Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 16:34:18


Post by: n815e


 Cypher-xv wrote:


Yes I have played the game. It's fun an all but I'm not going to put much more effort into RRT, not anymore. The whole battlepod conga line is silly. So yes I do know what I'm talking about. By the way stay classy guy. I'm sure calling people or their post dumb is why papa Kevin loves you. Please continue to defend PBs honor.


Gotta love gak like this.
You essentially called him a liar and a fan friend, but he's the one who is wrong for calling you on it.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 16:43:23


Post by: Asterios


 CaptKaruthors wrote:
Capt. Karuther's didn't know which post to respond too since they all are the same but this one will do, for starters I say the models are gak and garbage and I'm willing to bet i have assembled a whole lot more of these models then you have


Yeah, I was wondering when you'd show up to comment...LOL. I'm not debating on the quality of models. Overall, Robotech models fall somewhere in the middle. I've built tons of models too, so great I guess? But I've assembled far worse models...and for an experienced modeler...they are average difficulty at best. Overly tedious for no reason? Sure. But that doesn't mean the model is hard to assemble.


Actually these are the worse models I have assembled and I've even assembled some Sedition Wars models and I hate Restic


 CaptKaruthors wrote:
as to FW Titans, been there done that , I have built a few of those and such and they are much easier then some of these gak that is called RRT mainly the Guardian and Batteloid, as to simplicity of building?


I would say a titan is far more complex to assemble...lots of sanding, test fitting, gap filling, adding support anchors to the torsos, etc. Again, you aren't going to get any arguments on how many fiddly pieces there are to RTT models. But they aren't hard to assemble.


but as was said before the Titan is a much bigger and much more complex model then a veritech and much more satisfying building and when built.

 CaptKaruthors wrote:
I can knock out a 10-man Dark Angels Squad faster then I can knock out a couple of these Veritech units.


So can any 12 year old that's been playing 40k for any significant amount of time. Marines are stupid easy to assemble. Those kits are geared that way for novice builders. Again, RTT models may be a challenge to a 12 year old novice...and in fact, is one of my personal gripes about the accessibility of the game for younger players. There's nothing I can do about that though. However, any experienced modeler looking at them will have no issues...if they are interested in the game. It's not that hard. Time consuming, yes...but that does not equal difficult.


one thing I have said from the beginning is PB should have looked to GW to see how it is done, they make starter games simple and easy to assemble, you can open the box and be playing a game within an hour or two, unlike RRT.

 CaptKaruthors wrote:
the RRT stuff is irritating and irksome it is garbage and gak, so don't come lying to me cause i'm not buying it. also unlike you I have shown some of my work, where is your RRT models you have assembled? any pictures? or you just full of hot air like most PB fanbois ?


LOL. Lower your heart rate internet hero. What specifically am I lying about? That my claim that an expert modeler will have no problems assembling PB models? Or are you simply annoyed because I don't agree with your position? In the spectrum of all the models out there...Robotech models fall in the middle for difficulty. You make it sound like they are impossible. Also, I have posted many pictures of my models during actual games. They are widely accessible on the Robotech forums, on the unofficial RTT FB page, and some on PB forums. If you'd actually spend more time looking at that than attempting to engage in a flame war with me anytime I post on this thread...you might notice.
as I said before I find RRT on the low end (very low end) of the spectrum and the only reason i'm even building them is cause I can't get my money back on them and I hate to waste money.

 CaptKaruthors wrote:
Also I can honestly say these are the most ungratifying and most difficult models I have ever assembled and that is coming from someone who has made thousands upon thousands of models (that means more then a couple thousands, not over a thousand.


Good for you. That's your opinion. In MY opinion these models are fiddly for a novice...but not all that challenging for an experienced modeler...and any experienced modeler interested in playing the game will have no problems getting their models assembled. What PB should have done was make the models in the starter box simpler to begin with. The other box sets could have kept the fiddliness that they have now...but to get a wider range of people interested their focus should have been on accessibility and that starts with simpler models for the novices. But that ship has sailed. No use complaining about it now.

like I said before we can agree on this.



 CaptKaruthors wrote:
I still have 50 battle pods still needing assembly, but I don't see myself building them soon. Not because they are fiddly or difficult..but I don't envision myself needing that many. I play 300pt games mostly. I don't need that many pods.


actually if anything the Pods are the only things I would buy more of, have like 80 or so various pods built already.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 16:56:02


Post by: Talizvar


Man, I feel like a part-timer here, the postings have picked up again.

Rifts: Savage Worlds
Well, I put in my $1.
Somehow I think I turned into a troll there despite my good intentions.
Swiftly got some responses by the creator shortly after... I was unsure how to interpret that.
My concern is the extent of the "license" they have.
I could see papa Kevin pulling the plug if it appears too successful (easy to gauge for him as royalties come in and he wants to "cut the middle man").

Ease of Model Assembly
Been building since I was 10-12 yrs old... ummmm over 3 decades?
Forget it, establishing credibility or authority is not the intent.
The "problem" is only 2 poses in most cases so usually some of us who like variety hack-up the models to get more poses and that takes time.
The Veritechs take about a half hour each (with no alterations) for assembly with a fair bit of filing though the tiny missiles try my patience with no spots marked on the wings.
One squadron of those guys is 12 models so can be some 6 hours of full-on assembly.
We are not even talking basing or painting yet.
Do the math, it takes a bit to do these guys.
I LIKE assembly, I could imagine these little guys would be absolute torture for those who dislike assembly.
I agree that a space marine in comparison is no comparison.

100 Game Credibility
I think that IS awesome if true and I would rather not doubt and take at face value.
I would also value any viewpoints of strengths and weaknesses of the game and any house-rules you lean toward if at all.
I get a full-on 4 hours of gaming a week (one night during the week at the FLGS or at home with a friend) and then the occasional game on the weekend.
Some 50-odd games a year but that gets split-up with other games so I do not even come close.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 17:29:28


Post by: JohnHwangDD


 Forar wrote:
Also:
 CaptKaruthors wrote:
[My point is that a robotech model to an experience modeler isn't that big of a deal...and isn't all that difficult to assemble.


Uh, we have some *very* experienced modelers in here who have complained about the assembly issue.


I built my share, and they basically went together fine, with just a little TLC and cleanup. Not the worst models I've built. Better than the BenDi not-Gundam kit I got a ways back. Clearly not as good as something WGF would produce for KDM / DFG / Wyrd.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 17:38:52


Post by: Asterios


 JohnHwangDD wrote:
 Forar wrote:
Also:
 CaptKaruthors wrote:
[My point is that a robotech model to an experience modeler isn't that big of a deal...and isn't all that difficult to assemble.


Uh, we have some *very* experienced modelers in here who have complained about the assembly issue.


I built my share, and they basically went together fine, with just a little TLC and cleanup. Not the worst models I've built. Better than the BenDi not-Gundam kit I got a ways back. Clearly not as good as something WGF would produce for KDM / DFG / Wyrd.


WGF does some great work for their price point.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 18:16:56


Post by: Cypher-xv


 n815e wrote:
 Cypher-xv wrote:


Yes I have played the game. It's fun an all but I'm not going to put much more effort into RRT, not anymore. The whole battlepod conga line is silly. So yes I do know what I'm talking about. By the way stay classy guy. I'm sure calling people or their post dumb is why papa Kevin loves you. Please continue to defend PBs honor.


Gotta love gak like this.
You essentially called him a liar and a fan friend, but he's the one who is wrong for calling you on it.


But I never called his post dumb.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 18:26:02


Post by: CaptKaruthors


Yes I have played the game. It's fun an all but I'm not going to put much more effort into RRT, not anymore. The whole battlepod conga line is silly. So yes I do know what I'm talking about.


You do huh? And do you know how extremely rare it is and the likelihood of repeating it as a viable strategy is just as unlikely then? The battle pod conga line is silly because it's really a giant unicorn that people like to talk about and mock like it occurs all the time when in fact it doesn't. Anyone foolish enough to try it will have their pods disappear faster than a fart in the wind.

By the way stay classy guy. I'm sure calling people or their post dumb is why papa Kevin loves you. Please continue to defend PBs honor.


Yeah, the same way you label me as some sort of PB white knight...when if you actually look through most of my posts it's clear that I'm not. So yes, my point still stands. Your post is dumb.



Automatically Appended Next Post:
 Forar wrote:
I mean, all kvetching aside... why not post up some pics?

Hell, I posted shots of mine and none of them were particularly spectacular results.


Sure why not.










































Is that enough? LOL.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 18:46:11


Post by: Talizvar


In this forum, irritation is better spent on Palladium.
I am suddenly sorry to have ever admitted to have "experienced" the pod conga line... it was my fault to make it happen in a game as UEDF.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 18:51:28


Post by: CaptKaruthors


 Talizvar wrote:
In this forum, irritation is better spent on Palladium.
I am suddenly sorry to have ever admitted to have "experienced" the pod conga line... it was my fault to make it happen in a game as UEDF.


Not a big deal. If you've experienced it once, consider yourself among the few...as it rarely, if ever, happens. Equate it to seeing a successful hail mary in football. Yes, it can happen...but the circumstances of everything has to line up perfectly. It's also something that you don't want to build your strategy around because it will fail pretty much all the time.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 18:54:17


Post by: Talizvar


@CaptKaruthors: First off: great pictures or battles in general.
Seen these on the Robotech RPG Tactics Proboard if anyone wants to look there.
One day those Gnerls will be mine (not yours specifically...).
It is both fun and scary to see the Spartans in the thick of it.
How on earth did those buildings survive?
Any of my games my opponent starts popping them for instant out in the open victim.


Automatically Appended Next Post:
 CaptKaruthors wrote:
 Talizvar wrote:
In this forum, irritation is better spent on Palladium.
I am suddenly sorry to have ever admitted to have "experienced" the pod conga line... it was my fault to make it happen in a game as UEDF.
Not a big deal. If you've experienced it once, consider yourself among the few...as it rarely, if ever, happens. Equate it to seeing a successful hail mary in football. Yes, it can happen...but the circumstances of everything has to line up perfectly. It's also something that you don't want to build your strategy around because it will fail pretty much all the time.
Agreed.
As I had stated before, I had some cover blown away earlier so I was flapping in the wind for a fair bit of shooting.
Saw a few pods in range for assault and thought "why not?" and figured I could get some "melee cover".
Took a beating and figured that was rather foolish but I learned.
As outlined, I pretty much figured that the awaited shooting would have been worse but the extra melee bonuses were an eyebrow raiser.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 20:49:10


Post by: CaptKaruthors


@CaptKaruthors: First off: great pictures or battles in general.
Seen these on the Robotech RPG Tactics Proboard if anyone wants to look there.
One day those Gnerls will be mine (not yours specifically...).
It is both fun and scary to see the Spartans in the thick of it.
How on earth did those buildings survive?
Any of my games my opponent starts popping them for instant out in the open victim.


Thanks. I hope to get in some more Robotech games this weekend. I haven't played in about 3 weeks....family/life getting in the way. This weekend I'll be free to play and will probably take more pictures from our ongoing campaign.

Spartans rock in HTH. Out of all the mecha...those are the ones that excel at it and are actually dangerous...especially if they have a club weapon. Don't be afraid to beat face with Spartans. A Spartan with a gun pod, point for point is the most versatile mecha in the game...and with boosting their speed...are deceptively fast.

The buildings survive because we house rule that they are not targetable/ are indestructable unless we are playing a mission that would require buildings to get destroyed. Otherwise the game degenerates into spending turns just blowing up all the cover and that makes for a pretty dull game.

Agreed.
As I had stated before, I had some cover blown away earlier so I was flapping in the wind for a fair bit of shooting.
Saw a few pods in range for assault and thought "why not?" and figured I could get some "melee cover".
Took a beating and figured that was rather foolish but I learned.
As outlined, I pretty much figured that the awaited shooting would have been worse but the extra melee bonuses were an eyebrow raiser.


The thing is...as long as you have command points to spend, if you get stuck in a melee it's easy to leave by spending a CP to walk away. Pods can't stop you as they don't have hands. Also, the kicks can be easily mitigated by sharing damage if you have mecha nearby in the thick of things as well. Or simply rolling with damage reduces a 3MD kick to 1MD. Now that you had experienced it once...my guess is that it won't happen to you again. It's so obvious of a play that you can usually see it coming. UEDF have a massive range advantage that can be used judiciously to pound Pods down. That's why I've moved away from an all pod army. Zentraedi need their other units to cover the advance of their pods...in most cases.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 20:51:59


Post by: Asterios


 CaptKaruthors wrote:
Is that enough? LOL.


No, want to see more, as to your pics on the other sites, some I've been banned from and the other I don't go to.

also wondering if those are the same Gnerls I saw ?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 20:53:24


Post by: Forar


 CaptKaruthors wrote:
Sure why not.

Is that enough? LOL.


Very nice. Do you have the ruins version of the (DZC?) tiles/buildings too?

Back when I still had enthusiasm for this project I'd planned to get at least one of each to start, and to round out my terrain with various odds and ends around the house. Used to use Terraclips and Dwarven Forge tiles along with random odds and ends to spruce up Malifaux tables for when my friends and I played (the move from 1.5E to 2E was... controversial), figured I'd follow a similar path until the collection built up enough to focus more on game specific terrain.

Nice job on the figures, especially Max. I like the blue you chose.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 21:08:50


Post by: Joyboozer


Hey Karuthers, I was actually trying to defend you, not nitpick, but thanks for tarring me in your spaz out. It's the last time it'll happen.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 21:32:48


Post by: Stormonu


Those pics are more of what I wish we were seeing around here - signs of life for the game. And gnerls & lancers in gamer's hands .

I like the picture(s) with the battlepod in the alley - looks like he's waiting to mug someone - or trying to find a lampost to hide behind.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 22:26:40


Post by: ced1106


That guy who stuck his hand in the dumpster doesn't know what he's missing.

Where'd you get the cardboard terrain in the first few pictures? They look great for several post-apoc games!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/27 22:49:27


Post by: Asterios


ced1106 wrote:
That guy who stuck his hand in the dumpster doesn't know what he's missing.

Where'd you get the cardboard terrain in the first few pictures? They look great for several post-apoc games!


thats the Hawk Wargames Ruinscape terrain, they also have a cityscape terrain set too.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/28 00:20:09


Post by: Desmodus


 Forar wrote:
 Stormonu wrote:
Also, that they've already run out of KS stretch goals and are scrambling to add more does not inspire confidence (**takes an over-the-shoulder look**). I hope they remember their mantra "we're a small group, working only part-time." and stick to it.


From the creator:

Creator Shane Hensley about 16 hours ago

Two more things that will bear repeating. This Kickstarter is obviously going well and we are super excited. We are *still* a tiny company, however, and everyone but me works part-time. That means it may occasionally take a while to answer questions and the like. But we will get to 'em. Thanks for understanding.
We have more Stretch Goals ready but given the response we have to adjust a bit and make sure we can finish everything we promise with the size of the team we have. Yes, you guys and gals have increased our budget, but that doesn't mean the core team can write / paint any faster. Delivering *great* stuff on time is important to us, and it *kills* us when we slip.

That said, we'll have an update tonight that will address at least the next couple.

Thanks!


Followed by this in the first update;

Stretch Goals

Now...you're really here for new Stretch Goals, aren't you?

We came up with the rest of the goals but not the amounts since we didn't know what kind of response we were going to get. We're also very conscious about only listing stuff we know we can handle and won't interfere with getting all the print books we're working on done in the time we said we would.

So please give us until early afternoon tomorrow and we'll show you what we've got coming. I will tell you this though...

Woof!

Roar!

Ka-THUNK! Ka-THUNK! Ka-THUNK!


So apparently they have more, they just need to price them out. Which is kind of a 'behind the scenes' thing that most campaigns don't admit out loud, but whatever, they're setting a record for their campaigns and it's only the start of the second day, so I'm guessing they usually have time to more fluidly/naturally roll these kinds of things out.


Well at least someone associated with Palladium learned how to communicate with their investors. Damn shame it's not someone actually working in the company.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/28 01:37:14


Post by: Cypher-xv


 CaptKaruthors wrote:
Yes I have played the game. It's fun an all but I'm not going to put much more effort into RRT, not anymore. The whole battlepod conga line is silly. So yes I do know what I'm talking about.


You do huh? And do you know how extremely rare it is and the likelihood of repeating it as a viable strategy is just as unlikely then? The battle pod conga line is silly because it's really a giant unicorn that people like to talk about and mock like it occurs all the time when in fact it doesn't. Anyone foolish enough to try it will have their pods disappear faster than a fart in the wind.

By the way stay classy guy. I'm sure calling people or their post dumb is why papa Kevin loves you. Please continue to defend PBs honor.


Yeah, the same way you label me as some sort of PB white knight...when if you actually look through most of my posts it's clear that I'm not. So yes, my point still stands.


I never brought up that tactic. You and others did. If you go back and read my post I do agree that it's a once in a blue moon tactic. Even when it was first brought up it didn't bother me. Anyways stay classy bub.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/28 08:34:32


Post by: Soul Samurai



Great photos, I love that blue Veritech, it looks fantastic! It's good to hear that the game is actually getting played and being enjoyed.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/28 13:37:38


Post by: CaptKaruthors


No, want to see more, as to your pics on the other sites, some I've been banned from and the other I don't go to.

also wondering if those are the same Gnerls I saw ?



I'll post more sometime today. I have to see what I have left on my phone. I had to dump a bunch of apps and photos recently as I reached my limit on my phone. I'll also be taking some more photos this weekend as I have some Robotech games lined up (probably 2 games maybe 3.)

The Gnerls are from a guy from a 3D printing place. The Lancers were scratch built by my friend with bass wood and plasticard.


Automatically Appended Next Post:
Great photos, I love that blue Veritech, it looks fantastic! It's good to hear that the game is actually getting played and being enjoyed.


I hope to have more as I finish my Brownies and Miriya.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/28 14:15:29


Post by: Easy E


Wow Gnerls and Lancers.

Where did those come from?

Edit: Nevermind!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/28 14:26:33


Post by: Asterios


 CaptKaruthors wrote:
No, want to see more, as to your pics on the other sites, some I've been banned from and the other I don't go to.

also wondering if those are the same Gnerls I saw ?



I'll post more sometime today. I have to see what I have left on my phone. I had to dump a bunch of apps and photos recently as I reached my limit on my phone. I'll also be taking some more photos this weekend as I have some Robotech games lined up (probably 2 games maybe 3.)

The Gnerls are from a guy from a 3D printing place. The Lancers were scratch built by my friend with bass wood and plasticard.


Automatically Appended Next Post:
Great photos, I love that blue Veritech, it looks fantastic! It's good to hear that the game is actually getting played and being enjoyed.


I hope to have more as I finish my Brownies and Miriya.


the Gnerls look like this guy Mike's work, he does some decent work too. nice work on the lancers.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/28 19:32:42


Post by: Talizvar


I REALLY should have used clear peg bases rather than the official "swoosh" provided it looks so much better.
That is it, I need to have an RRT trophy piece: Skull one / Roy looks like he needs to be built "special wave 2" model or not.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/28 19:46:54


Post by: JohnHwangDD


^ agreed. The basic peg is awful, and seeing it in clear plastic looks so much better.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/30 06:09:57


Post by: Lynx7725


 Lynx7725 wrote:
In other news, the PB spam dropped early/ late.
As we said in the last update, we are gearing up for more Robotech® RPG Tactics™, starting with material that will be made available on DriveThruRPG.com. Meanwhile, we are supporting all kinds of Robotech® RPG Tactics™ events at StrategiCon. More on that in the next update.

Do we have a snooze emoji?

And 3 days later they dropped another update, changing the date on the newsletter from 26th to 29th,

The relevant line for RRT:

As we said in the last update, we are gearing up for more Robotech® RPG Tactics™, starting with material that will be made available on DriveThruRPG.com. Meanwhile, we are supporting all kinds of Robotech® RPG Tactics™ events at StrategiCon. More on that in the next update.


That wasn't a copy and paste from my older post. That was a copy and paste from the copy and paste that Palladium did.

Seriously, Palladium treats communications to stakeholders poorly. I meant, I would have used the older updates as a base to work from, sure, but directly copying and posting feels a tad off. Especially since the update was just 3 days ago, they could have just kept to what exactly needed to be said and skip the rest of the garbage. PB is just treating this as routine work and not using it to put out meaning comms.

And yeah,found the snooze emoji.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/04/30 15:07:30


Post by: Talizvar


Well, they copy/paste their own material in the RPG books so they are at least consistent.

I feel like an idiot wondering if the Savage Worlds royalties may translate into RRT progress due to money availability.
... who am I kidding other than myself?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/01 04:12:07


Post by: stanman


Holy picture spam Batman! Do you not know how to use a spoiler tag for a pic dump that big? It took my phone 2-3 minutes to load the page because of all the pics.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/01 04:24:06


Post by: Forar


I'm no expert with this forum software, but with other forums I'm on, spoiler tags don't stop browsers from loading the images. They have to be linked to avoid that.

So... sorry, since I was one of those who asked for pics.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/01 14:49:28


Post by: Asterios


 Talizvar wrote:
Well, they copy/paste their own material in the RPG books so they are at least consistent.

I feel like an idiot wondering if the Savage Worlds royalties may translate into RRT progress due to money availability.
... who am I kidding other than myself?


umm savage world royalties (if any) translate into RRT wave 2? I'll say never, Kevin needs the money to keep the lights on and to put out more RPG books, Kevin may be stupid but he is not an idiot as too throw good money after bad, he makes wave 2 that is lost money he will never recover, which is why I can never understand why some people still think there will be a wave 2


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/02 12:23:29


Post by: Autarch


I don't think they have enough IPs to license out that would generate the kind of interest that Rifts does. If all we got out of their fees from SW was four 3D models and a crummy resin/metal SDF it's going to take a miracle to complete this project in two years.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/02 12:52:42


Post by: Talizvar


Asterios wrote:
Kevin may be stupid but he is not an idiot as too throw good money after bad, he makes wave 2 that is lost money he will never recover, which is why I can never understand why some people still think there will be a wave 2
The problem is how confident he is that he can throw that 0.098% of his resources at making the kickstarter look like it is continuing to "progress" forever.
He knows he is on the hook for refund or rewards by law but the forever-delay is the cheaper alternative as long as the AG and FTC continue to not care.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/02 14:09:33


Post by: Forar


I remain curious what the statute of limitations is and how it applies.

Not in a "well I'm a dude on the internet and *I* think it's ____", like, as per actual law, when does such a statute begin, how long, etc. (shout out to Rick)

Plus the matter of whether it'd be based on Michigan law or Federal (Google seems to indicate that Michigan's SoL for many things below murder and sexual assualt and whatnot are around 6 years).

Note, before anyone (Hi Rick) goes on a tear, I'm again noting what I don't know, and was curious if a BAR CERTIFIED LAWYER might clarify that if they have an opportunity, 'cause I know we have a couple such individuals who peruse the thread now and then.

Not that I think it really matters (their glacial rate of progress makes it an academic point), but I can only imagine that if there IS one in play, that they'd be insane not to have at least considered the potential ramifications of running out the clock and providing a tearful 'mea culpa' to their adoring fans.

Or maybe they're just waiting for Brukheimer to get around to the Rifts movie so they can reap the sweet money they're most assuredly owed! (this is sarcasm, I'm aware it's been in limbo for a decade and a half. Rick.)


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/02 14:11:35


Post by: n815e


Asterios wrote:
 Talizvar wrote:
Well, they copy/paste their own material in the RPG books so they are at least consistent.

I feel like an idiot wondering if the Savage Worlds royalties may translate into RRT progress due to money availability.
... who am I kidding other than myself?


umm savage world royalties (if any) translate into RRT wave 2? I'll say never, Kevin needs the money to keep the lights on and to put out more RPG books, Kevin may be stupid but he is not an idiot as too throw good money after bad, he makes wave 2 that is lost money he will never recover, which is why I can never understand why some people still think there will be a wave 2


It's not money lost, it's money owed.
Wave 2 has already been paid for.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/02 14:58:14


Post by: Asterios


 Talizvar wrote:
Asterios wrote:
Kevin may be stupid but he is not an idiot as too throw good money after bad, he makes wave 2 that is lost money he will never recover, which is why I can never understand why some people still think there will be a wave 2
The problem is how confident he is that he can throw that 0.098% of his resources at making the kickstarter look like it is continuing to "progress" forever.
He knows he is on the hook for refund or rewards by law but the forever-delay is the cheaper alternative as long as the AG and FTC continue to not care.


the AG/FTC are not saying they don't care, it is just a matter of numbers, only a dozen or so people have complained to them, they need hundreds and/or thousands to complain before they can justify doing something.

 Forar wrote:

Plus the matter of whether it'd be based on Michigan law or Federal.


anything conducted over phone, wire, mail and internet falls under Federal perview.

 n815e wrote:
Asterios wrote:
 Talizvar wrote:
Well, they copy/paste their own material in the RPG books so they are at least consistent.

I feel like an idiot wondering if the Savage Worlds royalties may translate into RRT progress due to money availability.
... who am I kidding other than myself?


umm savage world royalties (if any) translate into RRT wave 2? I'll say never, Kevin needs the money to keep the lights on and to put out more RPG books, Kevin may be stupid but he is not an idiot as too throw good money after bad, he makes wave 2 that is lost money he will never recover, which is why I can never understand why some people still think there will be a wave 2


It's not money lost, it's money owed.
Wave 2 has already been paid for.


might be money owed the backers, but its money lost for Kevin which is all he cares for.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/02 17:12:11


Post by: n815e


Paying a debt is not "money lost".


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/02 17:27:32


Post by: Talizvar


 n815e wrote:
Paying a debt is not "money lost".
I think the point being that for some "it is" or to be more correct: get them to acknowledge it is a debt at all.

Palladium has our money from the Kickstarter.
Unless they see some compelling evidence that the book is going to be thrown at them for not making good on that money: it is theirs.
From the fine BBB letter I got from them, they made it clear that I received far more in retail cost in product than what I put in.
Never mind that specific items promised and specifically ordered in the Backerkit are nowhere to be seen.

I truly believe that Kevin would view money spent on the RRT KS as a waste (If I was in his shoes and mindset... yep, keep em hanging).
Especially looking at all that "disappointing retail sales" cluttering up his warehouse (Make more models only to sit in stock? No way! [while blind eye to RPG books by the thousands]).
He knows any new models made would not make much of a show in retail. (their own fault for missing their own bandwagon).
I am sure the Savage Worlds KS is looked on more favorably by them in comparison.



Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/02 19:04:38


Post by: n815e


From the fine BBB letter I got from them, they made it clear that I received far more in retail cost in product than what I put in.
Never mind that specific items promised and specifically ordered in the Backerkit are nowhere to be seen.


We all know that the contract was X amount of dollars for specific products and msrp has nothing to do with it.

The thing that I find most amazing is the "doesn't affect me" attitude of others. The guys who outright say "I don't care if Palladium stole your money, you should have known better. It's your own fault for trusting them. I'm going to keep buying their products."

Say what you want about Pinnacle being 'stand up', they know that Palladium has screwed over 5,000 customers and decided to do business with them, anyway.
If you pledged for their ks because you "love Rifts, but can't stand the rules" then congratulations, you are throwing more money at the guys that screwed you over and their new partners that couldn't care less.

Jorel, for all his hand wringing and emotional outbursts, has decided to go back to supporting his buddy Kevin.

But this is not "money lost", it's money owed. They owe us. Paying us back by fulfilling their contract is not a loss, it's an obligation.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/02 20:38:29


Post by: warboss


 n815e wrote:

Jorel, for all his hand wringing and emotional outbursts, has decided to go back to supporting his buddy Kevin.


I would add "yet again" for Jorel. It's public, cyclical, and entirely predictable with him.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/02 20:40:14


Post by: Talizvar


 n815e wrote:
Say what you want about Pinnacle being 'stand up', they know that Palladium has screwed over 5,000 customers and decided to do business with them, anyway.
If you pledged for their ks because you "love Rifts, but can't stand the rules" then congratulations, you are throwing more money at the guys that screwed you over and their new partners that couldn't care less.
Jorel, for all his hand wringing and emotional outbursts, has decided to go back to supporting his buddy Kevin.
But this is not "money lost", it's money owed. They owe us. Paying us back by fulfilling their contract is not a loss, it's an obligation.
I am there with my $1 pledge.
Since I am not buying any product, less than 1 cent may get to Palladium so that is kinda ok (maybe).

I agree that with royalties PB is getting more money to keep on scamming others for years to come.
Oh I see Pinnacle rubbing their hands together knowing that Rifts is a well loved IP but with much disliked mechanics.
Being able to suck-up to a blow-hard and to tell him his "creative genius" will go untouched is worth it for all the money you know people will spend.
It brings it home to me that Pinnacle has agreed to "partner" with PB knowing they have been giving customers the shaft for quite some time.
I expect Kevin to be very angry that someone else is getting all the money and attention while he only gets the royalty "dregs".

n815e: I have met too many people who equate the strength of "obligation" with "Will I go to jail or have my kneecaps broken?": Kevin is not losing much sleep I suspect.


Automatically Appended Next Post:
Yep.
I think I am now "That Guy" souring the buzz of Savage Realms backers...
I blame you n815e!

It has been pointed out well by the callous masses of "So? child labor will continue to be used for making our stuff so go save the world somewhere else!".
Not sure how a company taking money and not making what was agreed translated to that, but hey: people are not obliged to make sense.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/03 00:46:21


Post by: Stormonu


I'm kinda hoping PEG does so well with this they actually offer to buy Palladium's IP off them. Then turn around and actually DO something with it. That'd garner a great guffah from me.

Wouldn't solve the RRT mess, but I don't think anything short of Kevin ending up in Federal jail would fix that for me at this point, cuz Wave 2 is NEVER, EVER going to happen.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/03 01:47:50


Post by: Asterios


 n815e wrote:
Paying a debt is not "money lost".


it is too Kevin, if he can make no money from it he will not do it, and he knows no money to be made from wave 2 so he will not do it.


 n815e wrote:
From the fine BBB letter I got from them, they made it clear that I received far more in retail cost in product than what I put in.
Never mind that specific items promised and specifically ordered in the Backerkit are nowhere to be seen.


We all know that the contract was X amount of dollars for specific products and msrp has nothing to do with it.

The thing that I find most amazing is the "doesn't affect me" attitude of others. The guys who outright say "I don't care if Palladium stole your money, you should have known better. It's your own fault for trusting them. I'm going to keep buying their products."

Say what you want about Pinnacle being 'stand up', they know that Palladium has screwed over 5,000 customers and decided to do business with them, anyway.
If you pledged for their ks because you "love Rifts, but can't stand the rules" then congratulations, you are throwing more money at the guys that screwed you over and their new partners that couldn't care less.


Can somewhat agree with this since what does it say about a company that can get into bed with another company they know have screwed over so many?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/03 14:39:05


Post by: n815e


 Talizvar wrote:

Yep.
I think I am now "That Guy" souring the buzz of Savage Realms backers...
I blame you n815e!


Sorry!

Pinnacle seems comfortable with their decision to work with a company that has screwed over 5000 customers, and at least one RRT backer feels that it is okay to not get the remainder of his pledge because he has become a friend of Kevin's in the process. Lucky him!

Jorel is under the illusion that backing the Rifts ks is in no way supporting Palladium.




Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/03 15:01:15


Post by: Talizvar


Wow yeah.
People "sick" of hearing about RRT on the SWR kickstarter.
Couple fellows happy to say that yeah, they got ripped off but that made them get MORE involved with Palladium and they have a blast...
I NEED to find friends like this, WHERE do you find people like this?

Plus Jorel is there... quite the character... like he was apologizing to me for not trolling.
I will take my version of "being difficult" over his so it is all OK.

So, no update since April 14th.
Palladium Website still has this from Apr 29th:
"As we said in the last update, we are gearing up for more Robotech® RPG Tactics™, starting with material that will be made available on DriveThruRPG.com. Meanwhile, we are supporting all kinds of Robotech® RPG Tactics™ events at StrategiCon. More on that in the next update."
Really looking like RRT is talked about on it's own (if at all) and less "kickstarter" or "wave 2".


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/03 15:46:44


Post by: jaymz


I have dealt with "phaze" while trying to help vet the conventional rules as well as errata and the faq. Hevus nothing more than a yes man who tows the company line he is given so he can be "on the inside" nothing more.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/03 16:17:57


Post by: Talizvar


jaymz wrote:
I have dealt with "phaze" while trying to help vet the conventional rules as well as errata and the faq. Hevus nothing more than a yes man who tows the company line he is given so he can be "on the inside" nothing more.
I am a bit more... direct online than I am in real life but I got the impression it was all Rainbows and Unicorns for that one.
His trying to smooth out all the issues and make it all OK was a bit of a reality disconnect.

As soon as he said he actually talked to Kevin I was thinking "I am sure you told Kevin "he failed" to his face".
I know EXACTLY how that would have ended.

You are alive! Got to talk to you more, Anime North is coming up and would not want to miss meeting you.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/03 16:33:54


Post by: jaymz


Yes I am alive lol.

Just refraining from palladium related things that are not my one facebook group/proboard.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/03 21:33:29


Post by: warboss


 Talizvar wrote:
Wow yeah.
People "sick" of hearing about RRT on the SWR kickstarter.
Couple fellows happy to say that yeah, they got ripped off but that made them get MORE involved with Palladium and they have a blast...
I NEED to find friends like this, WHERE do you find people like this?


Gamers can be real scumbags unfortunately. They'll trample the eldery and infirm to get a stupid tiny ribbon for their badge and steal from their fellow players when they think they can get away with it and that is just my 10 years of gencon experience talking. They'll also unsurprisingly support equally scumbag companies instead sticking with their fellow gamers that got screwed over by the same company as long as they can eek out a tiny benefit for themselves. I thought about joining the rifts rpg KS to comment but last month largely stepped away from the discussion of various games I'm unhappy with. Sadly, my post count dropped significantly when I tried to cut back on negativity.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/03 22:38:49


Post by: Talizvar


 warboss wrote:
Gamers can be real scumbags unfortunately.
I can say from my own (I hope distant) past behavior that is true.
They'll trample the eldery and infirm to get a stupid tiny ribbon for their badge and steal from their fellow players when they think they can get away with it and that is just my 10 years of gencon experience talking.
I have found the elderly and infirm do not game enough to be worthy of consideration and put themselves in harms way attending those venues.
They'll also unsurprisingly support equally scumbag companies instead sticking with their fellow gamers that got screwed over by the same company as long as they can eek out a tiny benefit for themselves.
Well, life is a game so if it did not work out: they are losers and should be ridiculed so they make better choices.
I thought about joining the rifts rpg KS to comment but last month largely stepped away from the discussion of various games I'm unhappy with. Sadly, my post count dropped significantly when I tried to cut back on negativity.
Let the anger flow, why hold back and deprive others of laughing at your pain?

Ooops was channeling my inner 14 year old from wayyyyy back.

In all seriousness, gaming is a form of self gratification so it already has an element of selfishness to it: not much of a stretch to be rather mercenary in your purchases.
I did find in the past a certain impatience of needing the latest of a certain game or genre which can promote some antisocial behavior.
It was rather unsurprising to have those telling me to basically shut up because I am ruining their excitement... a rather nasty piece of work in the back of my mind was thinking "that is entirely the point."... I don't let him out much unless Palladium is mentioned.

In the end, getting a game in with people who can behave themselves becomes more the focus I find than the trappings.

@Warboss: BTW I should not make light of your attempting to be less negative, it is a worthwhile thing: it is our hobby after all, finding the joy is entirely the point.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 02:14:01


Post by: Stormonu


eh, they'll figure it out when it's six months later and there's no sign of the SW Rifts products (because they're "waiting" on last minute approvals from Uncle Kev).

Also, as slowly as the KS seems to be growing after the initial burst, I think that first blast of money was pre-planned - either investment by one of the two companies involved, or some retailers/distributors.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 05:19:20


Post by: Swabby


Warboss, it isn't just gamers. I firmly believe you are describing people in general at this point.

And to the dude posting a million pics of one game, I still don't believe you have played 100s of RRT games and you are by no means an established authority regardless. You have no idea if the kickline is happening on a regular basis in the two or three other households outside of your circle that are playing this game.



Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 07:48:08


Post by: Albertorius


 Stormonu wrote:
eh, they'll figure it out when it's six months later and there's no sign of the SW Rifts products (because they're "waiting" on last minute approvals from Uncle Kev).

Also, as slowly as the KS seems to be growing after the initial burst, I think that first blast of money was pre-planned - either investment by one of the two companies involved, or some retailers/distributors.

Nah, I don't really think so. I expect the three books of the KS to be out fast, and given it's Pinnacle they were probably approved already since before the KS opened. The SG, though? Well, that may be another whole story. I'd expect to see delays there somewhere.

As to the initial growth, I suspect that we can just chalk it up to people interested in it knowing about the release date. Certainly Pinnacle advertised it a whole lot, and even did a whole week of "countdown towards announcement" on their page, with a progressively revealed banner with Rifts characters.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 13:40:23


Post by: Forar


Almost every Kickstarter I've been a part of has followed one of two paths;

A long gradual climb, or a U of sorts, with the initial spike of backers who knew the campaign was coming trailed off after a few days, and another surge at the end as the "48 hours remaining" emails go out.

Given that this isn't PEG's first campaign, and given that they and PB have been advertising it in the lead up to launch, I'm not at all surprised by how things have gone.

Okay, a bit surprised so many people are willing to give a "Palladium Adjacent Company" as much money as they are, but that's their prerogative (with fair warning and all).

That said, the people in the KS comments with stars in their eyes about this being a 2-3 million dollar project really need to learn how to use Kicktraq responsibly. I can totally see it breaking 300k, maybe even spiking to 400 or 500k if the tail end has a pile of people choosing to get off the fence.

But this doesn't seem to be a 1m project, let alone 2 or 3.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 14:00:58


Post by: Albertorius


People is just expecting it to do that well because of 7th Sea. Basically, because they believe Rifts to be a much stronger IP than 7th.

What they probably don't realize is that Rifts is basically a North America-only IP, whereas a whole lot of people here in Europe had fond 7th Sea memories. Personally, I believe they don't have a chance in hell of going that high. Nor they need to, tbh.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 16:15:09


Post by: Forar


Not just Rifts having primarily NA appeal, but their shipping system is bonkers. I've had Dwarven Forge ship me a 30 pound box of terrain that took up a couple cubic feet of space for less than they want to charge to ship outside of the US.

Looks like 80% of their backers are in the US. I don't think this is a coincidence.

Yes, I'm aware, shipping across our shared border is expensive because *reasons*, and always goes up, and next year will require a kidney and a cut of my will to send something to Detroit.

Edit: also, at a glance, 7th sea had like 500-600+ backers that contributed half a grand or more apiece, with some of them getting up to or over 2.5k.

I somehow doubt even PB's notoriously rabid die-hard fans are willing to go quite that high with the biggest tier being $240. There's only so much room to pad things out with add ons from PEG, and why bother adding for PB add ons when they can be bought from the store right now?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 17:03:47


Post by: Talizvar


 Stormonu wrote:
eh, they'll figure it out when it's six months later and there's no sign of the SW Rifts products (because they're "waiting" on last minute approvals from Uncle Kev).
I honestly think what has been initially promised will go OK.
It all looks like a win-win at this time and Kevin likes nothing better than money coming in with little effort.

I could see Kevin deciding for some reason to not let another Rifts conversion happen of one of his books.
Jealousy of sales, Pinnacle getting the attention, feeling his stuff should be selling... any number of "reasons" and that is where it all may come to a halt.

Place your bets.
I am hoping it will not be an "I told you so" moment and no-one wants to hear it anyway.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 17:17:58


Post by: Alpharius


I'm already surprised Kevin approved this tagline:

The gonzo Megaversal adventure of Rifts® teams up with the genre-spanning easy-prep award-winning Savage Worlds system!


Maybe the royalty payments are that good?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 17:37:46


Post by: Talizvar


 Alpharius wrote:
Maybe the royalty payments are that good?
I am waiting to see when Kevin figures out all this excitement is only by replacing the engine of the RPG.
Something they had every chance to address.
It looks like some new faction / jump-off material was made as well which I think Palladium had not authored.
...
...
...
Kev will need to put his finger in it... will just be a matter of when.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 18:02:47


Post by: Stormonu


Should we set up a seperate thread to discuss SW Rifts? I'm personally hesitant to because I have no desire to give PB any sort of avenue to suck in more victims.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 18:05:56


Post by: Alpharius


 Stormonu wrote:
Should we set up a separate thread to discuss SW Rifts? I'm personally hesitant to because I have no desire to give PB any sort of avenue to suck in more victims.


That's a really good idea.

I'm sure something going on there (the proposed separate thread for the RIFTS SW KS) will affect things here, it does make sense to talk about it elsewhere...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 19:03:01


Post by: Talizvar


 Alpharius wrote:
I'm sure something going on there (the proposed separate thread for the RIFTS SW KS) will affect things here, it does make sense to talk about it elsewhere...
I am happy to not discuss SW Rifts further.
I only do because the part of me in denial is hoping Palladium would do something about Wave2 now they are getting more money.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 19:23:22


Post by: Alpharius


Yeah, I know - that's why I think it is still somewhat OK to mention it here.

Hopefully this gets them the funds they need to move on/complete Wave 2. (Yes, complete speculation, etc., etc.)

If the SW RIFTS KS is worth talking about on its own merits, well, that would be good in a separate thread, if someone wants to start one.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 20:57:12


Post by: Forar


Well, there is one here.

However, I'm not sure they'd appreciate us wandering in to gak all over it.

I don't disagree that another thread might be useful, but I also worry about us malcontents gakking all over someone's parade for something they're legit happy about (and while yes a warning is valuable, I'm self aware enough to respect that it's not nice to have people dropping crap all over something I'm excited about, even if it's for my own good).

Should... should we just make one tucked away in this subforum as a spinoff for the ongoing mockery, but where it won't impact the existing conversation (light as it is)?

To be clear, I'm asking entirely seriously. As a semi-regular of a couple of forums, it feels like there's a bunch of conflicting etiquette to address.

Thoughts?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 21:05:43


Post by: Talizvar


I would say from my brief bout of being a "troll", yeah, they need to keep it a "pure" discussion on the RPG and various merits and the goodies that are coming.

Mostly they seem to be chomping at the bit on how complete a conversion they will be seeing of Rifts and little else.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/04 22:33:39


Post by: Stormonu


Ohhhh, that was hard for me not posting something in that other thread Forar. In the end, I don't want to see its post count go up.

Another thread here for us to discuss it wouldn't be bad; I popped back over the KS after my last post and read a few of the updates, and the PDF design diary and I've got a few thoughts on it (had been planning to pick it up once it went retail, now, I don't think so).


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 00:03:19


Post by: Morgan Vening


 Alpharius wrote:
Yeah, I know - that's why I think it is still somewhat OK to mention it here.

Hopefully this gets them the funds they need to move on/complete Wave 2. (Yes, complete speculation, etc., etc.)
I've seen this idea bandied around, and frankly I don't think it stands up to scrutiny.

The Savage Worlds Kickstarter is looking at 300-400K. Unless PB get HALF, it's not even close to being enough. Even 10% (which I'd consider on the high side) is going to equat to about 30K. If 30K has been holding up this project for 18 months, then there's all sorts of other issues.

Assuming that PB spent half on Wave 1, that's 700K to do Wave 2 (and the more Wave 1 cost, and the more Wave 2 costs, means the deficit is greater). 30K is 5% of that amount. While I'm sure every little bit counts, it just seems very "small drop, big fething bucket". And that doesn't even take into account inflationary costs. Hell, just the estimated shipping alone (both the bulk containers and then to backers) has probably gone up more than 30K in the last 18 months.

I just don't see how if funding IS the problem, that the amount they'll get from Pinnacle will somehow "restart the conversation". And if funding isn't the problem, it's definitely not gonna fix it.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 00:15:47


Post by: Forar


To build upon that notion; if they have funds available still, I'm told that kind of thing can be leveraged towards more traditional sources of funding. Basically, having money can be a good way to get more money. PB's financial history might be shaky enough to make this less of a sure thing, but I can't imagine having half a million or more sitting around collecting interest and not being able to get a loan for 30/50k+ if that's all that stood between them and wave 2.

Not to mention that unless they're all tapped out themselves, 30k isn't exactly an overwhelming amount. Hell, *I* could pull that together if my life depended on it, and I'm sure I'm not the only one in this thread who could either.

Now sure, it might help! It's not a bad thing to get another chunk of cash in hand, but even if it helps, they'd have to be as broke as Rick keeps proclaiming them (hi Rick) for it to be more than a drop in the money bucket they already claimed 2.5-3 years ago (including the PM).

But it seems like it'd have to be a perfect storm of bullgak for them to have everything lined up but another hit of capital from whatever they might get here (and this is predicated on them even getting a portion of what is collected in the campaign, which we have no idea of, for all we know it was a flat fee PEG paid up front, or due after retail sales begin, or whatever, I'm not a contract guy but I can't take as a given that PB's necessarily even getting a piece of this particular pie).


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 02:05:05


Post by: Stormonu


After the fiasco with ND and its KS responsibilities, I'd be surprised if the terms weren't more than a couple of IOU's scrawled in taco sauce on a used napkin - and at that, probably not the type you wipe your mouth with.

However, I think we all know that whatever funds PB does garner, none of it will go to RRT - it will either go to their non-existant book line or back pay for artists and freelancers. Maybe if they're lucky, to pay for their warehouse building.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 03:48:50


Post by: Mike1975


My latest work. Almost done. I want to do a battle with these to test out with Nodal Wars.

[Thumb - 13164208_1131451653563224_1235821518795244252_n.jpg]


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 03:50:17


Post by: Mike1975


with some detailing

[Thumb - 13177602_1131710443537345_4512466540717851874_n.jpg]


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 07:55:30


Post by: Albertorius


 Alpharius wrote:
Hopefully this gets them the funds they need to move on/complete Wave 2. (Yes, complete speculation, etc., etc.)

Yeah, that'll happen ^_^.

If the SW RIFTS KS is worth talking about on its own merits, well, that would be good in a separate thread, if someone wants to start one.

I'm personally more than happy to wait until the actual books are released.


Automatically Appended Next Post:
 Stormonu wrote:
Ohhhh, that was hard for me not posting something in that other thread Forar. In the end, I don't want to see its post count go up.

Another thread here for us to discuss it wouldn't be bad; I popped back over the KS after my last post and read a few of the updates, and the PDF design diary and I've got a few thoughts on it (had been planning to pick it up once it went retail, now, I don't think so).

Oh, haven't read them. I'd certainly be interested in reading what you think about it.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 13:24:25


Post by: Easy E


 Mike1975 wrote:
with some detailing


Nice Bio-roids.

Game play question. Is an all Destroid RDF viable in the game, or are Veritechs a must have piece of kit?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 14:38:20


Post by: Asterios


 Mike1975 wrote:
with some detailing


quit reminding me I still have my Bioroids to paint, but still got some more destroids and veritechs to finish, then some Lancers and invid and other mecha to do too.

but now you have me wanting to bump my Bioroids to the front of the line, curse you Mike, Curse you.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 16:25:28


Post by: Talizvar


I forgot how good those Bioroids look.
I remember watching the cartoon and thinking of them as robots/suits on too much caffeine: man those things were fast.
Never liked the platforms much for looks but they had proven utility in the show.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 18:14:58


Post by: Mike1975


 Talizvar wrote:
I forgot how good those Bioroids look.
I remember watching the cartoon and thinking of them as robots/suits on too much caffeine: man those things were fast.
Never liked the platforms much for looks but they had proven utility in the show.


In Nodal Wars I gave them lots of actions. That means that have plenty of actions to boost their speed or defenses and to Rapid Fire with. The guns are short ranged and don't do much damage......but they can shoot a lot. They also have enhanced which gives them melee bonuses and bonuses to shoot down missiles.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/05 20:33:08


Post by: Autarch


Nice bioroids. Really would have loved to seen those and the Invid for this game.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/07 04:38:37


Post by: Forar


Anyone excited to play RRT at Gencon? Maybe a tournament with the force you finally got around to building?!

Whelp, there are 5 events listed, each with 6 seats available, lasting from 3-4 hours. Some run by our very own WRRD, others run by some other guy.

Clearly RRT is 'heating up' this summer!

WITNESSED! /Fury Road


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/07 06:28:45


Post by: Lynx7725


Latest PB Update:


We are looking into some new possibilities and gearing up for more about Robotech® RPG Tactics™, starting with material that will be made available on DriveThruRPG.com. Meanwhile, we are supporting all kinds of Robotech® RPG Tactics™ events at StrategiCon.

StrategiCon GAMEX, Memorial Day weekend, is going to be big fun for fans of Robotech® and Robotech® RPG Tactics™, with build and paint workshops, demos all weekend, and special events. Palladium is happy to support this big RRT event. See the convention description, below, for more details or go to the StrategiCon website:

http://www.strategicon.net/


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/07 06:58:32


Post by: JohnHwangDD


Friday isn't "all weekend", but someone is at least doing something. That's new.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/07 07:34:51


Post by: Joyboozer


How could there still be any new possibilities at this point?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/07 09:46:33


Post by: Morgan Vening


 JohnHwangDD wrote:
Friday isn't "all weekend", but someone is at least doing something. That's new.

Well the initial number of events has been halved (there were six, now there is three, but those all had scheduling conflicts).

The remaining three events, yeah, PB are definitely stretching by using plurals (there's one build workshop, and either two demos, or one demo and one special event). And it all takes place between 1pm Friday and midnight. It's an even bigger stretch if they're arguing the two Robotech RPG's count. Cause no, they don't.

And as the GenCon Events List is up for perusal purposes (and a purple dog directed me to look), there's five "show up and play" demo events for people , and that's the extent of Palladium's non-booth involvement at GenCon. All events are tagged in the Experience Required category as "None (You've never played before - rules will be taught)", so there's zero events for people with any form of experience, and zero need for anyone to bring their toys to show off. So the months they spent cajoling people got them two people willing to devote any time to this, and only short events at that.

So, I see things are "heating up", and this is "restarting the conversation". And that conversation definitely appears to be "we don't give a gak". Looking forward to the relaunch in 14 months. Because it's clear PB don't give a crap about this year, even if Wave 2 is still "being worked on".

Side note, Heroes of Humanity has a release date. I fully expect that to be delayed. And Arsenal is "on track" for June. Like they're ever on track for anything. But assuming they can pull it off, they'll be 2/8 on their "first half of 2016" promises. And they're hopeful they can get the remaining six before the end of September. As well as two more (there's mention of Splicers and Robotech books in the works, they use plural, but let's just assume they mean one of each). It's just ludicrous (not Ludacris) that they continue with the farce of estimation.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/07 13:25:05


Post by: stanman


 Forar wrote:

Whelp, there are 5 events listed, each with 6 seats available, lasting from 3-4 hours. Some run by our very own WRRD, others run by some other guy.

Clearly RRT is 'heating up' this summer!


Ooh I wonder if WRRD will bring Kool Aid and lube for the true believer circle jerk?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/08 03:18:00


Post by: Mike1975


Done and Based......thinking of painting base edge a color to identify squads......thoughts?

[Thumb - Based Blues.jpg]
[Thumb - Based Greens 2.jpg]
[Thumb - Based Greens.jpg]
[Thumb - Based Invid Fighters.jpg]
[Thumb - Based Mix.jpg]
[Thumb - Based Red.jpg]
[Thumb - Based Scout.jpg]


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/08 11:07:35


Post by: GuyverBlue


You could put a single vertical stripe of color on the backside of the base. This would allow you separate the squads but not stand out too much. I did this back in the day with my Ultramarine tactical squads.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/08 15:21:48


Post by: Merijeek


Those Bioroids look strangely poseable. The must be, like, a bajillion pieces.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/08 20:47:48


Post by: Asterios


hers some of my stuff, worked on and needing work:









Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/08 23:16:21


Post by: Stormonu


Props to both of you for continuing to work on those minis (esp. the bioroids & invid), looking good.

Maybe it'll inspire me to one day pull my stuff back down and finish painting it.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/09 07:22:51


Post by: Albertorius


Well, I've decided to lit a fire under my behind to get on to assembling the damned things. Even though the official rules are workable enough, what I'm planning to do is using Alpha Strike to do a Macross game.

Funnily enough, using Alpha Strike I can use the Battletech mech/vehicle creation system to stat basically anything I want to my convenience, which then I can translate into Alpha Strike. And as Alpha Strike already has rules for basically everything and anything I could ever need to map Macross units (yes, even LAM rules, out of the box), it's only a matter of building the mechs as I want them to work for it

So yeah, I really want an excuse to build the fething things.

EDIT: turns out profanity filter doesn't really get everything, heh.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/09 13:11:44


Post by: warboss


 Albertorius wrote:
Well, I've decided to lit a fire under my behind to get on to assembling the damned things. Even though the official rules are workable enough, what I'm planning to do is using Alpha Strike to do a Macross game.

Funnily enough, using Alpha Strike I can use the Battletech mech/vehicle creation system to stat basically anything I want to my convenience, which then I can translate into Alpha Strike. And as Alpha Strike already has rules for basically everything and anything I could ever need to map Macross units (yes, even LAM rules, out of the box), it's only a matter of building the mechs as I want them to work for it


My only real complaint about the rules from a viewing of a couple AS games (didn't play though) is the damage by range bracket. It's simplification one step too far for me as I do like the ability to shoot individual weapons with different stats. The abstraction of shooting them all with a combined single stat at each range feels a bit off to me although I realize that is a preference and yet a reasonable design mechanic on their part.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/09 14:07:22


Post by: Albertorius


 warboss wrote:

My only real complaint about the rules from a viewing of a couple AS games (didn't play though) is the damage by range bracket. It's simplification one step too far for me as I do like the ability to shoot individual weapons with different stats. The abstraction of shooting them all with a combined single stat at each range feels a bit off to me although I realize that is a preference and yet a reasonable design mechanic on their part.

Well, if that's your only complaint, you might be happy to know that there's an optional variable damage rule in the Compendium ^_^.

It's an easy rule, too, and not too slow either (although it's another roll, so...). Basically, whenever you hit, instead of just marking off the whole damage, you roll 1d6 for each damage point. Every 4+ on a die does 1 point of damage.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/09 14:22:32


Post by: warboss


 Albertorius wrote:
 warboss wrote:

My only real complaint about the rules from a viewing of a couple AS games (didn't play though) is the damage by range bracket. It's simplification one step too far for me as I do like the ability to shoot individual weapons with different stats. The abstraction of shooting them all with a combined single stat at each range feels a bit off to me although I realize that is a preference and yet a reasonable design mechanic on their part.

Well, if that's your only complaint, you might be happy to know that there's an optional variable damage rule in the Compendium ^_^.

It's an easy rule, too, and not too slow either (although it's another roll, so...). Basically, whenever you hit, instead of just marking off the whole damage, you roll 1d6 for each damage point. Every 4+ on a die does 1 point of damage.


It's variable damage results but still the same combined abstract total damage at a range though? If so then it won't scratch my itch frankly. I just like individual weapons (even if they slow down the game and bloat the stats a little bit).


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/09 14:27:41


Post by: Talizvar


 warboss wrote:
My only real complaint about the rules from a viewing of a couple AS games (didn't play though) is the damage by range bracket. It's simplification one step too far for me as I do like the ability to shoot individual weapons with different stats. The abstraction of shooting them all with a combined single stat at each range feels a bit off to me although I realize that is a preference and yet a reasonable design mechanic on their part.
An understandable issue but Alphastrike was meant for huge battles so the mechanic for me at least preserves the damage vs range capabilities.
Your preference is why classic B-tech is still around.
I have friends who have some 700 models in B-tech and they want to field them all (still saying that is madness)... so stripped-down is appreciated to preserve my sanity.



Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/09 14:51:22


Post by: warboss


 Talizvar wrote:
 warboss wrote:
My only real complaint about the rules from a viewing of a couple AS games (didn't play though) is the damage by range bracket. It's simplification one step too far for me as I do like the ability to shoot individual weapons with different stats. The abstraction of shooting them all with a combined single stat at each range feels a bit off to me although I realize that is a preference and yet a reasonable design mechanic on their part.
An understandable issue but Alphastrike was meant for huge battles so the mechanic for me at least preserves the damage vs range capabilities.
Your preference is why classic B-tech is still around.
I have friends who have some 700 models in B-tech and they want to field them all (still saying that is madness)... so stripped-down is appreciated to preserve my sanity.



Yup, that's why I said it was a reasonable design mechanic. I understand why they did it in theory.. but I just don't like it in actual practice. What's the largest model count per side you guys have played with using Alpha Strike? I've seen a couple dozen (roughly 30 models) per side on a 6x8 table.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/09 14:53:03


Post by: Asterios


 warboss wrote:
 Talizvar wrote:
 warboss wrote:
My only real complaint about the rules from a viewing of a couple AS games (didn't play though) is the damage by range bracket. It's simplification one step too far for me as I do like the ability to shoot individual weapons with different stats. The abstraction of shooting them all with a combined single stat at each range feels a bit off to me although I realize that is a preference and yet a reasonable design mechanic on their part.
An understandable issue but Alphastrike was meant for huge battles so the mechanic for me at least preserves the damage vs range capabilities.
Your preference is why classic B-tech is still around.
I have friends who have some 700 models in B-tech and they want to field them all (still saying that is madness)... so stripped-down is appreciated to preserve my sanity.



Yup, that's why I said it was a reasonable design mechanic. I understand why they did it in theory.. but I just don't like it in actual practice. What's the largest model count per side you guys have played with using Alpha Strike? I've seen a couple dozen (roughly 30 models) per side on a 6x8 table.


well outside of AS I've been in some pretty big battles where we used a large floor for the map.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/09 15:18:30


Post by: Talizvar


 warboss wrote:

Yup, that's why I said it was a reasonable design mechanic. I understand why they did it in theory.. but I just don't like it in actual practice. What's the largest model count per side you guys have played with using Alpha Strike? I've seen a couple dozen (roughly 30 models) per side on a 6x8 table.
I played a demo with 5 people per side each in charge of a lance so only about 20 per side.
Learning from that, I was able to play with 4 lances comfortably.
10 lances... 40 models I would need some counter or something to keep track of what last moved.
This is why the fielding 100's is just not looking doable to me.

It played fast and we had fun, it was about a similar sized table I think it was 4X8 which is what I have for a gaming table at home.

One comment about the game is the small fast mechs seem to come in for the shooting you in the back attacks.
Filling the same roll as a thief in D&D.

Anyway, I could easily see playing RRT with Alphastrike but I honestly think it would be less fun due to the lack of detail.
Robotech even cinematically would zoom in on more skirmish combat rather than the massive battle playing out.

I think many here would rather be the squadron leader than the general in this case.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/09 15:54:57


Post by: warboss


 Talizvar wrote:

10 lances... 40 models I would need some counter or something to keep track of what last moved.
This is why the fielding 100's is just not looking doable to me.

It played fast and we had fun, it was about a similar sized table I think it was 4X8 which is what I have for a gaming table at home.

One comment about the game is the small fast mechs seem to come in for the shooting you in the back attacks.
Filling the same roll as a thief in D&D.

Anyway, I could easily see playing RRT with Alphastrike but I honestly think it would be less fun due to the lack of detail.
Robotech even cinematically would zoom in on more skirmish combat rather than the massive battle playing out.

I think many here would rather be the squadron leader than the general in this case.


Ah, thanks. You mentioned the friends with huge collections that want to play them all so I was curious if the rules are streamlined enough to support 100+ models per side games. They seemed to strain enough at the roughly 30 or so I saw personally so I was a bit incredulous as to using much more without resorting to "units" of mechs that act/fight as one instead of individually moving and shooting models. I agree that for someone of my preferences just sticking with a smaller skirmish scale model count is probably best (as opposed to a higher model count with less crunch). I'm a bit of a goldilocks in that sense as I don't want Battletech levels but Alpha Strike is a pendulum swing too far in the opposite direction.

I think I remember Mike talking abou this in a thread a while back but robotech sorta made the internet this weekend:




About 5 minutes in. Apparently he's using them for Horizon wars. I briefly looked at the KS when it started but discounted it due to the similarity I saw to epic 40k (which I wasn't a fan of). I might have to take another look at it again.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/09 16:26:08


Post by: Talizvar


 warboss wrote:
About 5 minutes in. Apparently he's using them for Horizon wars. I briefly looked at the KS when it started but discounted it due to the similarity I saw to epic 40k (which I wasn't a fan of). I might have to take another look at it again.
OMG! (I am suffering from a "Squirrel!!! moment).
Buildings made of peg board!
Brilliant!
Sorry, I was distracted by his buildings... oh, I am quite happy with this.
Tough, inexpensive, readily available, very little work.
It would make for consistent means of modular terrain.
Heck, would light up nice with led tea lights.
Thanks!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 01:11:51


Post by: jaymz


A friend and i played trinary on trinary. 15 mechs per side. 30 total. 16 maps. We were all over them. We called the game a draw at 14 hours with both sides having only moderate losses.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 06:24:32


Post by: Albertorius


 warboss wrote:
Yup, that's why I said it was a reasonable design mechanic. I understand why they did it in theory.. but I just don't like it in actual practice. What's the largest model count per side you guys have played with using Alpha Strike? I've seen a couple dozen (roughly 30 models) per side on a 6x8 table.


Yeah, if you want individual weapons you're kind of out of luck, there, I'm afraid. It would just run counter to their design objectives, after all.

Largest AS battle I've seen was... battalion-sized, plus infantry and vehicle support. Around 30 'mechs per side, and as many secondary units.

Biggest Battletech battle I've played was battalion level (36 mechs per side). We spent a whole weekend with that one.


Automatically Appended Next Post:
 Talizvar wrote:

Anyway, I could easily see playing RRT with Alphastrike but I honestly think it would be less fun due to the lack of detail.

It's... kind of the point, really. Otherwise I'd only need to assemble a couple more minis and I'd leave the bulk of my pledge in the closet, forever. I'd rather have a reason to assemble them.

Robotech even cinematically would zoom in on more skirmish combat rather than the massive battle playing out.

I think many here would rather be the squadron leader than the general in this case.

RRT works awfully for that, too, I'd say, seeing as on the whole AS seems to have quite a bit more detail than RRT.

Something like the Flightpath system would probably work wonders for a true to source Macross game, though.

I'd kill (or maim, really, whatever. Particularly if it's someone involved with this KS, PB or HG) for a Flightpath game that used the whole Macross universe. That would be stupendous. So many VFs to play with....


Automatically Appended Next Post:
jaymz wrote:
A friend and i played trinary on trinary. 15 mechs per side. 30 total. 16 maps. We were all over them. We called the game a draw at 14 hours with both sides having only moderate losses.


Battletech? I could certainly see that happening. If that happened with Alpha Strike, though... ouch. Also, 16 maps seem a tad too much for 30 'mechs. Too much cat & mouse, I'd say.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 09:49:32


Post by: jaymz


Alpha strike didnt exist yet (this was back in 93 or so)

Oh there was plenty of attacks and such. Mostly medium ckan mechs so moving at a good speed constantly as well. We were just that evenly matched.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 13:56:37


Post by: Autarch


Hope that paint table guy isn't in any hurry to get the Gnerls...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 13:57:36


Post by: Talizvar


Autarch wrote:
Hope that paint table guy isn't in any hurry to get the Gnerls...
There appears to be other ways to get them...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 15:55:23


Post by: warboss


 Talizvar wrote:
Autarch wrote:
Hope that paint table guy isn't in any hurry to get the Gnerls...
There appears to be other ways to get them...


The dark side of the 3d printing is a pathway to many models some at Palladium consider to be unnatural.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 17:17:33


Post by: Lynx7725


 warboss wrote:

The dark side of the 3d printing is a pathway to many models some at Palladium consider to be unnatural.

Some at Palladium are unnatural.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 19:22:32


Post by: Forar


 warboss wrote:
 Talizvar wrote:
Autarch wrote:
Hope that paint table guy isn't in any hurry to get the Gnerls...
There appears to be other ways to get them...


The dark side of the 3d printing is a pathway to many models some at Palladium consider to be unnatural.


The Robotech models come from a darker time, a lost art, an era where spheres and cubes and such shapes didn't obey the laws of men, but their own whims and fancies. It is only now, with the discovered (perhaps re-discovered?) art of 3D printing that their Eldritch forms might be contained in a form that can exist within our world. Lo, the era known as 'the 80's' had many things beyond understanding, beyond reason (That hair! Those shoulderpads!), are something that only the insane might glance upon for more than a moment, for their minds are already broken, impervious to other damage.

...

Seriously if I never again hear someone say "omg those mechs weren't designed for minis" as though they used 5-D shapes and Unobtainium, it'll be too soon. Of a series of discussions had in the comments, that's always been one of the dumbest. You'd think they had to be forged in the fires of Mount Doom by the finest Dwarven craftsmen in the fething kingdom, the way some people went on about it.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 20:00:08


Post by: Albertorius


 Forar wrote:
Seriously if I never again hear someone say "omg those mechs weren't designed for minis" as though they used 5-D shapes and Unobtainium, it'll be too soon.

Particularly when talking about a japanese mecha series. feth, those series are fething made to sell toys. Have been since forever.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 21:01:59


Post by: Talizvar


 Albertorius wrote:
 Forar wrote:
Seriously if I never again hear someone say "omg those mechs weren't designed for minis" as though they used 5-D shapes and Unobtainium, it'll be too soon.
Particularly when talking about a japanese mecha series. feth, those series are fething made to sell toys. Have been since forever.
Well then, if they REALLY were for selling toys they should have been a lot simpler like this:

I honestly think this transforming toy has less parts than the Veritech models.
It turns into an F-15 fighter.
A 1984 Tv series which would have looked like garbage with Robotech out 1 year later.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 21:33:07


Post by: JohnHwangDD


As opposed to the team of magical girls in the actual, current Macross series?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/10 23:45:55


Post by: Autarch


 Forar wrote:
 warboss wrote:
 Talizvar wrote:
Autarch wrote:
Hope that paint table guy isn't in any hurry to get the Gnerls...
There appears to be other ways to get them...


The dark side of the 3d printing is a pathway to many models some at Palladium consider to be unnatural.


The Robotech models come from a darker time, a lost art, an era where spheres and cubes and such shapes didn't obey the laws of men, but their own whims and fancies. It is only now, with the discovered (perhaps re-discovered?) art of 3D printing that their Eldritch forms might be contained in a form that can exist within our world. Lo, the era known as 'the 80's' had many things beyond understanding, beyond reason (That hair! Those shoulderpads!), are something that only the insane might glance upon for more than a moment, for their minds are already broken, impervious to other damage.

...

Seriously if I never again hear someone say "omg those mechs weren't designed for minis" as though they used 5-D shapes and Unobtainium, it'll be too soon. Of a series of discussions had in the comments, that's always been one of the dumbest. You'd think they had to be forged in the fires of Mount Doom by the finest Dwarven craftsmen in the fething kingdom, the way some people went on about it.


No kidding Shoji Kawamori must have been a witch using non-euclidian geometries if you believe Kevin.

I think the painter guy was talking about the official Gnerls. Obviously hasn't been following this thread or the kickstarter comments. Poor unsuspecting guy.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/11 11:54:44


Post by: Nesbet


 Talizvar wrote:
Autarch wrote:
Hope that paint table guy isn't in any hurry to get the Gnerls...
There appears to be other ways to get them...


How? I would be happy if I can get my hands on such miniatures!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/11 14:57:02


Post by: warboss


For the page 164 correction that probably nobody caught or cares about but me, I confused Horizon Wars with Polyversal in regards to seeing a KS campaign in my previous comment and I just wanted to clarify that just in case. The latter is now back on kickstarter after cancelling the first campaign.


Automatically Appended Next Post:
 Nesbet wrote:
 Talizvar wrote:
Autarch wrote:
Hope that paint table guy isn't in any hurry to get the Gnerls...
There appears to be other ways to get them...


How? I would be happy if I can get my hands on such miniatures!


Probably some sort of hush but not too hush underground 3d printing group order on Mike's facebook page. It appears amateurs in their spare time are doing what palladium has proven incapable/unwilling to do professionally despite $1,400,000+ USD in funding. PM MikeMorpheus or Asterios for likely details since they're they ones posting 3d prints of previously unavailable models in that scale.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/11 17:22:08


Post by: Nesbet


thanks, i'll write them then


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/11 17:48:35


Post by: Easy E


 warboss wrote:
For the page 164 correction that probably nobody caught or cares about but me, I confused Horizon Wars with Polyversal in regards to seeing a KS campaign in my previous comment and I just wanted to clarify that just in case. The latter is now back on kickstarter after cancelling the first campaign.


Yes, Horizon Wars is out from Osprey right now.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 07:51:03


Post by: Albertorius


 warboss wrote:
For the page 164 correction that probably nobody caught or cares about but me, I confused Horizon Wars with Polyversal in regards to seeing a KS campaign in my previous comment and I just wanted to clarify that just in case. The latter is now back on kickstarter after cancelling the first campaign.


Oh, I thought I was misremembering ^_^. So it's back on KS now then? Interesting.

Probably some sort of hush but not too hush underground 3d printing group order on Mike's facebook page. It appears amateurs in their spare time are doing what palladium has proven incapable/unwilling to do professionally despite $1,400,000+ USD in funding. PM MikeMorpheus or Asterios for likely details since they're they ones posting 3d prints of previously unavailable models in that scale.


I need to look onto that.


Automatically Appended Next Post:
 Easy E wrote:
Yes, Horizon Wars is out from Osprey right now.


Any idea how is it?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 10:58:36


Post by: Mike1975


I've looked into the rules some and Horizon Wars is an ultra simplified game. It will be hard to keep all units unique with large numbers of units. It's too simplified for my taste but then again I thought RRT was simple.....the right balance between simplicity and detail.....I took that and am improving on it with Nodal Wars.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 12:23:26


Post by: Nesbet


Well, I don't think this is the right place to introduce myself, but alas...
I registered here on DAKKADAKKA after been lurking for months in this particular thread. Seriously, like 120 pages ago xD
When I saw the last 3D prints and sculpts/recasts of alternative wave 2 minis I knew I had to sign up and start asking
I'm a chilean dentist, who used to play Warhammer Fantasy since I was 18 and then, with the birth of the abomination of Age of Sigmar I started playing RTT (yeah I know, I changed a dead corpse for another in comma)
Still waiting for the joke of Kevin Simbieda to produce and give us the promised wave 2 miniatures :(

Well, everyone says pics speak more than 1000 words, so I'll post quite a lot of pics LOL
(LOTS)


Spoiler:








































































Well, I think that´s enough for now. I have moar pics and tutorials and other things on my blog.
Seeya!

EDIT: Sorry, the pics look way too big :(
Here's the album on imgur to see them better...
http://imgur.com/a/NhJSM


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 12:47:14


Post by: warboss


Nesbet wrote:Well, I don't think this is the right place to introduce myself, but alas...
I registered here on DAKKADAKKA after been lurking for months in this particular thread. Seriously, like 120 pages ago xD
When I saw the last 3D prints and sculpts/recasts of alternative wave 2 minis I knew I had to sign up and start asking
I'm a chilean dentist, who used to play Warhammer Fantasy since I was 18 and then, with the birth of the abomination of Age of Sigmar I started playing RTT (yeah I know, I changed a dead corpse for another in comma)
Still waiting for the joke of Kevin Simbieda to produce and give us the promised wave 2 miniatures :(

Well, everyone says pics speak more than 1000 words, so I'll post quite a lot of pics LOL
(LOTS)




Welcome to dakka. That's a nice table! Have you enjoyed the actual game rules?

Albertorius wrote:
Oh, I thought I was misremembering ^_^. So it's back on KS now then? Interesting.


Yup. There's a thread here on the new KS and it seems they've addressed some of the issues from the previous campaign (high starting goal and ridiculous PDF prices to name two).

http://www.dakkadakka.com/dakkaforum/posts/list/690414.page



Automatically Appended Next Post:
 Easy E wrote:
Yes, Horizon Wars is out from Osprey right now.


Any idea how is it?


It looks intersting. It's hard to pigeon hole the rules or mathhammer out the mechanics similar to how it is with Infinity. From my youtube viewings last night, it looks like a d12 system where your firepower is how many d12's you roll. Your target number is the actual range in inches (very granular target number) plus the targets armor plus any mods (like cover). You can apparently add multiple dice together till you get the target number (not sure if only two or any number.. I only saw two in the video added together). The defender rolls his defense dice and can negate one of your firepower dice if he rolls the exact same result on the d12. It's hard to get an accurate theory gauge on the gameplay but the d12 dice and discrete range target number make it feel like a close range type of game as opposed to plinking away from longer distances >24".


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 12:56:45


Post by: Nesbet


Thanks warboss. Yeah, I'm enjoying the game, regardless of the flaws in the rulebook... We have a small community of wargamers, from such, 6 play RTT.
We have like a club, since here in the city is no geek store with tables to play. The biggest thing are one or 2 cards shops... And none of them is as big as the single store in my home city ¬¬U
Anyways, we got a press conference room from the local soccer team, so we met to play there and store the tables.
Those pics are from last saturday and we used one of my mats. I have several PVS printed mats to play

I think I'll make a review of the mat designs (made by a rusian fella) because they rock!




Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 13:29:41


Post by: Talizvar


@Nesbet: Welcome aboard! Especially to the "most negative forum in all of dakka!"
Looking at that sea of well organized paints (you re-potted those and labelled them... awesome), dynamically posed models (again with the very nice clear flying pegs which I should have done) and well laid out boards: I have a sudden need to go to Chile.
I mean this in the most manly of ways... I think I love you.
BTW why does your posting flag jump between USA and Chile?

I like those armored cars (APC?) on the table, I cannot place where they are from.
They would have huge utility since they could literally be anything.
That industrial building with all the ducts: where did you get that? That is the best pre-fab building I have seen.

I am happy to see some "new blood" here and some very good efforts in awesome looking games.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 13:31:53


Post by: Forar


@Tal: might be the same issue I had; a work VPN was misidentifying me as being in the US. It's addressed in one of the Dakka FAQs, and a moderator can permanently affix one given flag if a user so chooses (which is why mine no longer does the same thing).

And yeah, welcome aboard Nesbet! Those figures are fantastic, great job on the paint jobs and the poses, especially the pods! You've done some great work there.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 14:49:08


Post by: Alpharius


In regards to this Kickstarter, has there been any actual news about progress here?

That isn't just cut-n-paste variations of "we're thinking about it/working on it/thinking about working on it/talking to vendors" that they've been using for...years now?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 14:59:56


Post by: warboss


 Alpharius wrote:
In regards to this Kickstarter, has there been any actual news about progress here?

That isn't just cut-n-paste variations of "we're thinking about it/working on it/thinking about working on it/talking to vendors" that they've been using for...years now?


A month or two back they had 3d printed prototypes shown for the first time for three models in wave 2 (Armored Veritech, SDF-1, and VF-4 iirc). To put that into a realistic perspective, they'll probably sit in the glass display case for an indeterminate number of years next to the 3d printed prototypes from 2013 like Miriya's FPA and the MAC II that they have yet produce.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 15:35:22


Post by: Forar


To build on what Warboss said, here's the last update with something relevant to share, showcasing 3D printed prototypes of the Armored Battloid, YF-4 in all 3 modes, and the resin SDF-1.

They showed them off in late March at Adepticon, but didn't get around to sharing them with us until the April 14th update.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 15:50:23


Post by: Asterios


 Forar wrote:
To build on what Warboss said, here's the last update with something relevant to share, showcasing 3D printed prototypes of the Armored Battloid, YF-4 in all 3 modes, and the resin SDF-1.

They showed them off in late March at Adepticon, but didn't get around to sharing them with us until the April 14th update.


forgot to mention they were made with files they have had for a couple years now. and are not the multiple piece models we would have gotten if they ever did wave 2.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 15:56:31


Post by: Nesbet


 Talizvar wrote:
@Nesbet: Welcome aboard! Especially to the "most negative forum in all of dakka!"
Looking at that sea of well organized paints (you re-potted those and labelled them... awesome), dynamically posed models (again with the very nice clear flying pegs which I should have done) and well laid out boards: I have a sudden need to go to Chile.
I mean this in the most manly of ways... I think I love you.
BTW why does your posting flag jump between USA and Chile?

I like those armored cars (APC?) on the table, I cannot place where they are from.
They would have huge utility since they could literally be anything.
That industrial building with all the ducts: where did you get that? That is the best pre-fab building I have seen.

I am happy to see some "new blood" here and some very good efforts in awesome looking games.


LOL, I thought it could be the most negative, but didn't think it was so clearly established xD
With Kevin promises it's difficult not to be so negative :(

Regarding the pots, I did repotted them
http://nesbetminiatures.blogspot.com/2011/01/wip-paint-racks-2-and-desktop.html
and
http://nesbetminiatures.blogspot.com/2011/02/showcase-desktop-and-paint-racks-with.html



Those acrylic rods are from Plastruct. I ordered mine via Amazon. There is a store in Santiago (Chile's capitol) but it does not bring those rodes so I ordered mine online
Then I convinced my friends that the regular flying stands sucks so evetybody ordered too LOL

My flag jumps from Chile to USA because of Browsec, a plugin that lets me browse the internet at work
No idea how to fix it and keep the chilean flag.

The APCs are from Hawk Wargames Dropzone Commander. Also, the scenery is from 4Ground Models. Those are such a blast. Seriously awesome product for the money.

Thanks for the welcome Forar and Talizvar!
I'll post an update on my blog regarding the poses. I have moar to show

Cheers!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 16:23:42


Post by: Talizvar


@Nesbet: Checked out your blog.
I am not nearly as... organized as you but your investigations have gone down similar paths as mine.

I like your paint recovery write-up: I was using the Liquitex matt medium but a touch of distilled water and a tiny bit of flow aid.

I had bought droppers and got a bunch of stainless steel bearings for agitators... your glass marbles are the simpler choice. I had ordered before meeting you here...
I think I saw a good small spatula in the dollar store: you making your own custom tools is impressive (patience of a saint).

Anyway, your blog is now my favorite.
Plus quite nice for RRT which is the topic at hand.

Thanks!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 16:36:50


Post by: warboss


 Forar wrote:
To build on what Warboss said, here's the last update with something relevant to share, showcasing 3D printed prototypes of the Armored Battloid, YF-4 in all 3 modes, and the resin SDF-1.

They showed them off in late March at Adepticon, but didn't get around to sharing them with us until the April 14th update.


Thanks for the clarification. From the 1998 flip phone camera 340x280 preview pics that constituted the ENTIRETY of a full years worth of public effort on Palladium's part, the SDF-1 was traditionally sculpted and not 3d printed as I mistakenly said.

edit: Dammit... I'm being negative again.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 17:13:11


Post by: Forar


Yeah, it would've been a more poignant update if it'd been even 3D prints of the pieces and then assembled. What we have here doesn't reflect the surely 20+ pieces for most of those figures, nor the seams put right across detailed sections, canopies, etc.

You know, the only way it can be done. To show proper respect to the source material that they're such super duper fans of! Etc, etc.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 17:22:59


Post by: Nesbet


Thanks for the kind words Talizvar! I did not use metal bearings because of the rust. Regarding of being stainless, metal can rust anyways. That's what I thought back in the day. A few weeks ago I saw a pic on facebook of a lot of mudy paints, all brown- redish in dropper bottles. So sad.

And... well. I would agree that I disagree with most of you. I don't care if the wave 2 minis are 20+parts each. I would love that. Seriously, the more pieces the more poses and configurations you can build! I had to cut, modify and glue enough Regults legs to know this xD
It sucks that Kevin uses parts count as another excuse for not giving us wave 2...

Well, here' the (heretic)paint scheme I will use for my Regults:



Cheers!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 17:47:33


Post by: warboss


 Nesbet wrote:

And... well. I would agree that I disagree with most of you. I don't care if the wave 2 minis are 20+parts each. I would love that. Seriously, the more pieces the more poses and configurations you can build! I had to cut, modify and glue enough Regults legs to know this xD
It sucks that Kevin uses parts count as another excuse for not giving us wave 2...


Respectfully, parts count does NOT automatically equal more poses and configurations. Splitting each arm, leg, waist, and missile pod in half along with the quartering chests didn't lead to even a single additional pose. Extra arms, legs, etc would have as would the ability to use ball joints for limbs.

Out of curiosity, what made you and the others in your group pick robotech as the replacement minis game? I know it was popular in Spanish as well as English but I'm curious if nostalgia was the main driving focus towards the game or just a small part (the rest being the rules, minis, etc). Were you/Are you a kickstarter backer or did you get it at retail?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 18:43:20


Post by: Albertorius


 Alpharius wrote:
In regards to this Kickstarter, has there been any actual news about progress here?

That isn't just cut-n-paste variations of "we're thinking about it/working on it/thinking about working on it/talking to vendors" that they've been using for...years now?


...not really, no. Nothing that would make us think they're nearer to production of anything.


Automatically Appended Next Post:
 Nesbet wrote:
I don't care if the wave 2 minis are 20+parts each. I would love that. Seriously, the more pieces the more poses and configurations you can build! I had to cut, modify and glue enough Regults legs to know this xD

Honestly, if the parts were well done, I wouldn't even mind all that much, either.

Problem is, of course, that current parts number doesn't reflect into greater poseability. Just into cheaper molding process. Right now, the insanely fiddly Spacy stuff is actually less poseable than the Regults. And for that? For that they can go feth themselves.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 18:53:02


Post by: JohnHwangDD


 warboss wrote:
Were you/Are you a kickstarter backer or did you get it at retail?


It should be easy and cheap to get KS stuff. And that would be part of the attraction. When it's cheap enough, many games are acceptable.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 18:55:28


Post by: Talizvar


 Nesbet wrote:
Regarding of being stainless, metal can rust anyways. That's what I thought back in the day. A few weeks ago I saw a pic on facebook of a lot of mudy paints, all brown- redish in dropper bottles. So sad.
I had bought specifically "nail polish mixer stainless steel bearings" and from what I read it was high chromium so I expect them to be fine... BUT your marbles are still a cheaper and more elegant solution.
And... well. I would agree that I disagree with most of you. I don't care if the wave 2 minis are 20+parts each. I would love that. Seriously, the more pieces the more poses and configurations you can build! I had to cut, modify and glue enough Regults legs to know this xD
As pointed out, ball joints tend to lend more flexibility than more pieces.
The Veritech legs, fore-arms, heads and torso all have cuts that I fail to find areas I can use to my advantage for different poses.
I have a lot of respect for the work on the pods since they are a more organic rounded model so needs a fair bit of filing or filler to ensure a smooth transition.
It sucks that Kevin uses parts count as another excuse for not giving us wave 2...
I think "sun spots" would be as likely an excuse as any when we can be pretty sure that "piece count" is not the problem.
Well, here' the (heretic)paint scheme I will use for my Regults...
Looks nice, the red will contrast well with the other Zent. units if you plan to paint them green.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 18:57:35


Post by: Asterios


 Nesbet wrote:
Thanks for the kind words Talizvar! I did not use metal bearings because of the rust. Regarding of being stainless, metal can rust anyways. That's what I thought back in the day. A few weeks ago I saw a pic on facebook of a lot of mudy paints, all brown- redish in dropper bottles. So sad.

And... well. I would agree that I disagree with most of you. I don't care if the wave 2 minis are 20+parts each. I would love that. Seriously, the more pieces the more poses and configurations you can build! I had to cut, modify and glue enough Regults legs to know this xD
It sucks that Kevin uses parts count as another excuse for not giving us wave 2...

Cheers!


more parts can mean more poseability, but not the way PB does them, look at the Spartan they split the leg down the middle from top to bottom, they should have made the foot one part, the lower leg one part and the hip connector/upper leg another part, same number of parts yet the poseability flows with what i suggested as opposed to what we got.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 19:41:47


Post by: Nesbet


yeah, that's right. Doesn't matter if they are a lot of pieces but not just cut in halves or quarters for cheaper moulding.

For two of my friends was 100% nostalgia. Would even buy core set alone if no one else would play. For me, it was the shock. WHFB is no more and it had been aleays my main and only sistem. I dislike warmachine/hordes so thats was.no option. 40K is made by the same fockers of GW. And for FoW, I know way too little about history. So I jumped in the wagon!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 20:17:32


Post by: Mike1975


Nesbet, per our conversation here is the thread on Dakka on Nodal Wars
http://www.dakkadakka.com/dakkaforum/posts/list/678612.page


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 22:52:38


Post by: Forar


I can't speak for anyone else, but this;

 Nesbet wrote:
It sucks that Kevin uses parts count as another excuse for not giving us wave 2...


Is more what I'm getting at.

I don't believe for a second that they've spent the ~1.5 years since wave one delivered 'trimming the parts count', as though someone at the factory shaves another 2 pieces off the Super VT's and then declare it not good enough, make another pass!.

It's just a convenient excuse, with the extra bonus of letting the more... ardent fans of theirs throw it in people's faces now and then. "Oh YOU PEOPLE complained about the parts, so they're working on it, there's just no pleasing you is there?"

Which, y'know, glosses over that it's possible to think the parts count (and again, not the exact count but the fact that single arms are like 4-5 pieces each) is obnoxious AND they're taking way too long to deliver on what they owe the backers.

Not that you've said as much here, just making sure we all understand one another. Realistically they could be single pieces and it wouldn't enhance my interest in playing at this point. If nothing else, the terrible way they've treated the backers and the awful stance they've taken on communicating with us means I won't give them the opportunity to disappoint me again (though they keep tripping over that lowered bar now and then anyway).

I'm sincerely glad someone is enjoying the game. It's got a lot of nostalgia appeal for me as well. I totally wanted it to be the next hot thing for my group, to the point that we got 8 Battle Cry tiers between us, and another $250 or so in add ons.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/12 23:08:42


Post by: JohnHwangDD


I just want my Monster.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 00:20:20


Post by: Nesbet


Yeah, I feel that way too Forar :(
I really want to have the wave two minis. Specially since I play just with Zentraedi...

Thanks for the link Mike! I'll check it out!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 02:57:53


Post by: Genoside07


Anyone read the current Palladium games update???...
Kevin Siembieda was hit by a car and broke his arm ..
Not wishing ill on anyone... but do feel it is karma..
I am sure that means.. Wave 2 is now delayed indefinitely.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 03:12:03


Post by: Merijeek


Oh gak, I hope it wasn't his sculpting arm!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 03:21:59


Post by: Stormonu


 Genoside07 wrote:
Anyone read the current Palladium games update???...
Kevin Siembieda was hit by a car and broke his arm ..
Not wishing ill on anyone... but do feel it is karma..
I am sure that means.. Wave 2 is now delayed indefinitely.


Ouch, he had to have surgery.

That's got to be paid somehow - looks like those royalties from the SW Rifts are about to be allocated where Kevin wasn't expecting.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 03:27:33


Post by: Morgan Vening


 Genoside07 wrote:
Anyone read the current Palladium games update???...
Kevin Siembieda was hit by a car and broke his arm ..
Not wishing ill on anyone... but do feel it is karma..

Wonder which backer was driving?
 Genoside07 wrote:
I am sure that means.. Wave 2 is now delayed indefinitely.

It's now delayed indefinitely? Yeah, probably. The fact that Kevin doesn't actually need his right arm for the work remaining (he's not a sculptor, and Wayne was already responsible for the remaining written stuff, stat cards and the like). So, other than the immediate hospital stay, it shouldn't have any impact. It will, but it shouldn't.

On other matters in this week's PBWU, there's this line, which I fething hate.
"As I write this, Pinnacle Entertainment Group’s Rifts® for Savage Worlds Kickstarter is almost 4000% funded"
Now, I'm glad the Kickstarter wasn't a flop. But can we be serious about the original goal? If they'd been at $8,040 with two hours to go, do you think they'd still be printing it? This whole "Set an unrealistic goal, so that we can talk about how exponentially we beat it", just reeks of pure grade bull excrement.

The RRT section is a cut and paste of last weeks, and while it seems a new one hour demo event has been added to Strategicon at 5pm Friday, that still makes the "demos all weekend" when they mean "demos all Friday" seem a look a little like the "76+ player tournament" thing. At best, they're trying to fold the RPG events on Saturday into it. And that's just as garbage a reasoning.

They're still pushing for May to be the release dates for their first two books of the year (no, I don't count Rifters). I fully expected at least one to be pushed because Palladium. Now with the accident, I'd be surprised if either got finished before July.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 04:22:01


Post by: JohnHwangDD


 Genoside07 wrote:
Kevin Siembieda was hit by a car and broke his arm ..
Not wishing ill on anyone... but do feel it is karma..


I have no problem wishing ill on him, given the misery that he's caused to all of us by stealing our money and lying to our faces about it.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 05:03:29


Post by: warboss


 JohnHwangDD wrote:
 Genoside07 wrote:
Kevin Siembieda was hit by a car and broke his arm ..
Not wishing ill on anyone... but do feel it is karma..


I have no problem wishing ill on him, given the misery that he's caused to all of us by stealing our money and lying to our faces about it.


While I agree that it's karma coming round to kick him in his ass, I don't wish that an old man (or middle aged man like Wayne) be run over by a car. The misery he caused us wasn't physical pain nor bodily harm. If Palladium somehow had to be sold of in pieces to pay back the money from the kickstarter, I'd be fine with that justice though. Crush his dreams and his finances, not his body. Let's keep some perspective on this whole gakky situation, John.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 05:17:11


Post by: Joyboozer


 JohnHwangDD wrote:
 Genoside07 wrote:
Kevin Siembieda was hit by a car and broke his arm ..
Not wishing ill on anyone... but do feel it is karma..


I have no problem wishing ill on him, given the misery that he's caused to all of us by stealing our money and lying to our faces about it.

That's pretty harsh man, you're entitled to your opinion, but when you get down to it, a sad pathetic old man got hit by a car.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 05:20:39


Post by: Asterios


the one time my arm got broken it was set, didn't need surgery for it though, so either a drama queen or ?

also wonder if its his cut and paste arm which is why he can't do the PBWU ?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 05:34:10


Post by: warboss


Asterios wrote:
the one time my arm got broken it was set, didn't need surgery for it though, so either a drama queen or ?

also wonder if its his cut and paste arm which is why he can't do the PBWU ?


Rick, your knowledge of orthopedics is as deep as your knowledge of... well... everything. Do you know which bone or bones he broke? Where exactly were the bone(s) broken? Was it a compound or simple fracture? Hairline or comminuted? Was there nerve, vessel, or muscle/tendon damage? Was it "just" a fracture or also a crush injury? Also, I suspect that your "one time my arm got broken" wasn't when you were a diabetic senior which affects the prognosis as well as the healing. Until you know all of the above for both your case as well as his and then go get the minimum 11 years worth of training in order to properly evaluate the injury, well... you're just sniffing plastic glue and mumbling.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 06:37:29


Post by: Asterios


 warboss wrote:
Asterios wrote:
the one time my arm got broken it was set, didn't need surgery for it though, so either a drama queen or ?

also wonder if its his cut and paste arm which is why he can't do the PBWU ?


Rick, your knowledge of orthopedics is as deep as your knowledge of... well... everything. Do you know which bone or bones he broke? Where exactly were the bone(s) broken? Was it a compound or simple fracture? Hairline or comminuted? Was there nerve, vessel, or muscle/tendon damage? Was it "just" a fracture or also a crush injury? Also, I suspect that your "one time my arm got broken" wasn't when you were a diabetic senior which affects the prognosis as well as the healing. Until you know all of the above for both your case as well as his and then go get the minimum 11 years worth of training in order to properly evaluate the injury, well... you're just sniffing plastic glue and mumbling.


was any of that said? no, i'm Just going by the statement, which said he broke his arm, so i'm taking it at face value as a simple broken arm, with me my wrist got messed up, which I would think is more problematic then a "simple" broken arm. also you will notice I had the "or? after my statement as in wondering if something we were not informed of. so shove your comment where the sun don't shine.

also they abound in car accidents around there: from a year and a half ago (Oct.. of 2014?):

Wayne Smith was involved in a car accident on Wednesday when another driver ran a red light. Thankfully, other than a few bruises, he is fine. The same cannot be said for his car. It has plenty of front-end body damage, cracked windshield and deployed air bag. Wayne missed a full day of work and was a bit distracted on Thursday, but he’s doing fine


Also curious what state he was in when the accident happened and if it was reported, since injury, as it goes for reported accidents in the state of Michigan on the day in question (too which there are very few) none sound like Kevin and the unknowns you don't want to be Kevin since they are in some serious trouble.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 06:51:25


Post by: JohnHwangDD


I'm not wishing him dead. I'm simply wishing him to suffer an amount of misery equal to what he's caused. Which, multiplied by the number of backers ought to be quite a lot.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 06:57:46


Post by: Asterios


 JohnHwangDD wrote:
I'm not wishing him dead. I'm simply wishing him to suffer an amount of misery equal to what he's caused. Which, multiplied by the number of backers ought to be quite a lot.


Karma is Karma it will come back on you one way or the other in its own way. me I hope Karma goes after Kevin and his company with a vengeance. but that is me, I'm simple like that.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 07:15:24


Post by: Joyboozer


Do any of you think karma hasn't already hit Palladium? They're a joke of a company that struggles to keep the lights on, I'd say every day is misery for them.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 07:16:35


Post by: Asterios


Joyboozer wrote:
Do any of you think karma hasn't already hit Palladium? They're a joke of a company that struggles to keep the lights on, I'd say every day is misery for them.


As far as i'm concerned if the company still exists Karma has not paid them a visit.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 07:32:13


Post by: reds8n


I think we can do without the ghoulish karmic pleas and medical history discussions.

Thank you.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 08:40:46


Post by: Ctaylor


Welcome, Nesbet! Some really cool modeling there.

Thanks for the heads up about the acrylic rods. Can you share how you mounted them to the base, please?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 09:24:59


Post by: Nesbet


 Ctaylor wrote:
Welcome, Nesbet! Some really cool modeling there.

Thanks for the heads up about the acrylic rods. Can you share how you mounted them to the base, please?


Thanks Ctaylor! Sure thing. The rods were cut in the dessired lengths and then I drilled one of the points like 2~3mm. Drilled the Regults to fit the dessired position (flying up, down, forward, advancing, landing or leaping) and glued the metalic pin with CA glue. I have noy glued the Regult to the base because for.paintimg reasons. But I attached the rod to the base using plastic cement. So, for now I have bases with welded rods, which have a drilled point, with a metalic pin glued with CA and drilled Regults to fit a position. Will be glued after being primed/painted.

Don't knoe if its clear enough or not xD


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 11:41:25


Post by: deleted20250424


Well at least he can now sue and get some money to inject into Wave 2.

Hopes rising. /s


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 12:02:12


Post by: Nesbet


CTaylor, here you go:


EDIT: The pic is not as sharp as I would like, but it's just a cropped part of my cellphones picture.
First I began using pins on both tips of the rods, but the pin in the base added nothing to the sturdiness of the model, because the bases are too thin.

EDIT 2: For Regults, rods and such I use Plastruct's Plastic Cement. Best plastic cement. Period.





TalonZahn, I really wish that sue could mean some progress on wave two... :(
But irony aside. Not going to happen.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 15:39:29


Post by: Asterios


 TalonZahn wrote:
Well at least he can now sue and get some money to inject into Wave 2.

Hopes rising. /s


unless he was the cause of the accident?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 17:29:37


Post by: n815e


Rick never fails to deliver.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 18:03:23


Post by: Asterios


 n815e wrote:
Rick never fails to deliver.


unlike PB


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 18:17:09


Post by: Forar


That said, it does get repetitive.

"Oh man, it's cloudy out today."

"Just like the stormclouds of legal action surrounding PB".

"Err, yeah. But I did find $20 in a coat I hadn't worn since last year."

"Cool you can use it to buy a dozen RRT core boxes because nobody else is buying them and they're worthless."

"Right, thanks, sure thing. So, we gonna go see Civil War later?"

"Nah I'm just gonna do my laundry."

"... that's it?"

"Let me finish! I'm gonna do my laundry to clean up my appearance unlike PB because they're so grimy and dirty they couldn't get clean if they walked through an industrial car wash!"

"Whew, I was afraid something was wrong."

I mean, sure, we only really cross paths here and in the KS comments, but at times it seems like loathing PB making your own wave 2/future figures are the only two hobbies you seem to have. :-P


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 19:08:01


Post by: Asterios


 Forar wrote:
That said, it does get repetitive.

"Oh man, it's cloudy out today."

"Just like the stormclouds of legal action surrounding PB".

"Err, yeah. But I did find $20 in a coat I hadn't worn since last year."

"Cool you can use it to buy a dozen RRT core boxes because nobody else is buying them and they're worthless."

"Right, thanks, sure thing. So, we gonna go see Civil War later?"

"Nah I'm just gonna do my laundry."

"... that's it?"

"Let me finish! I'm gonna do my laundry to clean up my appearance unlike PB because they're so grimy and dirty they couldn't get clean if they walked through an industrial car wash!"

"Whew, I was afraid something was wrong."

I mean, sure, we only really cross paths here and in the KS comments, but at times it seems like loathing PB making your own wave 2/future figures are the only two hobbies you seem to have. :-P


actually here and the KS comments are the only places i talk about RRT which is why. other sites and what not i talk about what is pertinent for those sites, this group is about RRT so I talk about RRT same thing with the KS forums.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 19:17:18


Post by: n815e


Asterios wrote:
 n815e wrote:
Rick never fails to deliver.


unlike PB


LOL


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 19:37:27


Post by: warboss


 Forar wrote:


I mean, sure, we only really cross paths here and in the KS comments, but at times it seems like loathing PB making your own wave 2/future figures are the only two hobbies you seem to have. :-P


Don't be ridiculous. There is always the fallback of his legal (tsunami) firm as well as a burgeoning orthopedic (mal)practice.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 19:48:25


Post by: Asterios


 warboss wrote:
 Forar wrote:


I mean, sure, we only really cross paths here and in the KS comments, but at times it seems like loathing PB making your own wave 2/future figures are the only two hobbies you seem to have. :-P


Don't be ridiculous. There is always the fallback of his legal (tsunami) firm as well as a burgeoning orthopedic (mal)practice.


I think you need to do more PB kissing up to, your attempts are lacking there of, we all know you love PB with a passion and think they can do no wrong.

and just because my words have a bit more sting to them makes you all the more angry at me, nice to know I'm stirring the nest somewhere.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 20:17:07


Post by: warboss


Asterios wrote:
I think you need to do more PB kissing up to, your attempts are lacking there of, we all know you love PB with a passion and think they can do no wrong.

and just because my words have a bit more sting to them makes you all the more angry at me, nice to know I'm stirring the nest somewhere.


You got me, Rick. It is a testament to your powers of reasoning that, after several years and over 50 pages of me complaining about this kickstarter in both threads, you've come to the conclusion that I'm a deep cover fan friend plant because I don't wish a self absorbed old man bodily harm and question the curriculum of the Steinberg School of Medicine. You win, Rick. A winner is you! There.. I think that still counts as positive after about a dozen preposting edits.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 20:20:50


Post by: Alpharius


warboss is a PB lackey?

That's news to me - and probably to him too!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 20:32:25


Post by: Asterios


 warboss wrote:
Asterios wrote:
I think you need to do more PB kissing up to, your attempts are lacking there of, we all know you love PB with a passion and think they can do no wrong.

and just because my words have a bit more sting to them makes you all the more angry at me, nice to know I'm stirring the nest somewhere.


You got me, Rick. It is a testament to your powers of reasoning that, after several years and over 50 pages of me complaining about this kickstarter in both threads, you've come to the conclusion that I'm a deep cover fan friend plant because I don't wish a self absorbed old man bodily harm and question the curriculum of the Steinberg School of Medicine. You win, Rick. A winner is you! There.. I think that still counts as positive after about a dozen preposting edits.


no it just strikes me as odd how you go lambasting on me without reading what i had posted, my exact statement was "the one time my arm got broken it was set, didn't need surgery for it though, so either a drama queen or ? " which was in response to what was posted by Wayne: "Kevin was hit by a car on Sunday. He’s ok, mostly, but his right arm was broken pretty badly. He had surgery yesterday, and things went well, so hopefully he’ll be back to work soon."

which his statement said only a badly broken arm, not a compound fracture, or anything else serious, which engendered my response of either Drama Queen or? you notice the or? part at the end there? it indicates maybe something we were not told or such, but then again your comprehension is in line with Kevin's non-existent.

but then it begs the question why pounce on me? others here said far worse then me? and my conclusion is you are in cahoots with PB because they want my name besmirched because of what I have on them, knowing full well if i say anything then they can come after me, so that is the conclusion I draw.

so either you are in cahoots with PB or a failure of the education system, which is it?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 20:40:52


Post by: JohnHwangDD


I think the whole spy v spy thing is running a bit OT. Let's all refocus on the absolute, undeniable fact that Kevin is a liar and a thief who deserves every bit of pain and suffering that comes his way. At least until he delivers to me the stuff that I paid for. At that point, we can revisit things.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 20:48:34


Post by: Asterios


 JohnHwangDD wrote:
I think the whole spy v spy thing is running a bit OT. Let's all refocus on the absolute, undeniable fact that Kevin is a liar and a thief who deserves every bit of pain and suffering that comes his way. At least until he delivers to me the stuff that I paid for. At that point, we can revisit things.


I agree in my books once a thief always a thief and Kevin has proven to be such with his lies and such.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 20:54:25


Post by: warboss


I think you'll find that, just like with RIck's startling revelation of my fanfriend status and deeply flawed differential diagnosis, not everyone agrees with your Conan the barbarian punishment for Kevin and that both are off topic per the red text above.

Mongol Rick: What is the meaning of this thread's life?

Forar: An open forum, free from NMI's bans, to post valid complaints about the Kickstarter until we get our models or money back.

Mongol Rick: Wrong! Hwang the Barbarian! What is best in life?

Hwang: Crush Kevin's arm! See Rick drive the car before you! Hear the lamentations of his fanfriends!

Mongol Rick: That is good! That is good!

It's a bit over the top, dontchyathink?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 21:07:56


Post by: Asterios


 warboss wrote:
I think you'll find that, just like with RIck's startling revelation of my fanfriend status and deeply flawed differential diagnosis, not everyone agrees with your Conan the barbarian punishment for Kevin and that both are off topic per the red text above.

Mongol Rick: What is the meaning of this thread's life?

Forar: An open forum, free from NMI's bans, to post valid complaints about the Kickstarter until we get our models or money back.

Mongol Rick: Wrong! Hwang the Barbarian! What is best in life?

Hwang: Crush Kevin's arm! See Rick drive the car before you! Hear the lamentations of his fanfriends!

Mongol Rick: That is good! That is good!

It's a bit over the top, dontchyathink?


you always are over the top and yet seem to always center on me as your punching bag which still begs the question why? in cahoots with PB or ? also I never rejoiced over Kevin's injury unlike others, and yet you indicate i did? I only wish his company to go bankrupt and to see him financially crushed, big difference.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 21:16:18


Post by: Talizvar


Hmmm, reminds me of the BOFH daily excuses for when things go wrong on a server:
http://pages.cs.wisc.edu/~ballard/bofh/excuses

Could be cathartic, ways PB can be blamed or their views on life...

PB blame here:

I could back you but PB has cured me of that.
PB has set the speed for continental drift.
We have daylight savings because PB took it.
With PB the cheque is not in the mail, heck, they don't even have one.
Because of PB I no longer use the word "soon".
PB's definition of "98%" is similar to Microsoft update's.
This is why we cannot have nice things: PB.
The Robotech Kickstarter can now be called the backer's "Crisis of Treachery".
I feel a strong need to slap someone when they say they would like to "restart".
I fully expect my computer to boot-up with Windows 3.11 when it "restarts".
If anyone asks for a definition of "entropy" I direct them to review PB's history.
I am reasonably certain PB hired the same photographer who took pictures of Loch Ness and the Sasquatch.

PB views of the world:

For PB work = phone call.
PB is not a store, it is a warehouse.
Refunding money = a waste of money.
RPG's are the only good product.
Assurances are the same as getting it done.
Save time and electricity: copy-paste.
If you do not like what you see: ban, then erase.
When you feel tense: watch the geese.
Customers are to be fan-friends, fan-friends provide donations.
Friends who agree with you, tell the truth.
If told you did not spend the money appropriately: list everything you did not do with it.
If you feel people understand the situation too well, just write a few pages of why it was not your fault.
When people start to stand up for their rights, tell them what their rights should be.
When able to write a couple paragraphs in a day for more than one product you are officially "on fire".
If you think people do not believe what you have to say, get someone else to say it for you.
Go after every single person who promotes your product for free without permission, but anyone who uses the IP and pays money are welcome.
Labeling disgruntled customers as a "noisy minority" is a fine way to pretend what they say is invalid.

Sad thing is, I could do this all day.

Problem is Palladium can do this for decades.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 21:18:19


Post by: JohnHwangDD


Psst. If I were doing pre-modern punishment, he'd spend the rest of his days in a Victorian Debtors Prison, working off the MSRP of what he owes the backers.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 21:23:22


Post by: Asterios


 JohnHwangDD wrote:
Psst. If I were doing pre-modern punishment, he'd spend the rest of his days in a Victorian Debtors Prison, working off the MSRP of what he owes the backers.


ahhh if only those still existed.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/13 23:19:51


Post by: Ctaylor


Nesbet,
Thank you very much! That was helpful.

I dislike storing minis on flight stands. I may try to magnetize them, but I've never don't that with minis as large as the RRT ones.

Appreciate the pictures!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/14 02:28:45


Post by: Nesbet


 Ctaylor wrote:
Nesbet,
Thank you very much! That was helpful.

I dislike storing minis on flight stands. I may try to magnetize them, but I've never don't that with minis as large as the RRT ones.

Appreciate the pictures!


Sorting:


xD

Irony aside, I tried magnetizing. At first I tried to help a friend magnetizing the original RTT flying stands. It was a mess because the VFs pivot in the stand, so they pointed everywhere
Then I fixed this fixing two 1x1mm magnets per flying stand, but it was difficult. But 2 magnets were enough to fix them in a single direction and are strong enough for Regults. I think is way too much work to be honest. The flying stand measures like 2.5mm. Way too much work, and then I convinced my friends that their original RTT flying stands suck badly compared with my translucent acrylic rods
It's impossible to fix 2 magnets in one acrylic rod. At least the small ones, and you wouldn't like a big fat rod for such small miniatures.

Have you considered gluing the stands to the bases and not gluing the minis to the stand? so you can store the models appart from the bases+stands. You could try using 2 pins per rod to give your miniatures a fixed direction...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/14 02:44:37


Post by: Asterios


my Zentraedi Army so far:





Zentraedi in Storage:



and in the following pics you can see how I used rods for flight stands magnetized with a magnet on stand and a magnet on fighter or plane so as to be able to remove the stands for storage if need be.











now these guys I didn't use magnets due to their small size:





and some asst. pics:







Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/14 02:45:50


Post by: JohnHwangDD


I used to drill a 3/16 hole into the mini, that I would jam the flight stand into.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/14 03:07:14


Post by: Stormonu


Rick, what's the purple stuff by the armored VT - invid?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/14 03:15:58


Post by: Asterios


 Stormonu wrote:
Rick, what's the purple stuff by the armored VT - invid?


yeah Shocktrooper invid made me a bunch of those and scouts and armored scouts and normal invid.



Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/14 04:18:15


Post by: Nesbet


cool! Did you 3D sculpted and printed them? If yes, which software and hardware.did you use?

I would like to learn to digitally sculpt in 3D, but I don't even know which software should I use ;_;


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/14 04:40:40


Post by: Asterios


 Nesbet wrote:
cool! Did you 3D sculpted and printed them? If yes, which software and hardware.did you use?

I would like to learn to digitally sculpt in 3D, but I don't even know which software should I use ;_;


there are plenty of ok free 3D programs, but the best ones are pricey and have monthly fees. shop around and look for what works for you and your skills.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/14 16:21:36


Post by: Nesbet


skills? None. I know nothing (just like Jon Snow)and want to learn. That's why I'm asking for suggestions.



Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/14 16:28:38


Post by: Asterios


 Nesbet wrote:
skills? None. I know nothing (just like Jon Snow)and want to learn. That's why I'm asking for suggestions.



then try out this program, its simple and free, won't be able to do detailed work, but it will help you to learn :

https://www.tinkercad.com/


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/14 21:30:49


Post by: Albertorius


This is all the zentradi stuff I've assembled so far, except for a salvage ship that I missed in that one >_>



...still like 60 regults to go, plus assorted stuff, and I shudder to think about all the unassembled Spacy stuff that's on the other box.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/15 02:01:44


Post by: JohnHwangDD


14 Pods and you have another 60 to go? OMG.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/15 07:39:28


Post by: Albertorius


 JohnHwangDD wrote:
14 Pods and you have another 60 to go? OMG.


...yes T_T. And as much Spacy stuff, too.That's why I needed a mass scale system to keep me motivated and help me assemble all the fethers.

Hm. I wonder if there would be a way to get Macross Delta upgrades for the stuff...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/15 09:16:40


Post by: JohnHwangDD


What would you use for the magical girls?

Do they even make Sailor Moon models that small?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/15 15:36:44


Post by: Asterios


 Albertorius wrote:
 JohnHwangDD wrote:
14 Pods and you have another 60 to go? OMG.


...yes T_T. And as much Spacy stuff, too.That's why I needed a mass scale system to keep me motivated and help me assemble all the fethers.

Hm. I wonder if there would be a way to get Macross Delta upgrades for the stuff...


by the time he is done he will have almost as many Pods as me, then its war.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/15 16:51:16


Post by: Talizvar


I have updated a little since my pic early last year (same old pic here though):

Ah! think I found the other picture:
Spoiler:
Zentradi:
I added a couple more artillery pods (blast template ones) so I could have a full heavy squad and 2 scout squads with two missile pods for each.

UEDF
I put together a squad of blast destroids to add to the above.
I am most of the way painting the two veritech squads, can't wait to throw the decals on.

I figured I would not find anyone with their own army so I try to keep the two sides balanced.
Gnerls are really looking necessary now.

I am being "pressured" to get into a large "Bolt Action" group especially after borrowing some models to play and beating one of their better players... so I am putting together a bunch of tiny army men and Sherman Tanks (Damn Americans!).
So RRT gets pushed back in preference to more thriving games.

<edit> I REALLY want to put together a "Kelly's Heroes" bunch of models... I think this is what has my modelling interest up.
Vermillion Squadron will have to be next!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 01:49:22


Post by: cannonfodr


Unfortunately I've been about as productive as PB and my attempts to cast up Super Valk parts from the con Miriya Gerwalk has been sidelined the past few months with a new baby and getting a new house in addition to work. I haven't painted anything in months and to make matters worse, I just got the rest of the Reaper CAV KS not so long ago. Too much unpainted stuff and not enough time and no desire to pay someone else to paint my stuff for me.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 13:05:59


Post by: Nesbet


Can someone tell me how can I get the gencon exclusive minis? I would like to clone that Queadluun Rau and Grell to make some units


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 13:30:35


Post by: Forar


 Nesbet wrote:
Can someone tell me how can I get the gencon exclusive minis? I would like to clone that Queadluun Rau and Grell to make some units


I believe there's a standing offer that any backer can buy them at will, so if you know any backers in the area they might be able to snag one for you.

I suggest someone nearby, because PB's shipping is fairly steep, at least last I checked, so paying for the figure, PB's shipping, and then more shipping to get it to you seems a bit less efficient.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 15:06:33


Post by: Asterios


 Forar wrote:
 Nesbet wrote:
Can someone tell me how can I get the gencon exclusive minis? I would like to clone that Queadluun Rau and Grell to make some units


I believe there's a standing offer that any backer can buy them at will, so if you know any backers in the area they might be able to snag one for you.

I suggest someone nearby, because PB's shipping is fairly steep, at least last I checked, so paying for the figure, PB's shipping, and then more shipping to get it to you seems a bit less efficient.


have to remember Nesbet isn't even in the US so shipping going to be ugly, as to him finding a backer, not so easy most backers will not give PB money even other people's money to begin with, there might be a few but they might want a cut for themselves. he might be better checking for the ones that pop up on eBay every now and again.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 15:55:55


Post by: Nesbet


Yup, I´m from Chile, South America. Also, not a direct backer (I bought my boxes to a guy who is/was a backer).

So.. it´s still possible to buy those exclusive minis if you´re a backer?

Can someone tell me how much would it cost to buy them in the US? To start thinking how much more would it cost considering another shipping to Chile...

Thanks in advance!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 16:05:09


Post by: Talizvar


@Nesbet: Palladium will be showing up for "Anime North" so they will have the items you want there.
I guess I could grab some stuff.... I believe I was planning some cloning of my own.
<edit> To make me feel better we may have to compare how many "clones" we make... the more the merrier.
We may need to compare notes on the process.
PM me and we may need to feed your address into "Canada Post" to figure out what small fortune shipping may cost from my place to yours.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 16:10:02


Post by: Asterios


 Nesbet wrote:
Yup, I´m from Chile, South America. Also, not a direct backer (I bought my boxes to a guy who is/was a backer).

So.. it´s still possible to buy those exclusive minis if you´re a backer?

Can someone tell me how much would it cost to buy them in the US? To start thinking how much more would it cost considering another shipping to Chile...

Thanks in advance!


Well its a debate on which will cost more, shipping from PB to your supplier or your supplier to you? PB is outrageous in their shipping charges.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 18:51:19


Post by: warboss


 Talizvar wrote:
@Nesbet: Palladium will be showing up for "Anime North" so they will have the items you want there.
I guess I could grab some stuff.... I believe I was planning some cloning of my own.
<edit> To make me feel better we may have to compare how many "clones" we make... the more the merrier.
We may need to compare notes on the process.
PM me and we may need to feed your address into "Canada Post" to figure out what small fortune shipping may cost from my place to yours.


That's a nice offer and prevents Palladium from profiting on shipping (I know that my only ever xmas grab bag bought after the KS funded was definitely overcharged for shipping when I plugged in the weight as a consumer who doesn't get the corporate discount that Palladium likely gets). Will you ask to sign Kevin's cast?

The other option is to wait until the con and likely buy direct from Palladium. They'll probably open up the "exclusives" to everyone via mail order a 7th time again to make some quick cash since it's been at least a month since they did it last.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 19:08:25


Post by: Nesbet


Thanks Talizvar, we continue through pm!

And of course we can compare the clonning and share the process. I would do that even alone for.my blog


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 19:44:33


Post by: Forar


I'm aware that Nesbet is not in North America. That's why I distinctly pointed out that double shipping (including PB's bullgak charges) would be hefty.

But if Tal can pick a couple up in person that should save you both a considerable amount. And Canada Post's shipping calculator is pretty good, in my experience (mostly Domestic and US shipping but a few other International boxes as well).

If that doesn't pan out, the backer you bought from (if they're a friend/someone you know) could feasibly buy some. PB has a standing offer for all backers to be able to buy exclusive figures (such a fun about-face from their original "omg conventions only" stance, guess they needed the money more than they needed the exclusivity).


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 20:48:19


Post by: Talizvar


I get all warm and fuzzy when I see a community that adds to the hobby rather than knocking us down.

For a written out blog and some nice looking pictures of models and <gasp> games I am willing to reward that somehow... it means we may just see those same models being used.
I quite like the end result of what RRT I can get my hands on.
Minimizing what cash gets to Palladium appears to be my main concern, all else is fair game.

Are there any good resorts in Chile?
My wife would never suspect my ulterior motives for vacation spots.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 21:07:55


Post by: Asterios


 Talizvar wrote:
I get all warm and fuzzy when I see a community that adds to the hobby rather than knocking us down.

For a written out blog and some nice looking pictures of models and <gasp> games I am willing to reward that somehow... it means we may just see those same models being used.
I quite like the end result of what RRT I can get my hands on.
Minimizing what cash gets to Palladium appears to be my main concern, all else is fair game.

Are there any good resorts in Chile?
My wife would never suspect my ulterior motives for vacation spots.


think she might get a clue when she sees you packing your RRT models.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 21:10:25


Post by: warboss


I don't know if you wife is a foodie or wino but I hear the seafood and wine are good. Being close to Argentina is probably a good thing for their beef options as well.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/17 21:39:09


Post by: Talizvar


 warboss wrote:
I don't know if you wife is a foodie or wino but I hear the seafood and wine are good. Being close to Argentina is probably a good thing for their beef options as well.
They are just a southern hemisphere version of Canada with a few um, minor differences.
We have our winter and go there and muscle-in on their summer.
I have my luggage, she has hers.... no-one would know.
My clothing options may get a bit limited with the square foot of bubble-wrap to survive checked luggage... but hey: one should suffer a little for the hobby.
Funny, my wife does not eat any form of red meat but likes her wine (needs to, with me as her husband).

It may have to wait a while: my kids are a little older than 10years so we are making the ride out to Disney World in Florida so Chile some other year.
With Marvel and Star Wars there I am unsure if I would not be more excited than them.
Someone needs to make me a VT simulator: that would have me MORE excited.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 02:41:57


Post by: Nesbet


i would happily have you or any other hobbyst having vacations here! Seriously. Great country to eat, drink and visit! Here are some of the most awkward, extreme and different landscapes that a country can have at the same time. Most arid desert in earth, biggest chain mountains, more than 2000 volcanoes (~80 active), 3000Km shore, islands, antarctic fields, tundra, misty rainforest and some of the drunkest people on earth xD
I think we need a netflix documental xD

Back on topic, which miniatures will be avaliable at the next con? I know there's Miriya's Queadluun-Rau, Grell in Nousjadeul-Ger armor and the super VF in just one mode. Anything else? Because Max it's just a metalic VF with a pose you can do with the plastic set right?

I would like units of Zentraedi power armors and also to try cloning the modified bits of the VF to have them in all three modes!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 06:23:55


Post by: Albertorius


The problem with that would be giving PB money again, something I'd rather not do, even if I'd like to have some of that stuff.

I've started to think about commissioning some of the stuff for myself, but it would be expensive I guess...

EDIT: Although something along that lines might probably work as a joint non profit project...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 15:13:47


Post by: Talizvar


@Nesbet: It sounds like "British Columbia" by the Rocky Mountains "out west" but the drinking sounds more like our "east coast" I guess you mash it all together into a narrower country.

Making stuff for yourself from an IP I feel is fair game, it is just even giving for free to others would not be appropriate.

Yeah, the Super VT just needs the jet pack/missile launcher at the back, the thicker leg calves and the forearm launcher. It would be the easier one to fabricate.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 16:07:49


Post by: Asterios


Another Veritech Squad done:





Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 17:28:21


Post by: JohnHwangDD


Question, are those lines in scale? RL traffic lanes are 10' wide, sometimes 11-12' wide.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 17:30:33


Post by: Forar


I did almost the same pose you used for the second Battloid, but I had the GU-11 latched onto the right arm as the mech skimmed the ground. It's a good way to use up one of those knee bent legs that are kind of obnoxious in large quantities (as we already knew).

A base is supposed to be 40mm, which means it's about 37 feet in scale (40 x 285 = 11,400mm, which converts to 449 inches, or ~37.4 feet).

There seems to be 2 lanes (and change) per side of the yellow divider, so probably a bit thin to be in perfect scale, but closer than I'd expect anyone but the most anal retentive.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 17:38:16


Post by: Asterios


 JohnHwangDD wrote:
Question, are those lines in scale? RL traffic lanes are 10' wide, sometimes 11-12' wide.


I based the lines on the little cars (1:285 scale or 1:300 scale ?) that I have, as can be seen in my battlepod pics.

Edit: heres a pic of one of the cars on the street scene:

 Forar wrote:
I did almost the same pose you used for the second Battloid, but I had the GU-11 latched onto the right arm as the mech skimmed the ground. It's a good way to use up one of those knee bent legs that are kind of obnoxious in large quantities (as we already knew).


yeah its not so easy coming up with poses using the bent knee in them, have done flying, jumping might as well try sliding.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 17:59:28


Post by: JohnHwangDD


Ah, OK. More parking lot than roadway.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 18:03:20


Post by: Asterios


 JohnHwangDD wrote:
Ah, OK. More parking lot than roadway.


streets around here not so big, especially with the city reducing them to make way for another lane these days. also i'm in California our freeways are Parking lots


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 18:06:37


Post by: JohnHwangDD


SoCal, so yeah, I hear you!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 18:42:57


Post by: Nesbet


hey, does anybody of you own the Miriya in Queadluun Rau Armor? I just checked a video of a guy painting one who said the cast was HORRID, so he spent quite a lot of time preparing the model just to assemble it.

Is it so or not so much?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 18:54:02


Post by: Albertorius


IIRC, the problem was that the wahoos at PB made the mould for her using the direct 3d printing, without even bothering to sand down the printing layers, so those layers are present in the metal mini.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 19:09:04


Post by: Nesbet


Thanks for the info. Now... metal? Aren't the Miriya in QR casted in resin now?
Does it have the same problem?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 20:26:30


Post by: Asterios


 Nesbet wrote:
Thanks for the info. Now... metal? Aren't the Miriya in QR casted in resin now?
Does it have the same problem?


same mold.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 22:04:48


Post by: Nesbet


Dayumn. So PB basically changed the casting material to earn more bucks but didn't mind changing the mold to avoid this problem? Unbelivable! Specially considering that they charge almost as much as GW for a special character blister...
Well, at least the QR they sell at cons are resin-made, right? Better sand and file resin than metal... -.-


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 22:21:54


Post by: Asterios


 Nesbet wrote:
Dayumn. So PB basically changed the casting material to earn more bucks but didn't mind changing the mold to avoid this problem? Unbelivable! Specially considering that they charge almost as much as GW for a special character blister...
Well, at least the QR they sell at cons are resin-made, right? Better sand and file resin than metal... -.-


hard to say, they may be using metal or resin but not sure the Miriya pods changed material, some of the earlier items did me thinks, as to PB making new molds, hah they are not spending any more money on this gakthey made the mold out of the 3D print, made a 3D print and popped it into a mold to make, which is also why we didn't get the Cat's Eye it would have cost money to make a mold so they are selling GHQ' mini vehicles in a RRT packaging for more then it costs from GHQ.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 22:30:44


Post by: Mike1975


Are selling? NO. I think that tanked since PB has no business sense.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 23:23:06


Post by: warboss


 Nesbet wrote:
hey, does anybody of you own the Miriya in Queadluun Rau Armor? I just checked a video of a guy painting one who said the cast was HORRID, so he spent quite a lot of time preparing the model just to assemble it.

Is it so or not so much?


I have three resin ones that I got to make a squad. Two are/were still in the box and one was assembled (but broke at both elbows). The resin ones have some very thin pieces as do the identical metal ones. The metals (which I used to have... I traded two metal miriyas and a metal max for two resin miriyas to go with my original resin) are quite heavy and will require pinning... and will crush nearby models when they invariably get knocked over. I haven't actually assembled any of them myself so I can't comment on the "ease" of assembly. Yeah, the youtube video assembly/painting video commentary (Dr. Faust iirc) is pretty entertaining.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/18 23:25:17


Post by: Forar


If you log in as a backer, they still have the A-10, Apache, T-55, and others (not an exhaustive list but if someone really wants one I can list off the others) listed for pre-order, and the LE figures available.

That said, I have no idea how many of the LE figures they actually have, or if they're actually still selling the conventional minis (as a 'pre-order' I wouldn't think so, but I seem to recall people managing to buy some of the conventional stuff before).

I didn't see a quantity in stock number, and the system is happy to let me order 5,000 Miriya QR's, so it doesn't seem to be fact checking (or they had a hell of a lot more made than I'd have thought for a "LE" figure).


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 00:45:20


Post by: Nesbet


Seems I'll be having a rough time doing units (yeah, plural) of QR and Nosjaedul-Gers... =S

Anyways, I'll move forward!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 06:55:48


Post by: Soul Samurai


This forum has been a lot more fun lately with people posting all these cool photos and stuff!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 14:36:51


Post by: n815e


It's sad. GHQ seemed very interested in supporting RRT and PB just let that slip by. We might have seen a lot of additional stuff (including that Cat's Eye and Comanche) if they could have been bothered to do a little bit of work.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 14:47:42


Post by: Asterios


 n815e wrote:
It's sad. GHQ seemed very interested in supporting RRT and PB just let that slip by. We might have seen a lot of additional stuff (including that Cat's Eye and Comanche) if they could have been bothered to do a little bit of work.


I repeat PB did not want to spend the money the Units PB did get from GHQ cost them nothing up front which a new vehicle mold would have.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 15:02:05


Post by: Albertorius


This is my first attempt at actually using the bent VF obnoxious leg:







(Note: Actually a Wasp).

I had to basically cut away the whole back knee joint and resculpt it to make a semi decent running pose >_>


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 15:04:26


Post by: Nesbet


It would be interesting to see normal earth defense troops on the table. A mix match of Flames of War and Robotech? I would be totally in. Specially considering the scale, it could be massive earth defense armies of small (compared with mechas) tanks, regular airplanes, jets, choppers, soldiers etc...
Sad that PB screwed it again :(

EDIT: that's some nice posing Albertorius! Looks cool!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 15:42:07


Post by: warboss


@Albertorius: Are you using the model for Battletech as an unseen? I'm curious why you chose a hex base.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 16:06:37


Post by: JohnHwangDD


 warboss wrote:
@Albertorius: Are you using the model for Battletech as an unseen? I'm curious why you chose a hex base.


Maybe he has them left over from Heavy Gear models?


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 17:41:29


Post by: Stormonu


 warboss wrote:
@Albertorius: Are you using the model for Battletech as an unseen? I'm curious why you chose a hex base.


he did say "Note: wasp", and the GU-11 replaces the hand...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 18:03:08


Post by: Talizvar


 Stormonu wrote:
 warboss wrote:
@Albertorius: Are you using the model for Battletech as an unseen? I'm curious why you chose a hex base.

he did say "Note: wasp", and the GU-11 replaces the hand...
It will be a mighty big wasp, but cool looking all the same.
Can I "up-ton" a "Marauder"? that Glaug is taunting me.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 18:04:00


Post by: Asterios


 Talizvar wrote:
 Stormonu wrote:
 warboss wrote:
@Albertorius: Are you using the model for Battletech as an unseen? I'm curious why you chose a hex base.

he did say "Note: wasp", and the GU-11 replaces the hand...
It will be a mighty big wasp, but cool looking all the same.
Can I "up-ton" a "Marauder"? that Glaug is taunting me.


hasn't stopped others.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 19:09:27


Post by: Albertorius


warboss wrote:@Albertorius: Are you using the model for Battletech as an unseen? I'm curious why you chose a hex base.

JohnHwangDD wrote:Maybe he has them left over from Heavy Gear models?

Yes and yes, actually ^_^. I'm putting the Spacy stuff on hex bases for the moment, as I want them to be able to play well with Btech maps. zents are too big for that, so...

Talizvar wrote:t will be a mighty big wasp, but cool looking all the same.
Can I "up-ton" a "Marauder"? that Glaug is taunting me.

It's not like Btech is consistent with scale, so... I'll just say that my 20-tonners have long bones

As to the Marauder, the 100-ton Marauder II has existed since forever


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/19 19:39:53


Post by: warboss


Albertorius wrote:
warboss wrote:@Albertorius: Are you using the model for Battletech as an unseen? I'm curious why you chose a hex base.

JohnHwangDD wrote:Maybe he has them left over from Heavy Gear models?

Yes and yes, actually ^_^. I'm putting the Spacy stuff on hex bases for the moment, as I want them to be able to play well with Btech maps. zents are too big for that, so...


Thanks for the clarification. Looks cool and you might actually get some use out of it!

Stormonu wrote:
 warboss wrote:
@Albertorius: Are you using the model for Battletech as an unseen? I'm curious why you chose a hex base.


he did say "Note: wasp", and the GU-11 replaces the hand...


I indeed missed that part after all the pics on my phone browser. Oops!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/20 00:34:34


Post by: Morgan Vening


Latest PBWU is up.

I'd comment on it, but it'd be easier to cut and paste my comment from last week, cause that's all PB have done.

Meh. It feels like they're getting lazier. And I previously thought that wasn't possible.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/20 02:01:05


Post by: Nesbet


PBWU are so depressing... worst thing is that I wait for it ervery thursday with hopes of wave 2 info...

:(


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/20 16:13:04


Post by: Merijeek


Just assume there will be no Wave Two info.

You'll get a twofer - You get to be right, and you get to not worry about it.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/20 17:24:40


Post by: Asterios


Merijeek wrote:
Just assume there will be no Wave Two info.

You'll get a twofer - You get to be right, and you get to not worry about it.


what is this wave 2 you speak about? according to Kevin we got more then our moneys worth in the stuff delivered.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/20 19:25:19


Post by: Nesbet


Hahahahaha
The last two posts are so sad and true at the same time...
It's a shame :(

I really want to have and play with the wave two miniatures


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/20 20:32:25


Post by: Talizvar


 Nesbet wrote:
I really want to have and play with the wave two miniatures
Well, I think you have a plan.
Most of the remaining models are possible to obtain one way or another.
If I depend on PB I would.... be waiting longer than I have now... which is longer than reasonable.... which may never happen.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/20 22:22:35


Post by: Nesbet


yeah, at least for two units, but i'll be still missing light and heavy infantry, Glaug-Eldare, Nosgauma-Ger, etc...

And regarding the plan... I'm counting on you Talizvar!!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 04:31:03


Post by: Asterios


anybody ever tell Kevin that there is nothing for RRT assigned at Strategicon? he keeps spouting about it.

well technically there is a 7 hour total on Fri. of RRT but nothing near what Kevin is crowing about:


Event Group / Event Type # Players Experience Maturity Start Time / Duration Title

Fri 3:00 pm 2 hrs Robotech Tactics Demo Description Robotech Tactics GM: Allan Sylvia III

Description
Teaching new and old players of the Robotech Tactics Miniatures game, how to play the game casually, for tournaments, and how to use new and old techniques and tactics to overcome your opponents.

(hmm according to the schedule much better events to check out)

Fri 5:00 pm 1 hrs Robotech Tactics Workshop Description Miniatures GM: Victor Bugg

Description
Come assemble, model and paint your Robotech Tactics models with us. Glue. paint, an tools provided.

(1 hour to do what, open a box? definately not enough time to do too much with RRT)

Fri 8:00 pm 4 hrs Robotech Tactics Showdown At Granite City Description Robotech Tactics GM: Allan Sylvia III

Description
Demonstration of the Robotech Tactics Miniatures game, open to the public, player participation is approved and accepted.

(8PM on a Fri. night yeah thats gonna be the must attend event.)

and PB has 2 suck ups who are suckers to run their events too. Guess P.T. Barnum was right one is born every second.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 04:50:25


Post by: JohnHwangDD


Presumably, they're getting some sort of compensation from Palladium to run the events. I'm not sure what it would be worth, but it must be something.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 05:03:12


Post by: Asterios


 JohnHwangDD wrote:
Presumably, they're getting some sort of compensation from Palladium to run the events. I'm not sure what it would be worth, but it must be something.


you mean PB who makes their own MA's pay for table space at Cons? the Same PB who has MA's leaving due to lack of prize content and such? maybe PB sent them a bunch of Rifters, since that seems to be the most they usually do for their MA's (maybe a T-shirt or two too).


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 06:08:13


Post by: JohnHwangDD


I figure they'd send them a starter box of Robotech. That's $100 in product right there!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 06:28:20


Post by: Asterios


 JohnHwangDD wrote:
I figure they'd send them a starter box of Robotech. That's $100 in product right there!


LoL, now thats funny.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 21:15:16


Post by: Albertorius


I totally wanted to man up and do some work on the Spacy side of the equation.

...but I kinda got scared when looking at the sprues, so I picked the smallest ones:



Well, at least is progress.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 21:54:01


Post by: DEZOAT


Hi I' am Ron RRT backer #644. I want thank some you guys that are building and painting the RRT minis. It give me some hope for this game. I know that Kev is not going to do wave 2. See to much smoke being blown up are butts here. This game could have been very good but it was frackup. Oh well thanks for all your post here. BTW I just joined


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 22:05:46


Post by: warboss


It is indeed progress. I think it is wise of you to portion out contact with Palladium in the smallest possible doses to avoid the side effects. Remember, if your destroid assembly lasts more than four hours, contact a doctor immediately.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 22:13:38


Post by: DEZOAT


I' am working on it warboss.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 22:24:59


Post by: warboss


DEZOAT wrote:
I' am working on it warboss.


Welcome! My previous joke was @ albertorius' post just in case you thought it was directed at you. And, yes, this supposedly ongoing (as opposed to realistically permanently failed) project is a massive missed opportunity. :(


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 22:39:24


Post by: DEZOAT


Oh I' m sorry I thought saw my joke at the start my post. Like I' am from RRT Anonymous Hi I'am Ron #644 backer


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/21 22:47:16


Post by: Albertorius


[group help hall chorus]

HI, RON!

[/group help hall chorus]

Automatically Appended Next Post:
 warboss wrote:
It is indeed progress. I think it is wise of you to portion out contact with Palladium in the smallest possible doses to avoid the side effects. Remember, if your destroid assembly lasts more than four hours, contact a doctor immediately.

Precaution: Excesive handling of PB miniature parts might provoque secondary effects like: hands glued on miniatures, hands glued on sprues, permanent fingerprints on miniature parts, bafflement, disappointment, rage and assasination attemps directed towards white haired con men.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/22 00:44:02


Post by: megatrons2nd


DEZOAT wrote:
Hi I' am Ron RRT backer #644. I want thank some you guys that are building and painting the RRT minis. It give me some hope for this game. I know that Kev is not going to do wave 2. See to much smoke being blown up are butts here. This game could have been very good but it was frackup. Oh well thanks for all your post here. BTW I just joined


Evil Kevin voice:

"Good, good, let your anger flow through you, with each passing moment you become more my servant, you are now....mine"

Precursor to becoming a member of the marketing team. Of course, he fails to realize that bad publicity is a detriment to his companies further growth.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/22 05:34:52


Post by: Talizvar


After cutting some 20 tiny pieces it is inevitable a piece will "Pop!" and fling off into some dark corner.
It has been recommended to perform your cuts through a sealed Ziploc bag...
The Scout pod and VT's guaranteed my switch to the dark side. (hehe, I got the "VT's" and have never been the same!)

Right now I am arguing the merits of 48 scale vs 56 for Bolt Action, it has been almost civil... no fun at all compared to here, since 6mm vs 10mm is close enough...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/22 06:55:05


Post by: Asterios


 Talizvar wrote:
After cutting some 20 tiny pieces it is inevitable a piece will "Pop!" and fling off into some dark corner.
It has been recommended to perform your cuts through a sealed Ziploc bag...
The Scout pod and VT's guaranteed my switch to the dark side. (hehe, I got the "VT's" and have never been the same!)

Right now I am arguing the merits of 48 scale vs 56 for Bolt Action, it has been almost civil... no fun at all compared to here, since 6mm vs 10mm is close enough...


I use a box lid or such when I cut sprues.

Right now working on a VF-1R squad gonna do the burgundy for leader and green's for regular troops:





Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/22 18:25:27


Post by: JohnHwangDD


Man, I need to get some spray primer...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/22 19:15:40


Post by: Stormonu


On my VT's, I really disliked the brownies color scheme, so I did my generic Valkyries in green (which also doubles in a pun of them being "green troops").

Let me see if I can get some pics posted of what I did do...


Automatically Appended Next Post:
This is what I've done so far. The Monster and Armored VT are items I've had since the 80's. The super VT and female power armor I picked up as gashapon for size testing.




Close-up of the valkerie "greenies"


Destroids, didn't complete them. The warhammer/tomahawk is based on a paint scheme I did for BT.



Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/23 00:05:09


Post by: Talizvar


Well done all posting your efforts for those who can appreciate it!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/23 03:48:09


Post by: Nesbet


Nice pics!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/23 04:07:14


Post by: Stormonu


Man, I have to say that looking at my minis while standing over a table, they look decent to me - but seeing them blown up in pictures makes me cringe on my assembly/paint jobs.

Most especially the gaps - I can hardly see them just looking at them (partly because I know where to look), but they look miles wide viewing it on my monitor.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/23 04:22:27


Post by: warboss


Indeed. Very nice! I like the brownie pose on the left especially.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/23 04:37:06


Post by: Asterios


 Stormonu wrote:
Man, I have to say that looking at my minis while standing over a table, they look decent to me - but seeing them blown up in pictures makes me cringe on my assembly/paint jobs.

Most especially the gaps - I can hardly see them just looking at them (partly because I know where to look), but they look miles wide viewing it on my monitor.


yeah when looking at my minis at regular eye view, they look ok, when blown up they look crappy.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/23 06:49:00


Post by: Soul Samurai


 Stormonu wrote:
Man, I have to say that looking at my minis while standing over a table, they look decent to me - but seeing them blown up in pictures makes me cringe on my assembly/paint jobs.

Most especially the gaps - I can hardly see them just looking at them (partly because I know where to look), but they look miles wide viewing it on my monitor.
Yeah, that happens to me too.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/23 08:15:10


Post by: Conrad Turner


Asterios wrote:
Merijeek wrote:
Just assume there will be no Wave Two info.

You'll get a twofer - You get to be right, and you get to not worry about it.


what is this wave 2 you speak about? according to Kevin we got more then our moneys worth in the stuff delivered.


Who is this "We" you speak of? I know of at least one person who backed this [expletive deleted] campaign to the tune of $140 and so far only has a [censored] $5 decal sheet to show for it. Not even the base pledge level has been received, just a single add-on.

NEVER will I be paying PB any money again, there are much more pleasant ways of throwing money away that don't end up giving you migraines two years later.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/23 15:12:47


Post by: Asterios


 Conrad Turner wrote:
Asterios wrote:
Merijeek wrote:
Just assume there will be no Wave Two info.

You'll get a twofer - You get to be right, and you get to not worry about it.


what is this wave 2 you speak about? according to Kevin we got more then our moneys worth in the stuff delivered.


Who is this "We" you speak of? I know of at least one person who backed this [expletive deleted] campaign to the tune of $140 and so far only has a [censored] $5 decal sheet to show for it. Not even the base pledge level has been received, just a single add-on.

NEVER will I be paying PB any money again, there are much more pleasant ways of throwing money away that don't end up giving you migraines two years later.


Did that person file with the BBB and or the Michigan AG? cause all I have heard of doing that got the same response from PB we already got more value in what we got then what we paid for.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/23 23:16:18


Post by: Talizvar


Ha, a zoomed-in camera has no forgiveness.
On my screen it looks ~1.5 times bigger than real life: hard to miss any flaws but looks awesome in real life I am sure.

It reminds me to clamp my joins more, who would have guessed?

258 / 6mm scale at least will look better as you get older: the eyes do not see small so good at 40 something or up.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/24 01:36:47


Post by: Asterios


 Talizvar wrote:
Ha, a zoomed-in camera has no forgiveness.
On my screen it looks ~1.5 times bigger than real life: hard to miss any flaws but looks awesome in real life I am sure.

It reminds me to clamp my joins more, who would have guessed?

258 / 6mm scale at least will look better as you get older: the eyes do not see small so good at 40 something or up.


already there and then some and with RRT they stick out like the Grand Canyon.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/24 02:10:38


Post by: warboss


 Talizvar wrote:
Ha, a zoomed-in camera has no forgiveness.
On my screen it looks ~1.5 times bigger than real life: hard to miss any flaws but looks awesome in real life I am sure.

It reminds me to clamp my joins more, who would have guessed?

258 / 6mm scale at least will look better as you get older: the eyes do not see small so good at 40 something or up.


I wouldn't worry about it as they looked quite nice. As you said, they're not meant to be looked at in 10x zoom and as the only point of interest in sight. Unless you're willing to spend dozens of hours per mini painting each scratch, panel line, and edge with multiple colors and shades ala Angel Giraldez then they won't look like award winning models.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/24 14:31:39


Post by: Talizvar


After being a lively participant in many "painted or unpainted models?" topics, I am happy with any painting.
I like this scale because it is not a chore to cover the model and any slight effort in detail pays dividends.
I am torn between a more realistic look or try to stick to the eye-gouging cartoon colours of the source material.

<edit> Getting into late 40's here so a variety of vision enhancement tools are getting added to the hobby bench (thank goodness I started off near-sighted!).


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/24 16:53:37


Post by: JohnHwangDD


Yeah, take your glasses off for close-in work.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/24 18:11:29


Post by: Talizvar


 JohnHwangDD wrote:
Yeah, take your glasses off for close-in work.
Problem is, my old "comfortable" focus was about 4" from my nose, now it is about 8".
No glasses = 8" to 2.5' focus range... I am sure they will join together at some point.
So yeah, 3 foot rule looks great for me!

Not sure why I like the tiny models, not sure this is a sustainable thing as I get older.

BUT, my youngest son (10yrs) saw the models thought they were "cool looking" so I pointed him to watching Robotech on YouTube.
He is about 6 episodes in, he finds Minmay irritating, thinks Rick needs to focus/get a clue more and laughed so hard of Lisa being bossy: he IS my son!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/24 18:20:44


Post by: JohnHwangDD


Minmei *is* irritating. So grating. And it's even worse with Mac Delta making the thing into Magical Girls show. If I wanted to watch Sailor Moon, I'd watch Sailor Moon.

Now I'm wondering if I should build minis with one contact in. Left eye for far, right eye for near. Hmm...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/24 19:29:12


Post by: Talizvar


Gah! I was rather ignorant of Macross Delta... I looked and what was seen cannot be unseen.

If they HAD to do this, could it not have been more like Bubblegum Crisis?

I read some heresy that Harmony Gold was going to license it?
I am sure Palladium can add some singing powers to their RPG's.

Well, at least with this thread, we would see little of this any time soon.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/24 20:08:31


Post by: JohnHwangDD


A BGC mashup would have been awesome! Alas...


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/24 20:40:41


Post by: Forar


 Talizvar wrote:
I am sure Palladium can add some singing powers to their RPG's.


According to a quick Google search, apparently the Book of Magic has "Song Magic" in it, so they're already there!

Just need to add Minmei's greatest hits and add 10ft/level here, 1d6/level there, and call it a day.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/24 20:52:30


Post by: Talizvar


 Forar wrote:
According to a quick Google search, apparently the Book of Magic has "Song Magic" in it, so they're already there!

I really did not want to know...
I just had a vision of the new Palladium "exclusives":


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 02:07:21


Post by: Mike1975


When it's a big man's "Little Boy's Wet Dream", any flaw, no matter how small, becomes a massive issue to cry over. Reality cannot match fantasy. The seams could have been placed better, but as warboss said, they are not too bad, you just can't wash them or the seams will stick out even more.

Unfortunately the first thing people want to do is pick up a mini and look closely at the details.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 11:02:00


Post by: Conrad Turner


 Talizvar wrote:
Not sure why I like the tiny models, not sure this is a sustainable thing as I get older.


Same thing happens with the railway modellers.

Start off on HO [half O] scale, when that gets too small, move up to O scale. From there it's the slippery slide to OO [double O] scale and the eventual shame of a Garden Railway.

Already I am doing less and less of the small stuff, and working my way into the realm of full size models. And that is a weirdness all it's own!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 13:02:42


Post by: Talizvar


 Mike1975 wrote:
When it's a big man's "Little Boy's Wet Dream", any flaw, no matter how small, becomes a massive issue to cry over. Reality cannot match fantasy. The seams could have been placed better, but as warboss said, they are not too bad, you just can't wash them or the seams will stick out even more.
Unfortunately the first thing people want to do is pick up a mini and look closely at the details.
And I always thought a major part of "art" is getting what is in your head out into the world.
Where the reality falls short I hope our imaginations can make up for it (Mike seems to have no problem since he has been playing with printout models for quite some time).
It is funny when I think about it: we are using RRT to play out stuff in the Robotech world/show on tabletop... I am feeling and more and more like I should be saying "Ratatatatt" "BOOM!" "Kapow!" while we play.

It really is up to us on how much prep we want to do for a good result.
I honestly think at this scale I should not need a lot of filler to smooth the joins, usually a good glue (weld) and clamps / elastics should be enough.
What do you mean not use a wash??
It has been the best painting "cheat" ever invented (at least from my experience), there is no going back to the stone ages now.

Agreed that people like to pick up the mini's and look at them closely.
I find they usually pick up the "cool looking ones" which are usually hero's which you would typically do your best on those anyway.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 13:41:23


Post by: Forar


 Mike1975 wrote:
When it's a big man's "Little Boy's Wet Dream", any flaw, no matter how small, becomes a massive issue to cry over. Reality cannot match fantasy.


Especially when the fantasy sold basically boiled down to "THESE MODELS WILL BE THE GREATEST ACHIEVEMENT MANKIND HAS EVER WROUGHT AND WILL ALSO PROVIDE SEXUAL RELEASE LIKE YOU'VE NEVER EXPERIENCED BEFORE".

PB's usual approach to marketing did them no favours. "The Perfect" became an enemy of "The Good".

And yes, I'm aware that no product goes out with marketing copy declaring it "pretty good for the price point, could be better but we're doing the best we can with the resources we have available", but their strict adherence to (allegedly) 100% accurate detailing from a cartoon that didn't even try to pull that off all the time both led to frustration/shattered expectations in the community and apparently influenced their manufacturing choices.

And yes, before Rick (Hi Rick!) goes out and 'corrects' me again, as is his way, there are also other factors present as well, this is merely glancing at a couple of them obliquely in a conversational forum post, not a fething PHD dissertation.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 13:57:17


Post by: n815e


 Conrad Turner wrote:
 Talizvar wrote:
Not sure why I like the tiny models, not sure this is a sustainable thing as I get older.


Same thing happens with the railway modellers.

Start off on HO [half O] scale, when that gets too small, move up to O scale. From there it's the slippery slide to OO [double O] scale and the eventual shame of a Garden Railway.

Already I am doing less and less of the small stuff, and working my way into the realm of full size models. And that is a weirdness all it's own!


I'm the opposite (at least for now). The older I get, the more I want to collect smaller models.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 14:34:22


Post by: Conrad Turner


 n815e wrote:
I'm the opposite (at least for now). The older I get, the more I want to collect smaller models.


There is that desire, of course. Smaller models mean more room to display either a full collection of one subject, RRT for example [Ah, whom am I kidding, we'll never get them all, PB won't be able to release them.], or models from many different subjects. The larger the model, the more difficult it is to store, never mind store properly, for the average person.

But the point stands that worsening eyesight generally forces a person to focus on bigger and bigger things. This has also been postponed to a degree by advances in optics and things like vari-focal glasses.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 14:41:57


Post by: n815e


Scale creep might catch up with age, though! When I started collecting miniatures, 25mm were a thing. Then 25s became 28s which are becoming 32s...

Even the 6mm miniatures I like are really 8mm and many 10mm lines are around 12mm.



Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 16:07:52


Post by: Talizvar


 n815e wrote:
Scale creep might catch up with age, though! When I started collecting miniatures, 25mm were a thing. Then 25s became 28s which are becoming 32s...
Even the 6mm miniatures I like are really 8mm and many 10mm lines are around 12mm.
I seem to remember that saying things like "6mm - 10mm it's all the same!" is a bad idea around you...
"C&C" I bought some 6mm troop models from them... I have no idea how they get detail to that level on something so tiny.

I understand the want to add more "heroic" proportions which 40k is known for (makes for a less delicate figure for gaming).
It was a shock putting together Malifaux models of a "similar" scale, amazing looking (proportionate! <gasp> in most body parts...) but tiny spindly breakable bits.
Oddly, I have little fear of that with the RRT models: the plastic is impressively hard and I think only VT head lasers seem to be the thinnest bits.
Let us not get into the Scout pod bits... <shudder>


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 17:11:09


Post by: JohnHwangDD


The Scout pod is fine. Aside from that one tiny antenna thing. You know which one I'm talking about. It's small enough I don't even feel bad about sneezing and losing it forever.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 17:47:04


Post by: n815e


 Talizvar wrote:
 n815e wrote:
Scale creep might catch up with age, though! When I started collecting miniatures, 25mm were a thing. Then 25s became 28s which are becoming 32s...
Even the 6mm miniatures I like are really 8mm and many 10mm lines are around 12mm.
I seem to remember that saying things like "6mm - 10mm it's all the same!" is a bad idea around you...


LOL

Don't get me riled up.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 18:06:00


Post by: Asterios


 JohnHwangDD wrote:
The Scout pod is fine. Aside from that one tiny antenna thing. You know which one I'm talking about. It's small enough I don't even feel bad about sneezing and losing it forever.


both my scout pods I built have that little antenna doohickey a pain to get off but possible, my biggest issue (other then that) was the antenna that sticks up out of the glaug pod, oh hell lets be honest that whole sprue was a pain in the behind.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 18:07:44


Post by: n815e


Asterios wrote:
 JohnHwangDD wrote:
The Scout pod is fine. Aside from that one tiny antenna thing. You know which one I'm talking about. It's small enough I don't even feel bad about sneezing and losing it forever.


both my scout pods I built have that little antenna doohickey a pain to get off but possible, my biggest issue (other then that) was the antenna that sticks up out of the glaug pod, oh hell lets be honest that whole sprue was a pain in the behind.


It looks good when assembled, though.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 18:15:36


Post by: Talizvar


 n815e wrote:
Asterios wrote:
 JohnHwangDD wrote:
The Scout pod is fine. Aside from that one tiny antenna thing. You know which one I'm talking about. It's small enough I don't even feel bad about sneezing and losing it forever.
both my scout pods I built have that little antenna doohickey a pain to get off but possible, my biggest issue (other then that) was the antenna that sticks up out of the glaug pod, oh hell lets be honest that whole sprue was a pain in the behind.
It looks good when assembled, though.
I admit I am bad: I do not glue on that tiny antenna on the Glaug.
I figure it will break off from handling to better to make it look fine as is.
Heresy I know.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 18:28:30


Post by: Asterios


 Talizvar wrote:
 n815e wrote:
Asterios wrote:
 JohnHwangDD wrote:
The Scout pod is fine. Aside from that one tiny antenna thing. You know which one I'm talking about. It's small enough I don't even feel bad about sneezing and losing it forever.
both my scout pods I built have that little antenna doohickey a pain to get off but possible, my biggest issue (other then that) was the antenna that sticks up out of the glaug pod, oh hell lets be honest that whole sprue was a pain in the behind.
It looks good when assembled, though.
I admit I am bad: I do not glue on that tiny antenna on the Glaug.
I figure it will break off from handling to better to make it look fine as is.
Heresy I know.


Heretic


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 18:56:23


Post by: Forar


 n815e wrote:
 Talizvar wrote:
 n815e wrote:
Scale creep might catch up with age, though! When I started collecting miniatures, 25mm were a thing. Then 25s became 28s which are becoming 32s...
Even the 6mm miniatures I like are really 8mm and many 10mm lines are around 12mm.
I seem to remember that saying things like "6mm - 10mm it's all the same!" is a bad idea around you...


LOL

Don't get me riled up.


I'm glad someone else said it. >.>

I took one look at that quote chain and "NOPE'D" right back out of the thread. :-P


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 19:17:23


Post by: n815e


I am a passionate hobbiest!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/25 19:54:34


Post by: Talizvar


 n815e wrote:
I am a passionate hobbiest!
That is exactly why people "like you" belong here.
We each have our rivet-counting ways, we just may not have found Forar's yet.


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/26 01:23:40


Post by: warboss


Looks like the weekly update hit early with the usual cut and paste "new possibilities" and drivethrurpg gak that they've been peddling for the past year generally and exactly for the past month. They did mention the plans for both cons. Any dakkites going to either Anime North or the Socal convention? For the former, please firmly but politely (I know... you're Canadian... it's a redundant request!) badger our favorite snake oil salemen about his long delinquent and outstanding debts on camera at the likely palladium Q&A? The more the merrier!


Robotech® RPG Tactics™-License lost, the end is near! @ 2016/05/26 01:40:49


Post by: Talizvar


First, I have to buy stuff for others and some for cloning research.
Be shocked about the price but glad I did not pay shipping.
Talk to Kevin and crew
Hear their response:
Then go see the happy vendors and cosplay people.
I will have wife and kids along so I cannot do anything to get kicked out...