I believe this is from the next white dwarf. Seems to be a damage table for the Stormsurge reminiscent of the Imperator Titan's, perhaps for a specialist game or RPG?
On it's first deplyment it one-shot a titian. Methinks it did live up to it's expectation.
Titian?
Did GW make a model of the famous Italian painter Titian, the most important member of the 16th-century Venetian school?
Must have missed that release.
Oh, hush.
Automatically Appended Next Post:
Nilok wrote: I believe this is from the next white dwarf. Seems to be a damage table for the Stormsurge reminiscent of the Imperator Titan's, perhaps for a specialist game?
All text is in French. Large image.
Spoiler:
Perhaps, maybe something like a survival thing where it's 3 of these vs a relatively large number of troops, bu these guys have to be totally destroyed via a damage table or something?
After looking at it properly, have to say I'm pretty nonplussed by this. Its the same design only bigger and with a few cosmetics. Wheres the NEW from GW nowadays? This is treading water.
I agree that "MAKE IT BIGGER" replaced innovation and originality at GW. As I said, I really dislike this miniature with the exception of a few tiny parts I'd like to have for conversions.
cheers
Kahnawake
Years/decades ago, and I have gamed since 1st edition, through out GWs website and articles in WD, they have always said their goal was to bring the epic scale 40k into the 28mm 40k scale world. This is what they have been working on doing for many years, if not decades. Models will get even bigger as time goes on. Someday you'll see a Capitol Imperialis on the table.... :O
On it's first deplyment it one-shot a titian. Methinks it did live up to it's expectation.
Titian?
Did GW make a model of the famous Italian painter Titian, the most important member of the 16th-century Venetian school?
Must have missed that release.
Oh, hush.
Automatically Appended Next Post:
Nilok wrote: I believe this is from the next white dwarf. Seems to be a damage table for the Stormsurge reminiscent of the Imperator Titan's, perhaps for a specialist game?
All text is in French. Large image.
Spoiler:
Perhaps, maybe something like a survival thing where it's 3 of these vs a relatively large number of troops, bu these guys have to be totally destroyed via a damage table or something?
It's for an "Exclusive Stormsurge minigame!" according to the White Dwarf.
After looking at it properly, have to say I'm pretty nonplussed by this. Its the same design only bigger and with a few cosmetics. Wheres the NEW from GW nowadays? This is treading water.
I agree that "MAKE IT BIGGER" replaced innovation and originality at GW. As I said, I really dislike this miniature with the exception of a few tiny parts I'd like to have for conversions.
cheers
Kahnawake
Years/decades ago, and I have gamed since 1st edition, through out GWs website and articles in WD, they have always said their goal was to bring the epic scale 40k into the 28mm 40k scale world. This is what they have been working on doing for many years, if not decades. Models will get even bigger as time goes on. Someday you'll see a Capitol Imperialis on the table.... :O
All good to me I like filling out a 6x4, 6x8, or 8x8 table, with the smallest models being 28mm, and the largest being about the size of an Wraithknight, with all manner of sizes of models (and terrain) in between. I don't think you'll see much larger than IK (not including fortifications/terrain) for the 6x4 table size, because models like warhounds just take up too much space. The FWSHGC models are really made for 8x12's and up, IMO. Which I'd be happy to play on, but then I'd have to renovate my basement LOL.
I dont think the white dwarf minigame will be reprinted in the Tau codex. It is one of those minigames they make for every release tying into the new stuff. This one is one Stormsurge vs one Imperial Knight with a specialised damage and aim table for each, It is not the sort of thing they would put in a codex.
Merellin wrote: I dont think the white dwarf minigame will be reprinted in the Tau codex. It is one of those minigames they make for every release tying into the new stuff. This one is one Stormsurge vs one Imperial Knight with a specialised damage and aim table for each, It is not the sort of thing they would put in a codex.
Yeah, agreed. It makes no sense in the codex. Looks like it'd be fun to play just to kill time and to do a "clash of the titans" though
Merellin wrote: I dont think the white dwarf minigame will be reprinted in the Tau codex. It is one of those minigames they make for every release tying into the new stuff. This one is one Stormsurge vs one Imperial Knight with a specialised damage and aim table for each, It is not the sort of thing they would put in a codex.
No pathfinders, no piranhas, no Devilfish, no broadsides, No stealth suits! No crisis commander and no battle force on Uk site. Yet fire warriors , crisis suits, farsight enclaves and codex remain?
daemonish wrote: No pathfinders, no piranhas, no Devilfish, no broadsides, No stealth suits! No crisis commander and no battle force on Uk site. Yet fire warriors , crisis suits, farsight enclaves and codex remain?
Probably dropped the battle force. Reboxed the broadsides, pathfinders, piranhas and devilfish and stealth suits.
It's worth mentioning that someone posted a list that had the Devilfish given a designation(I think it was T-7 "Devilfish"?), and all the missing items are in the old style boxes(with action shots!).
I don't understand the Tau thinking for the stormsurge as honestly i always thought large targets were to be engaged via Aircaste craft. that the Manta was the titan-killer
The Manta is a transport/gunship. The Tiger Shark A-X-1 is the "titan-killer" but as per the Democles Warzone books (IIRC), it pretty much failed to live up to the expectations and the idea was scrapped.
Kanluwen wrote: It's worth mentioning that someone posted a list that had the Devilfish given a designation(I think it was T-7 "Devilfish"?), and all the missing items are in the old style boxes(with action shots!).
Hammerhead is the TX7, Skyray is the TX78, no clue of the devilfish.
Hold up, how is the Stormsurge suddenly this big? All the previous images had it stand similar to a Gorkanaut, not bigger than a Knight Titan while squatting.
Hercule Satan: "It's got to be a some sort of a trick!"
Big image.
Kanluwen wrote: It's worth mentioning that someone posted a list that had the Devilfish given a designation(I think it was T-7 "Devilfish"?), and all the missing items are in the old style boxes(with action shots!).
Hammerhead is the TX7, Skyray is the TX78, no clue of the devilfish.
What's interesting is that the FW piranha is also TX (TX-42) designation, I guess TX is for ground vehicles now?
Edit: it fits with the curent mass classes for battleuits too, the devilfish body is quite a bit bigger than the pirhana (7 vs 2). I'm thinking the devilfish will probably be TX-7.
"Coming Soon: The Third Sphere of expansion consumes the Damocles Gulf!"
So I guess we might get the campaign box before the Codex--or we might not get a Codex at all, and instead get a Supplement ala the Tyranids and Leviathan?
Check the latest posts from Sad Panda, he said a campaign will be released after the Ghostkeel. The Space Wolves Codex came after Stormclaw which already had some new rules for them in the campaign booklet. Not saying this is going to be the Tau vs RG set but it could turn out to be and then the Codex: Tau is released afterwards. Tau looks to be a large release - probably until the end of October.
I guess the "one a bit bigger one a bit smaller" rumor turned out false. I wonder what's the real size of the ghost then, I recon it might actually be far smaller than riptide, maybe its a broadside-ish sized kit even?
I guess the "one a bit bigger one a bit smaller" rumor turned out false. I wonder what's the real size of the ghost then, I recon it might actually be far smaller than riptide, maybe its a broadside-ish sized kit even?
The Ghost is larger than a Broadside it seems - see the last pic I posted. It also comes on an oval 105mm base unlinke the BS which is still on a 60mm circular one
It's funny, they have the Tau fighting Blood Angels, an army that doesn't stand a chance in hell against Tau. Way to put a top tier army against a bottom tier army, GW.
I like that Ghostkeel, it looks unique compared to the other big MCs.
casvalremdeikun wrote: It's funny, they have the Tau fighting Blood Angels, an army that doesn't stand a chance in hell against Tau. Way to put a top tier army against a bottom tier army, GW.
They also have it fighting Imperial Guard. At Rapid-Fire range.
Yeah, Tau are one of the easiest races for IG to obliterate in rapid fire range. 4s to wound on top of their gakload of dice lol. I wouldnt be caught dead in (badum tssh) that close to a horde of guardsmen. Yeah we still get our armor but that kinda doesnt help when its 50-50 odds with a minimum of 40 wounds on average lol
Its not like this hobby is any different than just about any hobby outside knitting/crocheting lol in terms of cost i mean.
People that trick out their car either in performance or audio spend WAY more than we do typically. Guy in my college class has around 7000USD in his car for audio and fancy lighting...im not joking either... lol. I have 1600USD in Tau and around 2k in Orks. Nowhere near as expensive, and to me much more enjoyable (and lot less risky of being stolen/broken via crashes)
That being said, if this is a side hobby or a casual passion yeah its kinda pricy lol. 40k is about all i do that actually costs a noticable amount of money, so it doesnt bug me how much i invested in it so far (and about to be ~400 more lol)
The cockpit picture kinda makes it seem like the head of the suit is actually the "lid" of the cockpit...which is kinda odd lol.
Still, i love the idea of cockpits. Crisis suits are a bit small to model it without leaving the model weakened, but Riptides shoulda had that feature.
Vineheart01 wrote: The cockpit picture kinda makes it seem like the head of the suit is actually the "lid" of the cockpit...which is kinda odd lol.
Still, i love the idea of cockpits. Crisis suits are a bit small to model it without leaving the model weakened, but Riptides shoulda had that feature.
I'm glad it didn't. Otherwise I wouldn't have the room the shove the batteries for the LEDs.
However, I am more than sold on the suit now, looks like I'll be getting two: one open and one buttoned up. Now to dive into the bits box and start digging around for ideas.
Kanluwen wrote: It's worth mentioning that someone posted a list that had the Devilfish given a designation(I think it was T-7 "Devilfish"?), and all the missing items are in the old style boxes(with action shots!).
Hammerhead is the TX7, Skyray is the TX78, no clue of the devilfish.
What's interesting is that the FW piranha is also TX (TX-42) designation, I guess TX is for ground vehicles now?
Edit: it fits with the curent mass classes for battleuits too, the devilfish body is quite a bit bigger than the pirhana (7 vs 2). I'm thinking the devilfish will probably be TX-7.
TX must be skimmers intended for direct attacking, while TY must be scout, command, or craft that fill non-dakka tactical roles. Is the Tetra a TY?
It's possible another reason those models have become unlisted is to change the website description, such as adding designations to them, and they haven't been re-listed because of spoilers?
However, I am more than sold on the suit now, looks like I'll be getting two: one open and one buttoned up. Now to dive into the bits box and start digging around for ideas.
Thanks for sharing that. Must go grab a magazine now... that looks pretty sweet -- better than the front pics we've seen so far, IMO. I agree -- the open/close is cool! I am really liking the pilot visible.
Oh they gotta have the option to put Shadowsun in one of those! I mean, it's literally the most fitting new suit for her, and the open cockpit makes you able to see her!
Vineheart01 wrote: The cockpit picture kinda makes it seem like the head of the suit is actually the "lid" of the cockpit...which is kinda odd lol.
Still, i love the idea of cockpits. Crisis suits are a bit small to model it without leaving the model weakened, but Riptides shoulda had that feature.
I'm kinda disappointed in that feature, honestly. I didn't really like the head and planned on using a regular crisis/broadside head for it instead, but it seems like the design of the kit doesn't allow for that.
I do like that they're coming up with vehicle designations for everything now, that's a neat little detail I think.
Vineheart01 wrote: The cockpit picture kinda makes it seem like the head of the suit is actually the "lid" of the cockpit...which is kinda odd lol.
Still, i love the idea of cockpits. Crisis suits are a bit small to model it without leaving the model weakened, but Riptides shoulda had that feature.
I'm kinda disappointed in that feature, honestly. I didn't really like the head and planned on using a regular crisis/broadside head for it instead, but it seems like the design of the kit doesn't allow for that.
I do like that they're coming up with vehicle designations for everything now, that's a neat little detail I think.
It looks like the neck section is the "lid" then the head goes on top of that.
Vehicle designations are long overdue. The Piranha bein the TX4 is long overdue with the FW TX42 version being out for like a decade.
One thing regarding the cockpit we havent seen yet is the female counterpart rumor. Thats one thing about 40k i always wished was more common: female versions without requiring heavy kitbashing. The only female Tau model we got atm is Shadowsun. I saw a kitbash someone did for a female Ethereal and i reeeaally wanted that model lol looked amazing.
On the Shadowsun note, i could totally see some special rule where shes equipped with one of these as well as other experimental crap. I love Shadowsun, but shes about as limited as Farsight because the unit she wants to be with either doesnt exist or isnt that amazing for the way she plays. Stealth suits have terrible gun loadouts. On top of that, with all these large suits i could conceivably see us getting an MCHQ as it is. And this one just fits Shadowsun's playstyle perfectly.
Then again, all of our named HQs are pretty crap. Either rulewise or such a unique method of attack they dont mingle well with others.
Also, it should seem monstrous next to the Stealth Suits lol. Stealth Suits are barely bigger than firewarriors, this thing is bigger than a Broadside. It is, after all, a monstrous creature. The redone XV8s probably wont be much bigger at all. I imagine their arms/legs will be thicker but i doubt they'd be any taller (thicker because of joints)
Actually, tau are very easy to make female. Just make their nose indent a Y instead of an I. That's literally the only difference between female and male tau in armour.
Someone should rehost though, the picture comes from that vile amalgamation known as 4chan, so it won't be up for long.
May I begin the obligatory Australian price complaints with: $125 DOLLARY-DOOS?
I was hoping for broadside price + $10, but oh well.
What I don't get (well, I do, $$$), is the currency exchange rate.
GW isn't doing it.
45 gbp = $69 usd (not 75),
CAD = $90 (which is spot on exchange rate),
DKR = 457 (very very close with some savings),
AUS =$95 AUD (not that $125 AUD!),
poor NZ, rate exchange is $104 nzd NOT GW's tag of $150 nzd....
Hell, the Stormsurge is $135 (USD) around the world, but in the USA $150 (NZ is a whopping $190 USD!).....
I know, I know, GW can do and price the way they want, but it is a bad practice when folks can easily figure out they are getting bent over....
Of course, there are several places on the net where you get 20-25% off, no tax, & free shipping, so that is how I'll do it....
Vineheart01 wrote: Its not like this hobby is any different than just about any hobby outside knitting/crocheting lol in terms of cost i mean.
You sir have never knew a serious knitter. I shared your thoughts with my wife and she had a good laugh. A sweater kit is around $150-$300 and my wife can knit one out in less then a month.
Vineheart01 wrote: One thing regarding the cockpit we havent seen yet is the female counterpart rumor.
Thats one thing about 40k i always wished was more common: female versions without requiring heavy kitbashing. The only female Tau model we got atm is Shadowsun. I saw a kitbash someone did for a female Ethereal and i reeeaally wanted that model lol looked amazing.
On the Shadowsun note, i could totally see some special rule where shes equipped with one of these as well as other experimental crap. I love Shadowsun, but shes about as limited as Farsight because the unit she wants to be with either doesnt exist or isnt that amazing for the way she plays. Stealth suits have terrible gun loadouts.
On top of that, with all these large suits i could conceivably see us getting an MCHQ as it is. And this one just fits Shadowsun's playstyle perfectly.
Then again, all of our named HQs are pretty crap. Either rulewise or such a unique method of attack they dont mingle well with others.
Also, it should seem monstrous next to the Stealth Suits lol. Stealth Suits are barely bigger than firewarriors, this thing is bigger than a Broadside. It is, after all, a monstrous creature.
The redone XV8s probably wont be much bigger at all. I imagine their arms/legs will be thicker but i doubt they'd be any taller (thicker because of joints)
There's quite a few third party female Tau figures. They are quite good.
Well is this one of those Bols things or should I actually start to be optimistic?
It may just be a head and not a torso which is kinda disappointing... but I need to wait until we have spruce pictures.
Its 75USD for one Suit, two Drones. Yes its three models, but theyre not the same model.
If that was seriously 75USD for a full squad....i wouldnt believe it. GW isnt that nice, even though i bet they could still turn a profit with it that low.
Crisis Suits are barely cheaper than that and significantly "less cool so not as expensive". With the old suits theyre 65USD for a trio, which im willing to bet will jump with the new suits (if that is a thing).
75USD is still a bit pricy imo but its not TOO bad. Stormsurge is just straight up stupid at that price, so i definitely will utilize discount places to get those rather than buy at my FLGS (which i prefer to do) at full price. I'll buy my Ghostkeels there, because i prefer to support the ONLY FLGS i got lol.
Vineheart01 wrote: Its not like this hobby is any different than just about any hobby outside knitting/crocheting lol in terms of cost i mean.
You sir have never knew a serious knitter. I shared your thoughts with my wife and she had a good laugh. A sweater kit is around $150-$300 and my wife can knit one out in less then a month.
Lol oh i know yarn still costs a fair bit, my sister-in-law does a lot of crocheting. I never considered it to be a big spending hobby though.
I'll probably be picking up a single ghostkheel for harassment, but the stormsurge doesn't really have a place in my current Tau army.
I really want to see what they've done to the crisis suits. In particular I would really like to see a coldstar battlesuit and its rules. I'm hoping they give us a way to make crisis suits troops ... or at least update/re-release farsight enclave rules.
gossipmeng wrote: I'll probably be picking up a single ghostkheel for harassment, but the stormsurge doesn't really have a place in my current Tau army.
I really want to see what they've done to the crisis suits. In particular I would really like to see a coldstar battlesuit and its rules. I'm hoping they give us a way to make crisis suits troops ... or at least update/re-release farsight enclave rules.
Why do you need them to be troops? Just take the pretty much guaranteed Crisis Suit formation with its free bonuses and have no need for a slot.
Not every place uses formations. Ive used an ork formation once, never any tau ones (the few we have) and i seldom face them except for Necrons (feth that damn 4+ reanimate...)
Neat! To me that really boosts the likelyhood of Shadowsun having this option, I don't know why they'd include that head otherwise.
As for the price, it's slightly less than a Riptide (at least in USD) for a slightly lower price. I think that's about right, no? Not saying it's not frelling expensive (because it always was going to be), but it doesn't seem outside the realm of reason all things considered. Sucks that it's expected to be Squadron-ed.
It looks funny, but at least it isn't just your usual "beautiful female babe". All in all, most of the newer faces are good at looking less like "burly white dudes with friends" and end up more rugged.
I would like to begin a Tau army but assuming the "new fire warriors" replace the old fire warriors, it is now impossible to begin collecting a Tau army until the new releases drop. Unless you're happy to buy outdated models.
I could have been buying any of these:
- Fire Warriors / XV8s but refuse to, as it looks likely that the models are about to be replaced.
- Pathfinders, XV88s, XV25s or a Battlesuit Commander. But can't because they are no longer / not currently available.
- Kroot, daren't as they may be cut from the codex and placed into a new one, like Harlequins were.
The only option seems to be to buy a Hammerhead variant or a Riptide, which isn't in my opinion a great place to start.
If someone could point out a hole in my argument I'd be extremely grateful.
Orrus wrote: This is all getting extremely frustrating.
I would like to begin a Tau army but assuming the "new fire warriors" replace the old fire warriors, it is now impossible to begin collecting a Tau army until the new releases drop. Unless you're happy to buy outdated models.
I could have been buying any of these:
- Fire Warriors / XV8s but refuse to, as it looks likely that the models are about to be replaced.
- Pathfinders, XV88s, XV25s or a Battlesuit Commander. But can't because they are no longer / not currently available.
- Kroot, daren't as they may be cut from the codex and placed into a new one, like Harlequins were.
The only option seems to be to buy a Hammerhead variant or a Riptide, which isn't in my opinion a great place to start.
If someone could point out a hole in my argument I'd be extremely grateful.
You had an argument? It just seemed like impatient bitching to me. Chill out. Smoke a blunt. Everything will be out by months end. No need to rush it.
Orrus wrote: This is all getting extremely frustrating.
I would like to begin a Tau army but assuming the "new fire warriors" replace the old fire warriors, it is now impossible to begin collecting a Tau army until the new releases drop. Unless you're happy to buy outdated models.
I could have been buying any of these:
- Fire Warriors / XV8s but refuse to, as it looks likely that the models are about to be replaced.
- Pathfinders, XV88s, XV25s or a Battlesuit Commander. But can't because they are no longer / not currently available.
- Kroot, daren't as they may be cut from the codex and placed into a new one, like Harlequins were.
The only option seems to be to buy a Hammerhead variant or a Riptide, which isn't in my opinion a great place to start.
If someone could point out a hole in my argument I'd be extremely grateful.
You had an argument? It just seemed like impatient bitching to me. Chill out. Smoke a blunt. Everything will be out by months end. No need to rush it.
There isn't a hole, in that it's never smart to start a brand new army just before it has a release slot
it wasn't during the old system when GW dumped all the info at once
it isn't now
but at least you can't order a lot of those 'outdated' boxes direct from GW (although if you go to almost any online GW reseller they will probably still have them).. I remember the bad old days when they'd sell you the old codex, and a bunch of models that would be nerfed into shelf filler only they day before the new releases dropped, this is far more civilised (although since you know there is more to come you have to have a little more patience and live for 3-4 weeks knowing more is coming)
Orrus wrote: This is all getting extremely frustrating.
I would like to begin a Tau army but assuming the "new fire warriors" replace the old fire warriors, it is now impossible to begin collecting a Tau army until the new releases drop. Unless you're happy to buy outdated models.
I could have been buying any of these:
- Fire Warriors / XV8s but refuse to, as it looks likely that the models are about to be replaced.
- Pathfinders, XV88s, XV25s or a Battlesuit Commander. But can't because they are no longer / not currently available.
- Kroot, daren't as they may be cut from the codex and placed into a new one, like Harlequins were.
The only option seems to be to buy a Hammerhead variant or a Riptide, which isn't in my opinion a great place to start.
If someone could point out a hole in my argument I'd be extremely grateful.
I hear you. I am in the same boat. But really, you can start now! I for one know I want a riptide. So I will go buy it. I also know I like the upcoming Ghostkeel. I like the FW crisis suits. If you do like I plan on doing, you can buy a little at a time, assemble, paint, etc... and not feel rushed to go buy a 2,000 point army all at once... Take it slow, the modsels will release, and the codex, so there is a benefit to this pace!
Orrus wrote: This is all getting extremely frustrating.
I would like to begin a Tau army but assuming the "new fire warriors" replace the old fire warriors, it is now impossible to begin collecting a Tau army until the new releases drop. Unless you're happy to buy outdated models.
I could have been buying any of these:
- Fire Warriors / XV8s but refuse to, as it looks likely that the models are about to be replaced.
- Pathfinders, XV88s, XV25s or a Battlesuit Commander. But can't because they are no longer / not currently available.
- Kroot, daren't as they may be cut from the codex and placed into a new one, like Harlequins were.
The only option seems to be to buy a Hammerhead variant or a Riptide, which isn't in my opinion a great place to start.
If someone could point out a hole in my argument I'd be extremely grateful.
Truthfully, I'd consider it a blessing in disguise.
Why? Because, purportedly, you're going to be seeing a campaign box next week which you could split with a Space Marine player(who doesn't know where to find one of those guys, right? ) that if it follows in the steps of Stormclaw and Deathstorm will give you a sweet looking HQ option and a small force that will be playable right out of the box, with each unit having unique rules and a formation of that force which you can utilize as something to supplement whatever full army list you end up getting later on.
Additionally, you'll almost assuredly be seeing a big box similar to the $160-$230 boxed sets that each army has gotten that give you the start of a list(usually clocking in at around 1k or so points) which have a built-in savings of roughly a boxed set or blister.
At this juncture, I sincerely doubt you'll be seeing Kroot cut from the codex. The reason Harlequin were cut is because they were shared across two books, and with design times being what they are it meant that they would have two wildly different statlines for the same units across two books.
Making them their own book and expanding their options was a much better choice, IMO. The prices on the kits could have been dropped significantly though.
I don't expect the current FWs to be replaced, I think this new helmet is for the breacher unit. The current FWs look great, they only need to make new molds and clean up the sculpt.
Looks like the suit has two separate parts that open up to reveal the pilot; one up front and one that goes over his head like a bucket full of displays. (You can see the green display screens)
The Wise Dane wrote: It looks funny, but at least it isn't just your usual "beautiful female babe". All in all, most of the newer faces are good at looking less like "burly white dudes with friends" and end up more rugged.
I quite like any opportunities to add actual diversity in my army.
that's quite awesome and looks to have a lot of cool bits and bobs.
Looks like the suit has two separate parts that open up to reveal the pilot; one up front and one that goes over his head like a bucket full of displays. (You can see the green display screens)
I like the armor contouring to the female anatomy but im not one for the "im wearing shoulderpads, that counts as armor right?" type appearance. Its pleasant looking but it makes no sense in practicality lol.
Admittedly part of the problem with female tau is almost the entirety of the difference between male/female is the face. You could easily just say a squad of firewarriors are female with their helmets on, and there wouldnt be any proof which way or another. Shadowsun doesnt look like a woman at ALL when her helmet is on (which is why i left it off). Admittedly shes wearing more armor than a firewarrior, but the legs still look masculine.
I do like those head bits though. I might grab a few bunches of those and set up another squad of firewarriors/breakers using those heads. Considering the only diversity between my squads right now is color coding on the shoulderpads and helmet lol.
Vineheart01 wrote: I like the armor contouring to the female anatomy but im not one for the "im wearing shoulderpads, that counts as armor right?" type appearance. Its pleasant looking but it makes no sense in practicality lol.
Admittedly part of the problem with female tau is almost the entirety of the difference between male/female is the face. You could easily just say a squad of firewarriors are female with their helmets on, and there wouldnt be any proof which way or another. Shadowsun doesnt look like a woman at ALL when her helmet is on (which is why i left it off). Admittedly shes wearing more armor than a firewarrior, but the legs still look masculine.
I do like those head bits though. I might grab a few bunches of those and set up another squad of firewarriors/breakers using those heads. Considering the only diversity between my squads right now is color coding on the shoulderpads and helmet lol.
Paint the army pink & white and no one will dispute a female army.
Orrus wrote: This is all getting extremely frustrating.
I would like to begin a Tau army but assuming the "new fire warriors" replace the old fire warriors, it is now impossible to begin collecting a Tau army until the new releases drop. Unless you're happy to buy outdated models.
I could have been buying any of these:
- Fire Warriors / XV8s but refuse to, as it looks likely that the models are about to be replaced.
- Pathfinders, XV88s, XV25s or a Battlesuit Commander. But can't because they are no longer / not currently available.
- Kroot, daren't as they may be cut from the codex and placed into a new one, like Harlequins were.
The only option seems to be to buy a Hammerhead variant or a Riptide, which isn't in my opinion a great place to start.
If someone could point out a hole in my argument I'd be extremely grateful.
Easily.
Get the old firewarriors - as a matter of fact, they should be cheap on ebay soon.
They are perfectly serviciable, just wait to build the arms until you read the new dex, incase the pulse rifle changed.
I am sure if you walk into a store, you will find pathefinders, xv88's etc. Especially at non-gw stores.
Just because they are "not available" on the incredibly over priced corporate webstore, does not mean they have disappeared.
Easy.
Kroot - even if they get cut, they can't get much worse, and are cool models. And we have seen ZERO indication that they are cut.
Get a skyray and model it to be either a hammerhead, devilfish or skyray - its an incredibly versitile kit, and easy to do.
Get a piranha, good use in games, even with the old terrible rules - they might even get better.
Get an ethereal, they are an iconic tau character - sure they won't change much.
Get a riptide - while they might not be amazing, they are still going to be good.
Get stealth suits - more than likely going to get a boost - get them. Just don't glue the weapons on unitil you get the new dex.
Go to forgeworld, and get a barracuda - AMAZING model, and actually good flyer rules - and pick up IA3 while you are at it, the story is actually a fun read (it gives some good insights into the REAL weakness of the imperium...not chaos, not tyranids, not necrons or even tau....heh).
Start testing paint schemes on other models, pick your colors, your basing etc. There are tons of things you can do....the only limits, are in your own mind.
best of luck, for the greater good!
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Hawkeye888 wrote: The typical hot babe treatment given to sci-fi things...
Except for the zealot heads...they are decent - I have used their tau conversion bits before, to build custom sgts and fireblades.
Orrus wrote: This is all getting extremely frustrating.
I would like to begin a Tau army but assuming the "new fire warriors" replace the old fire warriors, it is now impossible to begin collecting a Tau army until the new releases drop. Unless you're happy to buy outdated models.
I could have been buying any of these:
- Fire Warriors / XV8s but refuse to, as it looks likely that the models are about to be replaced.
- Pathfinders, XV88s, XV25s or a Battlesuit Commander. But can't because they are no longer / not currently available.
- Kroot, daren't as they may be cut from the codex and placed into a new one, like Harlequins were.
The only option seems to be to buy a Hammerhead variant or a Riptide, which isn't in my opinion a great place to start.
If someone could point out a hole in my argument I'd be extremely grateful.
I hear you. I am in the same boat. But really, you can start now! I for one know I want a riptide. So I will go buy it. I also know I like the upcoming Ghostkeel. I like the FW crisis suits. If you do like I plan on doing, you can buy a little at a time, assemble, paint, etc... and not feel rushed to go buy a 2,000 point army all at once... Take it slow, the modsels will release, and the codex, so there is a benefit to this pace!
Don't feel forced to buy new boxes the pathfinders, fighter n bomber kit as well as broadsides should be okay
From the text here it seems they haven't shown us the female head. I kind of figured they didn't. The head everyone is saying is female is actually a dude.
lord_blackfang wrote: Lol. Fish of Fury was a thing before /tg/ existed. And I guess so was people not reading the fluff and making insane conclusions, but oh well.
I guess so.
I have every dex since they existed so please remind me where it says they are fish men?
You know if I'm wrong ill hold my hands up n say yo boyos I'm a fool. But I don't think I am.
Verviedi wrote: (Pertaining to third party female Tau)
Ugh, more absurd cases of mammalian features given to fish people.
Fish people.
From a desert planet.
Well, plains. And it's not a one biome planet either, there are mountains, and oceans. But yeah, nothing suggests they are any more fish people than we are (after all, life on earth originated in the primordial sea).
Automatically Appended Next Post:
Gamgee wrote: From the text here it seems they haven't shown us the female head. I kind of figured they didn't. The head everyone is saying is female is actually a dude.
lord_blackfang wrote: Lol. Fish of Fury was a thing before /tg/ existed. And I guess so was people not reading the fluff and making insane conclusions, but oh well.
I guess so.
I have every dex since they existed so please remind me where it says they are fish men?
You know if I'm wrong ill hold my hands up n say yo boyos I'm a fool. But I don't think I am.
Erm... he was agreeing with the notion that Tau ISN'T fish people at all
lord_blackfang wrote: Lol. Fish of Fury was a thing before /tg/ existed. And I guess so was people not reading the fluff and making insane conclusions, but oh well.
I guess so.
I have every dex since they existed so please remind me where it says they are fish men?
You know if I'm wrong ill hold my hands up n say yo boyos I'm a fool. But I don't think I am.
Erm... he was agreeing with the notion that Tau ISN'T fish people at all
Huh.... I guess I have the stupidity syndrome today sorry.
Curious about how big Ghostkeel is? A little smaller than a Riptide (keep in mind the crouching position). Same size base I think:
I'm digging the white color scheme - maybe I'll go with Abyss or Purple highlights vs the Red.
This picture gives me hope the all stealth army will be reality (and stealth suits finally get moved to troops)...
Nah I'd bet they are elites still, pennies to pounds they will be in a formation made of stealth suits and ghostkeels, shadowsun as hq option too I'd reckon.
Gamgee wrote: For the record I like the white scheme of Tau as opposed to their Ochre.
Yeah, me too. The white + red accents, in particular is quite a compelling scheme to me. The decals look really sharp on the pictured scheme (on the spread).
I think they would look good with a Rakkarth Flesh base, too. But there's soemthign to be said about the crisp white.
While I like the new color scheme on a per model basis, I think it makes the whole army sort of blend together. Maybe it's my eyes but I really had to look closely to determine which way those broadsides were positioned because they bled into the stealth team.
skink007 wrote: While I like the new color scheme on a per model basis, I think it makes the whole army sort of blend together. Maybe it's my eyes but I really had to look closely to determine which way those broadsides were positioned because they bled into the stealth team.
It's because there is no variation in shade. Even with the traditional desert/plains camo, there is a variation in shade.
AFAIK, the tau repaint their stuff depending on where they are (forest, desert, urban environment, ect.), so these are probably parade colours.
skink007 wrote: While I like the new color scheme on a per model basis, I think it makes the whole army sort of blend together. Maybe it's my eyes but I really had to look closely to determine which way those broadsides were positioned because they bled into the stealth team.
Man, glad I am not the only one. Thought my eyes were going.
Automatically Appended Next Post: I am going black with pink....
Im not a fan of primary white color schemes. Its kinda shrill and white also has a staining problem. Heck even the tiny white strips i put on my purple/green tau scheme gives me issues. Ive honestly thought about going over all my models and repaint that white to a light grey because it gives me that much of a headache.
That being said, looks better than puke brown ever did....lol
Though i do think they repaint their stuff for the planet theyre on. Thats why the swampy color scheme as well as the industrial look seems to make sense with them. My scheme has no practical use other than i like it lol....that and the joke that purple is the color of death in Japan so....purple tau! rofl
Personally, I'd say the issue with the models blending together in the picture is a lack of highlighting. There isn't enough red on the models to make it work as a secondary color; you could argue that there's more black or grey on the models than red in many cases. White is also a monolithic color in that it tends to dominate the space unless contained by strong color contrast.
TheNewBlood wrote: Personally, I'd say the issue with the models blending together in the picture is a lack of highlighting. There isn't enough red on the models to make it work as a secondary color; you could argue that there's more black or grey on the models than red in many cases. White is also a monolithic color in that it tends to dominate the space unless contained by strong color contrast.
The red heads on the Tau suits in the pic serve the same function as the red helmets do on Ultramarines and denote the squad leader (Shas'vre/Veteran Sergeant).
For the record I've got my tau in black primer than zamessi desert over that and some XV 88 and different browns ect. My whole army isn't done yet though. I hate highlighting and shading so much I've put it off on the majority of my models. Only been painting for a year now. (First army). These are from a few months after I first started painting.
Vineheart01 wrote: Im not a fan of primary white color schemes. Its kinda shrill and white also has a staining problem. Heck even the tiny white strips i put on my purple/green tau scheme gives me issues. Ive honestly thought about going over all my models and repaint that white to a light grey because it gives me that much of a headache.
A good solution for white models is to make your base color an off-white; for instance, ulthuan grey or rakkarth flesh, and then highlight with white. It looks better anyways, because the pure white color is as bright as it gets, and you need something for those highlights. I agree that very light colored models stain too easily with handling, though.
Vineheart01 wrote: Im not a fan of primary white color schemes. Its kinda shrill and white also has a staining problem. Heck even the tiny white strips i put on my purple/green tau scheme gives me issues. Ive honestly thought about going over all my models and repaint that white to a light grey because it gives me that much of a headache.
A good solution for white models is to make your base color an off-white; for instance, ulthuan grey or rakkarth flesh, and then highlight with white. It looks better anyways, because the pure white color is as bright as it gets, and you need something for those highlights. I agree that very light colored models stain too easily with handling, though.
Alternatively, do like I do and shade with Nuln Oil. If is isn't off-white to start, it sure will be by the end!
I think unfortunately, the Vior'la sept transfers will be the standard, but GW might sell an updated T'au transfer sheet through the website. After all, they are selling both T'au and Vior'la sept paint sets through the website. They'll probably be complete butts and put T'au sept vehicle decals in the vehicle boxes and Vior'la sept infantry/suit decals in the infantry and suit boxes.
Personally I think the ochre scheme would look more interesting than the stark white scheme if you weathered it up like they did the new models, but whatever.
I'd be surprised if they did transfers for different septs, honestly; the Vior'la transfers are probably the new standard, like it was said. If Tau were Space Marines however we'd have pages and pages worth of transfers.
Gamgee wrote: For the record I like the white scheme of Tau as opposed to their Ochre.
I simultaneously think it's awesome and also hate it.
I really like it, because I thought of that exact colour scheme (with a slightly brighter red) about a year and a half ago.
I dislike it because I've been waiting for the new codex before starting a Tau army, and now everyone is going to be using the same paint scheme as me
On the plus side, I can make my infiltration strike force army idea now, with pathfinders, loads of stealth stuff and some deep striking stuff to back them up once they're in position.
Never mind but yeah I was a little peeved but I guess White red black is hardly ground breaking.
My tau: Personnaly can't wait to get ghost keel as a centre to my stealth suits, I paint them in a mix of my normal scheme and an active camo scheme, I hope pathfinders get stealth or some stealth drones, they need that cover. I can see me moving away from the shock n awe tau force I originally was building to a more stealth and infiltrate army.
Having stealth drones as an option for other units would be awesome, however I don't feel like it will be the case. Much like Missile drones that only Broadsides can take, and SMDs for riptides, I feel like the stealth drones the XV95 gets will be unique to that unit entry (also considering that they come automatically with both of the drones the kit makes, there's no extras technically to go in other units).
That all being said, the pathfinders themselves have a couple of unique drones and I could see maybe one of them getting a rule that grants stealth or shrouded while the drone survives. OR possibly the "pathfinder +XYZ" formation we will likely have grants it as a USR for taking the formation. Time will tell -- this release has me antsy. I can't wait to start building my stormsurge suit(s?) this weekend.
Unless theres a different T4 drone i would be rather shocked if that drone is a universal drone. I could see Pathfinders getting it, but T4 instead of T5 and thats it. Im also hoping i get my Stormsurge soon. I got a lot of kitbashing to do on that ugly ass thing to make it look proper lol
Vineheart01 wrote: Im not a fan of primary white color schemes. Its kinda shrill and white also has a staining problem. Heck even the tiny white strips i put on my purple/green tau scheme gives me issues. Ive honestly thought about going over all my models and repaint that white to a light grey because it gives me that much of a headache.
A good solution for white models is to make your base color an off-white; for instance, ulthuan grey or rakkarth flesh, and then highlight with white. It looks better anyways, because the pure white color is as bright as it gets, and you need something for those highlights. I agree that very light colored models stain too easily with handling, though.
Alternatively, do like I do and shade with Nuln Oil. If is isn't off-white to start, it sure will be by the end!
Actually i use Nuln Oil to darkshade everything and fill in the cracks. I purposely paint the white AFTER the wash because it makes the white look ugly as hell to me. This is my Riptide i painted a couple days ago
Spoiler:
I have tried so many times to find a way to make that little bit of white easier to paint. Never looks right lol. My vehicles are the only ones that have a lot of white though so its not that big a deal. Skyray:
Spoiler:
That thing was a pain in the butt, but looks great
And im the same way someone mentioned with the red caps. All my helmets are white unless i need to annotate a character, then hes red. Firewarriors are purple helmets with one half color coded the other half purple or red depending on character or not. Considering theres no major modeling difference it works great.
And im the same way someone mentioned with the red caps. All my helmets are white unless i need to annotate a character, then hes red. Firewarriors are purple helmets with one half color coded the other half purple or red depending on character or not. Considering theres no major modeling difference it works great.
I always like reading how different people represent there squad leaders in their armies. For my Fire Warrior squads I painted the shoulder pads a different color, and each squad leader is different, so I have a red squad, blue squad, etc.
And im the same way someone mentioned with the red caps. All my helmets are white unless i need to annotate a character, then hes red. Firewarriors are purple helmets with one half color coded the other half purple or red depending on character or not. Considering theres no major modeling difference it works great.
I always like reading how different people represent there squad leaders in their armies. For my Fire Warrior squads I painted the shoulder pads a different color, and each squad leader is different, so I have a red squad, blue squad, etc.
Heres mine
Spoiler:
Theres also light blue and gray squads. I havent made a 5th yet because i seldom field more than 4 squads, though i need to bump their numbers to 12 since i adopted a heavy devilfish list ive been maxing squads instead of 10 models. Not sure what other colors i could use that wouldnt meld into the normal color scheme or clash with the red-cap annotations. Did Gray as the 4th because i was about to do red then realized wait....i'd cause issues with the squad leader red....
The thing that irks me about the white color scheme is that (at least in my mind, an some fluff iirc) the Tau, more than any playable race) adapt their armor colors to their theater their fighting in (this is why sept colors and markings are a god idea). While this is 40k and bright liveries are to be expected, the Tau, infantry especially, should be falling back on camouflage in most combat situations.
My Tau, for example, hail from the Ke'lshan Sept but wear olive drab armor and fatigues specialized to fighting in a deathworld jungle environment. The larger models use a light tan to break up the solid green.
I really wish I could post pics, but alas I have no phone or camera...
Squidmanlolz wrote: The thing that irks me about the white color scheme is that (at least in my mind, an some fluff iirc) the Tau, more than any playable race) adapt their armor colors to their theater their fighting in (this is why sept colors and markings are a god idea). While this is 40k and bright liveries are to be expected, the Tau, infantry especially, should be falling back on camouflage in most combat situations.
My Tau, for example, hail from the Ke'lshan Sept but wear olive drab armor and fatigues specialized to fighting in a deathworld jungle environment. The larger models use a light tan to break up the solid green.
I really wish I could post pics, but alas I have no phone or camera...
Parade colours. These are meant to impress and inspire, not for fighting.
And im the same way someone mentioned with the red caps. All my helmets are white unless i need to annotate a character, then hes red. Firewarriors are purple helmets with one half color coded the other half purple or red depending on character or not. Considering theres no major modeling difference it works great.
I always like reading how different people represent there squad leaders in their armies. For my Fire Warrior squads I painted the shoulder pads a different color, and each squad leader is different, so I have a red squad, blue squad, etc.
My shas'ui wear comlink antennae things and left shoulder pads in the Sept color (in my case yellow). Shas'vre and Shas'el get yellow helmets/sensor arrays. Shas'o wear inverted armor colors (yellow armor with olive drab markings, helmets, etc).
Squidmanlolz wrote: The thing that irks me about the white color scheme is that (at least in my mind, an some fluff iirc) the Tau, more than any playable race) adapt their armor colors to their theater their fighting in (this is why sept colors and markings are a god idea). While this is 40k and bright liveries are to be expected, the Tau, infantry especially, should be falling back on camouflage in most combat situations.
My Tau, for example, hail from the Ke'lshan Sept but wear olive drab armor and fatigues specialized to fighting in a deathworld jungle environment. The larger models use a light tan to break up the solid green.
I really wish I could post pics, but alas I have no phone or camera...
The thing about camo in space is that it gets boring when every alien biome is identical to an Earth biome. A universal urban camoflauge for attacking Imperial urban centers makes sense. But the general rule that green is for jungles, white is for snow, and tan is for desert schemes is really just due to lack of imagination. That rule isn't even consistent within our own solar system.
I guess the jungles, at least, could have been seeded by Imperials anytime in the last 20,000 years, but would it kill GW to do orange-chlorophyl jungles and green snows and bright yellow sulphurous deserts?
I can't help but notice that the Crisis Suits and Fire Warriors HAVEN'T been repainted in the new color scheme. More evidence that the Striker/Breaker box is replacing the Fire Warrior box and that the Enforcer/Coldstar box is replacing the Crisis Suit box?
Kriswall wrote: I can't help but notice that the Crisis Suits and Fire Warriors HAVEN'T been repainted in the new color scheme. More evidence that the Striker/Breaker box is replacing the Fire Warrior box and that the Enforcer/Coldstar box is replacing the Crisis Suit box?
I'd say it is safe to assume that the kits that are in white on GW site will be the "new" (continuing) kits & the ORANGE on GW are yet to be replaced with the new models (hence they have not made the OLD crisis suit in the white because there are NEW suits coming).....
I agree with @krazynadechukr on this, I expect them to be replaced later on. Also the rumors say new fire warriors will be set of 10, but I wouldn't be surprised if the new heads we've seen are for the 'breacher' variant and the FWs will keep their old look, but just get new weapons and a fresh sculpt (I hope, the old one is so messy).
Kriswall wrote: I can't help but notice that the Crisis Suits and Fire Warriors HAVEN'T been repainted in the new color scheme. More evidence that the Striker/Breaker box is replacing the Fire Warrior box and that the Enforcer/Coldstar box is replacing the Crisis Suit box?
However there are no repaints for the Riptide, Razorshark/Sun Shark, Sky Ray/Hammerhead or Cadre Fireblade.
Im not sure why the Riptide isnt repainted. Theres already boxes in my FLGS with the white riptide model. I thought it was odd that they reboxed it and nothing changed (this was about a month ago when i noticed the box was different)
krazynadechukr wrote: BTW, Farsight Enclave is shown on GW but adding to cart prompts "Item no longer available" and link is dead...
Also, white minis show new boxing, orange show old boxing, so chances are good many things will have new models!
I'm afraid that this might be a sign that Farsight Enclaves might be gong the way of the Iyanden supplement: no longer valid. Maybe they'll do the opposite of the Eldar codex, and just change it to Codex: Tau!
I'm afraid that this might be a sign that Farsight Enclaves might be gong the way of the Iyanden supplement: no longer valid. Maybe they'll do the opposite of the Eldar codex, and just change it to Codex: Tau!
Keep an eye out for the campaign books. The odd "Decurion" or two may appear there.
Nah, Farsight will just get a rerelease in a couple months for the same overpriced value and includes any new toys the normal dex has, one or two new but not useful wargear, maybe a formation.
Oh, dont forget an IC Stormsurge + Ghostkeel if Farsight is your warlord! The Eight is now The Ten! .... so much less cool sounding...
TheNewBlood wrote: I'm afraid that this might be a sign that Farsight Enclaves might be gong the way of the Iyanden supplement: no longer valid.
That would be a good thing. Just as the Eldar Codex covers the bulk of an Iyanden force, so too should the new Tau Codex cover what used to be Farsight. One book, rather than 2 would be simpler and easier to work with. Cheaper, too.
TheNewBlood wrote: I'm afraid that this might be a sign that Farsight Enclaves might be gong the way of the Iyanden supplement: no longer valid.
That would be a good thing. Just as the Eldar Codex covers the bulk of an Iyanden force, so too should the new Tau Codex cover what used to be Farsight. One book, rather than 2 would be simpler and easier to work with. Cheaper, too.
It'll be a shame if the 35+ pages of fluff devoted purely to Farsight goes away. That was a fantastic read and one of my favorite Codex/Supplements to date.
krazynadechukr wrote: BTW, Farsight Enclave is shown on GW but adding to cart prompts "Item no longer available" and link is dead...
Also, white minis show new boxing, orange show old boxing, so chances are good many things will have new models!
I'm afraid that this might be a sign that Farsight Enclaves might be gong the way of the Iyanden supplement: no longer valid. Maybe they'll do the opposite of the Eldar codex, and just change it to Codex: Tau!
Or it could be as simple as them waiting for the new crisis suits to put into that offer &/or the new (?) fire warriors &/or new (?) commander crisis suit..... That'd be nice....
TheNewBlood wrote: I'm afraid that this might be a sign that Farsight Enclaves might be gong the way of the Iyanden supplement: no longer valid.
That would be a good thing. Just as the Eldar Codex covers the bulk of an Iyanden force, so too should the new Tau Codex cover what used to be Farsight. One book, rather than 2 would be simpler and easier to work with. Cheaper, too.
It'll be a shame if the 35+ pages of fluff devoted purely to Farsight goes away. That was a fantastic read and one of my favorite Codex/Supplements to date.
You know GW don't come and prize outdated books from your hands right? you still get to read the fluff (if they rewrote it it would either be 99% the same, or much worse) and hopefully only have to buy 1 book to get the equivalent rules.
That actually brings up a good question: if something is out of print, can you still download it from GW? Such as the digital copies of the FSE? I've never bought anything from digital from GW.
I wonder if we will be seeing a campaign box during the Tau release. Space Marines(probably composed of shelf-warming kits) v. Tau(hard to say what would be in here since Fire Warriors are getting a new kit, so no shelf-warming Troops). Of course, if they did that, the rumoured Horus Heresy stuff would be competing for space. So my guess is probably not to the boxed set. Besides, the boxed sets seem to coincide with Space Marine releases (Stormclaw=Space Wolves, Deathstorm=Blood Angels).
...I bet Breachers have absurd grimdark fluff like "These are the dudes that take people from their homes, brainwash em, and put them into Battlesuits unwillingly."
Nah so far none of the Tau fluff has been so grim dark as that. My bet is they're volunteers like pathfinders but they choose a much more dangerous close combat ish role. I suspect they have jetpacks and some sort of pulse shotgun.
There's quite a bit of grimdark under the surface (What happened to the first Tau ally race, Vespid mind control, Ethereals making Tau kill themselves, ect.)
I'd like to see another Campaign pack - really enjoyed previous ones Especially if they follow the two book format.
Especially when compared to what passes for Codexes these days - got the lovely new Mechanicum Red Book form FW and when you look at that compared to a modern Codex..........
There's quite a bit of grimdark under the surface (What happened to the first Tau ally race, Vespid mind control, Ethereals making Tau kill themselves, ect.
Also its interesting that Shadowsun's normal Ethereal commander is increasingly portrayed as a self serving, arrogant SOB that makes foolish errors in conflicts - much like some Imperial notables...........
Zachectomy wrote: Just a thought. What if the "new crisis suits" are space marine/tau boxed set exclusives. Like the rat ogres and deffkoptas.
The boxed sets have not had exclusive units, just a single character who is essentially a variant of an existing plastic model.
The only real exception has been Krom Dragongaze from the Stormclaw boxed set as there is no plastic model which could have been used as the basis for him.
Fw has new tau bundle and new tau Titan variant...
Description
Carrying catastrophically destructive weapons, Tau Supremacy armour is intended to meet a threat that the Tau Empire has not yet prepared for; the defence of worlds within their growing domain from the counter-expansion forces of other races. Larger than any other current battlesuit, the KX139 Ta’unar Supremacy Armour was designed to eliminate the increasing numbers of enemy heavy assault elements encountered by the Tau empire, from Imperial Knights to the towering alien monstrosities of the Tyranid Hive Fleets.
Armed with a pair of Fusion Eradicators and a Pulse Ordnance Multi-driver, this KX139 Ta’unar Supremacy Armour Battlesuit is ready to engage enemies at range and dominate the battlefield.
Where does it say that the Tau are fighting amongst themselves?
It says that they were developed for a purpose they hadn't needed to consider before, "the defence of worlds within their growing domain from the counter-expansion forces of other races."
Requizen wrote: Is that a new Fire Warrior? It looks pretty much the same as current ones to me (though I only really see them as I remove them from the board )
It is. We have a name for a "new" Fire Warrior box, building Strike or Breacher Teams.
Best guess right now is that the one shown is a "Breacher" since he has a Carbine and what some are saying is a jetpack.
Ah. Looks like a bonding knife handle or the helmet antenna stick to the backpack. Can't see the rest of the pack, and can't tell if the helmet is frowning. Otherwise, looks like they kept what works (I like the FW model).
I had figured that they took the picture of the new suit next with an old FW.
I love how it's black model parts on black background, making it impossible to tell if the one important part of the model, the ankle, has been updated.
The new crisis is bigger it seems, I wonder if they fit a pilot inside as well but I guess it would be too cool lol.
The FW seems pretty similar to the current one, which makes me happy as I got a full jar of those to assemble and paint. The design is pretty good, FWs were what got me into Tau!
Wait what? I missed that.
Do you mean as a seppuku sort of thing?
And kamikaze. They're both in the current book(s). There is a story of some famous pirahna pilot instructor that kamikaze's into IIRC an ork gargant when he runs out of ammo or somesuch. Under Farsight's entry either in the codex or supplement, it says he'd likely commit ritual suicide if he ever found out his long lifespan is due to his sword sucking the lifeforce out of everything he kills and giving it to him.
27 seconds to 29 seconds in you see a crisis suit. Several sources are now saying that's a FW employee's conversion for the video.....
Automatically Appended Next Post: Heard on the net -
"No, the XV8s are not being updated. After the Ghostkeel, we have the Fire Warriors and Breachers, plus the defense line with drone control and gun platform. New ethereal too, but as part of the Pathfinder and piranha bundle box."
Automatically Appended Next Post: Before it vanished one person said "Did everyone else notice the nice railcannon emplacement tower in the background? "
Automatically Appended Next Post: Before it vanished one person said "Did everyone else notice the nice railcannon emplacement tower in the background? "
Am I the only one who loves that the new toys we get are sidegrades as opposed to upgrades? The Ghostkeel is just really cool and I think it might be preferable over HYMP Broadsides for me, but I can completely see a counter argument made for taking the Broadsides over it, which is awesome since it means more choice D:
Wait what? I missed that.
Do you mean as a seppuku sort of thing?
And kamikaze. They're both in the current book(s). There is a story of some famous pirahna pilot instructor that kamikaze's into IIRC an ork gargant when he runs out of ammo or somesuch. Under Farsight's entry either in the codex or supplement, it says he'd likely commit ritual suicide if he ever found out his long lifespan is due to his sword sucking the lifeforce out of everything he kills and giving it to him.
Heh, they really are dropping in the Japan references now.
Tinkrr wrote: Am I the only one who loves that the new toys we get are sidegrades as opposed to upgrades? The Ghostkeel is just really cool and I think it might be preferable over HYMP Broadsides for me, but I can completely see a counter argument made for taking the Broadsides over it, which is awesome since it means more choice D:
No, i prefer sidegrades than obvious upgrades.
Unless its changed, the Riptide will still be the most "efficient" of the suits at killing things, but its significantly less versatile than the ghostkeel and therefore is predictable. Ghostkeels can do multiple things and do them well enough to actually be good at it. Even melee, which is the funny part. People are theorizing the Riptide will drop to a 3+ armor though considering the two new MCs are 3+....i doubt it though considering the fluff behind that 2+.
I'd rather the bulk of the codex be about the same strength, even if they fulfill similar roles because it gives diversity options. Thats why i started to hate the old Ork codex because i either ran bikernobz or i just lost by turn 3 every single time. I like mixing things up.
Unless they completely screw over the rest of the dex, i'll be consistantly running just about everything.
IF that is a new suit in those pictures I would like to point out the arms look posable like the riptide and the legs look more possible as well. If it is a conversion I would love for whomever did it to post a tutorial because it looks so much better than the current suits.
Tinkrr wrote: Am I the only one who loves that the new toys we get are sidegrades as opposed to upgrades? The Ghostkeel is just really cool and I think it might be preferable over HYMP Broadsides for me, but I can completely see a counter argument made for taking the Broadsides over it, which is awesome since it means more choice D:
No, i prefer sidegrades than obvious upgrades.
Unless its changed, the Riptide will still be the most "efficient" of the suits at killing things, but its significantly less versatile than the ghostkeel and therefore is predictable. Ghostkeels can do multiple things and do them well enough to actually be good at it. Even melee, which is the funny part. People are theorizing the Riptide will drop to a 3+ armor though considering the two new MCs are 3+....i doubt it though considering the fluff behind that 2+.
I'd rather the bulk of the codex be about the same strength, even if they fulfill similar roles because it gives diversity options. Thats why i started to hate the old Ork codex because i either ran bikernobz or i just lost by turn 3 every single time. I like mixing things up.
Unless they completely screw over the rest of the dex, i'll be consistantly running just about everything.
The Riptide is really good, but I don't think it really competes with the Ghostkeel, because like you said they do kind of different things. I think the Ghostkeel and the HYMP Broadsides compete though, as they have similar weapon profiles if you give the Ghostkeel an Ion thing, but with the Ghostkeel you lose range (six inches only since you can move and shoot at full BS, unlike the Broadside) and a couple shots, in exchange for more mobility, some versatility in how the weapon fires, and more survivability. As such there will always be times where one is better than the other, and it's more of a judgement call than always taking one over the other.
I also like the way the codex is now, aside from a few small things I'd be fine if they just added these two units and left it the same otherwise. Vespids obviously need to be fixed, and some of the unit clumping needs to change, along with maybe Piranha being able to replace their Burst Cannon for a Markerlight D:. In other words, they just need to buff the weaker units with some more utility, while keeping the strong units about the same, the only things they can really nerf a little is the Riptide and making Markerlights reduce cover by -1 per point instead of two points for complete cover negation.
Fishboy wrote: IF that is a new suit in those pictures I would like to point out the arms look posable like the riptide and the legs look more possible as well. If it is a conversion I would love for whomever did it to post a tutorial because it looks so much better than the current suits.
The legs look like the FW crisis suit legs....Could be combo of GW&FW crisis...
I am not trying to burst any bubbles here, I just can't stomach the thought of the "New" crisis suit looking so much like the old, and am not head over heels like so many others are over a simple twisting waist and possable arms.
I had hoped for new crisis suits to rival the FW ones, ones that are more dynamic and streamlined...IMHO
Pose-able arms and legs and a twisting torso is the main thing we wanted for new crisis suits lol. The problem with the current one is they are so fixed in their pose and look terrible if you try to tweak it.
Vineheart01 wrote: Pose-able arms and legs and a twisting torso is the main thing we wanted for new crisis suits lol. The problem with the current one is they are so fixed in their pose and look terrible if you try to tweak it.
True. But they could have also resculpted them prettier when (hopefully) making those things happen....
Vineheart01 wrote: Pose-able arms and legs and a twisting torso is the main thing we wanted for new crisis suits lol. The problem with the current one is they are so fixed in their pose and look terrible if you try to tweak it.
True. But they could have also resculpted them prettier when (hopefully) making those things happen....
Obviously it's all subjective, but they looked fine, it was just the posability that was the main issue. I'm sure if they have been resculpted they'll be much more detailed and stuff.
So reading the rules, how many times do you think the phrase "I can't tell really how far they are from your guys, so we'll go with the 5" rule" will be thrown in?
Love the models, dissappointed in the rules. I was really hoping for a fast attack choice, with either Deep Strike, Jump or Jetpack rules.
I mean, they are CLEARLY meant as either obective campers or jumping behind AP3 or worse troops and blasting them to death. But with just a Devilfish transport, I don't see it happening.. shame, would have been awesome with Deep Strike. Jumping in together with Suits.
Lookin nice. The guns are nice touch, kinda gives them a veteran-esque feel getting close and dirty with their "pulse shotguns". It's also another unit (troops choice no less) that gets the semi-elite T3 unit done better than the Militarum Tempestus, just like Skitarii. Glad I play Orks, but it makes the attempt to try Scions out that much harder with the comparisons.
maceria wrote: That shotgun is so massively worse than a carbine (in its current form).
The get in close nature of that gun does not synergize with the static nature of the turret.
The shotgun does go well with the EMP grenades. Glance AV12 in the shooting phase, charge in the assault. Dead Chimeras.
That guardian drone is pretty much what I've always thought shield drones should do.
The turret is optional. I imagine that if you get the turret, you'll want to set them up in terrain to block the enemy/overwatch, or skip the turret and instead use a transport to get in range.
I also imagine that the turret is available to Strikers.
Uriels_Flame wrote: So reading the rules, how many times do you think the phrase "I can't tell really how far they are from your guys, so we'll go with the 5" rule" will be thrown in?
While I like the concept, I wish there was a better way to do the guns. Unlike rapid fire, where some might be in double tap range, and others just a get a single shot, you can’t just pick up a handful of dice and roll the squad together. Each band is going to have to be measured and counted, then all the hits, wounds, then allocated and saved. While it’s one thing for a single big gun to have to deal with that kind of overhead, on a squad level I see it bogging the game down.
The rules for the gun are extremely unimpressive. If they maybe made it 6,3 up to 10" and than 5,5 up to 15" that would be a bit better. Especially as they are only BS3, so half their shots will miss if there isn't a marker unit within 36"
Those new breachers are meh at best. They're gonna be rather difficult to get into the sweet spot and once there, they're gonna get mauled in CC after they shoot whatever they targeted. Even with the 5++, they're simply not survivable enough to do what they're intended to do. No FW model wants to be within 5" of a MEQ.
At anything more than 5" standard Firewarriors do what breachers do and do it at a longer range, and XV8's do the AP3 better due to better survivability and manueverability.
So far it's looking like the Ghostkeel is the shining star of this release. I just hope we get new XV8's
Tau codex incoming nerf. I can smell it form a mile away. The breachers are limited to 10 men. Will our firewarriors be limited to 10 now too? I sense bad rules on the horizon. I got a feeling our formations are going to suck some major nuts.
maceria wrote: That shotgun is so massively worse than a carbine (in its current form).
The get in close nature of that gun does not synergize with the static nature of the turret.
The shotgun does go well with the EMP grenades. Glance AV12 in the shooting phase, charge in the assault. Dead Chimeras.
That guardian drone is pretty much what I've always thought shield drones should do.
The turret is optional. I imagine that if you get the turret, you'll want to set them up in terrain to block the enemy/overwatch, or skip the turret and instead use a transport to get in range.
I also imagine that the turret is available to Strikers.
That was my thinking exactly. I was specifically interested in the mutually exclusive relationship with the turret and the grenades. Unless you're expecting to get charged by walkers I guess.
I kind of like the new breachers, and are way better for 9 points vs regular Fire Warriors since they can get a 5+ invuln. Hopefully strike (old Fore Warrior stats?) will get the drones, too. However, the gun range is fairly unimpressive. The only thing I can think of that would make the unit better is if the Devilfish got Deep Strike like in the fluff, with similar rules to Drop Pods? That would fix the range issue, allowing you to drop in on top of the enemy and hold until relieved. Tau Air Cav?
Kanluwen wrote: Do we have a price yet on the Operation boxes?
Is it two seperate boxes? If so I'll probably just get the Tau one, but if not I'll try use most of the Raven Guard stuff for my 30k, and that captain is pretty damn cool.
No. Our shining release was the Ta'unar. All hail FW. The only one willing to equip us adequately for these overpowered times. The ghostkeel is like I don't know. Some amethyst or something. Cool looking semi-precious side grade.
Kanluwen wrote: Do we have a price yet on the Operation boxes?
Is it two seperate boxes? If so I'll probably just get the Tau one, but if not I'll try use most of the Raven Guard stuff for my 30k, and that captain is pretty damn cool.
They're each described as "boxed sets" in and of themselves, with a 32 page "Campaign Booklet".
Those Breachers look excellent. Nice models. Love the deployable sentry gun. They don't look so bad rules-wise either. Like the 5+ invuln on the Firewarriors and the Str6 close range guns.
you GW and your lazy rule authors. Tau use base-8 numbers, not base-10, so why the hell do they have the same 5-10 man squad sizes as everyone else? They're supposed to be 6-12, with some 8-man squads thrown in for variety.
Those breacher FWs are waaay better than I expected. They look awesome and I will surely get them. Is that turret included with the FW box? I would be surprised!
Kahnawake wrote: Those breacher FWs are waaay better than I expected. They look awesome and I will surely get them. Is that turret included with the FW box? I would be surprised!
Kahnawake
The little turret is yeah. Like the big Recon Drone is in the Pathfinder box.
Kahnawake wrote: Those breacher FWs are waaay better than I expected. They look awesome and I will surely get them. Is that turret included with the FW box? I would be surprised!
Kahnawake
The little turret is yeah. Like the big Recon Drone is in the Pathfinder box.
I think the breachers add some variety, but they are just lacking something. They are going to be up in the face of the enemy but can't do anything extra on the assault.