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Made in ca
Commander of the Mysterious 2nd Legion





 Inquisitor Lord Katherine wrote:
skycapt44 wrote:
How are people finding sacrificing your sacred rites to add an inquisitor such as Greyfax or Coteaz in your lists. I'm thinking the added psychic defense buff could be more beneficial more often in games. I have yet to play a game with the sisters so just curious how this works in practice.


Honestly, I don't think Sacred Rites are remotely strong enough to make me want to stick to mono except out of convenience.

Most of the competitive list variations I'm working through have a battalion of IG with a Basilisk or Hydra. I'm still just really not happy with any of my Sisters lists mono or no though.


I think sacred rites are more a "handy if you happen to run mono anyway, but not something you'd feel obliged to run mono for"
I mean it's nice to have, (the one that gives a bonus to deny saves is proably reaaaaly handy when fighting psyker heavy lists) but yeah, it's not like space Marines where I'd be removing knights from my existing lists

Opinions are not facts please don't confuse the two 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

BrianDavion wrote:
 Inquisitor Lord Katherine wrote:
skycapt44 wrote:
How are people finding sacrificing your sacred rites to add an inquisitor such as Greyfax or Coteaz in your lists. I'm thinking the added psychic defense buff could be more beneficial more often in games. I have yet to play a game with the sisters so just curious how this works in practice.


Honestly, I don't think Sacred Rites are remotely strong enough to make me want to stick to mono except out of convenience.

Most of the competitive list variations I'm working through have a battalion of IG with a Basilisk or Hydra. I'm still just really not happy with any of my Sisters lists mono or no though.


I think sacred rites are more a "handy if you happen to run mono anyway, but not something you'd feel obliged to run mono for"
I mean it's nice to have, (the one that gives a bonus to deny saves is proably reaaaaly handy when fighting psyker heavy lists) but yeah, it's not like space Marines where I'd be removing knights from my existing lists


Yeah, they aren't game changing, but some have solid synergies. Aegis against the right opponent for sure... Spirit plus MD plus melta should have some cinematic moments. I'm tempted to try out Divine Guidance, a Canoness, and a trio of heavy bolter Immolators loaded with heavy bolter Retributers... S5 AP-2 seems like a sweet spot in the meta.

   
Made in fi
Locked in the Tower of Amareo





What the md is for? Pretty sure spirit is not listed on what yfu can use md for


Automatically Appended Next Post:
Ig got perfect sister killers. -3 hotshot basic guns and volley shots. If those become popular sister infantry is going to die in droves

This message was edited 1 time. Last update was at 2020/02/06 15:23:49


2024 painted/bought: 109/109 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Dumb sisters faith list V2

25 cp
6x multimelta squads w/ faith trimmings
6x stormbolter/inferno pistol squads
3x exo's

I feel like I should drop one exo to distribute more faith and multimeltas
there are way too many priests but I need to fill hq slots and thats really the only option =/
I'm also tempted to distribute the relic pistol to a support elite and have a third beatstick canoness, but with the warlord canoness I can recycle any unwanted low miracle rolls through her warlord trait
also normalised sisters squads loadouts for more clarity

Spoiler:

++ Brigade Detachment +12CP (Imperium - Adepta Sororitas) ++

Open the Reliquaries: 3x Additional Relics of the Ecclesiarchy
Order Convictions: Order: Sacred Rose

+ HQ +

Canoness: Blessed Blade, Bolt pistol, Relic: Wrath of The Emperor, Warlord, Warlord Trait: Light of The Emperor

Missionary: Bolt Pistol and Shotgun

Taddeus the Purifier

+ Troops +

Sisters multimelta squads X6

Battle Sister Squad: Incensor Cherub
2x Battle Sister
Battle Sister w/ Simulacrum: Simulacrum Imperialis
Battle Sister w/ Special or Heavy Weapon: Multi-melta
Sister Superior: hand flamer, Boltgun


+ Elites +

Dialogus

Imagifier: Tale of the Stoic

Imagifier: Relic: Book of St. Lucius, Tale of the Stoic, Tale of the Warrior, Venerated Saint

+ Fast Attack +

Dominion Squad
Dominion Superior: Bolt pistol, Boltgun
Dominion w/ Special Weapon: Storm bolterx4

Seraphim Squad
2x Seraphim
Seraphim Superior: Bolt pistol, Plasma pistol
Seraphim w/ Special Weapons: 2x Inferno Pistols
Seraphim w/ Special Weapons: 2x Inferno Pistols

Seraphim Squad
2x Seraphim
Seraphim Superior: Bolt pistol, Plasma pistol
Seraphim w/ Special Weapons: 2x Inferno Pistols
Seraphim w/ Special Weapons: 2x Inferno Pistols

+ Heavy Support +

Exorcist: Exorcist Missile Launcher, Heavy bolter
Exorcist: Exorcist Missile Launcher, Heavy bolter
Exorcist: Exorcist Missile Launcher, Heavy bolter

++ Battalion Detachment +5CP (Imperium - Adepta Sororitas) ++

+ HQ +

Canoness: Blessed Blade, Bolt pistol, Heroine in the Making, Relic: Iron Surplice of St Istaela, Warlord Trait: 5. Indomitable Belief
Missionary

+ Troops +

Basic squad, stormbolter, inferno X3

BSS Stormbolters, Inferno - Battle Sister Squad
2x Battle Sister
Battle Sister w/ Special or Heavy Weapon: Storm bolter
Battle Sister w/ Special Weapon: Storm bolter
Sister Superior: Boltgun, Chainsword, Inferno pistol

++ Battalion Detachment +5CP (Imperium - Adepta Sororitas) ++

+ HQ +

Canoness: Blessed Blade, Bolt pistol, Relic: Blade of Admonition
Missionary

+ Troops +

Basic squad, stormbolter, inferno X3

BSS Stormbolters, Inferno - Battle Sister Squad
2x Battle Sister
Battle Sister w/ Special or Heavy Weapon: Storm bolter
Battle Sister w/ Special Weapon: Storm bolter
Sister Superior: Boltgun, Chainsword, Inferno pistol

This message was edited 2 times. Last update was at 2020/02/06 15:54:19


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Made in us
Preacher of the Emperor





Denver, CO, USA

tneva82 wrote:
What the md is for? Pretty sure spirit is not listed on what yfu can use md for


No, but to hit, to wound, and d6 damage to burn a hole in the demon prince that killed your Canoness, etc.

   
Made in us
Arch Magos w/ 4 Meg of RAM






 MacPhail wrote:

Yeah, they aren't game changing, but some have solid synergies. Aegis against the right opponent for sure... Spirit plus MD plus melta should have some cinematic moments. I'm tempted to try out Divine Guidance, a Canoness, and a trio of heavy bolter Immolators loaded with heavy bolter Retributers... S5 AP-2 seems like a sweet spot in the meta.


I was thinking of that, the sacred rose stratagem for exploding 6's, and the stratagem for +1 to hit

but alas, unmodified rolls of 6 :(

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Made in us
Regular Dakkanaut




Edmonds, WA

I had three games at an ITC RTT last Saturday. Never faced a Psyker, so lost out on farming Miracle Dice.

I went with an Inquisition Vanguard with two squads of 5 Acolytes with 5 Combi Plasma to shoot out of Repressors backed up by Sisters squads with just a Combi Plasma Superior. Valorous Heart Brigade, Ebon Chalice patrol (so I could squeeze in the Immolator to drive into the middle of my opponent's army, flame for 12 (2CP Cleansing Flame), charge and explode for Mortal Wounds, and then lay the Cycloinic Torpedo Mortal Wounds on the same wounded units.

Plus I got to pull off the 36 Heavy Flamer hits from the Ebon Chalice Retributor squad a couple of times. With the Superior's Combi Melta it put enough Holy Trinity wounds on one of the THREE Baneblades he brought to make it 'splode and take out just about every non-tank in my army.

Second game was against a Custodes player trying out his new Forge World purchases, three units of 4 or 5 Jetbikes each with a Battlecannon mounted on it, two Jetbike Captains and a stacking minuses To Hit character which managed to wrap my units and avoid being shot it in my turns, kill my units in my Fight phase and be free to do what he wanted in his turn, and STILL manage to get Recon points with six units on the board and 3 CP in his army the whole game... didn't manage to kill anything of his at all, did get one unit down to one bike, where it then ran off to a far corner and scored objectives & recon for the last few turns.

Last game was against Ad Mech. Killed 2 of the 3 shooty walkers with 1 Exorcist each, kept putting Mortal Wounds and double tapped Plasma on his Characters (Ordo Minoris plus Psychic ability to target Characters even if not closest) but bad to Wound rolls meant he could just heal back to full in his turn. Didn't get the Easy Bake off, but did end up winning the game due to Valorous Heart resilience and Dominion Storm Bolter weight of fire.

Once the Battle Sanctum comes out I'll swap a Valorous Heart Exorcist for some Ebon Chalice Multi Melta Retributors to shoot from their vantage point 6" above the battlefield to give them line of sight to some juicy targets.

I need to get more fighty stuff in though. Standard Sisters shooting isn't killy enough in my list.

This message was edited 1 time. Last update was at 2020/02/06 17:01:39


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






what does the inquisitor acolyte death star come to in points, sure seems like it would be a lot cheaper than meltadoms

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Made in us
Deranged Necron Destroyer





 MacPhail wrote:


Yeah, they aren't game changing, but some have solid synergies. Aegis against the right opponent for sure... Spirit plus MD plus melta should have some cinematic moments. I'm tempted to try out Divine Guidance, a Canoness, and a trio of heavy bolter Immolators loaded with heavy bolter Retributers... S5 AP-2 seems like a sweet spot in the meta.


Been playing sacred rose with divine guidance for an escalation league (that uses legends as well) and I gotta say a dom squad (in rapid range) with 5 storm bolter using blessed bolts and the sacred rose start that adds another hit on 6s for bolt weapons is scary first turn alpha. Can do some really solid damage to primaris even in cover even shooting at non t8 vehicles will put a good chunk of hurt into them

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Regular Dakkanaut




Edmonds, WA

55 for an Inquisitor, 95 each for the Acolyte 5 Combi Plasma units, and 22 for a Jokaero to round out the Vanguard and give one of the Acolyte units re-roll tohit/to wound/both against a non Character target (for Ordo Minoris).

Since they can ride in another armies transports, they took up half the space inside a Repressor while the other went to a 56 point unit of Bolter Sisters with a Combi Plasma for the Superior.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 Frowbakk wrote:
55 for an Inquisitor, 95 each for the Acolyte 5 Combi Plasma units, and 22 for a Jokaero to round out the Vanguard and give one of the Acolyte units re-roll tohit/to wound/both against a non Character target (for Ordo Minoris).

Since they can ride in another armies transports, they took up half the space inside a Repressor while the other went to a 56 point unit of Bolter Sisters with a Combi Plasma for the Superior.


aren't acolytes pretty lame with 4+ to hit and 5+ saves? I'd rather just take some more sisters

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 generalchaos34 wrote:
 Frowbakk wrote:
55 for an Inquisitor, 95 each for the Acolyte 5 Combi Plasma units, and 22 for a Jokaero to round out the Vanguard and give one of the Acolyte units re-roll tohit/to wound/both against a non Character target (for Ordo Minoris).

Since they can ride in another armies transports, they took up half the space inside a Repressor while the other went to a 56 point unit of Bolter Sisters with a Combi Plasma for the Superior.


aren't acolytes pretty lame with 4+ to hit and 5+ saves? I'd rather just take some more sisters

They're mostly desirable in their 1:1 goon-to-gun ratio, and then only if you can protect them in order to not shed kill points right and left... so basically, in a Repressor. I think, unlike a lone Inquisitor, they do cost you your Sacred Rites, so there's that to consider. But the package above sounds pretty potent if one is going down that road.

   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

4+ to hit with full re-rolls against most armies with the right ordo, that puts you at higher accuracy than a standard sisters squad without fearing overheating, and the Repressor serves as the ablative wounds the squad needs to be effective.

As said above, if you aren't worried about rites or if you play Witch Hunters it is a wonderfully synergistic tactic.

 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

I am building a 2000 point BR list for a small tournament this weekend. It is an aggressive list with all infantry (3 units each of Zephyrs and Seraphs, plus Dominions and MM Rets and supporting cast).

That said, I have about 180 points leftover and am considering adding 3 Mortifiers to the list....

Should I put them in or will they be Focus fired exclusively due to being my only “armor” and not worth putting in?

This message was edited 1 time. Last update was at 2020/02/07 03:32:26


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 davidgr33n wrote:
I am building a 2000 point BR list for a small tournament this weekend. It is an aggressive list with all infantry (3 units each of Zephyrs and Seraphs, plus Dominions and MM Rets and supporting cast).

That said, I have about 180 points leftover and am considering adding 3 Mortifiers to the list....

Should I put them in or will they be Focus fired exclusively due to being my only “armor” and not worth putting in?
I'd probably add more infantry, since any armor WILL be focused down in a moment.

Failing that, perhaps an Exorcist? Moritifers are fragile as hell to anti-tank, at least Exorcists are T8 and 3+.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Calm Celestian





Atlanta

Since losing Sacred Rites popped up, I'l; mention my fun times with Repentia and Marines. In particular it was 2 untis of Rep, some SW Suppressors and TWC. Making a gunline not fire overwatch for what I'm charging was worth losing the Sacred Rites.

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 davidgr33n wrote:
I am building a 2000 point BR list for a small tournament this weekend. It is an aggressive list with all infantry (3 units each of Zephyrs and Seraphs, plus Dominions and MM Rets and supporting cast).

That said, I have about 180 points leftover and am considering adding 3 Mortifiers to the list....

Should I put them in or will they be Focus fired exclusively due to being my only “armor” and not worth putting in?

Agreed on not adding obvious targets for AT... how about a unit or two of Celestians, maybe with an extra Canoness, Imagifier, and Preacher to buff them up. They like to be played aggressively and will help keep your HQs on the board. Either that or a Battalion of Valorous Heart to camp objectives and farm CPs.

   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

@MacPhail, hadn’t thought of that, how do you farm CPs?

 
   
Made in fi
Locked in the Tower of Amareo





 mrwhoop wrote:
Since losing Sacred Rites popped up, I'l; mention my fun times with Repentia and Marines. In particular it was 2 untis of Rep, some SW Suppressors and TWC. Making a gunline not fire overwatch for what I'm charging was worth losing the Sacred Rites.


What did you sacrifice rites for that prevented overwatch? Only way I know that does that is Inquisitor but you don't have to lose rites to get Inquisitor.

2024 painted/bought: 109/109 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 davidgr33n wrote:
@MacPhail, hadn’t thought of that, how do you farm CPs?

Maybe the wrong phrase... their main job is showing up with 5 CP and then being hard to shift. So not farming in the truest sense... But this is a CP hungry army and it sounds like the rest of the force wants to run off and pick a fight.

This message was edited 1 time. Last update was at 2020/02/07 06:55:17


   
Made in us
Fresh-Faced New User




Agreed with MacPhail, celestians seem really nice for a melee focused army. Plus they bodyguard those canonesses, making it easier to get them in and wreak havoc with them. I'm not sure if you could squeeze the points for another battalion of Valorous Heart, but that's a good suggestion for holding your own objectives. Are you lacking anti tank? You could throw some meltas in with another squad if so, spend the points on bodies and melta.
   
Made in us
Monster-Slaying Daemonhunter





tneva82 wrote:
 mrwhoop wrote:
Since losing Sacred Rites popped up, I'l; mention my fun times with Repentia and Marines. In particular it was 2 untis of Rep, some SW Suppressors and TWC. Making a gunline not fire overwatch for what I'm charging was worth losing the Sacred Rites.


What did you sacrifice rites for that prevented overwatch? Only way I know that does that is Inquisitor but you don't have to lose rites to get Inquisitor.


Basilisk. Thunderfire gun. Raven Guard Librarian. Suppressors.

This message was edited 2 times. Last update was at 2020/02/07 07:11:48


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Calm Celestian





Atlanta

 Inquisitor Lord Katherine wrote:
tneva82 wrote:
 mrwhoop wrote:
Since losing Sacred Rites popped up, I'l; mention my fun times with Repentia and Marines. In particular it was 2 untis of Rep, some SW Suppressors and TWC. Making a gunline not fire overwatch for what I'm charging was worth losing the Sacred Rites.


What did you sacrifice rites for that prevented overwatch? Only way I know that does that is Inquisitor but you don't have to lose rites to get Inquisitor.


Basilisk. Thunderfire gun. Raven Guard Librarian. Suppressors.


Bringing a detachment of Marines loses Sacred Rites and I brought a unit of Supressors and another melee unit (TWC). When the Supressors kill a model in a unit, that unit may not fire overwatch. Not just for assaulting Marines but flat out no overwatch for that unit. In this case it was necron destroyers with tesla (i think, the one that explodes more hits on 6's no need to roll). I killed one and was able to charge with my repentia leaving 1 left that turn.

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Preacher of the Emperor






I know mech infantry is ... decidedly suboptimal this edition, but I love all things tracked, so — given that Immolators are no longer great, but we can now put multiple units in the same transport, does it make any sense to put two squads of 5 Sisters each in the same Rhino and roll them up the board? Ideally disembarking (a) in cover and (b) within 12” of tasty targets?

Additional heretical thought: Does it make any sense at all for each 5-girl squad to take an Imagifer, cherub, meltagun, and flamer (or combi-weapon)? No, I’m not chasing Holy Trinity bonuses, I’m thinking of having nasty little melta-and-flamer hedgehogs all over the board that, because they can use a Miracle Die on either Special Weapon, force the enemy to think twice about where he puts both his tanks and his infantry? Obviously this wouldn’t create unbreachable kill zones but they’d speckle the battlefield with zones of increased risk.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in au
Calm Celestian




 SisterSydney wrote:
I know mech infantry is ... decidedly suboptimal this edition, but I love all things tracked, so — given that Immolators are no longer great, but we can now put multiple units in the same transport, does it make any sense to put two squads of 5 Sisters each in the same Rhino and roll them up the board? Ideally disembarking (a) in cover and (b) within 12” of tasty targets?

Additional heretical thought: Does it make any sense at all for each 5-girl squad to take an Imagifer, cherub, meltagun, and flamer (or combi-weapon)? No, I’m not chasing Holy Trinity bonuses, I’m thinking of having nasty little melta-and-flamer hedgehogs all over the board that, because they can use a Miracle Die on either Special Weapon, force the enemy to think twice about where he puts both his tanks and his infantry? Obviously this wouldn’t create unbreachable kill zones but they’d speckle the battlefield with zones of increased risk.
There's nothing wrong with Immolators, there just not 110 points worth of good.

   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

 SisterSydney wrote:


Additional heretical thought: Does it make any sense at all for each 5-girl squad to take an Imagifer, cherub, meltagun, and flamer (or combi-weapon)? No, I’m not chasing Holy Trinity bonuses, I’m thinking of having nasty little melta-and-flamer hedgehogs all over the board that, because they can use a Miracle Die on either Special Weapon, force the enemy to think twice about where he puts both his tanks and his infantry? Obviously this wouldn’t create unbreachable kill zones but they’d speckle the battlefield with zones of increased risk.


I think that loadout will be quite expensive for rather small added bonus. It adds over 50% cost over a basic stormbolter unit, so for a double Batallion that is about 150p difference. Almost an exorcist or two units of inferno Seraphim, which would do a lot of more damage. You could certainly do a light version of it and add only a melta or combi-melta (or inferno pistol?) to the forward pushing units. The flamer feels a bit "meh".
   
Made in fi
Locked in the Tower of Amareo





 SisterSydney wrote:
I know mech infantry is ... decidedly suboptimal this edition, but I love all things tracked, so — given that Immolators are no longer great, but we can now put multiple units in the same transport, does it make any sense to put two squads of 5 Sisters each in the same Rhino and roll them up the board? Ideally disembarking (a) in cover and (b) within 12” of tasty targets?

Additional heretical thought: Does it make any sense at all for each 5-girl squad to take an Imagifer, cherub, meltagun, and flamer (or combi-weapon)? No, I’m not chasing Holy Trinity bonuses, I’m thinking of having nasty little melta-and-flamer hedgehogs all over the board that, because they can use a Miracle Die on either Special Weapon, force the enemy to think twice about where he puts both his tanks and his infantry? Obviously this wouldn’t create unbreachable kill zones but they’d speckle the battlefield with zones of increased risk.


The flamer isn't that hot plus doesn't benefit from md that much. Myself if i have flamer i have 2. 2d6 at least might give enemy some pause

2024 painted/bought: 109/109 
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

tneva82 wrote:
 SisterSydney wrote:
I know mech infantry is ... decidedly suboptimal this edition, but I love all things tracked, so — given that Immolators are no longer great, but we can now put multiple units in the same transport, does it make any sense to put two squads of 5 Sisters each in the same Rhino and roll them up the board? Ideally disembarking (a) in cover and (b) within 12” of tasty targets?

Additional heretical thought: Does it make any sense at all for each 5-girl squad to take an Imagifer, cherub, meltagun, and flamer (or combi-weapon)? No, I’m not chasing Holy Trinity bonuses, I’m thinking of having nasty little melta-and-flamer hedgehogs all over the board that, because they can use a Miracle Die on either Special Weapon, force the enemy to think twice about where he puts both his tanks and his infantry? Obviously this wouldn’t create unbreachable kill zones but they’d speckle the battlefield with zones of increased risk.


The flamer isn't that hot plus doesn't benefit from md that much. Myself if i have flamer i have 2. 2d6 at least might give enemy some pause


Lammia wrote:
 SisterSydney wrote:
I know mech infantry is ... decidedly suboptimal this edition, but I love all things tracked, so — given that Immolators are no longer great, but we can now put multiple units in the same transport, does it make any sense to put two squads of 5 Sisters each in the same Rhino and roll them up the board? Ideally disembarking (a) in cover and (b) within 12” of tasty targets?

Additional heretical thought: Does it make any sense at all for each 5-girl squad to take an Imagifer, cherub, meltagun, and flamer (or combi-weapon)? No, I’m not chasing Holy Trinity bonuses, I’m thinking of having nasty little melta-and-flamer hedgehogs all over the board that, because they can use a Miracle Die on either Special Weapon, force the enemy to think twice about where he puts both his tanks and his infantry? Obviously this wouldn’t create unbreachable kill zones but they’d speckle the battlefield with zones of increased risk.
There's nothing wrong with Immolators, there just not 110 points worth of good.


The main issue ith the Immolator is that you are paying 43 points for 2 regular heavy flamers with +4" range and for "upgrading" the storm bolter to a heavy bolter that's going to to hit on 4+ (or worse once damaged) most of the time... and nothing else.

I mean just compare that to a Hellhound: An extra wound and S6 instead of S5 on it's 2D6 12" flamer. The additional Strength matters big time whenever you are fighting hordes of T3 targets. And to add extra salt to the wound, it's 3 points cheaper with an additional hull heavy flamer, further leaving the Immolator behind. And that's before considering that the Hellhound can also take a 2 point storm bolter and a 10 point upgrade to completely ignore speed penalties from taking wounds. It's also a great FA slot filler for brigades and has a pretty powerful strat coming out soon. Sure, the Immolator has some gimped transport capacity, but with any cargo worth taking outside a super cheapo BSS/Celestian squad with Storm Bolters, you'll paint a massive bulls-eye on it and it has neither the durability or firepower to compensate for it. A Rhino is just that much cheaper, has the same durability, more transport capacity AND is way more inconspicuous, which helps keeping the cargo alive too.

The only way an Immolator seems to be good is with Ebon Chalice and paying the 2 CP for 12 auto-hits... but even then you have to ask yourself if a squad of heavy flamer Rets in a Rhino or even Repressor wouldn't be better for the job. They just provide that much more firepower for the CP investment (with 2 Cherubs they fire three times as many shots as the Immo will) and can also easily benefit from Holy Trinity for an extra 15 points investment too.

For the points the Immolator should either be T8 (seriously, it's the same bloody hull as the Exorcist) or at least have a few additional wounds. And S6 on it's main gun.

The only Immolator loadout that seems somewhat efficient is with all heavy bolters, that way it's only 7 points more expensive than a Retributor squad with 4x HB and arguably much more durable and only having somewhat reduced firepower. But even then that seems like a waste of money in particular (I seriously I doubt it will be much cheaper than the Exorcist), especially when considering that Rets can at least move and shoot without penalty and you are wasting the transport capacity almost entirely by using the Immo as an immobile gun turret.

In any case, I hope the poor thing gets at least a 20 points drop on its base cost with the next points adjustment.

This message was edited 12 times. Last update was at 2020/02/08 14:00:59


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Would be slightly better if you could have a hull heavy flamer, even if that's not an option in the box. I mean only slightly, but still...

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 Melissia wrote:
Would be slightly better if you could have a hull heavy flamer, even if that's not an option in the box. I mean only slightly, but still...

I think that was a wasted opportunity. Hellhounds can replace their hull HB with a HF or a MM, why couldn't the Immolator do the same?

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