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8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/04 02:34:05


Post by: psipso


Seems that we are also getting this shock assault rule

"Cool, huh? And before you ask, yes, as Adeptus Astartes, the Grey Knights and Deathwatch will also receive this updated ability"

https://www.warhammer-community.com/2019/08/03/apocalypse-mega-battle-and-warhammer-40000-previewgw-homepage-post-1/

Is this will change many things? By now I can only see that halberds in regular terminators might be a bit more appealing.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/04 06:54:02


Post by: greyknight12


It definitely changes the math a bit on melee weapons, but I’d say that 3-attack strike marines are probably a pretty good buy. The other question is if it will apply to just infantry or if dreadnights and dreadnoughts get a buff too.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/04 07:45:32


Post by: Slayer-Fan123


Who cares about regular Terminators when you still have Paladins available? That's where the money will be.

Well neither really matter because neither will get into melee. HOWEVER what this does do is make Interceptors an almost viable choice. Seeing as you'll only ever use Falcions on a 1 attack model, even a minimum squad will throw out 16 attacks on the charge. That's not exactly a terrible deal for a DD3 weapon.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/07 11:42:16


Post by: D6Damager


{quote=Slayer-Fan123 727042 10524838 null]Who cares about regular Terminators when you still have Paladins available? That's where the money will be.



Objective secured matters if you're playing in a format that uses it. That is the main advantage of terminators over paladins.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/07 11:59:18


Post by: Orodhen


Spoiler:
Aeri wrote:
Hey Guys!

I am still having trouble building a working list with the GK models I have so far.

Here is what I have in my collection:


Grey Knights:
*************** 4 HQ ***************
Grand Master in Nemesis Dreadknight

Grand Master in Nemesis Dreadknight

Lord Kaldor Draigo

Librarian GK

*************** 3 Troops***************
Strike Squad
5 Strike Marines
Strike Squad
5 Strike Marines

10 Terminators or Paladins
(2 Heavy Weapons, Melee Weapons magnetized)

*************** 1 Elite ***************

Venerable Dreadnought

*************** 2 Fast Attack***************
Interceptor Squad
5 Interceptors

Interceptor Squad
5 Interceptors

*************** 1 Flieger ***************
Stormraven Gunship


Officio Assassinorum:
*************** 2 Elite ***************
Vindicare Assassin

Culexus Assassin


Imperial Knights
*************** 1 Lord of War ***************
1 Imperial Knight Paladin/Errant/Gallant/Warden/Crusader




I am most certainly facing Tyranids and I know that it is going to be an uphill battle.
Can you give me some advice on how to build my list and how to actually use it? If you reccommend getting more units of any kind. which ones should I buy?
I couldnt figure out how to use GK in 8th edition yet.
Your help is appreciated!


I'd personally recommend investing into an Apothecary and/or a Paladin Ancient, especially if you run a big Paladin blob.

Who cares about regular Terminators when you still have Paladins available? That's where the money will be.


Objective secured matters if you're playing in a format that uses it. That is the main advantage of terminators over paladins.


Terminators are a bit expensive if all you're using them for is securing objectives.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/07 18:27:17


Post by: Slayer-Fan123


D6Damager 727042 10528471 c95c9eeaa1e02259ddc2322818273217.jpg]{quote=Slayer-Fan123 wrote:
Who cares about regular Terminators when you still have Paladins available? That's where the money will be.



Objective secured matters if you're playing in a format that uses it. That is the main advantage of terminators over paladins.

Objective Secured is a non rule especially on models that are 35+ points.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/08 09:19:36


Post by: tneva82


Well not quite non rule but rather expensive. But I have won games thanks to lone 80 pts model with obsec(specifically ork warboss).


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/08 12:25:36


Post by: D6Damager


Slayer-Fan123 wrote:
D6Damager 727042 10528471 c95c9eeaa1e02259ddc2322818273217.jpg]{quote=Slayer-Fan123 wrote:
Who cares about regular Terminators when you still have Paladins available? That's where the money will be.



Objective secured matters if you're playing in a format that uses it. That is the main advantage of terminators over paladins.
Objective Secured is a non rule especially on models that are 35+ points.


Exactly. It is one thing that they can actually do fairly well (stormshield + bolter loadout). But if you aren't playing in a format that is using Objective Secured then I agree they are pointless to use vs. Paladins.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/08 20:49:11


Post by: Audustum


 D6Damager wrote:
Slayer-Fan123 wrote:
D6Damager 727042 10528471 c95c9eeaa1e02259ddc2322818273217.jpg]{quote=Slayer-Fan123 wrote:
Who cares about regular Terminators when you still have Paladins available? That's where the money will be.



Objective secured matters if you're playing in a format that uses it. That is the main advantage of terminators over paladins.
Objective Secured is a non rule especially on models that are 35+ points.


Exactly. It is one thing that they can actually do fairly well (stormshield + bolter loadout). But if you aren't playing in a format that is using Objective Secured then I agree they are pointless to use vs. Paladins.


GK Terminators can't take Storm Shields *tears*


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/21 00:08:20


Post by: Badablack


How bad would a list of 3x10 bolter paladins, a dreadknight HQ, and a bunch of chaff Guard be? Thinking of putting together something big, tough and stupid.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/21 06:49:57


Post by: wuestenfux


 Badablack wrote:
How bad would a list of 3x10 bolter paladins, a dreadknight HQ, and a bunch of chaff Guard be? Thinking of putting together something big, tough and stupid.

Take Paladins or Termies.
My experience is that bolter shots (S4 AP-) often bounce off.
The improved Primaris can do everything better these days.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/21 08:32:57


Post by: Badablack


Yeah that’s what I meant by bolter paladins, no special weapons just a ton of storm bolters. 40 ignore los heavy bolter shots seems pretty decent.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/21 16:37:25


Post by: Grey Templar


Only one of your units can ignore LoS because you can only cast each psychic power once.

Believe me, if we could cast all of our powers more than once things would be a lot better.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/30 07:38:48


Post by: Jancoran


Just had my first game of Grey Knights for 8th Edition.

My players locally voted for me to switch armies and they chose...Grey Knights. Whuuuuuuut. But that's what's happening.

So I'll be looking for info to get better.

Game was three Doomscythes, a couple Overlords and Sautekh guy, Immortals and Warriors. Couple Scarabs as Engineers.

The GK tabled the Necrons!


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/30 08:20:29


Post by: wuestenfux


The GK tabled the Necrons!

GK can be locally quite good.

Game was three Doomscythes, a couple Overlords and Sautekh guy, Immortals and Warriors. Couple Scarabs as Engineers.

However, not the most competitive Necron list.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/30 14:16:04


Post by: Jancoran


 wuestenfux wrote:
The GK tabled the Necrons!

GK can be locally quite good.

Game was three Doomscythes, a couple Overlords and Sautekh guy, Immortals and Warriors. Couple Scarabs as Engineers.

However, not the most competitive Necron list.


No he is newer and is finding his way with Necrons. Then again, I am finding my way with GK so it seemed an ideal first match.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/08/31 14:26:50


Post by: wuestenfux


Well, I battled UM Primaris yesterday. Man. The UM are shooty. Damned.

This time with a GK battalion (2x GMNK, 3x5 Strikes), GK vanguard (1x TM, 3x Dreads with dual autocannons), and LoW detachment (1x Warden, 2x Armiger w/ autocannons).

UM managed to kill my Warden in turn 1. Nevertheless my autocannons were rather effective vs. Primaris (damage 2).

At the end it was a draw in a maelstrom battle.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/01 00:21:26


Post by: Kharn_The_Betrayer_87


Hey guys, I’m getting back into the hobby after 15 years away. I bought some grey knights about 8 years ago but didn’t do much with them due to family commitments. Seems like a lot has changed in this edition and constantly rebalancing which is great depending on who you ask.

Just wondering, what do you guys think about terminators versus normal strikes as troops this edition? From the podcasts and info I’ve heard seems like Bolter spam is getting much better so the lack of shots would suck but the terminators staying power is much better then the average power armour joe. I own a storm raven, draigo, 5 interceptors and 5 paladins so far. Any feedback is much appreciated.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/01 07:22:44


Post by: wuestenfux


Well, termies vs. strikes. Termies are more durable and they can shoot their storm bolters with 4 shots each, while Strikes need to be within 12''.
I'd have a look at army lists at this thread.
The units you have are very useful.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/01 07:44:15


Post by: Jancoran


Kharn_The_Betrayer_87 wrote:
Hey guys, I’m getting back into the hobby after 15 years away. I bought some grey knights about 8 years ago but didn’t do much with them due to family commitments. Seems like a lot has changed in this edition and constantly rebalancing which is great depending on who you ask.

Just wondering, what do you guys think about terminators versus normal strikes as troops this edition? From the podcasts and info I’ve heard seems like Bolter spam is getting much better so the lack of shots would suck but the terminators staying power is much better then the average power armour joe. I own a storm raven, draigo, 5 interceptors and 5 paladins so far. Any feedback is much appreciated.


Getting 3 attacks on the charge is pretty boss, coupled with Bolter Discipline.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/01 07:49:42


Post by: Kharn_The_Betrayer_87


Nice one guys, thanks.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/02 02:32:55


Post by: Jancoran


Batrep:
Fought again today.  Vanguard Deployment.  ITC Mission 2.

He won roll off, chose his side.  I deployed first and went first.

I deployed the 3 Rhinos adjacent to one another in a line.  Crowe stood on his own at the right end of the line.  The Two Purgation Squads deployed left, on an objective, out of sight.  In the teleportarium:  Stern, Draigo, 3 Strike Squads.

Death Guard deployment:  Pox Walkers cut off Deep Strikes on my right.  His Engineer Pox Walkers took station on his objective (center right of me).  The Daemon Prince stood next to them.  His 3 PlagueBurst Crawlers were up front and ready to bring the pain, in position to bring their flamers to bear in a broken line across the front of his deployment, and then his Death Guard Marines filled the gaps between them with plenty of plasma goodness (3 per squad).  His Captain stood to my far left with those Marines.  Two other characters were interspersed, Psykers of some sort, giving him 3 with his Daemon Prince included.  The Foetid Plague Drones prepped to surge forward and wreak havoc as well.

Turn 1:

Nothing Burger.  I advanced all three Rhinos and popped Smoke.  Only shots came from Green Squad (Purgation) who used Astral Aim to fire.  I think I put a couple of wounds on the PLagueburst Crawler on my far left.  Blue Squad (Purgation) came out of hiding but couldn't reach anyone, which was a mistake in retrospect.  Not much happened outside of that.

IN his turn he brought his Plague Drones and plasam wielding Deathguard forth, blasting at the plating of my tanks.  Crawlers also let loose on me.  The Smoke Launchers paid dividends and it took some effort for him to crack the shell.  I wisely had placed the Rhinos against Ruins, so that I coulddisembark into them.  The net outcome was that I lost 2 to th death throes of the Rhino, but no one else was now able to shoot them other than the other Plagueburst Crawlers.  So they collectively killed 4 of the 5 Purifiers in one of the Orange Combat Squads.  Psyker powers were largely bounced.

The round went to the DeathGuard, 3-2

Turn 2:

The Purifiers catapulted themselves out of the Rhinos and into the enemy, getting as close as they could while Brother Captain Stern descended to bring his Psychic Locus into play to assist them.  The Orange Combat Squads ascended a ruin level to see and exert pressure.  Probably should have brought them out too but I knew I'd need some shooting help just in case and I overestimated myself in the Psyker phase.  As things turned out I really should have come out to play.  One Rhino veered left to help with the Captain and his buddies on the left while the other rhino streaked right to assist there and lock things up if necessary.  Blue and Green Purgation Squads moved up again and maintained my rear objective.  Castellan Crowe took station on level two on the center objective.

The Strike Squads all descended near the Plaguebuarst Crawler on the far right.  So did Draigo, giving them re-rolls.

The Strike Squads all shot up Marines and then charged the Crawler on the right, barely enveloping it and making it pointless.  The Yellow Combat Squads took to the middle, blasting the central units with Psychic fury and then shooting them and then charging them.  Purple Combat Squads took on the left flank to limited success.  

I failed three Psyker tests, but so much damage happened despite the mediocre Psycher phase (partially because everything seemed to have the Daemon Keyword) that the Purifiers were then able to shoot and charge a lot of the enemy and destroy huge chunks of it.  Enemy overwatch and power fists took a toll and a significant number of Grey Knights fell to the heinous counter blows, which were fewer in number but seemingly highly effective.  The Daemon Prince was smitten off the board.

On his turn his Power fists again had a very serious impact, and his Captain finally killed the last of the one Orange Combat Squad but not yet the others.  His Psykers struck deadly blows and killed all but one of two different Combat Squads.  However only two full units actually fell per se, and they were exposed.

Turn 3:

It was clear that the ensuing Devastation we were about to mount would be all consuming flame for him.  He simply didn't have enough models to survive it and FAR too much of my forces were free to Psyker him and shoot him.  Draigo and Crowe were about to enter the fray for realsies, and his best units were broken.  After I moved all my units into killing position, he conceded.  Tattered as my melee elements had become due to his effective counter punches, we were still just too potent to handle and he was going to lose most everything except for perhaps some Pox Walkers.

Grey Knight Victory  33-5



8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/02 17:25:22


Post by: Vortenger


Nice Batrep! What does your list look like?


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/02 17:29:15


Post by: Jancoran


Vortenger wrote:
Nice Batrep! What does your list look like?


Right. I suppose that might be of interest.

++ Battalion Detachment +5CP (Imperium - Grey Knights) [135 PL, 2,000pts] ++

+ HQ +

Brother-Captain Stern [8 PL, 105pts]: Sanctuary

Castellan Crowe [7 PL, 80pts]: 2: Hammer of Righteousness, Hammerhand, Warlord

Lord Kaldor Draigo [12 PL, 180pts]: Purge Soul, Vortex of Doom

+ Troops +

Strike Squad [7 PL, 105pts]: Gate of Infinity
. 4x Grey Knight (Halberd): 4x Storm Bolter
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad [7 PL, 112pts]: Gate of Infinity
. 3x Grey Knight (Halberd): 3x Storm Bolter
. Grey Knight (Incinerator): Incinerator
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad [7 PL, 112pts]: Gate of Infinity
. 3x Grey Knight (Halberd): 3x Storm Bolter
. Grey Knight (Incinerator): Incinerator
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

+ Elites +

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame: Nemesis Daemon Hammer, Storm Bolter
. 5x Purifier (Halberd): 5x Storm Bolter
. 4x Purifier (Psycannon): 4x Psycannon

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame: Nemesis Daemon Hammer, Storm Bolter
. 5x Purifier (Halberd): 5x Storm Bolter
. 4x Purifier (Psycannon): 4x Psycannon

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame: Nemesis Daemon Hammer, Storm Bolter
. 5x Purifier (Halberd): 5x Storm Bolter
. 4x Purifier (Psycannon): 4x Psycannon

+ Heavy Support +

Purgation Squad [14 PL, 230pts]: Astral Aim
. 5x Purgator (Halberd): 5x Storm Bolter
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar: Nemesis Force Halberd, Storm bolter

Purgation Squad [7 PL, 125pts]: Astral Aim
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar: Nemesis Force Halberd, Storm bolter

+ Dedicated Transport +

Rhino [4 PL, 74pts]: 2x Storm bolter

Rhino [4 PL, 74pts]: 2x Storm bolter

Rhino [4 PL, 74pts]: 2x Storm bolter

++ Total: [135 PL, 2,000pts] ++


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/03 11:34:50


Post by: Kharn_The_Betrayer_87


Hey guys, just getting back into the hobby so haven’t purchased all the current errata. Just a general question, does the updated chaplain rules in the new SM codex effect GK wherein I could give him that litany which adds 2 to charge distance, deep strike him in with draigo, apothecary and 8 to 10 paladins and start erasing things? Maybe even a brother captain with warlord fttf also? Thanks!


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/03 12:40:19


Post by: CorvusFortis


Kharn_The_Betrayer_87 wrote:
Hey guys, just getting back into the hobby so haven’t purchased all the current errata. Just a general question, does the updated chaplain rules in the new SM codex effect GK wherein I could give him that litany which adds 2 to charge distance, deep strike him in with draigo, apothecary and 8 to 10 paladins and start erasing things? Maybe even a brother captain with warlord fttf also? Thanks!


No, unfortunately, until GK codex gets its update, GK Chaplain still can only give rerolls in combat phase, but does it automaticaly. No litanies for Knights of Titan.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/07 02:46:46


Post by: Kharn_The_Betrayer_87


That is very unfortunate


Automatically Appended Next Post:
I’m thinking about not investing too much money in GK in case they get the Primaris treatment soon so leaning towards a sisters battalion with GK vanguard. What do you guys think in regards to effectiveness and legality of three five man paladin squads, draigo and a brother cap deepstriking in? The BC giving double smite range and by breaking the pallies into three units that 5 smites at double range.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/07 05:30:16


Post by: Badablack


If you just want smite spam run the Paladin squads in units of 3.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/07 06:24:28


Post by: Jancoran


Fought again today. Vanguard Deployment. ITC Mission 2.

Spoiler:
He won roll off, chose his side. I deployed first and went first.

I deployed the 3 Rhinos adjacent to one another in a line. Crowe stood on his own at th right end of the line. The Two Purgation Squads deployed left, on an objective, out of sight. In the teleportarium: Stern, Draigo, 3 Strike Squads.

Death Guard deployment: Pox Walkers cut off Deep Strikes on my right. His Engineer Pox Walkers took station on his objective (center right of me). The Daemon Prince stood next to them. His 3 PlagueBurst Crawlers were up front and ready to bring the pain, in position to bring their flamers to bear in a broken line across the front of his deployment, and then his Death Guard Marines filled the gaps between them with plenty of plasma goodness (3 per squad). His Captain stood to my far left with those Marines. Two other characters were interspersed, Psykers of some sort, giving him 3 with his Daemon Prince included. The Foetid Plague Drones prepped to surge forward and wreak havoc as well.

Turn 1:

Nothing Burger. I advanced all three Rhinos and popped Smoke. Only shots came from Green Squad (Purgation) who used Astral Aim to fire. I think I put a couple of wounds on the PLagueburst Crawler on my far left. Blue Squad (Purgation) came out of hiding but couldn't reach anyone, which was a mistake in retrospect. Not much happened outside of that.

IN his turn he brought his Plague Drones and plasam wielding Deathguard forth, blasting at the plating of my tanks. A Crawler also let loose on me. The Smoke Launchers paid dividends and it took some effort for him to crack the shell. I wisely had placed the Rhinos against ruins, so that I could disembark into them. The net outcome was that I lost 2 Purifiers to the death throes of the Rhino, but no one else was now able to shoot them other than the other Plagueburst Crawlers. So they collectively killed more of the Purifiers in one of the Orange Combat Squads, leaving one alive Enemy Psyker powers were largely bounced.

The round went to the DeathGuard, 3-2

Turn 2:

The Purifiers catapulted themselves out of the Rhinos and into the enemy, getting as close as they could while Brother Captain Stern descended to bring his Psychic Locus into play to assist them. The Orange Combat Squads ascended a ruin level to see and exert pressure. Probably should have brought them out too but I knew I'd need some shooting help just in case and I overestimated myself in the Psyker phase. As things turned out I really should have come out to play. One Rhino veered left to help with the Captain and his buddies on the left while the other rhino streaked right to assist there and lock things up if necessary. Blue and Green Purgation Squads moved up again and maintained my rear objective while contributing fire. Castellan Crowe took station on level two on the center objective to control more.

The Strike Squads all descended near the Plaguebuarst Crawler on the far right. So did Draigo, giving them re-rolls.

The Strike Squads all shot up Marines and then charged the Crawler on the right, barely enveloping it and making it immobile. The Yellow Combat Squads took to the middle, blasting the central units with Psychic fury and then shooting them and then charging them. Purple Combat Squads took on the left flank to limited success.

I failed three Psyker tests, but so much damage happened despite the mediocre Psycher phase (partially because everything seemed to have the Daemon Keyword) that the Purifiers were then able to shoot and charge a lot of the enemy and destroy huge chunks of it. Enemy overwatch and power fists took a toll and a significant number of Grey Knights fell to the heinous counter blows, which were fewer in number but seemingly highly effective. The Daemon Prince was smitten off the board.

On his turn his Power fists again had a very serious impact, and his Captain finally killed the last of the one Orange Combat Squad but not yet the others. His Psykers struck deadly blows and killed all but one of two different Combat Squads. However only two full combat squads actually fell per se, and the enemy were exposed.

Turn 3:

It was clear that the ensuing devastation we were about to mount would be all consuming flame for him. He simply didn't have enough models to survive my cleansing flame and FAR too much of my forces were free to shoot him with a rain of ultra accurate shots. Draigo and Crowe were about to enter the fray for realsies, and his best units were broken. After I moved all my units into killing position, he conceded. Tattered as my melee elements had become due to his effective counter punches, we were still just too potent to handle and he was going to lose most everything except for perhaps some Pox Walkers.

Grey Knight Victory 33-5



Automatically Appended Next Post:

Okay so I got two more games in today.

My take away thus far when it comes to Grey Knights is that you have got to REALLY make a lot of decisions when you are playing them. From Deployment to the littlest detail of positioning, it all matters two-fold and is magnified. You simply cannot afford to take losses one second sooner than you must with this force.

The first game was against the T'au Empire.

https://m.facebook.com/groups/185402052000929?view=permalink&id=535378220336642

Spoiler:

I had wanted a game against them, as they present pretty large challenges for Grey Knights. A lot of AP, and a lot of shots: two things Grey Knights don't like, so I wondered how I'd fare against them. The second game was against an Ultra Marine player using the new codex, so two big time challenges in one day.

We played Dawn of War ITC mission 3 (4 objectives, diamond formation)

The Ta'u force had 6 Broadsides and a Coldstar, a metric ton of fire warriors, some Pathfinder and other Markrlight units and a Crisis Team rocking the missiles (that was an unusual choice but apparently its to better deal with Primaris Marines, which made sense)

Turn 1

Grey Knights streaked forward, doing what we could to take cover in the bottom of the central ruins. I was very well hidden and remembered to pop smoke. Smoke played big, helping me take a lot more punishment and ultimately one Rhino went down but I was able to spill them into the building to protect them. The Cold Star failed its bid to kill anything and was exposed, so he took some Pathfinders and charged my Rhino to keep it in place and keep my Purifiers from getting any closer than necessary.

Turn 2

Surviving Rhinos split off, dumping their contents. The Purgation Squads had moved up last turn and did so again to pout on the fire. Orange Squad Jumped the left flank, Purple Squad jumped the Center while Yellow Squad stayed in the building to gank the Pathfinders, the Coldstar and then charge the enemy lines safely. The Grey KNights slew several units that turn, first with Cleansing Flame, then with purifying Bolters and Crackling Psycannons, and then full on rushes. Draigo dropped in on the right and charged Fire Warriors along with two of his erstwhile Strike Squads, while the 3rd Strike Squad alighted next to the central building. The pincer was closing in.

But Darkstrider is crafty and had his Fire Warriors drop back and blast the offending Grey Knights and a serious amount of them went away near the center of the action. To the left , the Tau flank was collapsed but on the right, the Fire Warriors tenaciously held on to the objective and put fire on the strike Squads with the Broadsides. The Crisis team tore at the Rhino that was threatening to lock things up.

3

Unable to repel the chargers well enough they surged again though this time many of them were simply out of range to be very effective with their smites. The Purgation Squads again moved forward to bring weight of fire down on the alien threat, while the Purifiers, tattered but largely still functional, pressed forward with Graigo further pressuring the right.

The Tau were now desperate. Forced to the center and barely holding out, they once again retreated, fired and did their gruesome work. Their results were fading but their spirit wasn't as the Ethereal zipped around trying to avoid entanglements. The Broadsides had been killed on all but the right flank at this point and the situation was dire. Not enough whole units of Purifiers had died and the next turn was going to be awash with flame, and they knew it.

4

As predicted, the Purifiers that remained brought Cleansing flame and washed a huge swath of the enemy away and then Draigo smashed into the Crisis team ending them. My right flank was clear other than the Broadsides and the characters of the Tau force aong with a couple Fire Warriors huddled in the middle.

The Tau, defiant, had a good round by finally finishing whole units off in numbers with very few resources left. However it was to be their last gasp as the Tau were subsequently swallowed to a man by the remaining forces. At this range the Purifiers that remained and Castellan Crowe as well as Draigo were indomitable.

33-5 Grey Knight Victory


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/07 06:25:54


Post by: Jancoran


This next game was ITC Mission 5 (Priority Objective) with pointy Hammer and Anvil deployment. I was already quite sure I was in trouble for the Ultramarines were here, flush with far too many Codex shenanigans to recount. I was swimming in rules soup the whole game.

I made him go first, as I wanted to figure out what he would do. I wasn't super sure his Thunderfire Cannon was enough to get First Strike, and I'd have a better chance of knowing when/if to go after objectives. He also had assault Marines and Devastators in Drop Pods, so it at least suggested an aggressive policy. Even a Land Raider to bring Veterans to the fight.
Spoiler:


1

He opted for "less aggressive", and used the Thunder fire Cannon and the Stratagem to roll an ABSURD amount of fire into my Blue Squad (5-man Purgation sqaud). I think he rolled like a total of 34 shots and landed enough to kill all six; and with Devastator Doctrine, it was -2 AP. That ended the debate on whether he could take them out. He did, with prejudice. A bit of a shock to the system, and also a Marked for Death target. Given my army build it ensured he would kill more as well. The Land Raider got to JUST within 24" range and put some wounds on the lead Rhino it could maneuver to see, Chapter Master turning it into an effective killing machine. It did 6 wounds on its own!

All that I COULD do was move the Orange Purifier Squad back to the rear right objective, and camp it from inside the Rhino which was an enormous waste of a resource but was the only answer to at least even the objectives held (and for future rounds). The other two Rhinos jetted to the left of the LOS blocking building to limit fire on themselves... and I made a critical error. I didn't pop smoke, as I had done so successfully against the T'au and immediately regretted it. Other than that, Green Squad (10-man Purgation squad) set on my left side objective in cover.

Tie on objectives, but couldn't make up the kill.

2

He adjusted his Engineers and pushed his veterans out of the land raider, then maneuvered it to get into juice range with his multi-melta, Chapter Master in tow. The first pod dropped with Lascannon Devastators into his own backfield, again playing it conservative. He wasn't going to get baited into the Purifiers et al. The Raider took 2 wounds off the Rhino with the big gun and then peppered the tank. I failed 6 more saves which was getting old and was avoidable given I had not popped smoke. His Devastators had to finish the job. Thunder fire Cannon rained death again with 26 more shots. Half of Yellow Squad was gone. The Vets then charged in, and killed the other half of Yellow Squad, right in front of Castellan Crowe. Another huge loss.

Purple Squad and Castellan Crowe as well as Draigo and Stern did considerable damage to the Land Raider with their Smites, then killed the Veterans that were left with Crowe. Draigo was able to pop the Chapter master with Psychic fury due to a great Deep Strike position. Then Draigo failed his charge at the Snipers above him.

While this was going on, Green Squad moved up in order to get some shots on the Land Raider as well, and it was down to 4 wounds. The three Strike Squads all alighted in on my left side and charged the Engineers deep in his territory dead to a man. They had been holding his Priority Objective, giving me the Bonus point. The Strike Squads were now much safer and in the cover of ruins. Orange Squad just quietly waited in their Rhino holding the objective to the rear. Crowe had no choice and charged the Land Raider to nerf its shooting next turn and took three wounds trying. Not great, but necessary.

3

Devastators took out the last Rhino with Land Raider help after it fell back (Ultramarines can do that). A drop pod with more Devastators (Heavy Bolters) dropped at the back and center of my deployment zone halfway between Green and Orange Squad with Tactical Doctrines activated. The Assault Marines Deep struck in and nabbed a corner spot in my rear zone towards green Squad, hoping to take minimal overwatch to charge.

The Thunderfire Cannon took aim and shot about 28 times into half of Purple Squad, killing them. The Land Raider also fired its cannons at Draigo and…to my utter disgust… took all but one wound from him. I couldn’t believe the luck. All bad for me it seemed in this game. But it was what it was.

At this stage his Devastators in his own backfield also shot their bolters into the Strike Squad in cover. And I failed 5 out of 5 saves, from 12 Bolter shots. Absurd. It wasn’t enough to stop me from being on the objective though. 5 of his scouts came over to get as close as they could but it wasn’t enough. He threw his Engineers at me but I killed them. No more Engineer points for him.

The Heavy Bolter Devastators laced into the Rhino holding my rear objective and almost killed it. The Assault Marines who alighted failed their charge on Green Squad, perhaps the best news of the day so far. Castellan Crowe, as brave as he was, was shot dead in the streets.

The Grey Knights saw their leader go down and rallied what little strength they had. The Strike Squads to the left on the Bonus objective destroyed the Scouts that were trying to take the objective while a few more managed to charge his Devastators in his backfield trying to pin them against the board edge and stop them from getting away or shooting. The Flamers of the Inquisition are no trifling matter, and did work on overwatch and on the offense!

Draigo tore apart the Snipers above him and prepared to end the scouts below next turn. Brother Captain Stern was about all that was left midfield and so he moved into the building for cover and then failed to get his smite off. He desperately tried to get a charge into the Land Raider as Crowe had done and made it, taking another wound off of it but then taking an absurd number in return. Not going well… Either way, the enemy backfield was torn up and feeling the pressure. If the scouts and Marines in front of Craigo didn’t kill Draigo, he would certainly kill them and claim their objective! As it was, we controlled 3 tenuously. The Green Squad shot up the Assault Marines with Astral Aim, but amazingly only killed 4. Disappointing.

4

Thunderfire Cannon killed Purple Squads remnants finally with a big barrage of shots, fueled by a Psyker power that gave him a Command Point (he was out) which he used to fuel the Thunderfire Cannon again. The Land Raider pulled away from Brother Captain Stern and killed him as well as shooting at Green Squad (Purgation) to little effect, who were still holding the objective against the Assault Marine advance. His Heavy Bolter Squad took aim and whittled Green Squad down to size.

The Assault Squad ran at and destroyed the Green Purgation Squad, giving them the Objective there. The Devastators moved away from their two remaining Grey Knight tormentors and then killed the ones holding the Bonus objective. Dunno how he finagled it to allow them to get loose but I didn’t argue it. They now had reaffirmed their control of their Primary Objective at great cost and the Strike Squads were destroyed once and for all.

Draigo and His Knights prepared for another push. With the Snipers dead he dropped a Vortex of Doom on the Tactical Marines, killing three of them and taking 3 wounds from Tigurius. Then he went to use Purge Sould on Tigurius… and rolled double 1’s. Instead of swooping down and decimating everything on his turn, he died to a miscast… It was heart breaking. The enemy really had nothing left there to stop Draigo from controlling that objective, so it was a big deal.

Orange Squad had bided its time long enough and poured from the Rhino towards the Heavy Bolter Devastators in my backfield. Their bolters and Psycannons ripped up 3 Marines, a little disappointing but the Rhino did add two more to it.

5

Predictably the Thunderfire Cannon nailed half of Orange Squad with another blizzard of shots but because of cover and no Devastator Doctrines, we managed to lose only 3 of the Psicannon side of the unit. A small miracle perhaps. The Land Raider really wasn’t fast enough anymore to xoom into better firing position so largely the tatters of his forces stood their posts otherwise, sort of wondering why they weren’t dead by Draigos hand.

Orange Squad tracked down and murdered the Heavy Bolter Devs that were left and then the Drop Pod itself was wrecked. The 7 Remaining members of Orange Squad stood looking at the ruins where the Assault Squad was, waiting for an epic end. They dared the Assault Squad to leave their ill gotten objective and face the Grey Knights as men.

6

The Assault Squad honor was to indeed launch forth and fight them, The battle was fierce but the Grey Knights fell. The Thunderfire Cannon killed the two man Psycannon half of Orange Squad with only 9 shots, the most pedestrian amount he rolled all night.

At this time the only thing left on the board for the Grey Knights was the damaged Rhino and it had no shots so it stayed at its post, and guarded the objective that it could. It had one Hit point left on it but one was enough.

27-19 Victory but WAIT… It wasn’t. IN ALL six turns, my opponent had used 8D6 instead of 8D3 shots on the Thunderfire Cannon (stratatgem to fire twice)! The heinous amounts of losses it wracked up over the course of the game were entirely false and inflated numbers. As it was, the 5 point round he had turn one wouldn’t have likely happened and so on. So many more Smites would have gone off, killing the LR, and so on.

My opponent agreed that his misunderstanding of the Thunderfire Cannon probably indicates that it was really a loss for him given what I could have and would have done without those losses. He also may have used 1CP instead of 2 to fuel it after using his Psyker to get him a CP back.

Grey Knight Victory by Ultramarine concession. A Rematch is therefore in order.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/07 14:47:43


Post by: Solosam47


Kharn_The_Betrayer_87 wrote:
That is very unfortunate


Automatically Appended Next Post:
I’m thinking about not investing too much money in GK in case they get the Primaris treatment soon so leaning towards a sisters battalion with GK vanguard. What do you guys think in regards to effectiveness and legality of three five man paladin squads, draigo and a brother cap deepstriking in? The BC giving double smite range and by breaking the pallies into three units that 5 smites at double range.


While I have 2k in GK this is what I plan to do next for a little bit but I am only gonna run 2x 5 man pally with Bro Captain stern, ancient, and apothecary. Paladins get expensive fast and while driago brings some good beatdown I want to focus more on Paladin use. Plus the relic banner is too hard to pass up for me when a bro Captain is near. I find sisters and some good exorcist range and the invulnerable getting boosted makes them a great anchor point.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/09 05:28:56


Post by: Badablack


I’m running paladins as well, but taking them in squads of 10. That way I can either keep them as a single nasty unit that seems like a counter for the enemy list, or combat squad them so all the special weapons can be consolidated for psychic onslaught.

What’s opinions on the best assassin to cover GK weaknesses? I kinda want to take a vindicare for easy means of activating the CP gaining stratagem, but a Callidus looks like it can greatly help survivability just by reducing the amount of nasty stratagems coming at us turn 1.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/09/09 06:34:02


Post by: Jancoran


 Badablack wrote:
I’m running paladins as well, but taking them in squads of 10. That way I can either keep them as a single nasty unit that seems like a counter for the enemy list, or combat squad them so all the special weapons can be consolidated for psychic onslaught.

What’s opinions on the best assassin to cover GK weaknesses? I kinda want to take a vindicare for easy means of activating the CP gaining stratagem, but a Callidus looks like it can greatly help survivability just by reducing the amount of nasty stratagems coming at us turn 1.


I took 3 Vindicare Assassins in my force at 1250 (escalation league thing). It was amazingly nice to have that range to force engagement.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/23 08:42:14


Post by: Kharn_The_Betrayer_87


Does anybody ally their grey knights with Scions?


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/23 15:50:52


Post by: Jancoran


Kharn_The_Betrayer_87 wrote:
Does anybody ally their grey knights with Scions?


A lot of people talk about doing that to cheapen up the troops costs. I dunno anyone who ever actually did it.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/23 19:14:13


Post by: grouchoben


Why have you been summoned from your long sleep, GK Tactica?

Return from whence you came, back to your silvery hibernation. Say Hi to DW Tactica from me.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/23 20:44:04


Post by: Slayer-Fan123


 Jancoran wrote:
Kharn_The_Betrayer_87 wrote:
Does anybody ally their grey knights with Scions?


A lot of people talk about doing that to cheapen up the troops costs. I dunno anyone who ever actually did it.

I mean, Paladins and Interceptors don't exactly SUCK but they're not really good either. With the old skool 3rd codex, all my troops were the Stormtroopers with the Elites being Terminators. Two battalions of Storm Troopers and supporting Paladins sounds like it could be at least fun.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/24 09:06:03


Post by: Kharn_The_Betrayer_87


Yeah it’s a rough choice, I don’t want a bland tank and guard army just for the sake of cp and scions really remind me of the old daemon hunters codex with the storm trooper options. On the other hand scions are basically suicide squads so not sure. Crimson fists are looking appealing though from a cool perspective.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/24 09:21:31


Post by: Slayer-Fan123


Scions don't HAVE to be a suicidal thing. They're cheap enough with enough offensive output you can certainly build around using them as the majority of a list. Probably do two Battalions with 3 max deep striking and 3 in Taurox and then a Vanguard of Grey Knights with 3 Ven Gun Dreads and three ×5 Paladins.

I can help with a rough draft as I don't work tomorrow but it'll be rough, remember that.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/24 10:23:03


Post by: Kharn_The_Betrayer_87


Nice mate that’s really good to know, thanks for that.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/24 16:52:48


Post by: Sterling191


Kharn_The_Betrayer_87 wrote:
Yeah it’s a rough choice, I don’t want a bland tank and guard army just for the sake of cp and scions really remind me of the old daemon hunters codex with the storm trooper options. On the other hand scions are basically suicide squads so not sure. Crimson fists are looking appealing though from a cool perspective.


Scions in cover with either Psychic Barrier or Take Cover are rocking a 2+ save. Play them right and they can weather a surprising amount of fire.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/24 20:18:53


Post by: Slayer-Fan123


This is my first rough draft. However it might as well be missing any Grey Knight elements.

Scions Battalion
X2 Primes w/ Command Rods

X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol

X4 Command Squad w/ 4 Volley Guns
X4 Command Squad w/ 4 Volley Guns

X4 Taurox Primes w/ Battle Cannon, Autocannons

Grey Knights Vanguard
X1 Grandmaster w/ Soul Glaive, Psilencer

X5 Paladins w/ 2 Psilencers, Daemon Hammer
X5 Paladins w/ 2 Psilencers, Daemon Hammer
X1 Apothecary

This one has the more old skool Daemon Hunters feel to it mostly because of Grey Knights being the supporting element. However in the making of this list I didn't include Inquisitors mostly because they're getting something in the new White Dwarf I guess so we gotta wait for that update.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/24 21:05:53


Post by: _SeeD_


Slayer-Fan123 wrote:
This is my first rough draft. However it might as well be missing any Grey Knight elements.

Scions Battalion
X2 Primes w/ Command Rods

X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol

X4 Command Squad w/ 4 Volley Guns
X4 Command Squad w/ 4 Volley Guns

X4 Taurox Primes w/ Battle Cannon, Autocannons

Grey Knights Vanguard
X1 Grandmaster w/ Soul Glaive, Psilencer

X5 Paladins w/ 2 Psilencers, Daemon Hammer
X5 Paladins w/ 2 Psilencers, Daemon Hammer
X1 Apothecary

This one has the more old skool Daemon Hunters feel to it mostly because of Grey Knights being the supporting element. However in the making of this list I didn't include Inquisitors mostly because they're getting something in the new White Dwarf I guess so we gotta wait for that update.

Have you considered a Brother Captain with Purge Soul dropping out of reserves with an Ancient with the relic banner (Banner of Refining Flame)? The +1 to leadership helps the purge soul and the BC's psychic locus gives the banner a 12" super smite. Perfect for dropping out of deep strike.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/25 11:43:27


Post by: Kharn_The_Betrayer_87


Slayer-Fan123 wrote:
This is my first rough draft. However it might as well be missing any Grey Knight elements.

Scions Battalion
X2 Primes w/ Command Rods

X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol

X4 Command Squad w/ 4 Volley Guns
X4 Command Squad w/ 4 Volley Guns

X4 Taurox Primes w/ Battle Cannon, Autocannons

Grey Knights Vanguard
X1 Grandmaster w/ Soul Glaive, Psilencer

X5 Paladins w/ 2 Psilencers, Daemon Hammer
X5 Paladins w/ 2 Psilencers, Daemon Hammer
X1 Apothecary

This one has the more old skool Daemon Hunters feel to it mostly because of Grey Knights being the supporting element. However in the making of this list I didn't include Inquisitors mostly because they're getting something in the new White Dwarf I guess so we gotta wait for that update.


Nice mate that’s a sweet list. What’s the advantage of the volley guns on the command squad over plasmas?


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/25 18:29:58


Post by: Slayer-Fan123


Kharn_The_Betrayer_87 wrote:
Slayer-Fan123 wrote:
This is my first rough draft. However it might as well be missing any Grey Knight elements.

Scions Battalion
X2 Primes w/ Command Rods

X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol

X4 Command Squad w/ 4 Volley Guns
X4 Command Squad w/ 4 Volley Guns

X4 Taurox Primes w/ Battle Cannon, Autocannons

Grey Knights Vanguard
X1 Grandmaster w/ Soul Glaive, Psilencer

X5 Paladins w/ 2 Psilencers, Daemon Hammer
X5 Paladins w/ 2 Psilencers, Daemon Hammer
X1 Apothecary

This one has the more old skool Daemon Hunters feel to it mostly because of Grey Knights being the supporting element. However in the making of this list I didn't include Inquisitors mostly because they're getting something in the new White Dwarf I guess so we gotta wait for that update.


Nice mate that’s a sweet list. What’s the advantage of the volley guns on the command squad over plasmas?

They're used solely for camping home objectives. What you would theoretically be doing is rushing 2 squads of the Scions up in the Taurox and keep the other two max squads in Deep Strike. Then things drop and you maximize the effectiveness of orders. Paladins drop too and that's all she wrote.

The list would likely be better with Interceptors though for movement. That's not classic Grey Knights though and Paladins are more durable at least.

So there isn't really an inherent advantage to the Volley Gun Command Squads outside it's cheaper camping with 16 shots going off all the time.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/25 21:15:00


Post by: Kharn_The_Betrayer_87


Sweet thanks for your help


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/10/26 12:45:42


Post by: grouchoben


Valkyrie bombs can do work with the specialist detachment...


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/01 01:53:24


Post by: Badablack


Thinking of trying out a teleporting Land Raider Crusader full of 2x5 Purifiers, a Relic Banner Ancient, Brother-Captain and Crowe. I’ll also have a Knight Titan and a Lascannon Land Raider to hopefully eat any turn 1 shots and leave it alive.

Assuming they don’t get blown up immediately that’s 4d6+1 smite wounds, then vortex and purge soul. I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.

Anyone have any luck getting this to work? I can’t imagine it would more than once before the opponent caught on.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/01 03:47:04


Post by: _SeeD_


 Badablack wrote:
I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.
There is nonesuch warlord trait, but the Banner does give +1 to leadership.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/01 04:11:28


Post by: Elric Greywolf


 _SeeD_ wrote:
 Badablack wrote:
I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.
There is nonesuch warlord trait, but the Banner does give +1 to leadership.


There is: it's called "Inspiring Leader" and it's one of the three generic traits that all armies have access to. Those three are just very rarely used.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/01 04:51:22


Post by: _SeeD_


 Elric Greywolf wrote:
 _SeeD_ wrote:
 Badablack wrote:
I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.
There is nonesuch warlord trait, but the Banner does give +1 to leadership.


There is: it's called "Inspiring Leader" and it's one of the three generic traits that all armies have access to. Those three are just very rarely used.
Sorry for being the fool, but where do I get to read these? The rulebook?


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/01 06:40:48


Post by: Jancoran


 _SeeD_ wrote:
 Elric Greywolf wrote:
 _SeeD_ wrote:
 Badablack wrote:
I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.
There is nonesuch warlord trait, but the Banner does give +1 to leadership.


There is: it's called "Inspiring Leader" and it's one of the three generic traits that all armies have access to. Those three are just very rarely used.
Sorry for being the fool, but where do I get to read these? The rulebook?


yup. Just the standard ones you can take from the main rulebook if you want. Kinda like the bog standard stratagems everyone gets access to.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/01 07:56:08


Post by: Slayer-Fan123


 Badablack wrote:
Thinking of trying out a teleporting Land Raider Crusader full of 2x5 Purifiers, a Relic Banner Ancient, Brother-Captain and Crowe. I’ll also have a Knight Titan and a Lascannon Land Raider to hopefully eat any turn 1 shots and leave it alive.

Assuming they don’t get blown up immediately that’s 4d6+1 smite wounds, then vortex and purge soul. I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.

Anyone have any luck getting this to work? I can’t imagine it would more than once before the opponent caught on.

The issue with the Land Raider isn't that it can blow up. In fact, they actually take a decent amount to kill them.

The issue, rather, is they're a big model that can't drive over even a single Gaunt or Cultist that might be in the way. Stormraven would probably be the best way to go about it, but they're even more expensive now.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/01 11:06:20


Post by: grouchoben


Gate of infinity makes the GK Landraider uniquely viable, assuming another unit doesn't need that cast more...


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/13 05:48:33


Post by: Smotejob


Will a new Inquisitors help us? Seems like a good way to help generate cp. Is there any other use of inquisitors? I noticed acolytes get the character keyword if it is just one model. Sounds like an 8pt obj holder to me.



8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/13 15:01:49


Post by: Sterling191


Cheap and cheerful CP farm with a side dose of Overwatch denial. Its got a place in most close combat focused Imperium armies.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/13 15:21:03


Post by: BillyN831


Are brother-captains, strike squads, and grand master in nemesis dreadknights still among the best grey knight units?


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/14 00:29:53


Post by: Elric Greywolf


BillyN831 wrote:
Are brother-captains, strike squads, and grand master in nemesis dreadknights still among the best grey knight units?


Brother Captains are ok. I'd rather have an Apothecary, who still has character protection, WS2+, and can heal himself. Give him the Destroyer and you have a mini Draigo!

GKSS are only good in that they fill out a battalion. Otherwise, they are bad. Termies are actually better, but are much more expensive.

I'd say the top three units in the book are GMDK, Draigo, and shooty Ven Dread. I once had my Las/Missile Dread one-shot a Leman Russ from behind a wall! Yes I realise it won't happen again...but still!


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/14 09:42:52


Post by: Jancoran


BillyN831 wrote:
Are brother-captains, strike squads, and grand master in nemesis dreadknights still among the best grey knight units?


I'm not using any Grand Master Nemesis Knights. But they do seem pretty good. I own two (another unassembled). I've liked their performance against my armies although I've always managed to kill them. I don't HONESTLY know if there's a really great GK army out there. It's such an uphill army to play. Never have I had to think very carefully more than with the GK. I suppose on some level I love the challenge. But in the ITC, there are literally twice as many Sisters of Battle Players this season than GK. That's...saying something.


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/15 00:21:24


Post by: Smotejob


I've actually got a nice little psychic bomb I like and used for a while. It's a bro-capt (I even use stern here) with purge soul and ancient with banner of flame. They both teleport strike and start dealing mortal wounds. Banner of flame+purge soul (with+1 leadership from banner)+smite (if stern). I've had these two swing games.

Not uncommon for them to wipe squads. I don't built a list without them.



8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/15 04:14:19


Post by: _SeeD_


I'm not sure why a Brother Captain is 5 points more than Brother Captain Stern, when Stern can cast two powers while the regular BC can only cast 1. X_X Do you think it's because the regular one is a better platform for special weapons?


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/17 18:16:19


Post by: Elric Greywolf


The new Inquisition is, overall, a disappointment. No DCA, no Crusaders, no fun grenades. Jokaeros are a single model unit, although they are only 18pts.

However, you can slot a single Inquisitor into your list and it doesn’t break CT or battle-forged.
For 1CP, after an enemy Character is destroyed within 3” of your Inquisition unit, gain d3 CP, and all enemy Ld is -1 for the remainder of the battle.
You can also spend 1CP pre-game to give that Inquisitor a WL trait (if he isn’t your WL) and a relic (if he isn’t a named character already).
Coteaz is 90pts, his trait is, “Know and cast an extra power; deny an extra time.” He can base cast 2 deny 1. His special ability is “One time, make an opponent’s strat cost an additional CP, or else it can’t be played.” He gets reroll hits and wounds against CHAOS and DAEMON. For 1CP, he can give another unit reroll hits of 1 against those targets.
Eisenhorn+Daemonhost is 105pts, his trait is, “Once per round, reroll one of the following: hit, wound, damage, save, Psychic, or DtW.” He can cast 2 deny 2. His summoned Daemonhost is S6 T6 W6 A5 Character. When next to Eisenhorn, it gets WS3+ and 4++.

So which one would you take? The Daemonhost looks like a nice little midfield hunter, although it couldn’t do much against anything serious. Coteaz’s Spy Network ability could really mess up an opponent’s plan for his final two CP (now that Interrupt costs 3, and oh bummer you don’t have enough.)


8th Ed. Grey Knight Tactica Discussion - Mathhammer (Data To be Revised) @ 2019/11/18 03:04:14


Post by: Jancoran


 Elric Greywolf wrote:
The new Inquisition is, overall, a disappointment. No DCA, no Crusaders, no fun grenades. Jokaeros are a single model unit, although they are only 18pts.

However, you can slot a single Inquisitor into your list and it doesn’t break CT or battle-forged.
For 1CP, after an enemy Character is destroyed within 3” of your Inquisition unit, gain d3 CP, and all enemy Ld is -1 for the remainder of the battle.
You can also spend 1CP pre-game to give that Inquisitor a WL trait (if he isn’t your WL) and a relic (if he isn’t a named character already).
Coteaz is 90pts, his trait is, “Know and cast an extra power; deny an extra time.” He can base cast 2 deny 1. His special ability is “One time, make an opponent’s strat cost an additional CP, or else it can’t be played.” He gets reroll hits and wounds against CHAOS and DAEMON. For 1CP, he can give another unit reroll hits of 1 against those targets.
Eisenhorn+Daemonhost is 105pts, his trait is, “Once per round, reroll one of the following: hit, wound, damage, save, Psychic, or DtW.” He can cast 2 deny 2. His summoned Daemonhost is S6 T6 W6 A5 Character. When next to Eisenhorn, it gets WS3+ and 4++.

So which one would you take? The Daemonhost looks like a nice little midfield hunter, although it couldn’t do much against anything serious. Coteaz’s Spy Network ability could really mess up an opponent’s plan for his final two CP (now that Interrupt costs 3, and oh bummer you don’t have enough.)


Vect costing 5 CP. Hehehe.