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Made in nl
Regular Dakkanaut




I too like the fact that now it's even better to come from reserves and play a longer battle.
It's what i did since the first codex anyway, always using the Web Portal (IMO the most unique aspect of the DE).

Just charging into battle is a one-trick pony and no-brainer style of playing i don't like anyway.

And now i can, again (and more than i the previous codex), field a large army in raiders that with speed and flexibility outsmarts the opponent.
   
Made in pl
Warp-Screaming Noise Marine





morgoth wrote:
Or, you know, you could try to find an enemy that does not have S4+, because that's enough to wreck your AV10.


The amount of S4 shooting required to take down an AV10 vehicle is silly even without any saves involved, particularly since not everyone is a Space Marine with BS 4. Now the legendary "taking down our Fliers with Bolters" thing is simply asinine. Do you know how many Bolter Snap Shots does it take to strip all 3 HPs from a Flyer? 108 Snap Shots. That's without any kind of save, like 6+ cover from the Night Shields or 4+/3+ Jink. If somebody targeted my Fliers with S4 ground weapons, I'd laugh.

Drukhari - 4.7k
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Chaos Space Marines - 2.9k
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Made in us
Longtime Dakkanaut




morgoth wrote:
 Red Corsair wrote:
Or, you know, you could just clip a guy not carrying an AT weapon.

Or, you know, you could try to find an enemy that does not have S4+, because that's enough to wreck your AV10.

Tank shocking with Dark Eldar vehicles is anecdotal at best. When you're paper thin, you don't try to get in CC range with anything.


Are you serious?

Please tell me the chances of a random S4 bloke taking down an AV10 vehicle.
   
Made in gb
Stealthy Grot Snipa





With enough raiders, you could potentially create a barrier behind the unit you are going to tank shock, then simply tank shock and have the unit removed from play due to being unable to fall back without being within your raider.

Box them in, DS in your archon with his WWP and his -LD, tank shock and laugh as your opponent simply has to remove his units

Obviously I doubt this is any sort of competitive play, but could be hilarious fun to attempt in some friendly games.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in be
Longtime Dakkanaut




Solar Shock wrote:
With enough raiders, you could potentially create a barrier behind the unit you are going to tank shock, then simply tank shock and have the unit removed from play due to being unable to fall back without being within your raider.

Box them in, DS in your archon with his WWP and his -LD, tank shock and laugh as your opponent simply has to remove his units

Obviously I doubt this is any sort of competitive play, but could be hilarious fun to attempt in some friendly games.

This has always worked. I don't see why you need an archon, you just need to crunch his units in a U made of 3 Skimmers.


Automatically Appended Next Post:
ShadarLogoth wrote:
morgoth wrote:
 Red Corsair wrote:
Or, you know, you could just clip a guy not carrying an AT weapon.

Or, you know, you could try to find an enemy that does not have S4+, because that's enough to wreck your AV10.

Tank shocking with Dark Eldar vehicles is anecdotal at best. When you're paper thin, you don't try to get in CC range with anything.


Are you serious?

Please tell me the chances of a random S4 bloke taking down an AV10 vehicle.

I may be way too cautious.
But really what I meant is that next turn, those guys or their friends can either shoot your rear armor or charge you.
I don't think that's a great plan.


Automatically Appended Next Post:
 SarisKhan wrote:
morgoth wrote:
Or, you know, you could try to find an enemy that does not have S4+, because that's enough to wreck your AV10.


The amount of S4 shooting required to take down an AV10 vehicle is silly even without any saves involved, particularly since not everyone is a Space Marine with BS 4. Now the legendary "taking down our Fliers with Bolters" thing is simply asinine. Do you know how many Bolter Snap Shots does it take to strip all 3 HPs from a Flyer? 108 Snap Shots. That's without any kind of save, like 6+ cover from the Night Shields or 4+/3+ Jink. If somebody targeted my Fliers with S4 ground weapons, I'd laugh.

You're replying to the wrong comment, this one was about tank shocking repeatedly to cause a fall back, which is just... not that tactically sound imo.

For the fliers, sure S4 sounds like a joke, but with AV10, S6 weapons deal a lot more damage than on AV12, S7, etc. AV10 from S8 shots is like 2+ to pen, 1+ from a lascan.
Meaning a TL lascan has 1/3rd to hit, and then auto glance, pen on 2+, followed by an explodes on 4+ - I don't like those odds from something that's costed so high.

This message was edited 2 times. Last update was at 2014/10/09 10:57:24


 
   
Made in gb
Stealthy Grot Snipa





morgoth wrote:

This has always worked. I don't see why you need an archon, you just need to crunch his units in a U made of 3 Skimmers.



The archon is for the -LD, as in to give you better odds at actually having them fail their check. Plus if you WWP the archon you actually can have the -LD on a couple units (assuming its an AOE -LD?) so could perform the tank shock trick on multiple units at once, not simply one unit.

With your idea are you suggesting;
A triangle of skimmers around a unit of ork boys lets say, with the third skimmer, instead of it sealing the triangle, it tank shocks into the centre, then if they fail they fall back into the two raiders and are destroyed, what happens if they pass the check and have to move to the sides but cant? is that also them destroyed? But tbh with the skimmers being long and thin, the unit may be able to squeeze down the sides, I dont really know, I've never tried this before.


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Longtime Dakkanaut




Meaning a TL lascan has 1/3rd to hit, and then auto glance, pen on 2+, followed by an explodes on 4+ - I don't like those odds from something that's costed so high.


AP 2 Explodes on a 6, yeah?

It's also not quite 1/3 to hit, FTR.

A Twinlinked Las has : (11÷36)(5÷6)(1÷6) = .042% chance of exploding an AV 10 flier. I'd take those odds any day of the week.

Now, granted, if you allow your opponent to amass fire power on them they can go down pretty quickly. The key is, don't. Flier almost always have the initiative (ie they get to see where everything is before they come on the field). Use it to your advantage and you can generally keep those AV 10 fliers around a lot longer then you might think.
   
Made in be
Longtime Dakkanaut




Solar Shock wrote:
morgoth wrote:

This has always worked. I don't see why you need an archon, you just need to crunch his units in a U made of 3 Skimmers.



The archon is for the -LD, as in to give you better odds at actually having them fail their check. Plus if you WWP the archon you actually can have the -LD on a couple units (assuming its an AOE -LD?) so could perform the tank shock trick on multiple units at once, not simply one unit.

With your idea are you suggesting;
A triangle of skimmers around a unit of ork boys lets say, with the third skimmer, instead of it sealing the triangle, it tank shocks into the centre, then if they fail they fall back into the two raiders and are destroyed, what happens if they pass the check and have to move to the sides but cant? is that also them destroyed? But tbh with the skimmers being long and thin, the unit may be able to squeeze down the sides, I dont really know, I've never tried this before.



No you don't get it.

If I tank shock in the center of that U, there is no spot for them to move out. they are deleted from the table.

It has been like that since 4th.


Automatically Appended Next Post:
ShadarLogoth wrote:
Meaning a TL lascan has 1/3rd to hit, and then auto glance, pen on 2+, followed by an explodes on 4+ - I don't like those odds from something that's costed so high.


AP 2 Explodes on a 6, yeah?

It's also not quite 1/3 to hit, FTR.

A Twinlinked Las has : (11÷36)(5÷6)(1÷6) = .042% chance of exploding an AV 10 flier. I'd take those odds any day of the week.

Now, granted, if you allow your opponent to amass fire power on them they can go down pretty quickly. The key is, don't. Flier almost always have the initiative (ie they get to see where everything is before they come on the field). Use it to your advantage and you can generally keep those AV 10 fliers around a lot longer then you might think.


Lascan is AP1.
Immobilized = 33% destroyed for a flyer
TL Lascan is 11/36. it's not 1/3 it's just almost the same thing. It's just 9.3% sure.

But that's not even an anti-air weapon.

It may not be *that* fragile, and I should try it to get a better idea.

I just don't think it can be worth its point cost.

This message was edited 1 time. Last update was at 2014/10/09 11:29:34


 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

LasCannons are AP2.

And by my math, a TL lascannon is hitting a flyer ~31% of the time.

This message was edited 2 times. Last update was at 2014/10/09 11:37:55


 
   
Made in gb
Stealthy Grot Snipa





morgoth wrote:

No you don't get it.

If I tank shock in the center of that U, there is no spot for them to move out. they are deleted from the table.

It has been like that since 4th.


That is what i was saying But no worries.
However, for me that requires too many raiders in order to delete 1 unit.

Im suggesting, its possible with a line of raiders behind the enemy units, so 1 raider per unit, to then have the raiders in front tank shock, have them fail their check (which would be due to the combination of lowering their leadership and a generally low leadership anyway- so something like ork boys), forcing them to fall back into the other raider and be deleted. That then only requires 2 raiders, rather than 4, but with obviously the chance it can fail due to them passing. But with it only requiring two raiders, it means you can actually do this multiple times in a turn. Its a different idea to the U shape idea.


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Longtime Dakkanaut




 BlaxicanX wrote:
LasCannons are AP2.


^^
   
Made in us
Dakka Veteran




 SarisKhan wrote:
morgoth wrote:
Or, you know, you could try to find an enemy that does not have S4+, because that's enough to wreck your AV10.


The amount of S4 shooting required to take down an AV10 vehicle is silly even without any saves involved, particularly since not everyone is a Space Marine with BS 4. Now the legendary "taking down our Fliers with Bolters" thing is simply asinine. Do you know how many Bolter Snap Shots does it take to strip all 3 HPs from a Flyer? 108 Snap Shots. That's without any kind of save, like 6+ cover from the Night Shields or 4+/3+ Jink. If somebody targeted my Fliers with S4 ground weapons, I'd laugh.


But when your flyer has 1-2 HP of damage on it already bolters suddenly become a threat.
   
Made in be
Longtime Dakkanaut




 BlaxicanX wrote:
LasCannons are AP2.

And by my math, a TL lascannon is hitting a flyer ~31% of the time.


Well then, I've been fethed.


I think both our math agree you know.
   
Made in gb
Sinewy Scourge




Solar Shock wrote:
morgoth wrote:

This has always worked. I don't see why you need an archon, you just need to crunch his units in a U made of 3 Skimmers.



The archon is for the -LD, as in to give you better odds at actually having them fail their check. Plus if you WWP the archon you actually can have the -LD on a couple units (assuming its an AOE -LD?) so could perform the tank shock trick on multiple units at once, not simply one unit.

With your idea are you suggesting;
A triangle of skimmers around a unit of ork boys lets say, with the third skimmer, instead of it sealing the triangle, it tank shocks into the centre, then if they fail they fall back into the two raiders and are destroyed, what happens if they pass the check and have to move to the sides but cant? is that also them destroyed? But tbh with the skimmers being long and thin, the unit may be able to squeeze down the sides, I dont really know, I've never tried this before.



This works better with a venom and Reavers. Surround them with a unit of reavers, then tank shock into the middle with the venom. Pass or fail they are destroyed unless they Death Or Glory successfully.
   
Made in ru
Navigator





Also, consider the following:

A unit of mandrakes manning quad-gun inside Aegis Defence Line - 4 TL BS 4 shots with 2+ constant cover for 136 points minimum. Sounds quite awesome for me.

"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © 
   
Made in gb
Stealthy Grot Snipa





 Vexler wrote:
Also, consider the following:

A unit of mandrakes manning quad-gun inside Aegis Defence Line - 4 TL BS 4 shots with 2+ constant cover for 136 points minimum. Sounds quite awesome for me.


Stick an objective on there too and camp the game out
But yeh mandrakes are looking sweeeet! A couple units infiltrating onto objectives, with a nice 2+ cover save, pushing out baleblasts while the rest of your army DS's to where its needed. I think DE have a real nice tactical codex this time round; if you want to play that way, with plenty of options to play a longer game. I mean even holding venoms at splinter cannon range in order to soften the enemy for a turn or two before coming in for a 2nd or 3rd turn strike with your now FNP, FC units.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Killer Klaivex




Oceanside, CA

mercury14 wrote:

But when your flyer has 1-2 HP of damage on it already bolters suddenly become a threat.

No, they are still laughable. You need 43.2 BS4 shots to do a single hull point, if I don't jink (night shields for 6+ cover).
Fired at my infantry, those bolters would do 19.2 wounding hits.
I specifically "complain" to my opponents that S4 can actually kill my flyers in the hopes that they do try and shoot them down with it.




 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in be
Longtime Dakkanaut




 HawaiiMatt wrote:

I specifically "complain" to my opponents that S4 can actually kill my flyers in the hopes that they do try and shoot them down with it.


Dark Eldar Tactics 101
   
Made in us
Lethal Lhamean






Venice, Florida

 Leth wrote:
Which version hits at I10, Ignores Invisibility and rends?

I would go with that version.

Well, the other one hits at initiative "movement phase", and also ignores invisibility, though I will agree it doesn't rend.

I like the new bikes better, but I do think the old bladevanes were better as a stand alone thing.
I just like the new bikes because I like assaulting bikes, and old bikes were *not* that.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Stealthy Grot Snipa





morgoth wrote:
 HawaiiMatt wrote:

I specifically "complain" to my opponents that S4 can actually kill my flyers in the hopes that they do try and shoot them down with it.


Dark Eldar Tactics 101


indeed! i believe that is something i shall be saying more often

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Kabalite Conscript






Utah

 HawaiiMatt wrote:
mercury14 wrote:

But when your flyer has 1-2 HP of damage on it already bolters suddenly become a threat.

No, they are still laughable. You need 43.2 BS4 shots to do a single hull point, if I don't jink (night shields for 6+ cover).
Fired at my infantry, those bolters would do 19.2 wounding hits.
I specifically "complain" to my opponents that S4 can actually kill my flyers in the hopes that they do try and shoot them down with it.





Ha ha, I love adding mind games to 40k... You sir, are a scholar!

You will not be missed.... 
   
Made in us
Dakka Veteran





California

Careful who you try to mind game. Guy told me the same thing so I fired my 30 shoota boy mob at one ( 56 shoota shots and 3 rokkits) he laughed and said it was a trick and didn't jink.

He lost his flyer.

Mind tricks don't work on orks, only teef.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Killer Klaivex




Oceanside, CA

 Dakkafang Dreggrim wrote:
Careful who you try to mind game. Guy told me the same thing so I fired my 30 shoota boy mob at one ( 56 shoota shots and 3 rokkits) he laughed and said it was a trick and didn't jink.
He lost his flyer.
Mind tricks don't work on orks, only teef.

That, I'd jink against. And I'd still be happy you chose to inflict half as many hits.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Dakka Veteran




The problem is, if there's a substantial quantity of S4 shooting coming your way, you have to consider a jink if you only have 1-2 HP left. I've unfortunately lost a couple Crimson Hunters that way by not jinking, then S4 gets a glance or two and you have no save.

Yes on average it takes a fair number of S4 shots to land a glance, however what people need to realize is that it's a low bell curve so 1-2 glances aren't terribly unlikely given 30 or so shots.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Is there anyway possible to scout move or infiltrate a Raider or Venom. I've not seen one. This is including Eldar. Is there a Eldar character that may allow this. Just curious.

This message was edited 1 time. Last update was at 2014/10/09 21:58:17


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Executing Exarch





McKenzie, TN

Hollismason wrote:
Is there anyway possible to scout move or infiltrate a Raider or Venom. I've not seen one. This is including Eldar. Is there a Eldar character that may allow this. Just curious.

There is the strategic warlord trait.

Also if you play infiltrating IC can infiltrate the units they are attached to then Illic Nightspear and Karandras can both infiltrate.
   
Made in us
Fixture of Dakka



Chicago, Illinois

May be something looking into for Scorpions , don't they infiltrate?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Preacher of the Emperor






Can Dark Eldar field blobs? I don't think they're a deathstar army, primarily since they lack psykers for shennanigans, but a maximum strength unit of 15 Bloodbrides (or 20 Trueborn) led by a Succubus, Archon, or both with Webway Portal and/or Infiltrate would be ... interesting, albeit awfully fragile for their points.

For example, in my for-the-heck-of-it Pretty Killers list, I tried this:

Archon, Succubus, & Bloodbrides (the Arch-Succublob): 555 points
Archon w/ Animus Vitae, Huskblade (or maybe Agoniser), Haywire Grenades, Shadow Field, and (of course) Webway Portal.
Succubus w/ Helm of Spite (iz fashionable hat), Archite Glaive, & Haywire Grenades.
15 Bloodbrides, including Syren w/ Agoniser and 3 models w/ Shardnet & Impaler


I'm sure that particular example is flawed (e.g. forgot the Soul Trap), but y'all get the idea. Is there a version of this that can be made to work?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Executing Exarch





McKenzie, TN

I have actually been considering some DE based deathstars. I am not convinced yet I have any worth taking but my initial ones to test are;
*Archon Court 4 medusae+4 Sslyth+Archon w/ WWP, shadow field, huskblade, and armour of misery. Excellent anti infantry punch when you first land and pretty good melee. Again decent price tag.
*Haemy+Grots; WWP, 4 Liquifiers, armour of misery, and crucible. Pretty good anti infantry damage and melee. Reasonable price tag.

With forgeworld;
*6-12 medusae+Archon w/ WWP+Tantalus to land then flame something dead.

With eldar;
*5 Spiritseers + archon w/ WWP, Shadow field, Armour of Misery + Irillyth + 12 clawed fiends; this is my re-imagined beast pack, the key components are 5 Lv2 telepathy psykers to hopefully get invisibility and to put down psychic shrieks, hit and run, the ability to either scout w/ night fight or DS with no scatter. I am still not convinced even this has what it takes to make an effective deathstar.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 ansacs wrote:

*Archon Court 4 medusae+4 Sslyth+Archon w/ WWP, shadow field, huskblade, and armour of misery. Excellent anti infantry punch when you first land and pretty good melee. Again decent price tag.



umm, 5 T3 models, 4 T5 models, unit is T3 against shooting.

Always have as many Sslyth as you have T3 models to ensure you are T5 against shooting.

or Sslyth + Urien

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
 
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