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Made in fi
Locked in the Tower of Amareo





Spoletta wrote:
Also, i think i'm on the lead here. 10 sisters assembled and painted from the box! Also, canoness and seraphim assembled.


Try to catch up I have about 1850 pts painted(1950 or so once I get 2 imagifiers bought and painted plus paint the missionary).

I'm running out of sisters to paint thanks to GW.

2024 painted/bought: 109/109 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

tneva82 wrote:
Spoletta wrote:
Also, i think i'm on the lead here. 10 sisters assembled and painted from the box! Also, canoness and seraphim assembled.


Try to catch up I have about 1850 pts painted(1950 or so once I get 2 imagifiers bought and painted plus paint the missionary).

I'm running out of sisters to paint thanks to GW.

To all of you making scandalous claims about having built and painted more than a couple of these gorgeous new modela, I started a Sisters Hobby Thread in P&M to show off your progress. I'm one green stuff sleeve away from assembling my converted Canoness.

As for tactics, here's my 1000-point casual pickup game list, and I've got a question on how to make it 1500 without thinking too hard about it. The shop plays both points values about 50/50...
Spoiler:
Valorous Heart Battalion
Canoness WL (Beacon)
Canoness with BoA and Inferno
3x5 BSS w/stormbolters
Imagifier w/ Stoic
1x5 Dominions w/stormbolters
Exorcist w/ HK

Bloody Rose Vanguard
Canoness Heroine (Indomitable) w/ Beneficence and Inferno
Imagifier w/ Warrior
Preacher
7x Celestians w/ 2x Melta, Combiflamer, Power Sword, Simulacrum
5x Seraphim w/ Infernos
Penitent Engine
Rhino
Pretty straightforward list with Valorous Heart as my anvil and Bloody Rose as my hammer... very pleased with how the Celestian Rhino bomb has been performing.

If my opponent calls for 1500, I'll add a second exorcist to the VH Battalion, drop Celestine into VH to send the melee Canoness over to BR, and add 3x5 BSS to bring the Bloody Rose up to Battalion size. With 80ish points left, I'll either keep the Penitent and add a second Preacher (so there's a foot crusade of BR Canoness, Preacher, and stock BSS running across the board) or drop the Penitent and Preacher to add a second squad of Seraphim with infernos.

What do I need more at 1500... a little more melta, or a little more melee?



   
Made in it
Longtime Dakkanaut





Can you reload twice the same guy if you have 2 cherubs?

I was thinking about running 2 retributor squads naked except for 1 MM and 2 cherubs.

On turn 1 i can blast with 6 MM shots, the same as one full squad with 4MM, but for less points and more resilience. I don't bank on a 4MM squad making it to turn 2, while i can see one or 2 MM still being avaialbe in later turns with this way.

The obvious disadvantage is that you get only half the shots affected by the stratagem.
   
Made in jp
Longtime Dakkanaut





Sitting on 48 assembled, with 25 mostly done, including one scratch built cannoness, and a scratch built hospitallar.

But I'm waiting on more paint to finish up.
   
Made in us
Preacher of the Emperor






 MacPhail wrote:
....
As for tactics, here's my 1000-point casual pickup game list, and I've got a question on how to make it 1500 without thinking too hard about it. The shop plays both points values about 50/50...
Spoiler:
Valorous Heart Battalion
Canoness WL (Beacon)
Canoness with BoA and Inferno
3x5 BSS w/stormbolters
Imagifier w/ Stoic
1x5 Dominions w/stormbolters
Exorcist w/ HK

Bloody Rose Vanguard
Canoness Heroine (Indomitable) w/ Beneficence and Inferno
Imagifier w/ Warrior
Preacher
7x Celestians w/ 2x Melta, Combiflamer, Power Sword, Simulacrum
5x Seraphim w/ Infernos
Penitent Engine
Rhino
Pretty straightforward list with Valorous Heart as my anvil and Bloody Rose as my hammer... very pleased with how the Celestian Rhino bomb has been performing.

If my opponent calls for 1500, I'll add a second exorcist to the VH Battalion, drop Celestine into VH to send the melee Canoness over to BR, and add 3x5 BSS to bring the Bloody Rose up to Battalion size. With 80ish points left, I'll either keep the Penitent and add a second Preacher (so there's a foot crusade of BR Canoness, Preacher, and stock BSS running across the board) or drop the Penitent and Preacher to add a second squad of Seraphim with infernos.

What do I need more at 1500... a little more melta, or a little more melee?




Cool list. Do you find that with only three vehicles -- the Exorcist, PEngine, and Rhino -- they get focus-fired by enemy anti-tank? Or has that not been a problem in practice?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Monster-Slaying Daemonhunter





tneva82 wrote:
Spoletta wrote:
Also, i think i'm on the lead here. 10 sisters assembled and painted from the box! Also, canoness and seraphim assembled.


Try to catch up I have about 1850 pts painted(1950 or so once I get 2 imagifiers bought and painted plus paint the missionary).

I'm running out of sisters to paint thanks to GW.


Is that all new stuff?

I shared my two whole new models in that painting threat. Fortunately, I have lots of metal sisters, so completing two whole models isn't really affecting my ability to run lists.

I do have to re-base everybody, though, which is going to take a while.


Automatically Appended Next Post:
 SisterSydney wrote:
 MacPhail wrote:
....
As for tactics, here's my 1000-point casual pickup game list, and I've got a question on how to make it 1500 without thinking too hard about it. The shop plays both points values about 50/50...
Spoiler:
Valorous Heart Battalion
Canoness WL (Beacon)
Canoness with BoA and Inferno
3x5 BSS w/stormbolters
Imagifier w/ Stoic
1x5 Dominions w/stormbolters
Exorcist w/ HK

Bloody Rose Vanguard
Canoness Heroine (Indomitable) w/ Beneficence and Inferno
Imagifier w/ Warrior
Preacher
7x Celestians w/ 2x Melta, Combiflamer, Power Sword, Simulacrum
5x Seraphim w/ Infernos
Penitent Engine
Rhino
Pretty straightforward list with Valorous Heart as my anvil and Bloody Rose as my hammer... very pleased with how the Celestian Rhino bomb has been performing.

If my opponent calls for 1500, I'll add a second exorcist to the VH Battalion, drop Celestine into VH to send the melee Canoness over to BR, and add 3x5 BSS to bring the Bloody Rose up to Battalion size. With 80ish points left, I'll either keep the Penitent and add a second Preacher (so there's a foot crusade of BR Canoness, Preacher, and stock BSS running across the board) or drop the Penitent and Preacher to add a second squad of Seraphim with infernos.

What do I need more at 1500... a little more melta, or a little more melee?




Cool list. Do you find that with only three vehicles -- the Exorcist, PEngine, and Rhino -- they get focus-fired by enemy anti-tank? Or has that not been a problem in practice?


It's less of a problem at 1000 points; the enemy can't have as much AT.

Also, random thought, Battlescribe has them, but I think Preachers a Legends now. Probably should switch to Missionaries.

This message was edited 2 times. Last update was at 2020/02/13 15:35:52


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Consigned to the Grim Darkness





USA

 Inquisitor Lord Katherine wrote:
 Melissia wrote:
I plan on having meltaguns spread out among my BSS, myself. The idea is to prevent the enemy from taking your meltaguns out quickly, and having two or three ablative wounds does that admirably. But bear in mind also, I'm very much stuck on playing Bloody Rose, so my tactics are going to be different than a lot of peoples' for Sisters. I consider my BSS to be my anti-tank support for my Celestians, Seraphim/Zephyrim, and Canonesses.

And while this isn't related to tactics, I'm such a slow builder. These 8-13 part miniatures for infantry are killing me O.o

Ah well.


I've completed 2 whole models from the box set I bought around thanksgiving. [to be fair to myself, in that period I've also completed a bunch of Grey Knights stuff that was just first on the pile before the box set was added on top of it.]

Why are you stuck on playing BR though?
Because I love the versatility of assault being a viable option while still having good shooting. Also, Beneficence is damn amazing.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Spoletta wrote:
Can you reload twice the same guy if you have 2 cherubs?

I was thinking about running 2 retributor squads naked except for 1 MM and 2 cherubs.

On turn 1 i can blast with 6 MM shots, the same as one full squad with 4MM, but for less points and more resilience. I don't bank on a 4MM squad making it to turn 2, while i can see one or 2 MM still being avaialbe in later turns with this way.

The obvious disadvantage is that you get only half the shots affected by the stratagem.


Yes, there is nothing stopping you from doing this, in fact its probably a good idea if you are trying to fill out a brigade and don't feel like running 3x exos
I don't think 2x brigade is possible without a hilarious number of wasted points in cheap characters though

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Fresh-Faced New User




UK

One thing I could see as being viable is a blob of bloody Rose and the 4+ invuln from Cannoness and Celestine.

In a way they could be like Dark Eldar but cheaper! A blob of BR Celestines can pack quite a punch that people would not expect...as well as wielding 3 melta. It's an idea I'd like to play with once I get enough models. However my first foray will likely be VH brigade and BR vanguard with plenty of CP to learn the army and stratagems.
   
Made in fi
Locked in the Tower of Amareo





 Inquisitor Lord Katherine wrote:


Is that all new stuff?


Yep. Started sisters on november.


Also, random thought, Battlescribe has them, but I think Preachers a Legends now. Probably should switch to Missionaries.


No preacher is in codex. Very definition of non legends. Model also on sale. What is legends is some wargear preacher used to have

This message was edited 1 time. Last update was at 2020/02/13 15:47:28


2024 painted/bought: 109/109 
   
Made in us
Monster-Slaying Daemonhunter





tneva82 wrote:
 Inquisitor Lord Katherine wrote:


Is that all new stuff?


Yep. Started sisters on november.


Also, random thought, Battlescribe has them, but I think Preachers a Legends now. Probably should switch to Missionaries.


No preacher is in codex. Very definition of non legends. Model also on sale. What is legends is some wargear preacher used to have


Cool. Must have flipped past him.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Melissia wrote:
 Inquisitor Lord Katherine wrote:
 Melissia wrote:
I plan on having meltaguns spread out among my BSS, myself. The idea is to prevent the enemy from taking your meltaguns out quickly, and having two or three ablative wounds does that admirably. But bear in mind also, I'm very much stuck on playing Bloody Rose, so my tactics are going to be different than a lot of peoples' for Sisters. I consider my BSS to be my anti-tank support for my Celestians, Seraphim/Zephyrim, and Canonesses.

And while this isn't related to tactics, I'm such a slow builder. These 8-13 part miniatures for infantry are killing me O.o

Ah well.


I've completed 2 whole models from the box set I bought around thanksgiving. [to be fair to myself, in that period I've also completed a bunch of Grey Knights stuff that was just first on the pile before the box set was added on top of it.]

Why are you stuck on playing BR though?
Because I love the versatility of assault being a viable option while still having good shooting. Also, Beneficence is damn amazing.
But 'stuck' isn't quite the right word. Stuck implies you have no choice. You can play them as any other order anytime you want. Wouldn't it be better to say you're 'focused' on playing BR?

 
   
Made in us
Monster-Slaying Daemonhunter





 deviantduck wrote:
 Melissia wrote:
 Inquisitor Lord Katherine wrote:
 Melissia wrote:
I plan on having meltaguns spread out among my BSS, myself. The idea is to prevent the enemy from taking your meltaguns out quickly, and having two or three ablative wounds does that admirably. But bear in mind also, I'm very much stuck on playing Bloody Rose, so my tactics are going to be different than a lot of peoples' for Sisters. I consider my BSS to be my anti-tank support for my Celestians, Seraphim/Zephyrim, and Canonesses.

And while this isn't related to tactics, I'm such a slow builder. These 8-13 part miniatures for infantry are killing me O.o

Ah well.


I've completed 2 whole models from the box set I bought around thanksgiving. [to be fair to myself, in that period I've also completed a bunch of Grey Knights stuff that was just first on the pile before the box set was added on top of it.]

Why are you stuck on playing BR though?
Because I love the versatility of assault being a viable option while still having good shooting. Also, Beneficence is damn amazing.
But 'stuck' isn't quite the right word. Stuck implies you have no choice. You can play them as any other order anytime you want. Wouldn't it be better to say you're 'focused' on playing BR?


Either way, it's a choice of wording that gave impressions other than intended, but it now understood.

I think BR is one of the better Orders to chose from, if the SM meta wasn't so oppressive. I played them basically all beta codex and for a couple of games under the new codex. Definitely strong, and mass melee sisters has a lot of potential since melee is so strong this edition. There'a also some follow-down reprecussions as well, since you can take higher density of meltaguns if you expect your basic infantry to be able to clear out screens of GEQ in melee and stick to bringing more heavy guns for knocking out tanks and putting down marines.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Consigned to the Grim Darkness





USA

 deviantduck wrote:
But 'stuck' isn't quite the right word.
Now now, we're not in YMDC, let's not focus too much on semantics.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Does anyone else run their Imagifier in this setup...?

Imagifier with Book of St Lucius Relic, Indomitable Belief Trait, and two Tales (stoic and warrior).

This gives every unit within 9” a +1 to Inv Saves/ +1 to strength and ignore AP-2 weapons (I use Val Heart).

 
   
Made in us
Consigned to the Grim Darkness





USA

I mean, it's really useful. Just be aware of snipers, cause that imagifier would be a premium target.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Gareth_Evans wrote:
One thing I could see as being viable is a blob of bloody Rose and the 4+ invuln from Cannoness and Celestine.


the problem is that cannoness and celestine are two bubbles that need to overlap, only have 6" range, and cost you $200 points
ignoring ap-2 costs you 30pts per bubble up to 3 and negates most anti infantry firepower, if they're shooting at sisters with plasma and melta they probably aren't killing them fast enough

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 Melissia wrote:
I mean, it's really useful. Just be aware of snipers, cause that imagifier would be a premium target.


I use a unit of Celestians as bodyguards.

 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 Inquisitor Lord Katherine wrote:

 SisterSydney wrote:
 MacPhail wrote:

What do I need more at 1500... a little more melta, or a little more melee?

Cool list. Do you find that with only three vehicles -- the Exorcist, PEngine, and Rhino -- they get focus-fired by enemy anti-tank? Or has that not been a problem in practice?

It's less of a problem at 1000 points; the enemy can't have as much AT.

This is a new list at a new point level. I'm hoping Lord Katherine is right. I think a solid opponent will shoot one of those things down Turn 1. A strong AT list might get the Exo, a smart player might dismount the Celestian bomb and make them walk, and I'm hoping that if anything, the Penitent draws the heat as a distraction carnifex of sorts. If I can get 2 rounds of Exo shooting and also deliver the melee element, I'll be in a good place.

   
Made in us
Consigned to the Grim Darkness





USA

 davidgr33n wrote:
 Melissia wrote:
I mean, it's really useful. Just be aware of snipers, cause that imagifier would be a premium target.


I use a unit of Celestians as bodyguards.
Fair enough. Should help them be a proper lynchpin.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 Melissia wrote:
 davidgr33n wrote:
 Melissia wrote:
I mean, it's really useful. Just be aware of snipers, cause that imagifier would be a premium target.


I use a unit of Celestians as bodyguards.
Fair enough. Should help them be a proper lynchpin.


I do sometimes wonder if keeping the Celestians is really worth it solely for bodyguard duty..? I mean, if someone wants to snipe at my characters they can go after the Celestian bodyguards with other shooting attacks and get rid of them before proceeding to snipe the characters. Competitive players will do that.

 
   
Made in us
Steadfast Grey Hunter





 davidgr33n wrote:
 Melissia wrote:
 davidgr33n wrote:
 Melissia wrote:
I mean, it's really useful. Just be aware of snipers, cause that imagifier would be a premium target.


I use a unit of Celestians as bodyguards.
Fair enough. Should help them be a proper lynchpin.


I do sometimes wonder if keeping the Celestians is really worth it solely for bodyguard duty..? I mean, if someone wants to snipe at my characters they can go after the Celestian bodyguards with other shooting attacks and get rid of them before proceeding to snipe the characters. Competitive players will do that.

At which point they're playing directly into your plan of ignoring ap -2 with a 4++ or 5++ with 6+++. I imagine this is desirable. I'd almost recommend running a 10 lady unit (or two 5 lady for morale purposes) of celestians with no upgrades. Really force the issue.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Lemondish wrote:
 Jancoran wrote:
what people took and what people COULD HAVE TAKEN AND STILL WON is not proven here.


I think we'll need another place to discuss the rest of this - I'm willing to jump into another thread for the purpose, but I think ultimately we won't get anywhere if your position is that these data are irrelevant because it doesn't take into account what could have happened, but didn't. I enjoy your insight, not that's a pretty nonsensical position to hold.

Ultimately, my point is that some people need to recognize that the weakness of units in ITC does not preclude the discussion of their tactics in actual games of 40k, especially in this thread. The size of the disparity is pretty irrelevant there if the message is that any discussion of tactics at any level of the game is welcome here, whether you like it or not.


No one suggested it was irrelevant. It just isn't conclusive to the point being made. If the question was "did that combo kick ass" well...no one's arguing. But that isn't really what we were discussing.

ITC and normal 40K require the same things which I outlined and I wont repeat. Timing is what differs in say Eternal War Missions and a Progresive Scoring game. Of course. But timing is a tactical consideration. Units carry out their task at a different time perhaps? That isn't to say the task changed.

It isn't that I have this overwhelming love for ITC missions. I don't. Most people who know me know that I would prefer a bit less gamesmanship; while understanding that its to further distinguish the good from the very good. Fun factor does suffer a bit even though the demands on and recognition of skill increases.

But if the subject is whether someone should be dismissive of it? Yeah I don't think I'm getting behind THAT. Clearly, anyone worth their salt as General can quickly adjust to the ITC (and i do mean after a few games because yes, it is different and there will be adjustment time). I respect that it isnt the same and no one can say different.

But there is a difference between saying that it affects the unit selection and saying that a different unit selection wouldn't have achieved victory. I've sort of been at the forefront of that movement and gone out of my way to prove it. Used to blog all the time on it so people can feel free to go there for a historical record of those efforts.

Lets bring it on home though, down to Sisters of Battle levels. Most competitive games in both versions will want Exorcists. Range alone makes them a no-brainer, but they also just happen to be T8, and they can get a 6+ invul and 6+ FnP. Firepower: absolutely epic. At no point will that ever suck. Doesn't even matter what you're playing against and yeah, you'll give up all 4 on big game hunter if you take even one more tank because the enemy will definitely want those dead. You'll also probably GET Big Game Hunter. Ironic.

No other Heavy Support really rises to the level of great in either version of missions but the Multimelta Retributors cannot be dismissed as their Stratagem is really impressive. So lets call them useful and I think we could agree that this would be true in any version of 40K. Ranged tank/elite killing is never out of style. Nevah.

Looking at Troops, we discuss whether you'd take them mech'd up or not in the two mission types we are talking about. We know that we might give up Big Game Hunter but here's the pivot question: are you really going to give up all that mobility and protection (I am assuming here that you love armor asI dont) just to stop the guy from getting...1 point? You see, I think this is the crux of the whole matter because what we are talking about between the two mission varieties is how units are selected or not. This is the best example out there of that decision point. So what have we REALLY given up by having transports? 1 point, whether we take one or take seven Rhinos! And the enemy may never get that fourth point! Its just a POTENTIAL point. Unit size is also worth discussing between the two (Eternal vs ITC). I prefer larger units in ITC. Would I if it were not? Well MY answer is that I have used horde sisters since they could be 20 sister squads in 3rd-5th Edition and before the ITC and before the INAT (for those who recall that). In point of fact the only times I didn't use large squads were when the Index was out and mech sisters were actually really really good and I couldnt fit em. So I guess for me, the answer is I would have done it anyways. Even when I was using the transports I kept them at 10 sisters to protect myself from Kill Points (normal 40K) and from Killed More (ITC). Same exact consideration for both games and in fact you could argue that Kill points is a bigger deal in the Eternal War Kill Point missions. But in fairness because ITC simply has it in all missions, its fair to say that the ITC forces the comparison more. The answer is the same though: large squads are just really good. Now if you dont want to take larger squads as a matter of simple preference thats another matter but as for comparatives, larger is better in both worlds or as large as your decision to use mech or not allows.

Elites? Well we have only ever had one good elite to speak of ever, and even that was debatable. Sisters Repentia were really really good in the 6E codex because you could keep them alive and slaying very well with the 2+ save Canoness help etc... Before and after it, there was usually nothing there for elites worth talking about. Arco-Flagellents were great but even more rare than sisters armies, 3rd Edition through Beta Codex. So no difference in selection there. If you liked Repentias as I did, you had them and...yeah. No difference in popularity would be found there between the Eternal War or ITC missions. Same unit sizes were preferable (large) because of attrition. I'd almost swear that I never saw another person besides me use them ythough or any elite for most of all the editions. Dealthcult assassins were more likely than any of it. andeven then..

HQ's? Canoness and Celestine have been an obvious choice since the White Dwarf Codex. Still are in either mission. You can play without Celestine. She is a liability in the ITC scoring so she is the one worth mentioning here as a "take it or dont" between the two versions. If you take her in Eternal War missions I am willing to concede that she is definitely better in Eternal War. I say that THEORETICALLY, because... despite her being a liability in ITC, I still take her in the ITC and give up her 4 points pretty gladly every game. If I didn't take such an obvious points magnet, the enemy would have chosen something besides Kingslayer. The enemy is only taking Kingslayer BECAUSE its so guaranteed against me, am I right? Its super automatic. So why do I do that when I know that I'll lose them? Making matters worse, I dont even keep her near the rest of my stuff to buff them! So she's not even giving me that utility either. Even less "good" in ITC when played the way I do with her. So she is a great example unit for us here because you would argue that the ITC is basically "penalizing me" for taking her. But is she? If I dont take her he would choose another objective and possibly score the SAME 4 points. Now the question: how many points did I REALLY sacrifice to keep her in my list? mmm... possibly none. Possibly 1. We cant know. What we do know is that despite the POSSIBILITY of "losing for taking her", I choose to. I told you in my previous post that it is about what I score...not what you score. And if taking this total and acknowledged liability, I can win and then some, well then I'm perfectly fine with you getting some points. what you get is irrelevant if the unit gives me a kick ass ride. I foresee maybe a point worth of difference coming from taking her.

Fast attacks? ITC affects this one too I must acknowledge. "Killed more" is harder for an enemy who cant shoot you to death in turn one with absurd marine artillery and so on. So Seraphim and the Angels of sword-doom are intelligent choices to avoid it in the early going, and to avoid alpha striking armies who want your blood early (that is not an ITC consideration of course). I think that this is more relevant to the objective of killing more than any other type. Nothing really specifically targets Seraphim over other unit types per se but it also makes Marked for Death harder if they choose them, because the enemy could be whittled to the point of not getting all those points. So it forces tough choices on the ITC opponent. That is why Bajramoovic did so well...20th at the championships? YES! Here were asked all the same questions as before. Are people NOT going to use them in ITC or not going to use them in Eternal War? Well I definitely think the answer is an emphatic no. they are superb in both. They can take objectives late (eternal) they can be used to get the kills you need for Killed more to combat that and they are bouncing out of combats which both formats love (eternal war endgames and ITC progressive scoring).

Dominion are the same but because they are best used in rhinos. It really gets back to all the rhino talk we did. But since you are taking the Exorcists, you are really only risking the 1 point here again if you did take a rhino. Otherwie the unit doesnt change much in what it gives up in either version (relative to the same being true of the opponent).

So given our codex, I see so few things here to support that you would or wouldn't take something because of the format. Only Celestine is a compelling argument really, and I will concede that you need to seriously consider her presence in a list in the ITC. That being said, I'm 10-1in this new codex and I used her every game. I don't know that she's not carried the water for me in any of them. She's flat great at doing what I need. But yes, you could argue about her and I wouldnt think you crazy on any level. I just feel like you are talking about 2-3 points difference here that are AT RISK that wouldnt otherwise be. To me that just isnt enough to move the needle unless you're already in a slugfest and you've messed up already or you were never going to win already.

Those are my thoughts.








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 davidgr33n wrote:
 Melissia wrote:
 davidgr33n wrote:
 Melissia wrote:
I mean, it's really useful. Just be aware of snipers, cause that imagifier would be a premium target.


I use a unit of Celestians as bodyguards.
Fair enough. Should help them be a proper lynchpin.


I do sometimes wonder if keeping the Celestians is really worth it solely for bodyguard duty..? I mean, if someone wants to snipe at my characters they can go after the Celestian bodyguards with other shooting attacks and get rid of them before proceeding to snipe the characters. Competitive players will do that.


Well for me celestians aren't there just for bodyguard. It's nice bonus if i run against eliminators(only sniper i'm really worried about apart from super lucky ones) but they are worth it even beside it

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tneva82 wrote:
 davidgr33n wrote:
 Melissia wrote:
 davidgr33n wrote:
 Melissia wrote:
I mean, it's really useful. Just be aware of snipers, cause that imagifier would be a premium target.


I use a unit of Celestians as bodyguards.
Fair enough. Should help them be a proper lynchpin.


I do sometimes wonder if keeping the Celestians is really worth it solely for bodyguard duty..? I mean, if someone wants to snipe at my characters they can go after the Celestian bodyguards with other shooting attacks and get rid of them before proceeding to snipe the characters. Competitive players will do that.


Well for me celestians aren't there just for bodyguard. It's nice bonus if i run against eliminators(only sniper i'm really worried about apart from super lucky ones) but they are worth it even beside it


Celestians are pretty good now. 1 point is all you pay for a lot of benefit

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Yeah celestians seem a solid choice for me, think I'll run a squad of 5 with a heavy bolter to just sit near characters and plink some reliable shots off at distance.
   
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Rogerio134134 wrote:
Yeah celestians seem a solid choice for me, think I'll run a squad of 5 with a heavy bolter to just sit near characters and plink some reliable shots off at distance.
I'm getting sweeter and sweeter on Celestians the more I use them... thinking about adding 5 to my backfield Battalion in addition to big one I send up with the forward aura bubble. Usually it's the forward element that draws the sniper fire, and I've never faced such saturated sniper fire that I have to adjust my play... but like tneva82 says, Eliminators are all over the place.

   
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 MacPhail wrote:
Rogerio134134 wrote:
Yeah celestians seem a solid choice for me, think I'll run a squad of 5 with a heavy bolter to just sit near characters and plink some reliable shots off at distance.
I'm getting sweeter and sweeter on Celestians the more I use them... thinking about adding 5 to my backfield Battalion in addition to big one I send up with the forward aura bubble. Usually it's the forward element that draws the sniper fire, and I've never faced such saturated sniper fire that I have to adjust my play... but like tneva82 says, Eliminators are all over the place.


Would you just add 5 naked ones or do 4 stormbolters since its only 8 points?

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 MacPhail wrote:
Rogerio134134 wrote:
Yeah celestians seem a solid choice for me, think I'll run a squad of 5 with a heavy bolter to just sit near characters and plink some reliable shots off at distance.
I'm getting sweeter and sweeter on Celestians the more I use them... thinking about adding 5 to my backfield Battalion in addition to big one I send up with the forward aura bubble. Usually it's the forward element that draws the sniper fire, and I've never faced such saturated sniper fire that I have to adjust my play... but like tneva82 says, Eliminators are all over the place.


They are just super cheap for what you get. The only reason I didn't take them was because my list is balance on the head of a needle. I would be over exposing some of my raw firepower in order to do it, because if have to chunk off 5 or six sisters from a melta squad to form the new unit.

Still, they are so so tempting and if I didnt have three Canones's Id want to protect them more than I do.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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 davidgr33n wrote:
 Melissia wrote:
 davidgr33n wrote:
 Melissia wrote:
I mean, it's really useful. Just be aware of snipers, cause that imagifier would be a premium target.


I use a unit of Celestians as bodyguards.
Fair enough. Should help them be a proper lynchpin.


I do sometimes wonder if keeping the Celestians is really worth it solely for bodyguard duty..? I mean, if someone wants to snipe at my characters they can go after the Celestian bodyguards with other shooting attacks and get rid of them before proceeding to snipe the characters. Competitive players will do that.
Well no, probably not. Celestians are really good just as a unit in general, though, so consider using them for their power overall. They've got a lot of hard-hitting power, particularly if they're near a canoness.

"Reroll all misses" is very strong, particularly with storm bolters or meltaguns.

This message was edited 1 time. Last update was at 2020/02/14 19:36:37


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