Ghaz wrote: I was really hoping for at least a small drop in the price for the Witch Aelves, something like $50 for 10 models. At least it wasn't a price increase like Tzeentch had...
Well, you're in luck, they have been dropped in price by 1/3. They're the same price as an Ironjaw Megaboss now, which means they'll be $40 in the US (down from $60).
Hoping this is accurate. If not, I'll have to build the army through Blood Covens
It should be, but since I don't know the previous price in NZ, it's possible they were much cheaper relative to other models in NZ than they were in the rest of the world. We'll see in a few hours.
Ghaz wrote: I was really hoping for at least a small drop in the price for the Witch Aelves, something like $50 for 10 models. At least it wasn't a price increase like Tzeentch had...
Well, you're in luck, they have been dropped in price by 1/3. They're the same price as an Ironjaw Megaboss now, which means they'll be $40 in the US (down from $60).
If they didn't drop in price in New Zealand, I'm somewhat skeptical of a $20 price drop in the US.
To each of the gods, as well as Morathi was given a portion of the Aelfen souls.
They reshaped the souls and forged new creatures into being!
In Hysh, Tyrion and Teclis created luminous beings and angelic aelfs. Teclis’ first enclave were called the Idoneth - although they disappeared, and future projects proved better.
Malerion reshaped his souls into something dark, terrible and majestic …
Morathi stored her souls in the Máthcoir - a giant iron cauldron, and started to create the Melusai and Khinerai after her own image. “Normal” Witch Aelves are from Azyrheim it seems.
Ghaz wrote: I was really hoping for at least a small drop in the price for the Witch Aelves, something like $50 for 10 models. At least it wasn't a price increase like Tzeentch had...
Well, you're in luck, they have been dropped in price by 1/3. They're the same price as an Ironjaw Megaboss now, which means they'll be $40 in the US (down from $60).
If they didn't drop in price in New Zealand, I'm somewhat skeptical of a $20 price drop in the US.
Well didn’t they? I would’ve assumed they were NZD 120 previously to match the US price brackets.
Ghaz wrote: I was really hoping for at least a small drop in the price for the Witch Aelves, something like $50 for 10 models. At least it wasn't a price increase like Tzeentch had...
Well, you're in luck, they have been dropped in price by 1/3. They're the same price as an Ironjaw Megaboss now, which means they'll be $40 in the US (down from $60).
If they didn't drop in price in New Zealand, I'm somewhat skeptical of a $20 price drop in the US.
Well didn’t they? I would’ve assumed they were NZD 120 previously to match the US price brackets.
No, they didn't. As I've already stated they are the exact same price as before.
To each of the gods, as well as Morathi was given a portion of the Aelfen souls.
They reshaped the souls and forged new creatures into being!
In Hysh, Tyrion and Teclis created luminous beings and angelic aelfs. Teclis’ first enclave were called the Idoneth - although they disappeared, and future projects proved better.
Malerion reshaped his souls into something dark, terrible and majestic …
Morathi stored her souls in the Máthcoir - a giant iron cauldron, and started to create the Melusai and Khinerai after her own image. “Normal” Witch Aelves are from Azyrheim it seems.
Oh I like the sounds of this.
So sea Aelves are Teclis creations. The rumour guy said they were hiding something so maybe they were sent away rather than just vanished. I hope we get a reveal of some kind on the 3rd.
To each of the gods, as well as Morathi was given a portion of the Aelfen souls.
They reshaped the souls and forged new creatures into being!
In Hysh, Tyrion and Teclis created luminous beings and angelic aelfs. Teclis’ first enclave were called the Idoneth - although they disappeared, and future projects proved better.
Malerion reshaped his souls into something dark, terrible and majestic …
Morathi stored her souls in the Máthcoir - a giant iron cauldron, and started to create the Melusai and Khinerai after her own image. “Normal” Witch Aelves are from Azyrheim it seems.
Oh I like the sounds of this.
So sea Aelves are Teclis creations. The rumour guy said they were hiding something so maybe they were sent away rather than just vanished. I hope we get a reveal of some kind on the 3rd.
Idoneth Deepkin, uh ? I'm really excited. Bring it on AOS open day !
H.B.M.C. wrote: I really thought they'd be selling little Morathi in a clampack separate to the big snake version, but there she is, included on the sprue.
They noted back on Sunday when they announced this week's pre-orders that both models would be in the same kit:
In-game, you’ll need both models to use Morathi (but don’t worry, they come in the same kit!).
Lady Atia has her review of the Battletome up at War of Sigmar.
Well, the Sisters of Slaughter changed quite a bit: can charge after running, as they couldn't before, and their bravery is a bit worse, but have "roll two dices and discard highest". Got an extra attack it seems, sacrificing the bucklers, and their bladed bucklers got a bit worse.
So it seems there're three "units" that can be built from their kit: Witch Elves, Sisters with whip and dagger and sisters with whip and buckler.
Interesting.
Between Bloodwrack Medusae, Hag Queens, Slaughter Queens and Morathi herself, your Daughters of Khaine heroes won’t just be terrors in close combat but invaluable support units with these new spells and prayers on hand!
That new unit, or just new name of the two dagger girl from blood spa wagon?
So, yeah, nailed it.
Also, I like how Morathi has 4+ save despite coming with skimpy dress with belly window. I wonder, where the duo claiming actual armour and shield on what was supposed to be a pretty important character, warrants, at best, 5+ save (insert a couple of -4 str memes too) is now?
Between Bloodwrack Medusae, Hag Queens, Slaughter Queens and Morathi herself, your Daughters of Khaine heroes won’t just be terrors in close combat but invaluable support units with these new spells and prayers on hand!
That new unit, or just new name of the two dagger girl from blood spa wagon?
So, yeah, nailed it.
Also, I like how Morathi has 4+ save despite coming with skimpy dress with belly window. I wonder, where the duo claiming actual armour and shield on what was supposed to be a pretty important character, warrants, at best, 5+ save (insert a couple of -4 str memes too) is now?
I'm right here. Obviously Morathi is protected by his powerfull metal wings that stop all incoming attacks as if it was in an anime. You need to use your imagination, du! Obviously Morathi is as protected as a full plate armoured Stormcast Paladin!
BTW nice insinuation that it was a problem with the Darkoath Queen being female
Well, realize that her humanoid form is only an illusion. I imagine that were someone to stab her in the gut her flesh would respond more like dragon scales than human skin. In regards to the Darkoath warqueen, remember that Stormcast or Chaos Warriors literally covered head-to-toe in plate such that not a single scrap of flesh is visible get a 4+ save. What about the warqueen warrants her having the same save as that?
Ghaz wrote: They noted back on Sunday when they announced this week's pre-orders that both models would be in the same kit...
And?
As I said, I really thought they'd sell them separately. It surprises me that they're not.
Thing is if you read the release info the way she works is that she deploys always as her illusion human form. You can then pick to transform her or she can change through a random loss of control. So if they sold them separate you'd have to buy both anyway to use either one as they require each other. So it makes much more sense to have them on the same kit. Just like they've done mounted and dismounted heroes in the past where the unit could change status during a battle.
What's more surprising is that they've not released any kind of mage kit sprue. So that Blood Cauldron is going to get a lot of sales; you'll need to sacrifice at least one kit of it to get the mages and avatar or use a lot of magnets. Then again one spare would give you parts to convert up a fixed one or make something else (and avatar and 3 mages alone for the price of the Cauldron isn'ta bad deal anyway by the way GW prices individual hero style models). Though the avatar pose isn't really the best one for a unit walking into battle.
Ghaz wrote: They noted back on Sunday when they announced this week's pre-orders that both models would be in the same kit...
And?
As I said, I really thought they'd sell them separately. It surprises me that they're not.
Thing is if you read the release info the way she works is that she deploys always as her illusion human form. You can then pick to transform her or she can change through a random loss of control. So if they sold them separate you'd have to buy both anyway to use either one as they require each other. So it makes much more sense to have them on the same kit. Just like they've done mounted and dismounted heroes in the past where the unit could change status during a battle.
What's more surprising is that they've not released any kind of mage kit sprue. So that Blood Cauldron is going to get a lot of sales; you'll need to sacrifice at least one kit of it to get the mages and avatar or use a lot of magnets. Then again one spare would give you parts to convert up a fixed one or make something else (and avatar and 3 mages alone for the price of the Cauldron isn'ta bad deal anyway by the way GW prices individual hero style models). Though the avatar pose isn't really the best one for a unit walking into battle.
The Blood Cauldron is a dual kit though, like the Mortis Engine/Coven Throne. Does the Medusae no longer have the Mirror thing?
Aye they get access to both forms of the kit, so chances are if the rules are such that you'll only ever need one of each variation you could get away with just two. Depends really on the costs for the units and how they play out as to how it goes.
It will also depend on what the getting started kit comes with - assuming GW makes one like they do for all other factions. Thought it might be tricky as, 40K side at least, all the getting st arted kits are £50 with two unit and one leader choices with the leader normally being free. Daughters should get their own; though I'm not sure what single unit they could use for the freebie. Otherwise unless the cheapen the cauldron and sisters it puts them a price bracket above other races and GW's general marketing.
Adam Spielmann wrote: Well, the Sisters of Slaughter changed quite a bit: can charge after running, as they couldn't before, and their bravery is a bit worse, but have "roll two dices and discard highest". Got an extra attack it seems, sacrificing the bucklers, and their bladed bucklers got a bit worse.
So it seems there're three "units" that can be built from their kit: Witch Elves, Sisters with whip and dagger and sisters with whip and buckler.
Interesting.
Bucklers got side graded. Now you get the 6s bounce mortal wounds even if the enemy's rend negates your save.
Automatically Appended Next Post:
Overread wrote: Aye they get access to both forms of the kit, so chances are if the rules are such that you'll only ever need one of each variation you could get away with just two. Depends really on the costs for the units and how they play out as to how it goes.
It will also depend on what the getting started kit comes with - assuming GW makes one like they do for all other factions. Thought it might be tricky as, 40K side at least, all the getting st arted kits are £50 with two unit and one leader choices with the leader normally being free. Daughters should get their own; though I'm not sure what single unit they could use for the freebie. Otherwise unless the cheapen the cauldron and sisters it puts them a price bracket above other races and GW's general marketing.
Technically the only start collecting box that makes any sense for them (Cauldron+Witche Aelves) already exists, it's just 100$ instead of 85$.
NinthMusketeer wrote: Well, realize that her humanoid form is only an illusion. I imagine that were someone to stab her in the gut her flesh would respond more like dragon scales than human skin. In regards to the Darkoath warqueen, remember that Stormcast or Chaos Warriors literally covered head-to-toe in plate such that not a single scrap of flesh is visible get a 4+ save. What about the warqueen warrants her having the same save as that?
Something something about a shield and a helmet being equivalent to full plate something.
The reality is that saves in AoS don't have 3+ or 2+ saves like 40k (Or they are nearly non existant), so basically every elite-basic unit in the game that is not a hero/special character has 4/5/6/- save. That makes many units have strange saves, like a naked barbarian (Darkoath Chieftan) having the same saving throw has a Duardin Warrior in dwarven chainmail. (5+)
Reality is always somewhat disconnected to the game and often as not I imagine that sometimes saves are not just a save against raw damage but inhuman movement. Eg (as its topical) I'd see Daughters of Khaine being more likely to dodge blows than to withstand huge strikes.
That and lets face it most armies would lay with very different numbers - skaven would have thousands of rats for maybe a handful of elite elvish warriors
Regional pricing is so weird. Here in Japan (and also on Australia) witch elves are cheaper than great swords and the coven of blood is cheaper than start collecting but Morathi is more expensive than Alarielle. What's up with that?
NinthMusketeer wrote: Well, realize that her humanoid form is only an illusion. I imagine that were someone to stab her in the gut her flesh would respond more like dragon scales than human skin. In regards to the Darkoath warqueen, remember that Stormcast or Chaos Warriors literally covered head-to-toe in plate such that not a single scrap of flesh is visible get a 4+ save. What about the warqueen warrants her having the same save as that?
Something something about a shield and a helmet being equivalent to full plate something.
The reality is that saves in AoS don't have 3+ or 2+ saves like 40k (Or they are nearly non existant), so basically every elite-basic unit in the game that is not a hero/special character has 4/5/6/- save. That makes many units have strange saves, like a naked barbarian (Darkoath Chieftan) having the same saving throw has a Duardin Warrior in dwarven chainmail. (5+)
Some stuff just doesn't make sense, this is the game were chariots can roll up the side of buildings after all. But when an apparently unarmored character has a 4+ save it's safe to assume there is some other factor at work. In this case the alternate form makes things particularly obvious, but in others one could consider dodging, general toughness, armor being used as extra wounds instead of a better save, etc. There's plenty of places where that doesn't do enough; it doesn't make sense that the darkoath chief can dodge well enough for a 5+ (obviously he has no armor to speak of) yet has no indication whatsoever of being particularly agile. But hey, still better than chariots going up vertical walls.
To each of the gods, as well as Morathi was given a portion of the Aelfen souls. They reshaped the souls and forged new creatures into being! In Hysh, Tyrion and Teclis created luminous beings and angelic aelfs. Teclis’ first enclave were called the Idoneth - although they disappeared, and future projects proved better. Malerion reshaped his souls into something dark, terrible and majestic … Morathi stored her souls in the Máthcoir - a giant iron cauldron, and started to create the Melusai and Khinerai after her own image. “Normal” Witch Aelves are from Azyrheim it seems.
Oh I like the sounds of this.
Intriguing. From implications of other "experiments" that Teclis did, what was he up to? I'm not sure how much I like the idea of angelic elves, at least not as a template that's usually used in the West. I am keeping an opened mind, as apart from white winged elves that smite profiles with "Chaos", it could turn out really interesting. Not to mention what sort of transformation Tyrion and Teclis went, suddenly I'm not so sure they'll stick to the old highborn design.
Idoneth Deepkin, uh ? Great, can't wait to see them
The Ally table is interesting because it shows that they apparently belong to the "evil" side of Order, like the other Dark Elves of old subfactions (not counting SCEofc)... Also, the little fluff extract from War of Sigmar have them trying to capture Khainites Aelves trying to help Alarielle's army.
My theory : the Deepkin are the one responsible from the soul thefts Nagash cannot identify in Legion of Nagash (so not Sigmar, not the Chaos gods, not the aelven gods)
unmercifulconker wrote: Nooooooooo, my plans for a Greek themed army are dashed, no mixing of these gals and medusas with my free-guild
Unless I can find what a good proxy for them in the other aelven armies.
What about Grand alliance : Order ?
You could still use them as an ORDER army, just not a DAUGHTERS OF KHAINE army. Though, the alleigence abilities are really cool, so I can see why you'd want to keep them.
Damn that is a relief, thanks guys haha, so they could ally but you just couldn't retain any allegiance abilities?
You would only be able to have Grand Alliance Order Allegiance Abilities.
That's A-ok with me! Cheers for the clarification all.
I am most certainly hyped, surely Idoneth reveal is not too far off.
Allies rules are page 76, General's Handbook 2017, and indeed given the picture above, you won't be able to add Freeguild to a DAUGHTERS OF KHAINE army.
But you can have an ORDER army composed of ORDER units (like Freeguild and Daughters of Khaine), gaining ORDER Allegiance Abilities from the General's Handbook 2017, see pages 116-117.
BTW with the Gloub gloub trailer we got earlier and the AOS open day next week end, I am 99% sure we'll get a Idoneth Deepkin preview at the event (Or, dare I hope, a full range reveal ?! )
When the End Times came and the Mortal Realms were formed, she returned as a goddess and member of Sigmar’s Pantheon of Order, and was vital in Tyrion, Teclis and Malerion’s scheme to imprison Slaanesh and restore the aelven souls the God of Excess had consumed.
I like how GW can't apparently decide if she is a goddess after all, a demigoddess trying to ascend, or a mortal wannabe who tried to become demigoddess but failed to and is trying to come up with a new plan/gathering energy/waiting for something (so far, there are bits of text supporting all of the above) Man, I really need that codex to see which version is correct...
There isn't a firm line between any of them, it's pretty much just what they are called. Rotigus is a god/demigod in some places and he's just a GUO. Personally I think she's in solid demigod turf, from her fluff but also because how strong she is on the tabletop compared to Alarielle & Nagash.
Um, the wording is that Rotigus is 'worshipped' as a god in places, which is perfectly okay, as humans are perfectly capable of worshipping even a badly worked chunk of masonry. So, no problem there, especially seeing we know there are only 5 chaos gods in AoS so he can't be one. Morathi's status is much more ambiguous, however, as no one worships her due to her overcomplicated Khaine scam, so the doubts are about her actual, not assumed status. While I agree she is probably solid demigoddess going by rules, it's definitely not what the piece I quoted said, which is why I find GW's constant contradictions funny. And these can't be even filed as 'unreliable narrator' hand-wave, as these are out of universe promotional materials...
My point is that while the status on either extreme is clear, beings somewhere between random mortal and Chaos God on the power scale are ambiguous in their categorization because the terms themselves are ambiguous. There's no definition or list of points over what AoS classifies as a god or not, we just go off what we have which is often varied. If one group worships Rotigus as a god while another doesn't does that make him a demigod? Just a GUO with his own cult? A lesser chaos god? These things are true or not true depending on the perspective. As beings from beyond the unknowable fourth wall, we would summarize that as 'well he's a notable GUO but not a god'. Now just because tribe A still calls him a god doesn't make the fluff contradictory, it means different groups within the AoS fluff have different opinions.
NinthMusketeer wrote: My point is that while the status on either extreme is clear, beings somewhere between random mortal and Chaos God on the power scale are ambiguous in their categorization because the terms themselves are ambiguous. There's no definition or list of points over what AoS classifies as a god or not, we just go off what we have which is often varied. If one group worships Rotigus as a god while another doesn't does that make him a demigod? Just a GUO with his own cult? A lesser chaos god? These things are true or not true depending on the perspective. As beings from beyond the unknowable fourth wall, we would summarize that as 'well he's a notable GUO but not a god'. Now just because tribe A still calls him a god doesn't make the fluff contradictory, it means different groups within the AoS fluff have different opinions.
But that's in-fiction/unreliable narrator territory. They're talking about out-of-fiction/omniscient narrator perspective and the fact there appears to be statements from said perspective supporting all three possibilities.
I mean, I'm willing to bet it's just whoever's doing the promo material not paying enough attention, but it's a legit thing to wonder about and you've not addressed the point.
Well considering we only have pieces of the lore and not the whole book release we can't call what we have reliable either. I'm trying to say that any conclusions we draw now are only based on what we have now, which can in turn change as we get more fluff (that I am communicating that poorly is another issue). Literally one paragraph in a whole battletome can have dramatic ramifications for what the fluff is. Hell I can think of a single sentence in the Seraphon one that does something to that effect. Since we have devs referencing different parts of fluff we don't have the full context; one guy could be saying 'the god Rotigus' while another guy says 'Rotigus falsely worshipped as a god' and in the greater context both those could be somewhat true.
Also, I think we all know that GWs own guys get the fluff wrong here and there. It's inevitable when there's so much writing spread across a greater whole. I remember one short story with FEC where the Ghoul King was obviously not under any sort of delusion (and this was post-battletome).
Mymearan wrote: New Sea Elves seem to be confirmed to be “Idoneth Deepkinl.
Spoiler:
Oooh! I hope the listing of the Bloodwrack Medusa as a leader means that they'll sell it as in independent miniature again. I want one (or more) of her, but I don't want to buy that whole Blood Cauldron contraption (and especially not multiples) to get the mini.
Mymearan wrote: New Sea Elves seem to be confirmed to be “Idoneth Deepkinl.
Spoiler:
Oooh! I hope the listing of the Bloodwrack Medusa as a leader means that they'll sell it as in independent miniature again. I want one (or more) of her, but I don't want to buy that whole Blood Cauldron contraption (and especially not multiples) to get the mini.
They talked about her as a wizard in one of the community articles.
Mymearan wrote: New Sea Elves seem to be confirmed to be “Idoneth Deepkinl.
Spoiler:
Oooh! I hope the listing of the Bloodwrack Medusa as a leader means that they'll sell it as in independent miniature again. I want one (or more) of her, but I don't want to buy that whole Blood Cauldron contraption (and especially not multiples) to get the mini.
They can’t sell her separately, she’s part of the Cauldron sprue.
Mymearan wrote: They can’t sell her separately, she’s part of the Cauldron sprue.
Yep, unfortunately if you want to run any leader other than Morathi you have to get the Cauldron/Shrine kit or do some kitbashing. Fingers crossed we will see more releases in the future though.
However, disregard the story and instead focus on the introduction paragraph:
The column of risen dead wound its way along the vast length of the obsidian canyon. Glowing torches were held aloft by lumbering skeletal giants, their slow strides keeping pace with Deathrattle spearmen marching in tight lines. The corpse-lights cast an amethyst haze through the thick fog, which curled about the marching ranks like the coils of a hunting snake. At the centre of the macabre procession was a monstrous creation of bone and sinew, a pentagonal platform held aloft by scores of rotting cadavers.
Glowing torches were held aloft by lumbering skeletal giants, their slow strides keeping pace with Deathrattle spearmen marching in tight lines.
On the one hand GW has killed TK fully and introduced a new undead/skeleton faction.
On the other hand GW has split the Dark Elves into what 3 or 4 factions now. So in theory they could bring some of the TK units or similar ones back in the form of another sub-faction of Undead.
It seems that the view for Sigmar is to have several smaller armies with allies than fewer bigger individual armies. The only downside to that that I can see is the long term support of each sub-army, esp with regard to new model releases over time.
And yeah I can't see GW releasing new moulds and models for the heroes in the Cauldron kit. Even if they released them at £10-15 each that would be three or four (if they did the Avatar which would likely cost more on its own) new moulds and kits. Combined price would easily take them up to as much as the Cauldron so people would likely just get the cauldron kit. So it would be a really low return investment for GW.
Ebay will likely get a lot of broken up kits for this; and meanwhile if armies don't need more than one or two of each chances are they won't be too hard to collect up. Even if you use a cauldron kit just for the characters you'd still have a good deal based on GW character prices.
The only way I could see them releasing a new mage kit would be if it came on another mount (horse, pegasus, something else) or if it is a named character.
New Death things? Nah, Death got a book recently, that should do us good for the next few years.
They didn't even bother updating any of the death kits and some of those are horrendous. With all this talk of Nagash gaining power and malign portents we're getting a mighty load of elf content.
Should be elven (or Aelven) portents instead.
Yes the salt is strong.
Also now that legions of nagash have come out without a single new kit, it seems to suggest that when FINALLY death gets a proper release it will be a completely separate faction, something completely out of left field like flying dwarves or serpent elves...so maybe a whole army of skeleton animals. Or zombie pirates or something. Either way, it's not going to tie in with existing legions of nagash (vampire counts) armies.
Actually Tomb Kings would be a fun and unique re-release for death. They are distinct enough from Nagash and had nice enough kits.
It would be pretty cool if TK and Setra came back as a good death faction from hyish. More about living constructs, think terra-cotta soldiers. Something death and nagash can never claim.
dogfender wrote: It would be pretty cool if TK and Setra came back as a good death faction from hyish. More about living constructs, think terra-cotta soldiers. Something death and nagash can never claim.
dogfender wrote: It would be pretty cool if TK and Setra came back as a good death faction from hyish. More about living constructs, think terra-cotta soldiers. Something death and nagash can never claim.
haha IMAGINE! That would be so badass. It would actually make sense for him to be Order. Yeah Setra hates everyone else who doesn't bend the knee but he despises Nagash and would rather have an Empire rather than serve in Death.
It would be cool if Settra could be order and death (GW have said they have thought about cross-Alliance armies...). So he couldn't ally with the Mortarchs or Nagash but could draw on skeletons, ghouls etc.
There are plenty non Ngash aligned in the AOS fluff - including quite a few Flesh-Eater courts plus the remaining Amethyst princes (no we don't know what they are but Malign Portents and Legions of Nagash mention them). Neferata and Mannfred would love to be shot of him but bend the knee because they must.
I was hoping Legions would have had rules for the living followers and worshipers of Nagash as well.
Settra as a subfaction/Alignment would be cool - although people need to be careful not to align Order and "Good" - you can be "order" and not good in the traditional sense - see Morathi and her daughters, many witch hunters and some Stormcast.
Yep I too was hoping for some human followers, especially since Neferata seems to focus on the more living mortals side of things. I just want viking/knight forces serving under a Vampire Lord. Perhaps one day.
GoatboyBeta wrote: Yep, unfortunately if you want to run any leader other than Morathi you have to get the Cauldron/Shrine kit or do some kitbashing. Fingers crossed we will see more releases in the future though.
I really hope DoK get Shadespire band soon, they could use a new hero sculpt and a few minis you could use as unit leaders for their old kit...
Also now that legions of nagash have come out without a single new kit
A neat idea, but I can see that animate mechanic limiting the Avatar to use only in armies with a larger number of priests. Otherwise I can see sniping priests being a key way to remove two threats at the same time - taking out the priest and its abilities and also the avatar.
It's a risky gamble to use such a unit, but if used right it could be a powerful hitter in its own right.
Overread wrote: A neat idea, but I can see that animate mechanic limiting the Avatar to use only in armies with a larger number of priests. Otherwise I can see sniping priests being a key way to remove two threats at the same time - taking out the priest and its abilities and also the avatar.
It's a risky gamble to use such a unit, but if used right it could be a powerful hitter in its own right.
Have you seen how the Battle Round thing for Daughters of Khaine works?
And some abilities/traits add to Rite number, meaning if you want more Avatars you can splurge on these and theoretically have first round count as third from the start...
Overread wrote: A neat idea, but I can see that animate mechanic limiting the Avatar to use only in armies with a larger number of priests. Otherwise I can see sniping priests being a key way to remove two threats at the same time - taking out the priest and its abilities and also the avatar.
It's a risky gamble to use such a unit, but if used right it could be a powerful hitter in its own right.
As a Tomb King player (playing in a store with too more Tomb King players - blessed is the land I walk on ) I have never seen that single model holding everything together being an asset if used correctly. It's always been a liability to be worked around to get the most out of the army. Age of Sigmar still being a GW game, shootier than Fantasy has ever been and with pinpoint character sniping absolutely viable, I can't imagine Come At Me Bruh Khaine being a fun model to play if all it takes to remove it from play is to remove the minder.
I thought TK can take multiple hierophants to mitigate that weakness though? Or is it like Vampire Counts where if you manage to kill a single model (the general, in their case) everything goes bye bye? With VC the saving grace though is that their characters tend to be absolute beasts that are hard to take down. Don't remember hierophants being that tough.
I haven't played WHFB in like 5 years, so I forget the details.
Overread wrote: A neat idea, but I can see that animate mechanic limiting the Avatar to use only in armies with a larger number of priests. Otherwise I can see sniping priests being a key way to remove two threats at the same time - taking out the priest and its abilities and also the avatar.
It's a risky gamble to use such a unit, but if used right it could be a powerful hitter in its own right.
As a Tomb King player (playing in a store with too more Tomb King players - blessed is the land I walk on ) I have never seen that single model holding everything together being an asset if used correctly. It's always been a liability to be worked around to get the most out of the army. Age of Sigmar still being a GW game, shootier than Fantasy has ever been and with pinpoint character sniping absolutely viable, I can't imagine Come At Me Bruh Khaine being a fun model to play if all it takes to remove it from play is to remove the minder.
There isn't a single "minder" for the Avatar of Khaine. Any Daughters of Khaine Priest(Hag and Slaughter Queens) can Animate it.
CthuluIsSpy wrote: I thought TK can take multiple hierophants to mitigate that weakness though? Or is it like Vampire Counts where if you manage to kill a single model (the general, in their case) everything goes bye bye?
With VC the saving grace though is that their characters tend to be absolute beasts that are hard to take down. Don't remember hierophants being that tough.
I haven't played WHFB in like 5 years, so I forget the details.
Tomb Kings have high leadership and the general's bubble, but if the Hierophant is gone it's only a matter of time Vampire Counts have ever been the favored child that gets the +1 version of Tomb King stuff. Vampires never crumble and if one guy dies, the next one just takes over.
But yeah, the avatar rule pretty much feels like GW is revisiting the bad old past to me.
Overread wrote: A neat idea, but I can see that animate mechanic limiting the Avatar to use only in armies with a larger number of priests. Otherwise I can see sniping priests being a key way to remove two threats at the same time - taking out the priest and its abilities and also the avatar.
It's a risky gamble to use such a unit, but if used right it could be a powerful hitter in its own right.
As a Tomb King player (playing in a store with too more Tomb King players - blessed is the land I walk on ) I have never seen that single model holding everything together being an asset if used correctly. It's always been a liability to be worked around to get the most out of the army. Age of Sigmar still being a GW game, shootier than Fantasy has ever been and with pinpoint character sniping absolutely viable, I can't imagine Come At Me Bruh Khaine being a fun model to play if all it takes to remove it from play is to remove the minder.
There isn't a single "minder" for the Avatar of Khaine. Any Daughters of Khaine Priest(Hag and Slaughter Queens) can Animate it.
Boils down to: How many of them can you afford and don't they have anything better to do than push a big old iron statue around the landscape?
Overread wrote: A neat idea, but I can see that animate mechanic limiting the Avatar to use only in armies with a larger number of priests. Otherwise I can see sniping priests being a key way to remove two threats at the same time - taking out the priest and its abilities and also the avatar.
It's a risky gamble to use such a unit, but if used right it could be a powerful hitter in its own right.
As a Tomb King player (playing in a store with too more Tomb King players - blessed is the land I walk on ) I have never seen that single model holding everything together being an asset if used correctly. It's always been a liability to be worked around to get the most out of the army. Age of Sigmar still being a GW game, shootier than Fantasy has ever been and with pinpoint character sniping absolutely viable, I can't imagine Come At Me Bruh Khaine being a fun model to play if all it takes to remove it from play is to remove the minder.
There isn't a single "minder" for the Avatar of Khaine. Any Daughters of Khaine Priest(Hag and Slaughter Queens) can Animate it.
Boils down to: How many of them can you afford and don't they have anything better to do than push a big old iron statue around the landscape?
It's a Prayer(which means it gets used during the Hero Phase) that has all of the battlefield as its range, unless that entry posted earlier is missing something.
Overread wrote: A neat idea, but I can see that animate mechanic limiting the Avatar to use only in armies with a larger number of priests. Otherwise I can see sniping priests being a key way to remove two threats at the same time - taking out the priest and its abilities and also the avatar.
It's a risky gamble to use such a unit, but if used right it could be a powerful hitter in its own right.
As a Tomb King player (playing in a store with too more Tomb King players - blessed is the land I walk on ) I have never seen that single model holding everything together being an asset if used correctly. It's always been a liability to be worked around to get the most out of the army. Age of Sigmar still being a GW game, shootier than Fantasy has ever been and with pinpoint character sniping absolutely viable, I can't imagine Come At Me Bruh Khaine being a fun model to play if all it takes to remove it from play is to remove the minder.
There isn't a single "minder" for the Avatar of Khaine. Any Daughters of Khaine Priest(Hag and Slaughter Queens) can Animate it.
Boils down to: How many of them can you afford and don't they have anything better to do than push a big old iron statue around the landscape?
It's a Prayer(which means it gets used during the Hero Phase) that has all of the battlefield as its range, unless that entry posted earlier is missing something.
The point is that you have a skinny elf you can't put in harm's way without risking the monster tied to her. You're just playing with what is effectively fewer points than your opponent because you either keep your cheap minder out of sight or utilize her for more than that and risk her and three times her points (as well as a discrete tactical instrument - it's not just about points) tied to the avatar.
It's a dependency and no matter how you sugarcoat it, it's an unambiguous downside to the avatar. You can be happy about it because you like such rules. It could be entirely balanced for all anyone knows. But that doesn't make it a fun rule to play as far as I'm concerned.
Overread wrote: A neat idea, but I can see that animate mechanic limiting the Avatar to use only in armies with a larger number of priests. Otherwise I can see sniping priests being a key way to remove two threats at the same time - taking out the priest and its abilities and also the avatar.
It's a risky gamble to use such a unit, but if used right it could be a powerful hitter in its own right.
As a Tomb King player (playing in a store with too more Tomb King players - blessed is the land I walk on ) I have never seen that single model holding everything together being an asset if used correctly. It's always been a liability to be worked around to get the most out of the army. Age of Sigmar still being a GW game, shootier than Fantasy has ever been and with pinpoint character sniping absolutely viable, I can't imagine Come At Me Bruh Khaine being a fun model to play if all it takes to remove it from play is to remove the minder.
There isn't a single "minder" for the Avatar of Khaine. Any Daughters of Khaine Priest(Hag and Slaughter Queens) can Animate it.
Boils down to: How many of them can you afford and don't they have anything better to do than push a big old iron statue around the landscape?
It's a Prayer(which means it gets used during the Hero Phase) that has all of the battlefield as its range, unless that entry posted earlier is missing something.
The point is that you have a skinny elf you can't put in harm's way without risking the monster tied to her. You're just playing with what is effectively fewer points than your opponent because you either keep your cheap minder out of sight or utilize her for more than that and risk her and three times her points (as well as a discrete tactical instrument - it's not just about points) tied to the avatar.
It's a dependency and no matter how you sugarcoat it, it's an unambiguous downside to the avatar. You can be happy about it because you like such rules. It could be entirely balanced for all anyone knows. But that doesn't make it a fun rule to play as far as I'm concerned.
You left out a key part; just a few posts above is the chart which says they are always animated from round three onwards.
Geifer wrote: It's a dependency and no matter how you sugarcoat it, it's an unambiguous downside to the avatar. You can be happy about it because you like such rules. It could be entirely balanced for all anyone knows. But that doesn't make it a fun rule to play as far as I'm concerned.
Again, read rites table posted above. As long as your score is 3+, Avatars need zero minders. And it's trivial to make it 3+ on first round, granted, it has some opportunity costs but these might be worth paying in army with multiple Avatars...
I quite like the fact that only ONE boxset gives you 7 possible unit builds (the Cauldron ; Avatar, Medusa, Slaughter Queen and Hag Queen all on foot, with the 3 shrine variants) or even 9 (the Blood Coven ally boxset ; adding the witch aelves and sisters).
They should really have added the Tenebrael Shard as a clam packs Hero, though...
Overread wrote: A neat idea, but I can see that animate mechanic limiting the Avatar to use only in armies with a larger number of priests. Otherwise I can see sniping priests being a key way to remove two threats at the same time - taking out the priest and its abilities and also the avatar.
It's a risky gamble to use such a unit, but if used right it could be a powerful hitter in its own right.
As a Tomb King player (playing in a store with too more Tomb King players - blessed is the land I walk on ) I have never seen that single model holding everything together being an asset if used correctly. It's always been a liability to be worked around to get the most out of the army. Age of Sigmar still being a GW game, shootier than Fantasy has ever been and with pinpoint character sniping absolutely viable, I can't imagine Come At Me Bruh Khaine being a fun model to play if all it takes to remove it from play is to remove the minder.
There isn't a single "minder" for the Avatar of Khaine. Any Daughters of Khaine Priest(Hag and Slaughter Queens) can Animate it.
Boils down to: How many of them can you afford and don't they have anything better to do than push a big old iron statue around the landscape?
It's a Prayer(which means it gets used during the Hero Phase) that has all of the battlefield as its range, unless that entry posted earlier is missing something.
The point is that you have a skinny elf you can't put in harm's way without risking the monster tied to her. You're just playing with what is effectively fewer points than your opponent because you either keep your cheap minder out of sight or utilize her for more than that and risk her and three times her points (as well as a discrete tactical instrument - it's not just about points) tied to the avatar.
It's a dependency and no matter how you sugarcoat it, it's an unambiguous downside to the avatar. You can be happy about it because you like such rules. It could be entirely balanced for all anyone knows. But that doesn't make it a fun rule to play as far as I'm concerned.
Your point is invalid; just a few posts above is the chart which says they are always animated from round three onwards.
If you have Daughters of Khaine allegiance and use the table which, granted, is likely but not the only way to play the models in question.
But yeah, if you guys can't bear the thought that I don't like the rule, how about we don't dwell on it any longer?
HorticulusDK wrote: I quite like the fact that only ONE boxset gives you 7 possible unit builds (the Cauldron ; Avatar, Medusa, Slaughter Queen and Hag Queen all on foot, with the 3 shrine variants) or even 9 (the Blood Coven ally boxset ; adding the witch aelves and sisters).
They should really have added the Tenebrael Shard as a clam packs Hero, though...
But you can buy him in separate, or am I mistaking what a clam pack means?
Do the GW previews of pre-releases always contain all the things? Then again I guess GW still hasn't got their power and production situation restored so chances are they might have to stretch out releases just to keep on top of things.
HorticulusDK wrote: I quite like the fact that only ONE boxset gives you 7 possible unit builds (the Cauldron ; Avatar, Medusa, Slaughter Queen and Hag Queen all on foot, with the 3 shrine variants) or even 9 (the Blood Coven ally boxset ; adding the witch aelves and sisters).
They should really have added the Tenebrael Shard as a clam packs Hero, though...
But you can buy him in separate, or am I mistaking what a clam pack means?
He's arguing it should have been one of their heroes.
Tenebrael Shards are Shadowkin, same as the Mistweaver Saih. Both were called out as such back at the start of Silver Tower in some of the promo material.
The snake ladies are cool, but the winged ones are the ones that'll probably make me buy some DoK allies later on.
PS: Considering how good they got at doing mythical animals in CAD plastics I lament the fact that dragon ogres, minotaurs, chimeras and manticores were already released and will never get an updated kit (GW still selling the zombie kit is proof of that). Those snake bodies are superb.
Would be real tempted to start AOS again with this release, the only thing stopping me is that they missed the opportunity to make some of the more over costed kits better priced either by lowering the cost directly or by releasing a start collecting( even though I wouldn't expect a SC at release anyway)
The witch elves not getting the "double sprues, not double price" treatment is certainly infuriating. But I guess with GW allegedly having their factory run at max capacity they won't budge on prices anymore.
Binabik15 wrote: The witch elves not getting the "double sprues, not double price" treatment is certainly infuriating. But I guess with GW allegedly having their factory run at max capacity they won't budge on prices anymore.
Them not getting the double sprues/double price thing likely has to do with, in addition to production capacity(which doesn't have to do with product pricing BTW: they've said they're not changing old prices except for repackaging for better value), stock levels that already existing.
They probably don't want to release double boxes for discounted prices to avoid having stock sitting on the shelves that won't ever sell.
With that said, I fully expect that we'll see a Start Collecting set fairly soon since it would be(as mentioned) basically repacks.
I'm thinking:
Doomfire Warlocks box
Witch Elves box x2
But the witches were just reboxed to round bases, weren't they? So all those sprues could sit in shiny new double boxes.
If I buy into DoK the ones coming with the Cauldeon would be enough for me I think, so it's not the worst thing ever for me. It would've been nice, though.
Binabik15 wrote: But the witches were just reboxed to round bases, weren't they? So all those sprues could sit in shiny new double boxes.
They're being released on round bases, yes. We don't know when the stuff was actually reboxed.
If I buy into DoK the ones coming with the Cauldeon would be enough for me I think, so it's not the worst thing ever for me. It would've been nice, though.
Would have been, certainly. I don't know why some stuff was reboxed while other stuff wasn't. I won't even pretend to know why.
I feel, personally, that GW is still trying to work out exactly how/what to make things really work when it comes to the older "Goldsword" styled kits.
I think the Blood coven set is going to remain the closest thing the DoK have to a start collecting box for quite a while yet. Unless GW surprise us with a SC exclusive model the Cauldron of Blood kit is there only source of hero's apart from Morathi.
GoatboyBeta wrote: Yep, unfortunately if you want to run any leader other than Morathi you have to get the Cauldron/Shrine kit or do some kitbashing. Fingers crossed we will see more releases in the future though.
I really hope DoK get Shadespire band soon, they could use a new hero sculpt and a few minis you could use as unit leaders for their old kit...
Also now that legions of nagash have come out without a single new kit
*cough* Knight of Shrouds? *cough*
The Knight of Shrouds isn't even in the Legions of Nagash book. It's almost insulting to even call him a Death release. Yes, you can get the horribly overpriced small sprue hero for your Death armies if you'd really want to but to say the Knight of Shrouds is a release for Death is like saying the Shadespire skeletons are a Death release.
How come every other Grand Alliance has had a new kit release (in fact they have had multiple) and Death still gets nothing. Zero. They just throw at us new ways of building the same kits (the plaenquin and the flesh eater unit from the vargheist box) and what do we get? More elves. And then the Idoneth Deepkin. What would it hurt them to have a single Death release?
How about a book, some dice and 5 new kits? Is that really too much?
I know, off topic and I should be patient. Trying.
Binabik15 wrote: But the witches were just reboxed to round bases, weren't they? So all those sprues could sit in shiny new double boxes.
They're being released on round bases, yes. We don't know when the stuff was actually reboxed.
If I buy into DoK the ones coming with the Cauldeon would be enough for me I think, so it's not the worst thing ever for me. It would've been nice, though.
Would have been, certainly. I don't know why some stuff was reboxed while other stuff wasn't. I won't even pretend to know why.
I feel, personally, that GW is still trying to work out exactly how/what to make things really work when it comes to the older "Goldsword" styled kits.
At least they're not webstore exclusive, that shaves off quite a bit when importing the kits. Buying directly from GW Germany is not something I like to do, everything is super expensive when not filtered through a weak £ and online discounts Plus one of the guys in my formerly not so local store was a rude, unfriendly, pushy guy that made me not want to go there, not even to check new releases in the flesh.
GoatboyBeta wrote: I think the Blood coven set is going to remain the closest thing the DoK have to a start collecting box for quite a while yet. Unless GW surprise us with a SC exclusive model the Cauldron of Blood kit is there only source of hero's apart from Morathi.
This will probably be the case, the cauldron is kind of essential to a new player since all the HQ units are in it...especially if you're looking to start AoS at a lower points setup like I would. I don't like games like AoS or 40k when battles get too large. This release kind of feels like it didn't get as much effort as I would have liked. 3 new kits (one of which is a centerpiece model for larger battles meaning i'll never use her) and all the HQ choices being part of an older kit, the lack of any Melusai exalted leader (they are even said to be the true daughters of morathi). All of this combined with their basic battleline units being incredibly expensive means i'll be skipping this release for now. Not to mention these models (some of the older ones included) being amongst the most physically fragile plastic models i've seen in some time. I don't see the point in delving into such an expensive army with such underwhelming leader choices while there's something insane and new like Idoneth Deepkin looming on the horizon. So for now at least i'm going to sit back and watch, it may be some time yet before I jump onboard with AoS and start an army.
GoatboyBeta wrote: I think the Blood coven set is going to remain the closest thing the DoK have to a start collecting box for quite a while yet. Unless GW surprise us with a SC exclusive model the Cauldron of Blood kit is there only source of hero's apart from Morathi.
This will probably be the case, the cauldron is kind of essential to a new player since all the HQ units are in it...especially if you're looking to start AoS at a lower points setup like I would. I don't like games like AoS or 40k when battles get too large. This release kind of feels like it didn't get as much effort as I would have liked. 3 new kits (one of which is a centerpiece model for larger battles meaning i'll never use her) and all the HQ choices being part of an older kit, the lack of any Melusai exalted leader (they are even said to be the true daughters of morathi). All of this combined with their basic battleline units being incredibly expensive means i'll be skipping this release for now. Not to mention these models (some of the older ones included) being amongst the most physically fragile plastic models i've seen in some time. I don't see the point in delving into such an expensive army with such underwhelming leader choices while there's something insane and new like Idoneth Deepkin looming on the horizon. So for now at least i'm going to sit back and watch, it may be some time yet before I jump onboard with AoS and start an army.
I too will be waiting to see the Idoneth but ironically the Daugters of Khaine are one of the cheapest armies to collect in Japan. The bloodcoven is 20% cheaper than a start collecting. 2 of those gives you a Cauldron, a bloodwrack shrine, a hag queen, a slaughter queen, a medusa, a unit of witch Aelves and a unit of sisters of slaughter. That is a very good foundation for an army. The witch Elves are also cheaper than any new core unit here. Of course all this means that it is merely very expensive rather than astronomically so. If the deepkin end up disappointing I will collect a DoK army for sure.
For those on the fence it is always worth remembering that gw will probably do battleforces at Christmas.
How is the BloodCoven 20% cheaper than a SC!? The SC! are cheaper than the Blood Coven box! 65€vs80€. Is Japan price the inverse? But now the Cauldron of Blood is very very good value. You can have a Blood Cauldron/The Altar with the Mirror+the two Heroes+Meduase+Avatar of Khaine all from a single kit (If you build the blood cauldron or the Bloodwrack altar without the statue/medusa)
But yeah this army is very cool, I'm glad they can ally with the Deep Sea elves. Probably I'll try a very greek army with Harpies, Medusae and Gorgons archers and the ones with spears without actual Daughters of Khaine, and with the hoplite deep sea elves infantry that was rumored, etc...
Galas wrote: How is the BloodCoven 20% cheaper than a SC!? The SC! are cheaper than the Blood Coven box! 65€vs80€. Is Japan price the inverse?
Yes. The BloodCoven is ¥9800. Sc is ¥1150. The BloodCoven is also cheaper in Australia and New Zealand. Hopefully we will see more of the Idoneth on Saturday and then I can make some purchasing decisions. The rumours of seahorses and giant Turtles sound very interesting.
I always assumed weird prices like that were because of exchange rate: they release a kit with a given price tag in pounds, then price it in another currency based on the exchange rate at the time. Then later on, they release a new kit with the same price tag in pounds, but since the exchange rate changed a lot, the two kits don't end up with the same price tag in the other currency.
Obviously GW is far from applying even close to a normal exchange rate, and they do try to keep some sort of consistency between releases, but I just assumed it still played a role.
fresus wrote: I always assumed weird prices like that were because of exchange rate: they release a kit with a given price tag in pounds, then price it in another currency based on the exchange rate at the time. Then later on, they release a new kit with the same price tag in pounds, but since the exchange rate changed a lot, the two kits don't end up with the same price tag in the other currency.
Obviously GW is far from applying even close to a normal exchange rate, and they do try to keep some sort of consistency between releases, but I just assumed it still played a role.
GW doesn't do exact currency exchanges. Items are priced in bands/brackets based on the item in question--sometimes it seems like the different regions get different prices on items simply because of...well who knows.
This is first time I see new stance of 'no bits, no rules' worked the other way, and both DoK kits actually got access to the other options on their sprue that were useless before...
Irbis wrote: This is first time I see new stance of 'no bits, no rules' worked the other way, and both DoK kits actually got access to the other options on their sprue that were useless before...
You seemingly haven't paid much attention to 40k then!
They literally created a whole new entry of Ogryn just to make this idea work for anyone who wanted Nork Deddog(Ogryn of both flavors are taken in groups of 3--Nork can only be built out of the box of 3. Building Nork means you have two Ogryn leftover).
They gave Genestealers a new rule related to a little gribbly scenery piece that's been on their sprue for god knows how long.
Doomfire Warlocks act as light cavalry for your Daughters of Khaine army, and have been improved in several small ways. For one, they now wield Doomfire Crossbows,
Looking at the sprue there's only one crossbow in the kit which is a bit odd unless its only a special single unit option.
Doomfire Warlocks act as light cavalry for your Daughters of Khaine army, and have been improved in several small ways. For one, they now wield Doomfire Crossbows,
Looking at the sprue there's only one crossbow in the kit which is a bit odd unless its only a special single unit option.
Are you counting the ones stowed on the steed's harness? You can see an example in the top pic...
Doomfire Warlocks act as light cavalry for your Daughters of Khaine army, and have been improved in several small ways. For one, they now wield Doomfire Crossbows,
Looking at the sprue there's only one crossbow in the kit which is a bit odd unless its only a special single unit option.
There are 5 that I saw holstered crossbows on the sprue. I'm assuming that's what they added so Warlocks could get even better for their point value. 160pts for a "10-wound" wizard with an awesome Mortal wound spell, access to the lore of shadows, 10 crossbow shots, and 20 close combat attacks (dudes and horses) just feels so good.
I don't remember GW ever selling a Bloodwrack Medusa outside of the plastic kit. Are you thinking of Dechala maybe?
No... I distinctly remember looking at the Bloodwrack Medusa as a unique kit and wondering whether I should buy it even if it didn't fit any of my WFB armies. It was part of my waste-time-at-work-by-looking-at-nice-models-I-might-buy-one-day routine for a while. Then, one day, it no longer appeared on its own.
Now... this was back in the WFB days many moons ago, so I may be remembering it incorrectly. I'm certainly not going to bet money on it or get into any kind of argument about it. I could be wrong - especially since everyone else who's commented says I am - so I'll just file it under "wistful dreams of the WFB era" and move on with my life.
Could be that GW listed it on its own listing even though it was part of the Cauldron kit. Just like they list all 3 versions of the cauldron kit right now - a listing error or one that proved unpopular considering the price it would have had for the single model.
They did something similar for the Exalted Flamer of Tzeentch. They listed it by itself, but the link (and price!) called out the whole Burning Chariot kit.
Manfred von Drakken wrote: They did something similar for the Exalted Flamer of Tzeentch. They listed it by itself, but the link (and price!) called out the whole Burning Chariot kit.
The same happens with the Magmadroth. Its listed on himself but you buy the full SC!
Manfred von Drakken wrote: They did something similar for the Exalted Flamer of Tzeentch. They listed it by itself, but the link (and price!) called out the whole Burning Chariot kit.
The same happens with the Magmadroth. Its listed on himself but you buy the full SC!
That's because they don't sell the Magmadroth by itself anymore.
Magmadroth Product Info wrote:Please note – when you purchase this miniature, you’ll receive the Start Collecting! Fyreslayers box. This contains the complete Magmadroth kit, with all the options as described here, as well as 10 Vulkite Berzerkers, for the same price!
Kanluwen wrote: You seemingly haven't paid much attention to 40k then!
They literally created a whole new entry of Ogryn just to make this idea work for anyone who wanted Nork Deddog(Ogryn of both flavors are taken in groups of 3--Nork can only be built out of the box of 3. Building Nork means you have two Ogryn leftover).
They gave Genestealers a new rule related to a little gribbly scenery piece that's been on their sprue for god knows how long.
It doesn't count, though, the bodyguard still has only options the sprue comes with, and the customization is largely cosmetic. Ditto for GKGM in kid carrier. Both are nice options to have, but are essentially same as SM lieutenant/captain, kitbashes using existing stuff with limited options, sometimes absurdly so, like in the case of Primaris characters.
The DoK, though, not only lost rigid only possible way of arming them, but say the cavalry crossbows are option that didn't existed at all before, being weapon lifted from what in AoS is entirely different army (yeah, I still find it funny it's now dual-army, single-unit kit). It's like tactical squad suddenly gained Deathwatch-like wargear freedom, much bigger deal than what you suggest, IMO.
Irbis wrote: This is first time I see new stance of 'no bits, no rules' worked the other way, and both DoK kits actually got access to the other options on their sprue that were useless before...
You seemingly haven't paid much attention to 40k then!
They literally created a whole new entry of Ogryn just to make this idea work for anyone who wanted Nork Deddog(Ogryn of both flavors are taken in groups of 3--Nork can only be built out of the box of 3. Building Nork means you have two Ogryn leftover).
They gave Genestealers a new rule related to a little gribbly scenery piece that's been on their sprue for god knows how long.
Age of Sigmar was doing this before it was cool--the Flesh Eater Courts battletome introduced a whole new unit entry made using an old kit. Crypt Flayers alongside Crypt Horrors & Vargheists. All of the Courtiers minus Varghulf are new entries made by mixing bits like that as well.
Kanluwen wrote: You seemingly haven't paid much attention to 40k then!
They literally created a whole new entry of Ogryn just to make this idea work for anyone who wanted Nork Deddog(Ogryn of both flavors are taken in groups of 3--Nork can only be built out of the box of 3. Building Nork means you have two Ogryn leftover).
They gave Genestealers a new rule related to a little gribbly scenery piece that's been on their sprue for god knows how long.
It doesn't count, though, the bodyguard still has only options the sprue comes with, and the customization is largely cosmetic. Ditto for GKGM in kid carrier. Both are nice options to have, but are essentially same as SM lieutenant/captain, kitbashes using existing stuff with limited options, sometimes absurdly so, like in the case of Primaris characters.
The DoK, though, not only lost rigid only possible way of arming them, but say the cavalry crossbows are option that didn't existed at all before, being weapon lifted from what in AoS is entirely different army (yeah, I still find it funny it's now dual-army, single-unit kit). It's like tactical squad suddenly gained Deathwatch-like wargear freedom, much bigger deal than what you suggest, IMO.
Wait... are you complaining about having MORE options?
What they did with DoK is comparable with what they did with Tyranids, giving options to bits in the sprue that before didn't had them. Or that wheren't availible for that specific unit build.
Galas wrote: What they did with DoK is comparable with what they did with Tyranids, giving options to bits in the sprue that before didn't had them. Or that wheren't availible for that specific unit build.
Aye and it makes good sense too.
GW has done a great job of generally cleaning up the divide between rules and models. Stripping out choices that weren't in the box and viably adding in choices/options or just new weapons to units which are on the sprue. It's good for everyone involved, esp new gamers or those who are not into converting or who might not have a huge collection of spare parts to convert with (oft the case for people newer to the hobby - when a lot of conversions are typically very expensive to achieve because they require a lot of little parts form full kits and ebay often runs out of popular parts fast).
Also in a fantasy setting something as "simple" as a spear or crossbow or bow and arrow isn't really a technology that is faction specific. Also considering that allies of the Daughters and their own race (dark elves) basically have those crossbows, its no feat to imagine that such technology and weapons get traded around pretty often.
The only risk to Sigmar at present is how GW is introducing a LOT of new armies/factions into the game. Many full armies are splitting up - 3 or 4 armies from a single one in the past means that, whilst there are allies, any "pure" army might well go a long time now without upgraded models. Still so long as typical allies retain similar appearances they can always mash them back together later (with the only downside being that you might not need as many models of a specific type if armies are combined up and thus have more choices to pick from)
Mr Morden wrote: Really enjoying these stories and background - I wonder if they will ever do the same style of campaign for 40k.
It certainly avoids the issue of "Too many order/Imperium beating out the rest"
Yeah, if GW finds the format to be popular we're bound to see it in 40k. They certainly seem determined to offer more campaigns/community participation in the future. This is hardly the worst format they could choose.
Mr Morden wrote: Really enjoying these stories and background - I wonder if they will ever do the same style of campaign for 40k.
It certainly avoids the issue of "Too many order/Imperium beating out the rest"
Yeah, if GW finds the format to be popular we're bound to see it in 40k. They certainly seem determined to offer more campaigns/community participation in the future. This is hardly the worst format they could choose.
I suspect this campaign system will be used in the 40k campaign next year. keeps it from being a popularity contest and it allows GW some breathing room in the narrative.
Mr Morden wrote: Really enjoying these stories and background - I wonder if they will ever do the same style of campaign for 40k.
It certainly avoids the issue of "Too many order/Imperium beating out the rest"
Yeah, if GW finds the format to be popular we're bound to see it in 40k. They certainly seem determined to offer more campaigns/community participation in the future. This is hardly the worst format they could choose.
I suspect this campaign system will be used in the 40k campaign next year. keeps it from being a popularity contest and it allows GW some breathing room in the narrative.
It's a great idea IMO. I will be very interested to see how they apply it to 40k, if they do.
The aos open day tomorrow has been postponed due to snow. The shadespire grand clash is still happening. That means there will probably be no Deepkin news this weekend.
The aos open day tomorrow has been postponed due to snow. The shadespire grand clash is still happening. That means there will probably be no Deepkin news this weekend.
In a comment, WW respond that the community team might still give us something this week-end. I guess that even if they can't show us the miniatures at the event, theire is already articles prepared and the don't want to postpone the annoncement of the new big AoS realease.
The aos open day tomorrow has been postponed due to snow. The shadespire grand clash is still happening. That means there will probably be no Deepkin news this weekend.
In a comment, WW respond that the community team might still give us something this week-end. I guess that even if they can't show us the miniatures at the event, theire is already articles prepared and the don't want to postpone the annoncement of the new big AoS realease.
Man I hope it's true. So sad about the OD, so excited about the Idoneth Deepkin !
Yeah, really hope we still get to see them this weekend. After all, we see the Open Day stuff online now before anything else so it wouldn't make a lot of sense to withhold the online reveal.
I'd rather see something more unique - a mighty sea dragon; a huge leviathan beast or such. Kraken are great, but also somewhat over-done with sea based beasties and they always seem a bit wrong to me when they are brought on land. At sea they'd be fantastic throw loads of Kraken into a Man O War game; but for land I'd rather see something different come into the shores to do battle.
Well we have Octopuses that come onto dry land in the real world https://www.youtube.com/watch?v=TFzpC_e44Tg. So having them in the high fantasy of AoS wouldn't be to much of a stretch IMO(and one of the recent rumour engine pics did look a bit like and Octopuses "ear"). Fingers crossed we wont have to wait much longer before we find out where GW are going with the Deepkin.
If they released an Giant Enemy Crab with god like stats, but it had a rule where if you roll at least 6 sixes to wound against it consecutively it takes 3 times as much damage, I might actually get into AoS.
Because that is my sort of stupid bs.
Wait, what is the silver thing supposed to be? Frag grenades? Hilariously enough, the Blood Stalkers description doesn't mention that bit, it mentions they have sashes on waist, though, copy-pasted from the Blood Sister description, despite the fact that bit is completely absent on the Blood Stalkers...
I don't know, both explanations seem reasonable, but the holder is way too fiddly for either of these. If these were vials, you'd expect them to be stored vertically, if poison containers, you'd expect them to be some place not requiring two extra arms to actually apply it to arrow. Though, poison seems to be more likely as whatever it is it's absent from cqc snake girls and you'd expect these to actually be in position to pick up blood more often...
The snake body part looks neat, can't wait to pick them up. I'll just have to wait for a little bit. Supposedly snow got in a way of distribution, can anyone say anything more, how harsh was the weather ?
Knight wrote: The snake body part looks neat, can't wait to pick them up. I'll just have to wait for a little bit. Supposedly snow got in a way of distribution, can anyone say anything more, how harsh was the weather ?
It’s been pretty bad in some areas (red weather warnings, etc) and even a small amount of snow grinds the UK to a halt, let alone what some places have had.
Well, it screwed orders for Portugal for sure. No book this week, but it seems my FLGS will get both the book, dice, morathi AND the snake girls and harpies next Monday since GW did something like "Aight, screw it, weather is insane, might as well send it all before something happens again"
Considering snakes and harpies come out next weekend formally its not shock that orders are going out this week containing them for stores. A week isn't long in international shipping and considering GW manufacture all in house in the UK it wouldn't shock me if some territories already have stock of snakes and harpies already (those further afield - shipping wise -from the UK).
So,any place where I can confirm what is the Bloodwrack Medusa's base size? And for the statue of Khaine itself? The Cauldron of Blood special box does bring a somewhat big round base (same size as my Ironjawz Brute's, so I'm guessing 40mm) that's probably for the Medusa, but I dunno if I can use for the statue too.
TheDraconicLord wrote: So,any place where I can confirm what is the Bloodwrack Medusa's base size? And for the statue of Khaine itself? The Cauldron of Blood special box does bring a somewhat big round base (same size as my Ironjawz Brute's, so I'm guessing 40mm) that's probably for the Medusa, but I dunno if I can use for the statue too.
The box comes with the 40mm for the medusa. I think it says it in the webstore description of the box. As for the statue, I would assume it's the same base size as the 40k avatar of khaine? So another 40mm..maaaybe a 50mm. The 50 just looks better in my opinion but I don't think anything official has been stated.
Knight wrote: The snake body part looks neat, can't wait to pick them up. I'll just have to wait for a little bit. Supposedly snow got in a way of distribution, can anyone say anything more, how harsh was the weather ?
It rarely snows this much across so much of the country and sticks around for so long. Plenty of parts of the country basically shut down for days as, due to the infrequency, we don't really have the equipment and infrastrcuture to cope with it.
Things should be back to normal for most places next week.
Knight wrote: The snake body part looks neat, can't wait to pick them up. I'll just have to wait for a little bit. Supposedly snow got in a way of distribution, can anyone say anything more, how harsh was the weather ?
It’s been pretty bad in some areas (red weather warnings, etc) and even a small amount of snow grinds the UK to a halt, let alone what some places have had.
I never realized what a dire threat global warming is until now. sarcasm
Having just built six spirit hosts I can comfortably say, probably not.
Only big thing I've seen on instagram is you can't build her to paint and then expect to put her around her pillar base thing, she won't fit over it built.
MajorWesJanson wrote: Love how morathi looks, but does anyone else find her a painful build compared to a lot of other kits?
Only in a couple of places. Figuring out the tail was a pain at first. The only other really irritating part was the back of the dress, getting that to line up was a pain in the ass for some reason. Other than that, just the expected annoyance of getting the unfurled wing to glue in place.
I figured labeling it explicitly as sarcasm would clarify I was telling a joke with no commentary on the larger issue made or intended.
Sometimes reading, for example, a certain Twitter account made me unable to distinguish between the different levels of sarcasm in this particular case... Sorry, no harm meant.
Galas wrote: If only english had something like... spëcíâl symbols that could be used to know how to pronounce a word instantly...
I think the problem could instead be resolved with the addition of more letters, or the swapping of letters for 'y'. For example, who knew how to pronounce 'elf'? Nobody. But 'aelf' is immediately clear in it's pronunciation. 'Fireslayers' no one can read, but 'fyreslayers' rolls off the tongue like limited release dice. once again, sarcasm
Mymearan wrote: I thought it was KIN-eh-wry, seeing as it’s not en English word.
That doesn't make it easier to determine because then you're supposed to follow the wonderful American tradition of pronouncing it the way you like and pretend that's the right way. Which leads us back to Vetock is right.
Yeah, but ... American. You chaps mispronounce route, wrath and Caribbean
KIN-air-rye sounds right to me though.
Well, you Brits are always adding extra "u"s where they aren't needed, transposing "e" and "r", and just what exactly did the letter "z" ever do to you?
The weekend events were cancelled due to the snowy weather. GW did say on facebook that they were considering releasing some news, but its also likely that staff aren't all in (esp as its a snowy weekend). So chances are if any news is coming out before the re-arranged event then it won't happen till tomorrow or later.
I don't know how the snow is up their way. In suffolk its melting off fast today (its raining now and most of the limited remaining snow has turned to slush); Nottingham might still have ice on the roads or still be a lot colder.
The weekend events were cancelled due to the snowy weather. GW did say on facebook that they were considering releasing some news, but its also likely that staff aren't all in (esp as its a snowy weekend). So chances are if any news is coming out before the re-arranged event then it won't happen till tomorrow or later.
I don't know how the snow is up their way. In suffolk its melting off fast today (its raining now and most of the limited remaining snow has turned to slush); Nottingham might still have ice on the roads or still be a lot colder.
The weekend events were cancelled due to the snowy weather. GW did say on facebook that they were considering releasing some news, but its also likely that staff aren't all in (esp as its a snowy weekend). So chances are if any news is coming out before the re-arranged event then it won't happen till tomorrow or later.
I don't know how the snow is up their way. In suffolk its melting off fast today (its raining now and most of the limited remaining snow has turned to slush); Nottingham might still have ice on the roads or still be a lot colder.
Likewise oop eer in Linconshire. Its been above freezing all day and raining steadily. Still like most businesses and organisations across the UK I imagine GW will have a backlog of stuff to get done before things are back to normal.
Yeah, but ... American. You chaps mispronounce route, wrath and Caribbean
KIN-air-rye sounds right to me though.
Well, you Brits are always adding extra "u"s where they aren't needed, transposing "e" and "r", and just what exactly did the letter "z" ever do to you?
Now you mention it, this should be the Age of Sigmar News & Rumours thread
Maybe we should return to the topic of news and rumours?
They certainly will! I'm defo getting some snake gals as Fiends too. Morathi as a Keeper, Custodes as Emperor's Children, sorted
Damn was really hoping we'd see some Idoneth over the weekend ohwell here's to this week hopefully. Was there any news yet on the rescheduled Open Day?
Maybe another teaser on Thursday but otherwise my guess we will not see the Idoneth until after the Tau are released
I think the release date of Forgebane will be of greater impact. Tau get a book and that's it. No new shinies to advertise means it should be a pretty inconsequential release like all the other codices that got thrown in between major releases. Forgebane, on the other hand, has new Knights (and a Necron character).
I could see the Tau getting their pre-order this weekend (that much we know) and the following week seeing the pre-order for Forgebane along with the Necron codex (so the new character has rules when the model hits and GW gets another mostly unsupported codex out of the way). Then the following week we either get more Knights and their codex as a major 40k release that lasts more than a week in between two elf releases, or Forgebane is enough to tide the 40k crowd over and Idoneth get their release right after it. Either way, plenty of time for more teasing without actually revealing them just yet.
That's my guess. Now watch as something totally different happens.
Maybe another teaser on Thursday but otherwise my guess we will not see the Idoneth until after the Tau are released
I think the release date of Forgebane will be of greater impact. Tau get a book and that's it. No new shinies to advertise means it should be a pretty inconsequential release like all the other codices that got thrown in between major releases. Forgebane, on the other hand, has new Knights (and a Necron character).
I could see the Tau getting their pre-order this weekend (that much we know) and the following week seeing the pre-order for Forgebane along with the Necron codex (so the new character has rules when the model hits and GW gets another mostly unsupported codex out of the way). Then the following week we either get more Knights and their codex as a major 40k release that lasts more than a week in between two elf releases, or Forgebane is enough to tide the 40k crowd over and Idoneth get their release right after it. Either way, plenty of time for more teasing without actually revealing them just yet.
That's my guess. Now watch as something totally different happens.
I'd assume the mini knight and Necron will be released separately later in the year. Is there a rumour of an upcoming knight codex?
JSG wrote: I'd assume the mini knight and Necron will be released separately later in the year. Is there a rumour of an upcoming knight codex?
Nope. In fact several people said we'll be getting DE before Necrons, so that can't be next week. I'd bet on Forgebane no sooner than April.
Yeah, I forgot about the Dark Eldar codex which along with Tau and Necrons is announced to be one of the next three to hit. Pretty much rules out a Knight codex before April. I wouldn't go so far as to say it rules out Forgebane as well because the box will have rules for all models in it, so it can stand alone for however long it needs to.
Even if we get 4 codexes (inc. Imperial Knight so maybe a "full" release, like the rumors said.. Or an Imperial Agent book, whatever) + Forgebane, we'll have plenty of room for a FULL IDONETH DEEPKIN RELEASE SOON COME ON GW COME ON !!
DE and Tau are probably one week releases each. Plenty of place in the schedule and this teaser makes me think they are not far off. GW may be anouncing in advance these days but it's never more than a few releases/ events.
Even more evidence that GW are getting rid of Slannesh Really if there hasn't been some kind of release for the dark prince's forces by this time next year I will be surprised. Also Slannesh forces with a Mad Max meets glam rock fantasy theme sounds great
Even more evidence that GW are getting rid of Slannesh Really if there hasn't been some kind of release for the dark prince's forces by this time next year I will be surprised. Also Slannesh forces with a Mad Max meets glam rock fantasy theme sounds great
I see them basing the slaanesh aesthetic on the hellstriders, also for 40k I am praying to the miniature gods that they give updated noise marines a guitar at least as a weapon option.
Even more evidence that GW are getting rid of Slannesh Really if there hasn't been some kind of release for the dark prince's forces by this time next year I will be surprised. Also Slannesh forces with a Mad Max meets glam rock fantasy theme sounds great
I see them basing the slaanesh aesthetic on the hellstriders, also for 40k I am praying to the miniature gods that they give updated noise marines a guitar at least as a weapon option.
And then every Emperor's Children player will be converting their own Doof Wagon.
Even more evidence that GW are getting rid of Slannesh Really if there hasn't been some kind of release for the dark prince's forces by this time next year I will be surprised. Also Slannesh forces with a Mad Max meets glam rock fantasy theme sounds great
I see them basing the slaanesh aesthetic on the hellstriders, also for 40k I am praying to the miniature gods that they give updated noise marines a guitar at least as a weapon option.
And then every Emperor's Children player will be converting their own Doof Wagon.
Spoiler:
A Doof attachment to a Land Raver for MAXIMUM SOUND.
Mhm, Darkoath stuff. More humans are needed! I'd prefer free cities/Freeguild humans before Darkoath, but as long as it is human and smaller than the Stormcast, Orruks and other monsters I'll allow it. I hope new humans won't be as tall as the ST priest (supposed giant), Kairic Acolytes or Darkoath leaders.
Binabik15 wrote: Mhm, Darkoath stuff. More humans are needed! I'd prefer free cities/Freeguild humans before Darkoath, but as long as it is human and smaller than the Stormcast, Orruks and other monsters I'll allow it. I hope new humans won't be as tall as the ST priest (supposed giant), Kairic Acolytes or Darkoath leaders.
The Darkoath Chieftain is fine IMO, muscled barbarians should be smaller than Bloodreaver, but just a little, and a little bigger than Free Guild.
I really hope that a Darkoath release means (just) a 10 models strong unit and a Legions Of Archaon style book.
A Darkoath maraudeur unit should be IMO the "missing link" between actual Maraudeurs and Chaos Warriors.
(And I love those kits, but AOS aesthetic-wise, GW should just keep Maraudeur Cavalry (renamed Darkoath cavarly or something) and Chaos Knights, in a hypothetic Legions Of Archaon book).
JSG wrote: I'd assume the mini knight and Necron will be released separately later in the year. Is there a rumour of an upcoming knight codex?
Nope. In fact several people said we'll be getting DE before Necrons, so that can't be next week. I'd bet on Forgebane no sooner than April.
There have been a lot of IK rumors. The source had correct info about the boxed set which makes it likely the other info is correct as well. I collected his posts here
Automatically Appended Next Post: And btt, I guess Idoneth Deepkins were planned to be previewed at the AoS Day but as the event had to be canceled it got postponed.
Binabik15 wrote: Mhm, Darkoath stuff. More humans are needed! I'd prefer free cities/Freeguild humans before Darkoath, but as long as it is human and smaller than the Stormcast, Orruks and other monsters I'll allow it. I hope new humans won't be as tall as the ST priest (supposed giant), Kairic Acolytes or Darkoath leaders.
The Darkoath Chieftain is fine IMO, muscled barbarians should be smaller than Bloodreaver, but just a little, and a little bigger than Free Guild.
I really hope that a Darkoath release means (just) a 10 models strong unit and a Legions Of Archaon style book.
A Darkoath maraudeur unit should be IMO the "missing link" between actual Maraudeurs and Chaos Warriors.
(And I love those kits, but AOS aesthetic-wise, GW should just keep Maraudeur Cavalry (renamed Darkoath cavarly or something) and Chaos Knights, in a hypothetic Legions Of Archaon book).
Isn't the male chieftain not quite a bit bigger than a reaver, though. I never stood them next to each other on purpose but he feels more Acolyte-sized.
After two elven armies, two dwarf forces, two Orc tomes, myriad of Sigmarines and Chaos just maaaybe some normal humans should show up to be pushed around. I did *not* expect Tzeentch cultists to hulk out into 8" 250 pounds "warforms"
The gama trade show is next week.The Kharadron Overlords were revealed at last year's show so that is definite possibility though they already had other reveals planned for that event.
The gama trade show is next week.The Kharadron Overlords were revealed at last year's show so that is definite possibility though they already had other reveals planned for that event.
Well, GW showcased both the KO and Shadow War Armageddon, last year, so why not Forgebane and Idoneth Deepkin + other stuff this edition ?
The gama trade show is next week.The Kharadron Overlords were revealed at last year's show so that is definite possibility though they already had other reveals planned for that event.
Well, GW showcased both the KO and Shadow War Armageddon, last year, so why not Forgebane and Idoneth Deepkin + other stuff this edition ?
We probably were meant to see Idoneth Deepkin at the Age of Sigmar Open, so I expect to see a teaser/reveal before GAMA at least.
My wife has a thing for elves, started drooling over the Daughters of Khaine release, and if an underwater elven race DOES come out of this (she's a fan of the Kharybdis/Hydra kit as well), I expect she'll be adding to her elves further. I guess there's no reason for her to not have Sylvaneth, DoK and Idoneth Deepkin, right?
timetowaste85 wrote: My wife has a thing for elves, started drooling over the Daughters of Khaine release, and if an underwater elven race DOES come out of this (she's a fan of the Kharybdis/Hydra kit as well), I expect she'll be adding to her elves further. I guess there's no reason for her to not have Sylvaneth, DoK and Idoneth Deepkin, right?
I hope not, 'cause I'm on the same boat (ba dum tss!)
timetowaste85 wrote: My wife has a thing for elves, started drooling over the Daughters of Khaine release, and if an underwater elven race DOES come out of this (she's a fan of the Kharybdis/Hydra kit as well), I expect she'll be adding to her elves further. I guess there's no reason for her to not have Sylvaneth, DoK and Idoneth Deepkin, right?
We don't know if the Kharibdyss is going to be in this army. Might sound weird, but nothing about Idoneth Deepkin has pointed towards them having ties to the Scourge Privateers(whose faction the Kharibdyss already exists in--and can IIRC be used as Allies for Daughters of Khaine).
timetowaste85 wrote: My wife has a thing for elves, started drooling over the Daughters of Khaine release, and if an underwater elven race DOES come out of this (she's a fan of the Kharybdis/Hydra kit as well), I expect she'll be adding to her elves further. I guess there's no reason for her to not have Sylvaneth, DoK and Idoneth Deepkin, right?
We don't know if the Kharibdyss is going to be in this army. Might sound weird, but nothing about Idoneth Deepkin has pointed towards them having ties to the Scourge Privateers(whose faction the Kharibdyss already exists in--and can IIRC be used as Allies for Daughters of Khaine).
Yes - they are precisely two distinct allies choices for the DoK.
The link with the Idoneth Deepkin may be a shared sea elves aesthetic (with Lothern Guards too), but they are two distinct factions...
timetowaste85 wrote: My wife has a thing for elves, started drooling over the Daughters of Khaine release, and if an underwater elven race DOES come out of this (she's a fan of the Kharybdis/Hydra kit as well), I expect she'll be adding to her elves further. I guess there's no reason for her to not have Sylvaneth, DoK and Idoneth Deepkin, right?
timetowaste85 wrote: My wife has a thing for elves, started drooling over the Daughters of Khaine release, and if an underwater elven race DOES come out of this (she's a fan of the Kharybdis/Hydra kit as well), I expect she'll be adding to her elves further. I guess there's no reason for her to not have Sylvaneth, DoK and Idoneth Deepkin, right?
We don't know if the Kharibdyss is going to be in this army. Might sound weird, but nothing about Idoneth Deepkin has pointed towards them having ties to the Scourge Privateers(whose faction the Kharibdyss already exists in--and can IIRC be used as Allies for Daughters of Khaine).
Yes - they are precisely two distinct allies choices for the DoK.
The link with the Idoneth Deepkin may be a shared sea elves aesthetic (with Lothern Guards too), but they are two distinct factions...
The interesting thing about this is that we can infer the Idoneth Deepkin will be dramatically different to the Scourge Privateers.
If the Deepkin were just sea-themed aelves then it wouldn't make sense for them to be their own separate faction, they could have just been built around the existing Scourge Privateers like with DoK. After all two separate sea-faring aelf factions would be a bit redundant.
The fact that they're going to be a new distinct faction will mean that GW needs to do something to strongly distinguish their aesthetic from the Privateers. Which makes me think they might very well have some sort of fishmen elements...
Gathering Storm -> new 40k edition
Malign Portents -> new Age of Sigmar edition
Naming convention alone suggests this is going to happen. Add the new darkened Age of Sigmar logo and there should be even less doubt.
I agree with Kanluwen though that it'll likely be less of a classic edition change and will instead use the tools at hand, ie General's Handbook, with a shiny new starter box. Possibly an updated but still free core rules that reflects changes in the General's Handbook and FAQs.
New edition of AoS based on current 40K rules would be welcome. AoS has improved a lot since its inception, but lacklustre core rules are holding it back.
Crimson wrote: New edirion of AoS based on current 40K rules would be welcome. AoS has improved a lot since its inception, but lacklustre core rules are holding it back.
Don't say that out loud. Some people will kill you if you even dare to say that double-turn is a super random and not-fun mechanic!
Crimson wrote: New edirion of AoS based on current 40K rules would be welcome. AoS has improved a lot since its inception, but lacklustre core rules are holding it back.
Don't say that out loud. Some people will kill you if you even dare to say that double-turn is a super random and not-fun mechanic!
And it's a rather fun mechanics. But honestly AoS' health would improve in many senses if we switched to an alternate activation system. I move, you move, I shoot once, you shoot once.
Crimson wrote: New edirion of AoS based on current 40K rules would be welcome. AoS has improved a lot since its inception, but lacklustre core rules are holding it back.
Don't say that out loud. Some people will kill you if you even dare to say that double-turn is a super random and not-fun mechanic!
I've never understood people's problem with the second turn. I've been playing the LotR sbg since it's inception and that's always been a core part of the mechanics and I've never seen or heard anyone complain about it. It's just always been a factor you need to consider when planning a strategy.
Crimson wrote: New edirion of AoS based on current 40K rules would be welcome. AoS has improved a lot since its inception, but lacklustre core rules are holding it back.
Don't say that out loud. Some people will kill you if you even dare to say that double-turn is a super random and not-fun mechanic!
I've never understood people's problem with the second turn. I've been playing the LotR sbg since it's inception and that's always been a core part of the mechanics and I've never seen or heard anyone complain about it. It's just always been a factor you need to consider when planning a strategy.
Modern GW rules give armies a significant damage output, much more than used to be the case fifteen years ago. Unlike 40k, Age of Sigmar's reduced weapon ranges decrease the alpha strike problem that plagues 40k and results in games being over in two turns. Double turns bring it back by allowing one side to do crippling damage to another side on the roll of a single die. I've never played anyone, or watched a game for that matter, where initiative wasn't frustrating for the player on the receiving end.
That said, I won't be impressed if (a still hypothetical) AoS 2nd ed will be based on 40k. Some rules could be adopted to improve the game, but I'm of the opinion that even now Age of Sigmar is the better game and would rather not see that change for the worse.
Crimson wrote: New edirion of AoS based on current 40K rules would be welcome. AoS has improved a lot since its inception, but lacklustre core rules are holding it back.
Don't say that out loud. Some people will kill you if you even dare to say that double-turn is a super random and not-fun mechanic!
I've never understood people's problem with the second turn. I've been playing the LotR sbg since it's inception and that's always been a core part of the mechanics and I've never seen or heard anyone complain about it. It's just always been a factor you need to consider when planning a strategy.
Has Geifer has said, the scale of damage in LoTR and AoS is very very different. LoTR was the best system GW did (It has its imbalances, but nothing like 40K or fantasy/AoS). In LoTR the double turn was something you planned, and even when your opponent or you had it, you couldnt just use it to mope up half your opponent force unless he played really really bad.
In AoS the Double turn means that instead of losing 1/4 of your army between your first and second turn you lose half of it.
And lets me not start in Mortal Wound spam. But meh. I can understand people that still plays AoS, personally I have been burned out, specially by the free character sniping and the mortal wound spam (Maybe because I play Khorne bloodbound horde and mixed destruction with greenskins and ogres, so I have not competitive armies)
Gathering Storm -> new 40k edition
Malign Portents -> new Age of Sigmar edition
Naming convention alone suggests this is going to happen. Add the new darkened Age of Sigmar logo and there should be even less doubt.
I agree with Kanluwen though that it'll likely be less of a classic edition change and will instead use the tools at hand, ie General's Handbook, with a shiny new starter box. Possibly an updated but still free core rules that reflects changes in the General's Handbook and FAQs.
There is indeed rumors for a new Edition and a new Starter set in June (when "Souls War" from Josh Reynolds is out) : Death (new Reanimant or Nighthaunt) vs Stormcast Eternals (maybe Ruination or Sacrosanct Chamber) or even Aelves. Apparently GW managers had a formation about it recently.
Add to that - as Geifer said - a new logo, a new Battletomes format, a new FAQ system (maybe impacting the General's handbook 2018 release - it may looks more like Chapter Approved and it may be out this winter instead of this summer).
Modern GW rules give armies a significant damage output, much more than used to be the case fifteen years ago. Unlike 40k, Age of Sigmar's reduced weapon ranges decrease the alpha strike problem that plagues 40k and results in games being over in two turns. Double turns bring it back by allowing one side to do crippling damage to another side on the roll of a single die. I've never played anyone, or watched a game for that matter, where initiative wasn't frustrating for the player on the receiving end.
The funny part is that the 'double turns' is rarely a deciding factor where I play.
That said, the point about "modern" rules is huge. I compared Dark Riders' crossbows(16" 3 shots 5+/4+ no Rend 1 damage) to the thing given to the Doomfire Warlocks and the difference is just ridiculous.
There are a lot of things that I'd like to see changed. I'm not getting my hopes up. They'll probably just add another RNG table and a flowchart to the basic rules. I'll be overjoyed if I'm mistaken.
I don't think I like that GW is going to release two evil aelven armies (with Malerion's still in production). I'll likely grab an army of deepkin, but that's more to do with the situation that other aelven factions aren't getting updated anytime soon.
I don't think I like that GW is going to release two evil aelven armies (with Malerion's still in production). I'll likely grab an army of deepkin, but that's more to do with the situation that other aelven factions aren't getting updated anytime soon.
This image ties directly with the novel which takes place way before the realm gate wars while Nagash has been defeated by Archaon and struggling to take shape.
Has nothing to do with the current Malign Portents stuff.
And the facebook WarhammerTV link to GAMA says this:
"GAMA is one of the world’s premier board gaming and tabletop trade shows, bringing together manufacturers and designers from around the world - and this year, Games Workshop will be taking this opportunity to make some major reveals. Make sure to keep your eyes peeled on Warhammer Community and the Warhammer TV, Warhammer Age of Sigmar and Warhammer 40,000 Facebook pages for some exciting announcements on March 12th-March 16th."
So now i'm expecting some reveals for sure, I hope so cause I need new stuff to drool over.
Woah I love new starters and I might be tempted by Death stuff. Especially corrupted Stormcasts.
And news on maritime stuff to use for Nurgle Reavers to steal tonight would be awesome.
Edit: Oh man shark riders I sculpted three weresharks for my Privateer Press stuff as Wrastler count-as and I'm planning Nurgle knights on flying fishes made from Slaanesh steeds...and a Nurgle turtle to use my spare Stegadon head.
If GW knocks out stuff that makes my planned conversions easier or a whole faction that is full of stupid-but-cool ideas I had myself how could I resist.
Binabik15 wrote: Woah I love new starters and I might be tempted by Death stuff. Especially corrupted Stormcasts.
And news on maritime stuff to use for Nurgle Reavers to steal tonight would be awesome.
Edit: Oh man shark riders I sculpted three weresharks for my Privateer Press stuff as Wrastler count-as and I'm planning Nurgle knights on flying fishes made from Slaanesh steeds...and a Nurgle turtle to use my spare Stegadon head.
If GW knocks out stuff that makes my planned conversions easier or a whole faction that is full of stupid-but-cool ideas I had myself how could I resist.
My local redshirt told me a death vs stormcast starter set in fact he was looking for someone interested in the death part since he is just looking for the Stormcast.
Oh snap, didn't even know there was a Seminar today, let alone for there to be reveals too!!!
Unexpected hype lets gooooooo. Jump to all the conclusions.
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Binabik15 wrote: Woah I love new starters and I might be tempted by Death stuff. Especially corrupted Stormcasts.
And news on maritime stuff to use for Nurgle Reavers to steal tonight would be awesome.
Edit: Oh man shark riders I sculpted three weresharks for my Privateer Press stuff as Wrastler count-as and I'm planning Nurgle knights on flying fishes made from Slaanesh steeds...and a Nurgle turtle to use my spare Stegadon head.
If GW knocks out stuff that makes my planned conversions easier or a whole faction that is full of stupid-but-cool ideas I had myself how could I resist.
Aww yeaah, Im currently doing a Kvaldir force for Chaos, bought some screamers to use as stingrays for some Hellflayers since they already have swordfish like arms. If we get big sharks, I think I found my Skullcrushers.
I don't think I like that GW is going to release two evil aelven armies (with Malerion's still in production). I'll likely grab an army of deepkin, but that's more to do with the situation that other aelven factions aren't getting updated anytime soon.
Who says that Malerion's Aelves would be "evil"?
Indeed - even Morathi's Daughters of Khaine are less evil than say Dark Elves were. They are religious fanatics with blood sacrifice but then Sigmar has plenty of those who are quite fond of burning people.
Aren73 wrote: The Hype Party Central here? When do we think we'll get anything?
Today. Tomorrow. Someday.
I don't know, I'm just constantly hitting refresh.
May want to go easy on your refresh button there.
The first seminar in the schedule linked above is before noon in Nevada, so I wouldn't expect anything before midnight in Europe. And probably a Warhammer Community article no sooner than tomorrow.
Aren73 wrote: That's a shame, so really news coming tomorrow for us, not today, ah well.
Probably will see Idoneth and maybe a hint at AoS 2
15:00 PM in Las Vegas today would be something like 23:00 in Europe, so if GW shows something, it will be tonight around midnight, or tomorrow morning...
Aren73 wrote: That's a shame, so really news coming tomorrow for us, not today, ah well.
Probably will see Idoneth and maybe a hint at AoS 2
Yeah, don't listen to me. I occasionally mix up American times. Horticulus is a more accurate. I just checked and they're using daylight saving time already, so there's a gap of 8 hours for Europe and 7 hours for Britain, so we might see something in the evening.
That said, I maintain Americans living in the past is totally unhelpful. We should have all trade shows happen in Australia or Japan so we'd wake up and read news from the future first thing in the morning. But alas...
The first seminar should be starting about right now. But seeing as how GW hasn't hyped this up much i'm honestly not expecting much...it's been too quiet.
Yeah, I wonder if the sigmar day being cancelled is going to affect this. I'd still think they'd rather refund and show at a major event the new stuff instead of waiting until they have their sigmar day but who knows.
Thargrim wrote: The first seminar should be starting about right now. But seeing as how GW hasn't hyped this up much i'm honestly not expecting much...it's been too quiet.
Yeah, they are more hyping for Adepticon than GAMA, but 1. thankfully Adepticon is close enough, and 2. there is no player / consumer attendees at GAMA, it's only for other business.
And here https://www.facebook.com/events/352454521933525/GW says "GAMA is one of the world’s premier board gaming and tabletop trade shows, bringing together manufacturers and designers from around the world - and this year, Games Workshop will be taking this opportunity to make some major reveals. Make sure to keep your eyes peeled on Warhammer Community and the Warhammer TV, Warhammer Age of Sigmar and Warhammer 40,000 Facebook pages for some exciting announcements on March 12th-March 16th."
Thargrim wrote: Yeah nothing but dead silence from the first seminar, next one is in a couple hours. Setting expectations low is a good idea.
It's interesting that there is literally nothing. I searched through Twitter to see anyone giving thoughts or comments or any kind of critique about the seminar...nada.
When they revealed the KO stuff last year was that the first day they did seminars or the last day? The seminar should have been going on for the past 43 minutes and still nothing.
Thargrim wrote: When they revealed the KO stuff last year was that the first day they did seminars or the last day? The seminar should have been going on for the past 43 minutes and still nothing.
Last year's reveals were : Tuesday, Wednesday, Friday (yeah...)
Crimson wrote: New edirion of AoS based on current 40K rules would be welcome. AoS has improved a lot since its inception, but lacklustre core rules are holding it back.
Crimson wrote: New edirion of AoS based on current 40K rules would be welcome. AoS has improved a lot since its inception, but lacklustre core rules are holding it back.
Should have used Lord of the Ring rules.
I always thought that AOS was more based on the LOTR (and 40k) ruleset (at least than WFB).
What is sure anyway is that 40k 8th is 90% AOS post GHB's child
40k 8th is a little more restrictive (like shooting in combat), and have some "rests" of 40k 7th, but after that... it follows AOS structure and core concepts.
I always thought that AOS was more based on the LOTR (and 40k) ruleset (at least than WFB).
What is sure anyway is that 40k 8th is 90% AOS post GHB's child
40k 8th is a little more restrictive (like shooting in combat), and have some "rests" of 40k 7th, but after that... it follows AOS structure and core concepts.
40K 8th is what AoS should have been. It doesn't have the crazy random initiative, Strength and Toughness are retained, and there is no wound spilling outside the mortal wounds (lack of the latter two removes massive amount of tactical depth in AoS.) Also, no character sniping. If AoS 2 would be based on 8th edition 40K I'd be very pleased. )
Crimson wrote: New edirion of AoS based on current 40K rules would be welcome. AoS has improved a lot since its inception, but lacklustre core rules are holding it back.
Don't say that out loud. Some people will kill you if you even dare to say that double-turn is a super random and not-fun mechanic!
Just push the initiative roll to the start of round three (instead of two), then both sides get something.
Crimson wrote: New edirion of AoS based on current 40K rules would be welcome. AoS has improved a lot since its inception, but lacklustre core rules are holding it back.
Don't say that out loud. Some people will kill you if you even dare to say that double-turn is a super random and not-fun mechanic!
Just push the initiative roll to the start of round three (instead of two), then both sides get something.
Nah, dump it entirely. And add in not being able to snipe characters.
I'd like to see Strength and Toughness come back, but that would require a full re-vamp of the game, due to needing to update EVERY unit's warscroll.