Chopstick wrote: So the Elf archer was designed to kill skelington while Jelsen was designed to kill bosses and big guys. Oof.
I'm missing context.
The witch hunter who is leading the expedition and specialized in killing vampires is... good at killing vampire bosses, and that's... bad?
It was more about the Elf, being designed to kill the weakest enemy in the game isn't that great, and she's isn't even good at it. The blade attack is unable to kill any skeletons even when crit.
The "Path of Glory" objective for her is also not really helping much considered that she have the worst defense dice possible. But I guess her inspired profile is really that good to worth dying for, maybe that blade finally deal enough damage to kill a skeleton. And that's 2-3 or even more turns of being suicidal to get inspired.
The default profile Oaken arrow is also kinda suck, but it might implied there're spooky monster with really low wound but ignore most attacks, making her situational pick at best.
Also I'm fairly certain there're some other heroes who's better at killing skeletons ( not just 1,2 of them) than her. Being the weakest enemy in the game, I don't think any party would have any problem with them to being with.
Are we sure skeletons are the weakest enemy? They seem decently armoured. I would say zombies and the various swarms should be lower on the totem pole.
I must admit, I am still not a fan of using dice similar to those of Blackstone Fortress. They are by far the ugliest components in the box, the special dice have multiple blank sides and some have equal amount of normal hits and Critical hits. Also, why one symbol equals one wound and two symbols equal three wounds?
I like the idea of using different dice to represent different odds but I find some of the choices counter-intuitive.
GW boardgames are never targeted at board gamers in general. Only people who would be interested in the Hobby (TM) - building, painting, collecting and playing with GW miniatures. Their purpose is to broaden the variety of their games so that they can find and attract more of these people.
I think it may be moving in that direction but Silver Tower was definitely aimed at board gamers (just search Silver Tower review on YouTube and look at the amount of YouTubers who had reviews up around launch day who don't cover any other GW stuff).
I think Underworlds is also aimed in that direction - both serving as gateways for the wargame too.
jullevi wrote: Also, why one symbol equals one wound and two symbols equal three wounds? I like the idea of using different dice to represent different odds but I find some of the choices counter-intuitive.
It sounds like the dice were designed and put into production before the rules were finalized. Rules always come last in GW's production cycle, after models, art, and lore. Rules are also given the least amount of time and can get saddled with heavy-handed requirements from higher-ups. Goonhammer's interview with ex-GW rules write James Hewitt is pretty revealing. For example: "Necromunda characters have got Intelligence, Willpower, Cool, and Leadership, which are terrible stats because they’re all kind of the same thing. [Laughs] There’s no clear delineation between them. That was an edict, and had to be that."
Another example would be how Warcry was clearly designed to be Necromunda for AoS and then retooled to be Kill Team for AoS. I wouldn't be surprised if the art for the Cursed City board tiles was originally made with the idea that rooms could be either night or day, but then that mechanic never made it into the final rules.
No warcry isn't clearly designed to be Necromunda ( or mordheim ). GW game design philosophy does not involve heavily customizable fighters, which make thing complicated and time consuming for their intended consumers. And this practice bring them huge success.
The only "clearly Necromunda" GW made in recent year is Shadow War Armageddon.
I think a day/night cycle is a really cool mechanic for a game like this. Hopefully there's a bit more flavour and depth to the changes than just what we're seeing on the bats. I'm fine with a lot of things merely becoming a bit more powerful but it's an interesting design space to explore so fingers crossed for some truly horrific stuff to happen after dark.
PiñaColada wrote: I think a day/night cycle is a really cool mechanic for a game like this. Hopefully there's a bit more flavour and depth to the changes than just what we're seeing on the bats. I'm fine with a lot of things merely becoming a bit more powerful but it's an interesting design space to explore so fingers crossed for some truly horrific stuff to happen after dark.
Mechanic from Darkest Dungeon. When the place gets darker the loot becomes more valuable.
Chopstick wrote: No warcry isn't clearly designed to be Necromunda ( or mordheim ).
Small bands of warriors fight amongst each other for power and glory in a specific named location of the larger game universe. The warbands are independent, themed groups of low-tier fighters—mostly different human subfactions. The models are new designs (not troops from existing armies) that let GW flesh out parts of the game universe previously only hinted at. The games are skirmish battles fought using a handle of models per side, potentially a part of a campaign, on boards that either have terrain that emphasizes verticality or are in a closed dungeon-like space.
Chopstick wrote: No warcry isn't clearly designed to be Necromunda ( or mordheim ).
Small bands of warriors fight amongst each other for power and glory in a specific named location of the larger game universe. The warbands are independent, themed groups of low-tier fighters—mostly different human subfactions. The models are new designs (not troops from existing armies) that let GW flesh out parts of the game universe previously only hinted at. The games are skirmish battles fought using a handle of models per side, potentially a part of a campaign, on boards that either have terrain that emphasizes verticality or are in a closed dungeon-like space.
Now, am I talking about Warcry or Necromunda?
Congrats, you're so non-specific you've basically just described any and all skirmish games ever made.
NephMakes wrote: For example: "Necromunda characters have got Intelligence, Willpower, Cool, and Leadership, which are terrible stats because they’re all kind of the same thing. [Laughs] There’s no clear delineation between them. That was an edict, and had to be that."
I disagree with him. Those stats were consolidated into "Leadership" from 2nd Ed onwards, meaning that you had everything from psychic might, being calm under fire, and how smart you were coming under a single generic figure. There's a very distinct difference between all four of those abilities, and the fact that they increased granularity to make them part of the game is a good thing.
NephMakes wrote: For example: "Necromunda characters have got Intelligence, Willpower, Cool, and Leadership, which are terrible stats because they’re all kind of the same thing. [Laughs] There’s no clear delineation between them. That was an edict, and had to be that."
I disagree with him. Those stats were consolidated into "Leadership" from 2nd Ed onwards, meaning that you had everything from psychic might, being calm under fire, and how smart you were coming under a single generic figure. There's a very distinct difference between all four of those abilities, and the fact that they increased granularity to make them part of the game is a good thing.
I agree. I understand why they merged them in 40k, but they absolutely make sense in Necromunda.
Chopstick wrote: No warcry isn't clearly designed to be Necromunda ( or mordheim ).
Small bands of warriors fight amongst each other for power and glory in a specific named location of the larger game universe. The warbands are independent, themed groups of low-tier fighters—mostly different human subfactions. The models are new designs (not troops from existing armies) that let GW flesh out parts of the game universe previously only hinted at. The games are skirmish battles fought using a handle of models per side, potentially a part of a campaign, on boards that either have terrain that emphasizes verticality or are in a closed dungeon-like space.
So, I've managed to score a pre-order through a FLGS (and only just, more people wanted this than I thought, price be damned I suppose) but the amount of plastic in the box is both a blessing and a curse. It's certainly daunting but if I wanted to have a get together with friends and play like 2/3 rounds of this game in a month or two, how many models do y'all assume I'll have to get done in that time (guesstimating from BSF best as possible)?
Is it like:
4 Heroes (maybe a backup if someone dies?)
5 skellies (or would you need all 10?)
5 zombies (or would you need all 10?)
Those swarm bases (bats, rats etc)
Maybe a couple of objective markers
And one of the underbosses
Does the above seem like a realistic outlook of the amount of work to be done?
From my experience with playing BSF before lockdown one hero each should suffice for the start, but henchmen were important. Most of the time I used nearly all guardsmen. I would expect zombies and skellies to appear quite frequent in the beginning, but that's just guesswork. Maybe do the henchmen in a quick scheme and add details later on, if you don't want to paint with grey models. Or use the "they are all ghosts method" and spray white, shade green, drybrush grey-white
NephMakes wrote: For example: "Necromunda characters have got Intelligence, Willpower, Cool, and Leadership, which are terrible stats because they’re all kind of the same thing. [Laughs] There’s no clear delineation between them. That was an edict, and had to be that."
I disagree with him. Those stats were consolidated into "Leadership" from 2nd Ed onwards, meaning that you had everything from psychic might, being calm under fire, and how smart you were coming under a single generic figure. There's a very distinct difference between all four of those abilities, and the fact that they increased granularity to make them part of the game is a good thing.
This. They existed in Rogue Trader of course, and at the small scale those games were played at, they really mattered.
Squats for example were good across those stats. They were difficult to break, resistant to certain psychic powers, difficult to suppress etc.
They seem to have been rolled into the single Ld stat because as the game progressed, the level of stat granularity wasn’t matched by the rules. 2nd Ed was of course a grand streamlining (well....at first.) and 3rd Ed onwards even more so.
But Necromunda is closer to RT’s scale of battle. And when you’re playing with a relative handful, granularity doesn’t clog the engine of the game.
Is it like: 4 Heroes (maybe a backup if someone dies?) 5 skellies (or would you need all 10?) 5 zombies (or would you need all 10?) Those swarm bases (bats, rats etc) Maybe a couple of objective markers And one of the underbosses
Does the above seem like a realistic outlook of the amount of work to be done?
Scenario usually doesn't start with all of the models, but between turn more arrived as reinforcement. In BSF If you have extra models you can have more than what provided in the box.
Heroes also can die between game, so you'll need more than 4 to replace fallen one, until they're revived. In silver tower there're also "wandering heroes" who is a random extra hero arrived to help for 1 encounter.
Well, it certainly sounds like I've got my work cut out for me. I just don't want to realise midgame that I need to put a grey plastic model on the board among all the other, painted ones.
Was there an easy way to figure out what you'd need model-wise for every scenario or did you need to flip through the book and every possible encounter card and tally it up?
PiñaColada wrote: Well, it certainly sounds like I've got my work cut out for me. I just don't want to realise midgame that I need to put a grey plastic model on the board among all the other, painted ones.
Was there an easy way to figure out what you'd need model-wise for every scenario or did you need to flip through the book and every possible encounter card and ta
lly it up?
BSF has a set range of "starting" hostiles, so in your first expedition, you will encounter a mixture of guardsmen, spindle drones and ur-ghuls, but you won't see any of the scarier stuff like Chaos Marines or Beastmen.
At the end of an expedition, the heroes to back to base to heal up and buy better kit for the next expedition. At the same time, a countdown card is drawn for the fortress. This either is blank, or contains a new type of hostile which can now appear in the random encounters in the next expedition.
As such, at the start of the campaign, you know exactly which hostiles need painting up. You then add a maximum of one set of hostiles per expedition.
By the time you have acquired enough clues and upgrades to take on the strongholds, you should probably have all the hostiles painted up. Fortresses are selected randomly, but you'll still know all the middle you will need before you play the game.
Cursed City may do it differently of course, but it appears to be following the BSF model very closely otherwise. Substitute "rats" for "guardsmen" and it should be clear which models are the priority to paint first.
PiñaColada wrote: Well, it certainly sounds like I've got my work cut out for me. I just don't want to realise midgame that I need to put a grey plastic model on the board among all the other, painted ones.
Was there an easy way to figure out what you'd need model-wise for every scenario or did you need to flip through the book and every possible encounter card and tally it up?
I don't know, they sounds pretty dumb to me, and I'm sure the results are completely arbitrary. I'm not sure why the adventurers would intervene in any of those situations. It doesn't really make any sense.
Albino Squirrel wrote: I don't know, they sounds pretty dumb to me, and I'm sure the results are completely arbitrary. I'm not sure why the adventurers would intervene in any of those situations. It doesn't really make any sense.
The first two are 'do you let someone be murdered?' the third is 'do you eat food?' and the last is 'do you destroy or loot the graven image of the supreme lord of the undead?'
I have NO idea why you think adventurers would be indifferent to any of those situations. Or for the first two, any kind of decent person.
The crises feel a bit like the random story elements that show up, and demand a decision, in apps like Six Ages: Ride Like The Wind, or boardgames like Dead of Winter. I think the two big issues with them are always going to be trying to second-guess what the 'right' option is, and, that once you've played them through once, you probably know what that right option is. At least with Six Ages, there's typically 3-4 options, and all of them affectable by your other stats and likely to have repercussions down the line. Harder to do that with a non-digital game.
Nicer to have it, for flavour/immersion reasons, than not have it because it doesn't offer that much gameplay wise, I think. Fun little bit of roleplaying I think in what's otherwise going to be a fairly dour dice rolling affair. Without knowing what the outcomes are it's hard to criticise anyway.
It looks like a d66 table so there will probably be a good number of these events. I would like to think they will have outcomes that make the decision difficult even if you know what will happen. To take the simplest example of the food. I could see an outcome being roll a d6. On a 2 or more, you can heal a wound but on a 1, the food is spoiled and you suffer a critical wound. Even when you know the outcome it is a difficult choice. They are little narrative Easter eggs that add an extra dimension to the game.
Imagine a scenario where night is closing in. You just barely made it through your last fight with a single wound left. Then the food cart crisis pops up. Your character gets taken out not due to an epic fight with a vampire but because you are a rotten egg. People are falling themselves to gak on this game before they have played because it's not Gloomhaven.
It all sounds fun to me. I'm going to have a good time playing this with my family just as I did with Silver Tower.
Ian Sturrock wrote: I think the two big issues with them are always going to be trying to second-guess what the 'right' option is, and, that once you've played them through once, you probably know what that right option is.
Replayability does seem like an issue with these. Another way to do it could be like the events in the Total Warhammer video game. They give you several potential outcomes, each with pros and cons, then let you choose. You're still making meaningful hard choices, and they're not spoiled after you've seen them once.
Automatically Appended Next Post:
Chikout wrote: I would like to think they will have outcomes that make the decision difficult even if you know what will happen.
That would be ideal, but the WarCom article makes it sound like it doesn't work that way:
Obviously, we can’t show you the outcome of your choices, as that would spoil the surprise when you come to play Warhammer Quest: Cursed City. However, we can say that you’ll be handsomely rewarded for making the right decisions but horribly penalised for getting it wrong
lord_blackfang wrote: Oof I hope it's not like a Choose Your Own Adventure thing with page flipping where youeventually memorize the right moves.
I wonder if there is a "right" move. This is Warhammer, after all.
"You eat the egg, and two turns later, you suffer food poisoning."
"You decide to not eat the egg, and in five turns, you become weak from hunger and can only make half as many attacks as usual."
Yeah exactly. And even if that's how it's written there's nothing to stop you adding some house rules. I'm no game designer but tweaking some rules that are cool in concept but don't quite hit the mark is well within my wheelhouse.
Yeah, just trying to guess what the arbitrary "right" choice of the two of three sounds lame, like a choose your own adventure book. Didn't choose what the author wanted? You take wounds!
There were some in Silver Tower where the decision was mostly ignore it an nothing happens or do it, and roll randomly to see if something good or something bad happens. There's not much narrative too it, unfortunately. It's mostly just if the players are curious enough about it to take the risk and see what happens.
Albino Squirrel wrote: There were some in Silver Tower where the decision was mostly ignore it an nothing happens or do it, and roll randomly to see if something good or something bad happens. There's not much narrative too it, unfortunately. It's mostly just if the players are curious enough about it to take the risk and see what happens.
Yeah, that's what I would expect for most of these. And it would be very Warhammer Quest, too - take a risk and roll a dice, or leave it be. Much like the various and random events tables in original Warhammer Quest.
Then it's just random stuff happening and not very deep, but at least there is no defined 'right' or 'wrong' decision that only needs to be repeated in future games.
Edit:
Slightly more interesting would be an event that you cannot simply ignore and where you have to roll a dice either way, but your decision will influence the effect (eg you save the vendor from the stormcast which might have a good or a bad outcome, or you don't save them which will also affect you in some good/bad way).
Man, I loved how epic Warhammer Quest was with its original giant tome of profiles for virtually all things WHFB. I know this new game won't be that (tragically) but hopefully it captures at least some of that essence.
NewTruthNeomaxim wrote: Man, I loved how epic Warhammer Quest was with its original giant tome of profiles for virtually all things WHFB. I know this new game won't be that (tragically) but hopefully it captures at least some of that essence.
I've been waiting for a game of that quality and depth from GW for a while now...I'm starting to feel like it's just not gonna happen which is a real shame. Though I will admit at least on the surface this seems a bit more complex than the previous specialist games (Blackstone, Kill Team, etc.)
Granted others probably have much more experience with those games and maybe they have changed and gotten better and I just needed to be more patient.
"You eat the egg, then between adventures get run over by a cart and die."
I would hope so. It's not Quest if it's fair.
Ah yes, the ol’ “whoops, you seem to have accidentally stumbled into Bloodthirster Fight Club and they’re not happy” random monster roll at level 1…
It’s more the surviving said Bloodthirster Fight Club, receiving a signed note from Khorne himself certifying you’re a bad ass, and then getting shanked off a street urchin when you went for a wee.
AoS points be doing the rounds, heroes are all individual Order Leaders but the baddies are just 3 entries with everything bar the skellies and zombies bundled into one 680 pts blob like Death isn't a real faction that can have individual personalities, it's just an NPC mook faction that the cool Sigmarine kid forces the lesser kids to play.
Looking at the 360 degree pics - my favourite thing: The duelist hero's silly walk, and he even brought a little hand mirror to check his hair in mid combat! Or maybe to check enemy positions from behind cover, but that seems far to practical.
Yeah, heaven forbid they make it easy to split up the models and sell them on eBay. Well, they are part of the new army, but they aren't going to be sold in smaller push-fit boxes like Nighthaunt models were.
Ooh, I'm super happy that the heroes are in beige plastic. I hate priming and painting that red stuff with a passion so this seems less annoying. It all looks like really great stuff IMO.
Have they explained what the objective marker minis are actually used for in-game? Are they supposed to represent generic objectives or is it actually a specific objective that calls for that ugly/cute little daemon with a treasure chest etc?
From the outset, they've been making it abundantly clear that the Order heroes are 'plug and play' while the Death stuff was basically a small army in one go.
Not sure why this concept is so alienating but whatevs. On to the next manufactured drama for a release!
Also, although I hate when GW needs to cram faction symbols all over a model, they pull it off pretty well with the undead guys. The parkour vampire's chestplate has a wolf on it, the ogor shoulder pads, etc.
Anyone got good suggestions for flagstones/cobblestones for the bases? The studio set was so consistent that I thought the heroes might have come with sculpted bases like Underworlds warbands...
Prometheum5 wrote: Anyone got good suggestions for flagstones/cobblestones for the bases? The studio set was so consistent that I thought the heroes might have come with sculpted bases like Underworlds warbands...
I've looked into this for my SoB. There are some really cool rollers that you can use with greenstuff. It's like a rolling pin, but one with designs on it. You can put a blob of green stuff down, roll over it, and it makes the designs. Seems pretty cool
Prometheum5 wrote: Anyone got good suggestions for flagstones/cobblestones for the bases? The studio set was so consistent that I thought the heroes might have come with sculpted bases like Underworlds warbands...
I've been using Renedra Paved effect bases. They are 1mm thick and can be stuck on a base
30mm fits perfectly on a 32mm base. 40mm overhangs slightly. I find the best thing to do is cut them up and mix them half and half with regular basing texture. You can cut out individual stones if necessary.
Prometheum5 wrote: Anyone got good suggestions for flagstones/cobblestones for the bases? The studio set was so consistent that I thought the heroes might have come with sculpted bases like Underworlds warbands...
I've been using Renedra Paved effect bases. They are 1mm thick and can be stuck on a base
30mm fits perfectly on a 32mm base. 40mm overhangs slightly. I find the best thing to do is cut them up and mix them half and half with regular basing texture. You can cut out individual stones if necessary.
EDIT: added example
These are lovely! Might be the way I go, thank you. One of the things that kept me from getting started on my BSF set was assembling all the models and then realizing I didn't have a good plan for the bases. Want to set something up from the start for CC.
Kanluwen wrote: Anyone who expected them to "make it easy to split up the models and sell them on eBay" hasn't been paying attention.
They could have made them easy to split up in the rules so they'd actually be useful in AoS tho.
I dunno, I kind of like it. This way if you want to use some as unit champions or generic characters, there isn't anyone with a nitpick that 'well, actually, that's Special character XYZ.'
Kanluwen wrote: Anyone who expected them to "make it easy to split up the models and sell them on eBay" hasn't been paying attention.
They could have made them easy to split up in the rules so they'd actually be useful in AoS tho.
I dunno, I kind of like it. This way if you want to use some as unit champions or generic characters, there isn't anyone with a nitpick that 'well, actually, that's Special character XYZ.'
Aren't they probably going to get individual rules though for AOS? Like Blackstone Fortress let you use the Kroot in a Tau army.
Kanluwen wrote: Anyone who expected them to "make it easy to split up the models and sell them on eBay" hasn't been paying attention.
They could have made them easy to split up in the rules so they'd actually be useful in AoS tho.
I dunno, I kind of like it. This way if you want to use some as unit champions or generic characters, there isn't anyone with a nitpick that 'well, actually, that's Special character XYZ.'
Aren't they probably going to get individual rules though for AOS? Like Blackstone Fortress let you use the Kroot in a Tau army.
Yeah, they are- that's what the link is summarizing. I just prefer generic characters and unit champions, and using the not-a-varghulf-honest as a varghulf.
For AUS customers -
Maybe not the place the other guy meant but there's a site, gapgames.com.au that does 21% off GW. They had cursed city $290 down to $229.10 but it has sold out.
Prometheum5 wrote: Anyone got good suggestions for flagstones/cobblestones for the bases? The studio set was so consistent that I thought the heroes might have come with sculpted bases like Underworlds warbands...
I've been using Renedra Paved effect bases. They are 1mm thick and can be stuck on a base
30mm fits perfectly on a 32mm base. 40mm overhangs slightly. I find the best thing to do is cut them up and mix them half and half with regular basing texture. You can cut out individual stones if necessary.
EDIT: added example
These are lovely! Might be the way I go, thank you. One of the things that kept me from getting started on my BSF set was assembling all the models and then realizing I didn't have a good plan for the bases. Want to set something up from the start for CC.
You can also check Green Stuff World's rolling pins. There is quite a variety of them and are easy to use. You can even find something for your BSF minis there.
Kanluwen wrote: From the outset, they've been making it abundantly clear that the Order heroes are 'plug and play' while the Death stuff was basically a small army in one go.
Not sure why this concept is so alienating but whatevs. On to the next manufactured drama for a release!
Not sure why you struggle so much to understand that useful things are better than useless things but whatevs, on to the next willfully oblivious white knighting...?
Ordered direct from GW site crashed multiple times but it went through in the end. Element isn't an option for me as they aren't doing DDP for EU countries.
Mad Doc Grotsnik wrote: Bagged mine from Element. They only did a 10% discount which is annoying, but still better than none. Knocked another £10 off using store credit.
Still cheaper than what I paid for with a 25% discount.
Mad Doc Grotsnik wrote: Bagged mine from Element. They only did a 10% discount which is annoying, but still better than none. Knocked another £10 off using store credit.
Same discount for me at Firestorm, understandable given that ebay chancers often use these retailers to make even more profit.
The Games Workshop site is having the maintenance issues we saw for the Indomitus release, if you were quick you *could* have got in as orders went live at 9.56 am. Seems like a quick initial printing sell out is due once the website is sorted.
Mad Doc Grotsnik wrote: Bagged mine from Element. They only did a 10% discount which is annoying, but still better than none. Knocked another £10 off using store credit.
Still cheaper than what I paid for with a 25% discount.
Let that sink in.
I know dude, I know. There’s nothing I can say because there’s no justification for the markup.
Keep refreshing it will go through eventually my biggest worry is when it crashed on the way back from Paypal but it went through on a refresh and I got emailed receipts.
Wanted to order the book. Website went down from 11:55 to around 12:10. I got my order processed just for it to show it's no longer available. feth that fething gak, fething feths.
It was up at about 09:55 on GWUK, so I got mine then. The order confirmation page showed me the maintenance page which was a bit scary but I've got receipts, it's definitely kosher
It's not down, it's just loading too slowly. Just refresh it - had to do it two times during my purchase.
It was down for me, showing "website is currently down for maintenance" message. It doesn't matter though. I was going to check the availability of limited edition Cursed City novel but I can live without it. I ordered the game itself through FLGS earlier this week and they confirmed that they should be getting enough copies.
I hope that everyone who was looking to get one in the first wave got their chance! I wouldn't be surprised if there was a second print announcement within couple of days.
As much as I'd like to get my hands on this one, I figured that doing the pre-order server crash dance just wasn't worth it and I'll wait for restocks. At least with this one we know it's not a limited run, just a limited initial stock. Congrats to everybody who managed to get a copy!
Mad Doc Grotsnik wrote: Yeah, showing 5 left. Perhaps they’ve sifted multi-orders from the same IP/Device and put the stock back up?
It was 10+ for me at the time, but does appear to be sold out of their initial allocation now. If only GW offered solid numbers of units printed after a sell out like this, but I understand why they do not.
ListenToMeWarriors wrote: Hmmm, Element is showing in stock for me. Firestorm Games offer the same discount and have always been super reliable for me.
Happy hunting everyone.
Unavailable on the site for me - even with a refresh
Usually go with Dark Sphere, but they popped up a Cursed City "sold out" banner immediately at 10. Didn't seem like it ever went up.
Bought direct from GW, shame the key isn't chocolate.
After a bit of a struggle I managed to order mine off Wayland Games.
Whether or not I got part of the initial batch is the question, but at least I'll get it eventually.
I will be ordering it when it comes into normal stock. I have enough to paint right now and have better things to do than going through a refresh dance.
Yeah website issues and now all gone.
As expected.
I’m assuming that’s that for getting the key which I would have liked.
No rush to get an order now, so shall await a restock etc.
Plenty of first impressions/unboxings have popped up on youtube now, so if anyone is dying to see whatever datasheet your favorite hero has then now's the time. Overall I have to say that everything in there seems really nice and both videos I glanced at had the people really impressed with the board tiles and noted that they felt like high quality and the colours were nice and bright.
Advertising this game for months, showing info, models, background, etc etc.
Then it's available for those that happen to be online for 30 mins?
Whoever works for GW in charge of supply really needs to learn something. Back in the late 90's and early 2000's. Any game they released you could get. Months later if you got a friend into the game, they could go get their own copy. Now it's rather pointless trying to get friends interested. Everything is limited edition.
I realise the white knights will say it will be back, but then, will the expansions when they're released? Or will they be limited editions? I know GW bean counters will say it's a huge success as it sold all stock in 30 mins, but if they'd made more, they'd have sold way more too and have loads more happy customers/wallets. I know 'covid' excuses will pop up too, but this has been happening long before covid. I can't imagine it's a plastic sprue making issue in house either, it will all be down to GW too scared to order too many books/boxes/printed bits from China. They'd rather under order than over order.
Prices aside, it really sucks to be a GW gamer these days.
EDIT: And for the record, GW's site say it is no longer available online. No email me when it returns. As far as anyone going to the website sees, it's come and gone.
I don’t think they necessarily under estimated.
But obviously difficult times, and falling behind from production and all that may have played a part.
(Can’t use that excuse forever of course).
And we know this has been very popular.
So they could have made double some of the other boxes in anticipation, and still sold out.
The real question is how quick they can get on with more being ready for release..
PiñaColada wrote: Plenty of first impressions/unboxings have popped up on youtube now, so if anyone is dying to see whatever datasheet your favorite hero has then now's the time. Overall I have to say that everything in there seems really nice and both videos I glanced at had the people really impressed with the board tiles and noted that they felt like high quality and the colours were nice and bright.
The stats are, unsurprisingly, largely trash, as is the case with most of non-AoS products that get AoS warscrolls.
Whoever works for GW in charge of supply really needs to learn something. Back in the late 90's and early 2000's. Any game they released you could get. Months later if you got a friend into the game, they could go get their own copy. Now it's rather pointless trying to get friends interested. Everything is limited edition.
You're not the target demographic. Whales that are willing to drop hundreds of pounds at the drop of a hat are. Gotta hype them up so they froth and fight to preorder asap, it's the same nonsense as in sneaker industry.
PiñaColada wrote: Plenty of first impressions/unboxings have popped up on youtube now, so if anyone is dying to see whatever datasheet your favorite hero has then now's the time. Overall I have to say that everything in there seems really nice and both videos I glanced at had the people really impressed with the board tiles and noted that they felt like high quality and the colours were nice and bright.
The stats are, unsurprisingly, largely trash, as is the case with most of non-AoS products that get AoS warscrolls.
Oh, it sucks to hear they're bad in AoS I guess.. On the other hand, I hate that the daedolosus is an autotake for admech and he's just some weird dude that certainly shouldn't pop up in every single admech battle. However, I just meant their stats were available to view within the actual Cursed City game itself.
OPULENCE wrote: I got one at Goblin Gaming. GW webstore down when I tried there.
No I didn't :( Just got an email saying I missed out.
Still stock at a few 3rd parties, happy hunting
Automatically Appended Next Post: Genuinely quite surprised at the rate this has sold but hope it shows GW there's plenty of life in fantasy games with normal mortals in relatable settings
PiñaColada wrote: Plenty of first impressions/unboxings have popped up on youtube now, so if anyone is dying to see whatever datasheet your favorite hero has then now's the time. Overall I have to say that everything in there seems really nice and both videos I glanced at had the people really impressed with the board tiles and noted that they felt like high quality and the colours were nice and bright.
The stats are, unsurprisingly, largely trash, as is the case with most of non-AoS products that get AoS warscrolls.
Oh, it sucks to hear they're bad in AoS I guess.. On the other hand, I hate that the daedolosus is an autotake for admech and he's just some weird dude that certainly shouldn't pop up in every single admech battle. However, I just meant their stats were available to view within the actual Cursed City game itself.
I think GW aims for them to be fluffy to use rather than strategic, which is honestly not a bad point if those models are, at least for now, exclusive to a very expensive side game. What will be more interesting is the long term approach if GW is going to make that sprue sell on its own after the Cursed City ends its life and those vampire units become a main part of the Vampire army - much like the Indomitus character pack for Necrons - or if they are going to simply let them slip away to nothing in a few years time.
Personally I hope for the former. The characters and models are fantastic and its a huge shame so many of the Blackstone models have vanished into nothing.
Danny76 wrote: I don’t think they necessarily under estimated.
But obviously difficult times, and falling behind from production and all that may have played a part.
(Can’t use that excuse forever of course).
And we know this has been very popular.
So they could have made double some of the other boxes in anticipation, and still sold out.
The real question is how quick they can get on with more being ready for release..
yes that was what I meant really, I don't mind missing out on the initial batch (as I need to clear space in the pile of shame) but hopefully production will continue and I'll be able to buy a month or two down the road.
lord_blackfang wrote: Not sure why you struggle so much to understand that useful things are better than useless things but whatevs, on to the next willfully oblivious white knighting...?
Couldn't they be in line to get a battletome this summer? Specialist game heroes have always felt tacked on and pretty meh. Not sure if these will get a proper addition to a book either though. Did the first WQ heroes get integrated? ( I know the Ogroid did )
lord_blackfang wrote: Eh let's not pretend this "shortage" which has been a thing for years now, long before rona, is anything other than GW intentionally preying on FOMO.
It seems pretty clear that this is not a limited run and scores of kits are sold out right now so, yes, COVID. The key is FOMO, but anyone upset about not getting that, well...there's worse things that can happen.
lord_blackfang wrote: Eh let's not pretend this "shortage" which has been a thing for years now, long before rona, is anything other than GW intentionally preying on FOMO.
I fail to see how this is fear of missing out when it's a regular stock item.
lord_blackfang wrote: Eh let's not pretend this "shortage" which has been a thing for years now, long before rona, is anything other than GW intentionally preying on FOMO.
I fail to see how this is fear of missing out when it's a regular stock item.
Yes people are totally not hysterical about getting it right now, that's why the websites crashed within 3 minutes of it going up for preorder and the last 2 pages are just people talking about whether or not their preorder went through.
If people have no patience, that's their problem. It's going to be back, probably quickly with how popular it is. If people can't handle a few weeks, then that's their issue.
Inquisitor Gideon wrote: If people have no patience, that's their problem. It's going to be back, probably quickly with how popular it is. If people can't handle a few weeks, then that's their issue.
Yes FOMO is a peoples issue...
To be honest Im more inclined to believe that GW, now more than ever, does not have the capacity to produce large numbers of boxes... I think that is all.
It is simply that GW is a conservative (small c) company. They would much rather make 10,000 copies and sell them all than make 20,000 copies and sell 15,000. There is nothing more to it than that. They are have been really pushed for warehouse space for a while now which is why they have been building new facilities in the UK and America. They don't want unsold box sets sitting around.
Restricting orders on this is a bit odd, since it's not a "buy it now before it's gone forever" product. Guess it helps eliminate scalpers, which I'm cool with.
But GW has been a bit more stringy with their discount box sets lately. Piety and Pain sold out pretty quickly and wasn't restocked. Indomitus wasn't around super long either, though probably because GW wanted to sell the models from that set separately and at a huge markup. :[
I'm guessing The Wolf survives, since he's got his own sprue. The chaos lord from Blackstone was sold individually, so maybe the Wolf will be in the Soulblight tome. Not a great sign for our heroes success, though.
lord_blackfang wrote: Eh let's not pretend this "shortage" which has been a thing for years now, long before rona, is anything other than GW intentionally preying on FOMO.
I fail to see how this is fear of missing out when it's a regular stock item.
Yes people are totally not hysterical about getting it right now, that's why the websites crashed within 3 minutes of it going up for preorder and the last 2 pages are just people talking about whether or not their preorder went through.
Of course when stock is unlimited in the end fomo doesn't really work out and producing less just slows cash income
GaroRobe wrote: Restricting orders on this is a bit odd, since it's not a "buy it now before it's gone forever" product. Guess it helps eliminate scalpers, which I'm cool with.
But GW has been a bit more stringy with their discount box sets lately. Piety and Pain sold out pretty quickly and wasn't restocked. Indomitus wasn't around super long either, though probably because GW wanted to sell the models from that set separately and at a huge markup. :[
I'm guessing The Wolf survives, since he's got his own sprue. The chaos lord from Blackstone was sold individually, so maybe the Wolf will be in the Soulblight tome. Not a great sign for our heroes success, though.
Piety and Pain has been restocked but is now a GW site exclusive. Not sure if it’s hit the US store yet but was added back to the UK, Europe and (I believe) Australian store in the 3 days.
May I point out that it’s not impossible that some fraction of the (boxes, tokens, whatever) stock planned for launch day was stuck on, or in the queue behind, the Ever Given? They don’t normally restrict supply of perennial products like this because they know their fulfilment quotas for the next month already. But if parts of the product can’t be sourced due to unforeseen circumstances than I can see them putting it out with an initial limited run like this.
In fact it might even explain the unusually long build-up to release that some people were complaining about earlier.
I enjoyed Ash's "let's play" video. Yup, there are a lot of known mechanisms but also a few improvements too. I really like the "choose your poison" mission choice. Do you try to lower the Influence or Fear, or risk it to go up while looking for more powerful treasures ?
There are also quite a lot of different maps for the hunt missions, and the fact the monsters keep being random means you can make the same and still having it going very different.
This will be a very enjoyable cooperative / solo game for a bit of time, which is exactly what I was looking for.
Looks like you can feth the campaign badly if you choose poorly / got really unlucky !
It seems pretty clear that this is not a limited run and scores of kits are sold out right now so, yes, COVID. The key is FOMO, but anyone upset about not getting that, well...there's worse things that can happen.
Yes, it's definitely exploiting FOMO here, because there was exclusive stuff like the key or the "exclusive character" with the special edition novel if you managed to get a copy while stock is available on the GW webstore.
The box itself will be available for a while, sure, so you can "wait" but the mechanisms made here were intended to make you pre-order as fast as possible still. Psychological tricks are always efficient.
Has there been any word - anywhere - about additional adversary rules - such as for Nighthaunt or Flesheaters - being included in the booklets, as Silver Tower and Hammerhal had? Even statline for the four vamps in the forthcoming Shadespire release would make one hell of difference in variety!
Clockpunk wrote: Has there been any word - anywhere - about additional adversary rules - such as for Nighthaunt or Flesheaters - being included in the booklets, as Silver Tower and Hammerhal had? Even statline for the four vamps in the forthcoming Shadespire release would make one hell of difference in variety!
No but there are hints about them...especially on the Cursed City website, when they show the map of Ulfenkarn with special places, and some describe clearly the presence of Flesh Eater courts and Nighthaunts.
Good luck on getting one. US webstore had game only a minute ago. No bundle with novels, nor the special or standard novels separately. Just the game. Anything involving the novels was ‘Sorry, but this product isn’t available.’ Looks like the keys are gone as well. Can still get just the base game at 13:11 here.
Eh, I guess its around 2 nights at the local craft brewery that I can skip out on.
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totalfailure wrote: Good luck on getting one. US webstore had game only a minute ago. No bundle with novels, nor the special or standard novels separately. Just the game. Anything involving the novels was ‘Sorry, but this product isn’t available.’ Looks like the keys are gone as well. Can still get just the base game at 13:11 here.
Indeed. The pre-orders went live at 1256 and the collector's edition stuff was gone by 1310. 14 minutes...thats pretty wild.
Oooh. If I’m all disciplined, I should be able to get everything assembled by the following Monday. Which is important as my mate and I are off to the pub for first time Forever.
Reckon a bit of ass kicking is just the ticket to whet our whistles.
Watched the video. Lots of neat improvements over BSF but one of the core issues persists, it's grindy as heck and you're expected to repeat the same fights over and over and over. Never mind that you need a minimum of 12 games to unlock the bosses, the Influence/Fear missions gain you 2 points of one but lose you 1 point of the other for a net 1 point gain, when you aready start over halfway dead on both tracks, mean you will likely have to grind multiple Influence/Fear missions to pay off each mission of any other type. Remains to be seen whether the system has enough bones on it to be tactically satisfying repeating one battle that only differs in the order in which particular enemies appear.
lord_blackfang wrote: Watched the video. Lots of neat improvements over BSF but one of the core issues persists, it's grindy as heck and you're expected to repeat the same fights over and over and over. Never mind that you need a minimum of 12 games to unlock the bosses, the Influence/Fear missions gain you 2 points of one but lose you 1 point of the other for a net 1 point gain, when you aready start over halfway dead on both tracks, mean you will likely have to grind multiple Influence/Fear missions to pay off each mission of any other type.
That and you seem to level up quite slowly (Ash talked about playing 3 games to get level 2, I think ?). Seems like the campaign is intended to take some time...but then, maybe you can tinker that part a bit by starting with lower influence / fear and lowering the requirements to unlock the key battles / levels ?
Yeah, I wonder if it's easy to shave a few games off before fighting Radukar or if that's just going to cascade break the game somehow. I had planned to try and get some people who aren't usually into boardgames to play with me but I doubt I can convince them to play some 13 game campaign. I would've guessed it was maybe 8-ish games before the big showdown so hopefully it doesn't become tedious and you just want to skip to the end at around game 7-12.
Not as crazy as some past preorders like Indomitus, but I’m sure GW isn’t crying over the results. It looks like the bundles with novel and the individual editions were gone in less than ten minutes, about 15 for game with key, and less than an hour for just the game.
So we know they sold 5650 copies + some without keys in the US. Not bad for them. Now the fun part comes, waiting. While it officially releases next Saturday, shipping has been very slow from GW direct. You may well have to wait 2-3 weeks after then to get it shipped.
PiñaColada wrote: Yeah, I wonder if it's easy to shave a few games off before fighting Radukar or if that's just going to cascade break the game somehow. I had planned to try and get some people who aren't usually into boardgames to play with me but I doubt I can convince them to play some 13 game campaign. I would've guessed it was maybe 8-ish games before the big showdown so hopefully it doesn't become tedious and you just want to skip to the end at around game 7-12.
Spoilers for the end of a mission mechanic. (Not like the finale, but like what can happen after your first mission, second, third, etc.)
Spoiler:
If you roll poorly enough, "Radukar has your scent." Which means he is guaranteed to be one of the first hostiles on the board the next time you play. Which is weird, since he's the big boss, but idk.
Other rolls may mean you start the next game with less health, etc.
Not that I feel like purchasing a copy but having seen the unboxings and taken onboard what it actually contains( one large sprue more than BSF ), the value of this set seems like the equivalent of BSF and The Dreaded Ambull, which would have been £130.
This is a bit of a wild thought, but recall the BSF 2019 annual for which its main feature was the extra expeditions for the Dreaded Ambull expansion. Before that Annual went to print that expansion had been discontinued( well, I'm pretty sure it was. Correct me if wrong ) so that annual was a very hard sell if one hadn't picked it up while it was available. If the Vargskyr is the "Ambull" of Cursed City( it looks big enough ) this would be pretty good if that situation is repeated. If there is to be a lengthy Vargskyr-themed expedition in White Dwarf then its only a case of the core game and the annual, and players wouldn't have the worry of an out-of-print expansion. But once again, that depends on what role the Vargskyr has in Cursed City...
Maybe they have done the right thing this time by including more, and in the long run the cost is justified when compared to BSF?
I would like to thank Games Workshop for sending me a free copy of Warhammer Quest: Cursed City, who has generously sponsered this post on DakkaDakka.com....
< Just kidding...or maybe wishing? Yeah, lets go with the later... >
Does anyone know if Cursed City is at all compatible with Silver Tower and Shadows Over Hammerhal? I get it's a different setting and all, but for example are the heroes from the previous game useable in Cursed City?
Unix wrote: Does anyone know if Cursed City is at all compatible with Silver Tower and Shadows Over Hammerhal? I get it's a different setting and all, but for example are the heroes from the previous game useable in Cursed City?
Not at all, no compatibility what-so-ever.
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PiñaColada wrote: Yeah, I wonder if it's easy to shave a few games off before fighting Radukar or if that's just going to cascade break the game somehow. I had planned to try and get some people who aren't usually into boardgames to play with me but I doubt I can convince them to play some 13 game campaign. I would've guessed it was maybe 8-ish games before the big showdown so hopefully it doesn't become tedious and you just want to skip to the end at around game 7-12.
If it's like Blackstone Fortress you could probably just play the mission(s) with the final boss, but the point of the game is exploring and getting to that point.
For Blackstone, you could probably beat the game in 5/6 games if you got lucky and didn't muck about too much.
I am really interested to see where they go with the expansions. The Blackstone expansions brought a bunch of cool models and stuff to the game, so I'm excited to see what comes next.
Nealy went to my local GW and preordered, but I passed. Maybe I'll buy it if they have any on the shelves, but right now I can't justify spending that much when all I really want are the skeletons, zombies, and objective markers.
Genoside07 wrote: Are the Cursed City attack dice the same as Blackstone fortress dice? just wondering
They look pretty similar. 'Special' d6s, d8s and d12s, 2 of each, plus some normal d6s.
BSF seems to have a normal d20, while Cursed City has a d12, but those aren't exactly hard to get.
And of course, 'special' dice can use normal dice, you just have to keep track of the frequency of the pips- if the d6 has 2 blanks, 2 '1s' and 2 '2s' just roll it as a normal and treat 1-2 = 0, 3-4 = 1, 5-6= 2. Hashmark dice (and other special dice) are just a gimmick that seems more complicated than an actually is. Its mostly like rolling a d3, a d4 or a d6, maybe with some slightly altered probability depending on dice layout (if there are uneven numbers of each face, for example).
FFG used their weird dice to great affect to sell dice packs, when all you need is, at worst, normal dice and a little lookup table you can draw up yourself.
I'm in no rush to get it, my local store will most likely have it when it's released (with the usual a 15% discount), but I would really wanted to have that key tho! I think it's quite cool!
Forgive me if I missed it, skimmed through the last few pages, etc., but is the Cursed city novel with stat card a limited release? I know the game itself isn't (already got that preordered through my local), but I wasn't able to get the novel (store wasn't able to get any).
chaos0xomega wrote: Forgive me if I missed it, skimmed through the last few pages, etc., but is the Cursed city novel with stat card a limited release? I know the game itself isn't (already got that preordered through my local), but I wasn't able to get the novel (store wasn't able to get any).
There is a limited edition hardback and a regular hardback. Both have the card.
chaos0xomega wrote: So the regular hardback will be reprinted then? Thats all I needed to know, thanks!
Don’t celebrate quite yet. That’s not necessarily true. The lead times on printing are large, especially as GW does it in China frequently. The question will also be will they still be in demand by the time a reprint can be done? Likely not. It has been recent Black Library trend to only do one run of hardcovers, then the book will later appear in paperback. Might they make an exception because of the hero card? Maybe...but I wouldn’t bet on it, or it being soon if it does. More likely you’ll maybe see that hero card in your December 2021 White Dwarf as an Xmas bonus. For example, the last Fabius Bile novel, Manflayer, only had one small print run as a hardcover. You had to be lucky, and order direct from GW to have a chance to get one. Today, the book is available as a paperback. If you want a hardcover, they run $50-$100 or more on the secondary markets.
I really wish GW would take pre-production orders to gauge interest in a product and to be able to make a reasonable amount of it.
So tired of the mad rush to try to get something so limited.
Myrthe wrote: I really wish GW would take pre-production orders to gauge interest in a product and to be able to make a reasonable amount of it.
So tired of the mad rush to try to get something so limited.
Got the impression this one was particularly limited in initial stock not because GW is scared of leftover stock/wants to cultivate some fear of missing out, but simply because they aren't capable of producing more at the moment.
(Besides, I don't fully understand the need people seem to have to buy everything on release, if it will be back later anyway.)
After watching Ash/GMG's playthrough, I'm... unsure I guess. Not too familiar with BSF besides watching a game or two of it, but even then it's familiar (which isn't a bad thing). Basic rules will certainly be easy to pick up for people who aren't experienced players, and it makes for a pretty smooth playthrough.
That said, there are a bunch of small things that either feel like steps back, or things that could have been improved with a new version and weren't. Things like:
-Die faces displaying 2 pips meaning a critical success, which may mean doing 2 damage, or 3 or more depending on the weapon in question. If the 2 doesn't mean 2, just give it a custom symbol to indicate the special nature; they're custom dice anyway. Blood Bowl and Necromunda use informative custom dice, as do any of the FFG games I'm aware of. This feels very counter-intuitive.
-Character cards on the initiative track using somewhat random symbols. While this may make it far easier to include custom characters (or for GW to later introduce new characters) into the game rather than having character-specific portrait cards, it's again just unnecessarily unclear. You can't tell at a glance whose turn it is, not helped by the fact that the symbols don't use the most distinct colours and shapes. Better designs or honestly just numbers would have been clearer.
-Frequent(?) random encounters with the various mini-bosses. Sure, they're not permanently dead "because magic", but narratively I would have preferred encountering the special named guys only in dedicated missions where you try to slay them, or perhaps as very rare random encounters. Would have made those encounters far more memorable.
-Tiles being able to be occupied by 2 basic ("small") figures (on 25mm bases), but these not fitting in because the tiles are 40mm squares by the looks of things. A small gripe I'll admit, but it just doesn't look nice if the models are partially off the board because they don't fit. Funnily enough, going old school and basing the skeletons and zombies on 20mm squares would solve this nicely. Come to think of it, the ogres and I think rat swarms could be on 40mm squares. Hmm...
Coenus Scaldingus wrote: (Besides, I don't fully understand the need people seem to have to buy everything on release, if it will be back later anyway.)
It's more exciting getting something when it's the new hotness and people are talking about it than it is getting it down the line, especially in the GW ecosystem where they're always touting the Next Big Thing.
Yeah, the one thing I was surprised, and a little disappointed by was that: (minor spoiler for that GMG playthrough I guess)
Spoiler:
Gorslav and the Watch Captain Halgrim and one of the Vamp triplets completely randomly and unceremoniously show up in the very first mission of the game. Then they obviously get pulverised like a bunch of chumps too and apparently can just come back like it's no big deal. I really thought that killing someone like Gorslav would require a special mission where you have to kill wave after wave after wave of zombies and then finally reaching his sanctum and then you get to kill him. Not him just randomly dropping by on a mission that has nothing to do with him. Obviously the mission I described might very well be how you end up killing him, but already having defeated him like 4 times before that removes a lot of the fun and mystique from it IMO.
I guess I had hoped that the first couple of missions would be more traditional level 1 RPG stuff, so just killing a bunch of rats and bats and maybe some skellies or zombies here and there.
Oh, on a previous topic, from Ash's video looks like the crises are a choose your own adventure book flip between 2-3 reaction options and then also a stat test to determine reward/punishment.
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PiñaColada wrote: Yeah, the one thing I was surprised, and a little disappointed by was that: (minor spoiler for that GMG playthrough I guess)
Spoiler:
Gorslav and the Watch Captain Halgrim and one of the Vamp triplets completely randomly and unceremoniously show up in the very first mission of the game. Then they obviously get pulverised like a bunch of chumps too and apparently can just come back like it's no big deal. I really thought that killing someone like Gorslav would require a special mission where you have to kill wave after wave after wave of zombies and then finally reaching his sanctum and then you get to kill him. Not him just randomly dropping by on a mission that has nothing to do with him. Obviously the mission I described might very well be how you end up killing him, but already having defeated him like 4 times before that removes a lot of the fun and mystique from it IMO.
I guess I had hoped that the first couple of missions would be more traditional level 1 RPG stuff, so just killing a bunch of rats and bats and maybe some skellies or zombies here and there.
Let's hope the special boss assassination missions have some meaningful buffs for them. And maybe we can pretend that the other ones were just lesser, generic versions of those boss types.
-SNIP-
Let's hope the special boss assassination missions have some meaningful buffs for them. And maybe we can pretend that the other ones were just lesser, generic versions of those boss types.
Maybe those missions all start in the midday/evening, so by the time you get to the boss it's almost definitely night-time and now they're all buffed up? But yeah, I hope for a little bit more personality from the mini-bosses to shine through in those missions..
Let's hope the special boss assassination missions have some meaningful buffs for them. And maybe we can pretend that the other ones were just lesser, generic versions of those boss types.
No, Ash said that it's explained in the fluff. They can't be killed because they each have an artifact that makes someone else in the realms die in their stead.
I bet the Assassination mission allows the heroes to destroy that artifact and ables them to destroy them once for all, meaning once they're assassinated they can't appear anymore in the other missions until the end of the campaign.
But we'll see it confirmed or not as the rules get out, I believe.
PiñaColada wrote: Yeah, the one thing I was surprised, and a little disappointed by was that: (minor spoiler for that GMG playthrough I guess)
Spoiler:
Gorslav and the Watch Captain Halgrim and one of the Vamp triplets completely randomly and unceremoniously show up in the very first mission of the game. Then they obviously get pulverised like a bunch of chumps too and apparently can just come back like it's no big deal. I really thought that killing someone like Gorslav would require a special mission where you have to kill wave after wave after wave of zombies and then finally reaching his sanctum and then you get to kill him. Not him just randomly dropping by on a mission that has nothing to do with him. Obviously the mission I described might very well be how you end up killing him, but already having defeated him like 4 times before that removes a lot of the fun and mystique from it IMO.
I guess I had hoped that the first couple of missions would be more traditional level 1 RPG stuff, so just killing a bunch of rats and bats and maybe some skellies or zombies here and there.
Spoiler:
I was reminded of how differently this was handled in for example FFG's rather excellent Imperial Assault, where you encounter Darth Vader at the end of the very first mission. At which moment, you are meant to run. Get the heck out of there. Because you are quite simply not going to be able to fight him yet. In some ways more similar to Quest, Frostgrave's Lich Lord campaign has the actual Lich Lord (end boss in the final mission) as a potential random encounter. Each time you get a random encounter (1-2 times per game normally; on a D20 roll of 16+; 6 rolls per game usually), there is a literal 1/100 chance he'll show up if I recall correctly (I think it's a 17-20 result followed by a 20 on the table, so 1/5 x 1/20). So very rare (with 10 games in a campaign and an average of 15 random encounters in those in total, you're unlikely to ever see it happen), and when it does, again, you will probably do anything in your power to avoid him. Definitely don't charge straight in to farm some xp!
SolentSanguine wrote:People keep saying GW have confirmed this is a range item, but does anyone have a link to that please?
Google-fu letting me down...
Not sure it has been outright stated anywhere, but it's a Quest game. They'll remain in production and get expansions for the next +-2 years. Blackstone Fortress' core game is still in stock now, and there's no reason to believe Cursed City will be any different.
Billicus wrote: It's more exciting getting something when it's the new hotness and people are talking about it than it is getting it down the line, especially in the GW ecosystem where they're always touting the Next Big Thing.
I finally understand what 4Chan means by "consoooooomer".
Sarouan wrote: No, Ash said that it's explained in the fluff. They can't be killed because they each have an artifact that makes someone else in the realms die in their stead.
Which is really quite the cop-out for why the Dragons and Big Bads can show up before the end, be vanquished, yet somehow still come back.
I remember in Silver Tower that the Gaunt Summoner was a bit of a pushover too.
I think the acid test for buying this game or not, will come down to the availability of the expansions.
Both versions of the game sold out almost immediately, including both versions of the HB novel... but the games a 'core' stock item for awhile, so will be reprinted. Not an issue. However I am forced to wait for the paperback version of the novel now, which I'd guess may get a simultaneous release with the first expansion for Cursed City.
As alot of people are now wise to the limited stock situations / scalper tactics, I'd now worry that any expansions released for Cursed City, could follow the main trend and stock is exhausted on the first day. Where's the point in investing in a game where you cannot be guaranteed of getting the full experience, because the producers only rely on day one success. I'll be waiting until the evening of the first expansion release to decide whether or not to actually get the game. If I can get the Core game and expansion... fine. If not, no great loss, there's always other interesting releases that will satisfy.
Correct me if I'm wrong, but I don't recall reprints of any of the BSF expansions ever - just 'Last chance to Buy' messages on the GW website, as the game was a standard 'Boxed Games' slow burner (So completely my fault that I didn't pick up the 'No Respite' expansion, as I thought, along with everyone else that it was a pure cash grab with the Death Guard mini's... but look at it now with it's £150+ price tag on eBay!)
Really just wish GW would implement a simple 'Buy when available' button (bit like the Indomitus window they kindly provided) so they'll have their day 1 instant sell out success, but allow everyone a week to put in orders for an almost guaranteed reprint. Everyone should win... unless you're sat on a pile of boxes / books you were hoping to resell at a 100%-300% profit!
Billicus wrote: It's more exciting getting something when it's the new hotness and people are talking about it than it is getting it down the line, especially in the GW ecosystem where they're always touting the Next Big Thing.
I finally understand what 4Chan means by "consoooooomer".
SquealMcSqueal wrote: I think the acid test for buying this game or not, will come down to the availability of the expansions.
Both versions of the game sold out almost immediately, including both versions of the HB novel... but the games a 'core' stock item for awhile, so will be reprinted. Not an issue. However I am forced to wait for the paperback version of the novel now, which I'd guess may get a simultaneous release with the first expansion for Cursed City.
As alot of people are now wise to the limited stock situations / scalper tactics, I'd now worry that any expansions released for Cursed City, could follow the main trend and stock is exhausted on the first day. Where's the point in investing in a game where you cannot be guaranteed of getting the full experience, because the producers only rely on day one success. I'll be waiting until the evening of the first expansion release to decide whether or not to actually get the game. If I can get the Core game and expansion... fine. If not, no great loss, there's always other interesting releases that will satisfy.
Correct me if I'm wrong, but I don't recall reprints of any of the BSF expansions ever - just 'Last chance to Buy' messages on the GW website, as the game was a standard 'Boxed Games' slow burner (So completely my fault that I didn't pick up the 'No Respite' expansion, as I thought, along with everyone else that it was a pure cash grab with the Death Guard mini's... but look at it now with it's £150+ price tag on eBay!)
Really just wish GW would implement a simple 'Buy when available' button (bit like the Indomitus window they kindly provided) so they'll have their day 1 instant sell out success, but allow everyone a week to put in orders for an almost guaranteed reprint. Everyone should win... unless you're sat on a pile of boxes / books you were hoping to resell at a 100%-300% profit!
I’m certainly hopeful they’ll have learnt from BSF Expansions. I don’t mind limited releases as such, but when they didn’t make that clear until the first expansion disappeared entirely was a poor show.
I mean, I’ve got a near complete set of BSF, and am missing just a single deck of cards. The cards I’m not terribly bothered about, but will still get them if I can find them at the right price.
All they need to do is give a deadline. Make each freely available to order for a period of day 6 months for argument’s sake. Early adopters such as myself can grab them there and then. People who have more pressing things to spend their money on at least have a set period to plan for.
That way GW don’t need to worry about overstocking, and every one that wants one can get one.
Or just make them Made To Order after a period, until the next iteration comes out.
PiñaColada wrote: Yeah, the one thing I was surprised, and a little disappointed by was that: (minor spoiler for that GMG playthrough I guess)
Spoiler:
Gorslav and the Watch Captain Halgrim and one of the Vamp triplets completely randomly and unceremoniously show up in the very first mission of the game. Then they obviously get pulverised like a bunch of chumps too and apparently can just come back like it's no big deal. I really thought that killing someone like Gorslav would require a special mission where you have to kill wave after wave after wave of zombies and then finally reaching his sanctum and then you get to kill him. Not him just randomly dropping by on a mission that has nothing to do with him. Obviously the mission I described might very well be how you end up killing him, but already having defeated him like 4 times before that removes a lot of the fun and mystique from it IMO.
I guess I had hoped that the first couple of missions would be more traditional level 1 RPG stuff, so just killing a bunch of rats and bats and maybe some skellies or zombies here and there.
Spoiler:
I was reminded of how differently this was handled in for example FFG's rather excellent Imperial Assault, where you encounter Darth Vader at the end of the very first mission. At which moment, you are meant to run. Get the heck out of there. Because you are quite simply not going to be able to fight him yet. In some ways more similar to Quest, Frostgrave's Lich Lord campaign has the actual Lich Lord (end boss in the final mission) as a potential random encounter. Each time you get a random encounter (1-2 times per game normally; on a D20 roll of 16+; 6 rolls per game usually), there is a literal 1/100 chance he'll show up if I recall correctly (I think it's a 17-20 result followed by a 20 on the table, so 1/5 x 1/20). So very rare (with 10 games in a campaign and an average of 15 random encounters in those in total, you're unlikely to ever see it happen), and when it does, again, you will probably do anything in your power to avoid him. Definitely don't charge straight in to farm some xp!
What you just described I would've liked so much more.. If I had to guess then maybe the issue is that all the characters in Cursed City are already supposed to be pretty badass and the levels they gain are more small, incremental buffs. So maybe it wouldn't make as much sense for you to be terrified of an enemy, only for you to then willingly face it 2 levels down the line (seeing as you're not supposed to be that much more powerful?)
Still I wonder if you can't just cycle out those cards from the deck the first 2-3 missions, would it make the game that much easier? Maybe enemy slot nr1 should always be activated as if you're level 2 to compensate..
...I mean, I’ve got a near complete set of BSF, and am missing just a single deck of cards. The cards I’m not terribly bothered about, but will still get them if I can find them at the right price.
All they need to do is give a deadline. Make each freely available to order for a period of day 6 months for argument’s sake. Early adopters such as myself can grab them there and then. People who have more pressing things to spend their money on at least have a set period to plan for.
That way GW don’t need to worry about overstocking, and every one that wants one can get one...
I've come to dread any game that features expansions in card formats. £10 on release day... up to £100 or more within the week from re-sellers. Adeptus Titanicus, I've so far managed to get everything on release, including all the card / command console bits, but perversely I never look forward to when they do Community promotion articles to encourage sales... as there is always that chance I won't get what I want. Which is wrong really, I want more people to play it. I want to advocate people to play... but I don't want to be responsible for setting another gamer up for disappointment.
I'm sure on some level they (GW) do have to worry about overstocks and warehouse footprints, can they actually store 1,666 big boxes of stock - even if only for a day before distribution, but stringing out the release schedule - inviting more orders for another set of deliveries later on, as you say can only be good for everyone.
Do we have new dates for reprinted 'Cursed City' yet? ..and oh dear, now you've reminded me... it's another card based encounter system isn't it?.. Queue sad music and imminent disappointment for card expansion releases.
Loads of these showing up on eBay for as much as 2x the price. Always gonna happen when certain types of people catch wind of a product in short supply/high demand.
GW really needs to either abandon cards; get their own machine; or lose this fear of ordering another wave of cards from overseas. It's a pain because they make cards part of the game and whilst most of the card content is supporting, they are a lot easier and smoother to work with than the books. They are clearly made with cards in mind; but they keep running them out of stock so fast. Even if physical stores still have stock its a chore to hunt around and find specific sets.
anab0lic wrote: Loads of these showing up on eBay for as much as 2x the price. Always gonna happen when certain types of people catch wind of a product in short supply/high demand.
Hate to say it, but that could (should?) be probably attributed to GW themselves. Go on website, be bombarded by adverts and banners advertising a new game release, press the pre-order button and all you see is "Product no longer available online". What do you do with that message as someone who is interested in Cursed City?
...Maybe someone should have designed a second banner / advert at the same time as the first simply saying "We're out of stock now! Don't worry though, as we'll be getting more in soon!", and slap that on the website when they sell out... i.e 15 minutes after release
Overread wrote: GW really needs to either abandon cards; get their own machine; or lose this fear of ordering another wave of cards from overseas. It's a pain because they make cards part of the game and whilst most of the card content is supporting, they are a lot easier and smoother to work with than the books. They are clearly made with cards in mind; but they keep running them out of stock so fast. Even if physical stores still have stock its a chore to hunt around and find specific sets.
Exactly this! Cards for Adeptus Titanicus, Necromunda, BSF, even warscrolls for AoS are always in short supply and 'currently' available only at inflated prices. I really hope expansion supplies for this are not 'limited'...
I'm skeptical it's even decided if it's getting a 2nd wave or not. Standard equivocal language from GW and yesterday's community post says "we expect it to sell fast so order now to avoid disappointment yadda yadda"
Billicus wrote: I'm skeptical it's even decided if it's getting a 2nd wave or not. Standard equivocal language from GW and yesterday's community post says "we expect it to sell fast so order now to avoid disappointment yadda yadda"
It will 100% be restocked.
GW's marketing is always going to encourage you to buy now because, well, its marketing.
GW's track record with Quest games is known, they will run Cursed City for several years, restocking the core set over that period and introducing multiple expansions along the way. Expansions might or might not get second waves and such, but will ultimately all have much shorter life spans in general.
GW can't be selling Cursed City expansions in 2-3 years time if the core set that makes it work isn't on sale then. The way the game is built you 100% need the core set to use the expansions so not having the core set on retail when releasing expansions would make for poor sales in the future.
Haven't seen that, be nice if they put it on their official community site instead of requiring you to go to cancerbook
@Overread I understand all that but it's purely assumptions; and it's only really BSF that worked that way, the prior modern ones were pretty much one-and-done weren't they?
Mad Doc Grotsnik wrote: Am I going mental, but wasn’t their rumblings/confirmation that GW were investing in their own on-site print shop?
I swear I’ve heard that, but genuinely cannot confirm.
I think I've heard it banded around on forums, but it was pre corona and I've no idea if its still something that's "on the cards" as it were. If they did then at least it would end the print shop shipping issues.
PiñaColada wrote: Yeah, the one thing I was surprised, and a little disappointed by was that: (minor spoiler for that GMG playthrough I guess)
Spoiler:
Gorslav and the Watch Captain Halgrim and one of the Vamp triplets completely randomly and unceremoniously show up in the very first mission of the game. Then they obviously get pulverised like a bunch of chumps too and apparently can just come back like it's no big deal. I really thought that killing someone like Gorslav would require a special mission where you have to kill wave after wave after wave of zombies and then finally reaching his sanctum and then you get to kill him. Not him just randomly dropping by on a mission that has nothing to do with him. Obviously the mission I described might very well be how you end up killing him, but already having defeated him like 4 times before that removes a lot of the fun and mystique from it IMO.
I guess I had hoped that the first couple of missions would be more traditional level 1 RPG stuff, so just killing a bunch of rats and bats and maybe some skellies or zombies here and there.
To do that they would have to have included four or five more models to serve as "champion" level enemies, and we don't want people to start expecting more in their games! So the villains have to pull double duty. That aspect definitely feels more "gamey" and detracts from the horror narrative a little bit. On the other hand, we have a sort of D&D-inspired, decades old ecosystem of high level characters matching high level characters, the heroes in this game in order to be "Heroes" in a GW world need to be at least nearly as powerful as the high-level character villains. Because that's how it always worked in WFB army books after all. In WFRP if you want to throw out an enemy that high level PCs need to be afraid of it's got to be like a Greater Demon, a dragon, or somebody famous like Nagash.
For a boardgame, the bang this gets for my buck is simply not enough.
Even at 155e Cursed City is decent value when seen as both a hobby project and a board game. If you are interested in only one aspect, not so much.
It is most clearly not, at least not for me.
The minis are ok, but nothing ground shattering that you can't get anywhere else, the amount you get is... so-so.
If you want generic fantasy minis, you can get a feth ton more for the price somewhere else. If you want a good fantasy board game, you can get it better and cheaper somewhere else.
You could even do both at the same price, for the price, for double the amount of stuff. Easily.
And well, if they go the same way they went with BSF (which itself was already straining it at the price/stuff axis) for the expansions, they will make the core look cheap by comparison.
Great! A few more scale bumps and I can start using Kingdom Death minis for Age of Sigmar. Not only will they have better proportions, they'll be cheaper too!
The Grave Guard he's posted it next to is hunched over, not standing straight. He says so in his FB post. Standing tall, the old ones are fractionally smaller. Not discernably different.
I want to see how tall Grimscry is. Based on some of the photos, he's a lot taller than most of the warband, so he's going to look massive. (as massive as a frail old man can look)
Edit: Nevermind, he's shown in another picture. Not too bad. The Wolf is an absolute beast though. Even without the tactical rock, he's bigger than primaris.
It's more a proportions thing than a scale thing. The old skellies and grave guard are ~6–6.5 heads tall in the classic "heroic" scale, with shrunken legs and abdomens. Perry and Northstar have these proportions, too. Many of the newer GW sculpts are around 7 heads, with smaller heads. Real adult human beings are 7.5–8 heads tall, regardless of size. Truly big people like Hafþór "The Mountain" Björnsson can be more.
Mad Doc Grotsnik wrote: Am I going mental, but wasn’t their rumblings/confirmation that GW were investing in their own on-site print shop?
I swear I’ve heard that, but genuinely cannot confirm.
I think I've heard it banded around on forums, but it was pre corona and I've no idea if its still something that's "on the cards" as it were. If they did then at least it would end the print shop shipping issues.
@MDG, Yes it was from me at least, if you recall back when i went to loot the Kill Team open day(Im one of Docs Loot Group admins), GW only made 25 sets for each of the Kill Teams Gaunts Ghosts and Schaffers Last Chancers(No idea why they thought it was a good idea to produce so little when they sold at least 1000+ tickets sold, WHW was at max capacity and they had been bigging up the event and saying you will be able to grab those minis for a good while) Because they had sold out of the kill teams within the 1st 20-30 mins of opening, i complained to the events manager that this sort of thing wasnt on, so he agreed to make me another 20+ sets of the Kill Teams. They was MTO and i was told my order is in both the metal casting and card printing queue, he also explained that they had just recently invested in a card printing machine and iircGW hoped to be doing more in-house printing to save outsourcing to China, the event was back in Oct 2018 and at this moment i can not think of the dudes name so i cant search my email for the exact quote, if any one does know the event managers name il happily have a search
It's more a proportions thing than a scale thing. The old skellies and grave guard are ~6–6.5 heads tall in the classic "heroic" scale, with shrunken legs and abdomens. Perry and Northstar have these proportions, too. Many of the newer GW sculpts are around 7 heads, with smaller heads. Real adult human beings are 7.5–8 heads tall, regardless of size. Truly big people like Hafþór "The Mountain" Björnsson can be more.
How about the Ossiarch regular guys, then? Is there any comparison with those?
It's more a proportions thing than a scale thing. The old skellies and grave guard are ~6–6.5 heads tall in the classic "heroic" scale, with shrunken legs and abdomens. [...] Many of the newer GW sculpts are around 7 heads, with smaller heads. Real adult human beings are 7.5–8 heads tall, regardless of size.
How about the Ossiarch regular guys, then? Is there any comparison with those?
Just to be clear: I'm not saying they're not larger. I'm just saying they're not larger for the sake of being larger, but to give them proportions that are less cartoonish and childlike. In one of the Voxcast interviews, Jes Goodwin called the Primaris sculpts re-proportioned not re-scaled, since the heads and hands (and shoulderpads?) are still the same size. I it sounded like the lore about Primaris being bigger came after the models were designed.
It's more a proportions thing than a scale thing. The old skellies and grave guard are ~6–6.5 heads tall in the classic "heroic" scale, with shrunken legs and abdomens. [...] Many of the newer GW sculpts are around 7 heads, with smaller heads. Real adult human beings are 7.5–8 heads tall, regardless of size.
How about the Ossiarch regular guys, then? Is there any comparison with those?
Just to be clear: I'm not saying they're not larger. I'm just saying they're not larger for the sake of being larger, but to give them proportions that are less cartoonish and childlike. In one of the Voxcast interviews, Jes Goodwin called the Primaris sculpts re-proportioned not re-scaled, since the heads and hands (and shoulderpads?) are still the same size. I it sounded like the lore about Primaris being bigger came after the models were designed.
My point was that the Ossiarch skellies are newer models and that the reproportioning already took place for those. So, how do they compare with these new ones?
Are there any good comparison shots of these heroes in the ranges they go with? Cities of Sigmar for example or the vamp stuff with other vampires etc.
Compared to the marine it makes it look like they’d be bigger than anything else..?
Judging from that, Mortek Guard are about half a head taller than the old Skeleton Warriors, which works for me in my book, but then the Ulfenwatch Skeletons are a full head taller judging from the other picture, so they are indeed taller.
I wonder what will happen to Grave Guard in the new Soulblight book, maybe they'll become Warhammer Legends models?
Hmm, rolling dice and consulting charts to see what the result means so that you know what dice you have to roll after that... such a cool concept! Happy 1985, everyone, by the way!
Judging from that, Mortek Guard are about half a head taller than the old Skeleton Warriors, which works for me in my book, but then the Ulfenwatch Skeletons are a full head taller judging from the other picture, so they are indeed taller.
I wonder what will happen to Grave Guard in the new Soulblight book, maybe they'll become Warhammer Legends models?
I imagine Grave Guard will be in the new Soulblight book considering we are getting a new Wight Lord with the book’s release.
The comments from Ash sound promising. It's good to get an actual review before the game comes out. Given the format of the game it would be great if upcoming expansions feature new mission types that can get mixed into the base game rather than the one off quests that Blackstone fortress had.
It's looking like this will be the best modern quest game from gw and I'm genuinely excited to play it.
GW still being coy on reprint - was told on Dakka that they'd "confirmed it on facebook" so did some digging but as recently as sunday they were saying "if we get any updates on availability we'll share them", not "yes it's getting a reprint". So FWIW I think that should probably be revised to unconfirmed unless someone has something more substantial
I never saw a confirmation anywhere.
Yet I’m 99% sure (100 really) that it will be current stock as prior quests were. There’s no reason at all they’d suddenly just decide to redo the Warhammer Quest format to drop it and move on.
Even more so because of the fact that it sold out so quick. There’s obviously a big potential for more sales.
I don’t know why anyone would think it’s not going to be main product.
Billicus wrote: GW still being coy on reprint - was told on Dakka that they'd "confirmed it on facebook" so did some digging but as recently as sunday they were saying "if we get any updates on availability we'll share them", not "yes it's getting a reprint". So FWIW I think that should probably be revised to unconfirmed unless someone has something more substantial
I think it's pretty much guaranteed we will be getting a reprint. You know they have expansions planned for this like Blackstone Fortress, and they can't very well sell those if people don't have access to the game. My LGS told me when I placed my preorder (a week ago) that he already had 20 preorders and was only getting 8 copies, but he was sourcing some through different distributors and he had contacted GW. GW told him they would be able to get him all the copies for his preorders and more, but it was more of a matter of when. In conclusion his sales rep told him "we'll have more copies, it's just a matter of when." I think it comes down to GW not having production capability to meet demand for their products (and splitting production between so many products), being extremely bad at forecasting sales, and their community team not having any idea what is going on with the sales side of things (or the rules side of things, or the product contents side of things) and not wanting to shoot themselves in the foot.
That's not to say it isn't possible we won't get a reprint, but I'd say 95% chance we get one, and likely relatively soon with how fast this sold out. No one wants to leave that much money on the table.
Billicus wrote: GW still being coy on reprint - was told on Dakka that they'd "confirmed it on facebook" so did some digging but as recently as sunday they were saying "if we get any updates on availability we'll share them", not "yes it's getting a reprint". So FWIW I think that should probably be revised to unconfirmed unless someone has something more substantial
I went back and checked all the preorder notices on GW officinal accounts. It was the posts on the 40k account where they said specifically cursed city would be a line item and back in stock.
But i am starting to be concerned that wires were crossed somewhere and between pre order and release the company told all the employees tthat this was a one time only thing. Hence the change in stance regarding reprints.
Edit to add i see Wayland Games website says its a single print run.
If this was a one-run-print then it won't recieve White Dwarf articles throughout the year.
With its potential cross over with AoS and Warcry, possibly Underworlds, its pretty much a given you'll be able to get this for at least the next year.
I don't GW has sold nearly enough of Cursed City boxes for them to be happy with realeasing multiple expansions for it as of right now. It sold out immediately (for once I don't think scalpers are -too- much to blame) and if that doesn't tell them there's a market for it then what will? Also, what was the adoption rate of expansions for BSF, half the people who bought the base game maybe? That seems like they're shrinking their market too much..
I certainly wouldn't worry that it's coming back in stock, but I'd guess it might be a while. I assume they wouldn't want to restock like 500 boxes worldwide but rather wait until they have maybe 5000 rather so it doesn't immediately evaporate again..
Okay yeah, in the replies to the comments of the reshare of the announcement post they say it will be back shortly after if it sells out. That was back on march 28th, being a bit more coy since then. How are they so bad at this? Would've been trivial to queue up a community post in the CMS announcing the 2nd wave.
Billicus wrote: GW still being coy on reprint - was told on Dakka that they'd "confirmed it on facebook" so did some digging but as recently as sunday they were saying "if we get any updates on availability we'll share them", not "yes it's getting a reprint". So FWIW I think that should probably be revised to unconfirmed unless someone has something more substantial
Awaiting updates can be as much an “if” as “we don’t know exactly when”.
These are not usual times. And with GW outsourcing their rule books and cardboard components, getting everything together in one place is likely a tricky process in the current climate.
Which is why they really need to bit the bullet and open their own print shop in the U.K.
Yes it’s more expensive (my family were heavily involved in the U.K. print industry, and let’s just say there’s a reason a lot is outsourced, and it’s not something U.K. print houses can really compete with) but it removes supply issues almost entirely. Provided you can get the paper stock, you’re golden. It’s the skills of those producing the goodies that gets expensive, because a good print machine, well maintained, will run for decades. At least Grandad’s ones did!
By the way, did I misinterpret or did Ash say in that GMG video that the 5 decapitation missions are in addition to those 12 you're doing to level up before facing Radukar? Meaning you're playing at least 18 missions to beat the game? That seems like a whole lot, it sounded like a lot to me even when I thought those 5 missions were included in the overall 12. But this just seems a bit gratuitous, no?
PiñaColada wrote: By the way, did I misinterpret or did Ash say in that GMG video that the 5 decapitation missions are in addition to those 12 you're doing to level up before facing Radukar? Meaning you're playing at least 18 missions to beat the game? That seems like a whole lot, it sounded like a lot to me even when I thought those 5 missions were included in the overall 12. But this just seems a bit gratuitous, no?
I think he misspoke, there's no reason why Decapitation missions wouldn't count for leveling up.
But I also think the Fear/Influence management will force you to fight significantly more than 12 missions.
Also the 12 assumes you have a fixed team of 4. If you lose a guy you'll have to spend time leveling up a newbie.
they were already running at max capacity at their factory (and already had problems meeting demand, with new releases often hard to get hold of at launch and only re-appearing weeks later)
so with covid restrictions in place there's no way they can boost output (except perhaps by subcontracting stuff, and covid is screwing that up too as even their normal stuff isn't coming in from China)
Edit: though I guess they could just cut releases substantially to be fair, that would work, but I suspect most people would not be happy
OrlandotheTechnicoloured wrote: they were already running at max capacity at their factory (and already had problems meeting demand, with new releases often hard to get hold of at launch and only re-appearing weeks later)
so with covid restrictions in place there's no way they can boost output (except perhaps by subcontracting stuff, and covid is screwing that up too as even their normal stuff isn't coming in from China)
Neither of which precludes them from telling us that they intent (or do not intend) to print more copies of Cursed City.
I believe the biggest problem is that for some reason GW likes to keep everything a secret.
Is Radukar a vampire? Will we get rules for warcry? Will you print more?
Just say a yes or no. Eventually they always do just not in the beginning. Maybe because that way everyone talks about their products. I cant think of any other reason.
That being said. I am sure they said Cursed City will not be limited (although right now it seems like it is).
And based on the map of Ulfenkarn they have at least 2-3 expansions and we already know about 2 models that are connected to Cursed City (Meaning people will buy them and then want to buy Cursed City too).
It makes no sense to sell expansions for a game that you dont sell anymore.
People get far too panicked over things. Of course this will have continued production, the same way that of course it didn't cost $300. GW should absolutely do a better job communicating with their customers, but in my experience that requires initiative and work on the part of actual higher ups, the people in the company least likely to have initiative or do work.
If you could play Cursed City by just buying the rulebook and $500 worth of miniatures and terrain, I'd say be a little worried, but it ain't, so breathe easy if you didn't get a copy. It'll be here for years.
It's hardly panic, just discussing the comings and goings of GW. Cursed City has been showing as "no longer available online" on the webstore since saturday, which is not a label you particularly want to have on something you intend to sell down the line. For a recent parallel, Indomitus went up for preorder on the 11th of July and they announced the Made to Order run on the 13th of July. Even allowing for the bank holiday weekend I'd be expecting an announcement today if they have any plans of reprinting.
Piety and Pain has reappeared on the UK webstore though, was that showing as No Longer Available Online before? Maybe this is just how they do this now. Hell, why bother telling people stuff
The lack of concrete information is far from ideal, but bear in mind we have just had a long Easter Bank holiday weekend. I doubt anyone from the Warcom team was in the office Sunday or Monday. So maybe we get some more concrete news later today? Or the production and sales teams are meeting or scheduled to meet to say when and how many more copies can be produced? These things take time and cannot just be arranged at the drop of a hat.
Billicus wrote: It's hardly panic, just discussing the comings and goings of GW. Cursed City has been showing as "no longer available online" on the webstore since saturday, which is not a label you particularly want to have on something you intend to sell down the line. For a recent parallel, Indomitus went up for preorder on the 11th of July and they announced the Made to Order run on the 13th of July. Even allowing for the bank holiday weekend I'd be expecting an announcement today if they have any plans of reprinting.
Piety and Pain has reappeared on the UK webstore though, was that showing as No Longer Available Online before? Maybe this is just how they do this now. Hell, why bother telling people stuff
Ah that's a bit worrying, eBay scalpers looking at this piece of news:
Piety and Pain was previously showing as no longer available (and was even still showing on search results for the last week when it actually was available if you clicked onto the actual product page).
No longer available online seems to be a default setting when anything initially moves out of stock on Forgeworld / GW recently. They usually change it back to Temporarily Out of Stock within a few days (this recently happened to quite a few character packs from Middle Earth and Necromunda).
Yeah I think that's it. It's a terrible default to have though! "This is no longer available" is pretty much mutually exclusive with "this will be available again".
I'm not saying we shouldn't have discussion, but I've seen this countless times before. People get all worried over nothing, they're inconsolable, it doesn't matter what anyone else says or knows they reject it out of hand, and then try to form a worst case scenario out of scant evidence, reimagined to have significance when it obviously has none.
and this becomes definitive evidence the game will never be reprinted. Or the webstore uses specific wording to say they ain't got no more to sell right now, instead of some other specific wording to say they ain't got no more to sell right now, and this becomes a sign from above that their indeed will never be another copy made.
GW stocks and restocks products all the time, literally all the time, it's not hard for them to make more. I say all this in good humor, there's no reason to read the tea leaves here, it's another product like the other Warhammer Quest, or Blood Bowl, or Necromunda, that they'll have the factory they own make some more of.
people on these boards *always* underestimate the cost of board game carboard, cards, and dice.
These are more expensive to produce than people think. I'm not saying that this isn't expensive, but just check the prices of regular old board games with cardboard, cards, and wooden pieces, and dice. That stuff alone adds up.
While I do firmly believe there is a reprint coming, I do agree with the people stating that GW does an absolutely horrible job communicating about their products. All they needed to do is tell their community staff “This is a line product, not a limited release.”
At that together with all the times the community staff gets products contents wrong (Pariah Nexus being the last big example) or rules wrong and it can definitely be frustrating. That all said I can see why the community team is being quit if they don’t know for certain, they got roasted pretty hard (understandably) over the Pariah Nexus fiasco.
For sure, but if they're just reacting all the time and not planning these things in advance then that's pretty much the definition of amateur.
Sure, planning these things in advance is easy...if you have a crystal ball or a time machine.
There's a reason why "stock forecasts" exist...and why they oftentimes seem to be horribly mismanaged to an outside observer. Especially in fields where "limited edition" products can either bomb horribly or sell out almost instantaneously. Predictions do not equate to definitive knowledge.
The first item sold out in the four regions(NZ,AUS,GB,US) for this batch of preorders that I watched?
It was the LE version of the Cursed City novel. Followed by the "Cursed City Collection"(normal version of book+game). Standard version of Cursed City novel went after that, around 10 minutes in. Cursed City itself went last, 15 minutes later.
Would any of you have expected the novels to sell before the game?
GW's communication is laughably poor for a company this large. They're not mom and pops cast-minis-in-the-shed business, excusing their lack of preparedness in face of 100% expected instant sell-out is beyond silly.
Sabotage! wrote: While I do firmly believe there is a reprint coming, I do agree with the people stating that GW does an absolutely horrible job communicating about their products. All they needed to do is tell their community staff “This is a line product, not a limited release.”
At that together with all the times the community staff gets products contents wrong (Pariah Nexus being the last big example) or rules wrong and it can definitely be frustrating. That all said I can see why the community team is being quit if they don’t know for certain, they got roasted pretty hard (understandably) over the Pariah Nexus fiasco.
They get "roasted" over anything. They can get one minute detail of a rule wrong and people will act like they kicked a puppy.
They're being quiet because they probably don't have any information yet, period.
They were communicating that it was a line item and would be back in stock on the Facebook pages when pre-order was announced on 28 March. The message this weekend has been very non-committal.
I am not sure if maybe the team working this weekend were more junior staff given that it was a bank holiday so not in the know but a shame that a clarifying message hasn't been given since.
I know that Goblin Gaming have been told that more copies are coming and that they setup a pre-order page for the 2nd wave.
(They have actually updated the page to say it's made to order)
Billicus wrote: Having a basic plan for what happens when a product sells out isn't crystal ball mystic meg territory but it's funny to imagine it is, I agree.
The basic plan is usually "It lasted about as long as we expected it to, thanks forecasting!".
Unfortunately, these boxed sets? They either sell as well as the interest makes them out to be or they rot on shelves because people moved on to the next shiny thing already or they decide to go another route. I can go get four copies of Feast of Bones right now from a local independent shop that ordered them via a 3rd party distributor at a higher price because the "interest" was extremely high compared to the allocations they would have gotten from GW. They've got a bunch of the Apocalypse sets there too for the same reason: people run their mouths about how many they'll buy, but then it never materializes as actual sales.
It's been over a year and a half. Pandemic should be the New normal and every Corporation should've already adjusted a long time ago.
Companies in the UK are still required to have people wearing masks and maintaining social distancing. This is having an effect on productivity in many places where companies can't operate machinery at full capacity.
The worst outcome would be no more boxes, which I don't think its the case here since they limited to 1 box per client knowing they would not be able to meet demand. That alone tells me that later prints will come in due time.
Communication is a thing yeah, GW always had ups and downs but overall is secretive... But heck this box was just released and we had at the Easter 4 day break. Like chill a bit guys.
Looking at the unboxing vids... I don't know why but this box seems a bit light, maybe its the condensed sprues don't know. Looking at gaming vids I almost fell asleep... yikes
Billicus wrote: Having a basic plan for what happens when a product sells out isn't crystal ball mystic meg territory but it's funny to imagine it is, I agree.
The basic plan is usually "It lasted about as long as we expected it to, thanks forecasting!".
Unfortunately, these boxed sets? They either sell as well as the interest makes them out to be or they rot on shelves because people moved on to the next shiny thing already or they decide to go another route.
I can go get four copies of Feast of Bones right now from a local independent shop that ordered them via a 3rd party distributor at a higher price because the "interest" was extremely high compared to the allocations they would have gotten from GW. They've got a bunch of the Apocalypse sets there too for the same reason: people run their mouths about how many they'll buy, but then it never materializes as actual sales.
I think a lot also depends on the quality of the final product, reviews etc as well as the popularity/nostalgia factor of the title.
There was a reason copies of Dreadfleet were still sat on shelves many months after it went on sale, while something like Space Hulk sold out really fast.
Anything with the title 'Warhammer Quest', which looks approachably Fantasy Old-world and some lovely preview miniatures, was always going to be massively popular. And in the same way that many 'classic' board games are still being produced 20-30 years after their initial release, there is no reason at all that this game couldn't keep running and running. Hell I would still buy the mid 90s version if that came out in a fresh re-print tomorrow
Sabotage! wrote: While I do firmly believe there is a reprint coming, I do agree with the people stating that GW does an absolutely horrible job communicating about their products. All they needed to do is tell their community staff “This is a line product, not a limited release.”
At that together with all the times the community staff gets products contents wrong (Pariah Nexus being the last big example) or rules wrong and it can definitely be frustrating. That all said I can see why the community team is being quit if they don’t know for certain, they got roasted pretty hard (understandably) over the Pariah Nexus fiasco.
They get "roasted" over anything. They can get one minute detail of a rule wrong and people will act like they kicked a puppy.
They're being quiet because they probably don't have any information yet, period.
The only time I remember when they got a lot of flack for getting one line wrong was the Inquisition in the 40k supplement book. And that was because people bought the book thinking they could play an Inquisition army, and it turned out they couldn't. The Pariah Nexus thing was pretty bad too, but that was pretty understandable. If people bought an 160 dollar box thinking they could play a game from it and couldn't, that's pretty bad marketing there.
That all aside, GW is very bad at disseminating information, both externally and internally, so you are probably right they have nothing.
For sure, but if they're just reacting all the time and not planning these things in advance then that's pretty much the definition of amateur.
Sure, planning these things in advance is easy...if you have a crystal ball or a time machine.
There's a reason why "stock forecasts" exist...and why they oftentimes seem to be horribly mismanaged to an outside observer. Especially in fields where "limited edition" products can either bomb horribly or sell out almost instantaneously. Predictions do not equate to definitive knowledge.
The first item sold out in the four regions(NZ,AUS,GB,US) for this batch of preorders that I watched?
It was the LE version of the Cursed City novel. Followed by the "Cursed City Collection"(normal version of book+game). Standard version of Cursed City novel went after that, around 10 minutes in. Cursed City itself went last, 15 minutes later.
Would any of you have expected the novels to sell before the game?
Well presumably there were less of the books made, particularly the limited edition one, so yes, I would expect that.
Normally unless the novels are Horus Heresy or one of the Big Name Authors' releases? The LE versions go last. Same thing is standard fare for army books.
There was zero difference between the novel and LE version in terms of contents. Both came with the special card and the standard version even had a one-click bundle with the game.
Wha-Mu-077 wrote: Companies in the UK are still required to have people wearing masks and maintaining social distancing. This is having an effect on productivity in many places where companies can't operate machinery at full capacity.
Well in the most recent half year report they note that factory #2 was operational and they produced "30% more" YOY, however, they also stated that "out of stock" incidents were still running high.
I imagine that with the stimulus money in the US and elsewhere a lot of folks have enough money in easy reach for a release like this.
Wha-Mu-077 wrote: Companies in the UK are still required to have people wearing masks and maintaining social distancing. This is having an effect on productivity in many places where companies can't operate machinery at full capacity.
Well in the most recent half year report they note that factory #2 was operational and they produced "30% more" YOY, however, they also stated that "out of stock" incidents were still running high.
I imagine that with the stimulus money in the US and elsewhere a lot of folks have enough money in easy reach for a release like this.
Indeed. They’ve done what they can to ramp up production, but had a £40,000,000 increase in sales over a six month period. So to a certain degree, the actual production increase has meant they’ve more treaded water than got stock where they want it.
And boxed games like this are produced months in advance. They have to be to allow the outsourced stuff to get made and shipped back. So it’s quite possible they ordered a decent amount for pre-pandemic buyer levels, and haven’t had much of a chance to get new ones assembled.
Mad Doc Grotsnik wrote: Indeed. They’ve done what they can to ramp up production, but had a £40,000,000 increase in sales over a six month period. So to a certain degree, the actual production increase has meant they’ve more treaded water than got stock where they want it.
And boxed games like this are produced months in advance. They have to be to allow the outsourced stuff to get made and shipped back. So it’s quite possible they ordered a decent amount for pre-pandemic buyer levels, and haven’t had much of a chance to get new ones assembled.
That's all great, but has no actual bearing on GWcommunicating that Cursed City is coming back.
Derek H wrote: Companies in the UK are still required to have people wearing masks and maintaining social distancing. This is having an effect on productivity in many places where companies can't operate machinery at full capacity.
The need to wear a mask is stopping GW telling people that Cursed City will be coming back in stock?
Like I said, that excuse is wearing real thin.
Kanluwen wrote: I can go get four copies of Feast of Bones right now...
Feast of Bones - a box for an existing game system - is not even similar to this release. And you know that.
Quasistellar wrote: people on these boards *always* underestimate the cost of board game carboard, cards, and dice.
These are more expensive to produce than people think. I'm not saying that this isn't expensive, but just check the prices of regular old board games with cardboard, cards, and wooden pieces, and dice. That stuff alone adds up.
We all know regular board games sell their stuff at hilariously jnflated prices, doesn't justify GW selling plastic at 7500% of it's actual value
Quasistellar wrote: people on these boards *always* underestimate the cost of board game carboard, cards, and dice.
These are more expensive to produce than people think. I'm not saying that this isn't expensive, but just check the prices of regular old board games with cardboard, cards, and wooden pieces, and dice. That stuff alone adds up.
We all know regular board games sell their stuff at hilariously jnflated prices, doesn't justify GW selling plastic at 7500% of it's actual value
Why don't you just buy sheets of plastic, then? You'd save a lot of money.
Quasistellar wrote: people on these boards *always* underestimate the cost of board game carboard, cards, and dice.
These are more expensive to produce than people think. I'm not saying that this isn't expensive, but just check the prices of regular old board games with cardboard, cards, and wooden pieces, and dice. That stuff alone adds up.
Yes, let's!
You can get all 3 in the series for less than Cursed City
The models aren't exactly masterpieces but they do serve the game rather than the other way around. You open Ravenloft and you have everything ready to use out of the box, save for punching out the cardboard pieces. There is no risk here of adding to the pile of shame...
If the choice was 50 USD for Ravenloft, or 300 for Cursed City... I'd still choose Cursed City.
But hey, that's just me.
Either way, it hardly matters. GW has shifted the advertisements on their main page away from advertising Cursed City, customer service confirms that they're not making any more (at least for now) and if you don't get it in a shop this weekend, you're likely not going to unless you go Ebay or something.
I bought all the d&d adventure system games. Decent quality and great fun. Minis have soft details, but the plastic is durable and forgiving (like dust miniatures).
Plays different though, terminator salvation is closer to warhammer quest (rolling 4 dice that are expended for actions). Love gws miniatures; looking forward to this version of warhammer quest the most based on its theme.
Are the characters from previous warhammer quest games usable in this game? I'd love to take the chaos knight and any lizardmen character.
Maybe they'll make hero cards for underworlds characters!! So much potential for growth and expansion.
Aside from the box art, everything in Castle Ravenloft looks ugly and cheap. There is nothing I would like to paint and the poses repeated 4 times is a particular bug bear of mine. Give me a box set with 10 great minis or one with 100 average minis for the same price and I will choose the 10 every time.
Now it is totally subjective as to what counts as great, but for me every single mini in cursed city is awesome. I'm willing to pay a premium for that.
Looking at the unboxing vids... I don't know why but this box seems a bit light, maybe its the condensed sprues don't know.
It's a slim box. Slimmer than Kill Team, or Necromunda, or Warcry, or even Speed Freeks.
They're clearly seeing that they can get away with it.
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lord_blackfang wrote: Y'all ignoring that I posted Ravenloft as a counter to someone saying that Cursed City was expensive because of the cardboard, right?
Well, but of course!
Anyways, a current example: I just received my copy of the core box of Middara Act 1, which costed me $115 at retail.
(spoilered in case you just want to ignore comparisons)
Spoiler:
It is hefty box, and there's still another one to come with the KS extra stuff for the same price /the $115 retail price gets you what you see in stores):
A really hefty box:
It has one absolutely ginormous book, and another four big booklets:
The cards/cardboard components are of an extremely high wuality, with some of the thickest, strongest cardboard I've seen and glossy/non glossy details for zone definitions, special stuff and the like.
And boy, let me tell you... it was full of stuff, the box weights 11 kilos:
But yea, I'm sure that the price of the Cursed city box is just becuase cardboard is expensive to produce (which it is).
Billicus wrote: Maybe this is just how they do this now. Hell, why bother telling people stuff
there are sets around in the GW shops that do not sell, and after a while those go back to sell via the online store
(a reason why we got same boxes for all countries because they had problems with sets selling in some countries better but could not re-direct the left overs from other countries)
if something comes back to stock after a short timeframe it is really just getting things back into the warehouse
and as long as there are enough sets around they are not doing another print-run
lord_blackfang wrote: Y'all ignoring that I posted Ravenloft as a counter to someone saying that Cursed City was expensive because of the cardboard, right?
I said everything in the Ravenloft box is ugly, especially the floor tiles which also look to be rather on the thin side. Just like miniatures card components can vary greatly in quality. Gw doesn't actually have a great track in that regard but the cursed city components look good with some pretty striking art on the tiles.
I do think that the price of cursed city is fairly high but I can see exactly what I'm paying for. It's surprisingly hard to see accurate information and images about many boardgames.
Edit. The Middara box posted above is a much better comparison which gives better value than Cursed City with components that look to be of high quality with quite nice art. It also shows that if you don't want to spend gw prices there are lots of alternatives. I would still choose Cursed city though.
lord_blackfang wrote: Y'all ignoring that I posted Ravenloft as a counter to someone saying that Cursed City was expensive because of the cardboard, right?
I was highlighting the only "weakness" Ravenloft has which is the models. Otherwise its hard to beat the quality of that game.
One of the reasons I'm not getting Cursed City is because I've already got Ravenloft and quite honestly a far better deal. If one so desired, they can expand Ravenloft with either Drizzt or Ashardalon for only £60 which Quest cannot compete with.
lord_blackfang wrote: Y'all ignoring that I posted Ravenloft as a counter to someone saying that Cursed City was expensive because of the cardboard, right?
I said everything in the Ravenloft box is ugly, especially the floor tiles which also look to be rather on the thin side.
Its worth inspecting the contents in person as the tiles are thick stock.
lord_blackfang wrote: Y'all ignoring that I posted Ravenloft as a counter to someone saying that Cursed City was expensive because of the cardboard, right?
I was highlighting the only "weakness" Ravenloft has which is the models. Otherwise its hard to beat the quality of that game.
One of the reasons I'm not getting Cursed City is because I've already got Ravenloft and quite honestly a far better deal. If one so desired, they can expand Ravenloft with either Drizzt or Ashardalon for only £60 which Quest cannot compete with.
lord_blackfang wrote: Y'all ignoring that I posted Ravenloft as a counter to someone saying that Cursed City was expensive because of the cardboard, right?
I said everything in the Ravenloft box is ugly, especially the floor tiles which also look to be rather on the thin side.
Its worth inspecting the contents in person as the tiles are thick stock.
That's why I posted the Middara pics, as everything in the box (except the minis, I guess, being boardgame plastics) is higher quality than the stuff from BSF, which I also own.
That's why I posted the Middara pics, as everything in the box (except the minis, I guess, being boardgame plastics) is higher quality than the stuff from BSF, which I also own.
this is heresy, no one ever made anything with better quality than GW (no matter if it is minis, wargame rules, boardgames, or paints), because this is why you pay the higher price to get the best quality on the market...../s
lord_blackfang wrote: Y'all ignoring that I posted Ravenloft as a counter to someone saying that Cursed City was expensive because of the cardboard, right?
That's why I posted the Middara pics, as everything in the box (except the minis, I guess, being boardgame plastics) is higher quality than the stuff from BSF, which I also own.
this is heresy, no one ever made anything with better quality than GW (no matter if it is minis, wargame rules, boardgames, or paints), because this is why you pay the higher price to get the best quality on the market...../s
We pay the higher price because everyone here (including me) keeps buying their products.
Yeah it might not be the "right" thing to do but if every year your products get more expensive and every year you have more customers, why not keep doing it?
You can find a lot of "better" board games with less money. But you don't want the other board games. You want Cursed City (Or you want both the other games and Cursed City).
So for me the only real question is "Do you want it enough to pay for it?" If you do, then buy it.
Don't get me wrong. I do find it expensive but knowing that this is the price of Cursed City and only GW sells Cursed City I decided it was worth it.
Nah, I no longer want the cursed city. Too few models and ugly weird tiles for the price they demand. For that price the box should be full of models, not just 50 something.
That's why I posted the Middara pics, as everything in the box (except the minis, I guess, being boardgame plastics) is higher quality than the stuff from BSF, which I also own.
this is heresy, no one ever made anything with better quality than GW (no matter if it is minis, wargame rules, boardgames, or paints), because this is why you pay the higher price to get the best quality on the market...../s
We pay the higher price because everyone here (including me) keeps buying their products. Yeah it might not be the "right" thing to do but if every year your products get more expensive and every year you have more customers, why not keep doing it?
You can find a lot of "better" board games with less money. But you don't want the other board games. You want Cursed City (Or you want both the other games and Cursed City).
So for me the only real question is "Do you want it enough to pay for it?" If you do, then buy it.
Don't get me wrong. I do find it expensive but knowing that this is the price of Cursed City and only GW sells Cursed City I decided it was worth it.
Yeah, well, not anymore. Their boardgames are less and less of a sound investment every time, and this one seems to be the one that broke the camel's back for me.
I mean, the last thing I bought from GW was the Indomitus box, and it doesn't seem like it's gonna change.
Also, it seems like the argument has morphed once more, from "yeah, it's more expensive but it's because of all the cardboard" to "yeah, well, but those others are uglier and worse" to "yeah, well, but it's Cursed City".
I don't know about you, but my attachment to Cursed City, a new IP even though it's inside the AoS setting, is not as high as of yet ^^
Wow, I'd be very surprised if this didn't become a stock item but then again I suppose other big games (Space Hulk) didn't.
If it's not going to be a stock item I guess this doesn't bode well for further expansions, which i assumed would follow the pattern of Blackstone Fortress.
SolentSanguine wrote: Just had a reply from gw customer services. Cursed city no longer available. Not range item after all. That sucks.
What did they say exactly? Did they explicitly say they wouldn't do another printing, or did they just say it is no longer available.
Well, they didnt explicitly say they wouldnt do another printing, just that my only chance to get it now was a local gw.
The GW customer service staff aren't much more informed/allowed to inform than the Facebook staff. So when they say "there's no more stock" it means they are just going off the website stock levels. They are saying that now the only chance is local stores because that's the only current chance within the current GW structure to get a hold of a copy. That doesn't mean there aren't more coming, it just means that as of right now the local store is your only option and the GW website is sold out
They've neither confirmed nor denied that there will ultimately be more stock.
They either don't know or they are outright forbidden from talking about any information that isn't already publicly released.
So it is again that GW central doesn't "really" want us to know the future, they want us buying Cursed City today. It is annoying because so far both the other Warhammer Quest games are medium term games, restocked over time with a finite lifespan.
The reprint of Space Hulk I believe was a Kirby era reprint and that management system didn't want specialist games in general. The reprints were one-and-done releases. Which is why it also hurt them because with no lifespan and not "future" the market responded badly. It's part of why Dreadfleet didn't do well for wargamers (despite having some relaly great models)
There's no precedent for Cursed City being limited - the other Hero Quest games were normal runs for around a year and GW probably wouldn't invest money on a website, multiple videos (that are more than a black-shirt sitting in front of a camera) and commission a tie-in novel if it was a one-time run.
They usually also plaster BE SURE TO VISIT [WEBSITE] TO SECURE YOUR COPY OF THIS SUPER LIMITED, ONE-TIME ONLY BOX SET THAT'S CERTAIN TO GO, DON'T MISS OUT!!! on articles if it is.