Alarielle has no Aelfs in her forces. The Grand Alliance: Order book has made it clear that she considers the Wanderers(the remnants of the Wood Elves) to be traitors to the Realm of Life, who abandoned it when things became dire.
For their part, the Wanderers seem to feel nothing but sadness at fleeing the Realm of Life and are trying to bring the Wind of Life back to the other realms by erecting Waystones.
The Dark and High Elves? They're the ones we saw in Grand Alliance: Order. We're not going to see anything recognizable when we get to the Shadowkin(Dark Elves who stayed behind in the Realm of Shadows; we've seen two of them in Warhammer Quest in the form of the Mistweaver and Tenebrae Shard) and the followers of Tyrion, who dwell within the Realm of Light.
Sarouan wrote: I find these pictures quite fitting to AoS as well. And it's good to see more bright artwork than always the previous dark, tortured and twisted pictures from John Blanche and alike.
I know some people can't get past the nostalgia, but they should know better than always live in the past. WFB is dead. Accept it once and for all. Or play/watch Total War: Warhammer, it has a good WFB feeling nonetheless.
This. +1 sir. Times have changed folks, move on. Continue playing with the old ruleset if that's what makes you happy. Or even better, play the 9th Age rules. I've heard nought but good things about that. Anyways, this thread is fast slipping into a general pro/con discussion of WHFB vs AoS, so let's get back on topic shall we?
Sarouan wrote: I find these pictures quite fitting to AoS as well. And it's good to see more bright artwork than always the previous dark, tortured and twisted pictures from John Blanche and alike.
I know some people can't get past the nostalgia, but they should know better than always live in the past. WFB is dead. Accept it once and for all. Or play/watch Total War: Warhammer, it has a good WFB feeling nonetheless.
Problem now is that GW went from having UNIQUE artwork to 13 in a dozen.
From "oh this is GW art" you went from "okay so what kickstart artist's work this is?
Alarielle has no Aelfs in her forces. The Grand Alliance: Order book has made it clear that she considers the Wanderers(the remnants of the Wood Elves) to be traitors to the Realm of Life, who abandoned it when things became dire.
For their part, the Wanderers seem to feel nothing but sadness at fleeing the Realm of Life and are trying to bring the Wind of Life back to the other realms by erecting Waystones.
The Dark and High Elves? They're the ones we saw in Grand Alliance: Order. We're not going to see anything recognizable when we get to the Shadowkin(Dark Elves who stayed behind in the Realm of Shadows; we've seen two of them in Warhammer Quest in the form of the Mistweaver and Tenebrae Shard) and the followers of Tyrion, who dwell within the Realm of Light.
She didn't have any wood aelfs, now she seems to have some hybrid thing going on. Which i call "literal wood elves".
Again this concept makes me curious to see the new Dark and High Aelfs. Which is he Shadowkin, and i assume, the Brightkin if they keep going literal with the names and concepts.
Yes yes i know the names and concepts have changed, leave this sick and frail old man alone, he is just trying to keep up with these hip youngsters names.
Alarielle has no Aelfs in her forces. The Grand Alliance: Order book has made it clear that she considers the Wanderers(the remnants of the Wood Elves) to be traitors to the Realm of Life, who abandoned it when things became dire.
For their part, the Wanderers seem to feel nothing but sadness at fleeing the Realm of Life and are trying to bring the Wind of Life back to the other realms by erecting Waystones.
The Dark and High Elves? They're the ones we saw in Grand Alliance: Order. We're not going to see anything recognizable when we get to the Shadowkin(Dark Elves who stayed behind in the Realm of Shadows; we've seen two of them in Warhammer Quest in the form of the Mistweaver and Tenebrae Shard) and the followers of Tyrion, who dwell within the Realm of Light.
She didn't have any wood aelfs, now she seems to have some hybrid thing going on. Which i call "literal wood elves".
Again this concept makes me curious to see the new Dark and High Aelfs. Which is he Shadowkin, and i assume, the Brightkin if they keep going literal with the names and concepts.
Yes yes i know the names and concepts have changed, leave this sick and frail old man alone, he is just trying to keep up with these hip youngsters names.
Well, considering some of the Shadowkin fluff in Warhammer Quest refers to the possibility of them literally being made of shadow (and at the least, moving through shadows), I would say the on-the-nose interpretations are intended. Wood Elves are now wood/nature embodied, Shadowkin ditto.
Speaking of which, I'm still waiting for figures modeled on the covers of tjose old army books GW...
Yes it can. GW just chooses not to pay for it. So in my eyes if GW doesn't want to pay for it, why should I pay for crap then? At least don't charge $100 for a book. (that is $90 Canadian plus taxes). Want crapy art, fine, don't charge a premium price.
Now to be fair to the artist, it's really not crap, but only crap because of what GW is charging for. That is like GW is charging $50 for a Big Mac. Funny how the Big Mac is crap now, but paying only $3 for it is delicious.
mdauben wrote: I like Alarielle and the warriors fighting next to her. I don't care much for the Spite Revenants (the green tree guys). As artwork its okay, but they look more like vampires than elves or Aelves or whatever they are calling them now.
Spites were nasty little things in the previous book/s - the word revenant suggests they may be undead so they may actually be something like a vampire - perhaps they are the tree folk of Nagash's realm?
Eh...I think you're just grabbing onto the "undead" aspect of the revenant part without considering what the term has been used for historically.
In European myth, revenants are those who return from the grave with a specific purpose--usually revenge or to mend a wrong.
To the Greeks and Egyptians, whose myths the European myths were seemingly based upon? Revenants were not "undead", not in the sense that most people think of(shambling horrors and the like)--they were the souls of the deceased returning to reanimate their remains to accomplish a task. That task might have been revenge or to serve as a messenger from the pantheon of gods or whatever.
Kind of a weird distinction I know, but remember the background on Tree-Kin? They were the souls of deceased Asrai who were animating dead tree material to form a body for themselves so that they could continue to protect Athel Loren and their kin--they had nothing to do with the undead or Nagash.
Or heck, remember that the Elf who became Orion was actually slain during the process of awakening Orion, with his heart removed and replaced with an apple from the Oak of Ages and the vines wound about his frame were part of what kept him alive as well.
Wood Elves have always had an element of ritual and revenants to them with no necessity of Nagash or the Realm of Death being involved. I have a feeling that the Waystones we've been told that the Wanderers are placing, which are bringing back the power of Life to the realms, are going to be tied in somehow to these Spite Revenants and Tree-Revenants(that's the name the poster from the recent Open Day used to describe the other set up of Aelf/Dryad mix).
Hmm interesting ideas - could very well be right but I am also thinking that all the various races seem to be found in the various realms and are often changed by them - so you could have some form of tree folk (agreed so maybe not these) who are tied to the realm of Death?
I don't care for the artwork, personally. It's way too generic. Reminds me of third-party D&D/Pathfinder work - probably because of that "partially finished" digital paint style, in addition to the character design.
mdauben wrote: I like Alarielle and the warriors fighting next to her. I don't care much for the Spite Revenants (the green tree guys). As artwork its okay, but they look more like vampires than elves or Aelves or whatever they are calling them now.
Spites were nasty little things in the previous book/s - the word revenant suggests they may be undead so they may actually be something like a vampire - perhaps they are the tree folk of Nagash's realm?
Eh...I think you're just grabbing onto the "undead" aspect of the revenant part without considering what the term has been used for historically.
In European myth, revenants are those who return from the grave with a specific purpose--usually revenge or to mend a wrong.
To the Greeks and Egyptians, whose myths the European myths were seemingly based upon? Revenants were not "undead", not in the sense that most people think of(shambling horrors and the like)--they were the souls of the deceased returning to reanimate their remains to accomplish a task. That task might have been revenge or to serve as a messenger from the pantheon of gods or whatever.
Kind of a weird distinction I know, but remember the background on Tree-Kin? They were the souls of deceased Asrai who were animating dead tree material to form a body for themselves so that they could continue to protect Athel Loren and their kin--they had nothing to do with the undead or Nagash.
Or heck, remember that the Elf who became Orion was actually slain during the process of awakening Orion, with his heart removed and replaced with an apple from the Oak of Ages and the vines wound about his frame were part of what kept him alive as well.
Wood Elves have always had an element of ritual and revenants to them with no necessity of Nagash or the Realm of Death being involved. I have a feeling that the Waystones we've been told that the Wanderers are placing, which are bringing back the power of Life to the realms, are going to be tied in somehow to these Spite Revenants and Tree-Revenants(that's the name the poster from the recent Open Day used to describe the other set up of Aelf/Dryad mix).
Mourning left the dead unrest.
In germanic and slavic paganism, revenants were spirits (there are no "souls" in germanic or slavic faith) of dead who cant leave their beloved because they mourning them too much.
Sarouan wrote: I find these pictures quite fitting to AoS as well. And it's good to see more bright artwork than always the previous dark, tortured and twisted pictures from John Blanche and alike.
I know some people can't get past the nostalgia, but they should know better than always live in the past. WFB is dead. Accept it once and for all. Or play/watch Total War: Warhammer, it has a good WFB feeling nonetheless.
This. +1 sir. Times have changed folks, move on. Continue playing with the old ruleset if that's what makes you happy. Or even better, play the 9th Age rules. I've heard nought but good things about that. Anyways, this thread is fast slipping into a general pro/con discussion of WHFB vs AoS, so let's get back on topic shall we?
Funny because it seems very much the AoS fans who're pushing the discussion that way - I was having what I thought was a conversation about the quality and style of the art presented here relative to the art GW used to produce, not the merits of its subject matter. Perhaps it's you lot who need to "let it go" and stop assuming that any comment or criticism from someone who prefers WHF to AoS is derived only from that specific preference? Or maybe you're right, maybe my view on the newer art is really just cryptohate for AoS, good thing I didn't express similar sentiments about the same change in style, quality, and focus of 40K art not too long ago because that would completely undermine that idea...
Sarouan wrote: I find these pictures quite fitting to AoS as well. And it's good to see more bright artwork than always the previous dark, tortured and twisted pictures from John Blanche and alike.
I know some people can't get past the nostalgia, but they should know better than always live in the past. WFB is dead. Accept it once and for all. Or play/watch Total War: Warhammer, it has a good WFB feeling nonetheless.
This. +1 sir. Times have changed folks, move on. Continue playing with the old ruleset if that's what makes you happy. Or even better, play the 9th Age rules. I've heard nought but good things about that. Anyways, this thread is fast slipping into a general pro/con discussion of WHFB vs AoS, so let's get back on topic shall we?
Funny because it seems very much the AoS fans who're pushing the discussion that way - I was having what I thought was a conversation about the quality and style of the art presented here relative to the art GW used to produce, not the merits of its subject matter. Perhaps it's you lot who need to "let it go" and stop assuming that any comment or criticism from someone who prefers WHF to AoS is derived only from that specific preference? Or maybe you're right, maybe my view on the newer art is really just cryptohate for AoS, good thing I didn't express similar sentiments about the same change in style, quality, and focus of 40K art not too long ago because that would completely undermine that idea...
Exactly. I fail to see how the rules and even setting of AOS (which are terrible imo, but that's besides the point) have any bearing on our opinion of the art. But then, for some weird reasons, some posters are so protective of gw and AOS that they will resort to the lowest sophistry to defend them against legitimate criticism
Anyways, has someone said before, it is preferable to have bad art of a good concept than good art of a bad concept, when it comes to a mini game, and I think that the tree-elves are of the former kind. Not sure about Alarielle though
Sarouan wrote: I find these pictures quite fitting to AoS as well. And it's good to see more bright artwork than always the previous dark, tortured and twisted pictures from John Blanche and alike.
I know some people can't get past the nostalgia, but they should know better than always live in the past. WFB is dead. Accept it once and for all. Or play/watch Total War: Warhammer, it has a good WFB feeling nonetheless.
This. +1 sir. Times have changed folks, move on. Continue playing with the old ruleset if that's what makes you happy. Or even better, play the 9th Age rules. I've heard nought but good things about that. Anyways, this thread is fast slipping into a general pro/con discussion of WHFB vs AoS, so let's get back on topic shall we?
Funny because it seems very much the AoS fans who're pushing the discussion that way - I was having what I thought was a conversation about the quality and style of the art presented here relative to the art GW used to produce, not the merits of its subject matter. Perhaps it's you lot who need to "let it go" and stop assuming that any comment or criticism from someone who prefers WHF to AoS is derived only from that specific preference? Or maybe you're right, maybe my view on the newer art is really just cryptohate for AoS, good thing I didn't express similar sentiments about the same change in style, quality, and focus of 40K art not too long ago because that would completely undermine that idea...
Exactly. I fail to see how the rules and even setting of AOS (which are terrible imo, but that's besides the point) have any bearing on our opinion of the art. But then, for some weird reasons, some posters are so protective of gw and AOS that they will resort to the lowest sophistry to defend them against legitimate criticism
Anyways, has someone said before, it is preferable to have bad art of a good concept than good art of a bad concept, when it comes to a mini game, and I think that the tree-elves are of the former kind. Not sure about Alarielle though
They have bearing because people who dislike the rules/setting are much more likely to dislike the art. Perception bias is just as strong on the negative side as the positive, so some people are so critical of GW that they will disapprove of even the best product. I think disregarding rabid protectors of GW without doing the same for the opposite side is pretty damming evidence that one is a part of it.
At any rate I think we can all continue the art quality discussion in the general AoS forum if we need to.
Anyways, I am looking at the pictures and it seems we are getting a dual build infantry on 32mm with shared legs/torso and alternate heads/hands. What do you guys think it will be? Are these guys going to be monstrous infantry or in-between like Stormcast?
Sarouan wrote: I find these pictures quite fitting to AoS as well. And it's good to see more bright artwork than always the previous dark, tortured and twisted pictures from John Blanche and alike.
I know some people can't get past the nostalgia, but they should know better than always live in the past. WFB is dead. Accept it once and for all. Or play/watch Total War: Warhammer, it has a good WFB feeling nonetheless.
This. +1 sir. Times have changed folks, move on. Continue playing with the old ruleset if that's what makes you happy. Or even better, play the 9th Age rules. I've heard nought but good things about that. Anyways, this thread is fast slipping into a general pro/con discussion of WHFB vs AoS, so let's get back on topic shall we?
Funny because it seems very much the AoS fans who're pushing the discussion that way - I was having what I thought was a conversation about the quality and style of the art presented here relative to the art GW used to produce, not the merits of its subject matter. Perhaps it's you lot who need to "let it go" and stop assuming that any comment or criticism from someone who prefers WHF to AoS is derived only from that specific preference? Or maybe you're right, maybe my view on the newer art is really just cryptohate for AoS, good thing I didn't express similar sentiments about the same change in style, quality, and focus of 40K art not too long ago because that would completely undermine that idea...
Exactly. I fail to see how the rules and even setting of AOS (which are terrible imo, but that's besides the point) have any bearing on our opinion of the art. But then, for some weird reasons, some posters are so protective of gw and AOS that they will resort to the lowest sophistry to defend them against legitimate criticism
Anyways, has someone said before, it is preferable to have bad art of a good concept than good art of a bad concept, when it comes to a mini game, and I think that the tree-elves are of the former kind. Not sure about Alarielle though
They have bearing because people who dislike the rules/setting are much more likely to dislike the art. Perception bias is just as strong on the negative side as the positive, so some people are so critical of GW that they will disapprove of even the best product. I think disregarding rabid protectors of GW without doing the same for the opposite side is pretty damming evidence that one is a part of it.
At any rate I think we can all continue the art quality discussion in the general AoS forum if we need to.
Anyways, I am looking at the pictures and it seems we are getting a dual build infantry on 32mm with shared legs/torso and alternate heads/hands. What do you guys think it will be? Are these guys going to be monstrous infantry or in-between like Stormcast?
When they pass a certain age, most people are able to not let their emotions cloud their judgement.. Not saying that "GW hater" doesn't exist, but I fail to see how categorising everyone who don't like the new arts as hater is productive.
streetsamurai wrote: [
When they pass a certain age, most people are able to not let their emotions cloud their judgement.. Not saying that "GW hater" doesn't exist, but I fail to see how categorising everyone who don't like the new arts as hater is productive.
Completely untrue. Emotions rule humanity from birth until death, otherwise politics and marketing wouldn't exist :p
streetsamurai wrote: [
When they pass a certain age, most people are able to not let their emotions cloud their judgement.. Not saying that "GW hater" doesn't exist, but I fail to see how categorising everyone who don't like the new arts as hater is productive.
Completely untrue. Emotions rule humanity from birth until death, otherwise politics and marketing wouldn't exist :p
Ditto. If what streetsamurai said was true, Donald Trump wouldn't even be a contender in the U.S. presidential election.
But he is.
I'm not the biggest fan of the new art style, but I didn't love the old one either. So for me, it's 50/50. What's truly important are the models.
Sarouan wrote: I find these pictures quite fitting to AoS as well. And it's good to see more bright artwork than always the previous dark, tortured and twisted pictures from John Blanche and alike.
I know some people can't get past the nostalgia, but they should know better than always live in the past. WFB is dead. Accept it once and for all. Or play/watch Total War: Warhammer, it has a good WFB feeling nonetheless.
This. +1 sir. Times have changed folks, move on. Continue playing with the old ruleset if that's what makes you happy. Or even better, play the 9th Age rules. I've heard nought but good things about that. Anyways, this thread is fast slipping into a general pro/con discussion of WHFB vs AoS, so let's get back on topic shall we?
Funny because it seems very much the AoS fans who're pushing the discussion that way - I was having what I thought was a conversation about the quality and style of the art presented here relative to the art GW used to produce, not the merits of its subject matter. Perhaps it's you lot who need to "let it go" and stop assuming that any comment or criticism from someone who prefers WHF to AoS is derived only from that specific preference? Or maybe you're right, maybe my view on the newer art is really just cryptohate for AoS, good thing I didn't express similar sentiments about the same change in style, quality, and focus of 40K art not too long ago because that would completely undermine that idea...
Exactly. I fail to see how the rules and even setting of AOS (which are terrible imo, but that's besides the point) have any bearing on our opinion of the art. But then, for some weird reasons, some posters are so protective of gw and AOS that they will resort to the lowest sophistry to defend them against legitimate criticism
Anyways, has someone said before, it is preferable to have bad art of a good concept than good art of a bad concept, when it comes to a mini game, and I think that the tree-elves are of the former kind. Not sure about Alarielle though
They have bearing because people who dislike the rules/setting are much more likely to dislike the art. Perception bias is just as strong on the negative side as the positive, so some people are so critical of GW that they will disapprove of even the best product. I think disregarding rabid protectors of GW without doing the same for the opposite side is pretty damming evidence that one is a part of it.
At any rate I think we can all continue the art quality discussion in the general AoS forum if we need to.
Anyways, I am looking at the pictures and it seems we are getting a dual build infantry on 32mm with shared legs/torso and alternate heads/hands. What do you guys think it will be? Are these guys going to be monstrous infantry or in-between like Stormcast?
I'm thinking we are getting at least a duel kit and a big model at least. I leaning towards the Stormcast type of deal with a mix of monstrous units.
Hmm interesting ideas - could very well be right but I am also thinking that all the various races seem to be found in the various realms and are often changed by them - so you could have some form of tree folk (agreed so maybe not these) who are tied to the realm of Death?
For all that trees symbolise I dont think they should have a connection with the realm of death.
But they could probably whip up a really cool twisted gallows tree animated by the spirits of the folk that hung there in unhallowed death.
Problem now is that GW went from having UNIQUE artwork to 13 in a dozen.
From "oh this is GW art" you went from "okay so what kickstart artist's work this is?
And that is good, IMHO. Better to have variety than always relying on the same old people who aren't eternal or infallible. Personnally, I don't see what is so great in John Blanche and the like's artwork. It's weird and twisted, was giving a very specific point of view about WFB's universe and, frankly, was getting a bit old. As funny as seeing a fish walking on two legs in Mordheim's illustrations can be, I don't think seeing that kind of things everywhere makes an imaginary world believable. Maybe for Realms of Chaos (even so, I grow tired of skulls everywhere), certainly not for a town where people should be living.
Having some new blood gives more experience to the young so that they can grow and make great artwork as well in the future. Sure, it looks different, but life is perpetual change. Praise Tzeentch!
Sarouan wrote: As funny as seeing a fish walking on two legs in Mordheim's illustrations can be, I don't think seeing that kind of things everywhere makes an imaginary world believable. Maybe for Realms of Chaos (even so, I grow tired of skulls everywhere), certainly not for a town where people should be living.
The Mordheim artwork was special in that it purposefully. I remember having long conversations with Tuomas and how they had decided to twist things further and introduced lots of classical symbolism into the artwork to bring further meaning and guidance to the setting. All those fish nailed to people for example? That was a sign of penitence. I forget what all of the other things mean now, sadly.
A valid point was made here. If you want to discuss Mordeheim imagery, as fascinating as it seems to be (that's not sarcasm, I honestly didn't know they put that much effort into it), you can take that to the subforum that involves Mordeheim. Thanks
Manchu wrote: I don't care for the artwork, personally. It's way too generic. Reminds me of third-party D&D/Pathfinder work - probably because of that "partially finished" digital paint style, in addition to the character design.
Honestly thought that artwork was a wind up when I first saw it.
Your description above about the digital paint style is quite apt as it just lacks any kind of creative soul (talking particularly of the half tree half elf things). Was never a fan of John Blanche's artwork but could always appreciate the dark and twisted atmosphere it lended to some of the armies (Vampire Counts and Chaos)
The concept of those elves is also quite lazy which could account for some of the dislike of the art too.
Only thing I dislike about the Alarielle artwork is the goofy face on the Bloodthirster which is exactly how I wouldn't picture a Greater Daemon of Khorne about to lay the smack down! The giant beetle is most intriguing and looking forward to seeing what the model looks like for it
AoS would be infinitely better if it was grimdark and twisted, the realms just beg for it. Not to mention the-lighting-in-the-dark, sigmarines ex machina would hold more weight.
GW had a trademark style, why drop it for 999th bright and vibrant but sigmarines. It's only fresh against old GW fantasy and even if GW grimdark was "getting old" (It wasn't), AoS is old already against the rest of the market. And they don't even try to be best at it, the art is half hearted just like everything else about AoS.
Plumbumbarum wrote: AoS would be infinitely better if it was grimdark and twisted, the realms just beg for it. Not to mention the-lighting-in-the-dark, sigmarines ex machina would hold more weight.
GW had a trademark style, why drop it for 999th bright and vibrant but sigmarines. It's only fresh against old GW fantasy and even if GW grimdark was "getting old" (It wasn't), AoS is old already against the rest of the market. And they don't even try to be best at it, the art is half hearted just like everything else about AoS.
Well they can still go down that route aesthetically I guess but the current artwork (especially from those photos) is definitely not evoking this feel. Yeah I think the Sigmarines would have looked more interesting with the more Gothic approach taken as opposed to the current superhero thing they have going on.
The dryad tree-elf creatures in the artwork don't even look like Elves, or iterations of elves, but more like something from the Undead faction; my gut reaction when I saw them was to think of some kind of ghoul like creature. I think they would definitely benefit from having hair like the elves in the Alarielle photo.
But that's Paul Dainton, an in-house artist that's been with GW for, what, fifteen years now? What's been posted in this thread is freelance work, something that GW orders by the bucket at below average rates.
Wonder if it's a leftover from Kirby days, or something they'll keep on doing as they move forward.
Just finished another AoS novel and am super hyped about the fluff, and I'm starting to really like the Stormcast - to the point where I really hope we'll get some more releases soon Oh, and I might have to buy back that Stormcast army I sold for pretty cheap :( going to be a bit of a pain because used Stormcast have been going up in price lately up here, and even the starter set models are getting harder to get cheaply - the "General's handbook" effect?
Age of Sigmar. in my opinion, doesn't have to be grimdark. I like the what they are trying to do within the setting that cannot wait to see what else they come up with.
Mymearan wrote: Just finished another AoS novel and am super hyped about the fluff, and I'm starting to really like the Stormcast - to the point where I really hope we'll get some more releases soon Oh, and I might have to buy back that Stormcast army I sold for pretty cheap :( going to be a bit of a pain because used Stormcast have been going up in price lately up here, and even the starter set models are getting harder to get cheaply - the "General's handbook" effect?
Perhaps, although it's hard to buy things secondhand if people aren't buying them firsthand, which it is we'll have to see
Nova_Impero wrote: I wonder if this new faction will have a more then five units, including the duel kits.
It seems likely we will have dryads, spike revenants, half elf guys, new treekin (possibly dual kit), tree lord, tree Lord ancient, Alarielle and a couple of clam packs. That would make it the third biggest AOS faction after the bloodbound and the Stormcast.
Mymearan wrote: used Stormcast have been going up in price lately up here, and even the starter set models are getting harder to get cheaply - the "General's handbook" effect?
But that's Paul Dainton, an in-house artist that's been with GW for, what, fifteen years now? What's been posted in this thread is freelance work, something that GW orders by the bucket at below average rates.
Wonder if it's a leftover from Kirby days, or something they'll keep on doing as they move forward.
What you posted is the better kind of AoS art yes and there was actualy more in "The mighty battles..." book. The books that followed came with the worst offenders.
Even the best are far cry from even 8th edition stuff when it comes to grimdark/ madness/ horror though:
Plumbumbarum wrote: AoS would be infinitely better if it was grimdark and twisted, the realms just beg for it. Not to mention the-lighting-in-the-dark, sigmarines ex machina would hold more weight.
I would like to see it depend on the realm. Realm of light should be bright and vibrant and happy, but there should be grimdark in at least one of the realm (preferably several realms, but to varying degrees). Artwork that lets you know, intuitively, which realm it's from would be amazing.
Mymearan wrote: used Stormcast have been going up in price lately up here, and even the starter set models are getting harder to get cheaply - the "General's handbook" effect?
But that's Paul Dainton, an in-house artist that's been with GW for, what, fifteen years now? What's been posted in this thread is freelance work, something that GW orders by the bucket at below average rates.
Wonder if it's a leftover from Kirby days, or something they'll keep on doing as they move forward.
What you posted is the better kind of AoS art yes and there was actualy more in "The mighty battles..." book. The books that followed came with the worst offenders.
Even the best are far cry from even 8th edition stuff when it comes to grimdark/ madness/ horror though:
Fantasy kind of passed me by until I heard it was being destroyed, but now I wish it hadn't. That artwork is great. It's a about as perfect a rendition of a Chaos spawn as I've ever seen, captures the essence of what such a creature would be like.
Nova_Impero wrote: I wonder if this new faction will have a more then five units, including the duel kits.
It seems likely we will have dryads, spike revenants, half elf guys, new treekin (possibly dual kit), tree lord, tree Lord ancient, Alarielle and a couple of clam packs. That would make it the third biggest AOS faction after the bloodbound and the Stormcast.
Dryads
Spite Revenants
Tree Revenants
Treelord
Treelord Ancient
Alarielle
Clamshell of a Dryad Branchwraith and another for some male equivalent to match the Tree Revenants. Alternatively, they make heroes out of the unit champions ala the Ghoul Court book that just came out.
Plumbumbarum wrote:AoS would be infinitely better if it was grimdark and twisted, the realms just beg for it. Not to mention the-lighting-in-the-dark, sigmarines ex machina would hold more weight.
GW had a trademark style, why drop it for 999th bright and vibrant but sigmarines. It's only fresh against old GW fantasy and even if GW grimdark was "getting old" (It wasn't), AoS is old already against the rest of the market. And they don't even try to be best at it, the art is half hearted just like everything else about AoS.
I disagree. We don't need more 40K. But what Age of Sigmar can do is be like Lord of the Rings. By that I mean have everything. You can have nice bright settings (like the Shire) or gridmark like you said (Mordor) or inbetween. It doesn't have to be one or the other. Why can't be it be both or everything? After all different realms, forget that, LANDS are vaired, it can be what ever we want.
His Master's Voice wrote:Eh, GW can and does come up with AoS art that is both high quality and within their trademark style
But that's Paul Dainton, an in-house artist that's been with GW for, what, fifteen years now? What's been posted in this thread is freelance work, something that GW orders by the bucket at below average rates.
Wonder if it's a leftover from Kirby days, or something they'll keep on doing as they move forward.
Those are good, not great. Sadly we have what 1 good pic out of every 10 (being generous) to 20 pieces of garbage or lack luster art? (Not really garbage but as I said before someone jumps down my throat, charging $100 for a book with lack luster art makes it garbage in my eyes).
Oh well, no Games-Workshop can't say they make a premium product anymore. Not with this kind of art work and writing that is going on lately.
Plumbumbarum wrote:AoS would be infinitely better if it was grimdark and twisted, the realms just beg for it. Not to mention the-lighting-in-the-dark, sigmarines ex machina would hold more weight.
GW had a trademark style, why drop it for 999th bright and vibrant but sigmarines. It's only fresh against old GW fantasy and even if GW grimdark was "getting old" (It wasn't), AoS is old already against the rest of the market. And they don't even try to be best at it, the art is half hearted just like everything else about AoS.
I disagree. We don't need more 40K. But what Age of Sigmar can do is be like Lord of the Rings. By that I mean have everything. You can have nice bright settings (like the Shire) or gridmark like you said (Mordor) or inbetween. It doesn't have to be one or the other. Why can't be it be both or everything? After all different realms, forget that, LANDS are vaired, it can be what ever we want.
Ok but that's just like the tone of 20 other fantasy board, card and video games I played this year. Bright land of knighty men, brighter elven land, burning daemon pit and grimdark land of the necromancer. Contrast because you have to have contrast within the universe they say but that's bs. The contrast for Lovecraft World is a real one and all the other, more hopeful and nicer books.
Also I'm not saying that I want everything to be Lovecraftian nightmare. The Old World had bright (though not nice) lands of HE and Bretonians but there was always some down to earth grit and appropriate mute to it. There are other ways to grimdark, you could have varied lands but grimdark tone or sth.
Plumbumbarum wrote: AoS would be infinitely better if it was grimdark and twisted, the realms just beg for it. Not to mention the-lighting-in-the-dark, sigmarines ex machina would hold more weight.
I would like to see it depend on the realm. Realm of light should be bright and vibrant and happy, but there should be grimdark in at least one of the realm (preferably several realms, but to varying degrees). Artwork that lets you know, intuitively, which realm it's from would be amazing.
I would like to see a realm of light showed as bright but desolate or sth like that. You look at the artwork and it's bright and shining but still a little unnerving, cold, something is wrong. Not a drop of grimdark painted on, still grimdark though. It's something they actualy tried to slightly do with sigmarine mask I think but not sure.
But yes I didn't mean going early Blanche on every realm. Just something darker, more serious, less comfortable. IDK
Automatically Appended Next Post: Ofc the realms that don't need to be subtle about grimdark should make girlfriends run, parents pray and black metal frontmen shiver.
Found another illustration of Alarielle. Assuming the 'paint only miniatures as they are' policy holds true, there might be some Dryad archers coming. That, and the beetle looks pretty cool.
His Master's Voice wrote: Found another illustration of Alarielle. Assuming the 'paint only miniatures as they are' policy holds true, there might be some Dryad archers coming. That, and the beetle looks pretty cool.
His Master's Voice wrote: Found another illustration of Alarielle. Assuming the 'paint only miniatures as they are' policy holds true, there might be some Dryad archers coming. That, and the beetle looks pretty cool.
By the looks of it, it could be a really awesome model. I normally don't like insects, but that giant stag beetle looks more mechanical/golem than a real bug. The only thing that's a bit off for me is the cowl she's wearing. Personally, I prefer to see a long mane of hair rather than a cowl, on an elven female, but, eh, can try and convert it with some green stuff.
That picture confirms that we will have two new box sets alongside Alarielle. The spike revenant/ elf hybrid set and a set that looks like a new version of the treekin armed with bows. Really starting to get excited about this release.
The artist removed the image from his portfolio. I'm guessing he saw the other stuff posted, didn't check with the AD and just let rip before the NDA was up.
His Master's Voice wrote: The artist removed the image from his portfolio. I'm guessing he saw the other stuff posted, didn't check with the AD and just let rip before the NDA was up.
That seems to be the case but considering all the artwork I think it's pretty clear people know that they are getting update. Even on facebook GW acknowledge the leaks intentional or not. Still NDA's are law binding. Still I want the artist to do more artwork for AOS I really like their style.
That art is very nice, not great, but the "models" shown could very much be the best AoS ones (outside of the Slaughterpriest wit axe). Bowtrees are cool. The dryad-mandrake-things have been amazing in all the art, so they hopefully turn out nicely. I love Alarielle, but I'm cooling on the beetle.
I'd like to think GW wouldn't have a worldwide campaign and then bring out the General's Handbook immediately afterwards. Hey guys! Thanks for playing in our big campaign! As a reward, here's a new way to play the game that you could have used in the campaign had we released it first!
Ghaz wrote: I'd like to think GW wouldn't have a worldwide campaign and then bring out the General's Handbook immediately afterwards. Hey guys! Thanks for playing in our big campaign! As a reward, here's a new way to play the game that you could have used in the campaign had we released it first!
True.
So it's pretty obvious its going to be at the same time. I recall that at warhammer fest these campaigns are going to be done yearly. Perhaps one year 40k then one year it's AOS again, if this turns out well I think we can all agree with the people who are calling kevin the messiah of GW and putting it on the right track again.
Ghaz wrote: I'd like to think GW wouldn't have a worldwide campaign and then bring out the General's Handbook immediately afterwards. Hey guys! Thanks for playing in our big campaign! As a reward, here's a new way to play the game that you could have used in the campaign had we released it first!
Ghaz wrote: I'd like to think GW wouldn't have a worldwide campaign and then bring out the General's Handbook immediately afterwards. Hey guys! Thanks for playing in our big campaign! As a reward, here's a new way to play the game that you could have used in the campaign had we released it first!
That's some nice Stormcast art, the font gives it a 300 vibe.
The big beetle looks like its got some plant growths on its carapace. What are the chances its a bug shaped Treekin instead of an actual giant insect?
Oh and an alternate build for the kit would be nice. Maybe an alternate rider, or a option to have the beetle and Allerial separate.
GoatboyBeta wrote: That's some nice Stormcast art, the font gives it a 300 vibe.
The big beetle looks like its got some plant growths on its carapace. What are the chances its a bug shaped Treekin instead of an actual giant insect?
Anyone ever read Hothouse by Brian Aldiss. It's basically this, but the world. Pretty much everything is vegetation, some of it happens to be an imitation of what were once creatures. There's also a sort of mind controlling fungus. Seems like either could apply here.
Really excited about the campaign, even if I won't be joining in due to work overload.
To all glorious defenders of Azyrheim, Free Guild commanders and holy priests that lead the devoted flocks-
Win this one for Sigmar!
Edit: (special thanks to Shinros for linking that artwork and for being a sane mind amidst the hordes of ragers in the chaos realms of Reddit and the TW forum. Keep being awesome! )
If the beetle kit is anything like every other big new kit it will definitely have alt modes. Different heads for the rider, different gross bug mouthparts, probably a less nasty version with a different rider or riderless.
Also I'm gonna need an intervention to stop from making an Eldar Wraithhost army with this assortment of deadly trees. I guess the beetle could be a superheavy grav tank.
Badablack wrote: If the beetle kit is anything like every other big new kit it will definitely have alt modes. Different heads for the rider, different gross bug mouthparts, probably a less nasty version with a different rider or riderless.
Also I'm gonna need an intervention to stop from making an Eldar Wraithhost army with this assortment of deadly trees. I guess the beetle could be a superheavy grav tank.
Its Alarielle, I imagine she'll be like Nagash and Archaon, just her in the kit.
Badablack wrote: If the beetle kit is anything like every other big new kit it will definitely have alt modes. Different heads for the rider, different gross bug mouthparts, probably a less nasty version with a different rider or riderless.
Also I'm gonna need an intervention to stop from making an Eldar Wraithhost army with this assortment of deadly trees. I guess the beetle could be a superheavy grav tank.
Its Alarielle, I imagine she'll be like Nagash and Archaon, just her in the kit.
I kind of hope that if it's Alarielle on her giant beetle, we get her lieutenants mounted on something flying.
Or giant squirrels! I want the Acorn of Ages' fluff to make a reappearance.
Badablack wrote: If the beetle kit is anything like every other big new kit it will definitely have alt modes. Different heads for the rider, different gross bug mouthparts, probably a less nasty version with a different rider or riderless.
Also I'm gonna need an intervention to stop from making an Eldar Wraithhost army with this assortment of deadly trees. I guess the beetle could be a superheavy grav tank.
Really excited about the campaign, even if I won't be joining in due to work overload.
To all glorious defenders of Azyrheim, Free Guild commanders and holy priests that lead the devoted flocks-
Win this one for Sigmar!
Edit: (special thanks to Shinros for linking that artwork and for being a sane mind amidst the hordes of ragers in the chaos realms of Reddit and the TW forum. Keep being awesome! )
I have been recognized? Wow personally I just get annoyed when people spread misinformation.
Badablack wrote: If the beetle kit is anything like every other big new kit it will definitely have alt modes. Different heads for the rider, different gross bug mouthparts, probably a less nasty version with a different rider or riderless.
Also I'm gonna need an intervention to stop from making an Eldar Wraithhost army with this assortment of deadly trees. I guess the beetle could be a superheavy grav tank.
Alternative Beetles? I'd go with George.
Ringo or GTFO.
Wraithtrees? Could be the Exodite version of a Wraithhost I guess
Still I am hoping it's the general handbook and summer campaign announcement. I am just hoping GW surprises us since some say the general handbook is coming out july I think?
Warhammer: Age of Pauldrons. You knew it was just a matter of time.
I always like world events though, even when they get retconned. Time to kill-slay the man-things and elf-things for the Great Horned Rat!
Never thought I'd see a dirty rat prioritize the killing of humans and rats over the killing of the proud Dawi, let alone completely forget them
Well played! To the credit of the beard-things they are not omni-mercenaries in my head canon. I would like some fluff about colliding realm-digs with some of that classic tunnel fighting though!
It has been pointed out elsewhere that June 11th will just bring info about the upcoming campaign, probably including how to register. The actual campaign proper will start sometime later, maybe alongside the generals handbook, or the Slyvaneth release.
Their general-god-mage-king hurls them to the battlefield on lightning bolts and shoulder pads is what breaks belief?
HA HA! Have an Exalt, good sir!
Personally, I'm expecting some heavy Tzeentch for the campaign to follow on the release of Silver Tower. Time to break out my Staff of Change... After all, are not ALL followers of the Changer of Ways?
Warhammer: Age of Pauldrons. You knew it was just a matter of time.
I always like world events though, even when they get retconned. Time to kill-slay the man-things and elf-things for the Great Horned Rat!
Well this time there's no reason to retcon though. With infinite universum and infinite armies there's no danger of too radical change to story line regardless of whatever happens. Defeated party will simply retreat to next area and war continues as usual.
Their general-god-mage-king hurls them to the battlefield on lightning bolts and shoulder pads is what breaks belief?
Yes because, unlike magical storm-based teleportation, armour and human anatomy are real things we're all pretty familiar with. "LULZ, it's fantasy brah!" isn't a catch all excuse for laziness and bad design.
Their general-god-mage-king hurls them to the battlefield on lightning bolts and shoulder pads is what breaks belief?
Yes because, unlike magical storm-based teleportation, armour and human anatomy are real things we're all pretty familiar with. "LULZ, it's fantasy brah!" isn't a catch all excuse for laziness and bad design.
Yeah.... in real life, full plate armors are known for their mobility and 360 perfect view...
sadysaneto wrote: Yeah.... in real life, full plate armors are known for their mobility and 360 perfect view...
Oh, wait, it's yodhrin....
He has a point. Inconsistencies with known factors tend to stand out more than fully fantastical elements.
That, and the image takes some liberties not just with general human anatomy, but the models themselves as well. Stormcasts, despite the size of their shoulder armour, can in fact see to the sides.
Except he's crouching down into an upswing, and looking around the front of the pauldron with neck extended down and forward.
Christ, some people really will complain about anything.
Thing is, in that pic, he is looking past the pauldron. You can see his nose and mouth are in front of the pauldron, so he's looking past it because it is to the left of his head.
Whether he can see past the shield, well, that's a different story.
RoperPG wrote: Except he's crouching down into an upswing, and looking around the front of the pauldron with neck extended down and forward. Christ, some people really will complain about anything.
Have an exalt.
No, he can't see past his shield, because he's just brought it up to protect himself from an enemy's attack. There is part of a weapon showing on the edge of that pic.
H.B.M.C. wrote: Thing is, in that pic, he is looking past the pauldron. You can see his nose and mouth are in front of the pauldron, so he's looking past it because it is to the left of his head.
Of course, his nose and mouth are only in front of the pauldron because the drawing is 2D and the artist made the head both behind and in front of the pauldron at the same time, M.C. Escher style.
sadysaneto wrote: Yeah.... in real life, full plate armors are known for their mobility and 360 perfect view...
Oh, wait, it's yodhrin....
He has a point. Inconsistencies with known factors tend to stand out more than fully fantastical elements.
That, and the image takes some liberties not just with general human anatomy, but the models themselves as well. Stormcasts, despite the size of their shoulder armour, can in fact see to the sides.
Fantasy does not break suspension of disbelief at all provided it's internally logical.
But there needs to be logic behind it. Otherwise it breaks.
Has there been mention of sigmarines having x-ray vision? That would explain that pose. At which point there's at least some logic behind it.
H.B.M.C. wrote: Thing is, in that pic, he is looking past the pauldron. You can see his nose and mouth are in front of the pauldron, so he's looking past it because it is to the left of his head.
Whether he can see past the shield, well, that's a different story.
I think that's the problem with the picture, though. It just doesn't work, spacial-ly. How is his nose in front of that pauldron, even though the pauldron appears to go out far past the front of his bulky chest plate? Unless the pauldrons slide way back when they turn their heads due to some clever mechanism/magic.
Also, in no other picture do the pauldrons look so much like just upside-down space marine shoulder pads, especially that magical left one.
Now what caught my eye is the army of death bit perhaps they are going to start re-boxing some of the death models? Perhaps to get ready for the summer campaign because my local GW still has a vampire count battelion and they told me that they have to go back to headquarters by the end of this week. (Going to buy it because of the corpse cart) Or maybe it's just Iyanden eldar?
@Shinros, very possible it's AoS undead. Like you said, they could be readying it for the campaign and may be the reason the new Sylvaneth artwork has them fighting undead.
Baron Klatz wrote: @Shinros, very possible it's AoS undead. Like you said, they could be readying it for the campaign and may be the reason the new Sylvaneth artwork has them fighting undead.
True they are polar opposite's hence conflict perhaps I can finally buy skeletons without paying extra for 25mm bases I will be so happy if they put 20 skeleton warriors in a box like ghouls.
Regarding the wishfull thinking about a return of Bretonnians, they are not coming back side by side with a future Total War expansion
Hastings - Warseer
Originally Posted by herjan1987
.......
Also for some reason Bretonnias wont playable till December. They have almost all the units ( Knights Errant and Grail Relicque and a legendary lord is missing ), but for some reason not? Now 7 months with unreleased prototype Bretonnians in mind.... Just speculating.
Nope, not related. TW:W has 2 further planned releases which will see all of the old world races become playable. GW are not bringing back brets, as Taylor Swift would say "like, EVER"
TW warhammer is all about eighth edition and fleshing out that world with 16 playable races. No connection to AoS at all.
If Brets were brought back it would probably be only after the Free Guild is expanded on (likely in 2-3 years) and it'll probably just be knights of the fallen mortal realm kingdoms with Bretonnian references but no actual connection to Bretonnia but scant ones.
Of course that's just my opinion.
[Edit] Hahaha, that Boronyeltsin guy and his false "saw TWW but got AoS and left" story got rekt!
Will you play the part of liberator or oppressor? Cast down the cities of the weak, or usher in a new age of death?
A war to change to face of the Mortal Realms is coming.
Find out more tomorrow.
Will you play the part of liberator or oppressor? Cast down the cities of the weak, or usher in a new age of death?
A war to change to face of the Mortal Realms is coming.
Find out more tomorrow.
I'm trying to figure out what that monster is anyways.
Someone remind me- that whole "Paths of Glory" or whatever the Chaos Warband rules were called, those were going to be in the new General's book, right?
I'm trying to figure out what that monster is anyways.
Someone remind me- that whole "Paths of Glory" or whatever the Chaos Warband rules were called, those were going to be in the new General's book, right?
I doubt it will start tomorrow I suspect they are going to give us the full information on it so we can prepare for when it starts.
Will you play the part of liberator or oppressor? Cast down the cities of the weak, or usher in a new age of death?
A war to change to face of the Mortal Realms is coming.
Find out more tomorrow.
Shinros was right on the money, July 14 for the official beginning of the war. Plenty of time to build up those armies and get our hands on the general rulebook.
Also agreed with Shinros that the campaign will be grand alliance based. Easier to keep track of rather than the multitude of individual races and orders.
Interested to see what the narrative will be for the event.
Thought the nostrils were the eyes and was utterly confused.
Maybe we'll see Beastmen start to get repacked to coincide with all this?
They seem to have gotten pretty scarce back at home...
The minotaur is part of the popular artwork including the stormcast from the first "muster" poster.
Great stuff when you see the whole picture, so to speak.
Edit: art from the godbeast book i believe.
highlord tamburlaine wrote: Someone remind me- that whole "Paths of Glory" or whatever the Chaos Warband rules were called, those were going to be in the new General's book, right?
Yup I was right on the mark I personally think it would be kinda interesting if Death get's a strong foothold into the realm of life instead of nurgle well I have to finish painting my minatures
Is this still a thread to whine about Silver Tower?
Because I wanted to buy one and replace some minis with wfb ones but then I saw it in RL. It turns out that I only want sumoneer and tzaangors, it so much reeks of AoS. I don't like the heroes except the barbarian a bit maybe, hipster dwarf is worst but all are busy and weird. Ogroid Thaumaturge looks like something straight from Warcraft etc.
It's not old Quest, and it'll never be old Quest (unless GW throw more support behind it than an app full of overpriced nonsense and miniature boxes devoid of rules). But it's still heaps of fun.
I actually returned my copy and wrote a strongly-worded letter to GW. Absolutely, total lack of Malal-worshipping fishmen.
I cc'd trading standards, too.
THIS MUST NOT BE ALLOWED TO STAND.
I agree, I can't believe they made Age of Sigmar miniatures in an Age of Sigmar game, I personally took one look at the sprues and threw them in the trash. The only acceptable part of the product was the dice, thankfully they weren't branded Age of Sigmar although I'll still feel dirty every time I use them in a good ol' game of Warhammer the Game of Fantasy Battles.
It's not old Quest, and it'll never be old Quest (unless GW throw more support behind it than an app full of overpriced nonsense and miniature boxes devoid of rules). But it's still heaps of fun.
That I can believe.
It's good that it suceeded btw, it's not for me ofc but means more games etc. Shame that not an Old World though, the era of GW board games return came too late.
I was assuming your post was a joke, and answered as such.
If it wasn't a joke, then I don't even know how to start to respond to it.
It's not like there wasn't plenty of stuff available on line for you to make exactly the same assessment without needing to see it in RL.
It's not like you'd post just to snark.
Finally played this on Friday while drinking a great selection of sour beers. We only made it through the first trial. It was crazy easy until the end, and we random encountered the Gaunt Summoner before he was supposed to show up. We didnt get any skills and we didnt summon the gaunt summoner in the final room because we killed everything in the room without the light pillers touching the statue. Not sure if we played it wrong.. but man it was pretty fun.
Chopxsticks wrote: Finally played this on Friday while drinking a great selection of sour beers. We only made it through the first trial. It was crazy easy until the end, and we random encountered the Gaunt Summoner before he was supposed to show up. We didnt get any skills and we didnt summon the gaunt summoner in the final room because we killed everything in the room without the light pillers touching the statue. Not sure if we played it wrong.. but man it was pretty fun.
Check out the faq on GW's page. There is an issue of the summoner showing up when he should not - it may just be your case.
I was assuming your post was a joke, and answered as such.
If it wasn't a joke, then I don't even know how to start to respond to it.
It's not like there wasn't plenty of stuff available on line for you to make exactly the same assessment without needing to see it in RL.
It's not like you'd post just to snark.
Yeah I know. I somehow subconsciously chose to ignore the bad, really wanted new WQ. It just stroke me like a lighting, seeing it on the table.
I was gravely serious btwlol. The guys on fire post was just friendly banter though, we're all friends now after all that drama, no? NO? Whyyyy...
I was assuming your post was a joke, and answered as such.
If it wasn't a joke, then I don't even know how to start to respond to it.
It's not like there wasn't plenty of stuff available on line for you to make exactly the same assessment without needing to see it in RL.
It's not like you'd post just to snark.
Yeah I know. I somehow subconsciously chose to ignore the bad, really wanted new WQ. It just stroke me like a lighting, seeing it on the table.
I was gravely serious btwlol. The guys on fire post was just friendly banter though, we're all friends now after all that drama, no? NO? Whyyyy...
It's hard to enjoy anything when you approach it with a negative bias.
Chopxsticks wrote: Finally played this on Friday while drinking a great selection of sour beers. We only made it through the first trial. It was crazy easy until the end, and we random encountered the Gaunt Summoner before he was supposed to show up. We didnt get any skills and we didnt summon the gaunt summoner in the final room because we killed everything in the room without the light pillers touching the statue. Not sure if we played it wrong.. but man it was pretty fun.
Check out the faq on GW's page. There is an issue of the summoner showing up when he should not - it may just be your case.
There is an unexpected event where he spawns as an illusion or something. I think what you are mentioning is an issue with the instructions for shuffling the first trial exploration deck. It's worded in a way that some people might accidentally shuffle where the final room would be at the top.
Because I wanted to buy one and replace some minis with wfb ones but then I saw it in RL. It turns out that I only want sumoneer and tzaangors, it so much reeks of AoS. I don't like the heroes except the barbarian a bit maybe, hipster dwarf is worst but all are busy and weird. Ogroid Thaumaturge looks like something straight from Warcraft etc.
Not buying.
If you removed the one Stormcast figure you wouldn't even know it had anything to do with AoS.
But people will like/hate what they will so I get that.
I'm not a fan of the new dwarf aesthetic.
The game is actually pretty fun and is seeing a good amount of play in our small FLGS.
Thumbs up for Warhammer Quest's return.
Automatically Appended Next Post:
streamdragon wrote: Those half-bird looking beastmen models in Silver Tower are amazing. I would love it if GW would release a full box of them.
privateer4hire wrote: If you removed the one Stormcast figure you wouldn't even know it had anything to do with AoS.
Incorrect. AOS style is much more than does it have sigmarines. It affects whole design style.
You remember how players noted end time models didn't fit that well with FB aesthetics? That's because style WAS thematically different. Similarly the models in silver tower have AOS style. You wouldn't mix them up with FB models.
Back on topic, I'm curious to see how The Muster event might affect FLGS play. Our store owner decided to buy in to the starter set after he's seen that we're playing it on weekends.
Wondering also how the points value book (General's Handbook) will be received.
Plumbumbarum wrote: Is this still a thread to whine about Silver Tower?
Because I wanted to buy one and replace some minis with wfb ones but then I saw it in RL. It turns out that I only want sumoneer and tzaangors, it so much reeks of AoS. I don't like the heroes except the barbarian a bit maybe, hipster dwarf is worst but all are busy and weird. Ogroid Thaumaturge looks like something straight from Warcraft etc.
Not buying.
I wanted to buy a thing, and then looked at it and decided not to buy it after all because I didn't like all of the things that were part of the thing because those things reminded me too much of a newer thing that they're part of but I don't like that new thing. Cool story, bro.
privateer4hire wrote: If you removed the one Stormcast figure you wouldn't even know it had anything to do with AoS.
Incorrect. AOS style is much more than does it have sigmarines. It affects whole design style.
You remember how players noted end time models didn't fit that well with FB aesthetics? That's because style WAS thematically different. Similarly the models in silver tower have AOS style. You wouldn't mix them up with FB models.
If by design style you mean, not having everything on the model bunched up in order to make it rank up all nice and pretty in regiments. That was, for me at least, part of the reason I never got into the WHFB system. It was a dull and repetitive way of modelling.
As for mixing AoS models with WHFB models. Yes, I absolutely would mix em up. Particularly the WHQST models.
I played a game of Silver Tower at a store the other night, and had 2 random people come up asking to play that already had the app on their phones and had bought a few heroes. The way the app works apparently makes it easy enough to use it in lieu of the actual card, with its own dice rolling app and treasure tracking. It feels like GW mainstreamed this game a lot better than their others (space hulk, overkill, etc) in a way that makes it a lot easier to get games going.
RazorEdge wrote: AoS is okay, it's not the trash some people think.
Agreed. For myself and my group, giving it another chance with fan points rules made all the difference, and highlighted how fun the core of the game really is. I sincerely hope people who may have hated it sans points, give it another shot once the General's Handbook comes out.
For myself, AoS brought me back into the fantasy part of warhammer after the 40K got so bloated with rules each game was a frustrating headache. Painting an egyptian themed dark elven army with only female elves and "constructs" is also much more entertaining than painting necrons...
Chopxsticks wrote: I played Skaven in Warhammer Fantasy, I never want to go back to rank and file models so long as I live...
Unfortunately I also dislike moving large units one model at a time...
I am forever doomed
Not necessarily... There are some games out there where you can multibase minis because the rules dont take into account individual minis... *Coughs*Kings of War*Coughs*
Plumbumbarum wrote: Is this still a thread to whine about Silver Tower?
Because I wanted to buy one and replace some minis with wfb ones but then I saw it in RL. It turns out that I only want sumoneer and tzaangors, it so much reeks of AoS. I don't like the heroes except the barbarian a bit maybe, hipster dwarf is worst but all are busy and weird. Ogroid Thaumaturge looks like something straight from Warcraft etc.
Not buying.
I wanted to buy a thing, and then looked at it and decided not to buy it after all because I didn't like all of the things that were part of the thing because those things reminded me too much of a newer thing that they're part of but I don't like that new thing. Cool story, bro.
Thanks, I'm cool by nature. That's probably why I can't stand AoSbtw.
Thanks, I'm cool by nature. That's probably why I can't stand AoSbtw.
Um, yes, sure thing. Not liking a game makes you a cool guy. Becauise that counts for anything.
The funny thing is that aside from the Sigmarine, the Aesthetic of WQST has incredibly strong visual and design ties with earlier versions of WHFB, particularly 3rd edition and (obviously, particularly) Realm of Chaos. My interest in WHFB waned over the years as it turned into HeroHammer and the background became much more PG-friendly and, well, heroic with big swords and bigger hats. Bretonnia as a hedonistic kingdom with dirty, diseased peasants and corruption just below the surface became a PG-rated Happy Honorable Arthurian Land. The Empire had a withered Emperor on the throne, at the mercy of advisors and political intrigue, rather than superrman on a grifffon with a big hammer.
So the return of Tzaangor, cultist marauders, chaos familiars, even the twisted goblins.. yeah, those are very much Warhammer.
No, I'm cool and that makes me not like AoS. You got it backwards
Yes wfb was getting progressively more pg friendly but AoS is even more. Yes they are reusing old ideas but that's because they are creatively weak atm. I mean don't get me wrong, I love genestealer cult return and can't wait for what's next for 40k, long live GW and all but familar and tzaangors don't make AoS into oldhammer or make up for fat guys in golden lycra sigmarines, christmas tree busy Archaon, power armoured dragons, LEGO horse dracoth, hipster dwarves or comical varanguard. There's no equivalent of old Brettonia in AoS either.
You say it has strong visual ties with old whfb, I say it has strong visual ties with Warcraft and the rest of Blizzard crap.
Plumbumbarum wrote: No, I'm cool and that makes me not like AoS. You got it backwards
Yes wfb was getting progressively more pg friendly but AoS is even more. Yes they are reusing old ideas but that's because they are creatively weak atm. I mean don't get me wrong, I love genestealer cult return and can't wait for what's next for 40k, long live GW and all but familar and tzaangors don't make AoS into oldhammer or make up for fat guys in golden lycra sigmarines, christmas tree busy Archaon, power armoured dragons, LEGO horse dracoth, hipster dwarves or comical varanguard. There's no equivalent of old Brettonia in AoS either.
You say it has strong visual ties with old whfb, I say it has strong visual ties with Warcraft and the rest of Blizzard crap.
Warcraft takes strong visual ties from WHFB consider it was supposed to be a WHFB game
Thanks, I'm cool by nature. That's probably why I can't stand AoSbtw.
Um, yes, sure thing. Not liking a game makes you a cool guy. Becauise that counts for anything.
The funny thing is that aside from the Sigmarine, the Aesthetic of WQST has incredibly strong visual and design ties with earlier versions of WHFB, particularly 3rd edition and (obviously, particularly) Realm of Chaos. My interest in WHFB waned over the years as it turned into HeroHammer and the background became much more PG-friendly and, well, heroic with big swords and bigger hats. Bretonnia as a hedonistic kingdom with dirty, diseased peasants and corruption just below the surface became a PG-rated Happy Honorable Arthurian Land. The Empire had a withered Emperor on the throne, at the mercy of advisors and political intrigue, rather than superrman on a grifffon with a big hammer.
So the return of Tzaangor, cultist marauders, chaos familiars, even the twisted goblins.. yeah, those are very much Warhammer.
But they don't exist in isolation those things, do they. In the WHF case they're part of the whole setting, it's that context which helped make them appealing in the first place; they were the bizarre, colourful, magical contrast with the grimy, grim, violent reality of the more "mundane" aspects of the world drawn from history or less psychedelic folklore. In the AoS case there is no real contrast, everything's shiny supermen and magical acid trips turned up to eleven and fire-dwarfs riding giant salamanders injecting metal into their skin *guitar solo*; there's no grit there to make Tzaangors or spider-gobbos stand out.
And while WHF, like 40K, has undergone something of a tonal shift in recent years, at least in terms of the "front facing" armybook fluff, you can't really see the largely superficial changes to a few WHF factions and a move to implied rather than explicit dark adult stuff as being equivalent to the total setting reboot with fundamental(almost genre-shifting in fact) tonal shift between WHF and AoS - WHF-to-AoS is everything you disliked about the Bretonnia change but bigger, bolder, and applied to everything.
well, i am certainly looking forward to seeing what happens with the upcoming tree spirit army...
i love the look of nearly all of the new AoS models...
the new Orc Warboss is incredible, the Runemaster is probably my favorite Dwarf model to be released in years, and the Khorne Lord in the starter set has the best Fleshhound GW has ever done...
i have not been this excited for Fantasy models in years...
Silver Tower has made me even more excited for the future of AoS minis...
the scale creep has brought the character models up to being just the right size for the perfect painting canvas, and the way that the studio are designing and cutting the plastics has opened up a whole new era in poses and details...
if the Mistweaver is any indication of what we can look forward to for a future Elf release, i will finally paint up some pointy ears...
i've never played Warcraft, and don't know anything about it, but i am stoked with with the direction that things are going...
the new aesthetic, and round bases, really make me want to paint up some Fantasy dudes...
i always have preferred the look of round bases
FLGS can be in the campaign to "shape the world of AOS"
Our local one is. There will be missions to play, in a way like a league but every victory you get, the store gives you a card and a special code where you enter it on the gw site and paste your battle report. Who won, factions, etc
The book with points comes out July 21st. Stores who are participating gets a store copy 3 weeks early. Our store was told we would have it July 1st, and that anyone playing in the campaign thing can use it of course to build armies.
RiTides wrote: That's enough back and forth here - if you're not posting about News & Rumors for Age of Sigmar, the discussion does not belong in this thread.
I'm absolutely cool with that. Can the next GW game set in the Fantasy/AoS world have it's own thread please though rather than being shoved into the wider AoS thread? WQST is no more AoS then D:O or Lost Patrol are 40k. Sure, there's overlap for both, but they're their own things, and the 40k spinoff games all have their own threads...
FLGS can be in the campaign to "shape the world of AOS"
Our local one is. There will be missions to play, in a way like a league but every victory you get, the store gives you a card and a special code where you enter it on the gw site and paste your battle report. Who won, factions, etc
The book with points comes out July 21st. Stores who are participating gets a store copy 3 weeks early. Our store was told we would have it July 1st, and that anyone playing in the campaign thing can use it of course to build armies.
Time for my Orruks Waaaagh
This is great to hear. July is going to be a interesting time for sure.
But yeah sorry for stirring the pot guys. I really wanted to say "hipster dwarf" no matter the context heh.
The positive bottom line imo is that I wanted to buy Silver Tower at first despite Knightor Questor Stormcastor inside, not really that much of a hater maybe when I'm ready to buy AoS related products and it's obvious that I'm trying to make peace with it. It's just that the style is really not for me and I doubt I can ever get over that, I mean seeing unpainted plastic GW models in person I usually warm up to them after the pictures with GW studio paintjobs, not this time though.
So yeah bring on the hipster wood elves and stay tuned for my comments on them.
FLGS can be in the campaign to "shape the world of AOS"
Our local one is. There will be missions to play, in a way like a league but every victory you get, the store gives you a card and a special code where you enter it on the gw site and paste your battle report. Who won, factions, etc
The book with points comes out July 21st. Stores who are participating gets a store copy 3 weeks early. Our store was told we would have it July 1st, and that anyone playing in the campaign thing can use it of course to build armies.
Time for my Orruks Waaaagh
That's good news I play in a GW store and it looks like they thought of a way to get the independents involved as well. I assume they are doing the code system to prevent any skewing of results.
Wasn't Silver Tower not given its own separate thread and therefore it's included here in this AoS thread for discussion?
If it had been at the time there would have been less cross conversation between what are obviously 2 distinct games; obviously the reaction to Silver Tower was much more positive than what AoS was receiving and provided it with a bit of a boost when it was released but including the two in the same thread has just broadened the scope of the conversation.
Anybody know if the Muster picture of the Minotaur is indicative of a new release for Beastmen??
Lt. Donomar StubbornBull wrote: Wasn't Silver Tower not given its own separate thread and therefore it's included here in this AoS thread for discussion?
If it had been at the time there would have been less cross conversation between what are obviously 2 distinct games; obviously the reaction to Silver Tower was much more positive than what AoS was receiving and provided it with a bit of a boost when it was released but including the two in the same thread has just broadened the scope of the conversation.
Anybody know if the Muster picture of the Minotaur is indicative of a new release for Beastmen??
The minotaur art is from an existing piece of art from the Godbeasts book featuring minotaurs, so I highly doubt it.
Lt. Donomar StubbornBull wrote: Wasn't Silver Tower not given its own separate thread and therefore it's included here in this AoS thread for discussion?
It may not have had its own thread regarding News and Rumors, but this isn't supposed to be the place for discussion.
I'm hoping the worldwide campaign is fun and influential. I haven't been in one since the Storm of Chaos, and while that fun, the Chaos forces were completely ineffective. They were forced to ret-con that out of existence because otherwise, Archaon would have turned into a spawn for his epic failure.
The guys at the GW I play at are working on a huge themed table about the realm of Ghyran as the campaign would be, in their words, based about the Nurgle invasion of the realm of Life. I don't know if specific shops have specific themes, but I'm quite hyped by that. Tomorrow will try to take a peek at the table. In the shop owner's words, the rulebook with the point costs and campaign rules will be released halfway through the campaign, thus in the last week of July.
Well I guess this is the right place for this question. There was an alleged GW release schedule posted last week that mentioned "AoS Death" in autumn. Some people mentioned this possibly meaning a Death expansion for Silver Tower. Any possibility of this being new models for the Death Grand Alliance?
Lt. Donomar StubbornBull wrote: Wasn't Silver Tower not given its own separate thread and therefore it's included here in this AoS thread for discussion?
If it had been at the time there would have been less cross conversation between what are obviously 2 distinct games; obviously the reaction to Silver Tower was much more positive than what AoS was receiving and provided it with a bit of a boost when it was released but including the two in the same thread has just broadened the scope of the conversation.
Anybody know if the Muster picture of the Minotaur is indicative of a new release for Beastmen??
The minotaur art is from an existing piece of art from the Godbeasts book featuring minotaurs, so I highly doubt it.
Ah ok, that's a bit disappointing then :/ Although at least it's an active acknowledgement of Beastmen and some new stuff could come along eventually
Manfred von Drakken wrote:
Spoiler:
Lt. Donomar StubbornBull wrote: Wasn't Silver Tower not given its own separate thread and therefore it's included here in this AoS thread for discussion?
It may not have had its own thread regarding News and Rumors, but this isn't supposed to be the place for discussion.
Kilkrazy wrote:There is a Silver Tower discussion thread here...
I think the point being that it really should have been given its own separate News and Rumour thread and really should have one in the News & Rumours section for future releases. That link is simply for discussing pros and cons of buying the contents of the boxset over discussions about expansions and future Silver Tower related releases
I wonder how the order vs death battles are going to be addressed in the background? IIRC Godbeasts has Nagash's forces marching along side Stormcast at the end.
Lt. Donomar StubbornBull wrote: I think the point being that it really should have been given its own separate News and Rumour thread and really should have one in the News & Rumours section for future releases. That link is simply for discussing pros and cons of buying the contents of the boxset over discussions about expansions and future Silver Tower related releases
For the next Silver Tower release, we can definitely make a separate thread (as I already posted above!). I think it's a bit odd to do it at the moment with no "new news", so just ping me when there is a release and we'll get it its own thread
(And let's stop discussing that possibility here now, please, since we're going to do it at the first opportunity )
Check with your FLGS' on if they're running the campaign. I hear that stores participating are getting early store copies of the General's Handbook next week for it.
So I assume the points over hull will be out by the time of this campaign? Other wise their is little point, in a game were RAW more or less makes it so the person with the deepest pockets and model supply wins.
WayneTheGame wrote: Man I kinda want to look at AoS now. But I also want to look at 40k... and HH... and the new edition of Warmachine is out now too... gah.
So the "Muster" thing is just a global campaign, correct? And presumably new armies and such.
Indeed, the AoS Facebook said that this campaign will mark the closing of the Realmgate series and the outcome will affect the next storyline. (So if you don't want to read about boring old chaos and the gross consequences from Nurgle taking the realm of life then fight for glorious Order. )
EnTyme wrote: Well I guess this is the right place for this question. There was an alleged GW release schedule posted last week that mentioned "AoS Death" in autumn. Some people mentioned this possibly meaning a Death expansion for Silver Tower. Any possibility of this being new models for the Death Grand Alliance?
That leak seemed pretty bad, most rumors say the expansion will arrive in December.
Fitting as that'll certainly mean ol' saint Nagash will be going down the chimneys of all the good little ghouls and vampires and bringing them their new models.
It looks like its going to be based on Grand Alliances (Order, Chaos, Death and Destruction), not individual factions.
Then Tomb Kings and Bretonnia players should form their own Grand Alliance, the Squatforged, and report their battles under that.
So Death then?
Lockark wrote: So I assume the points over hull will be out by the time of this campaign? Other wise their is little point, in a game were RAW more or less makes it so the person with the deepest pockets and model supply wins.
Well it is rumored to come out June 22. Even if it doesn't there's tons of comps and fan-made balance systems to use.
Platuan4th wrote: Check with your FLGS' on if they're running the campaign. I hear that stores participating are getting early store copies of the General's Handbook next week for it.
EnTyme wrote: Well I guess this is the right place for this question. There was an alleged GW release schedule posted last week that mentioned "AoS Death" in autumn. Some people mentioned this possibly meaning a Death expansion for Silver Tower. Any possibility of this being new models for the Death Grand Alliance?
That leak seemed pretty bad, most rumors say the expansion will arrive in December.
Fitting as that'll certainly mean ol' saint Nagash will be going down the chimneys of all the good little ghouls and vampires and bringing them their new models.
Hopefully just in time for me to start a Death army. I'm basically just waiting for the official points system so I can use it to rally some of the WHFB players in my area. Don't see much point in starting an army I can't even use.
Lt. Donomar StubbornBull wrote: I think the point being that it really should have been given its own separate News and Rumour thread and really should have one in the News & Rumours section for future releases. That link is simply for discussing pros and cons of buying the contents of the boxset over discussions about expansions and future Silver Tower related releases
For the next Silver Tower release, we can definitely make a separate thread (as I already posted above!). I think it's a bit odd to do it at the moment with no "new news", so just ping me when there is a release and we'll get it its own thread
(And let's stop discussing that possibility here now, please, since we're going to do it at the first opportunity )
GoatboyBeta wrote: I wonder how the order vs death battles are going to be addressed in the background? IIRC Godbeasts has Nagash's forces marching along side Stormcast at the end.
Nagash is using them he is still recovering at that point if you listen to the audiodrama it's pretty clear that nagash is only out for himself and his faithful. Still from a fluff stand point I think it would be more interesting if destruction or death wins. Death winning will be interesting from a fluff stand point in my opinion and if destruction wins? Well I know for sure its going to be hilarious.
It looks like its going to be based on Grand Alliances (Order, Chaos, Death and Destruction), not individual factions.
Then Tomb Kings and Bretonnia players should form their own Grand Alliance, the Squatforged, and report their battles under that.
I'd say those battle reports won't find the official results somehow
On the Warhammer Age of Sigmar Facebook page a similar question came up. The response from the GW team was that victories will be by Grand Alliance, but that Brettonians and Tomb Kings are welcome to submit (for Order and Death respectively). The rumour is also that points will be in the Generals Handbook for all models that have warscrolls - and given that you can still download the Brettonian and Tomb King warscrolls (https://www.games-workshop.com/en-AU/Warhammer-Age-of-Sigmar-Rules) I think you can assume points for both of these armies, so there really shouldn't need to be a debate over whether they can participate in the campaign.
It wouldn't matter much anyway, they'd just be put them down as a proxy force of a either a random human force or undead disturbed from their tombs. The older editions did that as well.
Edit: @Kanluwen, thanks for the general handbook rumor update!
GoatboyBeta wrote: I wonder how the order vs death battles are going to be addressed in the background? IIRC Godbeasts has Nagash's forces marching along side Stormcast at the end.
Nagash is using them he is still recovering at that point if you listen to the audiodrama it's pretty clear that nagash is only out for himself and his faithful. Still from a fluff stand point I think it would be more interesting if destruction or death wins. Death winning will be interesting from a fluff stand point in my opinion and if destruction wins? Well I know for sure its going to be hilarious.
Well at least destruction winning would mean they have less danger of losing anybody important. For others important guys(and generally not important guys) are effectively immortal so losing means squash do.
Kanluwen wrote: The General's Handbook is not slated for June. Everything is pointing towards July 23rd for preorders, July 30th for release.
That's unfortunate. So if you want to help your faction win the campaign, just make sure you buy/build a army out of nothing but the best unit in your army and take more of them then your opponent. Atleast if your playing AoS "raw".
I know at my local GW's basically the way they have been playing age of sigmar is both players lay out the units they want to use and the employee on at the time "suggests" how to balance the forces. I imagen for FLGS they would just tell people to use some established comp system. (As far as I understand, the GW employees try to discourage people form using the comp rules because they are not "official"/GW approved).
With the current way the armies are built their is so many outside influences on the match ups, it makes it hard to realy get invested. Past campaigns struggled with preventing people from manipulating the results, and feels the current state of age of sigmar just opens up a can of worms.
Apparently stores taking part in the campaign will receive an early copy of The General's Handbook in advance. This will allow players at the store to build their army for the campaign. The campaign will also have its own battleplans (4 of 'em).
Kanluwen wrote: The General's Handbook is not slated for June. Everything is pointing towards July 23rd for preorders, July 30th for release.
That's unfortunate. So if you want to help your faction win the campaign, just make sure you buy/build a army out of nothing but the best unit in your army and take more of them then your opponent. Atleast if your playing AoS "raw".
I know at my local GW's basically the way they have been playing age of sigmar is both players lay out the units they want to use and the employee on at the time "suggests" how to balance the forces. I imagen for FLGS they would just tell people to use some established comp system. (As far as I understand, the GW employees try to discourage people form using the comp rules because they are not "official"/GW approved).
With the current way the armies are built their is so many outside influences on the match ups, it makes it hard to realy get invested. Past campaigns struggled with preventing people from manipulating the results, and feels the current state of age of sigmar just opens up a can of worms.
Huh? there could easily be force orgs in the book. No one knows except it will have points. I really not understanding what your going for here. A points system will balance people from going "im taking 6 nagashes"
The points handbook is slated for store copy use July 1st. Then it releases 3-4 weeks later.
How they will keep track of wins/etc is when you win, your GW store or FLGS will give you a special card with a unique code. You go on the website, enter the code, and do the battle report.
Huh? there could easily be force orgs in the book. No one knows except it will have points. I really not understanding what your going for here. A points system will balance people from going "im taking 6 nagashes"
That's not strictly true. If you have the points, nothing will stop you from fielding multiple Nagashes.
Huh? there could easily be force orgs in the book. No one knows except it will have points. I really not understanding what your going for here. A points system will balance people from going "im taking 6 nagashes"
That's not strictly true. If you have the points, nothing will stop you from fielding multiple Nagashes.
Except you can't really. Cause there's only one Nagash, so it'd be silly to have multiples on the board.
Huh? there could easily be force orgs in the book. No one knows except it will have points. I really not understanding what your going for here. A points system will balance people from going "im taking 6 nagashes"
That's not strictly true. If you have the points, nothing will stop you from fielding multiple Nagashes.
Except you can't really. Cause there's only one Nagash, so it'd be silly to have multiples on the board.
Unfortunately, that's not what the AoSFAQ ruling preliminary said.
Spoiler:
There is, as far as I can remember off the top of my head, just one character with a "your army may only include one" rule and that is the Celestant Prime. I do agree with you that it would be silly to have multiples on the board, but...that seems pretty cut and dry.
Huh? there could easily be force orgs in the book. No one knows except it will have points. I really not understanding what your going for here. A points system will balance people from going "im taking 6 nagashes"
That's not strictly true. If you have the points, nothing will stop you from fielding multiple Nagashes.
Currently - yes.
But when the book comes, like I said, we don't know. The book could say for games with points as its their "tournament" style of play, they could easily have in the book only 1 of each named character for this type of play. From what ive been told, the book is very large, its not all just going to be "Name - Points for 5-10-15 etc per unit"
Huh? there could easily be force orgs in the book. No one knows except it will have points. I really not understanding what your going for here. A points system will balance people from going "im taking 6 nagashes"
That's not strictly true. If you have the points, nothing will stop you from fielding multiple Nagashes.
Currently - yes.
But when the book comes, like I said, we don't know. The book could say for games with points as its their "tournament" style of play, they could easily have in the book only 1 of each named character for this type of play. From what ive been told, the book is very large, its not all just going to be "Name - Points for 5-10-15 etc per unit"
I very much doubt that they're going to do so. They had the opportunity with Grand Alliance: Death to rectify the mistake of multiple Nagashes but did not do so.
Who the hell cares!? Are we seriously arguing about whether or not you should be allowed to have multiple Nagashes?
1) If a player wants to spend that much cash to play a Nagash horde (which I sincerely doubt there is even ONE player who has or will do this, ever), then I genuinely feel sorry for them if they are doing it simply to "win" games. If they are doing it because they love Nagash like nothing else in this world... well, whatever, and they're probably a weirdo.
2) This is a ridiculous argument in general, picked out on purpose, in order to criticize AoS. Okay, so it's "technically legal". That's great. You've made your point, you obviously don't want to play the game, so why are you in here attacking it? Those of us that care about the News (this is a news thread, by the way, so keep that in mind) about the impending campaign are already discussing the details about the General's Handbook early release for stores and how we're going to play and blah blah blah... going on and on about multiple Nagashes is literally contributing nothing.
You're right that it was picked out on purpose, but not to criticize AoS. It was to criticize the mistaken belief that somehow points are going to save the day.
Heads up, Kan vs Points has been done to death in general discussion. Suffice it to say anything he says in regards to AoS points WILL be negative regardless of the circumstance. It'd be better to drop that subject with him now rather than drag this thread into yet another long debate.
Back OT; from what my flgs told me there is no official restriction on how games must be played (and how would they regulate it anyways) so players are free to use their comp of choice and report the results. Unless it is taking place in a GW store proper there shouldn't be any issue.
jmurph wrote: So basically anyone can report as many wins as they want whenever? Sounds legit.
No, because the store owner has the code needed to enter the stats, so if you report that you won 100 times in the last week it will probably raise an eyebrow and go unrecorded.
Correct, they have a code and you report it. Our store here is getting very involved in this (surprisingly) and they are having certain game formats that will be done and the games will be regulated.
Hnnnnnng, a Blood Angels start collecting.....NO....be strong Conker, be strong for wallet. I will, I must not start another army. Ah feth it of course I will start Blood Angels now.
"Battlefield Roles" excites me. I'd heard rumors of the point-system also including other changes to force-organization, such as limiting monsters/heroes/etc... I think that would likewise do the game good, as restricting say, heroes, likely means you need to make more meaningful choices when deciding if you are going all-in on one wombo-combo, or if you want a proper, diverse force.
Bring on the General's Handbook! I know the AoS forums have devolved into a black and white, "points or no points!!!" but from my perspective, bringing more players to the rules is a powerful, and ultimately good thing.
I agree on the Battlefield roles. I knew they would do something with the units like troops/heavy/fast attack etc like 40k since they are doing points.
I can see the role system now, broken up into Heroes, Troops, Elites, Monsters, and Artillery, or something along those lines, with slots for units. Very similar to 40k, but probably more choices available per role, to leave things looser, which is AoS's style.
I'm hoping to get a copy of that WHW exclusive novel "The Realmgate Wars: Ironwarp Citadel" that they're making available...(*cough* calling all WHW visitors)...but, back OT, this summer campaign is going to be great and I'm thrilled to see the mad-skilled artisans at WHW producing a showcase piece like this for the fantasy fans.
Kanluwen wrote: The General's Handbook is not slated for June. Everything is pointing towards July 23rd for preorders, July 30th for release.
That's unfortunate. So if you want to help your faction win the campaign, just make sure you buy/build a army out of nothing but the best unit in your army and take more of them then your opponent. Atleast if your playing AoS "raw".
I know at my local GW's basically the way they have been playing age of sigmar is both players lay out the units they want to use and the employee on at the time "suggests" how to balance the forces. I imagen for FLGS they would just tell people to use some established comp system. (As far as I understand, the GW employees try to discourage people form using the comp rules because they are not "official"/GW approved).
With the current way the armies are built their is so many outside influences on the match ups, it makes it hard to realy get invested. Past campaigns struggled with preventing people from manipulating the results, and feels the current state of age of sigmar just opens up a can of worms.
Huh? there could easily be force orgs in the book. No one knows except it will have points. I really not understanding what your going for here. A points system will balance people from going "im taking 6 nagashes"
The points handbook is slated for store copy use July 1st. Then it releases 3-4 weeks later.
How they will keep track of wins/etc is when you win, your GW store or FLGS will give you a special card with a unique code. You go on the website, enter the code, and do the battle report.
If the campaign starts in June but no point system until July, means current broken aos for a chunk of the campaign. Unless I'm misunderstanding the time line.
Aye, you'd think if you were going to make a display that huge you'd pick a colourscheme that doesn't look like a kid puking after eating too many Skittles
Whether there was that many really painted or result oh photoshop is another thing. GW has history of using photoshop to multiply things.
On another note I'm somewhat puzzled why GW went for general book so late to start of campaign. Okay stores get single copy in advance but in busy store that might be very busy book and odds are book would sell better if it was from the start of campaign to begin with. Why the delay?
Whether there was that many really painted or result oh photoshop is another thing. GW has history of using photoshop to multiply things.
Do they use photoshop on a diorama in Warhammer World? Because that's what it is
Haven't seen anything but picture in the internet. Which makes me suspicious instantly. Especially when it comes to GW who's known for use of photoshop.
If I see them live and there is that many painted then fine but until all I see is random picture in the internet...
Whether there was that many really painted or result oh photoshop is another thing. GW has history of using photoshop to multiply things.
Do they use photoshop on a diorama in Warhammer World? Because that's what it is
Haven't seen anything but picture in the internet. Which makes me suspicious instantly. Especially when it comes to GW who's known for use of photoshop.
If I see them live and there is that many painted then fine but until all I see is random picture in the internet...
Whether there was that many really painted or result oh photoshop is another thing. GW has history of using photoshop to multiply things.
Do they use photoshop on a diorama in Warhammer World? Because that's what it is
Haven't seen anything but picture in the internet. Which makes me suspicious instantly. Especially when it comes to GW who's known for use of photoshop.
If I see them live and there is that many painted then fine but until all I see is random picture in the internet...
Lol, you keep rocking that tinfoil hat
Tinfoil? There was random picture posted. I simply noted it might not be as many really painted models as it seems as GW has habit of using photoshop to make models appear more than they are. This after all saves heavy metal teams painting time. That's not even critic against GW but simple fact of their rather sensible practice.
AOS white knights are unbelievable. They seem to take every comment as personal attack even if it's not critic against AOS. Lol. Keep it up!
Do you read the comments in this thread, or just look at the pictures? It's a diorama - in Warhammer World - open for public view. You can't "photoshop" more models into a physical diorama lmao
It was a picture from the new diorama at WHW. It is a little bit tinfoil-y to suggest it's photoshopped when it's from a physical diorama people can go and see. And it's not like they haven't done crazy huge dioramas there before, there's been a few (Ultramarines vs Khorne, I think that was the one which was in the staircase and went up a floor or so, big Calth one with Warlord Titans, think the Tau vs Mechanicus one is pretty big).
Whether there was that many really painted or result oh photoshop is another thing. GW has history of using photoshop to multiply things.
Do they use photoshop on a diorama in Warhammer World? Because that's what it is
Haven't seen anything but picture in the internet. Which makes me suspicious instantly. Especially when it comes to GW who's known for use of photoshop.
If I see them live and there is that many painted then fine but until all I see is random picture in the internet...
Lol, you keep rocking that tinfoil hat
Tinfoil? There was random picture posted. I simply noted it might not be as many really painted models as it seems as GW has habit of using photoshop to make models appear more than they are. This after all saves heavy metal teams painting time. That's not even critic against GW but simple fact of their rather sensible practice.
AOS white knights are unbelievable. They seem to take every comment as personal attack even if it's not critic against AOS. Lol. Keep it up!
Nothing white knight-ish about it- you were wrong and have been corrected thusly.
Whether there was that many really painted or result oh photoshop is another thing. GW has history of using photoshop to multiply things.
Do they use photoshop on a diorama in Warhammer World? Because that's what it is
Haven't seen anything but picture in the internet. Which makes me suspicious instantly. Especially when it comes to GW who's known for use of photoshop.
If I see them live and there is that many painted then fine but until all I see is random picture in the internet...
Lol, you keep rocking that tinfoil hat
Tinfoil? There was random picture posted. I simply noted it might not be as many really painted models as it seems as GW has habit of using photoshop to make models appear more than they are. This after all saves heavy metal teams painting time. That's not even critic against GW but simple fact of their rather sensible practice.
AOS white knights are unbelievable. They seem to take every comment as personal attack even if it's not critic against AOS. Lol. Keep it up!
Ok, keep calling me a white knight if you want to. Just for some clarification, I have played ~6 games of AoS since it launched, and since it's launched have picked up 30k, Warmachine/Hordes and X-Wing, all of which are vastly superior games in my opinion. I'm also not playing AoS at all until the campaign starts at the earliest, more likely when points are readily available.
Whether there was that many really painted or result oh photoshop is another thing. GW has history of using photoshop to multiply things.
On another note I'm somewhat puzzled why GW went for general book so late to start of campaign. Okay stores get single copy in advance but in busy store that might be very busy book and odds are book would sell better if it was from the start of campaign to begin with. Why the delay?
Might be to test the waters possibly on the reception of the game with points before they mass send all books. Or it could help the stores out a bit on how much they order
Books comes July 1st or so, people can(and im sure will) take pictures of their armies points costs from the book, then build them. theres your temp "codex"
You play it and if you like it you have your store order it for you. If you don't like it, the store needs to order one less
I am guessing Sylvaneth will be releasing before/during the campaign then since its their realm right?
How are you guys preparing your armies? I dont know what size of game to prepare for and only have a few vamps. Thinking of using Stormcast as like automatons that the necromancers have binded souls to. Mixing armies is still allowed right?
Im doing Ironjawz all the way. Only the elite of elite Orruk. (Unless im forced to take normal orruks as a core troop choice)
From the rumor Nagash is 700 points, id guess maybe 1500-2k point games perhaps. Being more of a skirmish type game I cant see it being massive (as moving a crapton of models just wastes time.
No idea on a mix of armies like that. Im guessing the generals handbook will keep it the old way of your faction vs faction, so Death, Destruction, Order, Chaos, and that's what your army could be, so no mixing stormcast and vamps, but who knows.
Maybe use the models and use the stats/points for spirit hosts and they are "counts"as
ImAGeek wrote: It was a picture from the new diorama at WHW. It is a little bit tinfoil-y to suggest it's photoshopped when it's from a physical diorama people can go and see. And it's not like they haven't done crazy huge dioramas there before, there's been a few (Ultramarines vs Khorne, I think that was the one which was in the staircase and went up a floor or so, big Calth one with Warlord Titans, think the Tau vs Mechanicus one is pretty big).
Last time I was there(just after AoS launched) they had three large scale fantasy dioramas. There was a Dwarf hold being invaded by Skaven and a Nurgle fortress with a huge army of mortals and demons leaving the gates, both could have been a holdover from old fantasy though. The third was definitely AoS as it had Stormcast and Bloodbound fighting in a ruined city.
Whether there was that many really painted or result oh photoshop is another thing. GW has history of using photoshop to multiply things.
Dioramas of this sort usually get done by requiring all of the retail stores to paint up a box or two, then send them in. Not the 'eavy Metal Team/studio painters.
We're fighting for the future of Dalaran! Horde vs Alliance! Who will win?
shinros wrote: Can't wait to take the city for the god of spooky.
We will start by holding ghost tours every Saturday at 10pm. And that is just the beginning my sharp fanged friend, soon the whole city will be spooked.
shinros wrote: Can't wait to take the city for the god of spooky.
We will start by holding ghost tours every Saturday at 10pm. And that is just the beginning my sharp fanged friend, soon the whole city will be spooked.
Yup soon all the factions will fear the legions of nagash.
Gamgee wrote: When does 40k get something like this?
When it's sales fall to match that of AoS I presume.
Can't tell if sarcasm or....
But maybe next year? Sad Panda has commented they are working on 8th edition for 40k, and a campaign of this kind would be a great way to introduce a new edition. Cross fingers?
Whether there was that many really painted or result oh photoshop is another thing. GW has history of using photoshop to multiply things.
Dioramas of this sort usually get done by requiring all of the retail stores to paint up a box or two, then send them in. Not the 'eavy Metal Team/studio painters.
We're fighting for the future of Dalaran! Horde vs Alliance! Who will win?
I know exactly what my Fyreslayers army will do first once this campaign starts... Total dick move and sever those chains anchoring the city to...whatever Go Grimnir!!
Woooooooooo! I can't wait! Hopefully my Hurricanum gets built and painted in time :-)
Although, have we fast forwarded in time, or did those 3 cities come flat-packed? I thought it has only been a year since Vandus and the Hammers first stormed the Gate of Azyr?
All I think when I see that is can we have something similar to that released as terrain, similar to the Chaos Dreadhold. They could call it Eternal bastion or Sigmarite Citadel.
Bottle wrote: Woooooooooo! I can't wait! Hopefully my Hurricanum gets built and painted in time :-)
Although, have we fast forwarded in time, or did those 3 cities come flat-packed? I thought it has only been a year since Vandus and the Hammers first stormed the Gate of Azyr?
Not at all; it's been decades at least. Just the godbeasts book explicitly states that each of the story arcs within take years.
Although, have we fast forwarded in time, or did those 3 cities come flat-packed? I thought it has only been a year since Vandus and the Hammers first stormed the Gate of Azyr?
I think they are just putting some spackle and a fresh coat of paint over some defensible ruins and building up from there. If you look to the right, some of those arches have seen better days.
Bottle wrote: Woooooooooo! I can't wait! Hopefully my Hurricanum gets built and painted in time :-)
Although, have we fast forwarded in time, or did those 3 cities come flat-packed? I thought it has only been a year since Vandus and the Hammers first stormed the Gate of Azyr?
Not at all; it's been decades at least. Just the godbeasts book explicitly states that each of the story arcs within take years.
Bottle wrote: Woooooooooo! I can't wait! Hopefully my Hurricanum gets built and painted in time :-)
Although, have we fast forwarded in time, or did those 3 cities come flat-packed? I thought it has only been a year since Vandus and the Hammers first stormed the Gate of Azyr?
Not at all; it's been decades at least. Just the godbeasts book explicitly states that each of the story arcs within take years.
That is mighty interesting I haven't bought a campaign book yet it's a bit pricey for me.
Automatically Appended Next Post: I don't know if this is relevant but there is an interesting tid bit concerning maps for AOS.
Poster: Is there a map of the realms of age of sigmar?
GW: Not yet, The Stormhost have only begun to explore it after the Age of Chaos.
Poster: Not yet, you say? Interesting..
Hmmm I do hope we would see a grand map soon at some point that would be pretty neat to see. Don't you think? Perhaps with this grand campaign we will establish the first main location?
Bottle wrote: Woooooooooo! I can't wait! Hopefully my Hurricanum gets built and painted in time :-)
Although, have we fast forwarded in time, or did those 3 cities come flat-packed? I thought it has only been a year since Vandus and the Hammers first stormed the Gate of Azyr?
Not at all; it's been decades at least. Just the godbeasts book explicitly states that each of the story arcs within take years.
That is mighty interesting I haven't bought a campaign book yet it's a bit pricey for me.
Automatically Appended Next Post: I don't know if this is relevant but there is an interesting tid bit concerning maps for AOS.
Poster: Is there a map of the realms of age of sigmar?
GW: Not yet, The Stormhost have only begun to explore it after the Age of Chaos.
Poster: Not yet, you say? Interesting..
Hmmm I do hope we would see a grand map soon at some point that would be pretty neat to see. Don't you think? Perhaps with this grand campaign we will establish the first main location?
I doubt we will see full maps since its not so much of a landmass thing. Each realm is more akin to its own plane, like those of Magic the Gathering. Going by the circumstantial references we have from the fluff it seems like each realm is much larger than an earth-sized planet (and possibly flat), though with the way they are referenced it seems like they are not infinite (though I may be wrong there). Thus I think the biggest maps we would see would be continent-sized; like a map of the entire firelands.
Bottle wrote: Woooooooooo! I can't wait! Hopefully my Hurricanum gets built and painted in time :-)
Although, have we fast forwarded in time, or did those 3 cities come flat-packed? I thought it has only been a year since Vandus and the Hammers first stormed the Gate of Azyr?
Not at all; it's been decades at least. Just the godbeasts book explicitly states that each of the story arcs within take years.
That is mighty interesting I haven't bought a campaign book yet it's a bit pricey for me.
Automatically Appended Next Post: I don't know if this is relevant but there is an interesting tid bit concerning maps for AOS.
Poster: Is there a map of the realms of age of sigmar?
GW: Not yet, The Stormhost have only begun to explore it after the Age of Chaos.
Poster: Not yet, you say? Interesting..
Hmmm I do hope we would see a grand map soon at some point that would be pretty neat to see. Don't you think? Perhaps with this grand campaign we will establish the first main location?
I doubt we will see full maps since its not so much of a landmass thing. Each realm is more akin to its own plane, like those of Magic the Gathering. Going by the circumstantial references we have from the fluff it seems like each realm is much larger than an earth-sized planet (and possibly flat), though with the way they are referenced it seems like they are not infinite (though I may be wrong there). Thus I think the biggest maps we would see would be continent-sized; like a map of the entire firelands.
Hmm that is true making a whole map of each realm would be no small task.
Automatically Appended Next Post: New image dealing with matched play. I think this is important for people who plan to use the matched play part of the general's handbook.
I love that. Essentially "core" units are required so people can't take forces of nothing but monsters and heroes. Plus, depending on numbers this strikes me as a perfect balance of "just restrictive enough" where you need to make army-building considerations, but keeps the spirit of AoS in terms of allowing a lot of flexibility.
NewTruthNeomaxim wrote: I love that. Essentially "core" units are required so people can't take forces of nothing but monsters and heroes. Plus, depending on numbers this strikes me as a perfect balance of "just restrictive enough" where you need to make army-building considerations, but keeps the spirit of AoS in terms of allowing a lot of flexibility.
That's a big leap from a small blurb.
All it does is tell you that there is a classification called "Battleline units", of which you must include a minimum number of them based on the size of the game. And that the types of Battleline units differ if you're doing a "pure" army with just one keyword.
Also, it absolutely does not keep the "spirit" of AoS. It's now just becoming the same old crap just with new names.
If the rules are actually good now, i´d totally buy myself into fantasy, espacially if the games remain easy and fun (as a lot of AoS players already claim). 40k often feels to clunky to get a game going...
And if this change is REALLY good the franchise might be revived. Who knows. Im hyped!