Looks good. I'm interested.
However, being wary of GW. Is this one of those releases they hype up then only make half of the amount required. So it sells out online in under 3 mins, never to return again? With helpful advice from GW customer service telling you to try your luck with your local store?
Gimgamgoo wrote: Looks good. I'm interested.
However, being wary of GW. Is this one of those releases they hype up then only make half of the amount required. So it sells out online in under 3 mins, never to return again? With helpful advice from GW customer service telling you to try your luck with your local store?
It’s not limited.
It’ll be constantly available.
Barring there being a mass of sales at the start, but it’s only going to go temporary out of stock..
Core box isn’t limited. But the inevitable expansions, based on BSF, will be.
None have been “release day and no further” barring a couple of card packs. But if you’re going all in, might as well order the expansions when they first go up.
Bit hit and miss for me. Seems like they threw at us the heavy artillery first, so I must admit that I'm a bit dissapointed by the rest. Far from bad (bar the zombies and bats, which are miss imo) but most of them are not as insteresting as the first two models revealed were.
streetsamurai wrote: Bit hit and miss for me. Seems like they threw at us the heavy artillery first, so I must admit that I'm a bit dissapointed by the rest. Far from bad (bar the zombies and bats, which are miss imo) but most of them are not as insteresting as the first two models revealed were.
Are these Undead-Cossacks Orcs??
Ogres, apparently. Its hard to see from the individual promo shots (and how green and relatively skinny they are), but the two guards and the ultimate vampire-boss are all ogres.
Its most noticeable in the shot with the boards and cards, they're significantly bigger than the other models- standing about the height of the halberd spike of the skeleton lieutenant.
This shot (the ogres are all along the top, bar the boss who's on the board next to the dwarf hero):
a bit weird that they don't mention it anywhere so far in the background of Radukar. Even more weird is that he seems to be smaller than the other two ogors. But that might just be a question of perspective
Yeah, that. He's also just big, though various pictures don't display that well- there's base size shenanigans and visual squishes going on to make him fit in some of the group shots (especially the 'box contents' shot). But he's actually taller than the tip of the dwarf's harpoon gun, and that's hoisted fairly high.
streetsamurai wrote: Have they said anything about the Varghulf in the stream?. I'd assume that it's Radukar that transform into one, but that's just a hunch
They called it something else. A Vargskeir? Something like that (british accent aiming for german made it incomprehensible to me). And no, its just a monster, a vampire who's lost sapience and just hunts through the streets.
streetsamurai wrote: Have they said anything about the Varghulf in the stream?. I'd assume that it's Radukar that transform into one, but that's just a hunch
They called it something else. A Vargstreib? Something like that (british accent aiming for german made it incomprehensible to me). And no, its just a monster
Of course every model in this box will get its own bespoke warscroll, heaven forbid a zombie with a gravestone on its back could just be a zombie.
Maybe I'm micro-analysing too much, but he is placed with the boss vilain in the pic on Warhammer Community, and he's the only Boss that doesn't have a bio on the Curse City website. Guess we will see in a few weeks
streetsamurai wrote: Have they said anything about the Varghulf in the stream?. I'd assume that it's Radukar that transform into one, but that's just a hunch
They called it something else. A Vargskeir? Something like that (british accent aiming for german made it incomprehensible to me). And no, its just a monster, a vampire who's lost sapience and just hunts through the streets.
I wonder if these villains will get warcry rules, similar to how the BSF heretics got kill team rules. I think there's enough variety there to make a pretty interesting warband.
Edit: between these bats and the ones from the grymwatch kit I hope they do a bat swarm box that's just a bunch of bats cause they are such cool sculpts. Get rid of those old resin/metal fell bats and stuff.
The Vyrkos Bloodborn(bestial looking ones that are more human sized) are "those who have not yet learned how to make themselves appear mortal" per the preview show today. So he could totally look that way because that's how he wants to appear. The concept of a 'fleshmask' for a vampire is not really unheard of in fantasy stuff.
The Vyrkos Bloodborn(bestial looking ones that are more human sized) are "those who have not yet learned how to make themselves appear mortal" per the preview show today. So he could totally look that way because that's how he wants to appear. The concept of a 'fleshmask' for a vampire is not really unheard of in fantasy stuff.
Well this is actually from old lore but in essence all vampires need fresh, warm blood to survive and young vampires are basically addicted to it and can't really control themselfs. They even grow bestial features if they really go for it. In worse case they may turn completely into a beast.
But older the vampires gets, the less blood he needs and craves. Becoming more of an selective predator that hides his true nature under false civility (and illusions).
But I am more interested in fact that we got an ogre/ogor vampire. Actually kinda weird that we see non-human vampire as lore wise "blood kiss" could be given to any humanoid.
streetsamurai wrote: I think radukar is a nice model, but he seems a bit bland for a last boss. Would have like something a little bit more creepy
I dunno. Vampire ogor is a pretty rad concept. And a lot more unique than Blackstone Fortress' Chaos Lord with Thunder Hammer. And I'm still holding out hope for a future expansion where he just werewolfs out and turns into a hulking monster. Once again, that'd be more unique than the Chaos Lord just randomly coming back to life two or three times
Unrelated, but I like that the Freeguild/mortals are using the Warhammer fantasy version of Sigmar's comet, compared to AOS' jagged lightning bolt comet trail. Either humans tend to use this one (the excelsior warpriest didn't though), or they're trying to make sure they have some matching cues with the existing (older) Cities of Sigmar humans.
As a main ogre player I'm always glad to see GW not abandon ogres to be a "old world leftover race". Playable ogres, Vampire Ogres, Zombie Ogres, I love all ogres equally even if some look more ogroids than others.
I would love for a werewolf-ogre, specially if I can use them to remplace yetis in AoS.
streetsamurai wrote: Maybe I'm micro-analysing too much, but he is placed with the boss vilain in the pic on Warhammer Community, and he's the only Boss that doesn't have a bio on the Curse City website. Guess we will see in a few weeks
streetsamurai wrote: Have they said anything about the Varghulf in the stream?. I'd assume that it's Radukar that transform into one, but that's just a hunch
They called it something else. A Vargskeir? Something like that (british accent aiming for german made it incomprehensible to me). And no, its just a monster, a vampire who's lost sapience and just hunts through the streets.
I didn’t think he was the boss. But it was one of the smaller feral women ones as they had a page on Cursed City site. Which could make sense, that he’s just a huge baddie, with those three acrobats, one of which is the boss..?
The Vyrkos Bloodborn(bestial looking ones that are more human sized) are "those who have not yet learned how to make themselves appear mortal" per the preview show today. So he could totally look that way because that's how he wants to appear. The concept of a 'fleshmask' for a vampire is not really unheard of in fantasy stuff.
And he is quite big.
On the board shot I’d say he stands pretty tall there.
streetsamurai wrote: Do half ogor exist in the lore??. While half races are very common in a lot of setting, doesn't recall any in Warhammer
Way back in third edition there were half-orcs. And there was a half-eldar Space Marine Librarian in 40k during Rogue Trader.
But they were all summarily tossed in the warp and written out of the background.
Thargrim wrote: I wonder if these villains will get warcry rules, similar to how the BSF heretics got kill team rules. I think there's enough variety there to make a pretty interesting warband.
Edit: between these bats and the ones from the grymwatch kit I hope they do a bat swarm box that's just a bunch of bats cause they are such cool sculpts. Get rid of those old resin/metal fell bats and stuff.
I would love to see the villains as a Warcry band. All kinds of cool stuff in there.
Honestly between this new box and the Grymwatch box I think I'm going to have a new Mordheim undead band.
I think on the point of 'will this be a limited run?' the answer is:
It won't be limited like the Indomitus box was limited. This will get a sustained print run. However, like every modern WQ game, eventually it WILL go out of print and so will any future expansions. BSF had a shelf life of circa 2 years before content started to slowly disappear after Ascension was released.
I think after 3 iterations of this series we can say with confidence that it will stick around but not forever and so if you want it, I wouldn't wait around too long before getting it.
All those salivating over the lovely new skelligtons etc showing up as a 'normal' AoS release should prepare for disappointment
while it might happen (yes please) it's not certain, and Blackstone fortress teased us with lovely new cultists and traitor guard neither of which made the transition to 40K (except for brief splash release as extra enemies for BSF), but as of now the traitor guard are gone and the only cultists are the ropey old ones
OrlandotheTechnicoloured wrote: All those salivating over the lovely new skelligtons etc showing up as a 'normal' AoS release should prepare for disappointment
while it might happen (yes please) it's not certain, and Blackstone fortress teased us with lovely new cultists and traitor guard neither of which made the transition to 40K (except for brief splash release as extra enemies for BSF), but as of now the traitor guard are gone and the only cultists are the ropey old ones
Same thing with the night goblins with extra legs... but in the case of skeletons they are less niche, unique or original. Skeletons are the bread and butter of any fantasy setting.
But yeah caution as advised.
OrlandotheTechnicoloured wrote: All those salivating over the lovely new skelligtons etc showing up as a 'normal' AoS release should prepare for disappointment
while it might happen (yes please) it's not certain, and Blackstone fortress teased us with lovely new cultists and traitor guard neither of which made the transition to 40K (except for brief splash release as extra enemies for BSF), but as of now the traitor guard are gone and the only cultists are the ropey old ones
Fairly certain they confirmed new Skellingtons are coming alongside the Wight King,
Warhammer Community wrote:This is the Wight King (although you can paint him any colour that you like) and he’s not coming alone – accompanying him are the numberless hordes of the Deathrattle.
Granted not a direct confirmation, but given Skellingtons don’t have a particularly dedicated army right now, I’m willing to bet my prediction is accurate
Cursed City ones may come under Armoured Skellies, or possibly another more elite option?
Second quote (which I really should’ve included already) pretty much confirms it.
Warhammer Community wrote:The necromancers are hard at work as we speak, preparing the legions of the undead to march to war later in the year.
I think that refers to other, more specialised units. IMO Skeletons, Grave Guard and Black Knights are all solid kits and will stay. Cossack undead will be unique to the Cursed City box like the BSF stuff was.
He has to be a maneater, right? He's got different knickknacks from some of the other heroes. His necklace has a Khurnoth rune and one of the Kharadron canisters the duardin has on his backpack. Also, the armor on the lower part of his shirt matches the duellist noble guy. Small details really give the dude a cool backstory.
So is Octren's face stapled on (á la Handsome Jack) or is that a mask he's wearing? I almost assume it's a mask but the colour they chose to paint it in is very close to the colour of his hands..
OrlandotheTechnicoloured wrote: All those salivating over the lovely new skelligtons etc showing up as a 'normal' AoS release should prepare for disappointment
while it might happen (yes please) it's not certain, and Blackstone fortress teased us with lovely new cultists and traitor guard neither of which made the transition to 40K (except for brief splash release as extra enemies for BSF), but as of now the traitor guard are gone and the only cultists are the ropey old ones
Fairly certain they confirmed new Skellingtons are coming alongside the Wight King,
Warhammer Community wrote:This is the Wight King (although you can paint him any colour that you like) and he’s not coming alone – accompanying him are the numberless hordes of the Deathrattle.
Granted not a direct confirmation, but given Skellingtons don’t have a particularly dedicated army right now, I’m willing to bet my prediction is accurate
Cursed City ones may come under Armoured Skellies, or possibly another more elite option?
Second quote (which I really should’ve included already) pretty much confirms it.
Warhammer Community wrote:The necromancers are hard at work as we speak, preparing the legions of the undead to march to war later in the year.
good points there which I hadn't registered. Could even mean a 'full' kit compared to push fit in the game (sword & spear options as GW gives these different rules and the game minis would give a mixed unit?)
OrlandotheTechnicoloured wrote: All those salivating over the lovely new skelligtons etc showing up as a 'normal' AoS release should prepare for disappointment
while it might happen (yes please) it's not certain, and Blackstone fortress teased us with lovely new cultists and traitor guard neither of which made the transition to 40K (except for brief splash release as extra enemies for BSF), but as of now the traitor guard are gone and the only cultists are the ropey old ones
I'd put the odds of those skeletons not seeing a separate release at about 1%. So people shouldn't get too prepared for disappointment. They and the zombies would be perfect for making small easy build boxes ala the banshees or skaven wraiths, or a full unit release like the Chainrasps. It would have been cool if they expanded on the more interesting BSF stuff they way they did with Silver Tower, but it's still a rather separate data point that doesn't tell us much about what they'll do here.
It's the natural progression though, they've been making molds for these boxed games that don't work for individual unit releases, somebody was eventually going to realize this was basically wasting money. And so we see they're simultaneously releasing a new undead army at the same time as they're releasing a boxed game around fighting undead (and releasing an Underworld's warband of vampires) synergizing these separate releases into a greater sales wave. This is why it's important for the skeletons to have a bannerman, which is an odd choice that we certainly didn't see in Silver Tower. But people should definitely be prepared for these skeleton models to replace the old rank-and-file kit.
while it might happen (yes please) it's not certain, and Blackstone fortress teased us with lovely new cultists and traitor guard neither of which made the transition to 40K (except for brief splash release as extra enemies for BSF), but as of now the traitor guard are gone and the only cultists are the ropey old ones
Right now the cultists from Escalation are the only ones still available (they're in the 40k section) - the old ones are sold out.
OrlandotheTechnicoloured wrote: All those salivating over the lovely new skelligtons etc showing up as a 'normal' AoS release should prepare for disappointment
while it might happen (yes please) it's not certain, and Blackstone fortress teased us with lovely new cultists and traitor guard neither of which made the transition to 40K (except for brief splash release as extra enemies for BSF), but as of now the traitor guard are gone and the only cultists are the ropey old ones
I'd put the odds of those skeletons not seeing a separate release at about 1%. So people shouldn't get too prepared for disappointment. They and the zombies would be perfect for making small easy build boxes ala the banshees or skaven wraiths, or a full unit release like the Chainrasps. It would have been cool if they expanded on the more interesting BSF stuff they way they did with Silver Tower, but it's still a rather separate data point that doesn't tell us much about what they'll do here.
It's the natural progression though, they've been making molds for these boxed games that don't work for individual unit releases, somebody was eventually going to realize this was basically wasting money. And so we see they're simultaneously releasing a new undead army at the same time as they're releasing a boxed game around fighting undead (and releasing an Underworld's warband of vampires) synergizing these separate releases into a greater sales wave. This is why it's important for the skeletons to have a bannerman, which is an odd choice that we certainly didn't see in Silver Tower. But people should definitely be prepared for these skeleton models to replace the old rank-and-file kit.
I don't think anyone here disagrees that it's a waste of potential not to release many of these models separately, but I'm far less convinced that it's now suddenly almost certainly going to be the case.
In addition to the aforementioned traitor guard and cultists, BSF gave us a potential plastic Preacher/Missionary and a Crusader, Kill Team Rogue Trader had a plastic Death Cult Assassin, and yet my Sisters of Battle are currently expected to be reinforced by rather old metal and resin figures for any of those. (New Ecclesiarchy figures may finally be on the horizon based on some Rumour Engine pics, but what exactly that release will contain is as of yet unknown.) Don't get me wrong, they're still nice sculpts, but they look a bit small next to the new plastics.
Perhaps GW simply views the potential sales of hypothetical separate sets to be more than compensated for by extra sales of the full box sets resulting from not releasing them separately. If all minis would be guaranteed to later be available separately, that would definitely eat into their sales of the full sets, even if some people would only be interested in the former. Now, many who like most of the set's contents will just get the whole box, while those who like a few figures will sell of the remainder, or buy secondhand from those who're selling off the remainder. Whether selling the contents as separate sets is financially preferable will be difficult to calculate, but the "current" strategy must certainly be financially viable anyway, and is a whole lot less effort than creating another +-20 SKUs and many smaller sprues.
I don't think anyone here disagrees that it's a waste of potential not to release many of these models separately, but I'm far less convinced that it's now suddenly almost certainly going to be the case.
In addition to the aforementioned traitor guard and cultists, BSF gave us a potential plastic Preacher/Missionary and a Crusader, Kill Team Rogue Trader had a plastic Death Cult Assassin, and yet my Sisters of Battle are currently expected to be reinforced by rather old metal and resin figures for any of those. (New Ecclesiarchy figures may finally be on the horizon based on some Rumour Engine pics, but what exactly that release will contain is as of yet unknown.) Don't get me wrong, they're still nice sculpts, but they look a bit small next to the new plastics.
Perhaps GW simply views the potential sales of hypothetical separate sets to be more than compensated for by extra sales of the full box sets resulting from not releasing them separately. If all minis would be guaranteed to later be available separately, that would definitely eat into their sales of the full sets, even if some people would only be interested in the former. Now, many who like most of the set's contents will just get the whole box, while those who like a few figures will sell of the remainder, or buy secondhand from those who're selling off the remainder. Whether selling the contents as separate sets is financially preferable will be difficult to calculate, but the "current" strategy must certainly be financially viable anyway, and is a whole lot less effort than creating another +-20 SKUs and many smaller sprues.
Well I don't think we should get lost down the "There's the one way of doing things, so GW did it this way, so that's the way they'll do everything for now and forever" that I see on this forum all the time. BSF isn't this release. 40K isn't AoS. So what happened with those releases isn't totally irrelevant, it's just not particularly relevant. And it can't reliably be used to predict anything at all.
But then we're also getting stuck down the one-way path in this discussion concerning reusing models. I wouldn't look for everything in the Cursed City box see individual release, I don't know if anyone was suggesting that would happen but that is very doubtful. But that again is totally separate from the "trooper" type models seeing separate release, which they kind of obviously will. I know there's this instinct to say if GW did it that way in the past it must make 100% total sense, but that's not true either, so guessing that there's some excellent financial reasoning that the skeletons won't come out separately is just not really based in reality. The fact is lots of releases use unit box models in them, like the Kill Team starters or Warhammer Quest Shadows over Hammerhal, so that we're going to see that happen in reverse order with these skeletons and probably these zombies really shouldn't actually be that hard for people to wrap their heads around.
If you run a Soulblight army (if I'm remembering the name correctly) you'll probably want more than 10 or 20 trooper models, so I'm not sure that's a problem for sales anyway. But the skeletons are almost certainly coming out separately, and it does extend the value of the development and mold making for those models, so it again, shouldn't come as a surprise to anybody when this happens.
We've seen two models from the new Soulblight range proper and neither had any of the eastern flair seen in the CC undead. Both carry on the aesthetic set down with the (7th?) WFB VC revamp.
I seem to be in the minority, and dont like these skeletons. They're all posed like they're at a photoshoot or the end of a catwalk, which makes them look like they're trying to be 'edgy' but failing. I really like the skeletons we already have in desthrattle, that look like they're actually going to use their weapons rather than using them as props to pose with. If these skellies see a release separate to cursed city, I hope it's like the cultists of the abyss from BSF - available to use in AOS, but not anything special, and not replacing any.
I was super excited for this, but there are so many models in this set that don't do anything for me. I can't justify this at any price it's likely to be for the few that are amazing or great. Guess I'll be watching ebay for when people inevitably split it up.
As someone who is just starting on a Vampire Counts army as a collection / painting project, I feel like the timing was perfect for all these new undead minis getting released. I was already planning on adding the sepulchral guard to my regular skellies, but now I've got my eye on that lovely new Wight King to add to my planned Black Knights unit. And I was also planning on grabbing some Hobbit wild wargs as Dire Wolves, but do you think they might be getting a new kit now? The old VC wolves are in dire (hehe) need of an update, alongside zombos. I'm not liking these tombestone ones, but maybe they'll do a less busy, less 'dynamic' box of 10 regular zombies down the line?
Anyway, seems like the perfect time to be an undead collector in terms of that old school WHFB Vampire Counts vibe (like me)!
Ashaar wrote: I seem to be in the minority, and dont like these skeletons. They're all posed like they're at a photoshoot or the end of a catwalk, which makes them look like they're trying to be 'edgy' but failing.
A bizarre take. They're posed like marionettes, which is pretty common as skeletons go.
Ashaar wrote: I seem to be in the minority, and dont like these skeletons. They're all posed like they're at a photoshoot or the end of a catwalk, which makes them look like they're trying to be 'edgy' but failing.
A bizarre take. They're posed like marionettes, which is pretty common as skeletons go.
That was my impression from the first reveal of the Captain. And it’s kinda fitting in my opinion.
Ashaar wrote: I seem to be in the minority, and dont like these skeletons. They're all posed like they're at a photoshoot or the end of a catwalk, which makes them look like they're trying to be 'edgy' but failing. I really like the skeletons we already have in desthrattle, that look like they're actually going to use their weapons rather than using them as props to pose with. If these skellies see a release separate to cursed city, I hope it's like the cultists of the abyss from BSF - available to use in AOS, but not anything special, and not replacing any.
I was super excited for this, but there are so many models in this set that don't do anything for me. I can't justify this at any price it's likely to be for the few that are amazing or great. Guess I'll be watching ebay for when people inevitably split it up.
I feel the same too. I am still very exctited about Cursed City but I think its because I wanted a Warhammer Quest in general and ever since warcry I prefer AoS to 40k so I am glad i didnt buy BSF. (Maybe its because I dont play Space Marines and 40k is only Space Marines now. And with Underworlds we have lots of new cool models for every AoS faction.)
I like that the bad guys are creatures of the darkness and not just chaos warriors but to tell you the thuth I was expecting better models. I have something bad to say about many models but mostly about the units. Maybe its because they found one cool thing and did it to everyone. A skeleton just standing there, looking right at your soul with his empty gaze? A zombie carring his own tombstone? Both Sound really cool but if you do that with EVERY model, its not the same anymore...
Ashaar wrote: I seem to be in the minority, and dont like these skeletons. They're all posed like they're at a photoshoot or the end of a catwalk, which makes them look like they're trying to be 'edgy' but failing.
It's because there're only 2 bodies, so it's easier to notice they all have the same flatten, 2d poses. Still look pretty good for a lesser minions.
I feel the same too. I am still very exctited about Cursed City but I think its because I wanted a Warhammer Quest in general and ever since warcry I prefer AoS to 40k so I am glad i didnt buy BSF. (Maybe its because I dont play Space Marines and 40k is only Space Marines now. And with Underworlds we have lots of new cool models for every AoS faction.)
There're 0 space marine on the hero side, there're 2 chaos space marine and 1 chaos lord on the other side.
frankelee wrote: I'd put the odds of those skeletons not seeing a separate release at about 1%.
They're snap fits with minimal options, likely on a shared sprue with a bunch of other Cursed City chaff. I don't see them getting a release when a proper Vampire release looms on the horizon.
Ashaar wrote: I seem to be in the minority, and dont like these skeletons. They're all posed like they're at a photoshoot or the end of a catwalk, which makes them look like they're trying to be 'edgy' but failing.
It's because there're only 2 bodies, so it's easier to notice they all have the same flatten, 2d poses. Still look pretty good for a lesser minions.
I feel the same too. I am still very exctited about Cursed City but I think its because I wanted a Warhammer Quest in general and ever since warcry I prefer AoS to 40k so I am glad i didnt buy BSF. (Maybe its because I dont play Space Marines and 40k is only Space Marines now. And with Underworlds we have lots of new cool models for every AoS faction.)
There're 0 space marine on the hero side, there're 2 chaos space marine and 1 chaos lord on the other side.
Yeah I know. I didnt mean in the BSF but in 40k in general. And because of that I am into AoS now (Before warcry I had 0 AoS miniatures) and not into 40k at all. So I would prefer an Aos Warhammer Quest over a 40k one
They're snap fits with minimal options, likely on a shared sprue with a bunch of other Cursed City chaff. I don't see them getting a release when a proper Vampire release looms on the horizon.
Agreed. Skeletons are four models duplicated and Zombies are 5 models duplicated so it is fair to assume that they share the same sprue. Other hostiles (and skeleton command group) are most likely grouped into one or two large unique sprues.
OrlandotheTechnicoloured wrote: All those salivating over the lovely new skelligtons etc showing up as a 'normal' AoS release should prepare for disappointment
while it might happen (yes please) it's not certain, and Blackstone fortress teased us with lovely new cultists and traitor guard neither of which made the transition to 40K (except for brief splash release as extra enemies for BSF), but as of now the traitor guard are gone and the only cultists are the ropey old ones
Fairly certain they confirmed new Skellingtons are coming alongside the Wight King,
Warhammer Community wrote:This is the Wight King (although you can paint him any colour that you like) and he’s not coming alone – accompanying him are the numberless hordes of the Deathrattle.
Granted not a direct confirmation, but given Skellingtons don’t have a particularly dedicated army right now, I’m willing to bet my prediction is accurate
Cursed City ones may come under Armoured Skellies, or possibly another more elite option?
Second quote (which I really should’ve included already) pretty much confirms it.
Warhammer Community wrote:The necromancers are hard at work as we speak, preparing the legions of the undead to march to war later in the year.
good points there which I hadn't registered. Could even mean a 'full' kit compared to push fit in the game (sword & spear options as GW gives these different rules and the game minis would give a mixed unit?)
It is easily missed to be fair. Wasn’t mentioned at all during the live stream, and the Community article doesn’t exactly draw attention to it. Just glad I didn’t imagine it!
They're snap fits with minimal options, likely on a shared sprue with a bunch of other Cursed City chaff. I don't see them getting a release when a proper Vampire release looms on the horizon.
Agreed. Skeletons are four models duplicated and Zombies are 5 models duplicated so it is fair to assume that they share the same sprue. Other hostiles (and skeleton command group) are most likely grouped into one or two large unique sprues.
We’ve been through the skeletons.
It’s two sets of five just like the zombies.
They're snap fits with minimal options, likely on a shared sprue with a bunch of other Cursed City chaff. I don't see them getting a release when a proper Vampire release looms on the horizon.
Agreed. Skeletons are four models duplicated and Zombies are 5 models duplicated so it is fair to assume that they share the same sprue. Other hostiles (and skeleton command group) are most likely grouped into one or two large unique sprues.
Skeletons are 5 bodies duplicated too (banner and leader are the same body with a different front. Rear leg is the same, as is the shield).
DaveC wrote: Some screencaps from the video for scale. The Vargskyr is at least twice the height of a human.
And the big boss is twice the height of a dwarf.
I’d say that’s about right for an ogres.
Automatically Appended Next Post:
Mad Doc Grotsnik wrote: Happily the duplication isn’t immediately obvious, which is probably the happy medium.
Indeed.
The back will look the same, like how for some of the others the fronts are.
But it certainly makes it a bit better.
Also to one of the other posts above.
I don’t think the alternate banner build is a champion is he? Just a different skeleton.
Not that much more special looking.
But anyway the point being. If they can easily fit the 5 bodies and all the optional changes onto one sprue, then I think for sure that’s a chance of a release down the line.
The only reason that doesn’t seem likely. Is the new undead army is coming soon. And they wouldn’t release it out of this box for a good while.
So maybe we won’t see it.
Maybe in a little set down the line or something..
I stand corrected. Skeleton with banner is indeed optional front piece for Champion (or vice versa) which means we get a spare banner and Champion parts. Looks like the modularity is indeed similar to Beastmen from BSF where skeletons A and B have interchangeable backs and fronts, as do C and D respectively and Skeleton E builds either Champion or banner. This allows all ten models to have unique builds. Zombies look straight duplicates at first but closer look reveals that they share similar design except this time the top and bottom are interchangeable between certain poses.
Danny76 wrote: Yeah the skeletons with their limited potions is a bit better (you could get more spears with repeat poses or same with swords for instance.
Zombies unfortunately are 5 torsos and above, then 5 legs down pieces.
I would make some witty remark about them still being a better than the current Zombies. But then, I could put myself in a blender and still end up better looking than the current Zombie kit.
Danny76 wrote: Yeah the skeletons with their limited potions is a bit better (you could get more spears with repeat poses or same with swords for instance.
Zombies unfortunately are 5 torsos and above, then 5 legs down pieces.
I would make some witty remark about them still being a better than the current Zombies. But then, I could put myself in a blender and still end up better looking than the current Zombie kit.
Hey! We got four good zombies! They're just stuck pulling the corpse cart. Though, I'm still convinced we are getting a new one, based off the rumor engine with the hand impaled on what sort of reminds me of a yoke. I don't think the corpse cart needs a new model, but if it looks cool, I'll take it
Man didn’t we just.
Those are what a whole kit needs to look like.
Thing is, I don’t necessarily hate these, they look nice, as one or two.
But 10 is too many, and there’s no way that could be a whole kit, with all your zombies looking like that.
(Take these ten mixed in the 40-60 others or however many AoS uses throughout an army, that’d be fine too)
The duplicated sprue is something gw always does in their boxed games. Blackstone fortress, Indomitus, soul wars and silver tower all had a duplicate sprue. It looks we have a big sprue which will contain 5 skeletons, 5 zombies, 3 bat swarms, 3 rat swarms and 5 objective markers. Hopefully this means we will get a box that is priced like Indomitus and not like dark uprising.
As for getting new versions of these kits later, it’s a bit 50/50. The Tzeentch kits in silver tower were all prototypes for kits that would be a part of the Tzeentch book. The non Tzeentch units did not see a release outside of the game.
As for this box I wouldn’t be surprised if some of the undead heroes got ported straight into the Battletome. I think we are 90% likely to see a new skeleton kit that strongly resembles these ones. As for the zombies I’m not sure. They have a very particular theme which strongly ties them to this location. Also as others have said a horde of 40 of these guys all bent over under thier tombstones would look pretty weird.
That said it shouldn’t be too hard to convert some of these to be standing more upright perhaps with less on their back. When I get the set I will probably leave 5 as they are and try to convert the other 5 a bit. The other duplicates in the set don’t bother me.
JSG wrote: We've seen two models from the new Soulblight range proper and neither had any of the eastern flair seen in the CC undead. Both carry on the aesthetic set down with the (7th?) WFB VC revamp.
There's a rumour engine with a cavalry banner in the exact same style as the CC skelly banner.
I really like the sculpt and the pose, it's just the head I'm not keen on. Maybe if it's an easy head-swap for an alternative female head then we might be cookin'. Although I kinda wanted to see her in the same pose as the cover art.
This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
Cannibal wrote: This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
Cannibal wrote: This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
You get one guess for why people are excited about the visual theme of this release.
Hint: It rhymes with " The Mold Swirled"
We know that it is technically set in the Mortal Realms and that just over the hill there are Stormcast and Furry Elves, and Bone Clowns and Battle Kangaroos and all the things that make the Mortal Realms the setting it is. But this box is clearly a throwback to the Old World.
My guess is that Valander was excited they were releasing things aesthetically set in the Old World.
I really like the sculpt and the pose, it's just the head I'm not keen on. Maybe if it's an easy head-swap for an alternative female head then we might be cookin'. Although I kinda wanted to see her in the same pose as the cover art.
I think the head is a big part of it, it seems so square, which isn't a problem per say, not all women sculpts need to have aesthetically pleasing faces/bodies but it doesn't match the art like you say. I actually also don't like the armour, I get that she's a knight of sorts but it just doesn't match the aesthetic of everyone else, maybe if the steel plating wasn't so clean... I don't know.
However, saying the above, it has reminded me that I don't like the elf as well actually, it always seems to be a swing and miss for me in these sort of sets when they include elves or eldar in the case of 40k... They are just so clean and perfect, which I get is the races thing, but you'd think if they were waging almost a one person war, they'd look like they've been through the mill a little.
It's a boring, generic knight lady sculpt. Look like she got the least amount of space on the sprue in comparison to other heroes. The sisters of silence is a generic troop kits and they look better than her.
And she supposed to be the "poster girl" on the box cover too, wasted potential.
Oddly, the zombies to me look dumb as hell. What is it with all the items on top ? Is one carrying around its tomb stone ? That's one strong gaking zombie.They look way too busy, how can GW mess up a zombie ? Adding here, are they better than the current zombies ? Yes,you could also say that about a turd however being a better zombie than the current zombies. They just needed to not put mardi gras murals on the zombies. They look like something like an undead mummer that rose from bed but instead of getting dressed just chose to carry parts of their float with them, beyond death. You take those bits off, you got some workable zombies.
The skeletons do look like they are striking a pose, or like anime cool skeletons. Not a fan there either.
The vargulf thing looks cool, but I like those anyways. The rest I don't care much about.
Oddly, the zombies to me look dumb as hell. What is it with all the items on top ? Is one carrying around its tomb stone ? That's one strong gaking zombie.They look way too busy, how can GW mess up a zombie ? Adding here, are they better than the current zombies ? Yes,you could also say that about a turd however being a better zombie than the current zombies. They just needed to not put mardi gras murals on the zombies. They look like something like an undead mummer that rose from bed but instead of getting dressed just chose to carry parts of their float with them, beyond death. You take those bits off, you got some workable zombies.
The skeletons do look like they are striking a pose, or like anime cool skeletons. Not a fan there either.
The vargulf thing looks cool, but I like those anyways. The rest I don't care much about.
The population look to be staked through the heart and buried face down - probably to stop them coming back as Vampires /being raised as Zombies. Those stakes seem to be connected to their gravestones.
I guess but still would look better with them not on the model, maybe have them having fallen off and be on the base ? Walking over the stake/tombstone. As otherwise they would need to be crazy strong zombies carrying that solid stone around on their backs.
They'd need to be awful strong roots then. Either way in game wise it makes little sense these zombies wouldn't be like strength 5, or toughness 5 or both to carry those tombstones on them. Which is of course over thinking it but when a model is called crap because a proportion is off, or a gun or weapon is off put, this feels like a bigger thing.
So I hope if they use them as a base for new zombies, they leave the tombstones on the base or at home entirely. I'll go back and take a quick look though and see if my opinion changes.
They are definitely all root filled.
So magic/roots, either way strength wouldn’t be an issue.
Fluff makes sense, if staked and face down etc, all sensible.
But I still don’t like the tombstones. Visually, not on all, would be a cool one off if it was for me.
Like the ghouls had one eating, and if I sat and thought there’s probably many examples,
AngryAngel80 wrote: They'd need to be awful strong roots then. Either way in game wise it makes little sense these zombies wouldn't be like strength 5, or toughness 5 or both to carry those tombstones on them. Which is of course over thinking it but when a model is called crap because a proportion is off, or a gun or weapon is off put, this feels like a bigger thing.
So I hope if they use them as a base for new zombies, they leave the tombstones on the base or at home entirely. I'll go back and take a quick look though and see if my opinion changes.
or their ingame strength is lower because they've got to use most of it to carry those tombstones
AngryAngel80 wrote: They'd need to be awful strong roots then. Either way in game wise it makes little sense these zombies wouldn't be like strength 5, or toughness 5 or both to carry those tombstones on them. Which is of course over thinking it but when a model is called crap because a proportion is off, or a gun or weapon is off put, this feels like a bigger thing.
So I hope if they use them as a base for new zombies, they leave the tombstones on the base or at home entirely. I'll go back and take a quick look though and see if my opinion changes.
or their ingame strength is lower because they've got to use most of it to carry those tombstones
Man, then wouldn't they make much better minions if the over lord removed the tombstones off them ? We can argue about the semantics of it but I think most reasonable people will just see they wanted them to look over cool. That comes at the cost of who would want to spend that time on a chaff model ? I love zombies but I don't like the mural look on these. So I am just hoping they don't go that direction for new zombie kits at large. As they would be a huge pain to store, transport and pain for a unit you'd need tons of models for in the end.
As a limited use model for a single run game, they are ok I suppose. The bat swarms and zombie rats are aces out the gate for me as is the Vargulf man/woman creature thing.
That’s one reason I think they won’t be how a full kit looks.
That and also, this seems very themed around the setting, rather than generic.
So this has the story of the staking zombies, and the guy raising them specifically, or whatnot.
Then a normal kit if we get a new one, will be more generic *fingers crossed*
As daft as they are, I love the zombies, in fact, the daftness of them is their charm, maybe a little out of place in comparison to all the other models, but awesome all the same. They have that blood bowl, classic orc(k)s design philosophy with them where someone was obviously having a little bit of fun.
I think the aesthetic is potentially that they literally raise out of the ground in front of the heroes as they are moving into areas, maybe instead of them already being deployed, at which point they make a little more sense.
The zombies are silly, but neat. And which part of AoS design so far seems to suggest they will release a "generic" version? GW's only consistent business plan for AoS in the last 5years was moving away from "generic".
I remember that in the Old World, if precautions weren’t taken and you buried someone in ground saturated in dark magic, they would sometimes get back up and wander around on their own; no necromancer needed. Is that still a thing?
Mr_Rose wrote: I remember that in the Old World, if precautions weren’t taken and you buried someone in ground saturated in dark magic, they would sometimes get back up and wander around on their own; no necromancer needed. Is that still a thing?
So many sadists.
The new zombies in this do look amazing, but I don’t want a full kit of them.
The zombies kit does need an overhaul, but not to be like these ones.
Painting large blocks is painful enough as it is now.
Add in all this extra detail and it’s a nightmare for some of the cheapest mass units in the game.
Mr_Rose wrote: I remember that in the Old World, if precautions weren’t taken and you buried someone in ground saturated in dark magic, they would sometimes get back up and wander around on their own; no necromancer needed. Is that still a thing?
Note how these Zombies were intentionally buried face down and impaled into their coffins to prevent precisely that...and they still managed to rise up and shamble around.
Jackal90 wrote: So many sadists.
The new zombies in this do look amazing, but I don’t want a full kit of them.
The zombies kit does need an overhaul, but not to be like these ones.
Painting large blocks is painful enough as it is now.
Add in all this extra detail and it’s a nightmare for some of the cheapest mass units in the game.
This, right here is what I'm talking about. They are fine as a one time thing but painting and storing and setting up tons of them ? No thank you, what started as interest would end in hate trying to paint up say 30 plus of them. You'd become the zombie before you were done.
Cronch wrote:The zombies are silly, but neat. And which part of AoS design so far seems to suggest they will release a "generic" version? GW's only consistent business plan for AoS in the last 5years was moving away from "generic".
And yet the Skeleton Warriors are as generic as can be, as are the Underworlds/AoS vampires (these Quest ones less so), or several of the heroes in this set, or bat swarms for that matter...
Mad Doc Grotsnik wrote:Zombies and Skellingtons will always be generic, because they are what they are. They can’t really be reinvented.
I was thinking a nice slight deviation from basic zombies would be to have them upgraded by the necromancer - they're too stupid to use weapons and protection well, while still benefitting from their use, so they could for instance have a shield nailed on to their arm, an axe tied into their hand, hands completely replaced by hooks or flails, that sort of thing.
As others said, it's a neat idea for a one-off, but I don't much like the look for a whole group like this. The only practical justification might be that, when clambering to overwhelm their victims, the extra weight might be beneficial in trapping them in place? Overall, it does seem better to just remove the things. It also just seems weird to have headstones or ornaments right over the centre of the grave, and the people being buried right below the ground surface by the looks of things. (If there's a chance they'll come back, I'd rather delay that event by putting them deep underground!) And tree roots that have grown straight through the casket and body while the body only just started decomposing. Though maybe magic can be blamed for that.
Jackal90 wrote: So many sadists.
The new zombies in this do look amazing, but I don’t want a full kit of them.
The zombies kit does need an overhaul, but not to be like these ones.
Painting large blocks is painful enough as it is now.
Add in all this extra detail and it’s a nightmare for some of the cheapest mass units in the game.
Sums it up perfectly.
And I will enjoy switching the parts and then painting the duplicate tombstones etc different to give a bit of variance.
That works for the first set of repeats.
But once you’d have a third, fourth and so on, big unique pieces become noticeable.
Thankfully if I ever decide to swap out my VC to AoS, I’ve got loads of Mantic zombies already, so that’s the hordes sorted.
Mr_Rose wrote: I remember that in the Old World, if precautions weren’t taken and you buried someone in ground saturated in dark magic, they would sometimes get back up and wander around on their own; no necromancer needed. Is that still a thing?
Note how these Zombies were intentionally buried face down and impaled into their coffins to prevent precisely that...and they still managed to rise up and shamble around.
I’m thinking, given the pose of the gravedigger guy (on top of an emerging zombie), that these guys had help getting back up, possibly specifically to overcome the staking and other measures.
Yeah but at some point it gets silly when you have to keep reinventing the wheel. I already feel like a chucklehead when I order most warhammer stuff these days at my flgs.
" Hey, can I order a box of * insert crazy strange overly long name * ?
" Say what now ? "
Like Deadwalker zombies ? As opposed to live walker zombies ? Aren't they all dead in warhammer by default ? I get they have this boner to copy protect it all, but they are zombies, lets not church it up.
Even if they were weaponized scarecrows, that's still already a generic thing, just not a zombies thing.
Cronch wrote:The zombies are silly, but neat. And which part of AoS design so far seems to suggest they will release a "generic" version? GW's only consistent business plan for AoS in the last 5years was moving away from "generic".
And yet the Skeleton Warriors are as generic as can be, as are the Underworlds/AoS vampires (these Quest ones less so), or several of the heroes in this set, or bat swarms for that matter...
skeletons are pre-AoS, and even then, the heavily gothic slant makes them less "genric" than other skelly offerings on the market. They look Warhammer, if that makes sense. As do the vampires (far more feral looking than the usual fop but with fangs trope) etc. The most generic hero in the box is the armored lady, which looks like any other paladin.
AngryAngel80 wrote: Yeah but at some point it gets silly when you have to keep reinventing the wheel. I already feel like a chucklehead when I order most warhammer stuff these days at my flgs.
" Hey, can I order a box of * insert crazy strange overly long name * ?
" Say what now ? "
Like Deadwalker zombies ? As opposed to live walker zombies ? Aren't they all dead in warhammer by default ? I get they have this boner to copy protect it all, but they are zombies, lets not church it up.
Even if they were weaponized scarecrows, that's still already a generic thing, just not a zombies thing.
This seems such an odd thing to moan about. I mean, do you have an issue with the term "the living dead"? Or perhaps just Deadwalkers and leave off zombie at the end?
AngryAngel80 wrote: Yeah but at some point it gets silly when you have to keep reinventing the wheel. I already feel like a chucklehead when I order most warhammer stuff these days at my flgs.
" Hey, can I order a box of * insert crazy strange overly long name * ?
" Say what now ? "
Like Deadwalker zombies ? As opposed to live walker zombies ? Aren't they all dead in warhammer by default ? I get they have this boner to copy protect it all, but they are zombies, lets not church it up.
Even if they were weaponized scarecrows, that's still already a generic thing, just not a zombies thing.
This seems such an odd thing to moan about. I mean, do you have an issue with the term "the living dead"? Or perhaps just Deadwalkers and leave off zombie at the end?
GW naming has long passed cool / amusing / satire and has become cringe. I don't "moan" about it, but I definitely cringe when I hear the names spoken out loud in a games store. If they look a bit silly when written down, they sound completely stoopid when you actually hear someone saying them, lol.
On the periphery of giving trademarked names to existing ordinary words: there's a lore snippet on the Cursed City website about how the necromancers "raised the Watch Captain as a Deathrattle to lead the city's Ulfenwatch".
Makes me giggle thinking about children in various Cities of Sigmar learning that there's 206 bones in their Deathrattles in science class.
I would just assume the guys who do GW's livestreams got it wrong, and this article gets it wrong, and the sculptor heard wrong, and the rulebook inside the box gets it wrong, and any cards related to the character also got it wrong, and the game designer who came up with the character got it wrong, and that this character is in no way an ogre. That's definitely the safer assumption.
I get that the big bad doesn't look like an ogor we've seen before. But does his elite guard look anything like ogors either? Those are ogors too, right? The Wolf is also pretty massive, especially for a dude not bulked up in armor.
Cronch wrote:The zombies are silly, but neat. And which part of AoS design so far seems to suggest they will release a "generic" version? GW's only consistent business plan for AoS in the last 5years was moving away from "generic".
And yet the Skeleton Warriors are as generic as can be, as are the Underworlds/AoS vampires (these Quest ones less so), or several of the heroes in this set, or bat swarms for that matter...
skeletons are pre-AoS, and even then, the heavily gothic slant makes them less "genric" than other skelly offerings on the market. They look Warhammer, if that makes sense. As do the vampires (far more feral looking than the usual fop but with fangs trope) etc. The most generic hero in the box is the armored lady, which looks like any other paladin.
Sorry, meant the new skellies in the Quest box, the "Ulfenwatch" - they're even more generic than the standard Vampire Counts' ones (lacking the gothic imagery). The upcoming AoS vampire and several members of the Underworlds gang are just armoured vampires, albeit admittedly with very unique bats in the hair for the AoS one. The others could have been released by e.g. Reaper Miniatures and nobody would have batted an eyelid. The witch hunter, other noble human, paladin and elf all have little uniqueness to them.
Don't get me wrong, I'm not saying that's a bad thing: I mostly like them precisely for that reason. But it's certainly not true that GW is 100% moving away from "generic" figures, as so many things in this box attest to. Sometimes they release generic skeleton warriors, sometimes they release Elves riding not-kangaroos. Sometimes they release Elves riding horses too. And sometimes those Elves are actually foxes and they ride a tornado instead. It just varies.
I'll be honest, people often keep saying "they're generic", but then you go look for those other "generic" models, and 99% of it is bare-bones (literally!)
Like, here's some Reaper skellies:
And just about the only thing connecting them to the guard-skellies shown by GW is the fact that they're skellies, and they have weapons.
Generic is a bit of a vague concept... For People into Rackham, hell dorado etc this was generic and for people say into your reaper this was not. See the point?
Even if skeletons have been done to death, I for one like new skeletons. The old models are okay, but compared to these guys or the sepulchral guard, the new models are so superior.
Also, how unique do you want GW skeletons to be? Ossiarch Bonereapers are a pretty unique take on the whole undead skeletal warrior, but the models are really hit or miss. Especially the ones with noses...
Cannibal wrote: This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
You get one guess for why people are excited about the visual theme of this release.
Hint: It rhymes with " The Mold Swirled"
We know that it is technically set in the Mortal Realms and that just over the hill there are Stormcast and Furry Elves, and Bone Clowns and Battle Kangaroos and all the things that make the Mortal Realms the setting it is. But this box is clearly a throwback to the Old World.
My guess is that Valander was excited they were releasing things aesthetically set in the Old World.
Sure, being excited over the aesthetic is fine, but at the same time to Cannibal's point as to why the knight "looks way too much like Stormcast armor," well the reason would be likely because it's set in the Mortal Realms and directly inspired by Stormcast.
Regardless, I do like the looks of the models and will likely be buying in. Hoping it's a fun enough little game to play with my nieces.
Interestingly, no mention of ogor-ness for Radukar in the article or on the cursed city website, he's always referred to as just a vampire, albeit one whose curse gifted him great strength and animalistic urges.
So the "ogor vampire" was most likely one of the presenters getting over-excited.
Cannibal wrote: This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
Cannibal wrote: This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
No, I didn't. That's... really disappointing.
This is why I wanted to bring it up, and make sure you knew. The style for a lot of the models is definitely more Old World feel, but I'm sure folks who were expecting it to be Old World based on that, but then discovered once bought that it wasn't Old World, could be disappointed.
(So there, Gallahad (just kidding, no actual animosity))
Cannibal wrote: This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
No, I didn't. That's... really disappointing.
Although pretty much the whole thing could easily be transported into the Old World I think - somewhere like the Border Princes or depending on the period in one of the human kingdoms say after the Black Plague.
Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
Cannibal wrote: This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
No, I didn't. That's... really disappointing.
Does it matter? If it's stylistically so indistinguishable that you didn't realize up until now, clearly it has enough of the classic atmosphere that you enjoy. Maybe replace the knight with a Greatsword (for the more realistic armour) and the steampunk dwarf with a normal dwarf engineer and you're pretty much good to go. If I'll go in on the whole set - as of yet undecided - that's what I'll do. Just a group of adventurers journeying to a town in Sylvania.
As for future material, things like the skeletons and several of the heroes give me some confidence that the upcoming actual Old World content could quite possibly be really rather nice.
Sabotage! wrote: Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
Sabotage! wrote: Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
I really like a lot of the over the top AOS stuff, but I really feel that the setting is lacking proper gritty down to earth stuff to contrast it against. The heroes in this set have that sort of feel. I really wish GW would refresh the free people range along these lines.
The heroes are ace, especially the witch unter and the noble-duellist. The only one I don't really like is the knight, which is not terrible but a bit bland
Crimson wrote: I really like a lot of the over the top AOS stuff, but I really feel that the setting is lacking proper gritty down to earth stuff to contrast it against. The heroes in this set have that sort of feel. I really wish GW would refresh the free people range along these lines.
They probably are judging by what was teased about Knights of Azyr.
Sabotage! wrote: Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? I thought that the universe fragmented into nonsense. No way I would count these as same universe.
Sabotage! wrote: Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? I thought that the universe fragmented into nonsense. No way I would count these as same universe.
Sigmar lives in a city carved from the core of The Old World. That's the same universe.
edit: It also has Archaon, Teclis, Tyrion, Grimnir, Gotrek, Alarielle, Manfred, Nagash, Arkhan, Nefereta... same universe...
Sabotage! wrote: Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? I thought that the universe fragmented into nonsense. No way I would count these as same universe.
Sabotage! wrote: Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? I thought that the universe fragmented into nonsense. No way I would count these as same universe.
Sabotage! wrote: Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? I thought that the universe fragmented into nonsense. No way I would count these as same universe.
Yeah, you're just getting trolled.
If you take exception to my post why not reply to me directly?
Cannibal wrote: This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
No, I didn't. That's... really disappointing.
This is why I wanted to bring it up, and make sure you knew. The style for a lot of the models is definitely more Old World feel, but I'm sure folks who were expecting it to be Old World based on that, but then discovered once bought that it wasn't Old World, could be disappointed.
(So there, Gallahad (just kidding, no actual animosity))
Ha! Well, I was certainly wrong! Egg on my face and all that!
I should have known to stay away from the cannibals.
Ha! Well, I was certainly wrong! Egg on my face and all that!
I should have known to stay away from the cannibals.
Nah, it's all good. I get preferences for aesthetics, for sure. And yeah, if someone wants to get this stuff and just say "feth it, it's taking place somewhere in the Old World," then if that makes them happy, groovy.
But if there was hope for something like "cool, some new fluff and so on set in the Old World" well, that could've been problematic for some.
It's all the same universe until Sigmar wakes up from his drunken stupor to find out he is not really a God and Nagash is still wearing that stupid hat and gown.
Old World and AOS are 'same universe' only in pedantic sense. The old world got blown up, some names got recycled and that's about it. There is no continuity in any real sense.
These days I rather like the AOS setting, but I still feel blowing up the old world was such a shame. I really wish that instead of completely destroying it, they would have incorporated it as a part of larger AOS multiverse. At the Endtimes the Realmgates would have opened, and it would have been revealed that the Old World was one of the realms of the AOS setting. It still would have been a colossal tonal shift, but then there at least would have been a legitimate continuity.
Crimson wrote: Old World and AOS are 'same universe' only in pedantic sense. The old world got blown up, some names got recycled and that's about it. There is no continuity in any real sense.
These days I rather like the AOS setting, but I still feel blowing up the old world was such a shame. I really wish that instead of completely destroying it, they would have incorporated it as a part of larger AOS multiverse. At the Endtimes the Realmgates would have opened, and it would have been revealed that the Old World was one of the realms of the AOS setting. It still would have been a colossal tonal shift, but then there at least would have been a legitimate continuity.
Spoilers from one of the AOS Gotrek stories
Spoiler:
In a Silver Tower, one of the Gaunt Summoners has a Realmgate that leads back to the Old World. However, it can only be activated with the blood of someone from the Old World. Also, I'm pretty sure it would take you back to the End Times, so it really isn't suuuper useful.
GW does like recycling characters from Fantasy, which isn't too bad, I guess. Sigvald looks cool. The elves got some decent reimaginings of some famous characters. Beyond that, BL has a habit of dropping pretty hard references to the previous game. Krell shows up in the Eight Lamentations, Settra was hinted to be a stormcast, Balthasar Gelt is all but confirmed to be a stormcast, Bugman is somehow around, etc. The Shadespire story has Arbaal the Undefeated referenced as a famous Khorne warsong. Also, Grombrindal is still around (and doesn't look like his AOS "Trollslayer repainted" model).
It is kinda weird though. I miss the Old World, but AOS' timeline covers a really, really long time. I'm not sure how anyone would remember some famous Khornate dude from millennia past, especially since Arbaal died and didn't become a prince or anything. I like the continuity nods, but too much forced fanservice doesn't please anyone
Recycling "dead" fantasy characters is actually really annoying, cause it stops them from developing new ones. Unfortunately, they cottoned on to how well nostalgia sells some time ago, so AoS will now forever be just Old World characters "miraculously surviving/being reborn/trapped in mirrors" with minor spotlight on "current timeline" characters. After all, everyone loves Gotrek (even if the series should've ended where King wanted it to)
Jackal90 wrote: “ This was the moment Radukar the Wolf arrived with his fleet, leading a company of Kosargi ogors in defence of the city.”
Not sure how people are missing this.
I don't think anybody is missing it. I think some people thing it means he is an Ogor while others are reading it just as he is leading them. Ogors are mercenaries and will often work with other races for food.
Cronch wrote: Recycling "dead" fantasy characters is actually really annoying, cause it stops them from developing new ones. Unfortunately, they cottoned on to how well nostalgia sells some time ago, so AoS will now forever be just Old World characters "miraculously surviving/being reborn/trapped in mirrors" with minor spotlight on "current timeline" characters. After all, everyone loves Gotrek (even if the series should've ended where King wanted it to)
Just adding my £0.02 as a WHQ 1995 player. When I saw this initially I was a little intrigued, because it seemed a little more Old World than AoS. But upon further inspection it seems like another Silver Tower, i.e. a fixed setting with little replay value outside of it's campaign. Hammerhal seemed a little better but it required a DM.
It's like GW can't make their mind up. They started with Silver Tower (which as I understand it is a standalone campaign), then released Hammerhal, which is a DM led affair a little more like WHQ 1995, and now they're releasing another standalone campaign set which back in the day would have been an expansion set to the core rules (like Lair of the Orc Lord or Catacombs of Terror), but is now deemed a new whole full box set game.
I love Warhammer Quest 1995 because, besides the Old World being a better setting imo, the game can encompass the whole Old World not just a specific fixed setting and has significantly more replay value. Very disappointed from what I've seen so far of the current iteration of Warhammer Quest.
Jackal90 wrote: “ This was the moment Radukar the Wolf arrived with his fleet, leading a company of Kosargi ogors in defence of the city.”
Not sure how people are missing this.
I don't think anybody is missing it. I think some people thing it means he is an Ogor while others are reading it just as he is leading them. Ogors are mercenaries and will often work with other races for food.
Oh of course.
But he leads ogors.
He is the same size as them.
He has the signature gut plate.
It was mentioned by the team during the live stream too.
So the factors against him being an ogor are....?
I’m just seeing a lot of things pointing out he is an Ogor and nothing suggesting other wise.
Seems mostly like the new regime disagreed with gakcanning 30+ years of lore.
I personally had hoped for The End Times to end with Chaos succeeding in devastating the Old World and Naggaroth. Teclis and company seal the Northern Gate but still lose Ulthuan in the process of unchaining the winds of magic.
You end up with a Post Apoc setting with far more magic unleashed, the ability to focus on how the races adapt to the new reality and can shift the new developments to the unexplored corners of the map
Chaos while holding Naggaroth and the Old World is now based around the southern Gate relying on the sea lanes to reinforce their position and are more easily in conflict with the Lizards.
Most Elves are a Nautical faction now. Asur and Druchii already have strong ties to that theme and with the Vortex gone Idoneth aren't out of the question.
Humanity is pushed east and south with new designs to embrace their new reality and now you can get into Ind, Araby and Cathay more easily.
An alliance between Sigmar reborn and the Dwarfs makes sense given their past and Stormcast wouldn't be unreasonable given the Wind of Azyr has been unleashed.
Anyway just a ramble of how I'd have preferred things play out. Now that AoS is more established I quite like the narrative and the sandbox elements and I seem to be getting a lot of what I was after with the Old World seeming to explore those neglected corners
He is missing the gut for the gutplate, for one, he's got normal human proportions (just tall), and his face looks very little like even the newest ogor model (the tyrant released for AoS 2 years ago). He'd be a midget ogor, and you'd really think the lore for the character would mention he's a non-human. He's said to lead an unit of ogors, but as far as I know, mercenary ogors do exist in AoS, so that means not that much.
Cronch wrote: He is missing the gut for the gutplate, for one, he's got normal human proportions (just tall), and his face looks very little like even the newest ogor model (the tyrant released for AoS 2 years ago). He'd be a midget ogor, and you'd really think the lore for the character would mention he's a non-human. He's said to lead an unit of ogors, but as far as I know, mercenary ogors do exist in AoS, so that means not that much.
Except the gut plate covers it all.
And so have the other ogors, including the friendly one.
Midget Ogor? You may want to check his size again as he is larger than the friendly Ogor in the set.
From the looks of it, he is the second largest model in the entire set.
His looks and proportions match the ogors he leads too.
Just because they aren’t following the gut buster typical appearance doesn’t mean it’s not an Ogor.
You've also got a common trope that vampires revert to 'prime' physical condition when changed (although it's not universal, others have them 'stuck' exactly as they were during the change)
but if you go with the first option an ogre in their prime without the ever present hunger and eating (or a hunger for less fattening blood) might well be slimmer than other GW ogres (i'm not totally convinced he's shorter from the clips I've seen, if he is then it's a point against this explanation)
I never played (or was aware of at the time) the original warhammer quest, but I've see the box art enough times to be able to say that as amazing as everything in this game looks, its needs a barbarian!
Rob Lee wrote: Just adding my £0.02 as a WHQ 1995 player. When I saw this initially I was a little intrigued, because it seemed a little more Old World than AoS. But upon further inspection it seems like another Silver Tower, i.e. a fixed setting with little replay value outside of it's campaign. Hammerhal seemed a little better but it required a DM.
As another 1995 Quest player, I look at this box and immediately get ideas to fill all my leftover blank Event Cards. Undead Ogres? A Vargulf? An Ogre Vampire as an Objective Room boss battle? Yes please!
I think it's worth pointing out that Brutogg is clearly an Ogor, from the same set, who doesn't have a Gutplate. Yeah, it's probably on his shoulder, but he's still not using one in the traditional ogor sense. Plus, digging deeper, his bio says he's come to prove he's the toughest ogor in all of Shyish.
Yeah, it's not outright stated, but you can infer that his goal is to beat The Wolf to prove he's a stronger ogor than him.
H.B.M.C. wrote: As another 1995 Quest player, I look at this box and immediately get ideas to fill all my leftover blank Event Cards. Undead Ogres? A Vargulf? An Ogre Vampire as an Objective Room boss battle? Yes please!
Yeah I thought that about the skeleton models as I'd like to build an Undead only card deck (one of several level 1 table race specific decks). But then I woke up and realised I can get 90 Skeletons from Warlord Games's Warlords of Erewon range for £40!
Carlovonsexron wrote: I never played (or was aware of at the time) the original warhammer quest, but I've see the box art enough times to be able to say that as amazing as everything in this game looks, its needs a barbarian!
Haha, at least Cursed City doesn't have a barbarian fighting an orc and what not on the box art like Advanced HeroQuest (the predecessor of 1995 WHQ), while the 'hero' minis included in AHQ (apart from the quite nice magician) looked like basic empire/dwarf/elf infantry & the only enemy minis were a dozen or so near-identical skaven :p (Advanced HeroQuest had rules for whatever WH mini you might have around, but ...).
Well, let's see what expansions we'll get, or if there will be cards to use other AoS/Warcry/Underworlds minis, there's a couple of barbarians around that might fit the bill ^^
Automatically Appended Next Post:
GaroRobe wrote: Yeah, it's not outright stated, but you can infer that his goal is to beat The Wolf to prove he's a stronger ogor than him.
Just don't understand why GW doesnt make the new quest games a more open setting. Bought a ton of minis to fill my dungeons back in the days. And some of these fillers eventually turned into a full fledged army.
streetsamurai wrote: Just don't understand why GW doesnt make the new quest games a more open setting. Bought a ton of minis to fill my dungeons back in the days. And some of these fillers eventually turned into a full fledged army.
I don't understand that. I have never played Warhammer Fantasy, but thanks to Quest and its Bestiary, I could field a small Chaos army with all the extra stuff I've bought.
I've bought Skeletons, Beastmen, Savage Orcs, Dragon Ogres, Trolls, Chaos Warriors, Zombies and all sorts of other things just for Quest games. I've been thinking recently of picking up a couple of boxes of Dark Elf infantry to make some new adversaries for a DE deck.
Why wouldn't GW want me doing that with all their games?
It's would also be such an obvious advantage over most of the other dungeon crawler IPs out there, too, wouldn't it? But much rather than throwing in a Bestiary for all the AoS stuff that's already out there, I guess we'll get a 50 € WHQ expansion with a single Fimir boutique mini that will be sold out two weeks later.
Looking at The Wolf again, I'm guessing his pelt is just a single creature with two heads, not two separate wolf pelts. It fits AOS' "unique" creature requirement, plus the "secret end game packet" has a two-headed wolf on it.
Now, the question remains, how easily can I turn him into a chaos champion? Two-headed wolf cloaks are all the rage with those guys
H.B.M.C. wrote: I don't understand that. I have never played Warhammer Fantasy, but thanks to Quest and its Bestiary, I could field a small Chaos army with all the extra stuff I've bought.
I've bought Skeletons, Beastmen, Savage Orcs, Dragon Ogres, Trolls, Chaos Warriors, Zombies and all sorts of other things just for Quest games. I've been thinking recently of picking up a couple of boxes of Dark Elf infantry to make some new adversaries for a DE deck.
Why wouldn't GW want me doing that with all their games?
I think part of it is how things are packaged now a days. When I started the GWaddiction hobby in the 90's, you could easily pick up a blister or two here and there to fill out your bestiary as randomly as you liked. Say for example, you need 4 witch elves; that was two $5 blisters back then compared to what, $60 for a box of 10 now? Most would balk at that. So maybe GW wants to focus entirely on armies and large boxed games.
I think a Ravening Hordes-style bestiary book for these Neo-Quest games would be an instant sell
Cronch wrote: Recycling "dead" fantasy characters is actually really annoying, cause it stops them from developing new ones. Unfortunately, they cottoned on to how well nostalgia sells some time ago, so AoS will now forever be just Old World characters "miraculously surviving/being reborn/trapped in mirrors" with minor spotlight on "current timeline" characters. After all, everyone loves Gotrek (even if the series should've ended where King wanted it to)
As lovely a narrative as that is, it's false.
There are quite a few characters that are from the Old World - BUT most of them have chnaged or more often been changed by the experience - for example
Ikit Claw is a good example - he only vaugely recalls who/what he was and the loss of of this seems to be his only (vague) regret on his self propelled path to godhood - which fits nicely with his original character IMO. He has also nicked powerful artefacts from pretty much ALL the gods.
Gelt is a Stormcast but Sigmar took the same from him and whilst looking in a undead manned library in Shyish he is seeing some pieces.
Mannfred has been re-written many times by Nagash and like the other Mortarchs may even be just Nagash's memories of them.
Gotrek like many of the fav chars from Warhammer was mainly from the novels and again IMO there are good selection of intersting characters from the AOS novels and stories - Gotreks new companion for instance......and I am enjoying Hamilcar Bear-Eater's romps
They aren't going to go back to a game like original Warhammer Quest, exactly because people still play that game. They don't want you to still be playing Cursed City 25 years from now, because they want you go buy a new one every few years.
But I don't think they ever realized how much they probably made off Warhammer Quest. My group of friends had never considered playing Warhammer Fantasy, but after buying a bunch of monsters for Warhammer quest, we all hard the start of armies (chaos warriors, undead, orks, dark elves), so we started playing. Every warhammer fantasy miniature any of us have bought to this day was because of Warhammer Quest. And I'm sure it wasn't just us.
Wait, Ikit is alive in AOS?!?!
I mean, I know he got deep-fried during the End Times, but wasn't outright killed. But I thought Skaven lived for maybe 50 years max. It's bad enough Thanquol is alive this long, but as the Great Horned Rat's favorite (and a powerful wizard), it's more understandable.
Overall, I think Chaos characters have the best reason to be alive. Most ascended to Daemonhood during the last minutes of the Old World, and mortals like Sigvald are now DPs. Though some lower tier people are still kicking, like Mordrek. Even the dead ones evidently are back, like Tamurkhan for some reason..? (Guess FW just wanted to keep the model around)
I'm glad some factions are getting new characters though. Lumineth got Telcis, eventually Tyrion, and Eltharion got a cool new model, but they also have a handful of new and interesting looking characters. The one issue I have with any character in AOS is that isn't AOS a moving timeline? How far has it jumped ahead since Sigmar reopened Azyrheim? There was the Realmgate Wars, Plague wars, the whole Godebeast thing, and the Necroquake. Stormcast and undead characters don't age, but what about the KO character? Or any other character without an extended lifespan?
Yeah he's doing it wrong. Wrong glue, fat fingers... GW's current Skeleton warriors box set aren't that much easier to build either looking at the sprues. Dunno about the new WHQ ones yet though, but probably a far more expensive way, initially, of obtaining Skeletons.
Honestly I built 60 of those Skeletons when they came out back in the day for my TK army and they aren't hard to put together that much (especially after dealing with version 1.0 of them, ugh). Small parts, very slim and thin that makes them more fragile, but still, unless you aren't good at modelling (that happen) you should manage easily. A very good bang for your buck I'd say
GaroRobe wrote: Wait, Ikit is alive in AOS?!?!
I mean, I know he got deep-fried during the End Times, but wasn't outright killed. But I thought Skaven lived for maybe 50 years max. It's bad enough Thanquol is alive this long, but as the Great Horned Rat's favorite (and a powerful wizard), it's more understandable.
Overall, I think Chaos characters have the best reason to be alive. Most ascended to Daemonhood during the last minutes of the Old World, and mortals like Sigvald are now DPs. Though some lower tier people are still kicking, like Mordrek. Even the dead ones evidently are back, like Tamurkhan for some reason..? (Guess FW just wanted to keep the model around)
I'm glad some factions are getting new characters though. Lumineth got Telcis, eventually Tyrion, and Eltharion got a cool new model, but they also have a handful of new and interesting looking characters. The one issue I have with any character in AOS is that isn't AOS a moving timeline? How far has it jumped ahead since Sigmar reopened Azyrheim? There was the Realmgate Wars, Plague wars, the whole Godebeast thing, and the Necroquake. Stormcast and undead characters don't age, but what about the KO character? Or any other character without an extended lifespan?
TBH - Chaos characters can be brought back because, well, to be frank Chaos ruled the Realms for a significant amount of time and probably got all the 'creation' rights that went with the tenure.
I'm honestly sad Lizardmen (Seraphon) don't have more of their SCs alive, especially considering they're essentially 'memories' being made manifest. Still, am I allowed to hope beyond hope that maybe well see a Broken Realms Mazdamundi and they'll just drop a nice fat £100 centrepiece model on us of him with his Stegadon? Pulled forth from Kroak's memories or something like that?
I mean, Seraphon -do- lack a big imposing Centrepiece model for their range... Carnosaurs, Stegadons and Basis are just...tiny compared to even the CoS Griffon....
I do rather like the Cursed City's nods to the old WFB aesthetics and the blend of old and new with some of them. Mind you, the Wight King previewed had the same sort of aesthetics. Like GW realised they don't need to make everything wildly 'new' and different and the classic nods are much appreciated.
Yeah he's doing it wrong. Wrong glue, fat fingers... GW's current Skeleton warriors box set aren't that much easier to build either looking at the sprues. Dunno about the new WHQ ones yet though, but probably a far more expensive way, initially, of obtaining Skeletons.
Why not just get 32 per box with Wargames atlantic?
Why not just get 32 per box with Wargames atlantic?
They are about 40% more expensive for fewer than Warlord Games Skeletons. Being £25 for 32. (at current rates that's $35ish). Plus having looked at their sprues they don't look any less difficult to put together.
Skeletons are skeletons, whoever they're made by, unless they're all in one part you're probably going to have spindly bits to attach to small attachment points and will be tedious and require a modicum of modelling skill to assemble competently.
I'm not exactly all that thrilled with the skeletons either. The design is cool but the poses are a bit questionable. The one sculpt that has grown on me is whatever his name is, the big bad with the wolf pelts. I like the restraint and minimalism of the sculpt. It's kind of a 'different' take on a vampire. I could see myself using him as a vampire lord in warcry too.
Why not just get 32 per box with Wargames atlantic?
They are about 40% more expensive for fewer than Warlord Games Skeletons. Being £25 for 32. (at current rates that's $35ish). Plus having looked at their sprues they don't look any less difficult to put together.
Skeletons are skeletons, whoever they're made by, unless they're all in one part you're probably going to have spindly bits to attach to small attachment points and will be tedious and require a modicum of modelling skill to assemble competently.
Joe, our recent zombies look too much like anything out on the market. We want to re-brand so the name is more legally protected.
How's about you sculpt some undead that are Zom-be-carrying-the-whole-graveyard-on-their-bakks? Hmmm. That name may be too long. I'll work on it. But you get the idea. Now go, go!
Very incomplete. There are entire tribes who escaped the World That Was.
(Spoilers for The Red Feast)
Spoiler:
E.g. Khorgos/Athol Khul's people are revealed in The Red Feast to be the same Kul that existed as a marauder tribe north of the Old World (which makes Khorgos/Athol potentially a descendant of Asavar Kul the Everchosen). They and some of their neighbouring tribes even managed to bring some magical artefacts through into Aqshy with them, which turn out to be gifts from the Chaos Gods.
I’d love to make some fluff as to why my army made it over to AoS. Keeping the rich lore built over years.
But aside from chaos. It’s hard.
As it was such a long time between settings.
So say your wizard somehow teleports the whole Empire City to one of the realms. There’s just a massive inbetween where they aren’t around.
Then the fact that Chaos rampaged the realms and basically destroyed everything but Azyr anyway.
Even if they made it over. How would they have survived.
Danny76 wrote: I’d love to make some fluff as to why my army made it over to AoS. Keeping the rich lore built over years.
But aside from chaos. It’s hard.
As it was such a long time between settings.
So say your wizard somehow teleports the whole Empire City to one of the realms. There’s just a massive inbetween where they aren’t around.
Then the fact that Chaos rampaged the realms and basically destroyed everything but Azyr anyway.
Even if they made it over. How would they have survived.
That's totally how my Bretonnians survived. They're pretty much the same as in WHFB except they trained some Terrogheists.
Danny76 wrote: I’d love to make some fluff as to why my army made it over to AoS. Keeping the rich lore built over years.
But aside from chaos. It’s hard.
As it was such a long time between settings.
So say your wizard somehow teleports the whole Empire City to one of the realms. There’s just a massive inbetween where they aren’t around.
Then the fact that Chaos rampaged the realms and basically destroyed everything but Azyr anyway.
Even if they made it over. How would they have survived.
As long as you don't need a whole city, just a few characters, it's not too hard. The necromancer who used to lead my undead armies in the old world found his way into a silver tower of Tzeentch. I played through Warhammer Quest Silver Tower with him. When he earned his escape from the tower, he was deposited into the mortal realms. Any amount of time can pass in the tower without him aging, and for defeating the gaunt summoner he was granted immortality by the daemon. Problem solved, and I even got to play out his journey through the silver tower (along with his wight king pal). https://adventuresinminiaturegaming.blogspot.com/2020/12/warhammer-quest-silver-tower-final_21.html
I still see so much misunderstanding about the lore of AoS after 5 years especially on here. There are numerous lore appropriate ways to bring over an army or a culture from the old world.
A lot of the human cultures of AoS were developed by Sigmar who created them in the image of the old world. Teclis keeps attempting to recreate the High Elves and failing.
Shyish is the easiest place to recreate an old world atmosphere. In that realm the living live alongside the dead and venerate their culture. Some of the spirits there come from the old world, not least Neferata and Mannfred who have founded cities in the image of the old world. Neferata's city is literally called Nulahmia.
There is plenty of scope for a powerful old world spirit to recreate an old world Empire city in Shyish and for it to be perfectly in keeping with the lore that gw started to explore with the Malign Portent stories at the end of first edition.
I recommend that people pick up the Soulbound RPG book and the Brightspear city guide. They really do go a long way towards fleshing out the setting of AoS.
I'm excited to see another corner of the world explored in this game. I saw earlier that some people would prefer a more open game , but I like the specificity that a game like this provides.
Chikout wrote: I still see so much misunderstanding about the lore of AoS after 5 years especially on here. There are numerous lore appropriate ways to bring over an army or a culture from the old world.
A lot of the human cultures of AoS were developed by Sigmar who created them in the image of the old world. Teclis keeps attempting to recreate the High Elves and failing.
Shyish is the easiest place to recreate an old world atmosphere. In that realm the living live alongside the dead and venerate their culture. Some of the spirits there come from the old world, not least Neferata and Mannfred who have founded cities in the image of the old world. Neferata's city is literally called Nulahmia.
There is plenty of scope for a powerful old world spirit to recreate an old world Empire city in Shyish and for it to be perfectly in keeping with the lore that gw started to explore with the Malign Portent stories at the end of first edition.
I recommend that people pick up the Soulbound RPG book and the Brightspear city guide. They really do go a long way towards fleshing out the setting of AoS.
I'm excited to see another corner of the world explored in this game. I saw earlier that some people would prefer a more open game , but I like the specificity that a game like this provides.
While these are good lore ideas, for me specifically, if your ideas were aimed my way anyway, none of these are bringing them over.
They still all died in the end times in these scenarios. Recreating or images of etc.
Silver tower as an idea, that sounds like a thing, I never played the game, so don’t recall the link to the old world.
For my vampire counts (who are necrarch too, suitable for the task), they could have easily cast a spell to transport the key characters or saved them Somehow I guess. The body of the army isn’t needed as they could raise things once there..
My Ogres, I’ve just thought of this now, I’d like to say maybe they found a big maw at the end times so sacrificed themselves into it thinking that was the best way to go.
But perhaps it was actually a portal and brought them out in AoS.
In fact, maybe it was some powerful mage who created the portal to go back to Old World, intending to bring some armies to aid in the fight against chaos. But the ogres fell through, and then just ate him before he could go through/enact his plan..
GaroRobe wrote: Wait, Ikit is alive in AOS?!?!
I mean, I know he got deep-fried during the End Times, but wasn't outright killed. But I thought Skaven lived for maybe 50 years max. It's bad enough Thanquol is alive this long, but as the Great Horned Rat's favorite (and a powerful wizard), it's more understandable.
Ikit, like most powerful Skaven was hundreds of years old even in the Old World thanks to magic and wierd warpstone tech - Ikit was "gathering" magical knowlege from anyone he could for decades.
Normal (pretty much all) Skaven might live a decade but Skaven society is anything but equal
So I'm really hoping (though I should know better, I guess) that the Warhammer Community lore article is not representative of the actual background in the box. There's something so typical of AoS's writing in the idea that Radukar came to the rescue, moved in with the nobles of the city, lived happily like that for centuries and then BOOM!, Necroquake and vampires gonna vampire.
Which is to say, he can't work according to his own motivations and plans, it's got to be Nagash's fault. What a tiresome idea. I really hope that's down the the article's author not being good at paraphrasing the actual background.
If it was a case of "vampries gonna vampire" why would he rule the city afterwards? Seems like the necroquake just made it feasible for him to act so he did. The article says he was "strengthened" by it after all.
What I like about background is that anyone can interpret or adjust it as they see fit. Are Mortal Realms a future version of Old World or alternate dimension? I don't know and I don't care. The official answer does not affect my enjoyment of the hobby in any way. Is Radukar an Ogre Vampire or just big boned? Why is it worth arguing over?
jullevi wrote: What I like about background is that anyone can interpret or adjust it as they see fit. Are Mortal Realms a future version of Old World or alternate dimension? I don't know and I don't care. The official answer does not affect my enjoyment of the hobby in any way. Is Radukar an Ogre Vampire or just big boned? Why is it worth arguing over?
I'm pretty much in that boat too. It's enough for me that this 'looks and feels' like old-world Fantasy, with that Mordheim/gothic vibe running through it. The story can be some heroes going into a dungeon that was near Reikland, taking on a powerful Necromancer or Wight Lord, and is something that I can immediately grasp with my limited imagination!
I haven't read about the AoS background for it; I was going to make an attempted joke here, but I knew whatever I tried (and no matter how ridiculous and OTT it seemed) the chances are it won't be as mental as the actual background that could be written for it
BertBert wrote: So do we have an approximate release date for this kit? Not gonna lie, I'm pretty excited about this.
March 13th
May i ask for the sauce?
Just reading the tea leaves.
With knowing what else is coming. It’s a safe bet it’s be around then onwards.
Couple with now we saw everything, there’s no need for the slow tease one a week before release.
And with releases being back to weekly now.
They still may do a slow tease, just to introduce the characters more and give us some hints about their abilities. Hopefully, it'll be more than just one hero a week, though we only have a few "big" villains left to be properly introduced
I'm not familiar with the recent Warhammer Quest releases. Were they fully co-op like the original one ? or did they need an opponent for the partly (like the Overlord player in Descent) ?
I ask because I saw the GW write up use the word "cooperative" but I want to know if it is FULLY co-op like the original.
Mr_Rose wrote: They are coop with automated (based on die rolls) actions for the opfor. They do include space for a fifth player to control the hostiles though.
I am pretty sure, controlling hostiles was not in Silver Tower.
Indeed. It left for Silver Tower, having been in Hammerhal.
Automatically Appended Next Post: It was 2-5 players, 2-4 players, 1-5 players.
In release order.
(Though Silver Tower you could always control 2-4 characters yourself so effectively it was also 1-4).
Danny76 wrote: True. As they were big articles information wise, where as the big reveal was just about the models really.
When was Dead Devine?
If they count as a reveal from that (wasn’t it just a trailer?)
Three months from then is what around mid April?
January 23. So yeah, mid April should be the latest.
I'm not sure what to expect. Seems like an awfully long time to let people wait now that the box contents have been revealed in full. But then GW doesn't seem to feel bad about unduly stretching out their marketing after a full reveal. But only in some cases.
That's without any production and release slowdowns/delays that they have going on right now. I mean, they just told us about Broken Realms Belakor when Broken Realms Teclis doesn't even have a release date announced. It's all a bit hard to pin down at the moment.
Anyway, I hope part of the promotion will be a thorough look at the rules and we get to see that fairly quickly. Previous Warhammer Quests had mixed reviews in that regard, and I don't think I'm too interested in Cursed City unless the game itself is good. Shiny though the models may be.
Kanluwen wrote: The release dates aren't too difficult to pin down given that GW is currently on a fortnightly schedule for releases.
Is that still a thing? The original announcement was for that to apply to January and February. Have they said anything about how they want to progress in March?
Kanluwen wrote: The release dates aren't too difficult to pin down given that GW is currently on a fortnightly schedule for releases.
Is that still a thing? The original announcement was for that to apply to January and February. Have they said anything about how they want to progress in March?
They have not, but the release dates were:
January 16th
January 30th
February 13th
February 27th
Our last set of fortnightly releases should be coming out on March 13th, where we go from there remains to be seen.
I'm pretty much in that boat too. It's enough for me that this 'looks and feels' like old-world Fantasy, with that Mordheim/gothic vibe running through it. The story can be some heroes going into a dungeon that was near Reikland, taking on a powerful Necromancer or Wight Lord, and is something that I can immediately grasp with my limited imagination!
It fits quite nicely into the pre Vampire Wars Old War era where Vlad had taken over that entire region of the Empire and was acting all friendly/protecting the local populace while secretly turning nobles into Vampires... eventually he reached that tipping point and started invading the Empire with all his undead. In fact, his story sounds eeeeeriliy familar...
I think the guys on the preview miss-spoke when saying he was an ogor himself now, his face, proportions etc don't indicate he is, especially in the artwork.
Also, the fortnightly release schedule may be in place for some time. The return of normal working practices in the UK is not on course to change until late June, however as many businesses are being allowed to open back up from early April, it could speed up to normal weekly releases between April and the end of June... This is all clinched on the vaccine rollout continuing without any hiccups though in the UK.
Dread Master wrote: Not once has he been referred to as an Ogor in the fluff. A curious omission if he were one. I still don’t think he is.
Not once has he been referred to as a Human in the fluff.
They called him an Ogor on the preview show. The more important thing seems to be that he's a vampire, not who he was before.
Automatically Appended Next Post:
endlesswaltz123 wrote: I think the guys on the preview miss-spoke when saying he was an ogor himself now, his face, proportions etc don't indicate he is, especially in the artwork.
The artwork actually points more towards Ogor than not.
The book intrigues me. Looks like it's set before he fully takes over the city, and the only character from the game is Brienne of Tarth, since that's a different looking Death Wizard and the Witch Hunter has both eyes, a different hat, and may possibly be a woman? Wonder who the mysterious ninth player will be?
I feel like he is an ogor, but I also feel like it's a big enough point that they would have mentioned it in his bio or something. At the very least, the book will confirm it. If he's an ogor, there's no way they won't say it at least once. Or describe him as a man "nearly as tall and broad as the ogors that served him" if he was just a human
Ogre recently in WFRP 4th was not disimilar in build and they seem to working quite closely with GW - they had some nice stuff tied in with Broken Realms in Soulbound about Anvilguard.
They can declare him anything they want, although, yes you have to be careful about using GW's myriad Facebook pages as official information. He is nonetheless much, much bigger than a man, and sculpted as an ogre.
They can declare him anything they want, although, yes you have to be careful about using GW's myriad Facebook pages as official information. He is nonetheless much, much bigger than a man, and sculpted as an ogre.
His base seems larger than the one the undead ogre is on. Aren't wider bases a bit taller than smaller ones? I'm pretty sure 25/28mm are a bit shorter(flatter) than the 32mm, not sure if this trend continues through to larger bases like 40mm though. If it does would that make him larger or shorter?
Is just me or the skeleton character is... extremely small in that comparison? Compared with the witch hunter for example. Like, the top of his skulls reachs the witchhunter eyes and hes on TOP of a rock.
Galas wrote: Is just me or the skeleton character is... extremely small in that comparison? Compared with the witch hunter for example. Like, the top of his skulls reachs the witchhunter eyes and hes on TOP of a rock.
Looks ok to me. Feet are close to same height on both. Looks like the Skeleton is almost same height obverall. And if not, witch hunter could just be a tall guy.
Dread Master wrote: Not to mention that Radukar is perched on rubble as well, and considerably shorter than the actual ogor used for comparison.
And yet, if you actually watch the trailer that shows things on the gameboard...he's actually a bit taller even discounting the fairly small piece of rubble he's on.
Yes, the way he's drawn in the trailer at 0:33 makes it seems like he's much bigger than the ogors. But when looking at 0:49 in that same trailer he suddenly looks tiny (wonky angles and all, though he is closer).
I wonder if WHC will pick up on the speculation and give a final answer one way or another in an upcoming article?
I dunno, to me it just looks like both him and the (other?) ogors are on 40mm bases. Looking at 0:48 and 0:49 and comparing the base size to the heroes' (which I'm assuming is 32's).
If they're on the same size base then the wolf looks stockier but the ogors significantly taller IMO. I could be wrong but that's the impression I got.
Yeah, all my eggs are in the not an ogor basket. Especially after the comparison pic. No mention of it being the case in any of the fluff, or articles. And sorry, but even in the mortal realms, humanity is the default race, so they wouldn’t mention that he had been human. It’s only worth noting when a character isn’t human.
PiñaColada wrote: I dunno, to me it just looks like both him and the (other?) ogors are on 40mm bases. Looking at 0:48 and 0:49 and comparing the base size to the heroes' (which I'm assuming is 32's).
If they're on the same size base then the wolf looks stockier but the ogors significantly taller IMO. I could be wrong but that's the impression I got.
This is, IMO, the problem with just trying to guesstimate based off bases.
Remember that 50mm and 28mm bases do exist.
Automatically Appended Next Post:
Dread Master wrote: Yeah, all my eggs are in the not an ogor basket. Especially after the comparison pic. No mention of it being the case in any of the fluff, or articles. And sorry, but even in the mortal realms, humanity is the default race, so they wouldn’t mention that he had been human. It’s only worth noting when a character isn’t human.
What comparison pic? The one that just took a bunch of images and stuck them next to each other with zero actual reference points?
This kind of thing is less helpful than most people who post them think they're being. It makes the big vargthingy look like it's maybe Ogor sized compared to everyone else being roughly the same size. We know the Kurnothi is fairly tall from the actual shots of her with models...and Radukar is taller/on par with her.
Really crappy pic... but if you look at the everything picture on the Warhammer community site... the bad ogors look significantly taller than the hero ogor too.
Smokestack wrote: Really crappy pic... but if you look at the everything picture on the Warhammer community site... the bad ogors look significantly taller than the hero ogor too.
Well, not really taller. They're just standing straight while he's crouched.
If the boss of a Warhammer game is an ogor he's going to be a bigger ogor, not smaller. It's pretty clear that the hosts got it wrong. They were given an unusual piece of info (a human vampire leading ogors) which was awkward because they were busy talking about 40k at the time.
I'm still fairly certain they're both on 40mm bases as I really don't see how it could be any other base size, place a 50mm next to a 32 (or 28) and it absolutely dwarfs it.
There's just no way that Holdenstock is on a 40mm base so looking at 0:49 that means that Radukar is. The difference isn't stark enough to be a 50mm base. Same thing at 0:48, the Ogor is on a noticeably larger base than Qulathis. A bigger difference than 28->32 so it can't really be anything else IMO.
It just means they're built really different though, one's pretty tall and lanky whereas the other one is solid as a brick
JSG wrote: If the boss of a Warhammer game is an ogor he's going to be a bigger ogor, not smaller. It's pretty clear that the hosts got it wrong. They were given an unusual piece of info (a human vampire leading ogors) which was awkward because they were busy talking about 40k at the time.
Wut? The preview on Saturday was AoSonly. They dropped the info at 1hr28min in. They get info directly from the design team/lore team.
Galas wrote: Is just me or the skeleton character is... extremely small in that comparison? Compared with the witch hunter for example. Like, the top of his skulls reachs the witchhunter eyes and hes on TOP of a rock.
Humans are taller than their skeletons (by a small bit) so i guess in 28mm scale it makes sense.
This is such a strange statement for me if he happens to be an Ogor himself, wouldn't he just lead the Ogors if he was one himself, rather than 'bounding them to his service' which lets face it, is a bit of a nicer way of saying enslaved to him.
Galas wrote: Is just me or the skeleton character is... extremely small in that comparison? Compared with the witch hunter for example. Like, the top of his skulls reachs the witchhunter eyes and hes on TOP of a rock.
Humans are taller than their skeletons (by a small bit) so i guess in 28mm scale it makes sense.
The skeletons legs are spaced far apart which lowers their height. Looks just about right to me, even taking in the size of the stones he is on.
JSG wrote: If the boss of a Warhammer game is an ogor he's going to be a bigger ogor, not smaller. It's pretty clear that the hosts got it wrong. They were given an unusual piece of info (a human vampire leading ogors) which was awkward because they were busy talking about 40k at the time.
Wut? The preview on Saturday was AoSonly. They dropped the info at 1hr28min in. They get info directly from the design team/lore team.
Pre AoS stream was "Here's my DA army and Eddies been working on his Orks!". Every reveal was "This would look great as a <insert 40k unit here>". Adam briefly mentioned a Stormcast army in between waxing lyrical about Dark Angels. AoS clearly isn't their bag and they made a mistake.
This is such a strange statement for me if he happens to be an Ogor himself, wouldn't he just lead the Ogors if he was one himself, rather than 'bounding them to his service' which lets face it, is a bit of a nicer way of saying enslaved to him.
So, I am in the camp who believes he is an ogor... but this is a compelling argument.
This is such a strange statement for me if he happens to be an Ogor himself, wouldn't he just lead the Ogors if he was one himself, rather than 'bounding them to his service' which lets face it, is a bit of a nicer way of saying enslaved to him.
So, I am in the camp who believes he is an ogor... but this is a compelling argument.
I really liked the idea of him being an Ogor too but I guess he is not
JSG wrote: If the boss of a Warhammer game is an ogor he's going to be a bigger ogor, not smaller. It's pretty clear that the hosts got it wrong. They were given an unusual piece of info (a human vampire leading ogors) which was awkward because they were busy talking about 40k at the time.
Wut? The preview on Saturday was AoSonly. They dropped the info at 1hr28min in. They get info directly from the design team/lore team.
Pre AoS stream was "Here's my DA army and Eddies been working on his Orks!". Every reveal was "This would look great as a <insert 40k unit here>". Adam briefly mentioned a Stormcast army in between waxing lyrical about Dark Angels. AoS clearly isn't their bag and they made a mistake.
Because they were talking about what they're currently working on...? Dark Angels just came out not long ago, and Troke's a well-known Dark Angels fan. Eddie Eccles is well-known for his love of Orks.
They've been the hosts of basically all of these online previews. They known their stuff, but when we're talking about these previews...they have "scripts" effectively that they read off of. The notes are from the design studio and the lore writers.
This is such a strange statement for me if he happens to be an Ogor himself, wouldn't he just lead the Ogors if he was one himself, rather than 'bounding them to his service' which lets face it, is a bit of a nicer way of saying enslaved to him.
So, I am in the camp who believes he is an ogor... but this is a compelling argument.
I really liked the idea of him being an Ogor too but I guess he is not
Note again that the Facebook page is run by the Customer Service team, not the Warhammer Community team.
As for the statement of Ogors "bound to his service"...vampires aren't known for having Ogors in their service.
We'll have to wait and see for the final note.
Nice sidestep of the *see an AoS minis*... "That'd make a great X in 40k!" that happened with literally every reveal. I don't know why you want to die on this hill, their own social media has said they were wrong twice now.
I guess you could interpret the "bounding" part to refer to them as already having died. He could have raised the corpses of ogors and bound them to his service, compared to just enslaving living ones. Except for trying to appear less-hostile, I don't see why he wouldn't have already had zombies ogors before the Necroquake.
I am leaning away from him being an ogor now, but the Hero Ogor wanting to kill him to be "da strongest ogor in Shyish" would have been a good story hook for him.
I honestly can't wait for this to drop. I'm slowly losing the manic desire to purchase it, but I want to buy a lot of the models second-hand. Fingers crossed that the Death Wizard isn't highly sought after and I can pick a dozen of him up super cheap
Yeah, and "their own social media" has repeatedly said that there are no shields in the Wild Rider kit hence why the Cities of Sigmar book didn't have rules for them. (Spoiler: they're on the sprue. they're not part of the Sisters of the Thorn either, it's literally just for the Wild Riders)
Customer service runs the FB pages, last time I inquired about it. Community team runs the community page.
Nice sidestep of the whole "they opened the show talking about DA and Orks" bit you started with. Troke's known more for his ties to the LOTR thing than 40k at this point, and Eccles is a relatively new staffer to be a 'face'. He used to work on the Regimental Standard and the tech side of things.
As a note: You understand though that you're only seeing the video side of things right? They respond to comments from the chat--of which huge chunks are always talking about how to use things in different games.
This has been resolved to my satisfaction. The whole “looks like a duck, quacks like a duck”thing. The customer service post just confirms what my eyes already told me.
As for the statement of Ogors "bound to his service"...vampires aren't known for having Ogors in their service.
We'll have to wait and see for the final note.
Nothing in his lore on the website states he's an ogor. His looks and proportions aren't particularly orgish (he's basically a space-marine body-wise), he's shorter than the ogors in the box it seems, and the FB community team said he's not an ogor.
Vs
Presenter on livestream saying he's an ogor once.
but I suppose it is possible he's a short, lean ogor with un-ogor facial features, and him being the first non-human vampire in the lore (that I know of?) isn't big enough deal to mention it anywhere in writing...
The dwarf and wolf guy are on nearly the exact same plane in this picture. Wolf guy is about a dwarf and 1/2 or 3/4 tall. His hands and head are only slightly larger than the dwarfs. If he's an Ogre, he's the smallest one ever made in plastic.
This is such a strange statement for me if he happens to be an Ogor himself, wouldn't he just lead the Ogors if he was one himself, rather than 'bounding them to his service' which lets face it, is a bit of a nicer way of saying enslaved to him.
So, I am in the camp who believes he is an ogor... but this is a compelling argument.
It's just words and well, in terms of being crystal clear with phrases etc, it is GW we are talking about here.... The statement adds to the ambiguity if nothing else though.
I think he isn't an Ogor and it was just a case of misspeaking on the stream, but I'm not going to be all too upset if he is an Ogor, I'm not that invested in him being an Ogor Vampire, a Humanoid Vampire, a Half-Ogor Vampire. It just is a little strange at the moment that is is ambiguous what he is and GW isn't making it any clearer.
Honestly, it's just bizarre that everyone thinks there's no small Ogors...or that in the same place we had an explanation of the more 'feral' Vampires looking the way they are(the Vyrkos Blood-Born are not able to "mask" themselves like an older vampire would be able to) that a Vampire could not make himself look more human-like.
Yeah, maybe I'm wrong and the design team/lore team gave the community team the wrong notes. Or maybe the Customer Service team running the Facebook page doesn't have the same information as the preview team. Or maybe GW wants to stress that the Wolf is a Vampire first and foremost, so that the people asking if he's an Ogor can't complain later on that they cannot take him as part of an Ogor Mawtribes force.
Was his quote always there on the Cursed City page? Because that feels a bit more Ogor-y than human-y.
Crimson wrote: Old World and AOS are 'same universe' only in pedantic sense. The old world got blown up, some names got recycled and that's about it. There is no continuity in any real sense.
These days I rather like the AOS setting, but I still feel blowing up the old world was such a shame. I really wish that instead of completely destroying it, they would have incorporated it as a part of larger AOS multiverse. At the Endtimes the Realmgates would have opened, and it would have been revealed that the Old World was one of the realms of the AOS setting. It still would have been a colossal tonal shift, but then there at least would have been a legitimate continuity.
I...just realized that the metal part on The Wolf's hat is just another wolf icon. Combined with his engraved coat sleeves, his ogor's shoulderpads, etc, this dude is dangerously close to being an AOS space wolf
Dread Master wrote: Yeah, all my eggs are in the not an ogor basket. Especially after the comparison pic. No mention of it being the case in any of the fluff, or articles. And sorry, but even in the mortal realms, humanity is the default race, so they wouldn’t mention that he had been human. It’s only worth noting when a character isn’t human.
What comparison pic? The one that just took a bunch of images and stuck them next to each other with zero actual reference points?
This kind of thing is less helpful than most people who post them think they're being. It makes the big vargthingy look like it's maybe Ogor sized compared to everyone else being roughly the same size. We know the Kurnothi is fairly tall from the actual shots of her with models...and Radukar is taller/on par with her.
Hey now kids. In the reference picture every model is exactly scaled to have their base be 32mm, 40mm, or 50mm. Radukar and the big varghulf monster thing were based on 40mm and 50mm bases respectively, which I can be sure of because they both appear in the trailer next to heroes on 32mm bases. The Photoshop does not lie, those models are all in exact scale with each other. You don't have like it, but accept it.
Well then, that ends it. Bummer. A vampire ogor would have been an interesting concept--especially the idea of an ogor that has gotten intelligent over the years.
As for the statement of Ogors "bound to his service"...vampires aren't known for having Ogors in their service.
We'll have to wait and see for the final note.
Nothing in his lore on the website states he's an ogor. His looks and proportions aren't particularly orgish (he's basically a space-marine body-wise), he's shorter than the ogors in the box it seems, and the FB community team said he's not an ogor.
Vs
Presenter on livestream saying he's an ogor once.
but I suppose it is possible he's a short, lean ogor with un-ogor facial features, and him being the first non-human vampire in the lore (that I know of?) isn't big enough deal to mention it anywhere in writing...
There were some non human vampires in the Warhammer lore - both old (Dracenfels) and End times (Elf Princess Vamp - in a novel but her fate was contradicted in other material) but were very rare.
Nothing in the Soulblight lore that I am aware of states that vampires can only be human - but then it might be in the new book (sadly) - but then there is nothing to say zombies and skeleton models always have to be human (or Dragons!) but thats all GW bothers to do (apart from the Cursed Company long ago) despite lots of non human animated dead in the lore.
I think its heading towards just a big Vampire human leading Ogres :( Oh well - at last the models are cool
Happy that he's not an ogre. Would have been ridiculous for him being so small and un-ogre looking. Must say that i love nerds (myself included). Huge debate on wether a mini is an ogre or not shows how invested we are in this hobby
I’d say that he doesn’t look like an ogre, as the body proportions are just off.
But, people, who wanted him to be one, why not just pretend, that he is? *imagination sponge Bob meme*.
I’m sure no one in their right mind would mind, if you use him as a proxy for an ogre hunter or something.
If anything, a vampire ogor fits more in AOS than it would have in Fantasy. I'm sure it could have worked in a Gotrek story, but AOS has explored more concepts with races outside humans.
Notably in Warcry. It gave us our first plastic chaos ogor (that I can think of), chaos dwarfs (beyond the pointy hat ones), and our first chaos aelf.
Warhammer Fantasy had a Dog of War unit that introduced skeleton dwarfs, lizardmen, orcs, elves, etc. But now we have zombie ogors too. Hopefully GW will explore the concept more in the future, since I am all for ogors, duardin, etc being used in armies outside Order and Destruction
I just realized after looking at the group shot of the skeletons that they look like an undead dance troupe that just finished a routine, and it has completely ruined them for me.
Dread Master wrote: I just realized after looking at the group shot of the skeletons that they look like an undead dance troupe that just finished a routine, and it has completely ruined them for me.
Thats more a reflection of the necromancer that animated them. He is fabulous, as are his troops.
Dread Master wrote: I just realized after looking at the group shot of the skeletons that they look like an undead dance troupe that just finished a routine, and it has completely ruined them for me.
Thats more a reflection of the necromancer that animated them. He is fabulous, as are his troops.
Dread Master wrote: I just realized after looking at the group shot of the skeletons that they look like an undead dance troupe that just finished a routine, and it has completely ruined them for me.
Thats more a reflection of the necromancer that animated them. He is fabulous, as are his troops.
My immediate thought was it was a Mardi gras/day of the dead style setup for the Zombies. Very colourful and energetic.
GaroRobe wrote: If anything, a vampire ogor fits more in AOS than it would have in Fantasy. I'm sure it could have worked in a Gotrek story, but AOS has explored more concepts with races outside humans.
Ogor vampire would be great, as would an elf vampire etc. Just this boy would make a very disappointing ogre vampire.
I'm just a bit annoyed that they couldn't go full WHF vibe and had to add the KO nonsense thing. Otherwise, I will definitely buy everything once it comes out.
CragHack wrote: I'm just a bit annoyed that they couldn't go full WHF vibe and had to add the KO nonsense thing. Otherwise, I will definitely buy everything once it comes out.
I was hoping for a dispossessed personally. I mean, we got an aelf who wasn't sylvaneth, Deepkin, DoK, or Realmlord. But they'd probably have done another fyreslayer if they hadn't opted for a KO. Which could have been cool, since it may have been one of the few good-looking fyreslayers
But since we're in Shyish, why not do those dwarfs that worship Gazul? They're just duardin with a death-fetish. Bells, Irondrakes with skull-shaped helmets, ash coated skin to make them look skeletal, etc. They even have the ability to summon the spirits of the dead to aid them in battle.
CragHack wrote: What is Kurnothi? A new loltrademark name for Wood Elfs?
The long and short of it is we don't know.
Beastgrave marked our first look at them, with a strange centauroid and satyr-like aelfs plus a hunting cat. It sounds like Alarielle might have had a hand in their creation, but they seem to be living flesh and blood rather than sap and bark like the Tree-Revenants that make up the Sylvaneth.
We also know that Kurnoth(the 'renamed' Kurnous) had an entire continent in Ghyran, called "Kurnotheal". It had a Realmgate connecting to Ghur.
He was the Elven God of the Hunt. Tribute would be offered when slaughtering/cleaning kills on the hunt or before embarking upon a hunt.
Orion was basically his Avatar equivalent.
This is a bit of an oversimplification of exactly what Ariel and Orion were when we talk about the Wood Elf stuff. Athel Loren basically made them into Kurnous and Isha but only for the Spring and Summer, with their powers waning in the fall and expiring over winter.