. Often thrown towards the enemy like a boomerang, it has the strange honor of being considered more effective than a lasgun. It counts as a CCW and as a lasgun.
[/spoiler]


Jesus, I read that last part and now I am crying. Please tell me you use these rules in games.

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Powerfisting wrote:
 Selym wrote:


Shovel Of Death:
This shovel has been carried by every standard bearer in the regiment, and has beaten to death hundreds of foes. Often thrown towards the enemy like a boomerang, it has the strange honor of being considered more effective than a lasgun. It counts as a CCW and as a lasgun.
[/spoiler]


Jesus, I read that last part and now I am crying. Please tell me you use these rules in games.

Going to today
   
Made in us
Stealthy Kroot Stalker






U.S.

Your standard bearer reminds me of my friend's Scout machine gunner. Hero of the chapter material.

And one of my own just for fun and old time's sake:

Tau XV75 Crux Heavy Stealth Suit[40pts]
When the duties of Pathfinders and Stealth teams get more and more dangerous as the technology and tactics of their foes continue to evolve so too must the Tau. A middle ground between the light XV25 and the heavy XV8 the XV75 Crux strikes a balance between stealth and firepower.

WS3 BS3 S3 T3 W2 I3 A2 Ld8 Sv3+
Jetpack Infantry
Special Rules:
Experimental Mirage Suit: Confers the wearer Shrouded and Infiltrate. However cannot deploy within 12" of enemies.

-Suit is equipped with two hard points for battlesuit weapons or systems.

This message was edited 1 time. Last update was at 2014/08/12 00:33:07


 
   
Made in fi
Focused Fire Warrior




Helsinki

 acekevin8412 wrote:
Your standard bearer reminds me of my friend's Scout machine gunner. Hero of the chapter material.

And one of my own just for fun and old time's sake:

Tau XV75 Crux Heavy Stealth Suit[40pts]
When the duties of Pathfinders and Stealth teams get more and more dangerous as the technology and tactics of their foes continue to evolve so too must the Tau. A middle ground between the light XV25 and the heavy XV8 the XV75 Crux strikes a balance between stealth and firepower.

WS3 BS3 S3 T3 W2 I3 A2 Ld8 Sv3+
Jetpack Infantry
Special Rules:
Experimental Mirage Suit: Confers the wearer Shrouded and Infiltrate. However cannot deploy within 12" of enemies.

-Suit is equipped with two hard points for battlesuit weapons or systems.


Seems pretty cool but you might want to increase his strenght since stealthsuits are S4 and XV8s S5 and the deployment caveat for infiltrate should be 18" since just the regular infiltrate rules prevent you from deploying within 12". With the changes I think the pricing is about right especially since you still have to buy weapons for it.

My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k 
   
Made in us
Dakka Veteran






Well, I had figured this thread would have died long ago, what with the bit with it being 115 pages long, so I held back.

Anyways, I have brainstormed homebrew rules for the Raven Gurad Chief Librarian for a while now. Why are the UltraSmurfs the only chapter that get a chief libby? (FW doesn't count 'round my parts.)

Spoiler:
Chief Librarian Arkhan Solara: 140 pts
Stats: WS5 BS5 S4 T4 W3 I4 A2 Sv3+

Generates Powers from Bio, Telep, Telek, and Pryo.
Wargear : Power Armour, Iron Halo, Jump Pack, Bolt Pistol
Special Rules: ATSKNF, Pskyker (ML 3), Master Pyromancer

Master Pyromancer: Chief Librarian Solara can re-roll failed psychic tests when casting powers from the Pyromancy Discipline. Also, Psychic powers from the Pyromancy Discipline cast by Chief Librarian Solara get +6" to their range.

Roc's Talon: A force Axe Fashioned from the Femur of a Kiavhan Roc, given to him as agesture of gratitude after he Rescued a chaplain from certain death Early in both of their Careers.

Roc's Talon: S+1, AP3, Melee, Force, Prey's Bane
Prey's Bane: At the start of each assault phase, the player can choose to activate Prey's Bane. If they choose not to, use the above profile. If they activate Prey's Bane, use this profile:
S+2, AP3, Melee, Force, concussive, Unwieldy


Arkhan Solara always showed utter contempt for the taciturn personality of his chapter. This worried his superiors in Chapter Command as well as is superiors in the Raven Guard Librarius, as his lack of discipline would be the undoing of a psyker of his calibur. Still, he showed more promise than any other aspiring Librarian the Raven Guard had seen in recent memory. Early in his training as a Lexicanum, the young aspirant had a startling affinity for pyromancy. That, in fact was the only way anyone in his family of eleven brothers and four sisters had any indication of him having been mutated. His indomitable will allowed him to hide the fact that he was a psyker at all for years.

During his training, Arkhan immediately became fascinated not with just lighting candles at will, but with throwing fire out of the palms of his hands and igniting targets with a thought. He rose through the ranks of the Raven Guard Librarius swiftly, if only on sheer talent. His reckless abandon that rivaled other chapters like the blood angels or white scars was not without use, and Shadow Captains began employing him with the few marines in his chapter that could tolerate his brazen sense of humor as a means of intimidation or distraction.

This message was edited 2 times. Last update was at 2014/08/13 23:46:15


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in us
Confessor Of Sins




WA, USA

The axe is a little much. Why would I ever NOT want to activate it since it is so good that way?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Dakka Veteran






The idea was to give him 2 'modes,' so he stood a chance against MCs and wasn't also such a prime target for tarpits. Maybe make the Unwieldy mode of the Axe S+2, AP3, Force,Concussive,Unwieldy?

Also, does anyone have a better name for it? I really don't like the recurrence of talon/claw analogues 40k.

This message was edited 1 time. Last update was at 2014/08/12 22:55:24


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in fi
Focused Fire Warrior




Helsinki

 Powerfisting wrote:
The idea was to give him 2 'modes,' so he stood a chance against MCs and wasn't also such a prime target for tarpits. Maybe make the Unwieldy mode of the Axe S+2, AP3, Force,Concussive,Unwieldy?


The new version of Roc's talon's profil looks much better. And I'm personally very happy that you've put some effort into making pyromancy a bit more viable. You might want to up his WS to 5 since that is what all other librarians have and give I5 a tought since it's usually reserved for captains and chaptermasters.

My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k 
   
Made in us
Dakka Veteran






 Dantioch wrote:
 Powerfisting wrote:
The idea was to give him 2 'modes,' so he stood a chance against MCs and wasn't also such a prime target for tarpits. Maybe make the Unwieldy mode of the Axe S+2, AP3, Force,Concussive,Unwieldy?


The new version of Roc's talon's profil looks much better. And I'm personally very happy that you've put some effort into making pyromancy a bit more viable. You might want to up his WS to 5 since that is what all other librarians have and give I5 a tought since it's usually reserved for captains and chaptermasters.


I roll on whatever looks cool, and in my mind, firebenders in space are the coolest gak there is. I just wish it didn't always loose games.

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in us
Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz


Fluff:
Spoiler:
Gizgutz is the self proclaimed master of dakka, and is widely regarded among orks as being too dakka obsessed for his own good, even by the standards of Flash Gitz.. Wielding his trademark gun, a looted punisher gatling cannon, Gizgutz is truly a dangerous foe.


Gizgutz Da Dakka Masta- 200 pts.
WS4 BS2 S4 T4 W3 I3 A3 LD8 SV6+

Wargear: Gizgutz' Gun, Stikkbomz, Choppa, Bosspole, Ammo Runt

Gizgutz' Gun: Range 24' S4 AP4: Heavy 10, Twin Linked

Type: Independent Character (Infantry)
Special Rules: MOAR DAKKA!, Waaagh, Furious.

MOAR DAKKA: Gizgutz may choose to increase the penetration, range and firing rate of his gun, at the cost of dangerously overheating it. if he does so, change Gizgutz' Gun to the following profile

Overcharged Gizgutz' Gun: Range 48' S5 AP3 Heavy 20, Gets Hot

This message was edited 1 time. Last update was at 2014/11/26 20:58:26



 
   
Made in us
Preacher of the Emperor






I love the idea of a huge Ork firing a looted tank cannon from the hip, but I think the overcharged mode is way too good....

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Confessor Of Sins




WA, USA

Well, mathing it out, let's see...

20 shots at BS2 is gonna give you, on average, 6 hits since it loses twin-linked when it goes overcharged. Plus with gets hot, you can expect 3-4 wounds on the guy who only has a 6+ save, making it likely he will die.

Against T4 MEQ, that turns into 4 wounds. Assuming no cover, that's not THAT insane. And at 200 points, that's a pretty solid cost.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Yep, multi-shot gets-hot guns are a hazzard to all, even the almighty riptide finds he's "mere" 12 shots a serious problem.
20 gets hot shots on a defenseless model is outright suicidal.


Speaking off, I find a 200 points of a model with no defensive stats at all to be unplayable anyway. you need to consider remaking the dude to something that won't die to a few bolter shots, even if it means the price will have to go up.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Colonel Irsain Palinev (150 Points)
Irsain Palinev began his career as a Sergeant in the Umbrire 6th Stormcorps. His charisma and natural command ability lead him to rise through the ranks quickly. Eventually, he achieved the rank of Colonel and command over the 6th Umbrire Stormcorps. When a tendril of Hive Fleet Medusa attacked the vital moon, he lead the defense. Due to his accomplished command, the Tyranids were defeated, but at great cost. In the final moments of the war, he was charged by a Carnifex, and lost his arm, shoulder, portion of his torso, and a lung to it's frantically flailing talons. In the last few seconds before he passed out, he buried his Power Fist in it's stomach and fired his Plasma Pistol. His damaged body parts were replaced by the Adeptus Mechanicus, and lives to command the Umbrire Stormcorps to this day.

BS WS S T W I A Ld Sv
4 4 4 4 3 3 4 10 4+

Special Rules
Fearless
Final Stand
Monster Hunter
Independent Character

Final Stand
Colonel Irsain Palinev and any unit he joins may fire Overwatch at full ballistic skill once per game.

Warlord Traits
Bellowing Voice

Wargear
Spoiler:

Refractor Field
The Fist of Umbrire
Master-Crafted Plasma Pistol
Carapace Armour

The Fist of Umbrire
The Fist of Umbrire was a gift to Colonel Irsain Palinev from the Adeptus Mechanicus after his heroic defense of the moon of Umbrire. It contains high-energy blades that extend from the wrist. The blades contain enough electricity to destroy the vital organs of nearly any attacker, however, the energy drain on Irsain Palinev's vital augmetics can cause damage in rare cases.

The Fist of Umbrire counts as a Close Combat Weapon with the following profile:

Strength- User x2
AP- 2
Type- Melee, Armourbane, Electroshock Vanes

Electroshock Vanes
Any weapon with this special rule causes Instant Death on a roll of 6 to wound. If Instant Death occurs, the user must take a Strength Test. If failed, the user must suffer a wound with no saves allowed.


This message was edited 1 time. Last update was at 2014/11/26 22:53:05




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz

Fluff:
Spoiler:
when enemies first see Ugluk they often assume he is harmless. They are quite wrong. Known to his fellow orks as "Ugluk Da Drunkerd", Ugluk is a brewer of supreme brilliance (by ork standards). His brews are renowned far and wide as being so potent that one flagon (note that one one orkish flagon is defined as "the amount of booze it takes before organ failure is imminent) of his brew can fell a bull grox. he carries a huge amount of flasks on his back, and is (mostly) always willing to share with Da Boyz


Ugluk Da Drunkerd: 250 pts.

WS2 BS2 S4 T4 W5 I2 LD10 SV6+

Wargear: Choppa, Booza-Pack, Slugga, Attack Squig

Booza-Pack: at the begining of the game, and whenever Ugluk and the unit he has joined destroys another unit, choose a brew at random. Ugluk and the unit he has joined the benifit of that brew for the rest of the game. the affects of the different brews do stack

1. Liquid Courage- gain the Fearless and Crusader special rules
2.Orkish Brandy- gain immunity to weapons with the helfrost special rule, and all powers from the tempestus discipline
3.Orky Firewater- Gain Feel no Pain (4+)
4.Pansy Wine: Gain Fleet of Foot and Stealth
5. Bean-Squig Juice- Gain Shrouded

Special Rules: Flammable, Waagh, Furious Charge, Feel no Pain (5+)

Flammable: due to the large amount of alchohol that Ugluk consumes, Ugluk is somewhat vulnerable to flame, and thus refuses to fight alongside Burna Boyz.. all weapons with the melta rule, flame based weapons (as defined in the main rulebook), and power from the pyromancy discipline count as instant death against Ugluk. In addition, Ugluk may never be taken in an army that containsone or more units of Burna Boyz

This message was edited 1 time. Last update was at 2014/11/26 23:07:33



 
   
Made in us
Stalwart Veteran Guard Sergeant






Chaplain Arrac Indictus, 4th company of the Eagles of Nevermore
WS BS S T W I A Ld Sv
5 4 4 6 3 5 3 10 3+

Wargear: Power Armor, Rosarius, Frag/krak grenades, Bolt pistol, Wrath of the Trampled, Jump Pack

Special Rules: ATSKNF, Fearless, Zealot, IWND, Chapter Tactics (Raven Guard), Giant Slayer

Giant Slayer: when locked in close combat with an MC or Super heavy, Arrac gains +3 S and a 3++

Wrath of the Trampled: Crozius Arcanum with the following profile

R S AP Rules
melee +2 4 Armorbane


NOTES: In a tourney, I had a Chaplain survive getting hit by two knights in CC, so I decided to write some fluff/ special rules for him. For price Iwas thinking somewhere around 200, all help appreciated


 
   
Made in us
Liche Priest Hierophant






Now that's how you determine the theme of a Special Character!

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

Grark McShinygubbinz - 120 Points

WS 4 BS 2 S 4 T 4 W 3 I 2 A 3 LD 8 SV 4+


Grark McShinygubbinz allows you to take Killa Kanz as Troops and Deff Dreads as Elites. He may also take a Morkanaught or Stompa as a dedicated transport.

Special Rules: Da Best Mek You Ever Seen!, Carried Away!, 'Ere W Go!, Furious Charge, Independent Character, Mob Rule

Da Best Mek You Ever Seen!: Grark may make repair attempts on any friendly vehicle he is in base contact with or embarked upon instead of firing any of his weapons during the shooting phase, succeeding on a 3+. If the vehicle he is attempting to fix is a Walker, he succeeds on a 2+. After a successful repair on a Walker, you may make a Leadership check. If successful, you may increase the armor values of that Walker by 1 for the rest of the game. This effect cannot stack multiple times on the same Walker.

Carried Away!: If Grark's repair roll results in a 1, he gets a little to excited with what he is doing and the vehicle is unable to move next turn, though it may fire any or all of its weapons. If the vehicle is a walker, the other Walkers in its squadron may move on without it. If the affected Walker cannot get within unit coherency on by the end of your next game turn, remove the affected Walker as a casualty.

Wargear:

'Ard Armor
Propa' Cybork Body - 5+ FNP
Kill Saw
Grark's Supa Welda - Template, S5 AP 3 Assault 1; HAR HAR! BURN!!! (Causes Soulblaze)
Tank Busta Bombs

Still working on a propa background for Grark. Him and Morg Deffbringa (Warboss) deserve a well thought out story. I need to do a little more research on 40K lore though :p


Morg Deffbringa - 175 Points

WS 5 BS 2 S 5 T 5 W 4 I 2 A 4 LD 10 SV 4+

Special Rules: Waaaaaagh!, 'Ere We Go, Independent Character, Fearless, In Da Name of Gork!, MOVE OR DIE!, Gork's Blessing

In Da Name of Gork: For every challenge that Morg wins, score an victory point.

MOVE OR DIE!: The unit that Morg joins has Fleet and Move Through Cover, though they must make Dangerous Terrain rolls. If the unit fails a charge, remove D6 models from the unit as casualties for messing up and invoking Morgs wrath!

Gork's Blessing: Morg believes he has been chosen by Gork to be a personal arbiter of all things Brutal. As such, he has a 4+ Invul save and makes all Power Klaw attacks at initiative 2.

Wargear:
Power Klaw
Slugga
'Ard Armor
Stikkbombs

Warlord Trait: Bellowing Tyrant

This message was edited 3 times. Last update was at 2014/11/27 21:54:47


 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

I have a few...
They're also posted in my thread, but may not have the current update.
I'd like to see the Dakka community pick apart these guys and tell me what you think.

They're all designed for my homebrew 'dex.
If I've misunderstood this thread and I'm not supposed to post that kind of thing here, please let me know and I'll remove it

Fluff: I'm in the process of finishing up their fluff (mostly spell checks and proof reads to make sure there is no contradictions with actual fluff)
They are an Iron Hands successor, cursed founding.
Some number of millennia in the future, they fall from their path as loyalists thanks to the help of Asura; a Daemon that lives within Gadreel's armour without him realising.

The points next to things are what I think they're worth, and are factored into the total cost.

Gadreel:
Spoiler:

Gadreel, Harbinger of Krakens ~ 275pts
WS6 BS5 S5 T5 W4 I5 A4 Ld10 Sv2+
Unit Type: Bike (Character)
Unit Composition: 1 (Unique)

Wargear:
- Bike
- Enhanced Cybernetics (5+ FNP)
- Frag & Krak Grenades
- Kraken Slayer
- Thunder Hammer

Special Rules:
- And They Shall Know No Fear
- Independent Character
- Master Tactician

If Gadreel is in your army he must be your Warlord.

Master Tactician: Gadreel generates 2 Warlord traits. If you have the option to re-roll them, you must re-roll both or none of the Warlord traits. All duplicates must be rolled again.

[Chapter Relic] Kraken Slayer (??)
Kraken Slayer is the weapon used by Gadreel to slay the Kraken known as "Asura" on the chapter's homeworld.
Range .. S . AP . Type
- .......... +1 . 3 ... Melee, Shred, Master-Crafted, Specialist Weapon

[Chapter Relic] Asura (50 points)
Asura, the barely awakened Daemon that inhabits this armour, grants the wearer a 2+ Armour Save, 3+ invulnerable save, and the Eternal Warrior special rule. But at what cost is such power given...?



Azazel
Spoiler:

Azazel, Harbinger of Technomancy ~ 195pts
WS5 BS4 S4 T5 W3 I4 A3 Ld10 Sv3+
Unit Type: Bike (Character)
Unit Composition: 1 (Unique)

Wargear:
- Bolt Pistol
- Enhanced Cybernetics (5+ FNP)
- Frag & Krak Grenades
- Psychic Hood
- Power Armour

Special Rules:
- ATSKNF
- Independent Character
- Psyker (Mastery Level 3)

[Chapter Relic] Azazel's Bane (20pts)
Azrael's Bane is a force weapon with the following profile
Range . S . AP . Type
- ........... 5 .. 1 ... Melee, Force, Unwieldy, Armourbane

[Chapter Relic] Wyvern (40pts)
Conjured from the warp, Wyvern is Azazel's mount. It takes the form of a bike during battle, granting its rider a 4+ invulnerable save.
Wyvern is mounted with the following weapon:
Range . S . AP . Type
24" ...... 4 .. 1 ... Rapid Fire, Armourbane

This message was edited 2 times. Last update was at 2014/12/01 22:01:14


If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in us
Crazed Spirit of the Defiler






Korrin, the Fallen Saint 250 Points
Spoiler:

Korrin was a Adepta Sororitas Cannoness of a lesser order militant who became obsessed with finding a relic of a martyred saint that was rumored to be hidden on a feral world near the edge of the galaxy. The name of the order has been lost or removed from Imperial records, as was her very exsistance. The relic she saught was a spear carried by the saint as she defended an Imperial shrine against a horde of savage mutants. Upon finding the spear, which had been tainted by the demon worshiping sorcerer who led the mutants, she was corrupted. Korrin then led her sisters to slaughter the inhabitants of the planet, dispite the fact they had turned from chaos and lived as pacifists. When the killing was done she moved on to another planet, this time inhabited by Eldar. She drove her forces fully apon the xenos, who were already prepared to meet them. The Imperial forces where slaughtered, but the grip of the deamon weapon would not let Korrin relent. Finally she was stuck a fatal blow. As her life blood ran out she swore she would hunt her slayers even from beyond the grave. Hearing her oath the gods of Chaos summoned her bodily to the Warp. There she was transformed into a deamon of Chaos Undivided, blessed by Khone with an unrelenting thirst for blood, by Slaanesh with a drive to best all foes, by Tzeench with an unbreakable will, and by Nurgle with the ability to be reborn from the warp. She now leads groups of Chaos Space Marines into battle, and has even been seen at the side of none other than Abbadon himself.


Stats: WS9 BS5 S6 T5 W4 I8 A5 Ld9 Sv3+

Unit Type: FMC (Character)
Warlord Trait: Black Crusader
Speacial Rules: Deamon, Fearless

Daemon Shield: The Daemon Shield confers a 3+ Invulnerable save.
Spear of Dark Destiny: +2S, AP3, Melee, Two Handed, Daemon Weapon

This message was edited 1 time. Last update was at 2014/12/01 20:59:02


"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

 OnlyWar wrote:
Fluff:
Spoiler:
when enemies first see Ugluk they often assume he is harmless. They are quite wrong. Known to his fellow orks as "Ugluk Da Drunkerd", Ugluk is a brewer of supreme brilliance (by ork standards). His brews are renowned far and wide as being so potent that one flagon (note that one one orkish flagon is defined as "the amount of booze it takes before organ failure is imminent) of his brew can fell a bull grox. he carries a huge amount of flasks on his back, and is (mostly) always willing to share with Da Boyz


Ugluk Da Drunkerd: 250 pts.

WS2 BS2 S4 T4 W5 I2 LD10 SV6+

Wargear: Choppa, Booza-Pack, Slugga, Attack Squig

Booza-Pack: at the begining of the game, and whenever Ugluk and the unit he has joined destroys another unit, choose a brew at random. Ugluk and the unit he has joined the benifit of that brew for the rest of the game. the affects of the different brews do stack

1. Liquid Courage- gain the Fearless and Crusader special rules
2.Orkish Brandy- gain immunity to weapons with the helfrost special rule, and all powers from the tempestus discipline
3.Orky Firewater- Gain Feel no Pain (4+)
4.Pansy Wine: Gain Fleet of Foot and Stealth
5. Bean-Squig Juice- Gain Shrouded

Special Rules: Flammable, Waagh, Furious Charge, Feel no Pain (5+)

Flammable: due to the large amount of alchohol that Ugluk consumes, Ugluk is somewhat vulnerable to flame, and thus refuses to fight alongside Burna Boyz.. all weapons with the melta rule, flame based weapons (as defined in the main rulebook), and power from the pyromancy discipline count as instant death against Ugluk. In addition, Ugluk may never be taken in an army that containsone or more units of Burna Boyz


I like him, he is a bit to expensive, but i like him. Maybe you could reduce the abilities to less powerful versions, and bring him down to a price where people would want to take him instead of, the more reliable, Pain Boy? Something around or below 150pts would be the optimum price, otherwise since i imagine he should be running with an massive Slugga Horde, he is almost doubling the price of a full unit. How about something like this?

1.Fearless for the rest of the game, but must roll a dice on the turn they drink it. On a 1, they do nothing as they are all drunk under the table!
2.When moving and charging, he and his unit ignore the effects of terrain, including reducing their I to 1. But they treat all terrain as dangerous due to their inebriated charge causing them to run into stuff.
3. Grants (FNP 5+), if the unit already have FnP then it is increased by 1 (usually to a 4+).
4. Grants Fleet to the unit.
5. Grants Stealth + Defensive Grenades <-- Hilarious
6.???

Just an idea to keep his points cost to something manageable.

 
   
Made in gb
Humorless Arbite





Hull

Memoriae Sancto

Fluff:
Spoiler:
When a Company or Platoon is annihilated and only a single survivor remains - he or she is given a choice.
Join another company/platoon or become a Memoriae Sancto. It is an honourary title but the position is for those who won't or can't continue.
Maybe they lost family, friends and everyone they knew ... maybe they simply can't stand to go on. If they choose to become a Memoriae Sancto, it is till death, which will be soon.

On the eve of the next battle, the Memoriae Sancto will be adorned in armour and wargear recovered from their old Platoon or Company, often still bearing the stains of battle. The Memoriae Sancto will be given a Warhorse bred for this one last battle; a monster of a creature made to both inspire allies and instill dread in the foe. After standing vigil for the night, the Memoriae Sancto will affix banners (company and/or platoon, any banners that personally matter to the Memoriae Sancto) to the Warhorse's saddle and prepare for the last charge.

No Memoriae Sancto survives a battle.


Stats:

Spoiler:
WS3 BS3 S3 T4 W5 I5 A3 LD10 SV4+
Cavalry Unit
250pts


Special Rules
Spoiler:

Crusader
Fleet
Zealot
Rampage
Eternal Warrior
Feel No Pain


Rules of Cool:
Spoiler:

Retrieve the banners! - Place an objective marker where the Memoriae Sancto dies. Worth D3 VP to the allied force, only 1 VP to the enemy force.

Inspirational Charge - Place a marker where the Memoriae Sancto commenced a charge. As long as allied units move directly towards that marker during the movement phase, they gain the 'Fearless' USR.

The Last Charge - When charging, the Memoriae Sancto moves 6" + 2D6 instead of 2D6.



   
Made in us
Decrepit Dakkanaut





Hyperspace

 Otto Weston wrote:
Memoriae Sancto

Fluff:
Spoiler:
When a Company or Platoon is annihilated and only a single survivor remains - he or she is given a choice.
Join another company/platoon or become a Memoriae Sancto. It is an honourary title but the position is for those who won't or can't continue.
Maybe they lost family, friends and everyone they knew ... maybe they simply can't stand to go on. If they choose to become a Memoriae Sancto, it is till death, which will be soon.

On the eve of the next battle, the Memoriae Sancto will be adorned in armour and wargear recovered from their old Platoon or Company, often still bearing the stains of battle. The Memoriae Sancto will be given a Warhorse bred for this one last battle; a monster of a creature made to both inspire allies and instill dread in the foe. After standing vigil for the night, the Memoriae Sancto will affix banners (company and/or platoon, any banners that personally matter to the Memoriae Sancto) to the Warhorse's saddle and prepare for the last charge.

No Memoriae Sancto survives a battle.


Stats:

Spoiler:
WS3 BS3 S3 T4 W5 I5 A3 LD10 SV4+
Cavalry Unit
250pts


Special Rules
Spoiler:

Crusader
Fleet
Zealot
Rampage
Eternal Warrior
Feel No Pain


Rules of Cool:
Spoiler:

Retrieve the banners! - Place an objective marker where the Memoriae Sancto dies. Worth D3 VP to the allied force, only 1 VP to the enemy force.

Inspirational Charge - Place a marker where the Memoriae Sancto commenced a charge. As long as allied units move directly towards that marker during the movement phase, they gain the 'Fearless' USR.

The Last Charge - When charging, the Memoriae Sancto moves 6" + 2D6 instead of 2D6.



This unit made me a bit sad :(



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Preacher of the Emperor






What army is the Memoriae Sancto for -- Imperial Guard? I love the idea, but the horse throws me off a bit.... aaand I realize I just a made a pun there, dammit.

 Lord Blackscale wrote:
Korrin, the Fallen Saint 250 Points
Spoiler:

Korrin was a Adepta Sororitas Cannoness of a lesser order militant who became obsessed with finding a relic of a martyred saint that was rumored to be hidden on a feral world near the edge of the galaxy. The name of the order has been lost or removed from Imperial records, as was her very exsistance. The relic she saught was a spear carried by the saint as she defended an Imperial shrine against a horde of savage mutants. Upon finding the spear, which had been tainted by the demon worshiping sorcerer who led the mutants, she was corrupted. Korrin then led her sisters to slaughter the inhabitants of the planet, dispite the fact they had turned from chaos and lived as pacifists. When the killing was done she moved on to another planet, this time inhabited by Eldar. She drove her forces fully apon the xenos, who were already prepared to meet them. The Imperial forces where slaughtered, but the grip of the deamon weapon would not let Korrin relent. Finally she was stuck a fatal blow. As her life blood ran out she swore she would hunt her slayers even from beyond the grave. Hearing her oath the gods of Chaos summoned her bodily to the Warp. There she was transformed into a deamon of Chaos Undivided, blessed by Khone with an unrelenting thirst for blood, by Slaanesh with a drive to best all foes, by Tzeench with an unbreakable will, and by Nurgle with the ability to be reborn from the warp. She now leads groups of Chaos Space Marines into battle, and has even been seen at the side of none other than Abbadon himself.

Stats: WS9 BS5 S6 T5 W4 I8 A5 Ld9 Sv3+

Unit Type: FMC (Character)
Warlord Trait: Black Crusader
Speacial Rules: Deamon, Fearless

Daemon Shield: The Daemon Shield confers a 3+ Invulnerable save.
Spear of Dark Destiny: +2S, AP3, Melee, Two Handed, Daemon Weapon




I like this. Some Sisters players will scream at the very idea of one falling to Chaos, but presumably traitors are everywhere, and I especially like the idea of a Chaos Sister who is not creepily over-sexualized. I'd suggest playing up the angle that this character takes the virtues of the Imperium -- kill the heretic, kill the xeno, kill the guy who looks at you funny -- to their reductio ad absurdum. She did what she was taught to do too well and became a monster.....

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Crazed Spirit of the Defiler






 SisterSydney wrote:
What army is the Memoriae Sancto for -- Imperial Guard? I love the idea, but the horse throws me off a bit.... aaand I realize I just a made a pun there, dammit.

 Lord Blackscale wrote:
Korrin, the Fallen Saint 250 Points
Spoiler:

Korrin was a Adepta Sororitas Cannoness of a lesser order militant who became obsessed with finding a relic of a martyred saint that was rumored to be hidden on a feral world near the edge of the galaxy. The name of the order has been lost or removed from Imperial records, as was her very exsistance. The relic she saught was a spear carried by the saint as she defended an Imperial shrine against a horde of savage mutants. Upon finding the spear, which had been tainted by the demon worshiping sorcerer who led the mutants, she was corrupted. Korrin then led her sisters to slaughter the inhabitants of the planet, dispite the fact they had turned from chaos and lived as pacifists. When the killing was done she moved on to another planet, this time inhabited by Eldar. She drove her forces fully apon the xenos, who were already prepared to meet them. The Imperial forces where slaughtered, but the grip of the deamon weapon would not let Korrin relent. Finally she was stuck a fatal blow. As her life blood ran out she swore she would hunt her slayers even from beyond the grave. Hearing her oath the gods of Chaos summoned her bodily to the Warp. There she was transformed into a deamon of Chaos Undivided, blessed by Khone with an unrelenting thirst for blood, by Slaanesh with a drive to best all foes, by Tzeench with an unbreakable will, and by Nurgle with the ability to be reborn from the warp. She now leads groups of Chaos Space Marines into battle, and has even been seen at the side of none other than Abbadon himself.

Stats: WS9 BS5 S6 T5 W4 I8 A5 Ld9 Sv3+

Unit Type: FMC (Character)
Warlord Trait: Black Crusader
Speacial Rules: Deamon, Fearless

Daemon Shield: The Daemon Shield confers a 3+ Invulnerable save.
Spear of Dark Destiny: +2S, AP3, Melee, Two Handed, Daemon Weapon




I like this. Some Sisters players will scream at the very idea of one falling to Chaos, but presumably traitors are everywhere, and I especially like the idea of a Chaos Sister who is not creepily over-sexualized. I'd suggest playing up the angle that this character takes the virtues of the Imperium -- kill the heretic, kill the xeno, kill the guy who looks at you funny -- to their reductio ad absurdum. She did what she was taught to do too well and became a monster.....

Thanks. I tottaly didn't want to go the "I'm and evil chick so I have to be a trollop" route. The idea is she is a unstopping killing machine. As for the Sisters players, lore has shown that no one save the Emperor himself (and maybe GKs) are beyond the grasp of Chaos.

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in gb
Proud Triarch Praetorian





Nah, the 6th Ed Daemon book had a GK trapped in the warp (not draigo, unfortunately) fall to Slaanesh. so even GKs crumble eventually


Automatically Appended Next Post:
And as a general consensus, are there any additional rules to take into account creating armoured characters, such as Bjorn or Gerantius?

This message was edited 1 time. Last update was at 2014/12/03 20:40:16


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Confessor Of Sins




WA, USA

 Lord Blackscale wrote:

Thanks. I tottaly didn't want to go the "I'm and evil chick so I have to be a trollop" route. The idea is she is a unstopping killing machine. As for the Sisters players, lore has shown that no one save the Emperor himself (and maybe GKs) are beyond the grasp of Chaos.


The only real issue I have with her is that I think her gear should change around some. Since the spear is two-handed, she would not get it in melee. I'd say drop the shield and just give her a 4++ with FNP

This message was edited 1 time. Last update was at 2014/12/03 20:42:33


 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
 
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