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Made in ca
Deathwing Terminator with Assault Cannon






Secondaries may not even exist in the ITC Champion's Mission in a month.

No sense railing on about how much you don't like them when the next set of missions should be out soon.

Save your energy to complain about those.

In the meantime, I'm focusing my Sisters on general effectiveness regardless of the specific mission-type. Even in CA missions, the Geminae are still easy prey to the ever-present Eliminators and give up victory points in Four Pillars (though they could be great for racking up high scores in Ascension).

This message was edited 1 time. Last update was at 2020/02/11 13:35:25


 
   
Made in us
Storm Trooper with Maglight






New Hampshire

ERJAK wrote:
Spoiler:
 Grundz wrote:
 SisterSydney wrote:
I appreciate the insights. So what’s the best way — or the least bad way — to run mech Sisters now? 10-girl BSS with combi-flamer, two meltaguns, and maybe imagifer-plus-cherub in Rhino?


valorous heart, three imagifiers, play musical chairs with one or two of them so the transports dont outrun the aura. make one your warlord with the book and indomitable belief and keep him out of LOS or with celestians

mostly rhinos or repressors, one or two immolators because they are handy.
a second detachment of bloody rose where you stack all your seraphim and/or zeraphim


Don't run combi-flamer. On anything. Holy Trinity is a trap an a waste of CP.



I run a few combi-flamers only because I have a couple of the old metal superiors with combi-flamers that were OOP long before the rest of the metal line went away, and I like their look to much to shelf them. I agree that Holy Trinity is not usually worth it, but just knowing that I have it has made an opponent or 2 think twice about getting too close.

This message was edited 2 times. Last update was at 2020/02/11 16:39:20


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in gb
Dakka Veteran





Anyone run sisters squads with combi melta and 2 meltas just running around being annoying? Seems quite a dangerous unit to be knocking about.
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

 Salted Diamond wrote:
ERJAK wrote:
Spoiler:
 Grundz wrote:
 SisterSydney wrote:
I appreciate the insights. So what’s the best way — or the least bad way — to run mech Sisters now? 10-girl BSS with combi-flamer, two meltaguns, and maybe imagifer-plus-cherub in Rhino?


valorous heart, three imagifiers, play musical chairs with one or two of them so the transports dont outrun the aura. make one your warlord with the book and indomitable belief and keep him out of LOS or with celestians

mostly rhinos or repressors, one or two immolators because they are handy.
a second detachment of bloody rose where you stack all your seraphim and/or zeraphim


Don't run combi-flamer. On anything. Holy Trinity is a trap an a waste of CP.



I run a few combi-flamers only because I have a couple of the old metal superiors with combi-flamers that were OOP long before the rest of the metal line went away, and I like their look to much to shelf them. I agree that Holy Trinity is not usually worth it, but just knowing that I have it has made an opponent or 2 think twice about getting too close.

I've got one of those old metal Superiors too and have been running her as a Combi-Melta without issue. The muzzle of the weapon looks so radically different from the new flamethrower muzzles that most people would have to look thrice in order not to mistake it for a melta, and that only after I told them about it. It's much more obvious with the metal battle sister with the regular flamer, mostly because most of the gun and particularly the fuel drum still look like a flamer does across factions.

IMO having a hand flamer if you have even only one melta gal in the squad is worth it just because you might get the benefit of holy trinity for 1 point (and when are you ever going to fire that bolt pistol anyways), and as mentioned before Holy Trinity is very easy to trigger and VERY deadly on Ebon Chalice Heavy Flamer Rets.

Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in us
Storm Trooper with Maglight






New Hampshire

Rogerio134134 wrote:
Anyone run sisters squads with combi melta and 2 meltas just running around being annoying? Seems quite a dangerous unit to be knocking about.


I miss doing this with Dominons. 4 meltas with a combi-melta superior outflanking in a MM Immolator to pop tanks and artillery. Opponents could not afford to ignore them running around their backfield. Good old days.

This message was edited 3 times. Last update was at 2020/02/11 17:21:52


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Dominions are better now with Stormbolters due to their Blessed Bolts stratagem.

I run my Sister troop units with 2 meltaguns or bare.

 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

If I had a regular opponent who relied on lots of super heavies, I could see running mounted melta Doms with a combi flamer and Trinity to increase the wound range on high T targets... but only then. Mostly my melta lives in BSS double or triple melta squads. I'm still messing with the allocation of Simulacra to bring MDs into play... and my next deliberate melta bomb will actually be a Rhino full of Celestians with triple melta, stratagem options, Canoness rerolls, and a Simulacrum for damage output.


Automatically Appended Next Post:
 Ragnar Blackmane wrote:

IMO having a hand flamer if you have even only one melta gal in the squad is worth it just because you might get the benefit of holy trinity for 1 point (and when are you ever going to fire that bolt pistol anyways), and as mentioned before Holy Trinity is very easy to trigger and VERY deadly on Ebon Chalice Heavy Flamer Rets.


I want to think-- but haven't tried to prove-- that either a 10x Seraphim with both specials or a 15x BSS (can a Superior wield one of each pistol?) with both could deal some hurt with Bloody Rose, Divine Guidance, and Holy Trinity. Either one of those would have around 15 or so S4 3+ shots wounding on 3s or at worst 4s with -1 or -2AP. The pistol range is the limiting factor, but if you can get past that you can pull the same stunt in melee. Also, now I want to build an inferno/hand flamer gunslinger Sister... Emperor bless these plastic models!

Edit: I guess my gunslinger will never be... only the Seraphim can do pistols across the board, so a BSS can't use Trinity in melee.

This message was edited 2 times. Last update was at 2020/02/11 20:24:40


   
Made in us
Preacher of the Emperor






I took folks' advice -- well, up to a point -- and played around with Battlescribe to create a 1,500-point, single-battalion mech Sisters list (1,486pts, so I can add an upgrade somewhere). I know it's suboptimal, but is it suicidal?

Spoiler:
Canoness w/ power sword & Rod of Office (Warlord); vanilla Canoness, 2 Imagifiers, Repentia Mistress, Preacher

3 Battle Sister Squads in Rhinos, each with:
- Superior w/ storm bolter (Legends, yeah, I know)
- Heavy Flamer sister
- Meltagun sister
- Simulacrum sister & Cherub
- 5 boltgun sisters
9 bodies, so each Rhino can take a Canoness or an Imagifer

1 Repentia Squad in Rhino:
- 7 Repentia
- remaining 3 seats go to Mistress, Preacher, & Imagifier

3 Exorcists


The idea is the Exorcists sit back (hopefully in cover) to provide long-range anti-tank/monster/daemon fire while the four Rhinos rush forward, one hurtling the reinforced Repentia at something the enemy really cares about while the three BSS squads go for objectives, hopefully in cover and close enough together they can provide mutual supporting fires.

I'm strongly tempted to go with Ebon Chalice for the Miracle Dice shenanigans and the boost to the range of all those Heavy Flamers. (Still getting used to being able to fire those after moving in this edition -- obviously they don't care about -1 to hit).

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Regular Dakkanaut




 MacPhail wrote:
If I had a regular opponent who relied on lots of super heavies, I could see running mounted melta Doms with a combi flamer and Trinity to increase the wound range on high T targets... but only then. Mostly my melta lives in BSS double or triple melta squads. I'm still messing with the allocation of Simulacra to bring MDs into play... and my next deliberate melta bomb will actually be a Rhino full of Celestians with triple melta, stratagem options, Canoness rerolls, and a Simulacrum for damage output.


Automatically Appended Next Post:
 Ragnar Blackmane wrote:

IMO having a hand flamer if you have even only one melta gal in the squad is worth it just because you might get the benefit of holy trinity for 1 point (and when are you ever going to fire that bolt pistol anyways), and as mentioned before Holy Trinity is very easy to trigger and VERY deadly on Ebon Chalice Heavy Flamer Rets.


I want to think-- but haven't tried to prove-- that either a 10x Seraphim with both specials or a 15x BSS (can a Superior wield one of each pistol?) with both could deal some hurt with Bloody Rose, Divine Guidance, and Holy Trinity. Either one of those would have around 15 or so S4 3+ shots wounding on 3s or at worst 4s with -1 or -2AP. The pistol range is the limiting factor, but if you can get past that you can pull the same stunt in melee. Also, now I want to build an inferno/hand flamer gunslinger Sister... Emperor bless these plastic models!

Edit: I guess my gunslinger will never be... only the Seraphim can do pistols across the board, so a BSS can't use Trinity in melee.


I still don't think HT will be worth it, but I'm curious how that sims out. 15 bolt pistols, 2 hand flamers, 2 inferno pistols,and 1 plasma pistol with and without Bloody Rose. With and without Divine Guidance.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Lemondish wrote:
 Jancoran wrote:
Well, I am sick of hearing people go on about "house rules". The ITC is as I said 40% larger than last year and was 30% larger the year before. The ETC debacle has made ITC even more ascendant for competitive play and it wouldn't shock me to see 21,000 ranked players in 2020. A stunning number.

I'm not telling anyone they need to prefer ITC missions. Opinions are cool. Its just the bitchiness I have a hard time with. Its just not necessary to endlessly bitch. Fer serious.

I'm the TO here and I include book missions sometimes for variety and it goes fine. The ITC allows for it. Ask your TO to do it. Maybe he will.


Part of the reason folks are so vehemently opposed to ITC is largely because of its poorly designed secondaries. That format further exacerbates inherent balance issues. Look at the top IH list from LVO and you'll see just how skewed it can get. It denies kill secondaries so well, forcing your opponent to seek board control opportunities instead, which are then countered by an IH castle destroying you.

It is a list tailor made for that style of event. Whereas if you look at top lists at Caledonia Uprising, you'll see a variety of units that never in a million years would be found in an ITC event because they give up easy secondaries.

In a tactics thread, ITC talk is relevant only in the context of ITC events. If a unit is being dumped on entirely and only because of its ITC impact, then I think it's fair to call that out. I suppose it's a good thing that this isn't the case here.

There are 5 other, better reasons not to consider them competitively before you get to the ITC impact.


Yeah I think you're vastly overestimsting the impact on lists thst ITC makes. Heres the thing. People are always maximizing to kill above slmost any consideration and to not be killed because even in normal 40k you have Kill point missions.

Normal 40k is take objectives, dont die snd kill stuff inbetween. None of that is changed other than progressive scoring.

What progressive scoring changed was the castle-up and strike-late nature of pre-ITC lists. Then you complain when someone essentially does what youd have done in pre-itc missions. Ironic, is it not?

Progressive scoring forces more action. Truly that IS the main change. You have to risk units to get objective points more than you would. Killing stuff is still the goal. Staying alive: still the goal. All youve done in ITC is forced the action.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Esteemed Veteran Space Marine



Ottawa

Jancoran 782941 10714239 66baa75f91db93a336dae762c1d40003.png] wrote:
Yeah I think you're vastly overestimsting the impact on lists thst ITC makes. Heres the thing. People are always maximizing to kill above slmost any consideration and to not be killed because even in normal 40k you have Kill point missions.

Normal 40k is take objectives, dont die snd kill stuff inbetween. None of that is changed other than progressive scoring.

What progressive scoring changed was the castle-up and strike-late nature of pre-ITC lists. Then you complain when someone essentially does what youd have done in pre-itc missions. Ironic, is it not?

Progressive scoring forces more action. Truly that IS the main change. You have to risk units to get objective points more than you would. Killing stuff is still the goal. Staying alive: still the goal. All youve done in ITC is forced the action.


I don't think I am - because it isn't about just killing in ITC. It's also about the units you kill. Let's analyze a couple lists real quick before I drop the topic and get back to sisters chat. Sorry but there is no way I can agree that ITC doesn't have abusive format elements. Those kill secondaries heavily influence list building and what units are viable or not, but only for that format.

The LVO Winning List, for instance...

Marked for Death: An inefficient choice because there are only 2 10m Intercessor squads and 4 Dreadnoughts, 3 of which are characters and all of them nigh impossible to kill.

Gang Busters, Titan Slayer, and Reaper: No viable targets

Big Game Hunter: 4 unkillable dreadnoughts, 3 of which are characters.

Pick your Poison: only 1 possible option.

Kingslayer: the Levi is possible but it only gives up 3 points base (so it needs to be healed to get all 4 points) and its nigh impossible to kill.

Headhunter: 2 non-dread Characters in the army. GL with that.

So you're left with Butchers Bill. Which is possible but not easy to do for 4 turns while an IH army is tearing you a new one. You're likely to run out of firepower before they do. So the format has created a scenario where an already powerful army is now forcing you to move to maximize points, all the while they get to punish you for it.

Now compare that to the list that came second at the Caladonian Open which uses ETC rules. Compared to the LVO winner this has 8 units possible for Marked for Death, 5 of which are not characters, 3 of which are extremely squishy. The warrior unit alone is 5 Gang Buster points, the Hive Guard are another 3. The Prime (who was warlord) gives up full King Slayer points. Headhunter is viable against 3 pretty squishy GSC characters and the Broodlord and Patriarchs are going to have to come forward to do work naturally anyway. Butchers Bill has plenty of viable squishy units of GEQ.

So on one hand we have a Marine list that has almost no viable kill secondary targets forcing you to pick objective based ones that then force you to come out into the open to claim them where the Marines can kill you. And on the other, a Tyranid list that gives up 5 'easy' kill secondaries to pick against it so the opponent can castle up on 1 objective for Hold every turn and just win by outscoring on secondaries.

The Nid list isn't very viable in ITC "because it gives up too many secondaries". But it absolutely is viable in 40k.

There are some poor units in the sisters codex that are like that as well. It's likely what you'll hear about the downsides of things like Exorcists, Retributors, Mortifiers, et al. In ITC, their baseline weaknesses are exacerbated because they can give up those secondary points without always being able to achieve the same impact.

And as such, those secondaries will change the viability of a unit between ITC and 40k. Which was all my point was.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

"Nigh impossible to kill" doesnt truly exist. Lol.


Automatically Appended Next Post:
Lemondish wrote:

The LVO Winning List, for instance...

Marked for Death: An inefficient choice because there are only 2 10m Intercessor squads and 4 Dreadnoughts, 3 of which are characters and all of them nigh impossible to kill.

Gang Busters, Titan Slayer, and Reaper: No viable targets

Big Game Hunter: 4 unkillable dreadnoughts, 3 of which are characters.

Pick your Poison: only 1 possible option.

Kingslayer: the Levi is possible but it only gives up 3 points base (so it needs to be healed to get all 4 points) and its nigh impossible to kill.

Headhunter: 2 non-dread Characters in the army. GL with that.

So you're left with Butchers Bill. Which is possible but not easy to do for 4 turns while an IH army is tearing you a new one. You're likely to run out of firepower before they do. So the format has created a scenario where an already powerful army is now forcing you to move to maximize points, all the while they get to punish you for it.

Now compare that to the list that came second at the Caladonian Open which uses ETC rules. Compared to the LVO winner this has 8 units possible for Marked for Death, 5 of which are not characters, 3 of which are extremely squishy. The warrior unit alone is 5 Gang Buster points, the Hive Guard are another 3. The Prime (who was warlord) gives up full King Slayer points. Headhunter is viable against 3 pretty squishy GSC characters and the Broodlord and Patriarchs are going to have to come forward to do work naturally anyway. Butchers Bill has plenty of viable squishy units of GEQ.

So on one hand we have a Marine list that has almost no viable kill secondary targets forcing you to pick objective based ones that then force you to come out into the open to claim them where the Marines can kill you. And on the other, a Tyranid list that gives up 5 'easy' kill secondaries to pick against it so the opponent can castle up on 1 objective for Hold every turn and just win by outscoring on secondaries.

The Nid list isn't very viable in ITC "because it gives up too many secondaries". But it absolutely is viable in 40k.

There are some poor units in the sisters codex that are like that as well. It's likely what you'll hear about the downsides of things like Exorcists, Retributors, Mortifiers, et al. In ITC, their baseline weaknesses are exacerbated because they can give up those secondary points without always being able to achieve the same impact.

And as such, those secondaries will change the viability of a unit between ITC and 40k. Which was all my point was.


what people took and what people COULD HAVE TAKEN AND STILL WON is not proven here.

I understand what you're TRYING to say. You're TRYING to suggest that a custom mission that didn't specifically say "GW wrote it" is somehow different than a custom mission that says "GW wrote it"... even though there are a plethora of those.

Um...

I'd also point out that if your opponent TOOK every secondary from me... which changed the score from 36-16 all the way to 36-22, who really cares? Its what I score that's more important than what you score.

Look. none of the rules for 40K really changed. ITC doesnt even have house rules. All they have are custom missions and in any given mission, written by GW...or not written by GW... may favor a certain unit. That's why you build your army to handle multiple things instead of trying to foretell the exact mission it will be.

GW's stamp doesnt make that multiplicity of missions they put out NOT favor a certain unit here and there. So what are you arguing? You're basically just griping that you cannot adjust or dont want to adjust. But the reality is you can and you should.


Automatically Appended Next Post:
 Asmodai wrote:
Secondaries may not even exist in the ITC Champion's Mission in a month.

No sense railing on about how much you don't like them when the next set of missions should be out soon.

Save your energy to complain about those.

In the meantime, I'm focusing my Sisters on general effectiveness regardless of the specific mission-type. Even in CA missions, the Geminae are still easy prey to the ever-present Eliminators and give up victory points in Four Pillars (though they could be great for racking up high scores in Ascension).


All of us TO's are hashing out the pros and cons on the new missions as we speak, by the way. A lot of ideas have been shared and bandied and battered and such. I think some very appealing changes are coming.

This message was edited 7 times. Last update was at 2020/02/12 06:59:47


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Consigned to the Grim Darkness





USA

As I'm planning out my list, I'm starting to lean more and more towards just stuffing squads in to Rhinos instead of Immolators. I really want to like Immolators, but...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Melissia wrote:
As I'm planning out my list, I'm starting to lean more and more towards just stuffing squads in to Rhinos instead of Immolators. I really want to like Immolators, but...


I've defaulted to Rhinos since basically the Web Codex in 6th.

Immolators were good at one thing which was delivering Dominion and then also being able to charge things to defend dominion, after unloading the pain train on the enemy. Great for it.

Index made Rhinos great again. Beta Codex the same. New codex the same.

At end of day it's because extra bodies are totes worth it in a Sisters army. You're not really overpaying for the protection. Bolters do real damage. 3+ armor IS no joke. Kinda the gold standard for reasonably priced models. And with larger units just making snese, it is indeed hard to justify the smaller capacity.

Immolators pack a punch on a hardened chassis and that isn't nothing. Dreadnoughts prove all the time the value of it. But unless you are committed to the Argent Shroud, the Immolators may be a tax.

Argent Shroud tho. I dunno' if anyone is experimenting with it but I've been using it. Haven't gone whole log with an entire army that way, just a detachment. I have to say tho, it is pretty darn good at its job. I think it would really surprise some people if you played to its strengths. Pardon the pun but I've gotten serious mileage from them.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

If you could charge after advancing I’d give Argent Shroud a try. But being as foot Sisters want to be in cover as much as possible, I think the ability is going to be of limited use.

This message was edited 1 time. Last update was at 2020/02/12 07:19:10


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

 SisterSydney wrote:
I took folks' advice -- well, up to a point -- and played around with Battlescribe to create a 1,500-point, single-battalion mech Sisters list (1,486pts, so I can add an upgrade somewhere). I know it's suboptimal, but is it suicidal?

Spoiler:
Canoness w/ power sword & Rod of Office (Warlord); vanilla Canoness, 2 Imagifiers, Repentia Mistress, Preacher

3 Battle Sister Squads in Rhinos, each with:
- Superior w/ storm bolter (Legends, yeah, I know)
- Heavy Flamer sister
- Meltagun sister
- Simulacrum sister & Cherub
- 5 boltgun sisters
9 bodies, so each Rhino can take a Canoness or an Imagifer

1 Repentia Squad in Rhino:
- 7 Repentia
- remaining 3 seats go to Mistress, Preacher, & Imagifier

3 Exorcists


The idea is the Exorcists sit back (hopefully in cover) to provide long-range anti-tank/monster/daemon fire while the four Rhinos rush forward, one hurtling the reinforced Repentia at something the enemy really cares about while the three BSS squads go for objectives, hopefully in cover and close enough together they can provide mutual supporting fires.

I'm strongly tempted to go with Ebon Chalice for the Miracle Dice shenanigans and the boost to the range of all those Heavy Flamers. (Still getting used to being able to fire those after moving in this edition -- obviously they don't care about -1 to hit).


Interesting list, doesn't look completely suicidal. And it makes me glad someone is experimenting with mech sisters!

Top of my head:
I think you can put the exorcists, one imagifier and one canoness into a separate Valorous Heart spearhead detachment.
I'm not a fan of the heavy flamer. If you swap those for storm bolters you save 36 points, so with the 14 you have spare you can get a minimum size non-mechanised unit of sisters to hold backfield objectives. Or maybe a third canoness?
The Repentia Superior is nice, but not neccessary. The Repentia are quite deadly even without her. If you don't take her and reduce the nr of regular sisters in your units by one, you can have a fourth rhino for the minimum unit you could afford for swapping out your heavy flamers.
   
Made in fi
Locked in the Tower of Amareo





He has 2 HQ's so he would need to turn the battalion into 1CP one. 5 CP total for army would be to weak. Assuming no house rules we should be aware of

This message was edited 1 time. Last update was at 2020/02/12 09:32:57


2024 painted/bought: 109/109 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

tneva82 wrote:
He has 2 HQ's so he would need to turn the battalion into 1CP one. 5 CP total for army would be to weak. Assuming no house rules we should be aware of


Ah, I misstook the Preacher for a Missionary. Oh well, it only costs 8p to change that. Should be doable.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 davidgr33n wrote:
If you could charge after advancing I’d give Argent Shroud a try. But being as foot Sisters want to be in cover as much as possible, I think the ability is going to be of limited use.


Cover is cool and all. I'm not sure why that is a super big focus. At end of day you just aren't always going to be able to rely on it. But argent shroud can keep up with rhinos and the like so mobile cover is a thing.


Automatically Appended Next Post:
Mellon wrote:
 SisterSydney wrote:
I took folks' advice -- well, up to a point -- and played around with Battlescribe to create a 1,500-point, single-battalion mech Sisters list (1,486pts, so I can add an upgrade somewhere). I know it's suboptimal, but is it suicidal?

Spoiler:
Canoness w/ power sword & Rod of Office (Warlord); vanilla Canoness, 2 Imagifiers, Repentia Mistress, Preacher

3 Battle Sister Squads in Rhinos, each with:
- Superior w/ storm bolter (Legends, yeah, I know)
- Heavy Flamer sister
- Meltagun sister
- Simulacrum sister & Cherub
- 5 boltgun sisters
9 bodies, so each Rhino can take a Canoness or an Imagifer

1 Repentia Squad in Rhino:
- 7 Repentia
- remaining 3 seats go to Mistress, Preacher, & Imagifier

3 Exorcists


The idea is the Exorcists sit back (hopefully in cover) to provide long-range anti-tank/monster/daemon fire while the four Rhinos rush forward, one hurtling the reinforced Repentia at something the enemy really cares about while the three BSS squads go for objectives, hopefully in cover and close enough together they can provide mutual supporting fires.

I'm strongly tempted to go with Ebon Chalice for the Miracle Dice shenanigans and the boost to the range of all those Heavy Flamers. (Still getting used to being able to fire those after moving in this edition -- obviously they don't care about -1 to hit).


Interesting list, doesn't look completely suicidal. And it makes me glad someone is experimenting with mech sisters!

Top of my head:
I think you can put the exorcists, one imagifier and one canoness into a separate Valorous Heart spearhead detachment.
I'm not a fan of the heavy flamer. If you swap those for storm bolters you save 36 points, so with the 14 you have spare you can get a minimum size non-mechanised unit of sisters to hold backfield objectives. Or maybe a third canoness?
The Repentia Superior is nice, but not neccessary. The Repentia are quite deadly even without her. If you don't take her and reduce the nr of regular sisters in your units by one, you can have a fourth rhino for the minimum unit you could afford for swapping out your heavy flamers.


The superior is pretty critical to an army that is trying to punch hard with a charge. I think its important.

This message was edited 1 time. Last update was at 2020/02/12 16:37:23


Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Mellon, Jancoran, TNeva, thanks for the comments; good advice about HQs, multiple detachments, and a backfield squad if I can shave points somewhere. I do confess it doesn't feel like Sisters to me if there aren't a lot of flamers, and though they're probably not as good for their points this edition, they are still a big boost to your Overwatch.

Bottom line: At at 1500 points, with 7 tanks (3 Exo, 4 Rhino) on the field at the start, disgorging 40 dismounted troops on Turn 2, does this present enough targets to keep (say) Iron Hands from just shooting me to pieces before I can bring my shorter-ranged firepower and Repentia to bear?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
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 SisterSydney wrote:
Mellon, Jancoran, TNeva, thanks for the comments; good advice about HQs, multiple detachments, and a backfield squad if I can shave points somewhere. I do confess it doesn't feel like Sisters to me if there aren't a lot of flamers, and though they're probably not as good for their points this edition, they are still a big boost to your Overwatch.

Bottom line: At at 1500 points, with 7 tanks (3 Exo, 4 Rhino) on the field at the start, disgorging 40 dismounted troops on Turn 2, does this present enough targets to keep (say) Iron Hands from just shooting me to pieces before I can bring my shorter-ranged firepower and Repentia to bear?


Iron hands requires lots of meltas usually so that is one thing to consider. I mean you have a LOT of armor and at 1500 you're not facing the same kinds of lists. So thats a really strong amount of armor at that points point. But you just are going to need to focus the goals of your units a little. For example one unit with flamer and heavy flamer and a unit with two meltas. Dont mix their purpose. That will make it easier to point at any one target and be optimized against it.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Rogerio134134 wrote:
Anyone run sisters squads with combi melta and 2 meltas just running around being annoying? Seems quite a dangerous unit to be knocking about.


I ran a couple of games like that [lots of BSS with 2x special weapons in each]. It worked okay. I won. But I also won all but one of the games I've plays as Sisters under the new codex, so that's not saying a lot. It had a couple of advantages, notably having lots of CP's and it being pretty hard for the enemy to knock out all my hitting power since it's very distributed. In addition, it has excellent board presence and ability to attack across a broad front and contain the enemy in their deploy zone. I didn't like the fact it was pretty harmless turn 1, had a lot more units to give up secondaries and kill more with, and also didn't have a lot of tricks up it's sleeve: walk, shoot, charge, repeat.

I don't have a verdict on whether it's better than any of the other lists I've run.
My only real thoughts so far has been that I've been pretty much unhappy with all the lists I've prepared for Sisters under the new codex. Right now none of the lists that I put together really feel like they work the way I want to or as well as I want them to. Actually, a list with Immolators and Immolation Flamers was one of the ones I was most happy with, but like it was really choked on CP and the cost of the tanks added up quickly.

I want to try as Argent Shroud, but with the meta the way it is I think I'd get decimated using not-Valorous Heart. Or at least Valorous Heart is so good since it protects against marines it's hard to pass up.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
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I plan on having meltaguns spread out among my BSS, myself. The idea is to prevent the enemy from taking your meltaguns out quickly, and having two or three ablative wounds does that admirably. But bear in mind also, I'm very much stuck on playing Bloody Rose, so my tactics are going to be different than a lot of peoples' for Sisters. I consider my BSS to be my anti-tank support for my Celestians, Seraphim/Zephyrim, and Canonesses.

And while this isn't related to tactics, I'm such a slow builder. These 8-13 part miniatures for infantry are killing me O.o

Ah well.

This message was edited 2 times. Last update was at 2020/02/13 01:17:44


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 Melissia wrote:
I plan on having meltaguns spread out among my BSS, myself. The idea is to prevent the enemy from taking your meltaguns out quickly, and having two or three ablative wounds does that admirably. But bear in mind also, I'm very much stuck on playing Bloody Rose, so my tactics are going to be different than a lot of peoples' for Sisters. I consider my BSS to be my anti-tank support for my Celestians, Seraphim/Zephyrim, and Canonesses.

And while this isn't related to tactics, I'm such a slow builder. These 8-13 part miniatures for infantry are killing me O.o

Ah well.


I've completed 2 whole models from the box set I bought around thanksgiving. [to be fair to myself, in that period I've also completed a bunch of Grey Knights stuff that was just first on the pile before the box set was added on top of it.]

Why are you stuck on playing BR though?

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
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Denver, CO, USA

Likewise, I've only built the Penitent, the Simulacrum, and started on the Canoness... and it would be faster if I wasn't tempted to chop up and reposition every model in the process. But that's what will get me my first set of Zepyhrim, which you all seem to be loving on the table. I realized what I may end up doing with the less essential bolters and flamers in these boxes once I've built all the specials I can use in 40k, which is to whip up a Kill Team in a completely divergent color scheme. Has anyone tried KT with Sororitas yet?

   
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 Inquisitor Lord Katherine wrote:
 Melissia wrote:
I plan on having meltaguns spread out among my BSS, myself. The idea is to prevent the enemy from taking your meltaguns out quickly, and having two or three ablative wounds does that admirably. But bear in mind also, I'm very much stuck on playing Bloody Rose, so my tactics are going to be different than a lot of peoples' for Sisters. I consider my BSS to be my anti-tank support for my Celestians, Seraphim/Zephyrim, and Canonesses.

And while this isn't related to tactics, I'm such a slow builder. These 8-13 part miniatures for infantry are killing me O.o

Ah well.


I've completed 2 whole models from the box set I bought around thanksgiving. [to be fair to myself, in that period I've also completed a bunch of Grey Knights stuff that was just first on the pile before the box set was added on top of it.]

Why are you stuck on playing BR though?


some people just have a favorite subfaction. it's simply how it goes.

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BrianDavion wrote:
 Inquisitor Lord Katherine wrote:
Spoiler:
 Melissia wrote:
I plan on having meltaguns spread out among my BSS, myself. The idea is to prevent the enemy from taking your meltaguns out quickly, and having two or three ablative wounds does that admirably. But bear in mind also, I'm very much stuck on playing Bloody Rose, so my tactics are going to be different than a lot of peoples' for Sisters. I consider my BSS to be my anti-tank support for my Celestians, Seraphim/Zephyrim, and Canonesses.

And while this isn't related to tactics, I'm such a slow builder. These 8-13 part miniatures for infantry are killing me O.o

Ah well.


I've completed 2 whole models from the box set I bought around thanksgiving. [to be fair to myself, in that period I've also completed a bunch of Grey Knights stuff that was just first on the pile before the box set was added on top of it.]

Why are you stuck on playing BR though?


some people just have a favorite subfaction. it's simply how it goes.


She said she's "very much stuck on playing BR". I assume that means there's more to it than just having an affinity for Bloody Rose.

Either way, BR is one of the more popular options. I really like it, and have run it a few times post codex.

The only one I like that I haven't run is Argent Shroud, [coincidentally, my Sisters are all painted silver, white, and red], but it's come to a point where the AP2 is so prolific and Marines are so oppressive that I just can't not be Valorous Heart.

This message was edited 1 time. Last update was at 2020/02/13 06:52:14


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
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Could be his moels are painted like bloody rose. So he's stuck unless he repaints them.

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 Jancoran wrote:
what people took and what people COULD HAVE TAKEN AND STILL WON is not proven here.


I think we'll need another place to discuss the rest of this - I'm willing to jump into another thread for the purpose, but I think ultimately we won't get anywhere if your position is that these data are irrelevant because it doesn't take into account what could have happened, but didn't. I enjoy your insight, not that's a pretty nonsensical position to hold.

Ultimately, my point is that some people need to recognize that the weakness of units in ITC does not preclude the discussion of their tactics in actual games of 40k, especially in this thread. The size of the disparity is pretty irrelevant there if the message is that any discussion of tactics at any level of the game is welcome here, whether you like it or not.
   
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BrianDavion wrote:
 Inquisitor Lord Katherine wrote:
 Melissia wrote:
I plan on having meltaguns spread out among my BSS, myself. The idea is to prevent the enemy from taking your meltaguns out quickly, and having two or three ablative wounds does that admirably. But bear in mind also, I'm very much stuck on playing Bloody Rose, so my tactics are going to be different than a lot of peoples' for Sisters. I consider my BSS to be my anti-tank support for my Celestians, Seraphim/Zephyrim, and Canonesses.

And while this isn't related to tactics, I'm such a slow builder. These 8-13 part miniatures for infantry are killing me O.o

Ah well.


I've completed 2 whole models from the box set I bought around thanksgiving. [to be fair to myself, in that period I've also completed a bunch of Grey Knights stuff that was just first on the pile before the box set was added on top of it.]

Why are you stuck on playing BR though?


some people just have a favorite subfaction. it's simply how it goes.


Yeah, my lists too are mono bloody rose. I just like them and want to make good lists with them.

Also, i think i'm on the lead here. 10 sisters assembled and painted from the box! Also, canoness and seraphim assembled.
   
 
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