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Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Yeah, that looks a lot better. Have you gotten any games with it?

Any reason you took an Enginseer over a Datasmith? The Datasmith can be your Warlord for Magos, despite not being an HQ choice. Sure it's slightly more expensive, but you can shave a couple Hoplites. I've never played with Kastelans, I just imagine a lot of their value comes from changing their models proactively.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Implacable Skitarii




Hoplites have a minimum size of 10, so he couldn’t just shave a couple to free points, even if the data smith was worth it.

In 8th I regularly skipped the datasmith (except the one game after engine war came out and I was able to spam HOWTs) and just used binharic override you get into protector doctrine. Now that games are only 5 turns, I don’t see that many opportunities to switch protocols personally, but I haven’t got to play 9th yet, so I could be wrong.
   
Made in us
Quick-fingered Warlord Moderatus






No. I live in California, and the day that we were set to reopen, we went back into statewide lockdown. Fail.
   
Made in gb
Aspirant Tech-Adept






Anyone got any play with the bomber? Trying to see if it’s worth squeezing one in my list
   
Made in us
Quick-fingered Warlord Moderatus




Anyone got any play with the bomber? Trying to see if it’s worth squeezing one in my list


Only played two games with it, but I loved it. First game was MSU Chaos marines (Creations of Bile) and the bombs did work. My dice were admittedly hot, but I was typically able to kill to or three marines in the movement phase, and then finish off the leftovers in my shooting phase with the guns. The strat that slows down an enemy unit worked well on his possessed too.

Second game was a mix of Primaris and Scouts. I tended to bomb the scouts because the bombs aren't great (imo) against 2 wound targets, and it did fairly well, although it's fragile and didn't last long the second game.

I really like it, but it's probably more situational than anything.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Lone Wolf Sentinel Pilot






I played my first game of 9th with admech, it was a friendly match play game vs two of my friends who were playing crons and harlequins. Weird combo eh?

I figured out very quickly just how hard it can be to score the primary if you play cagey. I'm maxing out my troops, 2 units of 3 grav destroyers with flamers, 2 units of 3 breachers, 1 unit of vanguard, 1 unit of rangers.

I'm also maxing my fast attack and elites with the quickest units I have access to, dragoons, even rust stalkers. Anything that can get to an objective quickly and either clear it or hold it.

My lists are looking very different from 8th. Word to the wise, don't try domination. It's harder than it looks.

Lists that spam robots and kataphrons will probably do well with attrition, but otherwise I'm thinking engage on all fronts is the easiest points you can get without relying on dice rolls or your opponents gaking up.
   
Made in us
Quick-fingered Warlord Moderatus






@ultimentra
My friends have been testing on Tabletop Simulator. I have watched a few of their games. 9E is about holding objectives. If you avoid getting stuck in, you will lose.

There is a reason why my list has 4 Boats in it, and they are loaded with Hoplites and Vanguard. The ability to move 12"+D6 every turn while shooting S5 weapons is HUGE. They also stick around as LOS blockers and can plink at enemies too. Hoplites are needed to kill vehicles, which a lot of armies are bringing to get their troops to objectives too. With Vanguard, their profile with Acquisition is amazing.

The Drills look better on paper, but they are underwhelming in practice. They are slower, and the Flamers don't have the range to threaten enemies. I would only use them if you are playing an aggressive assault list.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I'm finding it pretty rare to score 15 points on primary objectives, or even reach 45 at all. A lot of games are going to go 40-40 or 40-35 for normal Take and Hold primaries. Domination primaries have matches go 25-25 or 30-20.

I think I've played enough to have an idea on secondaries, and they're pretty narrow for AdMech. The biggest discrepancy within the faction is shooting castles will take Raise the Banners and an aggressive lists will take Deploy Scramblers/Repair Teleport Homer. I think the kill missions (Bring It Down, Thin Their Ranks, Titan Hunter, Abhor the Witch) are going to be reliable takes for all armies. I think most of the mission-specific secondaries are good to play for, but you have to be very cognizant of your opponent's list. If you are going to butt heads with your opponent on the same objective, it can be better to take a different objective and play around your opponent.

Engage on All Fronts is a tricky one. I haven't seen it score more than 12. Mind, 12 point is actually decent as it's exceptionally hard to max any scores, but it's more typically going to score 10 or 8. The trouble is that you spread your army very thin to get 3 points. Worse, getting a unit in 3 board quarters can be hard if it's a close game and the armies are ground down to only a few squads; you don't want your mission to be harder to score when you need it the most.

Like you've said, Domination is a trap. You typically only hold more for one turn. Since it scores at the end of your turn, some ObSec spam horde like carpet Guard might be able to do something with it.

Investigate Sites seems reasonable until you play it. In reality, enemies can move within 6" of the center, which blocks you from starting the action in your movement phase. You can't clear them until it's too late to start. I think horde armies can actually score that reliably by making a huge screen, but I wouldn't take it as AdMech.

I also wouldn't take Raise the Banners High with less than 6 objectives in the mission, unless you're really comfortable only scoring 10 with it. Like I said, castle lists may find it to be a reliable third pick with the outside chance of getting more. It runs into the same problem as Domination where you simply won't be holding more.

Grind Them Down/Attrition is a tricky one too. There are match-ups that I could see it being great, but it encourages you to play conservatively with your squads and prevents you from wringing out all the value from them. Often penny wise and pound foolish.

My go-to secondaries have been Linebreaker and Deploy Scramblers from the GT pack. I try to combine Linebreaker with mission-specific secondaries that encourage taking the opponent's deployment zone objective. I haven't taken the plunge yet, but my experience scoring Linebreaker and Scramblers together has shown me you can actually score Repair Teleport Homer reliably in a lot of cases.

This message was edited 1 time. Last update was at 2020/07/31 07:13:57


Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in gb
Aspirant Tech-Adept






Hey folks

Would any of you kind tech priests critique my list

Mars Batallion

Cawl - mechanicus locum cawls 9" bubble (-1CP)
Enginseer (warlord divinations of the magos)

3x5 Vanguard

2x10 Staff Priests

2x7 Raider doggos
1x5 autocannon ballistari

1x4 Dakkabots

1xtermite drill
1xtransport boat

*Edit (cleaned up the format as battlescribe is spammy)

This message was edited 2 times. Last update was at 2020/07/31 11:40:24


 
   
Made in gb
Longtime Dakkanaut



Glasgow

@darkhoumd admech have the tools to do all secondarys barring psychic its probably your build that's limiting you rather than the faction- its true you need to consider missiond when building and the Mars castle isn't great


Automatically Appended Next Post:
 Ideasweasel wrote:
Hey folks

Would any of you kind tech priests critique my list

Mars Batallion

Cawl - mechanicus locum cawls 9" bubble (-1CP)
Enginseer (warlord divinations of the magos)

3x5 Vanguard

2x10 Staff Priests

2x7 Raider doggos
1x5 autocannon ballistari

1x4 Dakkabots

1xtermite drill
1xtransport boat

*Edit (cleaned up the format as battlescribe is spammy)


The list is trying to do much

You have cawl but your not really taking full advantage of it

Equally you don't really have enough objective holders to play heavy board control

This message was edited 3 times. Last update was at 2020/07/31 11:50:58


 
   
Made in gb
Aspirant Tech-Adept






Yeah?

And here was me thinking it mayhe has the start of a balanced list. What would you change?

Ideally I want to play doggos and dakkabots- do you think they don’t compliment each other?

This message was edited 1 time. Last update was at 2020/07/31 11:56:14


 
   
Made in gb
Longtime Dakkanaut



Glasgow

Give it a try then and see. I'm not sure a balanced list is the way to go for maximum efficiency


I think that cawl is a big investment and so if your using cawl you really want a lot more shooting drop the priests and transports for more HS options and shoot your opponent off the board and hope to pick up late game points

Alternatively ditch cawl and dakkabots for more raiders vanguard corpuscarii hoplites and play board control
   
Made in gb
Aspirant Tech-Adept






Cool, thanks for the feedback

What do you guys think of this list

Richard's Sieglers Admech list. People still excited by disintegrators?

Mars Battalion

Belisarius Cawl 200

Enginseer, Warlord (Divinations of the Magos) 35

Daedalosus 55

5 Vanguards 45

5 Vanguards 45

5 Vanguards 45

15 Corpuscarii Electro-Priests 210

12 Corpuscarii Electro-Priests 168

5 Ironstrider Ballistari, Twin Cognis Autocannons 325

5 Serberys Raiders 80

5 Serberys Raiders 80

Skorpius Disintegrator, Belleros Energy Cannon, 3x Cognis Heavy Stubber 150

Skorpius Disintegrator, Belleros Energy Cannon, 3x Cognis Heavy Stubber 150

Skorpius Disintegrator, Belleros Energy Cannon, 3x Cognis Heavy Stubber 150

Archaeopter Fusilave, 4x Cognis Heavy Stubber, Command Uplink 130

Archaeopter Fusilave, 4x Cognis Heavy Stubber, Command Uplink 130
   
Made in gb
Enginseer with a Wrench





I think I agree. Given you can't really avoid giving up points for certain secondaries, you also can't really try to cover all your bases any more. A balanced list is an unfocused list, so to speak.

Its a tricky balance, you need to play the missions but you also need to survive lol.

I'm not entirely sure my planned list is much better though tbh lol

Expansionist - Rugged Outrider
Daedalossus
3 x 5 Raiders
1 x 10 Sterylizors (or 2 x 5, not decided)

Data-hoard - Trans node Patrol
Dominus - Learnings of Genetor
3 x 4 Breachers
1 x 4 Auto Balistarii
2 x Icarus Onager + Stubber

1490pts

My group only plays up to 1500 but if I needed to go to 2k I'd probably add another squad of 1 x 4 Balistarii, another Icarus Onager and make my breachers 3 x 5

Relying on stuff being near a buff bot feels like a challenge without having loads of characters, i'd rather have units that can function by themselves but improve with buffs.

Thoughts?


Automatically Appended Next Post:
 Ideasweasel wrote:
Cool, thanks for the feedback

What do you guys think of this list

Richard's Sieglers Admech list. People still excited by disintegrators?

Mars Battalion

Belisarius Cawl 200
Enginseer, Warlord (Divinations of the Magos) 35
Daedalosus 55
5 Vanguards 45
5 Vanguards 45
5 Vanguards 45

15 Corpuscarii Electro-Priests 210
12 Corpuscarii Electro-Priests 168

5 Ironstrider Ballistari, Twin Cognis Autocannons 325

5 Serberys Raiders 80
5 Serberys Raiders 80

Skorpius Disintegrator, Belleros Energy Cannon, 3x Cognis Heavy Stubber 150
Skorpius Disintegrator, Belleros Energy Cannon, 3x Cognis Heavy Stubber 150
Skorpius Disintegrator, Belleros Energy Cannon, 3x Cognis Heavy Stubber 150

Archaeopter Fusilave, 4x Cognis Heavy Stubber, Command Uplink 130
Archaeopter Fusilave, 4x Cognis Heavy Stubber, Command Uplink 130


I still like distintegrators, they just feel like a lot of points at the moment and I'm not sure if they feel worth it any more. What are you do with those priests now? Too big to fit in a transport (not that you have any) but surely they're just gonna get shot to pieces without doing anything at all? I still think Cawl is a trap in 9th now. If you love the model fine, but the whole concept is to keep everything stationary, or moving slowly now and huddled around Cawl for bonuses, that restricts you as to how you can spread sout, which you're gonna need to do. So the more stuff you move away from Cawl, the less his 200pts are worth having. I'm still not sure h'es worth it with what you have either, disintegrators and balistarii take up a lot of space, so that's a big target to have huddled around him.

This message was edited 1 time. Last update was at 2020/07/31 12:28:32


 
   
Made in gb
Aspirant Tech-Adept






the second list above isn’t mine FYI

Just saw it online and wondered what folks thought of it. I haven’t had many games but I do like the utility of the dogs
   
Made in gb
Enginseer with a Wrench





 Ideasweasel wrote:
the second list above isn’t mine FYI

Just saw it online and wondered what folks thought of it. I haven’t had many games but I do like the utility of the dogs


I'm still intrigued by everyone's Fusilave inclusion. Are they a distraction Carnifex? I mean I know they're only a few more points than an Onager, but they feel like they'd only be any good vs hordes for a single run then get blown out of the sky lol
   
Made in gb
Aspirant Tech-Adept






Yeah, I love the model so would like to find space in a list

I think it’s the clutch shutting off an aura - but some clearly place more value in that
   
Made in us
Implacable Skitarii




I don’t think you need to have everything in Cawl’s aura for it to be worth fielding him. There’s significant value in just the ability to adjust canticles and have +1 str to heavy weapons every turn.

   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

U02dah4 wrote:
@darkhoumd admech have the tools to do all secondarys barring psychic its probably your build that's limiting you rather than the faction- its true you need to consider missiond when building and the Mars castle isn't great
Uh, mind being more specific? Maybe you could add to a discussion. I'd really love to hear about your games where you score Investigate Sites reliably, or spread out to score Engage on All Fronts. What build were you running, and who were you up against? I've mostly played and watched GT missions.

I've posted my lists: a footslogging Vanguard with Dunecrawlers and a lance of Warglaives. Like I said, I've been trying to play for Linebreaker and usually score 12 or 15 for it. My opponents have been Ultramarines Aggressors/Eradicators, an ork horde, ork Speed Freakz, and mechanized Imperial Guard. My army is fast, so I've had better match-ups against slower armies like the ork horde and Ultramarines where I got to dictate the engagements. I lost against the Speed Freakz, who were fast enough to attack my weak objectives and split my army up.

The common secondaries I've seen actually scored at 10 or more points have been Bring It Down, Thin Their Ranks, Engage on All Fronts, Linebreaker, and Deploy Scramblers. I've seen Domination, Investigate Sites, While We Stand, and Grind Them Down taken and scored really poorly; they're all too easy for your opponent to mess with and become a liability. I don't think I'll ever see Cut Off The Head, Assassinate, or Mental Interrogation.

It's important to talk about the mission objectives you can actually score so you build your list focused toward them. Has anybody else had different experiences with their objectives?

This message was edited 3 times. Last update was at 2020/07/31 18:02:06


Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in gb
Enginseer with a Wrench





Mariongodspeed wrote:
I don’t think you need to have everything in Cawl’s aura for it to be worth fielding him. There’s significant value in just the ability to adjust canticles and have +1 str to heavy weapons every turn.



Adjusting canticles is my favourite bit about him! It feels like THAT should be his big draw, not some re-roll aura. Re-rolls have become way too abundant imo, they're all over the place. Canticles would need to be more impactful but having the right canticle at the right time should be why you take Cawl. Like Canticles feel like they should be as effective as Guard Orders. Oh and his gun should disintegrate stuff left and right like it was nothing lol. I'd love for our HQ choices to be garbage in combat but actually have guns that do something and for them all to have a 2+ BS. That gives them flavour, purpose and a reason for your opponent to care about them other than for VPs. If we're supposed to be a shooty army like Tau, their commanders get the job done. Our Dominus does nothing. Cawl does nothing. Actively.

Anyway, the Fusilave feels like it would be huge against Orks, Tyranids, Guard, anything with large units. Thats if any of those armies actually still take large units given the Blast penalty now. But if your Ork opponent has 20 boyz or grots in a unit and you fly that Fusilave over them. that's 20 4+ MW rolls. Against 5 Intercessors....you might kill 1 or two of them if you're lucky lol. The seismic bomb strat could be nice though, Stops your opponent getting a unit on an objective or getting in your face as easy. Which now I think about it does seem pretty useful for 130pts.
   
Made in gb
Longtime Dakkanaut



Glasgow

 DarkHound wrote:
U02dah4 wrote:
@darkhoumd admech have the tools to do all secondarys barring psychic its probably your build that's limiting you rather than the faction- its true you need to consider missiond when building and the Mars castle isn't great
Uh, mind being more specific? Maybe you could add to a discussion. I'd really love to hear about your games where you score Investigate Sites reliably, or spread out to score Engage on All Fronts. What build were you running, and who were you up against? I've mostly played and watched GT missions.

I've posted my lists: a footslogging Vanguard with Dunecrawlers and a lance of Warglaives. Like I said, I've been trying to play for Linebreaker and usually score 12 or 15 for it. My opponents have been Ultramarines Aggressors/Eradicators, an ork horde, ork Speed Freakz, and mechanized Imperial Guard. My army is fast, so I've had better match-ups against slower armies like the ork horde and Ultramarines where I got to dictate the engagements. I lost against the Speed Freakz, who were fast enough to attack my weak objectives and split my army up.

The common secondaries I've seen actually scored at 10 or more points have been Bring It Down, Thin Their Ranks, Engage on All Fronts, Linebreaker, and Deploy Scramblers. I've seen Domination, Investigate Sites, While We Stand, and Grind Them Down taken and scored really poorly; they're all too easy for your opponent to mess with and become a liability. I don't think I'll ever see Cut Off The Head, Assassinate, or Mental Interrogation.

It's important to talk about the mission objectives you can actually score so you build your list focused toward them. Has anybody else had different experiences with their objectives?


Truth is I haven't had many games as my too local clubs are closed and I've mostly played SoB (my lock down project) if you go back in the thread you'll find my first draft of the admech sob soup list I'm running at a team tournament in 6 weeks

Or the IK thread for my admech IK list. But both are very different mission wise

This message was edited 1 time. Last update was at 2020/07/31 20:24:40


 
   
Made in us
Quick-fingered Warlord Moderatus






I'm also still a big fan of Disintegrators. It's just that they're really hard to fit into a list. I am also really aware of how crowded my deployment gets with so many vehicles.

I don't like Siegler's list. It seems very killy, but I have no idea how he is going to get those Corpuscarii into range to actually do any damage.
   
Made in be
Mysterious Techpriest





Belgium

Disintegrators got a buff with their strat that gives +1 to Hit if they shoot all guns at the same target, but I don't know if that makes it worthwhile or no, given the new costs. Also, it's only once a turn.

Corpuscarii look really lethal when building around them. I ran the maths and they're obscene when you use the AP-2 strat on them.

10 Corpuscarii VS MEQ:
- Barebones: 6,66w
- AP-2: 13,33w

10 Corpuscarii VS MEQ and supported by a Dominus, without and with the +1AP at half-range
- RR1 + AP-2: 15,55w
- RR1 + AP-3 (half-range): 19,44w

A simple squad of 10 shooting all by themselves with the AP-2 strat and a reroll 1s Canticle (or aura) kills almost 8 Intercessors in a single shooting phase. Really great against T4 and below.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Quick-fingered Warlord Moderatus






 Aaranis wrote:
Disintegrators got a buff with their strat that gives +1 to Hit if they shoot all guns at the same target, but I don't know if that makes it worthwhile or no, given the new costs. Also, it's only once a turn.

Corpuscarii look really lethal when building around them. I ran the maths and they're obscene when you use the AP-2 strat on them.

10 Corpuscarii VS MEQ:
- Barebones: 6,66w
- AP-2: 13,33w

10 Corpuscarii VS MEQ and supported by a Dominus, without and with the +1AP at half-range
- RR1 + AP-2: 15,55w
- RR1 + AP-3 (half-range): 19,44w

A simple squad of 10 shooting all by themselves with the AP-2 strat and a reroll 1s Canticle (or aura) kills almost 8 Intercessors in a single shooting phase. Really great against T4 and below.

In practice, that stratagem is nice, but not much better than a second Doctrina. You actually often want to split fire.

Corpuscarii are definitely great against Marines. But you're right. You have to support them. Running them like Siegler proposes is paying 14ppw to give your opponent's some target practice. You need to put them in reserve or bring transports.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Corpuscarii definitely have really nasty shooting, especially in a Lucius army with Deepstrike and Invulnerable save support. The important caveat is the more you shoot, the harder it'll be to make the subsequent charge, and charging is the name of the game in 9th. You'd need to take them in a situation where you want more anti-infantry shooting, but also have space to take other dedicated assault units (and also have some reserves/teleports/transports available).

Siegler is a really good player, but I don't think that list is going to pan out in 9th unless he's figured out some very clutch tactical tricks. I think his late 8th lists with Fulgerites and Drills are better.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The +1 to hit strat seems redundant to me. The grator has the reach to not really need to flank, so he can just sit near the reroll aura and Daedalosous.
Theres a narrow window where the strat +1 wouldnt conflict with Dr.D's. We havnt lost the use of him far as im aware of.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

 Suzuteo wrote:
 Aaranis wrote:
Disintegrators got a buff with their strat that gives +1 to Hit if they shoot all guns at the same target, but I don't know if that makes it worthwhile or no, given the new costs. Also, it's only once a turn.

Corpuscarii look really lethal when building around them. I ran the maths and they're obscene when you use the AP-2 strat on them.

10 Corpuscarii VS MEQ:
- Barebones: 6,66w
- AP-2: 13,33w

10 Corpuscarii VS MEQ and supported by a Dominus, without and with the +1AP at half-range
- RR1 + AP-2: 15,55w
- RR1 + AP-3 (half-range): 19,44w

A simple squad of 10 shooting all by themselves with the AP-2 strat and a reroll 1s Canticle (or aura) kills almost 8 Intercessors in a single shooting phase. Really great against T4 and below.

In practice, that stratagem is nice, but not much better than a second Doctrina. You actually often want to split fire.

Corpuscarii are definitely great against Marines. But you're right. You have to support them. Running them like Siegler proposes is paying 14ppw to give your opponent's some target practice. You need to put them in reserve or bring transports.


from Seigler on AoW reddit
"Yeah, so in the list I want to run eventually, I drop down to 10 corpuscarii, put Daedalosus in a patrol and grab a 4 man serberys raiders unit and a 3rd fusilave. But this list is also quite strong as well!"

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Quick-fingered Warlord Moderatus






What am I missing here? This list seems very, very good at killing Marines; Corpuscarii and Bombers both wreck T4 elites. But it looks terrible at controlling objectives. Does he really expect those Raiders and foot-slogging Corpuscarii to last the entire match?

Also, I am thinking of buying one unit of 5x Raiders, just to deny turn one alpha charges. But man that retail price ridiculous. And for the points, I can bring 8x Plasma Calivers.

This message was edited 2 times. Last update was at 2020/08/01 06:53:39


 
   
Made in gb
Longtime Dakkanaut



Glasgow

Your not trying to last the whole match just long enough
   
Made in gb
Aspirant Tech-Adept






I love the dogs. It’s the first thing I’m looking at when making lists. The ability to make an opponent fail a charge is awesome
   
 
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