Still unconvinced on the bulging chest though.....
I don't see the chest as being any more bulging, in proportion to the main structure, than the chest on any of the other battlesuits, I think it's just that by retaining the tiny head, it LOOKS more prominent.
A read of the rules says its made to compete with Imperial Knights. Not titans. A poster over at the ATT forums suggest the above picture is the model at its maximum height, and not its walk as it would be on a battlefield.
So there is now more confusion if it's going to be a SH or Gargantuan creature.
Gamgee wrote: A read of the rules says its made to compete with Imperial Knights. Not titans. A poster over at the ATT forums suggest the above picture is the model at its maximum height, and not its walk as it would be on a battlefield.
So there is now more confusion if it's going to be a SH or Gargantuan creature.
There shouldn't be any. The guy who initially reported everything about this Supremacy suit made it clear that it is a Superheavy Walker crewed by three individual Earth Caste Pilots.
Mymearan wrote: This Walker/monstrous creature stuff is so convoluted at this point... Just pick an option and stick to it.
Well, in a perfect world, each faction should have something Imperial Knight sized from GW (an "affordable" giant stompy), Cerastus and Reaver sized from FW, and a giant vehicle from one of 'em.
Failing that, they should have at least a GW-class giant stompy and one FW class stompy -- since the flying vehicles like thunderhawks are not really practical for gaming anyhow.
When I get mine I think I'm gonna put the ions on the shoulders leave the middle pulse rail gun thing then put the other two on the arms then I feel like it will be a little more balanced ascetic wise. Go with the armored core wing style laser rifles from 4.
Mymearan wrote: This Walker/monstrous creature stuff is so convoluted at this point... Just pick an option and stick to it.
Well, in a perfect world, each faction should have something Imperial Knight sized from GW (an "affordable" giant stompy), Cerastus and Reaver sized from FW, and a giant vehicle from one of 'em.
Failing that, they should have at least a GW-class giant stompy and one FW class stompy -- since the flying vehicles like thunderhawks are not really practical for gaming anyhow.
I'm pretty sure they just meant how some things are walkers rules wise and some are monstrous creatures, even when they should be walkers or vice versa. Like the Riptide being a MC when it's basically a walker. Things like that.
Mymearan wrote: This Walker/monstrous creature stuff is so convoluted at this point... Just pick an option and stick to it.
Well, in a perfect world, each faction should have something Imperial Knight sized from GW (an "affordable" giant stompy), Cerastus and Reaver sized from FW, and a giant vehicle from one of 'em.
Failing that, they should have at least a GW-class giant stompy and one FW class stompy -- since the flying vehicles like thunderhawks are not really practical for gaming anyhow.
I'm pretty sure they just meant how some things are walkers rules wise and some are monstrous creatures, even when they should be walkers or vice versa. Like the Riptide being a MC when it's basically a walker. Things like that.
Ahhhh I see. I misread the question!
In that case, I'm all for the two being different (because walkers and tanks look and work differently), but one shouldn't be so superior to the other as to make the latter undesirable. It shouldn't be that there are no disadvantages to one over the other.
That is indeed what I meant. Walkers and vehicles are fine, but when you throw monstrous creatures into the mix and there's no clear distinction between them, to the point where one "walker" is a Monstrous Creature and the other is a Walker... It just seems arbitrary. The Tau Titan is a Walker, but the Riptide, a smaller version that looks very similar, is a monstrous creature? Why exactly?
Mymearan wrote: That is indeed what I meant. Walkers and vehicles are fine, but when you throw monstrous creatures into the mix and there's no clear distinction between them, to the point where one "walker" is a Monstrous Creature and the other is a Walker... It just seems arbitrary. The Tau Titan is a Walker, but the Riptide, a smaller version that looks very similar, is a monstrous creature? Why exactly?
To make one more survivable in game to be exact, you need to ignore the title 'monsterous creature and walker' when comparing it to the model themselves.
It's in how the vehicle moves. If it moves like an animal or humanoid with some sort of agility and naturalness to it then it's a MC/GC. If it's slow and clunky and clearly more robotic it gets slapped with walker.
A riptide makes no sense to be a walker. In the lore its described as being fully as agile as a Crisis suit.
This big walker we know it has thrusters on the back to compensate for the guns recoil. That doesn't scream agility to me.
Good question. Again how agile are they? Are they more vehicle like. Like a possessed carzilla or do they move around like an animal. If the former then it could be said walker makes sense, but if the later then it doesn't make sense. I don't know Chaos well so I can't say any more than that. In the game DoW they certainly weren't all that agile. Still it could be argued they could be changed to MC.
Gamgee wrote: It's in how the vehicle moves. If it moves like an animal or humanoid with some sort of agility and naturalness to it then it's a MC/GC. If it's slow and clunky and clearly more robotic it gets slapped with walker.
That's not strictly true.
It was explained a very long time ago to me at a Games Day when I asked why a Dreadnought was a Walker and a Wraithlord was a Monstrous Creature that the difference between Monstrous Creatures and Walkers has to do with how they, effectively, are able to be wounded/harmed.
A Monstrous Creature/Gargantuan Creature can still feel pain and it will have something akin to a nervous system(a Wraithlord, for example, has a kind of nervous system inside its Wraithbone skeleton to allow the consciousness within to actually operate it)--or an exposed operator of some kind(the Dreadknight).
Walkers are fully enclosed and the pilot/operator has some form of protection(armored cockpit for a Sentinel, force field for an Eldar War Walker).
Something like the Maulerfiend/Forgefiend, while operated by a consciousness(the Daemon bound within) could not exist without its vehicle body--hence, it gets Walker rules because if you destroy the vehicle hosting the Daemon then it ceases to be.
The Wraithknight is an interesting one to think about, but when it comes down to it? It's two Eldar consciousnesses sharing the Wraithbone construct. The living twin is there to balance out the dead twin, who controls the Wraithbone construct itself, and both feel what the other would feel--thus, GMC.
Good question. Again how agile are they? Are they more vehicle like. Like a possessed carzilla or do they move around like an animal. If the former then it could be said walker makes sense, but if the later then it doesn't make sense. I don't know Chaos well so I can't say any more than that. In the game DoW they certainly weren't all that agile. Still it could be argued they could be changed to MC.
Maulerfiends weren't in DoW.
Nor were Forgefiends or Helbrutes.
Defilers and Dreadnoughts were there, but that was it. It's a daemonically possessed construct--but again, movement has nothing to do with it. It has to deal with how the thing could potentially be wounded/harmed:
The Daemon bound within doesn't give a flip about the 'pain' being inflicted upon what it is bound within. It just wants to wreak havoc and get freed to return to the Warp.
Gamgee wrote: It's in how the vehicle moves. If it moves like an animal or humanoid with some sort of agility and naturalness to it then it's a MC/GC. If it's slow and clunky and clearly more robotic it gets slapped with walker.
That's not strictly true.
It was explained a very long time ago to me at a Games Day when I asked why a Dreadnought was a Walker and a Wraithlord was a Monstrous Creature that the difference between Monstrous Creatures and Walkers has to do with how they, effectively, are able to be wounded/harmed.
A Monstrous Creature/Gargantuan Creature can still feel pain and it will have something akin to a nervous system(a Wraithlord, for example, has a kind of nervous system inside its Wraithbone skeleton to allow the consciousness within to actually operate it)--or an exposed operator of some kind(the Dreadknight).
Walkers are fully enclosed and the pilot/operator has some form of protection(armored cockpit for a Sentinel, force field for an Eldar War Walker).
Something like the Maulerfiend/Forgefiend, while operated by a consciousness(the Daemon bound within) could not exist without its vehicle body--hence, it gets Walker rules because if you destroy the vehicle hosting the Daemon then it ceases to be.
The Wraithknight is an interesting one to think about, but when it comes down to it? It's two Eldar consciousnesses sharing the Wraithbone construct. The living twin is there to balance out the dead twin, who controls the Wraithbone construct itself, and both feel what the other would feel--thus, GMC.
How does a riptide it in with this then since it has a pilot ans armored cockpit?
How does a riptide it in with this then since it has a pilot ans armored cockpit?
I would assume in the same way that Crisis Suits are considered Jet Pack Infantry rather than a Walker with the ability to JSJ--the pilot has a neural linkage to the armor and gets 'feedback'--or that the armor just isn't all that thick, compared to vehicle armor.
That's my own take on it, in the framing of the context I was given and dipping into the example of Terminator Armor(a suit of armor which is said to have the same thickness plate as battle tanks, yet has a flat 2+ armor save rather than AV) or Centurion Suits.
How does a riptide it in with this then since it has a pilot ans armored cockpit?
I would assume in the same way that Crisis Suits are considered Jet Pack Infantry rather than a Walker with the ability to JSJ--the pilot has a neural linkage to the armor and gets 'feedback'--or that the armor just isn't all that thick, compared to vehicle armor.
That's my own take on it, in the framing of the context I was given and dipping into the example of Terminator Armor(a suit of armor which is said to have the same thickness plate as battle tanks, yet has a flat 2+ armor save rather than AV) or Centurion Suits.
That was my thought as well and then I remembered Knights and Titans where the pilots are neurally linked to the system.
Maulerfiends are walkers despite being so fast and nimble that they have a 12'' move and are stated in the fluff to be able to climb vertical surfaces. Dreadknights are Monstrous Creatures despite explicitly being a stompy robot with a guy strapped to the front of it with no protection. Penitent engines meanwhile are walkers despite functioning in the exact same way as Dreadknights.
The reason why one unit is a walker and the other is a monstrous creature is because Games Workshop's writers are idiots. There is no consistency and there is no pattern or metric put into how they designate one versus the other.
BlaxicanX wrote: Maulerfiends are walkers despite being so fast and nimble that they have a 12'' move and are stated in the fluff to be able to climb vertical surfaces. Dreadknights are Monstrous Creatures despite explicitly being a stompy robot with a guy strapped to the front of it with no protection. Penitent engines meanwhile are walkers despite functioning in the exact same way as Dreadknights.
The reason why one unit is a walker and the other is a monstrous creature is because Games Workshop's writers are idiots. There is no consistency and there is no pattern of metric put into how they designate one versus the other.
BlaxicanX wrote: Maulerfiends are walkers despite being so fast and nimble that they have a 12'' move and are stated in the fluff to be able to climb vertical surfaces. Dreadknights are Monstrous Creatures despite explicitly being a stompy robot with a guy strapped to the front of it with no protection. Penitent engines meanwhile are walkers despite functioning in the exact same way as Dreadknights.
The reason why one unit is a walker and the other is a monstrous creature is because Games Workshop's writers are idiots. There is no consistency and there is no pattern or metric put into how they designate one versus the other.
To be fair, when the Penitent Engine was written as a Walker--the Dreadknight didn't exist and it was considered an aberration.
Since then the only updates to the Sisters of Battle/Witch Hunters books have more or less been copy/pastes.
Kanluwen wrote: It was explained a very long time ago to me at a Games Day when I asked why a Dreadnought was a Walker and a Wraithlord was a Monstrous Creature that the difference between Monstrous Creatures and Walkers has to do with how they, effectively, are able to be wounded/harmed.
A Monstrous Creature/Gargantuan Creature can still feel pain and it will have something akin to a nervous system(a Wraithlord, for example, has a kind of nervous system inside its Wraithbone skeleton to allow the consciousness within to actually operate it)--or an exposed operator of some kind(the Dreadknight).
Walkers are fully enclosed and the pilot/operator has some form of protection(armored cockpit for a Sentinel, force field for an Eldar War Walker).
Something like the Maulerfiend/Forgefiend, while operated by a consciousness(the Daemon bound within) could not exist without its vehicle body--hence, it gets Walker rules because if you destroy the vehicle hosting the Daemon then it ceases to be.
The Wraithknight is an interesting one to think about, but when it comes down to it? It's two Eldar consciousnesses sharing the Wraithbone construct. The living twin is there to balance out the dead twin, who controls the Wraithbone construct itself, and both feel what the other would feel--thus, GMC.
Ok, so they came up with a fluff justification for a rules abstraction. It still doesn't make the walker rules any better. They should all be MC's.
Any chance that we can lock this thread until there are actual Tau rumors? Not trying to be a jerk but there have been no new rumors and just about every post recently has been debates about forge world or walker rules
Fishboy wrote: Any chance that we can lock this thread until there are actual Tau rumors? Not trying to be a jerk but there have been no new rumors and just about every post recently has been debates about forge world or walker rules
Wilson wrote: Riptide boxes have been recalled and store managers cannot order them in anymore as they are being repackaged with a new sprue for a missile variant.
Internal slip up revelealed October releases to the manager.
If that is the case, I wonder how much they'll bump up the price ala the imperial knight.
Wilson wrote: Riptide boxes have been recalled and store managers cannot order them in anymore as they are being repackaged with a new sprue for a missile variant.
Internal slip up revelealed October releases to the manager.
If that is the case, I wonder how much they'll bump up the price ala the imperial knight.
Well, you could look on the GW site and see...
The Knight Errant("original" box) is $140.
The Knight Warden(the "new" box) is $157.
$17 difference for a sprue that is pretty much packed.
Wilson wrote: Riptide boxes have been recalled and store managers cannot order them in anymore as they are being repackaged with a new sprue for a missile variant.
I do hope that the riptide will have more powerful missiles than just being an up-scaled missile-side... My broadsides are great against flyers, MC's and light/medium armour, but anything heavy just smiles and laughs at them...
Also, quite how a nova-charged reactor behaves with physical ammunition will be interesting.... Nova charged energy weapons I understand, but increased power output with a rocket launcher aint gonna do squat.
Wilson wrote: Riptide boxes have been recalled and store managers cannot order them in anymore as they are being repackaged with a new sprue for a missile variant.
Internal slip up revelealed October releases to the manager.
If that is the case, I wonder how much they'll bump up the price ala the imperial knight.
Well, you could look on the GW site and see...
The Knight Errant("original" box) is $140.
The Knight Warden(the "new" box) is $157.
$17 difference for a sprue that is pretty much packed.
You could but that $17 is only applicable if the sprues were the same size and the numbers of sprues are the same. I dont own a knight so cant say. My point in mentioning the knight was to point out that Gw doesn't add the sprue for free generally.
Wilson wrote: Riptide boxes have been recalled and store managers cannot order them in anymore as they are being repackaged with a new sprue for a missile variant.
Internal slip up revelealed October releases to the manager.
If that is the case, I wonder how much they'll bump up the price ala the imperial knight.
Well, you could look on the GW site and see...
The Knight Errant("original" box) is $140.
The Knight Warden(the "new" box) is $157.
$17 difference for a sprue that is pretty much packed.
All that money on the table just waiting for them to sell the upgrade sprue by itself.... *le sigh*
Wilson wrote: Riptide boxes have been recalled and store managers cannot order them in anymore as they are being repackaged with a new sprue for a missile variant.
Internal slip up revelealed October releases to the manager.
Good news. Also pretty excited for more missiles. I was hoping for an all new kit and model but I suppose an addon will have to do.
Wilson wrote: Riptide boxes have been recalled and store managers cannot order them in anymore as they are being repackaged with a new sprue for a missile variant.
Internal slip up revelealed October releases to the manager.
Now we're missing only the "Taugis" Defense Line and all LoW rumours would be proven true.
I just hope that after years of complaining about flimsy ankles and limited posability, GW has made smart decisions when redesigning them. I'd kill for a slightly sleeker, more modular design for conversions and kitbashes. Also, a set of hands like the enforcer has would be amazing.
I try not to get my hopes up, though. Watch them have just redesigned the sprues to make it so you only get one of each weapon and support system in the box (That way you have to buy more boxes if you want to give them all twin-linked weapons and need 6 boxes for a deathrain team.).
Rainyday wrote: I just hope that after years of complaining about flimsy ankles and limited posability, GW has made smart decisions when redesigning them. I'd kill for a slightly sleeker, more modular design for conversions and kitbashes. Also, a set of hands like the enforcer has would be amazing.
I try not to get my hopes up, though. Watch them have just redesigned the sprues to make it so you only get one of each weapon and support system in the box (That way you have to buy more boxes if you want to give them all twin-linked weapons and need 6 boxes for a deathrain team.).
Here's the thing that I'm optimistic but worried about as well, lately they've been adding all options in some of the kits like the new Eldar Jetbikes. I believe they're trying to limit the 3rd party bits market. The concern is if this means less options for the suits in the rules OR specialized kits. The Tau suits are a bit of a problem in that they have so many darn options compared to other kits out there, each model can take a large number of options separate from what the rest of the unit takes. I honestly wouldn't be surprised if GW were to limit this in some way.
Yeah, those infantry are definitly new, and I'm liking their look. It's about time FWs got a resign, their kit is pretty damn old. The missile-tide is hilarious, it looks like a amputee. The bottom suit is pretty cool though, reminds me of stealth suits with the more rounded design.
Co'tor Shas wrote: Yeah, those infantry are definitly new, and I'm liking their look. It's about time FWs got a resign, their kit is pretty damn old. The missile-tide is hilarious, it looks like a amputee. The bottom suit is pretty cool though, reminds me of stealth suits with the more rounded design.
ImAGeek wrote: The top one looks pretty silly. The bottom one is awesome though. Tau were my first 40k love so this might be tough to avoid.
Automatically Appended Next Post: Wait, that's new Infantry in the pictures too right?
Agreed, that bottom one is amazing looking. Riptide.... who needs arms when you can have more guns anyway...
I still was secretly hoping for a close combat version. I know it's not fluffy at all but it would have been so much cooler to see a new suit with a big sword....
The new Fire Warriors (assuming they're not a new infantry unit) look much better than the older ones. And yeah the bottom suit looks stealth suity, the whole bit around the head is almost like a stealth suit torso. I was trying to avoid 40k completely but this does throw a spanner in the works, not gonna lie.
Also, thoes drones look like sniper drones, but don't appear to have rail rifles. Perhaps it's a new support drone to make up for FW's not having special weapons?
As a non-Tau player, I can't really tell the difference at a quick glance between the new and old Firewarriors (apart from the helmets), but I'm glad GW still update basic infantry kits. It gives me hope for the far future, when CSM get an update. The missile suit looks silly, I think he's missing some arms (I guess balance is the reason he seems to have supports coming out of his butt (or knees, it's hard to tell)). The other suit looks really cool, what's that replacing?
Nvs wrote: This conversation is making me regret working for a living! Any chance someone could rehost the images on dakka? (not imgur, that's blocked too!).
Nvs wrote: This conversation is making me regret working for a living! Any chance someone could rehost the images on dakka? (not imgur, that's blocked too!).
Has that missiletide thing got stabilisers between his legs? Why? Surely with legs that large hes protected Vs recoil. Weird.
New flyers look pretty cool.
While I don't like the missiles so much the big gun on the top one is purty.
I'd love to kitbash that together with a riptide. Add the riptide's arms, and maybe mount those missiles on the shoulders.
Missile backpack? Or add them to the upper arms of a riptide. I'll assume this will be a multi-kit so it would be fairly easy to do something to make it less...ick.
It looks like the missile-tide also has 2 big rockets under each arm (maybe AA or heavy armour?) and something that almost looks like a giant smoke projector under one of those.
-Shrike- wrote: As a non-Tau player, I can't really tell the difference at a quick glance between the new and old Firewarriors (apart from the helmets), but I'm glad GW still update basic infantry kits. It gives me hope for the far future, when CSM get an update. The missile suit looks silly, I think he's missing some arms (I guess balance is the reason he seems to have supports coming out of his butt (or knees, it's hard to tell)). The other suit looks really cool, what's that replacing?
The main differences seem to be the helmet and backpacks, as well as a general detail upgrade. Looks like they also streamlined the pulse carbine (or that's what it looks like)
Ratius wrote: Has that missiletide thing got stabilisers between his legs? Why? Surely with legs that large hes protected Vs recoil. Weird.
New flyers look pretty cool.
Ratius wrote: Has that missiletide thing got stabilisers between his legs? Why? Surely with legs that large hes protected Vs recoil. Weird.
New flyers look pretty cool.
Probably for the massive gun, it's big even for a riptide.
Automatically Appended Next Post: I'm actually sort of sad, I'm saving up for a computer, so I won't be able to get these for a while.
Ratius wrote: Has that missiletide thing got stabilisers between his legs? Why? Surely with legs that large hes protected Vs recoil. Weird.
New flyers look pretty cool.
Probably for the massive gun, it's big even for a riptide.
Automatically Appended Next Post: I'm actually sort of sad, I'm saving up for a computer, so I won't be able to get these for a while.
Reminds me of a Glitterboy, pylons that shoot into the ground as stabilizers + giant shoulder gun.
Even with the large legs the upper body is still massively disproportionate and top heavy looking. Especially if you added arms on top of all that missile craziness he'd look like that hulk given how top heavy it already is.
It looks like the new warriors are using the old legs.
Hopefully they retouched them a bit as I've been noticed some loss of detail on the thigh pads, especially on the kneeling legs, on my last few purchases of FW.
I looked at the cover-stealthtide the wrong way and thought it was the the resin commander replacement.
Misiletide's got hips and thighs for days. (hopefully an errant power bat doesn't meet its shins)
crazyK wrote: I suspect that Stormsurge big gun is going to be some sort of D-weapon. Let the rage tears flow
I am not super familiar with Tau from Forgeworld but, will this be their first D weapon?
They have a single D weapon (the heavy rail gun), but that's only mounted on two thing, both superheavy fliers, the manta which is prohibitively expensive, and the tiger shark AX-1-0 which isn't all that good. The weapon in question is direct fire, so you don't hear complaints about it very often.
Not too sure about the new firewarrior heads. They don't really match the current heads that firewarriors and pathfinders use. Hopefully clearer pictures will sway me
Crisis suits featured behind the Storm Surge look new as their chests are pivoting around the waist. In the current design, the waist is molded into the chest.
The commander pictured in the front cover of White Dwarf has a very different pose than the current fine cast and there is some kind of shield generator connected to his arm that I am not familiar with. Also some kind of attachment on his right thigh that is not the current bonding knife.
MacMuckles wrote: Not too sure about the new firewarrior heads. They don't really match the current heads that firewarriors and pathfinders use. Hopefully clearer pictures will sway me
Wow, those are some really pretty walkers. I also don't agree at all that the big guy looks disproportionate. Looks no more so than a really beefy AT-ST crossed with a mecha from Ghost in the Shell. It's obviously meant to be a walking gun platform, not a traditional battle suit like the Tau usually have. I personally love the new variant, because it's nice to see something that doesn't just look like a bigger crisis suit; mechas come in all shapes and sizes!
eohall wrote: I've always had a vague dislike for the Tau aesthetic, but these new kits tweak it in a certain way that makes it suddenly very appealing.
They chose a much better color scheme this time instead of the baby poop yellow-brown of the past releases.
The first thing that popped into my head is "Arms? Where we're going we don't need arms!".
I have no idea why.
Anyway, appears to be 2 different types of Warriors, Stealth Crisis suits (because why not?) and a giant thing that's a cross between a Yeoman and a Hollander.
H.B.M.C. wrote: The first thing that popped into my head is "Arms? Where we're going we don't need arms!".
I have no idea why.
Anyway, appears to be 2 different types of Warriors, Stealth Crisis suits (because why not?) and a giant thing that's a cross between a Yeoman and a Hollander.
H.B.M.C. wrote: The first thing that popped into my head is "Arms? Where we're going we don't need arms!".
I have no idea why.
Anyway, appears to be 2 different types of Warriors, Stealth Crisis suits (because why not?) and a giant thing that's a cross between a Yeoman and a Hollander.
Aw, come on. Don't disparage the Storm Surge by comparing it to the Yeoman. That is hitting below the belt!
H.B.M.C. wrote: Anyway, appears to be 2 different types of Warriors, Stealth Crisis suits (because why not?) and a giant thing that's a cross between a Yeoman and a Hollander.
Personally I thought it looks more like the primitive Longbow
H.B.M.C. wrote: The first thing that popped into my head is "Arms? Where we're going we don't need arms!".
I have no idea why.
Anyway, appears to be 2 different types of Warriors, Stealth Crisis suits (because why not?) and a giant thing that's a cross between a Yeoman and a Hollander.
Aw, come on. Don't disparage the Storm Surge by comparing it to the Yeoman. That is hitting below the belt!
H.B.M.C. wrote: Anyway, appears to be 2 different types of Warriors, Stealth Crisis suits (because why not?) and a giant thing that's a cross between a Yeoman and a Hollander.
Personally I thought it looks more like the primitive Longbow
H.B.M.C. wrote: Anyway, appears to be 2 different types of Warriors, Stealth Crisis suits (because why not?) and a giant thing that's a cross between a Yeoman and a Hollander.
Personally I thought it looks more like the primitive Longbow
Ghaz, you and I are on the same page, except my first thought was actually... THE VIKING!
- Stormsurge: love it. Both shoulder weapons are big enough to appeal for D weapons. And SO MUCH DAKKA!
- Ghostkeel: As it's a XV9 series, it won't be a Riptide (although its hips are quite similar to one), but goes into the "smaller than a Riptide" rumour. Looks like a stealth variant of the Hazard. I can't understand what's with its left arm and the head is ugly. The thorax is pretty similar to Shadowsun's.
- Fire Warriors: awesome new helmet. Much more futuristic than the old one (which is still visible on those Pathfinders near the Stormsurge left leg).
- Crisis Suits: they are a bit different from the actual ones we have. The torso and the hips aren't pointed to the same direction and the lef shoulder pad is different.
Now all we need is the Taugis... and to Oct 17th to arrive faster!
Jadenim wrote: Does look like new crisis suits in the back too, yes.
Yeah and if you look to the far left of the Warhammer Visions cover it looks like the new Commander. It's larger than the other new XV8s, smaller than the riptide next to it, and has a thicker more elaborate pelvis motor/crotch guard.
The Division Of Joy wrote: Any chance they are new Pathfinders rather than Fire Warriors then. Duel kit would be pretty sweet
The plastic Pathfinder kit is fairly new and of good quality so I don't think they would replace it so quickly. Also Pathfinders have lighter armor which is noticeable in the legs and arms compared to Fire Warriors. I doubt they would include extra sets of legs considering that legs are the main limiting factor for making extra Fire Warriors or Pathfinders with the current model range.
Good lord, that thing is ugly. I like the chest compared with the normal riptide and the over the shoulder gun the macrossy missile arms are just horrible looking. Maybe Paulson will save the day on that one.
Spoiler:
That one is alot better. Is that on a 60mm base so it's as big as a riptide? Also, is anyone getting a Dawn of War vibe from that?
It's obviously not an exact match but that is the first thing that came to mind.
Are the crisis suits different in that pic as well? It looks like they have a waist as well as a shoulder pad in the background of the missiletide pic but I can't tell if that is just the guy's converted suits or a real new one.
warboss wrote: Are the crisis suits different in that pic as well? It looks like they have a waist as well as a shoulder pad in the background of the missiletide pic but I can't tell if that is just the guy's converted suits or a real new one.
Yep, they are definately new xv8s as well! Good spot, I didn't see that
warboss wrote: Are the crisis suits different in that pic as well? It looks like they have a waist as well as a shoulder pad in the background of the missiletide pic but I can't tell if that is just the guy's converted suits or a real new one.
Yep, they are definately new xv8s as well! Good spot, I didn't see that
Are they new, or are they the conversions we saw earlier in the thread?
People did complain that the Tau weren't grimdark enough so..... welcome to frown tau.
Im down with the Tau Frown.
Honestly the biggest suit (which i probably wouldn't of gotten anyway) is the only donkey in those pictures all the other suits are fethin awesome.
I think the problem with the Stormsurge is the tiny head sitting on top of the oversized chest and the BattleTech missile boat style weapon loadout. The head can barely see anything with all that junk blocking its LoS. Without the head it looks exactly like a BattleTech mech and more fitting in the Imperium's arsenal. If I got one (unlikely as I love the old school Tau design of FWs, Crisis Suits, Pathfinders, Broadsides, and Hammerheads.) I might just not include the head at all.
Yeah, in the picture of the Ghostkeel where it's in the background and you can't really see the head, the torso reminds me a bit of Cherno Alpha from Pacific Rim.
People did complain that the Tau weren't grimdark enough so..... welcome to frown tau.
Im down with the Tau Frown.
Honestly the biggest suit (which i probably wouldn't of gotten anyway) is the only donkey in those pictures all the other suits are fethin awesome.
I think the problem with the Stormsurge is the tiny head sitting on top of the oversized chest and the BattleTech missile boat style weapon loadout. The head can barely see anything with all that junk blocking its LoS. Without the head it looks exactly like a BattleTech mech and more fitting in the Imperium's arsenal. If I got one (unlikely as I love the old school Tau design of FWs, Crisis Suits, Pathfinders, Broadsides, and Hammerheads.) I might just not include the head at all.
There is infinity other reasons why i hate it.
how impractically impractical it is. for all that non direct fire power they bother putting it on a MC chassis. it would of been better suit for a grav platform like a hammer head.
i still hate the separate weapon chest systems,
it has a tiny head
it has a terrable pose
it looks like some dude chucked bits on it
it has a LOT of unique looking equipment.
it lacks any sort of arm. or manipulator. (the second it falls over its out of action.....)
i dont mind the torso and leg shape on there own. but the weapon system being on the arm and it not having any arms bothers me too much.
If you remove the head from the storm sruge, and place it to the side on top as a laser targeter it looks fantastic and reminiscent of the OGRE TITAN from TITANLFALL.
I like it, but the head on the captain class crisis suit is a mess, that looks like a hot mess of kit bashing.
Wilson wrote: It's going to be a gmc with a 2++ and D blast isn't it....
i sincerely fear we are about to witness another redonkulous codex.
It's smelldar all over again!!
Yeah, I've been wondering if GW was going to start reigning in the codex creep a bit or if they were doubling down of FOTM overpowered nonsense. I fear that question has been answered.
Guess there's always the CSM codex to start halting the codex creep.
Anyways, with that big suit, I'd be shocked if it wasn't a 2+ armor, T7-8, 4++, str D blast. Hell, it'll probably be ~350 points to boot.
It damn well better have WS1 at the very least, or perhaps even WS0, because IT HAS NO ARMS.
Wilson wrote: It's going to be a gmc with a 2++ and D blast isn't it....
i sincerely fear we are about to witness another redonkulous codex.
It's smelldar all over again!!
Yeah, I've been wondering if GW was going to start reigning in the codex creep a bit or if they were doubling down of FOTM overpowered nonsense. I fear that question has been answered.
Guess there's always the CSM codex to start halting the codex creep.
Anyways, with that big suit, I'd be shocked if it wasn't a 2+ armor, T7-8, 4++, str D blast. Hell, it'll probably be ~350 points to boot.
It damn well better have WS1 at the very least, or perhaps even WS0, because IT HAS NO ARMS.
The people that want to use it will use it
Im way more interested in this stealth aspect that they seem to be working on.
how impractically impractical it is. for all that non direct fire power they bother putting it on a MC chassis. it would of been better suit for a grav platform like a hammer head.
i still hate the separate weapon chest systems,
it has a tiny head
it has a terrable pose
it looks like some dude chucked bits on it
it has a LOT of unique looking equipment.
it lacks any sort of arm. or manipulator. (the second it falls over its out of action.....)
i dont mind the torso and leg shape on there own. but the weapon system being on the arm and it not having any arms bothers me too much.
100% agree that for Tau it looks ridiculous and unfitting for their design aesthetic. Now as a mech in BattleTech it looks fairly good (just remove the head and reinforce those ankles) but I didn't play Tau to play MechWarrior. GW seems to love these impractical poses to make it look dynamic when in reality it should be struggling to stand up. No way those ankle joints can support that weight let alone that pose.
At least they didn't put a crisis suit inside a bigger crisis suit.... yet.
MoO, could you please make a new thread in GD if you want to complain about tau, I know you hold your beliefs rather strongly on that front, but I we'd all like to stay with our hype, not get bogged down in arguments.
Tau certainly aren't OP any more, but they're by no means bad.
I imagine that the biggest shakeup we will see, in terms of the while "competitive" scene, is just the addition of some D weapons, a shift in the way that markerlights work (probably moving towards smaller, but more widespread bonuses), and some additional cheap, high strength, shooting.
I'm guessing that it will be ridiculously overpowered, which will mean that it's perfectly balanced against most of the 2015 Codices, so there shouldn't be much to worry about. When everything is OP, nothing is.
My point is that there are armies that need an update far more than the Tau do. The Tau are currently in the top 4 and can hold their own against all but the most matured of cheese.
Compare this to the Imperial Guard and the Sisters of Battle whom might as well not exist as playable armies because they are so weak.
I am not saying that this update was not needed - there where some areas that the Tau lacked in, and the new kits do look amazing, but there are armies more deserving and more in need of an update first.
Tau have been a top tier army since their last book, on par with Marines and a bit behind Eldar.
They were fine through 7th up until Decurion, now they don't really register against Eldar, Admech, and such. There is one specific Farsight list that does alright based on the gimmick that literally every single model in the army has interceptor as a hard counter to Skyhammer and Drop pod Skitarii. But one list does not a codex make.
master of ordinance wrote: My point is that there are armies that need an update far more than the Tau do. The Tau are currently in the top 4 and can hold their own against all but the most matured of cheese.
Compare this to the Imperial Guard and the Sisters of Battle whom might as well not exist as playable armies because they are so weak.
I am not saying that this update was not needed - there where some areas that the Tau lacked in, and the new kits do look amazing, but there are armies more deserving and more in need of an update first.
Sisters is a pipe dream and has been for years now. And Tau currently holds the oldest codex (apart from Sisters), not that that really mattered as Space Marines got updated twice between the Tau updates.
Cool your jets, brah. Your army will get a turn too. At least IG and Sisters can battle brother with literally half the codecies in the game.
I don't like those models at all. The first is too anime inspired and the second looks too much like an imperium of man mech just add skulls.
Edit
Tau Empire has been irrelevant for a long time now. It's been FSE with a small contingent of TE that's been the real tournament factor. Even then the best list possible only placed us 4th. At the latest tourney results Tau finally had a sub 50% win rate. So this upgrade comes just in time.
Gamgee wrote: I don't like those models at all. The first is too anime inspired and the second looks too much like an imperium of man mech just add skulls.
Edit
Tau Empire has been irrelevant for a long time now. It's been FSE with a small contingent of TE that's been the real tournament factor. Even then the best list possible only placed us 4th. At the latest tourney results Tau finally had a sub 50% win rate. So this upgrade comes just in time.
master of ordinance wrote: My point is that there are armies that need an update far more than the Tau do. The Tau are currently in the top 4 and can hold their own against all but the most matured of cheese.
Compare this to the Imperial Guard and the Sisters of Battle whom might as well not exist as playable armies because they are so weak.
I am not saying that this update was not needed - there where some areas that the Tau lacked in, and the new kits do look amazing, but there are armies more deserving and more in need of an update first.
You might find that the wait is worth it; as a Blood Angels and Orks player, I'd do anything to NOT have had my codices updated until later. Nothing like playing a 7.0 Edition army in a 7.5 & 6.0 Edition meta!
Are we really already complaining about new Tau being OP when we literally just got half a dozen pictures and no rules whatsoever to go on? I can understand complaining about Tau (whether or not it will be warranted) when we actually start getting rules leaks, but all we have to go on right now is a single picture of each new model. We know nothing about either of them beyond their names and their appearance. Can we please keep the conversation focused on what we actually have at the moment?
I personally am tired of seeing every single Tau thread on dakka be derailed into a blind hatred jerkfest by the same five or so people, especially when the conversation goes the exact same way every single time.
Gamgee wrote: I don't like those models at all. The first is too anime inspired and the second looks too much like an imperium of man mech just add skulls.
Edit
Tau Empire has been irrelevant for a long time now. It's been FSE with a small contingent of TE that's been the real tournament factor. Even then the best list possible only placed us 4th. At the latest tourney results Tau finally had a sub 50% win rate. So this upgrade comes just in time.
By no means do I force you to like them =)
Fair. Your a reasonable person. Rare to see on the internet. Points for that.
Gamgee wrote: I don't like those models at all. The first is too anime inspired and the second looks too much like an imperium of man mech just add skulls.
Edit
Tau Empire has been irrelevant for a long time now. It's been FSE with a small contingent of TE that's been the real tournament factor. Even then the best list possible only placed us 4th. At the latest tourney results Tau finally had a sub 50% win rate. So this upgrade comes just in time.
By no means do I force you to like them =)
Fair. Your a reasonable person. Rare to see on the internet. Points for that.
chaos0xomega wrote: Pretty sure thats not a new crisis suit kit, I think thats the existing crisis suit commander model that was released when the cirrent codex dropped.
I thought so too, but if you compare the pose, groin, chest, and "gorget" plating and shoulder you'll see they're different. There's one on either side of the new stormsurge.
Honestly loving the new models but I think I'm most excited for the new XV8s
GI_Redshirt wrote: Are we really already complaining about new Tau being OP when we literally just got half a dozen pictures and no rules whatsoever to go on? I can understand complaining about Tau (whether or not it will be warranted) when we actually start getting rules leaks, but all we have to go on right now is a single picture of each new model. We know nothing about either of them beyond their names and their appearance. Can we please keep the conversation focused on what we actually have at the moment?
I personally am tired of seeing every single Tau thread on dakka be derailed into a blind hatred jerkfest by the same five or so people, especially when the conversation goes the exact same way every single time.
Yeah, so really, can we not?
Those who think tau are OP, start a new thread, and for the rest of us, just ignore them.
GI_Redshirt wrote: Are we really already complaining about new Tau being OP when we literally just got half a dozen pictures and no rules whatsoever to go on? I can understand complaining about Tau (whether or not it will be warranted) when we actually start getting rules leaks, but all we have to go on right now is a single picture of each new model. We know nothing about either of them beyond their names and their appearance. Can we please keep the conversation focused on what we actually have at the moment?
I personally am tired of seeing every single Tau thread on dakka be derailed into a blind hatred jerkfest by the same five or so people, especially when the conversation goes the exact same way every single time.
Yeah, so really, can we not?
Those who think tau are OP, start a new thread, and for the rest of us, just ignore them.
Prepare yourselves, for the storm of hate is coming, and none shall escape its wrath.
On topic, I actually like the looks of the new Riptide variant. The new Stealth Commander suit may point to Stealth Suits getting buffed. The Fire Warriors also look a lot better too. Let's just hope that it's appropriately costed and that massive cannon isn't a D-weapon.
Automatically Appended Next Post:
MadCowCrazy wrote: Guess we will all feel the Tau ranged D soon enough...
Spoiler:
As a Sisters player I do hope the sisters get some double Ds to compensate if they ever get new models...
"All around, in the dark, ancient lights flickered on. Servo-motors, long cold, spun to life once more, shaking the dust of months of disuse off of them. Grav-plates hummed to life, and high-tech rifles snapped to attention. They all begin to move at once. It was a grey tide, and a black tide, and a red tide, as many different colorations of units moved at once. Hands not far removed from their fish ancestors held onto triggers and floated in amniotic tanks in the hearts of battlesuits. Their commander, a mile tall in their perspective, begin to speak.
'This will be a red day, a day of plasma and missile, a day of tears and internet whining! This will be a grey day, a day of grey-skinned hands diligently working for the betterment of all! This will be a black day, but not for you or me! It will be a black day for our enemies, who will fall to our firepower and myriad buffs! Our tanks will hover over fields stained red with the blood of the enemy, for they have refused the Greater Good, and for this they will pay! They will pay for the horrors they have unleashed upon us in our long lack of updates! Battlesuits front! This will be a day to remember!'"
Verviedi wrote: "All around, in the dark, ancient lights flickered on. Servo-motors, long cold, spun to life once more, shaking the dust of months of disuse off of them. Grav-plates hummed to life, and high-tech rifles snapped to attention. They all begin to move at once. It was a grey tide, and a black tide, and a red tide, as many different colorations of units moved at once. Hands not far removed from their fish ancestors held onto triggers and floated in amniotic tanks in the hearts of battlesuits. Their commander, a mile tall in their perspective, begin to speak.
'This will be a red day, a day of plasma and missile, a day of tears and internet whining! This will be a grey day, a day of grey-skinned hands diligently working for the betterment of all! This will be a black day, but not for you or me! It will be a black day for our enemies, who will fall to our firepower and myriad buffs! Our tanks will hover over fields stained red with the blood of the enemy, for they have refused the Greater Good, and for this they will pay! They will pay for the horrors they have unleashed upon us in our long lack of updates! Battlesuits front! This will be a day to remember!'"
master of ordinance wrote: My point is that there are armies that need an update far more than the Tau do. The Tau are currently in the top 4 and can hold their own against all but the most matured of cheese.
Compare this to the Imperial Guard and the Sisters of Battle whom might as well not exist as playable armies because they are so weak.
I am not saying that this update was not needed - there where some areas that the Tau lacked in, and the new kits do look amazing, but there are armies more deserving and more in need of an update first.
Sisters is a pipe dream and has been for years now. And Tau currently holds the oldest codex (apart from Sisters), not that that really mattered as Space Marines got updated twice between the Tau updates.
Cool your jets, brah. Your army will get a turn too. At least IG and Sisters can battle brother with literally half the codecies in the game.
Tau have the oldest Codex? My Chaos Marines may have something to say about that...
Verviedi wrote: "All around, in the dark, ancient lights flickered on. Servo-motors, long cold, spun to life once more, shaking the dust of months of disuse off of them. Grav-plates hummed to life, and high-tech rifles snapped to attention. They all begin to move at once. It was a grey tide, and a black tide, and a red tide, as many different colorations of units moved at once. Hands not far removed from their fish ancestors held onto triggers and floated in amniotic tanks in the hearts of battlesuits. Their commander, a mile tall in their perspective, begin to speak.
'This will be a red day, a day of plasma and missile, a day of tears and internet whining! This will be a grey day, a day of grey-skinned hands diligently working for the betterment of all! This will be a black day, but not for you or me! It will be a black day for our enemies, who will fall to our firepower and myriad buffs! Our tanks will hover over fields stained red with the blood of the enemy, for they have refused the Greater Good, and for this they will pay! They will pay for the horrors they have unleashed upon us in our long lack of updates! Battlesuits front! This will be a day to remember!'"
And, that's a sig.
Very good, except for the fish ancestor part. Still not sure why people don't understand Tau are humanoid mammals. The "fish" themed names for their suits and vehicles are Imperial designations.
master of ordinance wrote: My point is that there are armies that need an update far more than the Tau do. The Tau are currently in the top 4 and can hold their own against all but the most matured of cheese.
Compare this to the Imperial Guard and the Sisters of Battle whom might as well not exist as playable armies because they are so weak.
I am not saying that this update was not needed - there where some areas that the Tau lacked in, and the new kits do look amazing, but there are armies more deserving and more in need of an update first.
Sisters is a pipe dream and has been for years now. And Tau currently holds the oldest codex (apart from Sisters), not that that really mattered as Space Marines got updated twice between the Tau updates.
Cool your jets, brah. Your army will get a turn too. At least IG and Sisters can battle brother with literally half the codecies in the game.
Tau have the oldest Codex? My Chaos Marines may have something to say about that...
You got Daemonkin. And I have a suspicion that any other CSM or Chaos updates will come in similar Daemonkin books.
Verviedi wrote: "All around, in the dark, ancient lights flickered on. Servo-motors, long cold, spun to life once more, shaking the dust of months of disuse off of them. Grav-plates hummed to life, and high-tech rifles snapped to attention. They all begin to move at once. It was a grey tide, and a black tide, and a red tide, as many different colorations of units moved at once. Hands not far removed from their fish ancestors held onto triggers and floated in amniotic tanks in the hearts of battlesuits. Their commander, a mile tall in their perspective, begin to speak.
'This will be a red day, a day of plasma and missile, a day of tears and internet whining! This will be a grey day, a day of grey-skinned hands diligently working for the betterment of all! This will be a black day, but not for you or me! It will be a black day for our enemies, who will fall to our firepower and myriad buffs! Our tanks will hover over fields stained red with the blood of the enemy, for they have refused the Greater Good, and for this they will pay! They will pay for the horrors they have unleashed upon us in our long lack of updates! Battlesuits front! This will be a day to remember!'"
And, that's a sig.
Very good, except for the fish ancestor part. Still not sure why people don't understand Tau are humanoid mammals. The "fish" themed names for their suits and vehicles are Imperial designations.
Verviedi wrote: "All around, in the dark, ancient lights flickered on. Servo-motors, long cold, spun to life once more, shaking the dust of months of disuse off of them. Grav-plates hummed to life, and high-tech rifles snapped to attention. They all begin to move at once. It was a grey tide, and a black tide, and a red tide, as many different colorations of units moved at once. Hands not far removed from their fish ancestors held onto triggers and floated in amniotic tanks in the hearts of battlesuits. Their commander, a mile tall in their perspective, begin to speak.
'This will be a red day, a day of plasma and missile, a day of tears and internet whining! This will be a grey day, a day of grey-skinned hands diligently working for the betterment of all! This will be a black day, but not for you or me! It will be a black day for our enemies, who will fall to our firepower and myriad buffs! Our tanks will hover over fields stained red with the blood of the enemy, for they have refused the Greater Good, and for this they will pay! They will pay for the horrors they have unleashed upon us in our long lack of updates! Battlesuits front! This will be a day to remember!'"
From those angles the flyers actually look good!
(yeah, looks like the current flyers....oh GW, give us a plastic barracuda, and we will give your our child's college funds...).
A bit on the fence on the new missile suit - hopefully he has some strong weapons, and is not OP. (I don't need more s5 or s7...).
The new stealth suit, it looks kind of cool, again hoping for solid rules.
A bit excited about the new infantry - although I have plenty of firewarriors - maybe new guns?
I hope the same thing I hope for all new books - a strong codex which supports many good builds, that is not OP.
Fishboy wrote: That flyer matches the original art for the Razorshark. Hope the rules for it are much better heh
What new flyer? I see a Razorshark and Sun Shark in the background of one of the images but don't see anything else in the air in the other pictures.
The current razor shark is based on the bomber kit and looks nothing like the winged flyer in the pictures. The art in the rule book matches that model in the pics though.
Fishboy wrote: That flyer matches the original art for the Razorshark. Hope the rules for it are much better heh
What new flyer? I see a Razorshark and Sun Shark in the background of one of the images but don't see anything else in the air in the other pictures.
The current razor shark is based on the bomber kit and looks nothing like the winged flyer in the pictures. The art in the rule book matches that model in the pics though.
I'm going to guess that this new 'riptide' isn't actually a riptide at all. It's going to be a superheavy style suit. If you look at the waist, there is a lot more detail on it than a regular riptide waist. Also it's designation is XV128, and since the designations are based on size, this one is actually a lot bigger than the Riptide is. I would expect the XV95 to be about the same size as a hazard suit as well.
Fishboy wrote: That flyer matches the original art for the Razorshark. Hope the rules for it are much better heh
What new flyer? I see a Razorshark and Sun Shark in the background of one of the images but don't see anything else in the air in the other pictures.
The current razor shark is based on the bomber kit and looks nothing like the winged flyer in the pictures. The art in the rule book matches that model in the pics though.
I just flipped through the tau book, and all of the pictures that feature a razorshark look like the model. On its page the back part looks a little different, but that's only because of the angle and the main gun/beam obscure part of the back, but you can see it's there just like the model.
chaos0xomega wrote: Pretty sure thats not a new crisis suit kit, I think thats the existing crisis suit commander model that was released when the cirrent codex dropped.
I thought so too, but if you compare the pose, groin, chest, and "gorget" plating and shoulder you'll see they're different. There's one on either side of the new stormsurge.
Honestly loving the new models but I think I'm most excited for the new XV8s
Definitely new models, they look a bit more pose-able with some more detail - but the basic chest/leg/head/arm/shoulder shape is still the same. Same silhouette, slightly better kit.
chaos0xomega wrote: Pretty sure thats not a new crisis suit kit, I think thats the existing crisis suit commander model that was released when the cirrent codex dropped.
I thought so too, but if you compare the pose, groin, chest, and "gorget" plating and shoulder you'll see they're different. There's one on either side of the new stormsurge.
Honestly loving the new models but I think I'm most excited for the new XV8s
Definitely new models, they look a bit more pose-able with some more detail - but the basic chest/leg/head/arm/shoulder shape is still the same. Same silhouette, slightly better kit.
Yeah, the shoulder pad is a different shape (more curved like the Forgeworld ones than the enforcer pad) and the enforcer commander suit has actual hands with fingers whereas those look to have the normal recessed hands that don't go past the wrist like the current suits. Those are the super easy ways to tell but there are more subtle ones. They're definitely not the same as anything that has already been produced (and I've got a bit of experience with the enforcer suits, normal crisis suits, and the xv89's: see my blog link below). It's either a detailed conversion or (more likely at this point) a new standard crisis suit that incorporates some of the aesthetic changes the enforcer introduced (like the shoulder pad).
I'm going to guess that this new 'riptide' isn't actually a riptide at all. It's going to be a superheavy style suit. If you look at the waist, there is a lot more detail on it than a regular riptide waist. Also it's designation is XV128, and since the designations are based on size, this one is actually a lot bigger than the Riptide is. I would expect the XV95 to be about the same size as a hazard suit as well.
I agree. Tau'nar being 139 and both FW 'tides being smaller than 11X would mean this is going to be a Gargantuan/SHW, and the loW choice of the codex.
Also, for people that don't care for the no-arm stormsurge, I imagine you can convert it with riptide arms. And that's assuming it doesn't have any variants in the box. *and* forgeworld doesn't make extra bits for it like they've done for the riptide
Zachectomy wrote: Also, for people that don't care for the no-arm stormsurge, I imagine you can convert it with riptide arms. And that's assuming it doesn't have any variants in the box. *and* forgeworld doesn't make extra bits for it like they've done for the riptide
Not to be pedantic but forgeworld doesn't make "extra bits" for the riptide. They make full kits and they don't even bother including the full riptide box with them despite the price. If they make a variant of this, it'll likely be very expensive with no options. If anyone might make an arm, it would be a third party like Paulson.
From that size, the missiletide has GOT to be a LOW. It'll also lose a standup robot fist fight to a knight like Peter Dinklage fighting Mike Tyson. It could look nice if you gave it arms, turned its gun into a rifle, and put not stupid looking missile pods on the shoulders. Then it would look good.
That Xv9 stealth suit though.... Is that a CIB on its arm? Something similar, probably slightly larger but fast ROF.
I have to wonder if the missiles are going to be a high ROF missile pod similar to the HYMP, or a blast weapon, similar to the FWHH missile turret. I'm personally hoping for a blast weapon, that it will focus more towards the anti-heavy infantry role, whereas the big guns(?) would be anti-armor.
I am afraid that i want the new models, allthough i already have a huge Tay army. I like what i see.
I even like the Stormsurge, but i also would rather have one with arms. If this one topples over, he has no way to get up.
At least for that it would need arms. Without arms it also could just as well have been a vehicle.
And i very much hope that my Kroot and Vespid will still be in the codex, just as the drones and sniper drones. Big suits are not the reason i play Tau. Drones are.
Automatically Appended Next Post:
And i for one do not expect a lot of new models. That is not GW's MO at all. New warriors, big suit and medium suit is about right.
New fire warriors will probably have new weapon options, that always sells.
Crisis suits and Stealth suits will probably get formations for them to sell and there is no reason to drop Kroot or Vespid as long as people like them. Give them a formation and they sell.
I hope drones will get some attention as well, allthough i still seem to be the only player with a drone themed army.
The new Fire Warriors all look to have Carbines. Whats the bet that GW makes carbines 3x better than Rifles to make every Tau player's existing models redundant ?
Trasvi wrote: The new Fire Warriors all look to have Carbines. Whats the bet that GW makes carbines 3x better than Rifles to make every Tau player's existing models redundant ?
I'll bet you a box of Electro Priests or Mutilators.
Co'tor Shas wrote: I have to wonder if the missiles are going to be a high ROF missile pod similar to the HYMP, or a blast weapon, similar to the FWHH missile turret. I'm personally hoping for a blast weapon, that it will focus more towards the anti-heavy infantry role, whereas the big guns(?) would be anti-armor.
Edit: wow, I forgot I just said that
Maybe they fire like Robotech/Macross missiles, where they all fire at the same time in different directions, none of them can ever go in an arc or straight line, but somehow always hit their targets
Also: Rogue Trader Terminators want their Cyclones back! Anyone remember how awesome those were?
I'm holding out for the newer infantry models... Tau don't need new big suits, and whilst they've been shown off, I can't help but hold on for new crisis models and new fire-warriors
The Stormsurge is growing on me... I wonder if it'll come in an entirely new kit or they'll release it in a newer riptide kit? If the latter is the case I'd be happy to model those pods on the shoulders and let it carry that railgun like the Broadsides do.
On the topic of conversions... I have a spare riptide leg lying around at home (no idea where from mind) but I'd have to give the Stormsurge a tripod if those legs are posable. just to make it look like it's not as top-heavy.
We see the new infantry in the pictures AND the new XV8. I think it's almost guaranteed we'll get both baring some cataclysmic warehouse disaster and simultaneous sabotage of their computers.
Co'tor Shas wrote: I have to wonder if the missiles are going to be a high ROF missile pod similar to the HYMP, or a blast weapon, similar to the FWHH missile turret. I'm personally hoping for a blast weapon, that it will focus more towards the anti-heavy infantry role, whereas the big guns(?) would be anti-armor.
Edit: wow, I forgot I just said that
Maybe they fire like Robotech/Macross missiles, where they all fire at the same time in different directions, none of them can ever go in an arc or straight line, but somehow always hit their targets
Yes, all of my yes. As soon as I laid my eyes upon that beauty, I was immediately reminded of this:
The big guy is what I've always envisioned Tau should have anyway. It's not a Titan or a knight equivalent, it's literally a MASSIVE mobile walker weapons platform. It suits in my mind, Tau wouldn't really have static defences to me, they would be mobile, if you look at it like it's a huge mobile turret with legs, it works perfectly. Then again, I love the even more anime-inspired met the Tau have been getting.
Whatever anyone says, it does make them stand out from the crowd on the 40k tabletop.
Co'tor Shas wrote: I have to wonder if the missiles are going to be a high ROF missile pod similar to the HYMP, or a blast weapon, similar to the FWHH missile turret. I'm personally hoping for a blast weapon, that it will focus more towards the anti-heavy infantry role, whereas the big guns(?) would be anti-armor.
Edit: wow, I forgot I just said that
Maybe they fire like Robotech/Macross missiles, where they all fire at the same time in different directions, none of them can ever go in an arc or straight line, but somehow always hit their targets
Yes, all of my yes. As soon as I laid my eyes upon that beauty, I was immediately reminded of this:
There's NEVER enough missile spam. Ever.
Oh man, gotta watch Frontier again. And then the original Macross again, for like the hundredth time. I friggin' love Macross! So much win.
Trasvi wrote: The new Fire Warriors all look to have Carbines. Whats the bet that GW makes carbines 3x better than Rifles to make every Tau player's existing models redundant ?
I could see carbines becoming 24" which would give them a huge benefit for Devilfish Fire Warrior squads. More likely they will have some special wargear option for Fire Warriors that is uber good but only 1-2 weapons per box.
maceria wrote: It could look nice if you gave it arms, turned its gun into a rifle, and put not stupid looking missile pods on the shoulders. Then it would look good.
That's exactly what I plan to do. I've been wanting a missile-spam Riptide for a long time, but I never got around to figuring out a conversion. This will definitely do.
I'm really not sure how I feel about the Ghostkeel. It might be better if that odd head was fixed and flush with the rest of it, like a Stealth Suit.
@alleus - yes, this is exactly the firing pattern I was thinking of
Because the best way to hit 80 targets is to aim your missiles like a porcupine's spikes and then make them go in as many random directions as possible until they're nearly out of fuel before they home in on the enemy!
Man, all this Tau talk is making me miss Macross/Robotech Will have to pull them out again... I have them on DVD!
Automatically Appended Next Post:
JohnnyHell wrote: I never really like Tau, but I like all the new models a LOT!
I've always loved SOME Tau models a lot, and hated others nearly as much :X
Trasvi wrote: The new Fire Warriors all look to have Carbines. Whats the bet that GW makes carbines 3x better than Rifles to make every Tau player's existing models redundant ?
People will just play their rifles as carbines then. And nobody will care. At least I won't. When tyranid spinefists became redundant and termagants got devourers as the hot thing I suddenly found myself with 40 useless termagants. People just let me play with them as fleshborers and nobody cared. I ain't gonna care about fire warriors either. Because screw GW, that's why.
Trasvi wrote: The new Fire Warriors all look to have Carbines. Whats the bet that GW makes carbines 3x better than Rifles to make every Tau player's existing models redundant ?
People will just play their rifles as carbines then. And nobody will matter. At least I won't. When tyranid spinefists became redundant and termagants got devourers as the hot thing I suddenly found myself with 40 useless termagants. People just let me play with them as fleshborers and nobody cared. I ain't gonna care about fire warriors either. Because screw GW, that's why.
Yep. Some of my friends use pennies and paper as proxies for godsakes. I doubt that would stop them. Hahaha. As a matter of face I have minis all the time that have certain gear and I'll just let everyone know whats on it for that army right up. So modeled with plasma but my army list has them with fusion for example.
The Stormsurge is growing on me... I wonder if it'll come in an entirely new kit or they'll release it in a newer riptide kit? If the latter is the case I'd be happy to model those pods on the shoulders and let it carry that railgun like the Broadsides do.
It will definitely be a new kit. The storm surge is going to be a much larger suit than the riptide is. If you look closely the waist has additional details not present on the Riptide chassis, and it's not possible to add that detail to the riptide.
ImAGeek wrote: The missile one actually is growing on me a little. Still looks ridiculous but in an endearing way haha.
Only now I noticed: He's got spikes holding him against the recoil, which reminds me of this!
This new Tau mech conquered my heart <3 oh, such a delicious beautie! I hope it spreads death and destruction upon Tau's enemies (and this from a SM fanboy)
So, looking as close ups of the Shadowkeel it really does just look like an upscaled XV22 battlesuit; the one that Shadowsun wears. Particularly the "helmet", the general shape of the chest and it even has two fusion blasters but these are now mounted in the shoulders.
Do you think this is a HQ slot. Coz the Tau elites is just so rammed atm something has to give. Plus if its meant to be an upgrade or evolution of the XV22 lorewise then does this mean Shadowsun is now wearing the obsolete model? Maybe you can choose to upgrade her so that she can wear a Shadowkeel suit.
Cant help but wonder what the stats will be for the stealth suit. It will have to be good for people to replace their buffmanders. Or perhaps the stormsurge will make the team of missile suits obsolete, who knows. Cant wait to get my hands on these
Totalwar1402 wrote: So, looking as close ups of the Shadowkeel it really does just look like an upscaled XV22 battlesuit; the one that Shadowsun wears. Particularly the "helmet", the general shape of the chest and it even has two fusion blasters but these are now mounted in the shoulders.
Do you think this is a HQ slot. Coz the Tau elites is just so rammed atm something has to give. Plus if its meant to be an upgrade or evolution of the XV22 lorewise then does this mean Shadowsun is now wearing the obsolete model? Maybe you can choose to upgrade her so that she can wear a Shadowkeel suit.
Here's where I insert my wish again for suits to be troops...
Co'tor Shas wrote: I was thinking qbout the stormsurge, and it would look damn cool converted into a quad-walker. Then it wouldn't always reminf me of a double amputee.
Then it would pretty much be an onager dunecrawler
Co'tor Shas wrote: I was thinking qbout the stormsurge, and it would look damn cool converted into a quad-walker. Then it wouldn't always reminf me of a double amputee.
Then it would pretty much be an onager dunecrawler
Which is awesome.
You could actually do something really cool with that. Maybe it was built by tech priests who defected to the greater good, something like that...
Goddammit, now I'm actually going to have to buy this.
I like the models. The missiletide gave me a hard time though...waiting for one to see in real life before my final word on that.
New crisis suits, a dream comes true. The one and only model i absolutely DESPISED in the whole 40k range.
Yes new crisis suit is great news, the old ones were quite embarassing.
I don't really like the rest though. New fire warriors heads are much worse imo and the big thing/ medium thing pale in comparision with perfection that was railgun broadside and even the not that really awesome in the first place riptide. Also Tau.
Co'tor Shas wrote: I was thinking qbout the stormsurge, and it would look damn cool converted into a quad-walker. Then it wouldn't always reminf me of a double amputee.
Then it would pretty much be an onager dunecrawler
Which is awesome.
You could actually do something really cool with that. Maybe it was built by tech priests who defected to the greater good, something like that...
Goddammit, now I'm actually going to have to buy this.
That would be a very cool conversion. Someone break out the Photoshop!
Vash108 wrote: We here ad GW have heard your plea for the upcoming Tau release. Everyone gets access to missiles!
Missile-tides and Missile-sides
All the new stuff does look great. I am a bit surprised that Tau are hitting before CSm though.
*cough Sisters cough* I honestly think we should be happy for anything other than Blandmar Celestials and Marines at the moment. and honestly the amount of both im hearing about simply because they want them to be the poster boys of the ranges is kinda disheartening
Wow new toy syndrome really lasted like 10 minutes on this one. Ill probably get the fire warriors if they are new simply for conversion purposes.
Vash108 wrote: We here ad GW have heard your plea for the upcoming Tau release. Everyone gets access to missiles!
Missile-tides and Missile-sides
All the new stuff does look great. I am a bit surprised that Tau are hitting before CSm though.
*cough Sisters cough* I honestly think we should be happy for anything other than Blandmar Celestials and Marines at the moment. and honestly the amount of both im hearing about simply because they want them to be the poster boys of the ranges is kinda disheartening
Wow new toy syndrome really lasted like 10 minutes on this one. Ill probably get the fire warriors if they are new simply for conversion purposes.
Maybe they are just holding back the super secret surprised that we are getting new Dex's and Sculpts for our Sisters and CSM and GW really loves us.
Vash108 wrote: We here ad GW have heard your plea for the upcoming Tau release. Everyone gets access to missiles!
Missile-tides and Missile-sides
All the new stuff does look great. I am a bit surprised that Tau are hitting before CSm though.
*cough Sisters cough* I honestly think we should be happy for anything other than Blandmar Celestials and Marines at the moment. and honestly the amount of both im hearing about simply because they want them to be the poster boys of the ranges is kinda disheartening
Wow new toy syndrome really lasted like 10 minutes on this one. Ill probably get the fire warriors if they are new simply for conversion purposes.
Maybe they are just holding back the super secret surprised that we are getting new Dex's and Sculpts for our Sisters and CSM and GW really loves us.
oh gosh... Don't even .... Next you'll be saying I'll be voted in as Pope or something... Ill be the first Pope with a Sombrero
is a dex confirmed? i thought it was just extra kits...
Vash108 wrote: We here ad GW have heard your plea for the upcoming Tau release. Everyone gets access to missiles!
Missile-tides and Missile-sides
All the new stuff does look great. I am a bit surprised that Tau are hitting before CSm though.
*cough Sisters cough* I honestly think we should be happy for anything other than Blandmar Celestials and Marines at the moment. and honestly the amount of both im hearing about simply because they want them to be the poster boys of the ranges is kinda disheartening
Wow new toy syndrome really lasted like 10 minutes on this one. Ill probably get the fire warriors if they are new simply for conversion purposes.
Maybe they are just holding back the super secret surprised that we are getting new Dex's and Sculpts for our Sisters and CSM and GW really loves us.
oh gosh... Don't even .... Next you'll be saying I'll be voted in as Pope or something... Ill be the first Pope with a Sombrero
is a dex confirmed? i thought it was just extra kits...
Co'tor Shas wrote: I was thinking qbout the stormsurge, and it would look damn cool converted into a quad-walker. Then it wouldn't always reminf me of a double amputee.
Then it would pretty much be an onager dunecrawler
Which is awesome.
You could actually do something really cool with that. Maybe it was built by tech priests who defected to the greater good, something like that...
Goddammit, now I'm actually going to have to buy this.
That would be a very cool conversion. Someone break out the Photoshop!
From what I can see, I like the new crisis suits and fire warriors. I doubt I'll replace all my crisis suits, but commanders and squad leaders can get the new ones. I'd guess they'll be on par with SM Centurions price-wise (or maybe a little more), so It'll be relatively expensive to outfit an entire Farsight army in new suits.
The ghostkeel is alright, but I don't like the name or the head. GW still can't get a good-looking head-size for battlesuits. They're either too big or too small. Whatever happened to "the suit doesn't need a proportional head, its all sensors"? I'm assuming it's a super-stealthsuit, maybe an HQ that lets you take stealthsuit troops (or at least a bodyguard). I was kind of hoping they'd bring in a non-experimental XV-22 stealthsuit at some point, though. The DoW design would have been great for a stealth suit commander.
As for the stormsurge, I like the idea, but not the execution. It looks a bit like a more awkwardly-shaped Phalanx destroid from Robotech. I just can't picture that thing fighting. It's probably like a super-broadside to the riptide's super crisis suit, so I doubt it'll be a jetpack unit (and we can't see if it has thrusters on its back from the picture). It looks like it's always squatting and would have do some kind of sumo wrestler shuffle to get around the battlefield. If it had more limbs, be they arms or legs, it would look better. Better yet, take away all the limbs and make it hover. If the hammerhead can fire a giant railgun while hovering, surely this thing could launch missiles from the air as well. Plus, as we all know, the legs are just for show.
Sadly I think the Tau engineers are learning more from the Orks than the Imperium.
Just strap weapons together - the more the merrier - course it won't fall over and if it did - just fire the missiles again and blast it back onto its feet..........
Vash108 wrote: We here ad GW have heard your plea for the upcoming Tau release. Everyone gets access to missiles!
Missile-tides and Missile-sides
All the new stuff does look great. I am a bit surprised that Tau are hitting before CSm though.
*cough Sisters cough* I honestly think we should be happy for anything other than Blandmar Celestials and Marines at the moment. and honestly the amount of both im hearing about simply because they want them to be the poster boys of the ranges is kinda disheartening
Wow new toy syndrome really lasted like 10 minutes on this one. Ill probably get the fire warriors if they are new simply for conversion purposes.
Maybe they are just holding back the super secret surprised that we are getting new Dex's and Sculpts for our Sisters and CSM and GW really loves us.
oh gosh... Don't even .... Next you'll be saying I'll be voted in as Pope or something... Ill be the first Pope with a Sombrero
is a dex confirmed? i thought it was just extra kits...
I wasn't really supposed to say anything but...
[spoiler]
[/spoiler]
Fine....
Ill be my own Pope with my own hat then.
anyway back to the topic at hand we have a solid date or not really?
edit never mind im a moron 10th oct
Automatically Appended Next Post:
Mr Morden wrote: Sadly I think the Tau engineers are learning more from the Orks than the Imperium.
Just strap weapons together - the more the merrier - course it won't fall over and if it did - just fire the missiles again and blast it back onto its feet..........
i see it as a long ranged multi weapon system. makes sense to me.
then again i was always a big fan of the catapult in Mechwarrior
Co'tor Shas wrote: I was thinking qbout the stormsurge, and it would look damn cool converted into a quad-walker. Then it wouldn't always reminf me of a double amputee.
Me too ive been trying to work out justifying buying two lol at the very least i may try casting details from the main legs to make a third leg to act as the support instead of the silly spikes.
That thing is more like a Stalker than a Catapult IMO. That's a lot of missiles but it's got a lot of guns on it too. It's kinda funny because GW designs something up to the point where it makes sense...
...then they slap 5 more guns on it.
I'm glad the Tau are getting a refresh though. They have been a little embarrassing for a while since they're supposed to be one of the most advanced armies but the models were getting stale.
Is it just me or is the ghostkeels left arm a giant pulse carbine, looks like it has the two barrel holes and grenade slide on the bottom.
If so that things got TL fusion blaster, giant cyclic ion blaster and giant pulse carbine.
I hope so i like pinning. Plus alot of the sides, eg the imperium bolter, do the whole basic weapon scaling thing would be cool to see some bigger pulse weapons.
Why does everyone keep saying there are going to be new Crisis Suits? Has there been a leaked photo that hasn't been linked here? All I see in the photos so far are the same Crisis Suit conversions (mostly at the waist) that were featured in the Farsight Enclaves book. Those models aren't anything new. They're just the old suits, cut at the waist and repositioned slightly.
Zognob Gorgoff wrote: Is it just me or is the ghostkeels left arm a giant pulse carbine, looks like it has the two barrel holes and grenade slide on the bottom.
If so that things got TL fusion blaster, giant cyclic ion blaster and giant pulse carbine.
I hope so i like pinning. Plus alot of the sides, eg the imperium bolter, do the whole basic weapon scaling thing would be cool to see some bigger pulse weapons.
Looking at the weapons load out again it seems the missile-tide has twinlink frag cannon on the left missile pod but not on the right? plus it looks to interfere with the legs hence the side ways stance, i hope not i hate when the models moving parts unduly touch the floor or would knock into each other...
Mr Morden wrote: Sadly I think the Tau engineers are learning more from the Orks than the Imperium.
Just strap weapons together - the more the merrier - course it won't fall over and if it did - just fire the missiles again and blast it back onto its feet..........
i see it as a long ranged multi weapon system. makes sense to me. then again i was always a big fan of the catapult in Mechwarrior
I think the Catapult looks very different ( my first purchase in MWO and still love it) - IMO much more stylish and not weapons strapped together and bolted on ad nauseum
i see it as a long ranged multi weapon system. makes sense to me. then again i was always a big fan of the catapult in Mechwarrior
I think the Catapult looks very different ( my first purchase in MWO and still love it) - IMO much more stylish and not weapons strapped together and bolted on ad nauseum
Spoiler:
Whoever did that art needs to improve their skills at perspective and size. That missile is ridiculously bigger than what it should be at that distance and angle from the launcher.
Kriswall wrote: Why does everyone keep saying there are going to be new Crisis Suits? Has there been a leaked photo that hasn't been linked here? All I see in the photos so far are the same Crisis Suit conversions (mostly at the waist) that were featured in the Farsight Enclaves book. Those models aren't anything new. They're just the old suits, cut at the waist and repositioned slightly.
Here's them next to each other. I think they're new (the shoulder pads are different I think, and the colours are different enough that I think these ones are painted at a different time so they could've been done recently) but I dunno for sure. I really hope they are.
gossipmeng wrote: I've been waiting for new crisis suits since the last codex drops... I'll probably be replacing all my suits with this release.
So far I'm in for 12x crisis suits, 1 box new firewarriors, and probably the new stealth suit.
Haha I know what you mean, I have a fantastic agreement with the my missus that my first paycheck can be splashed on whatever I like and I get paid at the end of the month...
Kriswall wrote: Why does everyone keep saying there are going to be new Crisis Suits? Has there been a leaked photo that hasn't been linked here? All I see in the photos so far are the same Crisis Suit conversions (mostly at the waist) that were featured in the Farsight Enclaves book. Those models aren't anything new. They're just the old suits, cut at the waist and repositioned slightly.
If you look closely at the background/sides of a couple of the newly leaked photos showing the new big suits/firewarriors, there are crisis suits with posable waists there. They do not appear to be the same as the ones in the Farsight Codex (they are painted entirely differently for one), so the thinking is that they are new suits.
Kriswall wrote: Why does everyone keep saying there are going to be new Crisis Suits? Has there been a leaked photo that hasn't been linked here? All I see in the photos so far are the same Crisis Suit conversions (mostly at the waist) that were featured in the Farsight Enclaves book. Those models aren't anything new. They're just the old suits, cut at the waist and repositioned slightly.
If you look closely at the background/sides of a couple of the newly leaked photos showing the new big suits/firewarriors, there are crisis suits with posable waists there. They do not appear to be the same as the ones in the Farsight Codex (they are painted entirely differently for one), so the thinking is that they are new suits.
Kriswall wrote: Why does everyone keep saying there are going to be new Crisis Suits? Has there been a leaked photo that hasn't been linked here? All I see in the photos so far are the same Crisis Suit conversions (mostly at the waist) that were featured in the Farsight Enclaves book. Those models aren't anything new. They're just the old suits, cut at the waist and repositioned slightly.
If you look closely at the background/sides of a couple of the newly leaked photos showing the new big suits/firewarriors, there are crisis suits with posable waists there. They do not appear to be the same as the ones in the Farsight Codex (they are painted entirely differently for one), so the thinking is that they are new suits.
Or they're newly painted conversions.
I think everything from the waist up hasn't changed, but the crotch plate looks different, and the hips where the legs connect looks different. The crotch plate looks more like a smaller version of one that is on the Broadside or Riptide, and it looks like possible the legs have been broken up into an upper leg piece and a lower leg piece.
Or it's just a really good cut/paste conversion job.
For godsakes XV8 kit can no longer be reordered. They're new.
Maybe those are the conversions if that's the case then we possibly don't have photos of the new crisis suits, but to me it seems 95% likely those are the new suits.
cgage00 wrote: If you look at this the chest and hands are different. If they are conversions they are very very well done. Also Legs have been moved.
If they are a conversion they aren't a conversion from that Crisis commander, but the regular crisis suits. That Commander looks different to the crisis suits anyway.
XV107 R'VARNA wrote: I'm holding out for the newer infantry models... Tau don't need new big suits, and whilst they've been shown off, I can't help but hold on for new crisis models and new fire-warriors
The Stormsurge is growing on me... I wonder if it'll come in an entirely new kit or they'll release it in a newer riptide kit? If the latter is the case I'd be happy to model those pods on the shoulders and let it carry that railgun like the Broadsides do.
On the topic of conversions... I have a spare riptide leg lying around at home (no idea where from mind) but I'd have to give the Stormsurge a tripod if those legs are posable. just to make it look like it's not as top-heavy.
The Stormsurge isn't a Riptide variant, it's bigger. So it'll be its own box.
Talys wrote: My suspicion is new box + extra sprue + more expensive.
I was actually never a huge fan of the old crisis suit. I mean, it wasn't terrible; I just didn't love the proportions.
For the crisis suits? You wouldn't be able to make those models just by adding an extra sprue to the current ones. The current ones have fixed waists, these ones are posable. Can't do that with an extra sprue, that's a whole new kit. And if you meant the new big suit, it's not a riptide variant so again that's a new kit, not just a new sprue.
The real question I have right now, is about that flyer in the pics. Is that a conversion, or something new? It doesn't look like the sunshark. Are they replacing it already? The tau codex could use some more (playable) FA choices.
It's quite obvious they are new, if you look at the suit with the red head in the picture above - pay close attention to the jet pack. It is much narrower than the existing one and also significantly longer.
@rainyday: they are the current kit bug the angle of photo makes them look different. I did a comparison and they are the exact model...we just typically look at it from the top. I thought the same thing you did until I looked at mine from a bottom up perspective
Okay, I have been SPERGLORDING all night, totally ruined my sleep but still, totally worth it. I am going to do a quick review of everything I see here.
first, BOLS and natfka must be laughing themselves sick, because it looks like their claims were pretty close to 100% accurate despite the later rumors that we will get one suit, a commander and nothing else.
The Ghost: Wow, finally the XV-9 Series breaks into the main dex. If we can have different head options, I will take one right away. The weapons load out looks amazing and the size of the mini just looks amazing. I hope I can take bodyguards in those suits.
The Stormsurge: I so sperglord'd. Goddamn it looks so good, It looks like an Earth Caste engineering team got drunk and high with a Cadre Fireblade in a Riptide assembly plant. They woke up in the morning with a headache and a Stormsurge. It is literally "Missiles on top of missiles with more missiles" combined with "The biggest experimental gun we can find."
Frankly, I love it.
The New Firewarriors: Holy gak, i love them. I want to know more.
The new Crisis suits: I love them too, I want to know more!!!
Did any of you also notice there are two shoulder gun options for the Storm Surge?
Also... The only thing that makes me sad is that this new aesthetic may conflict with the KX-139.