I like those Hekatarii, although I'm usually not a fan of 40K Mechanicum.
Don't like the character, can't even focus on what it's supposed to be. I mean, it fits the faction, but it's not a good looking model.
You can really see the phasing out of Primaris as a concept in Space Marine 2. It's a huge plot point jumping from the tutorial to the main game but its quickly apparent that once complete, its just marines. There are no firstborn in the game past the tutorial and nobody refers to anything as Primaris. It's just what marines ARE now and to a certain degree, it's the size they've always been. There's definitely no desire to make Primaris larger than Chaos. They're just larger because traditionally the models have never been as large as they're supposed to be.
Valrak has heard a few more whispers about the new Imperial Knight....
- inbetween the Questoris and Armiger in size.
- a Heresy-era look
- bulk weapons
- a selection of melee weapons
- a counter to all this Chaos foolishness in the upcoming Eye of Terror campaign
Flinty wrote: Those new Admech are giving me real old school Necron Immortal vibes. Some nice convergent evolution
I really like the new boss-monster. Really leans into the Admech body replacement thing. And she has a suitably epic tactical rock
lol, i said the same thing.
I think it's deliberately so - especially the 30k-Admech units share some design clues with Necrons (both old and new) and the higher-ranking magi sometimes do as well. Most surprisingly, it's actually done in a subtile way, and thus not jumps-you-in-the-face evident, but stuff like certain curves in the vehicles,or the (additional) arms on this new character, turn up too consistently to be pure chance. It might be a self-reinforcing element now though, which is pretty meta in itself with the whole "Dragon's dreams" thing.
Don't like the character, can't even focus on what it's supposed to be. I mean, it fits the faction, but it's not a good looking model.
Glad to see I'm not the only one. That model is a complete mess and a total eye sore.
With the saturnine looking gun arm and large size, I plan to use her as an archmagos on abeyant for heresy.
Will these be releases as seperate kits immediately, or will there be a Mechanicus Battleclade box with the new kits box locked alongside some ruststalkers or something?
Now those are what I imagine skitarii units to be: inhuman hunched build, coldforged armor, gun-limbs - more space romans less space cowboy. Prob 3+ save.
Even have the little shoulder-mounted gun; granted if you don't like shoulder guns just give them a gun-skull companion somewhere instead. *or gun-faces.
The archmagos is...a little busy. Feels like when I can't decide which surface features to exclude so I keep them all.
I like the servo-skulls doing stuff but feel like those are the first things to break off.
Ah... cool guys. New infantry for Ad Mech is always welcome. I'm one of those weirdos that hates the robo-horses and stilt sniper, so my options are limited. I have mixed feelings on the fliers. I've been thinking of ditching the wings and tail for that of a 1/48 scale Apache.
It’s actually one of the better bits of lore that the Sororitas only exists today because of loophole abuse.
Sebastian Thor was probably laughing his ass off when he told the Custodian-General that the new treaty meant his updated Ecclesiarchy was banned from having any armies …except the one they already had, thanks.
“And that’s what you get for forcing me to become Ecclesiarch.”
So I unboxed the Eldritch Raiders Battleforce and built the new Vyper/Starfang. Super nice model, really love the sleek design and how the turret rotates and nestles down. Very clever mechanism.
However, I found that in the upright position, the turret is quite wobbly. Might be better with some paint, but you can judge for yourself in my review. I put an unboxing video there, and at the end of the video I demonstrate the turret functionality (and stability). There is also a size comparison with a Drukhari Venom and Aeldari Hornet: https://taleofpainters.com/2026/02/review-aeldari-eldritch-raiders-battleforce/
And I have HQ sprue images for all the new Corsairs kits, plus a list of all build options
stahly wrote: So I unboxed the Eldritch Raiders Battleforce and built the new Vyper/Starfang. Super nice model, really love the sleek design and how the turret rotates and nestles down. Very clever mechanism.
However, I found that in the upright position, the turret is quite wobbly. Might be better with some paint, but you can judge for yourself in my review. I put an unboxing video there, and at the end of the video I demonstrate the turret functionality (and stability). There is also a size comparison with a Drukhari Venom and Aeldari Hornet: https://taleofpainters.com/2026/02/review-aeldari-eldritch-raiders-battleforce/
And I have HQ sprue images for all the new Corsairs kits, plus a list of all build options
Nice review, thanks!
For the Vyper, how much detail is there for the gunner’s cockpit? Could you leave the armored top off to have him sitting in an open chair like the classic one?
Someone needs to tell the WarCom guys the correct info.
GW wrote: Looking to the future, the latest kit keeps a lot of the same visual cues from the original Vyper and all the same weapon options, whilst introducing some fresh ideas to the overall design that will look perfect gliding next to your other jetbikes.
All the same weapon options at the original? BS on that.
Nevelon wrote: Someone needs to tell the WarCom guys the correct info.
GW wrote: Looking to the future, the latest kit keeps a lot of the same visual cues from the original Vyper and all the same weapon options, whilst introducing some fresh ideas to the overall design that will look perfect gliding next to your other jetbikes.
All the same weapon options at the original? BS on that.
True, but marginal. Nose TL Shuricat is now upgraded to a shuricannon by default, and can swap for the missile launcher, so no more shuricats, dual shuricannons, or shuricannon + missile launcher, but instead there is options for missile launcher + starcannon, scatter laser, or bright lance. Trading a few light anti infantry or budget loadouts for options for heavier anti-elite or anti tank loads. Seems a relatively minor loss in exchange for upgrading an ancient kit.
Lord Damocles wrote: Why are you ok with GW arbitrarily invalidating models just because they're 'old', and then putting out false information on their Community page?
Because outrage is (should be) a limited commodity, and I don't find things like a missing pair of infantry weapons as a loadout option or lack of bottom plate for a tank I interact with and view from the sides or above to be worth getting upset about. Some things are stupid but just minor. The Knight defender comes with a conversion part for a phosphor blaster that goes on the battle cannon stubber mount, but isn't in the rules. Vindicators used to have a built in storm bolter in addition to a pintle mount that vanished over the editions.
GW has invalidated old models before, many times. GW has made plenty of kits that have a number of options that may result in models or units with invalid configurations, even though the options are there. Warhammer Community has had wrong information before, but I don't see the need to assume that is because of malign intent.
On the topic of rumors again, I'm curious about what role a potential middle Knight could fill. Armigers are cheap and expendable squires, Questoris are the mainline, and Dominus are the heavyweights (not counting the heresy era and FW chassis) so something in between the armiger and questoris ought to fill a different role. Maybe a support unit? A knight with a transport platform for a sacresant and retinue or small unit of household footmen would be cool, but require both of those units to exist in the knight codex.
Possibly a Herald- could extend or improve Bondsman abilities, or maybe an Outrider designed for recon and flushing targets for the bigger knights. Or possibly a Knight Arbalest, a walking artillery piece mounting a dominus grade weapon on a budget chassis, at the cost of mobility and survivability. Could use the old epic design of the round knight with the heavy gun on top and little arms on the sides and head below.
honestly i feel like the Imperial Knight's faction doesn't need more knights and walkers.. it needs the retinues of House Cavalry and House Infantry that accompany and support the knights and Armigers in the lore.
MajorWesJanson wrote: GW has invalidated old models before, many times. GW has made plenty of kits that have a number of options that may result in models or units with invalid configurations, even though the options are there. Warhammer Community has had wrong information before, but I don't see the need to assume that is because of malign intent.
We may not be able to litigate intent, but it is a fact that the new Vyper lacks options from the previous kit, and that GW's commentary on the matter is factually incorrect. One would think that a company with the resources GW has would be able to afford better inter-office communication at the very least. Or, you know, the WarCom people could actually physically compare the two kits before putting out incorrect commentary?
Lord Damocles wrote: Why are you ok with GW arbitrarily invalidating models just because they're 'old', and then putting out false information on their Community page?
While I'm annoyed at the sloppiness of Warcom info I dont ascribe malice to to it.
Just people being bad at thier jobs.
As for invalidating my old Vypers?
Hardly.
Looong ago I pinned/magnetized all thier guns.
In the few cases (ie. The 1st 2 or 3 I ever built) where my twin shuris are glued?
Well, since they're not longer an option & will never be confused as being catapults, , my opponents will just have to accept that they are twin snub-barreld shurikan cannon....
And that's when I even field them. I OWN 9 Vypers. I almost never field all 9 of them at once.
Incompetence should be avoided, yes, but is not an inexcusable sin.
Exactly who is harmed and how by the article that requires this level of attention to the issue?
My work did a product promotion last year. I found out about it three weeks before it was announced to the team because I went to a bar where the promotion was on.
I even asked my boss about it and they didn't know anything.
Departments not getting the right or even any info is hardly a new phenomenon.
Agreed.
But what do you want me to do about it? I'm a few thousand miles away from them, don't work for GW, & they don't give a what I (or you) think.
So I'm not going to waste energy getting all outraged online
The most I'm going to do is bitz order 3 disintegrator cannons, magnetize them, & call my shuriken cat armed Vypers Starfangs instead.
Where do the grenades come from? Obviously from that twin barreled thing that definitely is not a TL shuriken catapult.
Automatically Appended Next Post:
Gert wrote: My work did a product promotion last year. I found out about it three weeks before it was announced to the team because I went to a bar where the promotion was on.
I even asked my boss about it and they didn't know anything.
Departments not getting the right or even any info is hardly a new phenomenon.
Hope your team wasn't essential to making that promo work.
I'm curious about what role a potential middle Knight could fill. Armigers are cheap and expendable squires, Questoris are the mainline, and Dominus are the heavyweights (not counting the heresy era and FW chassis) so something in between the armiger and questoris ought to fill a different role. Maybe a support unit? A knight with a transport platform for a sacresant and retinue or small unit of household footmen would be cool, but require both of those units to exist in the knight codex.
Possibly a Herald- could extend or improve Bondsman abilities, or maybe an Outrider designed for recon and flushing targets for the bigger knights. Or possibly a Knight Arbalest, a walking artillery piece mounting a dominus grade weapon on a budget chassis, at the cost of mobility and survivability. Could use the old epic design of the round knight with the heavy gun on top and little arms on the sides and head below.
My vote is on the Arbalest (what I want, not what I expect). It would be awesome to have a smaller knight with a Volcano Lance and a couple stubbers. Movement of 8, toughness 10, 20 wounds, 3 attacks. There are juicier Knights out there, but you just can't ignore it like a lone Armiger either.
mithril2098 wrote: honestly i feel like the Imperial Knight's faction doesn't need more knights and walkers.. it needs the retinues of House Cavalry and House Infantry that accompany and support the knights and Armigers in the lore.
Ideally this is what I'd like to see and feel that is required, as it strengthens the options for smaller games. It would allow the faction to be included in Kill Team as we can admire a Knight pilot as they stretch their legs.
That said it is nice to have something inbetween the Armiger and Questoris, as it gives more breathing room in 1K games, where a single Questoris is only just doable - leading Armigers. Also, it means mixing up the Armiger spam which is currently only a choice of Helverins or Warglaives.
I feel that the Knight Preceptor was one Questoris too many, as it's role is to lead and train the smaller Armigers. A smaller and more agile Knight makes sense, as it still has an air of authority but can still set the example for the Armigers as it would have closer abilities. It's also a step towards a Questoris for those on their quest for Knighthood.
ccs wrote: So I'm not going to waste energy getting all outraged online
Nobody is getting 'outraged'; but it's wild that instead of the response(s) to GW removing existing options and giving a misleading statement about it in their marketing being 'yeah, that's bad', we get
It's fine because it's an old kit
It's fine because some of the new options are more powerful
It's fine because they're bad at their jobs
It's fine because I've bought more models than I can use already
It's fine because I can just pretend
It's fine because GW's done it before
mithril2098 wrote: honestly i feel like the Imperial Knight's faction doesn't need more knights and walkers.. it needs the retinues of House Cavalry and House Infantry that accompany and support the knights and Armigers in the lore.
Ideally this is what I'd like to see and feel that is required, as it strengthens the options for smaller games. It would allow the faction to be included in Kill Team as we can admire a Knight pilot as they stretch their legs.
That said it is nice to have something inbetween the Armiger and Questoris, as it gives more breathing room in 1K games, where a single Questoris is only just doable - leading Armigers. Also, it means mixing up the Armiger spam which is currently only a choice of Helverins or Warglaives.
I feel that the Knight Preceptor was one Questoris too many, as it's role is to lead and train the smaller Armigers. A smaller and more agile Knight makes sense, as it still has an air of authority but can still set the example for the Armigers as it would have closer abilities. It's also a step towards a Questoris for those on their quest for Knighthood.
I still think a smaller Scout Knight that has FLY would be the way to go. Give it short ranged guns and Lone Op. Basically an Imperial GhostKeel.
mithril2098 wrote: honestly i feel like the Imperial Knight's faction doesn't need more knights and walkers.. it needs the retinues of House Cavalry and House Infantry that accompany and support the knights and Armigers in the lore.
Ideally this is what I'd like to see and feel that is required, as it strengthens the options for smaller games. It would allow the faction to be included in Kill Team as we can admire a Knight pilot as they stretch their legs.
That said it is nice to have something inbetween the Armiger and Questoris, as it gives more breathing room in 1K games, where a single Questoris is only just doable - leading Armigers. Also, it means mixing up the Armiger spam which is currently only a choice of Helverins or Warglaives.
I feel that the Knight Preceptor was one Questoris too many, as it's role is to lead and train the smaller Armigers. A smaller and more agile Knight makes sense, as it still has an air of authority but can still set the example for the Armigers as it would have closer abilities. It's also a step towards a Questoris for those on their quest for Knighthood.
I still think a smaller Scout Knight that has FLY would be the way to go. Give it short ranged guns and Lone Op. Basically an Imperial GhostKeel.
Ah yes, because what the Imperium needs is to take more stuff from the xenos that used to be their USP
mithril2098 wrote: honestly i feel like the Imperial Knight's faction doesn't need more knights and walkers.. it needs the retinues of House Cavalry and House Infantry that accompany and support the knights and Armigers in the lore.
Ideally this is what I'd like to see and feel that is required, as it strengthens the options for smaller games. It would allow the faction to be included in Kill Team as we can admire a Knight pilot as they stretch their legs.
That said it is nice to have something inbetween the Armiger and Questoris, as it gives more breathing room in 1K games, where a single Questoris is only just doable - leading Armigers. Also, it means mixing up the Armiger spam which is currently only a choice of Helverins or Warglaives.
I feel that the Knight Preceptor was one Questoris too many, as it's role is to lead and train the smaller Armigers. A smaller and more agile Knight makes sense, as it still has an air of authority but can still set the example for the Armigers as it would have closer abilities. It's also a step towards a Questoris for those on their quest for Knighthood.
I still think a smaller Scout Knight that has FLY would be the way to go. Give it short ranged guns and Lone Op. Basically an Imperial GhostKeel.
Ah yes, because what the Imperium needs is to take more stuff from the xenos that used to be their USP
Let it JSJ at will, while we're at it
I think that's an excellent idea. Maybe the special rule could be called JETPACK.
How bout this, this Knight could have detachable anti-infantry servo Skulls that could fly around. Ohh... different Servo-Skulls that did different things... like extra wounds or granting the Knight Stealth.
Ooh. How about a group of 5 Knights that fight independently until turn 4 when they combine into a Titan?
Truth be told even knowing all posts about the new kind of Knight it's just sarcasm.... It feels absolutely feasible and whitin line of what GW can do.
If it was for 30k? I’d say possibly. But for 40K? Not so confident.
I’m hoping it’s not a Knight as such but another form of fighting robot armour suit thing. After all, Imperial Knights just got their Codex. So seems more likely to be something Ad Mech specifically.
They feel a lot more like old “Get Started” boxes then combat patrols. Mostly mechanized infantry + leader in transport, plus a support fun unit. Kroot being the outlier.
Much better on ramp to a new army then the often mish-mash units in other CPs. Including the KT is just a smart move to maximize cross gaming hooks.
My main worry with these is that this is a sign FOMO is coming to combat patrol - I don't imagine the Night Lords one will be sticking around long term, Red Corsairs maybe..
I'll be picking up the Kroot one, but I'd have liked the Aeldari Corsairs as well...
Gomezaddams wrote: My main worry with these is that this is a sign FOMO is coming to combat patrol - I don't imagine the Night Lords one will be sticking around long term, Red Corsairs maybe..
Hasn't it already happened? The last batch of Space Marine Combat Patrols were limited release
Gomezaddams wrote: My main worry with these is that this is a sign FOMO is coming to combat patrol - I don't imagine the Night Lords one will be sticking around long term, Red Corsairs maybe..
I'll be picking up the Kroot one, but I'd have liked the Aeldari Corsairs as well...
My concern is less the box (discounts are nice thought) but rules support. If you pick one up to actually play CP, the loss of the box doesn’t impact your games. Just makes it a little more expensive if you want to play that force after it sells out. But if they change the CP and drop support of the rules, you might end up with a collection of minis that will just collect dust.
Unless you fill them out to a full army for normal games. Which is probably working as intended for GW.
Gomezaddams wrote: My main worry with these is that this is a sign FOMO is coming to combat patrol - I don't imagine the Night Lords one will be sticking around long term, Red Corsairs maybe..
Hasn't it already happened? The last batch of Space Marine Combat Patrols were limited release
You know what, I hadn't realised how much they've been doing this - I ignored the marine ones because even loosing those sets they still have several others available, but I've just noticed the DKOK one has gone, and the Harlequin one has gone as well.
Basically, I want two Combat Patrols available for every faction.
However, someones helpfully pointed out that these all contain a Kill Team... thats quite interesting.
It takes a bit of everything from the Armiger, Questoris and Cerastus patterns and knocks it out of the park. It would be criminal not have 30K rules for it as well.
I was hoping it would provide some anti-infantry shooting on a hopefully cheaper platform than the Paladin, Crusader or Valiant, it seems that it might actually fill a role rather than just be another version of something in the army. The sleeker profile really fits a fast unit, and the name is actually fitting to its seeming role. Oh, and that lance!!!
Well, that's definitely the most boring-looking Knight in the range, by a large margin.
I'm sure we'll all get used to it, but it really is just "half Armiger, half Questoris" with absolutely nothing to add to the setting or to GW aesthetics, and there isn't any part of it that hasn't already been done on another model.
lord_blackfang wrote: Well, that's definitely the most boring-looking Knight in the range, by a large margin.
I'm sure we'll all get used to it, but it really is just "half Armiger, half Questoris" with absolutely nothing to add to the setting or to GW aesthetics, and there isn't any part of it that hasn't already been done on another model.
Its got a pennant!
I really want to see this one as part of an army shot for sure to see how I feel about it. Also way more interested in the Chaos variant.
Shakalooloo wrote: They mention those rocket jets yet we don't get a rear view. Are they visible on the photos here anywhere?
I had the same thought. For something that’s big trait is “rocket propelled death robot” not seeing a lot of the whole rocket part. You think that would be a highlight pic front and center.
My only complaint is something about the broad, bright colors or lighting makes it look like a toy. I think a more down and dirty paint job with more ink and texture will look good.
Hope we get something like this for chaos knights though.
Here on the Warhammer Community website, we’ll be taking a closer look at new Warhammer 40,000 characters for the T’au Empire, Leagues of Votann, and Tyranids
New knight looks very similar to the Cerastus Knight lancer, no? I see it's smaller, but the overall Silhouette and lance make them very samey in my view.
Warhammer Community wrote:So great is the added thrust of these boosters that large counterweights must be added to the Knight’s legs to help it maintain balance.
... doesn't that just lower the center of gravity and make it easier for the jet engines to tip the thing over? In addition to the extra weight making it harder to move the legs without greater power or better construction?
Is someone at GW trying to win engineer of the year award?
That frag cannon or whatever it is does not feel stylistically consistent with the faction. It's so boxy you'd think it was an IG gun.
At first I thought this model looked alright, but longer I look the more things I see that don't feel quite right. The pauldron shape, the strange housing for the shoulder stubber, the overly short and broad-tipped lance, the, uh, stylistic leg piston layout.
This model is obviously not making it to 30k, which is a shame, but as a knight fan I am not as disappointed as I could be. I still want the Dominus more.
I do agree the Frag Cannon looks like a conversion though.
It looks like the Deathwatch weapon, just scaled up to Dreadnought+ size. Which is why it looks off; its covered in the 45º angles that are the core of the Astartes vehicle/weapon design aesthetic rather than the sweeping compound curves favoured by both the Mechanicus and the Knight households or the rounded 90º corners iconic to the Guard. They’ve tried to offset that with tiny rivets but those actually make it look even more out of place.
1) The upper body really reminds me of a Warmachine mech - just the shape, that grill and gun types just reminds me of something out of Khador.
2) I really like the design in itself. Big fan of the guns and honestly its probably going to be a bit like the Norn in Tyranids in that it wil lbe big but not "OMG table filling" big so honestly will likely fit a really nice sweet spot
3) I do agree with a few others that it would have been nice to see a touch more "spark/flare" in the design. That one is hard as it is 100% achieving its goal of looking great and fitting the same design styles as the current ones.
However it would be nice if the managers/creatives (whoever is in charge) got to be just a little more creative/wild/free.
All in all a solid looking mech and I' sure with some other poses and paint jobs its going to be a popular model!
1st edition knights sure. Though some designs were... strange. In 2nd edition they looked not that different. At least there's an obvious familiarity of Dave Andrews miniatures from these to the old Necrons and Obliterators.
I feel that this pattern of Knight would've been just right for the Preceptor, rather than being one Questoris variant too many. It looks more likely to train and lead Armigers, being closer size in size and with similar mobility.
I'm kind-of hoping that those shoulders assemble in the same way as a Paladin, and that those shoulder pads have just enough arch in them so you can actually hot-swap arms if you want to.
SamusDrake wrote: I'd assume the Destrier will at least be in the following edition's Chaos Knight codex, just with name changes.
I mean that might be 3 years away to be honest, which is a dud runner up prize for a "here's a kit we made for someone else l,.didn't give you access to for years and you're encouraged to convert".
Honestly I'd rather they dropped 2-3 more chaos knights kits and removed the shared profiles now, so they stand alone.
I don't know if this has been mentioned, but it looks like it has been confirmed that the Emperor's Children will be getting access to the new Defiler in the expansion books coming up.
Looks like a palm and fingers in front of the whip handle. Should work better if that palm bit is colored to match the lash whip rather than the arm. Or a different color for the finger bits.
Nice model but urgh, another example of a weapon set that does something completely different when a different character is holding it, honestly one of the worst aspects of 10ths ruleset.
I like that his weapons are S9/5/7 really because he's synapse, so not bad at all. Plus they basically always have sustain hits too, as interestingly he give sustain no matter what, no need of a unit to lead to grant the bonus (don't remember seeing that often).
As far as melee goes, he blow the Winged version out of the water there. Probably a sneak peak of what's to come in 11th.
MajorWesJanson wrote: Looks like a palm and fingers in front of the whip handle. Should work better if that palm bit is colored to match the lash whip rather than the arm. Or a different color for the finger bits.
Are they fingers though? To me it looks like its not held in a hand, but has some kind of joint assembly build around the "handle". They have given it some "hand" looking cues, but it might not be one.
MajorWesJanson wrote: Looks like a palm and fingers in front of the whip handle. Should work better if that palm bit is colored to match the lash whip rather than the arm. Or a different color for the finger bits.
Are they fingers though? To me it looks like its not held in a hand, but has some kind of joint assembly build around the "handle". They have given it some "hand" looking cues, but it might not be one.
To be fair, the lash whip on the normal warrior sprue is also hard to tell what is hand, and what is weapon.
MajorWesJanson wrote: Looks like a palm and fingers in front of the whip handle. Should work better if that palm bit is colored to match the lash whip rather than the arm. Or a different color for the finger bits.
Are they fingers though? To me it looks like its not held in a hand, but has some kind of joint assembly build around the "handle". They have given it some "hand" looking cues, but it might not be one.
No, you are right, but visually it is easy to describe in those terms.
Skywave wrote: Plus they basically always have sustain hits too, as interestingly he give sustain no matter what, no need of a unit to lead to grant the bonus (don't remember seeing that often).
I suspect this is a precursor of a design ethos that removes those silly limitations. I'm hoping when 11th drops they come out and say, "All those clauses about 'While this model is leading a unit...'? Delete those."
Skywave wrote: Plus they basically always have sustain hits too, as interestingly he give sustain no matter what, no need of a unit to lead to grant the bonus (don't remember seeing that often).
I suspect this is a precursor of a design ethos that removes those silly limitations. I'm hoping when 11th drops they come out and say, "All those clauses about 'While this model is leading a unit...'? Delete those."
Or just a FAQ something along the lines of “a leader, even if alone, is considered to be leading a unit consisting of themselves” that way they don’t need to do a line by line edit of every leader datasheet.
It would be a welcome change. Suddenly they loose half their abilities just because their bodyguard got shot off. Lone heroes without the single model protection rules have enough issues as it is.
MajorWesJanson wrote: Looks like a palm and fingers in front of the whip handle. Should work better if that palm bit is colored to match the lash whip rather than the arm. Or a different color for the finger bits.
Are they fingers though? To me it looks like its not held in a hand, but has some kind of joint assembly build around the "handle". They have given it some "hand" looking cues, but it might not be one.
More annoying than the whip hand thing, I am puzzled by the listing of weapon profiles. They're not in alphabetical order, so please, why not list them in either ascending or descending njmbers of attacks, damage or something. It just looks so messy as is! Who 'organised' that? Yuck!
Shakalooloo wrote: More annoying than the whip hand thing, I am puzzled by the listing of weapon profiles. They're not in alphabetical order, so please, why not list them in either ascending or descending njmbers of attacks, damage or something. It just looks so messy as is! Who 'organised' that? Yuck!
Organizing by stat would be a bad idea given GWs penchant for changing #s.
Shakalooloo wrote: More annoying than the whip hand thing, I am puzzled by the listing of weapon profiles. They're not in alphabetical order, so please, why not list them in either ascending or descending njmbers of attacks, damage or something. It just looks so messy as is! Who 'organised' that? Yuck!
Organizing by stat would be a bad idea given GWs penchant for changing #s.
Then they could arrange them alphabetically! As it is, they have no order at all!
***
On the pre-orders, Badrukk and the Ammo Runts will in fact be metal!
But looking at the stats, I’m not sure there are many situations where you’d take the Lash Whip attacks over the Scything Talons.
Sure, you drop two attacks. But S6 does a lot of heavy lifting compared to S4?
Not complaining, just observing.
It’s not like you need to choose which one to give him. If he only could take one per game, as an upgrade, yeah, the lash whip would never see the table. Unless you were really worried about gaunts and guardsmen. You are not just giving up 2 strength for those 2 attacks, but going from 2D to 1. Which is huge against so many targets.
I’m sure someone will mathhammer out what’s best for what target, but the whip is going to do well against only a sliver of them.
Nice to have it for when you need it, and there is bo cost, either opportunity or points. So when it comes up? Whip it. Whip it good.
Ah, did not know that. OK. Lash Whip does now make more sense against Tiddly Squish units.
Though one thing I did overlook? Where this has a nice, flexible suite of What To Hit People With, it’s a pretty solid unit leader. If leading Hormies, it can weigh in with chaff squishing, or add some real muscle against heavier stuff. If you’ve specialised some Combat Warriors for one type of target, he provides some cover against the other end.
I don’t want to say it’s perfect or owt? But I can see it definitely playing a useful role in most lists.
Mad Doc Grotsnik wrote: Ah, did not know that. OK. Lash Whip does now make more sense against Tiddly Squish units.
Though one thing I did overlook? Where this has a nice, flexible suite of What To Hit People With, it’s a pretty solid unit leader. If leading Hormies, it can weigh in with chaff squishing, or add some real muscle against heavier stuff. If you’ve specialised some Combat Warriors for one type of target, he provides some cover against the other end.
I don’t want to say it’s perfect or owt? But I can see it definitely playing a useful role in most lists.
I think he’s the first leader that can attach to the little gribble squads, so a welcome addition there.
Melee warriors can’t specialize these days. All their weapons got homogenized into a 6 attacks, hits on 3+ S5 -2AP 1 Damage profile (with Twin Linked). Shooting warriors have one less attack and AP, and no TL. Adding sustained hits will help them chew through whatever they are fighting, and the better profiles on the prime will mean they spend less time tarpitted. But it’s not like you are putting the lash whip into a crushing claw squad to make sure you can fight clear of chaff and get back to nomming tanks.
Points are going to be important to see how worthwhile he is. (and price)
And the Combat Patrols releasing alongside. Unless you just want one of the squads or characters, why would an Eldar Corsair player not just get the bundle?
And this is the announcement for a 2 week preorder, so a month after the preview boxes. Seems fair.
After this what, a specialist games week? HH just got a release, so the custodes box is likely a bit further out. AoS just got a bunch of army books. Eye of Terror is coming up, but likely won't be back to back with this wave.
MajorWesJanson wrote: And this is the announcement for a 2 week preorder, so a month after the preview boxes. Seems fair.
After this what, a specialist games week? HH just got a release, so the custodes box is likely a bit further out. AoS just got a bunch of army books. Eye of Terror is coming up, but likely won't be back to back with this wave.
Last week's preview article for the knight ended with "This incredible new Imperial Knights kit will be joining the battle at the same time as their Adeptus Mechanicus allies when the next narrative expansion for Warhammer 40,000 drops in. We’ve already seen loads of new miniatures, so surely it’s time to look at the books themselves?
Come back next week to find out."
Thus, it'll probably be the Eye of Terror books getting shown off. Wonder what random rules addition they'll include?
That's a pretty big release week all told. It has been a while since I bought some 40k but an rrp of £38.50 for 5 Corsair Raiders is a very ifficult price point to swallow.
MajorWesJanson wrote: And this is the announcement for a 2 week preorder, so a month after the preview boxes. Seems fair.
After this what, a specialist games week? HH just got a release, so the custodes box is likely a bit further out. AoS just got a bunch of army books. Eye of Terror is coming up, but likely won't be back to back with this wave.
The rumoured Guard stuff is for the Armageddon book, and I'd be surprised if they start showing that off before they actually announce the Eye of Terror book that comes out first.
There are some more battalion boxes rumoured - an Ad Mech vehicle box was one of them. Granted that would be a very dull "reveal". Valrak did suggest the Skitarri were getting a close combat unit?
The Vyper is super cool but...I think I'll just get an oval base for the old one I have in progress and leave it at that. Maybe if it's part of a future CP bundle for Eldar, and the rest of the contents are ideal, then I might reconsider.
Pardon my language as I go off on one a little but sweet fething Jesus that's a shockingly expensive wave of gak.
Why are 5 chaos grey hunters nearly £40? Why are 5 jump pack guardians nearly £40? Why is the singular light skimmer so expensive? Why is the twin Lance £67??!!?!?!?
I am genuinely scared because this is at the point where as someone making decent money I can't say the idea of a new army is ever in the table again really.
The hallmarks of waht killed WHFB are there again. I know 40k is doing the best it ever has and so on, but it really does feel it's being pushed too far at last.
Tau Crisis Suits can never be reasonably priced, it seems.
Making a new army at full price from GW is not on the table for me any more, but there are more alternatives than ever, often in hard plastic and decent quality too.
And you can sometimes get stuff in discount boxes, discounted further, that make the prices somewhat palatable as long as you wanted everything in the box.
Dudeface wrote: Pardon my language as I go off on one a little but sweet fething Jesus that's a shockingly expensive wave of gak.
Why are 5 chaos grey hunters nearly £40?
Because GW envisions these guys as Chosen, not Grey Hunters. (That and the rampant "new kit" inflation, separate from the annual announced inflation...)
Dudeface wrote: Pardon my language as I go off on one a little but sweet fething Jesus that's a shockingly expensive wave of gak.
Why are 5 chaos grey hunters nearly £40? Why are 5 jump pack guardians nearly £40? Why is the singular light skimmer so expensive? Why is the twin Lance £67??!!?!?!?
I am genuinely scared because this is at the point where as someone making decent money I can't say the idea of a new army is ever in the table again really.
The hallmarks of waht killed WHFB are there again. I know 40k is doing the best it ever has and so on, but it really does feel it's being pushed too far at last.
£40 for 5 minis is better than £29 for ONE little Votann dude.
Dudeface wrote: Pardon my language as I go off on one a little but sweet fething Jesus that's a shockingly expensive wave of gak.
Why are 5 chaos grey hunters nearly £40? Why are 5 jump pack guardians nearly £40? Why is the singular light skimmer so expensive? Why is the twin Lance £67??!!?!?!?
I am genuinely scared because this is at the point where as someone making decent money I can't say the idea of a new army is ever in the table again really.
The hallmarks of waht killed WHFB are there again. I know 40k is doing the best it ever has and so on, but it really does feel it's being pushed too far at last.
£40 for 5 minis is better than £29 for ONE little Votann dude.
Yes its getting all very silly now.
Very good point. I've recently been shell-shocked with the prices more than before. I suspect the edition launch box will start reaching towards £200 and be considered "exceptional value" still.
It feels that nowadays either you need to really treasure building a box at a time and take your time, live off bundle boxes (not that I find £160 battleforces easy to swallow) or 2nd hand it.
ListenToMeWarriors wrote: That's a pretty big release week all told. It has been a while since I bought some 40k but an rrp of £38.50 for 5 Corsair Raiders is a very ifficult price point to swallow.
Squeezing lots of stuff into the end of a financial year to up the figures? I don't follow that stuff or dates though.
Dysartes wrote: Do we know if this set of Combat Patrol boxes are a limited run?
The last few that weren't directly tied to a codex release have been, so I'd be on the safe side and grab one sooner rather than later if you really want one.
Dudeface wrote: Very good point. I've recently been shell-shocked with the prices more than before. I suspect the edition launch box will start reaching towards £200 and be considered "exceptional value" still.
Depends what you get for it really.
I mean £200 but you get £400~ worth of minis (that are just expensive, versus a complete rip off) is still kind of attractive.
The Corsairs box however is insane.
Sure, £160 vs £208~ maybe is a discount.
But... its 20 infantry models, 2 characters and a small vehicle. There's no way it should be anything close to £208. "But these are new models and inflation and and and" - compare it to say the Tau combat patrol at £105.
I know the ship has sailed, but it should be 40/40/20/20/30 at a push. So £150, discount it to about £115~. Hardly cheap but might persuade me.
My concern is that if people don't buy it, the conclusion won't be "we were mad on pricing here" it will just be "people clearly don't like Xenos factions, make moar marines."
I mean, i'm still kind of surprised the big boxes haven't sold. I would have bet money on both (especially the Eldar) one of going within half an hour of launch. But they're still around.
It's also something really hard for us to judge because we never know the actual sales just the representation on shelves. We don't know if GW overproduced one over the other; or if its just a regional thing we are seeing etc...
It's also a catch 22 because if the boxes DO sell out we complain that "GW didn't make enough" meanwhile we are conditioned that if they aren't sold out super-fast "The army isn't selling its the end times".
Also lets not forget that the rate of models going from box to individual listings has sped up a LOT. It's not like 7 or so years ago where a model would appear in a boxed set and then not appear on its own for sometimes over a year.
So some people who maybe just want new vypers and not the rest are possibly just saving and waiting.
It's also the post-christmas period leading into the year getting slowly warmer for most of us. This basically goes had in hand with sales reducing into the summer. Which is why GW likes to throw their new edition launches then as it gives them a huge marketing and sales boost
Tyel: To be fair, people DO pay those sorts of prices for Marine boxes so it still proves the point. There seem to be more people willing to pay ridiculous prices for Marines than other factions. The Marine boxes always sell out super fast.
Xenos fans are just a much smaller percentage of the fanbase so there are fewer total people willing to pay the ridiculous prices so stuff doesn't sell out.
And I say that as a massive Xenos fan myself, it's sadly reality.
We are probably also entering the time of "wait and see" what the new edition brings. So, apart from expanding your current armies, I dont see why would you invest in a new army at this point.
- Objectives in 11th will be based around a piece of terrain like a wrecked tank.
- Codexes are being rolled over.
- Ork Meganobz are getting a new kit but it will be a Kill Team rather than released with the new Codex.
No doubt if the first bullet point is true it will because there is a box set of wrecked tanks GW would like to sell you, ala Endless Spells for AOS.
Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
a new set of rules brings classic large-scale Apocalypse games back to Warhammer 40,000 with a system of modular guidelines and adjustments that make it a breeze to run battles of epic proportions. These Apocalypse rules add all sorts of ways to streamline games and account for significantly larger army sizes, with sections designed to be added or removed depending on how you like to play.
new Detachments for Chaos Space Marines, Space Marines, Chaos Knights, Imperial Knights, and the Adeptus Mechanicus, with options for running armies full of Vashtorr’s daemon engines, Freeblade mercenary Knights, cohorts of murderous Skitarii, and more. They’re the perfect way to include Thulia Ghuld, the Knight Destrier, and many more recently revealed miniatures in your armies, or to give your existing armies a new spin based around the conflicts of the book.
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
The thing is you can homebrew changes to make a tournament game a narrative game pretty easily because you don't have to have things balanced, its really hard to go the other way. A tournament games mandates a rigid ruleset and tournament players are very reliable sorts for maintaining community play, which is important for recruitment and making the game seem alive and viable.
The thing is you can homebrew changes to make a tournament game a narrative game pretty easily because you don't have to have things balanced, its really hard to go the other way. A tournament games mandates a rigid ruleset and tournament players are very reliable sorts for maintaining community play, which is important for recruitment and making the game seem alive and viable.
I'm not sure how forcing cookie cutter meta spam lists that look nothing like the lore or imagery, fugly mdf ruin corners that look nothing like the lore or imagery, and boring ass missions that look nothing like the lore or imagery on everyone, while actively hiding that any other mode of play exists, is in any way good for recruitment
Wow new Apocalypse rules. That's very interesting considering that basically died a death. Looking forward to seeing what it looks like and how it plays.
Olthannon wrote: Wow new Apocalypse rules. That's very interesting considering that basically died a death. Looking forward to seeing what it looks like and how it plays.
It’s an end of edition “new way to play” I’ve got very low expectations. I hope they are cool, and keep getting support. But I suspect they are going to be a quick blip and then forgotten.
Nevelon wrote: This is what the 4th time we’ve had apoc rules?
Yes - 2007, 2013 & 2019 (I could have sworn the last one was only a couple of years ago...).
With 2007 being a cool steamlined way to play 40k 2013 a deranged version that added detail to 40k and played slower instead of faster 2019 a different game entirely using 40k models to play something more like Epic
Sounds like they're going back to the 2007 design ethos, so could be nice.
Overread wrote: It's also something really hard for us to judge because we never know the actual sales just the representation on shelves. We don't know if GW overproduced one over the other; or if its just a regional thing we are seeing etc...
It's also a catch 22 because if the boxes DO sell out we complain that "GW didn't make enough" meanwhile we are conditioned that if they aren't sold out super-fast "The army isn't selling its the end times".
Also lets not forget that the rate of models going from box to individual listings has sped up a LOT. It's not like 7 or so years ago where a model would appear in a boxed set and then not appear on its own for sometimes over a year.
So some people who maybe just want new vypers and not the rest are possibly just saving and waiting.
It's also the post-christmas period leading into the year getting slowly warmer for most of us. This basically goes had in hand with sales reducing into the summer. Which is why GW likes to throw their new edition launches then as it gives them a huge marketing and sales boost
I don't think it matters. £40ish for a 75pt heavy bike is hard to swallow.
Maybe I've just woken up a bit, it's just nuts seeing a 290pt £105 box viewed as a great deal in the case of the kroot combat patrol. The game needs to reinflate points, shrink sizes or push 1k more.
I'd have preferred just a reprint of the 2019 bases and rulebook, a little finetuning of points costs as well as inclusion of new models released since then. As that Apokalypse version still is one of GW's best 40K ruleset.
Da Boss wrote: Tyel: To be fair, people DO pay those sorts of prices for Marine boxes so it still proves the point. There seem to be more people willing to pay ridiculous prices for Marines than other factions. The Marine boxes always sell out super fast.
Xenos fans are just a much smaller percentage of the fanbase so there are fewer total people willing to pay the ridiculous prices so stuff doesn't sell out.
Its true. Although the Red Corsairs box hasn't really shifted either. (I guess CSM are not Marines to be fair. But I think the issue is the same. They think 10 Red Corsair Raiders are worth about £80.)
Maybe this is a point where people start kicking off.
I'm fairly confident for instance that if GW start trying to sell objective models for say £50~ a set, a lot of people just won't bother.
I don't think it matters. £40ish for a 75pt heavy bike is hard to swallow.
Maybe I've just woken up a bit, it's just nuts seeing a 290pt £105 box viewed as a great deal in the case of the kroot combat patrol. The game needs to reinflate points, shrink sizes or push 1k more.
I totally agree with that, the game keeps pushing to unrealistic levels of money and time investment. For me that Kroot box is amazing and should be at least double those Points.
I see myself getting that box for other games or vanity projects because they would be all that you would ever need.
One, they are more things you can sell, especially to older players who are hooked on the sunk cost fallacy, and will buy what the need to keep playing.
But on the other hand, it’s a barrier to entry. You tell a new player they are going to not only buy the minis for their army, and the codex, but an extra box on top of that, some percentage is just going to nope out. One box too many.
Yeah, people already generally don't care about tournament board layouts, L-shaped ruins or the suggested table size, they'll care even less about fighting over the same wreckage and imperial monument every game.
Objectives sell to the same audience terrain does. It'll sell okay, but making it mandatory doesn't work because a huge chunk of the playerbase relies on others to provide.
I'm not really sure how much difference objective models would make tbh. Presumably they'll still be roughly three inches across. GW sold objective models for eighth and ninth edition.
As long as they look better than those bloody circles on the Spearhead boards.
The Phazer wrote: I'm not really sure how much difference objective models would make tbh. Presumably they'll still be roughly three inches across. GW sold objective models for eighth and ninth edition.
As long as they look better than those bloody circles on the Spearhead boards.
I’ll cut the spearhead boards some slack because it’s supposed to be a quick and easy game. They want to keep the time between deciding to play and the action as short as possible, and do a pretty good job of that.
Aesthetically I prefer 40mm sculpted/build objective, where you need to check if you are within 3” to score.
Game mechanics I’l quite fond of the magic circles that take the guesswork out. Got an edge of your base on the pad? Count your OC. No arguments or ambiguity. But visually they are on the ugly side, and break immersion.
If you go freeform, like “capture the wrecked tank” then measurement from irregular shapes is going to cause some arguments.
Da Boss wrote: Man if someone argued with me about something like that I would never play them again.
I’ve plaid games where the objective was on one side of a wall and it impossible to get a ruler to it and the mini to check range. Having the circles on the table stop that kind of argument.
I’m generally a “sure that sounds good” and assume anything reasonable is in range. But I’m a filthy casual, so YMMV.
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
turnaments are hw a cmmunity grws and expands.
Not the only way.
Tournaments are valuable for data collection (on the powerful end, not so much on what's underpowered) and a great way to publicize the game.
But, in my experience, the majority of players don't do tournaments, yet they are still very much a part of the community.
Much as tournaments aren’t my bag? For campaigns, we can do pretty much whatever we want. So the rules being written for more formal play doesn’t really impact much.
Also, I hope hotsauceman gets a new “o” for his keyboard.
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
turnaments are hw a cmmunity grws and expands.
Not the only way.
Tournaments are valuable for data collection (on the powerful end, not so much on what's underpowered) and a great way to publicize the game.
But, in my experience, the majority of players don't do tournaments, yet they are still very much a part of the community.
turnaments are pretty much the main way peopple near me play. that and tournament prep leagues
A good, streamlined rules are important for a game. if narritive or casual wish to modify go on ahead
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
turnaments are hw a cmmunity grws and expands.
Not the only way.
Tournaments are valuable for data collection (on the powerful end, not so much on what's underpowered) and a great way to publicize the game.
But, in my experience, the majority of players don't do tournaments, yet they are still very much a part of the community.
turnaments are pretty much the main way peopple near me play. that and tournament prep leagues
A good, streamlined rules are important for a game. if narritive or casual wish to modify go on ahead
Pick up games and Crusade is the main way people near me play. Your experience isn't universal.
I think it would be rather hilarious if Perty suddenly turned up at Terra declaring mano a mano in El Baño with Robute Guilliman. They should absolutely do that.
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
turnaments are hw a cmmunity grws and expands.
Not the only way.
Tournaments are valuable for data collection (on the powerful end, not so much on what's underpowered) and a great way to publicize the game.
But, in my experience, the majority of players don't do tournaments, yet they are still very much a part of the community.
turnaments are pretty much the main way peopple near me play. that and tournament prep leagues
A good, streamlined rules are important for a game. if narritive or casual wish to modify go on ahead
Pick up games and Crusade is the main way people near me play. Your experience isn't universal.
Agreed on good rules being important, though.
do those pick up games tend to be standard 2000 with the typical rules and terrain layouts?
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
turnaments are hw a cmmunity grws and expands.
Not the only way.
Tournaments are valuable for data collection (on the powerful end, not so much on what's underpowered) and a great way to publicize the game.
But, in my experience, the majority of players don't do tournaments, yet they are still very much a part of the community.
turnaments are pretty much the main way peopple near me play. that and tournament prep leagues
A good, streamlined rules are important for a game. if narritive or casual wish to modify go on ahead
Pick up games and Crusade is the main way people near me play. Your experience isn't universal.
Agreed on good rules being important, though.
do those pick up games tend to be standard 2000 with the typical rules and terrain layouts?
Standard rules? Yes.
Set terrain layouts? No.
And they're still not tournaments or prep for tournaments.
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
turnaments are hw a cmmunity grws and expands.
Not the only way.
Tournaments are valuable for data collection (on the powerful end, not so much on what's underpowered) and a great way to publicize the game.
But, in my experience, the majority of players don't do tournaments, yet they are still very much a part of the community.
turnaments are pretty much the main way peopple near me play. that and tournament prep leagues
A good, streamlined rules are important for a game. if narritive or casual wish to modify go on ahead
Pick up games and Crusade is the main way people near me play. Your experience isn't universal.
Agreed on good rules being important, though.
do those pick up games tend to be standard 2000 with the typical rules and terrain layouts?
Standard rules? Yes.
Set terrain layouts? No.
And they're still not tournaments or prep for tournaments.
Tournaments also provide a standard baseline for pick up games, allowing an easier time scheduling. Its the reason they exist. it may not be "prep" for tournaments, but if they are doing 2000pts and gw missions, then they are still participating in competitive play.
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
turnaments are hw a cmmunity grws and expands.
Not the only way.
Tournaments are valuable for data collection (on the powerful end, not so much on what's underpowered) and a great way to publicize the game.
But, in my experience, the majority of players don't do tournaments, yet they are still very much a part of the community.
turnaments are pretty much the main way peopple near me play. that and tournament prep leagues
A good, streamlined rules are important for a game. if narritive or casual wish to modify go on ahead
Pick up games and Crusade is the main way people near me play. Your experience isn't universal.
Agreed on good rules being important, though.
do those pick up games tend to be standard 2000 with the typical rules and terrain layouts?
Standard rules? Yes.
Set terrain layouts? No.
And they're still not tournaments or prep for tournaments.
Tournaments also provide a standard baseline for pick up games, allowing an easier time scheduling. Its the reason they exist. it may not be "prep" for tournaments, but if they are doing 2000pts and gw missions, then they are still participating in competitive play.
The core rules place a standard game at 2k, not tournaments. You could.play purely crusade the entire edition and still have your games broken into their 1, 2 and 3 thousand points rules sizes.
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Da Boss wrote: So the plot of this campaign is that Chaos is trying to break out through the Cadian Gate?
I thought we did this one already?
And also isn't the Cadian Gate a raging Warp Rift now?
It seems to be following the gentle retcon in the first scouring book regards Peter Turbo and his dreams.
Didn't they blow up the planet and there's a galaxy spanning warp rift tearing the Imperium in half with what used to be the Cadian Gate as it's starting point?
I thought Chaos could just come out of the massive tear in the galaxy much as they could come out of the Eye of Terror. But they still have to run the same old gauntlet?
Da Boss wrote: Didn't they blow up the planet and there's a galaxy spanning warp rift tearing the Imperium in half with what used to be the Cadian Gate as it's starting point?
I thought Chaos could just come out of the massive tear in the galaxy much as they could come out of the Eye of Terror. But they still have to run the same old gauntlet?
Hopefully not much of a spoiler but they teed up the narrative for Perturabo to do a "and I did it my way" invasion. I think they're pivoting to make him the undivided focal point rather than abby for a bit. So this might be the first step on his narrative in 40k.
Da Boss wrote: Didn't they blow up the planet and there's a galaxy spanning warp rift tearing the Imperium in half with what used to be the Cadian Gate as it's starting point?
I thought Chaos could just come out of the massive tear in the galaxy much as they could come out of the Eye of Terror. But they still have to run the same old gauntlet?
It's all very unclear. Abaddon hasn't really capitalised on his victory. What's he been up to since the opening of the rift? Even the Dawn of Fire series just had a bunch of Chaos mooks who were not directly following his plans.
Okay, I'm not gonna press for spoilers because it might annoy people, but essentially Perturabo is doing this for his own (possibly egotistical) reasons.
Da Boss wrote: Didn't they blow up the planet and there's a galaxy spanning warp rift tearing the Imperium in half with what used to be the Cadian Gate as it's starting point?
I thought Chaos could just come out of the massive tear in the galaxy much as they could come out of the Eye of Terror. But they still have to run the same old gauntlet?
It's all very unclear. Abaddon hasn't really capitalised on his victory. What's he been up to since the opening of the rift? Even the Dawn of Fire series just had a bunch of Chaos mooks who were not directly following his plans.
He teamed up with vashtorr to reunite caliban in the parish nexus to make a warp tunnelling engine and disappeared into (I think) the webway to go look for a key to a lock.
Automatically Appended Next Post:
Da Boss wrote: Okay, I'm not gonna press for spoilers because it might annoy people, but essentially Perturabo is doing this for his own (possibly egotistical) reasons.
Dudeface wrote: He teamed up with vashtorr to reunite caliban in the parish nexus to make a warp tunnelling engine and disappeared into (I think) the webway to go look for a key to a lock.
Oh yeah, Abaddon was also there, wasn't he! Kind of overshadowed by Vashtorr, and being on another MacGuffin Quest is hardly thrilling behaviour for the Warmaster of Chaos.
HidaO-Win wrote: The thing is you can homebrew changes to make a tournament game a narrative game pretty easily because you don't have to have things balanced, its really hard to go the other way. A tournament games mandates a rigid ruleset and tournament players are very reliable sorts for maintaining community play, which is important for recruitment and making the game seem alive and viable.
Only if you play in their very narrow segment of the sandpit - this mentality is one of the main reasons why Legends tends to have problems being accepted by groups/stores. The tournament players cry if they have to play anything outside their subset of the game, the group/store caves in to them, and there's another pot of vanilla created out there.
Also, and to be somewhat on topic for today's article - how the heck are you not giving Cadians something for a campaign book set in and around the Cadian Gate?
Also, and to be somewhat on topic for today's article - how the heck are you not giving Cadians something for a campaign book set in and around the Cadian Gate?
They didn't get anything the last time Cadia was the focus either is the funny thing.
The thing is you can homebrew changes to make a tournament game a narrative game pretty easily because you don't have to have things balanced, its really hard to go the other way. A tournament games mandates a rigid ruleset and tournament players are very reliable sorts for maintaining community play, which is important for recruitment and making the game seem alive and viable.
I'm not sure how forcing cookie cutter meta spam lists that look nothing like the lore or imagery, fugly mdf ruin corners that look nothing like the lore or imagery, and boring ass missions that look nothing like the lore or imagery on everyone, while actively hiding that any other mode of play exists, is in any way good for recruitment
It's that they are regularly at the shop practicing, so players see that and at minimum they know they'll get games if they buy in. Valuable.
Terrain is a major balancing factor in the game and the game is quite poor at explaining how to arrange a battlefield for a good match, the official terrain layouts are an actual solution for new players. They may not look great but those are concessions for ease of use.
Da Boss wrote: Didn't they blow up the planet and there's a galaxy spanning warp rift tearing the Imperium in half with what used to be the Cadian Gate as it's starting point?
I thought Chaos could just come out of the massive tear in the galaxy much as they could come out of the Eye of Terror. But they still have to run the same old gauntlet?
This sounds very much like GW wanting to have their cake and eat it too. They blew up Cadia and moved the timeline forward. But they still want to have Chaos continue to fight the Imperium for control of Cadian Gate. What was the point of blowing it up then?
Most any game worth investing in will also hold up to playing in tournaments. A standardized format that provides a reliable, fair experience helps players feel like its worth spending the time into learning.
Crucially though, that's not all the game can be. You need an on ramp to help players get started and to a degree, for invested players to fall back into when they tire out on the treadmill. Players will give up on the quest to be the best for all sorts of things and will cause games to dry up if you're not giving them another way to engage while building a new audience.
A lot of what the tournament crowd gets wrong is the idea that if it makes the game better in tournaments, it makes the game better everywhere. Lots of players just don't want to play under a time crunch. Lots of players want a quicker experience than a full sized game. It's important that players and developers recognize this and make sure there's more ways to play than just what you see at Adepticon.
By the same token, it's important to implement casual elements in ways that work with the game. Cool terrain is an absolute hallmark of pulling in new players, but you can design it in a way that works with the games rules in a way that players as good as it looks. Be honest about the quality of scenarios. Often times people get very wrapped up in the idea of a weird layout, but the reality of playing it doesn't quite pan out.
There's a lot of ways to play things casually competitive and the best games allow that space to thrive in a way that can pull new players in and let them have fun no matter how serious they want to get with it.
Since WD confirmed that this is the end of 10th and a new edition is on the horizon, do you wish these books were released at the beginning of 11th rather than at the end of 10th?
I'm just not as excited about these books as everyone else it seems.
Lathe Biosas wrote: Since WD confirmed that this is the end of 10th and a new edition is on the horizon, do you wish these books were released at the beginning of 11th rather than at the end of 10th?
I'm just not as excited about these books as everyone else it seems.
The beginning has us caught up in new codex hype. I wouldn't mind these being spread out more, but GW always spends the last 6th months doing experimental stuff with the game. Far better than getting your Guard codex months before the new edition invalidates it.
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
turnaments are hw a cmmunity grws and expands.
Not the only way.
Tournaments are valuable for data collection (on the powerful end, not so much on what's underpowered) and a great way to publicize the game.
But, in my experience, the majority of players don't do tournaments, yet they are still very much a part of the community.
turnaments are pretty much the main way peopple near me play. that and tournament prep leagues
A good, streamlined rules are important for a game. if narritive or casual wish to modify go on ahead
Pick up games and Crusade is the main way people near me play. Your experience isn't universal.
Agreed on good rules being important, though.
do those pick up games tend to be standard 2000 with the typical rules and terrain layouts?
In my area pickup games tend to be:
A) Whatever pts values those setting up the game decide on.
B) Yes, generally all the typical rules.
C) Terrain? No set way. Sometimes a table is left set to a tourney layout & gets used as such (mostly out of laziness). Sometimes the people playing set it to one of the tourney patterns. Other times whoever's playing builds the table to suit themselves.
lord_blackfang wrote: Would be nice if 40k moved away from standing in circles and pushing buttons, but considering the studio recruits entirely from and caters to the vocal minority of tournament tryhards at this point, I don't see it happening.
turnaments are hw a cmmunity grws and expands.
Not the only way.
Tournaments are valuable for data collection (on the powerful end, not so much on what's underpowered) and a great way to publicize the game.
But, in my experience, the majority of players don't do tournaments, yet they are still very much a part of the community.
turnaments are pretty much the main way peopple near me play. that and tournament prep leagues
A good, streamlined rules are important for a game. if narritive or casual wish to modify go on ahead
Pick up games and Crusade is the main way people near me play. Your experience isn't universal.
Agreed on good rules being important, though.
do those pick up games tend to be standard 2000 with the typical rules and terrain layouts?
Standard rules? Yes.
Set terrain layouts? No.
And they're still not tournaments or prep for tournaments.
Tournaments also provide a standard baseline for pick up games, allowing an easier time scheduling. Its the reason they exist. it may not be "prep" for tournaments, but if they are doing 2000pts and gw missions, then they are still participating in competitive play.
No, Tourneys exist for financial reasons, not easy scheduling of your games.
As for easy scheduling of your games? It doesn't get easier than posting in most shops Discords/FB/etc pages. Or sending the message out to those in your private chat/message groups.
It may well be competitive, but it's not Tourney play. That's the important part.
I'm just jealous you guys still have areas that do pick up games at all. The places I have access to all just do pre-arranged meet up games if it's not an event of some sort.
Lathe Biosas wrote: Since WD confirmed that this is the end of 10th and a new edition is on the horizon, do you wish these books were released at the beginning of 11th rather than at the end of 10th?
I'm just not as excited about these books as everyone else it seems.
£150 worth of books in 3 months feels like a big ask. Probably would have been better to spread them out over the last year of 10th.
Lathe Biosas wrote: Since WD confirmed that this is the end of 10th and a new edition is on the horizon, do you wish these books were released at the beginning of 11th rather than at the end of 10th?
I'm just not as excited about these books as everyone else it seems.
£150 worth of books in 3 months feels like a big ask. Probably would have been better to spread them out over the last year of 10th.
Lathe Biosas wrote: Since WD confirmed that this is the end of 10th and a new edition is on the horizon, do you wish these books were released at the beginning of 11th rather than at the end of 10th?
I'm just not as excited about these books as everyone else it seems.
I'm in the same camp. Giving us Apoc rules and the other crap when there are ~4 months left in the edition is BS unless they are 100% compatible with 11th.
Also, and to be somewhat on topic for today's article - how the heck are you not giving Cadians something for a campaign book set in and around the Cadian Gate?
Because they're all dead?
Or alternatively, they did! It'll be the servitor focused "Agripinaa" style Ordo Reductor AdMech list!
Seems kind of reasonable. Most of the needed nerfing to Necrons is done appropriately in the Pantheon of Woe detachment which was the one with ridiculous win rates.
Emperors Children termies at 145 is funny though - nobody wants mandatory D1 power weapons and streamlined single profile combi weapons.
Dysartes wrote: Do we know if this set of Combat Patrol boxes are a limited run?
The last few that weren't directly tied to a codex release have been, so I'd be on the safe side and grab one sooner rather than later if you really want one.
Think I missed this originally - local store birthday is at the end of the month, so I'm hoping they'll hang around till then, at least.
Lathe Biosas wrote: Since WD confirmed that this is the end of 10th and a new edition is on the horizon, do you wish these books were released at the beginning of 11th rather than at the end of 10th?
I'm just not as excited about these books as everyone else it seems.
I only bought 500 Worlds - and it's fine to get now. The detachment pamphlet is just a little pack-in that's free online anyway. The 500 Worlds/Vespator Front campaign system could be run with 2nd, 7th, 9th and presumably 11th editions just fine with only a recipe card's worth of tweaks.
Considering the Defiler was 23 years old and CSM have slowly been bleeding units to the various God Factions, yeah, I think getting a new Defiler, one Character, Mutilators, and an upgrade sprue isn't too much to ask for the main bad-guy faction of 40k.
Considering the Defiler was 23 years old and CSM have slowly been bleeding units to the various God Factions, yeah, I think getting a new Defiler, one Character, Mutilators, and an upgrade sprue isn't too much to ask for the main bad-guy faction of 40k.
Plus a new unit, new generic character, new Named Character squad, and another upgrade sprue.
Took 4 years after Huron got discontinued to get a new model.
Guard got two Regiments worth of kits (including Krieg ported to plastic) in that time, alongside Rough Riders, three Kill Teams, and a new tank.
CSM got one new unit until this latest batch of releases, and it was the Nemesis Claw. Power Armour Lord and Jump Lord got new models, everything before that was 2022
Gert wrote: Took 4 years after Huron got discontinued to get a new model.
Guard got two Regiments worth of kits (including Krieg ported to plastic) in that time, alongside Rough Riders, three Kill Teams, and a new tank.
CSM got one new unit until this latest batch of releases, and it was the Nemesis Claw. Power Armour Lord and Jump Lord got new models, everything before that was 2022
And the Jump Lord wasn't even a direct replacement - they went through a period of NOT EXISTING before the model arrived!
Lathe Biosas wrote: Anyone else notice Cato Sicarius didn't survive the new Balance Datasheet?
What? He is gone? They released a new model for him just recently!
Cato Sicarious (the new one) is on the Datasheet, but Captain Sicarius (the old rules) is not there. They are both on the app at this time. Old one is probably going to ledgends.
Cato Sicarious (the new one) is on the Datasheet, but Captain Sicarius (the old rules) is not there. They are both on the app at this time. Old one is probably going to ledgends.
Ah, okay. I did not realise he had double datasheets. This makes sense then.
Old Calgar is indeed gone. At least it's a very inoffensive proxy.
As for the Victrix duo it leaves you with, you could just add them to the new Victrix for a nice round 5 man squad. I am sure no one would do anything so silly as to enforce fixed-unit-sizes-PL on 40k in the guise of """points""", right?
Ashiraya wrote: Old Calgar is indeed gone. At least it's a very inoffensive proxy.
As for the Victrix duo it leaves you with, you could just add them to the new Victrix for a nice round 5 man squad. I am sure no one would do anything so silly as to enforce fixed-unit-sizes-PL on 40k in the guise of """points""", right?
Hey could fill out BGV squads, or serve as lieutenants.
The fixed squad sizes are irritating, but sometimes it;s nice to have a spare body to fill a slot if you poach one to kitbash a captain or other project.
For sure. Ironically I could see myself doing that since I lost a feth ton of units in the transition to 10th, as I had a habit of doing exactly what you say with kitbashes, which left me with masses of units that are understrength in 10th edition's rule system.
Personally though I am just holding out and hoping that GW is going reverse course on it.
My Victrix guard were already converted, using Lieutenant bodies, Heavy intercessor arms/shoulder pads, Venerable Dreadnought head, GK terminator swords, and Custodes shields. I'll just convert another and make Bladeguard.
That would require a number of attacks I do not expect we will see.
I expect it will be treated the same way as, for example, heavy bolter secondary weapons on Guard tanks, or Sentinel multilasers. When was the last time you saw that, especially now that the lascannon is free?
Actually relatively few due to the low shot numbers being kind of unreliable. I'm also the wrong guy to ask since I don't know Guard that well
That said, I think part of the issue is just that a lot of weapon combos just aren't a thing you would take outside the purpose of that one weapon. Like one of the oddities of the Choppa and the Warboss is a unit probably doesn't need a Warboss with a Choppa in it. That said, if a Heavy Bolter on a tank isn't worth taking over a LasCannon, that's definitely a profile issue because there's a lot of value in having infantry clearing and armor piercing variants of vehicles in a vechicle heavy list. Often times there the problem is simply that there's a more specialized variant in the faction.
Liking the model and they say there’s more to come on Monday. Much prefer the powerklaw, the choppy looks a little weedy.
Interesting that they’ve included an ammo grot, makes me wonder if those kind of subsidiary models are going to have a role again in 11th? Because at the moment they have no real function on the tabletop.
Jadenim wrote: Liking the model and they say there’s more to come on Monday. Much prefer the powerklaw, the choppy looks a little weedy.
Interesting that they’ve included an ammo grot, makes me wonder if those kind of subsidiary models are going to have a role again in 11th? Because at the moment they have no real function on the tabletop.
Some do in other factions as tokens for abilities.
Jadenim wrote: Liking the model and they say there’s more to come on Monday. Much prefer the powerklaw, the choppy looks a little weedy.
Interesting that they’ve included an ammo grot, makes me wonder if those kind of subsidiary models are going to have a role again in 11th? Because at the moment they have no real function on the tabletop.
Some do in other factions as tokens for abilities.
Eldar have aspect shrine tokens, Necrons have plasmacytes (sp?). SMdevs have armorum cherubs. There are actually a lot scattered around.
Defintiely a great looking kit. I don't think I like it as much as the monopose, but I've already got that guy and don't like to duplicate my characters. Squig looks a little squished and the choppa is a little weak looking but the options are great.
Looks like a fantastic kit, the grot is particularly great. Can't wait to see what else they have in store for us, seems like they nailed orks this time around.
Mentioned this in the Ork thread, but yeah Warboss is okay, not terrible, but also not that inspired in terms of the pose or how it looks. The big choppa definitely looks way too weedy compared to the power klaw and I like the call back to the OG Warboss with the attack squig design, but overall the rambo grot really steals the show. I'm guessing based on how the model looks it'll be on a 50mm base (annoying given how they keep upscaling the HQ bases...). I more warboss models than I know what to do with so I probably won't be picking this up but I'm glad we finally have a model that isn't just the AOBR/Grukk model for our Warboss kit.
Remembering Ghazghkull from the early 90s, I'd be more inclined to convert this guy than to use the models that followed in later editions.
I absolutely loved the Armageddon campaign back then when there was an air of Ghaz and Yarrick as the Napoleon and Wellington of 40K - at least from their models. If the two most iconic adversaries in 40K history are Horus and the Emperor, then Ghaz and 'Rick came a close second. Greatly desired both their models but alas money certainly did not grow on trees back in the early 90s...and my parent's patience was only stretched so thin.
Nice to know there's a hobby project should I run out of them...
That Grot has a big chin and strong jaw - I wonder if that's a grot taking on aspects of its handler, getting more warboss-like from bearing near da boss or sumfing.