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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:13:24


Post by: Mr Morden


 ClockworkZion wrote:
Moving on past Power levels, I am wondering if Assault Weapons will gain a gunslinger rule to balance them agaianst the buffs other weapon types have now.

That or bespoke rules let you shoot all weapons on certain models (keywords like Gravis, Stormsurge, Crisis).


Or as seems more likely - models can shoot with all their weapons at all times.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:14:23


Post by: keltikhoa


 Deadshot wrote:
 kronk wrote:
 keltikhoa wrote:
Assault Marines, or more specifically their jetpack, were bulky models correct? The distinct lack of bulky on the inceptors is interesting. Sideways Transport capacity buff?


In 5th-7th editions, what transport was allowed to carry assault marines with jump packs?


Honest question.



Stormravens, Storm Eagles, Thunderhawks, Stormbird, Caestus Assault Ram, Corvus Blackstar, Stormwolf (Or was it the Stormfang?). Necron Night Scythes were also able to carry JI. It was generally just flyers but notably the Stomraven was the first to specifically allow it.


Like Deadshot said for examples.
Bulky counts as 2 for capacity.
Very bulky counts as 4 for capacity.
Assault Marines were bulky, and the reason given for them being bulky was the jetpack.
Inceptors also have a jetpack but bulky or anything saying counts as two for Transport capacity is missing.
If a model that should have some sort of bulky or equivalent rule doesn't, will this also be true for other bulky/very bulky models?
Termies, MANZ, etc.

It is entirely possible they are restricted from using a transport but since there are some transports that could theoretically carry them it is at least a little curious.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:15:35


Post by: changemod


Youn wrote:
Heh, When I came up originally saying the incessors were 105 pts. People said that I was just making up numbers. Which is true based off an educated guess.

Marines are 13 points.
Primaris marines are +1 wound and +1 attack. Which I bet puts them at 20 points per model.

A jump pack on a character in 7th was +15 points. So, my guess was that they were 20 pts + 15 points = 35 points per model.

3 x 35pts = 105 pts. Assuming you discount the jump pack to make it Jump pack + Assault Bolter = +15 pts.

This leave the cost of Gravis armor on them. So.. yeah, I revise my cost to 40pts per model. Or 120pts for the squad.


That would be terribly undercosted if the marines as baseline are still roughly the same. These guys should be about 55 points per model.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:16:54


Post by: axisofentropy


 tetrisphreak wrote:
So should we expect a flood of information on 8th this weekend ? And next week as retailers get their demo rule books and indices?
I expect seeing all the rules in the box set this weekend from WarhammerFest, then everything else next weekend.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:17:40


Post by: Youn


Well, you do need your new jetbike spam right?

And yeah, I would expect them to release the pamphlets (Primaris and DG) plus the 12 page rules this weekend. As there is no real way for them to keep those secret. Even if the store owners were threatened, there is no way all the stores that have demo boxes can prevent someone with a smart phone from taking pictures of the entire book this weekend.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:18:51


Post by: skarsol


 EnTyme wrote:
skarsol wrote:
So they keep saying there's no more USR's, but then the marines all have ATSKNF. Is that just the exception that proves the rule, or is there something I'm missing?


ATSKNF is an army rule, not a USR. It's a small, but important distinction.


Ahha! That's what I was missing, thanks.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:20:23


Post by: ClockworkZion


 Mr Morden wrote:
 ClockworkZion wrote:
Moving on past Power levels, I am wondering if Assault Weapons will gain a gunslinger rule to balance them agaianst the buffs other weapon types have now.

That or bespoke rules let you shoot all weapons on certain models (keywords like Gravis, Stormsurge, Crisis).


Or as seems more likely - models can shoot with all their weapons at all times.

That would make Marines and Sisters the champs of short range shooting if they could fire pistols and bolters at the same time..

And we all know Sisters can't anything nice, so this is likely not the case.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:28:36


Post by: Leth


Since we see they have the Keyword "X armor type" It is probably a safe bet that transports will say

Can transport "X armor types" or under "X armor type" it will say "Counts as 2,3,4 models when transported"

So on and so forth.

Also another interesting thing is that with the Faction Key words we can see they are tiered.

Space marines go:
So it goes Imperium, Astartes, Chapter

Thousand Sons went:
Chaos, Tzeentch, Heretic Astartes, Thousand Suns

I think that gives us a pretty good idea of how armies will be structured/interact with each other.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:28:54


Post by: davethepak


For those who keep thinking the tau suits being able to fire all weapons is related to a universal game rule, I would say that is a bit of a big leap.

Previously crisis suits could fire two weapons - so the three was the change.

It was mentioned that vehicles can fire all weapons - we will have to see if other models can.

I suspect they can - but just because tau suits can vehicles can does not mean we "know" all units can.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:32:10


Post by: Youn


Do we know a tactical marine gets a bolt pistol.

I bet their dataslate says the following:

Each marine is armed with a boltgun and frag and krak grenades
Each Veteran Sargent is armed with a power sword and bolt pistol

One marine may replace his boltgun with a flamer, plasma gun, meltagun or grav-gun.
One marine per 10 may replace their boltgun with a Heavy bolter, Plasma Cannon, Lascannon, Multi-melta or Gravcannon.
Any marine may change out his boltgun for a chainsword and bolt pistol.
The Veteran Sargent may replace his bolt pistol with a hand flamer, plasma pistol or grav pistol.
The Veteran Sargent may replace his power sword with a power axe, power maul, or power fist.
The Veteran Sargent may take a melta bomb.

This would solve the boltgun plus bolt pistol issue.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:33:30


Post by: Leth


Youn wrote:
Do we know a tactical marine gets a bolt pistol.

I bet their dataslate says the following:

Each marine is armed with a boltgun and frag and krak grenades
Each Veteran Sargent is armed with a power sword and bolt pistol

One marine may replace his boltgun with a flamer, plasma gun, meltagun or grav-gun.
One marine per 10 may replace their boltgun with a Heavy bolter, Plasma Cannon, Lascannon, Multi-melta or Gravcannon.
Any marine may change out his boltgun for a chainsword and bolt pistol.
The Veteran Sargent may replace his bolt pistol with a hand flamer, plasma pistol or grav pistol.
The Veteran Sargent may replace his power sword with a power axe, power maul, or power fist.
The Veteran Sargent may take a melta bomb.

This would solve the boltgun plus bolt pistol issue.


Honestly its not really a big deal. in the scheme of things getting that extra shot is not game breaking.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:34:57


Post by: Imateria


As far as transports go, it was mentioned last week in the QnA that there will be limits on the types of models that can get in a transport, heavily implying that whilst Bulky and the like are gone the effects will remain.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:35:05


Post by: axisofentropy


we know that Intercessor marines get bolt pistols and grenades


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:38:48


Post by: Breng77


 Mr Morden wrote:
Still not sure how this works?

Hand to hand:

I note he has both Boltstorm Gauntlet and Power sword - do you choose which weapon you attack with or allocate your attacks between them?


They have not said, but I assume you choose like you do now.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:40:26


Post by: ClockworkZion


Primaris Space Marines 2: Heretical Boogaloo
Q: Nice new info Warhammer 40,000, but there is still one question: how would the primaris marines fit into the (more or less rigid) structure of a codex chapter? Will there be an additional company for the primaris? Or will they replace battle casualties in the existing companies? And what about the command structure (Primaris Captains and Command squads)?
A: All will be revealed! The Chapter structure has been looked at and these guys fit in... but we can't quite say how yet...


These have gotten shorter lately, even without me cutting out the "MY FACTION NEXT PLEASE" comments.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:40:31


Post by: Youn


Wonder if it's in the keywords for pistol or grenade.

As it would be weird that you could fire a pistol, a rapid fire weapon and throw a grenade all the same shooting phase.

I could see fire a bolt gun or fire a bolt pistol and throw a grenade.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:40:57


Post by: axisofentropy


don't see this posted yet: https://spikeybits.com/2017/05/breaking-first-full-view-8th-edition-quick-reference-card.html


Automatically Appended Next Post:





mortal wounds spill to other models that's wild


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:47:08


Post by: davou


any confirmation yet on how charge moves work? Do you still get to move if you fail to connect?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:48:11


Post by: Breng77


Daedalus81 wrote:
Justyn wrote:


People keep going back and forth on this, as if the two are inconsistent. Maybe they're not? What if the way to reconcile it is that when they say that it does not account for wargear and upgrades, they're trying to say that it does not fluctuate based upon the number of wargear and upgrades you select, while the FB thing is saying "oh don't worry, we pegged the PL assuming you'd have take some ambiguous number of upgrades for that unit".


Pretty much exactly.


No, not exactly.

The same logic can be flipped on the Facebook guys to mean that they wanted you to know you can take anything and it doesn't change the assigned power level.

So, again, I ask - to which none have had a reply - which upgrade did they based the dreadnought power level upon? And the Rubrics?




Automatically Appended Next Post:
 Red Corsair wrote:


So we should ignore all the Q&A info? No thanks, I think I'll use some logic and reasoning applied to both since when you do you realize that the two sources are not actually in conflict at all. Your just reading into it as if there is.


Ok, then answer my question above.


Automatically Appended Next Post:
And let's apply a little Occam's Razor here folks.

Did they do the math for the base unit or did they calculate every possible combination and come up with an average?


If we assume points mean anything, we can assume the most expensive loadout would be the best if points were not an object. So it would be easy to give a squad all possible options and give them a power level based off that load out. No need for complex math for that, optimal load out in a points system is based off utility per point. If points don't matter then you could just go with the best options.

So say you have a chapter master - you might not always take artificer armor, a bike, a storm shield, a powerfist, and lightning claw, and combi-weapon, digital weapons, melta bombs, master craft stuff etc. Because you have to pay for it, but if you didn't why wouldn't you take all the options possible? The only time this matters is when options are binary, you can only have one or the other, in these cases if points are meaningful we can assume the more expensive option is better. I will admit this hasn't necessarily been true, but presumably that is the intent. Thus the most expensive option is the best, and the most expensive loadout for a squad is the best, and we can base power level off that load out. Then pull back on some units that are unlikely to ever be fully kitted out (say deathcompany with 2 thunderhammers, jumpacks etc.).

By your argument points are meaningless because GW has no idea what is or is not effective.


Automatically Appended Next Post:
 axisofentropy wrote:
don't see this posted yet: https://spikeybits.com/2017/05/breaking-first-full-view-8th-edition-quick-reference-card.html



mortal wounds spill to other models that's wild


Yeah wounds spill over, damage does not.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:50:26


Post by: Not-not-kenny


Hahaha do they know how far up "high orbit" is?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:52:20


Post by: Breng77


Interesting that there is no not that a roll of 6 always succeeds, this would indicate that a -1 to hit could make it impossible for some units to hit. In overwatch for example, if you can have a -1 to hit, no unit could hit you unless they have a buff to their overwatch roll. The same is true with save rolls, and wound rolls.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:52:24


Post by: DrLoveMonkey


Daedalus81 wrote:
Justyn wrote:


People keep going back and forth on this, as if the two are inconsistent. Maybe they're not? What if the way to reconcile it is that when they say that it does not account for wargear and upgrades, they're trying to say that it does not fluctuate based upon the number of wargear and upgrades you select, while the FB thing is saying "oh don't worry, we pegged the PL assuming you'd have take some ambiguous number of upgrades for that unit".


Pretty much exactly.


No, not exactly.

The same logic can be flipped on the Facebook guys to mean that they wanted you to know you can take anything and it doesn't change the assigned power level.

So, again, I ask - to which none have had a reply - which upgrade did they based the dreadnought power level upon? And the Rubrics?




Automatically Appended Next Post:
 Red Corsair wrote:


So we should ignore all the Q&A info? No thanks, I think I'll use some logic and reasoning applied to both since when you do you realize that the two sources are not actually in conflict at all. Your just reading into it as if there is.


Ok, then answer my question above.


Automatically Appended Next Post:
And let's apply a little Occam's Razor here folks.

Did they do the math for the base unit or did they calculate every possible combination and come up with an average?


I think GW Mather it or based on the maximum points value for the unit, or maybe an average of most points and least points?

It also helps that a lot of the weapons are more varied now, which dreadnought weapon would you say should cost the most points? If a grenade launcher is d6 strength 4 automatic hits now, is it really that much worse than a melta gun?

Either way some units in 40k, like IG vets, can double or even triple their points costs based on upgrades. If GW didn't account for this power levels are unbelievably unbalanced, they're the most unbalanced game mode GW has ever made including super formation 7th edition and unbound. The only thing less balanced is "bring what you have" complete free play.

You might say "yeah well that's why power levels are the worst thing GW could have done." but that really strikes me as having made up your mind and trying to find evidence to support your decision.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:53:21


Post by: Youn


Well, they do have jet packs on their back and legs. I guess they could come from quite a distance away assuming they had enough air. Just need to point at a planet and push off the hull of the space ship. Given enough air you will enter the atmosphere or burn up on the way in.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:54:33


Post by: docdoom77


 axisofentropy wrote:
Spoiler:
don't see this posted yet: https://spikeybits.com/2017/05/breaking-first-full-view-8th-edition-quick-reference-card.html


Automatically Appended Next Post:





mortal wounds spill to other models that's wildthree (3)


I hope they specifically address batch rolling and rolling saves before allocation in units with identical armor saves. Otherwise this set up takes longer and is more complicated than needs be.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:54:39


Post by: Verviedi


 Not-not-kenny wrote:
Hahaha do they know how far up "high orbit" is?

Almost certainly no.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:58:50


Post by: Wulfey


This is glorious. Look out sir is dead! DIE DIE DIE

That was the worst rule at the LVO. All kinds of stupid gamesmanship rolling 1 die at a time to flip over some wounds onto some sponge thing. It was [MOD EDIT - Please find a different way to express that thought. - Alpharius]


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:59:58


Post by: Kanluwen


 Not-not-kenny wrote:
Hahaha do they know how far up "high orbit" is?

If Master Chief can survive falling from high orbit, I'm sure these Inceptors can.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 16:59:58


Post by: Daedalus81


Spoiler:
 axisofentropy wrote:
don't see this posted yet: https://spikeybits.com/2017/05/breaking-first-full-view-8th-edition-quick-reference-card.html


Automatically Appended Next Post:





mortal wounds spill to other models that's wild


Well...this is not helpful. It does not solve the lascannon conundrum.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:01:23


Post by: Fragile


Daedalus81 wrote:
Spoiler:
 axisofentropy wrote:
don't see this posted yet: https://spikeybits.com/2017/05/breaking-first-full-view-8th-edition-quick-reference-card.html


Automatically Appended Next Post:





mortal wounds spill to other models that's wild


Well...this is not helpful. It does not solve the lascannon conundrum.


Which was what ?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:01:30


Post by: Youn


 docdoom77 wrote:


I hope they specifically address batch rolling and rolling saves before allocation in units with identical armor saves. Otherwise this set up takes longer and is more complicated than needs be.


They did. If you read that they allocate wounds then roll saves then inflict damage.

So, in my example before were you received 1,1,2,3 damage on your primaris marines. It was done incorrectly.

You would do as follows;

1) Roll 12 to hits 9 hit.
2) Roll 9 wound rolls 4 actually wound
3) Allocate out 4 wounds starting at a single target.
4) Roll 4 saves
5) Roll damage 1,1,2,3 (Note in this case you cannot multi-roll this, you have to roll these individually removing a model once it dies)

The only way to speed up phase 5 is to roll 4 separately colored dice and say white, red, blue, green are my order of damage inflicted.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:02:39


Post by: Crimson


Daedalus81 wrote:

Well...this is not helpful. It does not solve the lascannon conundrum.

You obviously roll the damage after the save has been failed. I see no problem here.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:03:56


Post by: kronk


Wulfey wrote:
This is glorious. Look out sir is dead! DIE DIE DIE

That was the worst rule at the LVO. All kinds of stupid gamesmanship rolling 1 die at a time to flip over some wounds onto some sponge thing. It was total


How is this an LVO issue?

Look out sirs had to be made for each wound.

I agree that it was a bad rule and I hope it's gone. Remember that we haven't seen character rules, yet. Look Out Sir might be there, but I doubt it. They've said you can't target characters if there is an intervening model.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:04:46


Post by: Spoletta


Youn wrote:
 docdoom77 wrote:


I hope they specifically address batch rolling and rolling saves before allocation in units with identical armor saves. Otherwise this set up takes longer and is more complicated than needs be.


They did. If you read that they allocate wounds then roll saves then inflict damage.

So, in my example before were you received 1,1,2,3 damage on your primaris marines. It was done incorrectly.

You would do as follows;

1) Roll 12 to hits 9 hit.
2) Roll 9 wound rolls 4 actually wound
3) Allocate out 4 wounds starting at a single target.
4) Roll 4 saves
5) Roll damage 1,1,2,3 (Note in this case you cannot multi-roll this, you have to roll these individually removing a model once it dies)

The only way to speed up phase 5 is to roll 4 separately colored dice and say white, red, blue, green are my order of damage inflicted.



That's the way you speed it up, but actually the rules are different.

1) Roll 1 attack to hit, if hit go to 2.
2) Roll 1 wound, if succesful go to 3
3) Allocate the wound
4) Roll save, if failed go to 5
5) Roll damage and eventually remove the model
6) Select another attack and go back to 1.


Automatically Appended Next Post:
LOS like rules will be plenty, but will use the AoS formula.

"Roll if the char suffers damage. If succesful take an equal amount of mortal wounds and the char receives no damage"

So you always save on the character and the LOS is used as a FnP roll.

Edit: Look at this for reference https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-eternitywarden-en.pdf


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:07:41


Post by: Youn


I was looking at how to correctly multi-roll those instead of doing each individual attack separately. Since, noone wants to go through a 150 man IG army rolling 1 man at a time.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:10:36


Post by: deviantduck


Spoletta wrote:


That's the way you speed it up, but actually the rules are different.

1) Roll 1 attack to hit, if hit go to 2.
2) Roll 1 wound, if succesful go to 3
3) Allocate the wound
4) Roll save, if failed go to 5
5) Roll damage and eventually remove the model
6) Select another attack and go back to 1.


1) Roll 1 attack to hit, if hit go to 2.
2) Roll 1 wound, if succesful go to 3
3) Allocate the wound
4) Roll save, if failed go to 5
5) Roll damage and go to 6
6) If model has the new Damage Save (aka new FNP), Roll save for each damage. Go to 7
7) Apply all non-saved Damage to model. If damage >= models's wounds, remove model. Go to 8.
8) Select another attack and go back to 1


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:13:48


Post by: Daedalus81


Youn wrote:
I was looking at how to correctly multi-roll those instead of doing each individual attack separately. Since, noone wants to go through a 150 man IG army rolling 1 man at a time.


The problem *only* applies to multi-wound models being hit by multi-wound weapons.


Automatically Appended Next Post:
 Crimson wrote:
Daedalus81 wrote:

Well...this is not helpful. It does not solve the lascannon conundrum.

You obviously roll the damage after the save has been failed. I see no problem here.


Well, yes, but I would have preferred a batch rolling solution.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:21:24


Post by: ClockworkZion


Daedalus81 wrote:
Youn wrote:
I was looking at how to correctly multi-roll those instead of doing each individual attack separately. Since, noone wants to go through a 150 man IG army rolling 1 man at a time.


The problem *only* applies to multi-wound models being hit by multi-wound weapons.


Automatically Appended Next Post:
 Crimson wrote:
Daedalus81 wrote:

Well...this is not helpful. It does not solve the lascannon conundrum.

You obviously roll the damage after the save has been failed. I see no problem here.


Well, yes, but I would have preferred a batch rolling solution.

To be honest, you can probably batch roll with different colored dice. It's not like it'll take -that- long to roll multiple damage in most situations. Most multi-damage weapons we've seen don't have high shot outputs.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:26:10


Post by: Daedalus81


 ClockworkZion wrote:

To be honest, you can probably batch roll with different colored dice. It's not like it'll take -that- long to roll multiple damage in most situations. Most multi-damage weapons we've seen don't have high shot outputs.


Yes, but the order in which they are applied matters quite a bit.

I don't expect it to be a huge issue, but there will likely be some scenarios where it could be really slow.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:27:23


Post by: docdoom77


Yes, you can allocate and roll different colored dice.

I have 5 marines 1 is a sergeant, 1 has a plasma gun, they take 8 bolter wounds, I allocate 6 to regular guys and one each to plasma and Sergeant and roll 6 black dice, one red and one white.

It's not a deal breaker.

But I would have preferred it to read: "if all members of a unit have the same armor save, then roll saves before allocating wounds."

In that scenario, I'd just pick up the 8 dice and roll, then remove models equal to the failed saves. Much cleaner, imo.

Like I said, it's not the end of the world, but it's more complicated and time consuming than it needs to be.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:28:44


Post by: Spoletta


Indeed in some situations it could take a long time.
I expect high rof high damage weapons to have fixed damage stat, but the fact that the HYMP are damage d3 does not bode well.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:28:53


Post by: tneva82


10 lascannon. If autocannon is d3 10 autocannons...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:29:09


Post by: ClockworkZion


Daedalus81 wrote:
 ClockworkZion wrote:

To be honest, you can probably batch roll with different colored dice. It's not like it'll take -that- long to roll multiple damage in most situations. Most multi-damage weapons we've seen don't have high shot outputs.


Yes, but the order in which they are applied matters quite a bit.

I don't expect it to be a huge issue, but there will likely be some scenarios where it could be really slow.

It doesn't really matter. Damage caused by wounds don't carry over.

What matters is the rules for wound allocation, not damage allocation.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:29:11


Post by: MasterSlowPoke


They usually put the guidelines for batch rolling at the end of the section, but they might have cut it out this time around.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:31:02


Post by: ClockworkZion


 MasterSlowPoke wrote:
They usually put the guidelines for batch rolling at the end of the section, but they might have cut it out this time around.

I could see it being a day one FAQ sort of thing if people have issues with it before launch (since there are demo games starting on the 3rd).


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:33:12


Post by: skarsol


 ClockworkZion wrote:
 MasterSlowPoke wrote:
They usually put the guidelines for batch rolling at the end of the section, but they might have cut it out this time around.

I could see it being a day one FAQ sort of thing if people have issues with it before launch (since there are demo games starting on the 3rd).


I would expect a hole in the rules that causes extra dice rolling to resolve attacks would have been caught by the tournament player playtesters. I'm comfortable assuming this is addressed in the full rules.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:33:48


Post by: Leth


Honestly it only matters for multi wound weapons against multi wound units.

Thing is if the unit has two wounds

Did I get a three plus? remove model did I not? Then the next wound is gone as well. Continue on.

Once we get the hang of it it shouldn't take too long just need to get used to the new process


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:34:03


Post by: Dudeface


 deviantduck wrote:
Spoletta wrote:

Spoiler:

That's the way you speed it up, but actually the rules are different.

1) Roll 1 attack to hit, if hit go to 2.
2) Roll 1 wound, if succesful go to 3
3) Allocate the wound
4) Roll save, if failed go to 5
5) Roll damage and eventually remove the model
6) Select another attack and go back to 1.


1) Roll 1 attack to hit, if hit go to 2.
2) Roll 1 wound, if succesful go to 3
3) Allocate the wound
4) Roll save, if failed go to 5
5) Roll damage and go to 6
6) If model has the new Damage Save (aka new FNP), Roll save for each damage. Go to 7
7) Apply all non-saved Damage to model. If damage >= models's wounds, remove model. Go to 8.
8) Select another attack and go back to 1


You can always group weapons at the firing stage it's only at wound allocation do you need to split them.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:34:13


Post by: ClockworkZion


skarsol wrote:
 ClockworkZion wrote:
 MasterSlowPoke wrote:
They usually put the guidelines for batch rolling at the end of the section, but they might have cut it out this time around.

I could see it being a day one FAQ sort of thing if people have issues with it before launch (since there are demo games starting on the 3rd).


I would expect a hole in the rules that causes extra dice rolling to resolve attacks would have been caught by the tournament player playtesters. I'm comfortable assuming this is addressed in the full rules.

Quite possibly.

That said, I still expect there to be a day one FAQ for stuff people don't get.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:35:19


Post by: Youn


The army that is going to need to use many colored dice is the Greyknights. As each one carries a force weapon that does d3 damage. So, any time you face Primaris or Terminators. Your going to run into this rule.

I am going to hunt down a set of 6 sided dice that are Red, Orange, Yellow, Green, Blue, Indigo, Violet. That way I can just declare my order as ROYGBIV.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:36:14


Post by: RegulusBlack


So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:37:45


Post by: oni


I'm sure we'll get acclimated to the new system of To Hit, Wound, Save, Damage and be able to figure out batch rolling, but there's no doubt that it will be more involved and take longer to do than the current system - which is a shame in my opinion.

I believe they could have moved to this new system, but kept it fast by removing player choice from the equation. By keeping the 'remove casualties from the front' mechanic you don't have to fuss around with deciding who takes the wound/damage and then making sure to roll for special models separately. It would then also have eliminated the bullgak of special models always being the last ones removed and kept movement/positioning relevant.

A missed opportunity for a great system IMO.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:39:04


Post by: Spoletta


Dudeface wrote:
 deviantduck wrote:
Spoletta wrote:

Spoiler:

That's the way you speed it up, but actually the rules are different.

1) Roll 1 attack to hit, if hit go to 2.
2) Roll 1 wound, if succesful go to 3
3) Allocate the wound
4) Roll save, if failed go to 5
5) Roll damage and eventually remove the model
6) Select another attack and go back to 1.


1) Roll 1 attack to hit, if hit go to 2.
2) Roll 1 wound, if succesful go to 3
3) Allocate the wound
4) Roll save, if failed go to 5
5) Roll damage and go to 6
6) If model has the new Damage Save (aka new FNP), Roll save for each damage. Go to 7
7) Apply all non-saved Damage to model. If damage >= models's wounds, remove model. Go to 8.
8) Select another attack and go back to 1


You can always group weapons at the firing stage it's only at wound allocation do you need to split them.

Almost true, but a really WAAC player will make you roll one by one since it can alter the result.
Example: I shoot at an ork squad. We can expect that the Nob will have 2 or more wounds. If i know the number of total wounds inflicted, i can assign the last wound to the nob and lose one less ork. If i have to allocate one by one, i can't be sure when is the time to allocate the wound to that Nob.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:39:25


Post by: Latro_


Hang on that black and white pages leaked on spikey bits, isnt the dude writing some of the faction focus articles the dude from spikey bitz?

Edit: ah its FLG my bad


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:39:51


Post by: docdoom77


Youn wrote:
The army that is going to need to use many colored dice is the Greyknights. As each one carries a force weapon that does d3 damage. So, any time you face Primaris or Terminators. Your going to run into this rule.

I am going to hunt down a set of 6 sided dice that are Red, Orange, Yellow, Green, Blue, Indigo, Violet. That way I can just declare my order as ROYGBIV.


You can almost never batch roll saves and damage from multi-damage weapons to multi wound models, because wounds have to be allocated to damaged models first. So if you have a unit of 5 terminators, but one has suffered a wound, you can't allocate your 4 wounds to 4 different models and roll a different colored dice for each. You have to roll one save, then if it's failed apply damage to the wounded model, etc.

But that will probably be a corner case and I can live with it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:40:03


Post by: Youn


It does give IG 10 wounds melta guns.

@docdoom77: The wounds are fine if the unit all has the same armor. Which should be common. Since, you kill off a model then move to the next model. I am actually applying 4 wounds to the unit. Not to a single model. You have to keep applying the same wound to a model if it's already wounded but not dead. It's the application of damage that applies after the fact.

So, if I say you have 4 wounds and fail 4 saves.
I then roll my damage which I must tell you in correct order so, 1,4,2,1 means you pick a model that failed. Apply 1 damage, then 4 damage and kill it. Then pick a second model and apply 2 damage killing it, then pick a third model and apply 1 wound to it. I don't get any say in which one you are picking. So, feel free to pick your generic guys before you special or heavy weapons.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:41:33


Post by: Daedalus81


 ClockworkZion wrote:
Daedalus81 wrote:
 ClockworkZion wrote:

To be honest, you can probably batch roll with different colored dice. It's not like it'll take -that- long to roll multiple damage in most situations. Most multi-damage weapons we've seen don't have high shot outputs.


Yes, but the order in which they are applied matters quite a bit.

I don't expect it to be a huge issue, but there will likely be some scenarios where it could be really slow.

It doesn't really matter. Damage caused by wounds don't carry over.

What matters is the rules for wound allocation, not damage allocation.


I know - that's the problem

If you have a 3W model with 2 wounds left then by RAW you can't assign any wounds to anyone else. So you have to assign one wound, roll the save, and roll the damage. If the damage doesn't kill the model then you assign the next wound to the same model, roll the save, and roll the damage.

And so on.

You *can't* assign all the wounds, roll all the saves, and roll the damage as different colored dice.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:41:43


Post by: Spoletta


 oni wrote:
I'm sure we'll get acclimated to the new system of To Hit, Wound, Save, Damage and be able to figure out batch rolling, but there's no doubt that it will be more involved and take longer to do than the current system - which is a shame in my opinion.

I believe they could have moved to this new system, but kept it fast by removing player choice from the equation. By keeping the 'remove casualties from the front' mechanic you don't have to fuss around with deciding who takes the wound/damage and then making sure to roll for special models separately. It would then also have eliminated the bullgak of special models always being the last ones removed and kept movement/positioning relevant.

A missed opportunity for a great system IMO.


Casualties from the front?
Removing that abomination was one of the best things to ever happen in 40K.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:43:19


Post by: oni


 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:44:58


Post by: Spoletta


 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.


And that's why you will roll those lasguns one by one. Once one wound goes through, here comes an high AP weapon to finish it off.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:46:35


Post by: docdoom77


Spoletta wrote:
 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.


And that's why you will roll those lasguns one by one. Once one wound goes through, here comes an high AP weapon to finish it off.


If somebody tried to roll their lasguns one by one, it would be the LAST time I played that person. roll them all, roll saves, allocate to the wounded model first and THEN roll the lascannon.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:47:29


Post by: Daedalus81


 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.


Unless the model is wounded - then they have no choice. I'll be curious to see if you can have a mixed storm shield unit though. I'm doubtful that it will exist - or stormshields will be different.

Also - shoot only the lascannons at the termies and the lasguns at something else.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:48:04


Post by: Youn


It should be noted a WOUND is not DAMAGE in this system.

A wound is possible damage.

I wound a unit x number of times. Then you make x number of saves. Any unsaved wounds then apply damage.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:49:52


Post by: Breng77


Spoletta wrote:
Dudeface wrote:
 deviantduck wrote:
Spoletta wrote:

Spoiler:

That's the way you speed it up, but actually the rules are different.

1) Roll 1 attack to hit, if hit go to 2.
2) Roll 1 wound, if succesful go to 3
3) Allocate the wound
4) Roll save, if failed go to 5
5) Roll damage and eventually remove the model
6) Select another attack and go back to 1.


1) Roll 1 attack to hit, if hit go to 2.
2) Roll 1 wound, if succesful go to 3
3) Allocate the wound
4) Roll save, if failed go to 5
5) Roll damage and go to 6
6) If model has the new Damage Save (aka new FNP), Roll save for each damage. Go to 7
7) Apply all non-saved Damage to model. If damage >= models's wounds, remove model. Go to 8.
8) Select another attack and go back to 1


You can always group weapons at the firing stage it's only at wound allocation do you need to split them.


Almost true, but a really WAAC player will make you roll one by one since it can alter the result.
Example: I shoot at an ork squad. We can expect that the Nob will have 2 or more wounds. If i know the number of total wounds inflicted, i can assign the last wound to the nob and lose one less ork. If i have to allocate one by one, i can't be sure when is the time to allocate the wound to that Nob.

This only helps if you know they will not be shot at again. According to the rules if you put a wound on the Nob then the next time that unit takes wounds the Nob must take wounds until he dies. "If a model in the target unit has lost any wounds the damage must be allocated to that model." So Assigning a wound to the Nob marks him as the next casualty in the unit whenever that happens, so assuming you don't want him to die until the end you cannot put a single wound on him.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:50:54


Post by: Kap'n Krump


 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.


Thankfully, no. They said that once a model is wounded, you must continue to allocate wounds to it. Defenders pick who gets wounded initially, but whoever takes the first wound has to take the rest until he's dead.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:56:12


Post by: ClockworkZion


 Kap'n Krump wrote:
 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.


Thankfully, no. They said that once a model is wounded, you must continue to allocate wounds to it. Defenders pick who gets wounded initially, but whoever takes the first wound has to take the rest until he's dead.

Perhaps allocation will be a minimum of up to the remaining wounds the model has left?

Curious how that works when multiple models are wounded. Do you start with the least number of remaining wounds and work your way up?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:57:24


Post by: MasterSlowPoke


There shouldn't be a situation where multiple models are wounded.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 17:59:41


Post by: oni


 Kap'n Krump wrote:
 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.


Thankfully, no. They said that once a model is wounded, you must continue to allocate wounds to it. Defenders pick who gets wounded initially, but whoever takes the first wound has to take the rest until he's dead.


True, but I'm not going to waste my time with you rolling one lasgun shot at a time trying to create this situation... And I have a strong feeling I'm not alone on this.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:00:20


Post by: Breng77


 ClockworkZion wrote:
 Kap'n Krump wrote:
 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.


Thankfully, no. They said that once a model is wounded, you must continue to allocate wounds to it. Defenders pick who gets wounded initially, but whoever takes the first wound has to take the rest until he's dead.

Perhaps allocation will be a minimum of up to the remaining wounds the model has left?

Curious how that works when multiple models are wounded. Do you start with the least number of remaining wounds and work your way up?


How would multiple models ever be wounded simultaneously? If you always have to assign wounds to wounded models then they always die before the next guy takes any wounds, this really cuts down on wound counters needed for multiple wound units.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:00:43


Post by: davethepak


 davou wrote:
any confirmation yet on how charge moves work? Do you still get to move if you fail to connect?


not 100%

I agree, the wording does indeed make it appear that failed charges still move.

this is amazing, you can basically use it as a move (of course, you have to be in range to even declare).



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:01:03


Post by: RamblingCompanyGaming


I honestly think allocation should come after the failed saves. It just makes more sense. I mean why didn't they just follow the same rules as AoS in this aspect.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:01:26


Post by: ClockworkZion


 MasterSlowPoke wrote:
There shouldn't be a situation where multiple models are wounded.

Wounds are allocated before taking saves, so the first time a unit takes saves it's theoretically possible for multiple models to be injured at the same time.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:01:33


Post by: Breng77


 oni wrote:
 Kap'n Krump wrote:
 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.


Thankfully, no. They said that once a model is wounded, you must continue to allocate wounds to it. Defenders pick who gets wounded initially, but whoever takes the first wound has to take the rest until he's dead.


True, but I'm not going to waste my time with you rolling one lasgun shot at a time trying to create this situation... And I have a strong feeling I'm not alone on this.


Why would you roll one lasgun at a time? If the unit has all the same save, you roll all saves, allocate wounds, pick up dead models.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:02:08


Post by: Dudeface


People seem to be overly complicating it, you take your hits, roll to wound, roll your saves assuming they're all the same, the wounded guy takes the hits until he dies or the defender picks 1 dude to take the hits until dies. Repeat until out of wounds.

Super simple, need to drop the 7th or even 5th mindset, this is far closer 3rd ed really.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:02:25


Post by: ClockworkZion


Breng77 wrote:
 oni wrote:
 Kap'n Krump wrote:
 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.


Thankfully, no. They said that once a model is wounded, you must continue to allocate wounds to it. Defenders pick who gets wounded initially, but whoever takes the first wound has to take the rest until he's dead.


True, but I'm not going to waste my time with you rolling one lasgun shot at a time trying to create this situation... And I have a strong feeling I'm not alone on this.


Why would you roll one lasgun at a time? If the unit has all the same save, you roll all saves, allocate wounds, pick up dead models.

Wounds allocate first, saves come after. I presume this is so mixed save units can take their saves properly.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:04:00


Post by: Breng77


 ClockworkZion wrote:
 MasterSlowPoke wrote:
There shouldn't be a situation where multiple models are wounded.

Wounds are allocated before taking saves, so the first time a unit takes saves it's theoretically possible for multiple models to be injured at the same time.


They are technically allocated one at a time, so you could never assign them to multiple models simultaneously. So you would allocate 1 wound, take the save, if model takes a wound he must take the next save otherwise it can go on a different model. To speed this up for multiple models with the same save you would roll saves then allocate.


Automatically Appended Next Post:
It also specifies that the rules we see are for making attacks one at a time. There may be different rules for making multiple attacks at once. I assume there is likely a speed rolling for multiple attacks section that follows.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:06:13


Post by: davethepak


I know one of the first thoughts is "but what about the guys in the squad with different T or Saves?"

Well, to be honest, I think that is going to be pretty rare, or at least a LOT more rare than recent editions.

IC's can't join squads, so more than likely we will only see it on a few "upgrade" models (maybe a tyranid broodlord for example).



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:06:15


Post by: ClockworkZion


Breng77 wrote:
 ClockworkZion wrote:
 MasterSlowPoke wrote:
There shouldn't be a situation where multiple models are wounded.

Wounds are allocated before taking saves, so the first time a unit takes saves it's theoretically possible for multiple models to be injured at the same time.


They are technically allocated one at a time, so you could never assign them to multiple models simultaneously. So you would allocate 1 wound, take the save, if model takes a wound he must take the next save otherwise it can go on a different model. To speed this up for multiple models with the same save you would roll saves then allocate.

That sounds rather complicated and slowed. Multi-wound model units would be a PITA to play quickly in this method.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:08:11


Post by: Daedalus81


 RamblingCompanyGaming wrote:
I honestly think allocation should come after the failed saves. It just makes more sense. I mean why didn't they just follow the same rules as AoS in this aspect.


Because damage does not spill over like AoS.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:08:56


Post by: Breng77


 ClockworkZion wrote:
Breng77 wrote:
 ClockworkZion wrote:
 MasterSlowPoke wrote:
There shouldn't be a situation where multiple models are wounded.

Wounds are allocated before taking saves, so the first time a unit takes saves it's theoretically possible for multiple models to be injured at the same time.


They are technically allocated one at a time, so you could never assign them to multiple models simultaneously. So you would allocate 1 wound, take the save, if model takes a wound he must take the next save otherwise it can go on a different model. To speed this up for multiple models with the same save you would roll saves then allocate.

That sounds rather complicated and slowed. Multi-wound model units would be a PITA to play quickly in this method.


Yes, but the rules quoted are for making attacks one at a time. The speed up rules might be (for multiple attacks at the same time), roll to hit, roll to wound, take saves (if the same), allocate wounds, roll for damage. Which you would use for all circumstances without mixed saves, which are most units.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:10:32


Post by: GoatboyBeta


 Not-not-kenny wrote:
Hahaha do they know how far up "high orbit" is?


*Googles high orbit distance*

Marketing blurb brain fart aside, the Inceptors sound like a lot of fun. I wonder what other bolt-on parts MK-X will have? So far the Primaris squads have not been direct replacements of any existing Marine units.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:11:00


Post by: ClockworkZion


Breng77 wrote:
 ClockworkZion wrote:
Breng77 wrote:
 ClockworkZion wrote:
 MasterSlowPoke wrote:
There shouldn't be a situation where multiple models are wounded.

Wounds are allocated before taking saves, so the first time a unit takes saves it's theoretically possible for multiple models to be injured at the same time.


They are technically allocated one at a time, so you could never assign them to multiple models simultaneously. So you would allocate 1 wound, take the save, if model takes a wound he must take the next save otherwise it can go on a different model. To speed this up for multiple models with the same save you would roll saves then allocate.

That sounds rather complicated and slowed. Multi-wound model units would be a PITA to play quickly in this method.


Yes, but the rules quoted are for making attacks one at a time. The speed up rules might be (for multiple attacks at the same time), roll to hit, roll to wound, take saves (if the same), allocate wounds, roll for damage. Which you would use for all circumstances without mixed saves, which are most units.

Wounds are allocated first in the chart, so I don't know why people keep trying to swap that around.

That said single wound models can easily follow the chart as presented, it's only slowed when dealing with multi-wound models and needing to kill a single model before moving on to the next.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:11:15


Post by: Brotherjanus


Say you have 3 lascannon hits and 4 bolter hits that have wounded and saves have been failed. You would allocate the successful wounding hits depending on what's best as the defender. For example, a unit of 5 Ork Nobs with 3 wounds each. You would resolve the bolter wounds first dealing 3 damage to a healthy Nob killing it then one damage to a second healthy Nob. You then assign one lascannon hit against the now damaged Nob. Roll for damage. If you roll a 1 the lucky Nob lives to soak the next hit, otherwise he alone is removed (2-6 damage doesn't matter as 2 will kill him). It then goes from 2 total dead Nobs to 5 dead Nobs depending on die rolls. This is one example and it will speed up once everyone plays it a few times.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:13:36


Post by: Crimson


Dudeface wrote:
People seem to be overly complicating it, you take your hits, roll to wound, roll your saves assuming they're all the same, the wounded guy takes the hits until he dies or the defender picks 1 dude to take the hits until dies. Repeat until out of wounds.

Super simple, need to drop the 7th or even 5th mindset, this is far closer 3rd ed really.

Yes, this. Doesn't seem too hard to me.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:14:04


Post by: davethepak


GoatboyBeta wrote:
 Not-not-kenny wrote:
Hahaha do they know how far up "high orbit" is?


*Googles high orbit distance*

Marketing blurb brain fart aside, the Inceptors sound like a lot of fun. I wonder what other bolt-on parts MK-X will have? So far the Primaris squads have not been direct replacements of any existing Marine units.


Hmmm..... while maybe not a direct replacement...two things;

1 - Why would you take assault marines over the new "tau suit-marines". They are incredibly mobile, dish out amazing damage, and have six wounds a unit.
Maybe if you are expecting lots of incoming low ap damage? not sure. Of course, obviously there could be something I am missing here.

2 - Its not just about taking them as replacements - every unit you take is less points for something else.
if after vehicles, flyers, etc. you only have X points for infantry - why not take the better units?

and this is even before we get the primaris dreads....



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:15:25


Post by: Breng77


 ClockworkZion wrote:
Breng77 wrote:
 ClockworkZion wrote:
Breng77 wrote:
 ClockworkZion wrote:
 MasterSlowPoke wrote:
There shouldn't be a situation where multiple models are wounded.

Wounds are allocated before taking saves, so the first time a unit takes saves it's theoretically possible for multiple models to be injured at the same time.


They are technically allocated one at a time, so you could never assign them to multiple models simultaneously. So you would allocate 1 wound, take the save, if model takes a wound he must take the next save otherwise it can go on a different model. To speed this up for multiple models with the same save you would roll saves then allocate.

That sounds rather complicated and slowed. Multi-wound model units would be a PITA to play quickly in this method.


Yes, but the rules quoted are for making attacks one at a time. The speed up rules might be (for multiple attacks at the same time), roll to hit, roll to wound, take saves (if the same), allocate wounds, roll for damage. Which you would use for all circumstances without mixed saves, which are most units.

Wounds are allocated first in the chart, so I don't know why people keep trying to swap that around.

That said single wound models can easily follow the chart as presented, it's only slowed when dealing with multi-wound models and needing to kill a single model before moving on to the next.


Because we don't know if it is swapped around for making multiple attack rolls at once. Look at the first paragraph under resolve attacks it states that the rules shown are for resolving single attacks, and not for rolling multiple attacks at the same time. IN this case it is irrelevant what order you do things in as allocate then save is no different than save then allocate other than that you know whether or not you will fail the save prior to allocation, but unless you are putting it on valuable models first this makes no difference.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:15:43


Post by: RamblingCompanyGaming


 Crimson wrote:
Dudeface wrote:
People seem to be overly complicating it, you take your hits, roll to wound, roll your saves assuming they're all the same, the wounded guy takes the hits until he dies or the defender picks 1 dude to take the hits until dies. Repeat until out of wounds.

Super simple, need to drop the 7th or even 5th mindset, this is far closer 3rd ed really.

Yes, this. Doesn't seem too hard to me.


Agreed


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:20:30


Post by: Youn


GoatboyBeta wrote:
 Not-not-kenny wrote:
Hahaha do they know how far up "high orbit" is?


*Googles high orbit distance*

Marketing blurb brain fart aside, the Inceptors sound like a lot of fun. I wonder what other bolt-on parts MK-X will have? So far the Primaris squads have not been direct replacements of any existing Marine units.


They are just trying to make it sound impressive. For example: In the Real world Navy Seals have dropped off shore 12 miles and swam in. There is zero real world reason to drop guys out 12 miles on a country you are invading (Panama) in this case. So, kicking the Inceptors out 22 miles away from an Earth sized planet and making them rocket/free fall toward the planet is impressive but not very practical. Granted the large ships of the Imperium might have issue if they actually came closer to the planet.


http://wh40k.lexicanum.com/wiki/Rocks_Are_Not_Free!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:21:28


Post by: RamblingCompanyGaming


Spoiler:
 axisofentropy wrote:
don't see this posted yet: https://spikeybits.com/2017/05/breaking-first-full-view-8th-edition-quick-reference-card.html


Automatically Appended Next Post:





mortal wounds spill to other models that's wild



[MOD EDIT - Please do NOT quote a huge block of text just to simply add a single sentence reply. - Alpharius]

It doesn't say in the allocation section that the wounds have to be split equally you just have to say where the wounds will start and it has to start with wounded models.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:23:53


Post by: tneva82


Daedalus81 wrote:
 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.




Unless the model is wounded - then they have no choice. I'll be curious to see if you can have a mixed storm shield unit though. I'm doubtful that it will exist - or stormshields will be different.

Also - shoot only the lascannons at the termies and the lasguns at something else.


Unless they invalidate people's existing units mixed units exists. Lots ofunits could have variable amount


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:28:30


Post by: Youn


tneva82 wrote:


Unless they invalidate people's existing units mixed units exists. Lots ofunits could have variable amount


Name a unit with Mixed models where the save is different and it's not because a character model has been added.

Note: All characters are now their own units.

I can think of Saint Celestine, Techmarine with Servitors and Inquisitor with Henchmen. In all of those cases, I am betting the dataslate has something special written on it.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:30:29


Post by: Daedalus81


Youn wrote:
tneva82 wrote:


Unless they invalidate people's existing units mixed units exists. Lots ofunits could have variable amount


Name a unit with Mixed models where the save is different and it's not because a character model has been added.

Note: All characters are now their own units.



Vanguard Vets can take a variable number of stormshields.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:30:35


Post by: casvalremdeikun


Even more reason for me to hope Imperial Fists tactics boost bolt weapons. That Inceptors Squad is pretty awesome. The fact they lack a melee weapon is made up for by their Mortal wound ability. Pretty awesome. I hope Jump Pack Marines all have Fly. Death Company would love that.


Automatically Appended Next Post:
Daedalus81 wrote:
Youn wrote:
tneva82 wrote:


Unless they invalidate people's existing units mixed units exists. Lots ofunits could have variable amount


Name a unit with Mixed models where the save is different and it's not because a character model has been added.

Note: All characters are now their own units.



Vanguard Vets can take a variable number of stormshields.
so can Assault Terminators.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:31:13


Post by: tneva82


 Brotherjanus wrote:
Say you have 3 lascannon hits and 4 bolter hits that have wounded and saves have been failed. You would allocate the successful wounding hits depending on what's best as the defender. For example, a unit of 5 Ork Nobs with 3 wounds each. You would resolve the bolter wounds first dealing 3 damage to a healthy Nob killing it then one damage to a second healthy Nob. You then assign one lascannon hit against the now damaged Nob. Roll for damage. If you roll a 1 the lucky Nob lives to soak the next hit, otherwise he alone is removed (2-6 damage doesn't matter as 2 will kill him). It then goes from 2 total dead Nobs to 5 dead Nobs depending on die rolls. This is one example and it will speed up once everyone plays it a few times.


For defender wouldnt best be bolter, bolter, lascannon, bolter, lc, lc?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:31:27


Post by: docdoom77


Breng77 wrote:
 ClockworkZion wrote:
Breng77 wrote:
 ClockworkZion wrote:
Breng77 wrote:
 ClockworkZion wrote:
 MasterSlowPoke wrote:
There shouldn't be a situation where multiple models are wounded.

Wounds are allocated before taking saves, so the first time a unit takes saves it's theoretically possible for multiple models to be injured at the same time.


They are technically allocated one at a time, so you could never assign them to multiple models simultaneously. So you would allocate 1 wound, take the save, if model takes a wound he must take the next save otherwise it can go on a different model. To speed this up for multiple models with the same save you would roll saves then allocate.

That sounds rather complicated and slowed. Multi-wound model units would be a PITA to play quickly in this method.


Yes, but the rules quoted are for making attacks one at a time. The speed up rules might be (for multiple attacks at the same time), roll to hit, roll to wound, take saves (if the same), allocate wounds, roll for damage. Which you would use for all circumstances without mixed saves, which are most units.

Wounds are allocated first in the chart, so I don't know why people keep trying to swap that around.

That said single wound models can easily follow the chart as presented, it's only slowed when dealing with multi-wound models and needing to kill a single model before moving on to the next.


Because we don't know if it is swapped around for making multiple attack rolls at once. Look at the first paragraph under resolve attacks it states that the rules shown are for resolving single attacks, and not for rolling multiple attacks at the same time. IN this case it is irrelevant what order you do things in as allocate then save is no different than save then allocate other than that you know whether or not you will fail the save prior to allocation, but unless you are putting it on valuable models first this makes no difference.


Good call! I didn't catch that. It does specifically say that this is the process for resolving one attack at a time which implies there could be a different process for batches of attacks.

That's reassuring.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:32:09


Post by: MasterSlowPoke


Only one off the top of my head is a Boyz squad where the Nob can take 'Eavy Armor by himself. I think Broodlords have a different save as well, but they'll probably be taken out the squad and made a Character.

You also have Artificer Armor for all the 30k Tac Squads.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:32:45


Post by: ClockworkZion


Youn wrote:
tneva82 wrote:


Unless they invalidate people's existing units mixed units exists. Lots ofunits could have variable amount


Name a unit with Mixed models where the save is different and it's not because a character model has been added.

Note: All characters are now their own units.

I can think of Saint Celestine, Techmarine with Servitors and Inquisitor with Henchmen. In all of those cases, I am betting the dataslate has something special written on it.

30k is the only thing that comes to mind personally. There your Sergeants can wear Artificer Armour.

Maybe Orks and 'Eavy Armour?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:33:02


Post by: Daedalus81


tneva82 wrote:
 Brotherjanus wrote:
Say you have 3 lascannon hits and 4 bolter hits that have wounded and saves have been failed. You would allocate the successful wounding hits depending on what's best as the defender. For example, a unit of 5 Ork Nobs with 3 wounds each. You would resolve the bolter wounds first dealing 3 damage to a healthy Nob killing it then one damage to a second healthy Nob. You then assign one lascannon hit against the now damaged Nob. Roll for damage. If you roll a 1 the lucky Nob lives to soak the next hit, otherwise he alone is removed (2-6 damage doesn't matter as 2 will kill him). It then goes from 2 total dead Nobs to 5 dead Nobs depending on die rolls. This is one example and it will speed up once everyone plays it a few times.


For defender wouldnt best be bolter, bolter, lascannon, bolter, lc, lc?


If the rules allow it and you wanted to be a cheesy nob then you take bolter hits until you have just one wound left then take a lascannon hit.

I'm sure they'll have stuff governing different weapons and fast rolling in the side bar that we can't see yet.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:34:08


Post by: Wulfey


Youn wrote:
tneva82 wrote:


Unless they invalidate people's existing units mixed units exists. Lots ofunits could have variable amount


Name a unit with Mixed models where the save is different and it's not because a character model has been added.

Note: All characters are now their own units.

I can think of Saint Celestine, Techmarine with Servitors and Inquisitor with Henchmen. In all of those cases, I am betting the dataslate has something special written on it.



Yes this. There should be no more mixed save units in the game. All saves can be taken at once from a single wound pool since defender can pick who dies, even out of line of sight and range.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:36:37


Post by: Breng77


tneva82 wrote:
Daedalus81 wrote:
 oni wrote:
 RegulusBlack wrote:
So If I understand correctly (because I’m technically rolling each of these attacks 1 at a time)

-I can batch roll my LasCannons separately from my Lasguns and make the opponent save per model on LasCannons first, followed by Lasguns for maximum effect. i.e. (Lasgun wound does not get eaten up by 2W model before LasCannon finishes him)
This makes sense from a different save/toughness unit (terminator with shield vs. rest of squad without)

I like it, removes shenanigans, and makes it more streamlined


Quite the opposite actually. We're back to 5th edition wound allocation shenanigans. Your opponent will get to allocate the wounds. So it's likely that they'll choose for any Lasgun wounds to go onto normal 2+/5++ Terminators and then place the Lascannon wounds on the 2+/3++ Terminators and vice versa. No matter which shots you chose to do first the opponent can choose the opposite models for allocation.




Unless the model is wounded - then they have no choice. I'll be curious to see if you can have a mixed storm shield unit though. I'm doubtful that it will exist - or stormshields will be different.

Also - shoot only the lascannons at the termies and the lasguns at something else.


Unless they invalidate people's existing units mixed units exists. Lots ofunits could have variable amount


Lots of units have mixed saves? I cannot think of very many really. Especially if characters/ICs are separate units. The biggest thing will be invulnerable saves, this also requires them to be multi-wound to really matter.

Dark Eldar Beast Pack
Deathwatch/Wolfguard
Can a nob take heavy armor if his squad doesn't?
DE command squad


That is literally all I can think of for units that have mixed saves other than the odd invul here or there (storm/combat shields on characters, Thunderwolves)

Most other mixed save units seem to have been multiple ICs that I can recall.





40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:37:15


Post by: ClockworkZion


Youn wrote:
tneva82 wrote:


Unless they invalidate people's existing units mixed units exists. Lots ofunits could have variable amount


Name a unit with Mixed models where the save is different and it's not because a character model has been added.

Note: All characters are now their own units.

I can think of Saint Celestine, Techmarine with Servitors and Inquisitor with Henchmen. In all of those cases, I am betting the dataslate has something special written on it.

Inquisitors are ICs and will get shunted from the Henchmen Squads.

Techmarines will likely end up projecting a Mind Lock bubble and become separate characters as well.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:38:29


Post by: GoatboyBeta


davethepak wrote:
Hmmm..... while maybe not a direct replacement...two things;

1 - Why would you take assault marines over the new "tau suit-marines". They are incredibly mobile, dish out amazing damage, and have six wounds a unit.
Maybe if you are expecting lots of incoming low ap damage? not sure. Of course, obviously there could be something I am missing here.

2 - Its not just about taking them as replacements - every unit you take is less points for something else.
if after vehicles, flyers, etc. you only have X points for infantry - why not take the better units?

and this is even before we get the primaris dreads....



Figuring out the pros and cons of taking Primaris vs taking existing units is something I'm looking forward to and dreading at the same time . Hopefully once we have all the game and army rules there wont be an obvious choice one way or the other.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:39:14


Post by: Breng77


 ClockworkZion wrote:
Youn wrote:
tneva82 wrote:


Unless they invalidate people's existing units mixed units exists. Lots ofunits could have variable amount


Name a unit with Mixed models where the save is different and it's not because a character model has been added.

Note: All characters are now their own units.

I can think of Saint Celestine, Techmarine with Servitors and Inquisitor with Henchmen. In all of those cases, I am betting the dataslate has something special written on it.

Inquisitors are ICs and will get shunted from the Henchmen Squads.

Techmarines will likely end up projecting a Mind Lock bubble and become separate characters as well.


Techmarines are already ICs they don't need to join their servitors, Celestine will likely be separate from her retinue as well.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:39:40


Post by: ClockworkZion


GoatboyBeta wrote:
davethepak wrote:
Hmmm..... while maybe not a direct replacement...two things;

1 - Why would you take assault marines over the new "tau suit-marines". They are incredibly mobile, dish out amazing damage, and have six wounds a unit.
Maybe if you are expecting lots of incoming low ap damage? not sure. Of course, obviously there could be something I am missing here.

2 - Its not just about taking them as replacements - every unit you take is less points for something else.
if after vehicles, flyers, etc. you only have X points for infantry - why not take the better units?

and this is even before we get the primaris dreads....



Figuring out the pros and cons of taking Primaris vs taking existing units is something I'm looking forward to and dreading at the same time . Hopefully once we have all the game and army rules there wont be an obvious choice one way or the other.

Until the Primaris get actual kits the biggest con is a limited unit size and no wargear options.


Automatically Appended Next Post:
Breng77 wrote:
 ClockworkZion wrote:
Youn wrote:
tneva82 wrote:


Unless they invalidate people's existing units mixed units exists. Lots ofunits could have variable amount


Name a unit with Mixed models where the save is different and it's not because a character model has been added.

Note: All characters are now their own units.

I can think of Saint Celestine, Techmarine with Servitors and Inquisitor with Henchmen. In all of those cases, I am betting the dataslate has something special written on it.

Inquisitors are ICs and will get shunted from the Henchmen Squads.

Techmarines will likely end up projecting a Mind Lock bubble and become separate characters as well.


Techmarines are already ICs they don't need to join their servitors, Celestine will likely be separate from her retinue as well.

I can actually see Celestine staying with her retinue as they're bought as a single unit and she already can't join units in that form.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:40:44


Post by: Fenris-77


Would allocation for units of multi-wound creatures might be a whole separate entry. Let's not panic just yet.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:42:31


Post by: tneva82


 MasterSlowPoke wrote:
Only one off the top of my head is a Boyz squad where the Nob can take 'Eavy Armor by himself. I think Broodlords have a different save as well, but they'll probably be taken out the squad and made a Character.

You also have Artificer Armor for all the 30k Tac Squads.


Various terminators, thundeiwolves, wolfen...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:45:20


Post by: Deadawake1347


Crisis Suits as well, they can opt to take shield generators on individual models.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:45:56


Post by: Youn


This edition will seriously weaken Celestine from the tank she used to be. I guess you could put her closest from unit in a hope that your opponent fires at her vs the unit she is next to.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:46:13


Post by: Dudeface


tneva82 wrote:
 MasterSlowPoke wrote:
Only one off the top of my head is a Boyz squad where the Nob can take 'Eavy Armor by himself. I think Broodlords have a different save as well, but they'll probably be taken out the squad and made a Character.

You also have Artificer Armor for all the 30k Tac Squads.


Various terminators, thundeiwolves, wolfen...


All these examples involve storm shields which we don't have rules for, so might be worth holding off on that assumption


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:49:44


Post by: tneva82


Unlikely they start to make them radically different. So far wargear has been pretty predictable.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:53:51


Post by: ClockworkZion


Youn wrote:
This edition will seriously weaken Celestine from the tank she used to be. I guess you could put her closest from unit in a hope that your opponent fires at her vs the unit she is next to.

I never saw her as tanky. Mostly because of ID and her lack of EW.

That said, she likely still keeps the wonder twins who can take wounds for her...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:54:32


Post by: Daedalus81


Youn wrote:
This edition will seriously weaken Celestine from the tank she used to be. I guess you could put her closest from unit in a hope that your opponent fires at her vs the unit she is next to.


Or she'll have completely new rules to fit...


Automatically Appended Next Post:
Dudeface wrote:


All these examples involve storm shields which we don't have rules for, so might be worth holding off on that assumption


It's not the rules for storm shields, but the ability to not have all storm shields. I'm sure the rules will shake out to be sensible. I was just hoping it got addressed in the main rule.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:58:18


Post by: Justyn


Name a unit with Mixed models where the save is different and it's not because a character model has been added.


Can Wolfguard Squad leaders not take Terminator armor anymore? (In 7th)


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 18:59:11


Post by: Lord Kragan


Interestingly. People were right, there's smaller SH detachments with no benefits. Hell, there's a detachment that DEDUCES COMMAND POINTS!



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:01:00


Post by: RoninXiC


Oh? That is interesting indeed.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:01:22


Post by: Crimson


That aux support is a nice way to add flexibility.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:01:26


Post by: ClockworkZion


Lord Kragan wrote:
Interestingly. People were right, there's smaller SH detachments with no benefits. Hell, there's a detachment that DEDUCES COMMAND POINTS!


That Auxillary detachment is kind of nuts. I mean I get it if you want to add just one extra FOC option to your army for some reason, but at the same time it's rather punishing.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:01:48


Post by: Justyn


That is the 'sure you can take one guy from that other army for his special rules, but its going to cost you' Detachment.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:03:07


Post by: Mymearan


Daedalus81 wrote:
tneva82 wrote:
 Brotherjanus wrote:
Say you have 3 lascannon hits and 4 bolter hits that have wounded and saves have been failed. You would allocate the successful wounding hits depending on what's best as the defender. For example, a unit of 5 Ork Nobs with 3 wounds each. You would resolve the bolter wounds first dealing 3 damage to a healthy Nob killing it then one damage to a second healthy Nob. You then assign one lascannon hit against the now damaged Nob. Roll for damage. If you roll a 1 the lucky Nob lives to soak the next hit, otherwise he alone is removed (2-6 damage doesn't matter as 2 will kill him). It then goes from 2 total dead Nobs to 5 dead Nobs depending on die rolls. This is one example and it will speed up once everyone plays it a few times.


For defender wouldnt best be bolter, bolter, lascannon, bolter, lc, lc?


If the rules allow it and you wanted to be a cheesy nob then you take bolter hits until you have just one wound left then take a lascannon hit.

I'm sure they'll have stuff governing different weapons and fast rolling in the side bar that we can't see yet.


You couldn't do that because I, the attacker, would roll all the bolter shots first, tell you to resolve them, then move on to las cannons.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:03:08


Post by: EnTyme


Lord Kragan wrote:
Interestingly. People were right, there's smaller SH detachments with no benefits. Hell, there's a detachment that DEDUCES COMMAND POINTS!
Spoiler:



I'm okay with this. Want to take that extra Librarian for the spellpower? Fine. -1 CP. Seems good to me.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:03:12


Post by: Cephalobeard


Interesting. As most tournament formats are just allowing full RAW GW rules for at least the first few months/year, it looks like we'll have all sorts of lists possible.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:03:40


Post by: Daedalus81


Spoiler:
Lord Kragan wrote:
Interestingly. People were right, there's smaller SH detachments with no benefits. Hell, there's a detachment that DEDUCES COMMAND POINTS!



Figured as much - didn't expect the fortifications one though. That's handy. The auxiliary is a surprise (and well thought out).


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:03:47


Post by: Dudeface


 ClockworkZion wrote:
Lord Kragan wrote:
Interestingly. People were right, there's smaller SH detachments with no benefits. Hell, there's a detachment that DEDUCES COMMAND POINTS!


That Auxillary detachment is kind of nuts. I mean I get it if you want to add just one extra FOC option to your army for some reason, but at the same time it's rather punishing.


Looks like a snap from a printed book, are preview copies doing the rounds?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:05:19


Post by: RoninXiC


There probably are some rulebooks already in some stores.. It happend with AoS and every signle other edition.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:05:22


Post by: axisofentropy


From Spikey Bits' closed Facebook group

[Thumb - FB_IMG_1495825169501.jpg]
[Thumb - FB_IMG_1495825146258.jpg]
[Thumb - FB_IMG_1495825142789.jpg]
[Thumb - FB_IMG_1495825133894.jpg]
[Thumb - FB_IMG_1495825121665.jpg]


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:05:39


Post by: EnTyme


Daedalus81 wrote:
tneva82 wrote:
 Brotherjanus wrote:
Say you have 3 lascannon hits and 4 bolter hits that have wounded and saves have been failed. You would allocate the successful wounding hits depending on what's best as the defender. For example, a unit of 5 Ork Nobs with 3 wounds each. You would resolve the bolter wounds first dealing 3 damage to a healthy Nob killing it then one damage to a second healthy Nob. You then assign one lascannon hit against the now damaged Nob. Roll for damage. If you roll a 1 the lucky Nob lives to soak the next hit, otherwise he alone is removed (2-6 damage doesn't matter as 2 will kill him). It then goes from 2 total dead Nobs to 5 dead Nobs depending on die rolls. This is one example and it will speed up once everyone plays it a few times.


For defender wouldnt best be bolter, bolter, lascannon, bolter, lc, lc?


If the rules allow it and you wanted to be a cheesy nob then you take bolter hits until you have just one wound left then take a lascannon hit.

I'm sure they'll have stuff governing different weapons and fast rolling in the side bar that we can't see yet.


If it's like AoS, the attacker decides the order in which the attacks are resolved, and they have to be completely resolved before moving on to the next attack. You would have to resolve all bolter shots before moving on to the lascannon, unless the attacker was foolish enough to attack with the lascannon first in this situation.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:05:41


Post by: Daedalus81


Dudeface wrote:

Looks like a snap from a printed book, are preview copies doing the rounds?


Some store got their demo copy early i'm sure.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:06:02


Post by: BrookM


Justyn wrote:
That is the 'sure you can take one guy from that other army for his special rules, but its going to cost you' Detachment.
Very much this and I'm okay with that.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:06:48


Post by: tneva82


 Mymearan wrote:
Daedalus81 wrote:
tneva82 wrote:
 Brotherjanus wrote:
Say you have 3 lascannon hits and 4 bolter hits that have wounded and saves have been failed. You would allocate the successful wounding hits depending on what's best as the defender. For example, a unit of 5 Ork Nobs with 3 wounds each. You would resolve the bolter wounds first dealing 3 damage to a healthy Nob killing it then one damage to a second healthy Nob. You then assign one lascannon hit against the now damaged Nob. Roll for damage. If you roll a 1 the lucky Nob lives to soak the next hit, otherwise he alone is removed (2-6 damage doesn't matter as 2 will kill him). It then goes from 2 total dead Nobs to 5 dead Nobs depending on die rolls. This is one example and it will speed up once everyone plays it a few times.


For defender wouldnt best be bolter, bolter, lascannon, bolter, lc, lc?


If the rules allow it and you wanted to be a cheesy nob then you take bolter hits until you have just one wound left then take a lascannon hit.

I'm sure they'll have stuff governing different weapons and fast rolling in the side bar that we can't see yet.


You couldn't do that because I, the attacker, would roll all the bolter shots first, tell you to resolve them, then move on to las cannons.


Well if you want to optimize lascannons unless nob survives at which point you switch to bolters to finish. Prevents bolters leaving wounded which lascannon overkills.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:11:00


Post by: tneva82


Harlequins getting hq or taking them donks your cp? All seem to require hq...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:14:26


Post by: ClockworkZion


Inquisition seems to be changing since it was 1 HQ and a set number of Elites per Inquisitor and that fits none of those detachments.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:15:21


Post by: Dryaktylus


 ClockworkZion wrote:
Youn wrote:
This edition will seriously weaken Celestine from the tank she used to be. I guess you could put her closest from unit in a hope that your opponent fires at her vs the unit she is next to.

I never saw her as tanky. Mostly because of ID and her lack of EW.


Uhm... she has/had EW.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:16:51


Post by: Lord Kragan


 ClockworkZion wrote:
Inquisition seems to be changing since it was 1 HQ and a set number of Elites per Inquisitor and that fits none of those detachments.


Actually it hasn't changed. If memory serces right it was 3 elites and one additional HQ per mandatory HQ. That's a Vanguard detachment (3 elites-minimum, though- and 1-2 HQs)


Automatically Appended Next Post:
 Dryaktylus wrote:
 ClockworkZion wrote:
Youn wrote:
This edition will seriously weaken Celestine from the tank she used to be. I guess you could put her closest from unit in a hope that your opponent fires at her vs the unit she is next to.

I never saw her as tanky. Mostly because of ID and her lack of EW.


Uhm... she has/had EW.


That was just after gathering storm, though.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:17:29


Post by: Cephalobeard


Wow, a lot of those detachments don't even require Troops. That's incredible.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:17:50


Post by: NivlacSupreme


I like the Aux detachnebt. Probably means I could bring a guard platoon (assuming they haven't just gotten rid of those). Hell, I could bring a random GK Grand Master. Since they refer to it as a super-heavy detachment I'm assuming Chapter Masters as LoW are gone.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:18:32


Post by: ClockworkZion


 Dryaktylus wrote:
 ClockworkZion wrote:
Youn wrote:
This edition will seriously weaken Celestine from the tank she used to be. I guess you could put her closest from unit in a hope that your opponent fires at her vs the unit she is next to.

I never saw her as tanky. Mostly because of ID and her lack of EW.


Uhm... she has/had EW.

Not in her original form. She went down like she had a glass jaw if she got hit with S6+. I haven't looked at the Gathering Storm rules in a while, but gather that's where she gained it.


Automatically Appended Next Post:
 Cephalobeard wrote:
Wow, a lot of those detachments don't even require Troops. That's incredible.

Well the Deathwing crying should be over since it has a detachment now.


Automatically Appended Next Post:
Lord Kragan wrote:
 ClockworkZion wrote:
Inquisition seems to be changing since it was 1 HQ and a set number of Elites per Inquisitor and that fits none of those detachments.


Actually it hasn't changed. If memory serces right it was 3 elites and one additional HQ per mandatory HQ. That's a Vanguard detachment (3 elites-minimum, though- and 1-2 HQs)

I missed that. Probably scrolled too fast.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:24:09


Post by: Breng77


I like the aux detachment idea it allows you to include a single ally unit, or an additional unit in a single slot. At a cost, so if you want say a spearhead detachment but want 7 heavy support units you only get 2 command points. Or more likely a battalion detachment with 4 heavies etc. I kind of whish additional detachments had some built in penalty. The way I see it is if I have cheap HQs there is no reason not to take say a vanguard detachment if I want 3 elite choices in my army. I could easily get 4 CP. It also seems like MSU benefits from the CP system as long as the units are cheap.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:24:46


Post by: Deadawake1347


I find it strange that the Patrol Detachment gets you absolutely nothing, but the Vanguard, Spearhead, and Outrider all give you +1 Command Point. Outside of incredibly small games where you can't afford 3+ of any one choice, I can't see a reason to ever take it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:25:37


Post by: skarsol


Wait, so one LOW is no penalty, but one anything else loses you a CP? That's... dumb.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:26:36


Post by: Breng77


skarsol wrote:
Wait, so one LOW is no penalty, but one anything else loses you a CP? That's... dumb.


Everything else is part of the other FOCs. I had the same though as you initially, but then thought better of it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:27:38


Post by: Daedalus81


Assuming Rubrics are troops for Thousand Sons it seems like the best balance to get CP is one battalion and one patrol since there is no (smart) way for me to fill out a brigade.

That would require 4 troops and 3 HQ and give me enough slots for whatever I want. If a LoW pops up I can add it as a single detachment. So, 4 CP tops assuming nothing else to grant them in matched play.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:28:23


Post by: ClockworkZion


Deadawake1347 wrote:
I find it strange that the Patrol Detachment gets you absolutely nothing, but the Vanguard, Spearhead, and Outrider all give you +1 Command Point. Outside of incredibly small games where you can't afford 3+ of any one choice, I can't see a reason to ever take it.

It's basically for super small games. Like teaching people to play or using just the stuff in the starter.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:28:29


Post by: Breng77


Deadawake1347 wrote:
I find it strange that the Patrol Detachment gets you absolutely nothing, but the Vanguard, Spearhead, and Outrider all give you +1 Command Point. Outside of incredibly small games where you can't afford 3+ of any one choice, I can't see a reason to ever take it.


It is the old Allied detachment, 1 HQ 1 troop, so it is the cheapest access (without losing CP) to units from other factions. The other FOCs require a much larger investment. Now if you want 3 of a slot then yes no reason not to take one of these.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:29:31


Post by: ClockworkZion


skarsol wrote:
Wait, so one LOW is no penalty, but one anything else loses you a CP? That's... dumb.

Because we want to force people to take 3+ LoW in their lists all the time?

One of anything else makes sense because it's on top of whatever else you're already running. So if I want 4 Heavies in a list with 0-3, that's -1CP.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:29:33


Post by: axisofentropy


one more

[Thumb - FB_IMG_1495826843027.jpg]


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:29:35


Post by: Fenris-77


Well, that supreme command detachment answers our Orky questions about how to get as many HQs into a list as we'd like. Nice. Now with added command points!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:29:39


Post by: Breng77


Daedalus81 wrote:
Assuming Rubrics are troops for Thousand Sons it seems like the best balance to get CP is one battalion and one patrol since there is no (smart) way for me to fill out a brigade.

That would require 4 troops and 3 HQ and give me enough slots for whatever I want. If a LoW pops up I can add it as a single detachment. So, 4 CP tops assuming nothing else to grant them in matched play.


I thought some characters gave you more CP.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:29:54


Post by: skarsol


Also, have they specified what "Faction" means? Is it any keyword on the datasheet? So you could have Nurgle Daemons in a detachment with Nurgle CSM? Or not?

Edit: NM, I see "Faction Keywords" have their own section.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:29:56


Post by: Justyn


I believe you get 3 CP by default.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:30:16


Post by: Daedalus81


Breng77 wrote:
It also seems like MSU benefits from the CP system as long as the units are cheap.


I pondered filling out a brigade with cheap cultists, but ultimately i'd have a ton of useless units. Armies that can fill those slots and still be useful are not the elite ones. And if they aren't elite then they'll have lots of small and vulnerable units.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:30:21


Post by: Ghaz


skarsol wrote:
Wait, so one LOW is no penalty, but one anything else loses you a CP? That's... dumb.

It might have been if you could take a Lord of War in anything other than a Super Heavy or Super Heavy Auxiliary detachment.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:30:46


Post by: ClockworkZion



That Assault weapon change is wonderful.

There you go, running and gunning Grey Knights.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:30:48


Post by: Daedalus81




Keep going! I'll pay you in karma!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:32:10


Post by: Cephalobeard


Man, the fact that I could make an Army out of basically 2 Captains and a ton of Primaris Inceptors is pretty amusing.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:32:33


Post by: Fenris-77


 ClockworkZion wrote:

That Assault weapon change is wonderful.

There you go, running and gunning Grey Knights.
And a legit reason to give Orks Shootas. Whee!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:33:05


Post by: Mr_Rose


Breng77 wrote:
skarsol wrote:
Wait, so one LOW is no penalty, but one anything else loses you a CP? That's... dumb.


Everything else is part of the other FOCs. I had the same though as you initially, but then thought better of it.


Yeah, in a world where your super-heavy options are 1 or 3-5, penalising you strategically for taking your own biggest commanding officer seems a bit much.

On the other hand I'm slightly troubled by the idea that other detachments will be available in different publications. That is, after all, sort of how they got into trouble with 7e. Of course if they stick religiously to offering command benefits as CP only then it will probably be OK.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:34:12


Post by: Ghaz



Grenades are still limited to a single model in the unit.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:34:32


Post by: Daedalus81


 ClockworkZion wrote:

That Assault weapon change is wonderful.

There you go, running and gunning Grey Knights.


And the multiple weapons and pistols question is answered, too. Along with grenades!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:35:09


Post by: docdoom77


 Fenris-77 wrote:
 ClockworkZion wrote:

That Assault weapon change is wonderful.

There you go, running and gunning Grey Knights.
And a legit reason to give Orks Shootas. Whee!


Eh. d6 extra inches for hitting on 6's. Not a great trade unless that advance is the difference between being in and out of range.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:35:39


Post by: Daedalus81


 Mr_Rose wrote:


Yeah, in a world where your super-heavy options are 1 or 3-5, penalising you strategically for taking your own biggest commanding officer seems a bit much.

On the other hand I'm slightly troubled by the idea that other detachments will be available in different publications. That is, after all, sort of how they got into trouble with 7e. Of course if they stick religiously to offering command benefits as CP only then it will probably be OK.


You assume those commanders are still LoW.

Also I believe it was said what you can use CP on will be unique to each army. Not the detachments themselves.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:36:19


Post by: Breng77


 Mr_Rose wrote:
Breng77 wrote:
skarsol wrote:
Wait, so one LOW is no penalty, but one anything else loses you a CP? That's... dumb.


Everything else is part of the other FOCs. I had the same though as you initially, but then thought better of it.


Yeah, in a world where your super-heavy options are 1 or 3-5, penalising you strategically for taking your own biggest commanding officer seems a bit much.

On the other hand I'm slightly troubled by the idea that other detachments will be available in different publications. That is, after all, sort of how they got into trouble with 7e. Of course if they stick religiously to offering command benefits as CP only then it will probably be OK.


yeah I think I would have preferred that the LOW be a 0-1 in the larger detachments, then have it as a slot in the aux detachment, so taking 2 penalizes your CP. Then have the 3-5 detachment as is.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:36:45


Post by: oni


ROFL!!! That Aux. Support Detachment is awesome, but I find it incredibly hilarious.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:37:01


Post by: JohnU


 Ghaz wrote:

Grenades are still limited to a single model in the unit.


There go my dreams of 30 Boy mobs with stickbombz...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:37:40


Post by: Justyn


That will make for a pretty significant difference between Chaos Termies and Loyalist ones. Chaos Termies will have much better close range firepower with their Combi-Bolters, but Loyalist Termies will be able to Run and Shoot.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:38:10


Post by: Fenris-77


 docdoom77 wrote:
 Fenris-77 wrote:
 ClockworkZion wrote:

That Assault weapon change is wonderful.

There you go, running and gunning Grey Knights.
And a legit reason to give Orks Shootas. Whee!


Eh. d6 extra inches for hitting on 6's. Not a great trade unless that advance is the difference between being in and out of range.

It gives me something to do with the 27 boys who aren't toting special weapons, I'm not going to complain. That's 54 shots I wasn't getting before. I'll take hitting on sixes, and being able to shoot the SWs at all on the advance.

I think I speak for all Ork players when I say that every d6 of movement helps.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:38:53


Post by: skarsol


So, based on the Faction Keywords, the Battalion Detachment is basically a CAD + an AD that gives you 3 CP, assuming you stick to good (Imperium keyword) or evil (Chaos keyword). Will be interesting to see if there's a Xenos keyword (have we seen a full Tau/Eldar sheet?).

Has there been any hints as to increasing benefits if you use more specific Keywords for your detachment? (A Chaos detachment, vs a Heretic Astartes detachment, vs a Legion detachment)


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:40:18


Post by: Daedalus81


Does that assault rule mean

1) No shooting and charging

or

2) Everything can shoot and charge


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:40:54


Post by: Justyn



Has there been any hints as to increasing benefits if you use more specific Keywords for your detachment? (A Chaos detachment, vs a Heretic Astartes detachment, vs a Legion detachment)


Probably not. But most of the command benefits will be for much more specific keywords I suspect.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:40:59


Post by: oni


OH MAN... I'm going to make a whole fething army of Aux. Support Detachments... It'll be a fething circus of all manner of gak... And guess what the best part is? IT'LL BE BATTLE FORGED!!! Unbound literally just became Battle Forged. ROFL!!!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:41:01


Post by: Daedalus81


skarsol wrote:

Has there been any hints as to increasing benefits if you use more specific Keywords for your detachment? (A Chaos detachment, vs a Heretic Astartes detachment, vs a Legion detachment)


Yes, but it will be in terms of abilities to use your CP on.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:41:09


Post by: Dryaktylus


Spoiler:
 ClockworkZion wrote:
 Dryaktylus wrote:
 ClockworkZion wrote:
Youn wrote:
This edition will seriously weaken Celestine from the tank she used to be. I guess you could put her closest from unit in a hope that your opponent fires at her vs the unit she is next to.

I never saw her as tanky. Mostly because of ID and her lack of EW.


Uhm... she has/had EW.

Not in her original form. She went down like she had a glass jaw if she got hit with S6+. I haven't looked at the Gathering Storm rules in a while, but gather that's where she gained it.


She has EW since her latest incarnation and that's what Youn meant with weaken Celestine from the tank she used to be. As you mentioned the twins (she hadn't before, too) in the next paragraph it was absolutely unapparent that you talked about the outdated rules.

OT: at first I was kinda confused when I saw the Supreme Command Detachment, but I guess with the new character rules it makes some sense. I like idea of the Auxillary Support Detachment.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:42:08


Post by: Daedalus81


 oni wrote:
OH MAN... I'm going to make a whole fething army of Aux. Support Detachments... It'll be a fething circus of all manner of gak... And guess what the best part is? IT'LL BE BATTLE FORGED!!! Unbound literally just became Battle Forged. ROFL!!!


Fixed with one sentence. You can't have a legal army with less than 0CP. Done.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:42:11


Post by: JohnU


Daedalus81 wrote:
Does that assault rule mean

1) No shooting and charging

or

2) Everything can shoot and charge


I'd say 2 since Rapid Fire doesn't have that restriction either.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:43:55


Post by: Cephalobeard


Daedalus81 wrote:
 oni wrote:
OH MAN... I'm going to make a whole fething army of Aux. Support Detachments... It'll be a fething circus of all manner of gak... And guess what the best part is? IT'LL BE BATTLE FORGED!!! Unbound literally just became Battle Forged. ROFL!!!


Fixed with one sentence. You can't have a legal army with less than 0CP. Done.


Is that a thing? I've not seen it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:43:57


Post by: Galas


 oni wrote:
OH MAN... I'm going to make a whole fething army of Aux. Support Detachments... It'll be a fething circus of all manner of gak... And guess what the best part is? IT'LL BE BATTLE FORGED!!! Unbound literally just became Battle Forged. ROFL!!!


You can't if you don't have enough Command Points. I think it wil be pretty absurd to have legal armies with less than 0 CP.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:44:20


Post by: Ghaz


Daedalus81 wrote:
skarsol wrote:

Has there been any hints as to increasing benefits if you use more specific Keywords for your detachment? (A Chaos detachment, vs a Heretic Astartes detachment, vs a Legion detachment)


Yes, but it will be in terms of abilities to use your CP on.

Yes. This was noted in the second live Q&A. For example, an all Blood Angels army could use Imperium, Space Marine or Blood Angels stratagems whereas a mixed Space Marine force could only use Imperium or Space Marine stratagems, etc.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:46:44


Post by: Fenris-77


There's also no reason that tournaments couldn't limit the number of total org charts, or even restrict certain ones. SUre there's room for beard, but it's also super easy to manage at the event level, which is great news.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:46:47


Post by: Red Corsair


 ClockworkZion wrote:
Lord Kragan wrote:
Interestingly. People were right, there's smaller SH detachments with no benefits. Hell, there's a detachment that DEDUCES COMMAND POINTS!


That Auxillary detachment is kind of nuts. I mean I get it if you want to add just one extra FOC option to your army for some reason, but at the same time it's rather punishing.


Ummm, I disagree. Your looking at it from the perspective of adding a single additional unit from your own army. I am looking at it as a way to add a farseer or maybe fire dragons to my dark eldar if I feel like it without taking a whole second detachment of a greater size.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:46:51


Post by: Justyn


couldn't give us the rest of the page...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:47:02


Post by: Galas


 docdoom77 wrote:


Faction rules.


Hmmm my legal Imperium Army with SoS, Custodes, Celestine and Tempestus Scions, here I come
That I can create without looking at 5 supplements and a master degree


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:47:21


Post by: MasterSlowPoke


Yeah. Heretic Astartes might give you special Warlord traits, and the relic lists could be locked behind the Legion keywords.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:47:29


Post by: skarsol


 Ghaz wrote:
Daedalus81 wrote:
skarsol wrote:

Has there been any hints as to increasing benefits if you use more specific Keywords for your detachment? (A Chaos detachment, vs a Heretic Astartes detachment, vs a Legion detachment)


Yes, but it will be in terms of abilities to use your CP on.

Yes. This was noted in the second live Q&A. For example, an all Blood Angels army could use Imperium, Space Marine or Blood Angels stratagems whereas a mixed Space Marine force could only use Imperium or Space Marine stratagems, etc.


Ah, okay. So now the big question (for me) is if the Keyword "Mark of Tzeentch" can be combined with "Tzeentch" for a benefit or if they have to rely on "Chaos".


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:48:43


Post by: Justyn



Ummm, I disagree. Your looking at it from the perspective of adding a single additional unit from your own army. I am looking at it as a way to add a farseer or maybe fire dragons to my dark eldar if I feel like it without taking a whole second detachment of a greater size.


What are you talking about. I'm going to add a Farseer and a Solitaire to my Space Wolves/Imperial Guard.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:48:47


Post by: Daedalus81


 Cephalobeard wrote:
Daedalus81 wrote:
 oni wrote:
OH MAN... I'm going to make a whole fething army of Aux. Support Detachments... It'll be a fething circus of all manner of gak... And guess what the best part is? IT'LL BE BATTLE FORGED!!! Unbound literally just became Battle Forged. ROFL!!!


Fixed with one sentence. You can't have a legal army with less than 0CP. Done.


Is that a thing? I've not seen it.


Neither have I, but you have to ask - what happens when you have negative CP? Either it isn't possible or your opponent gets that CP.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:49:14


Post by: ClockworkZion


 Dryaktylus wrote:
 ClockworkZion wrote:
 Dryaktylus wrote:
 ClockworkZion wrote:
Youn wrote:
This edition will seriously weaken Celestine from the tank she used to be. I guess you could put her closest from unit in a hope that your opponent fires at her vs the unit she is next to.

I never saw her as tanky. Mostly because of ID and her lack of EW.


Uhm... she has/had EW.

Not in her original form. She went down like she had a glass jaw if she got hit with S6+. I haven't looked at the Gathering Storm rules in a while, but gather that's where she gained it.


She has EW since her latest incarnation and that's what Youn meant with weaken Celestine from the tank she used to be. As you mentioned the twins (she hadn't before, too) in the next paragraph it was absolutely unapparent that you talked about the outdated rules.

I forgot she had EW and thought people were still thinking of her old use in a unit to tank/pass out S6+ wounds to the unit as needed.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:49:38


Post by: Galas


skarsol wrote:
 Ghaz wrote:
Daedalus81 wrote:
skarsol wrote:

Has there been any hints as to increasing benefits if you use more specific Keywords for your detachment? (A Chaos detachment, vs a Heretic Astartes detachment, vs a Legion detachment)


Yes, but it will be in terms of abilities to use your CP on.

Yes. This was noted in the second live Q&A. For example, an all Blood Angels army could use Imperium, Space Marine or Blood Angels stratagems whereas a mixed Space Marine force could only use Imperium or Space Marine stratagems, etc.


Ah, okay. So now the big question (for me) is if the Keyword "Mark of Tzeentch" can be combined with "Tzeentch" for a benefit or if they have to rely on "Chaos".


In AoS, you can Mark generic Chaos units, and they win the "Keyword" of the Mark. So you can have Warriors or Marauders or Knights with the "Mark of Tzeentch", so they don't breake alliance with your Tzeentch faction.
And this is important because with the Disciples of Tzeentch battletome you have battle traits, artifacts, etc... to three types of Tzeentch armies: "Generic" Tzeentch, Mortal Tzeentchs, and Daemon Tzeentchs.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:49:44


Post by: docdoom77


 Galas wrote:
 docdoom77 wrote:


Faction rules.


Hmmm my legal Imperium Army with SoS, Custodes, Celestine and Tempestus Scions, here I come
That I can create without looking at 5 supplements and a master degree


It'll be sweet. And hopefully, using narrower factions (i.e. Adeptus Astartes or Astra Militraum) will give extra bonuses to make up for the lowered flexibility.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:51:53


Post by: ClockworkZion


 Red Corsair wrote:
 ClockworkZion wrote:
Lord Kragan wrote:
Interestingly. People were right, there's smaller SH detachments with no benefits. Hell, there's a detachment that DEDUCES COMMAND POINTS!


That Auxillary detachment is kind of nuts. I mean I get it if you want to add just one extra FOC option to your army for some reason, but at the same time it's rather punishing.


Ummm, I disagree. Your looking at it from the perspective of adding a single additional unit from your own army. I am looking at it as a way to add a farseer or maybe fire dragons to my dark eldar if I feel like it without taking a whole second detachment of a greater size.

Shouldn,t they have the Eldar keyword and be elligible to run under a single FOC?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:52:03


Post by: Daedalus81


skarsol wrote:

Ah, okay. So now the big question (for me) is if the Keyword "Mark of Tzeentch" can be combined with "Tzeentch" for a benefit or if they have to rely on "Chaos".


Rubrics have the faction keywords: Chaos, Tzeentch, Heretic Astartes, Thousand Sons

You can include them in an all Chaos army with daemons and other heretics. In an army that is all tzeentch daemons and thousand sons. In an all CSM army. Or all thousand sons.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:52:23


Post by: Cephalobeard


Daedalus81 wrote:
 Cephalobeard wrote:
Daedalus81 wrote:
 oni wrote:
OH MAN... I'm going to make a whole fething army of Aux. Support Detachments... It'll be a fething circus of all manner of gak... And guess what the best part is? IT'LL BE BATTLE FORGED!!! Unbound literally just became Battle Forged. ROFL!!!


Fixed with one sentence. You can't have a legal army with less than 0CP. Done.


Is that a thing? I've not seen it.


Neither have I, but you have to ask - what happens when you have negative CP? Either it isn't possible or your opponent gets that CP.


I mean, it's possible nothing happens. I HOPE you're right.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:52:29


Post by: Red Corsair


tneva82 wrote:
Harlequins getting hq or taking them donks your cp? All seem to require hq...


Your assuming none of the harlie characters moved to HQ though.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:52:31


Post by: axisofentropy


Justyn wrote:
couldn't give us the rest of the page...
I posted it a few pages back.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:52:40


Post by: ClockworkZion


Justyn wrote:
couldn't give us the rest of the page...

He,s pulling these from a closed FB group, not taking his own pictures. Cut him some slack.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:53:31


Post by: Daedalus81


 ClockworkZion wrote:
Justyn wrote:
couldn't give us the rest of the page...

He,s pulling these from a closed FB group, not taking his own pictures. Cut him some slack.


Yup - be grateful for what you do get -- weeks before release!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:53:50


Post by: MasterSlowPoke


It says you can't spend CP if you don't have any, so no negative totals.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:54:38


Post by: Justyn



He,s pulling these from a closed FB group, not taking his own pictures. Cut him some slack.


No offense was meant. And all information is very much appreciated.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:55:03


Post by: Dryaktylus


 docdoom77 wrote:


Faction rules.


Hmm... I hope the individual rules (and benefits) are more restricted. I mean, 'All units must be from the same Faction' sounds rather pointless if the faction is 'Imperium'.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:55:20


Post by: Cephalobeard


 MasterSlowPoke wrote:
It says you can't spend CP if you don't have any, so no negative totals.


It doesn't seem to say you ever HAVE to spend them, either.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:55:48


Post by: ClockworkZion


...Anyone figure out how the "all assassin army" works with those detachments?


Automatically Appended Next Post:
 Dryaktylus wrote:
 docdoom77 wrote:


Faction rules.


Hmm... I hope the individual rules (and benefits) are more restricted. I mean, 'All units must be from the same Faction' sounds rather pointless if the faction is 'Imperium'.

We saw on the Gravis Armour Captain that he shares his special rule only with models with the same chapter keyword.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:57:16


Post by: Requizen


I wonder what the tournament scene will look like. Unlimited number of detachments? 3 or something max? I'm betting we'll see a cap after a year or so if GW hasn't introduced one themselves.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:57:18


Post by: MasterSlowPoke


 Cephalobeard wrote:
 MasterSlowPoke wrote:
It says you can't spend CP if you don't have any, so no negative totals.


It doesn't seem to say you ever HAVE to spend them, either.


Well, yeah, you can choose not to spend them, what's your point?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:57:27


Post by: BrookM


Are warlord traits actually still in? Or have they also gone away?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:58:36


Post by: tneva82


 oni wrote:
OH MAN... I'm going to make a whole fething army of Aux. Support Detachments... It'll be a fething circus of all manner of gak... And guess what the best part is? IT'LL BE BATTLE FORGED!!! Unbound literally just became Battle Forged. ROFL!!!


Of course that's same as unbound now. No benefits in 7th ed, no cp in 8th. No change.

Also seems rapid fire guns can shoot and assault.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:58:54


Post by: Justyn


I wonder what the tournament scene will look like. Unlimited number of detachments? 3 or something max? I'm betting we'll see a cap after a year or so if GW hasn't introduced one themselves.


I suspect the usefulness of CP will sort that out quite well.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 19:58:55


Post by: MasterSlowPoke


They've not said anything about Warlords yet, but as they're in AoS I'd assume they're here as well.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:00:47


Post by: Cephalobeard


 MasterSlowPoke wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
It says you can't spend CP if you don't have any, so no negative totals.


It doesn't seem to say you ever HAVE to spend them, either.


Well, yeah, you can choose not to spend them, what's your point?


My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:01:07


Post by: Eldarain


It will probably be like AoS where you can make an army from all the different armies in Order but focusing your list into one subfaction grants the more potent synergies etc.

Do we know what comes up for pre-order tomorrow?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:01:17


Post by: tneva82


 Red Corsair wrote:
tneva82 wrote:
Harlequins getting hq or taking them donks your cp? All seem to require hq...


Your assuming none of the harlie characters moved to HQ though.


No i didn't. Check the bolded.

Either they get hq or they are -1cp per choice which would be very punishing.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:03:19


Post by: Requizen


tneva82 wrote:
 Red Corsair wrote:
tneva82 wrote:
Harlequins getting hq or taking them donks your cp? All seem to require hq...


Your assuming none of the harlie characters moved to HQ though.


No i didn't. Check the bolded.

Either they get hq or they are -1cp per choice which would be very punishing.


If you check out the webstore, Harlies list the Triumvarate of Ynnead as HQs, so you may be able to take one of those characters as an HQ. Very limiting though.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:03:33


Post by: tneva82


Requizen wrote:
I wonder what the tournament scene will look like. Unlimited number of detachments? 3 or something max? I'm betting we'll see a cap after a year or so if GW hasn't introduced one themselves.


Doubt gw starts to give any hardcoded x detachment per 1000 pts style rule


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:03:53


Post by: ClockworkZion


 Cephalobeard wrote:
 MasterSlowPoke wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
It says you can't spend CP if you don't have any, so no negative totals.


It doesn't seem to say you ever HAVE to spend them, either.


Well, yeah, you can choose not to spend them, what's your point?


My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.

To lose command points you must first have command points. There is nothingnthat indicates that having people run around in Command Point debt is the intention, or even an option.

The "there isn't a rule that says I can't" doesn't work in a permissive ruleset.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:04:04


Post by: Dryaktylus


 ClockworkZion wrote:

 Dryaktylus wrote:
 docdoom77 wrote:


Faction rules.


Hmm... I hope the individual rules (and benefits) are more restricted. I mean, 'All units must be from the same Faction' sounds rather pointless if the faction is 'Imperium'.

We saw on the Gravis Armour Captain that he shares his special rule only with models with the same chapter keyword.


I just hope it's enough to counter the massive amount of flexibility (you even get command points).


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:05:39


Post by: ClockworkZion


tneva82 wrote:
Requizen wrote:
I wonder what the tournament scene will look like. Unlimited number of detachments? 3 or something max? I'm betting we'll see a cap after a year or so if GW hasn't introduced one themselves.


Doubt gw starts to give any hardcoded x detachment per 1000 pts style rule

GW didn't cap the number of detachments in the rules, but there might be a cap for matched play.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:05:55


Post by: Cephalobeard


 ClockworkZion wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
It says you can't spend CP if you don't have any, so no negative totals.


It doesn't seem to say you ever HAVE to spend them, either.


Well, yeah, you can choose not to spend them, what's your point?


My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.

To lose command points you must first have command points. There is nothingnthat indicates that having people run around in Command Point debt is the intention, or even an option.

The "there isn't a rule that says I can't" doesn't work in a permissive ruleset.


I'm definitely not "that guy"ing you right now, but if the rules do not state you cannot go negative, then RAW, people will go negative and it will likely be allowed, because that's RAW. No currently shown rule has stated they need them.

Again, I -HOPE- it's as simple as was suggested previously, that you simply cannot go below 0.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:06:08


Post by: tneva82


Likely codexes will introduce benefits detachment gett only with say all blood angel units


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:06:51


Post by: ClockworkZion


 Dryaktylus wrote:
 ClockworkZion wrote:

 Dryaktylus wrote:
 docdoom77 wrote:


Faction rules.


Hmm... I hope the individual rules (and benefits) are more restricted. I mean, 'All units must be from the same Faction' sounds rather pointless if the faction is 'Imperium'.

We saw on the Gravis Armour Captain that he shares his special rule only with models with the same chapter keyword.


I just hope it's enough to counter the massive amount of flexibility (you even get command points).

It shuts down why most people were running multiple subfactions. I mean If the Barkstar is dead, that should be enough to kill most of the sharing abuse.


Automatically Appended Next Post:
 Cephalobeard wrote:
 ClockworkZion wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
It says you can't spend CP if you don't have any, so no negative totals.


It doesn't seem to say you ever HAVE to spend them, either.


Well, yeah, you can choose not to spend them, what's your point?


My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.

To lose command points you must first have command points. There is nothingnthat indicates that having people run around in Command Point debt is the intention, or even an option.

The "there isn't a rule that says I can't" doesn't work in a permissive ruleset.


I'm definitely not "that guy"ing you right now, but if the rules do not state you cannot go negative, then RAW, people will go negative and it will likely be allowed, because that's RAW. No currently shown rule has stated they need them.

Again, I -HOPE- it's as simple as was suggested previously, that you simply cannot go below 0.

A permissive ruleset requires you to have permission to do something. 40k is a permissive ruleset as rules dictate everything we can do. By claiming that something is allowed just because nothing says we can't is a horrible arguement that could be made about and insane nmber of things and breaks the game.

Anyone who wants to run a negative CP list is a git. Period.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:09:10


Post by: Ghaz


 Dryaktylus wrote:
 docdoom77 wrote:


Faction rules.


Hmm... I hope the individual rules (and benefits) are more restricted. I mean, 'All units must be from the same Faction' sounds rather pointless if the faction is 'Imperium'.

Again, the second live Q&A explained why you would want to qualify for the more restrictive Factions such as 'Blood Angels' instead os just 'Imperium'.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:09:42


Post by: Leth


Yeah, most of the benefits will likely come from characters buffing specific factions so having a bunch of different factions is fine, you just dont get any of the boosts that come with more mono build factions.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:13:33


Post by: MasterSlowPoke


 Cephalobeard wrote:

My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.


It says that you can't spend a CP if you have 0 CP, so you can't go negative in the first place.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:16:35


Post by: oni


I highly doubt having negative amounts of CP's will matter.

I'm hoping that Matched Play has detachment restrictions and/or the allies rules are supper harsh for differing factions joining forces.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:17:05


Post by: Fenris-77


 MasterSlowPoke wrote:
 Cephalobeard wrote:

My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.


It says that you can't spend a CP if you have 0 CP, so you can't go negative in the first place.
The negative consequences of list building aren't 'spending' CP though.

Easy fix for match play - negative CPs turn into positive CPs added to your opponents total.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:18:58


Post by: axisofentropy


 ClockworkZion wrote:
Justyn wrote:
couldn't give us the rest of the page...

He,s pulling these from a closed FB group, not taking his own pictures. Cut him some slack.
actually it looks like spikeybitz.com cut the page in half for their article. but i posted the entire page a few pages back. and here's all of today's leaks i could find so far: http://imgur.com/a/kVg7o


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:19:28


Post by: Justyn


I'm hoping that Matched Play has detachment restrictions and/or the allies rules are supper harsh for differing factions joining forces.


Why? Other than it was a problem in 7th Edition. It seems they fixed those problems by a) not letting characters join units and b)making special abilities only effect their own specific faction.


Automatically Appended Next Post:
axisofentropy thank you very much for the Info.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:23:58


Post by: oni


 Cephalobeard wrote:

Easy fix for match play - negative CPs turn into positive CPs added to your opponents total.


I hope so... Cuz that'll be be even more fun. I'll take a whole army of Aux. Detachment's of the same faction just to feth with my opponent. "Hey... Here's another +10 CP's for ya cuz I'm mother fething Primaris Santa Claus."



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:25:10


Post by: tneva82


Cause it would be pretty silly say bloodthirster and grey knights be best buddies?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:28:25


Post by: Galas


Even with all the freedom of army building in AoS you can't mix people of different orders.
So you can't mix Stormcast with Chaos Daemons with Greenskins.
I'm sure something like that is gonna be in 40k Matched Play rules.
Poor Orks and Tau, I don't see with what they can ally... maybe Tau and Eldar.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:28:35


Post by: Justyn


Cause it would be pretty silly say bloodthirster and grey knights be best buddies?


That would be very silly. But why would it be sillier in matched play than in either of the other versions. Matched players are not known for their adherence to fluff. If they were things like Barkstar would never happen.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:29:52


Post by: Lockark


 Galas wrote:
Even with all the freedom of army building in AoS you can't mix people of different orders.
So you can't mix Stormcast with Chaos Daemons with Greenskins.
I'm sure something like that is gonna be in 40k Matched Play rules.
Poor Orks and Tau, I don't see with what they can ally... maybe Tau and Eldar.


Allie with themselves?

If ork clans/tau step rules reflective of legion and chapter rules come back into the game, opens up more for updates for these factions.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:29:53


Post by: JohnnyHell


Negative command points? Oh man, some people.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:30:27


Post by: Galas


 JohnnyHell wrote:
Negative command points? Oh man, some people.



Shhh, don't let common sense interfere with how the sky is falling!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:32:33


Post by: Crimson


tneva82 wrote:
Cause it would be pretty silly say bloodthirster and grey knights be best buddies?

Sure.

Then again, I'd like to be able to freely ally xenos and imperials for some strange Rogue Trader with her alien mercenaries type of army or mix chaos and IG to represent traitor guard etc.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:33:48


Post by: tneva82


Justyn wrote:
Cause it would be pretty silly say bloodthirster and grey knights be best buddies?


That would be very silly. But why would it be sillier in matched play than in either of the other versions. Matched players are not known for their adherence to fluff. If they were things like Barkstar would never happen.


A" least before there was some penalty for it. Why get rid of it? Does game really be that simplifie?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:36:20


Post by: MasterSlowPoke


We haven't seen anything about how Factions interact yet, no reason to assume there isn't some sort of ally chart.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:39:09


Post by: Requizen


tneva82 wrote:Cause it would be pretty silly say bloodthirster and grey knights be best buddies?


Galas wrote:Even with all the freedom of army building in AoS you can't mix people of different orders.
So you can't mix Stormcast with Chaos Daemons with Greenskins.
I'm sure something like that is gonna be in 40k Matched Play rules.
Poor Orks and Tau, I don't see with what they can ally... maybe Tau and Eldar.

This is almost certainly the case. They said they'd talk about Allies later on, so I'm assuming there are still restrictions for which armies can be friends with which other ones, even with the new Detachment system.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:39:57


Post by: Justyn


A" least before there was some penalty for it. Why get rid of it? Does game really be that simplifie?


There are two penalties for it. Less command points, and leader/character abilities not working with each other. Given a couple of the CP abilities already seen, and that they are the less potent ones available to everyone, I think this will work itself out.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:43:38


Post by: Crimson


 Galas wrote:
Even with all the freedom of army building in AoS you can't mix people of different orders.
So you can't mix Stormcast with Chaos Daemons with Greenskins.
I'm sure something like that is gonna be in 40k Matched Play rules.
Poor Orks and Tau, I don't see with what they can ally... maybe Tau and Eldar.

I really hope not. It already sucks in AOS that the ogres can no longer act as mercenaries in other armies or that Freeguild cannot be used to represent vampire's mortal followers or necromancers allies and countless other such combinations that would make sense but are needlessly forbidden.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:44:14


Post by: Justyn



This is almost certainly the case. They said they'd talk about Allies later on, so I'm assuming there are still restrictions for which armies can be friends with which other ones, even with the new Detachment system.


There probably is. Although it doesn't have to cover nearly as much given that they made Imperium a faction.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:45:38


Post by: Crimson


I believe this has not been posted yet?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:47:14


Post by: Ghaz


 Crimson wrote:
I believe this has not been posted yet?
Spoiler:

Those are some funky points in that list...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:48:31


Post by: casvalremdeikun


I need to get to work tallying the points up that the units have.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:48:49


Post by: Crimson


Intercessors are ten point more than tacticals... seems too expensive to me.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:50:41


Post by: Cephalobeard


Those are... very weird points. Also Inceptors, at 53ppm, is a lot more than I expected.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:50:59


Post by: skarsol


So it doesn't matter if you're BS 2+ or 6+, the weapon costs the same amount? That's interesting.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:51:05


Post by: rollawaythestone


We don't yet know how much Tacticals cost.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:51:19


Post by: Galas


 Crimson wrote:
 Galas wrote:
Even with all the freedom of army building in AoS you can't mix people of different orders.
So you can't mix Stormcast with Chaos Daemons with Greenskins.
I'm sure something like that is gonna be in 40k Matched Play rules.
Poor Orks and Tau, I don't see with what they can ally... maybe Tau and Eldar.

I really hope not. It already sucks in AOS that the ogres can no longer act as mercenaries in other armies or that Freeguild cannot be used to represent vampire's mortal followers or necromancers allies and countless other such combinations that would make sense but are needlessly forbidden.


They are forbidden because balance. If you want to play all of that (Something that I normally do. I have a unit of Ironguts to use as mercenaries) you can play narrative! Something that I play all the time.
People shoudln't look for "100% fluffy lists" in Matched play.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:52:21


Post by: Justyn


The fact that the points are not nice easy to add numbers, gives me a lot of hope that they are really trying to balance things.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:52:37


Post by: Rippy


I am taking my daughter to the hospital, she has something stuck up her nose.

Why is this relevant? Because OP update won't happen for a while.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:55:07


Post by: EnTyme


 Crimson wrote:
I believe this has not been posted yet?
Spoiler:


So does that mean Inceptors are actually 53 ppm? I didn't see an option to NOT take the assault bolters on their dataslate.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:55:48


Post by: tneva82


 Crimson wrote:
I believe this has not been posted yet?


Ugh. Seems points still won't account WHO wields it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:56:09


Post by: Cephalobeard


 EnTyme wrote:
 Crimson wrote:
I believe this has not been posted yet?
Spoiler:


So does that mean Inceptors are actually 53 ppm? I didn't see an option to NOT take the assault bolters on their dataslate.


Correct. 53ppm. Really weird, and far more expensive than I expected.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:56:18


Post by: Leth


I bet prices will be different for the same weapon in different books. Take the to hit value of the majority or something like that looks to be close to 20 points per power


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 20:57:33


Post by: Galas


Maybe weapons will have different costs for army. So a Powerfist into a Imperial Guard unit doesn't cost the same that one with a Space Marine.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:01:00


Post by: Loopstah


I'm assuming that's from the starter set Primaris figures and that weapon prices might be different for different armies when we see the index book point lists.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:03:05


Post by: Galas




With how expensive the Hellblasters are, this is pretty brutal. Don't even a Mortal Wound. They just explode with a 1 if they overcharge it


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:04:37


Post by: Fenris-77


Tbey've already said that they're doing bespoke rules on a per unit basis, so I no reason to believe that the point cost for equipment and whatnot wasn't approached in exactly the same way, which would mean taking the units stats into account.

I'm not worried about this at all.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:04:59


Post by: ListenToMeWarriors


I think the points for weapons will be different for characters, units etc. I am assuming that is just the starter set info for ease of use in one place. On the starter models there are no costed weapons that the infantry have that are shared with the characters. I think the indexes will be more detailed and granular.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:05:13


Post by: kronk


 rollawaythestone wrote:
We don't yet know how much Tacticals cost.


13 points each. Don't know what the basic, 5 man squad starts at, though.

That was in the Power/Points preview on the Warhammer Community page


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:05:32


Post by: docdoom77




Well, you don't have to worry about losing your character to an unlucky '1' unless he's by himself in the transport (or you roll ALL 1's).



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:06:35


Post by: Fragile


Yes, but no Gets Hot unless they supercharge. So a plasma weapon S7 -4 AP with no drawbacks otherwise


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:07:26


Post by: kronk


 Galas wrote:


Spoiler:


With how expensive the Hellblasters are, this is pretty brutal. Don't even a Mortal Wound. They just explode with a 1 if they overcharge it


Better save those command points!!! Wow!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:08:54


Post by: changemod


 Cephalobeard wrote:
Those are... very weird points. Also Inceptors, at 53ppm, is a lot more than I expected.


That's exactly what a crisis suit costs with two weapons and a bonding knife at the moment, unless you take flamers or burst cannons which are a bit cheaper.

I'd say that's pretty much exactly fair honestly: Weaker weapons but T5, no markerlights but better base BS.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:09:06


Post by: ClockworkZion


 rollawaythestone wrote:
We don't yet know how much Tacticals cost.

Yes we do. 13ppm.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:09:44


Post by: rollawaythestone


 kronk wrote:
 rollawaythestone wrote:
We don't yet know how much Tacticals cost.


13 points each. Don't know what the basic, 5 man squad starts at, though.

That was in the Power/Points preview on the Warhammer Community page




40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:10:25


Post by: Cephalobeard


changemod wrote:
 Cephalobeard wrote:
Those are... very weird points. Also Inceptors, at 53ppm, is a lot more than I expected.


That's exactly what a crisis suit costs with two weapons and a bonding knife at the moment, unless you take flamers or burst cannons which are a bit cheaper.

I'd say that's pretty much exactly fair honestly: Weaker weapons but T5, no markerlights but better base BS.


I suppose thats fair. Will come down to what the Chapter Tactics do.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:10:35


Post by: Loopstah


Actual leaks, I did wonder if we would get any this time around.

Looks good so far.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:15:37


Post by: changemod


Plasma damage per shot seems a little weak for what it is, but it'll depend what other plasma weapons do.

Still, not overheating unless you intentionally risk it could be very handy for the high rate of fire plasma Skitarii have.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:16:06


Post by: docdoom77


 necrontyrOG wrote:
Looks like this is the core rules:
http://imgur.com/a/hYQup


Looks like the preview was wrong. It IS 10 or more, not MORE than 10 wounds for characters.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:16:48


Post by: Bottle




2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?

Seems the rules do not cover situations like this.

I can only see that we would have to roll for the attacks one at a time?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:17:14


Post by: Shadow Captain Edithae


How do you think the various Chapters would react to the idea of tampering with Geneseed trying to "improve" on the Emperor's design and make better Space Marines?

I think my Chapter the Raven Guard would be highly sceptical if not outright hostile to the idea of Primaris Space Marines, due to the disastrous failure of their own Primarch Corvus Corax to create his own improved Space Marines as a shortcut to rebuilding his Legion in the Horus Heresy.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:18:02


Post by: docdoom77


 Bottle wrote:
Spoiler:


2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?

Seems the rules do not cover situations like this.

I can only see that we would have to roll for the attacks one at a time?


These rules specifically say they are for resolving attacks one at a time. I sure as hell hope they have better instructions for batch rolling.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:18:59


Post by: RoperPG


If only there was some way of allowing the helblaster squad to re-roll 1's to hit...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:20:46


Post by: docdoom77


RoperPG wrote:
If only there was some way of allowing the helblaster squad to re-roll 1's to hit...


Ha! But most of the time, I just wouldn't super charge it.

I love how this rule harkens back to RT and 2nd edition when Heavy Plasma Guns all had two modes of firing.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:20:58


Post by: changemod


If the unit's saves are all the same, then you only really need to roll damage one at a time.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:21:18


Post by: Crimson


 Bottle wrote:

2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?

Seems the rules do not cover situations like this.

I can only see that we would have to roll for the attacks one at a time?


You don't roll before choosing the victim. And yes, you have to roll the damage one at time. (Though in this case you'd roll only once, as there is no need to roll for the first tyranid, as it has only one wound remaining.)


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:21:48


Post by: Bottle


 docdoom77 wrote:
 Bottle wrote:
Spoiler:


2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?

Seems the rules do not cover situations like this.

I can only see that we would have to roll for the attacks one at a time?


These rules specifically say they are for resolving attacks one at a time. I sure as hell hope they have better instructions for batch rolling.


Hmm, the rules say attacks need to be rolled one at a time, or in some cases can be rolled together.

It seems every time you have multi-damage weapons shooting multi-wound units with multiple models you will have to roll one at a time.

Considering some armies have multi wound units army wide (like Primaris), seems like this could slow the game down.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:21:59


Post by: Lord Kragan


MORTARION'S FIRST DEPICTION SQUEEEEE!!!!!!





40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:22:13


Post by: Jidmah


For models with same weapons shooting at a unit with same T, same saves, you can just roll all hits, all saves and then all damage roles, apply them left to right however the dice fell onto the board. Done.

As for multiple damage weapons, you will always get maximum benefit when shooting at a unit without wounded models. The enemy will always pick off valuable models last, so no advantage is gained from allocating a high AP wound before a low AP wound.
So you could just use different colored dice like you have during the last three editions, and announce to your opponent that you will try to kill unwounded models with them if possible, otherwise shoot them last.
Then, using colored dice, you roll to hit, to wound, enemy roles saves and you start assigning dice from left to right again, ordered by weapons.
Pause to assign plasma, lascannon or lasgun of land raider slaying +5 whenever you have taken out a model.

Statistically it's the same as rolling each weapon one by one, without being a PITA.

Example:
Spoiler:
10 tactical marines with 8 Bolters, one Meltagun and one Multimelta, shooting at 3 Meganobz (2+ save, 3 Wounds), one of them lost 1 wound from picking his nose with a PK
Whatever the method 3 boltas each do 1 damage, damage rolls for your meltas would be :two:

Rolling one by one:
Shoot bolters one by one until you take off two wounds, then shoot melta gun
Since it did not kill the nob, you continue shooting bolters until it dies.
Then you shoot the multi-melta and kill a third nob.
Keep rolling bolters until none are left.

My suggestion:
Use 16 blue dices for the bolters, two red dice for the meltagun and multimelta (because same stats), roll all to hit rolls, all to wound rolls, then enemy takes all saves (do the meltas separately ofc).
Roll damage for meltas and sort the dice from left to right.
Take two unsaved bolter dice and kill the first nob. Take first melta dice from the left, apply damage, then apply bolter damage, then use last melta.

Same result, less time. Unless your opponent is one of the kind that believes that the order of dice makes a difference in statistics, of course.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:23:56


Post by: Crimson


 Bottle wrote:

Hmm, the rules say attacks need to be rolled one at a time, or in some cases can be rolled together.

It seems every time you have multi-damage weapons shooting multi-wound units with multiple models you will have to roll one at a time.

Considering some armies have multi wound units army wide (like Primaris), seems like this could slow the game down.

Assuming same T and Sv, you only need to roll the damage one at a time.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:24:41


Post by: casvalremdeikun


I got 834 points for the Dark Imperium set.

As for Hellblasters. Just stick the Captain within 6" of them, you will get to reroll 1s, though mitigating some of the risk associated with firing Overcharge. You will irradiate units that way.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:24:42


Post by: tneva82


Loopstah wrote:
I'm assuming that's from the starter set Primaris figures and that weapon prices might be different for different armies when we see the index book point lists.


Yes but even within same army value of weapon differs from wielder.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:25:49


Post by: Bottle


 Crimson wrote:
 Bottle wrote:

Hmm, the rules say attacks need to be rolled one at a time, or in some cases can be rolled together.

It seems every time you have multi-damage weapons shooting multi-wound units with multiple models you will have to roll one at a time.

Considering some armies have multi wound units army wide (like Primaris), seems like this could slow the game down.

Assuming same T and Sv, you only need to roll the damage one at a time.


True! I'll have to see how it plays in practice, but it feels like it could be tedious (especially coming from playing AoS where it's so easy).


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:26:06


Post by: Ronin_eX


Well damn, never thought I'd see the day plasma got a high and low-power mode again.

Either way, seeing this and guessing that Primaris weapons are increased range and AP, my prediction for normal plasma is.

Range 24", Rapid Fire 1, S7, AP-3, D1 with the option to risk high power for S8 and D2.

That is a pretty big boost for plasma. It means the risk vs. reward is no longer front-loaded on weapon selection, it is an in-game choice. And its base stats are pretty good as-is, so no need to spring for S8/D2 unless something really needs to die.

Call me a fan of these potential changes to plasma.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:26:07


Post by: Cephalobeard


I got 951pts for the Dark Imperium Primaris.

159pts/3 Interceptors
158pts Captain in Gravis
200pts Hellblasters
120pts/5 Intercessors
Ancient is 70 -- Assault Rifle (Could just be a normal Rifle, if so -7)
Each Lieutenant is 67pts -- Assault Rifle each


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:26:19


Post by: JohnU


A flat +1 for ALL types of terrain? Guess that really does simplify things.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:28:15


Post by: docdoom77


 Jidmah wrote:
Spoiler:
For models with same weapons shooting at a unit with same T, same saves, you can just roll all hits, all saves and then all damage roles, apply them left to right however the dice fell onto the board. Done.

As for multiple damage weapons, you will always get maximum benefit when shooting at a unit without wounded models. The enemy will always pick off valuable models last, so no advantage is gained from allocating a high AP wound before a low AP wound.
So you could just use different colored dice like you have during the last three editions, and announce to your opponent that you will try to kill unwounded models with them if possible, otherwise shoot them last.
Then, using colored dice, you roll to hit, to wound, enemy roles saves and you start assigning dice from left to right again, ordered by weapons.
Pause to assign plasma, lascannon or lasgun of land raider slaying +5 whenever you have taken out a model.

Statistically it's the same as rolling each weapon one by one, without being a PITA.

Example:
[spoiler]10 tactical marines with 8 Bolters, one Meltagun and one Multimelta, shooting at 3 Meganobz (2+ save, 3 Wounds), one of them lost 1 wound from picking his nose with a PK
Whatever the method 3 boltas each do 1 damage, damage rolls for your meltas would be :two:

Rolling one by one:
Shoot bolters one by one until you take off two wounds, then shoot melta gun
Since it did not kill the nob, you continue shooting bolters until it dies.
Then you shoot the multi-melta and kill a third nob.
Keep rolling bolters until none are left.

My suggestion:
Use 16 blue dices for the bolters, two red dice for the meltagun and multimelta (because same stats), roll all to hit rolls, all to wound rolls, then enemy takes all saves (do the meltas separately ofc).
Roll damage for meltas and sort the dice from left to right.
Take two unsaved bolter dice and kill the first nob. Take first melta dice from the left, apply damage, then apply bolter damage, then use last melta.

Same result, less time. Unless your opponent is one of the kind that believes that the order of dice makes a difference in statistics, of course.
[/spoiler]


That makes perfect sense. I just hope there is another page that spells it out. The page in question says "the following sequence is used to resolve attacks one at a time." I would like a page that outlines the process for batch rolling. It would save a lot of arguments.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:28:46


Post by: rollawaythestone


Lord Kragan wrote:
MORTARION'S FIRST DEPICTION SQUEEEEE!!!!!!





Oh . Looks clearly like the leaked Mortarian model.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:29:08


Post by: xttz


So... based on these core rules am I right in thinking that any kind of flying model can be charged and attacked at least once in melee unless the unit has a special rule to prevent it?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:30:29


Post by: docdoom77


 JohnU wrote:
A flat +1 for ALL types of terrain? Guess that really does simplify things.


I don't mind that, but I hate the "if all models in a unit are in a piece of terrain" part. So intervening cover means nothing? Yuck.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:30:55


Post by: casvalremdeikun


 Cephalobeard wrote:
I got 951pts for the Dark Imperium Primaris.

159pts/3 Interceptors
158pts Captain in Gravis
200pts Hellblasters
120pts/5 Intercessors
Ancient is 70 -- Assault Rifle (Could just be a normal Rifle, if so -7)
Each Lieutenant is 67pts -- Assault Rifle each
The Lieutenants are equipped differently and only the Inceptors have Assault Bolters. The one LT has a Power Sword(4 pts, so he comes to 64 pts) and the other one has an Auto Bolt Rifle (free). The Ancient has no upgrades from this list.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:33:12


Post by: Fenris-77


I don't think the one-at-a-time thing for multi-wounding weapons vs multi-wound dudes will be a huge issue. Yeah, it takes more time than just rolling a crap ton of dice, but the attacker still gets to decide the order his weapons resolve in. So, as discussed, you do the multi-wound weapons first, then the small arms to maximize damage. Occasionally you'll have some bad luck and a guy will get to allocate a d6 worth of lascannon to a model with a single wound left, but not as often as people think (IMO)

Plus that decision making above, and the decision about what to fire at which targets in what order, is all on the level of tactical decision making. Just as an example, if there's a tyranid Warrior with one wound left in a squad, maybe hose the squad down with some small arms to try and kill that guy before you let loose with the lascannon fire.

On the whole I'm very happy.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:34:06


Post by: Galas




The beast at the left that look like Tryceratops (Behind the Blight Drone)... maybe artistic freedom... or new Beast of Nurgle or new Nurgle Unit modeL?
They look ultra cool, please, be some kind of Nurgle demon!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:34:25


Post by: Cephalobeard


 casvalremdeikun wrote:
 Cephalobeard wrote:
I got 951pts for the Dark Imperium Primaris.

159pts/3 Interceptors
158pts Captain in Gravis
200pts Hellblasters
120pts/5 Intercessors
Ancient is 70 -- Assault Rifle (Could just be a normal Rifle, if so -7)
Each Lieutenant is 67pts -- Assault Rifle each
The Lieutenants are equipped differently and only the Inceptors have Assault Bolters. The one LT has a Power Sword(4 pts, so he comes to 64 pts) and the other one has an Auto Bolt Rifle (free). The Ancient has no upgrades from this list.


Each inceptor has 2 Assault Bolters. The Lieutenants as shown are requipped differently, but I don't imagine you are require to make each one take opposite choices, it's likely just two sprues. I did not know if the Ancient had a rifle, so I was adding it with the option, and the -7 within quotations without.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:35:06


Post by: Mr Morden


 xttz wrote:
So... based on these core rules am I right in thinking that any kind of flying model can be charged and attacked at least once in melee unless the unit has a special rule to prevent it?


Yep - It would look like this is the case - same as AOS


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:35:26


Post by: casvalremdeikun


I just noticed you can split close combat attacks between different weapons. So that Captain's five attacks can be any combination of MC Power Sword and Boltstorm Gauntlet. Sweet!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:36:26


Post by: Bottle


This is interesting:



So when choosing a unit to attack in the Fight Phase you make a 3" pile-in and then after the attack you make a second pile-in, the consolidation?

The rules look great! I am super happy. Just picking out the bits that I find interesting.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:38:51


Post by: RoperPG


I'm still not sure why the damage/wound thing is seen as such a big deal?

If you're really worried about it you can block roll still, just agree beforehand that you apply the damage rolls in ascending or descending order - has pros and cons both ways.
Or agree to just total the wounds then apply as a block across the number of models equal to hits.

But I really don't see it being a massive drain on time.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/26 21:38:54


Post by: JohnU


 docdoom77 wrote:
 JohnU wrote:
A flat +1 for ALL types of terrain? Guess that really does simplify things.


I don't mind that, but I hate the "if all models in a unit are in a piece of terrain" part. So intervening cover means nothing? Yuck.


That is odd, since it would make the Aegis and Tidewall useless without bespoke terrain rules...