9394
Post by: Malika2
Can't wait to see the Ash Wastes released! I wanna do some Titanicus scaled stuff for it!
8725
Post by: Mad Doc Grotsnik
Apparently, next month’s Collectors Coin is Necromunda, so I suspect we’ll be seeing Ash Wastes very soon.
111864
Post by: Geifer
Have all the coins so far been timed to coincide with their respective model/army/game releases even if the latter got pushed back by disruptions? Just curious.
113031
Post by: Voss
Malika2 wrote:Can't wait to see the Ash Wastes released! I wanna do some Titanicus scaled stuff for it!
I might get excited once they start showing off, well, anything of substance.
8725
Post by: Mad Doc Grotsnik
Geifer wrote:Have all the coins so far been timed to coincide with their respective model/army/game releases even if the latter got pushed back by disruptions? Just curious.
Well….not necessarily. We’ve certainly seen it more disjointed of late.
But fingers crossed all the same! Effing love me some Necromunda, and now we’re heading into uncharted territory I’m super hype.
108778
Post by: Strg Alt
Have just seen the Ash Waste trailer for the first time and it reminded me of Borderlands. So does anybody know what kind of factions will be available? Also noted the promise of an army of source following on the heels of the basic box set which made me groan.
Though still excited what they will do as a Mad Max fan. If it turns out to be great I can see myself going to work on new custom made terrain suitable for a desert apocalyptic world.
108295
Post by: kirotheavenger
The coins tend to be the month before the actual release I believe?
As for factions, like 4 years ago they showed some very early concept art at some con which seemed to show two different factions.
Nomads and "Striders" if I recall correctly, as well as some cavalry beasts.
How much of that has followed through into the release, we can't say. But Nomads are all but a given I would say.
101214
Post by: Mr_Rose
Strg Alt wrote:Have just seen the Ash Waste trailer for the first time and it reminded me of Borderlands. So does anybody know what kind of factions will be available? Also noted the promise of an army of source following on the heels of the basic box set which made me groan.
Though still excited what they will do as a Mad Max fan. If it turns out to be great I can see myself going to work on new custom made terrain suitable for a desert apocalyptic world.
Definitely the six House gangs of course. The Orlocks should be most prominent among them, being the primary road haulage union and all, but I can’t believe we won’t see Escher hunting parties, Cawdor scrabble teams, Van Saar archaoteknologist surveys and so on.
But for primarily Ash Waste denizens? The eponymous Ash Waste Nomads of course, maybe PDF deserters, Genestealer cults operating semi-openly as mining gangs, Cold Traders and their bodyguards, the shanty town rabbles, maybe even an Ork or two. Oh and can’t forget the random wild beasts and maybe a gang that has tamed them for use in battle. All based solely on hints and lore dropped so far. They could naturally come up with almost anything else.
That ignores the stuff still to-do for hive gangs (Scavvies/mutants, though that could cross over with the shanty towners, and ratskins of course) and the not-hive-not-waste types like the spook miners and traders. Lots of stuff to do…
108295
Post by: kirotheavenger
Ash Wastes is an expansion, so all current rules and gangs will be usable.
101095
Post by: zamerion
Could it be pre-orders the last week of March?
Some Monday of the month they show some miniature and in Adepticon full box?
26519
Post by: xttz
zamerion wrote:Could it be pre-orders the last week of March?
Some Monday of the month they show some miniature and in Adepticon full box?
They normally take a few weeks to drip feed details and build hype for releases like this, so if Adepticon is the full reveal then I'd expect April rather than March.
101095
Post by: zamerion
xttz wrote:zamerion wrote:Could it be pre-orders the last week of March?
Some Monday of the month they show some miniature and in Adepticon full box?
They normally take a few weeks to drip feed details and build hype for releases like this, so if Adepticon is the full reveal then I'd expect April rather than March.
Usually, but for example Red Harvest (warcry) was fully shown 30 Oct, and the preorder was 6 Nov. They also showed a video without showing miniatures a month or 2 before, And a couple of different Mondays to show a miniature of each band
108778
Post by: Strg Alt
Mr_Rose wrote: Strg Alt wrote:Have just seen the Ash Waste trailer for the first time and it reminded me of Borderlands. So does anybody know what kind of factions will be available? Also noted the promise of an army of source following on the heels of the basic box set which made me groan.
Though still excited what they will do as a Mad Max fan. If it turns out to be great I can see myself going to work on new custom made terrain suitable for a desert apocalyptic world.
Definitely the six House gangs of course. The Orlocks should be most prominent among them, being the primary road haulage union and all, but I can’t believe we won’t see Escher hunting parties, Cawdor scrabble teams, Van Saar archaoteknologist surveys and so on.
But for primarily Ash Waste denizens? The eponymous Ash Waste Nomads of course, maybe PDF deserters, Genestealer cults operating semi-openly as mining gangs, Cold Traders and their bodyguards, the shanty town rabbles, maybe even an Ork or two. Oh and can’t forget the random wild beasts and maybe a gang that has tamed them for use in battle. All based solely on hints and lore dropped so far. They could naturally come up with almost anything else.
That ignores the stuff still to-do for hive gangs (Scavvies/mutants, though that could cross over with the shanty towners, and ratskins of course) and the not-hive-not-waste types like the spook miners and traders. Lots of stuff to do…
The chaos cultists from the old 40K box set would work really well as Ash Waste denizens. Is that ash storm outside the hive a permanent thing like storms on Jupiter?
How will vehicle kits look? Same vehicle(s) for all Houses but which comes with six different drivers/passengers?
1464
Post by: Breotan
Perhaps we can look at past years and see if there are any clues if March fits into the Necromunda release schedule or if April does.
101214
Post by: Mr_Rose
Strg Alt wrote: Mr_Rose wrote: Strg Alt wrote:Have just seen the Ash Waste trailer for the first time and it reminded me of Borderlands. So does anybody know what kind of factions will be available? Also noted the promise of an army of source following on the heels of the basic box set which made me groan.
Though still excited what they will do as a Mad Max fan. If it turns out to be great I can see myself going to work on new custom made terrain suitable for a desert apocalyptic world.
Definitely the six House gangs of course. The Orlocks should be most prominent among them, being the primary road haulage union and all, but I can’t believe we won’t see Escher hunting parties, Cawdor scrabble teams, Van Saar archaoteknologist surveys and so on.
But for primarily Ash Waste denizens? The eponymous Ash Waste Nomads of course, maybe PDF deserters, Genestealer cults operating semi-openly as mining gangs, Cold Traders and their bodyguards, the shanty town rabbles, maybe even an Ork or two. Oh and can’t forget the random wild beasts and maybe a gang that has tamed them for use in battle. All based solely on hints and lore dropped so far. They could naturally come up with almost anything else.
That ignores the stuff still to-do for hive gangs (Scavvies/mutants, though that could cross over with the shanty towners, and ratskins of course) and the not-hive-not-waste types like the spook miners and traders. Lots of stuff to do…
The chaos cultists from the old 40K box set would work really well as Ash Waste denizens. Is that ash storm outside the hive a permanent thing like storms on Jupiter?
How will vehicle kits look? Same vehicle(s) for all Houses but which comes with six different drivers/passengers?
The storms come and go, but the pollution layer that blocks a lot of the sunlight is semi-permanent.
As for the vehicles, I suspect we’ll see a generic “big” vehicle or two (e.g. the transport from the trailer) and a bunch of custom small ones (bikes, ATVs that sort of thing) probably somewhat similar to the Atalan Jackals from the genestealer cult range but with Clan House stylistic flourishes. Or they just won’t bother, in favour of having more actual new gang stuff, which is my preference.
518
Post by: Kid_Kyoto
Ideally I'd like to see 3-4 generic vehicles (truck/land train, apc/jeep, armored car/pick up truck, mining/construction vehicle) and then sprues of gang flourishes like icons, unique weapons, crew models etc.
My fear is we'll spend the next 2 years getting hit-or-miss gang-specific kits (Goliath choppers, Cawdor jalopy, Escher luxury car etc). Some of which will be awesome, others will be terrible, and will just take forever.
5269
Post by: lord_blackfang
Kid_Kyoto wrote: My fear is we'll spend the next 2 years getting hit-or-miss gang-specific kits (Goliath choppers, Cawdor jalopy, Escher luxury car etc). Some of which will be awesome, others will be terrible, and will just take forever. Mine as well. Plus don't forget a pricy hardcover book for literally every plastic kit.
108778
Post by: Strg Alt
I hope they will try to come up with a unique approach to handle bikes and vehicles in the game. Something along the lines of 2nd 40K. Treating bikes for example as cavalry won´t cut it.
There also needs to be vehicle specific scenarios. Such as a couple of your dudes/dudettes crawling on a land train in full motion while trying to reach the locomotive without getting thrown off the vehicle.
23558
Post by: zedmeister
Strg Alt wrote:Something along the lines of 2nd 40K. Treating bikes for example as cavalry won´t cut it.
There also needs to be vehicle specific scenarios. Such as a couple of your dudes/dudettes crawling on a land train in full motion while trying to reach the locomotive without getting thrown off the vehicle.
That’d be ace! Having something like the datacards of old where you can possibly target different areas of the vehicle to try to disable it, remove defences, etc. They’ve not been shy in revisiting older rules concepts in Necromunda, so who knows…
3309
Post by: Flinty
Only if they re-release the acetate targeting overlay to let you work out exactly which rivet your lascannon shot has just hit
551
Post by: Hellebore
Are the ratskins still mentioned? They were my gang of choice back in the day, had the nicest looking models.
But their depiction was a little on the nose...
Would love to see what a plastic kit for them would look like.
7375
Post by: BrookM
They're still mentioned in the new fiction at least, depending on the writer they're either like the old fluff, so tribes of hive worshippers, or a more outsider vibe, where they are hired as trackers, hunters and whatnot.
518
Post by: Kid_Kyoto
Flinty wrote:Only if they re-release the acetate targeting overlay to let you work out exactly which rivet your lascannon shot has just hit 
Exaulted!
This would also eliminate the problem of people using conversions or proxies. If even one rivet or tyre is out of place the vehicle cannot be used
101214
Post by: Mr_Rose
BrookM wrote:They're still mentioned in the new fiction at least, depending on the writer they're either like the old fluff, so tribes of hive worshippers, or a more outsider vibe, where they are hired as trackers, hunters and whatnot.
Scabbs is still (claiming to be) half ratskin so there’s that. Yeah they are definitely still around. Not sure what people think the problem is with them though? Maybe they ought to play up the archaotech aspect a bit more? Make it clear the “shamen communing with the hive spirits” are actually pushing buttons on their remote environmental control interfaces or something, which none of the up-hivers understand or even know is possible. Maybe make a central cause of conflict something about them continually raiding spook mines to destroy the product (because deep down they’re an offshoot of the Adeptus Mechanicus and despite psykers, or maybe because their shamen heard the Imperial Edict making it super-illegal on their radios and consider it Holy Law? Instead of “ lol natives go pop” style “liberation” raids and the resultant obvious reactions.
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Post by: Mad Doc Grotsnik
Mr_Rose wrote: BrookM wrote:They're still mentioned in the new fiction at least, depending on the writer they're either like the old fluff, so tribes of hive worshippers, or a more outsider vibe, where they are hired as trackers, hunters and whatnot.
Scabbs is still (claiming to be) half ratskin so there’s that. Yeah they are definitely still around. Not sure what people think the problem is with them though? Maybe they ought to play up the archaotech aspect a bit more? Make it clear the “shamen communing with the hive spirits” are actually pushing buttons on their remote environmental control interfaces or something, which none of the up-hivers understand or even know is possible. Maybe make a central cause of conflict something about them continually raiding spook mines to destroy the product (because deep down they’re an offshoot of the Adeptus Mechanicus and despite psykers, or maybe because their shamen heard the Imperial Edict making it super-illegal on their radios and consider it Holy Law? Instead of “ lol natives go pop” style “liberation” raids and the resultant obvious reactions.
Mix them with Diggas in terms of background.
101214
Post by: Mr_Rose
Mad Doc Grotsnik wrote: Mr_Rose wrote: BrookM wrote:They're still mentioned in the new fiction at least, depending on the writer they're either like the old fluff, so tribes of hive worshippers, or a more outsider vibe, where they are hired as trackers, hunters and whatnot.
Scabbs is still (claiming to be) half ratskin so there’s that. Yeah they are definitely still around. Not sure what people think the problem is with them though? Maybe they ought to play up the archaotech aspect a bit more? Make it clear the “shamen communing with the hive spirits” are actually pushing buttons on their remote environmental control interfaces or something, which none of the up-hivers understand or even know is possible. Maybe make a central cause of conflict something about them continually raiding spook mines to destroy the product (because deep down they’re an offshoot of the Adeptus Mechanicus and despite psykers, or maybe because their shamen heard the Imperial Edict making it super-illegal on their radios and consider it Holy Law? Instead of “ lol natives go pop” style “liberation” raids and the resultant obvious reactions.
Mix them with Diggas in terms of background.
With maybe a bit less xenos-worshipping heresy, sure. Got enough of that with the genestealers and the fishmen already…. Throw in some Mutie Raider bits too, while we’re pinching bits off of other GW games.
115417
Post by: Dread Master
Would love to see the ratskins come back as an evolution of the existing concept. I have no issues with what GW went for with the original appearance. The models were dope.
101095
Post by: zamerion
Another monday without showing anything..
Is it so much to ask that they show a single nomad?
113031
Post by: Voss
zamerion wrote:Another monday without showing anything..
Is it so much to ask that they show a single nomad?
Considering that most of the time, they don't post their main article for another couple hours...
Anyway, is Necrobubba taking over the monday 'reveal slot' from Eldar? Is that something they've mentioned?
23558
Post by: zedmeister
zamerion wrote:Another monday without showing anything..
Is it so much to ask that they show a single nomad?
Not been much SG attention lately. Still, at least with no releases lately, there's less pressure on wallets!
101095
Post by: zamerion
Voss wrote:zamerion wrote:Another monday without showing anything..
Is it so much to ask that they show a single nomad?
Considering that most of the time, they don't post their main article for another couple hours...
Anyway, is Necrobubba taking over the monday 'reveal slot' from Eldar? Is that something they've mentioned?
There isnt more articles today.
And no, they haven't said anything. But they have already shown everything they announced on LVO.. less necromunda that we know absolutely nothing.
This month's coin is necromunda, So I hope to see all the contents of the box in Adepticon, but lately GW before showing the complete box, they show some miniature of the bands/gangs.. I expected this to happen today
722
Post by: Kanluwen
Underhive Informant is usually on Tuesdays. And it's been really quiet of late.
23558
Post by: zedmeister
Kanluwen wrote:Underhive Informant is usually on Tuesdays. And it's been really quiet of late.
It hasn't been on Tuesday's for ages. Seems to have switched mainly to Monday's this last year
722
Post by: Kanluwen
zedmeister wrote: Kanluwen wrote:Underhive Informant is usually on Tuesdays. And it's been really quiet of late.
It hasn't been on Tuesday's for ages. Seems to have switched mainly to Monday's this last year
Was it? The stupid website's no longer doing "Features" properly, and the only ones I had bookmarked were Tuesdays for 2020.
Yup, you're right.
The first article I could find with the actual "Underhive Informant" tag was from June 21st 2021, meaning a Monday.
23558
Post by: zedmeister
Kanluwen wrote:Was it? The stupid website's no longer doing "Features" properly, and the only ones I had bookmarked were Tuesdays for 2020.
Indeed. I used to look forward to Specialist Games Tuesday's. You had at least an article a week almost. Titanicus, Aeronautica and Necromunda...
722
Post by: Kanluwen
zedmeister wrote: Kanluwen wrote:Was it? The stupid website's no longer doing "Features" properly, and the only ones I had bookmarked were Tuesdays for 2020.
Indeed. I used to look forward to Specialist Games Tuesday's. You had at least an article a week almost. Titanicus, Aeronautica and Necromunda...
I wonder why they've done so many articles that would have fit the bill for Underhive Informants without the tag?
Still want this guy:
92192
Post by: TGG
That new rumor engine... it's got me thinking what if that and those wings in the last one are for ash waste? *fingers crossed*
72249
Post by: beast_gts
This month's coin is a Necromunda one: ( WarCom link) Rumour is there's a problem with the Eldar coins so everything is now out of order... (Last month was a Orruk Warclans coin & Dire Avenger mini)
77922
Post by: Overread
Right now Eldar is the focus for at least few weeks with the codex and likely more models next week (eg shining spears). Chances are considering we only saw a teaser and no actual models, it will be another major reveals event before we see any major movement on Necromunda content.
72249
Post by: beast_gts
Overread wrote:Right now Eldar is the focus for at least few weeks with the codex and likely more models next week (eg shining spears). Chances are considering we only saw a teaser and no actual models, it will be another major reveals event before we see any major movement on Necromunda content.
Aeldari Combat Patrol has been announced as April, so there might be a gap in releases - but I don't think that means Ash Wastes is next. Hopefully we'll get more info at AdeptiCon.
92192
Post by: TGG
Just a bit more info/teaser sorta thing would be nice, while we wait.
111831
Post by: Racerguy180
Right?
113031
Post by: Voss
At this point, it feels like the wait is for the teaser.
518
Post by: Kid_Kyoto
beast_gts wrote:
Rumour is there's a problem with the Eldar coins so everything is now out of order...
Wasn't someone trying to sell 2000 of them on ebay
22162
Post by: HudsonD
Say, is there any word on whether the other House books have had updated printing besides the Escher one ?
130675
Post by: deleted20220509
Mr_Rose wrote: Strg Alt wrote:Have just seen the Ash Waste trailer for the first time and it reminded me of Borderlands. So does anybody know what kind of factions will be available? Also noted the promise of an army of source following on the heels of the basic box set which made me groan.
Though still excited what they will do as a Mad Max fan. If it turns out to be great I can see myself going to work on new custom made terrain suitable for a desert apocalyptic world.
Definitely the six House gangs of course. The Orlocks should be most prominent among them, being the primary road haulage union and all, but I can’t believe we won’t see Escher hunting parties, Cawdor scrabble teams, Van Saar archaoteknologist surveys and so on.
But for primarily Ash Waste denizens? The eponymous Ash Waste Nomads of course, maybe PDF deserters, Genestealer cults operating semi-openly as mining gangs, Cold Traders and their bodyguards, the shanty town rabbles, maybe even an Ork or two. Oh and can’t forget the random wild beasts and maybe a gang that has tamed them for use in battle. All based solely on hints and lore dropped so far. They could naturally come up with almost anything else.
That ignores the stuff still to-do for hive gangs (Scavvies/mutants, though that could cross over with the shanty towners, and ratskins of course) and the not-hive-not-waste types like the spook miners and traders. Lots of stuff to do…
As far as new stuff, besides the obvious ash waste nomads, has to be the scavvies.
Though i wouldnt be sad to see some kinda gorkamorka like stuff, akin to diggas , muties and such.
I know that may seem out of place in traditional necromunda, but since we are venturing out to the wastes, it would kinda make sense to just dump gorkamorka into the necromunda engine, (or dump the gorkamorka vehicle rules into the necromunda engine) as we are rumored to see mounts and vehicles being used in the wastes.
I think i still have my official gw mounted scavvie somewhere...
8725
Post by: Mad Doc Grotsnik
Kid_Kyoto wrote:beast_gts wrote:
Rumour is there's a problem with the Eldar coins so everything is now out of order...
Wasn't someone trying to sell 2000 of them on ebay
They were indeed. Amongst curious amounts of Forgeworld…
5256
Post by: NAVARRO
2000???? Was that the problem? Someone got all the coins? Or was it actually GW selling on eBay?
123233
Post by: GaroRobe
Kid_Kyoto wrote:beast_gts wrote:
Rumour is there's a problem with the Eldar coins so everything is now out of order...
Wasn't someone trying to sell 2000 of them on ebay
Some guy is selling them 25 per box (I guess that's how many GW stores get?) for the low low price of $333 plus shipping. If the seller's history is any indication, he has had #13 different boxes.
518
Post by: Kid_Kyoto
You can hunt down the thread, but some guy put up like 10s of thousands of dollars of FW and coins and other stuff on ebay. It looked really shady and was taken down but if he really has that stuff then that's even shadier.
77922
Post by: Overread
Yeah its very strange that some random person on ebay would wind up with that huge amount of stock. Esp unreleased stock and Forgeworld which isn't even sold at retail values so its not like a store that closed up or anything.
5256
Post by: NAVARRO
Kid_Kyoto wrote:You can hunt down the thread, but some guy put up like 10s of thousands of dollars of FW and coins and other stuff on ebay. It looked really shady and was taken down but if he really has that stuff then that's even shadier.
Seems likely that he actually has the coins just looked at eBay and pictures are crystal clear of boxes and barcodes on his hands...
494
Post by: H.B.M.C.
Fell of the back of a Thunderhawk...
126944
Post by: Wha-Mu-077
Well either it's a scam to some degree or the guy is in cahoots with an employee.
131305
Post by: Throw-away
Wha-Mu-077 wrote:Well either it's a scam to some degree or the guy is in cahoots with an employee.
Using a throw away account so I don't get in trouble:
Yes - at least 2 warehouse staff were working with someone from the rubbish/recycling company (the person who had the ebay listings) to 'dispose of' things they shouldn't have for cash. Management are not happy!
126944
Post by: Wha-Mu-077
Throw-away wrote: Wha-Mu-077 wrote:Well either it's a scam to some degree or the guy is in cahoots with an employee.
Using a throw away account so I don't get in trouble:
Yes - at least 2 warehouse staff were working with someone from the rubbish/recycling company (the person who had the ebay listings) to 'dispose of' things they shouldn't have for cash. Management are not happy!
That doesn't exactly sound too believable, but it seems to be the most plausible option?
52122
Post by: Mentlegen324
Throw-away wrote: Wha-Mu-077 wrote:Well either it's a scam to some degree or the guy is in cahoots with an employee.
Using a throw away account so I don't get in trouble:
Yes - at least 2 warehouse staff were working with someone from the rubbish/recycling company (the person who had the ebay listings) to 'dispose of' things they shouldn't have for cash. Management are not happy!
Well, that's worse than I suspected initially then...and even more stupid. I remember there was a story of a manager stealing stock about a decade ago, around £8000 worth of stuff, and that was quite a serious situation, this seems like it might be just as bad as that was.
I had wondered if the strange release of Aeldari Mini of the Month but alongside an AoS coin was related to him having an absurd amount of the unreleased unannounced Aeldari coins. 3500 coins must have been quite a significant chunk of their stock of them.
I'm surprised that the listings haven't been taken down though.
5256
Post by: NAVARRO
That just sucks and sounds incredibly silly.
Eldar fans who wanted the coins to celebrate the new releases after such long time of no updates, now need to wait for the damn coins. Assuming GW will do a 2nd run of coins just to meet demand.
I wonder what will be the official statement, if any, on this.
8725
Post by: Mad Doc Grotsnik
NAVARRO wrote:That just sucks and sounds incredibly silly.
Eldar fans who wanted the coins to celebrate the new releases after such long time of no updates, now need to wait for the damn coins. Assuming GW will do a 2nd run of coins just to meet demand.
I wonder what will be the official statement, if any, on this.
Almost certainly no statement, especially if we assume there’s prosecutions in the offing.
Likewise the stock would most likely be seized as evidence.
Saying that…..we can reasonably infer the goods were still in Nottingham. If there are prosecutions, and GW claimed the losses against Insurance, probs worth keeping an eye on Police Auctions!
61286
Post by: drbored
I've worked retail and seen the stupid ways that people try to do things to get quick cash illegally. This sort of thing doesn't surprise me at all.
Someone with a hot brain cell decided they could get away with something? Yeah, sounds about right.
72249
Post by: beast_gts
eBay might have taken the account off them but the listings have auto-renewed, but yeah - I would have expected the account to go down if there was any sort of investigation.
518
Post by: Kid_Kyoto
Throw-away wrote: Wha-Mu-077 wrote:Well either it's a scam to some degree or the guy is in cahoots with an employee.
Using a throw away account so I don't get in trouble:
Yes - at least 2 warehouse staff were working with someone from the rubbish/recycling company (the person who had the ebay listings) to 'dispose of' things they shouldn't have for cash. Management are not happy!
OK, rule 1 of stealing from the warehouse, never take anything that might be missed.
Rule 2 never take anything that only you could have access to
Rule 3 don't try and sell you ill gotten gains where the management can see it
Not that I would know anything about stealing from warehouses mind you...
111831
Post by: Racerguy180
Whatcha talking bout Willis?? It fell off the truck.
63742
Post by: Aeneades
beast_gts wrote:eBay might have taken the account off them but the listings have auto-renewed, but yeah - I would have expected the account to go down if there was any sort of investigation.
The seller is still operating. A friend ordered the coin yesterday, it arrived today.
4720
Post by: The Phazer
Honestly I'm more annoyed that those sales listings indicate that the warehouse had some copies of Blackstone Fortress Ascension left to steal...
72249
Post by: beast_gts
The Phazer wrote:Honestly I'm more annoyed that those sales listings indicate that the warehouse had some copies of Blackstone Fortress Ascension left to steal...
If it was stock marked for disposal they could be damaged or misprinted - but who knows what happened at this point?
101095
Post by: zamerion
So other no necromonday :(
I was hoping to see a new miniature
63950
Post by: vicia
Has anyone noticed that the underhive market is listed as sold out on GW site? Is that it or do you think it will come back. Put off buying it and now am annoyed as only option seems to be escalp postage to me tends to be more than item.
111831
Post by: Racerguy180
Crap shoot, but I hope it does, I own 3 and maybe want 1 more.
19970
Post by: Jadenim
I’ve been wanting to get a Tectonic Fragdrill in preparation for Ash Wastes (abandoned mining settlement ahoy!), but it’s been listed as “no longer available online” for weeks. But it’s still on the website, even though it’s unavailable, so I think it’s waiting reboxing / price increase or just another production run if they’re still having difficulty meeting demand. I wonder if the market will be similar.
494
Post by: H.B.M.C.
Tectonic Fragdrill doesn't exist anymore. It was removed from the recent Genestealer Cult Codex.
21358
Post by: Dysartes
Might be worth popping GW an email, though, to ask if it'll be getting a release as a generic terrain piece - as our resident terrain expert, HBMC, is the drill element unique to that kit?
494
Post by: H.B.M.C.
It certainly is. There are two sprues - the drill itself, and the housing/rail system - that only came in that kit.
And like many GW terrain kits (and an increasingly alarming amount of their modular terrain kits), it has vanished into the ether.
It'd be a real shame if the same was true of the NecroMarket.
5269
Post by: lord_blackfang
oof glad I got a drill when I was on my sector machanicum binge.
101095
Post by: zamerion
Next week is Gama expo..looking forward to seeing news!!!
19970
Post by: Jadenim
H.B.M.C. wrote:Tectonic Fragdrill doesn't exist anymore. It was removed from the recent Genestealer Cult Codex.
A) that’s annoying and B) weird that they would remove a kit they only just added. Automatically Appended Next Post: Also, why would they leave it on the website if they weren’t planning on bringing it back?
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Post by: Geifer
Has GW announced any planned reveals for Gama on social media? Considering the expo starts three days from now and GW is usually not shy about telling us if we have reveals to look forward to, with the silence so far I'm not sure we can be hopeful of any Necromunda news.
Would be cool if we got something, though.
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Post by: OrlandotheTechnicoloured
Jadenim wrote: H.B.M.C. wrote:Tectonic Fragdrill doesn't exist anymore. It was removed from the recent Genestealer Cult Codex. A) that’s annoying and B) weird that they would remove a kit they only just added. Automatically Appended Next Post: Also, why would they leave it on the website if they weren’t planning on bringing it back? is it still available in another region? Not certain if they can totally remove something from individual regions separately or if it has to go from the whole website back end at the same time edit: no thats not it as it's gone totally from the AUS/NZ region wonder it it means some GW stores in regions that have it marked as no longer available online have it in stock and they'll only remove it totally when they sell out/return it to GW HQ?
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Post by: Mr_Rose
Jadenim wrote: H.B.M.C. wrote:Tectonic Fragdrill doesn't exist anymore. It was removed from the recent Genestealer Cult Codex.
A) that’s annoying and B) weird that they would remove a kit they only just added.
Automatically Appended Next Post:
Also, why would they leave it on the website if they weren’t planning on bringing it back?
Because I’m pretty sure that the only two genecult players that bought it for their army used it once each then forgot it, just like everyone else.
I hadn’t even realised it was missing until I read this thread today. Everyone else that bought the fragdrill - as far as I can see anyway - got it just because it’s cool lookin’ and/or they wanted to convert the feth out of it.
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Post by: zamerion
Geifer wrote:
Has GW announced any planned reveals for Gama on social media? Considering the expo starts three days from now and GW is usually not shy about telling us if we have reveals to look forward to, with the silence so far I'm not sure we can be hopeful of any Necromunda news.
Would be cool if we got something, though.
maybe they'll said somthing on sunday.
If I'm not mistaken, GW has two seminars scheduled for Thursday the 17th.
This was what the last GAMA showed:
https://www.warhammer-community.com/2020/03/10/revealed-at-gamagw-homepage-post-3fw-homepage-post-4/
https://www.warhammer-community.com/2019/03/11/breaking-news-from-gama/
https://www.warhammer-community.com/2018/03/14/kill-team-doom-lords-van-saar-and-moregw-homepage-post-1/
Allways necromunda
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Post by: Kid_Kyoto
Jadenim wrote: H.B.M.C. wrote:Tectonic Fragdrill doesn't exist anymore. It was removed from the recent Genestealer Cult Codex.
A) that’s annoying and B) weird that they would remove a kit they only just added.
Automatically Appended Next Post:
Also, why would they leave it on the website if they weren’t planning on bringing it back?
How far along are they in 9th edition codexes? Maybe they're planning a new Codex Buildings and Such? That's usually an easy filler till the next edition when they start all over.
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Post by: deleted20220509
H.B.M.C. wrote:It certainly is. There are two sprues - the drill itself, and the housing/rail system - that only came in that kit.
And like many GW terrain kits (and an increasingly alarming amount of their modular terrain kits), it has vanished into the ether.
It'd be a real shame if the same was true of the NecroMarket.
This really is an alarming trend. I am even aware of this when I embark on a project and create plans to buy X of the and Y of that in the fastest way possible. But since Im not made of money, I cant just buy this all at once, and I invariably end up half way through a project unable to buy these kits unless I go to scalpers. The moment these things go OOP, the ravening hordes of opportunists just buy this stuff wholesale and just sit on it. Artificial scarcity is a damn crying shame.
I cant wait until I have the space for a #D printer. Im so sick of GW's gak, and the gak of those who linger on their coattails like parasitic colostomy bags. Its really damn hard to give GW money sometimes without throwing money at them as I am trained by their marketing to.
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Post by: Crimson
Wiz Warrior wrote:
This really is an alarming trend. I am even aware of this when I embark on a project and create plans to buy X of the and Y of that in the fastest way possible. But since Im not made of money, I cant just buy this all at once, and I invariably end up half way through a project unable to buy these kits unless I go to scalpers. The moment these things go OOP, the ravening hordes of opportunists just buy this stuff wholesale and just sit on it. Artificial scarcity is a damn crying shame. ng
Yeah. This is why I'm basically given up on buying GW terrain.
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Post by: gungo
I was able to pick up a fragdrill and market pre-price increase 2 weeks ago.
But ya the fragdrill looks gone…
The market unfortunately I only picked up 1 kit and might want at least 2 but we will see if they bring it back. I’m assuming it will be since they gave it an increased price.
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Post by: PenitentJake
Yeah, I was pretty busted up about the Fragdrill.
I was going to kitbash the drill to deploy it from a Chimera chassis as a sort-of Admech excavator.
I hate that GW doesn't properly use the "Last Chance to Buy" feature on their site consistently. Everything that's not a limited release product by definition SHOULD go to "Last Chance to Buy" before it disappears.
That's also how I got shafted out of the BSF Dread Ambull expansion- which makes me angrier than the Frag Drill.
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Post by: Jadenim
Fingers crossed!
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Post by: Overread
Sometimes stores like Element can get late stock so its gone from GW but its still in the "system" of distribution. Esp in the last year or two where delivery and shipping has all been rather a mess.
That said the problem with "Last Chance" is I'd wager some choices GW makes on what does and doesn't return are made when it runs out of stock or after; not before. So staff never know to tick the button.
Heck because of how the site works some things would end up there even if they are being replaced with just a different box or cover art.
Forgeworld is even worse
It's honestly baffling considering how much of the product production that GW controls in-house; that they cannot be more transparent and up-front about what is staying; what is going; what is going on a short holiday ;what is vanishing now and might return in the future etc....
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Post by: JWBS
No I'd wager that it's oop and any orders placed through Element will not be fulfilled - I found in the past that they often used to say they had stock coming when they didn't, like a few other GW retailers. Civitas Imperialis also died unnoticed a few months back, though I imagine fewer people in this thread would mourn that loss (not me I liked that kit)
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Post by: Kanluwen
Overread wrote:Sometimes stores like Element can get late stock so its gone from GW but its still in the "system" of distribution. Esp in the last year or two where delivery and shipping has all been rather a mess.
That said the problem with "Last Chance" is I'd wager some choices GW makes on what does and doesn't return are made when it runs out of stock or after; not before. So staff never know to tick the button.
Also, whether or not the overseas production actually gets fulfilled or not.
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Post by: JWBS
It's been oop for ages. Here's a post saying so, which itself notes that it had been oop for some time even when the post was made https://www.dakkadakka.com/dakkaforum/posts/list/420/801011.page#11284509
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Post by: NAVARRO
Overread wrote:
It's honestly baffling considering how much of the product production that GW controls in-house; that they cannot be more transparent and up-front about what is staying; what is going; what is going on a short holiday ;what is vanishing now and might return in the future etc....
I agree, the current state of things makes it impossible for us as clients to know when a kit will disappear from the store with no warning.
Some people may say its Fomo others its incompetence I personally believe is lack of communication between GW departments...who makes the call to discontinue and marketing.
This communication is not cascaded to anyone and decisions are simply made and kits vanish.
Does a company owe their clients schedule of product lifetime? I dont think so but a warning would be in everyone best interest.
As it stands the occasional clients will miss the vast majority of these short lived products.
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Post by: Kid_Kyoto
Flinty wrote:Element Games has it marked as due for restock on the 23rd March. This may be reason for hope. Or it might just be setting up for more disappointment
Hope is, after all, the beginning of unhappiness.
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Post by: lord_blackfang
Element Games are just always full of gak on restocks. Watch that date be pushed forward a week every week until 2026
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Post by: Baxx
Some of you mad about not seing new stuff every week. Some of you mad you can't buy old stuff anymore. You can't have both! So which one is it? New-new-new or old stuff available?
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Post by: Wha-Mu-077
Baxx wrote:Some of you mad about not seing new stuff every week. Some of you mad you can't buy old stuff anymore. You can't have both! So which one is it? New-new-new or old stuff available?
You can't satisfy everyone, y'know? And trying to will just satisfy nobody.
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Post by: NAVARRO
Baxx wrote:Some of you mad about not seing new stuff every week. Some of you mad you can't buy old stuff anymore. You can't have both! So which one is it? New-new-new or old stuff available?
You can have both.
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Post by: MajorWesJanson
NAVARRO wrote:Baxx wrote:Some of you mad about not seing new stuff every week. Some of you mad you can't buy old stuff anymore. You can't have both! So which one is it? New-new-new or old stuff available?
You can have both.
To a degree. I wish I could still buy a bunch of older Lego sets, but they are out of production.
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Post by: gungo
Baxx wrote:Some of you mad about not seing new stuff every week. Some of you mad you can't buy old stuff anymore. You can't have both! So which one is it? New-new-new or old stuff available?
I only get mad when they don’t restock new stuff within its first year of release. The market is literally new.. the fragdrill has been out for several years. Heck the zone mortalis tiles were instantly out of restock for so long. I thought I was going to miss out.
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Post by: H.B.M.C.
The Zone Mortalis tiles are such a sought after item that the big Necro group on FB gets regular updates on when GW gets them back in stock. Hell, people putting up brag posts showing off their new tiles was banned as a topic!
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Post by: Dysartes
Baxx wrote:Some of you mad about not seing new stuff every week. Some of you mad you can't buy old stuff anymore. You can't have both! So which one is it? New-new-new or old stuff available?
There's no reason that both can't be an option, and there's certainly no reason that better communication regarding what will and won't come back in stock can't be an option.
Any chance you can try posting in a manner that comes across as slightly less abrasive than an 80 grit belt sander, btw?
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Post by: Kid_Kyoto
Baxx wrote:Some of you mad about not seing new stuff every week. Some of you mad you can't buy old stuff anymore. You can't have both! So which one is it? New-new-new or old stuff available?
Given that many projects require multiple boxes, and that it takes time to build and paint stuff asking for fair warning when a box is going OOP seems like a reasonable request.
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Post by: JWBS
Same can be said of a million different products though, is it routinely demanded of other companies like it is here every time it happens?
/Edit - little illustration, I want a new lamp that matches the two I already have, but the manufacturer no longer makes this lamp. I can only imagine that I'd get precisely zero sympathy (and personally I'd expect none) if I went complaining on the manufacturer forums. Am I incorrect to think this?
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Post by: Voss
You are. I point you to the history of the McRib.
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Post by: Overread
JWBS wrote:Same can be said of a million different products though, is it routinely demanded of other companies like it is here every time it happens?
/Edit - little illustration, I want a new lamp that matches the two I already have, but the manufacturer no longer makes this lamp. I can only imagine that I'd get precisely zero sympathy (and personally I'd expect none) if I went complaining on the manufacturer forums. Am I incorrect to think this?
The difference is that a lot of modern products have very short shelf lives by design. Meanwhile Warhammer has products which can sometimes measure their shelf life in decades. Furthermore many (some) are never retired fully but replaced with an upgraded sculpt.
This is also mirrored across the wargaming market. In general most wargame models remain on sale until either they are upgraded or the game/company outright folds and is removed. As a market its generally very long standing. It's not a market where models appear and vanish outside of the fully boutique end. Heck when GW tried to emulate that model with the launch of AoS it got such a resounding amount of hate it triggered some massive company changes.
And firms like Infinity are generally up front when a model is being withdrawn from sale, for whatever reason. X is going on Y date get it now before its gone.
GW are abnormal in the market because their stuff does vanish and yet they retain almost entire control over their production system. They should know when things are going to vanish well in advance outside of a mould breaking early on something that was set to be removed but had an estimated decent amount of lifespan before the mould was expected to break/wear down.
Wargaming is a "slow" market. Heck I'd argue the only fast end is 3D printing and that's so new its really untried and untested as to how viable the Patreon fast-release scheme will pan out for games in the fullness of time. And even there, by and large, once its released it just stays on the market.
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Post by: Geifer
That's good to know. In that case I vote in favor of GW keeping up the tradition and showing us something shiny and new for Necromunda next week.
Kid_Kyoto wrote:Baxx wrote:Some of you mad about not seing new stuff every week. Some of you mad you can't buy old stuff anymore. You can't have both! So which one is it? New-new-new or old stuff available?
Given that many projects require multiple boxes, and that it takes time to build and paint stuff asking for fair warning when a box is going OOP seems like a reasonable request.
This is the only correct answer. It's not uncommon for projects to take months or even years to complete. If GW really considers the cost of keeping a terrain kit around too much, they should at least give people enough advance warning to buy what they think they need.
Ideally they'd keep the kits around for longer, though. GW knows just fine how it works with models for armies. They're just being funny with their terrain kits. Probably a side effect of those generally outsourced to China instead of keeping it in house like the majority of their plastic production.
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Post by: KidCthulhu
The market is already sold out? I only just got mine two weeks ago because I was afraid of these kinds of shenanigans.
Good thing my Cthulhu senses were tingling!
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Post by: Grot 6
Baxx wrote:Some of you mad about not seing new stuff every week. Some of you mad you can't buy old stuff anymore. You can't have both! So which one is it? New-new-new or old stuff available?
That's not even a point of discussion. It's not a point of "Either/ Or", it's a matter of intentional cultivation of FOMO.
Necromunda is supposedly a game...
It's hard to call it a game when the material is not available for less then 2 weeks, then the company in question turns their back on the release, then talks smack about it and looks down their nose at the "Plebes".
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Post by: Racerguy180
Yeah, they dont exactly make it easy to plan a project. Not everyone can afford to drop $6-700 on terrain kits at once and when you do it's OUT OF STOCK...
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Post by: Theophony
Miniaturemarket.com got a restock of floor tiles and market stalls.......go....buy....horde
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Post by: zedmeister
Necromunda's getting a preview
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Post by: warboss
It's about time House Goliath got a Primaris Lieutenant!
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Post by: zedmeister
Ash Waste Nomad preview!
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Post by: Kanluwen
Loving these Nomads.
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Post by: GaroRobe
Does this more or less confirm that New Years teaser image from the video was for the Ash Wastes? The colors match this nomad.
Also, they look really cool. The model seems a bit cluttered (Not a huge fan of the fur/sand camo thing on the shoulder but eh). Can't wait to see what else is revealed.
Also also, this is the first time we've seen a different base shown off for a necromunda model. Obviously no metal plating out in the desert, but I wonder if other models going forward won't have the sculpted bases
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Post by: Shadox
I'm in love
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Post by: GaroRobe
Given that vehicles are coming, I hope the nomads get mounts relatively quick. Love the weird water buffalo in the top right, but I'm guessing they'll probably be more bug thing (since the ash waste teaser had a bug similar to the one the guy on the bottom is riding)
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Post by: lord_blackfang
Neat.
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Post by: The Black Adder
Wow, that's a cool genestealer cultist... I mean, erm, ash waste nomad...
I hadn't seen the beast sketches before, that's really nice. Hopefully we do get some more info at adepticon
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Post by: Racerguy180
GaroRobe wrote:
Given that vehicles are coming, I hope the nomads get mounts relatively quick. Love the weird water buffalo in the top right, but I'm guessing they'll probably be more bug thing (since the ash waste teaser had a bug similar to the one the guy on the bottom is riding)
The Nomad mini looks cool and I totally agree they should get mounts asap, especially if they look like the concept art.
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Post by: beast_gts
So is that black skin, or armour / a bodysuit? EDIT: It's a mask.
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Post by: Shadox
The article says it's a mask.
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Post by: beast_gts
So it does - that's what I get for skim-reading it plus an all-over mask equipped with protective lenses and filtration pipes.
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Post by: TGG
Anyone else wondering if that model is fordgeworld? Looks pretty special charactery - especially without any buddies to accompany them. It looks cool - but after the silence, I was hoping for a bit more of a peak to be honest.
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Post by: GaroRobe
TGG wrote:Anyone else wondering if that model is fordgeworld? Looks pretty special charactery - especially without any buddies to accompany them. It looks cool - but after the silence, I was hoping for a bit more of a peak to be honest.
It's not. It's definitely a new plastic gang member. More should be revealed Wednesday
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Post by: Scottywan82
Cannot wait for the rest of the nomads. They look like excellent chaos cultist fodder.
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Post by: Voss
Ooo. Looks good. Some good fodder for scout/veteran guard.
Trying to decide if that's the new base style, or just an old undetailed base thats build up a bit with crackle paint.
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Post by: Geifer
TGG wrote:Anyone else wondering if that model is fordgeworld? Looks pretty special charactery - especially without any buddies to accompany them. It looks cool - but after the silence, I was hoping for a bit more of a peak to be honest.
In addition to what GaroRobe said, consider that the warbands from the latest Warcry box were introduced in the same way, with a single model from each on the two Mondays before the reveal event. It's just something GW does right now. There is little reason to worry that this is anything but a run of the mill wasteland hobo from the faction plastic kit.
Also, of course we all want more, but if they show off more than a peak now, they'll have less for Adepticon. Kind of defeats the point of having a preview event, doesn't it?
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Post by: Voss
The internet rather does defeat the purpose of a preview event, yes.
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Post by: KidCthulhu
I love the new Mutie Raiders Ash Wastes Beast Riders sketches
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Post by: Geifer
Voss wrote:The internet rather does defeat the purpose of a preview event, yes.
Eh, it's not quite that simple. Sure, purely for getting information out there GW could use the Internet while that particular fad lasts, and most of us wouldn't be worse off for it. People do like interacting with others in person, though, and while it's not really something that works for GW (no models to physically show, hardly anything to tell except what's been cleared for marketing use) there's a place for physical events even if they're not strictly necessary.
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Post by: NAVARRO
I will wait for more details but so far not keen on the model since its kind of a mess of things stuck together. And I dont care about huge kits with beasts for Necromunda.
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Post by: Voss
Geifer wrote:Voss wrote:The internet rather does defeat the purpose of a preview event, yes.
Eh, it's not quite that simple. Sure, purely for getting information out there GW could use the Internet while that particular fad lasts, and most of us wouldn't be worse off for it. People do like interacting with others in person, though, and while it's not really something that works for GW (no models to physically show, hardly anything to tell except what's been cleared for marketing use) there's a place for physical events even if they're not strictly necessary.
Sure. There was a place for physical events, but GW cancelled their Games Days years and years ago, of their own volition. And their Grand Tournaments, come to think of it.
And the previews at those events grew more and more bitter as GW refused to actually show things off or talk about anything not in the script (which became current releases only, stop asking because... reasons)
For the most part, people want pics and a roadmap. Internet is just fine for that.
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Post by: Jadenim
“ There isn’t much cover to be found out on the dunes, so a powerful gun with a sharp scope is perfect for picking off outsiders, knocking targets from rocky outcrops, or beaning juves as they scoot around in promethium-guzzling vehicles.”
So, rocky terrain and Juves on dirt bikes as two of the kits?
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Post by: Geifer
Voss wrote: Geifer wrote:Voss wrote:The internet rather does defeat the purpose of a preview event, yes.
Eh, it's not quite that simple. Sure, purely for getting information out there GW could use the Internet while that particular fad lasts, and most of us wouldn't be worse off for it. People do like interacting with others in person, though, and while it's not really something that works for GW (no models to physically show, hardly anything to tell except what's been cleared for marketing use) there's a place for physical events even if they're not strictly necessary.
Sure. There was a place for physical events, but GW cancelled their Games Days years and years ago, of their own volition. And their Grand Tournaments, come to think of it.
And the previews at those events grew more and more bitter as GW refused to actually show things off or talk about anything not in the script (which became current releases only, stop asking because... reasons)
For the most part, people want pics and a roadmap. Internet is just fine for that.
True. And then later on GW found out that marketing is good for their bottom line and as part of that they decided to do this preview thing they used to do, but not the way they used to do. So now they have physical events again that they want to use to drum up excitement, but only have very limited means of making attractive because of their paranoid control fetish.
I don't disagree with what we want, but GW doesn't give us what we want. They give us what they want. Which is charmingly GW of of them.
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Post by: Chairman Aeon
Fixed that for you.
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Post by: rockgod2304
The Black Adder wrote:
Wow, that's a cool genestealer cultist... I mean, erm, ash waste nomad...
I hadn't seen the beast sketches before, that's really nice. Hopefully we do get some more info at adepticon
Very tuskan raiders
someone at GW has been watching to much 'book of boba fett'
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Post by: GaroRobe
It would be pretty funny if this released like two or three years after the book of boba fett, and not with in a few months of the show. I'm surprised they didn't tease them soon to cash in on the "Dune" hype.
All I know is that they're perfect WB cultists and hopefully the rest of the gang looks similar, if not as cluttered.
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Post by: Mad Doc Grotsnik
I’m into the aesthetic. It’s kind of fresh model wise for the 40K setting, without being entirely out of place.
As well as Chaos Cultists, could also serve as a peculiar Guard Regiment.
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Post by: Dysartes
...the ones from 2017?
Surely not - after all, they stated in court that all their ideas are purely of their own invention, and that their sculptors aren't influenced by popular media at all...
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Post by: GaroRobe
I mean, Tuskens have existed for two decades.
But, the Book of Boba Fett dropped on December 29, 2021.
I wish GW could sculpt and release models that fast. :(
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Post by: Racerguy180
GaroRobe wrote:I mean, Tuskens have existed for two decades.
But, the Book of Boba Fett dropped on December 29, 2021.
I wish GW could sculpt and release models that fast. :(
Umm unless it's 1997 you're about 25 years off there buddy
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Post by: deleted20220509
TGG wrote:Anyone else wondering if that model is fordgeworld? Looks pretty special charactery - especially without any buddies to accompany them. It looks cool - but after the silence, I was hoping for a bit more of a peak to be honest.
Also curious. This way if its FW, i can go back to ignoring their existence outside of metals from 2 decades ago.
But in fairness, necromunda and blood bowl have both been getting respectable amounts of plastic, so i remain hopeful.
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Post by: Mad Doc Grotsnik
We’re yet to see a Gang released as resin, so pretty certain these will be plastic, and indeed in the forthcoming boxed set.
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Post by: Baxx
GaroRobe wrote:TGG wrote:Anyone else wondering if that model is fordgeworld? Looks pretty special charactery - especially without any buddies to accompany them. It looks cool - but after the silence, I was hoping for a bit more of a peak to be honest.
It's not. It's definitely a new plastic gang member. More should be revealed Wednesday
A reversed "is it plastic?", that's got to be new?
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Post by: deleted20220509
But is it plastic?
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Post by: Wha-Mu-077
Dual kit, pewter and finecast, with a lead base.
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Post by: Jack Flask
What are the chances GW acquires Privateer Press and adds in an upgrade sprue made of Restic?
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Post by: Mr_Rose
Jack Flask wrote:
What are the chances GW acquires Privateer Press and adds in an upgrade sprue made of Restic?
About zero. Not only does GW not really have the spare cash, PP isn’t publicly traded anyway. Never mind having to deal with both the SEC and the MMC to get such an acquisition approved. I doubt they want to sub-license the technology either, not after the finecast debacle.
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Post by: TGG
Oh yea, the war cry single model previews and the thing later in the week... still tho - I wonder. I guess it's just all the single/paired model previews for necromunda have been fordgeworld haven't they? I could be wrong, have been plenty.
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Post by: Insurgency Walker
Well it would be odd for a forge world miniature to be the first figure revealed for a new faction that is going to be released with the ash Wastes box set. In plastic. Don't know how much will be revealed this week, but GW currently loves the drip feed. However I did overhear my not so local GW store employee say GW was going to release a miniature cast from the recycled molds of unreleased RT era miniatures.
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Post by: MajorWesJanson
I assume it is a single preview like we got the single picture and art of Harvey Corsair for kill team Nachmund
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Post by: drbored
Ah, neat. That model that we thought was a Primaris Psyker is now clearly an ash waster.
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Post by: Jack Flask
Mr_Rose wrote: Jack Flask wrote:
What are the chances GW acquires Privateer Press and adds in an upgrade sprue made of Restic?
About zero. Not only does GW not really have the spare cash, PP isn’t publicly traded anyway. Never mind having to deal with both the SEC and the MMC to get such an acquisition approved. I doubt they want to sub-license the technology either, not after the finecast debacle.
Tha... That wa... That was a joke, you realize that right?
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Post by: Kid_Kyoto
Not a big fan, just seems over produced and too busy. The bionic leg, the multiple layers of clothing, fur, leather, metal, the sun shade/banner thing... it all looks like a nightmare to assemble and paint. I do like the gun though, reminds me of the Space AK-47 from Jes Goodwin's never made guard concepts.
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Post by: Chopstick
That banner on the back gonna take lots of sprue space if each of them carry one + optional
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Post by: Thargrim
Chopstick wrote:That banner on the back gonna take lots of sprue space if each of them carry one + optional
They'd better be a 2 sprue gang. Hell at this point most of the gangs now have 2-3 sprues if you include the newer weapon sprues. The game has proven to sell well enough. If the wastelanders are 1 sprue doubled with stupid back banners taking up 1/3rd of the space then guess what, saves me some money.
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Post by: Vain
Is anyone seeing the item on the Waster's back less as a banner and more as an ambush tool?
1) Hide in the ash wastes with your friends, close to one of the major travel routes.
2) Dig a hole and cover yourself with your portable sun covering until you hear the ambush whistle.
3) Pop up and fight for your life.
In my eyes it looks more functional than decorative...until you look at the artwork and it becomes clear it was just a banner.
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Post by: Chairman Aeon
I hope his post was…or I have a bridge to sell him, a certified bridge…
8725
Post by: Mad Doc Grotsnik
Vain wrote:
Is anyone seeing the item on the Waster's back less as a banner and more as an ambush tool?
1) Hide in the ash wastes with your friends, close to one of the major travel routes.
2) Dig a hole and cover yourself with your portable sun covering until you hear the ambush whistle.
3) Pop up and fight for your life.
In my eyes it looks more functional than decorative...until you look at the artwork and it becomes clear it was just a banner.
Dunno. It’s definitely functional.
Plan your ambush so that when you strike, the sun is behind you. The banner thing keeps that sun off the top of your head, and helps to confuse your outline some - especially if your opponent isn’t wearing some kind of glare protection.
123017
Post by: Olthannon
I gotta say I really like it. I'm definitely going to convert some up as more scavvy admech for my army. I agree perhaps it is a but busy, but I suppose no different in layers to the newer clanrats and plague monks. I suppose in gang necromunda skirmishy level you expect a bit more detail on the go.
I'm interested to see what other models have going on.
8725
Post by: Mad Doc Grotsnik
Kinda hoping they come with at least an Autocannon armed heavy for wrecking enemy vehicles…Heavy Stubber just isn’t gonna cut it!
41701
Post by: Altruizine
Mad Doc Grotsnik wrote: Vain wrote:
Is anyone seeing the item on the Waster's back less as a banner and more as an ambush tool?
1) Hide in the ash wastes with your friends, close to one of the major travel routes.
2) Dig a hole and cover yourself with your portable sun covering until you hear the ambush whistle.
3) Pop up and fight for your life.
In my eyes it looks more functional than decorative...until you look at the artwork and it becomes clear it was just a banner.
Dunno. It’s definitely functional.
Plan your ambush so that when you strike, the sun is behind you. The banner thing keeps that sun off the top of your head, and helps to confuse your outline some - especially if your opponent isn’t wearing some kind of glare protection.
The Ash Wastes of Necromunda, famous for its sun
722
Post by: Kanluwen
You know that the pollution layer moves, right?
8725
Post by: Mad Doc Grotsnik
Plus most Underhive dwellers won’t be used to the sun, given their near troglodytic living arrangements.
3309
Post by: Flinty
Famous enough that GW's official promotional material has a pretty big sun-related motif
111831
Post by: Racerguy180
Flinty wrote:
Famous enough that GW's official promotional material has a pretty big sun-related motif
Yeah, also you have no idea how much of which particular rays are coming through the crap in the atmosphere. It would make sense that Necromunda's troposphere and ionosphere are all kinds of whacked out + we don't know what kind of star it is.
I'm just glad they are revisiting the Wastes and look forward to how they'll implement the rolling road.
97033
Post by: Jack Flask
Racerguy180 wrote:
I'm just glad they are revisiting the Wastes and look forward to how they'll implement the rolling road.
You'll have a Citadel ™ Wasteland Battlemat that's 5 times the length of the board size. At the end of the turn one player will have to yank the starting end, dragging the table cloth one board length. Any models that fall off are considered to have fallen behind or crashed and are out of action.
Automatically Appended Next Post: Kid_Kyoto wrote:
Not a big fan, just seems over produced and too busy.
The bionic leg, the multiple layers of clothing, fur, leather, metal, the sun shade/banner thing... it all looks like a nightmare to assemble and paint.
I do like the gun though, reminds me of the Space AK-47 from Jes Goodwin's never made guard concepts.

I think that GW has been hinting at Jes Goodwin's old art being the basis for reimagined Necromunda Spiders since, if you remember, we have that exact helmet on the House Greim Jagerkin.
I always thought Jes' version was the coolest Guard design so I'm hoping we get it either as a Veteran Guard box or something like a Necromunda PDF Patrol or Deserter gang.
111864
Post by: Geifer
Jack Flask wrote:Racerguy180 wrote:
I'm just glad they are revisiting the Wastes and look forward to how they'll implement the rolling road.
You'll have a Citadel ™ Wasteland Battlemat that's 5 times the length of the board size. At the end of the turn one player will have to yank the starting end, dragging the table cloth one board length. Any models that fall off are considered to have fallen behind or crashed and are out of action.
Cool people will have a conveyor belt board with a crank at one end.
722
Post by: Kanluwen
Son of a...
That's brilliant.
111831
Post by: Racerguy180
5513
Post by: privateer4hire
Geifer wrote: Jack Flask wrote:Racerguy180 wrote:
I'm just glad they are revisiting the Wastes and look forward to how they'll implement the rolling road.
You'll have a Citadel ™ Wasteland Battlemat that's 5 times the length of the board size. At the end of the turn one player will have to yank the starting end, dragging the table cloth one board length. Any models that fall off are considered to have fallen behind or crashed and are out of action.
Cool people will have a conveyor belt board with a crank at one end.
Thunder Road board game did something similar but without the conveyor.
Just used board sections that did the same thing (dumping off slow pokes).
https://boardgamegeek.com/boardgame/804/thunder-road
Also just found out that A Clumsy Bait is an anagram for Malibu Stacy.
Crazy.
97033
Post by: Jack Flask
Geifer wrote:
Cool people will have a conveyor belt board with a crank at one end.
All joking aside, that's actually a great idea.
Build a hand cranked slat conveyor with a printed cloth belt around it for a gapless surface and make it all fit into a C-clamp table jig.
You could even make alternate belts for Gorka Morka, Bommerz Over Da Sulphur River, Gaslands, etc.
74088
Post by: Irbis
Vain wrote:In my eyes it looks more functional than decorative...until you look at the artwork and it becomes clear it was just a banner.
How? Unless I look at different art piece, in art it's also a sunshade rag without any sort of pattern?
Remember when they were called Fremen before the other two franchises stole them? Pe...
Oh wait, Dune is back to being popular now, should have made this comment last year
30766
Post by: Da Butcha
Kid_Kyoto wrote:
Not a big fan, just seems over produced and too busy.
The bionic leg, the multiple layers of clothing, fur, leather, metal, the sun shade/banner thing... it all looks like a nightmare to assemble and paint.
I do like the multiple layers, just because I think it does a great job of making them seem unhuman and creepy in silhouette, but the rebreather canister hanging from a hose around the knees and bumping into your legs as you walk is driving me crazy.
Imagine carrying a backpack by threading the straps through your belt and having it hang in front of your legs. Now imagine you require it to work for you to breathe.
494
Post by: H.B.M.C.
Helmet reminds me of a Corpse Grinder (bottom right) without all the other crap around it.
115417
Post by: Dread Master
Yeah, that canister hanging thing is really poorly conceived for characters that presumably have to do more than shuffle to get around.
74088
Post by: Irbis
Dread Master wrote:Yeah, that canister hanging thing is really poorly conceived for characters that presumably have to do more than shuffle to get around.
They have two canisters though, according to art. One on back, one on the front. Yeah, dangling in front of your knees looks kind of dumb, but presumably has a justification (easy to hide behind low cover/hill rim so it doesn't get damaged?) and in fact various militaries used bags hanging from the belt, so I guess if it's light it wouldn't be that inconvenient. Or maybe it just unclipped from belt/chest, dunno.
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Post by: Ian Sturrock
People who design minis should, at some point, have to larp or cosplay in elaborate SF/F outfits so they realise how daft a lot of them would be. And yes if I had some kit dangling between my knees at a larp it would rapidly get moved or discarded.
120048
Post by: PenitentJake
Ian Sturrock wrote:People who design minis should, at some point, have to larp or cosplay in elaborate SF/F outfits so they realise how daft a lot of them would be. And yes if I had some kit dangling between my knees at a larp it would rapidly get moved or discarded.
Yes!
Just like all BL authors should actually play the game.
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Post by: lord_blackfang
"He teleported from orbit to precisely 45 feet away from the enemy line. He knew he had exactly 11.11% chance of reaching the foul traitors before they could back away. The battle was in the God-Emepror's hands now." Maybe not.
518
Post by: Kid_Kyoto
lord_blackfang wrote:
"He teleported from orbit to precisely 45 feet away from the enemy line. He knew he had exactly 11.11% chance of reaching the foul traitors before they could back away. The battle was in the God-Emepror's hands now."
Maybe not.
It was a massive battle, a full company of Ultramarines versus nearly twice their number of orks. 3rd Squad opened fire at the oncoming boyz from 50 meters away. Their .75 caliber bolters ejaculated 4-round bursts of mass reactive explosive rounds, targeted by their enhanced senses and the machine spirts of their armor.
1/3 of the bursts just missed completely. Another 1/3 struck the savage greenskins but despite exploding inside the target did not actually wound them. The final 1/3 actually caused casualties.
Captain Cracius watch the three orks fall to the ground and nodded sagely. A blow well struck by the Emperor's elite. Automatically Appended Next Post: Ian Sturrock wrote:People who design minis should, at some point, have to larp or cosplay in elaborate SF/F outfits so they realise how daft a lot of them would be. And yes if I had some kit dangling between my knees at a larp it would rapidly get moved or discarded.
Because hardcore realism is what I look for in my Space Knights vs Fungus Monster game!
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Post by: Wha-Mu-077
Kid_Kyoto wrote:
Automatically Appended Next Post:
Ian Sturrock wrote:People who design minis should, at some point, have to larp or cosplay in elaborate SF/F outfits so they realise how daft a lot of them would be. And yes if I had some kit dangling between my knees at a larp it would rapidly get moved or discarded.
Because hardcore realism is what I look for in my Space Knights vs Fungus Monster game!
There's a whole spectrum between "hardcore realism" and designing things that look stupid once you look at them once and think for a few seconds.
Like this or the Primaris Pickup, or the Primaris Stealth Mech that offers the pilot 0 protection or the Primaris Speeder that has gigantic guns mounted right between the ears of a pilot.
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Post by: tauist
Kid_Kyoto wrote: lord_blackfang wrote:
"He teleported from orbit to precisely 45 feet away from the enemy line. He knew he had exactly 11.11% chance of reaching the foul traitors before they could back away. The battle was in the God-Emepror's hands now."
Maybe not.
It was a massive battle, a full company of Ultramarines versus nearly twice their number of orks. 3rd Squad opened fire at the oncoming boyz from 50 meters away. Their .75 caliber bolters ejaculated 4-round bursts of mass reactive explosive rounds, targeted by their enhanced senses and the machine spirts of their armor.
1/3 of the bursts just missed completely. Another 1/3 struck the savage greenskins but despite exploding inside the target did not actually wound them. The final 1/3 actually caused casualties.
Captain Cracius watch the three orks fall to the ground and nodded sagely. A blow well struck by the Emperor's elite.
...
Both of you guys have read the same book? This sounds like my favourite BL author! Who's writing is it?
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Post by: Kid_Kyoto
Wha-Mu-077 wrote: Kid_Kyoto wrote:
Because hardcore realism is what I look for in my Space Knights vs Fungus Monster game!
There's a whole spectrum between "hardcore realism" and designing things that look stupid once you look at them once and think for a few seconds.
Like this or the Primaris Pickup, or the Primaris Stealth Mech that offers the pilot 0 protection or the Primaris Speeder that has gigantic guns mounted right between the ears of a pilot.
I know, I know. GW seems to have lost the ability to make credible looking vehicles sometime after the Valkyrie came out.
OOT outfits are fine for Eldar or Chaos or even Marines where there's some magic or super tech involved. But for the Ashwastes Nomads their aestetic should be low tech and practical. The bionic leg bugs me more than the tank or the banner. A wooden leg would be fine but just can't see the Nomads having collections of cyber limbs or doctors who can install them.
Maybe there will be a good explanation, maybe the Nomads have hidden lairs full of high tech. But like I said the model shown is kind of dialed up to 11 on the details and do-dads, when I'd be happier around 6 or 7.
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Post by: H.B.M.C.
tauist wrote:Both of you guys have read the same book? This sounds like my favourite BL author! Who's writing is it?
From the sounds of it, Ian Watson.
Kyoto will get that.
47
Post by: jojo_monkey_boy
Kid_Kyoto wrote:
OOT outfits are fine for Eldar or Chaos or even Marines where there's some magic or super tech involved. But for the Ashwastes Nomads their aestetic should be low tech and practical. The bionic leg bugs me more than the tank or the banner. A wooden leg would be fine but just can't see the Nomads having collections of cyber limbs or doctors who can install them.
I agree with KK. This model is a jumbled mess. It's like they threw as many details on it as possible and now they're all competing for your attention. The dude looks like a walking garbage dump and not in an interesting way. It's just a field of visual noise.
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Post by: Kid_Kyoto
H.B.M.C. wrote: tauist wrote:Both of you guys have read the same book? This sounds like my favourite BL author! Who's writing is it?
From the sounds of it, Ian Watson.
Kyoto will get that. 
Ejaculating bolters is the finest use of the verb ejaculate until Harry Potter's "Ron ejaculated loudly" 10 year later.
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Post by: Kanluwen
Kid_Kyoto wrote:
I know, I know. GW seems to have lost the ability to make credible looking vehicles sometime after the Valkyrie came out.
OOT outfits are fine for Eldar or Chaos or even Marines where there's some magic or super tech involved. But for the Ashwastes Nomads their aestetic should be low tech and practical. The bionic leg bugs me more than the tank or the banner. A wooden leg would be fine but just can't see the Nomads having collections of cyber limbs or doctors who can install them.
You're assuming that it's installed correctly (meaning: no chance of rejection by the patient), that the leg isn't just a bionic leg from a servitor and any number of things.
Maybe there will be a good explanation, maybe the Nomads have hidden lairs full of high tech. But like I said the model shown is kind of dialed up to 11 on the details and do-dads, when I'd be happier around 6 or 7.
That's not really a "high-tech" bionic though, is it? Compare it to the Skitarii bionics, the House Greim advisor, or hell the bionics on Orlock doggos.
And then remember there is still stuff in the lore we've never actually seen. Per the Tempestus book, their medkits include single-use disposable(!) bionics.
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Post by: lord_blackfang
Considering how human life is cheap in the Imperium, casual access to boinics is peculiar, but I think long established in the lore.
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Post by: JimmyWolf87
Kid_Kyoto wrote: Wha-Mu-077 wrote: Kid_Kyoto wrote:
Because hardcore realism is what I look for in my Space Knights vs Fungus Monster game!
There's a whole spectrum between "hardcore realism" and designing things that look stupid once you look at them once and think for a few seconds.
Like this or the Primaris Pickup, or the Primaris Stealth Mech that offers the pilot 0 protection or the Primaris Speeder that has gigantic guns mounted right between the ears of a pilot.
But for the Ashwastes Nomads their aestetic should be low tech and practical. The bionic leg bugs me more than the tank or the banner. A wooden leg would be fine but just can't see the Nomads having collections of cyber limbs or doctors who can install them.
Given the state of Necromunda, I don't think it's too unreasonable to think that a shoddy metal bionic is probably actually easier to get hold of than wood. Especially as they seem to be scavengers/raiders taking gear from the Ganger convoys.
We'll see what the lore brings up (if anything). Presumably those guys have been self-sufficient out in the wastes for long enough that they've learned how to do (relatively) routine procedures for the setting.
126944
Post by: Wha-Mu-077
Kid_Kyoto wrote: Wha-Mu-077 wrote: Kid_Kyoto wrote:
Because hardcore realism is what I look for in my Space Knights vs Fungus Monster game!
There's a whole spectrum between "hardcore realism" and designing things that look stupid once you look at them once and think for a few seconds.
Like this or the Primaris Pickup, or the Primaris Stealth Mech that offers the pilot 0 protection or the Primaris Speeder that has gigantic guns mounted right between the ears of a pilot.
OOT outfits are fine for Eldar or Chaos or even Marines where there's some magic or super tech involved. But for the Ashwastes Nomads their aestetic should be low tech and practical. The bionic leg bugs me more than the tank or the banner. A wooden leg would be fine but just can't see the Nomads having collections of cyber limbs or doctors who can install them.
Maybe there will be a good explanation, maybe the Nomads have hidden lairs full of high tech. But like I said the model shown is kind of dialed up to 11 on the details and do-dads, when I'd be happier around 6 or 7.
To be fair, I don't think the Ash Wastes have an abundance of vegetation
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Post by: MajorWesJanson
lord_blackfang wrote:Considering how human life is cheap in the Imperium, casual access to boinics is peculiar, but I think long established in the lore.
Bionics are fairly easily reusable I would think. Just like Kreig care more about the equipment than the troops, if someone with a bionic limb dies, it can just be removed and attached to someone else, unlike organic organ transplants.
110703
Post by: Galas
Wha-Mu-077 wrote: Kid_Kyoto wrote: Wha-Mu-077 wrote: Kid_Kyoto wrote:
Because hardcore realism is what I look for in my Space Knights vs Fungus Monster game!
There's a whole spectrum between "hardcore realism" and designing things that look stupid once you look at them once and think for a few seconds.
Like this or the Primaris Pickup, or the Primaris Stealth Mech that offers the pilot 0 protection or the Primaris Speeder that has gigantic guns mounted right between the ears of a pilot.
OOT outfits are fine for Eldar or Chaos or even Marines where there's some magic or super tech involved. But for the Ashwastes Nomads their aestetic should be low tech and practical. The bionic leg bugs me more than the tank or the banner. A wooden leg would be fine but just can't see the Nomads having collections of cyber limbs or doctors who can install them.
Maybe there will be a good explanation, maybe the Nomads have hidden lairs full of high tech. But like I said the model shown is kind of dialed up to 11 on the details and do-dads, when I'd be happier around 6 or 7.
To be fair, I don't think the Ash Wastes have an abundance of vegetation
Cheap bionics made from scraps probably would be much cheaper than any wood or other "Natural" and "Mundane" materials in Necromunda.
111864
Post by: Geifer
Galas wrote: Wha-Mu-077 wrote: Kid_Kyoto wrote: Wha-Mu-077 wrote: Kid_Kyoto wrote:
Because hardcore realism is what I look for in my Space Knights vs Fungus Monster game!
There's a whole spectrum between "hardcore realism" and designing things that look stupid once you look at them once and think for a few seconds.
Like this or the Primaris Pickup, or the Primaris Stealth Mech that offers the pilot 0 protection or the Primaris Speeder that has gigantic guns mounted right between the ears of a pilot.
OOT outfits are fine for Eldar or Chaos or even Marines where there's some magic or super tech involved. But for the Ashwastes Nomads their aestetic should be low tech and practical. The bionic leg bugs me more than the tank or the banner. A wooden leg would be fine but just can't see the Nomads having collections of cyber limbs or doctors who can install them.
Maybe there will be a good explanation, maybe the Nomads have hidden lairs full of high tech. But like I said the model shown is kind of dialed up to 11 on the details and do-dads, when I'd be happier around 6 or 7.
To be fair, I don't think the Ash Wastes have an abundance of vegetation
Cheap bionics made from scraps probably would be much cheaper than any wood or other "Natural" and "Mundane" materials in Necromunda.
You could just make the peg leg out of metal instead of wood. Or wasteland creature bone. Got to be enough of that stuff laying around.
Personally I don't have a problem with the bionic limb as such. Presumably there are plenty of donors passing through to get your hands on one. I'd be more concerned about what that means for the models. If it's a sprue of five and doubled up as usual, every fifth guy will have that bionic leg. That might be a little much for such a specific piece of hardware. Which is to say arm or head bionics would be better because you get several options for those per body. Legs you don't. Maybe GW could design that more cleverly with a separate lower limb and the option to go with a bionic or a good leg.
115417
Post by: Dread Master
Don’t be surprised, if the Cawdor sprue is anything to go by.
41701
Post by: Altruizine
Returning to this,
Mad Doc Grotsnik wrote:Plus most Underhive dwellers won’t be used to the sun, given their near troglodytic living arrangements.
Flinty wrote:
Famous enough that GW's official promotional material has a pretty big sun-related motif

Touche, well done, you have jointly established that sunlight is a factor in the Ash Wastes. But we're firmly in "can't see the forest for the trees" territory, now.
Mad Doc Grotsnik wrote:
Dunno. It’s definitely functional.
Plan your ambush so that when you strike, the sun is behind you. The banner thing keeps that sun off the top of your head, and helps to confuse your outline some - especially if your opponent isn’t wearing some kind of glare protection.
This is the forest. The trees are the sun.
I don't think any guerilla infantry organization in the history of everything has said, "Here's an idea, let's make our profiles bigger. And, by the by, lads, we're going to do this by making everyone carry an extra 10+ pounds of equipment that makes it difficult for you to move under an overhang." I think a better doctrine for "confusing your outline" is, y'know, crouching or laying down.
So put me in the "hopes it's just a banner" camp. Of course, with all the other nonsensical stuff in the 40K universe portable sand-stands would fit right in...
113031
Post by: Voss
Altruizine wrote:
I don't think any guerilla infantry organization in the history of everything has said, "Here's an idea, let's make our profiles bigger. And, by the by, lads, we're going to do this by making everyone carry an extra 10+ pounds of equipment that makes it difficult for you to move under an overhang." I think a better doctrine for "confusing your outline" is, y'know, crouching or laying down.
So put me in the "hopes it's just a banner" camp. Of course, with all the other nonsensical stuff in the 40K universe portable sand-stands would fit right in...
I always forget ghillie suits are super light and form fitting, and not heavy or bulkier than the person wearing them in any way at all.
You wanna argue that a canister between the knees isn't made for walking? Knock yourself out.
But the idea that ambushers don't ever wear 10+ pounds of equipment that's bulky and inconvenient is just utterly wrong.
41701
Post by: Altruizine
Can you link me to the pictures of the ghillie suits that double their wearer's height?
3309
Post by: Flinty
Not quite the same thing, but I thought this was too hilarious not to share
Just perfect for hunting fast moving vehicles in the ash deserts
123233
Post by: GaroRobe
That picture looks like something out of macbeth's nightmare
722
Post by: Kanluwen
Altruizine wrote:
This is the forest. The trees are the sun.
I don't think any guerilla infantry organization in the history of everything has said, "Here's an idea, let's make our profiles bigger. And, by the by, lads, we're going to do this by making everyone carry an extra 10+ pounds of equipment that makes it difficult for you to move under an overhang." I think a better doctrine for "confusing your outline" is, y'know, crouching or laying down.
See, now you're being excessively nitpicky. We don't know that the Ash Waste Nomads are a "guerilla infantry organization". We just know that they're in fact guerillas. We do see them with cavalry and what look like vehicles.
So put me in the "hopes it's just a banner" camp. Of course, with all the other nonsensical stuff in the 40K universe portable sand-stands would fit right in...
It fits right in with logic too. It might be hard to see conceptually for now, given that it's just a single model, but there are quite a few different ways it could work.
In reply to your second bit about "doubling height", I'm just gonna throw this out. That's a Crusader tank, decoyed up as a much larger cargo truck using a sandcover as part of Operation: Bertram. The wacky and wild British command for North Africa employed a bunch of artists specifically to come up with stuff like that.
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Post by: Racerguy180
Something tells me you can't exactly survive unaided in the Wastes, like you'll die if you dont.
1001
Post by: schoon
Like the bug riders!
74088
Post by: Irbis
Altruizine wrote:I don't think any guerilla infantry organization in the history of everything has said, "Here's an idea, let's make our profiles bigger. And, by the by, lads, we're going to do this by making everyone carry an extra 10+ pounds of equipment that makes it difficult for you to move under an overhang." I think a better doctrine for "confusing your outline" is, y'know, crouching or laying down.
Seriously?
Literally every army pre-WW1 was doing this. You ever seen any 1700s or 1800s military hats and coats?
Here, first example, Serbian irregular infantry/guerillas against Turks, what here tells you 'small profile'?
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Post by: privateer4hire
Wondering how much that set is going to cost.
It looks amazing but I know it’s going to cost appendages.
My money is on $250. My buddy suggests $300 and he’s probably going to be closer.
115658
Post by: Chopstick
Looks like GSC got their own expansion early, also probably better kit than the necromunda one too, more sprues, more weapons.
Orlock ATV are kinda meh. miss the opportunity to make plastic female models for that too.
Terrain are nice but don't offer much cover, some "ash waste barricade" would be nice.
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Post by: Voss
There are a couple barricades, to be honest. But yeah, its lacking in ground cover. I'd rather put the housing pods on the ground and have the catwalks connect to the tops. (which given the metal rings above the doors, might be possible).
On the one hand, elevation might keep vermin out, but might also let howling wind tear things and people through those doorways (or knock your house over).
The giant lizard spine from the AoS box would fit in well here.
------
So, looking at the pics, the Ash Wasters are definitely another 2 sprues of 5. Despite the hoods & robes, there is a decent amount of variation. The leader with.. chain spear... is on the same body as the preview model, and his partner (with left foot lifted) has a counterpart in the picture to the right. Their heads are turned in different directions and there is a fair amount of give to the arm positions (looks almost like flat shoulder joins, to the point that sword and pistol guy really needs greenstuff to fill a bit). The one with the shoulder weapon (missile launcher) has a counterpart who is hip firing.
Bugs are... sadly very obviously 2 sprues of 2. One has a cracked back leg with metal 'staples' the other has cloth wrapped around the back leg. Horns look glued on (somewhat poorly). Top carapaces are nice.
I like the buggies... right up to the gunner chair. Head and gun swaps, plus a stray pistol, is about the only level of variation. So... same sprue.
Terrain
4 barricades
2 huts
5 elevated bases, four or five different heights (sidebar pic with red paint has very different options under small platforms.)
2 small, 3 large platforms? Not sure if the huts are separate or the walls are built directly on two of the platforms. A couple different lengs of catwalk, 2 have two 'sections' but they may be one piece. Couple ladders, step platforms, some railings
At least three different antenna arrays, definitely some modularity there, as the same pieces are built differently in different pics.
2 long adders, 2 short ladders
At least a few accessories (Wind meter, side antenna, door, cloth drape)
Wondering what the cost will be, but overall I like it. Except the orlock gunners.
494
Post by: H.B.M.C.
Whatever Dark Uprising was +10%. So Dark Uprising was, what, $480 in Oz. That puts it at $530 for its release. That unsustainable as a price point, but GW will do it anyway.
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Post by: privateer4hire
H.B.M.C. wrote:Whatever Dark Uprising was +10%.
So Dark Uprising was, what, $480 in Oz. That puts it at $530 for its release.
That unsustainable as a price point, but GW will do it anyway.
You’re probably right on the mark.
Wondering how this rule book will fit into the N17 edition rules wise.
For example, weapons effects and prices.
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Post by: Altruizine
The gameplay is what I'm most curious about now, too. Is the following just a reference to the "high speed" of the vehicles/mounts and their presumably larger movement values? Or will an Ash Wastes game actually be designed to conclude faster than a regular Necromunda game?
This is a brand new, high-speed way of playing Necromunda...
Voss wrote:
I like the buggies... right up to the gunner chair.
"Chair" is quite generous, those things look like they'd function more like the bucket of a catapult.
mfw I'm assigned gunner duty by the Vehicular Committee of the Ironspine Local 39
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Post by: zedmeister
Impressive set. Not a fan of the bug riders, but that’s just me. Like the ATVs. Surprised we didn’t see the land train
123017
Post by: Olthannon
I like the bug riders a lot, they're very cool. I suppose more stuff is on the horizon.
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Post by: Racerguy180
Olthannon wrote:I like the bug riders a lot, they're very cool. I suppose more stuff is on the horizon.
Ditto
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Post by: Blackie
The miniatures aren't awful but this set reminds me too much of SW. I definitely prefer the Underhive setting.
Too soon to comment the game but I already have the impression that it would have been better if it only had vehicles and cavalry, no models on foot. Otherwise it might be just a smaller scale 40k.
Overall I don't think I'll put my money into it.
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Post by: RazorEdge
Voss wrote:On the one hand, elevation might keep vermin out, but might also let howling wind tear things and people through those doorways (or knock your house over).
Yeah, those building makes no sense for the Ash Wastes even for GW.
Also there isn't enough Terrain which let the set look awfull.
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Post by: Wha-Mu-077
That Orlock vehicle is just a Primaris ATV smh
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Post by: Chopstick
Someone would probably make a rule for those ork buggies and squig rider for this expansion
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Post by: Shadow Walker
Giant fleas are pure awesomeness!
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Post by: privateer4hire
RazorEdge wrote:Voss wrote:On the one hand, elevation might keep vermin out, but might also let howling wind tear things and people through those doorways (or knock your house over).
Yeah, those building makes no sense for the Ash Wastes even for GW.
Also there isn't enough Terrain which let the set look awfull.
If all the terrain needed is included:
A) They lose out on sales due to crazy high price for the new box
B) They lose out on sales due to people not buying terrain separately to supplement
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Post by: Chopstick
Price would still likely be on par or more than dark uprising even with those amount of terrain.
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Post by: zamerion
do you think that the houses/scenery is the home of the nomads, or something for orlocks or miners who work in the area?
And these nomads, will they have another type of unit? (juves or similar)
speculation time
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Post by: SKR.HH
Wow... that's a gorgeous set. I WANT IT... I NEED IT!
I just was hoping to see an update frame to the Orlock base gang. and again some sculpted bases... they look very plain... alas.
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Post by: Flipsiders
SKR.HH wrote:Wow... that's a gorgeous set. I WANT IT... I NEED IT!
I just was hoping to see an update frame to the Orlock base gang. and again some sculpted bases... they look very plain... alas.
It's the ash wastes. They should be barren.
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Post by: H.B.M.C.
Not enough terrain in a game mostly based around mounted combat in giant ash waste deserts?
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Post by: Danny76
Excited and interested to see more, particularly what all the other gangs get vehicle wise and such.
And rest of Nomads.
And more scenery.
Not excited for prices. Will have to really think about it.
But we shall see..
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Post by: Mad Doc Grotsnik
H.B.M.C. wrote:Not enough terrain in a game mostly based around mounted combat in giant ash waste deserts? 
Plus dunes and scrap piles are a doddle to make.
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Post by: Pacific
They look cool, some nice imagination around the bug riders especially. I know a lot of people bemoaning that there isn't a big rig, but that could probably come in time. Necromunda social media is already awash with people doing some cool conversions (and with vehicles already made!)
The Orlock buggies look OK but they have messed up the physics of it somewhat. Guy with the gun is too high and far back, with the engine where it is that would be wheelying everywhere, and so wouldn't be able to steer. Could have done with the rear wheels being further back. I know this is far from the most egregious flouting of the laws of physics amongst GW releases, but unlike eagles pulling air chariots we know what this should look like and how it should work.
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Post by: NAVARRO
Octarius terrain should be perfect for this too.
What an amazing reveal for Necromunda.
Did a 180 turn on the look of the new faction. They look great and kind of invalidate my intention to purchase a Cawdor gang.
The insect look awesome but would prefer they did not have riders.
Terrain, specially the huts are HUGE.
So not going for the box but will grab for sure the individual gang box when it comes around and some Necromunda bases to go with them.
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Post by: lord_blackfang
So, whoever had "slow drizzle of individual gang-specific vehicles over the next 18 months" wins the pot!
Love the fleas, love em.
Terran looks like they tried to combine game functionality with in-universe functionality and I'm not sure they managed either, but it's at least interesting looking.
Price? Yea, Dark Uprising at a minimum, although it looks to have less stuff.
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Post by: Kid_Kyoto
H.B.M.C. wrote:Not enough terrain in a game mostly based around mounted combat in giant ash waste deserts? 
(Not pictured, the 10 pound bag of GW Sand for making your own Fine Dunes ( TM)) Automatically Appended Next Post: lord_blackfang wrote:So, whoever had "slow drizzle of individual gang-specific vehicles over the next 18 months" wins the pot!
So, yeah. We have our roadmap:
 House of ATVs
 House of Flea Riders
 House of Bikes
 House of Jeeps
 House of Air Conditioned Luxury SUVs
 House of Jalopies
 House of Muscle Cars
 House of Cyber Trucks
 House of Squad Cars
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Post by: Danny76
You guys are off on your physics.
The only thing that goes behind the wheel point is the man on seat. Not enough to tip it. The gun is right above, there’s a good chunk of weight in the middle section there. I don’t think a man would tip it.
Plus it’s got Suspensor Grav Bearing Rods or some sci fi gak we don’t know how to explain in our current times or whatever
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Post by: zedmeister
Wonder if the Enforcers get an MFP Interceptor
New dice that hint at vehicle hit locations. Wonder if we'll see a Rogue Trader or 2nd edition style vehicle damage:
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Post by: NAVARRO
Kid_Kyoto wrote:
Automatically Appended Next Post:
lord_blackfang wrote:So, whoever had "slow drizzle of individual gang-specific vehicles over the next 18 months" wins the pot!
So, yeah. We have our roadmap:
 House of ATVs
 House of Flea Riders
 House of Bikes
 House of Jeeps
 House of Air Conditioned Luxury SUVs
 House of Jalopies
 House of Muscle Cars
 House of Cyber Trucks
 House of Squad Cars
Thats great news for my wallet in the next 18 months then... im not into vehicles warfare at all.
But if thats the case the rules expansion into new open grounds would probably take over the confined battles in the Hive cities.
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Post by: lord_blackfang
Oh that's an Out of Control vehicle dice with the skids and spins! Looks like the rules will borrow a lot from Gorkamorka/OG Ash Wastes.
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Post by: zedmeister
lord_blackfang wrote:Oh that's an Out of Control vehicle dice with the skids and spins! Looks like the rules will borrow a lot from Gorkamorka/OG Ash Wastes.
Maybe the Skid table is coming back? The one where if you completely botch the skid, your bike explodes!
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Post by: Baxx
Kid_Kyoto wrote:
So, yeah. We have our roadmap:
 House of ATVs
 House of Flea Riders
 House of Bikes
 House of Jeeps
 House of Air Conditioned Luxury SUVs
 House of Jalopies
 House of Muscle Cars
 House of Cyber Trucks
 House of Squad Cars
 No doubt about it!
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Post by: Kid_Kyoto
I wonder if there will be rules to repurpose 40k models. The GSC Jackals and Trucks, the humble Rhino and the Sentinel should all work in this environment and is a faster way to build the game.
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Post by: OrlandotheTechnicoloured
I'm hoping the necromancer will be tall enough to fit into my Delaques (might need a head swap, might not i'll need to see the plastic before deciding)
I love the fleas/roaches
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Post by: SKR.HH
OrlandotheTechnicoloured wrote:
I'm hoping the necromancer will be tall enough to fit into my Delaques (might need a head swap, might not i'll need to see the plastic before deciding)
I love the fleas/roaches
Considering the size of the latest vampires in AOS... I'd rather be afraid he might be too tall...
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Post by: Pacific
Danny76 wrote:You guys are off on your physics.
The only thing that goes behind the wheel point is the man on seat. Not enough to tip it. The gun is right above, there’s a good chunk of weight in the middle section there. I don’t think a man would tip it.
Plus it’s got Suspensor Grav Bearing Rods or some sci fi gak we don’t know how to explain in our current times or whatever 
My view would be that it is off, either the wheelbase should be longer (with rear wheels further back), have the engine further forward or the pillion lower down - I've done enough biking/quad-biking that when I looked at it I just thought "nope" - you would never see something that kind of weight behind the back! That thing would wheely like a MF and then you obviously wouldn't be able to steer at all (maybe that is the idea?!)
Suspension of disbelief is a funny one I agree. But while things like magical sea elves and eagle chariots are far away from what we can know, really the laws of physics should apply here! I know Judge Dredd's bike (and Marine ones for that matter) have to get excluded from this conversation but still..
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Post by: Graphite
Heh. The fourth recruit from Necromunda in Ian Watson's "Space Marine" was from the wastes, and the hivers kept referring to him as "Sand Flea".
Now we know what size Necromunda's sand fleas are, that doesn't seem quite as insulting any more.
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Post by: Wha-Mu-077
I gotta admit though, i'm positively suprised, even with the obviously repeated poses, there seems to be some variety of bits with the Sand Fleas
Hell, who knows, maybe some bits might be interchangeable with the guys on foot
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Post by: Ian Sturrock
The bug riders are exactly the kind of 40K OTT, somewhat impractical, aesthetic that the knee-dangling-rebreathers aren't, to my mind. I love them.
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Post by: NAVARRO
Ian Sturrock wrote:The bug riders are exactly the kind of 40K OTT, somewhat impractical, aesthetic that the knee-dangling-rebreathers aren't, to my mind. I love them.
Yeah they pull it off in the end, busy yet 40k fun models. Banners need to go though.
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Post by: gungo
Kid_Kyoto wrote:I wonder if there will be rules to repurpose 40k models. The GSC Jackals and Trucks, the humble Rhino and the Sentinel should all work in this environment and is a faster way to build the game.
GSC tends to be themed toward mining colony and planetary defense forces… but it would be cool if they came out with some GSC hive ganger conversion kits to account for the hive world Genestealer cults that exist on necromunda and other hive worlds. The cult of the second son is the name of the actual gsc on necromunda. Essentially that gsc was bombarded but survived beneath the destroyed city and what remained of the cult is highly mutated after extended generations of mutations. https://warhammer40k.fandom.com/wiki/Cult_of_the_Second_Son
Maybe in the future we will get something like a house cawdor conversion kit for gsc and a rad mutated cultist box.
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Post by: Kanluwen
The GSC kits already are basically there. One just needs to look at the Drudge art for Orlocks to see those same mining suits in use.
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Post by: Pacific
Graphite wrote:Heh. The fourth recruit from Necromunda in Ian Watson's "Space Marine" was from the wastes, and the hivers kept referring to him as "Sand Flea".
Now we know what size Necromunda's sand fleas are, that doesn't seem quite as insulting any more.
Ah that's so cool - well done for the spot, I hadn't realise that!
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Post by: Altruizine
SKR.HH wrote: OrlandotheTechnicoloured wrote:
I'm hoping the necromancer will be tall enough to fit into my Delaques (might need a head swap, might not i'll need to see the plastic before deciding)
I love the fleas/roaches
Considering the size of the latest vampires in AOS... I'd rather be afraid he might be too tall...
Delaque models already tower over puny traditional humans, so it'll probably work out.
I know people are largely disappointed with that Underworlds set from a "the game it's designed for" standpoint, but as a Necromunda player I look forward to using it for Hive mutants/zombies/whatever. These zombies will take a lot less "generification" at the end of a hobby knife to prepare for the Hive setting than most of the AoS zombies would.
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Post by: Racerguy180
I have 2 different Orlock gangs, one is traditional underhive models and GSC Neophytes(w GSC stuff removed & orlock heads instead) for the miners out in the Wastes. Already anticipating the vehicle rules I have a Jackal Squad with similar look for the miners mounted on bikes.
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Post by: Graphite
God I hope the vehicle rules aren't too locked down. I have a BUNCH of old (2nd edition 40k) Ork vehicles which would look very nice as wheels for my Orlocks.
Not sure if I'm up for the boxed set. Very much depends on the price point. If that game mat is just paper, might indicate that it's a bit less on the crazy side.
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Post by: Flinty
It’s probably platinum laced vellum from cows raised on beer and massage… or at least priced as if it was
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Post by: Graphite
Forged using traditional ancient egyptian paper crafting techniques, each mat takes a lifetime for a skilled artisan to create.
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Post by: Flinty
Graphite wrote:Forged using traditional ancient egyptian paper crafting techniques, each mat takes a lifetime for a skilled artisan to create.
The inks used are that radioactive, the staff churn is rather steep.
Incidentally, we would like to sell you a special edition lead lined play mat carry case.
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Post by: Mad Doc Grotsnik
Graphite wrote:God I hope the vehicle rules aren't too locked down. I have a BUNCH of old (2nd edition 40k) Ork vehicles which would look very nice as wheels for my Orlocks.
Not sure if I'm up for the boxed set. Very much depends on the price point. If that game mat is just paper, might indicate that it's a bit less on the crazy side.
At the very real risk of sounding like a TFG?
This is Necromunda. If you and your buddies are up for it? Go for it.
I know this always reads like excusing shonky rules, but I’ve literally never played Necromunda, any version of it, without house ruling and tweaking to suit taste.
I figure if everyone is allowed to scratch build/substitute vehicles for whatever, No Harm, No Foul. That can be as conservative as you want (only official models), Variance By Consent (so everyone sort of mutually agrees what’s a reasonable proxy, perhaps on roughly equivalent dimensions or aesthetic) or full on balls to the wall Anything Goes.
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Post by: PenitentJake
Kid_Kyoto wrote:
It was a massive battle, a full company of Ultramarines versus nearly twice their number of orks. 3rd Squad opened fire at the oncoming boyz from 50 meters away. Their .75 caliber bolters ejaculated 4-round bursts of mass reactive explosive rounds, targeted by their enhanced senses and the machine spirts of their armor.
1/3 of the bursts just missed completely. Another 1/3 struck the savage greenskins but despite exploding inside the target did not actually wound them. The final 1/3 actually caused casualties.
Captain Cracius watch the three orks fall to the ground and nodded sagely. A blow well struck by the Emperor's elite.
They wouldn't have to write it in such a way that it emphasized the mechanics, but writing it in a way that what happened in the book could be reasonably expected on the table would be nice. I can't read marine stories because they are bull$#!+.
"The full Regiment of Guard and the Commandery of Sisters were about to fall to the genestealer cult, when five marines showed up and executed every xenoform on the planet." (Literally the ending of Cult of the Warmason)
Maybe if the battles in the books resembled something that could reasonably be expected to occur in a game we'd have fewer self entitled marine players whining about how their models on the tabletop should be able to decimate everything in the galaxy without effort cuz Bolterz are awesome (while completely ignoring that sisters are their shooting equivalents).
Maybe if other species were actually portrayed as a genuine threat to marines, GW would not have to warp their range to cater to marine die hards and everyone would get to have somewhere close to the same number of models for their army. I feel like 8th and 9th came a long way by giving every faction rules content specific to their subfactions, which marines alone have enjoyed in every edition since 2nd; if we could close the modelling gap, that be fabulous.
But in order to do that, BL authors and GW itself has to stop telling stories about how marines can curb stomp anything and everything without breaking an acidic sweat, because it is and always has been pure bull$#!+ when you compare it to what actually happens in the game those stories are supposed to be based on.
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Post by: lord_blackfang
I'm gonna guess so far that ATV (and the fleas) will be functionally identical to a 40k cavalry model, ie. a single, non-divisible game piece. With to day's obsession with WYSIWYG I cannot see GW allowing you to dismount a vehicle and possibly an enemy ganger jumping in and driving off with it if there's no way to pysically add/remove models from the seats. Maybe something changes later in the Book of Trucks.
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Post by: H.B.M.C.
How are you going to mark crew loss during a game?
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Post by: lord_blackfang
I'm guessing same way 40k does.
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Post by: PondaNagura
wow, I like everything in that release.
The buildings remind me of waterworld setting; maybe swap out the ash wastes for water battlemat?
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Post by: Racerguy180
PondaNagura wrote:wow, I like everything in that release.
The buildings remind me of waterworld setting; maybe swap out the ash wastes for water battlemat?
Or playing a game set before the imperial showed up...
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Post by: lord_blackfang
Yea tempted to do waterworld. Also there's a bit of a sump movement on Necromunda facebooks, with barges and derricks and so on too.
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Post by: JWBS
I remember an old Necro story featuring a barge called the Queequeg, plying the byways of some kind of sewer : D
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Post by: Voss
I suddenly want the Ewok village, made out of insect resin 'homes' and attached to the rotting stumps of skyscrapers.
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Post by: lord_blackfang
Oh, a Book of the Sump fan supplement is available here, includes a gallery of scratch built boats and rafts and stuff https://drive.google.com/drive/u/0/folders/1uI-xvSi3YJfvHtluQ0nwuahwspaErCu0
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Post by: Kanluwen
JWBS wrote:I remember an old Necro story featuring a barge called the Queequeg, plying the byways of some kind of sewer : D
There's a whole subsection of Orlock Prospectors that do exactly that.
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Post by: Flipsiders
NAVARRO wrote: Ian Sturrock wrote:The bug riders are exactly the kind of 40K OTT, somewhat impractical, aesthetic that the knee-dangling-rebreathers aren't, to my mind. I love them.
Yeah they pull it off in the end, busy yet 40k fun models. Banners need to go though.
Hard disagree. The banners make sense both from a practical perspective (added height + color could help nomads recognize each other over long distances) and from a "coolness" one. If anything they need to be larger.
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Post by: Chopstick
Yes. bigger banner on the small sprue. Also big metal pile on your back add unneeded weight and slow you down, also make you lose balance easily if a strong gust of wind blown by, bump into door and low ceiling area, sticking out of cover like a sore thumb, difficult to lie down and maintain that position. Underhivers fight in pitch darkness and they usually have no problem recognizing each other, or rather, no problem shooting at each other.
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Post by: Racerguy180
I think the banner is more like the door on a trapdoor spider nest. What better way to hide out in the Wastes, you carry your concealment around with you.
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Post by: H.B.M.C.
So... not at all? 40k vehicles don't have "crew".
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Post by: MajorWesJanson
Racerguy180 wrote:I think the banner is more like the door on a trapdoor spider nest. What better way to hide out in the Wastes, you carry your concealment around with you.
I figure portable shade and protection from ash winds.
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Post by: Racerguy180
It can pull double duty
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Post by: lord_blackfang
Yea, that's my guess, vehicles as non divisible playing pieces. "Crew" being just a particular path on the damage tables for invuluntary swerves and stuff but in the end the whole model is just either alive or dead. I can't imagine modern GW saying "Okay the physically non-removable Orlock driver and gunner have been killed, the vehicle is just idling here on the table, your Goliath can jump in and drive off, but you have to imagine it while the actual model still has an Orlock crew on it.
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Post by: kodos
but than it would be good way to sell models the faction actually cannot use
replace the vehicle with the one that has the right crew if you want to take it over, 50€ per piece because of high quality resin parts
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Post by: lord_blackfang
Darm, seems my GW-cynism isn't creative enough to have considered them selling resin crew for stolen enemy vehicles at 25€ a pop. Might be, might be.
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Post by: Wha-Mu-077
Hum, i wonder if the Arachni-Rig will be updated to work as a vehicle.
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Post by: H.B.M.C.
Resin vehicle crew seem completely within the realm of possibility.
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Post by: Wha-Mu-077
H.B.M.C. wrote:Resin vehicle crew seem completely within the realm of possibility.
Especially since upgrade packs got moved to GW
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Post by: deleted20220509
Kid_Kyoto wrote: H.B.M.C. wrote:Not enough terrain in a game mostly based around mounted combat in giant ash waste deserts? 
(Not pictured, the 10 pound bag of GW Sand for making your own Fine Dunes ( TM))
Oh mah gawd! Shat up un take mah moneeez!
But fur reelz though, the terrain is a bit sparse. I think twice that amount will be good on a 3'x3' board, once a bit of scatter ash waste debris has been tossed onto the playground sand.
Kid_Kyoto wrote:So, yeah. We have our roadmap:
 House of ATVs
 House of Flea Riders
 House of Bikes
 House of Jeeps
 House of Air Conditioned Luxury SUVs
 House of Jalopies
 House of Muscle Cars
 House of Cyber Trucks
 House of Squad Cars
I think this is good. A legit way to bring some vehicles into the skirmish game is welcome, as this will lead to the resurgence of stuff like gorkamorka under the guise of "counts as", for example.
Genestealer Cults have an automatic lead here, and is frankly pushing me over the edge towards buying the start collecting box just for 'Munda.
So this means each of the original 8 gangs will have 4 boxes. 1 ganger box, 1 expansion box, 1 ganger weapons box, and perhaps 1 vehicle type of box. I can justify those purchases for a gang. Maybe even 2 gangs.
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Post by: Theophony
Can’t wait for different rules for 20” rims in each “Garage of Book”.
“I have sporty mudflaps, which give me a +1 save vs xxxxx”
“Nope, that changed in the garage of xxxxxxx, now it’s -1 cover save”
“Your wrong it changed again in garage of xxxxxxxx to +1 movement”
“Well that’s better than garage of xxxxxxxx where it gives you a Errol to save vs. fear  “
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Post by: Overread
I just want Escher bikers
Anything else out of this is a bonus
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Post by: OrlandotheTechnicoloured
Hmm, maybe Delaque ash submarines?
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Post by: Voss
Overread wrote:I just want Escher bikers
Anything else out of this is a bonus
Drugged out Escher riding cats first, then Orlock bikers then circle back to do Escher bikers in Ash Wastes 2: Desert Boogaloo.
The mix and match of who gets what vehicle is going to be needlessly byzantine and probably stressful for a lot of folks. Because honestly I'm having a hard time accepting that they passed up Orlock bikers even once. It's their whole look!
Now if the gangs were more on the same scale and you could mix and match torsos and arms, this wouldn't be quite so bad. But as is we're going to get a lot of overspecialized kits with few options.
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Post by: Wha-Mu-077
I wondere how they're gonna handle Vehicles vs rideable mounts rules-wise.
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Post by: Voss
Wha-Mu-077 wrote:I wondere how they're gonna handle Vehicles vs rideable mounts rules-wise.
I mostly expect that they won't. Just profile changes.
Maybe slightly different rules for turning and skidding.
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Post by: ArcaneHorror
Since the bugs look like fleas, I wonder if they are going to have any kind of power to drain health/speed/whatever from enemies.
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Post by: PenitentJake
Overread wrote:I just want Escher bikers
Anything else out of this is a bonus
Heck yeah!
Once the bikes come, putting 4 Escher bikes with an Orlock Quad is a really nice alternative to GSC's Atalan Jackal unit. especially if you use 'Munda models as brood brothers.
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Post by: Overread
Voss wrote: Overread wrote:I just want Escher bikers
Anything else out of this is a bonus
Drugged out Escher riding cats first, then Orlock bikers then circle back to do Escher bikers in Ash Wastes 2: Desert Boogaloo.
Ok Escher riding beasts might just win out and its very thematic for them considering they import them! YES ok Escher riding cats - Orlock can have the bikes
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Post by: Chopstick
So Van Saar will be getting Jetbike now? it's gang of commorragh all over again.
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Post by: Wha-Mu-077
Chopstick wrote:So Van Saar will be getting Jetbike now? it's gang of commorragh all over again.
Nah, a hovertank. I mean they've already got a mech, y'know?
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Post by: deleted20220509
Dont tease me with such dainties. You know how delicate I am when it comes to Delaque.
Honestly, I think a kit bask of the Dark Eldar Talos/Cronos fig would likely work well, with the support of a few bits from Necron ophidian destroyers/ Canoptek wraiths.
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Post by: H.B.M.C.
Maybe some of the gangs from Necromunda Proper just don't show up in Ash Wastes because it wouldn't make much sense for them to venture out. Cawdor and Delaque are the two that strike me as groups that have no business in the wastes, the former because how are they going to cobble together vehicles and the latter because what would they want in a desert?
Wha-Mu-077 wrote:I wondere how they're gonna handle Vehicles vs rideable mounts rules-wise.
Poorly?
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Post by: Shakalooloo
H.B.M.C. wrote:Cawdor and Delaque are the two that strike me as groups that have no business in the wastes, the former because how are they going to cobble together vehicles
PULPITEK
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Post by: Overread
H.B.M.C. wrote:Maybe some of the gangs from Necromunda Proper just don't show up in Ash Wastes because it wouldn't make much sense for them to venture out. Cawdor and Delaque are the two that strike me as groups that have no business in the wastes, the former because how are they going to cobble together vehicles and the latter because what would they want in a desert?
Wha-Mu-077 wrote:I wondere how they're gonna handle Vehicles vs rideable mounts rules-wise.
Poorly?
The problem with being lore selective when making something like this is that it leaves some armies "out" and that means leaving some players, fans and customers out. If this is the new direction for a lot of the games content coming forward then leaving out some groups would leave those customers with nothing to buy and less reason to stick around. It's not that every army has to have every thing, but if you make a subgame and invite only a few armies that is leaving players totally out of the loop.
So I don't see GW doing that; yes some factions will take longer and some might get more models than others. Indeed that might be how they do it; factions that feature heavily in the wastes might have a more varied roster; whlist those who feature less might have fewer units that they use more often or that come with more optional parts.
As for vehicles vs mounts I suspect they'll handle it the same way they handle such things in 40K and AoS.
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Post by: Chopstick
Cawdor build heavy stubber, flamer, chain weapon, it would be extremely easy to make a bicycle. Cawdor aren't poor, Cawdor redemptionist represent the rich side of them, they use manufactured weapons, have access to cheap flamer and even develop their own version of the flamer.
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Post by: Overread
Pretty much every faction in Necromunda so far would have access and understanding to drive vehicles and if they didn't make them themselves, they'd certainly steal them. Heck even though this is the "wastes outside" There are plenty of regions you can fight with vehicles inside the Hive. Heck there's whole ports and shipping going on in some of the lower flooded regions.
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