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![[Post New]](/s/i/i.gif) 2020/07/13 11:44:56
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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So the important thing is hoplites are now same pts as vanguard
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![[Post New]](/s/i/i.gif) 2020/07/13 11:57:14
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Wow my collection went from 2658 to 3002 pts, how about you guys ?
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2020/07/13 11:59:05
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Hoplites are FW, theres no FW points yet you probably cant even technically use any FW until they do their update (presumably a month later).
Rangers/Vanguard at 9pts pretty much solidifies Rangers only as a sniper squad. I rarely used them anyway except when i was running out of Vanguard models, since the arc rifle was so cheap it could potentially do something. But now its back to 5pts....pass lol.
Other than rangers/arc rifles i dont think we got hit too hard.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:12:38
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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Untill updated points remain valid
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![[Post New]](/s/i/i.gif) 2020/07/13 12:26:04
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Deadly Dark Eldar Warrior
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Goonhammer has a write up on their feelings on the points changes of armies across the board. They categorize Admech as a So-So, not really a winnder or loser.
In my mind, the Skorpius Disintegrator change certainly sucks, but also there's been enough noise made about sight lines and terrain changes that you just had to guess something with indirect fire was going to get hit hard.
Outside the Disintegrator, I dont really think we were hit so bad. I haven't tallied up my points yet, but I think we'll be alright.
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Like a true Tomb King, change (to AoS) has left me bitter and vengeful.
Admech: I'll make Graia work some day
Drukhari: 3rd Edition Archon. WhatWouldSkariDo?
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![[Post New]](/s/i/i.gif) 2020/07/13 12:28:44
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Regular Dakkanaut
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Vineheart01 wrote:Hoplites are FW, theres no FW points yet you probably cant even technically use any FW until they do their update (presumably a month later).
Rangers/Vanguard at 9pts pretty much solidifies Rangers only as a sniper squad. I rarely used them anyway except when i was running out of Vanguard models, since the arc rifle was so cheap it could potentially do something. But now its back to 5pts....pass lol.
Other than rangers/arc rifles i dont think we got hit too hard.
I'd argue Heavy Stubbers are the most painful. Mostly because they're everywhere and none of them is optional. Dunerider hiking to 100pts (20 in HStubbers!)is my big pain, Belleros to 150 (where 15pts are HS) likewise. Planes are also hit by HS costing 5pts.
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![[Post New]](/s/i/i.gif) 2020/07/13 12:37:08
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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i play orks. im used to that already with bigshootas. Bigshootas are all over the place on ork vehicles and only the wagon is allowed to not take it.
Yeah bigshootas are S5 but theyre also wildly inaccurate, they never do anything for me while stubbers somehow did. Accuracy makes a huge difference.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:49:13
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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Dakka castellans got redicullus 125pts a bot Automatically Appended Next Post: So after deleating my kasellans the remaining 1660pts became 1970 ( with hoplites/daedalosus subject to future change) quite a reduction
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This message was edited 1 time. Last update was at 2020/07/13 13:00:46
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![[Post New]](/s/i/i.gif) 2020/07/13 13:33:52
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Sagitarius with a Big F'in Gun
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What good currently I can see is:
Hqs are relatively the same, Cawl got better and engineseer a bit worse for several reasons.
Troops mainly Vanguard and Grav+Phosphor destroyers seem good
Transport: Drill with heavy flamers
fast: Lascannon balistarii
heavy: Icarus crawlers
Worst:
Autocannon ballistarii, Cognis stubbers, flyers, sulphur hounds ( the alpha costs 30 points), most pistols and melee weapons, good old sicarians
rest is in between
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![[Post New]](/s/i/i.gif) 2020/07/13 13:55:29
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Implacable Skitarii
Ottawa, Canada
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Vineheart01 wrote:Hoplites are FW, theres no FW points yet you probably cant even technically use any FW until they do their update (presumably a month later).
Rangers/Vanguard at 9pts pretty much solidifies Rangers only as a sniper squad. I rarely used them anyway except when i was running out of Vanguard models, since the arc rifle was so cheap it could potentially do something. But now its back to 5pts....pass lol.
Other than rangers/arc rifles i dont think we got hit too hard.
Ummm. FW points have been revealed though...
https://www.youtube.com/watch?v=35XCkqzs15o&feature=share
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30k: Alpha Legion | | Blackshields |
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![[Post New]](/s/i/i.gif) 2020/07/13 13:59:25
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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i wonder why the autocannon strider went up but not the lascannon one.
10pt difference now. Does that make the autocannon side w/ Mars + bonus wound strat not as ideal, since the lascannon side wont need multiple stratagems to hurt big things?
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/07/13 14:07:46
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Hoplites are 10 and Peltasts are 9 from what it said in that video. It's at something like 11:30 or so in that video.
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![[Post New]](/s/i/i.gif) 2020/07/13 14:16:21
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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Hq- same 5pt increase 10pt as cawl daedalosus +0 but nothing changes except daedalosus became more good
Troops 5x breacher 175 +25 5x plasma destroyer 169 +25 5x vanguard 45+5 10x vanguard with 3x plasma 120+7 rangers 45+10
Vanguard are looking really strong rangers being equal priced but worse are eliminated and the kataphrons remain overpriced maybe breachers can work in a neich build but with agripinaa nerfed unlikely .. So vanguard win
Elites
Fulgurite x10 170 +15 corpuscarii x10 120 +0 hoplite x10 100+10 datasmith 45+4 servitor 28 +8 infiltratorĆ10 190+40 ruststalkerx10 140+30 x101 22+0 peltastx10 90+10
Winners corpuscarii already are strongest drop and fire unit thank you enginewar and tactical reserves now no point increase. Hoplite 1 points increase and a smaller ratio of increase to vanguard infiltrators was already marginally better at drop shoot and sacrifice than pteraxii and gained only 20 points to there 21
Middle fulgurite same problems has to kill reserves make it easier but lost points compared to other options servitor the i have a few extra pts unit data smith now a WL trait carrier when you run out of HQ slots peltast still meh
Losers rustalker was a tough call before now its not dirt cheap and it doesnt come close to hoplites x101 still not worth it
On the whole elites were not badly effected
Fast attack raiderx9 146+18 sulphurx9 259+30 skystalkersĆ10 175+21 sterilisers x10 195+10 dragoonx4 280+8 ballistarii autocannon65 +5 lascannon 75-5
Winners Raider still broken lascannon balistarii actually cheaper
Losers sulphurhound i want to like them but raiders are better pteraxii it was close between them corpuscarii and infiltrators and the other two came out better autocannon ballistarii - it got more expensive while the lascannon varient got cheaper
Eliminated dragoon modifiers weakened its defense and lost a 3rd of its damage output it needed a pts reduction after such a heavy nerf it got a marginal increase
Heavy support dakkabot x 4 500 +  neutronager 135+26 disintegrator 150+39
Middle while neutronagers and disintegrators got significant points increases the enginewar wl trait bubbles can boost their effectiveness overall its a loss but you now need to castle them to get value
Eliminated dakka kastellan i mean seriously pointed to oblivion
Flyers
Loser
Transvector - unplayable as cant transport 10
Fusilave 130+16 arguably better because it didnt increase as much as its competitors but its still not good at its job
Eliminated stratoraptor 160 +46 well it was a dubious take before with a huge points increase unplayable
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This message was edited 2 times. Last update was at 2020/07/13 14:20:50
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![[Post New]](/s/i/i.gif) 2020/07/13 14:17:47
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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If the Phosphor Blast weapons end up with the Blast keyword...do we think that would actually be reasonable for Sulphurhounds?
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![[Post New]](/s/i/i.gif) 2020/07/13 14:23:04
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Implacable Skitarii
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If peltasts are the same points as vanguard/rangers, and we dont need as many troops as when we were running 2-3 detachments, I wonder if we will see Peltasts actually see play?
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![[Post New]](/s/i/i.gif) 2020/07/13 14:32:05
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Kanluwen wrote:If the Phosphor Blast weapons end up with the Blast keyword...do we think that would actually be reasonable for Sulphurhounds?
Why would they have the Blast rule ? They don't have a random amount of shots.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2020/07/13 14:37:17
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Deadly Dark Eldar Warrior
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Yeah I think this is taking the name literally, which is always a dangerous game with GW.
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Like a true Tomb King, change (to AoS) has left me bitter and vengeful.
Admech: I'll make Graia work some day
Drukhari: 3rd Edition Archon. WhatWouldSkariDo?
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![[Post New]](/s/i/i.gif) 2020/07/13 14:38:17
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Battlewagon Driver with Charged Engine
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All they need is being able to shoot pistols in addition to other weapons IMO. The ork buggies already have this rule so it wouldn't be something completely out of left field.
The blast rifle would still be a bit pricey but ultimately it'd only cost you points then, and not cause these weird issues where that guy is worse than the rest.
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![[Post New]](/s/i/i.gif) 2020/07/13 14:42:14
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Yeah I started off wanting to play WYSIWYG and all that but Jesus 15 pts for a niche weapon like that is hard to swallow. Yeah I might get lucky and kill 2 Intercessors with it but most of the time I'll do a wound tops. Automatically Appended Next Post: Check the FAQs section of the WHC, they released it for all factions it seems ! Starting to read ours now.
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This message was edited 1 time. Last update was at 2020/07/13 16:17:04
40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2020/07/13 17:01:04
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Regular Dakkanaut
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FAQs TLDR - all teslas are unmodified 6 to proc. Dunecrawlers can advance d6" as they've lost the Crawlers ability xD
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![[Post New]](/s/i/i.gif) 2020/07/13 17:02:15
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Enginseer with a Wrench
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dadamowsky wrote:FAQs TLDR - all teslas are unmodified 6 to proc. Dunecrawlers can advance d6" as they've lost the Crawlers ability xD
You missed the part where they now only get 2 extra hits instead of 3. Massive nerf. Automatically Appended Next Post: Also missing any adjustments to morale abilities...whats the point in only having a single model flee when only a single model ever flees? Automatically Appended Next Post: Oh and Necron tesla carbines are unaffected. Still get 3 hits on a 6+ :| kick us while we're down why doncha lol
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This message was edited 2 times. Last update was at 2020/07/13 17:14:58
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![[Post New]](/s/i/i.gif) 2020/07/13 17:15:56
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Its still 3 hits.
Old wording was "Scores 3 hits instead of 1" now it shows "Scores 2 additional hits"
Still total 3.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/07/13 17:16:30
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Battlewagon Driver with Charged Engine
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They always did 2 extra hits. It was just worded differently than it is now, causes 3 hits and two extra hits both mean 3 hits.
Edit:Ninja'd
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This message was edited 1 time. Last update was at 2020/07/13 17:16:50
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![[Post New]](/s/i/i.gif) 2020/07/13 17:17:57
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Regular Dakkanaut
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On a side note - nothing says our Plasmas kill-proc on a unmodified 1  . So don't put your Kataphrons on the shelf just yet
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![[Post New]](/s/i/i.gif) 2020/07/08 06:25:34
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Arch Magos w/ 4 Meg of RAM
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Man, they really brought the hammer down on my Wrath of Mars Infiltrator bomb. 20 points per model is absolutely insane, and Taser Goad was nerfed hard too. I can't believe the Skystalkers are 17 points for mostly the same thing but better.
At least I'm glad they differentiated the Disintegrator from the Dunecrawler. Now that the Neutron Laser is a 15 point bump over the Eradication Beamer, do you think the latter could find a place? Or is it still totally overshadowed by the Icarus Array?
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![[Post New]](/s/i/i.gif) 2020/07/13 17:33:07
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Sagitarius with a Big F'in Gun
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Icarus is better than all the others, and can still fire into combat
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![[Post New]](/s/i/i.gif) 2020/07/13 17:35:22
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Implacable Skitarii
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Anyone seen the points on Transuranic Arquebus? It was skipped over on the only YouTube video I have found so far.
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![[Post New]](/s/i/i.gif) 2020/07/13 17:39:20
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Regular Dakkanaut
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DarkHound wrote:Man, they really brought the hammer down on my Wrath of Mars Infiltrator bomb. 20 points per model is absolutely insane, and Taser Goad was nerfed hard too. I can't believe the Skystalkers are 17 points for mostly the same thing but better.
At least I'm glad they differentiated the Disintegrator from the Dunecrawler. Now that the Neutron Laser is a 15 point bump over the Eradication Beamer, do you think the latter could find a place? Or is it still totally overshadowed by the Icarus Array?
There's literary no point in any other Onager than Icarus now. All the other weapons need a ground-up rework to be back to play.
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![[Post New]](/s/i/i.gif) 2020/07/13 21:03:33
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Implacable Skitarii
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U02dah4 wrote:Dakka castellans got redicullus 125pts a bot
Automatically Appended Next Post:
So after deleating my kasellans the remaining 1660pts became 1970 ( with hoplites/daedalosus subject to future change) quite a reduction
Dakastellans seam like a steal to me; only going up 10 ppm and no longer being able to be shut down by being tagged in combat makes them a more attractive choice than they were in 8th edition. Am I missing something? Automatically Appended Next Post: With Duneriders now at 100 points and Drills with heavy flamers at 130, I think my drills will be coming off the shelf.
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This message was edited 1 time. Last update was at 2020/07/13 21:06:01
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![[Post New]](/s/i/i.gif) 2020/07/13 21:07:37
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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The mission structure is against castleing they are too much of a points investment in a non castleing list especially given the not insignificant rise in other key castleing pieces. Mars got hit hard in general and i cant see them doing that well outside of mars
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