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Sisters of Battle 2019 Codex Tactics @ 2020/05/29 20:18:00


Post by: jivardi


tneva82 wrote:
 Mr Morden wrote:
Don't know till Tuesday but I thought you only paid CP for Detachments beyond your own Codex?


Could be wrong but pretty sure I heard CP for detachments and CP for unlocking other codexes. Ie you would pay both going for different codex. And in terms of balance it makes sense to pay CP to get multiple detachments even inside same codex. For one it encourages using all kinds of slots rather than spamming your optimal slot forever. For second it gives reward to staying same order/klan/regiment/dynasty/whatever despite flat out losing pure power. With sisters ATM taking bloody rose for melee units is no brainer. Apart from more CP from 2nd detachment you ALSO get better units for no cost! By docking CP for another deatchment even inside same codex you a) encourage filling up detachment slots rather than simply taking new one b) optimizing bonuses comes with cost.

When you have seen pure evil suns for example? Or goffs? Orks with zero shooting doesn't really work so they need shooting element but...evil sun souped up shock attack gun? Ummm...right. Not that useful. Goff is even more ridiculous. More attacks in melee in shooty unit But if I heard right and you dock CP for detachments even inside same codex that SSAG would be tradeoff between better shooting ability and CP. There would actually be choise to make. With sisters valorous heart would be making decision does he/she want more CP or bloody rose bonuses for those repentias which might or might not be as obvious choice depending on army build.


From what I understand GW only mentioned in the Q&A livestream this past Tuesday that bringing in detachments from OTHER codeciies would cost CP and somehow that evolved into people speculating that detachments WITHIN the same codex would cost CP and it's kind of become the standard mantra which is bizarre to me. We also don't know if detachments are going to change or if some detachments that exist now are going to be scrapped altogether. GW did say Troops choices are still important so I think armies taking 3 bare min Troop choices are going to be at a big disadvantage compared to armies that choose to field more, as it should be.

For all we know game size might determine what your starting detachment is. Somebody mentioned that game size will determine what missions are played so that can factor in army choice. It's fair to compare what we know to how 8th plays now but we don't know the whole picture. We might lose some detachments, some detachments that stay might get restructured to have different comp. choices that make that detachment up.

I need to take what I know about 9th (which is obviously not very much), do some theory hammer about rules and see how it affects the forces I play. Sisters have lots of flexibility (not Marine level but more than Tau or even Orks or Nids) so I don't think the detachment fears are going to be merited, especially if a person can run multiple AS detachments for no CP penalty.


Sisters of Battle 2019 Codex Tactics @ 2020/05/29 21:07:21


Post by: tneva82


Well as said could be wrong but thought I heard first det is free and further cost. And that's the balanced way. If you can get multiple different order/chapter/regiment/whatever from same codex then that's still not balanced and fair leaving mono armies at disadvantage. Power boosts should never be free.

What we do know is you aren't forced to take troops. If there's going to be troops on field it's because you are encouraged to take for sake of efficiency. Not because you are forced to field detachment that has them. They even specifically mentioned deathwing army and that's army that doesn't use troops as there's no troop slot for deathwing.



Sisters of Battle 2019 Codex Tactics @ 2020/05/29 23:59:05


Post by: jivardi


Maybe I'm wrong but doesn't Belial make your Tactical terminators count as Troops?

I know not everybody that plays DW fields him but that doesn't ignore the fact he does.

We again don't know how detachments work or what detachments are allowed at various points levels.

If DW/RW are crap mono that's a codex issue, not a detachment issue. Daemons are strongest when souped, that's not because of the rules of 8th edition.

Not to mention for as long as I've been playing 40k (since RT days) a mix of unit types has always been stronger. Daemons were always better souped than mono-god; DW/RW were always stronger together than separate.

I get wanting to focus on one particular area of the codex for theme or fluff or just plain aesthetics but the core rules should never try to fix imbalanced army specific rules, the codex should address that.


Sisters of Battle 2019 Codex Tactics @ 2020/05/30 02:58:57


Post by: Jancoran


I don't know how this will affect Sisters of Battle. As has been the norm, we have a good reason to take troops. We dont have planes. So I mean.... i don't know that i see a ton of change for us and maybe that is a good thing. Our tanks will be better off and that's a good thing but so frequently, the tanks are very well shielded from such entanglements since Sisters boast 100 models on a regular basis (well in my world they do).

My REAL concern would have been Marines not taking troops, but then again they have some very good and popular troops choices also. I think min maxing with Marines will be far easier and thats bad for us from a competitive edge standpoint, but from a game play standpoint we might well be one of the least impacted codex's


Sisters of Battle 2019 Codex Tactics @ 2020/05/30 03:10:23


Post by: davidgr33n



I think 9th is going to be driven more by CP / stratagems and their effectiveness. Therefore I think GW will use CP to dis-incentivize using nothing but “elite” type builds.

My theory is all lists will start with 20 CP (100 pts per CP).
Battalions and Super-heavy Knight Detachments will neither cost nor add CP to the total.
Brigades will ADD 5 CP to the list total.
“Other” detachments will subtract 2 CP per detachment.
Detachments of a different Faction from the first detachment will subtract 2 CP per.

So a pure brigade detachment would start with 25 CP whereas an “elite” type force of Space Marines with 3 “other” detachments would start off with 14 CP, and if one of those was, say, a Custodes detachment, then they’d start with 12 CP.

I think the 13 CP difference in the brigade is enough incentive for those builds, which can “rev up” their “lower-performing” units so that they can be competitive vs the all-elite builds.

Just my guess.


Sisters of Battle 2019 Codex Tactics @ 2020/05/30 10:34:36


Post by: ERJAK


 davidgr33n wrote:

I think 9th is going to be driven more by CP / stratagems and their effectiveness. Therefore I think GW will use CP to dis-incentivize using nothing but “elite” type builds.

My theory is all lists will start with 20 CP (100 pts per CP).
Battalions and Super-heavy Knight Detachments will neither cost nor add CP to the total.
Brigades will ADD 5 CP to the list total.
“Other” detachments will subtract 2 CP per detachment.
Detachments of a different Faction from the first detachment will subtract 2 CP per.

So a pure brigade detachment would start with 25 CP whereas an “elite” type force of Space Marines with 3 “other” detachments would start off with 14 CP, and if one of those was, say, a Custodes detachment, then they’d start with 12 CP.

I think the 13 CP difference in the brigade is enough incentive for those builds, which can “rev up” their “lower-performing” units so that they can be competitive vs the all-elite builds.

Just my guess.


I really really doubt that's how it works. That's just the system we have now with extra steps. If they were going to do it that way they wouldn't have made such a hoopla about both players starting with the same CP. They would have just made the battleforged benefit higher and the detachment benefit smaller.

I would not be surprised at all to see no specific benefits to the different detachments at all.


Sisters of Battle 2019 Codex Tactics @ 2020/05/30 10:55:17


Post by: tneva82


Different ones could easily have different cost depending on how much of a tax it is.

But yeah no detachment gives CP. That's extremely likely based on what GW has said.


Sisters of Battle 2019 Codex Tactics @ 2020/05/30 17:02:23


Post by: Mr Morden


I do like that my Flame based Immolators can shoot in combat now as well.

I tend to burn through CPs as well so having a large base is no bad thing - big boost for some other armies like Knights if the base is 20.

The no Stacking mods is one that will make a big difference if its more than just "to hit " rolls.

Depending on how Terrain actually works IG artillery could get even more powerful especially if they can fire out of Close combat.


Sisters of Battle 2019 Codex Tactics @ 2020/05/31 09:19:39


Post by: jivardi


Immolators might be good in 9th. Being able to shoot all those Flamer weapons at whatever is trying to bog you down might just dislodge the pests.


Sisters of Battle 2019 Codex Tactics @ 2020/05/31 15:36:10


Post by: alextroy


jivardi wrote:From what I understand GW only mentioned in the Q&A livestream this past Tuesday that bringing in detachments from OTHER codeciies would cost CP and somehow that evolved into people speculating that detachments WITHIN the same codex would cost CP and it's kind of become the standard mantra which is bizarre to me. We also don't know if detachments are going to change or if some detachments that exist now are going to be scrapped altogether. GW did say Troops choices are still important so I think armies taking 3 bare min Troop choices are going to be at a big disadvantage compared to armies that choose to field more, as it should be.

For all we know game size might determine what your starting detachment is. Somebody mentioned that game size will determine what missions are played so that can factor in army choice. It's fair to compare what we know to how 8th plays now but we don't know the whole picture. We might lose some detachments, some detachments that stay might get restructured to have different comp. choices that make that detachment up.

I need to take what I know about 9th (which is obviously not very much), do some theory hammer about rules and see how it affects the forces I play. Sisters have lots of flexibility (not Marine level but more than Tau or even Orks or Nids) so I don't think the detachment fears are going to be merited, especially if a person can run multiple AS detachments for no CP penalty.
They seemed indicate not he Saturday Preview stream that additional detachments will cost CP and using extra books will also cost CP. At this point, everyone is speculating on imprecise statements. Don't take anything as gospel until you get more details from Warhammer Community in June.

jivardi wrote:Maybe I'm wrong but doesn't Belial make your Tactical terminators count as Troops?
That's a rule for an edition long, long ago (OK 5th - 7th I think).


Sisters of Battle 2019 Codex Tactics @ 2020/05/31 16:32:13


Post by: U02dah4


What matters is relative cost if you have 20 cp and it costs 1 cp per book and 1cp per detatchment nothing much changes

if you have 10 cp and 1 per detatchment or 5 per book then a mono brigade sisters army is crippled by a loss of cp

so discussion on ninth is a waste of time


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 04:26:57


Post by: Jancoran


U02dah4 wrote:
What matters is relative cost if you have 20 cp and it costs 1 cp per book and 1cp per detatchment nothing much changes

if you have 10 cp and 1 per detatchment or 5 per book then a mono brigade sisters army is crippled by a loss of cp

so discussion on ninth is a waste of time


I almost feel like i said so like 2 pages ago. Lol.

Honestly, 9th edition will be what it will be. They have gotten a lot of political capital from me by the way they have been doing things so I really am not worried. I think the management team they have is heads and tails above what they have ever had before.


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 07:50:30


Post by: jivardi


I think Immolators will be worth taking because at least in 9th they won't get bogged down by enemy units. I mean I guess enemy Terminators or somthing good at ripping tanks apart but at least those flame weapons will at least fire into melee.

Kind of want to see how reserves are going to work.


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 09:02:36


Post by: Spoletta


They also said that overwatch is changing.

I wouldn't be surprised if vehicles will no longer be able to overwatch, since they can still shoot while in melee.


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 11:10:27


Post by: tneva82


jivardi wrote:
I think Immolators will be worth taking because at least in 9th they won't get bogged down by enemy units. I mean I guess enemy Terminators or somthing good at ripping tanks apart but at least those flame weapons will at least fire into melee.

Kind of want to see how reserves are going to work.


Into? So far we know tanks/monsters can shoot FROM melee. Haven't seen anywhere they would also gain ability to fire INTO melee.

Firing into melee would make mortifiers heavy flamer special rule irrelevant not to mention being very illoogical.


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 11:45:30


Post by: Mr Morden


Spoletta wrote:
They also said that overwatch is changing.

I wouldn't be surprised if vehicles will no longer be able to overwatch, since they can still shoot while in melee.


That would be....disapointing for flamer type weapons.....


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 12:02:39


Post by: Spoletta


 Mr Morden wrote:
Spoletta wrote:
They also said that overwatch is changing.

I wouldn't be surprised if vehicles will no longer be able to overwatch, since they can still shoot while in melee.


That would be....disapointing for flamer type weapons.....


Only vehicle mounted ones.


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 12:29:10


Post by: Mr Morden


Spoletta wrote:
 Mr Morden wrote:
Spoletta wrote:
They also said that overwatch is changing.

I wouldn't be surprised if vehicles will no longer be able to overwatch, since they can still shoot while in melee.


That would be....disapointing for flamer type weapons.....


Only vehicle mounted ones.
Still though - They really seem the weapons that should be overwatching!


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 12:59:58


Post by: U02dah4


The rules will be out in due course till then this discussion is pointless


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 13:21:46


Post by: tneva82


If you don't want to discuss then don't discuss and don't spam same phrase?


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 18:00:58


Post by: Lammia


Getting tagged in melee isn't the problem with Immolators, so I don't expect them to become better. If anything, I expect them to become more overcosted in the short term.


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 18:30:17


Post by: tneva82


Lammia wrote:
Getting tagged in melee isn't the problem with Immolators, so I don't expect them to become better. If anything, I expect them to become more overcosted in the short term.


Why not? It's short ranged tank. It will get easily tagged and before this it meant no shooting.

If you think overwatch protects there is plenty of ways to tag tank into melee WITHOUT triggering overwatch. Especially good vs targets that don't worry you by their melee attacks and immolator isn't exactly big threat on melee ability...Hitting on 6's.


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 19:44:08


Post by: Lammia


tneva82 wrote:
Lammia wrote:
Getting tagged in melee isn't the problem with Immolators, so I don't expect them to become better. If anything, I expect them to become more overcosted in the short term.


Why not? It's short ranged tank. It will get easily tagged and before this it meant no shooting.

If you think overwatch protects there is plenty of ways to tag tank into melee WITHOUT triggering overwatch. Especially good vs targets that don't worry you by their melee attacks and immolator isn't exactly big threat on melee ability...Hitting on 6's.
My Immolator serves as a distraction Carnifex/tarpit/overwatch soaker. Anything that charges it has to deal with the Arcos/Repentia that were following.

Being out of Martyrs Immolation range with 10 wounds and t7 is more scary than being pinned out of Overwatch and charged.


Sisters of Battle 2019 Codex Tactics @ 2020/06/01 21:00:22


Post by: tneva82


Overwatch? As i said. It gets tagged without overwatch. Tagged and if you have troops inside don't even count being able to unload them.

Problem of tanks with short range guns and no fly


Sisters of Battle 2019 Codex Tactics @ 2020/06/02 07:57:49


Post by: Lammia


tneva82 wrote:
Overwatch? As i said. It gets tagged without overwatch. Tagged and if you have troops inside don't even count being able to unload them.

Problem of tanks with short range guns and no fly


I wouldn't keep troops inside an Immolator... I'd drive it at an enemy to force them to deal with a tank that's going to be right on top of them clearing their troops and then doing mws to anything nearby.

Being able to shoot over watch means your opponent has to waste resources and/or opportunities to deny it or take 2d6 wounds on whatever charges it.

In the meantime you've got a melee element behind it to dig it out if it does get swarmed by geq or finish off the squad of genestealers or whatever that blew up the Immolator.


Sisters of Battle 2019 Codex Tactics @ 2020/06/02 08:18:29


Post by: tneva82


Lammia wrote:
tneva82 wrote:
Overwatch? As i said. It gets tagged without overwatch. Tagged and if you have troops inside don't even count being able to unload them.

Problem of tanks with short range guns and no fly


I wouldn't keep troops inside an Immolator... I'd drive it at an enemy to force them to deal with a tank that's going to be right on top of them clearing their troops and then doing mws to anything nearby.

Being able to shoot over watch means your opponent has to waste resources and/or opportunities to deny it or take 2d6 wounds on whatever charges it.

In the meantime you've got a melee element behind it to dig it out if it does get swarmed by geq or finish off the squad of genestealers or whatever that blew up the Immolator.


Why you keep saying overwatch? Nobody will charge it if 2d6 s5 -1 worries. They will just tag it in melee. No overwatch.

How many times i need to point out you don't get overwatch?


Sisters of Battle 2019 Codex Tactics @ 2020/06/02 08:34:03


Post by: Lammia


tneva82 wrote:
Lammia wrote:
tneva82 wrote:
Overwatch? As i said. It gets tagged without overwatch. Tagged and if you have troops inside don't even count being able to unload them.

Problem of tanks with short range guns and no fly


I wouldn't keep troops inside an Immolator... I'd drive it at an enemy to force them to deal with a tank that's going to be right on top of them clearing their troops and then doing mws to anything nearby.

Being able to shoot over watch means your opponent has to waste resources and/or opportunities to deny it or take 2d6 wounds on whatever charges it.

In the meantime you've got a melee element behind it to dig it out if it does get swarmed by geq or finish off the squad of genestealers or whatever that blew up the Immolator.


Why you keep saying overwatch? Nobody will charge it if 2d6 s5 -1 worries. They will just tag it in melee. No overwatch.

How many times i need to point out you don't get overwatch?
because if anything else of yours is in your opponent's charge range to consolidate into the Immolator, you've messed up.


Automatically Appended Next Post:
It's not a Main Battle Tank, that will activately lose you more games than it helps. It's playstyle more closely resembles a Scout Sentinel than it does a Predator.


Sisters of Battle 2019 Codex Tactics @ 2020/06/02 14:00:15


Post by: alextroy


I loved my Immolator, but have found it a bit expensive now days for what it does.

And what it does best is draw fire. Nobody wants a tank that tosses out 2d6 S5 AP-1 auto hit attacks rolling up to them (as an Advance move because it as Assault Flamers!) and daring them to kill to so that you can auto-explode it in their face.

However, at a 110 points, it doesn't live long enough to get that done super effectively.


Sisters of Battle 2019 Codex Tactics @ 2020/06/02 15:03:35


Post by: Lammia


 alextroy wrote:
I loved my Immolator, but have found it a bit expensive now days for what it does.

And what it does best is draw fire. Nobody wants a tank that tosses out 2d6 S5 AP-1 auto hit attacks rolling up to them (as an Advance move because it as Assault Flamers!) and daring them to kill to so that you can auto-explode it in their face.

However, at a 110 points, it doesn't live long enough to get that done super effectively.
Exactly! I just don't think any of the rule changes we know about help that, and may even hurt it. It needs a cost reduction to become great again.


Sisters of Battle 2019 Codex Tactics @ 2020/06/03 17:33:10


Post by: Jancoran


tneva82 wrote:
jivardi wrote:
I think Immolators will be worth taking because at least in 9th they won't get bogged down by enemy units. I mean I guess enemy Terminators or somthing good at ripping tanks apart but at least those flame weapons will at least fire into melee.

Kind of want to see how reserves are going to work.


Into? So far we know tanks/monsters can shoot FROM melee. Haven't seen anywhere they would also gain ability to fire INTO melee.

Firing into melee would make mortifiers heavy flamer special rule irrelevant not to mention being very illoogical.


Well as is the case even in more modern tank design, some weapons they have would be considered self defense guns like a storm bolter. So its possible that they will add a designation for that and allow SOME guns to do it?


Automatically Appended Next Post:
Lammia wrote:
Getting tagged in melee isn't the problem with Immolators, so I don't expect them to become better. If anything, I expect them to become more overcosted in the short term.


I don't understand why. It does nothing but improve them in the present state of things. i personallly make an extra effort to shut down shooting whenever I can. This is going to make things harder on a melee army, because the game is already shoot-centric (I mean...it is modern warfare).



Sisters of Battle 2019 Codex Tactics @ 2020/06/03 17:59:43


Post by: dracpanzer


Have we seen any of the changes to overwatch yet? Bit too early to judge on tagging vehicles and the like without that. We're also not sure how the tanks getting tanky again changes work. Unless they have previewed those changes (as far as I have seen they haven't). For all we know we could have tanks firing overwatch everytime they are charged even when they are in b2b.


Sisters of Battle 2019 Codex Tactics @ 2020/06/03 18:37:18


Post by: tneva82


 dracpanzer wrote:
Have we seen any of the changes to overwatch yet? Bit too early to judge on tagging vehicles and the like without that. We're also not sure how the tanks getting tanky again changes work. Unless they have previewed those changes (as far as I have seen they haven't). For all we know we could have tanks firing overwatch everytime they are charged even when they are in b2b.


Unless they change rules dramatically there's one thing. To overwatch you first need to be charged. If opponent doesn't declare charge then no overwatch.

Nobody gives you overwatch with non flying tank if they can't soak up it unless your tank is like over 15" away from rest of your army. That's quite a distance you need to keep gap between(and even 15" doesn't do anything if opponent has something like hormagaunts. Then you need more like 30" gap)


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 01:00:31


Post by: davidgr33n


 davidgr33n wrote:

I think 9th is going to be driven more by CP / stratagems and their effectiveness. Therefore I think GW will use CP to dis-incentivize using nothing but “elite” type builds.

My theory is all lists will start with 20 CP (100 pts per CP).
Battalions and Super-heavy Knight Detachments will neither cost nor add CP to the total.
Brigades will ADD 5 CP to the list total.
“Other” detachments will subtract 2 CP per detachment.
Detachments of a different Faction from the first detachment will subtract 2 CP per.

So a pure brigade detachment would start with 25 CP whereas an “elite” type force of Space Marines with 3 “other” detachments would start off with 14 CP, and if one of those was, say, a Custodes detachment, then they’d start with 12 CP.

I think the 13 CP difference in the brigade is enough incentive for those builds, which can “rev up” their “lower-performing” units so that they can be competitive vs the all-elite builds.

Just my guess.


Well I was off but kinda figured detachments would cost CP. So much for taking what you want - you can - at the cost of CP.
I was using dual battalions but with the 2nd battalion now costing 3CP I’ll be reworking my list. And now that most units will go up in points cost it will be harder to fit in a brigade plus small detachment.
8th was the edition for battalions / brigades. This edition will see mostly a core battalion with single vanguard/spearhead/outriders

I like to take relics, and with reserves now costing CP this new system is actually a major NERF for my previous lists. Oh well


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 03:52:15


Post by: jivardi


If you can build an army with 1 detachment, you are going to have MORE CP than in 8th. much more.
Brigade/double battalion are going to have about as much CP as they currently do, but a bit more spread out.
Battalion+speciailst are currently an unknown, probably same spot like brigade and double.
Superheavy armies (knights etc) are a total unknown on CP stance.
Triple detachments are going to see a massive CP decrease.

In a 2k game a brigade of Sisters will be 12 CP (minus the pre-game CP usage) and you generate 1 CP per command phase.



Sisters of Battle 2019 Codex Tactics @ 2020/06/05 04:04:32


Post by: davidgr33n


Yes but competitive lists had 2 detachments (bloody rose and valorous heart). My 2 battalions with less constraints gave me 13 CP to now 9 CP with MORE RESTRAINTS


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 05:19:14


Post by: alextroy


Now you need to pay for the extra power you gain form having two orders in your army rather than it being a bonus. Seems fair to me. The question will be how much will the various detachments cost. It may be better to slightly adjust your list and have a Battalion plus Patrol or Vanguard depending on the CP cost and the units you want. It's not like you'll need a second Battalion for the CP anymore.


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 09:46:17


Post by: U02dah4


Seems horrendous. I was looking at a brigade and a outrider and a fortification before (i love the battle sanctum it just looks cool)

Totalling 16 CP That now become 6CP+1 per turn.

Even if you ditch the outrider that still becomes 9+1 a turn which just isnt viable and is also a substantial nerf

Im not opposed to paying for extra detatchments but the cost is way to high.


The only thing i would point out is that at 2001pts you get +6CP and that puts the list construction variability back in the game.

I will definitely be suggesting that to my local TO's and would recommend others do the same.


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 09:48:57


Post by: jivardi


Me personally, I have no interest in dual battalion as I intend to run my Repentia as VH (sacrilege I know but Repentia hit hard enough without needing a boost to offense). VH does my Repentia no good but meh, if I want to play an army with badass melee units I'll start building a WE army.

Not to mention we still don't have even 25% of the rules yet. We honestly have it fairly easy. Sisters don't NEED dual battalions, Repentia do just fine without the buff. Some armies need soup to be competetive, Sisters don't.


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 09:53:55


Post by: U02dah4


jivardi wrote:
If you can build an army with 1 detachment, you are going to have MORE CP than in 8th. much more.
Brigade/double battalion are going to have about as much CP as they currently do, but a bit more spread out.
Battalion+speciailst are currently an unknown, probably same spot like brigade and double.
Superheavy armies (knights etc) are a total unknown on CP stance.
Triple detachments are going to see a massive CP decrease.

In a 2k game a brigade of Sisters will be 12 CP (minus the pre-game CP usage) and you generate 1 CP per command phase.



Not really most 1 detatchment armies in 8th were brigades

12CP+3 = 15CP at 2000pts 12CP +1 per turn means you don't get more till turn 4 and so one or two more in the late game is hardly loads. The only lists that will have substantially more are the heavy skew lists like mono knights that are usually the least fun. Anyone hitting a second detatchment has a subbstantial reduction.


Automatically Appended Next Post:

As to the above i aree sisters can play mono brigade better than other armies so its in sisters favour but.... its bad for the game as a whole


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 09:58:21


Post by: jivardi


U02dah4 wrote:
Seems horrendous. I was looking at a brigade and a outrider and a fortification before (i love the battle sanctum it just looks cool)

Totalling 16 CP That now become 6CP+1 per turn.

Even if you ditch the outrider that still becomes 9+1 a turn which just isnt viable and is also a substantial nerf

Im not opposed to paying for extra detatchments but the cost is way to high.


The only thing i would point out is that at 2001pts you get +6CP and that puts the list construction variability back in the game.

I will definitely be suggesting that to my local TO's and would recommend others do the same.


Where are you losing 10CP at? The Parent detachment is free so long as your Warlord is in it. I doubt very much Fortification and Outrider detachments cost 5 CP/detachment. I'm guessing it's 1 Cp for each so you would be at 10CP to start and then 1 per turn so by turn 4 you would have 14 if you banked them (of course nobody sits on CP's for 4 turns but that's besides the point). With points increases to most units in the game what you could fit in 3 detachments in 8th might struggle in 9th.

Not to mention every army out there has the same Detachment system. Some armies are going to be hurt more by the CP change, some less. Sisters have it easy for the most part.


Automatically Appended Next Post:
U02dah4 wrote:
jivardi wrote:
If you can build an army with 1 detachment, you are going to have MORE CP than in 8th. much more.
Brigade/double battalion are going to have about as much CP as they currently do, but a bit more spread out.
Battalion+speciailst are currently an unknown, probably same spot like brigade and double.
Superheavy armies (knights etc) are a total unknown on CP stance.
Triple detachments are going to see a massive CP decrease.

In a 2k game a brigade of Sisters will be 12 CP (minus the pre-game CP usage) and you generate 1 CP per command phase.



Not really most 1 detatchment armies in 8th were brigades

12CP+3 = 15CP at 2000pts 12CP +1 per turn means you don't get more till turn 4 and so one or two more in the late game is hardly loads. The only lists that will have substantially more are the heavy skew lists like mono knights that are usually the least fun. Anyone hitting a second detatchment has a subbstantial reduction.

In my LGS I only ever seen the sole IG player field a Brigade, everyone else took Battalions for mono detachment armies.

Perhaps GW is trying to get people to rely less on Stratagems without just jerking the rug out from the players and saying "haha, you bought those data cards and photocopied all those stratagems and bought the PA books. Now we are going to take all that away and make you go back to the pre-stratagem days.

To say that the new system is bad for the game as a whole having seen only 25% or so of the rules is premature. We don't know ALL of the minutia of how Force org works or how detachments work nor CP cost for detachments or how missions interact with army construction.

GW could have just reverted back to 3rd edition 40k where we all play the same force organization of 1 HQ, 2 Troops mandatory without being able to expand. Some reigning in of "soup" armies is present in 9th but you still have a choice. If you want more CP play mono detachment for more CP's allowing more neat "tricks" to be used to make up some power shortages; if you need absolute power to crush your opponent min/max your detachments to game your army list to have more power base but less tricks to play with. Sounds kind of fair if you ask me. An army relying on tons of stratagems to deal damage with lots of CP to do it VS an army with very little CP but theoretically more powerful without the need for stratagems.

Not sure how that's a bad thing?


Automatically Appended Next Post:
U02dah4 wrote:
jivardi wrote:
If you can build an army with 1 detachment, you are going to have MORE CP than in 8th. much more.
Brigade/double battalion are going to have about as much CP as they currently do, but a bit more spread out.
Battalion+speciailst are currently an unknown, probably same spot like brigade and double.
Superheavy armies (knights etc) are a total unknown on CP stance.
Triple detachments are going to see a massive CP decrease.

In a 2k game a brigade of Sisters will be 12 CP (minus the pre-game CP usage) and you generate 1 CP per command phase.



Not really most 1 detatchment armies in 8th were brigades

12CP+3 = 15CP at 2000pts 12CP +1 per turn means you don't get more till turn 4 and so one or two more in the late game is hardly loads. The only lists that will have substantially more are the heavy skew lists like mono knights that are usually the least fun. Anyone hitting a second detatchment has a subbstantial reduction.


As to the above i aree sisters can play mono brigade better than other armies so its in sisters favour but.... its bad for the game as a whole


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 10:37:28


Post by: tneva82


Reducing the cp batteries and multi klan/order/regiment/whatever free bonus min maxing is good for the game.

As is reducing stratagems so if this results in less CP actually it's fine. Stratagems are just annoying crutch 8th ed created.


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 10:45:34


Post by: U02dah4


Definitely not. It promotes skewlists. The biggest gainers are mono knight type lists. I have no problem with multi klan although i dont obect to a charge for the privalidge 25% CP is too much.

It also severly impacts flexibility not maybe in sisters but it hits double detatchments of the same faction just as much - looking at my other infantry guard army.


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 12:29:22


Post by: Spoletta


Multi subfaction lists have always been one of my most hated aspects of 8th. I'm quite glad to see it gone.

I will play a Bloody Rose brigade.


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 13:10:38


Post by: U02dah4


Yes 99% will pla bloody rose or valourous heart and goodbye to list variety


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 13:30:42


Post by: davidgr33n


U02dah4 wrote:
Yes 99% will pla bloody rose or valourous heart and goodbye to list variety


Exactly!! So much for GW’s statement “take the army you want to take not the army you have to take.”

Mono detachments, contrary to many opinions out there, will only serve to keep the best units that can be fit into that ONE DETACHMENT, elite armies will see some variety within their sole detachments, but horde style armies will be cut and paste across competitive 40k


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 16:49:19


Post by: jivardi


What variety? 2 Orders fielded. Yeah, only the same 2 Orders being used in some form or fashion by the competitive AS players shows lots of "variety".

People wanting to play the other Orders or create their own are going to do so regardless of what 9th edition does to army construction.

People "soup" armies to fill weaknesses in their army. Why can't an army have a weakness? 8th edition rewarded people for running multiple detachments to cover weaknesses while mono detachment armies had to deal with weak spots AND got fewer CP's to start with.

Now, multi-detachment armies get penalized for covering those same weaknesses they got rewarded for in 8th edition while not penalizing the players who want to stick to one clan/faction/whatever.

If I take a single Brigade of AS of the VH order and my opponent takes a multi-battalion force of AS of VH/BR to make his Repentia and Cannoness better than mine he pays a tax to have better Repentia and I get more starting CP because my Repentia "aren't as good".

Seems to me it's a more fair system.


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 17:28:23


Post by: U02dah4


the problem is not that there is a tax its that the tax is so high its prohibitive


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 17:55:46


Post by: davidgr33n


@jivardi

“Seems to me more of a fair system.”

Basically be more restrictive to those armies that could get more variety since those factions that can’t / don’t need to (Marines) aren’t at a “disadvantage”.

Ok so less variety- but that goes against the whole premise presented by GW early on “take the army you want to take not the one you have to take”.


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 19:52:32


Post by: jivardi


You can still take the army you want. Will it do well competitively? Probably not but people playing to WAAC don't give a crap about taking what they want, they take what wins.

I don't understand why soup armies should have their cake, eat it too and get free seconds while mono detachment/codex armies get taken advantage of because they dropped the soap in the shower and didn't have it attached to a rope.

Stratagems are a crutch mechanic. I like stratagems but I think there are too many and used too often. I actually would have preferred that stratagems be capped to no more than 2 per turn but I know some would whine about that.

People armies did just fine without stratagems in the past and with limited force orgs in the past. Does this change hurt every army out there more than SM? Sure but anybody who's played 40k long enough knows that SM will always be GW's favorite, right or wrong.

There were a couple of guys at my LGS who were concerned with the changes. We discussed it and I got them to see some rationale behind the changes and neither of them play SM or AS, the 2 armies affected the least by the changes.

Back on topic I think I might bump a few 5 gal Battle squads to 10. Objectives in cover being held by 10 girls with +1 armor save (assuming that mechanic stays) ignoring ap -1 and -2 weapons will be hard to shift and sacrificing some bolter shots to perform an objective taking action isn't all that big of a sacrifice. Might be best to take plain, naked Sisters for that purpose as I don't think MSU is going to fair well in 9th (just a gut feeling).


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 21:03:19


Post by: Jancoran


 davidgr33n wrote:
Yes but competitive lists had 2 detachments (bloody rose and valorous heart). My 2 battalions with less constraints gave me 13 CP to now 9 CP with MORE RESTRAINTS


That was then. the new reality is here and the enemy has the same reality which makes "used to need 2 battalions" sort of irrelevant.

I think it will be a lot of command points ofr a lot of armies, more than before.


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 22:59:04


Post by: alextroy


U02dah4 wrote:
the problem is not that there is a tax its that the tax is so high its prohibitive
Really? You know the CP cost for a Patrol? How about an Vanguard? Or a Spearhead?

List are going to change. The amount of CP your list has is going to change. The points value of your models is going to change. How about waiting for enough information before deciding the sky is falling.

I, for one, welcome the reduction of multi-sub-faction armies that exist purely to cherry pick the best bonuses and garner extra CP. The fact of those coming at a cost rather than as a bonus is a good thing.


Sisters of Battle 2019 Codex Tactics @ 2020/06/05 23:54:16


Post by: MacPhail


Obviously there a lot of detail missing, but I suspect the the hammer and anvil list of BR & VH will be strong enough to justify the extra CP, and it'll be worth it to see the end of the Loyal 32 in knight lists and a handful of others. Mono BR and VH lists will hold up well... but I dont see any other mono lists stepping forward.


Sisters of Battle 2019 Codex Tactics @ 2020/06/06 01:18:56


Post by: ZergSmasher


All this discussion is why, as I'm building my Sisters collection from the ground up, I'll be waiting to purchase anything more until I have the 9th edition rulebook (and any army-specific errata/points changes/etc.) in my hands.


Sisters of Battle 2019 Codex Tactics @ 2020/06/06 04:47:13


Post by: Jancoran


 ZergSmasher wrote:
All this discussion is why, as I'm building my Sisters collection from the ground up, I'll be waiting to purchase anything more until I have the 9th edition rulebook (and any army-specific errata/points changes/etc.) in my hands.


That is sensible.


Sisters of Battle 2019 Codex Tactics @ 2020/06/07 08:41:58


Post by: Jancoran


Big srgument erupted about the new mTt size. We are going to try it without any premeasure and deep strikes a re back baby.

Lookin forward to it.We should do a bat rep. We just want to see how well it plays whenyou must use your senses to guestimate distances and make bold decisiona.


Sisters of Battle 2019 Codex Tactics @ 2020/06/07 21:54:57


Post by: jivardi


I doubt very much pre-measuring is gone from 9th and deep strikes exist now so not sure why you are saying deep strikes are back.

DS scatter was stupid because every army had something to guarantee on point deep strikes so it was good 8th got rid of scatter since it very rarely came into play.

I doubt table size is going to be a big issue. I'll find out Thursday if I can get some games in that day.


Sisters of Battle 2019 Codex Tactics @ 2020/06/07 22:01:56


Post by: tneva82


Premeasuring gone has to be most ridiculous speculation i have yet heard. And would be particularly stupid. And there's no guessieg involved anyway. Nobody guessed anything when preameasuring was not a thing. If you couldn't figure out within 0.5" you were pretty much quaranteed noob.

Game should be about actual tactics than who can "guess" to like 0.2" accuracy over 0.3"


Sisters of Battle 2019 Codex Tactics @ 2020/06/08 06:00:58


Post by: Jancoran


We practiced eliminating premeasuring today. It was...GREAT. So much less wasted time. Also we used the old Deep Striking rules. Also: great. So much faster.


Sisters of Battle 2019 Codex Tactics @ 2020/06/08 06:58:05


Post by: Mr Morden


 Jancoran wrote:
We practiced eliminating premeasuring today. It was...GREAT. So much less wasted time. Also we used the old Deep Striking rules. Also: great. So much faster.


In various games, in various systems, across the decades Pre-measuring was the thing that has saved the most time and stopped frustartion, cheating and arguments.


Sisters of Battle 2019 Codex Tactics @ 2020/06/08 07:27:07


Post by: tneva82


Yeah. Do you want to quickly measure or slowly "guess"(read calculate) it. Either way end result is same. Just more time wasted and more cheating and arquments added.

Before premeasuring was allowed nobody guessed anyway. Nothing changed except it got faster and less source of arguments.


Sisters of Battle 2019 Codex Tactics @ 2020/06/08 12:53:01


Post by: Asmodai


tneva82 wrote:
Yeah. Do you want to quickly measure or slowly "guess"(read calculate) it. Either way end result is same. Just more time wasted and more cheating and arquments added.

Before premeasuring was allowed nobody guessed anyway. Nothing changed except it got faster and less source of arguments.


Running 3 Whirlwinds in 3rd edition 40K made me really good at the practical applications of the Pythagorean Theorem.


Sisters of Battle 2019 Codex Tactics @ 2020/06/08 15:41:52


Post by: Jancoran


 Mr Morden wrote:
 Jancoran wrote:
We practiced eliminating premeasuring today. It was...GREAT. So much less wasted time. Also we used the old Deep Striking rules. Also: great. So much faster.


In various games, in various systems, across the decades Pre-measuring was the thing that has saved the most time and stopped frustartion, cheating and arguments.


Arguments? Perhaps a FEW but none of the other things you mentioned. Lol. Clearly.


Automatically Appended Next Post:
tneva82 wrote:
Yeah. Do you want to quickly measure or slowly "guess"(read calculate) it. Either way end result is same. Just more time wasted and more cheating and arquments added.

Before premeasuring was allowed nobody guessed anyway. Nothing changed except it got faster and less source of arguments.


It isnt faster. Just one Deep Strike can be a major decision point. Honestly it was so liberating to test it. Feel free to scope out the battle report but we were placing models without getting to make a single measurement. Liberating. It isnt as if the measurements are difficult to guess most of the time.

Premeasuring is just about peoples usual wish to mitigate risk to themselves. No one finds it better or faster. The second I know you're deep striking i have to measure and cajole my models into position EXACTLY and as WELL AS POSSIBLE to cut off the deep strike. Takes way too long. Most measurements are from the enemy to assure they cant move and still hit X at deployment which takes a while to do if you have 19 units. That cannot POSSIBLY be faster. And so on.

It would be absurd to claim that premeasuring the game sped anything up. Literally doing things that you never had to do before is literally never going to take LESS time. That's just not how the physics of the universe works. Lol.


Sisters of Battle 2019 Codex Tactics @ 2020/06/08 15:49:55


Post by: tneva82


 Asmodai wrote:
tneva82 wrote:
Yeah. Do you want to quickly measure or slowly "guess"(read calculate) it. Either way end result is same. Just more time wasted and more cheating and arquments added.

Before premeasuring was allowed nobody guessed anyway. Nothing changed except it got faster and less source of arguments.


Running 3 Whirlwinds in 3rd edition 40K made me really good at the practical applications of the Pythagorean Theorem.


With pre known model sizes terrain sizes, your own hand that passes around, basic trigonomy etc etc etc etc there was so many ways to figure numbers out that term "guess range" weapon was rather joke.It was basically noob smashin tool. Only reason to want is to get advantage over noob and not advantage by having better tactics or strategy but by cheap tricks.


Sisters of Battle 2019 Codex Tactics @ 2020/06/08 16:18:36


Post by: Mr Morden


 Jancoran wrote:
 Mr Morden wrote:
 Jancoran wrote:
We practiced eliminating premeasuring today. It was...GREAT. So much less wasted time. Also we used the old Deep Striking rules. Also: great. So much faster.


In various games, in various systems, across the decades Pre-measuring was the thing that has saved the most time and stopped frustartion, cheating and arguments.


Arguments? Perhaps a FEW but none of the other things you mentioned. Lol. Clearly.

Automatically Appended Next Post:
tneva82 wrote:
Yeah. Do you want to quickly measure or slowly "guess"(read calculate) it. Either way end result is same. Just more time wasted and more cheating and arquments added.

Before premeasuring was allowed nobody guessed anyway. Nothing changed except it got faster and less source of arguments.


It isnt faster. Just one Deep Strike can be a major decision point. Honestly it was so liberating to test it. Feel free to scope out the battle report but we were placing models without getting to make a single measurement. Liberating. It isnt as if the measurements are difficult to guess most of the time.

Premeasuring is just about peoples usual wish to mitigate risk to themselves. No one finds it better or faster. The second I know you're deep striking i have to measure and cajole my models into position EXACTLY and as WELL AS POSSIBLE to cut off the deep strike. Takes way too long. Most measurements are from the enemy to assure they cant move and still hit X at deployment which takes a while to do if you have 19 units. That cannot POSSIBLY be faster. And so on.

It would be absurd to claim that premeasuring the game sped anything up. Literally doing things that you never had to do before is literally never going to take LESS time. That's just not how the physics of the universe works. Lol.


No its absurd that you are claiming that NO-One finds it better or faster. Cearly I DO, my friends do, other poster does so no you totally wrong on that specifc point.

How it speeds it up for me and dozens of others have played games with:

Player a measures a point, says to other that is X distance, both agre. NOW no matter what happens, if models are knocked, accidently or otherwise, we KNOW the distance.

On your Deep Strike - you state how far they are, no one needs to measure it again until they move. Its agreed and Done.

I am astounded you think not pre-mesuring can take longer but hey your games are obviously really different to every game I have played in dozens of different systems in the decades of gamers.

There used to be this same crap by Warmachine players who claimed to have this awesome "skill" of being able to guess ranges - never mind that as tneva82 states people cheated or just looked at the board sizes.


Sisters of Battle 2019 Codex Tactics @ 2020/06/09 15:44:09


Post by: ERJAK


 Jancoran wrote:
 Mr Morden wrote:
 Jancoran wrote:
We practiced eliminating premeasuring today. It was...GREAT. So much less wasted time. Also we used the old Deep Striking rules. Also: great. So much faster.


In various games, in various systems, across the decades Pre-measuring was the thing that has saved the most time and stopped frustartion, cheating and arguments.


Arguments? Perhaps a FEW but none of the other things you mentioned. Lol. Clearly.


Automatically Appended Next Post:
tneva82 wrote:
Yeah. Do you want to quickly measure or slowly "guess"(read calculate) it. Either way end result is same. Just more time wasted and more cheating and arquments added.

Before premeasuring was allowed nobody guessed anyway. Nothing changed except it got faster and less source of arguments.


It isnt faster. Just one Deep Strike can be a major decision point. Honestly it was so liberating to test it. Feel free to scope out the battle report but we were placing models without getting to make a single measurement. Liberating. It isnt as if the measurements are difficult to guess most of the time.

Premeasuring is just about peoples usual wish to mitigate risk to themselves. No one finds it better or faster. The second I know you're deep striking i have to measure and cajole my models into position EXACTLY and as WELL AS POSSIBLE to cut off the deep strike. Takes way too long. Most measurements are from the enemy to assure they cant move and still hit X at deployment which takes a while to do if you have 19 units. That cannot POSSIBLY be faster. And so on.

It would be absurd to claim that premeasuring the game sped anything up. Literally doing things that you never had to do before is literally never going to take LESS time. That's just not how the physics of the universe works. Lol.


This is a massive waste of thread space that has nothing to do with SIsters of Battle, why the feth is it here? We're at the start of a new edition, can we please not totally derail the thread at a juncture when we should be starting to get out respective ducks in a row?


Sisters of Battle 2019 Codex Tactics @ 2020/06/09 15:48:28


Post by: BrookM


CAN WE GET BACK ON TOPIC PLEASE.


Sisters of Battle 2019 Codex Tactics @ 2020/06/09 18:08:19


Post by: Mr Morden


Sooo All vehicles ignore -1 to hit now with Heavy Weapons and can shoot non blast weapons into units in base contact They can even fire out of melee if you can shoot or burn away the attackers.

Looks good for Immolator, and at least the Hv Bolters on that and the Exorcist can be useful here

Now Hv weapons get -1 if anyone in your unit moves - good job Retributors don't care


Sisters of Battle 2019 Codex Tactics @ 2020/06/09 21:00:41


Post by: tneva82


Wonder what if anything mortifiers gets seeing their heavy flamer special rule just became neutered. You shoot into melee anyway...And with not many if any vehicles generally having pistols doubtful pistol rule changes so that it would matter. Day 1 errata. Or slight nerf to heavy flamer mortifiers.

In other news got to try out triumph vs tau. Bit blessed he didn't try to take her out(burst cannon riptide would have been fairly nasty at averaging about 8 damage and the 5 crisis suits with 3 cyclic ion blasters certainly could have caused some damage though risky to overcharge grilling probably 2 suits or so with MW's....) though had opponents done that it would have soaked about 640 pts of shooting...). Triumph herself did not much damage. 1 from the MW generating and we called game just as triumph was about to charge against the 2 last character he had left of his army that were in combat with celestine. They would have met messy end obviously.

However apart from benefit of having tons of MD(I had in the end 14 dice left, 4 of them 6's...and this with lots of 5's and 6's being used for inv saves and exorcist damage rolls) the extra act of faith(even for vehicles) and dialogus bonus were the stars.

Gave fresh respect for the dialogus model. Maybe not as useful if your AT is just exorcists but melta weapon based infantry army with simulcranums could be pretty sweet. Went to shopping list certainly.


Sisters of Battle 2019 Codex Tactics @ 2020/06/10 06:47:24


Post by: warmaster21


tneva82 wrote:
Wonder what if anything mortifiers gets seeing their heavy flamer special rule just became neutered. You shoot into melee anyway...And with not many if any vehicles generally having pistols doubtful pistol rule changes so that it would matter. Day 1 errata. Or slight nerf to heavy flamer mortifiers..


on the other hand heavy bolter moritfiers will be able to shoot into melee with 0 penalty to hit since they can turn it into an assault weapon at least.

buff to penitent engines. might have to think about if its worth paying the extra points for the heavy flamer mortifier over the slower pen engine


Sisters of Battle 2019 Codex Tactics @ 2020/06/11 18:13:39


Post by: tneva82


Haha after 2 months since bought triumph is getting ready and...9th ed hits it with huge nerfbat. Any obscured trait terrain(like ruins) don'' block los to 18w model like triumph period. Forget hiding out of los t1 if opponent goes first


Sisters of Battle 2019 Codex Tactics @ 2020/06/11 19:41:08


Post by: dracpanzer


tneva82 wrote:
Haha after 2 months since bought triumph is getting ready and...9th ed hits it with huge nerfbat. Any obscured trait terrain(like ruins) don'' block los to 18w model like triumph period. Forget hiding out of los t1 if opponent goes first


Seems that way UNLESS the rules for LOS require you to see your target to shoot at it directly. The obscuring trait applies to terrain over 5" tall that may have gaps in the plastic if you know what I mean. Nothing in what we have seen says you can now shoot through solid LOS blocking walls and hills.


Sisters of Battle 2019 Codex Tactics @ 2020/06/11 19:46:45


Post by: tneva82


They say "shoot freely". Obscured terrain works in non tlos way. Players went 1st floor blocks los period, gw went whole piece blocks unless you are in it, 18w model or flyer(role, not keyword).

I-f gw had size stat on datasheets this could be avoided. They instead used wounds which works often but some models like triumph gets odd result.

Well 1 hope is day 1 errata adding exceptlon to trlumph and other similar models


Sisters of Battle 2019 Codex Tactics @ 2020/06/11 22:23:15


Post by: Jancoran


ERJAK wrote:
 Jancoran wrote:
 Mr Morden wrote:
 Jancoran wrote:
We practiced eliminating premeasuring today. It was...GREAT. So much less wasted time. Also we used the old Deep Striking rules. Also: great. So much faster.


In various games, in various systems, across the decades Pre-measuring was the thing that has saved the most time and stopped frustartion, cheating and arguments.


Arguments? Perhaps a FEW but none of the other things you mentioned. Lol. Clearly.


Automatically Appended Next Post:
tneva82 wrote:
Yeah. Do you want to quickly measure or slowly "guess"(read calculate) it. Either way end result is same. Just more time wasted and more cheating and arquments added.

Before premeasuring was allowed nobody guessed anyway. Nothing changed except it got faster and less source of arguments.


It isnt faster. Just one Deep Strike can be a major decision point. Honestly it was so liberating to test it. Feel free to scope out the battle report but we were placing models without getting to make a single measurement. Liberating. It isnt as if the measurements are difficult to guess most of the time.

Premeasuring is just about peoples usual wish to mitigate risk to themselves. No one finds it better or faster. The second I know you're deep striking i have to measure and cajole my models into position EXACTLY and as WELL AS POSSIBLE to cut off the deep strike. Takes way too long. Most measurements are from the enemy to assure they cant move and still hit X at deployment which takes a while to do if you have 19 units. That cannot POSSIBLY be faster. And so on.

It would be absurd to claim that premeasuring the game sped anything up. Literally doing things that you never had to do before is literally never going to take LESS time. That's just not how the physics of the universe works. Lol.


This is a massive waste of thread space that has nothing to do with SIsters of Battle, why the feth is it here? We're at the start of a new edition, can we please not totally derail the thread at a juncture when we should be starting to get out respective ducks in a row?


Its a forum. So.


Sisters of Battle 2019 Codex Tactics @ 2020/06/12 19:37:13


Post by: Siegfriedfr


Hello,

The datasheets of Battle Sisters Squad states that :

Every model is equipped with: bolt pistol; boltgun


The box actually contains 9 boltguns, and 2 bolt pistols.

Should the actualt boltgun model be considered both a boltgun AND a bolt pistol at the same time ?

Thanks.


Sisters of Battle 2019 Codex Tactics @ 2020/06/12 20:54:13


Post by: Jancoran


Siegfriedfr wrote:
Hello,

The datasheets of Battle Sisters Squad states that :

Every model is equipped with: bolt pistol; boltgun


The box actually contains 9 boltguns, and 2 bolt pistols.

Should the actualt boltgun model be considered both a boltgun AND a bolt pistol at the same time ?

Thanks.


Well I think they are all modeled with a pistol holder somewhere? but yes every sister has the bolter and pistol...not that it matters since you can only use a pistol, OR a grenade OR everything else.


Sisters of Battle 2019 Codex Tactics @ 2020/06/12 23:05:46


Post by: Vortenger


I seem to remember that there was a rule somewhere that states that grenades and pistols don't have to be modeled on every miniature in the unit if the whole unit is presumed to have them. For the life of me I can't find that rule right now, however.


Sisters of Battle 2019 Codex Tactics @ 2020/06/12 23:26:15


Post by: U02dah4


the kit comes with pistol holders but convention is that we know they have pistols it only matters on the sgt who may have other options


Sisters of Battle 2019 Codex Tactics @ 2020/06/13 03:51:34


Post by: jivardi


Only TFG will get a bee in his bonnet if you don't have every pistol modeled but as has been said it's accepted convention that models standard issue wargear doesn't have to be WYSIWYG but all upgrades have to be.


Sisters of Battle 2019 Codex Tactics @ 2020/06/15 03:49:22


Post by: alextroy


Siegfriedfr wrote:
Hello,

The datasheets of Battle Sisters Squad states that :

Every model is equipped with: bolt pistol; boltgun


The box actually contains 9 boltguns, and 2 bolt pistols.

Should the actualt boltgun model be considered both a boltgun AND a bolt pistol at the same time ?

Thanks.
The Battle Sister box comes with 5 holstered Bolt Pistols along with a few options for having them in hand. It is generally considered to be not necessary to place non-optional wargear on a model, since there is no option to not have it. The one thing you need to be careful with is the Boltgun on the Sister Superior. She is allowed to swap out her Blotgun for Melee Weapon, so always be sure you have one on the model if you didn't swap it for a Combi-weapon from the Ranged Weapon list.


Sisters of Battle 2019 Codex Tactics @ 2020/06/18 01:51:40


Post by: warmaster21


Hopefully Order of the sacred rose sees some compensation buffs for being only able to overwatch with 1 unit (for 1cp) with the overwatch changes coming in 9th...


Sisters of Battle 2019 Codex Tactics @ 2020/06/18 06:03:13


Post by: tneva82


DAy1 errata is quarnteed so likely something done there yes.

And another case of "sister codex was written with 9th in mind" claim is just baseless marketing hype. Or GW has lost last shred of sense as that ability makes zero sense balance wise in 9th. Weak order already in 8th so unless you errata it(proving it was not 9th ed in mind) or order goes from bad to junk.


Sisters of Battle 2019 Codex Tactics @ 2020/06/18 16:50:53


Post by: ERJAK


Mortifiers with heavy flamers are implied to still have the same silly turn the flamer into a pistol rule in the newest faction focus, which is a bummer when they can already shoot. Also the new character rules make repentia and arcoflaggs MUCH more difficult to use.


Sisters of Battle 2019 Codex Tactics @ 2020/06/18 19:57:54


Post by: davidgr33n


The new “look out sir” character targeting rule is just another reason to not take Celestians - and yet most likely Celestians will go up from 10pts per model to 12 or even 13 SMH


Sisters of Battle 2019 Codex Tactics @ 2020/06/18 19:59:26


Post by: Unit1126PLL


 davidgr33n wrote:
The new “look out sir” character targeting rule is just another reason to not take Celestians - and yet most likely Celestians will go up from 10pts per model to 12 or even 13 SMH


Funny, I was thinking the opposite. I will be taking more, possibly two squads.


Sisters of Battle 2019 Codex Tactics @ 2020/06/18 20:10:32


Post by: Kinnay


What does it even mean? I'm not sure I understand the rule in it's entirety. What even changed?


Sisters of Battle 2019 Codex Tactics @ 2020/06/18 20:11:40


Post by: Lammia


ERJAK wrote:
Mortifiers with heavy flamers are implied to still have the same silly turn the flamer into a pistol rule in the newest faction focus, which is a bummer when they can already shoot. Also the new character rules make repentia and arcoflaggs MUCH more difficult to use.
I actually think Arcos become more free roaming agents.Imagifiers will have to become a bit more aggressive too but idk how much else will really change for me...


Sisters of Battle 2019 Codex Tactics @ 2020/06/18 20:40:37


Post by: Taikishi


Kinnay wrote:
What does it even mean? I'm not sure I understand the rule in it's entirety. What even changed?


What changed:

1. Characters must be within 3" of a qualifying unit, vehicle, or monster to be protected.

2. A unit can only protect characters if the unit has at least 3 models OR is a monster or vehicle.

3. Characters who are monsters or vehicle and have at least 10 wounds in their profile can screen for characters with 9 or less wounds in their profile. Magnus can screen a Chaos Lord, but Guilliman can't screen for Calgar because Guilliman only has 9W max.

4. Characters with 10+ wounds in their profile can't be screened at all (no change from current ).

5. If a character is the closest visible model, it can be shot even if it's within 3" of a monster, vehicle, or unit of 3+ models.


Sisters of Battle 2019 Codex Tactics @ 2020/06/18 20:49:05


Post by: Kinnay


Thanks for the clarification, Taikishi.

So, only points 1 and 2 are important, right? Whereas you currently could have a character model run around on its own and still protected if there's another model between them and the firing enemy, now you have to have a qualifying unit within 3". Also, understrength units of 1 or two models cannot protect characters anymore. Correct?

So basically we're halfway back to the old times, where you had characters actually joining squads?


Sisters of Battle 2019 Codex Tactics @ 2020/06/18 21:13:48


Post by: Krylon


https://www.warhammer-community.com/2020/06/18/faction-focus-adepta-sororitasgw-homepage-post-4fw-homepage-post-4/

hum Sisters of battle are growing beards for the 9th edition


Sisters of Battle 2019 Codex Tactics @ 2020/06/19 00:37:17


Post by: Jancoran


I am just so excited that the Sisters of Battle are going to transition so well into this new age. It is as if the IMperial Truth and the IMperial Creed are set to be resplendent in this new and exciting version of the universe.

Light will shine. Justice will be done and Heresy will be undone.

Thank you for listening.


Sisters of Battle 2019 Codex Tactics @ 2020/06/22 04:55:14


Post by: jivardi


If I'm understanding the rules right for Assassins I can add an Assassin to a detachment of Sisters and they don't lose their Order Conviction?

The rules for them state "If your army is Battleforged and contains the Imperium keyword in a Patrol, Battalion or Brigade detachment this model may be included without taking up a force slot, does not prevent that detachment from gaining Detachment abilities (ie Chapter Tactics, Defenders of Humanity, etc, and does not prevent models in your army from benefiting from abilities that require every model in the army to have the same ability (e.g Combat Doctrines).

So I'm to assume that Order Convictions would not be lost as it's a Detachment ability?


Sisters of Battle 2019 Codex Tactics @ 2020/06/22 06:41:40


Post by: tneva82


Correct.

Haven't got that book yet but is that only for assasin takes as fixed slot but with stratagem you would lose? In any case might have to get the book. Though vindicare taking nerf in 9th but anti-psyker could be handy but rather specialized...Which is why stratagem assasin would be better.


Sisters of Battle 2019 Codex Tactics @ 2020/06/22 08:05:23


Post by: jivardi


Only thing I'm worried about is losing Sacred Rites. From the wording of the 3rd condition it sounds like it wouldn't because the Sacred Rites state that "all units have to have "AS or AM" keyword to get SR but the 3rd condition sounds like it negates that requirement even though "keyword" =/= "ability".

Some of those are pretty good. Not sure it'd be worth losing 2 Rites for an Assassin.


Sisters of Battle 2019 Codex Tactics @ 2020/06/22 08:20:26


Post by: Matt.Kingsley


tneva82 wrote:
Correct.

Haven't got that book yet but is that only for assasin takes as fixed slot but with stratagem you would lose? In any case might have to get the book. Though vindicare taking nerf in 9th but anti-psyker could be handy but rather specialized...Which is why stratagem assasin would be better.

The stratagem has changed from "Add an Assassin" to "Swap an Assassin you already have with one from a different temple"


Sisters of Battle 2019 Codex Tactics @ 2020/06/22 16:20:12


Post by: Taikishi


Pariah is a bust. Reprint of the WD rules for Inquisition, three new datasheets. That's is. And I say 3 because the ToC listed on GW's Pariah reveal has Stern and her Harlequin "friend" on the same sheet, meaning you can't take one without the other.


Sisters of Battle 2019 Codex Tactics @ 2020/06/23 20:03:05


Post by: ERJAK


jivardi wrote:
Only thing I'm worried about is losing Sacred Rites. From the wording of the 3rd condition it sounds like it wouldn't because the Sacred Rites state that "all units have to have "AS or AM" keyword to get SR but the 3rd condition sounds like it negates that requirement even though "keyword" =/= "ability".

Some of those are pretty good. Not sure it'd be worth losing 2 Rites for an Assassin.


You 100% lose sacred rites, same as doctines. As for ot being worth, in 8th...maybe. In 9th the new character rules wreck assassins so probably not.


Automatically Appended Next Post:
Taikishi wrote:
Pariah is a bust. Reprint of the WD rules for Inquisition, three new datasheets. That's is. And I say 3 because the ToC listed on GW's Pariah reveal has Stern and her Harlequin "friend" on the same sheet, meaning you can't take one without the other.


That's a fun way to make sure no one ever takes either of them.


Sisters of Battle 2019 Codex Tactics @ 2020/06/23 21:19:30


Post by: tneva82


Assasin's now don't cost you sacred rites same as Inquisitors. Provided you have max 1 in patrol/bat/brigade.

Got today my 2nd game with triumph and boy does that thing turn exorcists from good to silly. I'm starting to think if point changes aren't cruel for those that could be powerful combo(maybe not top tournament meta but outside that quite nasty combo). Today my 2 exorcists first were blowing up things left and right and thanks to triumph return fire was struggling to deal. By the end of turn 5(when game ended) of the 2 exorcist I had one had 9 wounds in and other was unhurt! (albeit in melee with warden knight...).

The ability to pass 2 inv saves with 5+ dices is pretty sweet. Oh and triumph turns all those 2's and 3's quite interesting as well...Like today when I got 3 past saves vs razorback. 10 wounds to go through. Roll my first damage roll. 4. Pretty good. 6 left. Now I COULD use 5 or 6 for maximum damage and kill it flat out...But those are valuable for his shooting phase. So 6 damage left. I could pick up two 2's from my MD pool and with triumph both are 3 so dead. Or I can even roll for 2nd and even if I don't roll enough I can still use MD. Say I roll 4. I can then pick up the 1 from my MD pool and it becomes the needed 2.

With the +1 on MD dices those 2's and 3's start to be lot more useful at giving me reliable damage output.

Opponent wasn't too happy and as I took out his razorbacks and helverins first up his AT power took quite a dent ensuring that the 2 automatic passes combined with VH resiliency made exorcist hard thing to counter. Took the warden knight crashing toward them to stop them on track finally on turn 5(and he still had to deal with them. Albeit the exorcist survived because he tried to kill my warlord but flat out failed to kill canoness with questor class knight )


Sisters of Battle 2019 Codex Tactics @ 2020/06/24 03:02:15


Post by: jivardi


ERJAK wrote:
jivardi wrote:
Only thing I'm worried about is losing Sacred Rites. From the wording of the 3rd condition it sounds like it wouldn't because the Sacred Rites state that "all units have to have "AS or AM" keyword to get SR but the 3rd condition sounds like it negates that requirement even though "keyword" =/= "ability".

Some of those are pretty good. Not sure it'd be worth losing 2 Rites for an Assassin.


You 100% lose sacred rites, same as doctines. As for ot being worth, in 8th...maybe. In 9th the new character rules wreck assassins so probably not.


It's the general consensus over in YMDC that Sisters DON'T lose order convictions, just that Assassins don't benefit from them.

I'm sure it'll get FAQ'd.





Sisters of Battle 2019 Codex Tactics @ 2020/06/24 16:02:04


Post by: Sgt.Sunshine


So with the new strategic reserve rules announced are there any units you've been eyeing up to hold off the board?

I was sorta thinking about Repentia


Sisters of Battle 2019 Codex Tactics @ 2020/06/24 16:54:21


Post by: davidgr33n


 Sgt.Sunshine wrote:
So with the new strategic reserve rules announced are there any units you've been eyeing up to hold off the board?

I was sorta thinking about Repentia


I like 3 Mortifiers coming in on the flank and would cost 1CP, too bad they don’t benefit from miracle dice to help with the charge.


Sisters of Battle 2019 Codex Tactics @ 2020/06/24 17:08:52


Post by: Sgt.Sunshine


Speaking of Mortifiers, with all the changes I sorta regret assembling mine with flails. It seems like hordes are dying and being able to shoot your heavy bolters in combat seems like it'd help make up for the drop in attacks for taking saws.


Sisters of Battle 2019 Codex Tactics @ 2020/06/24 17:54:24


Post by: tneva82


 Sgt.Sunshine wrote:
Speaking of Mortifiers, with all the changes I sorta regret assembling mine with flails. It seems like hordes are dying and being able to shoot your heavy bolters in combat seems like it'd help make up for the drop in attacks for taking saws.


H.bolters have been go to with morts as well.

And saws you basically need t7 3+ or 2+ save to be worth it over flails. Even vs primaris you are looking at flails at even. How many t7 vehicles you plan to charge?

Unless flails become more expensive than saws they are go to. Oh and nevermind vs anything with 2 or more wounds with fnp or 3 wound models which hurts saw

Any primaris 2w infantry it's about wash. Custodes, aggressors etc flails. Fellow sisters walkers flails. De has grotesques etc flails. Targets saws are good are soooo few. Helverin/warglaive is good example of those. Immolators, rhinos etc another


Sisters of Battle 2019 Codex Tactics @ 2020/06/24 18:50:53


Post by: Sgt.Sunshine


Well good to know the math works out for flails.


Sisters of Battle 2019 Codex Tactics @ 2020/06/24 19:08:09


Post by: tneva82


Mind you with complete point review coming with new edition no quarantee they will stay same cost. Saw could(and without stat upgrade like flat dam 3 which would give more targets it's better than flail) be cheaper option.

With flat3 vs t8 3+ saw would cause about 2.5x damage, would be splatting custodians 1.48 per walker vs 2.22 wounds by flail. Flail would still be equal vs primaris, better vs w1 stuff and not as much hurt as saw is vs multiwound stuff with fnp


Sisters of Battle 2019 Codex Tactics @ 2020/06/24 19:52:22


Post by: jivardi


I could take 2 5 girl Dominion squads with meltaguns in rhinos and for 2 cp keep them in reserve than bring them in in turn 2 or 3 to slow down or wreck possible threats that my excorsits and bolters can't deal with without exposing said units to enemy firepower turn 1.

Or the same squads in Immolators but that'd be 1 CP more. It'd help get the immos into enemy lines without fear of turn 1 destruction but that's a lot of CP pregame.


Sisters of Battle 2019 Codex Tactics @ 2020/06/25 03:42:42


Post by: Sgt.Sunshine


jivardi wrote:
I could take 2 5 girl Dominion squads with meltaguns in rhinos and for 2 cp keep them in reserve than bring them in in turn 2 or 3 to slow down or wreck possible threats that my excorsits and bolters can't deal with without exposing said units to enemy firepower turn 1.

Or the same squads in Immolators but that'd be 1 CP more. It'd help get the immos into enemy lines without fear of turn 1 destruction but that's a lot of CP pregame.


Are you taking them in rhinos just to for the extra threat range when they disembark or to protect them a bit more? I thought the deployment prevented movement when they come in.


Sisters of Battle 2019 Codex Tactics @ 2020/06/25 03:49:37


Post by: jivardi


Rhino wall.


Sisters of Battle 2019 Codex Tactics @ 2020/06/25 06:16:21


Post by: warmaster21


So with the new morale rules and only 1 model flees from a failed morale test and then 1/6 per model (1/3 under half strength) from combat attrition. do we think the only 1 model can flee from morale rules like from sacred rose works on combat attrition? if not that makes a double nerf to the order (overwatch change morale change)


Sisters of Battle 2019 Codex Tactics @ 2020/06/25 11:50:47


Post by: U02dah4


you will have to wait for the FAQ and full rules their are lots of sub factions that effect moral/overwatch which have been nerfed across different armies - for all we know GW will change their wording entirely


Automatically Appended Next Post:
 Sgt.Sunshine wrote:
jivardi wrote:
I could take 2 5 girl Dominion squads with meltaguns in rhinos and for 2 cp keep them in reserve than bring them in in turn 2 or 3 to slow down or wreck possible threats that my excorsits and bolters can't deal with without exposing said units to enemy firepower turn 1.

Or the same squads in Immolators but that'd be 1 CP more. It'd help get the immos into enemy lines without fear of turn 1 destruction but that's a lot of CP pregame.


Are you taking them in rhinos just to for the extra threat range when they disembark or to protect them a bit more? I thought the deployment prevented movement when they come in.


seems a valid concept but your not wrecking anything till T3 if that T1 in reserve T2 deploy in rhino T3 drop out of rhino if they didnt blow up rhino and shoot you first.

You would be better off either using seraphim or just putting the squads in reserve without rhino that way you shoot on T2


Sisters of Battle 2019 Codex Tactics @ 2020/06/25 16:27:13


Post by: MacPhail


What's the current PL on an optimized Repentia bomb in Rhino? That's about the only thing I can imagine wanting on a turn 2-3 flank. Maybe a big unit of walkers. Even then I dont know that it will be worth the CP... the CP differential we've been enjoying will soon be gone and we will have fewer than were used to on top of that, so I suspect I'll be sticking with jump troops as reserves.

I am going to start looking at mech lists again, maybe a Battalion with triple melta BSS x3 in Immolators for early game board control and AT threat and melee bombs of Repentia and Celestians with support characters in Rhinos. I really enjoyed running 3x Exos, 3x Rhinos, and 3x Immos in 8th... nobody ever shut the whole party down.


Sisters of Battle 2019 Codex Tactics @ 2020/06/25 16:32:48


Post by: Sgt.Sunshine


I think it comes to 9 exactly if you take the preacher instead of the missionary


Sisters of Battle 2019 Codex Tactics @ 2020/06/25 16:34:08


Post by: ERJAK


 MacPhail wrote:
What's the current PL on an optimized Repentia bomb in Rhino? That's about the only thing I can imagine wanting on a turn 2-3 flank. Maybe a big unit of walkers. Even then I dont know that it will be worth the CP... the CP differential we've been enjoying will soon be gone and we will have fewer than were used to on top of that, so I suspect I'll be sticking with jump troops as reserves.

I am going to start looking at mech lists again, maybe a Battalion with triple melta BSS x3 in Immolators for early game board control and AT threat and melee bombs of Repentia and Celestians with support characters in Rhinos. I really enjoyed running 3x Exos, 3x Rhinos, and 3x Immos in 8th... nobody ever shut the whole party down.


Mortifiers and pengines. 3 morties is exacly 9pl.


Automatically Appended Next Post:
jivardi wrote:
Rhino wall.


I think you mean 'suicide pinatas' the rhinos can't go anywhere and can't pop smoke; the troops can't get out. You're essentially just giving your opponent a free turn to deal with them, after being kind enough to let them spend the first turn dealing with everything else without worrying about the rhinos. Same with trying to pop in repentia or arcos. Immolators might be a useful thing to outflank...if immolators weren't terrible.


Automatically Appended Next Post:
jivardi wrote:
ERJAK wrote:
jivardi wrote:
Only thing I'm worried about is losing Sacred Rites. From the wording of the 3rd condition it sounds like it wouldn't because the Sacred Rites state that "all units have to have "AS or AM" keyword to get SR but the 3rd condition sounds like it negates that requirement even though "keyword" =/= "ability".

Some of those are pretty good. Not sure it'd be worth losing 2 Rites for an Assassin.


You 100% lose sacred rites, same as doctines. As for ot being worth, in 8th...maybe. In 9th the new character rules wreck assassins so probably not.


It's the general consensus over in YMDC that Sisters DON'T lose order convictions, just that Assassins don't benefit from them.

I'm sure it'll get FAQ'd.





They must have updated the assassins inclusion rules and I missed it then because RAW, as soon as the assassin is part of your army, not every unit is Sororitas or Ministorum, so the ability shuts off.

Looking at that thread, it looks like they updated the assasins rules in war of the spider so they don't break mono-army bonuses anymore.

I still don't think they're very good with the new LoS rules.


Sisters of Battle 2019 Codex Tactics @ 2020/06/25 20:43:50


Post by: MacPhail


Oof. FLY no longer allows Fall Back and Shoot... my Seraphim just shrunk back down to minmax, I think. Maybe pairing them with Zephyrim will make enough of a difference to free them from melee before their own Shooting phase?


Sisters of Battle 2019 Codex Tactics @ 2020/06/26 00:23:10


Post by: Lemondish


 MacPhail wrote:
Oof. FLY no longer allows Fall Back and Shoot... my Seraphim just shrunk back down to minmax, I think. Maybe pairing them with Zephyrim will make enough of a difference to free them from melee before their own Shooting phase?


I imagine the reason you want then to be freed from melee is so that you aren't forced to shoot the target they're in combat with?


Sisters of Battle 2019 Codex Tactics @ 2020/06/26 03:17:04


Post by: MacPhail


Lemondish wrote:
 MacPhail wrote:
Oof. FLY no longer allows Fall Back and Shoot... my Seraphim just shrunk back down to minmax, I think. Maybe pairing them with Zephyrim will make enough of a difference to free them from melee before their own Shooting phase?


I imagine the reason you want then to be freed from melee is so that you aren't forced to shoot the target they're in combat with?


Yeah, that and freeing up their opponent in the shooting phase. I had been taking 7x units to ensure two good rounds of shooting. Falling back from countercharging Plague Marines to shoot Plagueburst Crawlers would be a typical scenario, or from Necron Warriors to shoot Destroyers. It's probably a necessary rules shift and not a devastating one, but one that will force some changes.


Sisters of Battle 2019 Codex Tactics @ 2020/06/26 18:35:43


Post by: ERJAK


 MacPhail wrote:
Lemondish wrote:
 MacPhail wrote:
Oof. FLY no longer allows Fall Back and Shoot... my Seraphim just shrunk back down to minmax, I think. Maybe pairing them with Zephyrim will make enough of a difference to free them from melee before their own Shooting phase?


I imagine the reason you want then to be freed from melee is so that you aren't forced to shoot the target they're in combat with?


Yeah, that and freeing up their opponent in the shooting phase. I had been taking 7x units to ensure two good rounds of shooting. Falling back from countercharging Plague Marines to shoot Plagueburst Crawlers would be a typical scenario, or from Necron Warriors to shoot Destroyers. It's probably a necessary rules shift and not a devastating one, but one that will force some changes.


It's weird that your seraphim live that long. Are they valorous heart? Because even just standard rapid fire bolters shred seraphim pretty good.


Sisters of Battle 2019 Codex Tactics @ 2020/06/26 20:05:23


Post by: MacPhail


ERJAK wrote:
 MacPhail wrote:
Lemondish wrote:
 MacPhail wrote:
Oof. FLY no longer allows Fall Back and Shoot... my Seraphim just shrunk back down to minmax, I think. Maybe pairing them with Zephyrim will make enough of a difference to free them from melee before their own Shooting phase?


I imagine the reason you want then to be freed from melee is so that you aren't forced to shoot the target they're in combat with?


Yeah, that and freeing up their opponent in the shooting phase. I had been taking 7x units to ensure two good rounds of shooting. Falling back from countercharging Plague Marines to shoot Plagueburst Crawlers would be a typical scenario, or from Necron Warriors to shoot Destroyers. It's probably a necessary rules shift and not a devastating one, but one that will force some changes.


It's weird that your seraphim live that long. Are they valorous heart? Because even just standard rapid fire bolters shred seraphim pretty good.

No, they don't live long at all. I had been running 2x7 with IPs. They drop on turns 2 and 3 with Deadly Descent and each unit typically hits a tank or monster, gets shot up and/or countercharged pretty hard, and about half the time they live to Fall Back and shoot again, so not much more than two turns on the board. Often it's just 1-2 models of the original 7 that survive, but when that means 4 inferno pistols with Miracle Dice, it's plenty. When they don't survive I'm usually happy with what my opponent invests in eliminating the AT threat. And yeah, they're usually Valorous Heart, and by the time they start dropping on T2 I can sometimes manage a defensive buff aura waiting in their drop zone.


Sisters of Battle 2019 Codex Tactics @ 2020/06/26 20:15:48


Post by: Inquisitor Lord Katherine


ERJAK wrote:
 MacPhail wrote:
Lemondish wrote:
 MacPhail wrote:
Oof. FLY no longer allows Fall Back and Shoot... my Seraphim just shrunk back down to minmax, I think. Maybe pairing them with Zephyrim will make enough of a difference to free them from melee before their own Shooting phase?


I imagine the reason you want then to be freed from melee is so that you aren't forced to shoot the target they're in combat with?


Yeah, that and freeing up their opponent in the shooting phase. I had been taking 7x units to ensure two good rounds of shooting. Falling back from countercharging Plague Marines to shoot Plagueburst Crawlers would be a typical scenario, or from Necron Warriors to shoot Destroyers. It's probably a necessary rules shift and not a devastating one, but one that will force some changes.


It's weird that your seraphim live that long. Are they valorous heart? Because even just standard rapid fire bolters shred seraphim pretty good.


I find that seraphim are pretty bullet-spongy for their cost. And they don't need to live that long, they only need to live long enough to perform their mission.


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 05:37:03


Post by: Oberron


 davidgr33n wrote:
 Sgt.Sunshine wrote:
So with the new strategic reserve rules announced are there any units you've been eyeing up to hold off the board?

I was sorta thinking about Repentia


I like 3 Mortifiers coming in on the flank and would cost 1CP, too bad they don’t benefit from miracle dice to help with the charge.


depending if they can advance or not from flank it wouldn't be to bad to use holy rage on them so they can advance, shoot, and charge


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 12:47:08


Post by: ierp


Hello, is there any general consensus on the matter of playing the germinae with Celestine? Are they dispensable or strongly advised?

Also, when the codex states that germinae can attempt to intercept attacks done against Celestine, does it only apply for fight phase or can it be done against shooting attacks?

Thanks in advance!


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 13:16:58


Post by: ERJAK


 ierp wrote:
Hello, is there any general consensus on the matter of playing the germinae with Celestine? Are they dispensable or strongly advised?

Also, when the codex states that germinae can attempt to intercept attacks done against Celestine, does it only apply for fight phase or can it be done against shooting attacks?

Thanks in advance!


The Geminae superia are arguably the worst unit in the game. They're a total waste of points. As for their intercept rule, it can be done in both phase, it just never will because you really shouldn't be taking them.


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 14:03:04


Post by: Dudeface


ERJAK wrote:
 ierp wrote:
Hello, is there any general consensus on the matter of playing the germinae with Celestine? Are they dispensable or strongly advised?

Also, when the codex states that germinae can attempt to intercept attacks done against Celestine, does it only apply for fight phase or can it be done against shooting attacks?

Thanks in advance!


The Geminae superia are arguably the worst unit in the game. They're a total waste of points. As for their intercept rule, it can be done in both phase, it just never will because you really shouldn't be taking them.


Wow that's an overstatement, I present exhibit A the mutilator and exhibit B the obelisk.


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 14:17:21


Post by: U02dah4


single geminae is a Cheap character to sit on a backfield objective really strong - in 8th


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 16:30:24


Post by: davidgr33n


9th hasn’t even come out and I’m dreading it for my sisters with all the changes I’m seeing. It’s either mono BR and more CP or VH+BR and less CP. And we’re a CP-hungry faction.
So much for GW promise of “take the units you want to take” - 8th edition was MUCH FRIENDLIER for this statement


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 16:47:27


Post by: MacPhail


I'm feeling this too. I really like the hammer and anvil combo of Valorous Heart and Bloody Rose, both in terms of how it feels to command and how it plays in practice. I'll be bummed to give it up. It sounds like a Battalion w/ warlord goes +3/-3 and then... what? Pay 2 for a patrol or 3 more for a second Battalion? I was hoping 1CP for a Patrol, 2CP for a Vanguard/Spearhead/etc., and so on, and even then I'd have really had to think about it. And now the fortification seems a little more contentious too assuming they cost CP. Add Open the Reliquaries and Heroine in the Making and suddenly the army I've been imagining costs 6+CP just to get on the table. The +1 per turn will offset this, and obviously we haven't seen the whole scheme yet, but this makes core Strats like Blessed Bolts, Deadly Descent, etc. seem a little less spamable.


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 20:32:28


Post by: U02dah4


 davidgr33n wrote:
9th hasn’t even come out and I’m dreading it for my sisters with all the changes I’m seeing. It’s either mono BR and more CP or VH+BR and less CP. And we’re a CP-hungry faction.
So much for GW promise of “take the units you want to take” - 8th edition was MUCH FRIENDLIER for this statement


Sisters are not a CP hungry faction. I play multi factions and sisters are probably the 2nd least CP intensive in the imperium

Sisters have a lot of would likes but very few essentials and with say deadly descent its mostly covered by the CP per turn

You now need to make choices


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 21:01:30


Post by: tneva82


Well for me It's basically wash. Brigade+vanquard=16 CP vs 18 in 9th ed. bat+bat+vanquard even less. So I'm less worried about that. I'm more worried about already broken good marines getting buff over buff over buff over buff over buff over buff...there's not been anything BAD for marines so far...

In otherwords got 3 game tournament with sister. Albeit casual 1k so not biggest reveals. Triumph was used for funs and it actually performed quite well. 1st game taking on damaged knight(12 wounds by single exorcist, 1 wound by lone sister superior just for lolz) before Triumph got around. With her relic and all the MD's and whatnot I got the knight down to 3 wounds. By all rights my 16 wound triumph should have survived the 2 combat rounds(he averages 10 damage assuming I use no MD on 2nd combat round) but dice cometh, dice giveth.

2nd game I was subjected to marine fire on super sparse board and then went on duel with invictor warsuit but was actually winning that one!

And on 3rd game most of ork force focused on her for couple rounds as I was deleting elements and she was still on last bracket at the end.

18 wounds, 4++, -1 to hit and with MD's fairly easy 2-3 saves quaranteed per phase made triumph surprisingly resilient.


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 21:43:06


Post by: U02dah4


if that were true it would be fine but its not

12+1 per turn does not equal 18.

most games are decided by 4 so really its 16 meaningfully

but you now have to pay for detatchments so that 16 becomes 14 assuming brigade + patrol and only 10 Pregame

so Pregame I'm spending
2-3 on relics (1 Extra VS Smite spam armies)
1 on imagifier
1 on Heroin in the making
0-2 on (variable Sacred rites)
2 on reserves (9th new spending)
So thats 6-9 and only starting with 10
(if fortifications costs more than 1CP) Something has to drop

The 3 CP for T1-T3 covers bolts and deadly descent

Nice thing is the only other strats worth using are BR strat and adv+charge both being 1CP so any saved from earlier brings them into the game

but its very tight


Sisters of Battle 2019 Codex Tactics @ 2020/06/27 23:24:58


Post by: davidgr33n


U02dah4 wrote:
if that were true it would be fine but its not

12+1 per turn does not equal 18.

most games are decided by 4 so really its 16 meaningfully

but you now have to pay for detatchments so that 16 becomes 14 assuming brigade + patrol and only 10 Pregame

so Pregame I'm spending
2-3 on relics (1 Extra VS Smite spam armies)
1 on imagifier
1 on Heroin in the making
0-2 on (variable Sacred rites)
2 on reserves (9th new spending)
So thats 6-9 and only starting with 10
(if fortifications costs more than 1CP) Something has to drop

The 3 CP for T1-T3 covers bolts and deadly descent

Nice thing is the only other strats worth using are BR strat and adv+charge both being 1CP so any saved from earlier brings them into the game

but its very tight


You say this here but in your previous post just 3 posts up you challenge my statement that Sisters “are not a CP-hungry faction.” You even admit after your pregame CP usage you only have about 3 CP to use in-game.

Which is it?


Sisters of Battle 2019 Codex Tactics @ 2020/06/28 01:25:14


Post by: U02dah4


thats not CP Hungry thats workable

CP Hungry is admech by comparison

Mixed subfaction build

Extra WL 3CP
Extra Relic 1CP
Divine chorous 2CP
Ryzaphron 5CP
Dragoon 1CP +1 per round of combat
Infiltrators 2CP
Corpuscarii 2CP
Stygies strat on HQ 1CP
Kastelan Strat 1CP
(and thats what you use by T2 currently without luxuries

factoring detatchments your spending 22/ out of 14 by T2

Or Aggripinaa build
Agripinaa strat 12CP alone
(+ the rest)


Stygies + knight build
Knight +WL/Relic 5 CP
Extra WL 3 CP
Extra Relic 1 CP
divine chorus 2CP
knight of the cog 1CP
Corpuscarii 2 CP
kastellan strat 1CP
Dragoon 1 CP +1 per round of combat

17/11 by T2


Sisters of Battle 2019 Codex Tactics @ 2020/06/28 01:53:11


Post by: davidgr33n


U02dah4 wrote:
thats not CP Hungry thats workable

CP Hungry is admech by comparison

Mixed subfaction build

Extra WL 3CP
Extra Relic 1CP
Divine chorous 2CP
Ryzaphron 5CP
Dragoon 1CP +1 per round of combat
Infiltrators 2CP
Corpuscarii 2CP
Stygies strat on HQ 1CP
Kastelan Strat 1CP
(and thats what you use by T2 currently without luxuries

factoring detatchments your spending 22/ out of 14 by T2

Or Aggripinaa build
Agripinaa strat 12CP alone
(+ the rest)


Stygies + knight build
Knight +WL/Relic 5 CP
Extra WL 3 CP
Extra Relic 1 CP
divine chorus 2CP
knight of the cog 1CP
Corpuscarii 2 CP
kastellan strat 1CP
Dragoon 1 CP +1 per round of combat

17/11 by T2


Well you could have made this a caveat, as in “compared to other factions, Sisters isn’t a CP hungry faction.” Regardless of how much more CP other factions use, Sisters are still a CP- hungry faction. You allow the remaining 3 or 4 to-start CP for one strat (for Seraphim), what about us other players who like to use the other 30 or so Strats not to mention Prepared positions or one of the other universal Strats? And now we’ve got to factor in CP usage for outflanking, it just doesn’t really give us much to play with.
I think GW will eventually add more CP to start just like they bumped up the amount of CP for the different detachments in early 8th.


Sisters of Battle 2019 Codex Tactics @ 2020/06/28 02:44:35


Post by: rbstr


I don't see this as a big problem. You've got a CP budget, if you want to spend it on the situational in-game strats don't spend it all on pre-game strats. Can't have your cake and eat it too.

Sisters are in a decently advantageous position over all in the new system because they can make good brigades for the primary detachment. Many other are pretty stuck by expensive/bad options in some of the battlefield roles or are much more limited by going with a single subfaction.


Sisters of Battle 2019 Codex Tactics @ 2020/06/28 05:22:48


Post by: Lemondish


rbstr wrote:
I don't see this as a big problem. You've got a CP budget, if you want to spend it on the situational in-game strats don't spend it all on pre-game strats. Can't have your cake and eat it too.

Sisters are in a decently advantageous position over all in the new system because they can make good brigades for the primary detachment. Many other are pretty stuck by expensive/bad options in some of the battlefield roles or are much more limited by going with a single subfaction.


Exactly. The idea that CP should be readily available for you to do everything you want goes against the entire concept of it being a finite, valuable, and limited resources.


Sisters of Battle 2019 Codex Tactics @ 2020/06/28 07:50:45


Post by: tneva82


Also md dice ease up on cp need. Less need for cp rerolling those to hit and to wound rolls


Sisters of Battle 2019 Codex Tactics @ 2020/06/28 12:00:24


Post by: ERJAK


Some things are definitely getting cut. Not going to bother with double imagifier buffs outside of bloody rose, haven't liked heroine since the new book dropped. Fixing Sacred Rites isn't really worth the CP anymore, better to just pick 1 you know you'll actually use.

Hopefully fortifications are free and/or outriders/spearheads are only 1CP because our biggest loss would be not being able to mix and match Convictions. And the battle sanctum is only getting better as time goes on.


Sisters of Battle 2019 Codex Tactics @ 2020/06/28 13:25:15


Post by: davidgr33n


Lemondish wrote:
rbstr wrote:
I don't see this as a big problem. You've got a CP budget, if you want to spend it on the situational in-game strats don't spend it all on pre-game strats. Can't have your cake and eat it too.

Sisters are in a decently advantageous position over all in the new system because they can make good brigades for the primary detachment. Many other are pretty stuck by expensive/bad options in some of the battlefield roles or are much more limited by going with a single subfaction.


Exactly. The idea that CP should be readily available for you to do everything you want goes against the entire concept of it being a finite, valuable, and limited resources.


My argument through all this is that we (and other horde and non-elite factions) are getting a CP cut in the name of “CP balance”, yet those factions that are getting more CP at our expense are the factions that are already doing well, namely SM and other elite factions. So I guess since the consensus here seems to be “get over it” I’ll just feel ok with getting screwed, again.


Sisters of Battle 2019 Codex Tactics @ 2020/06/28 14:16:10


Post by: Spoletta


tneva82 wrote:
Well for me It's basically wash. Brigade+vanquard=16 CP vs 18 in 9th ed. bat+bat+vanquard even less. So I'm less worried about that. I'm more worried about already broken good marines getting buff over buff over buff over buff over buff over buff...there's not been anything BAD for marines so far...

In otherwords got 3 game tournament with sister. Albeit casual 1k so not biggest reveals. Triumph was used for funs and it actually performed quite well. 1st game taking on damaged knight(12 wounds by single exorcist, 1 wound by lone sister superior just for lolz) before Triumph got around. With her relic and all the MD's and whatnot I got the knight down to 3 wounds. By all rights my 16 wound triumph should have survived the 2 combat rounds(he averages 10 damage assuming I use no MD on 2nd combat round) but dice cometh, dice giveth.

2nd game I was subjected to marine fire on super sparse board and then went on duel with invictor warsuit but was actually winning that one!

And on 3rd game most of ork force focused on her for couple rounds as I was deleting elements and she was still on last bracket at the end.

18 wounds, 4++, -1 to hit and with MD's fairly easy 2-3 saves quaranteed per phase made triumph surprisingly resilient.


That's not being completely honest, they suffered some pretty big nerfs too.

They are now an aurahammer faction with the worst units to protect the chars, this is going to matter a lot in 9th.

They loved 10 man intercessors, which now get extra damage from the blast rule, while at the same time not gaining much advantage from the blast rule,

Repulsors can now be bad touched.

They had the second strongest overwatch after T'au sept lists, which now is mostly gone.

Strategic reserves allows the opponent to play around the doctrine turns and limit the advantages they have.


There is a lot changing and marines are not getting out of this unscathed. There are factions which are getting the shorter end of the stick sure, but marines are not getting a free pass either.
The chapter that is getting the best deal right now are the ultramarines.


Sisters of Battle 2019 Codex Tactics @ 2020/06/28 15:44:16


Post by: Lemondish


Spoletta makes great points. I'd also like to mention the points changes will have a decent impact on everybody in a way that we can't fully know yet.

Though a Repulsor getting bad touched doesn't sound like much of an issue for them - they're bristling with both anti-infantry and anti-tank weaponry.


Sisters of Battle 2019 Codex Tactics @ 2020/06/29 13:41:13


Post by: MacPhail


This does feel like a balancing move, and the game could do with more balance. I'm realizing that to run multi-faction builds (or inter-faction soup builds, or possibly lists with fortifications) will be more of a decisive commitment of resources than a casual fun twist or a power play. I'll probably still run VH+BR at times, but there's a strong case being made for mono armies given all the different ways to sink CP. Maybe even a case for mono-Brigades given what seems like a sweet spot in terms of PPM for Sisters. So I'm ultimately feeling okay about it, but it was a slight shock to internalize the change.


Sisters of Battle 2019 Codex Tactics @ 2020/06/29 19:35:01


Post by: U02dah4


It feels like an un-balancing move - being a decisive commitment of resources it will either be a power play or you won't see it.

Which shuts down a lot of variability. Or punish people for trying something fun and unconventional

Sure GW probably believe its balancing but we have just come from one of the most balanced editions (by the end). Changing so much will more likely have the opposite impact


Sisters of Battle 2019 Codex Tactics @ 2020/06/29 20:11:29


Post by: tneva82


Edition where best faction has almost twice the win rate of worst ones is hardly balanced.


Sisters of Battle 2019 Codex Tactics @ 2020/06/29 21:08:42


Post by: U02dah4


Its not that bad the majority of armies have been +-10% your never going to get perfect balance


Sisters of Battle 2019 Codex Tactics @ 2020/06/29 21:20:15


Post by: davidgr33n


tneva82 wrote:
Edition where best faction has almost twice the win rate of worst ones is hardly balanced.


The SM 2.0 Codex is where things got skewed outta whack with them, before that release 8th was in the best spot I’ve ever seen - and I’ve been playing since 1997.


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 16:55:07


Post by: Mr Morden


A Sister of Battle on the run and a mysterious Alien - together they fight Chaos...... A new series coming to Netflix soon!



Looks like you can still use the following strats on her:

Moment of Grace,
Heroine in the Making (likey to be faqed away)
Divine Intervention
Holy Rage
Suffer not the Witch
Purity of Faith
Judgement of the Faithful


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 16:59:10


Post by: davidgr33n


As a Sisters character she’s able to take relics (unless FAQ’d). I could see her take the Emps Wrath to replace her bolt pistol, or you could make her a good melee character and give her the Iron Surplice for a 2+/4++/5+++ (near Kyganil) and ignores wound rolls of 1-3.
So the question is, are they worth 115 points??


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 17:07:03


Post by: Mr Morden


 davidgr33n wrote:
So the question is, are they worth 115 points??


and will they still be 115pts when 9th edition drops....


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 17:56:11


Post by: Taikishi


I'm more interested in exactly how Unexpected Allies works.

1. I assume the intent is if you take Fallen you can't take Stern and Kyganil at all, but that's not how the ability is worded.

2. If you do bring Fallen, how much of the ability turns off? If it's just the first sentence, which is what the grammatical reading says, then the pair can be included in any Imperium detachment as an HQ slot but the rest of the ability still applies

3. If the entire ability turns off, there's nothing prohibiting you from bringing them in an Auxiliary detachment for 1CP.


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 18:01:13


Post by: Mr Morden


 davidgr33n wrote:
As a Sisters character she’s able to take relics (unless FAQ’d). I could see her take the Emps Wrath to replace her bolt pistol, or you could make her a good melee character and give her the Iron Surplice for a 2+/4++/5+++ (near Kyganil) and ignores wound rolls of 1-3.
So the question is, are they worth 115 points??


Not sure about Relics as she is a Named Character so that would rule her out.


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 18:07:53


Post by: davidgr33n


Ahhh, correct - I’d forgotten about that.

IMO there’s better uses for 115 points, and I don’t think those points will change as I’m sure GW anticipated 9th coming out right afterwards.


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 19:07:45


Post by: Mr Morden


 davidgr33n wrote:
Ahhh, correct - I’d forgotten about that.

IMO there’s better uses for 115 points, and I don’t think those points will change as I’m sure GW anticipated 9th coming out right afterwards.


yeah but do they care?? Some of the PA traits I belive are already invalidated by new terrian etc rules.

I'll get here cos I said I would get all the Sisters Models and I have


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 19:48:03


Post by: davidgr33n


Seems Tac Marines are going up 3 pts from 12 to 15 pts. If this points increase holds true (intercessors went up 3 points) and basic Battle Sisters go up to 12 points or even 11 points I’m going to be pretty salty going into 9th. Two basic sisters at 24 points wouldn’t compare to 1 intercessor at 20 points.


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 20:49:54


Post by: ierp


Going to 15 from 12 pts for tac marines represents proportionally a lesser increase in pts than for a sister to go to 12 from 9 pts. It would be verry unfair.

At first sight, the point increase is a loss for Battle Sisters but we have to keep in sight that 9th ed tend to diminish the importance of cheap troops to aim at multiplying battalion detachment in order to get free CP. Supposing that only the first battalion is free (CP refunded) while in parallel the next ones not only don't give you more CP but cost you some, you will certainly not try to multiply the battalion. Hence the lack of usefulness of the basic sister in 9th ed comparing to 8th ed.

In 8th, I can fit two battalion detachement in 1000pts without too much pain, it even becomes quite easy on 1250pts games. It won't be possible in 9th ed no matter the price of the basic sisters, so I won't play this datasheet as often as I was before.


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 21:44:22


Post by: U02dah4


While dissapointing as a multi army player tac marines are weaker than tacs it is not that unfair for them to be rebalanced however intercessors do not need a buff


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 22:50:39


Post by: ERJAK


If it's 11 Battle sisters should be fine. If it's 12 don't run them more than you have to.


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 22:52:09


Post by: Lammia


 ierp wrote:
Going to 15 from 12 pts for tac marines represents proportionally a lesser increase in pts than for a sister to go to 12 from 9 pts. It would be verry unfair.

At first sight, the point increase is a loss for Battle Sisters but we have to keep in sight that 9th ed tend to diminish the importance of cheap troops to aim at multiplying battalion detachment in order to get free CP. Supposing that only the first battalion is free (CP refunded) while in parallel the next ones not only don't give you more CP but cost you some, you will certainly not try to multiply the battalion. Hence the lack of usefulness of the basic sister in 9th ed comparing to 8th ed.

In 8th, I can fit two battalion detachement in 1000pts without too much pain, it even becomes quite easy on 1250pts games. It won't be possible in 9th ed no matter the price of the basic sisters, so I won't play this datasheet as often as I was before.
Depending on points, I can see brigade being the standard Sisters detachment - which requires the same number of troops


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 22:54:22


Post by: ERJAK


 davidgr33n wrote:
Ahhh, correct - I’d forgotten about that.

IMO there’s better uses for 115 points, and I don’t think those points will change as I’m sure GW anticipated 9th coming out right afterwards.


115 points? Holy crap are they terrible. You can get more output from 2 canonesses for less points and still get the reroll bubble.


Automatically Appended Next Post:
Lammia wrote:
 ierp wrote:
Going to 15 from 12 pts for tac marines represents proportionally a lesser increase in pts than for a sister to go to 12 from 9 pts. It would be verry unfair.

At first sight, the point increase is a loss for Battle Sisters but we have to keep in sight that 9th ed tend to diminish the importance of cheap troops to aim at multiplying battalion detachment in order to get free CP. Supposing that only the first battalion is free (CP refunded) while in parallel the next ones not only don't give you more CP but cost you some, you will certainly not try to multiply the battalion. Hence the lack of usefulness of the basic sister in 9th ed comparing to 8th ed.

In 8th, I can fit two battalion detachement in 1000pts without too much pain, it even becomes quite easy on 1250pts games. It won't be possible in 9th ed no matter the price of the basic sisters, so I won't play this datasheet as often as I was before.
Depending on points, I can see brigade being the standard Sisters detachment - which requires the same number of troops


Unless the brigade is +CP I can't see anyone ever taking on again.


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 23:30:14


Post by: U02dah4


The reason would be that you want extra slots of a particular type without spending CP on an extra detatchment -

The key thing will be points which we dont know yet and the tourney standard.

The ITC are backing 2000. However a large portion ofe the UK scene isn't ITC and if people want to stick with 6×4 then higher points might be recommended.


Sisters of Battle 2019 Codex Tactics @ 2020/06/30 23:41:54


Post by: ERJAK


U02dah4 wrote:
The reason would be that you want extra slots of a particular type without spending CP on an extra detatchment -

The key thing will be points which we dont know yet and the tourney standard.

The ITC are backing 2000. However a large portion ofe the UK scene isn't ITC and if people want to stick with 6×4 then higher points might be recommended.


No one is going over 2k points. Especially in the UK where people already play smaller games in a lot of areas due to travel constraints. People who think the difference in board size is enough to prompt bigger games on 6x4 are severely overestimating the across the board points bump. Unless they really do want 4 hour games.

As for the rest, I know the reasons, i just can't see an army that wants 3 more troop units AND 2 more FA enough for it to not be worth the CP to just add a patrol.

Think about it for Sisters, to get a brigade you're spending 100 extra points on troops(2 more squads than the patrol) you probably don't want, as well as forgoing any chance to effectively mix and match your order convictions. Since you're taking the brigade for more slots anyway, you clearly want more of a specific force org slot, which mixing and matching will always favor one Conviction over another.

It seems like 2CP would be a fair trade off to save 100pts and get bloody rose seraphim instead of valorous heart seraphim.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 01:05:02


Post by: davidgr33n


I used to run a VH brigade with a BR detachment in 8th. With the way things are looking I’m planning to run a BR battalion with just 3 troops this edition.
I mainly fill up my elite slot, and since I think melee is going to be the best option for Sisters this edition, we might get some use out of Arco-flagellants since they don’t take up an elite slot if you bring a min priest (which I do). The main down side to Arcos will be losing models on failed 1s in the morale test, in addition to not being able to use MD.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 01:29:01


Post by: frgsinwntr


 davidgr33n wrote:
I used to run a VH brigade with a BR detachment in 8th. With the way things are looking I’m planning to run a BR battalion with just 3 troops this edition.
I mainly fill up my elite slot, and since I think melee is going to be the best option for Sisters this edition, we might get some use out of Arco-flagellants since they don’t take up an elite slot if you bring a min priest (which I do). The main down side to Arcos will be losing models on failed 1s in the morale test, in addition to not being able to use MD.


take a missionary or a hospitaller to heal/prevent running away?


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 01:45:57


Post by: Asmodai


 davidgr33n wrote:
Seems Tac Marines are going up 3 pts from 12 to 15 pts. If this points increase holds true (intercessors went up 3 points) and basic Battle Sisters go up to 12 points or even 11 points I’m going to be pretty salty going into 9th. Two basic sisters at 24 points wouldn’t compare to 1 intercessor at 20 points.


Any source for that besides the 4chan guy who also said you could still fall back and shoot?


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 04:41:30


Post by: ERJAK


 davidgr33n wrote:
I used to run a VH brigade with a BR detachment in 8th. With the way things are looking I’m planning to run a BR battalion with just 3 troops this edition.
I mainly fill up my elite slot, and since I think melee is going to be the best option for Sisters this edition, we might get some use out of Arco-flagellants since they don’t take up an elite slot if you bring a min priest (which I do). The main down side to Arcos will be losing models on failed 1s in the morale test, in addition to not being able to use MD.


In my opinion, if melee is the best option it'll be mortifiers and pengines, not arcos or repentia. The new coherency rules make running 6-10 man units much more difficult and the new Look Out Sir rules make running priests almost impossible. On the opposite side, Morties are likely to get an update to at least their flamer rule and both benefit heavily from the smaller boards and the outflank rules. Add to that that nothing seems to be changing how mediocre rhinos are or how terrible immolators are and we're looking at a renaissance period for SoB walkers.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 05:01:13


Post by: Lammia


ERJAK wrote:
 davidgr33n wrote:
I used to run a VH brigade with a BR detachment in 8th. With the way things are looking I’m planning to run a BR battalion with just 3 troops this edition.
I mainly fill up my elite slot, and since I think melee is going to be the best option for Sisters this edition, we might get some use out of Arco-flagellants since they don’t take up an elite slot if you bring a min priest (which I do). The main down side to Arcos will be losing models on failed 1s in the morale test, in addition to not being able to use MD.


In my opinion, if melee is the best option it'll be mortifiers and pengines, not arcos or repentia. The new coherency rules make running 6-10 man units much more difficult and the new Look Out Sir rules make running priests almost impossible. On the opposite side, Morties are likely to get an update to at least their flamer rule and both benefit heavily from the smaller boards and the outflank rules. Add to that that nothing seems to be changing how mediocre rhinos are or how terrible immolators are and we're looking at a renaissance period for SoB walkers.
I've found squads of 3 and 4 enough for Arcos and Repentia. The new screening rules will present some challenges to priests, but honestly not a lot more than they already face when left exposed


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 05:46:42


Post by: tneva82


 davidgr33n wrote:
Ahhh, correct - I’d forgotten about that.

IMO there’s better uses for 115 points, and I don’t think those points will change as I’m sure GW anticipated 9th coming out right afterwards.


Sister book, PA books etc were written for 8th. Forget the marketing speech they were written with 9th ed in mind. Too much stuff flat out made useless in 9th ed for that. It's marketing speech. Does it sound better "they were written with 9th ed in mind" or "your book gets lots of it invalidated in few months"?

Any book supposedly written 9th in mind there would not a) have rules made redundant(looking at you mortificators or AM canticle...), bonuses for staying mono etc.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 14:02:05


Post by: ERJAK


tneva82 wrote:
 davidgr33n wrote:
Ahhh, correct - I’d forgotten about that.

IMO there’s better uses for 115 points, and I don’t think those points will change as I’m sure GW anticipated 9th coming out right afterwards.


Sister book, PA books etc were written for 8th. Forget the marketing speech they were written with 9th ed in mind. Too much stuff flat out made useless in 9th ed for that. It's marketing speech. Does it sound better "they were written with 9th ed in mind" or "your book gets lots of it invalidated in few months"?

Any book supposedly written 9th in mind there would not a) have rules made redundant(looking at you mortificators or AM canticle...), bonuses for staying mono etc.


According to the leaks, she went up 10 points already despite being pretty bad at 115.

Speaking of being really bad, the immolator, based on the razorback which is the same price chassis, is going up 25 points for the multimelta version. Which, by itself makes me a lot less optimistic about this edition. The fact that eradicators are only 40pts is just salt in the wound.

ANd feth, heavy bolters went up on vehicles(despite being crap) so Twin HB immos went up 18points on just the heavy bolters and HB morties went up 10 right off the bat.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 16:28:02


Post by: davidgr33n


ERJAK wrote:
tneva82 wrote:
 davidgr33n wrote:
Ahhh, correct - I’d forgotten about that.

IMO there’s better uses for 115 points, and I don’t think those points will change as I’m sure GW anticipated 9th coming out right afterwards.


Sister book, PA books etc were written for 8th. Forget the marketing speech they were written with 9th ed in mind. Too much stuff flat out made useless in 9th ed for that. It's marketing speech. Does it sound better "they were written with 9th ed in mind" or "your book gets lots of it invalidated in few months"?

Any book supposedly written 9th in mind there would not a) have rules made redundant(looking at you mortificators or AM canticle...), bonuses for staying mono etc.


According to the leaks, she went up 10 points already despite being pretty bad at 115.

Speaking of being really bad, the immolator, based on the razorback which is the same price chassis, is going up 25 points for the multimelta version. Which, by itself makes me a lot less optimistic about this edition. The fact that eradicators are only 40pts is just salt in the wound.

ANd feth, heavy bolters went up on vehicles(despite being crap) so Twin HB immos went up 18points on just the heavy bolters and HB morties went up 10 right off the bat.


Srsly??? I already didn’t care for Stern even at 115. But the eradicators are too cheap for what they do and if what you’re saying re: heavy Bolters and Mortifiers, yea color me VERY SALTY

I had just painted all my Mortifiers and the rest of my revised list from 8th, not really looking forward to 9th at this point.

And this just in: exorcist launchers (both varieties) confirmed to be blast weapons


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 16:49:02


Post by: ERJAK


 davidgr33n wrote:
ERJAK wrote:
tneva82 wrote:
 davidgr33n wrote:
Ahhh, correct - I’d forgotten about that.

IMO there’s better uses for 115 points, and I don’t think those points will change as I’m sure GW anticipated 9th coming out right afterwards.


Sister book, PA books etc were written for 8th. Forget the marketing speech they were written with 9th ed in mind. Too much stuff flat out made useless in 9th ed for that. It's marketing speech. Does it sound better "they were written with 9th ed in mind" or "your book gets lots of it invalidated in few months"?

Any book supposedly written 9th in mind there would not a) have rules made redundant(looking at you mortificators or AM canticle...), bonuses for staying mono etc.


According to the leaks, she went up 10 points already despite being pretty bad at 115.

Speaking of being really bad, the immolator, based on the razorback which is the same price chassis, is going up 25 points for the multimelta version. Which, by itself makes me a lot less optimistic about this edition. The fact that eradicators are only 40pts is just salt in the wound.

ANd feth, heavy bolters went up on vehicles(despite being crap) so Twin HB immos went up 18points on just the heavy bolters and HB morties went up 10 right off the bat.


Srsly??? I already didn’t care for Stern even at 115. But the eradicators are too cheap for what they do and if what you’re saying re: heavy Bolters and Mortifiers, yea color me VERY SALTY

I had just painted all my Mortifiers and the rest of my revised list from 8th, not really looking forward to 9th at this point.

And this just in: exorcist launchers (both varieties) confirmed to be blast weapons


A lascannon is now FIVE POINTS CHEAPER than a multimelta, and only 5 points more expensive than a meltagun on infantry. Which doesn't make any goddam sense considering that the lascannon has always been the superior weapon.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 17:31:43


Post by: Asmodai


ERJAK wrote:
 davidgr33n wrote:
ERJAK wrote:
tneva82 wrote:
 davidgr33n wrote:
Ahhh, correct - I’d forgotten about that.

IMO there’s better uses for 115 points, and I don’t think those points will change as I’m sure GW anticipated 9th coming out right afterwards.


Sister book, PA books etc were written for 8th. Forget the marketing speech they were written with 9th ed in mind. Too much stuff flat out made useless in 9th ed for that. It's marketing speech. Does it sound better "they were written with 9th ed in mind" or "your book gets lots of it invalidated in few months"?

Any book supposedly written 9th in mind there would not a) have rules made redundant(looking at you mortificators or AM canticle...), bonuses for staying mono etc.


According to the leaks, she went up 10 points already despite being pretty bad at 115.

Speaking of being really bad, the immolator, based on the razorback which is the same price chassis, is going up 25 points for the multimelta version. Which, by itself makes me a lot less optimistic about this edition. The fact that eradicators are only 40pts is just salt in the wound.

ANd feth, heavy bolters went up on vehicles(despite being crap) so Twin HB immos went up 18points on just the heavy bolters and HB morties went up 10 right off the bat.


Srsly??? I already didn’t care for Stern even at 115. But the eradicators are too cheap for what they do and if what you’re saying re: heavy Bolters and Mortifiers, yea color me VERY SALTY

I had just painted all my Mortifiers and the rest of my revised list from 8th, not really looking forward to 9th at this point.

And this just in: exorcist launchers (both varieties) confirmed to be blast weapons


A lascannon is now FIVE POINTS CHEAPER than a multimelta, and only 5 points more expensive than a meltagun on infantry. Which doesn't make any goddam sense considering that the lascannon has always been the superior weapon.


All depends if the rumour that Multi-Meltas are two shots now turns out to be true or not.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 17:33:02


Post by: ERJAK


 Asmodai wrote:
ERJAK wrote:
 davidgr33n wrote:
ERJAK wrote:
tneva82 wrote:
 davidgr33n wrote:
Ahhh, correct - I’d forgotten about that.

IMO there’s better uses for 115 points, and I don’t think those points will change as I’m sure GW anticipated 9th coming out right afterwards.


Sister book, PA books etc were written for 8th. Forget the marketing speech they were written with 9th ed in mind. Too much stuff flat out made useless in 9th ed for that. It's marketing speech. Does it sound better "they were written with 9th ed in mind" or "your book gets lots of it invalidated in few months"?

Any book supposedly written 9th in mind there would not a) have rules made redundant(looking at you mortificators or AM canticle...), bonuses for staying mono etc.


According to the leaks, she went up 10 points already despite being pretty bad at 115.

Speaking of being really bad, the immolator, based on the razorback which is the same price chassis, is going up 25 points for the multimelta version. Which, by itself makes me a lot less optimistic about this edition. The fact that eradicators are only 40pts is just salt in the wound.

ANd feth, heavy bolters went up on vehicles(despite being crap) so Twin HB immos went up 18points on just the heavy bolters and HB morties went up 10 right off the bat.


Srsly??? I already didn’t care for Stern even at 115. But the eradicators are too cheap for what they do and if what you’re saying re: heavy Bolters and Mortifiers, yea color me VERY SALTY

I had just painted all my Mortifiers and the rest of my revised list from 8th, not really looking forward to 9th at this point.

And this just in: exorcist launchers (both varieties) confirmed to be blast weapons


A lascannon is now FIVE POINTS CHEAPER than a multimelta, and only 5 points more expensive than a meltagun on infantry. Which doesn't make any goddam sense considering that the lascannon has always been the superior weapon.


All depends if the rumour that Multi-Meltas are two shots now turns out to be true or not.


I hadn't heard that one. Where's that from? Because that's a whole different ballgame.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 19:25:54


Post by: jivardi


Assuming people play on the smaller board size melta weapons will be in range sooner than currently in 8th so maybe that is why the melta now costs more (if the leak is true) than lascannon.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 19:33:13


Post by: davidgr33n


12” range with 6” range for “pick one” is still pretty short range


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 19:40:27


Post by: FezzikDaBullgryn


They are essentially 24" assault 2 with the shoot twice ability from the repulsor.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 19:41:19


Post by: ERJAK


jivardi wrote:
Assuming people play on the smaller board size melta weapons will be in range sooner than currently in 8th so maybe that is why the melta now costs more (if the leak is true) than lascannon.


That doesn't really make much of a difference though. The range issue is only part of why the Lascannon is better. Being S9 rather than AP-4 is quite a lot better thanks to all the invuls kicking around and Melta as a rule is almost totally irrelevant.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 19:42:25


Post by: jivardi


Meh, that leak could be as fake as a $3 bill. If it is a fake it's a good one but I take all leaks NOT from GW or on the WHC website with a grain of salt.



Sisters of Battle 2019 Codex Tactics @ 2020/07/01 20:02:48


Post by: FezzikDaBullgryn


I dunno,Spikey bits has been just about 100% on their 9th edition leaks.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 20:56:24


Post by: Mr Morden


Looks like the Battle Sanctum(s) does not cost us any CP - costs 1 but get it back if its of you won faction.

Spoiler:


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 21:50:56


Post by: warmaster21


 Mr Morden wrote:
Looks like the Battle Sanctum(s) does not cost us any CP - costs 1 but get it back if its of you won faction.

Spoiler:


Well thats something... but at the same time i now have to pay CP if i want to run bunkers/trenches and the battle sanctum.... which gw still hasnt shipped to me XD, but at least i can run the sanctum by itself whenever it comes..


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 22:13:05


Post by: davidgr33n


Ever since they let out that CP was changing and we’d be getting less I’ve had a bad feeling about 9th. I was fairly happy with the direction of 8th.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 22:33:29


Post by: U02dah4


 Mr Morden wrote:
Looks like the Battle Sanctum(s) does not cost us any CP - costs 1 but get it back if its of you won faction.

Spoiler:


RAW that costs us 1 CP

The pious and penitent exemption does not apply to battle sanctums.

The battle sanctum is taken in an adeptus ministorum detatchment which is unlikely to be the same as your warlords detatchment which will be order of the bloody rose or valorous heart.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 22:35:18


Post by: Mr Morden


Does it Work if St C is your Warlord?


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 22:44:02


Post by: U02dah4


If your detatchment was adeptus ministorum then yes


If your detatchment was adeptus sororitas No

But I think the YMDC thread would argue on that one because similar issues have created two distinct interpretations.

Tournaments like ITC events that require you to specify detatchments keywords and your detatchment is bloody rose (1CP) VS The strictest RAW where your detatchment is adeptus ministorum, adeptus sororitas and bloody rose at the same time (0CP)

(I wouldn't worry about it because detatchment definitions might change or it would likely be FAQ'd just worth noteing).

Ironically the unaligned fortifications can be taken in a bloody rose detatchment so wouldn't cost a CP


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 23:01:00


Post by: alextroy


U02dah4 wrote:
 Mr Morden wrote:
Looks like the Battle Sanctum(s) does not cost us any CP - costs 1 but get it back if its of you won faction.

Spoiler:


RAW that costs us 1 CP

The pious and penitent exemption does not apply to battle sanctums.

The battle sanctum is taken in an adeptus ministorum detatchment which is unlikely to be the same as your warlords detatchment which will be order of the bloody rose or valorous heart.
An Adepta Sororitas detachment is also a Adeptus Minstrorum Detachment and an Imperium detachment. If the Battle Sanctum is your only Fortification, the detachment will be free CP-wise.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 23:02:33


Post by: ERJAK


U02dah4 wrote:
 Mr Morden wrote:
Looks like the Battle Sanctum(s) does not cost us any CP - costs 1 but get it back if its of you won faction.

Spoiler:


RAW that costs us 1 CP

The pious and penitent exemption does not apply to battle sanctums.

The battle sanctum is taken in an adeptus ministorum detatchment which is unlikely to be the same as your warlords detatchment which will be order of the bloody rose or valorous heart.


Pretty sure this is wrong. It's about keywords.

A bloody rose detachment is an adepta sororitas detachment, is an imperial detachment, is an adeptus ministorum detachment, so long as every unit in the detachment shares these keywords. Nothing in the rules I've seen says you lose adeptus ministorum by picking Valorous Heart or bloody rose. Same way you don't lose 'space marine' for being Ironhands.


Automatically Appended Next Post:
 alextroy wrote:
U02dah4 wrote:
 Mr Morden wrote:
Looks like the Battle Sanctum(s) does not cost us any CP - costs 1 but get it back if its of you won faction.

Spoiler:


RAW that costs us 1 CP

The pious and penitent exemption does not apply to battle sanctums.

The battle sanctum is taken in an adeptus ministorum detatchment which is unlikely to be the same as your warlords detatchment which will be order of the bloody rose or valorous heart.
An Adepta Sororitas detachment is also a Adeptus Minstrorum Detachment and an Imperium detachment. If the Battle Sanctum is your only Fortification, the detachment will be free CP-wise.


Which is awesome because the thing is a steal for 50pts. So long as it still provides cover. Not sure how that works yet, haven't read the whole rulebook.


Sisters of Battle 2019 Codex Tactics @ 2020/07/01 23:39:07


Post by: U02dah4


As i said their are two interpretations and it has gone round and round on ymdc on other questions. Strict RAW your correct. However by many events house rules that require you to specify your detatchment keyword your not. Its worth being aware of but not worth turning a tactics thread into a rules debate (and one the rules lawyers disagree on)


Also they announced points are changeing why would you assume it stays at 50

Also the way they have worded terrain rules it is likely to be heavily faq'd but roughly do the same except not cover vehicles


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 00:17:35


Post by: Taikishi


Battle Brothers rule is gone, so as long as you're willing to give up detachment-level special rules (including stratagems), mix away. Although you can keep stratagems as long as you have at least one "pure" detachment.

In addition, sucks to play pure Sisters or other small armies in larger games. Rule of 3 is now hard codified and doesn't care what points level you're playing at, the maximum number of non-troops, non-DT datasheets you can bring by name is 3.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 04:49:47


Post by: Sgt.Sunshine


Did they change the disembark rule? From what I've seen in the spoilers it now mentions that if a unit disembarked that turn it counts as having moved. If that's the case is there a point in bringing repentia in Rhinos since they either have to hop out in charge range or drive up in their rhino and hope no one pops it?


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 05:16:04


Post by: rbstr


There's a more explicit state that's something to the effect of "this unit stood still and didn't move". I forget the exact naming.

So basically you don't get to count as "stood still" if you get out of a transport. Like if you're infantry with a heavy weapon you're gonna take the -1 to hit for "moving".
You can still get out of a transport and then move in most cases.

Stuff that comes in via deepstrike-like abilities is also counted as having moved. This does stuff like preventing a Leman Russ from double-shooting if it was deployed from Strategic Reserves.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 05:50:17


Post by: ERJAK


U02dah4 wrote:
As i said their are two interpretations and it has gone round and round on ymdc on other questions. Strict RAW your correct. However by many events house rules that require you to specify your detatchment keyword your not. Its worth being aware of but not worth turning a tactics thread into a rules debate (and one the rules lawyers disagree on)


Also they announced points are changeing why would you assume it stays at 50

Also the way they have worded terrain rules it is likely to be heavily faq'd but roughly do the same except not cover vehicles


Because it's 50 now. Hellblasters are the same, why wouldn't the battle sanctum?

Out of curiousity, what events require you to specify your detachment keyword? I know Adepticon doesn't, Nova doesn't, LVO doesn't. Is it an ETC thing?


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 05:53:01


Post by: tneva82


rbstr wrote:
There's a more explicit state that's something to the effect of "this unit stood still and didn't move". I forget the exact naming.

So basically you don't get to count as "stood still" if you get out of a transport. Like if you're infantry with a heavy weapon you're gonna take the -1 to hit for "moving".
You can still get out of a transport and then move in most cases.

Stuff that comes in via deepstrike-like abilities is also counted as having moved. This does stuff like preventing a Leman Russ from double-shooting if it was deployed from Strategic Reserves.


Does it say counting moved full speed? As russ can move halfspeed and shoot twice


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 05:57:39


Post by: ERJAK


tneva82 wrote:
rbstr wrote:
There's a more explicit state that's something to the effect of "this unit stood still and didn't move". I forget the exact naming.

So basically you don't get to count as "stood still" if you get out of a transport. Like if you're infantry with a heavy weapon you're gonna take the -1 to hit for "moving".
You can still get out of a transport and then move in most cases.

Stuff that comes in via deepstrike-like abilities is also counted as having moved. This does stuff like preventing a Leman Russ from double-shooting if it was deployed from Strategic Reserves.


Does it say counting moved full speed? As russ can move halfspeed and shoot twice


Not 100% sure but most of the rules that say a unit counts as having moved say it counts as having moved a value equal to its movement characteristic.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 09:00:43


Post by: U02dah4


ERJAK wrote:
U02dah4 wrote:
As i said their are two interpretations and it has gone round and round on ymdc on other questions. Strict RAW your correct. However by many events house rules that require you to specify your detatchment keyword your not. Its worth being aware of but not worth turning a tactics thread into a rules debate (and one the rules lawyers disagree on)


Also they announced points are changeing why would you assume it stays at 50

Also the way they have worded terrain rules it is likely to be heavily faq'd but roughly do the same except not cover vehicles


Because it's 50 now. Hellblasters are the same, why wouldn't the battle sanctum?

Out of curiousity, what events require you to specify your detachment keyword? I know Adepticon doesn't, Nova doesn't, LVO doesn't. Is it an ETC thing?


Yes under ETC formatting or simplified formating e.g. London GT or most Scottish events.

I cant speak to American events - its a little far to travel


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 09:02:17


Post by: jivardi


If a unit starts embarked in a Transport model that unit can disembark so long as the model did not make a normal move, advance move, or fallen back.

Disembark wholly within 3" of Transport model. The unit may act as normal (move, shoot, charge, etc) but the disembarked unit counts as having moved even if you don't move further (so heavies will fire at -1 to hit even if you don't move the squad after disembark.

So transport moves, even 1/4 inch, you can't disembark a unit inside. If transport is stationary you can disembark and do normal stuff.


Automatically Appended Next Post:
Hmm, woods have Defensible and Dense Terrain traits.

5 Stormbolter Dominions of VH will be difficult to shift.

-1 to hit in most scenarios and if they get charged I can choose to either get +1 to hit in melee or 5+ overwatch.

Marines are hitting on 4's (assuming no pluses to hit) and then the girls have 3+ save against most of the guns. Stick an imagifier nearby and they more or less negate plasma ap and other ap2 nonsense.

I need Imperial Statues for my Sisters. +1 to Armor Save and +1 to Morale check if near the statue. 2+ save ignoring ap-1 and possibly ap-2 is juicy.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 09:22:57


Post by: tneva82


Plasma is -3. Vh useless vs it


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 09:31:03


Post by: jivardi


tneva82 wrote:
Plasma is -3. Vh useless vs it


Still, -1 to hit them is good not to mention almost every game I play the battlefield has trees on it.

I play mono VH so the Order is still good and -2 with Imagifier still negates the menace of most the basic weapons in the game

Firing OW on 5+ with 16 shots is better than firing OW on 6+.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 09:36:09


Post by: tneva82


Also legends isn't that commonly allowed anymore so 4 sb


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 13:23:01


Post by: Jancoran


woo hoo. got all the 9th edition rules and Im ready to roxor. hi-lites:

Only Titanic units can fall back and still shoot or use Psyker powers. None can charge after falling back. Big nerf for the Fly rule.

Disembarkation is WHOLLY within 3”.

Cannot heroically intervene when blown out of a Rhino.

You can’t embark engaged transports! Big change.

You must manifest ALL your Psyker powers in a unit before moving on to the next unit. This should be less chaotic.

Charges are all or nothing: you MUST reach ALL targets or you reach zero targets in a charge.

Monsters and vehicle MODELS can fire non-Blast weapons at engaged units that are within Engagement range of that MODEL. Heavy Weapons are at –1 to hit in that situation.

Characters can now b eshot if there isn’t a unit with three models, or a Vehicle or a monster within 3”, when the character isnt the closest target.

BLAST WEAPONS: Minimum of 3 shots on targets of 6-10 models, and maximum shots on 11+ units.

You cannot shoot people “out of range” of your succeeding weapons fire within the unit. Once range is good, it’s good.

Vastly reduced number of attacks in combat since you will only ever be able to fight “two deep” at the best of times. Engagement range is 1/2 inch of 1/2 inch.

UNmodified 1’s always miss & wound, and unmodified 6’s always hit & wound.

UNmodified 1’s always pass morale checks.

Hit/Wound rolls can never be modified by more than +/- 1

Combat Attrition: if you fail morale, lose one model and then roll a die for every model there is. on 1’s, models vanish. It’s 1’s or 2’s if the unit is below half strength when you make the check.

You can no longer control multiple objectives with one unit. You must declare which one you plan to control.

Objective Secured is officially back in name as well as function.

Interesting. So you pay CP for even your FIRST Detachment from the 12 you start with...but then it gives you those points if'n yer Warlord is from that detachment. So there is a pretty strong motivation to use a singular detachment. Supreme Command detachment is free. Bit odd.

Command Re-roll is now STRICTLY for Hitting, wounding, damage, saves, Advance, charge, Psyker tests, number of shots fired, and Denying. No more re-rolls for all the “other things” you might roll for in your army... hm. So for example I cannot re-roll Celestines Ressurection roll, nor the roll for, say, my Sacred Rites that could change during a game. No more T’au re-rolls on say the Drone passing a save on to me.


Overwatch is now a 1 CP Stratagem, instead of being automatic.



Sisters of Battle 2019 Codex Tactics @ 2020/07/02 14:10:30


Post by: Taikishi


To expand on what you said a bit further:

Command reroll roll forces you to reroll the entire test. Rolled a 6 and 1 and needed an 8? Can't just reroll the 1, you also have to reroll the 6. On the flip side, if you botched a deny test with snake eyes, you get to reroll both. Can't reroll FNP because it isn't a saving throw.

Insane courage is now a once per battle stratagem.

Battle brothers is still in the rules, you just have to dig to the Eternal War section to find it.

Supreme Command requires you make the model in that detachment your warlord and is only one unit now, thus why it's free.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 14:15:53


Post by: warmaster21


 Jancoran wrote:
woo hoo. got all the 9th edition rules and Im ready to roxor. hi-lites:

Only Titanic units can fall back and still shoot or use Psyker powers. None can charge after falling back. Big nerf for the Fly rule.

Disembarkation is WHOLLY within 3”.

Cannot heroically intervene when blown out of a Rhino.

You can’t embark engaged transports! Big change.

You must manifest ALL your Psyker powers in a unit before moving on to the next unit. This should be less chaotic.

Charges are all or nothing: you MUST reach ALL targets or you reach zero targets in a charge.

Monsters and vehicle MODELS can fire non-Blast weapons at engaged units that are within Engagement range of that MODEL. Heavy Weapons are at –1 to hit in that situation.

Characters can now b eshot if there isn’t a unit with three models, or a Vehicle or a monster within 3”, when the character isnt the closest target.

BLAST WEAPONS: Minimum of 3 shots on targets of 6-10 models, and maximum shots on 11+ units.

You cannot shoot people “out of range” of your succeeding weapons fire within the unit. Once range is good, it’s good.

Vastly reduced number of attacks in combat since you will only ever be able to fight “two deep” at the best of times. Engagement range is 1/2 inch of 1/2 inch.

UNmodified 1’s always miss & wound, and unmodified 6’s always hit & wound.

UNmodified 1’s always pass morale checks.

Hit/Wound rolls can never be modified by more than +/- 1

Combat Attrition: if you fail morale, lose one model and then roll a die for every model there is. on 1’s, models vanish. It’s 1’s or 2’s if the unit is below half strength when you make the check.

You can no longer control multiple objectives with one unit. You must declare which one you plan to control.

Objective Secured is officially back in name as well as function.

Interesting. So you pay CP for even your FIRST Detachment from the 12 you start with...but then it gives you those points if'n yer Warlord is from that detachment. So there is a pretty strong motivation to use a singular detachment. Supreme Command detachment is free. Bit odd.

Command Re-roll is now STRICTLY for Hitting, wounding, damage, saves, Advance, charge, Psyker tests, number of shots fired, and Denying. No more re-rolls for all the “other things” you might roll for in your army... hm. So for example I cannot re-roll Celestines Ressurection roll, nor the roll for, say, my Sacred Rites that could change during a game. No more T’au re-rolls on say the Drone passing a save on to me.


Overwatch is now a 1 CP Stratagem, instead of being automatic.



first detachment is free for patrol, battalion, brigade if warlord is there not the others. supreme is a way to take your faction leader as effectively a free extra hq slot at the cost they must be your warlord and refund the cost of your patrol/battalion/brigade only. also no longer hq spam.

fortification network refunds the cp cost if every fortification matches your faction keyword.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 16:08:15


Post by: davidgr33n


And modifiers have now Nerfed our Repentias, so it’s str3 x 2 then add the 1, which makes our Repentia strength 7 instead
of STR8.
Massive nerf as my Repentia were the only things that could really deal with T8 or higher.

I’m not liking this edition and probably sit out again as I did during the Sisters beta Codex.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 17:20:09


Post by: Jancoran


 davidgr33n wrote:
And modifiers have now Nerfed our Repentias, so it’s str3 x 2 then add the 1, which makes our Repentia strength 7 instead
of STR8.
Massive nerf as my Repentia were the only things that could really deal with T8 or higher.

I’m not liking this edition and probably sit out again as I did during the Sisters beta Codex.

explain? I missed that. Page number?


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 17:40:34


Post by: tneva82


There's page on characteristic. They even use powerfist marine with +1 s buff as example to s9


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 18:38:23


Post by: A.T.


 davidgr33n wrote:
I’m not liking this edition and probably sit out again as I did during the Sisters beta Codex.
If weaker repentia are the worst the sisters get then they are doing well. Points values will determine whether all of GWs testing has been to facilitate a good game all, or a good game for some.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 19:45:54


Post by: davidgr33n


Page 5, right column, free core rule book


[Thumb - E2EF144E-3E04-4BFD-8BF4-A2CE39A5F767.jpeg]


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 20:42:33


Post by: jivardi


 davidgr33n wrote:
Page 5, right column, free core rule book



So with the exception of reversing multiply and divide they are using standard order of operations in math?

Kinda makes sense.

I didn't play 6th or 7th but I know 2nd, 3rd, 4th, 5th, and now 9th follow SOoO.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 21:53:49


Post by: Archebius


jivardi wrote:

So with the exception of reversing multiply and divide they are using standard order of operations in math?

Kinda makes sense.

I didn't play 6th or 7th but I know 2nd, 3rd, 4th, 5th, and now 9th follow SOoO.

It makes sense mathematically - thematically, if a weapon doubles your strength, and you're hulking out, it seems logical that it would multiply your actual strength at that moment. It feels weird to apply the weapon modifier to your unmodified strength, then add 1. The weapon only doubles your natural strength? It somehow knows that a psychic spell is making your biceps bigger?

Game... atically, it hurts S3 models more than S4 models, which is... disappointing, given the meta at the end of 8th.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 22:57:49


Post by: Us3Less


I noticed this as well reading through the new core rules and wanted to make sure it was different from 8th. Checked both the rulebook and the Errata, but both do multiplication, then addition. I believe I've seen the rule somewhere that would make a repentia S8 with the strength bonus, but I simply cannot find it. Does anyone remember where it was? I'm curious why GW decided to go back to the original order of modifiers in 8th, if they indeed changed them after publishing the book.


Sisters of Battle 2019 Codex Tactics @ 2020/07/02 23:06:28


Post by: warmaster21


Us3Less wrote:
I noticed this as well reading through the new core rules and wanted to make sure it was different from 8th. Checked both the rulebook and the Errata, but both do multiplication, then addition. I believe I've seen the rule somewhere that would make a repentia S8 with the strength bonus, but I simply cannot find it. Does anyone remember where it was? I'm curious why GW decided to go back to the original order of modifiers in 8th, if they indeed changed them after publishing the book.


At some point GW decided modifiers to your stats happened before modifers from your weapon kicked in, so the strength buff from the imagifier happened before the x2 from the weapon. which seems to no longer apply for 9th.


Sisters of Battle 2019 Codex Tactics @ 2020/07/03 04:21:08


Post by: Jancoran


Yeah that is a really tough one to take for Repentia


Sisters of Battle 2019 Codex Tactics @ 2020/07/03 05:38:35


Post by: jivardi


That batrep by TT showing off 9th with Tau and IF was a really good game.

Most important thing I took from it is that all 3 of those guys agree that scoring secondaries isn't as easy as some think. In the news and rumor portion of this site lots of people thinking that maxing out secondaries will be a cakewalk.

Neither player maxed their secondaries in last nights match-up

They played the 4 pillars mission. Needing to hold the objective to plant the flag through your opponents turn isn't that easy. If the unit gets shot off the board, the flag plant fails, if your opponent can get a unit within 3" of your flag they claim your flag and then they can attempt to plant their own flag. You don't need a unit to hang around to defend the flag (although that'd be dumb as hell not to) because once the flags are planted you get the VP at the end of your turn so long as your opponent doesn't move to within 3" of them.

The wonkiest part (and potentially slowest part) was the wound allocation. Once you allocate a wound to a model and it doesn't die all wounds inflicted on that unit for the REST OF THE TURN have to be allocated to that model until it dies. No tanking wounds with other models in a unit. Having to remember which model took the wounds in a unit first can be tricky if the unit the model is in faces lots of shooting and melee.

But overall I like what I see. TT have put up a Tau and SM tactics article. Tau OW is still really powerful but with the nerf to flying units it sort of balances.

The new missions are designed for a more mid-board game so armies that are good at castling, with how missions work in 9th, will not want to castle against the board edge. At some point your army will have to come in toward the middle.

Adrian pointed out that melee armies are less "move across the board and assault" but "move into the center, take objectives and hold them and when the enemy moves up to contest you counter-assault."

Also, MSU might be a thing for more durable armies but you want durable MSU for objective holding. 5 Battle Sisters are going to be worst at holding than 10 (even factoring in blast weapons). I think VH Sisters will have the easiest time in 9th with the missions.


Sisters of Battle 2019 Codex Tactics @ 2020/07/03 06:59:01


Post by: tneva82


That's why I expect secondaries that don't involve actions and staying alive for a turn be popular. You can pick them after all.


Automatically Appended Next Post:
Tabletop tactics have sisters vs gsc. 2k and sister army was around 1700 in 8th ed according to people who have seen it. Condempor boltgun 5pts.


Sisters of Battle 2019 Codex Tactics @ 2020/07/03 16:30:30


Post by: ZergSmasher


I can definitely say I'm glad I didn't go all-in on Repentia. Dodged a bullet there. Honestly they might still be okay with the BR stratagem, but they won't wreck Knights nearly as efficiently as before. Maybe GW decided that Repentia were OP for some reason?

Also, Condemnor Boltgun is 5 points now? Give me a break! That thing was worthless at 1 point.

Storm Bolters, assuming Sisters ones continue to cost the same as Space Marines ones, are going up to 3 points. Not a huge problem. We'll see how many points basic Sisters cost, though. Or have Sisters points values been leaked already?


Sisters of Battle 2019 Codex Tactics @ 2020/07/03 18:30:14


Post by: jivardi


Secondaries sure but every mission requires holding and taking objectives. Our T3 models can't take lots of punishment so expecting 5 Sisters to hold an objective all game, even as VH and in some kind of cover, is going to result in a loss.

Killing gak doesn't have a very big impact now. The playtesters have all said 9th is a mid board objective holding edition. Durability is going to be more important than offensiveness.


Sisters of Battle 2019 Codex Tactics @ 2020/07/03 19:43:02


Post by: U02dah4


Well the obvious answer is dont just use 5 models to hold an objective

The second is what makes you think you need to hold it all game most games arnt won with maxed out scoreing

The third is that killing still stops your opponent scoreing if my opponent scores 55vp/100 because i killed 90% of his army i only need 56 to win

The 4th is that GW playtesters are notoriously bad GW playtesters did not see stormraven spam or Soup within detatchments, iron hands or the castellan within 8th yet they were kind of obvious. When they say this edition will be about X that assumes that their rules and design are what they think their rules and design are. (Which it never is)


Sisters of Battle 2019 Codex Tactics @ 2020/07/03 19:47:42


Post by: davidgr33n


With the nerfs to melee and the need for more durability, it’s looking like more of a win for VH and less so for Bloody Rose.


Sisters of Battle 2019 Codex Tactics @ 2020/07/03 21:27:20


Post by: U02dah4


They need different builds but I think it's a little early to say for sure. VH certainly will have the advantage in terms of maximiseing your score but a well played BR may be better at reducing your opponents BR probably has a higher skill threshold though

As far as melee nerfs go I don't think they are too impactful (except against knights and you should win that match up anyway) I was mostly running MSU anyway so you didn't wrap and the ability to reserve celestine squads, smash connoness, mortifiers, and repentia are all huge potential gains to BR lists.

I mean the biggest change in my BR list (before points change is that for 2 CP my smash cannonness a 5 girl celestian squad with meltas, a min repentia and 3 mortifiers all DS) and thats a big improvement as its let me drop a rhino


Sisters of Battle 2019 Codex Tactics @ 2020/07/03 22:14:51


Post by: ERJAK


tneva82 wrote:
That's why I expect secondaries that don't involve actions and staying alive for a turn be popular. You can pick them after all.


Automatically Appended Next Post:
Tabletop tactics have sisters vs gsc. 2k and sister army was around 1700 in 8th ed according to people who have seen it. Condempor boltgun 5pts.


Neever mind everything that was previously here.

Dude does have about a 1700 point list of stuff that wasn't very good kicked up to 2000pts. This is gonna be bad if the marine leaks are true. 20% increase vs marine's 10%.

For bumps:

We're looking at 25 for HB, 8 for the condemnors, canceled by 1 point drops for HKs. So 29 guaranteed. There are 30 battle sisters, figure they went up 2 points each so 60. That's 89 points.

Which means the exorcists, immolators, repentia, arcos, and characters have to eat 211 points of increases between them, when Conflag Exos, repentia, and arcos were already only decent and immolators were terrible.

I'm looking at this compared to the marine leaks and not seeing how we'll be able to win games when their army suddenly goes down 100+ points compared to ours.



Sisters of Battle 2019 Codex Tactics @ 2020/07/04 04:45:13


Post by: jivardi


We'll make it work. Sisters are in a good position, even with a points increase.

Other armies are far worst than we are and they too get a points bump.

I'll wait for an official points list before getting to worked up over it.

My VH though are loving how 9th ed plays out.


Sisters of Battle 2019 Codex Tactics @ 2020/07/05 15:48:18


Post by: Archebius


ERJAK wrote:
tneva82 wrote:

Tabletop tactics have sisters vs gsc. 2k and sister army was around 1700 in 8th ed according to people who have seen it. Condempor boltgun 5pts.


Neever mind everything that was previously here.

Dude does have about a 1700 point list of stuff that wasn't very good kicked up to 2000pts. This is gonna be bad if the marine leaks are true. 20% increase vs marine's 10%[...]

I'm looking at this compared to the marine leaks and not seeing how we'll be able to win games when their army suddenly goes down 100+ points compared to ours.

I don't know, their basic Intercessors are getting an exactly equivalent increase - 17 to 20. Thunderfires, Centurions, the more common Dreadnoughts, are all seeing point increases between 15-60%. When I look at tournament-winning lists and run some rough numbers, it looks like an equivalent points increase.


Sisters of Battle 2019 Codex Tactics @ 2020/07/05 16:03:22


Post by: ERJAK


Archebius wrote:
ERJAK wrote:
tneva82 wrote:

Tabletop tactics have sisters vs gsc. 2k and sister army was around 1700 in 8th ed according to people who have seen it. Condempor boltgun 5pts.


Neever mind everything that was previously here.

Dude does have about a 1700 point list of stuff that wasn't very good kicked up to 2000pts. This is gonna be bad if the marine leaks are true. 20% increase vs marine's 10%[...]

I'm looking at this compared to the marine leaks and not seeing how we'll be able to win games when their army suddenly goes down 100+ points compared to ours.

I don't know, their basic Intercessors are getting an exactly equivalent increase - 17 to 20. Thunderfires, Centurions, the more common Dreadnoughts, are all seeing point increases between 15-60%. When I look at tournament-winning lists and run some rough numbers, it looks like an equivalent points increase.


That's pretty bad in this specific scenario. Keep in mind that the list tabletop tactics had, used terrible SoB units like the Geminae and immolators.

If their tournament winning lists are getting the same bump as our garbage...that's a bit scary.



Sisters of Battle 2019 Codex Tactics @ 2020/07/05 19:03:01


Post by: davidgr33n


ERJAK wrote:
Archebius wrote:
ERJAK wrote:
tneva82 wrote:

Tabletop tactics have sisters vs gsc. 2k and sister army was around 1700 in 8th ed according to people who have seen it. Condempor boltgun 5pts.


Neever mind everything that was previously here.

Dude does have about a 1700 point list of stuff that wasn't very good kicked up to 2000pts. This is gonna be bad if the marine leaks are true. 20% increase vs marine's 10%[...]

I'm looking at this compared to the marine leaks and not seeing how we'll be able to win games when their army suddenly goes down 100+ points compared to ours.

I don't know, their basic Intercessors are getting an exactly equivalent increase - 17 to 20. Thunderfires, Centurions, the more common Dreadnoughts, are all seeing point increases between 15-60%. When I look at tournament-winning lists and run some rough numbers, it looks like an equivalent points increase.


That's pretty bad in this specific scenario. Keep in mind that the list tabletop tactics had, used terrible SoB units like the Geminae and immolators.

If their tournament winning lists are getting the same bump as our garbage...that's a bit scary.



Agreed


Sisters of Battle 2019 Codex Tactics @ 2020/07/06 03:23:10


Post by: Archebius


ERJAK wrote:
Archebius wrote:

I don't know, their basic Intercessors are getting an exactly equivalent increase - 17 to 20. Thunderfires, Centurions, the more common Dreadnoughts, are all seeing point increases between 15-60%. When I look at tournament-winning lists and run some rough numbers, it looks like an equivalent points increase.

That's pretty bad in this specific scenario. Keep in mind that the list tabletop tactics had, used terrible SoB units like the Geminae and immolators.

If their tournament winning lists are getting the same bump as our garbage...that's a bit scary.

Keep in mind that this is all based off incomplete, playtesting points lists and internet leaks. Thunderfire cannons are getting 60% increases. Whirlwinds are getting 50% increases. There are some things, like Chaplain Venerable Dreadnoughts and Leviathan Dreadnoughts, that I haven't seen the point values for. The increases to even their basic troops is in the 20% range. So yeah, when I run rough numbers, I see their 2000 point tournament lists from 2019 getting bumped up to ~2350, or an ~18% increase - but that's partially because the unknown point values of their big 'uns drags down the average.

Also, we haven't had any tournament seasons with the new Codex. Primaris Marines are getting targeted nerfs to their heavy hitters, and smaller point increases to those units that haven't seen much light. It's possible we're getting a more general point increases across the board, which would still leave us in a similar place at the end of the day.


Sisters of Battle 2019 Codex Tactics @ 2020/07/06 05:59:11


Post by: Jancoran


its not really about what happens to our points. Its what happens to theirs. We are going to be generally cheaper regardless.and we dont have the broken stuff.list that other codex's do. Lol.


Sisters of Battle 2019 Codex Tactics @ 2020/07/06 14:05:16


Post by: ERJAK


 Jancoran wrote:
its not really about what happens to our points. Its what happens to theirs. We are going to be generally cheaper regardless.and we dont have the broken stuff.list that other codex's do. Lol.


My issue is that we had plenty of units that needed to come down relative to a lot of other armies and that doesn't seem to be happening. Immolators are pretty bad, pengines and Morties are good on paper but were just a bit too expensive for their fragility in practice, retributors and dominions both suffered from their weapon choices being pretty significantly overcosted...or just stormbolters, the Triumph is like 40+ points too expensive as it is and gets screwed over by a lot of the new terrain rules, Celestine was too expensive, the Geminae are terrible. Our entire army when trying to make really competitive lists was Seraphim, Zephyrim, Exorcists, and Battle Sisters.

Meanwhile arguably the best army in the game is seeing point bumps on their best units in line with the bumps on our best units but, AT THE MOMENT(new information pending), seems to be getting significant discounts on THEIR bad units while we don't.

I imagine the bumps to sisters overall are similar to most armies but it's pretty annoying that Space Marines seem to be getting even more preferential treatment.

Sidebar: WTF is up with the bumps to heavy bolters and multimeltas? Lascannons were already better than multimeltas and no one was taking Heavy Bolters on units that didn't have to take them(outside of imperial fists), so how did Lascannons go down 5 points for both infantry and vehicles when multimeltas only went down 2 points for infantry, heavy bolters didn't change, and both went UP 5 points for vehicles? The twin multimelta is FIFTY points now. A Space Marine Eradicator has a better version of the same gun and is only 40pts TOTAL.


Sisters of Battle 2019 Codex Tactics @ 2020/07/06 14:46:55


Post by: Taikishi


There's a rumor multimeltas are going to be heavy 2.


Sisters of Battle 2019 Codex Tactics @ 2020/07/06 15:13:01


Post by: ERJAK


Taikishi wrote:
There's a rumor multimeltas are going to be heavy 2.


Unfortunately, that rumor came from a post by Marshal Valkenhayn in Bolter and Chainsword and is as follows:

"I wonder if Multi-Meltas might go up to 2 shots a piece. Hrm.
Anyway, I can't get the info from those pictures. Anyone seen the cost of LR Crusaders (with gear) and Crusader Squads?"




Sisters of Battle 2019 Codex Tactics @ 2020/07/06 19:13:17


Post by: FezzikDaBullgryn


Just out of curious nature, how do the SOB players plan to use the Living Saint now, given the LOW rules?


Sisters of Battle 2019 Codex Tactics @ 2020/07/06 20:04:20


Post by: ERJAK


 FezzikDaBullgryn wrote:
Just out of curious nature, how do the SOB players plan to use the Living Saint now, given the LOW rules?


Do you mean LoS?

It's largely irrelevant for her. Either you're using her for her bubble, at which point she's surrounded by tons of infantry, or you aren't and it's turn 3 and she's running off to murder things on her own. It's priests and combat canonesses that suffer more from that rule.


Sisters of Battle 2019 Codex Tactics @ 2020/07/06 20:47:47


Post by: U02dah4


Personally i prefer junith for that reason i use junith as an aura bubble and shes cheaper (but that requires a second detatchment)

As to ninth its hard to say without the faq and points she had been stuck between buff and mellee and overpriced for either

The other factor to consider is if we have less models overall her aura may be less valuable. Especially if our fewer models need to spread out more as objectives seem to be more important


Sisters of Battle 2019 Codex Tactics @ 2020/07/06 21:40:59


Post by: ERJAK


U02dah4 wrote:
Personally i prefer junith for that reason i use junith as an aura bubble and shes cheaper (but that requires a second detatchment)

As to ninth its hard to say without the faq and points she had been stuck between buff and mellee and overpriced for either

The other factor to consider is if we have less models overall her aura may be less valuable. Especially if our fewer models need to spread out more as objectives seem to be more important


The opposite is likely true if camping objectives is as critical as people online have been saying it is. Valorous Heart+ Celestine+Heroine makes us some of the most difficult relatively cheap models in the game to remove and the new detachment system makes taking a second detachment just for Junith highly impractical.


Sisters of Battle 2019 Codex Tactics @ 2020/07/06 22:57:51


Post by: Jancoran


ERJAK wrote:
 Jancoran wrote:
its not really about what happens to our points. Its what happens to theirs. We are going to be generally cheaper regardless.and we dont have the broken stuff.list that other codex's do. Lol.


My issue is that we had plenty of units that needed to come down relative to a lot of other armies and that doesn't seem to be happening. Immolators are pretty bad, pengines and Morties are good on paper but were just a bit too expensive for their fragility in practice, retributors and dominions both suffered from their weapon choices being pretty significantly overcosted...or just stormbolters, the Triumph is like 40+ points too expensive as it is and gets screwed over by a lot of the new terrain rules, Celestine was too expensive, the Geminae are terrible. Our entire army when trying to make really competitive lists was Seraphim, Zephyrim, Exorcists, and Battle Sisters.

Meanwhile arguably the best army in the game is seeing point bumps on their best units in line with the bumps on our best units but, AT THE MOMENT(new information pending), seems to be getting significant discounts on THEIR bad units while we don't.

I imagine the bumps to sisters overall are similar to most armies but it's pretty annoying that Space Marines seem to be getting even more preferential treatment.

Sidebar: WTF is up with the bumps to heavy bolters and multimeltas? Lascannons were already better than multimeltas and no one was taking Heavy Bolters on units that didn't have to take them(outside of imperial fists), so how did Lascannons go down 5 points for both infantry and vehicles when multimeltas only went down 2 points for infantry, heavy bolters didn't change, and both went UP 5 points for vehicles? The twin multimelta is FIFTY points now. A Space Marine Eradicator has a better version of the same gun and is only 40pts TOTAL.


Thats a lot of gripes and what ifs bit its all relative. So I dont expect this to really be a big deal for us. The cheese is being moved but its still cheese. So we'll go find the new location and munch away.

I'm not worried at all. Everyone will have smaller armies. Its a cheaty way to "make games faster" as is going to five rounds. All cheats.

What upsets me is that they couldnt get gameplay down without those cheats. Reading the new rules, I saw nothing exrraordinarily different other than perhaps reserves? Some additional dice having to be rolled sucks for morale. I just dont see the faster game plY I hoped for nor less dice rolls. bummer.


Sisters of Battle 2019 Codex Tactics @ 2020/07/07 03:36:08


Post by: ERJAK


So out of boredom and curiosity, I'm trying to reverse engineer the points costs of our units based on the TTT list posted.

I'm using a couple of assumptions for this:

1. Infantry will all raise by roughly the same amount. I'm assuming battle sisters, repentia, seraphim, and Arcos will all go up by either 2 or 3 points. This is probably the most flawed of the assumptions because the greater cost of the latter 3 could easily see them increased more than the former, but it makes the math easier so meh.

2. The leaked SM points were correct. This means 5pt condemnors, 5 point HKs and 15 point vehicle heavy bolters.

3. The standard army characters are going up roughly in line with SM point costs, i.e. between 10-15%

4. The points will be even 10s or 5s wherever possible(as seen by the macro plasma incinerator being 30 instead of 31 now).

5. Bad units will go up equal to or less than good units.


So with all that said here's my two sets of guesses.

Assuming Infantry goes up 3 points:

Canoness 55
Canoness 55
Celestine 175
Geminae 34
Repent 80
Repent 80
Rep Sup 40
Rep Sup 40
ArcoFlag 172
Exo 195
Exo 195
ConflagExo 165
Immolator 130
Immolator 130
Seraphim 79
Battle Sisters 125
Battle Sisters 125
Battle Sisters 125

Assuming infantry go up 2 points

Canoness 55
Canoness 55
Celestine 185
Geminae 32
Repent 75
Repent 75
Rep Sup 40
Rep Sup 40
ArcoFlag 150
Exo 215
Exo 215
ConflagExo 185
Immolator 130
Immolator 130
Seraphim 74
Battle Sisters 115
Battle Sisters 115
Battle Sisters 115

Now, obviously these aren't 100% correct because they're both over 2000, but it should be pretty much in the ballpark. Personally, I'm hoping immolators, the geminae, and the conflagration rocket go up more to eat some of the increase for Seraphim and the regular Exo, but beggars can't be choosers.


Sisters of Battle 2019 Codex Tactics @ 2020/07/07 05:18:41


Post by: Lemondish


Great insight, ERJAK - that analysis is really appreciated. I wouldn't be surprised if the real numbers are similar.

I'm still wondering how in depth this FAQ will be, and I have very high hopes for this app. Part of my very much thinks data sheet updates for everyone is possible, but the other part of me expects the bare minimum of fixes to trickle in over time.


Sisters of Battle 2019 Codex Tactics @ 2020/07/07 12:27:28


Post by: tneva82


Flawed already as exorcists were reported to be same


Sisters of Battle 2019 Codex Tactics @ 2020/07/07 15:17:08


Post by: ERJAK


tneva82 wrote:
Flawed already as exorcists were reported to be same


Firstly, duh. Of course it's flawed. I don't have the CA so it's all just guesswork done for fun. Dunno what you gain by 'well ACKTSCHULLY'ing here but whatever.

Secondly, where was it reported? because that's insane if true. Is it like the 'rumor' that meltas are going to 2 shots that was just idle speculation on B&C? For Exorcists to stay the same with Vehicle HBs going up 5 points they'd have to drop 5 points. They are also arguably the best unit in the codex.

But okay, let's assume that's true and see what we get:

NOTE: This kills my previous assumption that good units are going up less than bad units so I'll be ignoring that.

If true this means that the Non-Exorcist units now have to absorb approximately 300pts worth of increases. So we have to assume a 3 point bump for infantry minimum. With that and the same assumed bump for generic characters, Immolators, the geminae, and Celestine would have to eat 100 pts of increases between them. Keep in mind that's WITH repentia to 16, arcos to 16, seraphim to 14. and battle sisters to 12.

NOTE* Something I forgot to mention is that these are AS EQUIPPED in the TTT video so a canoness would be 55 with the 5 point 10% character nerf AND a 5 point Condemnor.

Here's what it looks like with no change exorcists and flat 3 infantry:

Canoness 55
Canoness 55
Celestine 190
Geminae 36
Repent 80
Repent 80
Rep Sup 40
Rep Sup 40
ArcoFlag 160
Exo 180
Exo 180
ConflagExo 150
Immolator 150
Immolator 150
Seraphim 79
Battle Sisters 125
Battle Sisters 125
Battle Sisters 125

Here's what it looks like with no change Exorcists and Repentia and Arcos (the most expensive infantry) going up 4

Canoness 55
Canoness 55
Celestine 180
Geminae 36
Repent 85
Repent 85
Rep Sup 40
Rep Sup 40
ArcoFlag 170
Exo 180
Exo 180
ConflagExo 150
Immolator 145
Immolator 145
Seraphim 79
Battle Sisters 125
Battle Sisters 125
Battle Sisters 125

Unless dominions can scout in vehicles again, I can't imagine we'll see another immolator for until the next CA if these are even close to the ballpark of correct.



Sisters of Battle 2019 Codex Tactics @ 2020/07/07 19:21:51


Post by: Siegfriedfr


Hello,

As a new sister player, i'd like to know if it was worth it to include ally psykers in our armies, or is it a waste ?

Also, with the advent of 2+ armor save infantry, what will be your strategy to bring them down ?

Thanks !


Sisters of Battle 2019 Codex Tactics @ 2020/07/07 19:44:39


Post by: FezzikDaBullgryn


I meant how taking a Lord of War now costs 6 CP as a detachment. Not LoS.


Sisters of Battle 2019 Codex Tactics @ 2020/07/07 19:51:40


Post by: Us3Less


Celestine is a regular HQ choice, so the LoW detachments are irrelevant for her. Also, souping in a single knight is 'only' 3 CP if I remember correctly.


Sisters of Battle 2019 Codex Tactics @ 2020/07/07 20:03:49


Post by: ERJAK


Siegfriedfr wrote:
Hello,

As a new sister player, i'd like to know if it was worth it to include ally psykers in our armies, or is it a waste ?

Also, with the advent of 2+ armor save infantry, what will be your strategy to bring them down ?

Thanks !


Are you saying 2+ armor save or are you talking about the 1+ immune to AP thing the new stormshields get?


Sisters of Battle 2019 Codex Tactics @ 2020/07/07 20:18:50


Post by: Siegfriedfr


ERJAK wrote:
Siegfriedfr wrote:
Hello,

As a new sister player, i'd like to know if it was worth it to include ally psykers in our armies, or is it a waste ?

Also, with the advent of 2+ armor save infantry, what will be your strategy to bring them down ?

Thanks !


Are you saying 2+ armor save or are you talking about the 1+ immune to AP thing the new stormshields get?


Isn't is the same result ? They can only be wounded if they roll 1.


Sisters of Battle 2019 Codex Tactics @ 2020/07/07 21:00:44


Post by: JNAProductions


Siegfriedfr wrote:
ERJAK wrote:
Siegfriedfr wrote:
Hello,

As a new sister player, i'd like to know if it was worth it to include ally psykers in our armies, or is it a waste ?

Also, with the advent of 2+ armor save infantry, what will be your strategy to bring them down ?

Thanks !


Are you saying 2+ armor save or are you talking about the 1+ immune to AP thing the new stormshields get?


Isn't is the same result ? They can only be wounded if they roll 1.
No-because AP affects 2+ armor models, but it does not affect 1+ armor models.

If you fire a Blessed Bolts Storm Bolter at a Terminator using the current rules for Storm Shields, thy get a 3+ roll if they use their invuln, or, if for some reason they want it to die, they get a 4+ on their armor.
If all Storm Shields are changed to be 4+ Invuln and +1 to Save Characteristic, then they would get a 2+ roll on their armor, even against the AP-2.


Sisters of Battle 2019 Codex Tactics @ 2020/07/08 00:48:49


Post by: ERJAK


 JNAProductions wrote:
Siegfriedfr wrote:
ERJAK wrote:
Siegfriedfr wrote:
Hello,

As a new sister player, i'd like to know if it was worth it to include ally psykers in our armies, or is it a waste ?

Also, with the advent of 2+ armor save infantry, what will be your strategy to bring them down ?

Thanks !


Are you saying 2+ armor save or are you talking about the 1+ immune to AP thing the new stormshields get?


Isn't is the same result ? They can only be wounded if they roll 1.
No-because AP affects 2+ armor models, but it does not affect 1+ armor models.

If you fire a Blessed Bolts Storm Bolter at a Terminator using the current rules for Storm Shields, thy get a 3+ roll if they use their invuln, or, if for some reason they want it to die, they get a 4+ on their armor.
If all Storm Shields are changed to be 4+ Invuln and +1 to Save Characteristic, then they would get a 2+ roll on their armor, even against the AP-2.


Correct, and the best way to deal with 2++ infantry should they inherit the new stormshield rules is to quit 40k until that isn't a thing anymore.



Sisters of Battle 2019 Codex Tactics @ 2020/07/08 03:05:54


Post by: jivardi


ERJAK wrote:
 JNAProductions wrote:
Siegfriedfr wrote:
ERJAK wrote:
Siegfriedfr wrote:
Hello,

As a new sister player, i'd like to know if it was worth it to include ally psykers in our armies, or is it a waste ?

Also, with the advent of 2+ armor save infantry, what will be your strategy to bring them down ?

Thanks !


Are you saying 2+ armor save or are you talking about the 1+ immune to AP thing the new stormshields get?


Isn't is the same result ? They can only be wounded if they roll 1.
No-because AP affects 2+ armor models, but it does not affect 1+ armor models.

If you fire a Blessed Bolts Storm Bolter at a Terminator using the current rules for Storm Shields, thy get a 3+ roll if they use their invuln, or, if for some reason they want it to die, they get a 4+ on their armor.
If all Storm Shields are changed to be 4+ Invuln and +1 to Save Characteristic, then they would get a 2+ roll on their armor, even against the AP-2.


Correct, and the best way to deal with 2++ infantry should they inherit the new stormshield rules is to quit 40k until that isn't a thing anymore.



Just don't play against Marines. Plenty of other armies to play against.


Sisters of Battle 2019 Codex Tactics @ 2020/07/08 06:17:39


Post by: MacPhail


From the sound of it, this is something that will get sorted out promptly. I cant imagine walls of indestructible Space Marines is what they were going for.


Sisters of Battle 2019 Codex Tactics @ 2020/07/08 06:34:09


Post by: tneva82


If it wasn't space marines agreed. With master faction less hopeful. Even their fb response gives more weight on "npc factions suck it up" response


Sisters of Battle 2019 Codex Tactics @ 2020/07/08 13:31:36


Post by: FezzikDaBullgryn


As with everything else since the start of 7th, mass volleys of cheap shooting. Even las fire in the realm of 300 shots can down titan's eventually. They will fail their rolls eventually. Also, MW Spam is still a thing. I have to believe GW's reasoning was that you see a shield, you cast smite. Now this completely F's over non-smitey factions, Custodes, etc. But as others have said, the Master Race of 40k gets all the best toys.


Sisters of Battle 2019 Codex Tactics @ 2020/07/08 18:17:44


Post by: ERJAK


 FezzikDaBullgryn wrote:
As with everything else since the start of 7th, mass volleys of cheap shooting. Even las fire in the realm of 300 shots can down titan's eventually. They will fail their rolls eventually. Also, MW Spam is still a thing. I have to believe GW's reasoning was that you see a shield, you cast smite. Now this completely F's over non-smitey factions, Custodes, etc. But as others have said, the Master Race of 40k gets all the best toys.


Except we have no access to either of those things, and even attempting to field enough stormbolters to deal with 2++ infantry means we basically don't have any anti-armor.

With the point change rumors seeming to indicate a 3pt or more increase to battle sisters, we simply don't have the numbers to be dealing with large numbers of 2++ terminators. At least at their rumored price.


Sisters of Battle 2019 Codex Tactics @ 2020/07/08 18:24:56


Post by: Taikishi


Marines? Try Custodes. T5, 3 wounds, 2++, 6+++ vs psychic mortal wounds.

GW has already hinted about the fix, and I don't like what they implied. Personally, I think the "minimum 1" should be scrapped since results of 0 or less don't break anything. The other options are:

* AP modifies the save characteristic (clunky but how a lot of people think it works)
* Storm Shields add 1 to your saving throw, just like cover
* 1s fail, unmodified or not, but then if they really do want a model like the Bastiladon this change would be harmful to that model, as would "AP modifies save characteristic"

The fix they're likely going to do is to have storm shields have completely different rules depending on who they're equipped on and that's both inelegant and lazy, but also what they hinted at.


Sisters of Battle 2019 Codex Tactics @ 2020/07/08 18:28:48


Post by: Archebius


Siegfriedfr wrote:
Hello,

As a new sister player, i'd like to know if it was worth it to include ally psykers in our armies, or is it a waste ?

Also, with the advent of 2+ armor save infantry, what will be your strategy to bring them down ?

Thanks !

Hard to say for sure without the complete 9th ed. rules and FAQs, but Inquisition can do some neat things without being too expensive. Some can teleport in, allowing you to drop a psychic power like Terrify ahead of a charge, which prevents overwatch. Warding Incantation lets you give an IMPERIUM INFANTRY unit a 5++, which combines well with the 5+++ on your arco-flagellants to make them a little tougher. And Smite is always a nice thing to pull out.

I'm not sure whether you'd see it a lot in competitive play, but there are some fun ways to use Inquisitors in a Sisters army.

As far as the armor saves, I'd echo everyone else. Put enough rounds downrange and you'll eventually you'll hit something squishy.


Sisters of Battle 2019 Codex Tactics @ 2020/07/08 19:03:34


Post by: FezzikDaBullgryn


So GW indicated apparently that it only applies to Crusade forces, IE Primaris Storm Shields, so they are only 3+/5++. There is nothing saying right now that Custodes are running around with naturally impervious armor, believe me I would love that. But there are also no rules about Classic Terminators getting this buff, as they do not have the Crusader bit. I am betting SoB will have an easier time than most killing Space Marines. Maybe not Tau or GK levels of cheese, but you won't be swept off the board turn 2 either.


Sisters of Battle 2019 Codex Tactics @ 2020/07/08 20:52:50


Post by: Taikishi


Don't know where is says it only applies to Crusade Forces. The datasheet itself says add 1 to the save characteristic.

As for small arms fire, assuming no Legends...

A min-sized Dominion squad firing five flamers (4+ combi) will deal between 0 and 2 damage to a unit of 2+ or 2++ Custodes 92.82% of the time. 38% of the time they will do 0 damage and 7.24% of the time the unit will kill a Custodes. 3 in every 5000 volleys will kill two Custodes.


A unit of 15 Battle Sisters with 2 storm bolters, a canoness within 6", Blessed Bolts for the storm bolters, and the entire unit in rapid fire range will deal on between 0 and 3 unsaved wounds against a unit of Custodes using the rules for storm shields on Bladeguard 84.67% of the time. You have a 28.9% chance of killing 1 Custodes with that unit, a 3.3% chance of killing two, and will kill 3 Custodes thirteen in every 10,000 volleys.

1 Custodes with a storm shield: 52 points on the cheap
15 Sisters + a canoness + 2 storm bolters: 184 points not counting the canoness' wargear or shots +1CP

That's 8e points, btw.

Without Blessed Bolts, you kill one 2++ Custodes 14% of the time and max out at 7 probable damage.

5 Dominions with 4 storm bolters, a bolter, a canoness within 6", Blessed Bolts, and everything in rapid fire range will deal 0-3 damage 84.37% of the time against 2++ Custodes, has an 18.57% chance of Killing at least one Custodes, and will kill three Custodes 1 in every 2000 volleys. Without Blessed Bolts this drops to an 81.38 % chance of dealing 0-2 damage, a 4% chance of killing one Custodes, and a 1 in 10,000 chance of killing 2.

The amount of small arms fire you need to take down a unit i is more than I care to simulate @.@




Sisters of Battle 2019 Codex Tactics @ 2020/07/09 04:07:37


Post by: alextroy


Can we not discuss the theoretical possibility of the 1+ Save in the SOB Tactica until after the rules are published and the FAQs are issued?


Sisters of Battle 2019 Codex Tactics @ 2020/07/09 04:18:03


Post by: Vortenger


 FezzikDaBullgryn wrote:
GK levels of cheese...


I will never get used to seeing this.


Sisters of Battle 2019 Codex Tactics @ 2020/07/09 11:00:17


Post by: Lammia


Siegfriedfr wrote:
Hello,

As a new sister player, i'd like to know if it was worth it to include ally psykers in our armies, or is it a waste ?

Also, with the advent of 2+ armor save infantry, what will be your strategy to bring them down ?

Thanks !
A lone Inquisitor is worthwhile considering, ordo Hereticus - fluffy, Greyfax + Celestine - shipable.

2+ Armour Infantry probably helps us more than it hurts us, our heavy hitters have the ap to deal with that while the others sit back and control the board with bodies.


Sisters of Battle 2019 Codex Tactics @ 2020/07/09 12:54:37


Post by: ERJAK


Lammia wrote:
Siegfriedfr wrote:
Hello,

As a new sister player, i'd like to know if it was worth it to include ally psykers in our armies, or is it a waste ?

Also, with the advent of 2+ armor save infantry, what will be your strategy to bring them down ?

Thanks !
A lone Inquisitor is worthwhile considering, ordo Hereticus - fluffy, Greyfax + Celestine - shipable.

2+ Armour Infantry probably helps us more than it hurts us, our heavy hitters have the ap to deal with that while the others sit back and control the board with bodies.


He means 2++


Sisters of Battle 2019 Codex Tactics @ 2020/07/10 09:27:53


Post by: Mmmpi


Sorry, I think I missed something. Where are 2++ saves coming from?


Sisters of Battle 2019 Codex Tactics @ 2020/07/10 10:05:07


Post by: tneva82


 Mmmpi wrote:
Sorry, I think I missed something. Where are 2++ saves coming from?


If you have way to get 1+ then regardless of ap only unmodified roll of 1 fails.

New box has marines with stoim shields that improve save stat by 1. With crusade rules it's possible to combo for 1+ aka 2++. And unless gw intends to have multiple items with name storm shield with different rules no saying terminators and custodians might get it too.


Sisters of Battle 2019 Codex Tactics @ 2020/07/10 10:07:44


Post by: U02dah4


 Mmmpi wrote:
Sorry, I think I missed something. Where are 2++ saves coming from?


I'd ignore it - it is scare mongering based on knowing only half the rules - that is then misinterpreted to the extend that the YMDC thread on the issue is 5 pages long

The basic idea is that the storm shield rule on one of the indomitous units gives +1 to Save characteristic not 3++ so logical leap that all Stormshields will be FAQd to work that way

Giving a 2+ model like a terminator a 1+ SV

The spurious argument then goes that AP effects the dice roll not SV. So while conventionally AP3 would make the dice role of 2 a -1 (lower than the save so it would fail). They are arguing that results of dice lower than 1 are modified to 1 but (only natural ones fail on 1+. )

Therefore 2+ models with storm shields are infact 2++

This means accepting the logical leap that the stormshield rule is ubiquitous and that TO's will go with this stretch of logic (which the ones I've heard comment have said its rediculous) and that everyone is going to play SM because SM is broken (Which might be valid however 70% will probably stick to their factions). That all of the SM players will want to spam 2++ on overpriced in terms of damage output slow CC only units. Also that GW wouldnt immediatly faq against that interpretation as it was likely not what they intended.

So dont worry about it - even if all those assumptions are correct just board control and kill by weight of fire and focus the artillery assault terminators are slow once they hit the board. Over priced and under powered. Making them survivable doesn't make them broken it just makes them not garbage.


Automatically Appended Next Post:
tneva82 wrote:
 Mmmpi wrote:
Sorry, I think I missed something. Where are 2++ saves coming from?


If you have way to get 1+ then regardless of ap only unmodified roll of 1 fails.

New box has marines with stoim shields that improve save stat by 1. With crusade rules it's possible to combo for 1+ aka 2++. And unless gw intends to have multiple items with name storm shield with different rules no saying terminators and custodians might get it too.


Its not like theirs 4 different versions of the master of machines (repair rule) in admech to give precedence to such a hypothesis


Sisters of Battle 2019 Codex Tactics @ 2020/07/10 12:36:36


Post by: ERJAK


U02dah4 wrote:
 Mmmpi wrote:
Sorry, I think I missed something. Where are 2++ saves coming from?


I'd ignore it - it is scare mongering based on knowing only half the rules - that is then misinterpreted to the extend that the YMDC thread on the issue is 5 pages long

The basic idea is that the storm shield rule on one of the indomitous units gives +1 to Save characteristic not 3++ so logical leap that all Stormshields will be FAQd to work that way

Giving a 2+ model like a terminator a 1+ SV

The spurious argument then goes that AP effects the dice roll not SV. So while conventionally AP3 would make the dice role of 2 a -1 (lower than the save so it would fail). They are arguing that results of dice lower than 1 are modified to 1 but (only natural ones fail on 1+. )

Therefore 2+ models with storm shields are infact 2++

This means accepting the logical leap that the stormshield rule is ubiquitous and that TO's will go with this stretch of logic (which the ones I've heard comment have said its rediculous) and that everyone is going to play SM because SM is broken (Which might be valid however 70% will probably stick to their factions). That all of the SM players will want to spam 2++ on overpriced in terms of damage output slow CC only units. Also that GW wouldnt immediatly faq against that interpretation as it was likely not what they intended.

So dont worry about it - even if all those assumptions are correct just board control and kill by weight of fire and focus the artillery assault terminators are slow once they hit the board. Over priced and under powered. Making them survivable doesn't make them broken it just makes them not garbage.


Automatically Appended Next Post:
tneva82 wrote:
 Mmmpi wrote:
Sorry, I think I missed something. Where are 2++ saves coming from?


If you have way to get 1+ then regardless of ap only unmodified roll of 1 fails.

New box has marines with stoim shields that improve save stat by 1. With crusade rules it's possible to combo for 1+ aka 2++. And unless gw intends to have multiple items with name storm shield with different rules no saying terminators and custodians might get it too.


Its not like theirs 4 different versions of the master of machines (repair rule) in admech to give precedence to such a hypothesis


You're wrong about 2 things here:

1. With termies not seeing any bumps(assuming leaks are correct) and most of their weapons coming down, they won't be overpriced in terms of damage if they're also 2++.

2. Weight of fire will not work on 2++ for the majority of armies, especially in 9th. For us, even if your entire list was stormbolters, you wouldn't be able to chew through more than about a squad of termies per turn.

Yeah, worrying about it until we see the rules is silly, but so is downplaying the fact that it'd be Pre-nerf IH level of bs if it happened.


Sisters of Battle 2019 Codex Tactics @ 2020/07/10 13:48:16


Post by: U02dah4


1) Assault termies the ones with stormshields- Don't even see use in BA where they can 8" charge from DS with a 5++ because they are overcosted for their damage output and too slow when units like SG essentially do the same job but are a lot more maneuverable.

They are still from leaked points 23pts PM + equipment isnt that good for 2A hitting on 4's and sure strap on 400pts of characters but then you still and beating the alternatives for damage output/ points or maneuverability only now you spent 850pts (8th) on making 3 5 man terminators work or maybe you wanna spend 1300pts 8th and getting 30 termies effective
But then becauze they are slow and have to stay in buff range cant controle the board

2) this is not the majority of armies thread. Sisters use boltguns - boltguns don't care about 2++ as they have 0AP you direct the high S weaponry at more valuable targets.

10 man Celestian squad (SB) 104pts buffed out -Bolt guns alone will take 1.5 termies a turn and then theirs CC in which they kills 2 for 143pts total(more than the squad) so points are surpassed 40% in one turn

Meamwhile 10 assault terminators 410pts having no guns kill 4.5 sisters so lets call it 50 pts being generous (8th) 8 turns to make points back.

So yeah sure termies might get slightly cheaper - still not efficient

And sisters are by know means the masters of high volume firepower - admech - Tau - guard do it better


Sisters of Battle 2019 Codex Tactics @ 2020/07/10 19:37:10


Post by: tneva82


U02dah4 wrote:
 Mmmpi wrote:
Sorry, I think I missed something. Where are 2++ saves coming from?


I'd ignore it - it is scare mongering based on knowing only half the rules - that is then misinterpreted to the extend that the YMDC thread on the issue is 5 pages long


Uuuh the rule is exact same as in 8th ed. Where 1+=2++ already was a thing. Meganobz had it but they then banned it for meganobz but actual rule interaction that caused it was left alone.

So unless gw actually fixes it any 1+ save stat is 2++. With boxed set alone it's possible and if storm shield is made same it goes even more common. But even without that it IS possible with the new stormshieid unit in box.

Now hopefully gw fixes actual rules so it isn't possible but seeing they let it happen again despite knowing the issue not hopeful. With meganobz it was npc faction. Marines are master race


Sisters of Battle 2019 Codex Tactics @ 2020/07/10 19:48:16


Post by: rbstr


How is it possible to have a 1+ in the Box Set? The stormshield models get a 2+/4++.

The fact that they nuked it on Meganobz is evidence that they're not going to have to happen to marines - of that they'll also FAQ it out of existence.


Sisters of Battle 2019 Codex Tactics @ 2020/07/10 20:10:24


Post by: ERJAK


rbstr wrote:
How is it possible to have a 1+ in the Box Set? The stormshield models get a 2+/4++.

The fact that they nuked it on Meganobz is evidence that they're not going to have to happen to marines - of that they'll also FAQ it out of existence.


armor indomitus/artificer armor


Sisters of Battle 2019 Codex Tactics @ 2020/07/10 21:56:29


Post by: jivardi


Best way to kill terminators is weight of attacks.

Back when Terminators had 3+ save on 2d6 and a single wound it wasn't lascannons that killed terminators in droves, it was bolter fire, shuriken fire, las fire.

Forcing a dozen saves or more on a 2+ model that is slow and not all that scary compared to some melee units isn't all that difficult.

2++ save is worthless vs Smite or any other attack that does strictly mortal wounds. Or even mortal wounds in addition too regular wounds.

And every army out there can pump out mortal wounds.

Or take a Callidus assassin. Her phase sword is S4, -3AP, Dam 2 and inv saves cannot be taken against it. So those very pricey terminators melt as fast as a gaurdsman wearing a tshirt. Her pistol causes D3 Mortal wounds if you hit and then beat Ld8 on 3D6. So hitting on a 2+ and doing 1-3 mortal wounds and then another 2.9 damage in melee, so 1-3 terminators dead before they even get to swing back and the Callidus has 4+ inv in melee.

My go to Ass. is going to be a Culexus but if I ever face 2++ save models I'll switch to the Callidus for the measly 2CP.



Sisters of Battle 2019 Codex Tactics @ 2020/07/10 22:08:52


Post by: A.T.


jivardi wrote:
And every army out there can pump out mortal wounds.
Well... sisters can pump out around 4 1/2 moral wounds in one go, but it does cost a command point and nine repentia.
Sisters just aren't good at putting out mortal wounds.


Sisters of Battle 2019 Codex Tactics @ 2020/07/10 22:13:37


Post by: jivardi


A.T. wrote:
jivardi wrote:
And every army out there can pump out mortal wounds.
Well... sisters can pump out around 4 1/2 moral wounds in one go, but it does cost a command point and nine repentia.
Sisters just aren't good at putting out mortal wounds.


Callidus or Inquisitor (lone) takes care of that. Inquisitor doesn't mess up our Convictions, neither does the Assassin. Both are reasonably cheap.

My list has Greyfax in it for Smite and for Deny rolls.

Callidus can be held off the board and then deploy anywhere more than D3+3 from an enemy unit. So a roll of a 1 means a 4" charge. Very difficult to fail and especially so if you burn 1 cp to reroll. Sure you have to roll both dice but rerolling snake eyes or a 1 and 2 are always worth the CP burn. Odds are in your favor to not fail again.

I will have the ability to take any of the 4 Assassins.


Sisters of Battle 2019 Codex Tactics @ 2020/07/11 01:42:56


Post by: ERJAK


jivardi wrote:
A.T. wrote:
jivardi wrote:
And every army out there can pump out mortal wounds.
Well... sisters can pump out around 4 1/2 moral wounds in one go, but it does cost a command point and nine repentia.
Sisters just aren't good at putting out mortal wounds.


Callidus or Inquisitor (lone) takes care of that. Inquisitor doesn't mess up our Convictions, neither does the Assassin. Both are reasonably cheap.

My list has Greyfax in it for Smite and for Deny rolls.

Callidus can be held off the board and then deploy anywhere more than D3+3 from an enemy unit. So a roll of a 1 means a 4" charge. Very difficult to fail and especially so if you burn 1 cp to reroll. Sure you have to roll both dice but rerolling snake eyes or a 1 and 2 are always worth the CP burn. Odds are in your favor to not fail again.

I will have the ability to take any of the 4 Assassins.


Callidus assassin will get one turn to shoot and does MAYBE 1 mortal wound(and you're ignoring the fact that in this situation it's not actually an invul save, it's an armor save that can't be modified. A culexus will do more damage in melee), greyfax is terrible as a caster compared to how good she is as a denier and is quite overpriced even with that in mind. Neither will do any significant amount of mortal wounds, especially not to one specific target arriving by deepstrike or outflank. Not exactly what I would call 'pumping out the mortal wounds.' If you want to bring an assassin, a barehanded Culexus will do more damage on average to the theoretical 2++ than any of the others will.

As for weight of fire being the best option, agreed. But every army in the game is going to have less fire to bring to bear due to the points increases and a smart opponent utilizing 2++ infantry will be clearing things like stormbolters/hurricane bolters/etc off the field before the 2++ infantry ever even lands.

Most likely the best strategy will be to simply body block the models, not even wasting shots at them. Feed them one to two small units per turn and hope to win on objectives. If the 2++ does become a main meta strat, we'll likely see a shift towards MSU argent shroud rather than Exorcists and friends VH just so we can have more board control.



Sisters of Battle 2019 Codex Tactics @ 2020/07/11 02:22:22


Post by: Sgt.Sunshine


It is beginning to sound like either bait the terminators somewhere or tie them down while winning on objectives because of how many points are in 'em.

So what's actually the over under on taking immolators and rhinos to score and objective and forcing people to pop it and then pop the troop inside or is VH squads enough?


Sisters of Battle 2019 Codex Tactics @ 2020/07/11 03:51:25


Post by: ERJAK


 Sgt.Sunshine wrote:
It is beginning to sound like either bait the terminators somewhere or tie them down while winning on objectives because of how many points are in 'em.

So what's actually the over under on taking immolators and rhinos to score and objective and forcing people to pop it and then pop the troop inside or is VH squads enough?


rhinos might work, immolators are about 25pts too expensive now for doing anything with them to be a viable option.


Sisters of Battle 2019 Codex Tactics @ 2020/07/11 05:48:18


Post by: jivardi


ERJAK wrote:
jivardi wrote:
A.T. wrote:
jivardi wrote:
And every army out there can pump out mortal wounds.
Well... sisters can pump out around 4 1/2 moral wounds in one go, but it does cost a command point and nine repentia.
Sisters just aren't good at putting out mortal wounds.


Callidus or Inquisitor (lone) takes care of that. Inquisitor doesn't mess up our Convictions, neither does the Assassin. Both are reasonably cheap.

My list has Greyfax in it for Smite and for Deny rolls.

Callidus can be held off the board and then deploy anywhere more than D3+3 from an enemy unit. So a roll of a 1 means a 4" charge. Very difficult to fail and especially so if you burn 1 cp to reroll. Sure you have to roll both dice but rerolling snake eyes or a 1 and 2 are always worth the CP burn. Odds are in your favor to not fail again.

I will have the ability to take any of the 4 Assassins.


Callidus assassin will get one turn to shoot and does MAYBE 1 mortal wound(and you're ignoring the fact that in this situation it's not actually an invul save, it's an armor save that can't be modified. A culexus will do more damage in melee), greyfax is terrible as a caster compared to how good she is as a denier and is quite overpriced even with that in mind. Neither will do any significant amount of mortal wounds, especially not to one specific target arriving by deepstrike or outflank. Not exactly what I would call 'pumping out the mortal wounds.' If you want to bring an assassin, a barehanded Culexus will do more damage on average to the theoretical 2++ than any of the others will.

As for weight of fire being the best option, agreed. But every army in the game is going to have less fire to bring to bear due to the points increases and a smart opponent utilizing 2++ infantry will be clearing things like stormbolters/hurricane bolters/etc off the field before the 2++ infantry ever even lands.

Most likely the best strategy will be to simply body block the models, not even wasting shots at them. Feed them one to two small units per turn and hope to win on objectives. If the 2++ does become a main meta strat, we'll likely see a shift towards MSU argent shroud rather than Exorcists and friends VH just so we can have more board control.



We'll see what GW does with SS. Wouldn't be the first time that 2 pieces of wargear with similar names had 2 different rules. If terminators don't get the "special" SS than my point still stands. If GW "allow" a 2++ save that can't be modified than just ignore them. They don't move fast, they can't shoot since they have no ranged weapon so their only threat is punching us in the face. Don't let them. Our infantry can move just as fast as they can.


Sisters of Battle 2019 Codex Tactics @ 2020/07/11 10:38:03


Post by: tneva82


You get 2++ with indominatus box models. No need for terminators or custodians to get same ss. Would be tad nastier though. Especially custodians.


Sisters of Battle 2019 Codex Tactics @ 2020/07/11 11:27:14


Post by: ERJAK


jivardi wrote:
ERJAK wrote:
jivardi wrote:
A.T. wrote:
jivardi wrote:
And every army out there can pump out mortal wounds.
Well... sisters can pump out around 4 1/2 moral wounds in one go, but it does cost a command point and nine repentia.
Sisters just aren't good at putting out mortal wounds.


Callidus or Inquisitor (lone) takes care of that. Inquisitor doesn't mess up our Convictions, neither does the Assassin. Both are reasonably cheap.

My list has Greyfax in it for Smite and for Deny rolls.

Callidus can be held off the board and then deploy anywhere more than D3+3 from an enemy unit. So a roll of a 1 means a 4" charge. Very difficult to fail and especially so if you burn 1 cp to reroll. Sure you have to roll both dice but rerolling snake eyes or a 1 and 2 are always worth the CP burn. Odds are in your favor to not fail again.

I will have the ability to take any of the 4 Assassins.


Callidus assassin will get one turn to shoot and does MAYBE 1 mortal wound(and you're ignoring the fact that in this situation it's not actually an invul save, it's an armor save that can't be modified. A culexus will do more damage in melee), greyfax is terrible as a caster compared to how good she is as a denier and is quite overpriced even with that in mind. Neither will do any significant amount of mortal wounds, especially not to one specific target arriving by deepstrike or outflank. Not exactly what I would call 'pumping out the mortal wounds.' If you want to bring an assassin, a barehanded Culexus will do more damage on average to the theoretical 2++ than any of the others will.

As for weight of fire being the best option, agreed. But every army in the game is going to have less fire to bring to bear due to the points increases and a smart opponent utilizing 2++ infantry will be clearing things like stormbolters/hurricane bolters/etc off the field before the 2++ infantry ever even lands.

Most likely the best strategy will be to simply body block the models, not even wasting shots at them. Feed them one to two small units per turn and hope to win on objectives. If the 2++ does become a main meta strat, we'll likely see a shift towards MSU argent shroud rather than Exorcists and friends VH just so we can have more board control.



We'll see what GW does with SS. Wouldn't be the first time that 2 pieces of wargear with similar names had 2 different rules. If terminators don't get the "special" SS than my point still stands. If GW "allow" a 2++ save that can't be modified than just ignore them. They don't move fast, they can't shoot since they have no ranged weapon so their only threat is punching us in the face. Don't let them. Our infantry can move just as fast as they can.


You can't realistically kite the unit all game. They'll come in on top of something with Deepstrike, spend CP to get what is basically an auto charge, kill it, and then be either in the center of your force or on an objective you need to take.

Baiting them out with a good unit you can survive without, like a single exorcist out in the open, often works. Same thing for gumming them up with battle sisters by bubblewrapping them so they have to waste most of their movement just walking around; while also murdering the rest of the army.

It's not unbeatable, just really obnoxious.


Sisters of Battle 2019 Codex Tactics @ 2020/07/11 11:49:49


Post by: U02dah4


yeah but assuming you 5++ your infantry units they only kill 4.5 models. You then don't need to kite it you just pile it with BGshots and CC and it dies in one turn


Sisters of Battle 2019 Codex Tactics @ 2020/07/11 12:08:14


Post by: ERJAK


U02dah4 wrote:
yeah but assuming you 5++ your infantry units they only kill 4.5 models. You then don't need to kite it you just pile it with BGshots and CC and it dies in one turn


Only if it's generic terminators using no buffing abilities with the entire unit having THSS and you have at least 333 bolter shots with canoness rerolls to kill a unit of 10 before CP reroll. Also if they attack the absolute worst possible target you could put combat terminators into (single wound infantry with an invul). If they have any way to punch a hole in your screen, which they should do considering they're marines, 5 of them kill an exorcist outright.


Sisters of Battle 2019 Codex Tactics @ 2020/07/11 13:09:27


Post by: U02dah4


no not really because im assumming you CC and are bloody rose and if your like me your 4++ giving imagifier also gives +1S and you have a missionary nearby because thats a basic setup for bloody rose

your basic sister makes 2 bg attacks (your RF) as the assault squad is at your lines your bg kills 0.111111 termies in CC the 3 attacks kill 0.222222 termies

So ignoring Sgt/Cannoness/Celestians/moral/storm bolters that do it better each sister has the expectation of killing 1/3 of a termy or 30 sisters kill a 10 man squad 15 kill a 5 man squad assuming 2++ (Yep 30 Sisters not 160 to kill a 10 man )

as to reverse yes 4.4 sisters assumes no buffs 9.7 includes sanguinor + dante in a BA list where both dante and sanguinor make their charges so all termies can get in combat (but at a huge extra cost in buffs) (Its also not replicable accross the board as multiple squads would have to be centered around dante and sanguinor to be buffed limiting your board control) sure you could send a cpt with each but that only makes it 5.1 dead sisters


Sisters of Battle 2019 Codex Tactics @ 2020/07/11 17:43:55


Post by: ERJAK


U02dah4 wrote:
no not really because im assumming you CC and are bloody rose and if your like me your 4++ giving imagifier also gives +1S and you have a missionary nearby because thats a basic setup for bloody rose

your basic sister makes 2 bg attacks (your RF) as the assault squad is at your lines your bg kills 0.111111 termies in CC the 3 attacks kill 0.222222 termies

So ignoring Sgt/Cannoness/Celestians/moral/storm bolters that do it better each sister has the expectation of killing 1/3 of a termy or 30 sisters kill a 10 man squad 15 kill a 5 man squad assuming 2++ (Yep 30 Sisters not 160 to kill a 10 man )

as to reverse yes 4.4 sisters assumes no buffs 9.7 includes sanguinor + dante in a BA list where both dante and sanguinor make their charges so all termies can get in combat (but at a huge extra cost in buffs) (Its also not replicable accross the board as multiple squads would have to be centered around dante and sanguinor to be buffed limiting your board control) sure you could send a cpt with each but that only makes it 5.1 dead sisters



Your math is real off. One, terminators have 2 wounds so halve all the numbers you gave because the boltguns do .1111 WOUNDS, they do not kill .1111 termies.

For shooting you have 60 shots, hitting on 3s, wounding on 4s landing wounds on 1s, so 60*.667*.5*.1667= 3.33 wounds which is one and a half terminators.

For melee you're hitting on 4s, wounding on 4s, landing wounds on failed 1s. 30 sisters don't kill 5 terminators. 30 Sisters have 126 (1 per sister+1 per sister for bloody rose+2 for 2 superiors+2 for their chainswords) attacks with bloody rose and a priest on the charge. They hit on 4s, wound on 4s with +1S, and will actually land a wound on a failure to roll a 2+. That's 126*.5*.5*.1667, which is 5.2 wounds, which is 2.5 terminators.

3.33+5.2=8.53 wounds equals 4 dead terminators

Totaled together 30 battle sisters under perfect circumstance against a unit of 2++ terminators that have failed their charge while also spreading out enough to allow all sisters into combat kill maybe 4 terminators before CP rerolling armor saves get taken into account.

The bigger consideration though, is that terminators will not be killing battle sisters unless they absolutely have to, and battle sisters will not have the opportunity to kill terminators while at full strength. Turn one will be used to both force the sisters list to spread out a bit and to shave off as many bodies as possible(bloody rose means that most marine anti-infantry weaponry will shed a lot of bodies turn 1), turn two will be attacking a flank made vulnerable by your turn one moves. You're not just gonna have 10 terminators slowly meandering into a chaff unit to die.

Once those BSS squads aren't at full strength with perfect range, both imagifier and priest, and no casualties before swinging in combat, the math gets real sad real fast.

That said, terminators are still very expensive and can be played around, even at 2++. Just don't charge 30 battle sisters headlong into them when it takes 3 turns to kill that many termies. Goo them up with 1 unit and call it a day.



Sisters of Battle 2019 Codex Tactics @ 2020/07/11 19:54:57


Post by: U02dah4


ERJAK wrote:
U02dah4 wrote:
no not really because im assumming you CC and are bloody rose and if your like me your 4++ giving imagifier also gives +1S and you have a missionary nearby because thats a basic setup for bloody rose

your basic sister makes 2 bg attacks (your RF) as the assault squad is at your lines your bg kills 0.111111 termies in CC the 3 attacks kill 0.222222 termies

So ignoring Sgt/Cannoness/Celestians/moral/storm bolters that do it better each sister has the expectation of killing 1/3 of a termy or 30 sisters kill a 10 man squad 15 kill a 5 man squad assuming 2++ (Yep 30 Sisters not 160 to kill a 10 man )

as to reverse yes 4.4 sisters assumes no buffs 9.7 includes sanguinor + dante in a BA list where both dante and sanguinor make their charges so all termies can get in combat (but at a huge extra cost in buffs) (Its also not replicable accross the board as multiple squads would have to be centered around dante and sanguinor to be buffed limiting your board control) sure you could send a cpt with each but that only makes it 5.1 dead sisters



Your math is real off. One, terminators have 2 wounds so halve all the numbers you gave because the boltguns do .1111 WOUNDS, they do not kill .1111 termies.

For shooting you have 60 shots, hitting on 3s, wounding on 4s landing wounds on 1s, so 60*.667*.5*.1667= 3.33 wounds which is one and a half terminators.

For melee you're hitting on 4s, wounding on 4s, landing wounds on failed 1s. 30 sisters don't kill 5 terminators. 30 Sisters have 126 (1 per sister+1 per sister for bloody rose+2 for 2 superiors+2 for their chainswords) attacks with bloody rose and a priest on the charge. They hit on 4s, wound on 4s with +1S, and will actually land a wound on a failure to roll a 2+. That's 126*.5*.5*.1667, which is 5.2 wounds, which is 2.5 terminators.

3.33+5.2=8.53 wounds equals 4 dead terminators

Totaled together 30 battle sisters under perfect circumstance against a unit of 2++ terminators that have failed their charge while also spreading out enough to allow all sisters into combat kill maybe 4 terminators before CP rerolling armor saves get taken into account.

The bigger consideration though, is that terminators will not be killing battle sisters unless they absolutely have to, and battle sisters will not have the opportunity to kill terminators while at full strength. Turn one will be used to both force the sisters list to spread out a bit and to shave off as many bodies as possible(bloody rose means that most marine anti-infantry weaponry will shed a lot of bodies turn 1), turn two will be attacking a flank made vulnerable by your turn one moves. You're not just gonna have 10 terminators slowly meandering into a chaff unit to die.

Once those BSS squads aren't at full strength with perfect range, both imagifier and priest, and no casualties before swinging in combat, the math gets real sad real fast.

That said, terminators are still very expensive and can be played around, even at 2++. Just don't charge 30 battle sisters headlong into them when it takes 3 turns to kill that many termies. Goo them up with 1 unit and call it a day.



your correct i forgot to factor 2 w so double the numbers and messed up melee

as to numbers

bolt gun 2 x0.666666x0.5x0.1666666666 nshotxBSxSVSTxArmour =0.11111111111

as to melee 3x0.5x0.5x0.16 =0.12

so 0.2311 at 10man squad 2 w =86-87 sister or 18 units 9 for a 5 man but that as noted in reality is better as you have sgt (+2A )SB(+4shots )sacred rites x7/6 (extra attack on 6's) and cannoness x7/6) etc

so if you want real precision 5 man battle sister) BG 14x0.666666x0.5x0.16666 x7/6 (canonness=x7/6 2xSB=+4shots) =0.91 CC 17x0.5x0.5x0.1666x7/6x7/6 (SR= x7/6 Cannoness=x7/6 SGT=+2A) = 0.96 or 1.87W per squad or 10.65 squads to kill a 10 man 5.3 to kill a 5 man


as to perfect position no im assuming you DS your assault squads in made it and killed a 5 man squad or rhino - where your now surrounded why because sisters especially in ninth are going to want to block around your buffs you DS in and make your charge your in RF\ Charge range of everything - my lists are 85% infantry its what sisters do well you can pick your type but the biggest thing you'll get to is a rhino- why would the sisters list spread out. T1 you have half your units in DS your rhinos go forward as a mid table block - and you sit a couple of battle sister squads back to block DS/hold objective.

your correct when not buffed the math is bad so....shocker.... most players will block around the imagifier in the centre not run to 4 corners for no reason especially now secondarys encourage you to hold mid table you land your picking of a 49ptish ds blocking squad on a flank and stuck because your slow once you DS and have no guns or you drop near the rhinos and my whole force can be brought to bare

T2 you can charge the rhinos dropping our best infantry in position to hit back or hit a 5 man battle sister squad thats their to block DS and then slowly make your way back to the fight

(also just to be clear you run the imagifier buffs including +1INV as 9" buffs which in centre board gives you quite a range) and the cannoss+missionary/priest buff are not from singular sources

this is also working on the assumption AP doesnt degrade you and it probably will by the TOs ive heard comment on this


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 05:43:51


Post by: Mmmpi


Ok, so if I have it right:

Stormshields will supposedly give +1 to armor saves.
This makes their 2+ a 1+. Now I get that they autofail on 1s. I also get that it's still a 1+ before AP. I'm just trying to figure out how a melta or plasma doesn't turn that into a 5+/4+. How does it switch to an effective 2++?

If it also increases invulnerable saves, that would make them a 1+/4++. But plasma would still drop it down to the invulnerable save.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 07:06:17


Post by: Mr Morden


 Mmmpi wrote:
Ok, so if I have it right:

Stormshields will supposedly give +1 to armor saves.
This makes their 2+ a 1+. Now I get that they autofail on 1s. I also get that it's still a 1+ before AP. I'm just trying to figure out how a melta or plasma doesn't turn that into a 5+/4+. How does it switch to an effective 2++?

If it also increases invulnerable saves, that would make them a 1+/4++. But plasma would still drop it down to the invulnerable save.


Its something to do with the exact wording.....lots of arguments about it on several threads.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 07:20:18


Post by: jivardi


I've said dozens of times.

Until it's FAQ'd by GW I won't play any SM player that claims their terminators have a 2++ save.

If Terminators are going to have a 2++ save then they'd better be around 100pts each BEFORE wargear. LOL


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 07:21:08


Post by: ERJAK


 Mmmpi wrote:
Ok, so if I have it right:

Stormshields will supposedly give +1 to armor saves.
This makes their 2+ a 1+. Now I get that they autofail on 1s. I also get that it's still a 1+ before AP. I'm just trying to figure out how a melta or plasma doesn't turn that into a 5+/4+. How does it switch to an effective 2++?

If it also increases invulnerable saves, that would make them a 1+/4++. But plasma would still drop it down to the invulnerable save.


Rolls cannot be modified below 1.

So you take a wound, roll a dice for your save; let's say the result is 3; then subtract the ap, let's pretend it's AP -10. The result of that die roll isn't -7. it's 1. If you have an armor save of 1+, that armor save passes because you still rolled a MODIFIED result that was greater than or equal to your save characteristic.

Unmodified rolls of 1 still fail but modified rolls of 1 pass because, again, that result is greater than or equal to your save characteristic of 1+.


Automatically Appended Next Post:
jivardi wrote:
I've said dozens of times.

Until it's FAQ'd by GW I won't play any SM player that claims their terminators have a 2++ save.

If Terminators are going to have a 2++ save then they'd better be around 100pts each BEFORE wargear. LOL

The rule is really black and white. It also only affects models that have the new stormshield rule AND a 2++, which until the day 1 FAQ is just the indomitus models.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 07:31:44


Post by: Lemondish


jivardi wrote:
I've said dozens of times.

Until it's FAQ'd by GW I won't play any SM player that claims their terminators have a 2++ save.

If Terminators are going to have a 2++ save then they'd better be around 100pts each BEFORE wargear. LOL


Just ask them to show you on the Terminator data sheet where it says they have +1 Save storm shields.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 08:25:22


Post by: U02dah4


ERJAK wrote:
 Mmmpi wrote:
Ok, so if I have it right:

Stormshields will supposedly give +1 to armor saves.
This makes their 2+ a 1+. Now I get that they autofail on 1s. I also get that it's still a 1+ before AP. I'm just trying to figure out how a melta or plasma doesn't turn that into a 5+/4+. How does it switch to an effective 2++?

If it also increases invulnerable saves, that would make them a 1+/4++. But plasma would still drop it down to the invulnerable save.


Rolls cannot be modified below 1.

So you take a wound, roll a dice for your save; let's say the result is 3; then subtract the ap, let's pretend it's AP -10. The result of that die roll isn't -7. it's 1. If you have an armor save of 1+, that armor save passes because you still rolled a MODIFIED result that was greater than or equal to your save characteristic.

Unmodified rolls of 1 still fail but modified rolls of 1 pass because, again, that result is greater than or equal to your save characteristic of 1+.


Automatically Appended Next Post:
jivardi wrote:
I've said dozens of times.

Until it's FAQ'd by GW I won't play any SM player that claims their terminators have a 2++ save.

If Terminators are going to have a 2++ save then they'd better be around 100pts each BEFORE wargear. LOL

The rule is really black and white. It also only affects models that have the new stormshield rule AND a 2++, which until the day 1 FAQ is just the indomitus models.


So black and white theres a 5 page YMDC thread on the issue with TO's local to my area ruling against it.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 10:46:57


Post by: jivardi


https://www.goonhammer.com/the-9th-edition-munitorum-field-manual-points-review/

New Goonhammer article up with points previews.

Striking Scorpion YT channel did a unit by unit pts breakdown.

Morts and Penitent Engines went down, all other infantry went up by a deuce.

Excorsists with EML got the biggest points spike even though the EML and ECR got points reductions. But excorsists were super good for their points in 8th, I don't see them collecting dust in 9th either. EML version went up the price of 5 current Dominions without weapons and the ECR version went up the cost of 2 current Dominions.

According to Goonhammer Sisters fair pretty well compared to some armies price hikes.



Sisters of Battle 2019 Codex Tactics @ 2020/07/13 11:20:49


Post by: Matt.Kingsley


Yeah I did up an Excel sheet using SS's breakdown, and it doesn't look that bad.

Everything that's still good is probably still good. Everything that's bad is probably still bad.

Like Immolators. The non-flamer versions are even worse off than the Exorcist in terms of points bumps, and its not like anyone really considered them good in the first place.

Multi-melta Retributors are the exact same as current, so they look better since in comparison.



Sisters of Battle 2019 Codex Tactics @ 2020/07/13 11:36:33


Post by: jivardi


Melta and plasma guns dropped in points so even with Dominion price going up by 2 the Dominions with Melta/plasma are actually cheaper.

Stormbolter went up a point so my 6 girl Dom squad went up 20pts. I modeled the Condemner bolter on and I'm not breaking my models so my Superior went up 6pts.

My list isn't going to change a lot. The decrease of my Penitents pays the increased cost of a couple of my 5 man units.

I'll have to work it out later to be exact but my 2k list is maybe 2200 now; maybe less.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 12:10:37


Post by: Sgt.Sunshine


So vehicle heavy bolters went up. So while mortifiers got a reduction if you were taking them with twin HBs they cost more overall now it looks like.


Automatically Appended Next Post:
The lack of changes to immolators is sorta depressing :/


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 13:00:40


Post by: ERJAK


So I got my Spreadsheet up and running, some highlights:

Overall, we took about a 10% hit across the board. Our competitive lists made out a little worse at closer to 15 but some previously borderline things saw relative reductions to make up for it.

Special Characters took 5ish percent hits, which leave Junith and Celestine in a good place but makes the Triump still garbage considering it needed a drop BEFORE AND it gets screwed by the terrain rules.

Exos are still our best unit after only seeing a 15% nerf (and likely seeing buffs in the future due to the baffling change to HBs), the gap just isn't quite as wide now. 2 Per list still mandatory, the third is a bit more optional now.

Seraphim ate a THIRTY SIX Percent increase that looks way worse than it is because IPs came down 2 points each to compensate. Melta Drop squads are still great, RIP to anyone who was using large squads or handflamers.

BSS actually got the worst of a lot of this. 25ish % increases for them with stormbolters means the troop tax is REAL now. People running argent shroud(who could give them melta without making other sisters players vomit in their mouth) are doing great though with the big drops there bringing them actually DOWN 3 points from 8th.

Dominions with SB ate a big chunk of hate with a 25% increase on them, but MM Domis came DOWN 15% so maybe not totally useless now? If we had a way to transport them that didn't cost a billion points they'd be great. Or, yunno, if they could scout inside vehicles. I know it's a crazy idea no one's ever had before but it just might work.

Zephyrim double dipped their points bump with raises to both their base cost AND powerswords. Still only 17% increase, in line with what intercessors got. Still a good unit. Less likely to see them due to detachment changes though.

Retributors with HB are 10% more expensive now, which means they're probably no good no more compared to the next option. HF Rets came DOWN 1.5%, which is nice. Don't take a combi-flamer, it eats the bonus. You're better off with a combi-imelta because you can actually use Holy Trinity without jumping through any hoops which makes it not the worst strat in the book anymore! YAY!. Multimelta Rets went down, but unless Repressors are still reasonable(and legal) you still won't be taking them because a 10 girl squad with ablative wounds for a VH shot tanker strat is 6% more expensive and 20 points more expensive than the exorcist after armorium cherubs.

Morifiers and Pengines both saw big drops in their base prices, which is great. The, again, baffling change to heavy bolters hurts HB Morties some; seeing about a 6% total increase factoring the Anchorite dropping more than the regular. HF Morties saw a full 7% DROP when bringing a heavy flamer (which is even MORE baffling than the change to heavy bolters because it's not like being able to move and shoot without penalty matters for a Heavy Flamer, why are they more expensive for vehicles? Pengines went down 10%. These could be our new competitive melee options, especially with them being so brutal from reserves (did you deepstrike my backline? 3" Charge Pengines say 'Bad Idea')

Immolators are trash. I kinda never want anyone to talk about bringing them to games again.They ate 2 of the MOST, and I'm going to use this word again, BAFFLING changes in the codex, the 10pt bump to Twin Multi-meltas and the 13 point bump to twin Heavy Bolters. Combine that with the unfortunate hit to regular heavy bolters and an already pretty bad unit is utter garbage now. The ONLY consolation is that they forgot to needlessly bump the immolation flamer so you can still get an immolator for ONLY35pts more than it's worth.

Unless the rules for multimeltas, twin multimelta, and twin heavy bolters are chaning, they're dead options for ANY vehicle, not just ours.


A point of fact, I haven't checked the Space Marine focus, but if eradicators stay at 120pts for 3; if you were already going to take a second detachment, AND you wanted more melta, they would be a better option than anything we have for the points, even if you factor in losing sacred rites.

Which reminds me. We did fine, about what I expected, tbh. The only problem is, if the leaked points changes are still accurate for marines, it doesn't matter, they're still likely the top dog.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 14:10:43


Post by: A.T.


ERJAK wrote:
Which reminds me. We did fine, about what I expected, tbh.
At this point outside of walker-heavy lists it looks like ~15% up for most sisters lists (in line with some early leaks) with bigger increases on both the good and the compulsory options, with no real bones thrown.

I suppose if nothing jumps out as a 'good' choice then perhaps it is a job well done for internal balance. Whether that is the case or everything is just a step behind the rest remains to be seen.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 14:23:19


Post by: Taikishi


Is there any indication Geminae have to pay for their power swords again? 18ppm is already tough to swallow for a bad unit. 23 would be horrendous.

Also, after listening to StrikingScorpion82's Forgeworld video, it appears the Repressor is going legends...

... Just as we all anticipated.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 14:25:55


Post by: tneva82


Erjak forgot the reason for twin hb point changes. They improved in 9th


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 14:43:17


Post by: ERJAK


tneva82 wrote:
Erjak forgot the reason for twin hb point changes. They improved in 9th


No I didn't. 17pts was too much for a Twin heavy bolter on anything that couldn't move without the penalty before, excluding IF. Making all vehicles able to move and shoot gets rid of the -1 penalty, which would make 17 points finally fair. It going up to 30 means it'll never be taken voluntarily again (outside of IF.) and any unit that HAS to take it gets hosed. Same for a regular heavy bolter except replace 17 and 30 with 10 and 15.


Automatically Appended Next Post:
A.T. wrote:
ERJAK wrote:
Which reminds me. We did fine, about what I expected, tbh.
At this point outside of walker-heavy lists it looks like ~15% up for most sisters lists (in line with some early leaks) with bigger increases on both the good and the compulsory options, with no real bones thrown.

I suppose if nothing jumps out as a 'good' choice then perhaps it is a job well done for internal balance. Whether that is the case or everything is just a step behind the rest remains to be seen.


No, it's about a 10% bump on average. The special weapons buffs knock out most our infantry nerfs, characters barely moved(or didn't at all in the case of the miraculous imagifier) and nothing took a targeted nerf. My own calcs agree with goonhammer's calc and put us at right around the 7th least hit faction overall.

The only exception is if you were doing a flight of the valkyrie style list or if you skewed really heavily into stormbolters.

Some of our more competitive lists haven't functionally changed very much with others(namely argent shroud lists) now becoming significantly cheaper relative to the field. I also think that Mortifiers and Pengines are going to be genuinely very competitive until the first new CA comes in and knocks the majority of these changes back down because of how wacky some of them are.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 15:17:13


Post by: A.T.


ERJAK wrote:
No, it's about a 10% bump on average. The special weapons buffs knock out most our infantry nerfs, characters barely moved(or didn't at all in the case of the miraculous imagifier) and nothing took a targeted nerf.
It depends heavily on which weapons you take and the size of your squads. Heavy flamers, meltaguns, and minimum squads bring you in cheap, most other options will be pushing you to 15-20% and up.

Large squads across the board are up, even the minimum inferno seraphim squads are up almost 14%, the vehicles are all up 14-15%, repentia over 15%, dialogus, hospitaller, repentia superior all around 14%.

You'll have to be running a fairly small subset of the codex - min sized melta/hflamer squads, walkers, imagifiers, and the canoness/named characters. As soon as you start adding bodies, hulls, or bolter weapons I don't think that 10% will hold up.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 15:45:24


Post by: ERJAK


A.T. wrote:
ERJAK wrote:
No, it's about a 10% bump on average. The special weapons buffs knock out most our infantry nerfs, characters barely moved(or didn't at all in the case of the miraculous imagifier) and nothing took a targeted nerf.
It depends heavily on which weapons you take and the size of your squads. Heavy flamers, meltaguns, and minimum squads bring you in cheap, most other options will be pushing you to 15-20% and up.

Large squads across the board are up, even the minimum inferno seraphim squads are up almost 14%, the vehicles are all up 14-15%, repentia over 15%, dialogus, hospitaller, repentia superior all around 14%.

You'll have to be running a fairly small subset of the codex - min sized melta/hflamer squads, walkers, imagifiers, and the canoness/named characters. As soon as you start adding bodies, hulls, or bolter weapons I don't think that 10% will hold up.


No one was going to take large squads thanks to blast already, doesn't really change much. The only vehicle that matters is the Exorcist and sure it took a 15% hit, but that's in line with the average on a unit that was FANTASTIC before so it's still coming in hot for the new edition.

And okay, you do have a point that while the average across the army is about a 10% bump, some of the better stuff was hit around 15% (Zephyrim) but here's thing. 15% is ZERO at the moment. So even if we're only slightly below that, we're still seeing a net increase in effectiveness.

You're not going to be running multiple 10-15 girl squads anymore and you're not going to be able to do 10 girl Retributors in a ruin (because it's 215pts now) But to compensate we have significantly upgraded melta units and much more usable Mortifiers and Penitent Engines.

Are we still going to want to ally with someone for the last 500pts or so of the list...probably (especially with eradicators around being 10pts more expensive than our vastly discounted squad of dominions) but the core of the army is mostly fine.


I'd actually be much more worried about of CP because Battalion+Patrol is basically mandatory due to how our CTs work.

But yeah, we did fine overall. Certainly better than most flavors of eldar, nids, most of chaos, etc did.



Sisters of Battle 2019 Codex Tactics @ 2020/07/13 16:08:51


Post by: deviantduck


It looks like Repressors may have gotten the legends treatment. They aren't in the new FW books.

https://www.goonhammer.com/the-9th-edition-munitorum-field-manual-points-review/

Legends
Some out of production Forge World models, most notably the Chaplain Dreadnought, have no cost here so are presumably being shuffled off to the great Legends PDF in the sky. Don’t panic if you’ve just brought a fancy new kit from Forge World – the list is pretty short and the relevant ones are basically:

Chaplain Dreadnoughts
Lias Issodon
Hellwrights
Sororitas Repressors
Death Rider Commissars
None of these have been in production for a while (and indeed in Issodon’s case never had a model) and the same is true of most of the other things that are gone (some of which are also just removing random Forge World variants of mainline models, where any conversion will still be fine to use as the core unit).


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 16:20:55


Post by: Sgt.Sunshine


New FAQ/Errata up:

The Triumph counts as having 9 wounds, and not 18. Terrian only.

The Mortifiers ability just removed flamers from the wording.

Battle Sanctum got terrain keyword.

Devout Serenity was re-worded.

So looks like Triumph isn't a dead model after all?

Edit:Clarification on the triumph errata.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 16:25:45


Post by: IanVanCheese


 Sgt.Sunshine wrote:
New FAQ/Errata up:

The Triumph counts as having 9 wounds, and not 18.

The Mortifiers ability just removed flamers from the wording.

Battle Sanctum got terrain keyword.

Devout Serenity was re-worded.

So looks like Triumph isn't a dead model after all?


Wait so the triumph gets full character protections now? Well that changes the equation.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 16:32:40


Post by: A.T.


ERJAK wrote:
Are we still going to want to ally with someone for the last 500pts or so of the list...probably (especially with eradicators around being 10pts more expensive than our vastly discounted squad of dominions) but the core of the army is mostly fine.
It's too early to say where 10% or 15% sits because when it all shakes out you may well have a codex with a 20% average increase that is only half that on the stuff that matters and twice that on the stuff that doesn't. No reason to worry about that for now, I just didn't think that the 10% figure was accouting for the bulk of the codex options.

The options though are what i'm looking at, hoping the sisters don't get squeezed again on 'good' units and pushed towards fewer useful builds/playstyles or soup.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 16:42:02


Post by: Matt.Kingsley


IanVanCheese wrote:
 Sgt.Sunshine wrote:
New FAQ/Errata up:

The Triumph counts as having 9 wounds, and not 18.

The Mortifiers ability just removed flamers from the wording.

Battle Sanctum got terrain keyword.

Devout Serenity was re-worded.

So looks like Triumph isn't a dead model after all?


Wait so the triumph gets full character protections now? Well that changes the equation.

Nope, only counts as having 9 for the purposes of terrain.
Still unusable, just not as much as people feared.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 16:42:33


Post by: Lanlaorn


IanVanCheese wrote:
 Sgt.Sunshine wrote:
New FAQ/Errata up:

The Triumph counts as having 9 wounds, and not 18.

The Mortifiers ability just removed flamers from the wording.

Battle Sanctum got terrain keyword.

Devout Serenity was re-worded.

So looks like Triumph isn't a dead model after all?


Wait so the triumph gets full character protections now? Well that changes the equation.


No, it counts as having 9 wounds for the purposes of terrain.


Sisters of Battle 2019 Codex Tactics @ 2020/07/13 17:22:10


Post by: tneva82


Wouldn't say unusable. With basically 3 autopasses for save per turn, -1 to hit and in decent terrain it's hard to remove. It's yet to die for me except when took on half dead chaos knight and that was due to bad rolling for me and very good dice rolling for him.

With under average price increase(aka point drop) looking forward to more of it