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Made in us
Wraith






I'm personally nabbing up cheap Space Marine HQs and scouts off eBay if I play 7th. If I play, I now have a toolbox of bonuses I can give my Sisters of Battle that weren't otherwise available previously.

If I don't play 7th, I've bought all cheap/used stuff and I have cool models to paint.

Win - Win!

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in au
Missionary On A Mission




Australia

 pretre wrote:
Most things like that are FAQ'd to be only for their army. SOB are one of the only armies that has things that go over. Our banner is just SOB, iirc though.

What you could do...

Superfriends unit with Jacobus for Hatred/Counter Attack/Warhymns. Shield Eternal SM CM with reroll saves/wounds? Logan Grimnar with the same? All sorts of fun.

The Sacred Banner is 'All friendly units within 12"' isn't it? Pity you have to take a Sororitas Command Squad for it though... D:


 
   
Made in us
Sister Oh-So Repentia




Canada

So. Sisters blobs might want to bring along Ordo Hereticus Inquisitors wielding Psyocculums. The change to the way psychic powers work it seems like a lot of people will go all or nothing with psykers.
   
Made in us
Calm Celestian






Ireland

Hey guys, I got a final battle report in for 6th edition.

Sisters vs Blood angels

https://www.youtube.com/watch?v=2NJEmRsdJks


Automatically Appended Next Post:
Hey guys, I got a final battle report in for 6th edition.

Sisters vs Blood angels

https://www.youtube.com/watch?v=2NJEmRsdJks


Automatically Appended Next Post:
Hey guys, I got a final battle report in for 6th edition.

Sisters vs Blood angels

https://www.youtube.com/watch?v=2NJEmRsdJks


Automatically Appended Next Post:
Hey guys, I got a final battle report in for 6th edition.

Sisters vs Blood angels

https://www.youtube.com/watch?v=2NJEmRsdJks

This message was edited 3 times. Last update was at 2014/05/26 06:47:31


"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Confessor Of Sins




WA, USA

So I started experimenting with building lists of both flavors in 7e. I decided to start with Battle-forged, as that is going to be the most common in my meta. This is what I've come up with so far for 2000 points (also the most common value here):

Canoness
-Power axe
-EW cloak

Celestine

Xenos Inquisitor
-Psyker (not sure for powers, maybe Sanctic)
-Rad/Psychotrope grenades

3 Priests

20 Sisters
-Flamer, Heavy Flamer

20 Sisters
-Flamer, Heavy Flamer

20 Sisters
-2 meltas

6 Dominions
-4 meltas, simulacrum
-Immo w/ MM

6 Dominions
-4 meltas, simulacrum
-Immo w/ MM

10 Seraphim
-2 hand flamers

2 Exorcists


I still have about 40 points of wiggle room on this list, though I am going back and forth between ways to add Rets or another Exorcist. Also, given the modest increase to vehicle durability and walker strength, Penetient Engines are looking really good too.

This message was edited 1 time. Last update was at 2014/05/26 16:23:03


 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Mighty Vampire Count






UK

I thought the Heavy Flamer/Flamer combo was a bad one in 7th ed due to how the weapons fire?

Out of interest why 6 Dominons and not 5?

no Power mace on the Priests?

This message was edited 1 time. Last update was at 2014/05/26 16:25:22


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Confessor Of Sins




WA, USA

 Mr Morden wrote:
I thought the Heavy Flamer/Flamer combo was a bad one?

Out of interest why 6 Dominons and not 5?

no Power mace on the Priests?


I've ran Flamer/Heavy Flamer for awhile and it works for me. It is there to add to the ability to deal with hordes, and to give it some more teeth on overwatch. But I see what you mean on the how weapons fire. Might be worthwhile to cut one.

The 6 is mostly there as an ablative wound. Something that can eat an explosion before things like Superiors/Simulacrum/melta are being killed.

And the maces are generally cut from my list, as my squads usually need the re-roll calls more than I need another weapon. That said, there are more points available, and now that I have those points, I could add more Priests to units which is something I haven't usually done.

This message was edited 1 time. Last update was at 2014/05/26 16:28:23


 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

Power mauls on priests lost their usefulness a bit as you only ever get one smash attack in 7th...

1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Brother Michael wrote:
Power mauls on priests lost their usefulness a bit as you only ever get one smash attack in 7th...
Still Str5 AP2 though.

   
Made in us
Wraith






Hey guys, they "fixed" the Leadership test rules. The Priest now has to test on his value specifically... The rule now states:

"If a unit has to take a leadership test and it includes models with different Ld values..."

They clarified it. Luckily, Litanies and St. Celestine to the rescue.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Preacher of the Emperor






Since priests were way overpowered for points when they got Hymns off on 10, I'm not surprised. My question: what's up with Deny The Witch now? I don't understand the new rules and DTW+Shield of Faith is our fluffiest line of defense against psyker scum.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Wraith






If your opponent is casting blessings, conjurations, etc. you get to deny on 6s only. If they are targeting you, your denial dice cancel on 5s.

We're essentially screwed. A pure Sisters list gets 1d6 denial dice unless we take allies. A psyker heavy army, like GK, Eldar, or Daemons, can get over 15 warp charges plus their 1d6.

A lot of people are going to "abhor the witch" in 7E if the preliminary battle reports are to be believed. And once again, the ladies are not equipped to handle them.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Preacher of the Emperor






So a Sisters army (with no allied psykers) gets 1d6 for the entire psychic phase, i.e. it can attempt deny the witch ONE per turn?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Confessor Of Sins




WA, USA

 SisterSydney wrote:
So a Sisters army (with no allied psykers) gets 1d6 for the entire psychic phase, i.e. it can attempt deny the witch ONE per turn?


You get 1d6 dice with which to stop psychic powers.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Preacher of the Emperor






Huh. And we can't DTW without spending a die, right?

Kinda thinking priests and Canonesses should give you extra dice for DTW.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Sister Oh-So Repentia




Canada

It's worse than that actually. You need to get a 5 for each success that your opponent gets. So three dice per success essentially.
   
Made in gb
Ichor-Dripping Talos Monstrosity






I thought it was a 4+ for each success they got?

   
Made in au
Sister Vastly Superior






 Ovion wrote:
I thought it was a 4+ for each success they got?


A 4+ is what you need to cast the psychic power, 6+ to deny it. 5+ if the power is targeting a sister's unit due to Adamantium will.

I'm thinking about tossing some GK into my list, some actual GK not just inquisitors, mostly because I don't have any models for them at the moment.

Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers

I have a KickStarter problem. 
   
Made in us
Sadistic Inquisitorial Excruciator





 TheKbob wrote:
Hey guys, they "fixed" the Leadership test rules. The Priest now has to test on his value specifically... The rule now states:

"If a unit has to take a leadership test and it includes models with different Ld values..."

They clarified it. Luckily, Litanies and St. Celestine to the rescue.


Yeah, the more I look at it, the more I feel like in this edition Celestine will actually stay with the rest of my army rather than charging up the field and trying to wipe out enemy scoring units.

I thought it was a 4+ for each success they got?


No, it's 6+, but if they target a unit that contains a model with Adamantium Will then it's 5+ to deny that power.

Actually, I'm wondering... If you attached a SM librarian to a Sisters squad (or anyone else with Adamantium Will), that makes it a 4+ right? Is it still 4+ for any unit within 12" because of the psychic hood?
   
Made in us
Confessor Of Sins




WA, USA

Yes, Mavnas, it would. You'd have:

6+ base
+1 for AW
+1 for psyker

For a 4+ deny for anything targetting that unit specifically. It would still be a 6+ for enemy blessings and the like.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Sadistic Inquisitorial Excruciator





Also, perils got changed. You now roll a d6. On a 5-6, you can make a leadership test to avoid damage. On a 1, the psyker gets to make a leadership test or die (then hit unit suffers some S6 AP1 hits).

I'm thinking low Ld psykers just got worse than they were before. Psykers that can swing a weapon well got better (some of the self only buff powers were buffed, the 6 on perils if you pass your test gives a pretty crazy buff too).


Automatically Appended Next Post:
Also, I re-read the psychic hoods bit. It says you can deny as if the psyker using it was in the unit being targetted, so I imagine a few guys with hoods positioned close to your various Sisters units would allow them to deny on a 3+ (if these were powerful psykers) or 4+. It doesn't matter what the composition of the psyker's unit is.

This message was edited 1 time. Last update was at 2014/05/26 22:38:42


 
   
Made in au
Sister Vastly Superior






 curran12 wrote:
Yes, Mavnas, it would. You'd have:

6+ base
+1 for AW
+1 for psyker

For a 4+ deny for anything targetting that unit specifically. It would still be a 6+ for enemy blessings and the like.


I'm not so sure about this.

I'd have to re-read it but I believe it says you have to nominate a psyker to deny the power if you want the bonus to deny the witch. So unless the psyker also has Adamantium will you won't get that bonus.

Maybe if the psyker is in the unit of sisters that get targeted then probably yeah but I need to double check it.

Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers

I have a KickStarter problem. 
   
Made in us
Confessor Of Sins




WA, USA

According to the book (pg 26):

You first select a unit you wish to have deny that was targetted by the enemy and then the modifiers come if the unit has AW, a psyker or a higher mastery level. So I think I'm right on the 4+, but only if that unit is being targetted.

It makes me wonder if I might want to invest in another psyker to bulk out my defenses.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in au
Sister Vastly Superior






I stand corrected, however it still makes me wonder how psychic hoods work with regards to this.

EDIT: Hmm seems to work the same way, keep a libby near you sister squads and have a 12 inch buble of 4+ deny the witch, 3+ if you're a higher level.

This message was edited 1 time. Last update was at 2014/05/26 23:21:24


Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers

I have a KickStarter problem. 
   
Made in us
Confessor Of Sins




WA, USA

Psychic hoods are, in essence, a DtW bubble.

If a hood is within 12" of a targetted unit, the unit with the hood can be chosen as the deny unit.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Sadistic Inquisitorial Excruciator





 curran12 wrote:
Psychic hoods are, in essence, a DtW bubble.

If a hood is within 12" of a targetted unit, the unit with the hood can be chosen as the deny unit.


Not quite. The rule in the 7e book says treat the psyker as if he is in the unit denying. This means one librarian can protect multiple sisters units, but a librarian attached to a SoB squad in the middle of some guard blobs is not going to be as effective. It also means that if the librarian is not in a sisters unit, he's actually worse at denying the witch then when he does it on behalf of a unit with AW.
   
Made in au
Sister Vastly Superior






EDIT: NVM you're last sentence was just toook a few rereads to makes sense for me.

This message was edited 3 times. Last update was at 2014/05/27 00:39:08


Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers

I have a KickStarter problem. 
   
Made in us
Confessor Of Sins




WA, USA

Also a fresh consideration; Condemner Boltguns. Now while they are not the automatic Perils anymore, the general air is that there are going to be a glut of quantity over quality psykers with less protection.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

OH Inquisitors with Null Rods, attached to as many units as you have models.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Wraith






It feels like once again, we got shafted. FMCs are harder for us to kill. Flyers are still a problem. The new hotness of psyker spam is still a major downside for us.

But hey, we can now ally with everyone from under the sun. I guess get some Black Templar or Grey Knights up in there.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
 
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