Earth Dragon wrote: Huh......why would you need them to 'write' an open campaign. You just use the missions and play them at your leisure. When 'writing' a campaign, there is a story attached.
an open campaign gives you rules to play unlimited number of games with progressing squad, while a campaign with a story only gives you a number of encounter that are effected by the previous ones.
Don't understand why you find it weird that I'd like it better
He's not commenting on liking one better than the other, the point is that you don't need a writer to plot out linked narrative scenarios for an open campaign, you just roll up from some generic ones ( which I believe are being included) and away you go. I don't believe the XP/advancement part of the game is going to be exclusively found in the Nexus Psi campaign. It's an addition to what you want, not a replacement for it.
Earth Dragon wrote: Huh......why would you need them to 'write' an open campaign. You just use the missions and play them at your leisure. When 'writing' a campaign, there is a story attached.
an open campaign gives you rules to play unlimited number of games with progressing squad, while a campaign with a story only gives you a number of encounter that are effected by the previous ones.
Don't understand why you find it weird that I'd like it better
He's not commenting on liking one better than the other, the point is that you don't need a writer to plot out linked narrative scenarios for an open campaign, you just roll up from some generic ones ( which I believe are being included) and away you go. I don't believe the XP/advancement part of the game is going to be exclusively found in the Nexus Psi campaign. It's an addition to what you want, not a replacement for it.
oh, if xp and progression are already oncluded in the main game, then disregard my previous comment
Earth Dragon wrote: Huh......why would you need them to 'write' an open campaign. You just use the missions and play them at your leisure. When 'writing' a campaign, there is a story attached.
an open campaign gives you rules to play unlimited number of games with progressing squad, while a campaign with a story only gives you a number of encounter that are effected by the previous ones.
Don't understand why you find it weird that I'd like it better
He's not commenting on liking one better than the other, the point is that you don't need a writer to plot out linked narrative scenarios for an open campaign, you just roll up from some generic ones ( which I believe are being included) and away you go. I don't believe the XP/advancement part of the game is going to be exclusively found in the Nexus Psi campaign. It's an addition to what you want, not a replacement for it.
oh, if xp and progression are already oncluded in the main game, then disregard my previous comment
I'm hoping that XP and Progression like Streetsamurai wants are in the basic game.
Just did a quick read of the rules. They seem simple enough with some tactical depth to them.
The cards are interesting because they give you two options on each card; seemingly one offensive and one defensive option. Forcing a decision not only on when to play the card, but also how.
I'll hopefully be able to get a game or two in sometime in the next two weeks.
the main game already includes the experience an faction progression type campaign (open I think you called it). it's listed ont he main page as a feature.
This campaign is in addition to the pick up and kick the crap out of other game style and the linked games where your team advances. a third way of playing if you will.
i heard they're considering solo play and multiplayer rules as well so hopefully there's a game style that suits everyone.
Kickstarter comment question from me:
@Mantic: Will there be an XP And Upgrade system in the full rules? Something that allows us to keep the same characters from game to game and change/improve them as we go?
Kickstarter comments from Mantic wrote:
Yep - already in the rulebook!
Thought they said it was already there in one of the various sources of info, but I thought I would ask anyway.
Well, in the comments they have said that there will be an XP system in the rules, so the Nexus Psi campaign seems to be more of a narrative campaign extra with the Necro-style campaign stuff being baked in to the rules (at least from the sounds of it). Edit - Scooped above!
As for the rules themselves, they look great.
I was a tad worried about the LOS system but they have done a few interesting things to make TLOS work for them. So while you LOS is determined by the binary check of "can I see any bit of the model?" the LOS itself doesn't determine cover (though a 100% unblocked LOS grants a "clear shot"). Cover is determined by the square you occupy. So LOS is only really used to determine if you can attack a target.
So you never end up with the scenario of two people arguing whether that bit of cover really covers 33.33% of the model in question and thus grants cover. If you can see it, you can shoot it, but if it is in cover it gets cover. The only time LOS gives you a bonus to hit is if you get a shot where not one bit of the model it blocked, covered or obscured (again, a really easy test with a clear answer). The clear shot should be relatively rare outside of something flanking around in a way you weren't expecting. And of course, if you don't want a model to get shot at, keeping it hidden is an easy proposition as well.
So while it starts off making you think it will have the downsides of TLOS it ends up being that that is left almost entirely as the target acquisition rules with cover basically being handled 100% by area terrain. This should be involved enough to get war gamers to like it without being byzantine and argument-laced in a way that would scare off board gamers.
The dicing mechanic is pretty awesome as well (never played Dreadball, so it is new to me). Opponents roll a pool of dice against the opponent (or aiming for a set difficulty), usually three dice. Modifiers are added as dice instead of modifying the individual TN of the dice (which is determined by stats).
In the case of shooting the shooter rolls three dice (Shooting stat) vs. the opponent's three dice (Survival stat). If survival wins then the shot misses, if shooting wins it deals a point of potential damage (armour modifies damage downward). If shooting doubles the result of survival then it deals a number of potential damage points equal to the difference. Nice and concise but with a lot of room for special rules to fiddle with things.
The game contains concepts like Overwatch as well as having a fairly nice morale system involved (along with proper suppression fire rules!). Basically models have one of three "aggression" levels from Pinned, to Alert and up to Enraged. Alert is the default state, enraged gives you a boost to assault but decreases shooting ability, and pinned decreases combat ability while upping Survival (and forces you to waste one action trying to become unpinned). Suppression fire is conducted like a shooting attack, but it decreases aggression instead of dealing damage.
This sets up interesting dynamics with assault troops wanting to keep aggression pumped and with troops trying to get them pinned to negate the assault buff and get them to keep their heads down. I also love the name of the Aggression bolstering action: "Get Mean".
At this stage all models have three wound states. Undamage, injured and dead. Injured models take penalties to various tasks. And this of course interacts with the damage system quite well because armour modifies damage taken downward (so a successful hit can cause zero damage), thus making Armour Piercing weapons quite important for taking out well-armoured foes.
Still only just skimmed the surface of the rules, but they sound like loads of fun. Can't wait to see more (like that XP system).
Looks like there will be Secret Weapon 2'x2' tiles offered on Mantic's KS. I'm holding off until they show up there so that the money goes into the DZ campaign.
Good summary Ronin, I was about to type up something similar but I think you've covered pretty much everything I was going to say (except I have played Dreadball so knew what to expect from the dice mechanics).
Oh, you didn't mention grenades. Love the fact that they blow everyone in a square off in a random direction, and can having them slamming into walls from the blast, or flying clean off walkways.
I think the suppression mechanic (with the cool action name 'Blaze Away') is the hidden gem in this ruleset, it forces you to think about how you want to use your fire, rather than just rolling dice against the closest models.
Broke 50 new backers again today. I don't think it'll often dip below that mark if ever. I'm making sure people know about this one. This is too good to miss out on. My Sister has a chunk of Christmas shopping covered!!
Riquende wrote: Good summary Ronin, I was about to type up something similar but I think you've covered pretty much everything I was going to say (except I have played Dreadball so knew what to expect from the dice mechanics).
Oh, you didn't mention grenades. Love the fact that they blow everyone in a square off in a random direction, and can having them slamming into walls from the blast, or flying clean off walkways.
I think the suppression mechanic (with the cool action name 'Blaze Away') is the hidden gem in this ruleset, it forces you to think about how you want to use your fire, rather than just rolling dice against the closest models.
Good catch on the grenade rules! Didn't read 'em that hard. But 80's action movie explosion physics? Yeah, that is all kinds of awesome. My friends and I will be shouting "railing kill!" many a time.
Riquende wrote: Good summary Ronin, I was about to type up something similar but I think you've covered pretty much everything I was going to say (except I have played Dreadball so knew what to expect from the dice mechanics).
Oh, you didn't mention grenades. Love the fact that they blow everyone in a square off in a random direction, and can having them slamming into walls from the blast, or flying clean off walkways.
I think the suppression mechanic (with the cool action name 'Blaze Away') is the hidden gem in this ruleset, it forces you to think about how you want to use your fire, rather than just rolling dice against the closest models.
Good catch on the grenade rules! Didn't read 'em that hard. But 80's action movie explosion physics? Yeah, that is all kinds of awesome. My friends and I will be shouting "railing kill!" many a time.
Damn that sounds really cool
Got an impression of several different games in my brief look through the alpha rules, chiefly Dreadball (which I guess it a bit of a no-brainer, considering the author!) but also Ambush Alley/Tomorrows war as well.
Certainly very promising, and the clean-up of ambiguity will no doubt be popular with gamers who don't like the far less clear-cut rules in some other games.
Miniatures look great, and at the $150 level it's ~45 miniatures now? In, like it, hope for the best.
The "optional add-ons" seem like a mix of "included in pledge" and "add-on only" options? Anyone have a clear breakdown of what is what yet?
Alright, $315k broken. The Helfather is ours (well, those of us who added him). Now just $10k to the next stretch. We should be able to do that tomorrow.
Alpharius wrote: Do we know if the Deadzone rules will easily accommodate lager board sizes, like 4' x 4' or 4' x 6'?
You'd hope so, but then you'd need more grids.
I don't like this 3" grid thing, or the fact that the delux mouse mat is only 2x2. You need 6 of the damned things to make up a 4x6 table and of course they only sell them in 3's and 5's. Can't just sell a 6 pack, have to sell them in a way that makes us buy 2.
Alpharius wrote: Do we know if the Deadzone rules will easily accommodate lager board sizes, like 4' x 4' or 4' x 6'?
You'd hope so, but then you'd need more grids.
I don't like this 3" grid thing, or the fact that the delux mouse mat is only 2x2. You need 6 of the damned things to make up a 4x6 table and of course they only sell them in 3's and 5's. Can't just sell a 6 pack, have to sell them in a way that makes us buy 2.
BYE
Strike team gets 1 free. 1+3 = 4x4. 1+5 = 6x4
If you're below strike team buy 1 for 20 and get one of the bundle for your desired size.
Alpharius wrote: Do we know if the Deadzone rules will easily accommodate lager board sizes, like 4' x 4' or 4' x 6'?
You'd hope so, but then you'd need more grids.
I don't like this 3" grid thing, or the fact that the delux mouse mat is only 2x2. You need 6 of the damned things to make up a 4x6 table and of course they only sell them in 3's and 5's. Can't just sell a 6 pack, have to sell them in a way that makes us buy 2.
BYE
If this is anything like the Sedition Wars/Dreadball Kickstarters, I can see at least 3 or 4 people at my gaming club getting the stuff for this game - it will then be just a simple matter to put our stuff together for bigger games, I'm hoping.
Also the possibility that one person will probably go mental and buy far more stuff than they could possibly ever use for just themselves, and then become a philanthropist
Flicked through the rules briefly and I was a little disappointed. IGOUGO is a turn off for me, and this TLOS meets board game grid idea seems like an attempt to combine the best of both worlds, however not sure it works for me.
Perhaps in practice it's great, but just now I'm not sure.
Alpharius wrote: Do we know if the Deadzone rules will easily accommodate lager board sizes, like 4' x 4' or 4' x 6'?
You'd hope so, but then you'd need more grids.
I don't like this 3" grid thing, or the fact that the delux mouse mat is only 2x2. You need 6 of the damned things to make up a 4x6 table and of course they only sell them in 3's and 5's. Can't just sell a 6 pack, have to sell them in a way that makes us buy 2.
BYE
Exactly. Because adding the $20 for the single mat to the price of the 3 or 5 pack is just so damned hard to figure out. Lord forbid you be forced to do so. Mantic should have obviously created every combination of package so that you could avoid the challenge of adding two numbers together.
Alpharius wrote: Do we know if the Deadzone rules will easily accommodate lager board sizes, like 4' x 4' or 4' x 6'?
You'd hope so, but then you'd need more grids.
I don't like this 3" grid thing, or the fact that the delux mouse mat is only 2x2. You need 6 of the damned things to make up a 4x6 table and of course they only sell them in 3's and 5's. Can't just sell a 6 pack, have to sell them in a way that makes us buy 2.
BYE
Exactly. Because adding the $20 for the single mat to the price of the 3 or 5 pack is just so damned hard to figure out. Lord forbid you be forced to do so. Mantic should have obviously created every combination of package so that you could avoid the challenge of adding two numbers together.
Alpharius wrote: Do we know if the Deadzone rules will easily accommodate lager board sizes, like 4' x 4' or 4' x 6'?
You'd hope so, but then you'd need more grids.
I don't like this 3" grid thing, or the fact that the delux mouse mat is only 2x2. You need 6 of the damned things to make up a 4x6 table and of course they only sell them in 3's and 5's. Can't just sell a 6 pack, have to sell them in a way that makes us buy 2.
BYE
Exactly. Because adding the $20 for the single mat to the price of the 3 or 5 pack is just so damned hard to figure out. Lord forbid you be forced to do so. Mantic should have obviously created every combination of package so that you could avoid the challenge of adding two numbers together.
"Math is hard." -- Barbie
It's not a question of math is hard, merely that they've given odd numbers, so you cannot fill in a grid without the extra expense of just one map add on, i.e 4 or 6.
scarletsquig wrote: ^ You didn't flick through hard enough. The game features overwatch and interrupts.
I think the grenade rules are my favourite part, actually having models blown off their square in a random direction is loads of fun.
I think I flicked through it well enough without playing it, which I'll try tomorrow. Interrupts and overwatch don't stop the game being igougo, but at least it's a point of contention/discussion for future updates according to the blog. The grenade rules do look fun.
It's not a question of math is hard, merely that they've given odd numbers, so you cannot fill in a grid without the extra expense of just one map add on, i.e 4 or 6.
But the majority of backers are getting 1 free mat anyway, so for them there's no extra expense.
Offering the bundles in 4 or 6 would leave most people with 1 mat left over not doing anything.
Alpharius wrote: Do we know if the Deadzone rules will easily accommodate lager board sizes, like 4' x 4' or 4' x 6'?
You'd hope so, but then you'd need more grids.
I don't like this 3" grid thing, or the fact that the delux mouse mat is only 2x2. You need 6 of the damned things to make up a 4x6 table and of course they only sell them in 3's and 5's. Can't just sell a 6 pack, have to sell them in a way that makes us buy 2.
BYE
Exactly. Because adding the $20 for the single mat to the price of the 3 or 5 pack is just so damned hard to figure out. Lord forbid you be forced to do so. Mantic should have obviously created every combination of package so that you could avoid the challenge of adding two numbers together.
"Math is hard." -- Barbie
It's not a question of math is hard, merely that they've given odd numbers, so you cannot fill in a grid without the extra expense of just one map add on, i.e 4 or 6.
Of course maths is hard is the logical response.
I think people fail to realize that they already get one mat for free, so the add-ons are structured to go with that; ie one free + 3 pack = 4x4, one free +5 pack = 6x4. Only is an issue if you want more then one table's worth or if you have multiple people in on a single pledge wanting them.
Earthbeard wrote: It's not a question of math is hard, merely that they've given odd numbers, so you cannot fill in a grid without the extra expense of just one map add on, i.e 4 or 6.
Of course maths is hard is the logical response.
Actually the logical response is to order the single mat and the set of 3 or 5 to make what you want... Inability or unwillingness to do so is going to seem silly to a lot of folks, including myself. If you want 4, you buy 4. If you want 6, you buy six. Mantic easily allows this. I can't see how someone has an issue with it.
Alpharius wrote: Do we know if the Deadzone rules will easily accommodate lager board sizes, like 4' x 4' or 4' x 6'?
You'd hope so, but then you'd need more grids.
I don't like this 3" grid thing, or the fact that the delux mouse mat is only 2x2. You need 6 of the damned things to make up a 4x6 table and of course they only sell them in 3's and 5's. Can't just sell a 6 pack, have to sell them in a way that makes us buy 2.
BYE
Exactly. Because adding the $20 for the single mat to the price of the 3 or 5 pack is just so damned hard to figure out. Lord forbid you be forced to do so. Mantic should have obviously created every combination of package so that you could avoid the challenge of adding two numbers together.
"Math is hard." -- Barbie
It's not a question of math is hard, merely that they've given odd numbers, so you cannot fill in a grid without the extra expense of just one map add on, i.e 4 or 6.
Of course maths is hard is the logical response.
No, math is hard is the comical response. Quoting an old Barbie doll was a bit of the give-away there.
Adding in pledges for a 4 or 6 mat pack would leave them with 5 options to worry about instead of 3, which probably means more hassle when it comes time to pack everything up. They could drop the 3 and 5 packs, sure, but that's bad for Strike Force and above. Seeing as roughly 84% of pledges are Strike Force or above (as of a day or so ago when I checked,) it does seem to make sense to focus on what'll be convenient for them. If you assume that Strike Force and above pledgers are more likely to pay for add-ons, then it makes even more sense.
The biggest savings you get from a mat-pack is the 5-pack versus the single ($18/mat vs $20/mat). So if they added in a 6-mat pack you'd be looking at spending $108 instead of $110. It's really not that big of a deal.
That said, and I've said this before, they could have explained why they chose the size of the packs a little better. It's not immediately obvious why you would want 5 mats; it's not terribly difficult to see it, but if you're trying to sell something it's probably better to spend a couple sentences explaining things.
Finally, I don't know why, but seeing 'maths' makes me want to kick a puppy. Shortening statistics to stats doesn't bother me, but I'm so used to shortening mathematics to math, seeing 'maths' takes five seconds off my life every time I see it.
The whole "Math is Hard" meme is really annoying, and also probably partially to blame for why we no longer have armor save modifiers in 40K (though strangely enough we do still have them in WFB - Math is Less Hard for Fantasy Fans?) and instead have the easier but far less fun AP system...
Wahey, that’s the Helfather in - thank you so much!
The Helfather is now available to add-on to your pledge for $8
The Deadzone Rulebook
The Deadzone Rulebook is being spec’d as an 80 page full colour book that contains all the rules you need to play Deadzone.
It’ll contain rules for moving, shooting, line of sight and melee as well as how models interact with the 3D scenery and cover. With exciting and solid core mechanics (and you already have the Alpha Rules to read!) the rulebook will also then include cool stuff like:
- Grenades
- Experience
- Abilities
- Squad progression
Experience, Squad progression and the cool abilities allow you to transform a standard pick-up game into a series of linked games where your squad builds in power across the campaign. You'll get to know every one of your squadmates as you form your own history - we've already got a story in the office about the Assault Enforcer who blew himself up trying to throw a grenade (to be fair, he succeeded in killing a 3rd Gen, injuring another and was only caught in the blast radius!)
Perfect for playing with your mates or at the club!
Of course, there will be other ways to play Deadzone as well, which we hope to fund during the course of the Kickstarter. Hence our next stretch goal…
$325,000 – Nexus Psi Digital Campaign
We will write the Nexus Psi Campaign Pack and include a digital copy in every pledge of Recon ($100) and higher. Not only that but we will build the story by adding in additional scenarios to the pack with every 500 backers we get!
That means the more friends you introduce to the campaign, the richer the story will be and the more immersive it becomes.
But what is the Nexus Campaign Pack? Well, it's:
- An all-new way of playing Deadzone, supplementing the main rulebook with story-driven scenarios, where the Enforcers seek to exterminate the Plague and the many squabbling factions battling over the planet’s precious resources.
- Built around the contents of your pledge, allowing you to use everything you get on the gaming table.
- A way of enriching the background: play through the Containment Protocol on Nexus Psi, a distant planet on the outer fringes.
- Perfect for a weekend's gaming when you want something different from a standard pick-up game!
Weekend Stretch Goal Bonanza!
The question we get asked most when running a Kickstarter campaign is What’s next?!
Well, this weekend we’re going on a stretch goal bonanza… details coming later today!
I am hoping the campaign moves in more exciting ways after than 325k goal.
It looks like they're going to add one scenario to the basic four scenario campaign for each 500 backers this gets. So, if we look at yesterday's mark of 80 new backers, that's a scenario every six days or so, or five more by the end for a nine scenario campaign.
I am a little underwhelmed by this. The Robotech KS is also doing backer stretch goals, but actually upgrading add-ons or game pieces every 200 backers. So a campaign scenario every 500 backers to be delivered with wave two is a little bit of a letdown. I know we've got 29 more days to go, not trying to harsh anyone's buzz here, just being a sad panda. Every 500 backers would seem to call for a more worthy goal, especially seeing as their most successful KS, DB, only had 2539.....it really seems like they're throwing us a bone only because Robotech brought out this new type of stretch goal, and is doing it well. To each their own, though.
I'm really tempted to sell off my Sedition wars stuff, and just get in at the 40 dollar mark to get an Enforcer set, and then just add a Marauder set for the $35. It looks like it would be more than enough to play games of a good size, especially with the digital rulebook that would come with the original pledge. Sure, I wouldn't get the official board or terrain, but a gridded board is stupidly easy to make, and I've got plenty of terrain that will fit the grid, or have the experience to make it.
So I played two games last night and the Enforcers won both. Been talking on the KS forums, and the other guy I'm talking with says the Enforcers won his games as well. Has anyone played a game where the plague won? Not saying its unbalanced, as two games is hardly enough info, just wondering what others have found so far.
After 30 days, DZ has 2000 after 1 week. I expect 5000 to be the final number particularly when they release the scenery pledge level and add-ons on wednesday.
So I played two games last night and the Enforcers won both. Been talking on the KS forums, and the other guy I'm talking with says the Enforcers won his games as well. Has anyone played a game where the plague won? Not saying its unbalanced, as two games is hardly enough info, just wondering what others have found so far.
plague won in mine, those 2nd gens are nasty pieces of work.
^ Yeah, 5000 backers, $300 average pledge and $1.5 mil total seems to be the most likely outcome.
Will be interesting to see what effect this has on the freebies, I'm wondering what Mantic's endgame plan for this is for the inevitable $500k or so of funding that will hit in the last 3 days.
Corp, Veer-myn and Zz'or are out (and possibly reserved for future expansions), and it won't take long to fill out the Forgefather and Asterian factions + some light mechs for all factions. What happens after that is where it starts to get interesting.
I like that Mantic are adding stretch goals to the add on packs as well. To start with the Enforcer starter set was a bit naff but now I am glad I added it, 8 troopers, the captain and a couple of drones is now pretty good value, especially if they keep improving it!
True. After some of the stretch goals being met, even pledging for a single faction box with the $40 "Scout" deal will get you a good amount of figures for your money, when most KS campaigns require you to buy into the entire game for the benefits. That is really cool for us that can't justify 150 dollars for the "sweet spot" deals lately.
Commander Cain wrote: I like that Mantic are adding stretch goals to the add on packs as well. To start with the Enforcer starter set was a bit naff but now I am glad I added it, 8 troopers, the captain and a couple of drones is now pretty good value, especially if they keep improving it!
I imagine we're close to finished the stretches for the first 4 factions. Looks like we're at one more round with the newest stretch, and maybe one more, but new races can't be far off.
Earthbeard wrote: It's not a question of math is hard, merely that they've given odd numbers, so you cannot fill in a grid without the extra expense of just one map add on, i.e 4 or 6.
Hey look at that! Someone not only read what I wrote but understood it. Miracles happen every day.
That's not a dig at you Earthbeard (I could never do that to someone with such an awesome avatar). I'm just kinda amazed that it took so long.
kilcin wrote: I think people fail to realize that they already get one mat for free, so the add-ons are structured to go with that; ie one free + 3 pack = 4x4, one free +5 pack = 6x4. Only is an issue if you want more then one table's worth or if you have multiple people in on a single pledge wanting them.
Or, the third option, that you have no real interest in the game and just want to pledge enough to purchase a few of the specific add-ons (the odd mini, mouse mats, some terrain). Of course I realise I'm in the tiny tiny minority in this respect, but still.
I'd imagine they will stick with the 1 miniature faction specific at $7,500 intervals now clever as it's actually gone up from 4 minis for $25k to 4 for $30k but because it's broken down it's not so noticeable. We should see a second Sorok for Rebs, I suspect another 3rd Gen with HMG as the artwork on the last update is different and for Marauders not sure maybe another Commando sculpt or the alt Ripper Suit that I think is already done anyway.
H.B.M.C. wrote: Or, the third option, that you have no real interest in the game and just want to pledge enough to purchase a few of the specific add-ons (the odd mini, mouse mats, some terrain). Of course I realise I'm in the tiny tiny minority in this respect, but still.
You can buy a 4x4 mat for $75, or a 6x4 mat for $110.
The discounts for bulk on these are quite low anyway ($5 for the 3-pack, and $10 for the 5-pack), so any additional bulk-buy savings that you might expect from 4-pack or 6-pack bulk sets aren't likely to exist.
Hope that helps. Terrain add-ons and terrain-only pledge level should be going up next Wednesday, this is something that I specifically asked Mantic for after a lot of people on here expressed interest in it for use in other games.
It's worth noting that Jake Thornton said on his blog today that he originally tried an alternating activation and while it worked just fine but he wasn't happy with how it felt. But, there's been enough feedback asking for it he's considering including it as an optional variant in the rulebook. Best of both worlds, I think.
For me it all kinda depends on how the Command system he's developing plays out. If it adds enough depth to IGOUGO then I'm fine with it, but generally I preferr games that alternate.
Earthbeard wrote: It's not a question of math is hard, merely that they've given odd numbers, so you cannot fill in a grid without the extra expense of just one map add on, i.e 4 or 6.
Hey look at that! Someone not only read what I wrote but understood it. Miracles happen every day.
That's not a dig at you Earthbeard (I could never do that to someone with such an awesome avatar). I'm just kinda amazed that it took so long.
kilcin wrote: I think people fail to realize that they already get one mat for free, so the add-ons are structured to go with that; ie one free + 3 pack = 4x4, one free +5 pack = 6x4. Only is an issue if you want more then one table's worth or if you have multiple people in on a single pledge wanting them.
Or, the third option, that you have no real interest in the game and just want to pledge enough to purchase a few of the specific add-ons (the odd mini, mouse mats, some terrain). Of course I realise I'm in the tiny tiny minority in this respect, but still.
No worries, I'm not interested in the mats in the slightest. Just felt I had to at least help you make the point, seeing as it was so hard for some people to grasp .
I'm most interested in the forgefathers and other alien races for the rebs. Not a fan of the marauders, only the ripper suit seemed to be visually appealing, but then they show off the wip and BAM ruined! It looks like most peoples attempts at obliterators - MORE GUNS!!! coupled with the now exposed pilot, nope, not for me.
Earthbeard wrote: It's not a question of math is hard, merely that they've given odd numbers, so you cannot fill in a grid without the extra expense of just one map add on, i.e 4 or 6.
Hey look at that! Someone not only read what I wrote but understood it. Miracles happen every day.
That's not a dig at you Earthbeard (I could never do that to someone with such an awesome avatar). I'm just kinda amazed that it took so long.
kilcin wrote: I think people fail to realize that they already get one mat for free, so the add-ons are structured to go with that; ie one free + 3 pack = 4x4, one free +5 pack = 6x4. Only is an issue if you want more then one table's worth or if you have multiple people in on a single pledge wanting them.
Or, the third option, that you have no real interest in the game and just want to pledge enough to purchase a few of the specific add-ons (the odd mini, mouse mats, some terrain). Of course I realise I'm in the tiny tiny minority in this respect, but still.
Funny how most of this could of been avoided if you simply added 'I have no real interest in the game and just want to pledge enough to purchase a few of the specific add-ons (the odd mini, mouse mats, some terrain).' to your original post giving us a bit more information about your situation instead of us assuming things.
Well the campaign stretch is done. Onto the single mini. Kinda of a meh stretch. Also, didn't they say they were going to reveal multiple stretches today? So far we've only gotten the one.
Hulksmash wrote: Well the campaign stretch is done. Onto the single mini. Kinda of a meh stretch. Also, didn't they say they were going to reveal multiple stretches today? So far we've only gotten the one.
It's meh, but it is also only a $7.5k stretch. If today pulls in close to $15k by the end then it will likely be achieved. If not then it will be pretty early on tomorrow. So there is a good chance that we see this one hit before the day is out. And if they keep on putting stretches every $5-7k then they will probably get through them before the weekend is out.
I think the only trouble here was that they had to clear the $325k stretch before getting to this one. But if there is only a bit of a drop from yesterday, then a $15k day will see us hit this stretch and hopefully the next few lined up with be in the same $5-7k range so we can hit 'em before the end of the weekend.
I believe the mini streachgoals (and the campaign) are for two purposes one create a safe buffer zone so other streachgoals may be shorter in the future and secondly with their smaller gap create some momentum.
The Enforcers are the Council of Seven’s elite peacekeepers, dispatched to tackle threats that are beyond the scope of regular military units. Each Enforcer is a superior soldier, trained in countless forms of combat and equipped with the best technology available. As a unit they are disciplined and fearless, ready to lay down their lives to carry out the orders of their captain. When a Containment Protocol is decreed, multiple Enforcers patrols are sent to the planet’s surface to retrieve important tech, repel raiders and terminate priority targets. Although they may be outnumbered, they will never be outgunned.
Design Notes
The Enforcers are humanity’s elite soldiers in the Warpath universe. For Deadzone, they’ve been digitally re-mastered to take into account some of the feedback of the models from our Warpath Sci-fi Mass Battle Range.
The Enforcers in Deadzone are out on campaign, and they’ve been beefed up with more equipment and new add-ons reflecting the equipment and loot found in the Urban Warzone. Enforcers carry grenades and scanners, as well as being detailed with pouches and ammo packs.
Deadzone Enforcers – like all of the models – are designed to be cross compatible with our Warpath range, acting as elite veteran units.
Furthermore, Deadzone introduces new specialists to the range, including the Enforcer Sniper and Engineer. Then there’s also specialist equipment such as Assault blades and Missile Launchers.
Our Saturday Stretch Goal Spectacular starts with more free figures and, since we’re focusing on the Enforcer Faction, here’s the first…
$332,500 – Enforcer Assault Marine
A warrior should never be without his weapon, and the Dionetik Assault Blade was designed with this in mind. The blade is made of a bi-mimetic shape-memory alloy, meaning it can be deployed from its wrist-mounted sheath at a single command from the bearer. The Dionetik Corporation initially produced these with bodyguards and undercover mercenaries in mind, but they were soon adopted by Enforcer assault units. Several changes were made to the original design, taking into account the added benefits of powered armour, making Assault Blades a lethal addition to the Enforcer arsenal.
If we hit this goal we will be able to tool an alternate Enforcer with Assault Blade and add him to all Enforcer Factions Starters, meaning you’ll get one free at Scout (provided you pick Enforcers), Recon ($100) and Strike Team ($150)!
Against the combat might of the Plague and Marauders, as well as big brutes like the Teraton Brawler, the Assault Blade is a vital bit of equipment in the tight twisting streets of Deadzone!
Don't forget our Enforcer themed add-ons:
Thanks for your support!
I love the new design Enforcers - and how they took into consideration feedback on them. Which was probably about 95% "Fix the legs!"
Still waiting on the multiple stretch goal release - but since it is now almost 11PM in the UK... maybe tomorrow then!
Additional comments:
Creator Mantic Games about 1 hour ago
The female Enforcer trooper is going into a specialist role.
Creator Mantic Games about 1 hour ago
@ Arto - $10
@ William - Warpath is wholly connected. Deadzone is helping to build the universe and flesh it out, the same with DreadBall. There are a lot of races in the galaxy, DreadBall helped establish the look of the Z'zor as well as introduced concepts such as the Nameless and Teraton, which will translate back into Warpath. The Teraton is in Deadzone already for instance, and we hope to have the Forge Father and Asterians fleshed out by the end of this campaign.
More models are coming, more faction are coming. Things have to be done in a certain order - the finances behind tooling a kickstarter and doing everything we want to is complicated, but at the end of this, if we achieve the things we want to, Warpath is going to be all the better for this campaign. We're going to have a great skirmish game, a beautiful range of scenery, and a fantastic amount of miniature kits. Already our WP Marauder line will be growing as a result (we're discussing configuring 2 marauder tools, one of deadzone models and then having a Ripper Suit tool where we can run squads of 5 off for Warpath.) The two systems do share more than design motifs and a setting.
Thank you for your support of Deadzone If you have any thoughts on this we'd love to hear them - please feel free to message us
I love that Engineer, although seeing it has made me think of days playing Goldeneye on the N64, 'no guns' and sliding around on our knees slapping each other
Have they said what the Enforcer Engineer's role is? Does he control the sentry guns, or plant explosives, or maybe drive the train? I like the look of the model, but I'm undecided on whether to pick up add-ons.
I'd hazard a guess that he'll function much like the Cerberus Engineers in Mass Effect 3 (which be bears a passing resemblance to) in that he'll mostly act as a squad support unit controlling and repairing drones/planting explosives. Though, he does have a rifle, so I imagine he can defend himself.
Still don't have the power fist Enforcer added yet.
Big News – Secret Weapon plastic Deadzone Gameboard
We’re incredibly pleased to announce that we’ve partnered with our fantastic friends at Secret Weapon, who are running their fantastic Tablescapes Kickstarter campaign at the moment, to offer an official four tile 2’x2’ injection moulded plastic game board for Deadzone!
This amazing high quality plastic game board features a Deadzone specification grid and comes unpainted, meaning you can truly create the urban warzone of your dreams. The board comes in four 12"x12" tiles and with Secret Weapon’s very clever clip system, can be stored away safely afterwards as well - it is also deliberately flat ensuring your buildings will sit perfectly on top!
The Secret Weapon Deadzone Gameboard is now available to add on to your pledge:
There are currently just 7 days left of the Secret Weapon Kickstarter – check out the other Tablescapes boards here.
And Finally:
More Faction Videos coming soon - let's get that Enforcer!
Creator Mantic Games about 1 hour ago
The female Enforcer trooper is going into a specialist role.
Yep, so happy about that, been wanting female enforcers ever since they first came out in Warpath. At least now the enforcers won't be a total boltgun polishing sausage fest like the space marines (don't look at me like that, you know its true ).
d-usa wrote: Seems like a sneak to get $10 more bucks. Wouldn't 4 boards be he $50 option in the SWM KS?
If you pledged early. When the Mantic Deal went through they added in a border to the display board that raises the price by $10.
If you are planning on getting one of these SWM Display Boards, PLEASE go pledge onto the SWM Kickstarter (7ish Days Remaining) to help unlock additional themes.
SWM offered 100 2x2 boards at $50 but they have been upgraded with a border piece that goes all the way around and they now cost $60 as result the $50 pledges will get the border as well they are considered an EB deal now.
Well I went back in on the Tablescape kickstarter to get a display board. $50 including shipping for a bigger and better board than BF means I was in. Just wish it had done well enough to get to trenches.
As for this one I'm looking forward to the next stretch.
Hulksmash wrote: Well I went back in on the Tablescape kickstarter to get a display board. $50 including shipping for a bigger and better board than BF means I was in. Just wish it had done well enough to get to trenches.
As for this one I'm looking forward to the next stretch.
I'll be keeping an eye on that one (only one week left). I'm much more tempted by it to use as a display board now that it has a border now.
I'm more concerned about the 1.5" squares. Very disapointing. I think I'd much rather just buy a 2'x2' piece of MDF and score a 3" grid into it with some cracked pavement lines Lazy Forager style. Probably only take an afternoon or 2 to make up a board.
I'll be keeping an eye on that one for when it hits retail, and an eye on this one because with a month left to go, this one is going to get crazy good and look to be a lot of fun to play as well!
Skirmish Scale is right in my wheelhouse these days too...
Kalamadea wrote: I'm more concerned about the 1.5" squares. Very disapointing. I think I'd much rather just buy a 2'x2' piece of MDF and score a 3" grid into it with some cracked pavement lines Lazy Forager style. Probably only take an afternoon or 2 to make up a board.
That's just a placeholder picture- it will have an urban theme to it, not just blank gridded squares. See here:
Secret Weapon wrote:We have officially partnered with Mantic Games to offer a four tile, 2x2' Display Board option for their sci-fi skirmish game: Deadzone.
You will now have the option to select "Deadzone" as a theme for your Display Board pledge or add-on item. This set will include four of our clean "Urban Streets" foundation tiles, selected by Ronnie Renton, and redesigned to make them fully compatible with the Deadzone rule system -- while still maintaining our original urban vision.
d-usa wrote: Seems like a sneak to get $10 more bucks. Wouldn't 4 boards be he $50 option in the SWM KS?
If you pledged early. When the Mantic Deal went through they added in a border to the display board that raises the price by $10.
If you are planning on getting one of these SWM Display Boards, PLEASE go pledge onto the SWM Kickstarter (7ish Days Remaining) to help unlock additional themes.
Read the rules! Looks very interesting, may back this one yet! Checked the updates. enforcers look great. Not very impressed with the plastic board, I would expect more from Mantic, since the models look great. Deadzone has so far impressed me much. The gaming mat looks sweet though and full colour. Back to reading the updates. So close in pledging
^ Do it! Seriously, look at the value you get already.. and then think about tripling that amount of freebies by the end of the kickstarter, since that's where it'll end up.
You absolutely cannot go wrong with a sweet spot pledge on a Mantic KS, even if you just want to hock it on ebay afterwards.
Rolt wrote: Good point Cyp, didn't think of that, I'll update my post.
@ScarletSquig
Squig could you please add this info to the frontpage and include a link to the Secret Weapon Tablescapes KS, thanks.
That's just a placeholder picture- it will have an urban theme to it, not just blank gridded squares
I'm not so sure, responding in the comments for the announcement Mantic specifically mention 1.5" grid
@ Ray Bans - the tiles themselves are 12" square The grid is 1 1/2 inches.
@ Torkel - The campaign only needs a 2'x2' board We're looking at adding in multiplayer rules in later though which may need a bigger board.
1.5 x 2 = 3
You will now have the option to select "Deadzone" as a theme for your Display Board pledge or add-on item. This set will include four of our clean "Urban Streets" foundation tiles, selected by Ronnie Renton, and redesigned to make them fully compatible with the Deadzone rule system -- while still maintaining our original urban vision.
But the point of having the grid is to designate the zones. I could use 1/4" graph paper just as well, or any of the bazillion options for a 1" grid. But if it's sculpted in detail then you'll have to mark the 3" lines differently to the 1.5" lines, which completely defeats the entire purpose of having a sculpted in grid!
Now, the 1.5" grid will work perfectly for another project I've had on the back burner for years, a 3D Space Crusade board with current GW models, but for Deadzone (which it's being custom made for) it's only a half step up from worthless. Especially considering the price.
It's not about the "difficulty" of counting an extra square, but that they teamed up to release an official product that is not actually meant for the system. The extra lines are an absolute eyesore. I realize it's not a big deal to some, but to my OCD arse it's the visual equivelant to nails on the chalkboard, and having to either paint the lines seperate colors or count over from the edges every frakking time you move anything is just a PITA, certainly nothing I'm willing to spend money on.
But a 3" grid changes everything, and is completely worth the price. We're already GETTING a nice quality mat, the point of the plastic board is to be a step beyond that. Double the lines is not a step beyond, it's a terrible, horrible, gaudy step backwards. The extra lines do nothing for the game, they look worse, and it'll take more work to get around them whether that's in paint or in counting squares during play.
Yes, it will have a grid, but it will also have an urban streets theme to it. Did you read the quote from Secret Weapon that I posted above?
Secret Weapon wrote:We have officially partnered with Mantic Games to offer a four tile, 2x2' Display Board option for their sci-fi skirmish game: Deadzone.
You will now have the option to select "Deadzone" as a theme for your Display Board pledge or add-on item. This set will include four of our clean "Urban Streets" foundation tiles, selected by Ronnie Renton, and redesigned to make them fully compatible with the Deadzone rule system -- while still maintaining our original urban vision.
Edit: Oh, you're just concerned about the size of the grid. Not really interested in that discussion, so I'll bow out
I did, did you miss where I quoted directly from Mantic specifically stating 1.5" tiles? If that's an error, or they change it to 3", then I'm arguing over nothing. If the quote from Mantic is true, then it's a wasted opportunity and I'd rather make my own board than pay for a sub-par "premium" product, ESPECIALLY if it's being remade specifically for Deadzone.
Edit: was typing while you were editing, yes I'm specifically talking about the size of the grid. SW tiles look awesome and they're a fantastic deal for the price, but the gaps between the tiles forming a grid pattern on the table were already a personal dealbreaker for general gaming (stupid OCD, ruining all the almost-pretty things!). Here with Deadzone, you have a PERFECT opportunity to have the grid from the space between tiles hidden in with the actual grid and play into the mechanics of the game, and then they are supposedly adding MORE godawful lines than are necessary. I just don't understand why they'd do that, most people that would want a fully formed 3D board to paint up are MORE concerned with how the table looks, not less. I would have expected more effort to hide the grid, not make it worse. It just completely boggles my brain.
adamsouza wrote: This set will include four of our clean "Urban Streets" foundation tiles...
Is that so?
My biggest problem with the Secret Weapon Urban Cookie Collective* is that it has too many roads and not enough base 'foundation' tiles. Putting a set of them together would look more like a racetrack than an urban grid. This could solve that problem... hmm... I'll need to think on it.
*Christ! How's that for an obscure reference! Surprised even myself there.
I hope they can make a preview image of them... I'm sure Secret Weapon will have their hands full with this being the last week of their kickstarter, but if the tiles look really good I think this could give them quite a boost!
Personally, I think the 1,5" grid is a really bad idea, confusing and time consuming can lead to massive time waste and dissatisfaction during actual gameplay.
Except if they somehow sufficiently texture it so it can be distinguishable from a distance, like having the edge of each 3x3 grid tiles marked with some form of texture, but this is not evident in the mockup pics.
Thanks Black Nexus, thought it was Mantic making the plastic board. Looks really unimpressive compared to the mat. Which seems a step backwards. Also I thought Mantics focus was their awesome terrain and digging deep into that. Would like to see some more work done on their project. Before flogging another project. Going to hold off pledging for now a see how things pan out. But it looks like I am going pledge 90% near the end of the Kickstarter, if I see more stuff from their own kickstarter
the board add-on is a great way of getting through stretch goals which ultimately helps the deadzone kickstarter. cross promotion is also good for KS, look what Kingdom death did for myth.
I've heard scenery add-ons and pledge level is coming this week. personally can't wait.
This is what I am looking for. A solid tight rule set, so far looks good. Hopefully something more concrete before the end. Great models, Deadzone models look great and of course Deadzone Scenary. My ulitmate pledge? Depends on all three. I'm looking at the 150 dollars. But if the rules are solid and enough playability I would drop a whole load more. I am a little dubious on cross promotions on all kick starters with the rare exception of a few have massive delays. I don't mind waiting a few days or a week or two. But waiting for months is not my thing and cross promotion doubles that chance in my eyes. I hope i am wrong. Still waiting for my sedition wars wave 2 and other projects I have backed....
Well the Teraton and Sorok are the only troopers that are not in pair so far, I would expect the Sorok to be alt posed, but IIRC we have seen two Teraton sculpts at Salute.
Well, this is the first Kickstarter I've jumped into. I really like the clean designs of the figs and the scenery. I pledged for the Strike Force level and I'm starting to sift through my old gaming stuff and deciding what to start selling off to make sure I can finance my pledge. I'm also hoping that if this is simple enough, I might be able to get my family members interested in trying it as a family night game. We'll see!
Edited for spelling - rented fingers this morning!
Peredyne wrote: Well, this is the first Kickstarter I've jumped into. I really like the clean designs of the figs and the scenery. I pledged for the Strike Force level and I'm starting to sift through my old gaming stuff and deciding what to start selling off to make sure I can finance my pledge. I'm also hoping that if this is simple enough, I might be able to get my family members interested in trying it as a family night game. We'll see!
Edited for spelling - rented fingers this morning!
If its anything like Dreadball (and the rules would suggest yes!!) very family welcome and appropriate.
The main thing I got out of these most recent stretch goals is that the models that I thought were already in the starter kits were, in fact, just drawn there but not actually included already. Once the Yndij gets added in, will we have everything that was drawn funded? Other than that, I'm not really concerned about the stretches being a bit tame over the weekend. I'm guessing most of the people involved aren't working until Monday anyways.
UNCLEBADTOUCH wrote:To the non-English types remember its a bank holiday weekend in the UK so good chance of not seein anything substantial update wise til Tuesday.
Compel wrote:And it's a bank holiday weekend in the UK too.
Considering that the only busy day on a weekend tends to be Friday evening when people have gotten home from work and have a paycheck in the bank, this isn't too terrible in terms of slowdown. And with the smaller stretches they've actually been achieving about 1 stretch per day. Had they kept up the $25k stretches, the Saturday/Sunday slowdown would probably only see us unlocking it by Monday.
Instead we finished up the Campaign stretch, saw the SW plastic board revealed and are within spitting distance of the Yndij stretch. I am surprised people haven't copped to the trend from every kickstarter yet. Pledges go down on weekends, dip during mid-week and take an upswing during Fridays. This is the normal ebb and flow, not stagnation.
Considering that during the week we were averaging a stretch goal every other day, a weekend in which we hit two is actually a pretty good pace (made possible, of course, by making them sprints). Mantic don't need to do anything other than what they were doing. And making short goals on the weekends is actually a good way to alleviate the usual stretch-boredom on weekends as the project slowly ticks toward a full-sized stretch goal. Because they kept things short and sweet we received more updates than we would have otherwise expected during the week.
It's funny how these "oh my god [companyName] needs to do something now or they'll lose momentum!" spring up during the weekend after the initial week of a KS campaign. I can almost time a watch to 'em.
I know I tend to monitor things less during weekends (smart phones have made it too easy to keep me updated during the week, while I'm at work). Hell as we speak I am alt-tabbing in to an MMO and being a generally lazy bugger. The only time I check KS is when my phone pings with an update (and even then I usually wait half an hour before actually reading it). After the Friday rush I tend not to expect many KS updates (especially when they have a long weekend in the country of origin), so Mantic is surprising me with so many updates over the last couple days.
Could it be that cross promotion has shot mantic in the foot? peoples money is finite not infinite. Seems like over 15K went over to the cross promotion and that is 15k+ less for Deadzone kickstarter. Though I could be wrong!
Just a general question. I haven't kept afoot of Mantic's other KS's... have they been generally on time? Should I read December 2013 to mean April 2014?
Mathieu Raymond wrote: Just a general question. I haven't kept afoot of Mantic's other KS's... have they been generally on time? Should I read December 2013 to mean April 2014?
DreadBall shipped on-time for most backers and early for some. Season 2 was to come out in Q2 and started shipping the end of April. I gather Kings of War is doing similar. They seem to have a good handle on what is possible.
I see it keeping just a bit ahead of "treading water" levels of growth until Wednesday when the terrain-only pledges are supposed to be added. Once the momentum from that and associated stretch goals being broken fades, it will be interesting to see what Mantic has planned for the final couple weeks.
darkeldarcrone wrote: Could it be that cross promotion has shot mantic in the foot? peoples money is finite not infinite. Seems like over 15K went over to the cross promotion and that is 15k+ less for Deadzone kickstarter. Though I could be wrong!
The SWM KS is closing very soon, so it's not really any surprise that money will shift over there pretty quickly. It's not something that I would worry about, and this KS doesn't cash in until the next payday for most so shifting 15K is not a big deal at this point . $60 from this paycheck for a board, $? next paycheck for the game.
I think it was a good investment. They help out (and possibly establish a good relationship in the future with) SWM, and existing backers of SWM get exposed to the Deadzone KS. Two companies helping each other out.
good point. I hope it doesn't interfere with the terrain Deadzone will launch apparently this week. As that has also peaked my interest and I am still on the sidelines of pledging.
Not quite the terrain update we were hoping for, but it will have to do for now!
Building Blocks
Update #21 · May 5, 2013 · 2 comments
Lots of you have been asking for scenery add-ons and the good news is that they are coming - later this week in fact! To get us in the mood, here's a little piece on what you can expect from the new sprues...
Concepting a world
All of the Deadzone scenery has been 3D sculpted and will be made from injection moulded plastic. Ahead of the Kickstarter we had some 3D prints done, resin moulds made and some pieces cast so that we could build a gameboard for photography. And what a job Golem Painting Studio did for us…
As you can see, Golem have taken a number of Wall and Floor tiles and put together some very nice looking buildings.
Because this board was designed for photography, there’s lots of fairly open space, though when you’re playing Deadzone we imagine smaller buildings that are a bit more open so you can get your hands in – don't forget that the buildings are fully compatible with all of the major sci-fi gaming systems and there's nothing stopping you from building some truly monstrous creations!!
Deadzone games are designed to be claustrophobic with tight, twisting alleyways – in this picture, Jake Thornton takes Josh Roberts and James M. Hewitt through a pre-alpha version of the game to teach them the core mechanics.
You can see from the gameboard just how much variety there will be on the sprues – there are several different floor tile designs as well as walls with windows, no windows, door ways, cross sections plus ladders, railings and barricades – and that’s not all…
If you look carefully you can see two specially detailed connectors, either side of the doorway on the building on the right, on the skywalk and on the base of the tower - this is just one of the connector designs included on the sprue. It’s this innovative connector system that makes the building kits so versatile.
This digital mock-up of a sprue shows off some of the tile designs (not all of them!) - remember that this is just a mock-up of a sprue, contents and layout is still to be decided.
If you fancy your own Deadzone-specification gameboard, then with a pledge of Fleet Command and up we will build one for you!
These pledges are highly limited and includes us building and painting the 6 scenery sprues you currently get, though we are going to be adding more scenery sprues the further the campaign goes!
We’re looking forward to getting more pics and videos of the scenery out this week!
I do think the cross-promotion hurt, part of which was people fighting over it in the comments section yesterday. I do think the lack of milestones to push towards is having a bit of an impact. I feel the holiday is having a slight impact.
With that said, it did pick back up a tad in the last few hours. All in all, will probably gain another 50 backers or so today.
Automatically Appended Next Post: Already getting excited about the scenery sprues. Get ready for a decent explosion mid-week!!
If it truly is 6 wall pieces per sprue, that's what it would mean. But if some of those wall pieces are walkway walls, as it seems to be the case, then it could go up dramatically.
I have no idea about their various sizes (I could check, but I won't) but Sarissa's mdf pods and walkways would probably make up for anything else you might need, honestly. Or some trusty foamcore and mdf pieces.
Yes. I think it'll be nice to supplement an existing collection, but will be quite a financial burden to outfit a table more than 2' X 2' with them. Fair enough though, as that is the size of the table they gear their game towards, but'd love to have myself some 3 storey buildings and many walkways to snag my hands in and throw minis on the floor from!
Yes. I think it'll be nice to supplement an existing collection, but will be quite a financial burden to outfit a table more than 2' X 2' with them.
This is Mantic and hard plastic we're talking here. Prepare to be very surprised at the value for money on the bulk-buy sets. It would not surprise me if they managed to get it down to $5/sprue for mass bulk, at which point you're looking at spending $40 for all of the terrain you see on that sample board.
In fact, Mantic have already said they'll be making a super bulk buy bundle that will have more than enough terrain to cram a 4x4 board full.
Mathieu Raymond wrote: Yes. I think it'll be nice to supplement an existing collection, but will be quite a financial burden to outfit a table more than 2' X 2' with them. Fair enough though, as that is the size of the table they gear their game towards, but'd love to have myself some 3 storey buildings and many walkways to snag my hands in and throw minis on the floor from!
We don't know that for sure yet. Mantic tends to be pretty darn reasonable in its prices, and they like to make it rain plastic like a rapper in a strip club in their Kickstarters. I'm really curious to see what they want per sprue on Wednesday; I'm guessing that my 'Oh, why the hell not?' point will be covering a 4x4 for $100US.
I have no previous experience with them, as per my previous question. I hope you guys are justified in your faith in them... and I'll certainly share in the Kool-Aid if we get that kind of news.
I've been left cynical with the recent trend in wargaming GW has taken lately. I have a 20$ store cred I still can't be bothered with, as they only stock GW or Reaper, and my fiancee doesn't appreciate board games.
I believe Mantic said it was 4 sprues...I'll try to dig it up.
Automatically Appended Next Post: Creator Mantic Games
about 4 hours ago
@ Joe - it really depends on how dense or tall you want your buildings. There are about 24 tiles used in Jake's mock-up (which is 4 sprues at the current specification) and you've already got more than that with Strike Team. We've got a very sexy bundle coming out though that should more than cover a 4"x4" - watch this space!
Well, as you surmised, we can't know for sure, since we have only seen a mock-up of the sprue. And one of our sprues was upgraded to another type, and then we've got the accessory sprue too.
Which I find weird, honestly. If they could build their buildings, then they have to be at more than a mock-up phase, and at the price 3D printing must cost, I don't imagine they would print so much, would they?
Which I find weird, honestly. If they could build their buildings, then they have to be at more than a mock-up phase, and at the price 3D printing must cost, I don't imagine they would print so much, would they?
They printed a few bits, and then resin casted multiples. Its still much cheaper then paying for the plastic mold.
*shrugs* since THEY didn't have the sprues as well at the time, they could be a little off. But like you guys have said, we could comfortably say you could accomplish something similar to Golem's mock up with the Strike Force sprues, and not be lacking too much with recon.
But all us Necro players know that's no fun, so I'll take around 30 or so for some awesome 3-4 player showdowns on a good size board. I want to avoid OK coral type games as much as possible.
ya, i have a feeling I'm going to be buying a lot of terrain add-ons. I figure use my current terrain on half of the board (destroyed city) with the other half being a newly shiny but abandoned city.
I'm thinking anyone just waiting for the terrain might wanna pledge a buck. That way you gotta chance of getting there quickly once the update hits if there are EBs for a terrain only pledge.
As always, mantic, your miniatures are FREAKING awesome and among the best stuff you can get for your money on the market. I love what you've done with the Enforcers and the Marauders, but what really gets my curiosity up is the two others, the ones that arent in Warpath....what I want to know, will they be? I really like the style of the Rebs and the Contagion, and I would love to field armies of them for the less skirmishy battles. and of course, Kudos on the Great Terrain.
KOVAV wrote: As always, mantic, your miniatures are FREAKING awesome and among the best stuff you can get for your money on the market. I love what you've done with the Enforcers and the Marauders, but what really gets my curiosity up is the two others, the ones that arent in Warpath....what I want to know, will they be? I really like the style of the Rebs and the Contagion, and I would love to field armies of them for the less skirmishy battles. and of course, Kudos on the Great Terrain.
Mantic has already confirmed that every model in the Deadzone KS will have rules for Warpath , and Enforcers will become their own faction split off from the Corporation, as well as the independent Rebs and Plague factions.
Earth Dragon wrote: I do think the cross-promotion hurt, part of which was people fighting over it in the comments section yesterday. I do think the lack of milestones to push towards is having a bit of an impact. I feel the holiday is having a slight impact.
Not to raise a dead horse just to beat it again (although I am doing just that i guess), but I don't think the cross promotion was a bad idea at all. I think the issue was that the announced plastic board wasn't considered to be better for a lot of people (myself included) than the printed mouse pad mat they're getting for free. Some people (again, me) are all about paying a bit more for better stuff, and I feel like the announced plastic board fell down in that regard.
On an unrelated, completely positive note, the Rebels are turning into a truly interesting and awesome faction! The mixed races was already freaking sweet, but now they're going to have they're own seperate objectives?! "Don't fight them at their game, you can't woin. Fight them at YOUR game"?! Fabulous! So stoked to see their rules!
Let's say, for sake of argument, that I don't want the game but I want certain minis (I know, I know - what am I doing here if I don't want the game? - but stick with me).
Say I want:
x1 First Generation ($12)
x1 Rebs Tactical Field Commander ($8)
x1 Enforcer Engineer ($5)
x1 Second Generation ($8)
x1 Enforcer Sniper ($5)
x1 Third Generation w/HMG ($5)
x4 Third Generation Plague w/Rifles ($12)
x2 Sentry Guns ($5)
x2 Survey Drones ($5)
+Shipping to Oz ($5)
Total of $70.
Or am I better off just getting the Scout level (1 First Gen, 3 Second Gen, 4 Third Gen, 1 Third Gen w/HMG, Hounds) and then adding the other things on?
...With you being you and wanting that mat and terrain in the end you'll probably end up paying only a tenner or maybe two more than when getting just specific models for the $150 level even as things stand now
Okay. Well first of all you forgot to include the +$5 base shipping for add-on only pledges if I'm not mistaken so it'd be $75. Well, getting scout you'd be paying $3 for the 2nd gens and the hounds and any further stretches added to the plague, so that's certainly a better deal.
Getting recon and adding the rebs stuff is a $48 difference now so not really interesting, I guess - that might change before the end though so I'd keep an eye on that lest you short-change yourself there.
$340,000 now reached - how quickly will the new pledge target be revealed?
Also, just had a quick look through the comments section on the KS. What's the deal with Brian Blessed, has he become the official mascot of this game or something?!
Pacific wrote: $340,000 now reached - how quickly will the new pledge target be revealed?
Also, just had a quick look through the comments section on the KS. What's the deal with Brian Blessed, has he become the official mascot of this game or something?!
I think it is the way a select group of crap bags keep other folks from participating.
Pacific wrote: $340,000 now reached - how quickly will the new pledge target be revealed?
Also, just had a quick look through the comments section on the KS. What's the deal with Brian Blessed, has he become the official mascot of this game or something?!
I think it is the way a select group of crap bags keep other folks from participating.
Lots of discussion regarding terrain. Has anyone mentioned that Necromunda bulkheads are just a but shy of 3" wide (71mm/2.8inches if the web is to be believed).
They do seem to command somewhat ridiculous prices these days, but for those of us who still have the old Necromunda bulkheads and GW scenery kits that utilize them, they could be a great source of terrain for a game with 3" squares. At the very least they'd be a good start for then adding custom walls and floors too.
I've got the Necromunda and Outlanders boxes, and it looks like they're finally going to get some use in 2014!
Got some Necromunda scenery too, so I'm edging ever so near in pledging for this as well. Waiting for the terrain news and also hopefully more renders before I make my mind up.
Get in – that’s an additional Rebs Yndij included in every Rebs Faction Starter!
Those Faction Starters are starting to get big!
Up next, we’re moving onto the glorious greenskins – it’s time for more Marauders!
$347,500 – Marauder Sniper
Although Goblins are as much a part of Marauder fleets as Orx are, their lack of obvious battlefield potential often goes against then. However, their keen eyes and penchant for stealth leads many of them to become marksmen, carrying long-ranged rifles that let them stay out of harm’s way while sowing chaos in the enemy’s ranks.
If we hit this goal we will be able to tool an alternatively posed Marauder Goblin Sniper, and include one free in every Marauder Faction Starter! This means one extra figure in Scout ($40 – provided you’ve picked a Marauder Faction Starter) and one extra figure in Strike Team ($150)!
Snipers are a powerful long ranged additions to any elite squad and the Goblins are characterful figures to boot. Let’s get this one in!
Faction Focus: Marauders!
The Orx were not always mercenaries and brigands. For a good time their considerable martial skill was put to good use by the Corporation; they were equipped and trained to act as shock troops and guards by decree of the Council itself. Once the Orx realised that they could use their new skills to their own benefit, they rebelled on a scale that demonstrated their cunning. The Marauders, as they became known after the Mandrake Rebellion, are now a terror of the shipping lanes, known for attacking cargo haulers and pillaging spaceports. They see a Deadzone as an opportunity too great to pass up, even if they have to fight their way through a fleet blockade to reach one.
Designer Notes: Marauders!
In this section of the Designer Notes, we take a look at the Marauder Ripper Suits…
Marauder Ripper Suits with long ranged weaponry
The Gorsch Corporation shot to fame when its Heavy Load Exo-Suit was adapted for combat use by Orc units. With the addition of dense armour plating and support-level weaponry, the Exo-Suits became a common sight on battlefields across the galaxy. Although the Orx no longer work for the Corporation, there are rumours that Gorsch still provides them with suit upgrades – for a price, of course.
Marauder Ripper Suits with close combat weaponry
Orx believe that the most prestigious kills are the ones made at close range, so it’s no surprise that it’s become common practice to refit Exo-Suits for this purpose. Countless Orx have replaced their suits’ ranged weapons with heavy-duty combat weaponry, usually repurposed from industrial machinery. It might seem crude, but no one who’s been on the receiving end of a HammerJack can doubt its efficiency.
Marauder Ripper Suits are heavily armoured exo-suits piloted by the best commandos. The kit comes with loads of weapon options, particularly as we're including an extra set of arms for either suit, allowing you to build 2 combat varieties, 2 ranged varieties – or one of each!
Coming up later: we’ll have more info on the Commandos and the Marauder Captain…
… plus, you just can’t get enough of those exploding chain-saw mouthed dogs!
Oh and Mantic have mentioned in the KS comments that they want to do a Orx Commando Pyro and a Goblin Gunslinger.
scarletsquig wrote: @KOVAV: I asked Ronnie directly, new army lists for Warpath 2.0 to use all the Deadzone stuff will be released when all the minis start shipping.
Thanks! that sounds great, the Deadzone Enforcer Models are even more badass than the normal ones, and the Deadzone orx will be great support for my grunts (I especially love those exosuits, they manage to be MOE DAKKA while still having their own style) So, is there any plans to bring the Ver-myn and the Forgefathers into the Deadzone? or do those two just not have any interest in the Deadzones? I simply love the idea of the Rebs fighting as a true Guerilla force (Beat them at YOUR game......that would seem to be obvious for a rebel force, but its pretty much never done in wargames), and the multi-species alliance is just awesome....and, of course, the Contagion is great. I wonder what those two factions will be fielding in warpath; You see, I know that all four of the factions are fielding what they would consider to be their elite (Kommandos and exo suits for the orx, the best of the best for the enforcers, the hardened veterans for the rebellion) so there must be a more comman mass for the rebs and the contagion. For the Enforcers and the orks thats obviously what's available in their respective starter army packs. So, will the Contagion and the Rebs always be a small, elite skirmishing force?
KOVAV wrote: So, is there any plans to bring the Ver-myn and the Forgefathers into the Deadzone? or do those two just not have any interest in the Deadzones?
They are planning on bringing Forgefathers and the elves in shortly, once they have opened up all the stretches related to the current 4 races. Then once those are dealt with Ver-myn and others will be considered. Eventually they do want all the races in Deadzone, but whether that is during the kickstarter or not is another matter
Has there been any comment on whether the recent Maurader sniper and Yndij are alternate sculpts (like the assault enforcer) or just repeats of existing figs?
Eilif wrote: Has there been any comment on whether the recent Maurader sniper and Yndij are alternate sculpts (like the assault enforcer) or just repeats of existing figs?
Eilif wrote: Has there been any comment on whether the recent Maurader sniper and Yndij are alternate sculpts (like the assault enforcer) or just repeats of existing figs?
I remember they said the 2nd Marauder sniper will be a new sculpt
Earth Dragon wrote: Shhhhh!! It seems like a cheap Grogan. Don't clue them in.
A bit, maybe, but not by much. I don't think the concept art shot is to scale. If you look at this one, the scale of the Grogan being $5 makes more sense. Much smaller than the terraton and ripper suits (and only one of two weapons rather than both).
Really like the idea of the Marauder commandoes, not least because it will be great to finally see a Marauder with a rifle, rather than pistol/cc weapon.
In fact, looks like they might well be the best realisation of a Rogue Trader-era ork ever (which is actually probably why I like them!)
Yeah, they evoke a lot of the pre-fungal-era orcishness that I love. More militaristic, slightly less "football hooligan rabble" (but only slightly ). They are the main reason I'm sticking in at Strike Team (though I love the Rebs and Enforcers), because I've always wanted a few orcs done up like they were back during RT and 2nd Edition. Now we just need to hurry up and get to the Forge Fathers and I'll be in heaven (come on Wednesday, I know you get do this!).
Yes some of them were, although the 1st and 2nd edition orks (pre-Brian Nelson and pre-mushrooms) were much more relatable. Really it is more the concept of the orks within the 1st edition books - much more like humans in a sense, in terms of them having a society, social norms and the like. Later editions have characterised the orks as being much more animalistic.
Reading the background for Warpath, it seems that this now largely forgotten background for the orks in 40k has proven a big inspiration for the Marauders - them being the abused survivors of the 'evil' humans also makes a nice spin on things, contrasting a lot with the 40k ork background, and I think might actually make them an evocative faction.
That's by far the best (most comprehensive) interview I have read surrounding this project so far, thanks a lot for posting.
If I could pick out a couple of points from the interview?
Jake: All movement is by individual model. Each model can make one long or two short actions per turn, and a move action is a short action that moves the model one square.
The Alpha rule set has a modified i-go-u-go turn sequence with interrupts and overwatch, but this does not scale as well as I would like to larger battles. The turn sequence currently being tested is a modified alternate action system that has several advantages whilst retaining the speed of play and the ability to make co-ordinated actions.
Interesting! So it sounds like it might be possible at this point that the i-go-u-go might be dropped?
Other factors are perhaps more subtle. One of the more important balancing factors is the set of missions available to each faction. In Deadzone, you win the game by collecting a given number of victory points before your opponent, and these are listed on the mission cards. What you get victory points for varies from mission to mission, and each faction has a different mix of mission cards. The Rebels, for example, are often interested in collecting loot from the battlefield, rather than just killing the enemy. They have bigger political issues to deal with and their efforts in the Deadzone are aimed at recovering supplies.
The style of a force depends on a variety of factors. Missions are one factor, the available troops are another as is the unique composition of each faction’s battle deck. Added together, this makes for a very different play experience for each side.
Really like the sound of this. Anything that can move the game away from "24 inches apart, roll to go first, last man standing wins" gets a big thumbs up from me. Also going to be intriguing what the different faction aims are (I'm certain that the Forge Fathers will revolve around them 'delving too deeply'? ) - and also balancing these against one another.
Jake: It does indeed. I thought that it would give me a better game if I took the best bits of each format and rolled them together rather than restricting myself to one source. I’m also pinching a couple of concepts from video games.
Any idea what he was referring to with the highlighted bit?
Finally, great to hear that concerns about the experience/improvement of your units has been put to bed with this interview. The narrative games sound like a nice idea also.
(PS - you forgot to ask him why he got rid of the ponytail? )
This kickstarter has prompted me to download and read the Warpath 2.0 Rulebook. I really enjoy the setting. Kind of remind me of the Firefly universe with a 100 alien races added, or an early Galactic Empire, without the pesky Jedi.
As for the 40K universe, GORKAMORKA sold me on Orks being sentient green fungus. .
Jake: It does indeed. I thought that it would give me a better game if I took the best bits of each format and rolled them together rather than restricting myself to one source. I’m also pinching a couple of concepts from video games.
Any idea what he was referring to with the highlighted bit?
He could mean cover based shooting mechnics, such as vollying over walls/through windows, blind firing from cover or "snapping" to/from cover to cover, think of games like Gears of War, Uncharted and modern FPS's. Such games are very popular at the moment and deadzone kinda fits the "look" of them, just a guess.
If only it turned out like the PS3 game Vanquish, power sliding across entire levels.
Deadzone Scenery Preview! New Stretch Goal!
Update #23 · May 6, 2013 · 37 comments
As this bank holiday draws to a close we’ve got a special video for you previewing what’s coming later in the week… Feast your eyes on this!
This is just one segment of a much larger video that shows off the different types of build you can make. Of course, you can make them however you want so there's an endless amount of possibilities!!
Alpha Rules Feedback
The Alpha Rules have been out for a couple of days now and Jake has been busy publishing articles over on Quirkworthy.com. If you haven’t already, check out his latest posts:
- Deadzone Alpha - I'm listening...
- I think we have a winner
We’ve been amazed by the amount of feedback you've left to help us refine the game and the lengths some of you have been going to playtest the game with many of you building your own boards!
By Christian Schlumpberger
By Rich Jones
By Matt Gilbert
These images have been taken from the Containment Protocol - DZ Fanatics page. Got your own playtest board? Post it up!
Jake has also been busy doing interview too, being at Beasts of War today in between answering questions from Zweischneid on Pins of War. This is a thorough and detailed interview, so be sure to check it out!
New Stretch Goal!
Since we’re so close to the getting the alternative Goblin Sniper, here is our next stretch…
$355,000 – Plague 3rd Gen with Heavy Machinegun
By the time the Plague reaches its third generation, its mutating effects are considerably lessened, meaning a much higher number of victims survive to join the ranks of the infected. These third-generation troopers still undergo a physical alteration, but their minds are left almost intact. As a result, they are the only warriors in the Plague ranks that are capable of operating machinery, and quickly scavenge weapons to provide covering fire to their bestial masters.
If we hit this goal, we will be able to throw in an additional 3rd Gen with heavy machinegun, a Plague specialist capable of laying down a lot of covering fire whilst the big guys get into melee (a useful skill we’re sure you’ll agree!) into every Plague faction starter. That means 1 extra figure at Scout (provided you’ve picked Plague as your faction,) 1 at Recon ($100) and 1 at Strike Team ($150!)
And finally...
We're getting to the point now where we can start looking at the cool new toys for the factions - perhaps an Orc Pyro, a plagueified Teraton or perhaps a Rebs medic... but what would you like to see? Drop us your suggestions for what models we could make below!
Love the first table. Are those sprue bits for grid corners? either way, it looks brilliant.
And there is an outside chance we may hit $147.5k before the night is out. Just $1.5k left. With any luck this should take us right up to around Wednesday and then they can drop off a fresh big stretch-goal alongside the terrain pledges and add-ons. The activity from that should be able to eat through $20k-25k pretty quickly. My outside hope is more building sprues added to the pledge level, always nice to have a few of those sprinkled in.
"We're getting to the point now where we can start looking at the cool new toys for the factions - perhaps an Orc Pyro, a plagueified Teraton or perhaps a Rebs medic... but what would you like to see? Drop us your suggestions for what models we could make below!"
"plagueified Teraton"
CAN NOT WAIT.
sidenote:
For any people from Cleveland ohio on here, turn on the news.
Pacific wrote: $340,000 now reached - how quickly will the new pledge target be revealed?
Also, just had a quick look through the comments section on the KS. What's the deal with Brian Blessed, has he become the official mascot of this game or something?!
I think it is the way a select group of crap bags keep other folks from participating.
You guys piqued my curiosity so I went and had a look at the comments. Dayum but that guy is a walking billboard for why I don't have a twitter account. I'm surprised he hasn't told everyone how big his last poop was or what he ate for breakfast.
As terrible at the kickstarter comments thread is, once in a while someone from Mantic will appear and answer questions, so I try to skim through it once a day or so.
JoshInJapan wrote: As terrible at the kickstarter comments thread is, once in a while someone from Mantic will appear and answer questions, so I try to skim through it once a day or so.
I won't bother. I don't have time to filter through a crap ton of garbage for a nugget of info. The comment section is useless to me at this point.
JoshInJapan wrote: As terrible at the kickstarter comments thread is, once in a while someone from Mantic will appear and answer questions, so I try to skim through it once a day or so.
I won't bother. I don't have time to filter through a crap ton of garbage for a nugget of info. The comment section is useless to me at this point.
You can view the comments feed of individual users by clicking on their avatars, viewing full profiles then clicking on comments
here is Mantics feed (you'll see what they say on all projects, but it's a quick way of seeing what's going on)
Apart from the usernames and avatars (which are easily ignored), I haven't seen any Brian Blessed-centric chat on there in nearly a week. There still might be the odd mention, but it's nowhere near as bad as it was in those first few days.
There are a few people there who have decided Mantic have to create a whole Brian blessed themed flying faction with him as the leader which is still pretty annoying but better then how it was last week.
I've been trying to talk to Superman about speeding up time for us, but his cleaning lady keeps answering the door at the Fortress of Solitude and telling me no. I even offered her a case of lemon scented Pledge to no avail.
Brian Blessed was annoying, but at least it wasn't the usual Firefly rhetoric.
It never hurts to ask people to keep the comments focused on actual questions, requests, and observations. You don't have to be rude about it, and the worst thing that will happen is it will stay the same.
15 different people asking throughout a day would send a clear message. It's only annoying when the same guy keeps asking.
It's doing okay, we're about to beat what KoW raised in total.
So far the pattern is matching Dreadball quite closely, with a lull after the first couple of weeks until either the freebies start to stack up or appealing add-ons hit. Until that happens, the average pledge tends to hover around $150, and no real spikes in backer numbers.
And the last 2 weeks of Dreadball were very interesting indeed, about 70% of the funding hit in the last 2 weeks:
Hoping for something similar with deadzone. We're at about 47 minis currently, once that hits 80 or so, you get a lot more people buying in.
You can have up to 30 or so models in a team, so an upgrade to the $290 "Assault Team" level for 2x Strike Team is pretty appealing, since it looks like the starters will end up with something like 12-15 minis in each. I can see a lot of people going for that, especially if they didn't get an early bird. I'm already considering adding an extra $35 to fill out my Rebs since I know they'll be my main faction.
The last day of this should be pretty spectacular... $500k or so of Mantic-tier value for money and exciting stretches, with pretty big hooks for the crowd that isn't interested in Mantic's game..
We know they want to do an extra set of terrain, so $150k of funding will probably go towards another 3 sprues at some point.
Worth nothing that the entire sample terrain table in the pics is made using only *one* sprue's worth of terrain, the first sprue alone has the walls, bulkheads, doors/windows, gangplanks and barricades/battlements.
If they manage to get 6 or so sprues of the terrain produced, then it's going to be the best stuff on the market on all marks.. value, quality and variety, even GW only has 3 sprues for its cities of death, and didn't bother to release the "generic" CoD set they had already sculpted and tooled (the studio uses it all the time to make terrain). There's a lot of good MDF stuff out there, but the pricing and sculpt quality on it just can't quite hit the mark compared to plastic... the high quality stuff tends to be the more expensive stuff since lasers take more time to cut it.
Yeah, I've just put in a 'finger in the air' add-on pledge so far. Once there's a lot of add-ons and I actually start totalling the things I want up I'm sure my pledge will skyrocket.
To ping off what Scarlet squig is saying, some folks forget how much easier and cheaper it is just to get a double pack, versus piecemeal grabbing all the stuff you want and you end up paying more then the double, but don't get as much stuff. Depending on how the scenery add-ons are priced, this is something to pay attention to.
Right now I can foresee wanting a different set of add-ons for that extra $140 rather than a bunch of duplicate miniatures... especially when hey rele4ase the Terrain Add-On, which will presumably offer more terrain bang for our bucks.
On a different note, I thought we'd be able to hit that new SG today. Hopefully we do before the KS day rolls over on kicktraq. There are some other KSers right now that I am at a lose with how they are doing a bit better then this one.
Automatically Appended Next Post: And CptJake, I may have needed a laughy face or something after my comment. I wasn't trying to sound angry.
Automatically Appended Next Post: Mantic just posted it took approx. EIGHT scenery sprues to do the mock-up. Huh.
It is a bit more exciting of an update than Earth Dragon lets on to...
What's coming up? PLUS New Scenery Stretch Goal!
Update #24 · May 7, 2013 · 14 comments
Well the update yesterday seemed to get everyone’s creative juices flowing with the highest number of comments on a post we’ve ever had… please keep the ideas coming!
Some are even making it into concepting…
(Scary Fairy and Psychedelic Jelly Fish? OK!)
Any thoughts on as to what these could be?
Deadzone Scenery Coming Tomorrow!
Many of you have been clamoring for scenery add-ons and a scenery-only pledge level. Well, we’ll be bringing them to you at 5pm BST/ 8am PST/ 11am EST tomorrow – please spread the word!
Some of you have asked how many sprues it would require to build the building in the video. This assembly uses a couple of pieces from across the 3 different types of sprue, namely 3 floor tiles, 4 Half Tiles, 3 Barricades plus connectors – it doesn’t use any of the wall tiles or cross sections however!
New Stretch Goal!
To celebrate the impending launch of the scenery add-ons, we’re giving away a scenery sprue!
$375,000 – Scenery Sprue
If we hit this goal we will include one of our fantastic Building Sprues into all pledges of Recon ($100) and up!
Here’s a blueprint of the scenery tile designs you’re already getting! Though there's nothing to say more aren't coming
This Building Sprue will give you an extra 6 tiles and means that you’ll be getting a total of 5 sprues in Recon (4 Building Sprues + 1 Accessory Sprue) and 7 at Strike Team (6 Building Sprues + 1 Accessory Sprue) plus all of the connectors you need to assemble your buildings!
Whether you're playing Deadzone or any other sci-fi game, these kits are perfect for filling your game table!
IF it is priced right (and this is Mantic, so it should be!), get ready for this one to explode tomorrow!
Triszin wrote: OMG, MY IDEA!!! THEY USED MY IDEA!!!! That is going to be a plague infested Teratron Nameless Hybrid!!!!
Now someone knows how I felt when FW made the XV-81/XV-84/XV-89 back in 2002/2003 after I posted the ideas and names on the dead GW forums in the ideas section
Tuesday is typically the slowest day of the week on kickstarter I've noticed this on a good few KS now most people think it's the weekends but Tuesday is usually slower check last Tuesday lowest day of last week. This should take off tomorrow with the terrain I have $250 in so far but only $173 of that actually allocated I have about $200 to add just for terrain if the price is right.
DaveC wrote: Tuesday is typically the slowest day of the week on kickstarter I've noticed this on a good few KS now most people think it's the weekends but Tuesday is usually slower check last Tuesday lowest day of last week. This should take off tomorrow with the terrain I have $250 in so far but only $173 of that actually allocated I have about $200 to add just for terrain if the price is right.
Sounds about right, Dave! REALLY looking forward to tomorrow!
Earth Dragon wrote: I was referring to the dropped pledges, not the lack of new pledges. I thought it was weird when people decided to walk.
Could be a possibility that some of the people that are "walking" are just jumping over to the SWM Kickstarter before it ends in a few days. That's a total guess of course, but it's a possibility.
Been a very bad Tuesday as well. The kickstarter has been moving between up and down between 350k and 352k for the last 7 hours (may have been earlier but that's when I first noticed it). They appear to have been gaining a lot of new backers but also losing older ones judging by the number of early birds that have been popping up. I wonder if some of them have been leaving for 'All quiet on the Martian front'.
Should see a massive boost tomorrow when the terrain launches though.
Edit: too slow at typing messages on phone so some of this ground has already been covered.
I'd assume other games are normally the cause for most dropped pledges. KS is great, but it is starting to cause a slightly bloated market.
The main reason I'm staying away from the KS page is so I don't try to make up the difference of the dropped pledges. It's too tempting to push the total back up to the thousand mark once it drops below it.
I'm not sure I want to bother commenting on the KS itself (and be swamped amid all the repetitive posts of a certain name) But I'd welcome an upgrade of the cardstock counters to something a bit more durable and less likely to be damaged by, say, younglings' saliva.
Nice acrylic counters like other companies have a knack for would be sooper nice.
Mathieu Raymond wrote: I'm not sure I want to bother commenting on the KS itself (and be swamped amid all the repetitive posts of a certain name) But I'd welcome an upgrade of the cardstock counters to something a bit more durable and less likely to be damaged by, say, younglings' saliva.
Nice acrylic counters like other companies have a knack for would be sooper nice.
They have hinted pretty heavily that this will be a stretch goal down the line.
Earth Dragon wrote:I'd assume other games are normally the cause for most dropped pledges. KS is great, but it is starting to cause a slightly bloated market.
The main reason I'm staying away from the KS page is so I don't try to make up the difference of the dropped pledges. It's too tempting to push the total back up to the thousand mark once it drops below it.
Anyway, slowest day in a while for Deadzone:
Tomorrow, starting at 11 EST, we should see the beginnings of a record day though!
That's what I'm thinking Alpharius. I am having supreme success convincing sisters/sisters-in-law to grab recon and strike team pledges for their husbands and kids for Christmas. Not only is it a great hook-up to let my sisters spend far less on gifts, and the kidos still get a lot of goodies, but this game should make a great tool to "throw-down" as sports become harder with all our knees and backs starting to feel some wear and tear.
Automatically Appended Next Post:
Mathieu Raymond wrote: I'm not sure I want to bother commenting on the KS itself (and be swamped amid all the repetitive posts of a certain name) But I'd welcome an upgrade of the cardstock counters to something a bit more durable and less likely to be damaged by, say, younglings' saliva.
Nice acrylic counters like other companies have a knack for would be sooper nice.
Post that in Update 23. Best place for it to get seen.
There are still 20 odd days left before it is over and I am not sure what tier to go for. I have to imagine there are others that plan to back the project but just aren't in a rush.
It is likely a combo of a slow Tuesday, a lot of people waiting for tomorrow before pledging and the usual mid-week pledge fiddling that goes on. With so many of us being in at Strike Team, I think quite a few of us are waiting a while before going wild with add-ons, because so far we get everything.
Mantic Kickstarters often seem to have a relatively lax start but ramp up considerably as more stuff gets in. I think that their reputation for this (and the large number of EB pledges) caused that initial insane rush, but we wont hit that "ramp-up" phase until tomorrow (well most likely). Many of those who would have pledged yesterday may be holding off to see what the terrain pledges and add-ons look like before jumping in. So all the usual pledge fiddling that goes on every day (and it happens quite often) is having a larger visible effect today because it doesn't have the usual pressure behind it.
Considering what is getting revealed tomorrow, I think this is more akin to a tsunami pulling the tide out before hitting than any kind of actual slowdown. People are just biding their time to see if there are an EB pledges I guess (even though I think it is quicker to change an existing pledge than to start a new one, so those already pledged will probably get there faster if they switch). Terrain is the main add-on almost everyone is waiting for and is like why average pledge pledge amounts have stayed so steady. But that will change as we get closer to the end and people settle on the add-ons they like. I know I've barely put any in on add-ons so far because I'm holding off on terrain and FF stuff. But with a recent influx of unexpected cash I can see me going far with this once the stuff I want comes out (probably not Warzone levels though... ).
Mathieu Raymond wrote: I'm not sure I want to bother commenting on the KS itself (and be swamped amid all the repetitive posts of a certain name) But I'd welcome an upgrade of the cardstock counters to something a bit more durable and less likely to be damaged by, say, younglings' saliva.
Nice acrylic counters like other companies have a knack for would be sooper nice.
They have hinted pretty heavily that this will be a stretch goal down the line.
After the acrylic counters in Dreadball, I was surprised not to see them in Dead Zone.
Ronin_eX wrote: It is likely a combo of a slow Tuesday, a lot of people waiting for tomorrow before pledging and the usual mid-week pledge fiddling that goes on.
That and the AQotMF KS starting today, there were a few pulled pledges, most likely redirected to that.
It makes sense for the "bare bones" game not to have them though. Helps keep the initial goal as low as possible. I bought the upgrade for Dreadball and hope they have them here as well!!
any thoughts to what hte teaser images are? Consensus it birdman, nameless and maybe Orc pyro?
interestingly this day was also the slowest valuewise int he kingdom death ks as well, and not by much less than what mantic have done so far today. cant wait for scenery
1) Winged Merc; looks like skin and not feathers for the wings.
2) Not Namless... perhaps plague floater like 'Nid floating mines?
3) Marauder explosives guy
Im actually thinking of dropping my Strike level and going for the Assault team (I saw that a earlier early bird Strike level opened up so I grabbed that and in so doing had my initial pledge taken.)
Not sure how many others (if any) did the same as me.
Mantic's amazing customer service probably isn;t doing this kickstarter any favors. In previous kickstarters, I added on as much as I could afford just in case I never got another chance at them. For Deadzone, I've just got the sweet spot pledge, which I know will not disappoint me because this is a Mantic kickstarter, but I'm not going to add any add ons until I see sculpts. I know Mantic will let me add them to my pledge through the manager later if I like what I see.
BobtheInquisitor wrote: Mantic's amazing customer service probably isn;t doing this kickstarter any favors. In previous kickstarters, I added on as much as I could afford just in case I never got another chance at them. For Deadzone, I've just got the sweet spot pledge, which I know will not disappoint me because this is a Mantic kickstarter, but I'm not going to add any add ons until I see sculpts. I know Mantic will let me add them to my pledge through the manager later if I like what I see.
It is kind of weird that they will suffer for their generosity like that. But it seems like a wise course of action, given that Mantic can still be kind of hit-or-miss.
Of course, if everyone follows your lead, everyone will get a lot less stretch goal freebies.
Those a pretty nice, and with international shipping at no additional cost. I'm in for a Bioprocessing pack.
Those do look really cool... but i'm still counting on Mantic to come up with something special terrain-wise. If I can throw another $100 at Mantic, and get enough modular terrain to cover a modest gaming table, and it looks 90% awesome, or pay $75ish for one small, one-floor building that looks 100% awesome... i'm going to have to go with Mantic.