Lord Kragan wrote: To show off deepkin. Yesterday a page appeared at warhammer community under the title: the idoneth deepkin are here. Then they quickly deleted it.
So my guess is that the reveal was for today.
Was this just something you noticed Kragan or was it reported somewhere? Anyone manage to screencap it?
Lord Kragan wrote: To show off deepkin. Yesterday a page appeared at warhammer community under the title: the idoneth deepkin are here. Then they quickly deleted it.
So my guess is that the reveal was for today.
Was this just something you noticed Kragan or was it reported somewhere? Anyone manage to screencap it?
Lord Kragan wrote: To show off deepkin. Yesterday a page appeared at warhammer community under the title: the idoneth deepkin are here. Then they quickly deleted it.
So my guess is that the reveal was for today.
Was this just something you noticed Kragan or was it reported somewhere? Anyone manage to screencap it?
Lord Kragan wrote: To show off deepkin. Yesterday a page appeared at warhammer community under the title: the idoneth deepkin are here. Then they quickly deleted it.
So my guess is that the reveal was for today.
That's 100% trolling. They do that (fake link) everytime.
Even if we don't get anything this week (which, given the GWFB event about it, still seems unlikely) Adepticon is in 8 days. And they said there will be 3 big reveals at least there.
From what I can understand, the seminars are about doing business not news. One seminar is about building instore communities. On Wednesday and Thursday there will be booths showing products in the afternoon. This is were I expect GW to show off their new stuff (as they did with Forgebane, space marine adventures and mini bloodbowl recently) hence the lack of an announcement so far.
Chikout wrote: From what I can understand, the seminars are about doing business not news. One seminar is about building instore communities. On Wednesday and Thursday there will be booths showing products in the afternoon. This is were I expect GW to show off their new stuff (as they did with Forgebane, space marine adventures and mini bloodbowl recently) hence the lack of an announcement so far.
According to the program that's it, indeed.
There is two GW "seminars" today Wednesday, at 9AM and 11AM (so 17:00 and 19:00 in Europe).
The exhibit hall opens at 1PM today (so 21:00 in Europe). Same thing tomorrow (same time).
Also, I've commented on the FB page asking for an Azyr Zoological Society art book, ala Liber Necris/Liber Chaotica/Loathesome Ratkin And All Their Vilekin.....
Also, I've commented on the FB page asking for an Azyr Zoological Society art book, ala Liber Necris/Liber Chaotica/Loathesome Ratkin And All Their Vilekin.....
That book would be nothing short of amazing. At least a bestiary for their new AoSRPG
Meanwhile, in the City of Mirrors, two new Warhammer Underworlds warbands will be joining the fray:
Magore’s Fiends are a hard-hitting pack of Khorne-worshipping Blood Warriors, while the Farstriders combine the stalwart durability of their kin in Steelheart’s Champions with the elite training and ranged wargear of the Vanguard Chambers. Both of these warbands will be out soon, with a range of new cards, new mechanics and new tricks for every player to try.
I wonder if the AoS open day snow did mess with there reveal time table for the Deepkin or if this was the plan all along. Maybe the beast from the east did GW a favour?
I am actually kinda disappointed with both bands. Same old, same old, even double-old as both are factions we already had in Shadespire. Did we really needed more Khorne/Stormcast before, like, 20 other possible factions?
I'd even say both are a big step backwards, not only there is zero new looking models here (you can really just convert these from existing AoS stuff in a few minutes), for all the recent talk about female Stormcast/Chaos Champions this release is 100% sausage party. Meh. Total pass.
Irbis wrote: I am actually kinda disappointed with both bands. Same old, same old, even double-old as both are factions we already had in Shadespire. Did we really needed more Khorne/Stormcast before, like, 20 other possible factions?
Since anyone who actually read the Shadespire rules knew these were coming, are we really surprised?
Farstriders are going to play different to the other three, since they all are ranged. Same with the Khorne stuff playing more tanky than the current warband.
Snake-Girls and Deep one like beings, released side-by-side... NO, BAD GW, BAD. I can only hope I will hate their look and won't feel tempted at all to get them as well, but I have a feeling this is more like it:
Irbis wrote: I am actually kinda disappointed with both bands. Same old, same old, even double-old as both are factions we already had in Shadespire. Did we really needed more Khorne/Stormcast before, like, 20 other possible factions?
I'd even say both are a big step backwards, not only there is zero new looking models here (you can really just convert these from existing AoS stuff in a few minutes), for all the recent talk about female Stormcast/Chaos Champions this release is 100% sausage party. Meh. Total pass.
I understand the disappointment but both these warbands were featured in the original rulebook including art work of the members of those warbands. It has been known for quite a while that these would be the next two warbands.
Personally I like the look of these warband a lot. It is cool that they both have pets.
Now that all the original 8 warbands have been announced, I am curious what they will do next
Will they move away from Shadespire for season two?
Irbis wrote: I am actually kinda disappointed with both bands. Same old, same old, even double-old as both are factions we already had in Shadespire. Did we really needed more Khorne/Stormcast before, like, 20 other possible factions?
I'd even say both are a big step backwards, not only there is zero new looking models here (you can really just convert these from existing AoS stuff in a few minutes), for all the recent talk about female Stormcast/Chaos Champions this release is 100% sausage party. Meh. Total pass.
I understand the disappointment but both these warbands were featured in the original rulebook including art work of the members of those warbands. It has been known for quite a while that these would be the next two warbands.
Personally I like the look of these warband a lot. It is cool that they both have pets.
I'm actually slightly disappointed that it looks like the Farstrider one will be an attack rather than a 'pet' proper. But I'm still down for it, as it's MOAR VANGUARD! for me.
Now that all the original 8 warbands have been announced, I am curious what they will do next
Will they move away from Shadespire for season two?
Probably. It's worth mentioning that when they first announced Shadespire, they talked about it very strictly as Warhammer Underworlds: Shadespire, heavily emphasizing the first part. I fully expect it to be intended as a 'gametype' so to speak.
I'm interested to see how they go about the next step after all cards they've made are out. I really love shadespire so I'm excited to see where it goes
Hulksmash wrote: I'm interested to see how they go about the next step after all cards they've made are out. I really love shadespire so I'm excited to see where it goes
The banter from GW’s FB page has been pretty entertaining today. Posting a “trailer” for the Idoneth, “hype boat” instead of hype train and “troggothing” when accused of trolling.
Considering we're only 1 week away from the Adepticon Reveal Panel, I'm expecting to see more of everything there. Last year's was the first one - that's where they announced Underworlds, 40k 8th, etc. I'd not be surprised if they had models to look at - last year, you could actually paint and keep a KO model before the release if you went to the painting class.
We'll see the Idoneth Deepkin in 6 days at Adepticon I'm 99.99% sure of that. And that's beyond great.
For their true release date, the old rumors from January said April-May, which I still totally believe. If it's such a big release size wise, it may even lasts 1.5 month.
Ouch, only seven kits kinda hurts. It's better than Fyreslayers with their 3 normal kits and 5 character kits (assuming at least 1 of the generic single builds are units) but not as good as the Overlords with their 6 unit kits (that made 7 entries) and 6 Characters.
The generic Characters/Unit kits are the interesting thing to me. They could potentially be anything from an infantry kit with a possible character build to a multi build large monster.
It really depends, seven kits can go a long way if the warscrolls for them are designed well. The entire Daughters of Khaine faction only has six, FEC only has four. Neither of those factions feel incomplete despite that.
Assuming the mistweaver is part of the range, with two dual build kits it will be very similar to the Slyvaneth range which also has two named characters, two multi build kits (kind of) and a total of 8 kits. Both ranges also have a dedicated scenery kit. We have about five days till the adepticon preview. I hope we get an animated trailer like the Daughters of Khaine ones at the weekend.
Chikout wrote: Assuming the mistweaver is part of the range, with two dual build kits it will be very similar to the Slyvaneth range which also has two named characters, two multi build kits (kind of) and a total of 8 kits. Both ranges also have a dedicated scenery kit. We have about five days till the adepticon preview. I hope we get an animated trailer like the Daughters of Khaine ones at the weekend.
Mistweaver Saih and the Tenebrael Shard both, unless they have since changed things, were heavily implied to be part of Malerion's Shadowkin.
I'm not sure how I'll feel if these Aelfs aren't what I've been hoping for. I've been kinda down on AoS lately and it's hard to really get motivated or to find an army that really clicks with me.
Chikout wrote: Assuming the mistweaver is part of the range, with two dual build kits it will be very similar to the Slyvaneth range which also has two named characters, two multi build kits (kind of) and a total of 8 kits. Both ranges also have a dedicated scenery kit. We have about five days till the adepticon preview. I hope we get an animated trailer like the Daughters of Khaine ones at the weekend.
Mistweaver Saih and the Tenebrael Shard both, unless they have since changed things, were heavily implied to be part of Malerion's Shadowkin.
I'm not sure how I'll feel if these Aelfs aren't what I've been hoping for. I've been kinda down on AoS lately and it's hard to really get motivated or to find an army that really clicks with me.
Totally agreed. It's not even heavily implied--they explicitly have the Shadowkin keyword and have had it since the onset.
Chikout wrote: Assuming the mistweaver is part of the range, with two dual build kits it will be very similar to the Slyvaneth range which also has two named characters, two multi build kits (kind of) and a total of 8 kits. Both ranges also have a dedicated scenery kit. We have about five days till the adepticon preview. I hope we get an animated trailer like the Daughters of Khaine ones at the weekend.
Mistweaver Saih and the Tenebrael Shard both, unless they have since changed things, were heavily implied to be part of Malerion's Shadowkin.
I'm not sure how I'll feel if these Aelfs aren't what I've been hoping for. I've been kinda down on AoS lately and it's hard to really get motivated or to find an army that really clicks with me.
Totally agreed. It's not even heavily implied--they explicitly have the Shadowkin keyword and have had it since the onset.
Shadowkin was indeed just a name in the fluff, not even systematically used when talking about the forces in Ulgu, so I wouldn't call Malerion's Aelves "Shadowkin". Also if now we got "Deepkin"...
About the Mistweaver, she's said to "hail from Ulgu", and I still think she would fit with the ID themes - BUT one of the Deepkin rumors was that their name comes from the underwater Island of Idoneth in Hyish. Then they were seen in Ghyran...
HorticulusDK wrote: Shadowkin was indeed just a name in the fluff, not even systematically used when talking about the forces in Ulgu, so I wouldn't call Malerion's Aelves "Shadowkin". Also if now we got "Deepkin"...
I would call Malerion's Aelves Shadowkin. That was literally the name used for them in the Fyreslayers book. I don't have the book anymore or I'd give you a page number, but there's been mention of "Shroudling Princes"(IIRC) that make up his loyal followers.
About the Mistweaver, she's said to "hail from Ulgu", and I still think she would fit with the ID themes - BUT one of the Deepkin rumors was that their name comes from the underwater Island of Idoneth in Hyish. Then they were seen in Ghyran...
Hyish is where Teclis resides, they're his creations that went rogue apparently.
They've used the term Shadowkin to refer to some people that live in Ulgu, but I don't know that they've been identified as aelves, let alone Malorean's aelves. We didn't even know until a couple of months ago that Morathi was hanging out there with the Daughters of Khaine, so anything is possible.
Thommy H wrote: They've used the term Shadowkin to refer to some people that live in Ulgu, but I don't know that they've been identified as aelves, let alone Malorean's aelves. We didn't even know until a couple of months ago that Morathi was hanging out there with the Daughters of Khaine, so anything is possible.
Morathi has always been in Ulgu - thats where she was found - lot more info in the DOK book though.
If they are updating rules, surely it will be to measure from the bases now that they've updated most of the old models to use round bases. They'll probably replace the random terrain effects in the core rules, since pretty much every scenario overrules it.
Sqorgar wrote: If they are updating rules, surely it will be to measure from the bases now that they've updated most of the old models to use round bases. They'll probably replace the random terrain effects in the core rules, since pretty much every scenario overrules it.
Yes, I think they will re-work (not necessarily drastically) the first parts of the 4-pages rules (mainly "The armies", "The battlefield", "The battle begins", but will keep "Battle Rounds" (and following) as it is.
Btw, with the rescheduling of the AOS open day the 30th of June, and more rumors on TGA about the content of Death vs Stormcast starter set, and "Souls wars" by JR (like a new "Gates of Azyr" ?) out around June-July, the starter set is pretty a much confirmed... Just need to heart about the detailed content !
"We’ve got what is quite possibly the biggest and best Studio Preview ever planned for AdeptiCon – and last year, we announced the new edition of Warhammer 40,000!
To make sure you don’t miss out, we’ll be wrapping up the Studio Preview on Facebook Live on Wednesday at 9:00 pm (US Central Time). Make sure to like the Warhammer TV Facebook page to check it out."
I think I have officially gone into hype overload.
Darn it I'm tempted to stay up even if its going to be 2am before they even start to say anything. At least its on face book not on twitch (for some reason they keep charging to use twitch....)
Is it 8pm or 9pm?? Conflicting info is conficting. Bad enough you're in the time zone (I'm sat more or less directly opposite Greenwich, so there!) which confuses my simple mind, but now it's one or the other!
Is it 8pm or 9pm?? Conflicting info is conficting. Bad enough you're in the time zone (I'm sat more or less directly opposite Greenwich, so there!) which confuses my simple mind, but now it's one or the other!
8 is when the seminar starts. 9 is when they start covering it on Facebook Live. No idea why.
Is it 8pm or 9pm?? Conflicting info is conficting. Bad enough you're in the time zone (I'm sat more or less directly opposite Greenwich, so there!) which confuses my simple mind, but now it's one or the other!
8 is when the seminar starts. 9 is when they start covering it on Facebook Live. No idea why.
They don't do liveblogging, it'll just be a wrap up for when it's done.
Overread wrote: Darn it I'm tempted to stay up even if its going to be 2am before they even start to say anything. At least its on face book not on twitch (for some reason they keep charging to use twitch....)
Doesn’t cost anything to watch their Twitch livestreams, they only have VOD behind a paywall.
Is it 8pm or 9pm?? Conflicting info is conficting. Bad enough you're in the time zone (I'm sat more or less directly opposite Greenwich, so there!) which confuses my simple mind, but now it's one or the other!
They could be forgetting that the US went on Daylight Savings Time on March 11th, while the UK doesn't go on British Summer Time until the 25th.
Is it 8pm or 9pm?? Conflicting info is conficting. Bad enough you're in the time zone (I'm sat more or less directly opposite Greenwich, so there!) which confuses my simple mind, but now it's one or the other!
8 is when the seminar starts. 9 is when they start covering it on Facebook Live. No idea why.
They don't do liveblogging, it'll just be a wrap up for when it's done.
I quoted directly from the community site. There will be a live video from the end of the seminar this time.
Kanluwen wrote: Arrrrrrrrrrrgh, just hurry up and show the Idoneth! I'm getting antsy!
But okay. Cool, 9pm central means 10pm my time.
WHAT
Your American and not present at the Adepction ?!? IN THE CAR ALREADY
Joke aside, I do not think we'll get both Idoneth Deepkin AND the new starter set / AOS V2 news at this event (because 40k I guess), but still it's gonna be huge !!!
Kanluwen wrote: Arrrrrrrrrrrgh, just hurry up and show the Idoneth! I'm getting antsy!
But okay. Cool, 9pm central means 10pm my time.
WHAT
Your American and not present at the Adepction ?!? IN THE CAR ALREADY
What, you're European and not visiting the Louvre today?! In the car already!
That's what your comment is like to me.
Joke aside, I do not think we'll get both Idoneth Deepkin AND the new starter set / AOS V2 news at this event (because 40k I guess), but still it's gonna be huge !!!
I'm expecting Idoneth, a Primarch, and a preview of the new rules.
Ahahah yeah I get it Note that if the Louvre (4-5h hours by train from my place) was having a GW event of that magnitude (it's a trap !) I would already be in Paris...
By Primarch do you mean a Daemon primarch, right ? The rumors are for Fulgrim first IIRC
HorticulusDK wrote: Ahahah yeah I get it Note that if the Louvre (4-5h hours by train from my place) was having a GW event of that magnitude (it's a trap !) I would already be in Paris...
By Primarch do you mean a Daemon primarch, right ? The rumors are for Fulgrim first IIRC
Rumors are for a Loyalist next actually.
But that's for a different thread. I just want to see these jawesome new models.
I expect that if we're getting a Primarch, it'll be loyalist. We already have two Daemon Primarchs. Although I'd love for it to be Fulgrim. And he can come out immediately. My game funds are on a spending freeze until Slaanesh hits. And Fulgrim counts for me to spend on. Basically, anything that is Slaanesh and new allows me to spend again.
Please show off Fulgrim if you want some of my monies soon GW!
Mysterio wrote: AoS 2nd edition and the fishmen then, is what we're expecting?
I mean, as far as AoS is concerned?
Well, we're expecting Idoneth because they're the subject of current teasers and thus should be the next big Age of Sigmar thing.
We might get AoS 2nd ed, if that's actually going to happen, because Warhammer Community said they'd top last year's preview, which was a new edition and new Marines, so I don't think just fishmen is enough. But then you never know. Might just be GW's marketing blowing things out of proportion.
AoS doesn’t need a 2nd Edition. The base rules are free, and updates are handled via GHB. There’s nothing else to really review and update when you’ve got those two.
AoS doesn’t need a 2nd Edition. The base rules are free, and updates are handled via GHB. There’s nothing else to really review and update when you’ve got those two.
Also. Totally set an alarm for 1:58...
AoS doesn't need one, but I could see it getting one.
About the only thing I hear grumbling about is the possibility of the double turn. And even then that’s still a deliberate design choice, rather than shonky wording.
Everything else works as intended, so I’m genuinely struggling to think of just what a second edition would bring.
Of course that’s quite possibly a failure of imagination on my behalf.
I would honestly be surprised (and a little put off) if we saw AoS 2.0 this quickly. We might see an update of the Free Basic Rules, but not a completely new edition. I think the PR backlash from invalidating literally every codex within 18 months (the oldest one at this point is Ironjawz if I'm not mistaken) would be a little too intense.
AoS doesn’t need a 2nd Edition. The base rules are free, and updates are handled via GHB. There’s nothing else to really review and update when you’ve got those two.
What does the rules being free have to do with this? The problem is that the rules are crap, not the price. They can easily update the free core rules.
EnTyme wrote: I would honestly be surprised (and a little put off) if we saw AoS 2.0 this quickly. We might see an update of the Free Basic Rules, but not a completely new edition. I think the PR backlash from invalidating literally every codex within 18 months (the oldest one at this point is Ironjawz if I'm not mistaken) would be a little too intense.
Nothing would need to be "invalidated".
Literally, if they just did stuff like adding in the General's Handbook scenarios and "Rule of 1" and stuff like that--army books wouldn't have to be touched.
Indeed. It is unusual that new editions of GW games invalidate old codices or armybooks. If there is a new edition it is highly probable that it will be backwards compatible. (I'd prefer a clean slate radical reboot like they did with 40K, but that seems unlikely.)
EnTyme wrote: I would honestly be surprised (and a little put off) if we saw AoS 2.0 this quickly. We might see an update of the Free Basic Rules, but not a completely new edition. I think the PR backlash from invalidating literally every codex within 18 months (the oldest one at this point is Ironjawz if I'm not mistaken) would be a little too intense.
Nothing would need to be "invalidated".
Literally, if they just did stuff like adding in the General's Handbook scenarios and "Rule of 1" and stuff like that--army books wouldn't have to be touched.
Which would constitute a rules update, not a new edition.
EnTyme wrote: I would honestly be surprised (and a little put off) if we saw AoS 2.0 this quickly. We might see an update of the Free Basic Rules, but not a completely new edition. I think the PR backlash from invalidating literally every codex within 18 months (the oldest one at this point is Ironjawz if I'm not mistaken) would be a little too intense.
Nothing would need to be "invalidated".
Literally, if they just did stuff like adding in the General's Handbook scenarios and "Rule of 1" and stuff like that--army books wouldn't have to be touched.
Which would constitute a rules update, not a new edition.
I feel like we're just kind of crosstalking. Any update of the rulebook and/or starter set would be considered a "new edition" by most people.
EnTyme wrote: I would honestly be surprised (and a little put off) if we saw AoS 2.0 this quickly. We might see an update of the Free Basic Rules, but not a completely new edition. I think the PR backlash from invalidating literally every codex within 18 months (the oldest one at this point is Ironjawz if I'm not mistaken) would be a little too intense.
Nothing would need to be "invalidated".
Literally, if they just did stuff like adding in the General's Handbook scenarios and "Rule of 1" and stuff like that--army books wouldn't have to be touched.
Which would constitute a rules update, not a new edition.
I feel like we're just kind of crosstalking. Any update of the rulebook and/or starter set would be considered a "new edition" by most people.
Considering how many people I've seen refer to post-GHB as 2nd Edition, you aren't wrong.
I'd like another giant hardback book with all the background information on the realms, cities, and major characters, including stuff on all the factions added after the Stormcast. The original book is woefully out of date (all the pictures are Stormcast and Bloodbound). Give me something I can hand to a prospective player that will blow their socks off.
Sqorgar wrote: I'd like another giant hardback book with all the background information on the realms, cities, and major characters, including stuff on all the factions added after the Stormcast. The original book is woefully out of date (all the pictures are Stormcast and Bloodbound). Give me something I can hand to a prospective player that will blow their socks off.
I am hoping this will come with the RPG game but yeah I would love a full colour backgrond book - but based more on the novels - so much great stuff in them.
Maybe not a major rules update, but what about an updated starter set?
Because, why not? 40k has gotten boxed campaign/ starter sets like this. Death Masque, Forge Bane off the top of my head... why not something new for Sigmar?
You throw enough new models in a box, people will be clamoring for it.
They could remove stuff that doesn't get used (sudden death, triumph table) and add in a bit more sophistication to cover. I think most everyone agrees that it's a bit silly for a unit on the other side of a terrain feature to not get cover when a unit inside of said feature would. I can think of some other simple changes that wouldn't step on any toes. But I'm not sure that would be worth a new edition for. What I would LIKE to see is ignoring the initiative roll on round two as well as one (tbf I'd like to see it gone entirely, but compromise and all that).
Well, it was like 8 months ago now? I’m pretty sure they were at least that regular for 40k.
More like 6 months.
But I'm really interested in what it could be.
AoS 2.0 seems kinda... a long shot.
I think people focusing too much on the idea of it being a "new edition" and not enough on it being a "revamped edition and a new starter set".
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NinthMusketeer wrote: They could remove stuff that doesn't get used (sudden death, triumph table) and add in a bit more sophistication to cover. I think most everyone agrees that it's a bit silly for a unit on the other side of a terrain feature to not get cover when a unit inside of said feature would. I can think of some other simple changes that wouldn't step on any toes. But I'm not sure that would be worth a new edition for. What I would LIKE to see is ignoring the initiative roll on round two as well as one (tbf I'd like to see it gone entirely, but compromise and all that).
Well, probably less AoS 2.0, but if General's handbook was AoS 1.5 then this would be AoS 1.75? Or something?
More advanced cover rules would be nice, i rarely find that terrain makes any difference in my AoS games, aside from making it look nice.
I am sure they could improve on the rules without invalidating everything. At the same time, I kind of wish they'd put the strength/toughness stats back in, like for 40k 8th. Still seems weird to me that weapons wound on set values against everything. But that's a minor point, as far as I'm aware the current system works fine.
its still not up for another hour
however as the info release should be going on new there might be some news appearing on twitter and such from those attending!
I am honestly really impressed with the turtle - when I heard the rumours of a turtle with ship on top I got a bit dubious as to how it was going to look. But that is 100% a Warhammer world turtle beast with a very elfy "ship" atop - fantastic model!
I also really want some of those sharks - hopefully few of them can nicely fit into 400 points as allies!
If anyone is wondering, that was a Black Coach seen in the Death video. The curtains, the light, the way the skeleton horses are yoked - 100% black coach.
The setting where entire contents fly, an army of flying metal boats exists, and THAT's what you find problem with?
Yes exactly. These other things were fine. A giant turle that fly looks daft (im not mentioning the flying turds). Which is a shame since it would have been a cool model if it was walking
The setting where entire contents fly, an army of flying metal boats exists, and THAT's what you find problem with?
Yes exactly. These other things were fine. A giant turle that fly looks daft (im not mentioning the flying turds). Which is a shame since it would have been a cool model if it was walking
Gamera can walk AND fly - and looks cool doing either.
Or both!
The sea elf stuff is not as universally awesome as I'd hoped, but it is still mostly awesome.
The Warhammer Underworlds new war bands cards preview ;
Look at the card ; a new type of ghost, a new type of Stormcast.
Top right you can see the faction symbol, the ghost one looks like the bits on the Knight of Shrouds base, that + the new (long rumored) Black Coach video confirms a new Nighhaunt army IMO. And the Stormcast card symbol (Anvil and Lighting) looks like the one the new Lord-Ordinator, so new chamber.
Add to that the fact that the first 2 Shadespire warbands were of the same faction as the first AOS Starter set, I guess that the new Shadespire / WHU starter set (or the 2 first new bands) will reflect the content of the Second Starter set rumored for June - that is, new Stormcast chamber against Nighhaunt !
The Warhammer Underworlds new war bands cards preview ;
Look at the card ; a new type of ghost, a new type of Stormcast.
Top right you can see the faction symbol, the ghost one looks like the bits on the Knight of Shrouds base, that + the new (long rumored) Black Coach video confirms a new Nighhaunt army IMO. And the Stormcast card symbol (Anvil and Lighting) looks like the one the new Lord-Ordinator, so new chamber.
Add to that the fact that the first 2 Shadespire warbands were of the same faction as the first AOS Starter set, I guess that the new Shadespire / WHU starter set (or the 2 first new bands) will reflect the content of the Second Starter set rumored for June - that is, new Stormcast chamber against Nighhaunt !
Awesome
Yep, that ghost can be seen in the Nighthaunts teaser. Can't tell what weapon they're holding and they seem to have an iron halo shoved on their heads.
The setting where entire contents fly, an army of flying metal boats exists, and THAT's what you find problem with?
Yes exactly. These other things were fine. A giant turle that fly looks daft (im not mentioning the flying turds). Which is a shame since it would have been a cool model if it was walking
They don't fly, that terrain peice projects a magic aura that lets them act as if there was water (from earlier rumors) sort of like the fake moon from DBZ
The deepkin look cool, this range will for sure take at least a full month to release though. Very excited to see these kits in full, plus glad to hear Shadespire is going to see continued support.
A flying turtle is one of the most iconic images in all fantasy.
The Deepkin stuff all looks utterly fantastic. GW pushing the bonkers to 11 is exactly what I want from Aos.
What's interesting to me is that GW seems to be firing on all cylinders in 40K....but AoS gets increasingly more awful to me. Each successive AoS release is just more of "yep, looks like I'll never ever get into Warhammer Fantasy".
I suppose it's a good thing, actually. I'd rather genuinely see all of the Old World disappear rather than be dragged along kicking and screaming into the current range.
Elbows wrote: What's interesting to me is that GW seems to be firing on all cylinders in 40K....but AoS gets increasingly more awful to me. Each successive AoS release is just more of "yep, looks like I'll never ever get into Warhammer Fantasy".
Are you kidding? With the possible exception of the Fyreslayers, pretty much every release has been amazing in both theme and model quality. I mean, everybody is entitled to their own opinions, but geez, what does AoS have to do to get some respect?
I'm by no means an AOS person and have very little concept of the setting and factions but I have a feeling that might have to change with those deepkin, oh my!
At the very least I am getting the turtle just to paint, what an excellent looking model.
Wow, at first I was really bummed I heard the new factions were "mere Elves" thinking they would be something more akin to Lovecrafitan Deep Ones, but after taking a closer look at the models they are simply incredible. I was really holding out for some new Warriors of Chaos models (not god specific), but the Deepkin will probably get me to pick up AoS.
The setting where entire contents fly, an army of flying metal boats exists, and THAT's what you find problem with?
Yes exactly. These other things were fine. A giant turle that fly looks daft (im not mentioning the flying turds). Which is a shame since it would have been a cool model if it was walking
Gamera can walk AND fly - and looks cool doing either.
Or both!
The sea elf stuff is not as universally awesome as I'd hoped, but it is still mostly awesome.
This reveal and the previous Khaine reveal are the first sets of models to make me even remotely interested in AoS! I really like these Deepkin!
Was hoping that the new release of aelves might push me to AOS, but neither the sisters or these are doing it for me. I liked the look of the old Fantasy, not this new spin off so I feel AOS is a game that will make me just stay on the sidelines and observe from a distance.
Idoneth seem to be very polarising. Can see why though, their style is unlike anything in Warhammer. We went from Grimdark (most AoS releases have still been quite Grimdark ish, gritty and visceral) to full anime.
I think they look awesome, would love to see them on the tabletop.
H.B.M.C. wrote: Jesus... just had to be you I'm replying to, didn't it? Oh well. *deep breath*
NinthMusketeer wrote: The setting where entire contents fly, an army of flying metal boats exists, and THAT's what you find problem with?
Because it doesn't look natural.
The turtle looks great, but floating around like that?
I await your typical "You hate everything HCBNS!!!" reply.
Aren73 wrote: You know what that means SPELL EFFECTS/MISSILES/VORTEXES ATE BEING REPRESENTED BY MODELS.
No model = No Spell.
Hehehe.
Exactly. The ''it look like a turd but its' suppose to look like a turd" defense is not very convincing.
Oh well, great for those that like them, but i was expecting so much more (more sinister and fish like). They are not bad, far from it, but they are underwhelming
The guy with the pirate eye on the seahorse and most of the characters are great though
The setting where entire contents fly, an army of flying metal boats exists, and THAT's what you find problem with?
Yes exactly. These other things were fine. A giant turle that fly looks daft (im not mentioning the flying turds). Which is a shame since it would have been a cool model if it was walking
They don't fly, that terrain peice projects a magic aura that lets them act as if there was water (from earlier rumors) sort of like the fake moon from DBZ
The setting where entire contents fly, an army of flying metal boats exists, and THAT's what you find problem with?
Guess he never saw what the sky dorfs hunt
ha the imbecilic 'streetsamurai always complaining' thing again. Weird that you never comes around whenever i praise one of GW release (like pretty mcuh all Necro models, or the KO)
Wasn't one of the rumors that the army basically casts a spell on the battlefield that allows them to move on land like they're within water still? Pretty sure I read that on here someplace.
That would explain why the sharks, eels, and turtles are "flying". They're really just swimming in a strange magical water field. Still kinda..odd..but it makes sense in an Age of Sigmar fashion.
streetsamurai wrote: The guy with the pirate eye on the seahorse and most of the characters are great though
The seahorse character looks great, as is the guy with the wave cloak. That model is exquisite.
The infantry aren't doing it for me, at all. There's nothing... special about them. The guys riding the eels/barracudas... eh... more flying fish!
ImAGeek wrote: If it wasn’t flying (swimming), the turtle would just be slowly and awkwardly dragging itself along the ground. It’d move like an inch a turn.
Pretty sure he knows that. Doesn't make it any less dumb.
There are things that we accept, and there are things that even in a fantasy world break SOD. The first one that broke it for me with GW in a while was this piece of nonsense. "It uses magic to fly!" Great. It looks like the kind of thing that would kill the eagle instantly should it ever choose to hover, or would plummet to the ground if the eagle ever slowed down.
The characters are AMAZING to me, and I see tons of potential in tje infantry kits both in paint scheme changes and kit bashes. Likewise, the cavalry being fish out of water isnt so great for me, BUT the bits on those kits are fantastic- SO MUCH KITBASH POTENTIAL!
I actually think thematically it makes a lot of sense.
You have a water based faction, whose main strengths are all tied to being in water. How can that faction ever hope to attack the factions on land, seeing as there they would have such a colossal disadvantage it's not even funny.
Well, what they do is should they wish to attack somewhere they cast a spell so that they can move through the air as if it was water. It's not THAT ridiculous, what with bringing people back from the dead or casting bolts of pure energy also being part of the universe.
That's all it takes, if you can deal with the Idoneth making air behave like water for them for a limited area and amount of time so they can swim through it then everything else is quite logical.
And yes, air could never behave like water for creatures their size, density and makeup forbid that and how would it not affect anything else etc etc yes that part just requires the "it's magic" excuse but after that everything makes sense.
This is probably the one army that I'm going to stick with, love the concept of Idoneth Deepkin so much.
If flying fish aren't your thing, you could make full use of their mastery of the sea and model on some water so it looks like they're leaping out of water, if that makes things better.
Interesting that the infantry appear physically unfinished.
Pale, almost translucent skin, lack of eyes. Reminds me of these guys.
And those aren't traits demonstrated on what I assume to be the characters, nor the Turtle riders.
Wondering what the story there is. Clones? Flesh Golems? Magical Constructs? The race is described as being 'soul thieves', so possibly something to do with that?
I think I like the idea of horrible drowned elves back for revenge more than the presented models. Need a little more grimdark in my warhammer, this is too high fantasy for my tastes. If their rules are good I might proxy some Reaper squids and Cthulhu monsters in for the turtles and sharks. The eyeless guys, octopus accountant and pirate riding the most badass seahorse in the world are great models though:
JohnnyHell wrote: A new teaser, so lots of "stop liking what I don't like"? Standard Dakka!
Thinking fish swimming through the air is dumb = "Don't liking what I don't like".
Y'all got a very black'n'white view of criticism Johnny boy.
Dont remember addressing you, but if the shoe fits... I jest, and opinions are completely fine, but when the usual voices make multiple posts trying to tell everyone how dumb the latest thing is, then eh. Say your piece and let it go if the models aren't for you. No need to start arguments over plastic mandollies. But you're not new around here and know this!
Language barrier and all I was exppecting a tortoise and not a turtle all this time. It's head looks like a Troglodon. Hmh. A crest-less Stegadon head would look better, IMO.
And of course GW releases real flying fishea before I bought the parts to build Nurgle flying fish knights (a stolen idea frlm the convertorum, did he see stuff in the studio...or did they take his idea or seperate developments I wonder). And now I'm waiting on my Melusai to build a hippocamp with one of their tails they do an evil hippocamp.
At least the weresharks I sculpted for Hordes don't fly
Blown away by these. I've just bought a load of black ark corsairs and a hydra, now vainly hoping they'll be in the battletome... if not, well, at least they're Order and will look OK next to them
GW has gone full high fantasy with AoS which I personally love, but I can understand that there are people who dislike this direction.
That said with Mierce, mantic, Game of thrones and the like there are plenty of companies doing excellent low fantasy or Tolkienesque minis and there are a few companies pushing the horror angle. Noone else is doing high fantasy nearly this well.
Also as a massive discworld fan, I am all about flying Turtles.
With a very strong aesthetic that still allows for a great deal of variety within the army, some exotic creatures and amazing heroes that provide great painting opportunities, this is pretty much my ideal faction.
This will be the first Aos faction for which I buy everything.
I kind of like the less Grim Dark AoS, but I also love me some Grim Dark Fantasy. Vermintide and Total Warhammer 2 gets me my fix of the latter though.
Between these and the Daughters of Khaine, it looks to me like we've still not seen the faction(s) that Tenebrael Shard and Mistweaver Saih come from. More aelves to come, hopefully.
The weirdest thing about the Deepkin is that their design feels all over the place. I may change my mind when we get proper sights of everything, but it feels weird and disparate. I really love some of it, but others feel very, very odd. That Avatar is incredible though.
If it wasn't for the fact that it's all so expensive, I would be a little sad that AoS is so unappealing as a game... Because I absolutely adore everything about this release. Not quite as cool as the sky Dwarfs, but right up there.
I really like them. I'll pick up the Battletome for sure, but I'm currently too invested in my sneks and Vanguard at the moment to go full in. As well as saving for the new Sisters next year (first return to 40k for over a decade) I'll probably drip feed on this as other projects finish. Oh and to those whining about fish out of water? Get over it, it's a standard fantasy trope, and has already been explained in the background.
AndrewGPaul wrote: Between these and the Daughters of Khaine, it looks to me like we've still not seen the faction(s) that Tenebrael Shard and Mistweaver Saih come from. More aelves to come, hopefully.
There's Elves with the exact same helmet as the Mistweaver in those flying turtles.
I haven't paid much attention to wargaming in what feels like years now... Kind of cool to come back to all this.
I hated the initial AoS direction, but I'm really starting to respect what they are doing with it. Probably not going to be picking up an AoS army as I don't feel like I have the time, but if something like an AoS mordheim were to come out I'd be all over that.
Feels like a city stuck in time/between realms would be a great excuse to let old world warbands fight it out with AoS ones.
Love the bald elves. Not super sold on the turtle, but I like the DE raider-esque feel (or maybe I should say, I like the way DE raider's look like ships).
Red Comet wrote: For the deepkin is this faction based on the old High Elves lore wise? Or are they more of a Dark Elf derivative faction lore wise?
They are closer to Dark Elves.
All their allies are basically the dark elf derived factions and as a neat twist the Deepkin require souls to consume to remain alive. Our first hint that they were coming for certain was their faction name in the Daughters of Khaine battletome under the allies listing.
So there are two types of medium-sized fish with riders. Helmeted fish with TMNT Shredder riders and helmeted sharks with slightly less spiky dudes on top. Are they a dual kit? They look very different on first glance, although with similar silhouettes, but I didn't look too closely.
Automatically Appended Next Post: Edit: Actually looking closer, the helmeted fish have two different riders: Shredders with sword and shield and guys with plumes and spears. So I guess the Sharks are a separate kit then? They have a different head, different fins and a third type of rider, although they also wield spears. The shark might be a character since we can only see one?
edit2: Ok, so the shark actually has two dudes on top, and what looks like a big crossbow of some kind?
Red Comet wrote: For the deepkin is this faction based on the old High Elves lore wise? Or are they more of a Dark Elf derivative faction lore wise?
They are closer to Dark Elves.
All their allies are basically the dark elf derived factions and as a neat twist the Deepkin require souls to consume to remain alive. Our first hint that they were coming for certain was their faction name in the Daughters of Khaine battletome under the allies listing.
I'm wondering if the mark of Khaine, which afflicts both Tyrion and Teclis is playing havoc with their attempts at creating species of Elves.
I'm also greatly enjoying the 'Elves Are Not Nice' vibe. To quote Sir Terry Pratchett...
They are wonderful, in that they inspire wonder; fantastic, in that they fabricate fantasies; marvellous, in that they generate marvels; and even terrific (they inspire terror).
CHARACTERS - Octopus scribe - Wave avatar guy - Priest dude with wind chime - Badass huge plume and wicked curved spear guy - Magicky lady with staff and fish friend - Sea-unicorn riding pirate dude
UNITS - Huge turtle - Shark artillery - Infantry with spears or bows - Helmeted fish with riders, sword & shield or spear & shield
I'm digging the visual designs here. Sharks swimming through the air is my kind of crazy. Plus I really want that turtle as a Ravager for my Dark Eldar, or maybe converted into a new, even more pimp version of Asdrubael Vect.
I like the infantry and character designs very much, but I think the whole range would benefit from darker, more muted colour scheme. I guess that applies to most GWAoS releases though.
Also, Manta Rays are cooler than Barracudas and should have been the cavalry mounts.
Agamemnon2 wrote: I'm digging the visual designs here. Sharks swimming through the air is my kind of crazy. Plus I really want that turtle as a Ravager for my Dark Eldar, or maybe converted into a new, even more pimp version of Asdrubael Vect.
His Master's Voice wrote: I like the infantry and character designs very much, but I think the whole range would benefit from darker, more muted colour scheme. I guess that applies to most GWAoS releases though.
I dunno, I like the pale clammy-looking skin on the infantry guys, gives that lightless depths of the abyss vibe.
And I can see i my mind a battle between them and Kharadons -big air ships vs. big turtle and sharks. Put the relaxing music with waves and sea sounds, and have it
Love the bald elves. Not super sold on the turtle, but I like the DE raider-esque feel (or maybe I should say, I like the way DE raider's look like ships).
It is my only objection. Why they have to be bald? What has happened with the iconic long hair elves? They would seem more impressive to me. It is one of the most difficult pieces to find. Elf heads with long hair, without any additional helms or tiaras etc.
AndrewGPaul wrote: Between these and the Daughters of Khaine, it looks to me like we've still not seen the faction(s) that Tenebrael Shard and Mistweaver Saih come from. More aelves to come, hopefully.
There's Elves with the exact same helmet as the Mistweaver in those flying turtles.
Unless things have changed, I was always unde rthe impression that Mistweaver Saih and Tenebrael Shard were part of Malerions Shadowkin, so a different faction.
Love the bald elves. Not super sold on the turtle, but I like the DE raider-esque feel (or maybe I should say, I like the way DE raider's look like ships).
It is my only objection. Why they have to be bald? What has happened with the iconic long hair elves? They would seem more impressive to me. It is one of the most difficult pieces to find. Elf heads with long hair, without any additional helms or tiaras etc.
Still, amazed with what I have seen.
Like others have said, it gives them a "creatures of the abyss" vibe. Blind, pale, no hair and by the look of it they are directed by sound alone, hence the wind chimes of the eyed leader.
The riders and characters appear to have normal flesh so it's most likely a different class of elf, much like wracks in DE armies. I'm excited to see the lore.
By the way, Skyrim did this with the Falmer; fallen snow elves that now live subterranean lives in pitch darkness and have lost their eyes.
And I can see i my mind a battle between them and Kharadons -big air ships vs. big turtle and sharks. Put the relaxing music with waves and sea sounds, and have it
That is a superb range of models. The characters are all smashing, and the range as a whole is every bit as unique as the Overlords. The freedom of AoS to go to these more unique aesthetic elements (steampunk, Lovecraftian, a dash of truly bizarre high fantasy) is really starting to pay off and create a very strong setting.
There also seems to be some detinction between these pale blind elves and the fleshy coloured ones. Somewhere was a bit that talked about Teclis' failed experiments with elve souls. So it's entirely possible, that the pale ones are these failed experiments, while the fleshy elves are descendents of the original WHFB elves.
Hanskrampf wrote: There also seems to be some detinction between these pale blind elves and the fleshy coloured ones. Somewhere was a bit that talked about Teclis' failed experiments with elve souls. So it's entirely possible, that the pale ones are these failed experiments, while the fleshy elves are descendents of the original WHFB elves.
I'm thinking, personally, that the 'pale blind elves' are the Idoneth's attempts to create life on their own.
I wholeheartedly wish AOS was a more engaging game to me, GeeDub have finally hit an interesting stride with Daughters and now Idoneth. Maybe 2E will bring AOS more inline with 40k 8E, fix the NPE that drove me from the game and add in some crunch to keep me scheming.
But on topic: Cool seaelves! Not as mindblowing the more I look at them, but I do enjoy lack of eyes + monsters on a fairly primal level
Love the bald elves. Not super sold on the turtle, but I like the DE raider-esque feel (or maybe I should say, I like the way DE raider's look like ships).
It is my only objection. Why they have to be bald? What has happened with the iconic long hair elves? They would seem more impressive to me. It is one of the most difficult pieces to find. Elf heads with long hair, without any additional helms or tiaras etc.
Still, amazed with what I have seen.
Like others have said, it gives them a "creatures of the abyss" vibe. Blind, pale, no hair and by the look of it they are directed by sound alone, hence the wind chimes of the eyed leader.
Spoiler:
The riders and characters appear to have normal flesh so it's most likely a different class of elf, much like wracks in DE armies. I'm excited to see the lore.
By the way, Skyrim did this with the Falmer; fallen snow elves that now live subterranean lives in pitch darkness and have lost their eyes.
Spoiler:
Fair enough and very good points. It is just a pity that we end up with yet another 'bald' elven faction. And I do not manage to find any good alternative options for heads.
Wonder what their lists are going to look like? It seems they are going to emphasize speed what with their shark riders, but the majority of the heroes are walking. Maybe Allegiance ability that will let them keep pace?
The WarCom article talks about "the Legions of Shiysh", so I guess it's more about a new army than just a new unit.
Speaking of new units, the Shadespire next warbands teaser showed, guess what :
- 1 card with a new ghost on it (Hangman), with a new Faction logo (top right), probably Nighthaunt (same as the Knight of Shourds base), and ;
- 1 card with new stormcast types on it, wizard-y looking (conic helmet, magic staff), with also a new Faction logo looking like a Rumor engine, and the Lord-Ordinator kneepad.
Knowing that the first two WHU warbands for "Shadespire : Season 1" were from the Starter set armies, plus all of the above, the 2 next AOS releases (army speaking) are IMO 99.99% Nighhaunt and Wizard Stormcast - fitting the new starter set rumor.
And if a new starter set comes, then the rumored AOS 2 rulebook should come too.
Thankfully the deepkin really don't do anything for me and I have no interest in them, but I'm looking forward to seeing what Nighthaunt stuff is coming.
mmzero252 wrote: Wasn't one of the rumors that the army basically casts a spell on the battlefield that allows them to move on land like they're within water still? Pretty sure I read that on here someplace.
That would explain why the sharks, eels, and turtles are "flying". They're really just swimming in a strange magical water field. Still kinda..odd..but it makes sense in an Age of Sigmar fashion.
yeah but again, why don't the other army drown??? And why are the idoneth infantry walking??
mmzero252 wrote: Wasn't one of the rumors that the army basically casts a spell on the battlefield that allows them to move on land like they're within water still? Pretty sure I read that on here someplace.
That would explain why the sharks, eels, and turtles are "flying". They're really just swimming in a strange magical water field. Still kinda..odd..but it makes sense in an Age of Sigmar fashion.
yeah but again, why don't the other army drown??? And why are the idoneth infantry walking??
Because... magic? It's a game, dude. Use a little imagination and come up with any number of different reasons. Maybe the Idoneth mages cast an area spell that allows the fish things to breathe and swim through air as though it were water. The spell only targets specific units, so the Infantry still walk and the opponent is left untouched. I'm an "infantry" person. I'm capable of swimming, but also capable of walking. Presumably, the Idoneth infantry are walking because... they're on land.
If you can't handle the concept of a flying land shark, I'm not sure how you handle the other thousand things in the game that don't exist in the real world. Animated skeletons? Fine. Teleporting tree people? Fine. A giant elf with a bat wings and a half snake body. Fine. Flying sharks? No, man. That's crazy. Everyone knows that sharks can't fly.
mmzero252 wrote: Wasn't one of the rumors that the army basically casts a spell on the battlefield that allows them to move on land like they're within water still? Pretty sure I read that on here someplace.
That would explain why the sharks, eels, and turtles are "flying". They're really just swimming in a strange magical water field. Still kinda..odd..but it makes sense in an Age of Sigmar fashion.
yeah but again, why don't the other army drown??? And why are the idoneth infantry walking??
I always find this strange. Do you have a problem with skeletons walking despite not having muscles or ligaments? How about demons which are creates of pure magic? Why draw the line here?
mmzero252 wrote: Wasn't one of the rumors that the army basically casts a spell on the battlefield that allows them to move on land like they're within water still? Pretty sure I read that on here someplace.
That would explain why the sharks, eels, and turtles are "flying". They're really just swimming in a strange magical water field. Still kinda..odd..but it makes sense in an Age of Sigmar fashion.
yeah but again, why don't the other army drown??? And why are the idoneth infantry walking??
Easy enough to fabricate some lore for GW:
Domain of the Abyss: Deepkin mages have become attuned to the winds of magic of their nautical home and possess the knowledge to transport this magic to the mortals realms. Powerful spells bind Deepkin armies in magical fields which allow their massive sea mounts to levitate, as if suspended in oceanic currents. So long as the magic fields stay intact even the larges sea monsters can pass the border from the deep into the terrestrial domain.
mmzero252 wrote: Wasn't one of the rumors that the army basically casts a spell on the battlefield that allows them to move on land like they're within water still? Pretty sure I read that on here someplace.
That would explain why the sharks, eels, and turtles are "flying". They're really just swimming in a strange magical water field. Still kinda..odd..but it makes sense in an Age of Sigmar fashion.
Even that doesn't work as an explanation, cuz guess which spell the enemy would "dispel" first.
mmzero252 wrote: Wasn't one of the rumors that the army basically casts a spell on the battlefield that allows them to move on land like they're within water still? Pretty sure I read that on here someplace.
That would explain why the sharks, eels, and turtles are "flying". They're really just swimming in a strange magical water field. Still kinda..odd..but it makes sense in an Age of Sigmar fashion.
Even that doesn't work as an explanation, cuz guess which spell the enemy would "dispel" first.
Lore vs game-play mechanic is not necessarily a fair comparison. Demons technically materialized from the warp, yet someone facing a demon army can't just say, "let's cast banish on the whole force".
Of course it does. Otherwise you could never have had Vampire Counts, Tomb Kings or any army based on spell animation or manipulation. Because the enemy could just "dispel it first".
Inquisitor Gideon wrote: Of course it does. Otherwise you could never have had Vampire Counts, Tomb Kings or any army based on spell animation or manipulation. Because the enemy could just "dispel it first".
Exactly. There has always been a huge amount of warhammer that works because of magic. Why is this such a problem now? Tzeentch screamers are essentially flying but I haven’t seen any complaints about them. What keeps a Tzeentch disc up? The vast majority of fantasy dragons do not have bodies that would be able to fly in nature. Japanese dragons look very similar to the eels from the Deepkin release in fact. It is welll established that it is magic that enables them to fly.
When there first was rumours that these models would look like they were 'swimming through air' i was afraid that they would look dumb, but they don't; they look fantastic! It is mostly the magic beasts that are 'swimming' while the elves themselves stand normally (and most importantly, don't have mermaid tails!)
corgan wrote: Fair enough and very good points. It is just a pity that we end up with yet another 'bald' elven faction. And I do not manage to find any good alternative options for heads.
What do you mean "another" bald elven faction? We literally just got an elven faction where every model has the most fabulous, luscious hair you've ever seen in your life!
Meh. Too much of a focus on elves for my taste. I had hoped for more emphasis on deep sea critters, but it looks like all of those are mounts. Maybe a shark or eel mught find its way into my collection, for conversions. Going to wait for the 360s for that.
mmzero252 wrote: Wasn't one of the rumors that the army basically casts a spell on the battlefield that allows them to move on land like they're within water still? Pretty sure I read that on here someplace.
That would explain why the sharks, eels, and turtles are "flying". They're really just swimming in a strange magical water field. Still kinda..odd..but it makes sense in an Age of Sigmar fashion.
Even that doesn't work as an explanation, cuz guess which spell the enemy would "dispel" first.
Lore vs game-play mechanic is not necessarily a fair comparison. Demons technically materialized from the warp, yet someone facing a demon army can't just say, "let's cast banish on the whole force".
We don't know enough to tell just yet about Idoneth, but that example is, or at least was before anything goes AoS, not correct. You had daemonic possession, which like any other form of magic item, couldn't just be dispelled because it was anchored to a physical form, and likewise as manifested warp energy, the background usually pointed out that magical/warp energy in the region was strong enough at the time to sustain a legion of daemons walking about, implicitly ruling out simply dispelling them.
Maybe it'll be handwaved away as Idoneth having such a strong source of magic to sustain their flying fishies that they can't be dispelled. Maybe the writers didn't even consider this question. It's kind of moot until the battle tome is out and we actually have their background available to us.
However, saying lore versus game play is not a fair comparison is... bold? As if we shouldn't care about the consistency of the world (especially with GW's continued attempt of focusing on the narrative over quality rules)? I mean, it's a newly created setting without past background to weigh it down and thus entirely in the hands of the designers/writers. If they can't fit a rule to the background, they can fit the background to the rule. There's really no excuse for brushing over things because magic exists. Even that has to abide by rules or it turns the setting entirely meaningless.
Just for the record, I don't have a problem with flying sharks.
Inquisitor Gideon wrote: Of course it does. Otherwise you could never have had Vampire Counts, Tomb Kings or any army based on spell animation or manipulation. Because the enemy could just "dispel it first".
Yeah but dispelling undeads would be WAY less funny that just dispelling that one spell and have all the fish just falling and trying to swim back in the air. The mental images are so hilarious that I hope there is some game mechanic to do just that .
Tim the Biovore wrote: If you think the flying fish is a bizarre thing to complain about, just wait until you hear what bothers me; why does the turtle have a waist?
Obviously it's female. And turtle boobs would be just ridiculous.
I'm simply in love with the characters and monsters. I have a feeling one of those characters is going to be a priest (or an oracle) rather than a wizard. The ordinary infantry don't inspire any particular feelings. I hope we're going to get another infantry option that is more in line with the mounted soldiers.
I'm not liking the physical representation of spells and where it might lead. I hope I'm mistaken, but that appears to me at first glance a really dangerous can of worms. Although, if it's optional it won't have any effect on my games.
I'm not really a fan, I find the designs don't really seem to go well together. The armor types/designs look like they are all over the place.
Eels are just terrible mounts. Imagine the eel actually swimming through the air, it's body undulating back and forth, and the rider on back whipping side to side... It is just ridiculous.
Because of the dual kit constraints the skysharks have the wrong body shape.
On the positive side, taken individually several of the kits look really great. The infantry kit looks like the best of the bunch with the infantry only sharing torsos and heads (are they trying to support the bits resellers?? Why do a dual kit at all??). Water cloak guy is breathtaking, and really makes me wish the rest were similar in style to him. Seahorse pirate looks cool, but his mount looks like it is about to flop down, I think he should have been flying.
Gallahad wrote: I'm not really a fan, I find the designs don't really seem to go well together. The armor types/designs look like they are all over the place.
That's because there's two distinctive races it looks like. There's the "purebreeds" that look Aelven and then there's what looks to be a servitor/"lesser" race.
Eels are just terrible mounts. Imagine the eel actually swimming through the air, it's body undulating back and forth, and the rider on back whipping side to side... It is just ridiculous.
Because of the dual kit constraints the skysharks have the wrong body shape.
Sharks are their own kit. They're bigger than the eels by a bit.
On the positive side, taken individually several of the kits look really great. The infantry kit looks like the best of the bunch with the infantry only sharing torsos and heads (are they trying to support the bits resellers?? Why do a dual kit at all??). Water cloak guy is breathtaking, and really makes me wish the rest were similar in style to him. Seahorse pirate looks cool, but his mount looks like it is about to flop down, I think he should have been flying.
There's two different kits for infantry it looks like. There's a set of spears/glaives and then the archers.
I really like the greek-atlantean guys riding the barracudas, and the guy with the Octopus holding a knife. I also like the guy in the water-cape, it reminds me of Age of Mythology, and the female spellcaster that has his eyes closed.
Well, I started writting this pots as a "I like a couple of sculpts but not many parts of the range" but, in a second thought, the only thing I don't like is the bald elf with the chimes and the thrall-like white elves without eyes.
corgan wrote: Fair enough and very good points. It is just a pity that we end up with yet another 'bald' elven faction. And I do not manage to find any good alternative options for heads.
What do you mean "another" bald elven faction? We literally just got an elven faction where every model has the most fabulous, luscious hair you've ever seen in your life!
Now we know where they got it from! Clearly Morathi stole not only extra souls but the hair from all the other ones!
I thought they were inspired by that Doctor Who Christmas episode that riffed on A Christmas Carol where the Doctor was on a planet where fish swam/flew around in the air. They even had a flying shark they hitched up to a cart. I thought the special effects in that one were really well done and it looked perfectly natural to see goldfish and minnows flittering around a streetlamp like moths. Sorry, too lazy to look up a clip.
Man, I'm just in love with everything. Deepkin, upcoming card game, more ShadeSpire and a starter box with both sides being useful to me.
Even the magic death ball looks awesome.
Gonna be grabbing those spartan aelves up especially, pure badass!
(And as for the dispel thing, the lore leak mentioned they do it before they raid so the spell is likely too potent to stop at that point an enemy army can even assemble to fight. Much less if it's a demigod of the ocean casting it, probably easier for a wizard to fight the tide with a bucket.)
I just can't get over how people find flying metal boats forgivable, not one but numerous flying continents across different realms entirely fine, but fish that fly is just too much. I know it's a bit pretentious but that is just so funny to me.
corgan wrote: Fair enough and very good points. It is just a pity that we end up with yet another 'bald' elven faction. And I do not manage to find any good alternative options for heads.
What do you mean "another" bald elven faction? We literally just got an elven faction where every model has the most fabulous, luscious hair you've ever seen in your life!
Now we know where they got it from! Clearly Morathi stole not only extra souls but the hair from all the other ones!
Because they are worth it.
I thought they were inspired by that Doctor Who Christmas episode that riffed on A Christmas Carol where the Doctor was on a planet where fish swam/flew around in the air. They even had a flying shark they hitched up to a cart. I thought the special effects in that one were really well done and it looked perfectly natural to see goldfish and minnows flittering around a streetlamp like moths. Sorry, too lazy to look up a clip.
I loved Air Sharks back in Michael Moorcocks novels and in other sources.
CthuluIsSpy wrote: Those are some nice models. If I weren't still annoyed at them for killing off the old world, I probably would have gotten them.
If you're so mad at them still you shouldn't even be putting yourself through the ringer looking at their new product much less still voicing your disgust for the changes the company made that were for the betterment of their company. either get over it and get back in and enjoy the hobby or stop garbage posting please.
there is a difference in saying you dislike the aesthetic of the models or wishing the models included something like a giant crab (weird they wouldnt include something like that) and saying you like them but screw GW for what they did.
It may be time for you to move on to another thing.
CthuluIsSpy wrote: Those are some nice models. If I weren't still annoyed at them for killing off the old world, I probably would have gotten them.
If you're so mad at them still you shouldn't even be putting yourself through the ringer looking at their new product much less still voicing your disgust for the changes the company made that were for the betterment of their company. either get over it and get back in and enjoy the hobby or stop garbage posting please.
there is a difference in saying you dislike the aesthetic of the models or wishing the models included something like a giant crab (weird they wouldnt include something like that) and saying you like them but screw GW for what they did.
It may be time for you to move on to another thing.
He just expressed his opinion, bit of an overreaction I think. This isn't Yohdrin after all.
Also, last night during the Facebook Live event it was confirmed that this is 1/2 builds for an "Avatar of Mathlann"(Aelf God of Storms and the Sea in the Old World).
CthuluIsSpy wrote: Those are some nice models. If I weren't still annoyed at them for killing off the old world, I probably would have gotten them.
If you're so mad at them still you shouldn't even be putting yourself through the ringer looking at their new product much less still voicing your disgust for the changes the company made that were for the betterment of their company. either get over it and get back in and enjoy the hobby or stop garbage posting please.
there is a difference in saying you dislike the aesthetic of the models or wishing the models included something like a giant crab (weird they wouldnt include something like that) and saying you like them but screw GW for what they did.
It may be time for you to move on to another thing.
He just expressed his opinion, bit of an overreaction I think. This isn't Yohdrin after all.
If you're going to throw shade, at least spell my name right
Besides, the irony on this one is kinda delicious given I like these guys despite how ridiculous the concept is, just as I liked Overlords.
Im curious what the aelves from ulgu will end up looking like now..
They have shadow daemons dont they? Then again morathii used them too but arent in their book..
also curious why some sort of crustacean wasn't used for a large land mount?
These Deepkin look excellent! I'm really happy at how GW has spun AoS into something very different from a LotR/D&D style fantasy game, to something very much it's own new(ish) take on fantasy.
It's almost as though they looked at what things they'd made for the previous WaFaBa armies which sort of broke those stereotypes, and expanded them into their own armies.
skullking wrote: These Deepkin look excellent! I'm really happy at how GW has spun AoS into something very different from a LotR/D&D style fantasy game, to something very much it's own new(ish) take on fantasy.
It's almost as though they looked at what things they'd made for the previous WaFaBa armies which sort of broke those stereotypes, and expanded them into their own armies.
AoS has certainly widened the possibilities. In the Old World, a mish-mash of fantasy tropes and historical aesthetics, things were arguably too defined.
My gut feeling is that if they are in the "dark elf" alliance block then they won't be the fast glass cannon army; that's the Daughters of Khaine.
I'd wager they've got good solid speed and would likely be middle of the row. That is not a hard tanky force that moves slowly with rank and file and heavy ranged support; but once that's swift and hits firmly but not super fast. The turtle suggests that they've got some much more "tanky" units and their shark cavalry could be very tough to beat (sharks being rather well known for a touch sandpaper skin)
skullking wrote: These Deepkin look excellent! I'm really happy at how GW has spun AoS into something very different from a LotR/D&D style fantasy game, to something very much it's own new(ish) take on fantasy.
It's almost as though they looked at what things they'd made for the previous WaFaBa armies which sort of broke those stereotypes, and expanded them into their own armies.
AoS has certainly widened the possibilities. In the Old World, a mish-mash of fantasy tropes and historical aesthetics, things were arguably too defined.
That is one of my problems with Fantasy as well. I really dig the way that Age of Sigmar Grand Alliances works with what can be in it or not. It establishes frame but allows new ideas for factions to show up. The Deepkin is a good example of this.
Kanluwen wrote: Also, last night during the Facebook Live event it was confirmed that this is 1/2 builds for an "Avatar of Mathlann"(Aelf God of Storms and the Sea in the Old World).
Everytime i look at this, i can't help but think who's going to be the clever sod who does something magnificent with water effects.
Oh yeah, someone being a little cheeky by going realm of fire and making that all lava with fire fish for one insanely awesome idea.
Galas wrote: Khaine, Mathlann... so they are gonna bring back all the Old World Elven Gods?
Wheres my NECOHO?!
Necoho did get mentioned in a short story already.
But he's a lesser chaos god so I wouldn't expect to see his followers for a long time. Even then they're probably gonna be a little confused on how to serve a god when gods don't exist.
AoS has certainly widened the possibilities. In the Old World, a mish-mash of fantasy tropes and historical aesthetics, things were arguably too defined.
I really love all of this over the top crazy stuff they've come up with recently for AOS, but I still wish to see more focus on just some plain ordinary humans. It is just if everyone is some bizarre fantasy creature it kinds loses some of its impact. There needs to be some regular people for contrast.
CthuluIsSpy wrote: Those are some nice models. If I weren't still annoyed at them for killing off the old world, I probably would have gotten them.
If you're so mad at them still you shouldn't even be putting yourself through the ringer looking at their new product much less still voicing your disgust for the changes the company made that were for the betterment of their company. either get over it and get back in and enjoy the hobby or stop garbage posting please.
there is a difference in saying you dislike the aesthetic of the models or wishing the models included something like a giant crab (weird they wouldnt include something like that) and saying you like them but screw GW for what they did.
It may be time for you to move on to another thing.
I invested my time and money in a game with ranked formations in a setting that's a fantastical version of our world, with the emphasis being on normal humans fighting horrible things. GW, through the incompetence of their previous management, ended up killing their own and first franchise, and replaced it with a skirmish game system that's like 40k, in a world that's more or less a take on norse mythology, with an emphasis on gold supermen fighting horrible things. That is not what I invested in.
So yeah, I'm still a little miffed, and I will not simply "join or stop posting". I will give them where credit is due on good work though.
AoS has certainly widened the possibilities. In the Old World, a mish-mash of fantasy tropes and historical aesthetics, things were arguably too defined.
I really love all of this over the top crazy stuff they've come up with recently for AOS, but I still wish to see more focus on just some plain ordinary humans. It is just if everyone is some bizarre fantasy creature it kinds loses some of its impact. There needs to be some regular people for contrast.
Yeah, where are those free guild guys? You'd think they would be one of the first factions to be released, considering how in the old world they were the Empire, a major faction.
The best thing about AoS is that GW and it s designers clearly adore the creativity and felxibility they have in producing things for it, in a models and rules setting. There is a clear freshness to them that simply isn't there in 40k. I'm a bit on the fence with Deepkin (and KO), but I love how they are being so weird and different. if they went back and just did what they did in the Old World then it defeats the whole point.
The best thing about AoS is that GW and it s designers clearly adore the creativity and felxibility they have in producing things for it, in a models and rules setting. There is a clear freshness to them that simply isn't there in 40k. I'm a bit on the fence with Deepkin (and KO), but I love how they are being so weird and different. if they went back and just did what they did in the Old World then it defeats the whole point.
Yeah, I can see that. The nature of the Mortal Realms does allow for some weird stuff, which does grant a degree of creative freedom I just wished the Old World could have existed along side it, so those who want a more grounded setting can have something to toy with.
At the moment we have 40k and AoS, two ott, highly fantastical settings. Whfb was a slightly less ott, not quite fantastical setting, that was mainly about ordinary humans. And that had a narrative appeal.
Its not as if there wasn't room for expansion in the Old World. You still had Arabia, Albion and Cathay.
dogfender wrote: Im curious what the aelves from ulgu will end up looking like now..
They have shadow daemons dont they? Then again morathii used them too but arent in their book..
also curious why some sort of crustacean wasn't used for a large land mount?
dogfender wrote: Im curious what the aelves from ulgu will end up looking like now..
They have shadow daemons dont they? Then again morathii used them too but arent in their book..
also curious why some sort of crustacean wasn't used for a large land mount?
dogfender wrote: Im curious what the aelves from ulgu will end up looking like now..
They have shadow daemons dont they? Then again morathii used them too but arent in their book..
also curious why some sort of crustacean wasn't used for a large land mount?
The sculptor was too crabby.
No! Bad poster!
That pun was ripe for the telling, to clam up then would have been cray.
CthuluIsSpy wrote: Those are some nice models. If I weren't still annoyed at them for killing off the old world, I probably would have gotten them.
Ditto.
Now.. bringing back Bretonnia has ghostly Grail guardians with forest themes... that might be just enough. The quality of the new AOS sculpts is amazing, first Daughters of Khaine now Idoneth.. they are outdoing themselves each release.
Shadow Elves next will be something to see. Hoping Malekith (never will call him Malerion) is a giant freaking Shadow Dragon.