I'd go with No. seeing as it runs around on it's own... Even the gang that owns it has an issue keeping it under control.
They have a leadership of 8+. IIRC, You have to let the other player know if you are using the cranial governors, or the damn thing goes Berserk, and attacks everybody in range.
No rules say Ambot cannot be pinned, the only units with said rule are the (probably Ambot) Automata from Archeo-Hunter and the Cyborg from Murder Cyborg.
In general, all models can be pinned unless they have a special rule that says otherwise. There is no special rule for ambot saying it cannot be pinned.
Chopstick wrote: No rules say Ambot cannot be pinned, the only units with said rule are the (probably Ambot) Automata from Archeo-Hunter and the Cyborg from Murder Cyborg.
The Chaos Spawn also has a rule saying it cannot be pinned. The Chaos Witch affected by the Levitation spell also cannot be pinned.
I'd go with No. seeing as it runs around on it's own... Even the gang that owns it has an issue keeping it under control.
They have a leadership of 8+. IIRC, You have to let the other player know if you are using the cranial governors, or the damn thing goes Berserk, and attacks everybody in range.
Side note- The enemy gang can capture it.
Gang War3. Page 16-17
Would you say an Ogryn can be pinned?
Keep in mind Gang War 3 (and all other books prior to N18) is outdated and loads of rules are replaced and/or no longer applies. It shouldn't be used for reference.
There's no reason why the ambot can't (or shouldn't be able to) be pinned. Especially given that you can potentially set it up right by the enemy gang. Close enough to try for a first-activation charge if you're feeling lucky.
Even the Ambull can be pinned if you use the fighter card as presented on Warhammer Community (although we gave it Spring Up to make it more of a threat).
H.B.M.C. wrote: Seems weird that it can be pinned in berserk mode.
It's also a balancing factor. The Ambot is a generic brute approximately the same level as an Ogryn. If it could ignore being Pinned, it would have a massive benefit vs the Ogryn. It already has Infiltrate so is better than the Ogryn in some aspects. Also slightly more expensive.
Being Pinned is the biggest weakness of these Brutes, and they have few other weaknesses.
EldarExarch wrote: I've been considering using the Ambots as a conversion for my Warboss in Mega Armor.
Has anyone tried something similar, or could speak to the space where the normal head would go, as I would need to put an Ork Boss head there?
Theres cog details behind the head piece for the arms and neck but the head has a flat connection in the centre of this and it should be easy enough to put an Orks head in place of the Ambots.
Well, it doubles the number of models released in this prior quarter. The problem is that they went with unique personalities as opposed to a more versatile option.
FW/Specialist games early on said they have a (singular) machine producing dedicated to all their plastic production.This would imply a relatively limited production volume, where the number of new releases only diminishes as the number of supported kits and game lines increases. Last time they did a boxed game release that was said to have been 3 months of production capacity. Given that one or two kits per game per quarter is generally what we can expect.
Surprised by that and it seems like a missed opportunity those 2 figures could easily be done in resin with the plastic sprue saved for a 5 man kit I guess they just didn't have anything else ready to go this quarter.
Plastic (overpriced) named character(with a laspistol) instead of plastic generic hive scum and bounty hunter? or plastic weapon kits.... hmmmm who approve this?
Weird decision for such a niche character that you'd only need to buy once, and would not use every game or that often. I woulda done the escher cats on a sprue instead, or some other beast, pretty much anything else.
Thargrim wrote: Weird decision for such a niche character that you'd only need to buy once, and would not use every game or that often. I woulda done the escher cats on a sprue instead, or some other beast, pretty much anything else.
The Made To Order for him apparently sold amazingly well, so that might be part of the reason.
FW/Specialist games early on said they have a (singular) machine producing dedicated to all their plastic production.This would imply a relatively limited production volume, where the number of new releases only diminishes as the number of supported kits and game lines increases. Last time they did a boxed game release that was said to have been 3 months of production capacity. Given that one or two kits per game per quarter is generally what we can expect.
I do wonder if they're working on a new Specialist Game (Battlefleet Heresy? Man O'War? Mordheim? Who knows) and it's taken away from producing stuff from existing lines. Hence, why we get the quite frankly bizarre decision to run up old Kal in plastic.
The Phazer wrote: Prioritising plastic characters over Juves seems... nuts.
Just build some models with pistols, knives and no fancy gear, and voila! a Juve.
They've also said (at least twice, now) that all the House gangs will be getting some additional new plastic kit. That might include additional parts for Juves, Champions and Leaders, or it could be new Fighter types we've not yet seen (Prospects have already been mentioned - pre-Juves, if you will - and there was talk that the Escher Death maidens would eventually become a recruitable fighter type rather than just a one-off bounty hunter), or additional weapons and equipment. personally I hope a new Escher sprue has more legs without chem-synths, because buying them and a stiletto for everyone is rather costly.
The Phazer wrote: Prioritising plastic characters over Juves seems... nuts.
Not really. Interesting pieces over armed children to shoot in game? I know which I'd choose.
Jules were never particularly interesting or useful in the old game (I know I'd rather save the money for a real ganger with a real gun and better stats). Dragging them into 2019 seems a pointless waste of time and resources.
Thargrim wrote: Weird decision for such a niche character that you'd only need to buy once, and would not use every game or that often. I woulda done the escher cats on a sprue instead, or some other beast, pretty much anything else.
The Made To Order for him apparently sold amazingly well, so that might be part of the reason.
That makes sense, though everyone who wanted Kal J. would have gotten him from the made to order, and the people that didn't probably didn't know who he was and still might not know.
They've also said (at least twice, now) that all the House gangs will be getting some additional new plastic kit. That might include additional parts for Juves, Champions and Leaders, or it could be new Fighter types we've not yet seen (Prospects have already been mentioned - pre-Juves, if you will - and there was talk that the Escher Death maidens would eventually become a recruitable fighter type rather than just a one-off bounty hunter), or additional weapons and equipment. personally I hope a new Escher sprue has more legs without chem-synths, because buying them and a stiletto for everyone is rather costly.
We also need Servo-Rigs. Not to mention, Enforcers and Guilders still haven't made their appearance.
It would help convince me GW still genuinely supports this game if they'd at least do some Warhammer TV "how to convert" for Necromunda. I mean, I can do that for the Spekter and Cyberachnid, but I'd feel a bit better if GW went the extra mile on that.
The Phazer wrote: Prioritising plastic characters over Juves seems... nuts.
Not really. Interesting pieces over armed children to shoot in game? I know which I'd choose.
Jules were never particularly interesting or useful in the old game (I know I'd rather save the money for a real ganger with a real gun and better stats). Dragging them into 2019 seems a pointless waste of time and resources.
Say whaaaaaa?
Juves are grate! In Old Necromunda, I would typically setup a cache of handflamers for the NooBs. Cheap as chips, no need to worry about accuracy. Drop them out a vent, or pop up from a tunnel near some likely targets. Whooshburnroastytoasty, and that was a whole heap of XP. Couple of games later and they’re at least nudging Ganger, with shiny skills to boot.
Heck, my old Cawdor Gang (Rico’s Redneck Redemption, who favours burlap sack cloth) was notorious for just that in my local store. It also helped the Juves soon picked up Disarm. Ever seen a Spyrer Patriarch and Matriarch denuded of all their weapons? I have. It was sodding hilarious! And given the Spyrer Gang was our local TFG’s Gang, and he’d fielded both to ‘teach me a lesson’ just made it all the funnier.
That, and the extreme range, Overwatch Krak Grenade shot at a sprinting Malcadon as it broke cover, turning him into a greasy smear was the cherry on the cake of that campaign. Others beat me, now and again. But Spyrers? I pooped them! All thanks to my Juve XP Factory approach.
Submit some specifics that you'd like to see then. Warhammer TV basically works off suggested topics with their "how to" videos.
Last mention with regards to the Enforcers was that they're in the design process. And I thought we saw the 'first look' at Guilders in the form of those recent 3 Bounty Hunters?
Juves kit? I'd rather have a champion and leader one with all the exotic fur coat, ornated weapon and extra exotic stuff like shield generator and servo skull...
Although I highly suspect if any Juve come out, it'll be FW resin, or/and just look really lackluster with description said " compatible with FW resin weapon kit, just buy them looool"
Instead of a 'Juve Kit', I would think a Juve head kit would be fine. They'd need to have a look of absolute terror, mouths wide open and screaming, and everything about them should say "I IMMEDIATELY REGRET THIS COMMITMENT"
Kanluwen wrote: Submit some specifics that you'd like to see then. Warhammer TV basically works off suggested topics with their "how to" videos.
Good idea.
Might send them things I did, just to see if they will find a better way or do those.
It would help convince me GW still genuinely supports this game if they'd at least do some Warhammer TV "how to convert" for Necromunda. I mean, I can do that for the Spekter and Cyberachnid, but I'd feel a bit better if GW went the extra mile on that.
Before that we'd need kits that are actually interchangeable with each other and GW's existing lines
#notbitteratall
Automatically Appended Next Post: Note - updated title to reflect the fantastic new release.
I've kitbashed Escher, Genestealer Cult and Adeptus Mechanicus parts together. Necron parts, too, and even one or two pieces from a Pimaris Reiver. It's all compatible.
Thargrim wrote: Weird decision for such a niche character that you'd only need to buy once, and would not use every game or that often. I woulda done the escher cats on a sprue instead, or some other beast, pretty much anything else.
The Made To Order for him apparently sold amazingly well, so that might be part of the reason.
Oh course it did because painters outnumber gamers in this hobby. Many people who don't play Necromunda (anymore) probably bought and will buy this. Don't be surprised if this is the highest selling mini of the line. And if it is then it will help finance other Necro stuff.
Of course it wouldn't kill GW to give some actual resources to Necromunda or pull it back into the mothership...
Kid_Kyoto wrote: Before that we'd need kits that are actually interchangeable with each other and GW's existing lines #notbitteratall.
I know how you feel. It's less 'modular kitbashing', and more like "Chopping and gluing stuff together".
Probably making my Cyberachnid tonight- wanna know the recipe if it turns out well?
Anything is compatible with enough cutting, filing, gluing, puddying and cursing.
But a simple arm swap to give them lasguns should not take a whole evening! And let's not even talk about the arms that have a palm and a thumb, with the rest of the fingers molded onto the gun!
Kid_Kyoto wrote: But a simple arm swap to give them lasguns should not take a whole evening! And let's not even talk about the arms that have a palm and a thumb, with the rest of the fingers molded onto the gun!
I have a Van Saar model dual-wielding shotguns from the GSC biker kit. He's covered in shotgun shells and is a sort of "Zombie Hunter" looking dude, had a lot of fun building him.
I wish I didn't have to chop everything at the wrist to make it work.
I will buy atleast three Kal minis.
One to build as intended, one for an Arbites conversion and one that will become an Inquisitor. Not that interested in the extra Scabbs though.
So I got a box of Van Saar (I am not starting a gang, honest! ) and I was wondering, what's the extra part on the shield sprue supposed to be again? Some sort of canister?
BrookM wrote: So I got a box of Van Saar (I am not starting a gang, honest! ) and I was wondering, what's the extra part on the shield sprue supposed to be again? Some sort of canister?
I use it as a bio-booster. Just glue a magnet to the bottom and put it on a magnetized base- pluck it off when it gets used.
The Phazer wrote: Prioritising plastic characters over Juves seems... nuts.
Not really. Interesting pieces over armed children to shoot in game? I know which I'd choose.
Jules were never particularly interesting or useful in the old game (I know I'd rather save the money for a real ganger with a real gun and better stats). Dragging them into 2019 seems a pointless waste of time and resources.
Say whaaaaaa?
Juves are grate! In Old Necromunda, I would typically setup a cache of handflamers for the NooBs. Cheap as chips, no need to worry about accuracy. Drop them out a vent, or pop up from a tunnel near some likely targets. Whooshburnroastytoasty, and that was a whole heap of XP. Couple of games later and they’re at least nudging Ganger, with shiny skills to boot.
Heck, my old Cawdor Gang (Rico’s Redneck Redemption, who favours burlap sack cloth) was notorious for just that in my local store. It also helped the Juves soon picked up Disarm. Ever seen a Spyrer Patriarch and Matriarch denuded of all their weapons? I have. It was sodding hilarious! And given the Spyrer Gang was our local TFG’s Gang, and he’d fielded both to ‘teach me a lesson’ just made it all the funnier.
That, and the extreme range, Overwatch Krak Grenade shot at a sprinting Malcadon as it broke cover, turning him into a greasy smear was the cherry on the cake of that campaign. Others beat me, now and again. But Spyrers? I pooped them! All thanks to my Juve XP Factory approach.
^THIS, and then you deploy them a batch at a time, the ones that make it make it big, the others are a fond memory.
The "JUVE" minis now, don't even need to be kid looking, they would be fine as slightly smaller, and younger looking, but not to the extreme as a child, like 1st edition. 2nd edition covered it by giving them minimal gear, and the swap options on the hands.
(Hell, if anything, you can scrounge up some 2d edition miniatures and use them as Juveys. Availability I think is the issue.)
I didn't read the whole thread, so sorry if it has been asked before, but does anyone know what's up with the Cawdor Executioner?
I think it was announced at Warhammer Fest last year, but the corresponding WarCo article makes no mention of it : https://www.warhammer-community.com/2018/05/11/warhammer-fest-live-blog-2gw-homepage-post-1/ Some people at the time thought it looked too much like a KKK guy, so did GW pulled the plug on it by fear of bad publicity?
It also looks like the giant rats weren't released either:
fresus wrote: Great, thank you!
So it was dropped because of community backlash? Since it reached the painted stage, it was pretty much done design wise.
No, we don't know for sure why it was dropped, but if it was due to "backlash" it wasn't from the community, just a handful of loudmouths who can't grasp the difference between fiction and reality. And if anyone takes issue with that characterisation - have a gander at literally any of the discussions about this model in Necromunda forums/groups, you'll find an overwhelming majority who want it released and think GW were daft to cave in if indeed that's what happened, a modest minority who can understand why GW might cave in even if they disagree, and once in a while you'll find maybe one or two people who're actually arguing it's badwrong and should be banned. Even then, you won't find them for long, because their outrage at GW quickly turns to outrage at everyone else for not agreeing with them and they either storm off in a huff or start slinging abuse and get the boot.
Apologies, whereabouts was it said/confirmed to be dropped? Not doubting the validity of the claim, because it obviously isn't available, just want to see for myself what was said.
Tim the Biovore wrote: Apologies, whereabouts was it said/confirmed to be dropped? Not doubting the validity of the claim, because it obviously isn't available, just want to see for myself what was said.
Nothing was said, period. They took down all the previews and mention of this model without a word. They held up the MIB flashy thing.
GaroRobe wrote: Yeah, I think he even went up for preorder for a short time, before being dropped entirely.
He did not go up for preorder.
We saw a painted master at an event as part of a slideshow.
From what little discussion has come out by way of "I talked to soandso at an event and asked about it", it's supposedly in the process of getting reworked(notably: the removal of the nooses and a rejig of the hood).
I liked that executioner too.
Just give him a fancier/ more gothic headpiece and call it a day. I like the candles and nooses. How those ropes aren't catching on fire is an entirely other story...
AduroT wrote: Honestly they just need to ditch the pointed hood and give him the same kind of masks the rest of the gang wear and it would be fine.
It's fine as it is, they don't need to do anything to it at all. And frankly, if they did, it would set a terrible precedent - there are countless things in GW's IPs that someone can spin as "offensive" if they really try, are they going to remove or sanitise them all? Especially on the basis of a tiny, tiny, so small as to be almost nonexistent minority of customers chucking a hissy?
EDIT: And if they do remove the nooses and the hood, then sod them I will sculpt them back on myself and make a point of using the model as often as I can and associating it with GW as often as I can.
EDIT: And if they do remove the nooses and the hood, then sod them I will sculpt them back on myself and make a point of using the model as often as I can and associating it with GW as often as I can.
Might be hard to do this exactly if they actually DO NOT release the model..
You can certainly kitbash one.. but I THINK this guy is doomed to be "Unreleased"
Cool. I like having art direction dictated by people who have such a narrow view of history. He looks nothing like a clansman. It's penitent x executioner. The nooses are just their aesthetic.
Sad that grimdark can be bitched away. Does that mean Redemptionists are gone and are never coming back? Sad. They were great models. Was hoping for plastic ones eventually.
Many Hired Guns ply their bloody trade in the depths of Necromunda's underhive, among them Yar Umbra and the Deserter.
Yar Umbra came to Hive Primus from another world. Unfortunately for Yar, when his ship left he wasn't on it. He now sells his services to the highest bidder, trying to scrape together the credits to get off Necromunda and return to his old life.
None know the Deserter's identity, but his tattoos mark him as a veteran of the legendary Necromundan 8th. The crazy old soldier lives downhive in a booby-trapped warren, and there are few individuals as talented when it comes to laying traps or setting ambushes.
Both Yar Umbra and the Deserter can be hired by any gang in your games of Necromunda. Yar Umbra makes an excellent sniper, his long lasrifle perfect for picking off unwary gangers who find themselves out of cover. The Deserter can be used as a medic, and allows gangs that hire him to earn extra experience, representing the skills and knowledge he earned in service to the Emperor.
This 15-piece resin kit makes 2 miniatures, one for Yar Umbra and the other the Deserter. Rules for using them in your games are included in the packaging, and can also be found in the Gangs of the Underhive expansion.
Necromunda models really are awesome. I was hoping I'd like Yar Umbra more (I'm a sucker for a scarecrow hood) but I think I'll like him more with a black "executioner" hood. The Deserter would go great with Grub from Hired Guns. Make a Blanchistu Imperial Guard unit.
Hopefully someone will put these guys up on ebay when they get released (It was the only way I was able to get Hired guns XD)
Only real complaint is Yar has one of those "Necromunda Purity seals" on his shoulder pad, and I have yet to see one that looks good. It doesn't take away from the model, but it really doesn't add anything to him.Nothing that a file and clippers couldn't fix.
I can't help but feel that mutant was part of the design inspiration for the modern Cawdor kits. Some of the wrappings and whatnot are very reminiscent of the plastics.
Very cool minis and lovely paint work. Not liking the gimpy, turned in pose on the Deserter. Would probably do a cut and twist job to realign those which wouldn't be hard with resin.
The Warhammer Fest preview on Twitch showed the Cawdor "Executioner" they have removed the pointed hood and given him a regular Cawdor type head with just the facemask.
It looks awful imho. His head shape is really odd because it's really just a trimmed down cone and not really a skull. It looks particularly jarring because of the small face they've given him.
Yeah, he looks fine from the front. It’s the top-down angle that’s the problem and mostly because his skull is too long. If it bothers you, thirty seconds with a carving tool or some greenstuff and he can have his hood back or his skull reshaped and the gap filled with even more candles.
I think this was a good move. I hope the head is separate though (it might not be due the candles) so that people can easily use alternative heads. One noose also looks better than three the previous version had.
Many Hired Guns ply their bloody trade in the depths of Necromunda's underhive, among them Yar Umbra and the Deserter.
Yar Umbra came to Hive Primus from another world. Unfortunately for Yar, when his ship left he wasn't on it. He now sells his services to the highest bidder, trying to scrape together the credits to get off Necromunda and return to his old life.
None know the Deserter's identity, but his tattoos mark him as a veteran of the legendary Necromundan 8th. The crazy old soldier lives downhive in a booby-trapped warren, and there are few individuals as talented when it comes to laying traps or setting ambushes.
Both Yar Umbra and the Deserter can be hired by any gang in your games of Necromunda. Yar Umbra makes an excellent sniper, his long lasrifle perfect for picking off unwary gangers who find themselves out of cover. The Deserter can be used as a medic, and allows gangs that hire him to earn extra experience, representing the skills and knowledge he earned in service to the Emperor.
This 15-piece resin kit makes 2 miniatures, one for Yar Umbra and the other the Deserter. Rules for using them in your games are included in the packaging, and can also be found in the Gangs of the Underhive expansion.
Use spoiler tags when doing this next time please.
Yar Umbra guy is a Deadshot ripoff from Injustice 2 video game. The DC toon has the EXACT same pose in the character menu as GW´s model.
I prefer one noose vs three ones but the lack of the hood is bad.
Maybe is because I'm from Spain so I'm absolutely used to see hundreds of people with that thing each year. But i always loved that look for religious cultists.
Because, you know, the Cult of Redemption of House Cawdor, and that hood was basically used by people seeking redemption.
But I know we have had this discussion before so theres no point . Glad at least hes coming back, even if its with changes. I hope this does not sets a precedence.
I'll be resculpting the original hood head. Sadly it absolutely will set a precedent, but we won't see the cost of it explicitly because they will now likely self-censor their ideas before reaching the final model stage, from our perspective they'll likely just further reduce the level of weird stuff and references to pop culture and history.
Keep at it, culture warriors, I can't wait to play the anodyne, vacuous, inoffensive version of the setting it seems you're pushing for.
I mean, I'm not usually one to worry about PC stuff, but that original sculpt is. . . problematic. There's no way I'd put that in my display case. Sure, I know what it is, but let's be real here: People who actually know what that model is are the VAST MINORITY vs those that would (not unfairly!) assume it's something vile.
If they'd never shown the original, I'm sure everyone would love this revised version and not really think twice about it.
Quasistellar wrote: I mean, I'm not usually one to worry about PC stuff, but that original sculpt is. . . problematic. There's no way I'd put that in my display case. Sure, I know what it is, but let's be real here: People who actually know what that model is are the VAST MINORITY vs those that would (not unfairly!) assume it's something vile.
If they'd never shown the original, I'm sure everyone would love this revised version and not really think twice about it.
Quasistellar wrote: I mean, I'm not usually one to worry about PC stuff, but that original sculpt is. . . problematic. There's no way I'd put that in my display case. Sure, I know what it is, but let's be real here: People who actually know what that model is are the VAST MINORITY vs those that would (not unfairly!) assume it's something vile.
If they'd never shown the original, I'm sure everyone would love this revised version and not really think twice about it.
Then you aren’t at all familiar with what imagery is being drawn on for the design. It isn’t problematic at all. Only for people who like to presume to dictate to other people what is or is not problematic.
Quasistellar wrote: I mean, I'm not usually one to worry about PC stuff, but that original sculpt is. . . problematic. There's no way I'd put that in my display case. Sure, I know what it is, but let's be real here: People who actually know what that model is are the VAST MINORITY vs those that would (not unfairly!) assume it's something vile.
If they'd never shown the original, I'm sure everyone would love this revised version and not really think twice about it.
Then you aren’t at all familiar with what imagery is being drawn on for the design. It isn’t problematic at all. Only for people who like to presume to dictate to other people what is or is not problematic.
I mean the irony in these two sentences is pretty mad.
Personally i think it looks much better. The candles especially give it the over the top absurdist look that is Necromunda. The hood was daft and i have no doubt some moron(s) out there would have ended up painting it white with a little logo on the chest. So yeah, vast improvement.
Sucks to see them cave into political correctness. The new version doesn't look bad but I had no issue with the original. RIP redemptionists I guess....no way those will get released with the same concept that they used to have.
I don't know. Is like Frostgrave cultists or Bloodborne ones. The pointy hoods are used as a staple of "Crazy religious cultists" for a reason. At this point is less a KKK apology and just a pop culture reference.
Galas wrote: I don't know. Is like Frostgrave cultists or Bloodborne ones. The pointy hoods are used as a staple of "Crazy religious cultists" for a reason. At this point is less a KKK apology and just a pop culture reference.
And if it was just the hood, i would agree. But you've got the combination of the nooses as well, a combination that invokes a certain imagery. But anyway, this is the news and rumours thread and i'm bored of political chit chat. I'm out until new news appears.
The simple solution would have been to include both heads - dome and pointy - and leave it at that.
Still, assuming the head is separate and not moulded in there, there are alwaysalternatives.
Yodhrin wrote: Sadly it absolutely will set a precedent, but we won't see the cost of it explicitly because they will now likely self-censor their ideas before reaching the final model stage, from our perspective they'll likely just further reduce the level of weird stuff and references to pop culture and history.
Besides the redesigned executioner, all the reveals are old. They were shown off months ago, along side the recently released Hired Guns. Which is great timing, since I was admiring the models the other day
Gael Knight wrote: Thank you FW for sacrificing your artistic integrity for a vocal minority. BRAVO.
Meh... I think the new version looks cooler, anyway. Whatever the motivation behind it, it just went from something that wasn't bad, to something I might actually buy.
Theophony wrote: The old hood reminded me of an old Warhammer fantasy Slaanesh champion more than KKK hood.
Agree.
A few redemptionist (special weapons) also have this kind of hood.
It existed way before KKK anyway, I find this change useless,
on a model already goofy with all these candles.
Just my opinion.
Unfortunate (although understandable I guess) that FW changed the model. The new head is fine though. And I can't imagine it'd be too hard to resculpt a hood on top if you were so inclined. I do like the single noose instead of the 3. The extras cluttered the neck line a little too much.
Alright, enough about alleged IRL racism in a thread about playing wity toys in an imaginary world of ultra violence and mega oppression. Keep stirring the pot will earn the stirrers a mandatory vacation. Thanks!
Manchu wrote: Alright, enough about alleged IRL racism in a thread about playing wity toys in an imaginary world of ultra violence and mega oppression. Keep stirring the pot will earn the stirrers a mandatory vacation. Thanks!
Can we delete the posts then, because they just cry out to be responded to?
And not just that, but one in each conversion pack. Why would we ever need two? How could we ever afford two, given how absurdly overpriced flamer weapons are in Newcromunda.
They should have given them at least a multi-melta.
I want my damned Heavy Stubber and Lascannon back.
I've found a lot of the weapons packs to be pretty random.
I'm still bemused by how few lasguns there have been in all the packs, given there's obviously people who would like to use the Necromunda gangs as Guard for 40k.
H.B.M.C. wrote: And not just that, but one in each conversion pack. Why would we ever need two? How could we ever afford two, given how absurdly overpriced flamer weapons are in Newcromunda.
Especially when you factor than you have to get a suspensor to have a flamer with +1S and -1AP that take two slots of equipment for 115 credits more (195 + 60 - 140)
Flamer(s) are overpriced, but Heavy Flamer is on another level of stupid costs
The Phazer wrote: I've found a lot of the weapons packs to be pretty random.
I'm still bemused by how few lasguns there have been in all the packs, given there's obviously people who would like to use the Necromunda gangs as Guard for 40k.
I'd wager that's entirely deliberate, precisely to prevent people using Guard models in Necromunda.
I'm pretty sure there's a similar reason why Daemons don't exist in Kill-Team. You can use them in AoS and you can use them in 40K so you can't use them in KT because [Expletive Deleted] you, that's why.
The Phazer wrote: I've found a lot of the weapons packs to be pretty random.
I'm still bemused by how few lasguns there have been in all the packs, given there's obviously people who would like to use the Necromunda gangs as Guard for 40k.
I'd wager that's entirely deliberate, precisely to prevent people using Guard models in Necromunda.
This theory makes so little sense that I'm wondering if you mis-typed your belief.
People can easily use Guard models in Necromunda, precisely because something like a 4:1 lasgun:plasmagun gang is a perfectly viable Necromunda gang. Guard also have most of the other special and heavy weapon options available in Necromunda covered.
How does FW botching the weapon packs with a lack of lasguns prevent lasgun-rich 40K kits from being used for Necromunda? I don't understand your claim at all.
Guard regiments based on hive gangs would quickly have their own kit replaced by munitorum standard kit. So why do special house specific Lasguns when you can harvest Lasguns from other guard kits to add in. Using Necromunda models as militia stand ins means you could use lasguns or auto guns with equal gay abandon.
I want to hear more about Delaque Lascannons and Heavy Bolters. Is it possible to mix and match the heavy weapons through gangs, or are the sculpts gang specific?
I want to hear more about Delaque Lascannons and Heavy Bolters. Is it possible to mix and match the heavy weapons through gangs, or are the sculpts gang specific?
Sculpts are gang specific for the most part. Cawdor versions of weapons look like junk, Van Sar version are super high tech, etc. There’s nothing stopping you from saying your leader or champion took it off the corpse of a member of those gangs though, and you could also kit bash using space marine/admech/ guard parts depending on what gang you’re playing. Goliath look fine with bigger weapons from Space Marines as is, same with Orlock with their servo harnesses on their gunners, but for Escher you might give them a mechanical arm from an Admech kit or something so it’s more believable that they can lift the bigger guns like plasma cannons. The old CSM kit heavy bolter is pretty good for Necromunda, all you have to do is clip the icons and the armored hand off.
Are they in plastic? And have they given any hints what aesthetic they've eventually gone with, because the teaser trailer sounded very "tacticool", but they implied they would be veering away from the old not-Arbites styling.
Someone asked that exact question, to which the answer was that they are re-doing in the near future, but changing them to give different options. I had hoped to ask Whether that meant the old versions would be rendered obsolete or complemented, but never got the chance,
Someone asked that exact question, to which the answer was that they are re-doing in the near future, but changing them to give different options. I had hoped to ask Whether that meant the old versions would be rendered obsolete or complemented, but never got the chance,
Good to know, I hope they'll be replacing the previous ones, or else it's going to be Hell to get the older ones for a full set.
Kinda bummed with the news for necro and BB. Just rehashed stuff we've known about for months, plus basic announcements with basically little to nothing to look at. And it's already been a slow year for both of these games. I am excited for enforcers but they only got me excited at the idea, cause that's about all I have to go on at this point, no renders/concept art nothin.
Overread wrote: Did anyone ask about the Phyrr cats? I know they got taken down to be reworked but surely they've had time to rework them by now?
Absolutely nothing on wither additional gang pets or brutes... :-/
Mind you, the session started quite late due to people not clearing out from the Warhammer Lore seminar held just before it, and a technical glitch which required a good 5-minute hardware reset... reducing the q&a time significantly
Someone asked that exact question, to which the answer was that they are re-doing in the near future, but changing them to give different options. I had hoped to ask Whether that meant the old versions would be rendered obsolete or complemented, but never got the chance,
Good to know, I hope they'll be replacing the previous ones, or else it's going to be Hell to get the older ones for a full set.
I hope completely the opposite, because I'd rather have more options I can choose to get than have the 50 odd quid I spent on the card packs a couple of months ago rendered worthless.
They shouldn't be changing them at all, frankly, they should be re-issuing the existing packs for people who didn't get them, and they can add the new options to a single new pack. They can jog on if they want folk to rebuy the whole set.
Someone asked that exact question, to which the answer was that they are re-doing in the near future, but changing them to give different options. I had hoped to ask Whether that meant the old versions would be rendered obsolete or complemented, but never got the chance,
Good to know, I hope they'll be replacing the previous ones, or else it's going to be Hell to get the older ones for a full set.
I did ask about the possibility of gang-specific skills with a new table for each, and got a knowing wink with a 'oh yes, that is something we have thought for a long time... and with possible gang expansions due soon...'. The Lore discussion pod was a great little session, shame it was so hard to hear with the noisy backdrop of the show floor.
Doesn't necessarily mean anything, but thought it worth reporting.
Altruizine wrote:
This theory makes so little sense that I'm wondering if you mis-typed your belief.
People can easily use Guard models in Necromunda, precisely because something like a 4:1 lasgun:plasmagun gang is a perfectly viable Necromunda gang. Guard also have most of the other special and heavy weapon options available in Necromunda covered.
How does FW botching the weapon packs with a lack of lasguns prevent lasgun-rich 40K kits from being used for Necromunda? I don't understand your claim at all.
You're quite right, I posted it utterly bass-ackwards.
I think the restricted las/autoguns are an effort to discourage you from using Necromunda models as Guard/Cultists. You can do it, of course, but you'll need a box of Necromunda minis and a FW upgrade sprue, at the least, to make 10 Guard/Cultists, which is likely at least double the price you'd pay for ten Cadians/Catachans.
Excommunicatus wrote: I think the restricted las/autoguns are an effort to discourage you from using Necromunda models as Guard/Cultists. You can do it, of course, but you'll need a box of Necromunda minis and a FW upgrade sprue, at the least, to make 10 Guard/Cultists, which is likely at least double the price you'd pay for ten Cadians/Catachans.
Why tho?
It doesn't frakking matter if you buy IG box, or Munda box, it's still money for GW. Hell, seeind Munda boxes are more expensive, more money for GW. And seeing IG is the most often pirated/plagiarized/"inspired" GW range, they should be encouraging people seeking alternative to ancient IG models to hit up GW offerings more, not less.
I know I looked at Van Saar to see if I can make technologically advanced IG squad, and would have grabbed at least 2-3 boxes, then I saw not only lack of enough lasguns, but also by far most idiotic GW decision made with the whole Munda range - half-guns rendering leftover bits absolutely useless for conversions of other models, and noped out of there faster than you can say "FW has the most fair prices ever". Why all the other gangs have complete bits, and the one with most desirable look has complete junk?
The van saar sprues make 5 models, have 5 rifle style holdy arms and have 6 recognizably lasgun fronts as well as a plasma front and bits for a laspistol and cc wielding sergeant. Bits usage aside, you can easily field a 10 person Guard squad from that.
Automatically Appended Next Post: You could do it with escher as well with 6 lasguns and 2 auto guns alongside the chem.thrower as a flamer and a CC sergeant.
You could.make a good.go.with Cawdor as well.as long as you include the weird halberd guns to.count as normal autoguns as lasgun equivalents.
Orlock, delaque and Goliath not so.much as they each really go in for pistols and shotguns and weird stuff. But then Goliaths are on 32mm bases anyway so aren't really suited as guard equivalents. Having said that, the difference between the Orlock combat shotguns and drum fed autoguns is pretty minimal so again, could be easily used as a guard squad armed with auto weapons.
Excommunicatus wrote: I think the restricted las/autoguns are an effort to discourage you from using Necromunda models as Guard/Cultists. You can do it, of course, but you'll need a box of Necromunda minis and a FW upgrade sprue, at the least, to make 10 Guard/Cultists, which is likely at least double the price you'd pay for ten Cadians/Catachans.
Why tho?
It doesn't frakking matter if you buy IG box, or Munda box, it's still money for GW. Hell, seeind Munda boxes are more expensive, more money for GW. And seeing IG is the most often pirated/plagiarized/"inspired" GW range, they should be encouraging people seeking alternative to ancient IG models to hit up GW offerings more, not less.
I know I looked at Van Saar to see if I can make technologically advanced IG squad, and would have grabbed at least 2-3 boxes, then I saw not only lack of enough lasguns, but also by far most idiotic GW decision made with the whole Munda range - half-guns rendering leftover bits absolutely useless for conversions of other models, and noped out of there faster than you can say "FW has the most fair prices ever". Why all the other gangs have complete bits, and the one with most desirable look has complete junk?
I honestly can't support it with anything approaching logic beyond that already laid out. I also believe that this is why the new Necromunda models are just ever so slightly off-scale compared to Cadians/Catachans, FWIW.
It's just the impression I get. Maybe they want accurate figures on Faction sales, see what's profitable and what's less so? I don't know. Like with the Delaque weapons, new GW doesn't seem to value creativity much. It's all 'buy those, glue them like this, paint them like that'. It doesn't seem to me like they want us to play around with kitbashes and 'counts-as'; I reckon as an over-reaction to the ChapterHouse thing and their (apparent) continued refusal to hire a competent IP lawyer.
I have an Escher gang, you can't make a legally-armed Infantry Squad/Miitia/Cultist unit just with one box. YMMV, but I could not in good conscience arm a mini that carries a lasgun with anything but a lasgun, even if the other weapon is functionally identical in-game.
I honestly can't support it with anything approaching logic beyond that already laid out. I also believe that this is why the new Necromunda models are just ever so slightly off-scale compared to Cadians/Catachans, FWIW.
They have slightly different proportions because they're newer models.
I have an Escher gang, you can't make a legally-armed Infantry Squad/Miitia/Cultist unit just with one box. YMMV, but I could not in good conscience arm a mini that carries a lasgun with anything but a lasgun, even if the other weapon is functionally identical in-game.
Yes you can! I am a WYSIWYG fanatic, but if the rules are the same, then you can use either model to represent the profile. Like my Primaris Reivers are converted to have chainswords because it has the same rules than their combat knives.
Flinty wrote: The van saar sprues make 5 models, have 5 rifle style holdy arms and have 6 recognizably lasgun fronts as well as a plasma front and bits for a laspistol and cc wielding sergeant. Bits usage aside, you can easily field a 10 person Guard squad from that.
Automatically Appended Next Post: You could do it with escher as well with 6 lasguns and 2 auto guns alongside the chem.thrower as a flamer and a CC sergeant.
You could.make a good.go.with Cawdor as well.as long as you include the weird halberd guns to.count as normal autoguns as lasgun equivalents.
Orlock, delaque and Goliath not so.much as they each really go in for pistols and shotguns and weird stuff. But then Goliaths are on 32mm bases anyway so aren't really suited as guard equivalents. Having said that, the difference between the Orlock combat shotguns and drum fed autoguns is pretty minimal so again, could be easily used as a guard squad armed with auto weapons.
Technically, if you squint enough, yes (even started looking at Delaque considering just saying 'screw it' and counting every single vaguely rifle-like gun as lasgun) but my main issue with Van Saar is the fact unlike all the other gangs, you not only need to fiddle with gluing together tiny gun bits, a design decision I absolutely despise, what you're left at the end it pile of useless plastic waste while all the other gangs leave you with useful bits you can give to IG or SM for variety. I hate the VS sprue so much I refuse to support it at all, even though I love the futuristic (while still 40K) look.
Excommunicatus wrote: It's just the impression I get. Maybe they want accurate figures on Faction sales, see what's profitable and what's less so? I don't know. Like with the Delaque weapons, new GW doesn't seem to value creativity much. It's all 'buy those, glue them like this, paint them like that'. It doesn't seem to me like they want us to play around with kitbashes and 'counts-as'; I reckon as an over-reaction to the ChapterHouse thing and their (apparent) continued refusal to hire a competent IP lawyer.
If so, why 40K youtube channel had so many kitbash/converting videos in the last months? Though I suppose it might be WC team doing their own thing without consulting whoever makes production and sale decisions.
The Arbites administer Imperium Laws on the noble houses, governors, megacorps, shipping families etc. Enforcers administer the local laws on the populace.
Excommunicatus wrote: Like with the Delaque weapons, new GW doesn't seem to value creativity much. It's all 'buy those, glue them like this, paint them like that'. It doesn't seem to me like they want us to play around with kitbashes and 'counts-as'; I reckon as an over-reaction to the ChapterHouse thing and their (apparent) continued refusal to hire a competent IP lawyer.
No, they're providing plenty of options if you don't want to convert or don't feel comfortable doing so. There's no evidence that they don't want anyone to convert models, and in fact their social media and magazine articles would imply the opposite conclusion.
I have an Escher gang, you can't make a legally-armed Infantry Squad/Miitia/Cultist unit just with one box. YMMV, but I could not in good conscience arm a mini that carries a lasgun with anything but a lasgun, even if the other weapon is functionally identical in-game.
So what? If I buy an Imperial Guard infantry squad I can't make a unit of Free Peoples archers for Age of Sigmar out of it either. The Escher sprue already includes three lasguns (so six in a box in total). You think they should have made the sprue contents even less varied - compromising their primary use? Necromunda already has too much tedious "optimal weapon" spam as it is.
MeanGreenStompa wrote: The Arbites administer Imperium Laws on the noble houses, governors, megacorps, shipping families etc. Enforcers administer the local laws on the populace.
Let's be fair here: Enforcers are brutes, shake-down crew, and legitimised criminals.
They do what the local big-wings pay them to. Judge Dredd they are not.
MeanGreenStompa wrote: The Arbites administer Imperium Laws on the noble houses, governors, megacorps, shipping families etc. Enforcers administer the local laws on the populace.
H.B.M.C. wrote: Enforcers ... do what the local big-wings pay them to.
You're both saying the same thing.
The Enforcers - at least in Hive Primus - have been described as basically House Helmawr's private militia. In that respect, they're no different to the gangs of the Great Houses that we already have.
Flinty wrote: The van saar sprues make 5 models, have 5 rifle style holdy arms and have 6 recognizably lasgun fronts as well as a plasma front and bits for a laspistol and cc wielding sergeant. Bits usage aside, you can easily field a 10 person Guard squad from that.
Automatically Appended Next Post: You could do it with escher as well with 6 lasguns and 2 auto guns alongside the chem.thrower as a flamer and a CC sergeant.
You could.make a good.go.with Cawdor as well.as long as you include the weird halberd guns to.count as normal autoguns as lasgun equivalents.
Orlock, delaque and Goliath not so.much as they each really go in for pistols and shotguns and weird stuff. But then Goliaths are on 32mm bases anyway so aren't really suited as guard equivalents. Having said that, the difference between the Orlock combat shotguns and drum fed autoguns is pretty minimal so again, could be easily used as a guard squad armed with auto weapons.
Technically, if you squint enough, yes (even started looking at Delaque considering just saying 'screw it' and counting every single vaguely rifle-like gun as lasgun) but my main issue with Van Saar is the fact unlike all the other gangs, you not only need to fiddle with gluing together tiny gun bits, a design decision I absolutely despise, what you're left at the end it pile of useless plastic waste while all the other gangs leave you with useful bits you can give to IG or SM for variety. I hate the VS sprue so much I refuse to support it at all, even though I love the futuristic (while still 40K) look.
I do understand the annoyance. However, taking this route allows space for more flexibility for the gang itself. I count 7 multi-use weapon arms, 3 pistols.and 4 rifles, and 13 weapon fronts. That's a pretty good haul that wouldn't have been possible otherwise. Guess you're building lots of gun fighters, you should.still.end up.with a couple.of arms that can be built up into spare weapons for donation to other causes.
Automatically Appended Next Post: Hmm... having had another look at some of the other sprues, what this has permitted is a few more random technological Gibbons to be added to the sprues.
The main way I could see Arbites appearing in Necromunda is as a single model operating as a hired gun/hanger-on equivalent for Enforcers- an Arbites Liason or something. There to look for potential recruits, get some live-fire training, sniffing around an unusual lead linking to a crime uphive, tutoring the Enforcer squad, etc. A single Arbites attached to an Enforcers unit for whatever reason makes a lot more sense than a whole squad of them, and they need some kind of hired gun options for the Enforcers.
If you want an Arbites in the Underhive, I'd say including one as a GM-controlled 3rd party in a Ghast Harvest scenario, or one where a player is using a psyker; especially where one player is actually using an Enforcers gang.
Quote from the ”Book of Judgement”, Warhammer 40,000: Dark Heresy Roleplay, (suggested reading for Andy Hoare and others):
”The objectives of local Enforcers and Imperial Arbitrators often overlap, and the two work in conjunction when it is mutually beneficial. However, there are also occasions when they come into direct conflict.
In practice, the Arbitrators are tasked to punish criminal activity, root out cultists and illegal gatherings, eliminate organised gangs, and are often unleashed en mass to quell riots.”
Also, a rumour of somebody in the underhive having access to a STC, running a government funded drug operation, selling off equipment ment for the PDF/AM, handling xenos tech or beasts, stealing mining robots thus sabotaging the planetary tithe, etc. would probably justify a AA task force...
I am still hoping for a kit that lets you build real Adeptus Arbites.
zamerion wrote: Everyone knows what an arbite is like. But is there a drawing of how is an enforcer?
The post 2000 Necromunda law enforcement figures were released as Enforcers rather than Arbites and were called Enforcers on the catalogue page. There are also Arbites on the same page:
zamerion wrote: Everyone knows what an arbite is like. But is there a drawing of how is an enforcer?
The post 2000 Necromunda law enforcement figures were released as Enforcers rather than Arbites and were called Enforcers on the catalogue page. There are also Arbites on the same page:
Enforcers are a catch all for the local police, which could include several levels, the Governor's enforcers, the local lord/baron/mayor/whatever or even the factory security/goons/thugs/whatever.
Arbites are Imperial, answer to the High Lords and are recruited and trained from another world so they have no local ties.
Kill 100 underhivers with your chainsaw hands - local matter.
Drop a candy wrapper in front of the Imperial Cathedral - Arbites matter.
However the 2000s Fantatic release said that Necromunda enforcers are deliberately made to look like Arbites. So hopefully they can pull double duty.
Not that it matters since there is no Codex Adeptus Arbites to conform to. You'd still end up using them as Marine Scouts, Storm Troopers or Krieg Engineers.
While the previous fluff for the Enforcers was that they deliberately aped the Arbites look, I think that was just so they could use some models that had originally been sculpted as actual Arbites and then never used for that purpose. Various members of the Specialist Games staff have said that any new Enforcers probably won't look like that. In addition, the Enforcers can differ from one hive to another, IIRC, depending on who precisely they answer to and are equipped by.
H.B.M.C. wrote: Enforcers that don't look like Enforcers to go with my Delaques that don't look like Delaques.
Cool.
Enforcers that look how Enforcers should, ie their own thing, rather than being a zero-effort rebranding of unreleased Arbites models(likely test sculpts considering they're...not brilliant). These are supposed to be the personal thugs of the planetary governor, they deserve something better than Arbites knockoffs.
And hey, given the way 40K is going, soon you'll be able to get actual plastic Arbites to use as totes-not-Arbites-honest-guv Enforcers if that's really your jam.
... or they could release a dual purpose kit based on the *brilliant* Jes Goodwyn 2nd edition Adeptus Arbites - so we can build both real Arbites (for Necro, Kill Team, Blackstone and 40k) and local wannabes...
kendoka wrote: ... or they could release a dual purpose kit based on the *brilliant* Jes Goodwyn 2nd edition Adeptus Arbites - so we can build both real Arbites (for Necro, Kill Team, Blackstone and 40k) and local wannabes...
This would sell 100 X an Enforcer pack...
Lots of things would sell 100 times an Enforcer pack, but none of them are Enforcers, rather defeating the purpose of releasing Enforcers...
I get it, people want Arbites. I want Arbites. I don't really want them in Necromunda, and certainly not at the expense of an actual Necromunda-specific faction with, hopefully, its own unique and mental aesthetic.
In defense of the Fantatic Enforcers they were brilliant for their ability to swap weapons. Almost any model could take a 2 handed weapon or two 1 handed weapons. No need to sculpt bolter and shotgun dudes when any model could take either weapon.
And I've now painted enough of both to say they're on par, detail wise, with the Goodwyn ones.
Kid_Kyoto wrote: In defense of the Fantatic Enforcers they were brilliant for their ability to swap weapons. Almost any model could take a 2 handed weapon or two 1 handed weapons. No need to sculpt bolter and shotgun dudes when any model could take either weapon.
And I've now painted enough of both to say they're on par, detail wise, with the Goodwyn ones.
They look awkward but nonetheless, looking at them with your rose tinted glasses on you can't fail to notice they have extra guns, a cyber dog, and heavy stubbers (these were the three main selling points for me). Not a patch on the original 4 or so models, but as definitely as good those weird mohawk ones.
oh and they had riot shields too!
Yodhrin wrote: ie their own thing, rather than being a zero-effort rebranding of unreleased Arbites models(likely test sculpts considering they're...not brilliant). These are supposed to be the personal thugs of the planetary governor, they deserve something better than Arbites knockoffs.
And hey, given the way 40K is going, soon you'll be able to get actual plastic Arbites to use as totes-not-Arbites-honest-guv Enforcers if that's really your jam.
Lemme ask you this:
Do you think Enforcers are popular?
I personally think they've proven to be quite popular, given that people have been asking about them since Newcromunda came about and that they're the first of the non-core gangs to get a new release. If you agree and also think that Enforcers are popular, then let me follow up with this question:
Do you think Enforcers were popular because of or in spite of their existing miniatures?
I ask this because I believe Enforcers are very popular among Necromunda players, and I doubt there's a single one of them that would ever say "I love me some Enforcers... but I wish they looked completely different!".
warboss wrote: Yay! I'll have another reason to eventually build this totally not an arbites guy now.
Spoiler:
I hate you, I wanted to get that model so badly but alas.
I can't wait for the Enforcers to come out. I had a couple of squads of them and 2nd edition arbites in my WitchHunters army back in the day. I loved the sculpts they where nice chunky metal. I know a lot of people here hate metal figgies but I love metal. The detal looks so much better in metal then plastic IN MY OPINION. YMMV. Now if FW would get off of their duffs and give us a resin Enforcers gang my life would be complete.
I ask this because I believe Enforcers are very popular among Necromunda players, and I doubt there's a single one of them that would ever say "I love me some Enforcers... but I wish they looked completely different!".
Well, they have pretty radically redesigned many of the Necromunda gangs, hell, they have even redesigned the Space Marines! All of these ended up looking much better than the older versions. So there is a good chance that the Enforcers will be improved by this redesign as well.
Crimson wrote: Well, they have pretty radically redesigned many of the Necromunda gangs, hell, they have even redesigned the Space Marines! All of these ended up looking much better than the older versions. So there is a good chance that the Enforcers will be improved by this redesign as well.
He said, subjectively. And the Necromunda redesigns aren't that radical. Escher, Orlocks, Goliaths and Cawdor still look like they did, just improved detail. Van Saar changed style that is recognisable but still different compared to the original. Delaques look great, but nothing like Delaques.
And what you said doesn't really address the point I was making either.
H.B.M.C. wrote: He said, subjectively. And the Necromunda redesigns aren't that radical. Escher, Orlocks, Goliaths and Cawdor still look like they did, just improved detail. Van Saar changed style that is recognisable but still different compared to the original. Delaques look great, but nothing like Delaques.
And what you said doesn't really address the point I was making either.
Doesn't it? These other things got redesigned, and most people are fine with it. I wouldn't expect anything more radical with the Enforcers than what we're already seen. I'm sure they will have at least a passing resemblance to the old models, just like the other redesigned stuff has.
Also, Delaques look like Delaques because that's what the Delaques now look like!
Crossing my fingers. So far the only extreme change has been the inclusion of house Nosferaques. Clearly house Delaques fell to some purge worthy heracy ( blood cultists) and was not so subtly replaced by the new house Nosferaques who have yet to update the name change in the imperial data archives. Hopefully the enforcers will not go from "Judge Dredd" to "Chips" with sunglasses and tight pants.
I personally think they've proven to be quite popular, given that people have been asking about them since Newcromunda came about and that they're the first of the non-core gangs to get a new release. If you agree and also think that Enforcers are popular, then let me follow up with this question:
Do you think Enforcers were popular because of or in spite of their existing miniatures?
I ask this because I believe Enforcers are very popular among Necromunda players, and I doubt there's a single one of them that would ever say "I love me some Enforcers... but I wish they looked completely different!".
I'd add that for most of us cops/SWAT/tacticool dudes are a much more powerful and relevant icon than, say, Roman Legions. Played a lot of cops and robbers as a kid, not so many games of Legionnaires and Gauls.
40k has always succeeded by taking iconic ideas (Tolkein Elves, Orcs, WWII grunts, Space Knights/Legionnaires/Vikings/Whatever, crazy steampunk dudes) and turning the cool up to 11. No reason to think Space Cops would be any less successful.
Insurgency Walker wrote: Crossing my fingers. So far the only extreme change has been the inclusion of house Nosferaques. Clearly house Delaques fell to some purge worthy heracy ( blood cultists) and was not so subtly replaced by the new house Nosferaques who have yet to update the name change in the imperial data archives. Hopefully the enforcers will not go from "Judge Dredd" to "Chips" with sunglasses and tight pants.
Oh no! Now I must have Enforcers with sunglasses and tight pants! That needs to be their Juve option.
Insurgency Walker wrote: Crossing my fingers. So far the only extreme change has been the inclusion of house Nosferaques. Clearly house Delaques fell to some purge worthy heracy ( blood cultists) and was not so subtly replaced by the new house Nosferaques who have yet to update the name change in the imperial data archives. Hopefully the enforcers will not go from "Judge Dredd" to "Chips" with sunglasses and tight pants.
Oh no! Now I must have Enforcers with sunglasses and tight pants! That needs to be their Juve option.
Wow Yodhrin defending for GW to change something that is loved by many old fans because he wants it to catter to his subjetive and personal taste?
Thats something.
Also I doubt enforcers/arbiters will look like Judge Dredd. Maybe some small "easter eggs" but... with nuGW, how are they gonna release a faction that is SO just... another thing? That was 90's GW.
I badly hope they stick with the linear aesthetic from the previous arbites models... I LOVED the look of those guys... modern takes in line with those, I would break down and buy a box even though I haven't painted in like a year lol...
The Blanche piece does nothing for me. Too reminiscent of AM. Hoping they take their cues from the Arbites design wise. Some evolution or variation of that concept I could get behind.
I'd add that for most of us cops/SWAT/tacticool dudes are a much more powerful and relevant icon than, say, Roman Legions. Played a lot of cops and robbers as a kid, not so many games of Legionnaires and Gauls.
40k has always succeeded by taking iconic ideas (Tolkein Elves, Orcs, WWII grunts, Space Knights/Legionnaires/Vikings/Whatever, crazy steampunk dudes) and turning the cool up to 11. No reason to think Space Cops would be any less successful.
if you watch some proper riot control operations - footage of football riots is probably the best example to mention without falling foul of the forum rules - the tactics of the police vs rioters are very reminiscent of Roman legions; without the gladii, though.
The Armsmen from Kill Team Rogue trader are a possible point of inspiration, as are elements of the original Arbites models (the ones JWBS doesn't like), or even the original Arbites trooper depicted in the Rogue Trader rulebook.
I personally think they've proven to be quite popular, given that people have been asking about them since Newcromunda came about and that they're the first of the non-core gangs to get a new release. If you agree and also think that Enforcers are popular, then let me follow up with this question:
Do you think Enforcers were popular because of or in spite of their existing miniatures?
Because of the design, but in spite of the miniatures, which were mediocre. You can convert them to hold a pair of pistols, close combat weapons, etc, but anything other than a rifle held across the chest or maul and shield looked rather awkward, and the details looked ... crude, compared to the 1990s ones. I actually found the best conversion fodder was the 1990 RT model with the power maul; the arms were easily removed, the head could be repositioned and you could use the arms from the current style of Space Marines with the shoulder pads left off (as was the original intent in the concept art) to do whatever pose or armament you wanted.
I ask this because I believe Enforcers are very popular among Necromunda players, and I doubt there's a single one of them that would ever say "I love me some Enforcers... but I wish they looked completely different!".
Waves hands I want Arbites models, don't get me wrong. but I also want Enforcers, and I want the two do be different. In fact, I want Palatine enforcers, and Trazior Enforcers and ... all different. And Palatine Enforcers on the Eye of Selene in low-g, low-pressure gear.
I kinda hope they move away from the judge dredd look, which I think was arbites not enforcers anyways. I do like that blanche art though. And the clan icon they showed in the trailer, but man they gave us no hints as to what they will look like.
If they're intedned to be used as a gang for a player to use (rather than an Abriotator tool) hopefully they'll be more interesting to pay as a campaign gang than the Enforcers were in the previous edition. No trading post, no territory, reduced effect of lasting injuries. Not quite as dull as Spyrers, but close.
With the focus now back as a "House Helmawr gang", there's a bit more room for individuality.
Also I doubt enforcers/arbiters will look like Judge Dredd. Maybe some small "easter eggs" but... with nuGW, how are they gonna release a faction that is SO just... another thing? That was 90's GW.
A lot of early Rogue Trader was reskinned or converted GW stuff, some early supplements were for both RT and the Judge Dredd RPG and some 2000AD artists worked on RT. Dredd is as much a part of 40k's DNA as Tolkien, Moorcock, Dune or Starship Troopers. In fact I'd say without the JD game and models there wouldn't be a 40k.
Fun fact, the first Arbites are just Judge Dredd models with some green stuff.
Yodhrin wrote: ie their own thing, rather than being a zero-effort rebranding of unreleased Arbites models(likely test sculpts considering they're...not brilliant). These are supposed to be the personal thugs of the planetary governor, they deserve something better than Arbites knockoffs.
And hey, given the way 40K is going, soon you'll be able to get actual plastic Arbites to use as totes-not-Arbites-honest-guv Enforcers if that's really your jam.
Lemme ask you this:
Do you think Enforcers are popular?
I personally think they've proven to be quite popular, given that people have been asking about them since Newcromunda came about and that they're the first of the non-core gangs to get a new release. If you agree and also think that Enforcers are popular, then let me follow up with this question:
Do you think Enforcers were popular because of or in spite of their existing miniatures?
I ask this because I believe Enforcers are very popular among Necromunda players, and I doubt there's a single one of them that would ever say "I love me some Enforcers... but I wish they looked completely different!".
I think Arbites are popular, and that people who like Arbites bought into Enforcers because they were a knockoff of that aesthetic. I'm not sure I would call them "popular", in fact I'd go so far as to say the only less popular gang was probably Spyrers and for the same reasons; outside the hands of the Arbitrator/GM - if you had one - they break or ignore too many systems that the other gangs have to abide by and they can get very broken very easily.
Personally, I would rather that my and others' desire for Arbites be met by an actual Arbites release for 40K rather than (again) being fobbed-off with some knockoffs, and the Enforcers get the treatment they always deserved with a bespoke aesthetic.
I think eventually Enforcers and Arbites should both be in the game... however I think GW should attempt to reinvent Enforcers to make them more visually distinctive from the classic Arbites; I think Enforcers should look more distinctively like they come from Necromunda. There has been a decent amount of artwork for Enforcers... in RPGs, on novel covers, as concepts... etc... mostly for other worlds but most don't look like Arbites.
Enforcers are basically the Planetary Governor's gang and I think treating them more like that solves some the issues from playing in campaigns with them.
warboss wrote: Yay! I'll have another reason to eventually build this totally not an arbites guy now.
Spoiler:
I hate you, I wanted to get that model so badly but alas.
Well you can get a slightly different, new version of that model. You can also get a totally not Olivia Thirlby in Dredd female officer, not to mention male and female squads and 3 different cyber dogs.
AndrewGPaul wrote: With the focus now back as a "House Helmawr gang", there's a bit more room for individuality.
That reminds me: In one of the Kal Jerico comics from Warhammer Monthly, there were some Necromundan troopers that persued Jercio under orders from Lord Helmawr. I wonder if GW used them for reference?
PS:
The cyber-mastiff was part of an Inquisitorial retinue, not of the Necromundans.
Those would be cool. I'd rather have ones based on the concept sketch from earlier, but I could live with a modern-GW interpretation of the comic book version.
That reminds me: In one of the Kal Jerico comics from Warhammer Monthly, there were some Necromundan troopers that persued Jercio under orders from Lord Helmawr. I wonder if GW used them for reference?
I'll be disappointed if they move too far from the Arbites model style personally. The Delaques are the only Gang that's been a significant departure from the originals so we'll see.
They've barely changed the aesthetic beyond some of them no longer having hoods. Still got the quasi-medieval look (If anything they've added a bit more tech). Just made them a bit more grungy and expanded the background regarding their poverty. It's more extreme than previously but hardly a substantial change.
The entire scavenging aspect of their background is entirely new. The new Cawdor are scavvies with fewer mutants and more candles. The old Cawdor used the same gear as most of the other gangs.
IMO, their look has changed about as much as that of the Delaque (who were pale, skinned, wearing goggles and long coats before and still are; albeit a little skinnier), and their background has changed more.
AndrewGPaul wrote: The entire scavenging aspect of their background is entirely new. The new Cawdor are scavvies with fewer mutants and more candles. The old Cawdor used the same gear as most of the other gangs.
IMO, their look has changed about as much as that of the Delaque (who were pale, skinned, wearing goggles and long coats before and still are; albeit a little skinnier), and their background has changed more.
AndrewGPaul wrote: The entire scavenging aspect of their background is entirely new. The new Cawdor are scavvies with fewer mutants and more candles. The old Cawdor used the same gear as most of the other gangs.
IMO, their look has changed about as much as that of the Delaque (who were pale, skinned, wearing goggles and long coats before and still are; albeit a little skinnier), and their background has changed more.
AndrewGPaul wrote: The entire scavenging aspect of their background is entirely new. The new Cawdor are scavvies with fewer mutants and more candles. The old Cawdor used the same gear as most of the other gangs.
IMO, their look has changed about as much as that of the Delaque (who were pale, skinned, wearing goggles and long coats before and still are; albeit a little skinnier), and their background has changed more.
Cool. But we were (clearly) talking about the miniatures, not the background. And their miniatures don't look that much different to the old Cawdor minis.
Nothing? So they're not wearing long coats, they don't have bald heads and aren't wearing goggles? They're skinnier than before, that's all. The old models fit in alongside well enough; I could tell which ones were old models at a second glance, but nothing really clashing.
The Cawdor models have the sort of weaponry that in previous editions was wielded by scavvies and are dressed in rags. They still have similar hoods and whatever the clothing across the shoulders is called, but the old models had all of those in good condition, not torn and ragged. IMO, they are the greatest departure, visually, from the original models.
Yes they do. The only big change is that after pneumonia became the leading cause of death for the house, the leadership ordered everyone to stop running around their coats open like idiots.
AndrewGPaul wrote: Nothing? So they're not wearing long coats, they don't have bald heads and aren't wearing goggles? They're skinnier than before, that's all. The old models fit in alongside well enough; I could tell which ones were old models at a second glance, but nothing really clashing.
The Cawdor models have the sort of weaponry that in previous editions was wielded by scavvies and are dressed in rags. They still have similar hoods and whatever the clothing across the shoulders is called, but the old models had all of those in good condition, not torn and ragged. IMO, they are the greatest departure, visually, from the original models.
I'm with HBMC on this, the Delaque changes are profound;
warboss wrote: Yay! I'll have another reason to eventually build this totally not an arbites guy now.
Spoiler:
I hate you, I wanted to get that model so badly but alas.
Well you can get a slightly different, new version of that model. You can also get a totally not Olivia Thirlby in Dredd female officer, not to mention male and female squads and 3 different cyber dogs.
Spoiler:
Is that the new enforcers? what are those models from? I need some of those for Blackstone Fortress.
AndrewGPaul wrote: Nothing? So they're not wearing long coats, they don't have bald heads and aren't wearing goggles? They're skinnier than before, that's all. The old models fit in alongside well enough; I could tell which ones were old models at a second glance, but nothing really clashing.
The Cawdor models have the sort of weaponry that in previous editions was wielded by scavvies and are dressed in rags. They still have similar hoods and whatever the clothing across the shoulders is called, but the old models had all of those in good condition, not torn and ragged. IMO, they are the greatest departure, visually, from the original models.
I'm with HBMC on this, the Delaque changes are profound
The major difference I see between those two is the rebreather and the belt buckle, to be honest. And the fact that his coat is done up. The main thing that would stop me mixing the old with the new is only the style of the weapons.
sockwithaticket wrote: Looking at the closeups on WarCom, Kal is painted far, far better than Scabs.
They are both insanely better than anything painted for HH besides Primarchs in a very long time. Great paint job makes me want to buy the model, it inspires. Gak paint job makes me question the sculpt and the company itself. FW - take the time to make your display marketing models impressive.
Yes they do. The only big change is that after pneumonia became the leading cause of death for the house, the leadership ordered everyone to stop running around their coats open like idiots.
Or put on robes, in fact. And get their goggles drilled into their eye-sockets with the straps removed, and generally look more like Githzerai or Cenobites than humans. And use completely alien pistols that look designed for giant humans... in a 20th century computer game.
So, yeah, apart from a complete departure from the aesthetic, they look the same.
Yodhrin wrote: ie their own thing, rather than being a zero-effort rebranding of unreleased Arbites models(likely test sculpts considering they're...not brilliant). These are supposed to be the personal thugs of the planetary governor, they deserve something better than Arbites knockoffs.
And hey, given the way 40K is going, soon you'll be able to get actual plastic Arbites to use as totes-not-Arbites-honest-guv Enforcers if that's really your jam.
Lemme ask you this:
Do you think Enforcers are popular?
I personally think they've proven to be quite popular, given that people have been asking about them since Newcromunda came about and that they're the first of the non-core gangs to get a new release. If you agree and also think that Enforcers are popular, then let me follow up with this question:
Do you think Enforcers were popular because of or in spite of their existing miniatures?
I ask this because I believe Enforcers are very popular among Necromunda players, and I doubt there's a single one of them that would ever say "I love me some Enforcers... but I wish they looked completely different!".
Haven't Games Workshop already decided that Enforcers look different from the Judge-Dredd Inspired Arbites though? The old Necromunda models are not the latest model of them, Forgeworld had an event-exclusive Enforcer mini a few years ago and it wasn't that similar to the Arbites version.
Mentlegen324 wrote: Haven't Games Workshop already decided that Enforcers look different from the Judge-Dredd Inspired Arbites though? The old Necromunda models are not the latest model of them, Forgeworld had an event-exclusive Enforcer mini a few years ago and it wasn't that similar to the Arbites version.
Sadly impossible to say which way they'll go stylistically till we see the models.
I kinda liked the Dredd inspired Arbites, but am open to something new.
Albertorius wrote: I mean, it's cool and all, but it seems a weird choice for plastic...
I think it’s a fine choice for plastic, until it takes up one of the 4 plastic slots the game has in a year.
Yes, that's my beef with it. In a perfect world with unlimited production capacity it wouldn't matter. But getting this chump instead of a new gang, or maybe multi-part bounty hunter or something? Abyssmal.
Yes, that's my beef with it. In a perfect world with unlimited production capacity it wouldn't matter. But getting this chump instead of a new gang, or maybe multi-part bounty hunter or something? Abyssmal.
I have a speculation that SG have been pulling people/production slot from other games to make big kits for AT and/or the new Aeronautica Imperialis. Now that they had confirmed to hire more people hopefully the production cycle go back on track.
No one knows how they get produced, do we? This is probably more like the single model kits for Blood Bowl, the Troll and Ogre. Which are like 40k character sprues.
Automatically Appended Next Post: GW produces character sprues in cheaper (aluminum) moulds than the regular kits that are steel and last longer.
Because they need much less than of them then the other kits.
Warhams-77 wrote: No one knows how they get produced, do we? This is probably more like the single model kits for Blood Bowl, the Troll and Ogre. Which are like 40k character sprues.
Yeah, but there's only one plastic kit a quarter for Necromunda. This is Q2's for this year (the Ambots being Q1's).
Warhams-77 wrote: No one knows how they get produced, do we? This is probably more like the single model kits for Blood Bowl, the Troll and Ogre. Which are like 40k character sprues.
The blood bowl characters were released in very short time period along side the new team and book (Feb>March>May) At that time they also didn't make up the "quarterly release rule" for Blood Bowl, It was meant to be the final release for the game.
A character took less time, resource, and effort to make, and also no new expansion, the Necromunda team had clearly been slacking off on their game if this is the only release this quarter and people had to wait 3-5 months more for the next release. Not to mention said characters are probably overpriced and not have much use in game outside of proxying or get chop-up to be made into other things.
Chopstick wrote: , and also no new expansion, the Necromunda team had clearly been slacking off on their game if this is the only release this quarter and people had to wait 3-5 months more for the next release. .
From garro:
The next book is called something like “perils of the underhive”. the main focus is the bad zones and making the terrain and board more dangerous and engaging. The book has the artwork of Kal Jercho and Scabbs on the cover for those wondering. The book has the rules for all the new characters shown on Twitch and the HH weekender (all the cool artwork) alongside Kal and Scabbs. The main meat of the book is the bad zones which are 6 ‘zones’ you can play in, which have in game effects, and a table of ‘events’ that happen at the end of game turns, these are Environmental hazards ranging from power cuts, lightning storms, to carnivorous fungus attacking outlaying gangers. The bad zones and events are being released as a card set for ease of use, but all of it will be in the book. There is also a set of scenarios (one for each zone) which are themed around their attached zone. The book also contains a ‘bad zones trading post’ which is an expansion to the existing one which provides new weapons, ammo, and wargear that prove useful in the bad zones, some of which hearken back to rogue trader and 2nd edition (anti-plant grenades etc). The book also has updated rules for the Venator band that appeared in last years white dwarf.
with Kal a book supposedly comes out.
I do not know why they do not mention it in the next week's article
The focus has to be on getting people to the table. Locally, it's bad enough that people are having a row about the multi part complicated ganges, now we are seeing characters, and all of the other forge world stuff damn near locally unattainable.
Its all fine to bring out new product, but why is it so much a challenge to get into people hands?
The base six gangs need their spot in the sun, but then we need to start keeping the prospective as we're literally looking at a game with a Sutter farm and Colt 45 budget being sold at Champaign and Caviar prices.
Still have to hold judgement on the "Enforcers", because we are literally looking at the term with different connotations here. I still have a few gangs of my own, but my local game almost has dried up because of the wishy washy development, and lack of discussion. Its as if GW has one guy in there with a great plan, while everyone else is kindly ignoring it and cutting him off at the knees in giving out any sort of publicity whatsoever.
Grot 6 wrote: The focus has to be on getting people to the table. Locally, it's bad enough that people are having a row about the multi part complicated ganges, now we are seeing characters, and all of the other forge world stuff damn near locally unattainable.
Its all fine to bring out new product, but why is it so much a challenge to get into people hands?
The base six gangs need their spot in the sun, but then we need to start keeping the prospective as we're literally looking at a game with a Sutter farm and Colt 45 budget being sold at Champaign and Caviar prices.
Still have to hold judgement on the "Enforcers", because we are literally looking at the term with different connotations here. I still have a few gangs of my own, but my local game almost has dried up because of the wishy washy development, and lack of discussion. Its as if GW has one guy in there with a great plan, while everyone else is kindly ignoring it and cutting him off at the knees in giving out any sort of publicity whatsoever.
Isn't getting people to the table your job? As a player I mean, isn't it is the player base who are supposed to drive the games in your area ? Also I believe that GW have done sterling work bringing back this much loved game and setting and supporting it with very regular releases and upgrades etc and there is a vast amount in the pipeline too, the enforcer are just the start, forgeworld have already committed to more gangs in plastic and more plastics for the first six gangs (juves and champions/bosses) .
Grot 6 wrote: The focus has to be on getting people to the table. Locally, it's bad enough that people are having a row about the multi part complicated ganges, now we are seeing characters, and all of the other forge world stuff damn near locally unattainable.
Its all fine to bring out new product, but why is it so much a challenge to get into people hands?
The base six gangs need their spot in the sun, but then we need to start keeping the prospective as we're literally looking at a game with a Sutter farm and Colt 45 budget being sold at Champaign and Caviar prices.
Still have to hold judgement on the "Enforcers", because we are literally looking at the term with different connotations here. I still have a few gangs of my own, but my local game almost has dried up because of the wishy washy development, and lack of discussion. Its as if GW has one guy in there with a great plan, while everyone else is kindly ignoring it and cutting him off at the knees in giving out any sort of publicity whatsoever.
Isn't getting people to the table your job? As a player I mean, isn't it is the player base who are supposed to drive the games in your area ? Also I believe that GW have done sterling work bringing back this much loved game and setting and supporting it with very regular releases and upgrades etc and there is a vast amount in the pipeline too, the enforcer are just the start, forgeworld have already committed to more gangs in plastic and more plastics for the first six gangs (juves and champions/bosses) .
You can promote your game all you want, but it's not going to matter if the potential player base can't access the models easily. Limiting the weapon upgrades to forgeworld is a mistake, imo. You should be able to buy weapon upgrades in-store.
With Kal being an upcoming plastic release, I hope his head and hair are separate pieces and not moulded onto his coat, he's just screaming for some converting, just like his previous incarnations, both in 28mm and 54mm.
Isn't getting people to the table your job? As a player I mean, isn't it is the player base who are supposed to drive the games in your area ? Also I believe that GW have done sterling work bringing back this much loved game and setting and supporting it with very regular releases and upgrades etc and there is a vast amount in the pipeline too, the enforcer are just the start, forgeworld have already committed to more gangs in plastic and more plastics for the first six gangs (juves and champions/bosses) .
You can promote your game all you want, but it's not going to matter if the potential player base can't access the models easily. Limiting the weapon upgrades to forgeworld is a mistake, imo. You should be able to buy weapon upgrades in-store.
and on that same track, the stores by me don't keep stock of Necromunda. They don't have an active player base, so what they have in stock is just the stuff that didn't sell from their initial orders. Hard to convince walk-ins to pick a game when I'll be their only opponent and the store we play in doesn't even support it.
At the same time most people have access to online buying now. So FW isn't the barrier it once was - heck we don't even have the old "up to 14 days delivery" times for online orders (unless you get something out of stock from Wayland ). These days we are used to orders appearing in a few days if not the next day or two.
So as long as local stores can make an effort to stock the core game in some form the FW expanded content isn't out of peoples reach like it one was - though I'd argue GW could do more to advertise it.
Overread wrote: At the same time most people have access to online buying now. So FW isn't the barrier it once was - heck we don't even have the old "up to 14 days delivery" times for online orders (unless you get something out of stock from Wayland ). These days we are used to orders appearing in a few days if not the next day or two.
So as long as local stores can make an effort to stock the core game in some form the FW expanded content isn't out of peoples reach like it one was - though I'd argue GW could do more to advertise it.
I suspect it's a bigger problem in the US where they seem really dependent on stores as a venue for gaming - a shop isn't going to want to encourage people to get into games where they can only buy a significant portion of the range from somewhere other than said shop.
That said, it's Current Year and we have the internet now, so it's probably time Americans got used to the idea of getting a community for a game going on your own, on your kitchen table if needs be, if you really want to play it.
Overread wrote: At the same time most people have access to online buying now. So FW isn't the barrier it once was - heck we don't even have the old "up to 14 days delivery" times for online orders (unless you get something out of stock from Wayland ). These days we are used to orders appearing in a few days if not the next day or two.
So as long as local stores can make an effort to stock the core game in some form the FW expanded content isn't out of peoples reach like it one was - though I'd argue GW could do more to advertise it.
I suspect it's a bigger problem in the US where they seem really dependent on stores as a venue for gaming - a shop isn't going to want to encourage people to get into games where they can only buy a significant portion of the range from somewhere other than said shop.
That said, it's Current Year and we have the internet now, so it's probably time Americans got used to the idea of getting a community for a game going on your own, on your kitchen table if needs be, if you really want to play it.
Some Americans do just that, but when you want to grow a group and you get past 6-8 people (for skirmish games) or 3-4 people for massed battle games it gets hard to host that big of a group in ones house, especially if you have pets or children. Stores are also needed for supplies (paints and such) as well as a meeting space to find fresh blood. Sure you can post on local group pages to meet gamers for one offs, but some people I met I’d rather them not know where I live, plus there’s always the one that smells funky and you don’t want them bringing fleas to your place .
As a former employee to game stores (late teen early twenties....god that was over 2 decades ago ), you carry the core of new games but not all the expansions in hopes of finding the next big game while limiting your outlay. If a game starts to pick up then you can help grow it by carrying more, but your sales have to back it up, not buy all the things and hope for the best.
I'm gonna guess the edit suggests this is sarcastic, and was originally a bit snarkier?
Regardless - it's simple yes, but nobody's suggesting it will be easy. In fact it's often a colossal pain in the arse, the question is how much you want to play that game? In the past when I've really fancied playing some Mordheim I had to make all the required warbands and hired swords, make all the terrain and tables, print out copies of the rules, provide the venue, and run the campaign itself. It was loads of effort, and I'd much rather have been able to just walk into the local club, say "anyone fancy a Mordheim campaign", and be beating takers off with a stick.
But things are the way they are, and eventually you kinda have to put up, or the other thing.