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Post by: Warhams-77
Preorder: August 5th
Release: August 12th
Prices: see WD below
* Updates *
Mazzyx wrote:Point breakdown on miniwargaming review. Lots of down.
Bikers- 29 [25?] pts (-2 pts per model)
Cultist- 4 pts (-1 pt)
Lord in termi-105 pts
Pred-90 pts
Vindi-135 pts
Defiler-152 (60ish pt decrease)
Lord of Skulls-365 (100 pts less)
Maulerfiend-140 (9pts less)
Mutliators-50 pts
Noise Marines-15 pts (1 per guy)
Plagues-19 pts (2 per model)
Warpsmith-45 pts(-33 pts)
Abbadon-240 (-13 pts)
Kharne-160 (-13 pts)
Bloodletters/Daemonettes-7 pts (-2 per model)
Horrors-
Blue no change
brimstone-3 pts (+1)
plagues-7 pts (-1)
Weapons:
Baleflamer-30 pts (-30 pts)
Blastmaster-20 pts (-8)
Hades AC-25 (-8 pts)
Reaper-15 pts (-3 pts)
Soulreaper-15 pts (-5 pts)
Melee:
Daemonic axe-10 pts (-35 pts)
Helforged sword-10 pts (-35 pts)
L claws-8/12 (-1 pt)
plague sword-1 pt (-2 pts)
power fist-12 pts (-8 pts)
That is all the point changes.
Found here.
https://youtu.be/wQa-to_os94
DreamIsCollapsing wrote:I'm the one who decipher the french leak one B&C.
Just fyi i made it with a better screen and could translate the 3 new Dark Hereticus power.
One power i coudnt decipher, maybe adding strenght to a unit.
One power to cancel Invulnerable save
One power to target a unit, roll D6, if the result is > Target thougness she take 1D3+3 mortal wound.
If the target is a character and is killed, he's transformed into a Chaos spawn (dunno if we have to take the point in army list like for the Tzeencht staff).
Take it with salt, the quality of those images are pur garbage.
Bonk_EU wrote:So i dont know if anyone already did this but i took my phone camera and zoomed in on the picture in the white dwarf.
Black Legion: +1 to morale and when a unit with this advances all of their rapid fire guns become assault. the Example they give is rapid fire 2 -> assault 2
World Eaters: hard to read but i think it is "if a unit with this charges you can make an aditional melee attack"
Word Bearers: also hard to read but i think its "A Unit with this can reroll morale checks"
Alpha Legion: We joked about it but they did it. -1 to hit at 12" or more. Raven Guard copy paste
Night Lords: -1 leadership (for enemies) for every unit with this in 6" range
Renegades: They can advance and charge
Also theres a new special rule but i cant quite make it out. could be objective secured aswell but im not sure
Imgur-album with (of course) horrible quality and german language: http://imgur.com/a/eBLDn
Thebiggesthat wrote: dan2026 wrote:Thebiggesthat wrote:Chikout wrote:During the 24 live stream Jeremy Vetock let slip that he had seen Slaanesh stuff in the studio. This segment is mysteriously missing from the facebook archive.
I feel pretty certain that we will see emperors children next year and probably world eaters in 2019. GW seems determined to push 40k chaos as hard as they have been pushing Aos chaos.
Well the new Greater Demon is already done
Keeper of Secrets?
Yaarp. Although I still maintain the old 2nd Ed model was the pinnacle
Warhams-77 wrote:After having read the new White Dwarf, I came to the conclusion I was wrong about the Dark Hereticus psychic powers. There are 6 generic spells plus 1 for each god (except Khorne ofc). The CSM card set comes with 10 powers, Smite being the last, as shown in the advert. I will edit the 1st post accordingly.
Two more interestig things in the issue:
- In the letter section they answer a querry for more Slaanesh models with "And perhaps we'll see something soon for Slaanesh... maybe." While it is super vague why should they say this if there isn't anything ahead and why put that letter in WD if the answer to its (only) topic isn't of interest to other readers? They could have taken another letter with a different topic instead, couldn't they?
- The SM and CSM codices show the rift from two perspectives - Chaos though has something called Night Rift on it. WD: "Chaos Space Marines marks the rather alarming presence of something called the Night Rift!"
Warhams-77 wrote:Also Cypher and the Fallen are confirmed to be in Codex: CSM by WD on page 147, Vox Chatter
Warhams-77 wrote:War of Sigmar
https://war-of-sigmar.herokuapp.com/bloggings/2289
Hello everyone !!
It seem that our reading of the chaos trait on our WD were not accurate.
Ben from grim resolve channel ! : https://www.youtube.com/channel/UCXXhl19Xr2S1v2691Qq4kBw have a different reading !!
1. Alpha Legion = -1 to hit rolls when they are more than 12" away.
2. World Eaters = Extra attack when they make a successful charge.
3. Iron Warriors = Ignore cover when shooting and (I think, I can't be 100%) re-roll saves when themselves are in cover.
4. Black Legion = +1 Ld and Rapid fire weapons count as Assault weapons if the unit advanced.
5. Emperors Children = Attack first in combat just like Slannesh daemons
6. Renegades chapters = Advance and charge
7. Word Bearers = Re-roll failed morale
8. Night Lords = -1 from enemy Ld when within 6" and can stack up to the maximum of - 3 (you could probs use the Raptors ability on top and make it drop an extra -1 too)
World Eaters have a Stratagem that allows them to fight again in the fight phase (so that would be a 3rd time for berzerkers)
As a bonus we can see a Grey knight chaplain in terminator armor (the super rare store exclusive) maybe they plan to re-release him.
@Thx ben from grim resolve !!!
/cheers.
bob.
Codex pics (french)
MinscS2 wrote:Courtesy from DreamIsCollapsing @ B&C who deciphered the french leak.
World Eater Stratagem:
Cancel a psychic power within 24" on a 4+
Emperor's Children Stratagem:
Activates in the combat phase. Each time a model of this squads kills an enemy model, he can immediately make another attack with the same weapon on the same enemy unit.
Night Lord Stratagem:
Activate when a Night Lord unit get's shot: The enemy must add -1 to hit for ranged weapons against that unit in this phase.
Alpha Legion Stratagem:
...It's the same as Raven Guard. Same CT and same Stratagem. *Yawn*
He wasn't 100% sure of the Black Legion and Word Bearer-Stratagems.
Black Legion had something about giving a squad rerolling 1's to hit during a shooting phase or combat phase, and an additional rule for Chaos Space Marine Squads (re-rolling 1's to wound as well?)
Word Bearers got to reroll their dices when summoning Daemons. Something more about doubles and triples that he couldn't decipher.
Quoted from WarCom
Posted 30/07/2017
Two new codexes, coming next week
One codex is pretty big news – but sometimes that’s just not enough, so how about two in one week? This coming Saturday, you’ll be able to pre-order the new codexes for the Chaos Space Marines and the Grey Knights.
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/07/CodexCSM8dr.jpg
Codex: Chaos Space Marines brings some of the oldest enemies of the Imperium fully into the new edition of Warhammer 40,000 with loads of new content. The Heretic Astartes are an ancient and terrifyingly powerful force, and more so in the age of the Dark Imperium as they are empowered not only by centuries of hate and an arsenal of baleful relics but now also by the dark energies of the warp bleeding into the wider galaxy from the Cicatrix Maledictum.
The new codex represents the Chaos Space Marines in their ascendancy, allowing you to collect a force that reflects both your favourite units and Legions while remaining true to the background. Like Chapter Tactics, the Chaos Legions are getting new rules of their own to represent how they fight, as well as unique Stratagems, Warlord Traits and artefacts. You’ll be able to build powerful themed armies, from rebellious packs of Renegades to furious forces of World Eaters, and from terrifying battalions of Night Lords to the depraved duelists of the Emperor’s Children. There are 9 psychic powers too, as well as updated points costs, datasheets and much much more – we’ll be taking a closer look at each Legion every day next week, starting tomorrow.
[...]
The new codexes and units will be available to pre-order on August the 5th – in the meantime, we’ll be previewing all of them right here on the Warhammer Community website. You can get rules for the Hellblasters and the Intercessors in the new Space Marines codex, or start collecting Grey Knights or Chaos Space Marines today.
- Quoted from the GK thread
* Original post *
While browsing the iStore I saw that Codex: CSM was there to be preordered.
According to the entry Codex: CSM will be available on August 22nd, but as this is going to be a Tuesday, it is most likely not the correct date. The price is 24.99 EUR (ebook).
The photos in the ebook do not show new miniatures. So CSM in Power armour, Terminators, Abaddon, Berzerkers, Possessed etc are all the currently available models.
Alpha Legion, Black Legion, Emperor's Children, World Eaters, Night Lords, Word Bearers, Iron Warriors get rules in the book
- 45 datasheets
- 24 stratagems (7 are legion specific)
- 8 Legion Traits (7 for the original Legions + 1 for Renegades)
- 6 generic WL Traits + 7 Legion-specific traits
- 6 Tactical objectives
- 14 artefacts and weapons only available to CSM
- [Edit:] 9 Dark Hereticus powers: 1 for Nurgle, Tzeentch and Slaanesh plus 6 generic spells
Source of info is GW on the iStore. Check the entry and download the sample
- A mod added pictures
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Post by: Colpicklejar
What "photos available" were these?
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Post by: gigasnail
Picturesssss please!
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Post by: zalak
Eh what leaks?
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Post by: Kanluwen
Can confirm this. It's still on the iTunes store right now; nothing new or exceedingly nifty.
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Post by: Warhams-77
I updated the op with everything I found.
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Post by: Kirasu
Still no new Abaddon model? Such a missed opportunity (as it was during fall of cadia). Bunch of Primaris captain characters with useless options but still no leader of the Black Crusades.
Other than that, looks to be as expected.
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Post by: Warhams-77
Yes, this looks like a minimal release. There could be a surprise or two, not shown in the sample. Who knows.
Expect the same for Grey Knights. Maybe some reboxed models here and there. But that should be it.
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Post by: Dionysodorus
So this is basically confirmation of a Thousand Sons codex at some point, since only they and Death Guard don't get rules here.
I expect that the model releases will be Death Guard. Like how they're right now in the middle of releasing a Space Marine and a Grey Knights codex with lots of Primaris releases. It's too early to say if they've really got a pattern but it would make sense if they want to release the codices in major/minor pairs with model releases for only one, since they're releasing them so quickly.
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Post by: Kirasu
I bet if we plaster pictures of the current Khorne Berserkers all over GW HQ they'd realize why they need new models.
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Post by: Warhams-77
I don't think the codex book releases will be pairs but that GW mixes small releases and larger ones like they did in 7th Edition.
There will definitely be a separate Codex for Thousand Sons, they are not in this book.
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Post by: Ghaz
Warhams-77 wrote:While browsing the iStore I saw that Codex: CSM was there to be preordered.
According to the entry Codex: CSM will be available August 22nd, price is 24.99 EUR (ebook). Preorder should be on the 15th of August.
The 22nd (and 15th) of August is a Tuesday...
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Post by: Warhams-77
Just saw this too. It is what the site says though. I will edit it
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Post by: spiralingcadaver
Kirasu wrote:I bet if we plaster pictures of the current Khorne Berserkers all over GW HQ they'd realize why they need new models.
Ha! Yeah, those models were the best in the plastic chaos range when they came out, but that was also, like, 15-20 years ago.
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Post by: BrianDavion
I'm gonna call it here, Death Guard'll be in late augest early september, and we'll actually see the plastic plague marine box come out with the chaos space marines codex.
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Post by: Azreal13
I got published 5th Aug on the U.K. Store.
But also says expected 22nd.
Maybe that's an error and it's pre-order 5th for a 12th (12 being one digit out from 22)
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Post by: Warhams-77
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Post by: Azreal13
Edited, but it definitely says published 5th, but expected 22nd?
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Post by: Warhams-77
5th and 12th of August would fit, both Saturdays.
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Post by: Eldenfirefly
Not expecting anything too earthshaking really. For all we know, they will just take most of it from the legion book and adapt it into this new codex.
So, black legion gets something that either makes them deep strike better or hit better (their VOTLW rule).
World Eaters legion maybe gets something like furious charge.
Iron warriors maybe get a 6+ FNP
That sort of thing. Just take all the artifacts already in the legion book and adapt them to 8th ed. Wouldn't be surprised if that's what they do.
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Post by: Daedalus81
Dionysodorus wrote:So this is basically confirmation of a Thousand Sons codex at some point, since only they and Death Guard don't get rules here.
I'm also slightly inclined to say that this means Thousand Sons will be getting more kits.
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Post by: Tiberius501
5th is a Saturday, but won't the Primaris releases still be happening that week? This weekend should be announcing the tank, chaplain and apothecary releases while the 5th will most likely be the last 3 units going up for pre-order. I guess they could announce the GK andCSM codexes then and release them both on the 12th but that seems far too close together. But I guess it could happen
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Post by: Matt.Kingsley
Tiberius501 wrote:5th is a Saturday, but won't the Primaris releases still be happening that week? This weekend should be announcing the tank, chaplain and apothecary releases while the 5th will most likely be the last 3 units going up for pre-order. I guess they could announce the GK andCSM codexes then and release them both on the 12th but that seems far too close together. But I guess it could happen
Pretty sure that's kind of what happened for Age of Sigmar with Blades of Khorne and the major release (Kharadon Overlords iirc?).
It's just that this time it'll be a major release (Vanilla Marines) + GK & CSMs
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Post by: Grot 6
They were discussing the releases of the base Army expansions. There was no discussion of the CHAOS ONLY!!!! codex.
So far, the Deathguard are getting their own. I haven't heard anything about expansive released, aside fro m the next couple of months, which seem to capitalize on the basic army boxed set. Space Marines, regular and king sized, and Deathguard.
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Post by: Eldarain
"We want to bring Chaos back to the fore as the core narrative threat" gakky outdated plastics that are older than the target audience and a mailed in early book again...
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Post by: Red Corsair
Eldarain wrote:"We want to bring Chaos back to the fore as the core narrative threat" gakky outdated plastics that are older than the target audience and a mailed in early book again...
Meh, just mix calth/prospero plastic marine parts and chaos warrior helmets in and presto. I know it takes a bit f effort but at least your guys will all be unique rather then have that built from box look. Which is what chaos should look like.
I am more worried about the options we lose. Judging from the marine release we can expect bike characters and none existent combi weapons to vanish lol.
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Post by: Eldarain
I'm already doing that  it's everything though. 2nd edition characters. Havocs/Terminators. The lack of support will cut us deeper when the "no plastic kit" cull happens too.
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Post by: Sersi
Red Corsair wrote: Eldarain wrote:"We want to bring Chaos back to the fore as the core narrative threat" gakky outdated plastics that are older than the target audience and a mailed in early book again...
Meh, just mix calth/prospero plastic marine parts and chaos warrior helmets in and presto. I know it takes a bit f effort but at least your guys will all be unique rather then have that built from box look. Which is what chaos should look like.
I am more worried about the options we lose. Judging from the marine release we can expect bike characters and none existent combi weapons to vanish lol.
This. I'm not sure I want any new chaos marine sculpts. I'm not keen on the aesthetics of new Deathguard, Dark Vengeance box set, or Helbrute. I much prefer the look of the early corrupted legions as opposed to the heavily mutated look they're pushing now. I fully intend to convert up some Primaris marines with FW shoulder pads, and helmets when I restart my Emperors Children. I haven't seen it done yet but, I'm sure you could convert some amazing Berserkers from Primaris and some AOS Khorne parts.
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Post by: BrianDavion
Sersi wrote: Red Corsair wrote: Eldarain wrote:"We want to bring Chaos back to the fore as the core narrative threat" gakky outdated plastics that are older than the target audience and a mailed in early book again...
Meh, just mix calth/prospero plastic marine parts and chaos warrior helmets in and presto. I know it takes a bit f effort but at least your guys will all be unique rather then have that built from box look. Which is what chaos should look like.
I am more worried about the options we lose. Judging from the marine release we can expect bike characters and none existent combi weapons to vanish lol.
This. I'm not sure I want any new chaos marine sculpts. I'm not keen on the aesthetics of new Deathguard, Dark Vengeance box set, or Helbrute. I much prefer the look of the early corrupted legions as opposed to the heavily mutated look they're pushing now. I fully intend to convert up some Primaris marines with FW shoulder pads, and helmets when I restart my Emperors Children. I haven't seen it done yet but, I'm sure you could convert some amazing Berserkers from Primaris and some AOS Khorne parts.
the HH stuff is defiantly gonna be a god send, I'm sitting on 3 squads of MK 3 armor I'm thinking will be the core of a force of Iron warriors. (as my original Iron warriors CSMs where some of my first attempts at painting)
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Post by: warboss
Sersi wrote:This. I'm not sure I want any new chaos marine sculpts. I'm not keen on the aesthetics of new Deathguard, Dark Vengeance box set, or Helbrute. I much prefer the look of the early corrupted legions as opposed to the heavily mutated look they're pushing now.
I agree. Most new chaos models I see resemble more possessed marines IMO than rebellious astartes. Don't get me wrong... I like me some possessed (especially the Gal Vorbak!) but I don't need sharp warp spikes literally growing out of every marine (instead of just being welded onto the armor) and fleshy/metal hybrids.
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Post by: Red Corsair
If you click my gallery I did an emperors children army last year with albeit personally sculpted and cast torsos but I used raptor weapons and heads and Calth legs to get a pretty decent cult marine in the end. I am currently doing a black legion force and I am using a ton of chaos warrior and knight helmets and it really makes a world of difference. I think the biggest single issue with the chaos space marine box is the crappy helmet sculpts, it's the first thing that draws the eye.
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Post by: H.B.M.C.
Seems like a perfectly good release. I mean, I can't think of any Chaos models that need updating besides Abaddon, Fabius, Lucius, Huron, regular plastic Chaos Marines, Havocs, Obliterators, Mutilators, Khorne Berzerkers, Chaos Bikers or Noise Marines. Other than those few minor no-core items it's really a very complete range.
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Post by: lord_blackfang
H.B.M.C. wrote:Seems like a perfectly good release. I mean, I can't think of any Chaos models that need updating besides Abaddon, Fabius, Lucius, Huron, regular plastic Chaos Marines, Havocs, Obliterators, Mutilators, Khorne Berzerkers, Chaos Bikers or Noise Marines.
Other than those few minor no-core items it's really a very complete range.
We also don't have a T-rex shaped demon engine yet.
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Post by: casvalremdeikun
Honestly, they could probably get some mileage out of plastic upgrade sprues for the Mk III and Mk IV kits.
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Post by: H.B.M.C.
Good point. There were 5 Dinobots from memory, so we still need the missing 3.
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Post by: MajorWesJanson
Lucius, Fabius and noise marines will be part of codex emperors children obviously, along with fulgrim and probably some terminator elites.
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Post by: H.B.M.C.
Kinda missing the (really not all that subtle) point I was making.
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Post by: BrianDavion
H.B.M.C. wrote:Kinda missing the (really not all that subtle) point I was making.
I'd not hold my breath on special characters, as it is chaos has gotten better that way then any other army of late (plastic kharn, ahriman, and typhus coming up) which is more a statement of how bad off special characters are over all in modern 40k
the others I agree could use some new minis, a mutilator/obliterator duel kit seems logical, and I'd REALLY like to see a decent Havok Kit.
standard Chaos Marines, are oddly, of the stuff on your list the ones I'm least intreasted in seeing... but I play Iron Warriors so I'm just gonna be using the MK 3 armor kits
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Post by: H.B.M.C.
BrianDavion wrote:standard Chaos Marines, are oddly, of the stuff on your list the ones I'm least intreasted in seeing... but I play Iron Warriors so I'm just gonna be using the MK 3 armor kits
Honestly, me too, but for a different reason.
Yes, I'm one of the people who actually really likes the Chaos Marine kit. I've tons of 'em.
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Post by: Sgt. Cortez
I hope the renegade rules will make it possible to bring Raptors, Bikes, Chosen and Dark Apostle with Mark of Nurgle back to my DG List.
Also it says:
"...the Dark Hereticus discipline with its 3 powers specific to the Marks of Tzeentch, Nurgle and Slaanesh."
Does that mean you'll get the 3 powers from the index and depending on the mark +3 from you god? Also, does it mean for undivided no additional powers?
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Post by: Rydria
The way i read it was there are 3 generic powers in the discipline and 1 for each god except khorne.
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Post by: Red Corsair
Rydria wrote:The way i read it was there are 3 generic powers in the discipline and 1 for each god except khorne.
That would be my guess as well. Gives chaos 6 total like the goodies and if you want more god specific powers then play the god specific book (sorry Slaanesh lol).
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Post by: Demantiae
I'm not sure GW intends to update the CSM models. Seems they're finally fleshing out the cult units after all these decades and giving each cult multiple unique unit types, including the basic cult troops. Cult armies and units probably account for about half of chaos armies anyway, they certainly won't give unique models to the undivided legions. So undivided will just have to make do with what we have now, though it isn't a big deal as there're so many models to choose from between GW, Forgeworld, 40/30k and AoS (and 3rd parties) that you can relatively easily create good looking CSM's without need for a new kit.
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Post by: Grot 6
Demantiae wrote:I'm not sure GW intends to update the CSM models. Seems they're finally fleshing out the cult units after all these decades and giving each cult multiple unique unit types, including the basic cult troops. Cult armies and units probably account for about half of chaos armies anyway, they certainly won't give unique models to the undivided legions. So undivided will just have to make do with what we have now, though it isn't a big deal as there're so many models to choose from between GW, Forgeworld, 40/30k and AoS (and 3rd parties) that you can relatively easily create good looking CSM's without need for a new kit.
They have to be updated to coincide with the steroid infused scale creep that is the hallmark of Nu 40k.
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Post by: Sersi
warboss wrote: Sersi wrote:This. I'm not sure I want any new chaos marine sculpts. I'm not keen on the aesthetics of new Deathguard, Dark Vengeance box set, or Helbrute. I much prefer the look of the early corrupted legions as opposed to the heavily mutated look they're pushing now.
I agree. Most new chaos models I see resemble more possessed marines IMO than rebellious astartes. Don't get me wrong... I like me some possessed (especially the Gal Vorbak!) but I don't need sharp warp spikes literally growing out of every marine (instead of just being welded onto the armor) and fleshy/metal hybrids.
Seriously, are spikes and tentacles the only way to make them look "EVIL" these days?
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Post by: Brutus_Apex
No new models, so I'm pretty much uninterested.
Honestly GW, can you just redo the fething chaos line already?
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Post by: warboss
Sersi wrote:
Seriously, are spikes and tentacles the only way to make them look "EVIL" these days?
Their choices are limited ever since Forgeworld claimed curly mustaches and goofy hats for the alpha legion.
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Post by: overtyrant
I remember back before I quit 40k (Just got back into it again) I was just going to use standard marines as chaos with a few bits added to them and a worn paint scheme with chapter symbols burnt off and aquila defaced as renegades. I may do that this time around.
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Post by: DarkStarSabre
Kirasu wrote:I bet if we plaster pictures of the current Khorne Berserkers all over GW HQ they'd realize why they need new models.
Only if we plaster pictures of their giant CARTOON HANDS.
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Post by: Sersi
overtyrant wrote:I remember back before I quit 40k (Just got back into it again) I was just going to use standard marines as chaos with a few bits added to them and a worn paint scheme with chapter symbols burnt off and aquila defaced as renegades. I may do that this time around.
This is what I've always preferred aesthetically basically ghosts/hold outs from the Heresy era brought forward to the present. In fact I think that's the theme I'll use.
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Post by: MLaw
DarkStarSabre wrote: Kirasu wrote:I bet if we plaster pictures of the current Khorne Berserkers all over GW HQ they'd realize why they need new models. Only if we plaster pictures of their giant CARTOON HANDS. To be honest, berserkers really just need an abdomen upgrade sprue. lol, they literally look like a chest sitting on a pelvis. I've been debating selling off my old world eaters to buy AOS Blood Warriors and a few FW bits. That Start Collecting Bloodbound box is really speaking to me. With 22 August being less than a month away, I am skeptical that they would squeeze in any box kits.. but.. GW is onto some craziness lately so who knows. RE: Dirty armor vs Armor Twisted by the warp.. I like to think that CSM are effected by the warp the same way weapons and vehicles are.. It twists their armor and their bodies. The difference between this and possessed is that possessed actually have spirits or demons or whatever from the warp imparting their energy or strength in them while the others with stuff on them are simply touched by Chaos. I don't think either approach is wrong but IMO there is a distinction between CSM (as in afflicted by the warp) and Renegade Astartes (not afflicted just gave the Emperor the bird).
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Post by: Sersi
Oh I don't mind mutations where it makes sense. Like tentacles and random eyes that's a Tzeentch thing. It should be something basic CSM should have.
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Post by: Crimson
I'd actually prefer chaos marines to be more mutated and weird, not less. Especially those who are from the time of Horus Heresy and have hung out in warp for ten millennia or something. Gal Vorbak are basically my ideal chaos marines.
Besides, it seems pretty counterproductive to even have chaos marines, if they're just same as the regular marines.
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Post by: Mr Morden
MajorWesJanson wrote:Lucius, Fabius and noise marines will be part of codex emperors children obviously, along with fulgrim and probably some terminator elites.
Fabius is pretty much his own sub faction or could be - with his Acolytes, genetic creations, experiments etc - he is not really part of the Emperors Children (and does not have their key word) - if such a thing even really exists any more.
With that being said I really hope we don't just get a load of Legion Codexes alongside countless Marine Chapter Codexes but I think its likely - A source book based on each Power would be so much more intersting, flexible and enjoyable - to me at least.
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Post by: warboss
Crimson wrote:I'd actually prefer chaos marines to be more mutated and weird, not less. Especially those who are from the time of Horus Heresy and have hung out in warp for ten millennia or something. Gal Vorbak are basically my ideal chaos marines.
Besides, it seems pretty counterproductive to even have chaos marines, if they're just same as the regular marines.
Those are my favorite (and I stated such above) recent chaos models as well as I think they finally do possessed justice. The difference I suppose is that I expect that level of mutation to be an extreme and not close to the baseline. The 6th/7th edition starter set chaos marines and dreadnoughts were just too mutated as a standard.
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Post by: Formosa
Games workshop should understand the importance of this release, this is a genuine opportunity to fix a lot of the idiocy they introduced into chaos since 3rd ed, they need to bring the legions back to the fore, they need to re introduce the character focussed warbands, lots of gifts (points) veteran skills (points) wargear (points) deamonic weapons (points), by no means whatsoever should ANY of the chaos units have random tables, with exception to the spawn, and that should be at the start of the game for its duration, mark of chaos undivided should also be brought back (re roll ld and +1 ld) and the option of multiple veteran skills for unmarked models.
Make chaos a tier 1 army again, make them powerful and a real threat to the imperium (keyword) not just space marines.
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Post by: Jack Spratt
I cannot get it through my head that we are not getting new Chaos Space Marines. Just a basic set. It makes no sense to me.I must be an automatic sell.... I just ....no.
What a bummer
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Post by: Daedalus81
It seems to have everything the SM book has, so....
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Post by: Rydria
I hope possessed, mutilators and oblitirators are changed in the codex or get a hefty price reduction. It is heart breaking to see possessed be aweful for yet another edition.
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Post by: Daedalus81
Brutus_Apex wrote:No new models, so I'm pretty much uninterested.
Honestly GW, can you just redo the fething chaos line already?
I'm sure they'll get around to it, but they need to give AoS some room to breathe, too.
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Post by: Elbows
I'm not trying to doom-say here, but I can see the following happening:
-General lessening of generic Chaos Space Marines (oh and get ready to lose any option which isn't on a specific model - just like the Space Marine codex)
-Bigger concentration on the four Gods and their independent factions
-Maybe a big Chaos re-launch after all that (i.e. a few years from now?)
It's a bit irrelevant to me, because I'm one of the few who prefers barely-Chaos Chaos. My entire Chaos Space Marine force is just rusted/beaten up slightly gloomy looking MkIII's with conversions etc. Even my plague marines are tame by the outrageous nature of the GW ones. Sadly that means almost zero Chaos release will ever matter to me, so I'll continue just custom building stuff.
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Post by: DarkStarSabre
Elbows wrote:
-General lessening of generic Chaos Space Marines (oh and get ready to lose any option which isn't on a specific model - just like the Space Marine codex)
Well, we're hosed then. At least 70% of our kits don't include all their current options.
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Post by: Warhams-77
If you zoom there is a Night Lords Stratagem called In Midnight Clad shown on one of these pages and a World Eaters Stratagem on the same photo
https://www.games-workshop.com/en-NZ/White-Dwarf-August-2017-ENG
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Post by: Gordon Shumway
It looks like for one CP when a unit targets a NL unit, all hit rolls against that unit in that phase suffer a -1 penalty to hit.
Automatically Appended Next Post:
That WE strategum allows berserkers to attack a third time in combat. Talk about overkill.
The Votlw strategum allows for +1 to wounds.
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Post by: Rydria
Gordon Shumway wrote:It looks like for one CP when a unit targets a NL unit, all hit rolls against that unit in that phase suffer a -1 penalty to hit.
Automatically Appended Next Post:
That WE strategum allows berserkers to attack a third time in combat. Talk about overkill.
The Votlw strategum allows for +1 to wounds.
Mother of god, 6 - 9 attack berserkers this is insanity lol
That veterans of the long war startegem seems really good +1 to wound makes, massed sonic blaster fire really dangerous.
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Post by: Gordon Shumway
A third attack phase is great and all, but I would have preferred some sort of charge range mitigation. That said, if the strategium can be used on any WE unit, not just zerkers, holy cow. Look out for the blood slaughterers!
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Post by: Rydria
Gordon Shumway wrote:A third attack phase is great and all, but I would have preferred some sort of charge range mitigation. That said, if the strategium can be used on any WE unit, not just zerkers, holy cow. Look out for the blood slaughterers!
Is it me or is the fact that berserkers can now wound anything that isn't a warlord titan on a 4+ with veterans of the long war seem terrifying ?
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Post by: Gordon Shumway
With 48 attacks from a five man unit, heh. Or 9 powerfist attacks with the champ. Double heh.
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Post by: Uriels_Flame
There won't be bigger Chaos Marines. When the Imperium wins and closes the Warp - chaos will go away and be squatted.
Chaos will be demons only so they can make them bigger without the need to "forge the narrative" with Chaos Marines.
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Post by: Warhams-77
Gordon Shumway wrote:With 48 attacks from a five man unit, heh. Or 9 powerfist attacks with the champ. Double heh.
"Everything goes according to plan. Skulls for the Skull God!"
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Post by: Rydria
I hope veterans of the long war works for shooting and not just close combat, and the other legions get abilities as cool as the world eaters one.
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Post by: Gordon Shumway
I find it funny that a lowly zerker champ can solo a knight in one turn.
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Post by: Daedalus81
Gordon Shumway wrote:A third attack phase is great and all, but I would have preferred some sort of charge range mitigation. That said, if the strategium can be used on any WE unit, not just zerkers, holy cow. Look out for the blood slaughterers!
Very likely infantry, bikes, and dreads only. Though that one sounds like berzerkers only since it says "for a third time". Their chapter tactic is still unknown. Automatically Appended Next Post:
If you manage that please send me the winning lottery numbers as well.
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Post by: andysonic1
I doubt it's Berzerkers only, but if it isn't than yeah Blood Slaughterers are going to be nuts. Hell, my Khyribdis will love that!
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Post by: SolidOakie
I'm glad to see so many share my opinion of liking Gal Virbak style CSM over the current ones.
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Post by: warboss
SolidOakie wrote:I'm glad to see so many share my opinion of liking Gal Virbak style CSM over the current ones.
I can't speak for others but my appreciation of the Gal Vorbak is strictly as the best representation to date of the extreme subset that is possessed marines but not as an exemplar of what the majority of chaos marines should be like. YMMV.
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Post by: DarkStarSabre
SolidOakie wrote:I'm glad to see so many share my opinion of liking Gal Virbak style CSM over the current ones.
To be honest the CSM range is a sad, sorry and confused looking mess. It's biggest problem is that nothing meshes well with anything else.
I feel there's far too many different aesthetics and they seem to come about depending on which sculptor had which whim at which time.
You have Ornate Pre-Heresy style (seen on the Thousand Sons mainly but also on the Raptors) - older armour marks with trims and a bit of a baroque feel.
You have MUTATION EVERYWHERE (Dark Vengeance Chosen and Lord, Helbrutes, Obliterators and Mutilators) - not too bad but terrible if mixed in with other things.
You have COMEDY MUTATION (Possessed, DI Plague Marines with their random tentacles and fleshy blobs, Dinobot Daemon Engines) - awful. Just awful.
You have Standard Imperial With Trims (Current CSM kit, Terminators, Havocs, Rhinos, Predators, Land Raiders) - relic design philosophy of 2nd and 3rd ed where most things were just sculpted over the existing SM Tacticals.
If we could just have one unified aesthetic I'd be content. But instead we have 3-4 different design directions and anything new could be any one of those.
My personal preferences?
Ornate Pre-Heresy would be fantastic for CSM. It'd fit their lore, distinguish the Traitor Legions from the Renegades.
The Mutation Everywhere approach could work but only if the entire army takes that approach - otherwise it's jarring.
The other design directions? Well, we don't have a Puke Orkmoticon....
Comedy Mutation is terrible. I hate it. It's jarring, it makes things look more like Saturday morning cartoons than actual horrors from the Warp. Compare the possessed to the Gal Vorbak...or compare them to the Dark Vengeance Chosen. They're terrible. Cartoony and fugly to boot. Nothing is horrifying about them. They're almost as bad as the metal Possessed from late 4th edition/early 5th edition (Medusa V campagin) with their terrible dancing poses and the random Tim Curry Lord of Darkness champion.
And the Standard Imperial With Trims was fine when they started out. But now it isn't. It's lazy. And it shows. We have a core troops choice that is based on another army's core troops choice from 5 editions ago. That other army has had that choice get one sprue recut and one complete update. We had a sprue recut to add in an Icon holding arm, a variant chainsword and bolt pistol and a few different heads that are pretty much still the same.
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Post by: BrianDavion
I'd not mind a mutation heavy approuch to the kits, but at the same time I'd like to see them do a MK V heresy era kit as well. then you could mix and match between the chaos kit, the MK III, IV AND V kits to create the right look
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Post by: Motograter
Sgt. Cortez wrote:I hope the renegade rules will make it possible to bring Raptors, Bikes, Chosen and Dark Apostle with Mark of Nurgle back to my DG List.
Also it says:
"...the Dark Hereticus discipline with its 3 powers specific to the Marks of Tzeentch, Nurgle and Slaanesh."
Does that mean you'll get the 3 powers from the index and depending on the mark +3 from you god? Also, does it mean for undivided no additional powers?
Death guard are getting their own book. Only way you'll get these will be to run standard chaos army with mark of nurgle. Death guard should never have had bikes, raptors anyway
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Post by: DarkStarSabre
Now let me just say....rulewise, was it terrible? Sure.
But before you quote the 3.5 Mark restrictions at me as an attempt to justify that...
Try to remember World Eaters couldn't take Havocs - but now they can take anything so long as it has the Khorne keyword and isn't a psyker.
Death Guard probably can make a case for Raptors with the recent 30k stuff - Destroyers being a specialised chem-warfare jump pack unit.
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Post by: Arachnofiend
I actually really like the Dark Imperium Death Guard models... It's a level of grossness that I would prescribe only to the Death Guard, not to any of the other legions. Part of the reason I think Thousand Sons and Death Guard are being separated is that they're both so distinctly different from everything else CSM, in two opposite directions.
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Post by: Malifice
Hoping that there is a new Abbadon model
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Post by: Warhams-77
There won't be a new Abaddon model with this book
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Post by: Messiah
I love the look of the Dark Vengeance Chosen, but since they can no longer be run as either chosen och CSM troops (have to switch bolter for chainsword), I'm not sure what to do with them..
I would love new troops that look like them though. And I've said that in similar threads for years (on here and warseer).
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Post by: Lotus Corgi
Sooo lazy using the same cover as the old codex...which I believe was the cover of "Blood Gorgons"...super crap, so lazy. Can anyone tell me what the "Faces of the Hydra" text says please? It's too blurry for me to read on my phone and laptop...thanks in advance.
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Post by: dan2026
It does blow me away somewhat that Abaddon, the big bad final boss of the setting, hasn't had a new model in twenty years.
It makes no sense at all.
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Post by: DarkStarSabre
Yep. Most I've heard from local store owners and managers is that CSM is going to be one of those minimal releases - Codex, maybe some upgrade sprues (ala Deathwatch/ DA/ SW/ BA/Ultras) but not a lot else.
And apparently pre-order next week (05/08) - the conflicting date of the 22nd on Itunes is off because that's a Tuesday.
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Post by: SolidOakie
It's so awesome though. It's the best CSM artwork I've ever seen
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Post by: Bull0
This looks like a codex to skip. To say I'm disappointed would be an understatement. They can crap out psychic disciplines and strategems for grey knights but not for chaos space marines? Yeah, cheers
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Post by: Umbros
Bull0 wrote:This looks like a codex to skip. To say I'm disappointed would be an understatement. They can crap out psychic disciplines and strategems for grey knights but not for chaos space marines? Yeah, cheers
err they are getting 10 psychic powers. More than space marines. Plus 29 strategems.
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Post by: Bull0
The way they've phrased it suggests none of it's exclusive to that army, though. That's what I meant.
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Post by: Umbros
Bull0 wrote:The way they've phrased it suggests none of it's exclusive to that army, though. That's what I meant.
Err where? OP is pretty explicit.
Also this: http://i.imgur.com/YW5fjSV.jpg
Sometimes I think people want to whine and see what they want to see...
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Post by: SlaveToDorkness
Damn. This is going to suck. AGAIN!
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Post by: Tiberius501
Umbros wrote: Bull0 wrote:The way they've phrased it suggests none of it's exclusive to that army, though. That's what I meant.
Err where? OP is pretty explicit.
Also this: http://i.imgur.com/YW5fjSV.jpg
Sometimes I think people want to whine and see what they want to see...
That picture seems to imply (possibly) that Grey Knights and CSM could be getting their releases at pretty much the same time
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Post by: Demantiae
It's funny that GW has squated options not represented on models, yet they blatantly ignored options available on their very new (by GW standards) mono-pose Chosen models, completely invalidating some of the better CSM models.
GW is really lazy when it comes to CSM (and some other factions). Their policy of letting their sculptors make whatever they feel like and ignoring what the range actually needs (decent chaos kits, especially Abafail, Sisters ffs) is hurting their bottom line. No other company would let their #1 game antagonists atrophy so badly. Just look at the last two game sets -DI & DV. In both cases the bad guy chaos units were way more detailed and interesting looking than the good guys, inspiring many players to choose chaos on the look alone. Then they look at the basic kits and expanded range and cry.
Chaos should be their number 2 priority, after lanky marines of course, they'd never not make SM's #1. And if chaos is a minimal release why the hell are they after GK's? Why aren't they second so we can play the campaign on an even footing from the get-go? GK's are such a specialised and small faction.
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Post by: andysonic1
Yeah! CSM are already doing pretty well but with this we should be a real force to be reckoned with. I can't wait to get, hopefully, my Axe of Blind Fury and Burning Brand back. Hopefully there will be point reductions across the board as well just like the SM codex.
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Post by: H.B.M.C.
Demantiae wrote:It's funny that GW has squated options not represented on models, yet they blatantly ignored options available on their very new (by GW standards) mono-pose Chosen models, completely invalidating some of the better CSM models.
But they don't sell those any more, so they don't matter.
Consider us lucky that we even have Chosen in Power Armour, given that they don't make a kit for that either...
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Post by: Warhams-77
Quoted from the GK thread
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Post by: Mr Morden
Tiberius501 wrote:Umbros wrote: Bull0 wrote:The way they've phrased it suggests none of it's exclusive to that army, though. That's what I meant.
Err where? OP is pretty explicit.
Also this: http://i.imgur.com/YW5fjSV.jpg
Sometimes I think people want to whine and see what they want to see...
That picture seems to imply (possibly) that Grey Knights and CSM could be getting their releases at pretty much the same time
well the pic does say that Grey Kinghts are getting 16 (of the 19 in their deck) strategms exclusive to Grey Knights in thier deck, the Chaos one just lists "the 29 stategems aavialble to Chaos Space Marines"
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Post by: MajorWesJanson
Gk get 16 plus the base 3
Csm get the base 3, presumably 8 specific to various legions, and then 18 more. Some will likely be the same strategies with different names, like the +1/+2 relic one.
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Post by: lord_blackfang
Mr Morden wrote:
well the pic does say that Grey Kinghts are getting 16 (of the 19 in their deck) strategms exclusive to Grey Knights in thier deck, the Chaos one just lists "the 29 stategems aavialble to Chaos Space Marines"
A ridiculous point since unless they're literally copy pasted from SM, they're CSM exclusive, as no other strategems exist.
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Post by: ZebioLizard2
lord_blackfang wrote: Mr Morden wrote:
well the pic does say that Grey Kinghts are getting 16 (of the 19 in their deck) strategms exclusive to Grey Knights in thier deck, the Chaos one just lists "the 29 stategems aavialble to Chaos Space Marines"
A ridiculous point since unless they're literally copy pasted from SM, they're CSM exclusive, as no other strategems exist.
They could re-use some of the Vehicle ones like Linebreaker for Vindicators.
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Post by: shade1313
ZebioLizard2 wrote: lord_blackfang wrote: Mr Morden wrote:
well the pic does say that Grey Kinghts are getting 16 (of the 19 in their deck) strategms exclusive to Grey Knights in thier deck, the Chaos one just lists "the 29 stategems aavialble to Chaos Space Marines"
A ridiculous point since unless they're literally copy pasted from SM, they're CSM exclusive, as no other strategems exist.
They could re-use some of the Vehicle ones like Linebreaker for Vindicators.
In which case, those would also not be "exclusive" to SM, either.
But, yeah, I expect to see some overlap where SM stratagems involve common vehicles.
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Post by: Charax
they'd be "exclusive" in that the SM one applies to <Chapter> <Vindicator> units and the CSM one would apply to <Legion> or <Heretic Astartes> Vindicators.
Wording is different, ergo stratagem is different, so they can claim that the stratagems are exclusive, the same way "Ripping the galaxy in half and initiating a century long timeskip" is technically not 40K End Times
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Post by: Bull0
Umbros wrote: Bull0 wrote:The way they've phrased it suggests none of it's exclusive to that army, though. That's what I meant.
Err where? OP is pretty explicit.
Also this: http://i.imgur.com/YW5fjSV.jpg
Sometimes I think people want to whine and see what they want to see...
That page literally uses the wording "exclusive" regarding grey knights and doesn't regarding chaos space marines, that's what I meant. I don't understand how you read my post, read the wording on that image, then decided that was a good example to disprove my point. But yeah sure, go for ad homs, I'm just looking for things to whine about (pro tip - I'm probably one of the biggest GW defenders on the forum and far from a perennial whiner.)
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Post by: Slayer-Fan123
Well now that this is out in the open, I'm expecting articles to see what's in store.
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Post by: Carnikang
Maybe the CSM ones will be available in the Thousand Sons and DeathGuard books as well? With a few switcheroos and special ones added/removed?
The Legion codexes are still Heretic Astartes.
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Post by: Rydria
Considering one of those Grey knight strategems is pay 1cp to take an extra relic or pay 3 for 2 extra relics i think you're overreacting. Considering that is 100% one of there 16 out of 19 unique strategems and it is literally identical to one space marines have.
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Post by: H.B.M.C.
How do you tell the differences between the various plasma guns in the Hellblaster squad?
Some have cables, and some don't... but that covers 2 types.
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Post by: Lorek
I don't know why everyone is so shocked that basic Chaos Space Marines aren't getting any new kits at the moment. It's not that I'm NOT disappointed (looking at you, Havocs kit), but GW is currently pumping a ton of resources into Primaris Marines and, to a lesser degree it seems, Death Guard. With ten codexes coming out by Christmas, they're pumping out a ton of paper to get people up and playing. I really see these first round of codexes as a heavier version of the indexes, with them being more specific to each faction.
Sometime next year, once all the codexes are out, I'd expect to start seeing new supplemental rulebooks. I don't know if they're going to do battle zones, campaigns, or something else, but that's when I'd expect to start seeing more new kits for existing factions. I'd really hope for both updates to existing kits (again, Havocs!) as well as some new units.
I see no reason to panic at this point.
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Post by: Slayer-Fan123
It isn't like the basic CSM kit needs too much. Just mildly resized legs to match Deathwatch/Rubrics etc, and a few weapons options. Automatically Appended Next Post: The terminator kit is garbage though.
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Post by: Azreal13
With absolute and complete acknowledgment of the frustrations and desires of those who want new kits, and I absolutely agree that more stuff would be nothing but positive, I have to say,
I don't really care.
There's so many Chaos, Marine, Fantasy Chaos and FW bits (plus third party if you're not locked into GW store gaming, have you seen the not-Abaddon Wargames Exclusive have just released?!) that one can build almost anything you want with real freedom. I get that if you want to just glue gak together and get gaming then that's unnecessary complication, but for a special snowflake like me, building a one of a kind unit is very rewarding and quite thematic for the faction.
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Post by: Red Corsair
Azreal13 wrote:With absolute and complete acknowledgment of the frustrations and desires of those who want new kits, and I absolutely agree that more stuff would be nothing but positive, I have to say,
I don't really care.
There's so many Chaos, Marine, Fantasy Chaos and FW bits (plus third party if you're not locked into GW store gaming, have you seen the not-Abaddon Wargames Exclusive have just released?!) that one can build almost anything you want with real freedom. I get that if you want to just glue gak together and get gaming then that's unnecessary complication, but for a special snowflake like me, building a one of a kind unit is very rewarding and quite thematic for the faction.
Yea I agree, maybe I am weird but even with a new updated look that checked all the boxes I would still be fishing in my bits box. No need to upgrade the legs when you can get heresy era marks off ebay for fairly cheap and chaos marines for even cheaper.
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Post by: spiralingcadaver
Yeah, I'm personally okay kitbashing across my army, but CSM could really use at least a core squad that was consistent with most contemporary Marines. From that, you can make most things with the right arms, but without it, you're mostly forced to scrounge from other lines.
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Post by: Azreal13
I'd actually like a new vehicle upgrade sprue, one that wasn't literally spikes to stick on a normal vehicle, more than anything. One that featured bits that actually integrated into the Rhino and Land Raider chassis rather than hung off the outside like an after thought.
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Post by: ZergSmasher
I guess Renegades covers CSM groups that weren't part of the original Traitor Legions, so ones like the Huron Blackheart's Red Corsairs, or the Crimson Slaughter? I sure hope they get some decent love then, not that I play either of those two but for the sake of those who do.
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Post by: warboss
H.B.M.C. wrote:How do you tell the differences between the various plasma guns in the Hellblaster squad?
Some have cables, and some don't... but that covers 2 types.
There also is a third plasma reservoir at the barrel tip on one of them.
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Post by: Rydria
Both Codex Grey Knights and Chaos space marines comes out on the 12th of august with pre-orders on the 5th, so not long to wait for some info since warhammer community should start previewing things for us soon considering that pre orders are up in a today next week.
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Post by: spiralingcadaver
Where are you seeing a "renegades" distinction?
As a serious Red Corsairs fan, I'd be perfectly happy with just actually getting a legion-style rule. (I still have zero idea why anyone thought Crimson Slaughter needed to exist when there were already red CSMs who were demon-friendly (Word Bearers); red CSMs who liked slaughter (World Eaters); and red CSMs who were recent traitors who became Chaos-y very quickly (Red Corsairs); and even red recent CSMs who like slaughter (Skulltakers-FW)... making up around a third of major CSM varieties. /rant)
In a perfect iteration, I think it would be way cool for they, or generally recent traitors as a whole, to see more modern options vs. the legions, more influenced by HH tech, but I don't think that's going to happen,
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Post by: Galas
spiralingcadaver wrote:Where are you seeing a "renegades" distinction?
As a serious Red Corsairs fan, I'd be perfectly happy with just actually getting a legion-style rule. (I still have zero idea why anyone thought Crimson Slaughter needed to exist when there were already red CSMs who were demon-friendly (Word Bearers); red CSMs who liked slaughter (World Eaters); and red CSMs who were recent traitors who became Chaos-y very quickly (Red Corsairs); and even red recent CSMs who like slaughter (Skulltakers- FW)... making up around a third of major CSM varieties. /rant)
In a perfect iteration, I think it would be way cool for they, or generally recent traitors as a whole, to see more modern options vs. the legions, more influenced by HH tech, but I don't think that's going to happen,
Theres gonna be a "legion trait" that isn't of anny legion specific for Renegade Chapters.
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Post by: daemonish
So let me fully understand this, the adeptus astrates get 10 brand new shiny models for their release in response to this new massive threat and the opening of several large warp rifts chaos get nothing new and not even the plastic havocs kit that has been needed for around 10ish years. Not a chaos player just utterly confused by the reversion of GW after months and months of great releases this just feels severely lack lustre.
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Post by: Azreal13
Their model production capacity is finite. Their desire is to get as many books out as quick as possible to allow people to field a full blooded, Codex supported, 8th Ed armies as soon as possible.
These two things are not compatible, something has to give.
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Post by: Platuan4th
daemonish wrote:So let me fully understand this, the adeptus astrates get 10 brand new shiny models for their release in response to this new massive threat and the opening of several large warp rifts chaos get nothing new and not even the plastic havocs kit that has been needed for around 10ish years. Not a chaos player just utterly confused by the reversion of GW after months and months of great releases this just feels severely lack lustre. We know Death Guard are getting a bunch of kits with their book in the same month, so there's your new Chaos releases.
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Post by: daemonish
Azreal13 wrote:Their model production capacity is finite. Their desire is to get as many books out as quick as possible to allow people to field a full blooded, Codex supported, 8th Ed armies as soon as possible.
These two things are not compatible, something has to give.
I fully understand this and in some ways support it, however that's what the indexes are for also with finite production, spread it across the factions until you can produce a proper codex and supporting release rather than saturate with a large marines release plus codex, it doesn't help the game as a whole only marine players. I am sure some will say "space marines are the mainstay for 40K" but a good hero is nothing without a good villain and the CSM have been lacking for a while, they have supposedly just ravaged the imperium and there should be a core release to reflect that.
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Post by: BrianDavion
the focus right now is on the launch of death guard, vanilla chaos is taking a back seat while GW finally gives them proper subfactions
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Post by: Azreal13
daemonish wrote: Azreal13 wrote:Their model production capacity is finite. Their desire is to get as many books out as quick as possible to allow people to field a full blooded, Codex supported, 8th Ed armies as soon as possible.
These two things are not compatible, something has to give.
I fully understand this and in some ways support it, however that's what the indexes are for also with finite production, spread it across the factions until you can produce a proper codex and supporting release rather than saturate with a large marines release plus codex, it doesn't help the game as a whole only marine players. I am sure some will say "space marines are the mainstay for 40K" but a good hero is nothing without a good villain and the CSM have been lacking for a while, they have supposedly just ravaged the imperium and there should be a core release to reflect that.
The Indexes only go so far, and once the first Codex is out, the clock starts ticking on how long everyone else will sit sweetly on their hands waiting for their turn.
You also have to consider, whether you liked them or not, that CSM actually got several kits last time they were updated, as well as half a starter's worth of new stuff. It wasn't what many existing players wanted, but it did represent a number of kits. Then we've recently got 1K Sons and, as has been mentioned, are about to get Death Guard.
There's some criminal oversights, like Bezerkers, yes, but Heretic Astartes, as they are in new money, as a range have been getting stuff steadily almost as often as the poster boys.
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Post by: Messiah
BrianDavion wrote:the focus right now is on the launch of death guard, vanilla chaos is taking a back seat while GW finally gives them proper subfactions
I dont think vanilla Chaos knows there is a front seat, theyve been sitting in the back seat for so long, theyre technically in the trailer..
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Post by: BrianDavion
Messiah wrote:BrianDavion wrote:the focus right now is on the launch of death guard, vanilla chaos is taking a back seat while GW finally gives them proper subfactions
I dont think vanilla Chaos knows there is a front seat, theyve been sitting in the back seat for so long, theyre technically in the trailer..
heh fair eneugh, still, in the long run I think this'll be good for chaos,
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Post by: Nvs
To be fair, we did see a larger than expected Thousand Sons release on top of the as yet unknown size of the Death Guard release as well. Chaos Space Marines did manage to get a reasonable amount of stuff.
The real question is if the full Thousand Sons and Death Guard lines will be available to the CSM book. For example, will Scarab Termis be in the CSM book or limited to Thousand Sons?
I would also like to think the Thousand Sons release isn't over if GW is serious about making them a stand alone faction. What they have available now is pretty poor power wise and certainly not enough to make them competitive. Unless of course it's out intention to call any CSM army that has a unit of Rubrics or a Sorcerer lord a Thousand Sons list even though actual Thousand Sons units make up less than 25% of the available points or model count. Simply giving Thousand Sons additional psychic powers on top of what we've seen is hardly going to cut it.
I'd imagine the same will be said for Death Guard as well.
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Post by: Galas
I'm pretty sure that "generic" Chaos is gonna have a long wait before they receive anything. Just like AoS with Chaos Undivided, probably they will receive some form of ultra-bad (Ala Archaon=Abaddon) and maybe some kind of ultra-elite unit like the Varanguard, but the rest is gonna go to the Cult-Legions and specific-God chaos units.
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Post by: Voss
BrianDavion wrote:Messiah wrote:BrianDavion wrote:the focus right now is on the launch of death guard, vanilla chaos is taking a back seat while GW finally gives them proper subfactions
I dont think vanilla Chaos knows there is a front seat, theyve been sitting in the back seat for so long, theyre technically in the trailer..
heh fair eneugh, still, in the long run I think this'll be good for chaos,
Eh. In the long run it will be good for the chosen sub-factions, but bad for the 'main' faction. By the time K & S are invested with random stuff, it'll be time for 9th edition and the 'threat focus' to wander to something else.
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Post by: Eldarain
My main gripe with the plastic atrophy is the rules cull that will come with our lack of options.
I'd prefer if there were just generic kits with litanies of upgrade sprues for all the chapters/legions/Renegades etc
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Post by: PLC
ZergSmasher wrote:I guess Renegades covers CSM groups that weren't part of the original Traitor Legions, so ones like the Huron Blackheart's Red Corsairs, or the Crimson Slaughter? I sure hope they get some decent love then, not that I play either of those two but for the sake of those who do.
I hope they get nothing. Their 4th Ed Chaos Codex caused all the problems for those fighting the Long War. Chaos needs Traitor Legions....nothing else.
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Post by: daemonish
Azreal13 wrote: daemonish wrote: Azreal13 wrote:Their model production capacity is finite. Their desire is to get as many books out as quick as possible to allow people to field a full blooded, Codex supported, 8th Ed armies as soon as possible.
These two things are not compatible, something has to give.
I fully understand this and in some ways support it, however that's what the indexes are for also with finite production, spread it across the factions until you can produce a proper codex and supporting release rather than saturate with a large marines release plus codex, it doesn't help the game as a whole only marine players. I am sure some will say "space marines are the mainstay for 40K" but a good hero is nothing without a good villain and the CSM have been lacking for a while, they have supposedly just ravaged the imperium and there should be a core release to reflect that.
The Indexes only go so far, and once the first Codex is out, the clock starts ticking on how long everyone else will sit sweetly on their hands waiting for their turn.
You also have to consider, whether you liked them or not, that CSM actually got several kits last time they were updated, as well as half a starter's worth of new stuff. It wasn't what many existing players wanted, but it did represent a number of kits. Then we've recently got 1K Sons and, as has been mentioned, are about to get Death Guard.
There's some criminal oversights, like Bezerkers, yes, but Heretic Astartes, as they are in new money, as a range have been getting stuff steadily almost as often as the poster boys.
But those kits were released last time not this time, again yes to an extent totally agree once the first codex hits there is an invisible ticking clock where everyone wants their armies codex now. Personally I would rather wait another 3 months for a codex and associated release than get my army's codex right now and nothing else. I am sure the new book has the potential to fix issues that currently exist with the army but how long until they release the next book? less than a year, 3 years? Just doesn't make sense to me. As far as sub factions go, yeah that's great if you want to play sub factions, but if you are inspired by the recent books and think "oh, you now what I really like this Abbadon guy maybe I'll start a black legion army, they should have some awesome brand new stuff at release" then the release comes and you get zero new models compared to the 10 brand new marine releases you will probably just stick with what you have. Models are what sell new armies 90% of the time not new books, unless you are a competitive player looking for the next Game changing unit/stratagem. It's short sighted poor planning on GW's behalf.
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Post by: Warhams-77
The miniature designers including Jes Goodwin have said in recent interviews that they consider several of 40k miniature lines/ranges/factions to be in a state there is not much they can do with them creatively - they are done, perfected. Aspect Warriors for example won't get new miniatures. They have no interest in redoing these. So it won't happen that current ranges get updated. I also got from these interviews that they now (to be precise in the past 3 and in the next 3 years of development) have both the creative energy and the time to make new models for factions already in the fluff of 40k but lacking miniatures and also entirely new factions. I think it means Death Guard but also the other major Chaos Legions (World Eaters and Emperors Children) will get new miniatures. Plus a new Xenos race or two. I consider the skull on the cover of the Xenos books to be a teaser. Also the two logos hidden on top of the circle of faction symbols. While this is not a thread about possible future xenos releases, these minimal updates are in my opinion pointing at major releases of other new ranges. They support the formers' playability but expand the game creatively with new stuff. There should be a larger Nurgle Daemons release ahead, with new models.
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Post by: DarkStarSabre
To be honest, I'd call the CSM range far from perfected. It's a mess of 3-4 different design philosophies with the undivided units alone.
That's not perfected. That's a mess that no one knows how to steer in the right direction.
Aspect warriors might get new miniatures in time - but not as a priority release. The issue with them is Finecast rather than their actual aesthetic.
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Post by: unmercifulconker
For me the only thing i'm worried about is the standard csm kit. I'm fairly confident every god is getting their release so we dont have to worry about bezerkers and noise marines in the future. However I am worried that there will be no update to the standard csm box. They should be upscaled just like the primaris, TS and DG, release it as a Renegades Squad, for players who do not follow one god in particular.
I can't look at normal marines again so I am sure as hell I won't ever be buying the csm box ever again, I just couldn't bare the sight of those stunty chaos next to the taller TS and DG.
I know we can just green stuff warp primaris marines for the time being but ya know.
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Post by: Red Corsair
warboss wrote: H.B.M.C. wrote:How do you tell the differences between the various plasma guns in the Hellblaster squad?
Some have cables, and some don't... but that covers 2 types.
There also is a third plasma reservoir at the barrel tip on one of them.
Does this prevent unexpected failures resulting in life altering consequences?
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Post by: Lorek
I'd ding you for being off-topic....
But that was really funny.
Let's keep it on topic from here on out, though.
28269
Post by: Red Corsair
Lorek wrote:I'd ding you for being off-topic....
But that was really funny.
Let's keep it on topic from here on out, though.
Sorry, I couldn't help myself
unmercifulconker wrote:For me the only thing i'm worried about is the standard csm kit. I'm fairly confident every god is getting their release so we dont have to worry about bezerkers and noise marines in the future. However I am worried that there will be no update to the standard csm box. They should be upscaled just like the primaris, TS and DG, release it as a Renegades Squad, for players who do not follow one god in particular.
I can't look at normal marines again so I am sure as hell I won't ever be buying the csm box ever again, I just couldn't bare the sight of those stunty chaos next to the taller TS and DG.
I know we can just green stuff warp primaris marines for the time being but ya know.
Honestly this doesn't make sense and I doubt will happen. For one thing, the majority of CSM are from the heresy. Then there is already the issue the primairs marines already have, they made like 2500 total yet every chapter got some... So what they all got a guy or two? Completely stupid oversight on there part but now you want to have some of that tiny stock go traitor? It just makes the problem worse and compounds it by puting it on both sides.
I honestly hope the primaris guys branch of into their own thing, I know some like them, but just as many players hate them. To me they are done mastergully but the increased size just looks like a model kit in the wrong scale. It's like you brought a 1:35 scale tank to a game against everyone elses 1:45. But, I don't mind so long as GW doesn't suddenly blow up everyone elses stuff just because of the new guys. We will have to wait an see how the sales steer the ship though.
The CSM kit really isn't that bad btw, I have grey hunter kits, tac kits and CSM kits on my desk in front of me and people definitely like to band wagon on the standard CSM kit. If people took the time to really inspect the kit it's not bad at all. I understand the leg thing, but I don't expect GW to recut a kit for 1-2mm, if it bothers you that much, do like I suggested earlier and buy Calth legs off ebay, they are cheap as chips and are actual armor marks CSM would wear.
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Post by: Mymearan
Warhams-77 wrote:The miniature designers including Jes Goodwin have said in recent interviews that they consider several of 40k miniature lines/ranges/factions to be in a state there is not much they can do with them creatively - they are done, perfected. Aspect Warriors for example won't get new miniatures. They have no interest in redoing these. So it won't happen that current ranges get updated. I also got from these interviews that they now (to be precise in the past 3 and in the next 3 years of development) have both the creative energy and the time to make new models for factions already in the fluff of 40k but lacking miniatures and also entirely new factions. I think it means Death Guard but also the other major Chaos Legions (World Eaters and Emperors Children) will get new miniatures. Plus a new Xenos race or two. I consider the skull on the cover of the Xenos books to be a teaser. Also the two logos hidden on top of the circle of faction symbols. While this is not a thread about possible future xenos releases, these minimal updates are in my opinion pointing at major releases of other new ranges. They support the formers' playability but expand the game creatively with new stuff. There should be a larger Nurgle Daemons release ahead, with new models.
Can you provide a link to this interview? Doesn't sound like something their designers would say at all.
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Post by: BrianDavion
Red Corsair wrote:Lorek wrote:I'd ding you for being off-topic....
But that was really funny.
Let's keep it on topic from here on out, though.
Sorry, I couldn't help myself
unmercifulconker wrote:For me the only thing i'm worried about is the standard csm kit. I'm fairly confident every god is getting their release so we dont have to worry about bezerkers and noise marines in the future. However I am worried that there will be no update to the standard csm box. They should be upscaled just like the primaris, TS and DG, release it as a Renegades Squad, for players who do not follow one god in particular.
I can't look at normal marines again so I am sure as hell I won't ever be buying the csm box ever again, I just couldn't bare the sight of those stunty chaos next to the taller TS and DG.
I know we can just green stuff warp primaris marines for the time being but ya know.
Honestly this doesn't make sense and I doubt will happen. For one thing, the majority of CSM are from the heresy. Then there is already the issue the primairs marines already have, they made like 2500 total yet every chapter got some... So what they all got a guy or two? Completely stupid oversight on there part but now you want to have some of that tiny stock go traitor? It just makes the problem worse and compounds it by puting it on both sides.
I honestly hope the primaris guys branch of into their own thing, I know some like them, but just as many players hate them. To me they are done mastergully but the increased size just looks like a model kit in the wrong scale. It's like you brought a 1:35 scale tank to a game against everyone elses 1:45. But, I don't mind so long as GW doesn't suddenly blow up everyone elses stuff just because of the new guys. We will have to wait an see how the sales steer the ship though.
The CSM kit really isn't that bad btw, I have grey hunter kits, tac kits and CSM kits on my desk in front of me and people definitely like to band wagon on the standard CSM kit. If people took the time to really inspect the kit it's not bad at all. I understand the leg thing, but I don't expect GW to recut a kit for 1-2mm, if it bothers you that much, do like I suggested earlier and buy Calth legs off ebay, they are cheap as chips and are actual armor marks CSM would wear.
there where considerably more then 2500 Primaris Marines RC, 20,000 where present at the Triumph of Raukos alone.
regarding chaos kits, I agree chaos could use some work, however 90% of what chaos needs per everyone here, are upgrades of old kits. we don't nesscarily need to wait for a codex or not for GW to release a new CSM kit. what I'd really like to see though are new Havocs, there is a despirate need for a plastic havok kit. right now CSM players BAAAASICLY have to buy devestators and "chaosyify them"
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Post by: Skullhammer
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Post by: unmercifulconker
I didn't say the kit was bad,I just want upscaled chaos marines  .
And  that heresy of Primaris turning traitor, now that would be silly.
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Post by: Warhams-77
Posted 30/07/2017
Two new codexes, coming next week
One codex is pretty big news – but sometimes that’s just not enough, so how about two in one week? This coming Saturday, you’ll be able to pre-order the new codexes for the Chaos Space Marines and the Grey Knights.
Codex: Chaos Space Marines brings some of the oldest enemies of the Imperium fully into the new edition of Warhammer 40,000 with loads of new content. The Heretic Astartes are an ancient and terrifyingly powerful force, and more so in the age of the Dark Imperium as they are empowered not only by centuries of hate and an arsenal of baleful relics but now also by the dark energies of the warp bleeding into the wider galaxy from the Cicatrix Maledictum.
The new codex represents the Chaos Space Marines in their ascendancy, allowing you to collect a force that reflects both your favourite units and Legions while remaining true to the background. Like Chapter Tactics, the Chaos Legions are getting new rules of their own to represent how they fight, as well as unique Stratagems, Warlord Traits and artefacts. You’ll be able to build powerful themed armies, from rebellious packs of Renegades to furious forces of World Eaters, and from terrifying battalions of Night Lords to the depraved duelists of the Emperor’s Children. There are 9 psychic powers too, as well as updated points costs, datasheets and much much more – we’ll be taking a closer look at each Legion every day next week, starting tomorrow.
[...]
The new codexes and units will be available to pre-order on August the 5th – in the meantime, we’ll be previewing all of them right here on the Warhammer Community website. You can get rules for the Hellblasters and the Intercessors in the new Space Marines codex, or start collecting Grey Knights or Chaos Space Marines today.
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Post by: TheWaspinator
Yeah, in some ways Calth and Prospero could be considered the new generic chaos marine kits.
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Post by: BrianDavion
TheWaspinator wrote:Yeah, in some ways Calth and Prospero could be considered the new generic chaos marine kits.
yeah the Mark 3 armor is pretty much MADE to be Iron Warrior.
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Post by: Azreal13
One could read between the lines of that blurb and read it as "we acknowledge they've been a bit weak for too long and we've given them a much needed shot in the arm."
But it's probably just rhetoric, what are the odds of CSM being an early edition release and actually being good?
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Post by: DCannon4Life
Azreal13 wrote:One could read between the lines of that blurb and read it as "we acknowledge they've been a bit weak for too long and we've given them a much needed shot in the arm."
But it's probably just rhetoric, what are the odds of CSM being an early edition release and actually being good?
I'll bet you 1,000,000 Internets that CSM will be just fine.
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Post by: Azreal13
Given the somehwat vague nature of what different people regard as "fine" that's not really a bet one can really take.
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Post by: Trollbert
I hope they push about everything normal SM do not have access to. Playing World Eaters without Forge World currently feels like playing SM with Khorne Berzerkers, Daemon Princes and Heldrakes... At least thats what feels viable.
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Post by: Accolade
Azreal13 wrote:Given the somehwat vague nature of what different people regard as "fine" that's not really a bet one can really take.
They're "fine" being a punching bag for the good guys!
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Post by: BrianDavion
well previously the problem with chaos has been that being made at a differant time form standard marines and under a differant design philophesy they useally came out worse for it. now it looks like CSM and C:SM where designed together so there's a good chance they'll be on even footing.
TLDR if chaos sucks vanilla marines likely will too
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Post by: ph34r
Any leaks or rumors of the Iron Warriors legion tactics yet?
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Post by: DarkStarSabre
DCannon4Life wrote: Azreal13 wrote:One could read between the lines of that blurb and read it as "we acknowledge they've been a bit weak for too long and we've given them a much needed shot in the arm."
But it's probably just rhetoric, what are the odds of CSM being an early edition release and actually being good?
I'll bet you 1,000,000 Internets that CSM will be just fine.
Wonder if you made that bet back in 6th too.
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Post by: Arachnofiend
ph34r wrote:Any leaks or rumors of the Iron Warriors legion tactics yet?
No leaks of any kind so far. They're previewing a Legion each day starting tomorrow so information is gonna start rolling in soon.
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Post by: BrianDavion
Arachnofiend wrote: ph34r wrote:Any leaks or rumors of the Iron Warriors legion tactics yet?
No leaks of any kind so far. They're previewing a Legion each day starting tomorrow so information is gonna start rolling in soon.
YAY! I assume black Legion'll be first
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Post by: Slayer-Fan123
BrianDavion wrote:Arachnofiend wrote: ph34r wrote:Any leaks or rumors of the Iron Warriors legion tactics yet?
No leaks of any kind so far. They're previewing a Legion each day starting tomorrow so information is gonna start rolling in soon.
YAY! I assume black Legion'll be first
That's a ridiculously safe bet.
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Post by: BrianDavion
maybe but hey! I'll give great odds!
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Post by: Eldenfirefly
Given the speed this came out, I imagine most of the fluff will be taken from the existing chaos books and the new 8th edition rulebook. Don't expect any new units, so just the relics (artifacts), the strategems, legion tactics and possibly some changes in the costs of some stuff. (There were some reduction in costs in the new space marine codex).
I would still buy it though. lol
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Post by: Sersi
Azreal13 wrote:One could read between the lines of that blurb and read it as "we acknowledge they've been a bit weak for too long and we've given them a much needed shot in the arm."
But it's probably just rhetoric, what are the odds of CSM being an early edition release and actually being good?
I'd say that coming out after Codex Space Marines is a good thing as it indicates they were made about the same time. So we should at least be at least on par with them. For the same reason I'm glad Grey Knights is coming out before Chaos Daemons. So they have time to re-balance them if the GK end up to strong vs Daemons. But I'm not to worried since GW has proven their serious about trying to balance the game. Honestly, I'm quite happy with how we play even with the Chaos Index. Its not perfect ofcourse but most of the real issues were corrected with the changes to the new edition.
It will be interesting to see what they do with the Legion traits and stratagems though, since C: SM didn't just port over their old Chapter Tactics. I doubt we'll just get ported over Chaos Legions abilities either. I'm guessing Emperor's Children will be completely different now. Since I don't see us getting FNP back in any form. Meanwhile everyone has Split-fire by default, and Dark Eldar already have a "Combat Drug" mechanic. Maybe a stratagem that boosts a single Noise Marine units shooting by +1 strength for a CP? The blurb says it'll represent our "depraved duelists", not sure how they could represent that with challenges being gone. Maybe allowing EC characters to perform a Heroic Intervention from greater distance? I just hope that the psychic powers aren't pants, that the Icon gains a useful ability, and marks actually do something.
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Post by: Nightlord1987
Woo hoo! Looks like the GW Community site will be doing Legion focus Articles starting tomorrow!
Can't wait for the Sons of Nostramo!
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Post by: Daedalus81
Azreal13 wrote:Given the somehwat vague nature of what different people regard as "fine" that's not really a bet one can really take.
"Black Legion got that?! It's totally worse than anything SM got!"
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Post by: BrianDavion
Daedalus81 wrote: Azreal13 wrote:Given the somehwat vague nature of what different people regard as "fine" that's not really a bet one can really take.
"Black Legion got that?! It's totally worse than anything SM got!"
true, black Legion would have a 6+ feel no pain, and the ability to re-roll charge distances, and people would complain because they "only" got a combination of the two "worst" chapter tactics
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Post by: Sgt. Cortez
The standard-kit isn't that bad. The main problem of the Chaos line is that you have to go to 3rd party producers to get your Combi- and heavy weapons. I'm really curious if Chaos will get Combiweapons in the codex outside of terminators - as our kits don't have any. (Don't have the raptor kit though, so I might be wrong.)
Also, there has't been a kit for Chosen. Yes, Havocs are old and got downgraded to finecast, but Chosen never even existed as a kit.
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Post by: Jack Spratt
Sgt. Cortez wrote:The standard-kit isn't that bad. The main problem of the Chaos line is that you have to go to 3rd party producers to get your Combi- and heavy weapons. I'm really curious if Chaos will get Combiweapons in the codex outside of terminators - as our kits don't have any. (Don't have the raptor kit though, so I might be wrong.)
Also, there has't been a kit for Chosen. Yes, Havocs are old and got downgraded to finecast, but Chosen never even existed as a kit.
I have to disagree here. I think the standard kit i HORRIBLE. Most people agree that the helmets are fugly, but for me it is the hands. It looks like they have huge (HUGE!) gloves on. I hate them. Also we really need Chaos Marines that are bigger. Not big like Primaris marines, but same size as the new Death Guard and the Rubric Marines.
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Post by: Fictional
You arent wrong, the raptor/warp talon kit includes no combi weapons.
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Post by: Warhams-77
War of Sigmar
Hello everyone
by reading the white dwarf with a mag glass a friend saw this :
-Night lord trait should be : -1 ld by nl unit around you (6" and stack)
-Iron warriors : +1 in cover and -1 vs covers
-World Bearers : Reroll moral.
-Emperors Childrend : Always pile in first (WTF?)
-Black legion : +1 ld and a bonus for advancing and shooting (too small)
-World eaters : Pass all morale while in melee
-Alpha legion : Deep strike at 12" from ennemies.
Night lord stratagem is : -1 to hit.
ps : Saw someone on FB sharing nearly the same sighting.
/cheers.
bob.
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Post by: ph34r
Is it just me or is the Iron Warrior legion tactic amazing?
(maybe just compared to the others? night lords, word bearers, emperor's children, and world eaters all seem like absolute garbage?)
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Post by: Colpicklejar
ph34r wrote:Is it just me or is the Iron Warrior legion tactic amazing?
(maybe just compared to the others? night lords, word bearers, emperor's children, and world eaters all seem like absolute garbage?)
yes if this is true, and I hope it isn't, each tactic is utter garbage except for Iron Warriors, which would have been middle of the pack in the Space Marine book.
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Post by: Kanluwen
ph34r wrote:Is it just me or is the Iron Warrior legion tactic amazing?
(maybe just compared to the others? night lords, word bearers, emperor's children, and world eaters all seem like absolute garbage?)
Night Lords can be nasty as hell, assuming you can take out LD boosting/ignore LD modifier models first.
World Eaters is fantastic, dunno what you're on about. Whenever they're in a combat--they are immune to Morale tests.
Alpha Legion is interesting.
Iron Warriors are definitely good.
Word Bearers will require a bit more detail.
Same goes with Emperor's Children--I think it's meant to be that they always strike first, even when charged.
Black Legion is going to need more detail as well.
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Post by: Slayer-Fan123
Guess we will find out how accurate that is later today with the first Legion preview.
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Post by: casvalremdeikun
If that is the Iron Warriors trait, the Imperial Fists(and my Crimson Fists) will wreck them. Bring it on Caution Tape Marines!
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Post by: Wayniac
I'm eagerly awaiting this. Chaos has always been my favorite story in Warhammer 40k, but too often has had lackluster rules. This will determine if I play regular CSM with a traitor legion or I wait until September-ish when the Death Guard get their full releases, because so far I'm trying to decide between Black Legion (I love the Sons of Horus fluff, easily my favorite 30k legion, and reading Talon of Horus gave me a newfound respect for Abaddon) or doing Death Guard (which has the bonus of cool new miniatures and a primarch in the near future, and their fluff is pretty good to where I'd certainly consider them in 30k as well)
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Post by: Gordon Shumway
The NL LD debuff can be nasty. Shoot a unit with butcher cannons, then charge with raptors and a lord for -5 LD? Yes please.
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Post by: Geifer
casvalremdeikun wrote:If that is the Iron Warriors trait, the Imperial Fists(and my Crimson Fists) will wreck them. Bring it on Caution Tape Marines!
If that's the Iron Warriors trait, I would have preferred Imperial Fists to have a comparably even one so that they don't end up being completely offensive while Iron Warriors get to enjoy both offensive and defensive bonuses.
I remain unconvinced. This army trait stuff is bogus.
I wonder what my Black Legion will get. Are they pretending to be Eldar? Figures that would be the one that's not legible...
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Post by: casvalremdeikun
Geifer wrote: casvalremdeikun wrote:If that is the Iron Warriors trait, the Imperial Fists(and my Crimson Fists) will wreck them. Bring it on Caution Tape Marines!
If that's the Iron Warriors trait, I would have preferred Imperial Fists to have a comparably even one so that they don't end up being completely offensive while Iron Warriors get to enjoy both offensive and defensive bonuses.
I agree. Especially since the IF are supposed to be the defensive ones while the IW were the offensive ones. Still, the IW trait is pretty good.
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Post by: Slayer-Fan123
That's an excellent trait. You just need to get to combat.
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Post by: Sgt. Cortez
They let slip that Possessed are one of the most improved units in the new codex by getting +1W at the same points costs.
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Post by: Colpicklejar
Gordon Shumway wrote:The NL LD debuff can be nasty. Shoot a unit with butcher cannons, then charge with raptors and a lord for -5 LD? Yes please.
Leadership is less a factor now than it ever was. I played six games at the BAO this weekend, and morale came up exactly once- when my last raptor ran away.
The trait might be useful if you're charging large units of...what, tau?
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Post by: DCannon4Life
DarkStarSabre wrote:DCannon4Life wrote: Azreal13 wrote:One could read between the lines of that blurb and read it as "we acknowledge they've been a bit weak for too long and we've given them a much needed shot in the arm."
But it's probably just rhetoric, what are the odds of CSM being an early edition release and actually being good?
I'll bet you 1,000,000 Internets that CSM will be just fine.
Wonder if you made that bet back in 6th too.
Didn't, and definitely wouldn't. But I'm standing by this bet. Dust off your prodigal sons and prepare to set the galaxy on fire. (Also: Death to the False Emperor!)
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Post by: Gordon Shumway
Colpicklejar wrote: Gordon Shumway wrote:The NL LD debuff can be nasty. Shoot a unit with butcher cannons, then charge with raptors and a lord for -5 LD? Yes please.
Leadership is less a factor now than it ever was. I played six games at the BAO this weekend, and morale came up exactly once- when my last raptor ran away.
The trait might be useful if you're charging large units of...what, tau?
How many units were you giving with -5 LD debuffs to?
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Post by: casvalremdeikun
Emperor's Children look like they will be fun.
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Post by: Colpicklejar
Gordon Shumway wrote: Colpicklejar wrote: Gordon Shumway wrote:The NL LD debuff can be nasty. Shoot a unit with butcher cannons, then charge with raptors and a lord for -5 LD? Yes please.
Leadership is less a factor now than it ever was. I played six games at the BAO this weekend, and morale came up exactly once- when my last raptor ran away.
The trait might be useful if you're charging large units of...what, tau?
How many units were you giving with -5 LD debuffs to?
None, but several had -2 LD debuffs due to raptors and spawn. I'll give you a break down of what I faced.
Orks- morale useless. Units either have a LD of 20+, or fail and lose a d3 models maximum due to warboss.
Imperial Guard- morale useless. Units lose 1 model maximum due to Commissar
Admech- Might help make a robot run away if you kill one and get the -5 you talked about. Otherwise the min squads of vanguard are dying to a charge anyway.
Ultramarines- Against the particular list I faced, useless. Armor and min squads of scouts. Against 10 man tactical squads, -5 would be very useful. You'll never see that in a competitive setting, but I play casual most of the time anyway.
Tau- would have helped against crisis teams for sure.
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Post by: EverlastingNewb
So, Word bearers get ATSKNF.. i'm ok with that actually. Now Possessed need to become troops for WB & (the rumored) +1W..
*please don't destory my hopes dakkadakka*
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Post by: Voss
Well, possessed do get +1 W.
The EC are up first. They get always strikes first (because slaanesh, apparently), lose the dying shot thing from the index, and can use their strategem to get an infantry or bike unit to fire.
And have a psychic power that makes them deathguard (Ignore wounds on a 5+)
Yawn. Characterized as a melee army now because... whatever.*
Iron Warriors next.
*Seriously though, why this urge to pigeon-hole armies? Especially with the way the strategem and trait actually work. You want combined arms all the way down- a completely melee focused army would just be stupid.
12186
Post by: Sersi
Well, that's a surprise Emperor's Children right out the gate this time.
Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
Delightful Agonies:
Low warp charge access to 5+ FNP for a turn, is solid.
Endless Cacophony:
2CP is kind of expensive but imagine a Havoc squad firing lascannons on turn one! Shame it doesn't effect Helbrutes.
Automatically Appended Next Post:
Voss wrote:
The EC are up first. They get always strikes first (because slaanesh, apparently), lose the dying shot thing from the index, and can use their strategem to get an infantry or bike unit to fire.
Where are you getting that they lost "Music of the Apocalypse" that is a Noise Marine specific ability; and they don't reference it at all in the article?
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Post by: Rydria
Sersi wrote:Well, that's a surprise Emperor's Children right out the gate this time.
Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
I disagree, the ability is far less useful in slaanesh daemons since the opponent will always fallback so you never get to use it, and single counter charger unit allot of shoting armies pack will hit you first anyway.
In emperor's children it is a defensive ability kind of similar to the salamander one, since it saves you CPs on using counter assault stratagem (though it isn't anywhere near as universally useful)
The rest of the stratagems and psychic powers are both incredible, anyone else looking forward to using a full combi plasma terminator squad ? 40 plasma shots : P
110703
Post by: Galas
Voss wrote:Well, possessed do get +1 W.
The EC are up first. They get always strikes first (because slaanesh, apparently), lose the dying shot thing from the index, and can use their strategem to get an infantry or bike unit to fire.
And have a psychic power that makes them deathguard (Ignore wounds on a 5+)
Yawn. Characterized as a melee army now because... whatever.*
Iron Warriors next.
*Seriously though, why this urge to pigeon-hole armies? Especially with the way the strategem and trait actually work. You want combined arms all the way down- a completely melee focused army would just be stupid.
Theres a limited amount of "generalistic" rules before they basically all look the same. Slaanesh has always been a meele focused God. But where Khorne is all about brute force Slaanesh is about reflexes and speed.
Fulgrim was one of the best primarchs in meele. Just ask Guilliman.
102537
Post by: Sgt. Cortez
if anything EC always had the problem in 40K that they had CC oriented rules while their iconic unit was a shooty one. It seems they can handle both now.
114413
Post by: NoiseyBoyo
Hello everyone, I play Emperor's Children and I can't believe we've finally got some proper rules. The only thing I haven't seen fixed is the doom sirens (which were D3 shots last I saw but the points might get fixed, 22 pts is a bit steep.) I just wanted to point out a full squad of noisey boys armed with sonic blasters puts out 60 S4 shots, plus 60 with "endless cacophony", and then finally getting to shoot another 3 times for every noisey marine that got shot down. Noise Marines that die during the psychic and charge phase can direct their shots at a character, and if they die during the fight phase they can accrue additional attacks because DttFE triggers with their shooting attacks during fight phase.
So if an entire unit of noise Marines (20) dies in the fight phase I get approximately 90 more shots directed at your imperium character. 60 at anyone else. Prescience +1 to hit = +1 to DttFE, Icon of excess +1 to DttFE. So if I roll statistically I might be able to get 210 S4 24" shots from a 20-man squad of noise Marines. If I roll perfectly I get 240 shots.
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Post by: Daedalus81
Galas wrote:Voss wrote:Well, possessed do get +1 W.
The EC are up first. They get always strikes first (because slaanesh, apparently), lose the dying shot thing from the index, and can use their strategem to get an infantry or bike unit to fire.
And have a psychic power that makes them deathguard (Ignore wounds on a 5+)
Yawn. Characterized as a melee army now because... whatever.*
Iron Warriors next.
*Seriously though, why this urge to pigeon-hole armies? Especially with the way the strategem and trait actually work. You want combined arms all the way down- a completely melee focused army would just be stupid.
Theres a limited amount of "generalistic" rules before they basically all look the same. Slaanesh has always been a meele focused God. But where Khorne is all about brute force Slaanesh is about reflexes and speed.
Fulgrim was one of the best primarchs in meele. Just ask Guilliman.
I don't even see where he says they're getting characterized as melee. The strategem is ranged and the psychic power applies to any phase. If 1 out of 3 things makes them a melee army...
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Post by: Tiberius501
The Warhammer Community post states it:
"Much like Chapter tactics, these are designed to represent the unique ways each Chaos Legion fights, from stealthy armies like the Alpha Legion, to full-on melee armies like the Emperor’s Children, who we’re looking at today."
90435
Post by: Slayer-Fan123
Rydria wrote: Sersi wrote:Well, that's a surprise Emperor's Children right out the gate this time.
Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
I disagree, the ability is far less useful in slaanesh daemons since the opponent will always fallback so you never get to use it, and single counter charger unit allot of shoting armies pack will hit you first anyway.
In emperor's children it is a defensive ability kind of similar to the salamander one, since it saves you CPs on using counter assault stratagem (though it isn't anywhere near as universally useful)
The rest of the stratagems and psychic powers are both incredible, anyone else looking forward to using a full combi plasma terminator squad ? 40 plasma shots : P
People always forget to look offensively and defensively at the same time. People thought the Ultramarines ability was useless vs range armies, but I pointed out it can be used offensively as well in that thread while it kept going.
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Post by: Dayknight
When GW says possessed are the most improved unit i hope they dont mean just the 1 extra wound -_-
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Post by: Brian888
EverlastingNewb wrote:So, Word bearers get ATSKNF.. i'm ok with that actually. Now Possessed need to become troops for WB & (the rumored) +1W..
*please don't destory my hopes dakkadakka* 
I have to assume that the Word Bearers are going to get a relic or stratagem that lets them more easily summon Daemons to the field.
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Post by: Tiberius501
Dayknight wrote:
When GW says possessed are the most improved unit i hope they dont mean just the 1 extra wound -_-
That doubles their survivability. That's a pretty big improvement
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Post by: Rydria
The startegem is also one of the best I've seen especially if you make units that will benefit from it, like large units with special/heavy weapons.
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Post by: Colpicklejar
Tiberius501 wrote: Dayknight wrote:
When GW says possessed are the most improved unit i hope they dont mean just the 1 extra wound -_-
That doubles their survivability. That's a pretty big improvement
Doubles their survivability vs boltguns. I mean an extra wound is nothing to sneeze at but I think the people who like possessed would be happier with something that made them more effective at their role.
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Post by: buddha
Colpicklejar wrote: Tiberius501 wrote: Dayknight wrote:
When GW says possessed are the most improved unit i hope they dont mean just the 1 extra wound -_-
That doubles their survivability. That's a pretty big improvement
Doubles their survivability vs boltguns. I mean an extra wound is nothing to sneeze at but I think the people who like possessed would be happier with something that made them more effective at their role.
I actually think 2 wounds finally puts them in "useable" territory which indeed quite improved from unusable.
105218
Post by: Demantiae
Noise Marines and the whole Slaanesh battle doctrine has always been a little weird, not being able to work out whether it wanted to be shooty or choppy and trying to do both. It seems now that they may be able to do just that - both. Sonic weaponry encourages you to sit back and shoot, or possibly advance and shoot down your foe, but the rules for EC generally rewarded you for getting into combat and showing what you'v got. With these rules a Noise Marine squad can now take all that sonic weaponry and shoot the crap out stuff with excellent firepower (huge RoF, cover ignoring and the potential for a bonus round of shooting). Then they get stuck into combat, hitting first on the charge. If your opponent chooses to stay in combat, you go first again in their turn. If they disengage you shoot the crud out them again on your next turn. And if at any point your models die they just pump out more shots/attacks. You're damned if you do and damned if you don't vs EC Noise Marines. Without dedicated combat weapons Noise Marines might not seem great in CC but when you're always going first you get to leverage more out of every attack. they might not mow through infantry like Zerkers but they're like a snowball in CC, the longer they remain in combat the more their advantages can be leveraged. And it doesn't matter if they die, in fact you may well want them to die so they can finish off nearby units before they get to do anything more.
I think the EC have a very nice set of advantages that make them quite potent. They're not as obvious as WE's CC murderfest or DG's sheer ability to hang in there but overall they get enough to be potent, and quite well-rounded.
I'm looking forward to the AL reveal. If that 12" infiltrate is real (and I expect it would be, why Gw would give AL anything but infiltrate is beyond me) then it looks like they didn't want an entire AL gunline within rapid fire range the moment the game begins. The (FW) AL Lord Arkhos characterthough gets infiltrate 9" away, as do SM scouts. I'd be a bit peeved if SM scouts get better infiltrate rules than the supposed masters of infiltrate. Despite the prospect of having everything in RF range off the bat I think AL deserve to get a 9" infiltrate. They're a one-trick army, once the game begins they've lost all their special abilities. Unless this legion trait carries over to dreadnoughts and bikers, in which case holy hell! But I doubt it. Likely (non Terminator/jump pack) infantry only, and knowing GW it might not even be all infantry.
Seems they're gonna save the BL till last. Announcing EC and IW first seems like they're revealing the lesser played legions first. Wonder if WB or NL will be third/fourth?
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Post by: Slayer-Fan123
Colpicklejar wrote: Tiberius501 wrote: Dayknight wrote:
When GW says possessed are the most improved unit i hope they dont mean just the 1 extra wound -_-
That doubles their survivability. That's a pretty big improvement
Doubles their survivability vs boltguns. I mean an extra wound is nothing to sneeze at but I think the people who like possessed would be happier with something that made them more effective at their role.
You're forgetting that people are taking Plasma Guns, which now need overcharging.
Yeah it doesn't help vs Lascannons and Melta Guns. So?
101224
Post by: Rydria
Colpicklejar wrote: Tiberius501 wrote: Dayknight wrote:
When GW says possessed are the most improved unit i hope they dont mean just the 1 extra wound -_-
That doubles their survivability. That's a pretty big improvement
Doubles their survivability vs boltguns. I mean an extra wound is nothing to sneeze at but I think the people who like possessed would be happier with something that made them more effective at their role.
They are already pretty good at hitting things, since they effectively have power axes, they just aren't worth 22pts with only 1 wound.
93167
Post by: andysonic1
Anyone got a random number / letter generator? GW is putting 3 random letters and numbers at the end of their preview image links now but I feel like someone can crack em and reveal the rest of the week's stuff.
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/07/40kLegionFocus_EmpChi_Strat3cf.jpg
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Post by: Daedalus81
Assuming you got the other part of the URL correct that is still over 46,000 combinations with no uppercase letters. Other links look to be up to 7 characters with uppercase. I could make something, but it just wouldn't be fast enough.
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/07/40kLegionFocus_EmpChi_DelAg6fcsj.jpg
105218
Post by: Demantiae
2 wounds isn't as good as it looks. There're a lot of 2 damage weapons flying around in 8th, weapons that often find their damage potential gated by models with only 1 wound. Adding Possessed to the ranks of choice units to aim those 2 damage at won't make them more alluring to take. With how much plasma people are throwing around Possessed aren't going to last much longer than they do now. They need more attacks to be competitive. 1d3 is too low when the majority of the time you'll get 1-2. this isn't enough for a proper CC unit. Chosen get 2 attacks base and they're not specifically a CC unit... Their attacks should really be 1+d3, or 2d3, so you get a minimum of 2 and a potential of 4 (or 6 if they doubled the roll). They should be a poor-mans Zerker squad, decent CC for those on a budget or not wanting to dirty themselves with Khorne's taint! In fact they should be the second best CC unit in the codex, with the likes of Mutilators, Maulers and Hellbrutes being more specialised heavy hitters and with Raptors/Warp Talons being your tactical assault/scalpel units.
Automatically Appended Next Post:
The end of that Delightful Agonies url looks like it's listing this psychic power as the sixth on the table (at least that's what I, wagering). This leaves only 4 letters following for somebody to crack! The tricky part is predicting what these new abilities are called....
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Post by: TonyH122
Warhams-77 wrote:War of Sigmar
Hello everyone
by reading the white dwarf with a mag glass a friend saw this :
-Night lord trait should be : -1 ld by nl unit around you (6" and stack)
-Iron warriors : +1 in cover and -1 vs covers
-World Bearers : Reroll moral.
-Emperors Childrend : Always pile in first (WTF?)
-Black legion : +1 ld and a bonus for advancing and shooting (too small)
-World eaters : Pass all morale while in melee
-Alpha legion : Deep strike at 12" from ennemies.
Night lord stratagem is : -1 to hit.
ps : Saw someone on FB sharing nearly the same sighting.
/cheers.
bob.
So with this increasingly looking accurate, I must say that I'm a little bit disappointed in the World Eaters bonus. To me the issue is not how well Khorne units do in combat, but surviving the time they spend out of combat. So before they get into combat they have to weather one to two turns of shooting. And then they charge and face overwatch, and either wreck face (if enough survive) or do nothing (if they have already been shot up). Then the enemy falls back on their turn and they get shot again. So of these 4-5 player turns (2-3 your turn, 2-3 your opponents') they spend one in combat, where it is reasonable to think that they've either wrecked face or done not much. Either way, the threat they face more comes from opponents falling back and then opening with the shooting again. So that's only 1/4-1/5 of the time at most that they will get any benefit from this ability.
The issue I find with close combat in 8th (particularly as Khorne) is not flunking morale when I'm there, but simply weathering the shooting from yet another shooting edition. This bonus doesn't really help that.
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Post by: CthuluIsSpy
I can see it being useful if you get shot then jump into combat. That way you avoid taking any morale casualties from shooting. Morale is done at the end of the turn, right?
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Post by: buddha
It kind of seems like the WE bonus should be reversed that they don't take morale from shooting but do from CC since them losing in CC should be unthinkable and thus morally devastating but shooting is cowardice and should be ignored.
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Post by: Sersi
Slayer-Fan123 wrote: Rydria wrote: Sersi wrote:Well, that's a surprise Emperor's Children right out the gate this time.
Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
I disagree, the ability is far less useful in slaanesh daemons since the opponent will always fallback so you never get to use it, and single counter charger unit allot of shoting armies pack will hit you first anyway.
In emperor's children it is a defensive ability kind of similar to the salamander one, since it saves you CPs on using counter assault stratagem (though it isn't anywhere near as universally useful)
The rest of the stratagems and psychic powers are both incredible, anyone else looking forward to using a full combi plasma terminator squad ? 40 plasma shots : P
People always forget to look offensively and defensively at the same time. People thought the Ultramarines ability was useless vs range armies, but I pointed out it can be used offensively as well in that thread while it kept going.
Your right I was sleeping on the defensive potential. So we're back to shooting and then counter charging like from 3.5 - 7th. Good stuff.
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Post by: silent25
buddha wrote:It kind of seems like the WE bonus should be reversed that they don't take morale from shooting but do from CC since them losing in CC should be unthinkable and thus morally devastating but shooting is cowardice and should be ignored.
The problem with a rule like that is it creates an army that is the exact opposite of what was intended. If WE ignore moral checks from shooting, that would encourage a gun line that avoids CC.
44046
Post by: McGibs
All these LD modifier abilities seem to be drastically contradictory to GW's commitment to "make chapter/legion tactics useful to all units"
Helbrutes and all characters don't give two gaks about leadership modifiers, nor does anything smaller than 5 models (and any 5 model units dont really care either). Oblits/maulers, sane sized bike units, sane sized terminator units, sane sized raptor/talon units...
Really, 3 of these 7 tactics -might- have some tiny effect on like... big blobs of cultists (but only if theyre supported by an apostle), or big squads of CSM (but why would you take those over msu anyways?)
If these are true, I'll be profoundly disappointed.
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Post by: andysonic1
buddha wrote:It kind of seems like the WE bonus should be reversed that they don't take morale from shooting but do from CC since them losing in CC should be unthinkable and thus morally devastating but shooting is cowardice and should be ignored.
Unheard of? World Eaters die by the fething hundreds of millions of thousands every campaign, it's like the second best thing they do behind finding new places to put their chain axes. I feel like the tactic in full is more like: "Auto-pass morale if you fought in the fight phase this turn". Because let's face it, this if it was "auto-pass morale while locked in combat" it would conflict with Berzerkers completely mutilating the thing they charged after fighting a a billion times in a row.
Edit: hey, Warp Talons might be pretty good for World Eaters now!
108537
Post by: Ghorgul
buddha wrote:I actually think 2 wounds finally puts them in "useable" territory which indeed quite improved from unusable.
This is true, but the other remaining problem with the unit is the inherent randomness with their damage output. They are primarily a melee unit, first having to go through random charge distance and having succeeded that they need to roll atleast 2 or 3 to be good. I don't get what is it with the love of adding excessive amount of random effects to units.
About Legion Traits:
As a NL player, I like their legion trait. It is certainly a step up from 7th edition where the Ld modifier rule 'Terror Tactics' was flat -2 modifier which couldnt be stacked with itself and the morale itself was non-factor for many armies. This new legion trait synergises nicely with Raptors, assuming they keep the rule 'Fearsome visage' as it is in the index currently, although this is much better as this activates on 6" distance instead of 1". The rules, if the rumour is true, are kind of opposite, with the legion trait giving -1 stackable to Ld while Raptor rule adds 1 to the result of the test.
All this seems awesome, but then there are the armies that can flat out ignore morale ( AM with commissars) and the other examples given by Colpicklejar. Saddest thing is that fluffwise NL should be most effective against AM. Tyranids and Orks not being affected by this is sad yes, but it is fluffy atleast.
Otherwise the NL trait still places them at weird place. You wanna be within 6" with several units to stack the effect. Raptors however are not the best melee unit around for CSM, and dont combo with this rule too well because of that. The best effect can be achieved by MSU style lists, which are natural choice for units anyway to avoid having to lose models at morale phase. Maybe by driving in with Stormeagle filled with CSM tacticals and lord etc.
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Post by: Wayniac
The black legion one sounds good, I wonder if it will just be like Eldar's Battle Focus or something better.
101224
Post by: Rydria
andysonic1 wrote: buddha wrote:It kind of seems like the WE bonus should be reversed that they don't take morale from shooting but do from CC since them losing in CC should be unthinkable and thus morally devastating but shooting is cowardice and should be ignored.
Unheard of? World Eaters die by the fething hundreds of millions of thousands every campaign, it's like the second best thing they do behind finding new places to put their chain axes. I feel like the tactic in full is more like: "Auto-pass morale if you fought in the fight phase this turn". Because let's face it, this if it was "auto-pass morale while locked in combat" it would conflict with Berzerkers completely mutilating the thing they charged after fighting a a billion times in a row.
Edit: hey, Warp Talons might be pretty good for World Eaters now!
Warp Talons could end up with +1 wound too, since they are kind of like jump possessed
58858
Post by: overtyrant
Don't forget that the WE one is just the general legion trait (If the one mentioned is true) there will (probably) be extra rules for Berzerkers (I'm pretty sure not all WE are Berzerkers anyway)
1943
Post by: labmouse42
Sersi wrote:Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
How does this rank up to the C: SM chapter tactics?
IMHO it's pretty sweet. I'd take this over rerolling charge distances. I would rather have taken the -1 to be hit at range, but it's still pretty good.
101224
Post by: Rydria
I hope we get a stratagem which prevents people from falling back, that would be hilarious.
3330
Post by: Kirasu
labmouse42 wrote: Sersi wrote:Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
How does this rank up to the C: SM chapter tactics?
IMHO it's pretty sweet. I'd take this over rerolling charge distances. I would rather have taken the -1 to be hit at range, but it's still pretty good.
It's actually a terrible ability. Just like Howling banshees they don't do a damn thing. Striking first AFTER all chargers is virtually useless because you've already been hit. Units that don't want to be around for more than 1 round just fall back anyway. You need the demon ability that stops fallback.
1/10 ability (only a 1 because 0 is reserved for Obliterators)
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Post by: DarkStarSabre
If you want to go by the lore of the past few decades...
All WE are Berserkers but not all Berserkers are WE.
All EC are Noise Marines but not all Noise Marines are EC.
All DG are Plague Marines but not all Plague Marines are DG.
All non-Psyker Thousand Sons are Rubrics. All Rubrics are technically Thousand Sons (but you have odd cases of mercenary Sorcerers offering the ritual out to other Legions).
It's why I consider the restrictions on the DG list but not the WE or EC list to be bunk.
And when I say all I include Cult Terminators in there. Really. I hope we see some sort of Cult equivalents.
The EC trait is nice enough but it'd be mighty nice to see if the Marks do anything themselves.
Also, my Death Guard are on the verge of becoming Nurgle Renegades using another Legion's trait depending on how hard we get shafted on the Terminator front. If I see fixed load out Terminators then I'm just straight up going Nurgle Renegade and using another Legion's trait.
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Post by: Red Corsair
Rydria wrote: Sersi wrote:Well, that's a surprise Emperor's Children right out the gate this time.
Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
I disagree, the ability is far less useful in slaanesh daemons since the opponent will always fallback so you never get to use it, and single counter charger unit allot of shoting armies pack will hit you first anyway.
In emperor's children it is a defensive ability kind of similar to the salamander one, since it saves you CPs on using counter assault stratagem (though it isn't anywhere near as universally useful)
The rest of the stratagems and psychic powers are both incredible, anyone else looking forward to using a full combi plasma terminator squad ? 40 plasma shots : P
No because combi plasmas are not in the terminator kit so I assume they will vanish along with power swords and lightning claws as upgrades.
113031
Post by: Voss
Kirasu wrote: labmouse42 wrote: Sersi wrote:Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
How does this rank up to the C: SM chapter tactics?
IMHO it's pretty sweet. I'd take this over rerolling charge distances. I would rather have taken the -1 to be hit at range, but it's still pretty good.
It's actually a terrible ability. Just like Howling banshees they don't do a damn thing. Striking first AFTER all chargers is virtually useless because you've already been hit. Units that don't want to be around for more than 1 round just fall back anyway. You need the demon ability that stops fallback.
They don't fight after all chargers- it literally says they alternate with enemy chargers (or other units that also strike first).
So instead of all chargers, if you get charged by 4 units its Opponent, you, opponent, you, opponent, you, opponent, you. If you have ongoing combats yours get added to the alternating units (with the chargers), then all of opponents ongoing fights at the end.
It's a pretty large benefit as you can blunt around half the charges, just be smart about order. The unit that got attacked by the opponent's first unit? Pick that last.
tl;dr: They fight first with a single (1) charging unit. Then it alternates. Then the opponent's units that didn't charge fight.
44067
Post by: DarkStarSabre
Red Corsair wrote: Rydria wrote: Sersi wrote:Well, that's a surprise Emperor's Children right out the gate this time.
Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
I disagree, the ability is far less useful in slaanesh daemons since the opponent will always fallback so you never get to use it, and single counter charger unit allot of shoting armies pack will hit you first anyway.
In emperor's children it is a defensive ability kind of similar to the salamander one, since it saves you CPs on using counter assault stratagem (though it isn't anywhere near as universally useful)
The rest of the stratagems and psychic powers are both incredible, anyone else looking forward to using a full combi plasma terminator squad ? 40 plasma shots : P
No because combi plasmas are not in the terminator kit so I assume they will vanish along with power swords and lightning claws as upgrades.
This is exactly why the whole 'if we don't produce a kit for it you can't have it' approach worries a lot of folk and why the CSM range suffers for it.
In addition to the usual aesthetic issues and age issues....
Let's make an assumption - we won't lose weapon options that exist in some other kit in our range - GW would rather us buy 3 kits to make one character than give us one kit with the relevant options. So Heavy weapon options are safe, so on, so forth.
Basic CSM kit - no combi-weapons, only have access to a power sword. No other kits in the CSM range have PA combi-weapons or power weapons other than power swords. We might possibly keep axes (because of the horrible £14 Aspiring Champion clampack). But goodbye combi-weapons, goodbye power mauls.
This power maul cut will probably carry over to anything not a Chaos Terminator. Which would be a shame as my Havoc champions have FW 30k Power Mauls on them.
Chaos Terminators - no power swords, no combi-plasma. Goodbye to those.
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Post by: Azreal13
I wonder of Line CSM will get Bolter/Pistol/CCW back...
77258
Post by: Jack Spratt
Ghorgul wrote: buddha wrote:I actually think 2 wounds finally puts them in "useable" territory which indeed quite improved from unusable.
This is true, but the other remaining problem with the unit is the inherent randomness with their damage output. They are primarily a melee unit, first having to go through random charge distance and having succeeded that they need to roll atleast 2 or 3 to be good. I don't get what is it with the love of adding excessive amount of random effects to units.
About Legion Traits:
As a NL player, I like their legion trait. It is certainly a step up from 7th edition where the Ld modifier rule 'Terror Tactics' was flat -2 modifier which couldnt be stacked with itself and the morale itself was non-factor for many armies. This new legion trait synergises nicely with Raptors, assuming they keep the rule 'Fearsome visage' as it is in the index currently, although this is much better as this activates on 6" distance instead of 1". The rules, if the rumour is true, are kind of opposite, with the legion trait giving -1 stackable to Ld while Raptor rule adds 1 to the result of the test.
All this seems awesome, but then there are the armies that can flat out ignore morale ( AM with commissars) and the other examples given by Colpicklejar. Saddest thing is that fluffwise NL should be most effective against AM. Tyranids and Orks not being affected by this is sad yes, but it is fluffy atleast.
Otherwise the NL trait still places them at weird place. You wanna be within 6" with several units to stack the effect. Raptors however are not the best melee unit around for CSM, and dont combo with this rule too well because of that. The best effect can be achieved by MSU style lists, which are natural choice for units anyway to avoid having to lose models at morale phase. Maybe by driving in with Stormeagle filled with CSM tacticals and lord etc.
Where does this info come from? Where can I find it?
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Post by: DarkStarSabre
It'd be nice because we were one of the few armies that could actually do it and a lot of us actually modelled that appropriately. (use the pouch/hide/holster bits for pistols, clip pistols off arms, replace with bolters, fully WYSIWYG marines!)
79006
Post by: Nightlord1987
I just want some sweet cover bonus Strategems for my Night Lords.
A turn one night fighting advantage would be great with my Havocs perched in a high ruin.
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Post by: Red Corsair
DarkStarSabre wrote: Red Corsair wrote: Rydria wrote: Sersi wrote:Well, that's a surprise Emperor's Children right out the gate this time.
Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
I disagree, the ability is far less useful in slaanesh daemons since the opponent will always fallback so you never get to use it, and single counter charger unit allot of shoting armies pack will hit you first anyway.
In emperor's children it is a defensive ability kind of similar to the salamander one, since it saves you CPs on using counter assault stratagem (though it isn't anywhere near as universally useful)
The rest of the stratagems and psychic powers are both incredible, anyone else looking forward to using a full combi plasma terminator squad ? 40 plasma shots : P
No because combi plasmas are not in the terminator kit so I assume they will vanish along with power swords and lightning claws as upgrades.
This is exactly why the whole 'if we don't produce a kit for it you can't have it' approach worries a lot of folk and why the CSM range suffers for it.
In addition to the usual aesthetic issues and age issues....
Let's make an assumption - we won't lose weapon options that exist in some other kit in our range - GW would rather us buy 3 kits to make one character than give us one kit with the relevant options. So Heavy weapon options are safe, so on, so forth.
Basic CSM kit - no combi-weapons, only have access to a power sword. No other kits in the CSM range have PA combi-weapons or power weapons other than power swords. We might possibly keep axes (because of the horrible £14 Aspiring Champion clampack). But goodbye combi-weapons, goodbye power mauls.
This power maul cut will probably carry over to anything not a Chaos Terminator. Which would be a shame as my Havoc champions have FW 30k Power Mauls on them.
Chaos Terminators - no power swords, no combi-plasma. Goodbye to those.
I think that same clam pack aspiring champion has a combi melta on his back pack so those may be safe but yea I expect many a co,bi weapon to vanish including all but the combiflamer for tanks. Aside from that I think you nailed it. Hopefully we are wrong and they spare us the load out culling.
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Post by: Platuan4th
Red Corsair wrote: DarkStarSabre wrote: Red Corsair wrote: Rydria wrote: Sersi wrote:Well, that's a surprise Emperor's Children right out the gate this time.
Flawless Perfection:
The same as the Slaaneshi Daemon ability. Where it is excellent since they have no shooting and are melee oriented. But EC are mostly shooting oriented making it a bit less useful. Still excellent on Terminators, Bikers, Helbrutes, and Warp Talons.
I disagree, the ability is far less useful in slaanesh daemons since the opponent will always fallback so you never get to use it, and single counter charger unit allot of shoting armies pack will hit you first anyway.
In emperor's children it is a defensive ability kind of similar to the salamander one, since it saves you CPs on using counter assault stratagem (though it isn't anywhere near as universally useful)
The rest of the stratagems and psychic powers are both incredible, anyone else looking forward to using a full combi plasma terminator squad ? 40 plasma shots : P
No because combi plasmas are not in the terminator kit so I assume they will vanish along with power swords and lightning claws as upgrades.
This is exactly why the whole 'if we don't produce a kit for it you can't have it' approach worries a lot of folk and why the CSM range suffers for it.
In addition to the usual aesthetic issues and age issues....
Let's make an assumption - we won't lose weapon options that exist in some other kit in our range - GW would rather us buy 3 kits to make one character than give us one kit with the relevant options. So Heavy weapon options are safe, so on, so forth.
Basic CSM kit - no combi-weapons, only have access to a power sword. No other kits in the CSM range have PA combi-weapons or power weapons other than power swords. We might possibly keep axes (because of the horrible £14 Aspiring Champion clampack). But goodbye combi-weapons, goodbye power mauls.
This power maul cut will probably carry over to anything not a Chaos Terminator. Which would be a shame as my Havoc champions have FW 30k Power Mauls on them.
Chaos Terminators - no power swords, no combi-plasma. Goodbye to those.
I think that same clam pack aspiring champion has a combi melta on his back pack so those may be safe but yea I expect many a co,bi weapon to vanish including all but the combiflamer for tanks. Aside from that I think you nailed it. Hopefully we are wrong and they spare us the load out culling.
The Command Vehicle upgrade sprue has a vehicle Combi-Melta, so that option stays, too.
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Post by: Rydria
You guys do realize that there are no chosen with flamer kit yet they outright suggested you use flamer chosen in the emperor's children sneak preview ?
In addition you are outright allowed to use the index, for unit entries if you choose to at least that is the case for space marines.
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Post by: Jack Spratt
Rydria wrote:You guys do realize that there are no chosen with flamer kit yet they outright suggested you use flamer chosen in the emperor's children sneak preview ?
I really wanted a basic Chaos Marine kit. But there are no indication that we are getting anything new ... unless you play Death Guard.
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Post by: Ghorgul
It's from a post referring to a website a few pages back:
https://war-of-sigmar.herokuapp.com/bloggings/2285
Warhams-77 wrote:War of Sigmar
Hello everyone
by reading the white dwarf with a mag glass a friend saw this :
-Night lord trait should be : -1 ld by nl unit around you (6" and stack)
-Iron warriors : +1 in cover and -1 vs covers
-World Bearers : Reroll moral.
-Emperors Childrend : Always pile in first (WTF?)
-Black legion : +1 ld and a bonus for advancing and shooting (too small)
-World eaters : Pass all morale while in melee
-Alpha legion : Deep strike at 12" from ennemies.
Night lord stratagem is : -1 to hit.
ps : Saw someone on FB sharing nearly the same sighting.
/cheers.
bob.
Of course the information can be doubted, the linked blog post for example failed to read EC legion trait correctly, although Always Fight first instead of the listed Always pile in first is kind of understandable misreading.
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Post by: DarkStarSabre
Rydria wrote:You guys do realize that there are no chosen with flamer kit yet they outright suggested you use flamer chosen in the emperor's children sneak preview ?
In addition you are outright allowed to use the index, for unit entries if you choose to at least that is the case for space marines.
You realise that the Flamer is a basic special weapon in the CSM kit and as I stated things that existed in one kit or another were generally safe?
CSM have -never- not had access to a flamer in their long history. 2nd even had a flamer as one of the two special weapons we actually had in metal.
So your point is?
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Post by: Rydria
DarkStarSabre wrote: Rydria wrote:You guys do realize that there are no chosen with flamer kit yet they outright suggested you use flamer chosen in the emperor's children sneak preview ?
In addition you are outright allowed to use the index, for unit entries if you choose to at least that is the case for space marines.
You realise that the Flamer is a basic special weapon in the CSM kit and as I stated things that existed in one kit or another were generally safe?
CSM have -never- not had access to a flamer in their long history. 2nd even had a flamer as one of the two special weapons we actually had in metal.
So your point is?
The way the doomsayers are making it out, you can't use anything that doesn't come with the actual kit itself, such as no lightning claw terminators, even though there are lightning claws are in the terminator lord kit. I'm highly doubtful that GW are going to remove combi-plasma from the armory.
Every weapon is available from a current kit/or was available in dark vengeance.
Automatically Appended Next Post:
Power sword ( CSM, Raptors, dark vengeance, betrayal at calth)
Power Axe (dark vengeance, vrosh tattersoul, terminator lord, warpsmith, chaos lord metal)
Power Maul (dark vengeance, terminators, dark apostle)
Power fist (Raptors, terminators/Lord, dark vengeance, warsmith, Nightlord hero, betrayal at calth)
Lightning claw (Raptors, Terminator lord, betrayal at calth)
Flamer, Melta, Plasma gun ( CSM, Raptors, betrayal at calth)
combi plasma (Betrayal at calth)
combi melta (vrosh tattersoul, Betrayal at calth, terminator lord, warsmith)
combi flamer (terminators, betrayal at calth, Nightlord hero)
Missile launcher (havocs, betrayal at calth)
lascannon and autocannon (havocs)
heavy bolter ( CSM, havocs, betrayal at calth)
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Post by: Kirasu
Rydria wrote: DarkStarSabre wrote: Rydria wrote:You guys do realize that there are no chosen with flamer kit yet they outright suggested you use flamer chosen in the emperor's children sneak preview ?
In addition you are outright allowed to use the index, for unit entries if you choose to at least that is the case for space marines.
You realise that the Flamer is a basic special weapon in the CSM kit and as I stated things that existed in one kit or another were generally safe?
CSM have -never- not had access to a flamer in their long history. 2nd even had a flamer as one of the two special weapons we actually had in metal.
So your point is?
The way the doomsayers are making it out, you can't use anything that doesn't come with the actual kit itself, such as no lightning claw terminators, even though there are lightning claws are in the terminator lord kit. I'm highly doubtful that GW are going to remove combi-plasma from the armory.
Every weapon is available from a current kit/or was available in dark vengeance.
Automatically Appended Next Post:
Power sword ( CSM, Raptors, dark vengeance, betrayal at calth)
Power Axe (dark vengeance, vrosh tattersoul, terminator lord, warpsmith, chaos lord metal)
Power Maul (dark vengeance, terminators, dark apostle)
Power fist (Raptors, terminators/Lord, dark vengeance, warsmith, Nightlord hero, betrayal at calth)
Lightning claw (Raptors, Terminator lord, betrayal at calth)
Flamer, Melta, Plasma gun ( CSM, Raptors, betrayal at calth)
combi plasma (Betrayal at calth)
combi melta (vrosh tattersoul, Betrayal at calth, terminator lord, warsmith)
combi flamer (terminators, betrayal at calth, Nightlord hero)
Missile launcher (havocs, betrayal at calth)
lascannon and autocannon (havocs)
heavy bolter ( CSM, havocs, betrayal at calth)
If you're attempting to argue for a new standard CSM boxset then you're doing a great job.
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Post by: spiralingcadaver
Yeah... all that assumes that the HH plastics are CSM units, however, they're not listed as such. While they're obvious conversion fodder, GW's pretty clearly trying to tone down kitbashing for weapon combos.
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Post by: Red Corsair
Rydria wrote: DarkStarSabre wrote: Rydria wrote:You guys do realize that there are no chosen with flamer kit yet they outright suggested you use flamer chosen in the emperor's children sneak preview ?
In addition you are outright allowed to use the index, for unit entries if you choose to at least that is the case for space marines.
You realise that the Flamer is a basic special weapon in the CSM kit and as I stated things that existed in one kit or another were generally safe?
CSM have -never- not had access to a flamer in their long history. 2nd even had a flamer as one of the two special weapons we actually had in metal.
So your point is?
The way the doomsayers are making it out, you can't use anything that doesn't come with the actual kit itself, such as no lightning claw terminators, even though there are lightning claws are in the terminator lord kit. I'm highly doubtful that GW are going to remove combi-plasma from the armory.
Every weapon is available from a current kit/or was available in dark vengeance.
Automatically Appended Next Post:
Power sword ( CSM, Raptors, dark vengeance, betrayal at calth)
Power Axe (dark vengeance, vrosh tattersoul, terminator lord, warpsmith, chaos lord metal)
Power Maul (dark vengeance, terminators, dark apostle)
Power fist (Raptors, terminators/Lord, dark vengeance, warsmith, Nightlord hero, betrayal at calth)
Lightning claw (Raptors, Terminator lord, betrayal at calth)
Flamer, Melta, Plasma gun ( CSM, Raptors, betrayal at calth)
combi plasma (Betrayal at calth)
combi melta (vrosh tattersoul, Betrayal at calth, terminator lord, warsmith)
combi flamer (terminators, betrayal at calth, Nightlord hero)
Missile launcher (havocs, betrayal at calth)
lascannon and autocannon (havocs)
heavy bolter ( CSM, havocs, betrayal at calth)
Doomsayers?
Since when is drawing a rational logical conclusion from a pattern of behavior that has been consistent doomsaying?
Look, I hope chaos bucks the trend, but all we are saying is that you should prepare for the worst. Feel free to ignore me at least, but I'll continue to hold off building several kits on my desk until the book hits since I hate breaking models after I have glued them.
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Post by: BrianDavion
spiralingcadaver wrote:Yeah... all that assumes that the HH plastics are CSM units, however, they're not listed as such. While they're obvious conversion fodder, GW's pretty clearly trying to tone down kitbashing for weapon combos.
maybe but at the same time using MK 3 or 4 armor kits for CSMs is such a no brainer I can't imagine GW not supporting the ide. granted I also expected them to supply the rules for cataphracti and Taratos termies to any of the potentially first founding armies. I can understand why they might avoid a contemptor dread, (if Bjorn isn't in a contemptor, for example, space wolves could be argued not to have any) but no reason not to sell the terminator varients to any and all
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Post by: DarkStarSabre
Rydria wrote: DarkStarSabre wrote: Rydria wrote:You guys do realize that there are no chosen with flamer kit yet they outright suggested you use flamer chosen in the emperor's children sneak preview ?
In addition you are outright allowed to use the index, for unit entries if you choose to at least that is the case for space marines.
You realise that the Flamer is a basic special weapon in the CSM kit and as I stated things that existed in one kit or another were generally safe?
CSM have -never- not had access to a flamer in their long history. 2nd even had a flamer as one of the two special weapons we actually had in metal.
So your point is?
The way the doomsayers are making it out, you can't use anything that doesn't come with the actual kit itself, such as no lightning claw terminators, even though there are lightning claws are in the terminator lord kit. I'm highly doubtful that GW are going to remove combi-plasma from the armory.
Every weapon is available from a current kit/or was available in dark vengeance.
Automatically Appended Next Post:
Power sword ( CSM, Raptors, dark vengeance, betrayal at calth)
Power Axe (dark vengeance, vrosh tattersoul, terminator lord, warpsmith, chaos lord metal)
Power Maul (dark vengeance, terminators, dark apostle)
Power fist (Raptors, terminators/Lord, dark vengeance, warsmith, Nightlord hero, betrayal at calth)
Lightning claw (Raptors, Terminator lord, betrayal at calth)
Flamer, Melta, Plasma gun ( CSM, Raptors, betrayal at calth)
combi plasma (Betrayal at calth)
combi melta (vrosh tattersoul, Betrayal at calth, terminator lord, warsmith)
combi flamer (terminators, betrayal at calth, Nightlord hero)
Missile launcher (havocs, betrayal at calth)
lascannon and autocannon (havocs)
heavy bolter ( CSM, havocs, betrayal at calth)
First of all, we need to do the following....
Take every 30k kit and game and throw them right out of that list. They are not part of the CSM list and thus should not be included, any more than Imperial SM units should be. That's not how GW think - we may be happy to convert and use them but GW don't see them in the bubble.
Second - let's look at the list
Power Swords - already covered as safe, existing in the CSM and Raptor kits. HOWEVER they are not present in the Chaos Terminator kit and that is the unit likely to lose them as such.
Power Axes - already covered as safe.
Power Mauls - Dark Apostle has an Accursed Crozius. I can see that becoming a seperate piece of wargear altogether. Dark Vengeance - oh wow, so our only power armoured power maul is on a single plastic model only available in a boxed game. That's TERRIBLE.
Power Fist - never at risk as has been present since 2nd edition.
Lightning Claws - never at risk.
Flamer, Plasma and Meltaguns - never at risk.
Combi-Plasma - What's that? When you factor in what is available in the CSM range only this isn't available to ANYTHING? Oh my.
Combi-Melta - so our only power armoured combi meltas are on a metal model and the backpack of a clampack model. TERRIBLE.
Combi-Flamer - Again, only on a single power armoured model. TERRIBLE.
Actually...you've made a REALLY good argument for exactly why the CSM range needs an overhaul.
Did you know we can't even make a 5 man 'standard' armed Terminator squad from the kit? There's just not enough power mauls/axes or twin-bolters for it. You HAVE to dip into the fists and combi-weapons....
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Post by: Rydria
My argument isn't that the kits/range is good, it is that those weapons are available in some form so suggesting we are going to lose them is being awfully negative.
I mean what exactly did marines lose weapon wise ?
Edit: I've never bought a chaos terminator kit because they are inferior aesthetically to the terminator lord kit, which is what I used to build my terminators. How many maul's/axes do you get keep in mind that when the kit was made the tentacle arm was a generic power weapon.
Edit: Edit: Only 4 power weapons (one of which no longer has rules) that is indeed really bad, and only 3 combi bolters, and 1 each of the melta and flamer.
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Post by: Tiberius501
Rydria wrote:My argument isn't that the kits/range is good, it is that those weapons are available in some form so suggesting we are going to lose them is being awfully negative.
I mean what exactly did marines lose weapon wise ?
The only things that I know Marines lost are bikes on some of the heroes who don't come with a bike kit.
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Post by: Rydria
Tiberius501 wrote: Rydria wrote:My argument isn't that the kits/range is good, it is that those weapons are available in some form so suggesting we are going to lose them is being awfully negative.
I mean what exactly did marines lose weapon wise ?
The only things that I know Marines lost are bikes on some of the heroes who don't come with a bike kit.
These are the only things I know about that no longer have rules along with the limited edition imperial space marine and the terminus ultra (never in the codex an apocalypse only unit)
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Post by: Chrysis
Didn't the Dreadnought also lose the Autocannon option?
91024
Post by: Debilitate
So how exactly does the EC legion trait work - 2 enemy units charge; One of his guys fight, then one of mine - or 2 enemy units charge, they both fight, then I fight?
Because if it's the latter there might as well not be the trait.
84851
Post by: Tiberius501
Debilitate wrote:So how exactly does the EC legion trait work - 2 enemy units charge; One of his guys fight, then one of mine - or 2 enemy units charge, they both fight, then I fight?
Because if it's the latter there might as well not be the trait.
Didn't it say that if the enemy charges, the enemy and EC player alternate, beginning with the person who charged? What I got from it was that EC units go at the initiative of a charging unit, so they go "at the same time" as enemy charging units. I could be wrong though
101224
Post by: Rydria
Debilitate wrote:So how exactly does the EC legion trait work - 2 enemy units charge; One of his guys fight, then one of mine - or 2 enemy units charge, they both fight, then I fight?
Because if it's the latter there might as well not be the trait.
You get charged by 3 units you have 2 units of emperor's children this happens
enemy unit piles in and attacks (charger)
emperor's children unit piles in and attacks
enemy unit piles in and attacks (charger)
emperor's children unit piles in and attacks
enemy unit piles in and attacks (charger)
Then next turn this happens since the enemy units are no longer charging the emperor's children get to hit first with all there units before the opponent even gets to attack once
emperor's children unit piles in and attacks
emperor's children unit piles in and attacks
enemy unit piles in and attacks
enemy unit piles in and attacks
enemy unit piles in and attacks
It can also be used to cheese counter offence by choosing to have a none charging unit of yours hit before a charging unit
emperor's children unit piles in and attacks (Opponent can't use counter offence to go before the unit that charged because this unit hasn't charged)
emperor's children unit piles in and attacks (charged) (opponent can counter charge after this unit but it is too late to be useful as you have no more combats after this)
enemy unit piles in and attacks Automatically Appended Next Post: Edit: anyone else noticed that endless cacophony isn't the emperor's children's stategem but a generic one that any legion except world eaters can use due to the slaanesh requirement ?
494
Post by: H.B.M.C.
That makes sense. Whilst Emperor's Children = Noise Marines, Noise Marines =/= Emperor's Children. There can be Noise Marines in other Legions (except the Marked Legions, obviously). Rydria wrote:My argument isn't that the kits/range is good, it is that those weapons are available in some form so suggesting we are going to lose them is being awfully negative.
Not in the slightest. It's reacting to what GW is doing with kits. We're seeing things lose options previously available to them because GW don't make that exact kit. There are Deathwatch characters who can't take a bevvy of options in (essentially arbitrary) combinations despite being easy conversions simply because GW don't make those specific Deathwatch kits. Marines lost a lot of bike characters. It's very easy to assume that Chaos Terminators could lose Power Swords and Combi-Plasmas because the kit has none. Saying "But you can get them elsewhere!" means nothing. They're not in the Terminator kit, so there's a reasonable chance they'll be removed. GW even draws their artwork to match the kits these days. You don't think the rules are following suit?
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Post by: JohnnyHell
It started even before 8th. Genestealer Cult on release could only have half the Russ variants and no melta/plasma special weapons as they don't come on the sprues.
39712
Post by: Neronoxx
H.B.M.C. wrote:That makes sense.
Whilst Emperor's Children = Noise Marines, Noise Marines =/= Emperor's Children. There can be Noise Marines in other Legions (except the Marked Legions, obviously).
Rydria wrote:My argument isn't that the kits/range is good, it is that those weapons are available in some form so suggesting we are going to lose them is being awfully negative.
Not in the slightest. It's reacting to what GW is doing with kits. We're seeing things lose options previously available to them because GW don't make that exact kit.
There are Deathwatch characters who can't take a bevvy of options in (essentially arbitrary) combinations despite being easy conversions simply because GW don't make those specific Deathwatch kits. Marines lost a lot of bike characters.
It's very easy to assume that Chaos Terminators could lose Power Swords and Combi-Plasmas because the kit has none. Saying "But you can get them elsewhere!" means nothing. They're not in the Terminator kit, so there's a reasonable chance they'll be removed.
GW even draws their artwork to match the kits these days. You don't think the rules are following suit?
yeeeeet my Aspiring sorcerers still have options for force swords/axes, despite them not being in the box, and no force axes existing in any chaos form in plastic/ resin that I am aware off? I just think that GW doesn't know what it wants to do with its range.
494
Post by: H.B.M.C.
Neronoxx wrote:yeeeeet my Aspiring sorcerers still have options for force swords/axes...
Your Aspiring Sorcerers don't have a Codex yet.
113563
Post by: combatcotton
I have no idea how far this policy looks back in time, but there was something.
1
77029
Post by: Bull0
Thats a mid/late 90s sculpt I would guess.
34258
Post by: Pilau Rice
Never mind, already posted so redacted lol sorry
90752
Post by: Warhams-77
War of Sigmar
https://war-of-sigmar.herokuapp.com/bloggings/2289
Hello everyone !!
It seem that our reading of the chaos trait on our WD were not accurate.
Ben from grim resolve channel ! : https://www.youtube.com/channel/UCXXhl19Xr2S1v2691Qq4kBw have a different reading !!
1. Alpha Legion = -1 to hit rolls when they are more than 12" away.
2. World Eaters = Extra attack when they make a successful charge.
3. Iron Warriors = Ignore cover when shooting and (I think, I can't be 100%) re-roll saves when themselves are in cover.
4. Black Legion = +1 Ld and Rapid fire weapons count as Assault weapons if the unit advanced.
5. Emperors Children = Attack first in combat just like Slannesh daemons
6. Renegades chapters = Advance and charge
7. Word Bearers = Re-roll failed morale
8. Night Lords = -1 from enemy Ld when within 6" and can stack up to the maximum of - 3 (you could probs use the Raptors ability on top and make it drop an extra -1 too)
World Eaters have a Stratagem that allows them to fight again in the fight phase (so that would be a 3rd time for berzerkers)
As a bonus we can see a Grey knight chaplain in terminator armor (the super rare store exclusive) maybe they plan to re-release him.
@Thx ben from grim resolve !!!
/cheers.
bob.
Codex pics (french)
44067
Post by: DarkStarSabre
Neronoxx wrote:
yeeeeet my Aspiring sorcerers still have options for force swords/axes, despite them not being in the box, and no force axes existing in any chaos form in plastic/ resin that I am aware off? I just think that GW doesn't know what it wants to do with its range.
My primary disclaimer was that the options being removed have no current model and no history of ever really being available.
Sorcerers with Force Swords and Axes? Those were the default Chaos Sorcerer models from 2nd ed all the way until 6th edition - Here.
To go one step further, the original Aspiring Sorcerer for Thousand Sons was actually a resculpt of one of these and armed with a Force Sword - this is the kit that was ONLY replaced in December so most existing Thousand Sons players had a number of these - Here.
Nice try but no cigar.
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Post by: warboss
I'm not familiar with the 8th edition rules. What is the benefit to changing weapons from rapid fire to assault when advancing ala the reported Black Legion benefit above?
17796
Post by: Slinky
warboss wrote:I'm not familiar with the 8th edition rules. What is the benefit to changing weapons from rapid fire to assault when advancing ala the reported Black Legion benefit above?
You can fire even if you advanced, which normally you cannot.
(Advance is where you roll a D6 in the movement phase and move that many extra inches, it's the replacement for Run in 7th)
47547
Post by: CthuluIsSpy
warboss wrote:I'm not familiar with the 8th edition rules. What is the benefit to changing weapons from rapid fire to assault when advancing ala the reported Black Legion benefit above?
You can't shoot after advancing when using a rapid fire weapon.
You can shoot after advancing when using an assault weapon, but with a -1 to hit.
82928
Post by: Albertorius
warboss wrote:I'm not familiar with the 8th edition rules. What is the benefit to changing weapons from rapid fire to assault when advancing ala the reported Black Legion benefit above?
When advancing you can't shoot Rapid Fire weapons, but can shoot Assault weapons.
EDIT: What they said
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Post by: str00dles1
Warhams-77 wrote:War of Sigmar
https://war-of-sigmar.herokuapp.com/bloggings/2289
Hello everyone !!
It seem that our reading of the chaos trait on our WD were not accurate.
Ben from grim resolve channel ! : https://www.youtube.com/channel/UCXXhl19Xr2S1v2691Qq4kBw have a different reading !!
1. Alpha Legion = -1 to hit rolls when they are more than 12" away.
2. World Eaters = Extra attack when they make a successful charge.
3. Iron Warriors = Ignore cover when shooting and (I think, I can't be 100%) re-roll saves when themselves are in cover.
4. Black Legion = +1 Ld and Rapid fire weapons count as Assault weapons if the unit advanced.
5. Emperors Children = Attack first in combat just like Slannesh daemons
6. Renegades chapters = Advance and charge
7. Word Bearers = Re-roll failed morale
8. Night Lords = -1 from enemy Ld when within 6" and can stack up to the maximum of - 3 (you could probs use the Raptors ability on top and make it drop an extra -1 too)
World Eaters have a Stratagem that allows them to fight again in the fight phase (so that would be a 3rd time for berzerkers)
As a bonus we can see a Grey knight chaplain in terminator armor (the super rare store exclusive) maybe they plan to re-release him.
@Thx ben from grim resolve !!!
/cheers.
bob.
Codex pics (french)
So all of these are the same as loyalists or just worse? Seems about right, cause well you know, CHAOS!
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Post by: Astmeister
warboss wrote:I'm not familiar with the 8th edition rules. What is the benefit to changing weapons from rapid fire to assault when advancing ala the reported Black Legion benefit above?
Assault weapons can be used after the additional D6 advance move with a -1 to hit modifier. Rapid fire weapons cannot be shot at all after advancing. However, Rapid fire weapons double their shooting value at half range. Both with the same weapon would be awesome. Especially for Plasma Guns.
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Post by: MinscS2
Iron Warriors = Ignore cover when shooting and (I think, I can't be 100%) re-roll saves when themselves are in cover.
Pretty sure this is false, at least the last bit.
+1 to cover perhaps (and that would make them much better than IF already), but re-rolling saves when they are in cover is outright broken.
You could easily end up with an army where the majority/all of the models have a 2+ re-rollabe save.
str00dles1 wrote:So all of these are the same as loyalists or just worse? Seems about right, cause well you know, CHAOS!
Drop the Hyperbole please. Posts like this are extremely tiresome.
How can all of these be the "same or worse" as loyalists when some of them are entirely different, and quite strong?
Yes, Alpha Legion = Raven Guard, and Iron Warriors = Imperial Fists.
But the rest are nothing like the SM CT's.
Loyalists have nothing similar to World Eaters, and +1 A o the charge is quite good in 8th. As a WE-player I'm happy.
Black Legion seems like a different (not saying worse) version of Ultramarines. Both get +1 Ld, and while UM can fall back and shoot with a -1 penalty, BL can advance and shoot rapid fire weapons with a -1 penalty.
Emperors Children is also unique from loyalists, and is really good for close combat units.
Renegade Chapters seems strange, I'd expect something different, but advance+charge is by no means bad.
Word Bearers got the short end of the stick, no doubt about it. They essentially got ATSKNF, which is both lame and underwhelming.
Night Lords is...interesting. Will see how it pans out, but it's essentially 1-3 extra casualties from morale if you're close. Not great but not bad either.
So out of 8 Legion Tactics, 2 are the same as loyalists, and 1, possibly 2 are quite weak. 4 are however good, and play nothing like any of the CT's.
Hardly what I'd call "all are same or just worse".
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Post by: Mymearan
Yeah that would be strictly better than the Imperial Fist one.
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Post by: warboss
Slinky wrote: warboss wrote:I'm not familiar with the 8th edition rules. What is the benefit to changing weapons from rapid fire to assault when advancing ala the reported Black Legion benefit above?
You can fire even if you advanced, which normally you cannot.
(Advance is where you roll a D6 in the movement phase and move that many extra inches, it's the replacement for Run in 7th)
CthuluIsSpy wrote: warboss wrote:I'm not familiar with the 8th edition rules. What is the benefit to changing weapons from rapid fire to assault when advancing ala the reported Black Legion benefit above?
You can't shoot after advancing when using a rapid fire weapon.
You can shoot after advancing when using an assault weapon, but with a -1 to hit.
Thanks for the clarification. Does the change to assault weapons affect charging after advancing as well? i.e. in previous editions, if you fired rapid fire you couldn't charge.
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Post by: Daedalus81
Ok cool - at least CSM is getting a full Dark Hereticus discipline. I thought it was just going to be 3 plus the 3 for each god (imagining that DG and TS would get the full version of theirs).
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Post by: Rydria
If that is the world eaters trait berserkers are even more stupid since that is an extra 2/3 attacks per guy on the charge.
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Post by: MinscS2
The WE Stratagem seems wasted on Berzerkers tbh.
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Post by: Astmeister
Why? You have to also assume that not all Berzerkers make it to melee alive. So if just 2-3 arrive in combat the +1 attack might be more than welcome.
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Post by: MinscS2
Would you spend 2 CP's on giving 2-3 berzerkers a third go in combat? I know I wouldn't most of the time.
Likewise, I doubt I'd spend 2 CP's on giving 9-10 berzerkers a third go either. There are exceptions of course, but alot of things don't really survive 2 waves of attacks from berzerkers in the first place, or become so crippled that it's not worth the 2 CP to finish them of before morale does.
Now, spending 2 CP's on getting my WE Terminators or Warptalons or Possessed strike a second time...that thought warms the heart.
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Post by: Yodhrin
Tiberius501 wrote: Rydria wrote:My argument isn't that the kits/range is good, it is that those weapons are available in some form so suggesting we are going to lose them is being awfully negative.
I mean what exactly did marines lose weapon wise ?
The only things that I know Marines lost are bikes on some of the heroes who don't come with a bike kit.
Which is even more bizarre to me now that I have the new WD in hand and it contains a big ol' "how to convert a Dreadknight Grand Master" article. I mean there's literally zero difference between "cut up a Grand Master and stick him on in place of the Dreadnight pilot" and "cut up a Librarian and stick him on in place of the bike rider" except the former uses that new GM model.
Losing options because of some daft policy that they won't give your rules for something they don't explicitly produce even if it's just a simple gear swap was galling, but at the very least it was comprehensible and predictable. If they're just going to allow or remove options based on some unfathomable combination of whim and sales tactics it's even worse because we can't ever know what will be removed in any given book.
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Post by: Astmeister
MinscS2 wrote:Would you spend 2 CP's on giving 2-3 berzerkers a third go in combat? I know I wouldn't most of the time.
Likewise, I doubt I'd spend 2 CP's on giving 9-10 berzerkers a third go either. There are exceptions of course, but alot of things don't really survive 2 waves of attacks from berzerkers in the first place, or become so crippled that it's not worth the 2 CP to finish them of before morale does.
Now, spending 2 CP's on getting my WE Terminators or Warptalons or Possessed strike a second time...that thought warms the heart. 
You are right and it also depends on the circumstances. If you are just with these 3 Berzerkers in melee and fight a unit which could very well die from the fight, you would probably use it. Anyway, I think it is always good to have +1 A even on Berzerkers. It might not be super usefull very often for them, but it could be sometimes.
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Post by: Mazzyx
If the zerkers didn't kill it after the second set of 20+ attacks you need new dice.
What it is great for is lords, warp talons, and termis.
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Post by: CthuluIsSpy
warboss wrote:Slinky wrote: warboss wrote:I'm not familiar with the 8th edition rules. What is the benefit to changing weapons from rapid fire to assault when advancing ala the reported Black Legion benefit above?
You can fire even if you advanced, which normally you cannot.
(Advance is where you roll a D6 in the movement phase and move that many extra inches, it's the replacement for Run in 7th)
CthuluIsSpy wrote: warboss wrote:I'm not familiar with the 8th edition rules. What is the benefit to changing weapons from rapid fire to assault when advancing ala the reported Black Legion benefit above?
You can't shoot after advancing when using a rapid fire weapon.
You can shoot after advancing when using an assault weapon, but with a -1 to hit.
Thanks for the clarification. Does the change to assault weapons affect charging after advancing as well? i.e. in previous editions, if you fired rapid fire you couldn't charge.
There is no restriction for firing a weapon and charging. That's gone now. So you can use a rapid fire weapon and charge now. You can even charge with heavy weapons.
You can't charge if you advance, unless otherwise stated.
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Post by: Mazzyx
Again for all freaking out about stuff not in the codex. From GW on the codex verse index stuff:
There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?
While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.
https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/
Everything that is in the index you can use, just use the new codex points.
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Post by: Marius Xerxes
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Post by: Cephalobeard
The +1 Inv psychic power will prove decently powerful, especially if thousand sons are able to take it. I do believe Magnus would love having a 3+ Rerolling 1s again.
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Post by: BrotherGecko
These are shaping up to be pretty damn dull. They are looking fairly similar in a lot of ways to the space marine book but witbout all the other units.
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Post by: Thousandeyes
Cephalobeard wrote:The +1 Inv psychic power will prove decently powerful, especially if thousand sons are able to take it. I do believe Magnus would love having a 3+ Rerolling 1s again.
Having the Thousand Sons gain back more psychic uumph would be cool. Glad they are getting their own codex, sad for the extra weight but ah well.
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Post by: Slayer-Fan123
The Iron Warriors trait is pretty damn awesome. Kinda lame they went with exactly the same ability as Imperial Fists, but I can't complain about ignoring cover.
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Post by: Warhams-77
After having read the new White Dwarf, I came to the conclusion I was wrong about the Dark Hereticus psychic powers. There are 6 generic spells plus 1 for each god (except Khorne ofc). The CSM card set comes with 10 powers, Smite being the last, as shown in the advert. I will edit the 1st post accordingly.
Two more interestig things in the issue:
- In the letter section they answer a querry for more Slaanesh models with "And perhaps we'll see something soon for Slaanesh... maybe." While it is super vague why should they say this if there isn't anything ahead and why put that letter in WD if the answer to its (only) topic isn't of interest to other readers? They could have taken another letter with a different topic instead, couldn't they?
- The SM and CSM codices show the rift from two perspectives - Chaos though has something called Night Rift on it. WD: "Chaos Space Marines marks the rather alarming presence of something called the Night Rift!"
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Post by: Azog
Meh. The IW stuff seems underwhelming. It saddens me, because I have about 4000pts worth of IW which will now probably "counts as" something with more useful traits. I just don't see people plopping many units down in cover and camping them there, nor does anyone play with Fortifications around here.
Maybe time will change the meta and make this stuff useful.
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Post by: Ghaz
Warhams-77 wrote:- In the letter section they answer a querry for more Slaanesh models with "And perhaps we'll see something soon for Slaanesh... maybe." While it is super vague why should they say this if there isn't anything ahead and why put that letter in WD if the answer to its (only) topic isn't of interest to other readers? They could have taken another letter with a different topic instead, couldn't they?
They've been teasing Slaanesh in Age of Sigmar for quite some time now.
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Post by: jcd386
The IW traits are not super interesting, as we've seen them already for IF, and it's kinda weird that it sort of overlaps with the noise marine ability, but it's still a solid trait.
Their relic also seems quite good. And the warlord trait is really good for cultist lists. It's also interesting that the strategems so far are not chapter specific, but instead are tied to the chaos marks, meaning the armies with lots of marks have more options than the SM book might.
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Post by: Daedalus81
Mazzyx wrote:If the zerkers didn't kill it after the second set of 20+ attacks you need new dice.
What it is great for is lords, warp talons, and termis.
Or you're fighting a knight or a land raider. They wound anything on 5s, so...
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Post by: MinscS2
I'd say IW got by alright.
Their Legion Trait is decent, not bad but not amazing.
Their Warlord Trait is decent as well, especially with alot of cultists.
Their Stratagem is bad, it should've been 5+ and not 6+.
Their Relic is awesome though, especially on a DP.
If I played IW I'd be OK with these rules.
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Post by: Red Corsair
MinscS2 wrote:Would you spend 2 CP's on giving 2-3 berzerkers a third go in combat? I know I wouldn't most of the time.
Likewise, I doubt I'd spend 2 CP's on giving 9-10 berzerkers a third go either. There are exceptions of course, but alot of things don't really survive 2 waves of attacks from berzerkers in the first place, or become so crippled that it's not worth the 2 CP to finish them of before morale does.
Now, spending 2 CP's on getting my WE Terminators or Warptalons or Possessed strike a second time...that thought warms the heart. 
Three pile ins with a possible consolidation into combat makes 9-12 inches of extra movement. You can send one big unit in and tie up most of their army.
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Post by: MinscS2
Red Corsair wrote: MinscS2 wrote:Would you spend 2 CP's on giving 2-3 berzerkers a third go in combat? I know I wouldn't most of the time.
Likewise, I doubt I'd spend 2 CP's on giving 9-10 berzerkers a third go either. There are exceptions of course, but alot of things don't really survive 2 waves of attacks from berzerkers in the first place, or become so crippled that it's not worth the 2 CP to finish them of before morale does.
Now, spending 2 CP's on getting my WE Terminators or Warptalons or Possessed strike a second time...that thought warms the heart. 
Three pile ins with a possible consolidation into combat makes 9-12 inches of extra movement. You can send one big unit in and tie up most of their army.
Sure you "can", but it's not really that realistic is it?
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Post by: Sgt. Cortez
The warlord Trait sounds pretty strong - it brings back our old fearless. Actually I get the feeling, after more codizes are released the morale phase will turn out as useless as it has been in prior editions. Many times it does already, it seems Chaos is the only faction that lost fearless, while all the others kept their special morale abilities.
The relic sounds really strong to me.
I wonder why they put the tzeentch power in there - in Traitor Legions Iron Warriors wouldn't have been able to be marked - so will players be able to mark them now?
The legion tactic is what was suspected and rather fitting. And at least better than the 6+ fnp they had before  .
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Post by: Warhams-77
Also Cypher and the Fallen are confirmed to be in Codex: CSM by WD on page 147, Vox Chatter
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Post by: Red Corsair
Yodhrin wrote: Tiberius501 wrote: Rydria wrote:My argument isn't that the kits/range is good, it is that those weapons are available in some form so suggesting we are going to lose them is being awfully negative.
I mean what exactly did marines lose weapon wise ?
The only things that I know Marines lost are bikes on some of the heroes who don't come with a bike kit.
Which is even more bizarre to me now that I have the new WD in hand and it contains a big ol' "how to convert a Dreadknight Grand Master" article. I mean there's literally zero difference between "cut up a Grand Master and stick him on in place of the Dreadnight pilot" and "cut up a Librarian and stick him on in place of the bike rider" except the former uses that new GM model.
Losing options because of some daft policy that they won't give your rules for something they don't explicitly produce even if it's just a simple gear swap was galling, but at the very least it was comprehensible and predictable. If they're just going to allow or remove options based on some unfathomable combination of whim and sales tactics it's even worse because we can't ever know what will be removed in any given book.
To quote someone else on here, never attribute to malice what can be explained by incompetence. I am now changing my position to that of GW screwing up royally somewhere and either:
A. Forgot to put certain entries in
Or
B. They were literally at some sort of max for the books size constraints, hadn't planned ahead and were forced tpo make cuts and these were what we got.
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Post by: Warhams-77
Ghaz wrote:Warhams-77 wrote:- In the letter section they answer a querry for more Slaanesh models with "And perhaps we'll see something soon for Slaanesh... maybe." While it is super vague why should they say this if there isn't anything ahead and why put that letter in WD if the answer to its (only) topic isn't of interest to other readers? They could have taken another letter with a different topic instead, couldn't they?
They've been teasing Slaanesh in Age of Sigmar for quite some time now.
Yes and on Warhammer TV lately
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Post by: Red Corsair
MinscS2 wrote: Red Corsair wrote: MinscS2 wrote:Would you spend 2 CP's on giving 2-3 berzerkers a third go in combat? I know I wouldn't most of the time.
Likewise, I doubt I'd spend 2 CP's on giving 9-10 berzerkers a third go either. There are exceptions of course, but alot of things don't really survive 2 waves of attacks from berzerkers in the first place, or become so crippled that it's not worth the 2 CP to finish them of before morale does.
Now, spending 2 CP's on getting my WE Terminators or Warptalons or Possessed strike a second time...that thought warms the heart. 
Three pile ins with a possible consolidation into combat makes 9-12 inches of extra movement. You can send one big unit in and tie up most of their army.
Sure you "can", but it's not really that realistic is it?
Hugh? Whats unrealistic about it, I have had berserkers double pile in and condolidate a few times already to tie units up, and even overkill once. I never claimed it was a guarantee, that's not how die games works lol. Attributing realism here is rather daft.
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Post by: spiralingcadaver
Red Corsair wrote:To quote someone else on here, never attribute to malice what can be explained by incompetence. I am now changing my position to that of GW screwing up royally somewhere and either:
A. Forgot to put certain entries in
Or
B. They were literally at some sort of max for the books size constraints, hadn't planned ahead and were forced tpo make cuts and these were what we got.
Also possible they have different teams working on different books, and communication between them/editors failed miserably.
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Post by: Red Corsair
Mazzyx wrote:If the zerkers didn't kill it after the second set of 20+ attacks you need new dice.
What it is great for is lords, warp talons, and termis.
Your not thinking of all the applications, they can wipe a unit out then you activate them again and they get another 3" of movement to get within an inch of an enemy bash there brains in and still get a post combat phase 3" yet again. Basically just that threat makes berserkers something the opponent HAS to deal with early which is something I have not heard of since the 3.5 days
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Post by: sfshilo
BrotherGecko wrote:These are shaping up to be pretty damn dull. They are looking fairly similar in a lot of ways to the space marine book but witbout all the other units.
You're right, it's too bad Normal marines do not have Havoc Launchers, Warp Talons, Mutilators, Obliterators, heldrakes, helbrutes, Lord of skulls, cheap fodder infantry, zombies, Beserkers, Daemonic Steeds, Forgefiends, Maulerfiends, and an entire line of forgeworld units unique to Chaos Space Marines. /s
Do you guys actually want anything new or do you just like to complain to complain?
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Post by: Vash108
sfshilo wrote: BrotherGecko wrote:These are shaping up to be pretty damn dull. They are looking fairly similar in a lot of ways to the space marine book but witbout all the other units.
You're right, it's too bad Normal marines do not have Havoc Launchers, Warp Talons, Mutilators, Obliterators, heldrakes, helbrutes, Lord of skulls, cheap fodder infantry, zombies, Beserkers, Daemonic Steeds, Forgefiends, Maulerfiends, and an entire line of forgeworld units unique to Chaos Space Marines. /s
Do you guys actually want anything new or do you just like to complain to complain?
I just want new Marine Sculpts
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Post by: Red Corsair
Cephalobeard wrote:The +1 Inv psychic power will prove decently powerful, especially if thousand sons are able to take it. I do believe Magnus would love having a 3+ Rerolling 1s again.
Does he have the key word heretic astartes?
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