Peregrine wrote: you GW and your lazy rule authors. Tau use base-8 numbers, not base-10, so why the hell do they have the same 5-10 man squad sizes as everyone else? They're supposed to be 6-12, with some 8-man squads thrown in for variety.
When did 3, 6 & 10 become base-8...? Only Firewarriors and Sniper Drone teams use a 12 man team. Everything else is 3 (Crisis/Broadside), 6 (Stealth) or 10 (Pathinders).
Exactly, I see nothing that would justify such a raise in the price. And then I remember that a Sniper drone team consisting of one controller and 3 drones costs almost as much...
Exactly, I see nothing that would justify such a raise in the price. And then I remember that a Sniper drone team consisting of one controller and 3 drones costs almost as much...
Really?
You see nothing that would justify such a raise in the price?
How about new drones and the fact that it's a new kit rather than just "Fire Warriors"?
$50 is a joke. Better than the $35 5-man squads they've done for other factions, but definitely kills my desire to buy a bunch of the new boxes.
It does indeed look like crisis suits are coming out after all, but I'm expecting a similar jump in price. At least $85 like the riptide, maybe even just below triple digits, assuming they remain a pack of three.
I liked the visuals (specially the turret), and the guns are so-so, but bring an 'in your face' idea that SS didn't - they DO work better if you go close to the enemy. They'll more or less need devilfishes to come close enough and deal damage. they'll die, of course, but then you use the rest of your army to win the game.
If the devilfishes remain the same, you can have a 125p group to bother the enemy.
I'd only use the tower if I kept them in the backline, serving as counter-charge. Not being able to deploy the turret after disembarking isn't good.
The Tau terrain looks AWESOME. I don't think I need Aegis anymore
I am DEFINITELY getting that new Space Marine Campaign box. That Captain is great looking. He will probably be made into my Chapter Champion. Great pose and detailing. Though, honestly, I have zero need for VV or another land speeder, so I might just grab the Captain off eBay when he shows up on there.
The Crisis suit pictures look good, but we still don't know for sure about whether they're new models or just the previously debunked conversions. Would still be really cool if they turned out to be legit. The campaign book being confirmed is great news, as GW might give some love to other factions as well. The Breacher Team's rules seem okay; they're like IG veterans without the special weapons, but with a turret, better gun, and 5++ save. At 9 points for a troop unit they're decently costed too. I'm just wary of how Supporting Fire could make the short-range profile ridiculous on overwatch.
Kanluwen wrote:Boooooooooo. You save nothing with these boxes.
Heresy! Official GW policy forbids any sort of bundled savings!
Peregrine wrote: you GW and your lazy rule authors. Tau use base-8 numbers, not base-10, so why the hell do they have the same 5-10 man squad sizes as everyone else? They're supposed to be 6-12, with some 8-man squads thrown in for variety.
Unfortunately, everyone else uses base ten when calculating points values for games. This just makes it easier to fit into lists with fewer points going over or left to waste. i will admit though that it is a disappointment from a fluff standpoint.
So, by my quick calculation, these campaign boxes save you about $10 each when you take into account how much GW is now charging for new plastic characters. That's pretty poor compared to what you usually get in their boxed sets.
TheNewBlood wrote: The Crisis suit pictures look good, but we still don't know for sure about whether they're new models or just the previously debunked conversions. Would still be really cool if they turned out to be legit. The campaign book being confirmed is great news, as GW might give some love to other factions as well. The Breacher Team's rules seem okay; they're like IG veterans without the special weapons, but with a turret, better gun, and 5++ save. At 9 points for a troop unit they're decently costed too. I'm just wary of how Supporting Fire could make the short-range profile ridiculous on overwatch.
It's worth mentioning that an actual "campaign book" isn't confirmed just yet. These are just boxes that come with 32 page booklets ala Stormclaw or Deathstorm...just minus you getting both sides at the same time.
Kanluwen wrote:Boooooooooo. You save nothing with these boxes.
Heresy! Official GW policy forbids any sort of bundled savings!
Actually, most of the "bundles" where there is a box involved save you anywhere from $15-$40.
I redid the numbers and you basically get either the Captain or the Land Speeder for $20 instead of $30($40+$50+$30+$30 going off list prices of equivalents).
The actual value of the sets are up to the buyer though.
In Australia, the marine box contents are 65 for vanguard, 70 for sternguard and 50 for speeder = 185. So it's $55 for the captain and book. Seems like a pretty bad deal. Maybe the veterans are getting a price increase.
fergusm wrote: In Australia, the marine box contents are 65 for vanguard, 70 for sternguard and 50 for speeder = 185. So it's $55 for the captain and book. Seems like a pretty bad deal. Maybe the veterans are getting a price increase.
Price of Veterans has stayed pretty consistent.
US wise: $40 for Vanguard Veterans, $50 for Sternguard. $30 for the Land Speeder.
Equivalent plastic Captain model(the plastic clamshell) is $30 as well.
90 for both Veteran squads and 30 for the Speeder puts you at 120 plus 30 for the Captain puts you at 150; so you save like $10(I'm not counting the "book" because it says it's 32 pages which puts it in line with the little brief things in starter boxes).
Kanluwen wrote: The part that impresses me the most though is that it's apparently mobile and the rules are likely in the Tau Codex.
Are you just basing that on the fact that it's floating? Because nothing so far has indicated mobility. Though that would definitely be very Tau.
can you imagine how tough that would be in game though, to move that entire fortification even 3" a turn? by the time you get anywhere you'd be unable to move it because of existing terrain.
Kanluwen wrote: The part that impresses me the most though is that it's apparently mobile and the rules are likely in the Tau Codex.
Are you just basing that on the fact that it's floating? Because nothing so far has indicated mobility. Though that would definitely be very Tau.
can you imagine how tough that would be in game though, to move that entire fortification even 3" a turn? by the time you get anywhere you'd be unable to move it because of existing terrain.
It'd be funny though. "Drive me closer, I want to hit them with my railgun barrel."
"Sir, the Tau are advancing the front lines!"
"Let them come, we'll kill them in honourable melee."
"No sir, they're advancing not only their soldiers, but THEIR PHYSICAL FRONTLINE!"
Thanks for the pics. The ethereal in that pic reminds me of the guy standing on the platform on the 2nd Tau codex (the Empire one). I always thought he was an honor guard given the armour and not an ethereal.
Atia wrote: it would be cool to use the Tau aegis for ZM (if it fits in xD)
Do you mean Forge World ZM? or something else perchance ?
Also based on this image looks like old Fire Warriors would look to outa place, if they look outa place at all Its kinda hard to tell but look to the far left/bottom
Looks like they kept their heads, kind of glad about that. Probably just more detail on the model and stuff, exactly what we needed.
Automatically Appended Next Post: As a whole, I'm not too upset if it turns out to be a nerf. If that means upcoming releases will be toned down, that's only a good thing in my mind, I went through years of the 4th edition codex, so I'm used to my army being under-powered.
I really want to find a place for the breachers. Their idea certainly fits with my current army and playstyle (short-medium ranged, mobile), but with that gun, I don't think I'll be able to. I might just use some of their models as carbine equipped FWs though.
Atia wrote: it would be cool to use the Tau aegis for ZM (if it fits in xD)
Do you mean Forge World ZM? or something else perchance ?
Also based on this image looks like old Fire Warriors would look to outa place, if they look outa place at all
Its kinda hard to tell but look to the far left/bottom
Forgeworld ZM^^ i have a 6'x4' board^^
but if the aegis part is one thing (and not 3 smaller ones), it's too long :<
That new plastic Ethereal is awesome. And since you can never have enough Pathfinders, Stealth Suits, or Piranhas, I'm gonna be picking up one of those box sets for sure.
I actually like the Breachers. Same cost as a normal FW team (albeit with smaller max squad size) with access to SMS or an MP plus access to a 5++? Yes please. The only problem is the range on the Pulse Blaster. But even then, these guys have their uses.
Load them up in Devilfish, shoot forward as fast as you can up to objectives and bunker down. Between a Devilfish, potential cover, a 4+ and a 5++, these guys are gonna pretty difficult to dislodge for their points.
Alternatively, keep them back for Supporting Fire purposes. Very few armies want to get in a shooting match with Tau, which means many armies try to rush us and get into CC. So, keep these guys back, out of LOS or in a Devilfish or something, and when the enemy tries to charge your Broadsides or Riptide or whatever you have backfield, pump 'em full of S6 AP3.
Not to mention the fact that we are looking at these guys in a vacuum, which will not give them a fair shake. There's going to be at least one formation using these guys, which could affect their rules a lot, depending on the additional rules. Maybe they have a formation that lets Devilfish deeps strike, or maybe there's a formation giving them infiltrate. And of course that's not counting the changes to the rest of the codex. Note that it says these guys can take any drone from the Drone List, meaning that Guardian Drones are confirmed on the Drone List. Which means other drones might be as well (these guys could benefit greatly from a Pulse Accelerator Drone). We also don't know if Devilfish have changed at all. Maybe they can Deep Strike naturally now. Maybe they get Scout.
Until we see how the codex will interact with these guys (this goes for the Stormsurge and the Ghostkeel as well), any assumptions made about their power level is pointless.
ImAGeek wrote: I think i might get the Tau campaign box, the fortification and a box of Fire Warriors.
If I wanted to start Tau, I would do that as well. The set comes with a pretty fluffy group of models. I would get a better looking commander like a Fireblade Cadre or a Crisis Suit Commander for an HQ though, since I don't care for the look of the Ethereal though. I really hope we see campaign boxes like this for more armies. Wouldn't mind seeing them rerelease the different halves of the previous boxes sets separately. They make good fluffy army starters. And the campaign books, while small, do come with some pretty cool data sheets (I really like Krom Dragongaze, Captain Karlaen, and Cassor the Damned). And hell, it lets you field an army without buying the codex. Great for someone just getting into the game.
Seriously, I was pretty excited about these new releases, but the more I see the more I go 'meh'. Sure the models are pretty cool overal, but the rules are just utter gak. These breachers are strictly worse at any range then normal firewarriors over 5", like wtf? You will NEVER get anything into that range without losing your entire squad next turn, even piling out of a devilfish it will be hard to deploy your dudes in such a way (due to the silly access point locations) to get half of them in 5" of a target. Sure the invul save is nice, but you have to pay 12 points for the guardian drones, but if the normal firewarriors also get this option, why would you ever bother taking the breacher team? Looking at the big picture the pulse rifle FW's have the old backpacks though, so I guess no field amplier (and thus no invul), gg GW, gg.
ImAGeek wrote: I think i might get the Tau campaign box, the fortification and a box of Fire Warriors.
If I wanted to start Tau, I would do that as well. The set comes with a pretty fluffy group of models. I would get a better looking commander like a Fireblade Cadre or a Crisis Suit Commander for an HQ though, since I don't care for the look of the Ethereal though. I really hope we see campaign boxes like this for more armies. Wouldn't mind seeing them rerelease the different halves of the previous boxes sets separately. They make good fluffy army starters. And the campaign books, while small, do come with some pretty cool data sheets (I really like Krom Dragongaze, Captain Karlaen, and Cassor the Damned). And hell, it lets you field an army without buying the codex. Great for someone just getting into the game.
I've been asking for this for a while.
Maybe this is how the supposed genestealer cult will appear
I was posting ideas for "Campaign Boxes" a looooooooong time ago.
Raven Guard v. Tau was even one of them.
Surprised that we have not seen the Fortification rules yet.
Automatically Appended Next Post:
MoD_Legion wrote: Seriously, I was pretty excited about these new releases, but the more I see the more I go 'meh'. Sure the models are pretty cool overal, but the rules are just utter gak. These breachers are strictly worse at any range then normal firewarriors over 5", like wtf? You will NEVER get anything into that range without losing your entire squad next turn, even piling out of a devilfish it will be hard to deploy your dudes in such a way (due to the silly access point locations) to get half of them in 5" of a target. Sure the invul save is nice, but you have to pay 12 points for the guardian drones, but if the normal firewarriors also get this option, why would you ever bother taking the breacher team? Looking at the big picture the pulse rifle FW's have the old backpacks though, so I guess no field amplier (and thus no invul), gg GW, gg.
You pay 12 points for the Guardian Drones and they take up a slot from the Shas'ui drone allotment.
It might be that the "Strike Team" does not have Field Amplifiers--meaning a 6+ Invulnerable Save instead of a 5+(read the wording on the Guardian Drone again).
So Breachers can get into that magical 0-5" range and possibly put down a decent sized unit while still retaining a 5+ Invulnerable Save, 4+ armor save, or whatever Cover save they could claim.
Honestly, just making this assult 3 would fix all my problems with it. And possibly giving the long ranged AP5or6. IT would make it a legitamte trade-off to the pulse carbine. That or making it 5,5 up to 15" and giving it pinning.
Campaign box has some really weak selection of models with basically no savings. Stealth Team, Pathfinders, Piranha, Ethereal is a really weak lineup and an odd mix with limited to no synergy. Also after two battleforce sets containing Stealth Teams I highly doubt anybody needs more of them.
Fire Warrior box has 10 minatures and yet we know it has a new turret and drone model so does that mean it has 8 actual infantry models inside? This would be an credibly bad way to get people into playing Tau when your paying more than Space Marine prices for a 9 point Fire Warrior. GW is also giving the US the grot treatment with that conversion rate. Should be priced at $45 US and yet its $50.
Pulse Blaster seems like a cool idea but the only beneficial range is 5" or less and outside of that its completely outclassed by pulse carbines/rifles (unless GW is pulling the old nerf and switch). Only way a Breacher can get that close to take advantage of that weapon is to use a Devilfish but if Devilfish aren't free (Taucurion maybe) or have a way cheaper base cost then i doubt these would be practical compared to Pulse Rifle/Carbine Fire Warrior spam or Plasma Crisis teams.
I had such high hopes for the new Fire Warrior kit but these prices are really horrible. I can get 5 GK Terminators for the dollar price of "10" Fire Warriors.
Um... not sure if anyone has considered this yet, but - imagine how those breachers look with both the guardian drone and a pulse accelerator drone from the old pathfinders? All of a sudden you have carbines with a weaker long shot and a pretty good shot at 11"
right!?!
new leg pose, new kneepads, straight arm, new shoulder pad, twisted waist!!!
i can't wait to get confirmation on this set...
the two new campaign boxes will be preorders for me...
the Captain and Ethereal are top-notch minis!!!
luckily, i still need Pathfinders and Sternguard, too...
result!!!
i am so stoked for this release...
Tau are looking better than ever, and i already had a soft spot for their look...
i already had Matt Holland (the main Tau sculptor) tell me that he wants to see my take on his white and red scheme that the studio has adopted, and now i am feeling properly inspired to give it a go...
Co'tor Shas wrote: Honestly, just making this assult 3 would fix all my problems with it. And possibly giving the long ranged AP5or6. IT would make it a legitamte trade-off to the pulse carbine. That or making it 5,5 up to 15" and giving it pinning.
Did you see the crapstorm that got stirred up when I suggested that Scions get an Assault 4 Strength 7 AP2 "Overcharged" mode(with Gets Hot) for their guns?
And you want to do S6 AP3 with Assault 3?
I find it really interesting though that this is the statline the Breachers get. Someone earlier said they do the Scion job but better, and honestly? That's definitely looking to be the case.
These would be decent if we get the free dedicated transports that space marines get. 90-100 points for a full team and a devilfish, even if the devilfish is unchanged rules wise, makes them seem better.
Also adding a few S7 shots to a regular fire warrior squad would be nice if they get the same turret rule since they are the ones that will be sitting still. If they are made from the same box then I'm sure they will have the option.
Forcast wrote: These would be decent if we get the free dedicated transports that space marines get. 90-100 points for a full team and a devilfish, even if the devilfish is unchanged rules wise, makes them seem better.
Also dont forget to even get access to drones you need to buy the shas'ui (which nobody ever does I think) for another 10 points, so basically you are paying anywhere from 2-4 pts/model to get a 5++. Like I said, meh. And it will not save you from the charge that is guaranteed to follow after you get into range of anything (either from the remnants of the squad you failed to kill due to avg bs or other saves, or their buddies).
Co'tor Shas wrote: Honestly, just making this assult 3 would fix all my problems with it. And possibly giving the long ranged AP5or6. IT would make it a legitamte trade-off to the pulse carbine. That or making it 5,5 up to 15" and giving it pinning.
Did you see the crapstorm that got stirred up when I suggested that Scions get an Assault 4 Strength 7 AP2 "Overcharged" mode(with Gets Hot) for their guns?
And you want to do S6 AP3 with Assault 3?
I find it really interesting though that this is the statline the Breachers get. Someone earlier said they do the Scion job but better, and honestly? That's definitely looking to be the case.
Meh, it's 1.5 S6AP3 hits per model at 5". I don't think 2.6 S7AP2 hit per model at 12" is really comparable. And if it's really that much of a concern, make the S6AP3 shot only assault 2.
Kanluwen wrote: I was posting ideas for "Campaign Boxes" a looooooooong time ago.
Raven Guard v. Tau was even one of them.
The Tau one is especially nice. Too bad the Space Marine one is kind of boring, if not for the cool looking Captain. Most of the character models that have been released have been very nice. And say what you want about the 32 page book, but they are a nice bonus, even for people with the codex. Given the scale of the Damocles Crusade, they could easily release more armies for the campaign, such as the Imperial Guard or another Space Marine chapter like the Black Templars (could have a Tactical Squad and a BT Upgrade Sprue among other things inside). I am glad they are slipping light vehicles in these sets like Land Speeders and Piranhas. Makes it a little cooler than a mass of bodies.
MoD_Legion wrote: Also dont forget to even get access to drones you need to buy the shas'ui (which nobody ever does I think) for another 10 points, so basically you are paying anywhere from 2-4 pts/model to get a 5++. Like I said, meh. And it will not save you from the charge that is guaranteed to follow after you get into range of anything (either from the remnants of the squad you failed to kill due to avg bs or other saves, or their buddies).
If you are getting in close, a shas'ui is greatly reccomend. Not for the options, but for the Ld.
New Crisis Suit is a bit meh. Here was a chance to finally change the joke model that holds back the Tau line from really being excellent, and the GW solution was pretty much just to slap on bigger shoulder pads and knee pads.
There are already excellent designs for new Crisis Suits done for the Tau Empire codex years ago. And like usual, GW ignored them.
Oh well, here's another opportunity that could have dragged me back into the HHHobby, and instead I get to spend my money on Infinity/Dropfleet Commander.
So, thought about that adorable turret. You can give it some ok firepower, but you cannot shoot it off the table without shooting the squad away, you can't target the turret. If the squad hides outside LOS, then plops the turret down with LOS, it becomes some free shooting that the enemy cannot remove. By itself, not a game changer. But that could be, by CAD, six MP or SMS that can't be taken from the table without closing on the only Tau unit you actually don't want to close with.
I see what you were going for there GW. Too bad you made the rest of the squads guns fething useless.
I think the new Breachers with EMP grenades are actually super powerful. Depending on the viability of the devil fish, I could see these guys causing some hurt.
Gamgee wrote: Tau codex incoming nerf. I can smell it form a mile away. The breachers are limited to 10 men. Will our firewarriors be limited to 10 now too? I sense bad rules on the horizon. I got a feeling our formations are going to suck some major nuts.
Breachers are probable limited to 10 guys because your going to want to put drones into the squad and you need the last two places open so they can fit into the devilfish. I dont expect standard firewarrior teams to change.
The triple Ghostkeel one seems like a basic webshop bundle, but the Heavy Retribution Cadre (3x Ghostkeels, 2x Stormsurge... lmao) says:
"A blinding firestorm of explosive intent, the Heavy Retribution Cadre is deployed when all diplomacy fails. Led by a Ghostkeel spotter, the accompanying Stormsurges constantly receive telemetry and feedback on enemy positions, adjusting their attacks and compensating for any and all variables with cold precision. Even the most enormous foe is is gradually reduced to dust by the furious nuclear flame of this Cadre’s devastating resolve.
This bundle will give you everything you need in order to field the Heavy Retribution Cadre, as found in Codex: Tau Empire. Three Ghostkeel Battlesuits lead the charge, spotting and advising, while two Stormsurges absorb their data, take aim, and annihilate. Five crushing examples of Tau tech! "
And the Optimised Stealth Cadre (1x Ghostkeel, 2x Stealth Suits) says:
"Visible, yet unseen. Hungry ghosts that perpetually haunt the battle lines of their enemies, the Optimised Stealth Cadre is exactly that - a group of spectres that appear suddenly from the fog of war, pouring ruinous fire onto a terrified and confused foe. Their stealth fields are networked using a technique known as mesme’j’kaara - the wall of mirrors - which utterly blinds targeting sensors with a mesh of interlocking obfuscation fields, making the weaving, undulating movements of the squad completely unpredictable.
This bundle gives you everything you need in order to field the Optimised Stealth Cadre, as found in Codex: Tau Empire. Two sets of three XV25 Stealth Battlesuits, with two accompanying marker drones, and an XV95 Ghostkeel Battlesuit with two MV5 stealth drone projectors are included - the enemy won’t know where to turn."
Looks like we now know of two more formations, along with the Interdiction Cadre.
Breachers are already complete crap. Their guns are worse than carbines outside of 5". Unless the Devilfish gets a considerable buff, they're not worth taking in any list I can imagine.
Squidmanlolz wrote: Breachers are already complete crap. Their guns are worse than carbines outside of 5". Unless the Devilfish gets a considerable buff, they're not worth taking in any list I can imagine.
I can definitely see a use for them, I used to run a squad of 6 Fire Warriors with carbines and EMP grenades in a Devilfish in a lot of lists, it's a small unassuming squad that could REALLY put the hurt on light-medium vehicles, and could provide the finishing blow to heavier vehicles if I needed it. Breachers do the same job, but are even better inside of 5". I doubt I'll but the box, but I could definitely see myself using these guys in that role.
The only thing Breachers have going for them is the ability to get a 5++ for 22pts. (And the turret, but I'm assuming that the Strikers are also going to be able to get the turret).
If the Strikers also get the Field Relay things as standard, then the Breachers will have nothing going for them.
Squidmanlolz wrote: Breachers are already complete crap. Their guns are worse than carbines outside of 5". Unless the Devilfish gets a considerable buff, they're not worth taking in any list I can imagine.
I can definitely see a use for them, I used to run a squad of 6 Fire Warriors with carbines and EMP grenades in a Devilfish in a lot of lists, it's a small unassuming squad that could REALLY put the hurt on light-medium vehicles, and could provide the finishing blow to heavier vehicles if I needed it. Breachers do the same job, but are even better inside of 5". I doubt I'll but the box, but I could definitely see myself using these guys in that role.
I guess that's ok against some lists, but as soon as I see a devilfish coming at me, I'm popping it. AV12 isn't that great at protecting anything and a lucky shooting phase can take out bothe the Devilfish (not cheap) and its contents.
Sit the Breachers behind a squad of fire warriors either on foot or in a devilfish. When anything gets close leapfrog your own unit and SHRED a whole squad!
Not entirely sure why the ranges are multiples of 5. Surely 6,12 and 18 would make more sense and make them slightly more useful.
Same thing with the stormsurge shotgun, really odd distances. In that case, 10" increments. I wonder why they didn't go with the GW standard of 6" increments for everything?
MajorWesJanson wrote: Pulse Rifles are 30", as are Ion Rifles and Smart Missiles (great synergy for the little turret there) so half of that is 15"
30" pulse rifles are one 6" range increment farther most rapid fire weapons at 24".
15" double tap range is half of 30". It used to be 12", not "half". When they made that change, 5e I think?, Tau were the only rapid fire weapon affected.
Special Captain (wow awesome), 5 Sternguard, 5 Vanguard Vets, 1 SM Land Speeder $140
Infiltration Cadre Burning Dawn is:
3 Stealth Suits, 10 Pathfinders, Piranha, Drones, new Aun'Do $110
So the Ravenguard costs $50 + $40 + $30 = $120, plus a $25 character.
The Infiltration Cadre costs $27 + $35 + $30 + $11 = $103, plus a $25 character.
And you get the campaign books. The tau set isn't bad for me, because I don't have a lot of tau stuff anyways. But, I need another box of sternguard and vanguard vets and land speeder like I need another root canal. Since I want the character and the book, I guess it'll be one of each box for me.
It's a pity that this wasn't a really super deal like Stormclaw -- if they had everything together in a $150 box, I would have bought like 5
Desubot wrote: Im gonna laugh if that y7 devilfish or whatever ends up being an assault variant
No, it just has a designation now.
TY-7 s the Devilfish
TX-7 is the Hammerhead
TX-78 is the Sky Ray
TX-4 is the Piranha
TX-42 is the FW upgraded Piranha.
In the past the 'free squad' you got with the boxed sets made them worth while, as there was often something in the set that you didn't want anyway.
This Infiltration Cadre doesn't appeal to me at all. I want the Ethereal but refuse to pay pretty much full price for a Piranha that I dont want, to get it.
Does the campaign boxes come with a mini rule book as well? Otherwise I dunno if it's worth it just for Raven guard formation(s) and another land speeder that sucks in 7th.
Say hello to our actual new XV8 and what looks like a commander. The images of the "new" XV8 that was white was one of those conversions that someone made that tricked so many people. The same one! In many different ssites multiple times I might add.
This though looks awesome. Please don't nerf them please please please. PLEASE! Please.
The new crisis legs look like they are mono posed like the new broadsides. you get variation based on the hip placement and how you glue in the torso. the suit in the front left looks like they swapped out his legs for FW xv89 legs and the guy at the back looks like a broadside torso on the new crisis hips/legs.
I like the extra detail on the thrusters but not that gross looking seam that cuts the air intake in half. but hey poseable arms and a shoulder pad! it will totally be worth a 20 dollar price hike on a box of 3 suits.
H.B.M.C. wrote: So two boxes rather than a single campaign box?
Ok...
No need to find someone to share the campaign box with.
GW did the right thing for once
I understand that sentiment, but I don't think that is what H.B.M.C. is getting at.
While I also think a two box campaign is weird, the biggest problem is that in the context of the previous campaigns sets like Stormclaw and Deathstorm, this totally changes the game, and not for the better.
For more than the price of a previous 2 sided campaign box, you now only get a single faction. Sure, I understand how buying a box and not wanting half of the models is annoying, but I don't find having to buy the faction you want for double the price a better solution.
Don't get me wrong, I realize the previous campaigns were an awesome value and am ever thankful , but I just hope this is not the new campaign way.
Interested to see the sprues for the captain for its conversion potential.
Vector Strike wrote: Those crisis continue to be fatties. I think I'll keep my old ones
The one directly above the stormsurge's right knee looks particularly chunky but it also looks to have a different torso, neck/gorget, and head than the rest. I wonder if they're just cosmetic like space marine armor marks or if the space crisis suit gets different stats as an upgrade of sorts.
I'm loving the new models a lot as well. Look so so badass. Now these I can see myself getting 6 of. Especially since I have a new Tau army and only have 3 XV8. So these are perfect! Now all we need to do is see what this "coldstar" thing is and then I think we've seen picture of every new Tau thing. Looks like all the rumors came true boys and then some about what we were getting. Now lets hope that Kroot Merc dex is coming. I know it's super unlikely but I can hope so much.
Vector Strike wrote: Those crisis continue to be fatties. I think I'll keep my old ones
The one directly above the stormsurge's right knee looks particularly chunky but it also looks to have a different torso, neck/gorget, and head than the rest. I wonder if they're just cosmetic like space marine armor marks or if the space crisis suit gets different stats as an upgrade of sorts.
The one directly above the stormsurge's right knee looks particularly chunky but it also looks to have a different torso, neck/gorget, and head than the rest. I wonder if they're just cosmetic like space marine armor marks or if the space crisis suit gets different stats as an upgrade of sorts.
Perhaps that is the Coldstar variant? It does have a different head than the other Crisis Suits, one normally only found in Riptide and new Broadside boxes. It also has extra armor. Not just the gorget and more bulky torso, it also has extra armor attached to the legs a la Riptides. It would certainly make sense that the specialist space variant battlesuit would have extra armor and a specialized helmet.
I would have loved to see a new design, modeled after Cirillo's old concept art possibly (some of which I'm pretty sure became the FW XV9 instead), but in a way I'm not too bothered by them sticking with the same sort of design and just "updating" it a bit with a much better kit. Your old suits will still kinda match, too.
I imagine they're not going to be that posable, though...probably multiple legs/arms but in fixed positions, like the broadside kit. Now I'm just hoping the price isn't unreasonable, if they stay around $65-70 a kit that would be great in my opinion.
Mecha_buddha wrote: I like the extra detail on the thrusters but not that gross looking seam that cuts the air intake in half.
Yeah, that's an awful seam. The current jetpack is horrible, too, though the seam doesn't go right down the middle of the intake. Personally I'd prefer these over the current model.
Vector Strike wrote: Those crisis continue to be fatties. I think I'll keep my old ones
The one directly above the stormsurge's right knee looks particularly chunky but it also looks to have a different torso, neck/gorget, and head than the rest. I wonder if they're just cosmetic like space marine armor marks or if the space crisis suit gets different stats as an upgrade of sorts.
The one directly above the stormsurge's right knee looks particularly chunky but it also looks to have a different torso, neck/gorget, and head than the rest. I wonder if they're just cosmetic like space marine armor marks or if the space crisis suit gets different stats as an upgrade of sorts.
Perhaps that is the Coldstar variant? It does have a different head than the other Crisis Suits, one normally only found in Riptide and new Broadside boxes. It also has extra armor. Not just the gorget and more bulky torso, it also has extra armor attached to the legs a la Riptides. It would certainly make sense that the specialist space variant battlesuit would have extra armor and a specialized helmet.
That's what I was thinking but I couldn't remember the actual subvariant name (coldstar) and called it the "space" suit instead. It is noticeably chunkier and different than the others in the pic and it doesn't jive with the current plastics either nor any forgeworld versions.
The one directly above the stormsurge's right knee looks particularly chunky but it also looks to have a different torso, neck/gorget, and head than the rest. I wonder if they're just cosmetic like space marine armor marks or if the space crisis suit gets different stats as an upgrade of sorts.
Perhaps that is the Coldstar variant? It does have a different head than the other Crisis Suits, one normally only found in Riptide and new Broadside boxes. It also has extra armor. Not just the gorget and more bulky torso, it also has extra armor attached to the legs a la Riptides. It would certainly make sense that the specialist space variant battlesuit would have extra armor and a specialized helmet.
That's what I was thinking but I couldn't remember the actual subvariant name (coldstar) and called it the "space" suit instead. It is noticeably chunkier and different than the others in the pic and it doesn't jive with the current plastics either nor any forgeworld versions.
It does look a little beefier. It could be the new Coldstar. A little underwhelming considering I was expecting something more distinct like the breachers vs strikers (FW).
Just the first little bit of the video. Looks cool. These new suits remind me of this scene for some reason. Spoilered just in case you give no gaks.
Spoiler:
They remind you of the Gundams because they share the same, way long time ago, evolutionary branch. The original MS:G was loosely inspired by Starship Troopers. Tau Crisis suits are almost direct implementations of the MI suits. Although to be fair, most power armor robot suits are derived from or inspired by Starship Troopers in the same way that SO MUCH is derived or inspired by Dune.
I depending on how these new suits look, I might have to pick up a few for squad leaders and commanders. Waiting on the coldstar for sure.
Spoiler:
Also, that show had WAY MUCH MORE epic moments. How about when Trowa wigs out and blows the whole colony when he steals Wing? That video clip is poorly named!
2 Ghostkeels and 9 XV8 + Codex. Or one Supremacy Armor. What do I do?
Oh I know all of that but when I seen that image that scene came to mind. I dunno. My brain just works that way. Also I've read ST good book. Also yeah that was a good scene in GW. Love that anime. Have it on one of my HD at all times.
It does look a little beefier. It could be the new Coldstar. A little underwhelming considering I was expecting something more distinct like the breachers vs strikers (FW).
Edit
Another new image! YES! From someone at ATT.
Spoiler:
Thanks for scouring the net for more pics. Yeah, if that is the coldstar AND it gets better stats, I'll just use my enforcer squad as them instead. The variant suit looks like it has a much flatter chest in the pic you just posted as well. For the facepalm impared, it's the second crisis suit from the left. The new enforcer commander suit ( : first full suit from the right) also has a ton more dohickies attached to it for the various systems as well. They were shown in the previous pic but I forgot to mention it.
The biggest thing that gives it away are its front intakes at the chest level. As well as its neckguard being bigger. I had to look close to even spot those. I can only imagine how a non Tau player would have some hard time distinguishing it from the other XV8. I wonder if it's got a 2+ save. Mmmm now that would be awesome.
It does look a little beefier. It could be the new Coldstar. A little underwhelming considering I was expecting something more distinct like the breachers vs strikers (FW).
Edit
Another new image! YES! From someone at ATT.
Spoiler:
Thanks for scouring the net for more pics. Yeah, if that is the coldstar AND it gets better stats, I'll just use my enforcer squad as them instead. The variant suit looks like it has a much flatter chest in the pic you just posted as well. For the facepalm impared, it's the second crisis suit from the left. The new enforcer commander suit ( : first full suit from the right) also has a ton more dohickies attached to it for the various systems as well. They were shown in the previous pic but I forgot to mention it.
I think you are correct, 2nd from left does look like it should be space variant.
Also, some of the XV8 legs appear bent? Is this just a perspective thing? Or might they come in several poses, or GOD FORBID POSEABLE!?!?
The more I see of it, the more I'm convinced that suit is the Coldstar. There's just too many differences between it and every other Crisis Suit shown. Unless we're getting them in packs of 6 now and that's supposed to be the Shas'vre, it's definitely a new variant of some kind.
Kanluwen wrote: Coldstar is supposed to be in the same box as the Enforcer, but nothing about them look even remotely shared.
Are you getting that from the decal sheet sequential numbering or did I miss the price sheet that includes the enforcer? It's a fast moving thread and I know I saw the firewarrior one but not any enforcer box contents/price pic.
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GI_Redshirt wrote: The more I see of it, the more I'm convinced that suit is the Coldstar. There's just too many differences between it and every other Crisis Suit shown. Unless we're getting them in packs of 6 now and that's supposed to be the Shas'vre, it's definitely a new variant of some kind.
It may not be the coldstar but it definitely looks different enough to be a variant of some kind. I'm glad that GW can add to the tau army and fluff things like new suits and titans without most folks getting their greater good up in a bunch. I'd love for their to be an option for a squad of the t5 2+ suit variants (can't recall the name at the moment) that are talked about in the fluff as being fielded as a bodyguard squad by one particular commander but are 1 per army only currently.
Oh hey the commander kit seems to have something visually akin to the R'myr Flechette discharge system (If that part is indeed what that rail-like thing called)
I'm not sure its cold star either. It is some sort of variant though even if its just a upgrade that can be taken on a per squad basis. Ugh one week before we get more official details on our command and cold star.
After looking at it I doubt its the coldstar. ColdStar is XV-86 in between the enforcer and the broadside. Its decals are close in size to the enforcer. All this would lead me to believe it is on the size range of the enforcer/broadside.
This model is the crisis suit with a different chest piece and different helm. Everything else is the same as the normal crisis. Its weapon load out in the pic with the "enforcer"/Commander on the right Its equipped with a flamer and fusion just like the rest of the squad. I doubt that the Coldstar is that indistinct
The range on that gun for how much stronger it gets is laughable. Pulse Carbines are better than that in virtually every single aspect (5" its not, but then you have severe charge threats)
The only reason i like them is the invul drone. But that gun is just abysmal to me....
ChiliPowderKeg wrote: Oh hey the commander kit seems to have something visually akin to the R'myr Flechette discharge system (If that part is indeed what that rail-like thing called)
Some type of upgrade for the suit perhaps? It would make sense for the Coldstar to be some sort of body upgrade from the standard Crisis Suit. After all, it's meant to operate in deep space. More armour and a pressurization system would be needed at the least.
ChiliPowderKeg wrote: Oh hey the commander kit seems to have something visually akin to the R'myr Flechette discharge system (If that part is indeed what that rail-like thing called)
Some type of upgrade for the suit perhaps? It would make sense for the Coldstar to be some sort of body upgrade from the standard Crisis Suit. After all, it's meant to operate in deep space. More armour and a pressurization system would be needed at the least.
Also a full RCS. You can't get away with just the main jets.
I play with heavy terrain and zone mortalis. Also a buddy of mine uses Drop pods, oh boy am i gonna have fun with the breachers =D. But yes if you arent using your breachers to breach they are gonna be lack luster. Test played them earlier,2 min squads, Put them in a fish in reserves, they came in after enemy deepstrikers and tore up shop =D gonna be picking up at least 3 min squads of these puppies =D
Vineheart01 wrote: That crisis suit model looks wayyyyy too much like the forgeworld guy. Like, hes missing the shield...thats it.
Why such a insanely close resemblance to a unique model?
Correct me if I'm wrong, but I'm pretty sure that GW has a history of copying designs from Forge World. It makes sense, since Forge World is a GW-owned subsidiary, for GW to take form their library.
Pretty sure the big suit on the right is the Coldstar (it shares a lot of features with the finecast Enforcer, but has a ton of extra fins everywhere that the Enforcer doesn't) while the oddball flat chest crisis suit is just an alternate front torso part to make character suits. It would be easily explained by a 3-pack crisis suit box with 3 torso backs and 4 torso fronts, and then
Willing to bet if they ever add the Barracuda to the codex they'd omit the Agile rule, which to me would just kill that thing. Its insanely difficult to hit rules is why its awesome to me, its gun is pretty "decent" but not amazing. And yeah i know they tend to absorb FW designs, i mean they own it after all, but that suit is IDENTICAL minus the shield. Really? lol
That R'Myr model is not a picture of a new GW suit. It was posted because the fins on the back of R'Myr are similar to thefins on the new big GW suit in the pic with all the crisis suits.
Some FW rules became a lot better after GW got to them- the Hydra was 200 points in the FW books, then copied into Apocalypse, but then made awesome in the 5th edition guard codex (and later nerfed somewhat in the 6th edition one, but still not costing 200 points like FW did)
Barracuda started at 220 points Heavy support in Taros I, then was copied straiht into the Apoc I book. It wasn't until Taros 2nd Ed that it became much better. We will see what FW does with it in the next IA book if it is indeed Tau vs AdMech.
If you're talking about the white/khaki model on white background that is the FW R'myr model without his shield. It's part of an army that's been featured on GW's site a long time ago for the weathering/OSL if I'm not mistaken. Not sure if it belongs to a staffer or just some random hobbyist.
That would explain it...lol...
I use that model as a buffmander proxy. Removed his plasmas and put a flamer on it since thats how i run the buffmander setup.
Okay so new Crisis suits and new Fire Warriors, I'm definitely restarting my (currently tiny) Tau army. The new Enforcer suit looks amazing, did the Enforcer suit actually have any different rules in the last codex to a normal XV8? I don't think it did, I hope it does this time, it looks too different to just be a XV8 ruleswise. I reckon the Coldstar will be made from the Enforcer set, and that XV8 with a different torso is just that, to add variety to the Crisis suits.
Anyone else spy the Tidewall Rampart in top right? Hefty price tag but will wait and see what we get. Finally faction fortifications! Let's hope this becomes a trend.
caminacambob wrote: Anyone else spy the Tidewall Rampart in top right? Hefty price tag but will wait and see what we get. Finally faction fortifications! Let's hope this becomes a trend.
Pics of it have already been posted earlier in the thread, it looks sweet!
Model wise, this is shaping up to be a fantastic release! The rules leaked so far seem fairly decent, but I'd like to see the actual codex before leaping into any large purchases. However, this is a really exciting new edition of Tau.
Merellin wrote: The new box also gives a turret and parts to make regular fire warriors or Breacher Teams (So probably 10 extra helmets and 10 extra guns)
caminacambob wrote: Anyone else spy the Tidewall Rampart in top right? Hefty price tag but will wait and see what we get. Finally faction fortifications! Let's hope this becomes a trend.
..A trend starting this late after already doing so many other popular 7th edition armies? 160$ isn't exactly a great price either, but this Tau release seems to be all about jacking up prices even higher.
This is turning out to be a rather expansive release!
Stormsurge, Ghostkeel, new Fire Warriors, new fortifications, new Ethereal, new Crisis suits, new battlesuit commander, it's been a long while since we saw a release of this size.
Tau are a very popular faction though, I remember GW being caught by surprise when they were released previously, apparently the demand was unprecedented.
Stormsurge, Ghostkeel, new Fire Warriors, new fortifications, new Ethereal, new Crisis suits, new battlesuit commander, it's been a long while since we saw a release of this size.
Tau are a very popular faction though, I remember GW being caught by surprise when they were released previously, apparently the demand was unprecedented.
If we get as much love in the codex as we're getting with the models then it'll be a very expensive month indeed! I need to see the codex to really throw myself into all the new stuff but I do love me some battlesuits
If we get as much love in the codex as we're getting with the models then it'll be a very expensive month indeed! I need to see the codex to really throw myself into all the new stuff but I do love me some battlesuits
the word I used was expansive - meaning wide-ranging or extensive, but expensive is an equally apt description
Especially since that Commander battlesuit is so damn sexy...it's gonna be expensive but I need it.
Stormsurge, Ghostkeel, new Fire Warriors, new fortifications, new Ethereal, new Crisis suits, new battlesuit commander, it's been a long while since we saw a release of this size.
Tau are a very popular faction though, I remember GW being caught by surprise when they were released previously, apparently the demand was unprecedented.
I can only hope that Chaos Marines get this kind of love if we ever get a new release in the future...
Seeing the new kits for first the updated Tactical Marines + Devastators, and now the Fire Warriors/Breachers & an updated Crisis Suits kit, has me drooling over just what GW could produce for a new basic CSM kit + re-done Terminators & new Havocs.
Here's to hoping that the new Tau codex will be able to run some non-formation lists that those of us with crusty old 6th ed codices can still get some fun games against.
This is definitely model-wise one of the best releases I've seen, it's not on the level of 5th Edition Dark Eldar but it beats out any other 7th Edition release for an existing army IMO.
The rules for the Breachers are actually interesting, 9 points a model is still not bad for what you get but ultimately they are going to be dependent on Devilfishes to be competitive. I'm guessing Devilfishes will drop to around the 50-60 point mark which would make this unit ok I think. If the codex gives us free Devilfishes (formation/detachment) this unit will be very, very nasty for 90 points and give Tau a unit that actually wants to get close and take objectives.
The whole "mobile fortification" thing regarding the Tau terrain sounds ludicrous, a moving defence line is just a bit silly. If it isn't too expensive it could solely fix the issue Tau have of static builds that suck at playing to the mission.
Caederes wrote: This is definitely model-wise one of the best releases I've seen, it's not on the level of 5th Edition Dark Eldar but it beats out any other 7th Edition release for an existing army IMO.
The rules for the Breachers are actually interesting, 9 points a model is still not bad for what you get but ultimately they are going to be dependent on Devilfishes to be competitive. I'm guessing Devilfishes will drop to around the 50-60 point mark which would make this unit ok I think. If the codex gives us free Devilfishes (formation/detachment) this unit will be very, very nasty for 90 points and give Tau a unit that actually wants to get close and take objectives.
The whole "mobile fortification" thing regarding the Tau terrain sounds ludicrous, a moving defence line is just a bit silly. If it isn't too expensive it could solely fix the issue Tau have of static builds that suck at playing to the mission.
I always want to put a defense line in my lists but hate to just because I love to play around the map so much and having something tying my back to my deployment zone feels like I have a little tether holding me there when I don't use it. I'd love if this can move, even slowly, so turn 3-4 you can advance your line up and up and hold more advantageous positions that you can carve out further down the board. $160 price tag is rough, but I definitely see a lot of potential in it, even without weaponry.
If I played Tau I'd be hurting for sure at $265 Australian for the terrain! By the looks of it though the terrain does seem very big so maybe the price will be somewhat justified by GW standards (lol). I can't wait to see the rules for it as a moving defence line of that size sounds absolutely bonkers.
This is a release that could get me back into Tau. Between the Riptide, new Crisis, the new super stealth suit, and new fire warriors I think I can finally build and enjoy a Tau army. It'll only be the 5th or 6th time I've collected one so hopefully this one is more successful and doesn't get sold half finished.
Have to say that I took the "mobile" description to mean a fluffy "field deployable fortification, because Tau don't really do fixed emplacements" rather than " this massive piece of terrain can float around the board"
Why else would they have "mobile" in the description though? Fortifications can be placed anywhere on the board during deployment so saying the "mobile" translates to just a fluff thing doesn't seem right to me. They've never described any other terrain as "mobile" in the product description.
I think it definitely moves during the game, if you look closely at it the wall itself is floating (notice the shadows underneath it).
Yeah, I think people are jumping to conclusions re: the terrain. I see mobile as "can be picked up and moved between battles," not "walks slowly across the board."
vitae_drinker wrote: Yeah, I think people are jumping to conclusions re: the terrain. I see mobile as "can be picked up and moved between battles," not "walks slowly across the board."
I could be wrong, but I am skeptical.
Let's put it like this then.
Aegis Defense Lines, which "can be picked up and moved between battles", are not labeled as "mobile" in their product description.
Exactly. Besides as I said earlier, look at the actual leaked image of the terrain. You can tell by the shadows that it is floating. Plus, it fits the Tau philosophy to have a moving defence line if they are going to use deployed cover at all.
Besides, why would they advertise a model as "can be picked up and moved between battles"!? Think about that statement, it makes zero sense.
By the looks of it, it will be a defence line with various turrets in the style of an Aegis Defence Line. If that is the case the defence lines themselves will be indestructible but the turrets will be vulnerable. I'm guessing though that as a way to counter it there will be some kind of way to "de-power" it to stop it from moving.
vitae_drinker wrote: Yeah, I think people are jumping to conclusions re: the terrain. I see mobile as "can be picked up and moved between battles," not "walks slowly across the board."
I could be wrong, but I am skeptical.
Let's put it like this then.
Aegis Defense Lines, which "can be picked up and moved between battles", are not labeled as "mobile" in their product description.
Correct, but again, jumping to conclusions based on what you want it to be because of how someone who wants to sell a bunch of them writes up an ad is somewhat adventurous.
Look at this way: let's say you're right. In that case I am pleasantly surprised as they have exceeded my expectations.
Now, let's say I'm right. Are you going to say, "Well, gosh darn, oh well." Orrrrrrrrr.... "Motherfething GW! How DARE they lie to us again! I will never buy anything again!" Most likely it will fall in between utter pacificity and ultimate nerd rage, but still.
Isn't it better to have low expectations of GW (whom, let's admit, don't have the best track record?) than to be overly expectant?
Except that the quote is from the thing's actual product description. It says "mobile" for one very obvious reason. And again I must point out that the terrain itself is floating in that picture.
I'd love to be wrong too as the idea of facing up against a moving defence line specifically designed for Tau is....not reassuring.
GW New Zealand site has leaked Tau codex formations.
Optimized Stealth Cadre
Visible, yet unseen. Hungry ghosts that perpetually haunt the battle lines of their enemies, the Optimised Stealth Cadre is exactly that - a group of spectres that appear suddenly from the fog of war, pouring ruinous fire onto a terrified and confused foe. Their stealth fields are networked using a technique known as mesme’j’kaara - the wall of mirrors - which utterly blinds targeting sensors with a mesh of interlocking obfuscation fields, making the weaving, undulating movements of the squad completely unpredictable.
This bundle gives you everything you need in order to field the Optimised Stealth Cadre, as found in Codex: Tau Empire. Two sets of three XV25 Stealth Battlesuits, with two accompanying marker drones, and an XV95 Ghostkeel Battlesuit with two MV5 stealth drone projectors are included - the enemy won’t know where to turn.
Heavy Retribution Cadre
A blinding firestorm of explosive intent, the Heavy Retribution Cadre is deployed when all diplomacy fails. Led by a Ghostkeel spotter, the accompanying Stormsurges constantly receive telemetry and feedback on enemy positions, adjusting their attacks and compensating for any and all variables with cold precision. Even the most enormous foe is is gradually reduced to dust by the furious nuclear flame of this Cadre’s devastating resolve.
This bundle will give you everything you need in order to field the Heavy Retribution Cadre, as found in Codex: Tau Empire. Three Ghostkeel Battlesuits lead the charge, spotting and advising, while two Stormsurges absorb their data, take aim, and annihilate. Five crushing examples of Tau tech!
I have no real dog in this fight, as I'm not interested beyond the models(which look great), but the idea that they would label something as "Mobile Fortifications" for an army that has been labeled as never digging in with static fortifications without it having some kind of rules for movement is a bit beyond just "low expectations of GW".
I'm surprised in any regards that we still don't have the rules for the fortifications.
Visible, yet unseen. Hungry ghosts that perpetually haunt the battle lines of their enemies, the Optimised Stealth Cadre is exactly that - a group of spectres that appear suddenly from the fog of war, pouring ruinous fire onto a terrified and confused foe. Their stealth fields are networked using a technique known as mesme’j’kaara - the wall of mirrors - which utterly blinds targeting sensors with a mesh of interlocking obfuscation fields, making the weaving, undulating movements of the squad completely unpredictable.
This bundle gives you everything you need in order to field the Optimised Stealth Cadre, as found in Codex: Tau Empire. Two sets of three XV25 Stealth Battlesuits, with two accompanying marker drones, and an XV95 Ghostkeel Battlesuit with two MV5 stealth drone projectors are included - the enemy won’t know where to turn.
A blinding firestorm of explosive intent, the Heavy Retribution Cadre is deployed when all diplomacy fails. Led by a Ghostkeel spotter, the accompanying Stormsurges constantly receive telemetry and feedback on enemy positions, adjusting their attacks and compensating for any and all variables with cold precision. Even the most enormous foe is is gradually reduced to dust by the furious nuclear flame of this Cadre’s devastating resolve.
This bundle will give you everything you need in order to field the Heavy Retribution Cadre, as found in Codex: Tau Empire. Three Ghostkeel Battlesuits lead the charge, spotting and advising, while two Stormsurges absorb their data, take aim, and annihilate. Five crushing examples of Tau tech!
They're up on the Australian store, it's not a leak as you can pre-order them now. It confirms what we guessed about the Stormsurge and Ghostkeel being heavily featured in formations.
Hey, believe what you want. Why don't we go look at the description for the stormsurge, the anti titan armor suit that sucks vs titans. And CSM. Like, their whole line. Just because GW says how badass something is doesn't make it true. Lol
Kanluwen wrote: I have no real dog in this fight, as I'm not interested beyond the models(which look great), but the idea that they would label something as "Mobile Fortifications" for an army that has been labeled as never digging in with static fortifications without it having some kind of rules for movement is a bit beyond just "low expectations of GW".
I'm surprised in any regards that we still don't have the rules for the fortifications.
Again, agreed completely. If any army is going to have a moving fortification Tau are the most logical choice for it. I think the model itself floating should be a pretty obvious indication of it as well. To be fair I can understand the objection to the mobile thing as a moving fortification sounds ridiculous!
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vitae_drinker wrote: Hey, believe what you want. Why don't we go look at the description for the stormsurge, the anti titan armor suit that sucks vs titans. And CSM. Like, their whole line. Just because GW says how badass something is doesn't make it true. Lol
There's a difference between saying something is designed to kill a specific unit and saying something moves. Technically a Stormsurge can kill a Titan (it's unlikely but it is possible), ergo they add the "titan-killer" for obvious advertising potential that gets. Ergo, whether it is limited or not it will be possible to move the Tau terrain judging by that example you provided. Besides, you are speaking about the FLUFF descriptions of those units. The Tau terrain's PRODUCT DESCRIPTION says it is mobile. It's pretty freaking obvious that it moves.
They're up on the Australian store, it's not a leak as you can pre-order them now. It confirms what we guessed about the Stormsurge and Ghostkeel being heavily featured in formations.
Leaked as in it shows whats in them, names them, and gives an idea of the bonus, weeks before the codex
I know a lot of people were stressing about buying stuff before seeing whats required in formations.
They're up on the Australian store, it's not a leak as you can pre-order them now. It confirms what we guessed about the Stormsurge and Ghostkeel being heavily featured in formations.
Leaked as in it shows whats in them, names them, and gives an idea of the bonus, weeks before the codex
I know a lot of people were stressing about buying stuff before seeing whats required in formations.
Ah I see what you mean now, that makes sense yeah. GW online stores did the same thing last week with the Armored Interdiction Cadre and the Firebase Support Cadre though so they are giving us weekly teases, it very much puts the whole "Tau aren't getting a codex just a campaign supplement" rumor to bed.
Stormsurge, Ghostkeel, new Fire Warriors, new fortifications, new Ethereal, new Crisis suits, new battlesuit commander, it's been a long while since we saw a release of this size.
Tau are a very popular faction though, I remember GW being caught by surprise when they were released previously, apparently the demand was unprecedented.
Yeah, that's a lot of model love. New campaign book too (as a part of the box).
In fairness, this is the third 40k faction this year to get a lot of model love... Harlequins and AdMech did pretty good And then AoS Chaos and Sigmarites did well too. Damn, no wonder I've spent way too much money on GW this year, lol.
vitae_drinker wrote: Newtonian physics would show how ridiculous a floating defense line is.
"Look, the humans are firing one of their primitive battle cannons at us!"
"We cannot be hurt by such primitive technology, our floating defenses are impenetrable to their weaponry!"
"Yes, but does not I'vor'las laws of motion dictate that our floating platform will shoot across the battlefield like an earth caste's toy?"
"Only if our anti-skid field is not operational."
"Was that not destroyed in the last attack?"
So now you're using real-world physics to justify your opinion that it won't move? This is 40K dude, most of it makes no sense whatsoever From a fluff perspective it makes a whole lot'ta sense for Tau.
By the by, I checked the Stormsurge product description from the White Dwarf - i.e. the same blurb we are looking at for the terrain - and it says "the Tau Empire deploy their walking artillery!".
vitae_drinker wrote: Newtonian physics would show how ridiculous a floating defense line is.
Newtonian physics don't allow for void shields, anti-gravity, webway portals, teleportation, psychically powered invisibility, warp travel, or graviton and distortion weapons, though. 39,000 years have passed... but that's really irrelevant since it's an alien species with more advanced technology that we can't explain
vitae_drinker wrote: Newtonian physics would show how ridiculous a floating defense line is.
Don't see why it would be more ridiculous than something like this?
Spoiler:
Firing ordenance at not-absolutely-stationary stuff is as old as warfare itself. Is shooting a tank ridiculous, just because it isn't moored to the ground?
And if it is ridiculous because it uses some sort of sci-fi float-technique, 40K already jumped that particular shark way, way back in the day with this guy:
vitae_drinker wrote: Newtonian physics would show how ridiculous a floating defense line is.
Don't see why it would be more ridiculous than something like this?
Spoiler:
Firing ordenance at not-absolutely-stationary stuff is as old as warfare itself. Is shooting a tank ridiculous, just because it isn't moored to the ground?
And if it is ridiculous because it uses some sort of sci-fi float-technique, 40K already jumped that particular shark way, way back in the day with this guy:
Spoiler:
Holy crap that picture. I remember seeing that when I was like 10 years old. Marines were definitely cool back then. Black armor, black weapons, no trim decorations, just unit markings. And close combat attachments. Badass.
vitae_drinker wrote: Show me the data slate, guys. Like I said, I will be pleasantly surprised if it can move.
I will feast mightily on the screams of nerd rage should I be correct, though.
Nerd rage? The only ones displaying nerd rage will be the people who aren't expecting a moving defence line...which will be most people. To be fair though a pretty large part of the community already hates playing Tau so I guess this wouldn't be too much of a change of pace.
I wouldn't be shocked if the breachers get some fort of deepstrike deployment from a formation. The leaks are cool, but for the past year leaks have been at best 50% of the picture since entire armies function differently when taken from formations.
Red Corsair wrote: I wouldn't be shocked if the breachers get some fort of deepstrike deployment from a formation. The leaks are cool, but for the past year leaks have been at best 50% of the picture since entire armies function differently when taken from formations.
It'll be very hard for them to get that, since they don't sport any kind of DS-able device.
Now, Devilfishes deep striking is totally feasible!
gossipmeng wrote: New crisis suits! *second suit on the left in first pic looks like a coldstar with thrusters on chest
I think the Coldstar will be made with the Enforcer box, and that's just an alternate chest for the Crisis suits.
Apparently, the Coldstar will be included in the Crisis box as the third suit.
So two Crisis and a Coldstar? Because the Commander is pretty clearly gonna be its own set, so if the Coldtar is in the crisis box then it'll be as the second suit, but the Coldstar transfers were the same size as the Enforcer, and iirc it has the same code as the Enforcer (or a bigger one than the Crisis suit).
gossipmeng wrote: New crisis suits! *second suit on the left in first pic looks like a coldstar with thrusters on chest
I think the Coldstar will be made with the Enforcer box, and that's just an alternate chest for the Crisis suits.
Apparently, the Coldstar will be included in the Crisis box as the third suit.
So two Crisis and a Coldstar? Because the Commander is pretty clearly gonna be its own set, so if the Coldtar is in the crisis box then it'll be as the second suit, but the Coldstar transfers were the same size as the Enforcer, and iirc it has the same code as the Enforcer (or a bigger one than the Crisis suit).
The Ghostkeel's transfers are also smaller than the Enforcer's, so it doesn't mean anything. The Coldstar is probably just an alternative Crisis model, like how the SM boxes have two or more PA variants.
Also, the 8-code encompasses a massive variety of stuff (Crisis, Enforcer, Broadside), so I wouldn't trust that either.
gossipmeng wrote: New crisis suits! *second suit on the left in first pic looks like a coldstar with thrusters on chest
I think the Coldstar will be made with the Enforcer box, and that's just an alternate chest for the Crisis suits.
Apparently, the Coldstar will be included in the Crisis box as the third suit.
So two Crisis and a Coldstar? Because the Commander is pretty clearly gonna be its own set, so if the Coldtar is in the crisis box then it'll be as the second suit, but the Coldstar transfers were the same size as the Enforcer, and iirc it has the same code as the Enforcer (or a bigger one than the Crisis suit).
We went through the stages of crisis suit denial a few pages back with the same pics. In essence, we don't know. Other than the Iridium and Coldstar, we don't have names for official variants in the various codex books (but obviously more from Forgeworld). We're guessing that the one that looks different and chunkier is the coldstar that is supposed to be a bit buffer as a space suit but in the end it is a guess. The flip side of that is that the numbering and decal size puts the coldstar as a variant of the enforcer so maybe that's the iridium suit model that is being made a squad upgrade... or an unannounced variant that we just don't know about... or simply a cosmetic difference that will have no difference in the game (like having a Mk5 armor space marine next to a Mk6).
gossipmeng wrote: New crisis suits! *second suit on the left in first pic looks like a coldstar with thrusters on chest
I think the Coldstar will be made with the Enforcer box, and that's just an alternate chest for the Crisis suits.
Apparently, the Coldstar will be included in the Crisis box as the third suit.
So two Crisis and a Coldstar? Because the Commander is pretty clearly gonna be its own set, so if the Coldtar is in the crisis box then it'll be as the second suit, but the Coldstar transfers were the same size as the Enforcer, and iirc it has the same code as the Enforcer (or a bigger one than the Crisis suit).
We went through the stages of crisis suit denial a few pages back with the same pics. In essence, we don't know. Other than the Iridium and Coldstar, we don't have names for official variants in the various codex books (but obviously more from Forgeworld). We're guessing that the one that looks different and chunkier is the coldstar that is supposed to be a bit buffer as a space suit but in the end it is a guess. The flip side of that is that the numbering and decal size puts the coldstar as a variant of the enforcer so maybe that's the iridium suit model that is being made a squad upgrade... or an unannounced variant that we just don't know about... or simply a cosmetic difference that will have no difference in the game (like having a Mk5 armor space marine next to a Mk6).
Yeah I know I'm just saying that my guess is that the different Crisis suit is either cosmetic or something new, and the Coldstar will be made in the Enforcer kit. The Coldstar has a designation code that is bigger than the Crisis suit (XV86, the Enforcer is XV85) so I don't think it will look so similar to the normal Crisis suit. The Coldstar transfers have more in common with the Enforcer too (size wise pretty similar, only enough for 1 on the sheet as opposed to multiples of the Crisis ones, grouped together).
It seems to have a lot more in common with the Enforcer than the Crisis from the little information we have so far.
gossipmeng wrote: New crisis suits! *second suit on the left in first pic looks like a coldstar with thrusters on chest
I think the Coldstar will be made with the Enforcer box, and that's just an alternate chest for the Crisis suits.
Apparently, the Coldstar will be included in the Crisis box as the third suit.
So two Crisis and a Coldstar? Because the Commander is pretty clearly gonna be its own set, so if the Coldtar is in the crisis box then it'll be as the second suit, but the Coldstar transfers were the same size as the Enforcer, and iirc it has the same code as the Enforcer (or a bigger one than the Crisis suit).
We went through the stages of crisis suit denial a few pages back with the same pics. In essence, we don't know. Other than the Iridium and Coldstar, we don't have names for official variants in the various codex books (but obviously more from Forgeworld). We're guessing that the one that looks different and chunkier is the coldstar that is supposed to be a bit buffer as a space suit but in the end it is a guess. The flip side of that is that the numbering and decal size puts the coldstar as a variant of the enforcer so maybe that's the iridium suit model that is being made a squad upgrade... or an unannounced variant that we just don't know about... or simply a cosmetic difference that will have no difference in the game (like having a Mk5 armor space marine next to a Mk6).
Yeah I know I'm just saying that my guess is that the different Crisis suit is either cosmetic or something new, and the Coldstar will be made in the Enforcer kit. The Coldstar has a designation code that is bigger than the Crisis suit (XV86, the Enforcer is XV85) so I don't think it will look so similar to the normal Crisis suit. The Coldstar transfers have more in common with the Enforcer too (size wise pretty similar, only enough for 1 on the sheet as opposed to multiples of the Crisis ones, grouped together).
The second number in the code refers to the role of the suit and has nothing to do with its weight class:
XVx1 – Designates a Batttlesuit of any mass class believed to only exist as a theoretical prototype or developmental model.
XVx2 – Designates a prototype Battlesuit of any mass class that has progressed to field trial testing.
XVx3 – Designates a Battlesuit of any mass class that has not entered mass production and has been assigned permanently to its pilot.
XVx4 – Designates a Battlesuit of any mass class approved for the command and control role.
XVx5 – Designates a Battlesuit of any mass class outfitted with Tau stealth technology.
XVx6 – Designates an air-space Battlesuit unit of any mass class. XVx7 – Designates a Battlesuit of any mass class intended to facilitate infiltration.
XVx8 – Designates a fire support Battlesuit unit of any mass class.
XVx9 – Designates a Battlesuit of any mass class designed for frontline assaults.
I dont see how it would be a dual kit with the enforcer. It is exactly the same as the other suits, with the exception of the chest. The enforcer is almost 50% larger than the crisis suits so how on earth of would you make a dual kit using that (assuming we have seen the coldstar is actually in the pictures we have seen so far).
MoD_Legion wrote: I dont see how it would be a dual kit with the enforcer. It is exactly the same as the other suits, with the exception of the chest. The enforcer is almost 50% larger than the crisis suits so how on earth of would you make a dual kit using that (assuming we have seen the coldstar is actually in the pictures we have seen so far).
I don't think the suit you're talking about is the Coldstar, that's my point. That one obviously isn't a dual kit with the Enforcer.
If that is the Coldstar, I'm gonna be disappointed.
Actually the Enforcer is XV8-05, the transfer sheet has it wrong.
An actual XV85 would be either a modified Crisis with stealth tech installed or a seperate frame like the later XV88s became after they stoppped just shoulder mounting railguns on crisis suits.
As far as the whole mobile defense line thing goes, haven't we already seen the most likely way it will be implemented? The Breacher Team's turrets. If you don't move in the movement phase, you can deploy the turret, and it sticks around until you move again, after which you can deploy it again later in the game in the same way.
If this defense line is going to be mobile as the description says, this rule would be perfect for it. Have the fortification as a purchasable item for an HQ or as part of a Fire Warrior formation, and as long as that character or formation doesn't move in the movement phase, they can set up the line, and tear it down at any point and redeploy it somewhere else.
That's my guess for it at least. It makes a lot more sense that a brand new rule that we've seen in leaks gets used in more than one place in the codex than to assume that GW is outright lying to us.
GI_Redshirt wrote: As far as the whole mobile defense line thing goes, haven't we already seen the most likely way it will be implemented? The Breacher Team's turrets. If you don't move in the movement phase, you can deploy the turret, and it sticks around until you move again, after which you can deploy it again later in the game in the same way.
If this defense line is going to be mobile as the description says, this rule would be perfect for it. Have the fortification as a purchasable item for an HQ or as part of a Fire Warrior formation, and as long as that character or formation doesn't move in the movement phase, they can set up the line, and tear it down at any point and redeploy it somewhere else.
That's my guess for it at least. It makes a lot more sense that a brand new rule that we've seen in leaks gets used in more than one place in the codex than to assume that GW is outright lying to us.
I really don't see the rules for it asking us to put it on the table and take it off and repeat, that would be way too clunky and annoying. I think you'll just deploy it at the beginning of the game and it can move around.
I find it kinda funny that people bitched about how terrible crisis suits looked for 10 years and now a marginal change has everyone squealing. This mailbu stacy has ...A HAT!
Real question though, with new suits will Forge World scrap the remaining variants it has listed? The variants are dependent on the old plastic kits. May have to pull the trigger on an xv89 before that goes extinct too.
I would say it's more than a marginal change... it's everything people wanted really.
People are looking at the image for one second and not looking at it long enough to notice the changes that are there. Jetpack much more detailed, shoulder pads, optional knee pads, feet slightly more detailed, poseable and dynamic, larger overall, different heads, etc. How is this not a great update to Crisis Suits?
I don't think people wanted a redone suit, just a tune up. THe way Crisis Suits have always looked is the way they are meant to be and are iconic to Tau, changing them too much would be bad imo.
Noctem wrote: I would say it's more than a marginal change... it's everything people wanted really.
People are looking at the image for one second and not looking at it long enough to notice the changes that are there. Jetpack much more detailed, shoulder pads, optional knee pads, feet slightly more detailed, poseable and dynamic, larger overall, different heads, etc. How is this not a great update to Crisis Suits?
I don't think people wanted a redone suit, just a tune up. THe way Crisis Suits have always looked is the way they are meant to be and are iconic to Tau, changing them too much would be bad imo.
yep, that's the way it should be ^^ the only range who needs a big change is CSM :p
Yeah, I saw that too. For a showpiece model, that should have gotten a bit more prep work. Remember, GW hires for attitude not talent or skill. That model was put together with the best damn attitude available!
I'm just going to take a guess now, and say the new Guardian Drone is going to be in the base drone list, since the turret is listed in optional wargear, but the drone isn't, and their entry just says "may take two drones from the drone list".
Additionally the Guardian Drone's cost is listed under the entry for the Guardian Drone (12 points) unlike any war gear that is specific to a unit, such as the Turret, which is listed in the unit optional upgrades.
Mecha_buddha wrote: I find it kinda funny that people bitched about how terrible crisis suits looked for 10 years and now a marginal change has everyone squealing. This mailbu stacy has ...A HAT!
It's simple: one of the biggest problems with the current crisis suits is their complete lack of posing options. Each arm and leg is a single piece, and they're modeled in a static and really awkward pose. So if you want to get a decent pose you have to cut the joints apart and glue it back together. The new ones might not be up to the level of the FW alternate models, but just having better posing options is a huge improvement.
JOHIRA wrote: Not to constantly be a downer, but why couldn't they have ensured the two halves of the vents on the commander's shoulder jet packs line up?
For the same reason that GW proudly displayed catalog pictures of the Baneblade with broken tracks: they just don't give a .
Theyre already somewhat difficult to deepstrike because a full squad has a decent footprint. Now theyre on bigger bases. And large bases have huge terrain problems too.
Broadsides needed it because the model is just too big for a medium base. What the fething heck did the Crisis suits get the base size increase for?!
I've never really had a problem with the size of the bases, unless you are going for really spread out legs. They fit fine, and it's a good sized footprint for them. I might just have to pick up some of the smaller bases to use on the new crisis suits, just to keep my army constant.
Theyre already somewhat difficult to deepstrike because a full squad has a decent footprint. Now theyre on bigger bases. And large bases have huge terrain problems too.
Broadsides needed it because the model is just too big for a medium base. What the fething heck did the Crisis suits get the base size increase for?!
Are those 50mm bases? I noticed the enforcer commander got bumped up base size-wise to 60mm from the look of it.
Mecha_buddha wrote: I find it kinda funny that people bitched about how terrible crisis suits looked for 10 years and now a marginal change has everyone squealing. This mailbu stacy has ...A HAT!
Again, would have loved it if they completely redesigned them to look more like the XV9's or something, but the original design wasn't really terrible or anything, either; it just needed an update. They look that much better with an updated kit with additional detail and options, and even if they don't have full posability it's still going to be far easier to get more dynamic-looking suits with the new kit than with the old one.
There's also the fact that GW is very hit-and-miss with new designs nowadays. They have/had all that Roberto Cirillo concept artwork they could fall back on (which they used when designing the XV9's), but would they have? Or would they have just cranked out something entirely new and really goofy-looking like the stormsurge? Or the riptide? Even the ghostkeel is kinda borderline for me, personally, and I just pre-ordered one today...there are just more things I like about it than things I don't like, I guess. And the sun shark/razorshark is a plastic abortion, too. Anyway, the point is a new design would have been a big risk, the way I see it.
Noctem wrote: I don't think people wanted a redone suit, just a tune up. THe way Crisis Suits have always looked is the way they are meant to be and are iconic to Tau, changing them too much would be bad imo.
I think what's more likely is that there are two camps; people who wanted an updated kit and people who wanted a completely new design (or just XV9's in plastic, which was never going to happen anyway). And then people like me who wouldn't have cared either way and just wanted something better than what we had.
Atia wrote: yep, that's the way it should be ^^ the only range who needs a big change is CSM :p
Agreed, the entire range needs to be replaced, really. Such an ugly army, and there's no real reason for them to be, either.
I like the larger 50mm bases, it makes certain game aspects more annoying but I primarily concern myself with the modelling end and I've already used larger 50mm bases for them because it enhances the look especially if you put the effort into reposing the suits in a more dynamic fashion.
The new suits look amazing and hit almost all the issues I wanted to see addressed for years. Very well done.
The split seam on the commander jet pack vent annoys me, they could have easily molded that part so the vent detail is a separate piece allowing it to have no part line or they could have shifted the parting line to one side either option would have kept the seam from running down the center of the detail. It's a minor gripe and won't really dissuade me from buying the kit, just kind of surprised they did it that way considering how much attention to detail they are putting into the new kits.
Picked up a Stormsurge today after being able to review the kit firsthand. Some individual parts of the design I'm not keen on (like the open cockpit) but the overall detailing of the kit is just killer. I had some inspiration for what I want to do with the kit, it'll involve some heavy work but after seeing how nice all these parts were it was impossible to resist.
I'm very excited to see the Ghostkeel release as I've always liked the stealth suits and being able to have a force that focuses on them will be pretty cool to field.
They dont look goofy on the medium base at all. They look goofy with a plastic rod up their ass. The current models make modeling them on the ground really difficult since they have perfectly straight legs for some dumb reason and fixated L arms. The arms are the easiest to fix but ive never been able to fix the legs without making it worse lol. Fortunately when i ordered my Buffmander model from FW (R'myr) he comes with a normal crisis suit model, and he has his own legs so i had replacement legs for the poor suit i butchered rofl.
I have tons of placement problems with large bases. Going around stubs of terrain is a nightmare and of course bigger base = more models in b2b with melee. I dont think theyre Large bases upon closer inspection (since the commander guy is clearly on a bigger one) but its still much bigger than Mediums. Ughh..
I think I have figured out what the coldstar will be, I cant belive i never thought of it before.
***PURELY SPECULATIVE*** Coldstar will have a simliar close range weapon like the breachers, probably very good at penerating armour. If i had to fathom a guess, I'd imagine almost like a plasma torch on its hands or shoulders, that it can also use for thrust in space, They will rotate if they are his shoudlers so they can then be used to burst into an enemy ship along with a breacher team
***END SPECULATION***
If im right someone owes me a kit =D
I don't know, it's worked for years. I have no problem with it.
I'm personally not too fussed by the base change, I just think it's unnecessary, and sort of annoying as I'm going to have to buy small bases or my army won't match.
Co'tor Shas wrote: That's literally it just standing straight. It would look just as "goofy" on a larger base.
Spoiler:
Sure, it's a deliberately awkward pose for humor value, but yours is almost as bad. A model's feet shouldn't hang off the edge of the base like that.
I have 200 ork models that all have toes off the base. I have 40 or so marines where the edge of the boot is skirting the edge. Feet half hanging off bases is a GW staple. Just like broken clear skimmer stands.
Co'tor Shas wrote: That's literally it just standing straight. It would look just as "goofy" on a larger base.
Spoiler:
Sure, it's a deliberately awkward pose for humor value, but yours is almost as bad. A model's feet shouldn't hang off the edge of the base like that.
I have 200 ork models that all have toes off the base. I have 40 or so marines where the edge of the boot is skirting the edge. Feet half hanging off bases is a GW staple. Just like broken clear skimmer stands.
It's a staple they are trying to remove with each release, they are already releasing space marines on larger bases.
It's hard to be a ninja on a 40mm medium base and not look goofy. You can have a great pose but them toes hang like crazy.
Only way this one manages to stay on it's base is that it's pinned through the very edge of the foot. 50mm bases are most welcome, plus there's no requirement that you have to upgrade bases on old models. Keep your planned deepstrikers on old bases and use the nice new fat bases for everything else
paulson games wrote: It's hard to be a ninja on a 40mm medium base and not look goofy. You can have a great pose but them toes hang like crazy.
Only way this one manages to stay on it's base is that it's pinned through the very edge of the foot. 50mm bases are most welcome, plus there's no requirement that you have to upgrade bases on old models. Keep your planned deepstrikers on old bases and use the nice new fat bases for everything else
But then my army won't match. That will drive me crazy more than anything else. I'm even still using the old metal head-commanders so that my force looks unified.
i hate overhanging feet, which is why i put my Space Marine characters on 40mm bases for years before the 32's came out...
i always prefer to go with the next size up for bases...
i welcome the move to 50's for Crisis Suits...
paulson games wrote: It's hard to be a ninja on a 40mm medium base and not look goofy. You can have a great pose but them toes hang like crazy.
Only way this one manages to stay on it's base is that it's pinned through the very edge of the foot. 50mm bases are most welcome, plus there's no requirement that you have to upgrade bases on old models. Keep your planned deepstrikers on old bases and use the nice new fat bases for everything else
But then my army won't match. That will drive me crazy more than anything else. I'm even still using the old metal head-commanders so that my force looks unified.
What do you mean they won't match? They're still on round bases. Unless literally everything in your army is mounted on 40mm bases this makes no sense. It's not like sticking a square base model in there.
Noctem wrote: Just got my Stormsurge, very cool model! I hope they make a Farsight Enclaves version of decals. The current ones in the box are only for Vior'la
Well, Farsight is from Vior'la and the color red is pretty prominent in the Farsight Enclaves so it wouldn't really be that odd. If you have units painted in traditional camo you can use the red markings for them and it would still work. Not so much if everything is painted with red armor, though.
paulson games wrote: It's hard to be a ninja on a 40mm medium base and not look goofy. You can have a great pose but them toes hang like crazy.
Only way this one manages to stay on it's base is that it's pinned through the very edge of the foot. 50mm bases are most welcome, plus there's no requirement that you have to upgrade bases on old models. Keep your planned deepstrikers on old bases and use the nice new fat bases for everything else
But then my army won't match. That will drive me crazy more than anything else. I'm even still using the old metal head-commanders so that my force looks unified.
What do you mean they won't match? They're still on round bases. Unless literally everything in your army is mounted on 40mm bases this makes no sense. It's not like sticking a square base model in there.
All my crisis suits are. And I'd like all my crisis suits to match. Maybe I'm weird, but that's just what I want.
Only model ive ever seen that has a major off the edge problem is the Ta'unar. Quite frankly, im giving him a bigger base when i get one because that one is so bad hes almost not even ON the base lol
Ya don't have use any camo, just the Farsight Enclaves theme that's shown in the supplement and painting guide, so Vior'la red markings wouldn't show =[
paulson games wrote: It's hard to be a ninja on a 40mm medium base and not look goofy. You can have a great pose but them toes hang like crazy.
Only way this one manages to stay on it's base is that it's pinned through the very edge of the foot. 50mm bases are most welcome, plus there's no requirement that you have to upgrade bases on old models. Keep your planned deepstrikers on old bases and use the nice new fat bases for everything else
But then my army won't match. That will drive me crazy more than anything else. I'm even still using the old metal head-commanders so that my force looks unified.
What do you mean they won't match? They're still on round bases. Unless literally everything in your army is mounted on 40mm bases this makes no sense. It's not like sticking a square base model in there.
All my crisis suits are. And I'd like all my crisis suits to match. Maybe I'm weird, but that's just what I want.
If you're that serious about them matching then you should be willing to rebase the ones you have to match the new ones you'll be getting. Rebasing isn't too bad!
Noctem wrote: Ya don't have use any camo, just the Farsight Enclaves theme that's shown in the supplement and painting guide, so Vior'la red markings wouldn't show =[
paulson games wrote: It's hard to be a ninja on a 40mm medium base and not look goofy. You can have a great pose but them toes hang like crazy.
Only way this one manages to stay on it's base is that it's pinned through the very edge of the foot. 50mm bases are most welcome, plus there's no requirement that you have to upgrade bases on old models. Keep your planned deepstrikers on old bases and use the nice new fat bases for everything else
But then my army won't match. That will drive me crazy more than anything else. I'm even still using the old metal head-commanders so that my force looks unified.
What do you mean they won't match? They're still on round bases. Unless literally everything in your army is mounted on 40mm bases this makes no sense. It's not like sticking a square base model in there.
All my crisis suits are. And I'd like all my crisis suits to match. Maybe I'm weird, but that's just what I want.
If you're that serious about them matching then you should be willing to rebase the ones you have to match the new ones you'll be getting. Rebasing isn't too bad!
We had 25-to-32mm base adapters within a couple months after the 32s were introduced, and they seem to be extremely well-received. It's not that farfetched to think that we'll see 40-to-50s soon enough
For the whole squad. Standard shield drones just have the save themselves and you have to position it in front of the squad to eat the shots. If its dead, the save is gone. The new drone stands in the back and every guy in the squad gets the save. (At least in my understanding^^)
I'm glad you guys like those crisis suits, myself I hoped for a rework I never liked the initial design so these are not appealing to me either. It's a pity FW is so expensive, they have some great designs.
Might be nothing but has anyone else noticed a reference to the Orca Dropship in the White Dwarf Breacher rules. I thought they only had a reference to models they want to produce or are in production due to Chapterhouse.
vicia wrote: Might be nothing but has anyone else noticed a reference to the Orca Dropship in the White Dwarf Breacher rules. I thought they only had a reference to models they want to produce or are in production due to Chapterhouse.
vicia wrote: Might be nothing but has anyone else noticed a reference to the Orca Dropship in the White Dwarf Breacher rules. I thought they only had a reference to models they want to produce or are in production due to Chapterhouse.
That is the internet's (more or less) educated guess on changes to GW policies regarding GW-publications in recent years, notably the purging of characters without a model.
But it's not like there is an official statement from GW or anything. The changes could be due to something completely different, non-Chapterhouse related that we simple aren't aware of.
So new Crisis suits, yay! Still seems like the same old Commander though..? Aside from some additional wierdly tacked on "spikey" spits, his head antenna are different though, but that looks like the exact same poses and armour as the failcast commander aside from the two tweaks. Do people really think it's a new commander model, as i'm doubtful?
@GenRifDrake; the whole model is cleaner than the old Finecast one, plus the old one was fixed in a "dynamic entry" pose onto some terrain.
The fact that this one isn't in the same pose tells you it's new; GW don't tend to use conversions in their official pictures these days.
Also handy that they upped the base size; my Enforcer ended up on a 60mm base as his particular cast was a bit *too* dynamic to stay upright! Plus it matched my FW XV-89.
From an IP point of view the Orca is probably OK; even though they don't currently produce a model they have in the past, so you couldn't directly copy it without infringing.
Of course, the Orca isn't exactly the most unique design; four vectored engines around a big troop compartment is pretty much standard drop ship design and is based on logical interpretation of physics.
Have we seen anything to indicate that Shield Drones still exist in the new Codex?
Careful now, you're bound to end up as a source on BoLS or another click-bait site soon.
Be that as it may, I do have to ask why there's a "new" Shield Drone. Plus...
Dr. Delorean wrote: I see no reason why shield drones wouldn't be in the new Codex, especially since GW makes a model/conversion kit for them.
Do they make an all-plastic Shield Drone model?
I have a strange feeling that Shield Drones won't be part of the new Codex because they don't have a current plastic model and GW want to push the new type.
You are correct. I did not know the Pathfinder kit could do any other types of Drones, but it has the parts for a Gun Drone and a Shield Drone on top of everything else.
Noctem wrote: What do you guys think is the best choice for a Stormsurge load out? One that would go solo.
For secondaries I'm thinking the TL Flamers or Airbursting. The TL Burst Cannons don't seem like they'd really do much.
The Twin-linked Airbursting Fragmentation Projector is by far the best of the three. One (or two when firing twice) 18" S4 AP5 Ignores Cover Barrage shot that is Twin-Linked gives you a great weapon for cutting down light to medium infantry that basically requires no Markerlight tokens.
The primary weapon is a difficult one I feel. If Storm of Fire sticks around and affects the two main guns, I think the Pulse Driver Cannon will be better as you get 2 shots at 36" when firing it that way, whereas the Blastcannon has a really wonky interaction with that rule. Personally I like the Blastcannon as a lot of people won't expect you to move 12" and fire a 10" two-shot Destroyer AP1 gun (effective range of 22") at a big target while unloading all the smaller guns into other units, people are forgetting that it is still tough (especially with a Shield Generator) by nature of being an eight-wound Gargantuan Creature while beating down on most units in combat with Stomp. If you want to play in a static role the PDC seems like the better choice overall though I do still like the Blastcannon seeing as most strategies players will use to kill it involve units getting very close to it anyway.
Wound allocation is done from the centre of the blast marker for Barrage weapons which allows you to "snipe" models out, while it also lets you optionally fire the weapon without requiring line of sight at the cost of not reducing the scatter using the models' Ballistic Skill value.
H.B.M.C. wrote: You are correct. I did not know the Pathfinder kit could do any other types of Drones, but it has the parts for a Gun Drone and a Shield Drone on top of everything else.
Which is good, considering the Shield Drone upgrade kit has disappeared from UKGW and is sold out in US.
vicia wrote: Might be nothing but has anyone else noticed a reference to the Orca Dropship in the White Dwarf Breacher rules. I thought they only had a reference to models they want to produce or are in production due to Chapterhouse.
They do produce it though, through Forge World.
Mantas have been referenced in Tau codex books from the very beginning even before the model existed. I don't think it means anything. The ongoing thought is that they don't make a codex rules entry for anything unless the model is ready right away.
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GenRifDrake wrote: So new Crisis suits, yay! Still seems like the same old Commander though..? Aside from some additional wierdly tacked on "spikey" spits, his head antenna are different though, but that looks like the exact same poses and armour as the failcast commander aside from the two tweaks. Do people really think it's a new commander model, as i'm doubtful?
Take a look at the commander's chest, gorget, and engines (both the bottom exhaust and the top intakes). It's a new model.
Jadenim wrote: From an IP point of view the Orca is probably OK; even though they don't currently produce a model they have in the past, so you couldn't directly copy it without infringing.
Of course, the Orca isn't exactly the most unique design; four vectored engines around a big troop compartment is pretty much standard drop ship design and is based on logical interpretation of physics.
That, and the fact that the Orca is just mentioned in the turrets fluff piece. You dont actually need a physical Orca model to lay down the turret. The Orca has been mentioned in Tau fluff for a very long time, and never really needed a model for your 40K games. That Forgeworld even made a model and gave it rules was just a nice piece of modeling. But it impacted nothing in the game other than what the rules the model actually had.
Wasnt the Orca one of those "neat models but it sucks" type of things?
It only has 2 guns, long barreled burst and a MP so it literally does nothing but transport. 400pts for an air transport that houses 57 models (super heavy so multiple units). I remember i wanted one because i actually liked the model but the rules pushed me away from it big time. Kinda like the Manta. Awesome model, feth those rules lol (which by the way for some reason got promoted on the front page of FW website)
Medium of Death wrote: Is the Enforcer suit just the same size of torso with longer limbs?
Probably not. If it is like the resin version, the limbs are MUCH longer (a welcomed change) but the torso is also bigger (the torso above the waist is about the size of the torso/waist/crotch of the old plastic model).
While the probably plastic enforcer might be different, the overall look and size make me think it's maintaining the same size thankfully.
Didn't see this mentioned but we have a name for the painting guide for Tau Empire.
‘Armies of Expansion: Tau Empire Painting Guide’.
The Ghostkeel painting guide has the following at the bottom:
This title is available in two editions, designed to provide the best reading experience on mobile phones and tablets. But you don’t have to choose – buying this painting guide will allow you to download both versions, so you’ll always be able to have the right edition on your device. Please note that the content in this painting guide is also available in ‘Armies of Expansion: Tau Empire Painting Guide’.
H.B.M.C. wrote: You are correct. I did not know the Pathfinder kit could do any other types of Drones, but it has the parts for a Gun Drone and a Shield Drone on top of everything else.
Which is good, considering the Shield Drone upgrade kit has disappeared from UKGW and is sold out in US.
It comes in the Broadside kit as well- bits to make 2 shield drones, missile drones, or gun drones.
i just realized the Commander (im assuming thats what that bigger crisis suit is) on the far right of that image is HUGE.
That will make 0 sense if hes still T4 with a suit that massive.