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Post by: NivlacSupreme
BrookM wrote:I think they've decided to phase out the cyber-mutts in favour of vat-grown crotch maulers.
Also, it's DREDD, not Dread. 
What is that model?
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Post by: endtransmission
That was one of the Forge World event models from about 4-5 years ago
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Post by: highlord tamburlaine
So what GW is saying here is I have an excuse to buy Flash Gitz even though I have no interest in collecting an Ork army?
Alright! Off to the hobby shop I go!
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Post by: NewTruthNeomaxim
I hate their rules in proper 40k... but man the new Flash Gitz sprues are some of the coolest ones they make. Soooo many options.
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Post by: Dakka Flakka Flame
Then I'll run over your weedy little robots with my Kult of Speed!
(And by run over, I mean I'll accidentally run into a pillar and explode into a giant fireball bringing down half the gantries on the board onto your head.) Automatically Appended Next Post: highlord tamburlaine wrote:So what GW is saying here is I have an excuse to buy Flash Gitz even though I have no interest in collecting an Ork army?
Alright! Off to the hobby shop I go!
I've got a couple boxes of Flash Gitz, not because they're good but because they're that darn cool.
Do we know if those cards are going to be part of the main game, or are they part of some special promotion that I'll have to jump through hoops to get?
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Post by: Mad Doc Grotsnik
Dakka Flakka Flame wrote:
Then I'll run over your weedy little robots with my Kult of Speed!
(And by run over, I mean I'll accidentally run into a pillar and explode into a giant fireball bringing down half the gantries on the board onto your head.)
Automatically Appended Next Post:
highlord tamburlaine wrote:So what GW is saying here is I have an excuse to buy Flash Gitz even though I have no interest in collecting an Ork army?
Alright! Off to the hobby shop I go!
I've got a couple boxes of Flash Gitz, not because they're good but because they're that darn cool.
Do we know if those cards are going to be part of the main game, or are they part of some special promotion that I'll have to jump through hoops to get?
Flashgitz are a great kit. Soooo many options to build those Snazzguns!
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Post by: highlord tamburlaine
Certainly didn't take much convincing to get me to grab some!
I'm sure all these ammo boxes and whatnot are going to find their way onto other kits too....
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Post by: H.B.M.C.
I think I have 6 boxes of Flash Gitz (at least 4), the two I bought originally, plus that Badrukk box they put out, plus maybe another 2.
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Post by: Dakka Flakka Flame
I know a lot of the bits are going to make their way to my regular nobs and maybe a few of the boyz.
I was thinking I'd pick up a couple more boxes of Gitz, and have ten or so less-piratey Bad Moon flash gitz and ten or so extra-piratey Freebooter flash gitz.
Is Badrukk a one-piece resin kit? I'm not interested in running him specifically, but I'm wondering if he would be good for kitbashing.
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Post by: H.B.M.C.
He's four components, one of which is his backpack and another is probably his head. Not sure what, outside of his body, the other one is. Maybe his sword hand.
Either way he's pretty 'solid' and not as easy to convert as the plastic Gitz. Still, He'd make a great gang leader.
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Post by: BrookM
Component breakdown is spot on, the gun arm is part of the model.
He's a fun character to have. I don't play orks, but I knew I wanted him for our Rogue Trader campaign at the time, to be set up as a potential nemesis further down the line. Automatically Appended Next Post: Dakka Flakka Flame wrote:Do we know if those cards are going to be part of the main game, or are they part of some special promotion that I'll have to jump through hoops to get?
Judging from the pic we saw them on, these are probably (but I dearly hope I'm wrong!) part of the competitive pack for stores.
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Post by: fable_dd
I have seen somewhere on the internet the price is expected at 130 USD. How much would it be in euro's?
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Post by: Asmodai
fable_dd wrote:I have seen somewhere on the internet the price is expected at 130 USD. How much would it be in euro's?
It's the same price band as Betrayal at Calth or Burning of Prospero.
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Post by: AndrewGPaul
I've liked Badrukk's Flash Gitz ever since the original conversion and painting article in White Dwarf, allthose long years ago.
I'm looking forward to painting some Chaos cultists and some genestealer cultists. The People's Front of Hive Acheron and the Hive Acheron People's Front.
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Post by: Mad Doc Grotsnik
H.B.M.C. wrote:He's four components, one of which is his backpack and another is probably his head. Not sure what, outside of his body, the other one is. Maybe his sword hand.
Either way he's pretty 'solid' and not as easy to convert as the plastic Gitz. Still, He'd make a great gang leader.
Ignore previous....
'Ead, Bod, Choppa, Bosspole.
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Post by: Vorian
AndrewGPaul wrote:
I'm looking forward to painting some Chaos cultists and some genestealer cultists. The People's Front of Hive Acheron and the Hive Acheron People's Front. 
Splitters....
It's going to be fascinating to see how all this fits together, hopefully we get done stuff up before the weekend
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Post by: Samsonov
AndrewGPaul wrote:I'm looking forward to painting some Chaos cultists and some genestealer cultists. The People's Front of Hive Acheron and the Hive Acheron People's Front. 
All this talk of cults makes me want to bring out my Redemptionists. It will be a strange situation if Necromunda had one Imperial cult, the Redemption (indeed, with two gangs in the form of Cawdor and Redemptionists) whilst this has only one semi-Imperial cult (Mechanicus) and two non Imperial human cults (Genestealer and Chaos). I would love to see the return of Redemptionists to 40K.
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Post by: GodDamUser
Samsonov wrote:It will be a strange situation if Necromunda had one Imperial cult, the Redemption (indeed, with two gangs in the form of Cawdor and Redemptionists) whilst this has only one semi-Imperial cult (Mechanicus) and two non Imperial human cults (Genestealer and Chaos). I would love to see the return of Redemptionists to 40K.
Don't expect to see them in this game though.. As it appears to be purely focusing on the main game factions
maybe if the Neromunda, release happens latter... but otherwise it will just be using your redemption minis for either Chaos or Genestealer. (I use my in my main GSC force)
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Post by: NivlacSupreme
This would have been a nice oppurtunity to bring Sergeant Bastonne back...
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Post by: Dakka Flakka Flame
Mad Doc Grotsnik wrote: H.B.M.C. wrote:He's four components, one of which is his backpack and another is probably his head. Not sure what, outside of his body, the other one is. Maybe his sword hand.
Either way he's pretty 'solid' and not as easy to convert as the plastic Gitz. Still, He'd make a great gang leader.
Ignore previous....
'Ead, Bod, Choppa, Bosspole.
So I decided not to buy him, but then last night I saw a guy selling off his ork collection on Facebook. So now if everything goes through with the deal I'll be getting a metal Badrukk, plus probably ~3000-4000 points worth of other ork stuff. This is going to take years to paint.
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Post by: Chikout
So not sure if this has been posted but shadow war will go on preorder on April 1st. It will be $130 US. (probably £80) There will be free downloads to use units not included in the book. Described as being similar to Aos war scrolls. Hopefully they will do every infantry unit in 40k.
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Post by: VeteranNoob
Chikout wrote:So not sure if this has been posted but shadow war will go on preorder on April 1st. It will be $130 US. (probably £80) There will be free downloads to use units not included in the book. Described as being similar to Aos war scrolls. Hopefully they will do every infantry unit in 40k.
April Fools!!
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Post by: Starfarer
The price is a little more than I'd hoped, but not surprising considering that's been the rumored price for awhile. This is still absolutely a day one purchase for me, and basically everything I've wanted in a 40k skirmish game for 5+ years.
Free downloads for more units is icing on the cake, but I hope if that's the case they release and app to keep it all together, or even card packs later on for new model rules.
Now to decide what table to build. My Necro table will suffice in the short term, but I'd like to get into the Armageddon theme for this. Does anyone think the current 40k city ruin battle mat would work? Armageddon wasn't a red-soiled planet, was it?
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Post by: VeteranNoob
Starfarer wrote:The price is a little more than I'd hoped, but not surprising considering that's been the rumored price for awhile. This is still absolutely a day one purchase for me, and basically everything I've wanted in a 40k skirmish game for 5+ years.
Free downloads for more units is icing on the cake, but I hope if that's the case they release and app to keep it all together, or even card packs later on for new model rules.
Now to decide what table to build. My Necro table will suffice in the short term, but I'd like to get into the Armageddon theme for this. Does anyone think the current 40k city ruin battle mat would work? Armageddon wasn't a red-soiled planet, was it?
Always good to think about tables, and I expect to know more about this next week at the very latest.
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Post by: H.B.M.C.
Do we know yet if it is 10 Scouts, or 5 Scouts and 5 Sniper Scouts?
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Post by: Dryaktylus
H.B.M.C. wrote:Do we know yet if it is 10 Scouts, or 5 Scouts and 5 Sniper Scouts?
Looks like it's the latter.
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Post by: Red__Thirst
Not sure but I am waiting on this box set with baited breath, as I was debating picking up more scouts for my Blood Angels, so this box is a no-brainer for me. I think it's a regular scout box and a sniper box, from what I've seen. That's just spculation on my part though.
Really looking forward to more info soon.
Take it easy.
-Red__Thirst-
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Post by: Genoside07
Over the years I built durable hard plastic necromunda terrain based off the bulkheads that came with the original game.
Has anyone heard or can figure out if they will keep the same size because most of my levels are based on three inch increments. (3",6",9")
It would be bad for me if the new stuff is built on a different scale.
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Post by: lord_blackfang
I'm beginning to think I'll just get the paper materials off eBay, 125 euro for just the terrain (I'm not even going to count the models as being worth anything) is really too much and I can already cover a dozen tables with the terrain I own.
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Post by: Chikout
lord_blackfang wrote:I'm beginning to think I'll just get the paper materials off eBay, 125 euro for just the terrain (I'm not even going to count the models as being worth anything) is really too much and I can already cover a dozen tables with the terrain I own.
Using Alarielle as a model ($130 US) it will be €105.
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Post by: BrookM
€125,- would be a bit much, so just one for me if true. I think we've been spoiled by GW with the past few boxed games and Start Collecting! boxed sets in terms of content and price.
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Post by: Mad Doc Grotsnik
lord_blackfang wrote:I'm beginning to think I'll just get the paper materials off eBay, 125 euro for just the terrain (I'm not even going to count the models as being worth anything) is really too much and I can already cover a dozen tables with the terrain I own.
Seems possible that the rules will be sold separately, likely as a digital version. So depending on your preference, may be no need to feed the eBay.
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Post by: Dravis
Hopefully this sells well and GW supports it with further releases.
I still remember when Mordheim had monthly articles in White Dwarf.
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Post by: BrookM
Sadly this will probably get one or two White Dwarf articles and that'll be the end of that then.
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Post by: Warhams-77
I dont think so
Automatically Appended Next Post:
I wouldnt be surprised if GW shows us the new Ork buggies (rumored by Hastings) and maybe even announce a Gorkamorka(-like game) at Adepticon with all the mentioning of Speedfreakz in the Warhammer Community teaser article last week.
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Post by: BrookM
Careful now, before you trigger <REMOVED> with that kind of speculation and once he starts, there's no stopping him..
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Post by: Gimgamgoo
BrookM wrote:Sadly this will probably get one or two White Dwarf articles and that'll be the end of that then. 
With the massive amount of boxed games, new rules and games that GW are releasing (or will be releasing), it does have that feeling of "throw as much gak at the wall and see what sticks" method of management.
Or... is it a sly way of getting people to pay to playtest different rules ideas?
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Post by: H.B.M.C.
I just want there to be more terrain in this line.
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Post by: AndrewGPaul
Well, you've already got the Promethium Pipe set, the Haemostatic Reactors and the Void Shield generator, plus all the ruined building sets.
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Post by: Warhams-77
When will the GW studio seminar be held on wednesday?
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Post by: BrookM
From their Twitch: "Interviews, Inside the Studio and Community Corner - Thursdays 14:00 - 17:30" (UK times)
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Post by: Warhams-77
 Thanks, BrookM
Edit: I see
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Post by: BrookM
Not sure if they'll stick to the schedule this week though, due to Adepticon going on.
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Post by: Vorian
https://www.warhammer-community.com/2017/03/21/warhammer-live-at-adepticon/
I'm sure we'll be hearing stuff from the studio's stand throughout it all - but that's the scheduling they've advertised
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Post by: Binabik15
Wait, is that spider skull part of the terrain kit? I didn't notice it in the leaked pic. If yes, I need...twenty.
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Post by: Warhams-77
Thanks Vorian  Yes good point, the seminars etc should be separate shows broadcasted from their stand
Automatically Appended Next Post:
Binabik15 wrote:Wait, is that spider skull part of the terrain kit? I didn't notice it in the leaked pic. If yes, I need...twenty.
It is
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Post by: Binabik15
Warhams-77 wrote:Thanks Vorian  Yes good point, the seminars etc should be separate shows broadcasted from their stand
Automatically Appended Next Post:
Binabik15 wrote:Wait, is that spider skull part of the terrain kit? I didn't notice it in the leaked pic. If yes, I need...twenty.
It is, you can see better pics of it on the previous pages
Oh my, I think Inquisimunda has a new favourite toy
I'm glad I got new mould silicon
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Post by: Bull0
Is there a date for this yet other than early april?
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Post by: str00dles1
BrookM wrote:Sadly this will probably get one or two White Dwarf articles and that'll be the end of that then. 
Yup, like every other single game they have done. Release good ideas, but their ability to actually put some effort into making them full games and expanding on them is extremely minimal.
Silver Tower was good
Gorechosen pretty terrible unless you are screaming the names of the cards and smashing your fist down.
blood Bowl sufferes every single problem old blood bowl has as they just copied pasted it.
Gangs good idea, but 0 effort to really flush it out and their support will be nil after this WD extras added
Hammerhal vomit compared to Silver Tower, just a stop gap because people loved Silver Tower.
Shadespire, as its like gorechosen with different minis, see above.
Would be cool to see Shadow war be a good game, with a good campaign system, but 95% chance GW will copy paste necromunda rules, not fix anything or balance and promote it to death saying its all new and amazing!
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Post by: Lord Kragan
What? Hammerhal was a good game, IMO it played faar better than ST.
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Post by: Mad Doc Grotsnik
str00dles seems to have some serious insider info....including but not limited to knowing what Shadespire is when no-one else does......and that the Gangs game won't get any support.....
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Post by: Vorian
Sorry Kragan, stroodles has spoken. It's terrible and you must discontinue playing it immediately.
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Post by: H.B.M.C.
He's talking about Gangs of Stock Clearance... uhh... I mean Gangs of Commorragh.
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Post by: SeanDrake
Yeah it's almost like they want a big catalouge of products and a nice spike of profit and sales figures even if they cannot maintain it.
Looks to me like there trying to get into a position to appear enticing to a prospective buyer.
They have gone from 2 product ranges and sales numbers in freefall. To halting the decline in sales more or less and expanding from 2 product ranges to a near dozen boxed games as well.
While it is all stuff they needed to do to survive and it may actually be coincidence they have made themselves more atractive to a buyer compared to last time.
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Post by: Vorian
It had rules in the first (and only) white dwarf that followed it so far.
It had a week of articles on the community site.
For a tiny little game how much support in such a short time would constitute support?
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Post by: Inquisitor Gideon
SeanDrake wrote:Yeah it's almost like they want a big catalouge of products and a nice spike of profit and sales figures even if they cannot maintain it.
Looks to me like there trying to get into a position to appear enticing to a prospective buyer.
They have gone from 2 product ranges and sales numbers in freefall. To halting the decline in sales more or less and expanding from 2 product ranges to a near dozen boxed games as well.
While it is all stuff they needed to do to survive and it may actually be coincidence they have made themselves more atractive to a buyer compared to last time.
The hell are you even talking about? Their profits have been through the roof the past financial year.
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Post by: str00dles1
Mad Doc Grotsnik wrote:str00dles seems to have some serious insider info....including but not limited to knowing what Shadespire is when no-one else does......and that the Gangs game won't get any support.....
The art, and what has been mentioned on BoW lead it to be another arena combat game. Just with stormcast guys and more khorne guys. Cause apparently there isn't enough Khorne in AoS
like HMBC said, its Gangs of Stock Clearance. They got their 15 min of fame with added "content" in white dwarf. Like most games, 1 or 2 bonus material in WD and then it is over with and on to the next.
This is based off their track record so far, which follows the same pattern over and over.
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Post by: AndrewGPaul
I don't understand this "they need to shift old models" thing. They're plastic, not resin; they can just melt 'em down and cast something that does sell.
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Post by: str00dles1
double post
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Post by: shinros
Agreed, I GM it along with some mates down at our local store it's a lot more fun than ST and it's a bit more "narrative" driven which I am a fan of.
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Post by: Vorian
And again, how much additional support does a £45 boxed set require?
Lost patrol had what? 2? 3? additional things? I could see GoC get another addition of venoms and then how much more would it possibly need?
On one hand GW get criticised when they stop making games, then they do release ingesting games you can use your models in (and support them with additional things) and yet you still get people complaining if each thing is not perpetually supported.
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Post by: Inquisitor Gideon
I also don't understand this apparent "need" for these boxed games to have constant support. They've obviously been designed as stand alone games like most board games. Why do they all need constant attention?
*Edit* Ninja'd and the above point made far more eloquently than I did.
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Post by: Elbows
Because GW had a history of producing exceptionally well supported boxed games (now, admittedly 15-20 years ago). They set the expectation, not the consumers. Simply put, people want more out of their products when they purchase them. It's why game expansions, DLC etc. exist in all forms of gaming.
For something like Shadow Wars - if it's good enough people will build an entire table for it, buy specific models, etc...really get "stuck in" as the Brits like to say. If it's one box and done, people won't. People don't get into miniature wargaming for a 2-hour long board game.
No one expects Lost Patrol or small games like the Gorebloodmanglereapharvest thing to get substantial support, but larger games - the expectation has been set beforehand.
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Post by: Vorian
And games like WHQ and Blood Bowl are getting significant support... and people ARE whinging about games like that not getting support (despite the support they get)
Shadow patrol is probably going to give rules to every conceivable plastic set and then rules (for new releases and probably additional content) as we continue... yet people will still moan about lack of support
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Post by: Dravis
Shadow War is supposed to get a retail kit for local support, so I remain optimistic.
Actual new model releases like Blood Bowl would be great, but in my mind support means continuous releases, even if it just hobby articles or battle reports.
Basically anything that keeps the customer engaged and motivated.
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Post by: CardBoardKing
This information may be elsewhere in the thread but I haven't read through every page, just skimmed, check out our latest blog post below on the two new sets.
http://www.thedroppodcast.com/2017/03/22/box-set-bonanza/
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Post by: BrookM
There's feth-all news at the other side of that link that we haven't already seen before by now.
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Post by: Bartali
str00dles1 wrote: BrookM wrote:Sadly this will probably get one or two White Dwarf articles and that'll be the end of that then. 
Yup, like every other single game they have done. Release good ideas, but their ability to actually put some effort into making them full games and expanding on them is extremely minimal.
Silver Tower was good
Gorechosen pretty terrible unless you are screaming the names of the cards and smashing your fist down.
blood Bowl sufferes every single problem old blood bowl has as they just copied pasted it.
Gangs good idea, but 0 effort to really flush it out and their support will be nil after this WD extras added
Hammerhal vomit compared to Silver Tower, just a stop gap because people loved Silver Tower.
Shadespire, as its like gorechosen with different minis, see above.
Would be cool to see Shadow war be a good game, with a good campaign system, but 95% chance GW will copy paste necromunda rules, not fix anything or balance and promote it to death saying its all new and amazing!
I really hope this isn't the case and this is a 40K Skirmish ruleset that GW (and the community) runs with.
After the similarly (to the other games you've posted) lazy re-hash of Kill Team I'm not particularly optimistic though
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Post by: Alpharius
BrookM wrote:There's feth-all news at the other side of that link that we haven't already seen before by now.
While that does appear to be the case, the hope would be that eventually that site could become a good source for news, hobby info, etc.
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Post by: davou
AndrewGPaul wrote:I don't understand this "they need to shift old models" thing. They're plastic, not resin; they can just melt 'em down and cast something that does sell.
The cost of shredding, melting, extruding, peletizing and then re-injecting probably outweighs new plastic. Companies only do that kind of thing for the 'green points'
Not to mention; isn't production dont outside the UK? I imagine the cot of logistics is way higher than materials, in which case recycling doubles the logistical cost cause now you've gotta send the stuff back and have it reshipped to you as product.
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Post by: Perfect Organism
AndrewGPaul wrote:I don't understand this "they need to shift old models" thing. They're plastic, not resin; they can just melt 'em down and cast something that does sell.
I don't think it's as simple as that. HIPS is some kind of weird combination of plastic in a semi-flexible medium, so it probably can't just be melted and poured into a fresh mould. Plus only a tiny fraction of the cost of miniatures is the material they are made from; cutting moulds, forming the plastic in them, shipping them from the factory to the warehouse and so on all probably outweigh the price of plastic many times over.
On the other hand, I do agree that 'shifting old models' is very unlikely as a major motivation for these new games. Despite people claiming this every time a game uses older models, I've seen no evidence of it. GW have never, as far as I know, put older kits into boxed games just before releasing a new kit, which is what you would expect if they did follow this practise. Many of the boxes games even use different coloured plastic, meaning the models had to be cast specifically for the game.
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Post by: JohnnyHell
The cost-saving is in not designing and producing new model designs/moulds. Shooting new plastic into existing moulds is cheaper than a new design and mould. I sincerely doubt that all these Scouts and Orks were recalled and reboxed, for example. Nah. Bang some new HIPS into the moulds and bang out some cheap troops. Pence per unit, sell for pounds, sorted.
And they do recycle HIPS.
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Post by: davou
JohnnyHell wrote:The cost-saving is in not designing and producing new model designs/moulds. Shooting new plastic into existing moulds is cheaper than a new design and mould. I sincerely doubt that all these Scouts and Orks were recalled and reboxed, for example. Nah. Bang some new HIPS into the moulds and bang out some cheap troops. Pence per unit, sell for pounds, sorted.
And they do recycle HIPS.
I dont doubt that they recycle materials at the company.... but I'd bet twenty dollars that they don't ship unsold models back to their factory to be shredded and turned into new models. If anything, scraps go into a bin and they pay some company to come cart them off.
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Post by: jreilly89
Just an update, got this email from Miniature Market:
During GAMA this year, Games Workshop made a major announcement that they were lifting several restrictions in regards to online selling of their product. Starting in May 2017, online websites will be allowed to list products along with pictures and descriptions. Games Workshop products can now be bought and sold just like everything else listed on our website. There will be a M.A.P. (Minimum Advertised Price) associated with these products at 15% off of the SRP.
Over the next few weeks we are going to be stocking up and making room in our warehouse for more than 1,000 Games Workshop products. When the restriction is lifted, we will send out an email notifying everyone once the items are available for purchase. We will not be selling any Games Workshop products prior to that date. Be sure to sign up for our Games Workshop newsletter to be notified of product updates and news.
But wait: there’s more …..
In addition to carrying their products on our website, we also want to help build the Games Workshop community. From 2009 to 2011 our local retail shop in St Louis would frequently host Games Workshop events. There would often be 30 to 40 people in attendance. We plan to bring these events back to our retail storefront. The St Louis gaming community has been missing a reliable place to play and we hope to fill that void. To be notified of local Games Workshop events, please be sure to sign up for our Retail Store Events newsletter.
Finally, two years ago we created a section on our website called the Review Corner. We have more than 1,000 reviews from gamers and we plan to expand this section to include table top games. Games Workshop reviews and podcasts will be a major addition to the Review Corner in 2017.
Steve
CEO
http://www.miniaturemarket.com/games-workshop?utm_source=Miniature+Market+-+Full+List&utm_campaign=ebc367cf3b-Games_Workshop_Announcement_2017_03_21&utm_medium=email&utm_term=0_be5b9f7f95-ebc367cf3b-27295329&mc_cid=ebc367cf3b&mc_eid=5c74178040
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Post by: Nostromodamus
Glad to hear MM will be stocking GW again!
As someone with no LGS they are one of my go-to places for gaming products.
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Post by: Neronoxx
Thus begins the age of Roundtree.....
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Post by: BrookM
And Miniature Market got even more useful to me again in terms of buying gifts for people I know in the US.
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Post by: gungo
Again remember that 15% off is the advertised price but sales can bring this price lower as well. Places like minature market also offer free shipping and thier purchase credit discount which is like 1%.
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Post by: unmercifulconker
As someone who loves propaganda posters.......
Can we get this framed?!
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Post by: deleted20250424
gungo wrote:Again remember that 15% off is the advertised price but sales can bring this price lower as well. Places like minature market also offer free shipping and thier purchase credit discount which is like 1%.
I Emailed them and asked them some questions revolving around other online retailers that offer 20% off as standard, with no cart, and how they intend to compete.
I will update with results of that EMail.
MM customer points and permanent sales could add up, but in the high priced world of GW....
I would rather have an extra 5% off than an online shopping cart.
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Post by: Ghaz
We do have an existing thread for GW's revised shopping cart policy.
https://www.dakkadakka.com/dakkaforum/posts/list/720805.page
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Post by: deleted20250424
Yeap, and it's full of Ozzies argueing about RRP for non- GW things.
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Post by: jreilly89
Apologies, when I searched it pulled up this thread and I thought I was in the right one.
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Post by: Ghaz
jreilly89 wrote:
Apologies, when I searched it pulled up this thread and I thought I was in the right one.
No problem. Dakka's Search Sevitor isn't the most user friendly...
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Post by: Mr Morden
Reg Standard is doing such great work
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Post by: Lord Kragan
It is good but I highly doubt they'll surpass "cadia glorious imperial victory" and the "there's been only two wars on armageddon" bit.
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Post by: JohnnyHell
inb4 someone says that the scale is off in that image and that Custodes are actually taller/shorter/whevs :-D
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Post by: Mad Doc Grotsnik
Those sorts of posters are great for scaling down, printing off and gluing to Imperial Scenery
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Post by: changemod
JohnnyHell wrote:inb4 someone says that the scale is off in that image and that Custodes are actually taller/shorter/whevs :-D
No that looks about right, as much taller than a marine than a marine would be taller than the guardsman.
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Post by: AndrewGPaul
JohnnyHell wrote:inb4 someone says that the scale is off in that image and that Custodes are actually taller/shorter/whevs :-D
Some humourless loon posted exactly that two hours before your post, sadly.
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Post by: kronk
Mad Doc Grotsnik wrote:Those sorts of posters are great for scaling down, printing off and gluing to Imperial Scenery 
... I had not thought of that.
Idea Stolen!
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Post by: OrlandotheTechnicoloured
H.B.M.C. wrote:
He's talking about Gangs of Stock Clearance... uhh... I mean Gangs of Commorragh.
that's only just out though, so even if support is planned beyond the WD harlequins stuff (and i'm certainly not saying it is) you can hardly expect anything yet. With the best will in the world, even popular board games from board game companies that do support stuff tend to have to wait a year for an expansion
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Post by: Samsonov
Never notices this before but Adeptus Custodes seem to have a six star of chaos on their chest...
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Post by: Nostromodamus
Samsonov wrote:Never notices this before but Adeptus Custodes seem to have a six star of chaos on their chest...
Chaos star has eight points.
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Post by: Samsonov
Yeah I know, I am just wondering if there was any reason why one of the most Imperial factions have a design with some level of similarity to the ultimate enemy. Just struck me as a bit strange. I mean, if a friend of mine who was very left wing/liberal, etc. showed me a banner for his new political party and it was three quarters of a swastika, I'd probably recommend that he rethinks it.
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Post by: Roknar
WWEEEEEELLLLl....good ol' emps did have a run in with ye great four before he rose to power sooooooooo....
The imperium is an empire of despair, gluttony, deceit and violence....juuuust saying. Coincidences are a funny thing right?
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Post by: tyrannosaurus
Samsonov wrote:Never notices this before but Adeptus Custodes seem to have a six star of chaos on their chest...
Could be in reference to the number of sensei, children of the emperor/star child - not sure how many there are. Or it could be a reference to the number of shaman who sacrificed themselves to create the emperor - perhaps it was 600.
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Post by: Roknar
Spider skull, spider skull.
Does whatever a spider skull does.
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Post by: casvalremdeikun
Every time I see that scenery, the better it looks. I can't wait.
Do we have an idea on price in USD yet? I might need two...
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Post by: BrookM
They say $130,- UD's, we'll probably know for sure next Monday when stores get their pre-orders from GW reps.
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Post by: rmeister0
casvalremdeikun wrote:Every time I see that scenery, the better it looks. I can't wait.
Do we have an idea on price in USD yet? I might need two...
I think it depends on how much space we need to cover - a traditional Necromunda 4x4 or can we squeek by with a 3x3?
Fortunately there are a lot of other terrain kits that would go with this, so instead of buying two boxes you could add one or two other kits and get some variety with it. That is, at least, my plan.
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Post by: Alpharius
It is meant to echo Roman iconography:
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Post by: casvalremdeikun
BrookM wrote:They say $130,- UD's, we'll probably know for sure next Monday when stores get their pre-orders from GW reps.
Awesome. Right in my price range. 2x $25 Scout Squads plus Ork Boyz (Read: Basing Material for Crimson Fists), makes the terrain about $75. Not bad at all. I can't wait to put it with my other Mechanicum terrain to simulate a Forge World.
Plus, Spider Claw.
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Post by: NivlacSupreme
Me and my friend are splitting it and buying some wooden terrain to go with it.
We're space wolves included on the list of things you can use? My girlfriend wants to start with them.
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Post by: BrookM
casvalremdeikun wrote: BrookM wrote:They say $130,- UD's, we'll probably know for sure next Monday when stores get their pre-orders from GW reps.
Awesome. Right in my price range. 2x $25 Scout Squads plus Ork Boyz (Read: Basing Material for Crimson Fists), makes the terrain about $75. Not bad at all. I can't wait to put it with my other Mechanicum terrain to simulate a Forge World.
Plus, Spider Claw.
Not to mention a codex sized rulebook and templates.
The spider automata is a nice bonus as well, could make for a fun alternate Mechanicus unit.
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Post by: casvalremdeikun
BrookM wrote: casvalremdeikun wrote: BrookM wrote:They say $130,- UD's, we'll probably know for sure next Monday when stores get their pre-orders from GW reps.
Awesome. Right in my price range. 2x $25 Scout Squads plus Ork Boyz (Read: Basing Material for Crimson Fists), makes the terrain about $75. Not bad at all. I can't wait to put it with my other Mechanicum terrain to simulate a Forge World.
Plus, Spider Claw.
Not to mention a codex sized rulebook and templates.
The spider automata is a nice bonus as well, could make for a fun alternate Mechanicus unit.
Oh for sure. If it is a good skirmish game, it might work well for short pick up games for my brothers and I at holidays.
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Post by: Dryaktylus
Samsonov wrote:Never notices this before but Adeptus Custodes seem to have a six star of chaos on their chest...
The Thunder Warriors have a similar symbol. I'd guess it's some personal heraldry of the Emperor.
1
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Post by: Darth Bob
Dryaktylus wrote: Samsonov wrote:Never notices this before but Adeptus Custodes seem to have a six star of chaos on their chest...
The Thunder Warriors have a similar symbol. I'd guess it's some personal heraldry of the Emperor.
That's right. The Emperor's personal heraldic symbol was a symbol made of lightning bolts. It was later replaced by the Aquila after the Treaty of Mars. Presumably the Custodes have it because they are the Emperor's personal guard.
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Post by: BrookM
PLASTIC THUNDERHAWK.
That and a lot of trolling towards all that bad news from the last few months.
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Post by: casvalremdeikun
That video is pretty hilarious.
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Post by: ZebioLizard2
Who are the other two besides Duncan? Gotta admit they've been pretty hilarious.
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Post by: TheDraconicLord
The trolling doesn't stop there! If you read the post in warhammer-community there's also this:
Shooting
Armour save modifiers. This topic comes up almost as often as Sisters of Battle… so we’re going to bring them back. Every weapon will have its place in your army and better represent how you imagine them working in your head.
 the cheeky buggers
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Post by: Milkshaker
TheDraconicLord wrote:The trolling doesn't stop there! If you read the post in warhammer-community there's also this:
Shooting
Armour save modifiers. This topic comes up almost as often as Sisters of Battle… so we’re going to bring them back. Every weapon will have its place in your army and better represent how you imagine them working in your head.
 the cheeky buggers
Lol they taunt me soo terribly with stuff like this! *keeps on hoping*
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Post by: zedmeister
That video is the best and I couldn't help but laugh when I saw the box! Plastic Thunderhawk, Square Bases, Sisters of Battle. They're listening to what people are talking about and can't help crack some gags at our expense. In a good way!
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Post by: trephines
That giant skull crane looks looks so dumb...
Really this is just disappointing. If they'd gone for some cool, modular bulkhead stuff like the cities of death buildings, that'd have made the set worth buying alone.
Also, Armageddon would have been a damn good opportunity for finally some new plastic guard infantry, but nah.
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Post by: Inquisitor Gideon
zedmeister wrote:
That video is the best and I couldn't help but laugh when I saw the box!
Plastic Thunderhawk, Square Bases, Sisters of Battle. They're listening to what people are talking about and can't help crack some gags at our expense. In a good way!
Ha! Joey didn't tell me he was starring in the video! sly git, i'll be having words about that
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Post by: Inquisitor Kallus
Thats Joe Logan, worked with him briefly in Reading and known him a few years. Great guy
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Post by: Inquisitor Gideon
Also managed Kingston on Thames with Ash and a few of the older crew before he got a position as a scenery master up at head office. I've really got to go up north and catch up.
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Post by: Starfarer
So no news on Shadow War from GW at Adepticon then? Little disappointed, seemed like they were leading up to showing it off there.
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Post by: kronk
Starfarer wrote:So no news on Shadow War from GW at Adepticon then? Little disappointed, seemed like they were leading up to showing it off there.
Just the demos that have been described elsewhere.
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Post by: Starfarer
kronk wrote: Starfarer wrote:So no news on Shadow War from GW at Adepticon then? Little disappointed, seemed like they were leading up to showing it off there.
Just the demos that have been described elsewhere.
Must have missed it. Do you have a link to where it was discussed?
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Post by: fattdex
Shadow War: Armageddon, not Warhammer Underworld: Shadespire.
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Post by: nou
Nice! It would be expensive like hell to recreate from Shadow War terrain sets, but it's very nice indeed
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Post by: NobodyXY
Any idea when Shadow War is supposed to come out? I assume soon if it's in the white dwarf?
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Post by: Roknar
Ok that looks just about as insanely cool as it costs.
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Post by: necrontyrOG
That's a great looking kit, and really shows the versatility of it. I'm not only excited for the game, but the terrain too.
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Post by: GoatboyBeta
Well that answers the question about using the terrain to get multiple levels
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Post by: NewTruthNeomaxim
NobodyXY wrote:Any idea when Shadow War is supposed to come out? I assume soon if it's in the white dwarf?
My local shop, and a couple places online seem to be repeating "April 1st". I'm going with it being possible as the reps at GAMA kept saying "VERY soon"
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Post by: BrookM
Pre-order on April first, general sale April eight.
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Post by: Vorian
GoatboyBeta wrote:
Well that answers the question about using the terrain to get multiple levels
Certainly does, looks awesome
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Post by: NivlacSupreme
I've got my half of the money ready. Just hoping it goes up tomorrow because my friends in Copenhagen on the 8th. Automatically Appended Next Post: Erggh. It's not going up tomorrow.
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Post by: H.B.M.C.
Two sets of overtime pay? Check.
Annual bonus? Check.
Bring. It. On.
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Post by: Starfarer
Well that terrain is certainly versatile. I think it will probably be possible to get some real mileage out of a few sets, especially when adding in some plastic bottles and other stuff for industrial tanks and tubes.
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Post by: Dravis
Can't wait for more news on this.
Looking over the pictures provided so far, the partially seen Chaos sheet lists Chaos Space Marine Special something.
So a specialist?
On the Dark Eldar sheet, under combat drugs it mentions Haemonculi and Scourges, possible specialists?
Also the Skitarii sheet mentions that they can take 3 specialists.
My thinking is that the promo specialist cards are store only and only list imperial / ork specialists, their rules would be duplicated in the rulebook. Basically fancy rewards for winning a game?
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Post by: BrookM
Maybe two sets for me, but it really depends on how we can get those specialist cards and if they are reprinted in the rulebook or not. But I'll know for sure on Monday hopefully, as then FLGS' will get their pre-order info for the coming weekend.
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Post by: guru
from age of sigmar fans facebook
90 /120€/ 150$
preorder 1 april
Available 8 april
New range of scenery for 40k (same of shadow wars)
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Post by: Chikout
More expensive than rumoured which was already expensive. Bummer.
The individual scenery bits look like the box contents divided into 3 kits.
No prices or release dates for the aos stuff is straight up weird.
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Post by: AegisGrimm
Wow, so basically GW thinks just the terrain separately should cost more than the entire game? I really wish we could vet games at the 100 dollar mark instead of 150.
Frankly I just want the rules.
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Post by: Dravis
Yep, definitely buying the rules separately.
The terrain is good inspiration though, and seeing a side view, the platform doesn't seem that high, maybe 31/2 inches?
Looks like Chaos SM kill teams are in and with 6 figures, so roughly 2000cr force?
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Post by: guru
Chikout wrote:More expensive than rumoured which was already expensive. Bummer.
The individual scenery bits look like the box contents divided into 3 kits.
No prices or release dates for the aos stuff is straight up weird.
same guy
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Post by: lord_blackfang
120€ is a bit much. The terrain is nice, but I already have very similar pieces from the old Tehnolog/Pegasus Bio-toxin Plant, Power Plant, etc.
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Post by: casvalremdeikun
Yeah, even with Frontline Gaming's 25% off, it is a bit much. Still, two Scout Squads that I sort of need anyway are included, so that drives the effective price down for me.
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Post by: H.B.M.C.
Can we get some idea of what kit = what name and what price?
The pictures are far too jumbled.
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Post by: str00dles1
Terrain is cool and I want the rules, but wow. 150 for that and worthless scout/orc troops is bad.
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Post by: casvalremdeikun
H.B.M.C. wrote:Can we get some idea of what kit = what name and what price?
The pictures are far too jumbled.
There appears to be four kits total. The Ferratonic Furnace, Galvanic Magnavent, a Something-mite Stack, and Shadow War Armageddon (which includes all three of the previous kits, a Scout Squad, a Sniper Scout Squad, and Ork Boyz).
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Post by: Dravis
Alchomite Stack, appears to be 30 pounds, is the vertical pipes. Ferratonic Furnace, same price, is the round tub with door.
The Galvanic Magnavent, is the platform with skull thing is 45 pounds.
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Post by: Elbows
Those prices for the separate terrain are....proud. But that'll mean a lot of folks will likely buy up the boxed sets (at discount) to get more terrain. Realistically I think people will end up buying a bunch of MDF - you can get an entire 3'x3' table's worth of Necromunda-esque terrain for $80-100.
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Post by: Christophe
Whitout the skulls it could make very nice port/facillities for the Kharadron Overlords !!
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Post by: BrookM
Is there any word on whether or not Armageddon also has those special cards?
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Post by: NewTruthNeomaxim
BrookM wrote:Is there any word on whether or not Armageddon also has those special cards?
I think they really were just promos/giveaways printed up for GAMA/Adepticon. I could be wrong, but my FLGS says his GW Rep claims nothing that won't be available online for free, or in the rulebook, will be coming out for Shadow-War. Plus, in a progression/campaign game, printed stat cards can become moot as quickly as one game in. (Unless these specialists replace the Necromunda hireable scabs/mercs?)
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Post by: Dudeface
What I'm most curious for is the table size, if it's 4x4 it might be pricey to fully cover the table
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Post by: oldzoggy
Could anyone give a complete overview of the actual news / info on Armageddon that is hidden in these 36 pages ?
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Post by: Elbows
oldzoggy wrote:Could anyone give a complete overview of the actual news / info on Armageddon that is hidden in these 36 pages ?
-Skirmish level game
-Likely unit advancement rules
-Based on Necromunda rules sets (mostly)
-Likely a teaser of 8th edition rules
-Old scouts and ork sculpts w/ new fancy plastic terrain
-Reintroduction of some older 2nd ed. elements (which have also been mentioned with the 8th edition rules announcements)
-Possibly replacing Kill Team
-Rulebook features several model types for 12 factions (though obviously not an entire codex)
-$130 +/- pricetag.
-Rumoured April release
-No "fluff" connection to Necromunda gangs, etc.
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Post by: Lord Perversor
Well not rumored my local redshirt and the WD says it's preorder on 1st april and physical at 8th.
Also commented few post before.
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Post by: oldzoggy
Yes this we all knew a while ago but are there any details hidden in this swampy thread. Like WD leaks, stats rules, etc.
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Post by: Fenrir Kitsune
nou wrote:
Nice! It would be expensive like hell to recreate from Shadow War terrain sets, but it's very nice indeed 
Looks like that one they had in the 90s in WD, which someone had made
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Post by: MadCowCrazy
Noticed something interesting in the latest WD picture.
"10 Ork Boyz (with parts to build two of them as Spanner Boyz) and one Ork Nob."
Aren't Spanner Boyz only in the Forge World Dreadmob list?
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Post by: oldzoggy
Jup they aren't in the ork codex.
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Post by: tmango
I may have missed this in the thread but has there been any mention of a pdf version or standalone release of the rules?
I like the idea of getting the set but that price tag does not go well with being a student
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Post by: Vorian
Maybe they are talking about the big shoota and rokkit launcha guys
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Post by: BrookM
Indeed, Spanner Boyz are those with the heavy weapons. Same with the scouts, who have "Gunners" all of the sudden, another thing not mentioned in any codex.
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Post by: MadCowCrazy
You can download the Ork Dreadmob List from FW website: https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf
Here is a picture of the Spanna Boyz entry:
I wouldn't put it past the WD team to be completely wrong about something though.
They outright lied that Celestine gave her Rosarius to Ghouliman which she never did.
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Post by: NivlacSupreme
I think it'll be what Ork heavies are called in SW
Same with scouts
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Post by: oldzoggy
It could also be that GW is going to split ork boyz into Slugga boyz and spanna boyz in 8th. Like they did with shooty and choppy sisters of silence in their new codex.
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Post by: NivlacSupreme
Artillery dice are coming back...
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Post by: Formerly Wu
Hang on, artillery dice are back? Weird.
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Post by: NivlacSupreme
Yeah. I can use the several I have amassed. I started playing after they were discontinued.
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Post by: MadCowCrazy
One kit GW should do is a split box of Boyz with Rokkit Launchas and Big Shootas. Could use the same gun frame (similar to Flash Gits but smaller) that you either add rokkit or big shoota parts to.
Having 15 Big Shootas in a unit would be a good intermediate between Shoota and Loota. Shootas suck at shooting and the 3 Big Shootas you can put in the unit don't do much. Loota shoot good but you feel it's wasted on infantry.
So a Big Shoota mob would be fun.
Gretchin with Squig Herd and Bomb Squig Herd would be pretty fun as well.
My army of Orks is Gretchins using the Dread Mob list. My Ork Boyz are just Gretchin using "Roidz", Painboyz are Roidboyz.
Gretchin have a "shooty" unit but not a pure assault one so a Squig Herd would be funny and interesting
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Post by: ik0ner
Disappointing that the sustained fire dice did not return
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Post by: MadCowCrazy
I thought all templates and such would be removed in 8E and that'd we'd use the same system as in AoS for 40k? or is this only for Armageddon?
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Post by: Dudeface
MadCowCrazy wrote:
I thought all templates and such would be removed in 8E and that'd we'd use the same system as in AoS for 40k? or is this only for Armageddon?
This is only for armageddon but at the same time, the game includes some of the features they said will be in 8th such as movement stats and rend values. So likely an early preview of 8th rules is a common assumption.
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Post by: Deadp00l
I didn't notice, but has the Inquisition been mentioned as one of the factions for Armageddon? I'm kind of hoping we can use this ruleset for INQ28 / Inquisimunda...
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Post by: Crimson Devil
Or it is simply the 2nd edition rules in this box.
And 8th will have some similarities to 2nd, but be a completely different animal.
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Post by: BrookM
This game uses the rules from Necromunda.
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Post by: richstrach
tmango wrote:I may have missed this in the thread but has there been any mention of a pdf version or standalone release of the rules?
I like the idea of getting the set but that price tag does not go well with being a student
That's exactly what i want to know - really want to get involved, bought a Tau Pathfinder squad specifically for it the other day, but i don't want the terrain or the two squads in the box, just the rules. I know I can probably pick them up on eBay, but GW could easily make £25 out of me if they just sell the rules separately as well.
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Post by: guru
necromunda rules is based on 2nd edition Warhammer 40,000 rules
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Post by: Inquisitor Kallus
richstrach wrote:tmango wrote:I may have missed this in the thread but has there been any mention of a pdf version or standalone release of the rules?
I like the idea of getting the set but that price tag does not go well with being a student
That's exactly what i want to know - really want to get involved, bought a Tau Pathfinder squad specifically for it the other day, but i don't want the terrain or the two squads in the box, just the rules. I know I can probably pick them up on eBay, but GW could easily make £25 out of me if they just sell the rules separately as well.
They might even just put them up on the site
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Post by: AndrewGPaul
With Stormcloud Assault, the rules are included in the free app. With Blood Bowl, the rules are paid-for additional content (that costs less than buying the boxed game). I could see either option for S:A, and/or a PDF download or an ebook from Warhammer Digital.
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Post by: BrookM
AndrewGPaul wrote:With Stormcloud Assault, the rules are included in the free app. With Blood Bowl, the rules are paid-for additional content (that costs less than buying the boxed game). I could see either option for S:A, and/or a PDF download or an ebook from Warhammer Digital.
The app isn't free for Stormcloud Assault, you have to pay for it.
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Post by: Sonsoftherock
New White Dwarf has rules for Genestealer Cults and Skitarii Ranger Kill teams. They include rules and stats for "special operatives". Techpriest Engineseer, Sicarian Ruststalker and Sicarian Infiltrator for Skitarrii. Acolyte Hybrid, Hybrid Metamorph and Purestrain Genestealer for cults.
The battle report is cool and basically seems to confirm that this is 2nd edition Necromunda rules, right down to d3 for sustained fire dice, ammo rules and all. The rules include tables indicating skill types available, seems very similar to Necromunda (combat, ferocity, guerilla, agility, muscle, shooting and stealth). Not sure I remember guerilla though! There are price lists for different types of "ganger" and weapons but the operatives are not priced and there is no indication of how you would get them, will be in the main rules no doubt. Automatically Appended Next Post: New White Dwarf has rules for Genestealer Cults and Skitarii Ranger Kill teams. They include rules and stats for "special operatives". Techpriest Engineseer, Sicarian Ruststalker and Sicarian Infiltrator for Skitarrii. Acolyte Hybrid, Hybrid Metamorph and Purestrain Genestealer for cults.
The battle report is cool and basically seems to confirm that this is 2nd edition Necromunda rules, right down to d3 for sustained fire dice, ammo rules and all. The rules include tables indicating skill types available, seems very similar to Necromunda (combat, ferocity, guerilla, agility, muscle, shooting and stealth). Not sure I remember guerilla though! There are price lists for different types of "ganger" and weapons but the operatives are not priced and there is no indication of how you would get them, will be in the main rules no doubt.
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Post by: BrookM
Thanks for sharing! Automatically Appended Next Post: Oh right, any word on the ideal playing area in the latest Dorf? 3' x 3' or 4' x 4'?
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Post by: streetsamurai
god damn, this seems like a dream come true
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Post by: Starfarer
Sonsoftherock wrote:New White Dwarf has rules for Genestealer Cults and Skitarii Ranger Kill teams. They include rules and stats for "special operatives". Techpriest Engineseer, Sicarian Ruststalker and Sicarian Infiltrator for Skitarrii. Acolyte Hybrid, Hybrid Metamorph and Purestrain Genestealer for cults.
The battle report is cool and basically seems to confirm that this is 2nd edition Necromunda rules, right down to d3 for sustained fire dice, ammo rules and all. The rules include tables indicating skill types available, seems very similar to Necromunda (combat, ferocity, guerilla, agility, muscle, shooting and stealth). Not sure I remember guerilla though! There are price lists for different types of "ganger" and weapons but the operatives are not priced and there is no indication of how you would get them, will be in the main rules no doubt.
Thanks for the info! Seems odd that basic Acolyte Hybrids would be specialists though. Genestealers, sure, but Acolytes seem like they should be part of a core gang with the Neophytes.
Still, I'm super excited for this. If they have Inquisitorial retinue and an Inquisitor as a "special operative" we'll have official Inquisimunda rules for all intents and purposes.
This and new Death Guard are like both my biggest wishes from GW and both so close together, I'm going to be the happiest broke man alive.
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Post by: nou
Sonsoftherock wrote:New White Dwarf has rules for Genestealer Cults and Skitarii Ranger Kill teams. They include rules and stats for "special operatives". Techpriest Engineseer, Sicarian Ruststalker and Sicarian Infiltrator for Skitarrii. Acolyte Hybrid, Hybrid Metamorph and Purestrain Genestealer for cults.
The battle report is cool and basically seems to confirm that this is 2nd edition Necromunda rules, right down to d3 for sustained fire dice, ammo rules and all. The rules include tables indicating skill types available, seems very similar to Necromunda (combat, ferocity, guerilla, agility, muscle, shooting and stealth). Not sure I remember guerilla though! There are price lists for different types of "ganger" and weapons but the operatives are not priced and there is no indication of how you would get them, will be in the main rules no doubt.
Automatically Appended Next Post:
New White Dwarf has rules for Genestealer Cults and Skitarii Ranger Kill teams. They include rules and stats for "special operatives". Techpriest Engineseer, Sicarian Ruststalker and Sicarian Infiltrator for Skitarrii. Acolyte Hybrid, Hybrid Metamorph and Purestrain Genestealer for cults.
The battle report is cool and basically seems to confirm that this is 2nd edition Necromunda rules, right down to d3 for sustained fire dice, ammo rules and all. The rules include tables indicating skill types available, seems very similar to Necromunda (combat, ferocity, guerilla, agility, muscle, shooting and stealth). Not sure I remember guerilla though! There are price lists for different types of "ganger" and weapons but the operatives are not priced and there is no indication of how you would get them, will be in the main rules no doubt.
This is a bit amazing really - after Genestealer Cults Codex came out I thought about using Neophyte Hybrids and Skitrarii models and Ash Wastes Necromunda rules to represent fights on Mars-like wastelands. I even bought some supplies to make suitable industrial terrain to accompany my rocky board, but I never found time to make that idea happen. And then, right on my birthday (really) BAM! first presentation of Shadow Wars came out and every later leak just confirms further, that I got my perfect birthday present from GW
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Post by: Samsonov
Sounds excellent. Difficult to believe this is the same company as two years ago or whenever it was they started to change.
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Post by: Tamereth
I sure the board I end up playing on will involve a few more pringles tubes and MDF ladders, but I have a goal now.
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Post by: nou
Sonsoftherock wrote: The rules include tables indicating skill types available, seems very similar to Necromunda (combat, ferocity, guerilla, agility, muscle, shooting and stealth). Not sure I remember guerilla though! There are price lists for different types of "ganger" and weapons but the operatives are not priced and there is no indication of how you would get them, will be in the main rules no doubt.
There was no guerilla skill type, instead there was "techno" type which seem to be absent in Shadow Wars if your list is complete.
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Post by: Dravis
Have to admit the giant oil rig is a cool concept, though I count at least 20 full kits in that build, so probably more then 2000 pounds?
At first I was indifferent to the Armageddon setting, buts its starting to tug nostalgia strings, both for the 2nd Ed boxset and the 3rd war stuff.
There is actually a lot of good info for Helsreach hive, including a map of the underhive, there's some good info here:
http://warhammer40k.wikia.com/wiki/Battle_of_Helsreach
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Post by: NivlacSupreme
I'm wondering what the max points value will be?
Can I field all 25 of my scouts?
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Post by: Sonsoftherock
BrookM wrote:Thanks for sharing!
Automatically Appended Next Post:
Oh right, any word on the ideal playing area in the latest Dorf? 3' x 3' or 4' x 4'?
Nothing mentioned about ideal playing area as far as I can see. Always found roughly 4 x 4 worked well for Necromunda but different table sizes give games with different feels so would be worth changing it up from time to time.
Can see this building a lot of interest and leading to a bit of a Necromunda revival as well, because I can't see much reason you couldn't just play with a gang instead of a troop box.
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Post by: streetsamurai
Are inquitor retinue one of the playable armies? WOuld be a shame if it isn't
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Post by: Elbows
Well, while the points values would be different, etc...if the rules are "as close to 2nd" as they seem - there's nothing actually stopping you from playing using the old 2nd ed. codices (and thus you have points/equipment costs for everything).
That, or bash up some rules of your own. This "shouldn't be a hugely competitive kind of game.
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Post by: Dravis
Hopefully if they're not part of the of the original release, they'll get rules eventually.
Maybe if it sells really well Forgeworld might make a few kill teams or at least rules for some of their IG units. I mean they make some AoS and bloodbowl stuff.
The rule book is supposed to contain Imperial Guard, Space Marines (Scouts only?) and Orks.
I wonder if there would be skill variants like the original gangs in Necromunda, representing various subgroups. That would be cool.
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Post by: Grot 6
Why yes they are.
The word I got for this is that ANY models you can bring to the table can go to war.
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Post by: Fafnir
This would be the thing that determines whether I play Shadow War or just stick with killteam (granted, even killteam needs some house ruling to even make an inquisitional retinue even playable, so it's a wash either way).
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Post by: Dakka Flakka Flame
Grot 6 wrote:
Why yes they are.
The word I got for this is that ANY models you can bring to the table can go to war.
I wonder how much it costs to get a Warlord Titan as a hired gun?
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Post by: Ian Sturrock
Grot 6 wrote:
The word I got for this is that ANY models you can bring to the table can go to war.
Does this mean I don't need to buy the April WD with the Genestealer Cult rules in...?
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Post by: BrookM
Orrrrr he's just trolling.
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Post by: oldzoggy
yeah quite sure that we haven't seen any leak confirming anything close to that. It seems odd to bring stormravens to this game.
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Post by: SickSix
So which previewed minis are not coming out for a year? I missed that...
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Post by: streetsamurai
the crappy boring ones from shadespire. Hopefully well get the excellent DG next month
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Post by: Grot 6
I am already cranking out a load of Ork terrain to get in on this one. Going to have to say it- GW has turned over a new sprue and are well back to getting some money from me, again.
I am really excited about the starter for that space marine scouts/ orks thing. I have use for both teams, and can add more to both on Day 1.
Does anyone know, yet on what exactly the sets include, and each one of the portions? I see some sort of generator, a few walkways, but is there a list of what is coming in that base set?
120.00 is a lot of cheddar, and I am just trying to figure if I should start prepaying for one of the sets, or wait till they come out.
Automatically Appended Next Post:
Its a skirmish level 40K game. on par with Necromunda. the game store owner said that there was a pretty good conversation going on upc oming product, and that there was going to be a way for you to use any models you want to put a team together, and shoot it out on the table.
http://www.beastsofwar.com/warhammer-40k/games-workshop-reveal-shadow-war-armageddon/
"This can be expanded using the Warhammer 40,000 range and they are also going to have rules for a dozen other factions too for those not liking power armour or green."
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Post by: BrookM
Furnace, tower and walkways, plus eleven (11) Orks, five (5) regular scouts and five (5) sniper scouts. It also includes a rulebook, dice and templates.
The Munitorum Containers, fuel drums and ammo crates are not included.
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Post by: Mad Doc Grotsnik
Really want to get me mitts on that terrain, see what I can make from it....
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Post by: BrookM
Judging from the trailer it should be flexible enough to stack and / or keep low. The promethium pipes should also attach nicely to some of the other parts of the kit.
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Post by: casvalremdeikun
BrookM wrote:
Furnace, tower and walkways, plus eleven (11) Orks, five (5) regular scouts and five (5) sniper scouts. It also includes a rulebook, dice and templates.
The Munitorum Containers, fuel drums and ammo crates are not included.
From the looks of the images (despite what the White Dwarf says), the walkways are actually the Galvanic Magnavent kit. Which means the boxed set has the Furnace, Stacks, and Magnavent. Not a bad deal. I am definitely getting one.
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Post by: Grot 6
I honestly might seriously get two boxed sets, and add in an Imperial sector set for a full on table... hmmm, Even having one set, this is a great batch of starter stuff for a battlefield 4X4 table. I'd really like to see a multilevel 4X8 table.
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Post by: casvalremdeikun
BrookM wrote:Judging from the trailer it should be flexible enough to stack and / or keep low. The promethium pipes should also attach nicely to some of the other parts of the kit.
Pipes, VSG, and Haemotropes will all go well with this kit.
I will be using it with two manufactorums, a set or two of containers, a set of pipes, and a set of reactors on a 6x4 table. Hopefully that will provide sufficient terrain. I might add my craters on as well to represent the power depot being bombed.
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Post by: BrookM
From what I've glimpsed of those poorly shot photos of the prices, the boxed set may yet again be the best deal, as the terrain sells for €30 - €40 a piece.
May be getting two boxes myself, as the terrain is very tempting indeed.
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Post by: complex57
I really like the idea behind this release.
However, I don't like the scouts and don't need the orks or the terrain.
I think I might just use this as an excuse to buy Deathwatch Overkill and then purchase the rules off Ebay (or from GW if they sell them separately).
And then buy some Dark Eldar....and some Tau.....and some Necrons.
Well played GW....well played.
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Post by: BrookM
Scouts are a bit of a downer, they have not aged well and their sprues are horrendously barren in comparison to later releases. Them all being Wayne Rooney clones doesn't help much either..
Rules will probably be released digitally via iStore and the Black Library site.
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Post by: CMLR
Some additional Armageddon scenery, and you can buy them all separately.
Also, looking on the comment section, some FW guys said that this will be the last Thunderhawk batch that they will made, but that's another story.
http://www.miniwars.eu/2017/03/white-dwarf-abril.html
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Post by: casvalremdeikun
BrookM wrote:Scouts are a bit of a downer, they have not aged well and their sprues are horrendously barren in comparison to later releases. Them all being Wayne Rooney clones doesn't help much either..
Rules will probably be released digitally via iStore and the Black Library site.
I am not really bothered by Scouts. I would have liked a squad of Skitarii instead though. I wish Kasrkin were available in plastic, because I would totally put Kasrkin heads on Scouts instead of the Jarhead heads they normally include.
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Post by: BrookM
Depending on in what capacity the Militarum Tempestus is playable in the game (which I hope is a full team and not just a helping hand) I may have to go with Scouts, as I've got nothing else 40k-related.
Though I will be using heads from someone else to make them less awful..
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Post by: Grot 6
I think adding in those heads might be a pretty good idea. I like that Skitari idea as well. Good call on both of those.
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Post by: Galas
I'm totally gonna use one box of the new AoS dwarfs as Squats in this. They just blend so well even with the terrain of the box.
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Post by: Dravis
Necromunda has some rules for Squat Miner Gangs, should be fairly easy to port over. Only issue would be their special rules in regards to territory, as I suspect Promethium Caches will replace those, so that would have to modified.
They have some equipment similar to the genestealer cult, lascutters, rock drills and explosives, some good conversion options.
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Post by: Albertorius
The boxed set is a bit too rich for my blood, for the stuff it includes, as I don't want scouts or any more orks and I already have all the terrain I really need.
Which means so far I'm firmly on the "see if you can get the rulebook off eBay" camp.
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Post by: SeanDrake
Albertorius wrote:The boxed set is a bit too rich for my blood, for the stuff it inclused, as I don't want scouts or any more orks and I already have all the terrain I really need.
Which means so far I'm firmly on the "see if you can get the rulebook off eBay" camp.
Given the scenery is cheaper in the box than seperate I would expect getting a rulebook will be easyl.
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Post by: Albertorius
SeanDrake wrote: Albertorius wrote:The boxed set is a bit too rich for my blood, for the stuff it includes, as I don't want scouts or any more orks and I already have all the terrain I really need.
Which means so far I'm firmly on the "see if you can get the rulebook off eBay" camp.
Given the scenery is cheaper in the box than seperate I would expect getting a rulebook will be easyl.
Yup, that's basically what I'm counting on
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Post by: BrookM
After the big announcements at the Gamma show in Las Vegas, we are releasing Shadow Wars: Armageddon – a standalone self-contained skirmish game set in the hive cities of Armageddon. The news has been very well received and many people are highly anticipating this release. Shadow Wars: Armageddon is a skirmish game similar to Kill Team and based on the classic Necromunda ruleset. The rules have remained the same, however we have introduced rules to allow for other Warhammer 40.000 rules to be used in the game.
Necromunda is widely known and many existing customers will know this system. It has always been a very popular game system and we are offering extra support for the re-launch of this exciting game. More information about the Shadow War: Armageddon spring campaign can be found below
Finally we are releasing a new battletome and Warscroll cards for the Daemonic followers of Khorne.
Go loud date: 1st of April (also check www.warhammer-community.com!) Pre-order: 1st of April
Available for order: now Start selling in your store: 8th of April
SHADOW WAR: ARMAGEDDON – THE GAME
SHADOW WAR: ARMAGEDDON – THE GAME
This box contains a standalone boxed game, based on the Necromunda classic rule set. In this game two Kill Teams fight against each other in Skirmish combat in the labyrinths of a hive world.
The rules have remained the same to the original Necromunda rule set, however we have introduced rules to allow for other Warhammer 40.000 rules to be used in the game.
The box comes with a Space Marine and Ork Kill Team, however the game can be expanded using various other Citadel miniatures. Free PDFs containing rules for 10 additional Kill Team factions can be downloaded from our website after the 1st of April.
The box contains:
· Two Kill Teams consisting of 5x Space Marine Scouts (48-16) and 5x Space Marine Scouts with Sniper Rifles (48-29) versus 10x Ork Boyz (50-10)
· Brand new multi-level modular scenery with a heavy industrial theme. The scenery is modular and can be constructed in various shapes and settings.
· A 120 softback rulebook. This rule book will currently only be available in this box. It contains the full rules needed to play, including 6 missions and comprehensive rules for linking games together into a large evolving multi-game campaign
· 3x translucent red plastic templates, Overwatch and Hidden counters, 7x dice – 5x D6, a scatter die and an artillery die
And the announcement for the activity pack:
SHADOW WAR: ARMAGEDDON – SPRING EVENT CAMPAIGN
This spring our organised play pack is focused around the new game of Shadow War Armageddon. This is a great new game giving collectors a chance to quickly build small forces and play multiple small games. Those veteran gamers out there will be keen to learn that much of the ruleset is based on the classic Necromunda game, including some between-game advancement and earning experience that can see your small recon force grow to become an elite unit of honed killers.
SHADOW WAR: ARMAGEDDON – SPRING ACTIVITY PACK
We have created a Shadow War: Armageddon activity pack to help you run fun events in your store. The events range from building and painting to playing events and can be as big or small as you want! You are free to choose what events and when to run the events! activity pack contains:
1x window poster
1x leader board poster
5x rules summary sheets
6x scenario sheets
12x certificates
2x sets of dice
100x Stickers
1x Shadow War Armageddon rulebook
10x faction sheets
100x roster sheets
20x gaming token sets
20x wristbands
5x sets of kill team cards
1x store managers guide
The Shadow War: Armageddon activity pack is only available for shops signed up to the Trade Stockist Programme. If you aren’t signed up to the Trade Stockist Programme yet and would like to find out more about this programme and its associated benefits, please do not hesitate to contact me!
Shadow War: Armageddon Activity Pack
Available while stock lasts
£ 30.00 / € 40.00
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Post by: aka_mythos
BrookM wrote:Depending on in what capacity the Militarum Tempestus is playable in the game (which I hope is a full team and not just a helping hand) I may have to go with Scouts, as I've got nothing else 40k-related.
Though I will be using heads from someone else to make them less awful..

I think I'm going to do mine more like the the original Scouts...
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Post by: zedmeister
Those chins, I have a feeling I've seen them somewhere before
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Post by: CragHack
I just want those red templates, please
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Post by: angelofvengeance
In this month's White Dwarf In the words of Deadpool...
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Post by: BrookM
Now that's a proper table.
Pity they're using studio models to play on it and not their own conversions or the like.
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Post by: zedmeister
Well, there's my worries that it won't be stackable gone. Lovely oil rig!
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Post by: Matt.Kingsley
I might need to get several sets of terrain now. Dammit this and the new Dwarves being released right after the GKR kickstarter ends makes me and my wallet cry for differing reasons. I'm going to have to make some hard choices.
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Post by: H.B.M.C.
BrookM wrote:Pity they're using studio models to play on it and not their own conversions or the like.
You can't sell conversions...
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Post by: Vorian
They showcased a few conversations for GoC on the community site, there's glues and sprues in WD, it's not like they don't show conversions
Perhaps we'll see some shadow war stuff on the community site too
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Post by: alanmckenzie
H.B.M.C. wrote: BrookM wrote:Pity they're using studio models to play on it and not their own conversions or the like.
You can't sell conversions...
You can sell 5 kits to make 2 models though
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Post by: Elbows
Even that board might be a little tongue-in-cheek throwback to a famous White Dwarf pictures from the late 90's --- a game shop (maybe in the U.S.?) build a massively tall gaming table for Necromunda.
Classic stuff. Has anyone done the cost evaluation on that board above?
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Post by: alanmckenzie
Space Hulk too.
But yeah, beautiful.
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Post by: Necros
And how many sets do you need to create a table like that? 37?
I'm planning to get the main set and will most likely just keep the terrain and trade the minis away.. and maybe 1 extra building kit if they sell them separately later.
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Post by: BrookM
I showed it to my friend who owns a FLGS and jokingly suggested that he'd build something similar, though it would be at least €1000,= in terrain kits at the very least.
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Post by: Carlovonsexron
I will gladly give all the scouts you guys dont want a good home
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Post by: BrookM
I just want them for the night vision goggle bits, the rest I don't care about.
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Post by: NivlacSupreme
I need 17 squads. I can give you £3.75.
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Post by: bbb
Elbows wrote:Even that board might be a little tongue-in-cheek throwback to a famous White Dwarf pictures from the late 90's --- a game shop (maybe in the U.S.?) build a massively tall gaming table for Necromunda.
Classic stuff. Has anyone done the cost evaluation on that board above? 
This was from one of the first few White Dwarfs I ever read back in 1997ish. If memory serves correct it was done by a guy in the UK who used 'corking' as an adjective a lot in the article.
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Post by: xerxeshavelock
Phew! Purestrain Stealers are quick....
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Post by: NivlacSupreme
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Post by: xerxeshavelock
Latest WD just arrived. Each faction has Special Operatives - I am guessing you get them when fighting against a larger team. One of the ones for Stealer Cults is a Purestrain. He moves 6", but can triple his movement when running or charging. Also has a funky jump rule that could potentially exceed this.
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Post by: Vorian
One of my goliaths has this (once a fight) in our current campaign and it's rather tough to stop. Purestrains are going to be nasty!
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Post by: Cosmic Schwung
xerxeshavelock wrote:
Latest WD just arrived. Each faction has Special Operatives - I am guessing you get them when fighting against a larger team. One of the ones for Stealer Cults is a Purestrain. He moves 6", but can triple his movement when running or charging. Also has a funky jump rule that could potentially exceed this.
So it sounds like they come with the 'Sprint' and 'Leap' skills from Necromunda. I guess that means we can take a good stab at what other skills are going to be like.
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Post by: Necros
What's all included in the list for Genestealer Cults? Can you have a mage and all? or is it just the troop types plus genestealers?
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Post by: xerxeshavelock
The ability is called Preternatural Agility.
The other 2 options are Acolyte Hybrid (first or second gen), who halves the distance to spot him when hiding. And Hybrid Metamorph, who seems to come with loads of arms, can get extra Rending Claws or Metamorph Talon, Metamorph Claw or Metamorph Whip. Also gets +2 when charging instead of the normal +1.
The Skitarii get a Techpriest Enginseer, a Ruststalker and an Infiltrator.
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Post by: BrookM
I don't suppose these extras come as tear-outs or as a separate little booklet?
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Post by: Necros
Aw, was hoping I could use my mage.. really like that model.. hopefully they'll add him in later with special rules or something.
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Post by: xerxeshavelock
BrookM wrote:I don't suppose these extras come as tear-outs or as a separate little booklet?
You could tear them out....... But I suspect they are simply extracts from the box content. The Community website has been very good at publishing this kind of stuff as well.
The article seems to be there to wet one's appetite. It's very detailed, has 1.5 pages of points, 2 of equipment rules and 1.5 of extras - for each of the 2 factions featured. Gives the advance table charts (though not the skill lists themselves).
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Post by: BrookM
These will probably become available on the GW site soon either way, much like warscrolls from AoS.
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Post by: Mymearan
zedmeister wrote:Well, there's my worries that it won't be stackable gone. Lovely oil rig! It's both stackable (all the kits are synced both length- and heightwise) and made to be 100% compatible with recent kits like the Haemothrope Reactor and the Prometheum Pipes. For example, a haemothrope reactor goes perfectly on top of one of the new platforms, and the prometheum pipes are the same length as the new walkways. They show lots of examples in the WD. Easily the most modular terrain GW has ever made.
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Post by: NewTruthNeomaxim
The stuff in the WD will be available as a PDF this coming Saturday on GW's website. They've said ten full faction PDFs, with equipment, advancement tables, points costs, etc... will all be going up on that day (with supposedly more to come down the road).
My only MINOR concerns right now...
1. The official trade release for Shadow War mentioned "some between game advancement"... "Some" makes me a touch nervous.
2. I hope the scenarios are good, or we can easily port the Outlander, etc... ones over from Necromunda for diversity-sake. Campaign games really need IMO a diversity of scenarios to stay fun.
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Post by: gungo
Mymearan wrote: zedmeister wrote:Well, there's my worries that it won't be stackable gone. Lovely oil rig!
It's both stackable (all the kits are synced both length- and heightwise) and made to be 100% compatible with recent kits like the Haemothrope Reactor and the Prometheum Pipes. For example, a haemothrope reactor goes perfectly on top of one of the new platforms, and the prometheum pipes are the same length as the new walkways. They show lots of examples in the WD. Easily the most modular terrain GW has ever made.
It also can go with the void shield generator and possibly the city of death manufacturum which has a connection piece for the piperelay.
I wasn't a fan of the hemotrope reactors but I may need to pick them up now.
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Post by: Starfarer
xerxeshavelock wrote: BrookM wrote:I don't suppose these extras come as tear-outs or as a separate little booklet?
You could tear them out....... But I suspect they are simply extracts from the box content. The Community website has been very good at publishing this kind of stuff as well.
The article seems to be there to wet one's appetite. It's very detailed, has 1.5 pages of points, 2 of equipment rules and 1.5 of extras - for each of the 2 factions featured. Gives the advance table charts (though not the skill lists themselves).
Would you mind sharing the equipment options listed for the Skitarii and GSC?
For example does Skitarii have access to weapons other than they have in the codex entries? I've been building small factions for each, but I'm now hesitant to build too much without knowing the wargear options available.
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Post by: AegisGrimm
Elbows wrote:Even that board might be a little tongue-in-cheek throwback to a famous White Dwarf pictures from the late 90's --- a game shop (maybe in the U.S.?) build a massively tall gaming table for Necromunda.
Classic stuff. Has anyone done the cost evaluation on that board above? 
I actually built one of those for myself for Necromunda, the original was such an awesome inspiration! Mine had fun little things like a freight elevator you could crank up and down.
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Post by: Mymearan
I'm afraid that's a bit too much info/
The odd pic/snippet is fair enough but we cannot allow that level of info dumoing.
Sorry.
Reds8n
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Post by: angelofvengeance
Thanks so much, Mymearan
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Post by: BrookM
Indeed, many thanks!
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Post by: ZebioLizard2
So they did bring back sustained fire dice.
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Post by: BrookM
Again, awesome! Automatically Appended Next Post: Reading through the rules for the Skitarii... duuuuuuuuuuude, if Tempestus Scions aren't an option I may just get a box of these guys instead.
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Post by: Necros
I bought 2 boxes of Skitarii when they first came out with grand plans for an army, that fizzled out. So I'll definitely be putting together a gang of them.
Are there any regular tyranids in the game? Like a bunch of different gaunts lead by a warrior?
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Post by: Mymearan
The mechanics yes but not the actual dice.
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Post by: zedmeister
I suspect it will be a d6 roll halved rounding down. Scores of nought, Jam. Unless, of course, you have an old set.
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Post by: NewTruthNeomaxim
Necros wrote:I bought 2 boxes of Skitarii when they first came out with grand plans for an army, that fizzled out. So I'll definitely be putting together a gang of them.
Are there any regular tyranids in the game? Like a bunch of different gaunts lead by a warrior?
Yes. The 'Nid list was one of the first announced. Warriors make up their Leader/Specialist options, and Gaunts/Gants iirc, fill out the rest.
Edit: Did anyone notice that they depict Skitarii Weapons as devastating, but almost difficult to maintain? Their ammo rolls are almost ALL 5+/6+ meaning they're expensive to keep armed, and easy to go out-of-ammo.
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Post by: zedmeister
Just looking through those pages and I can't get over how modular it all is. Amazing stuff, this has moved from must have to pre order ASAP!
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Post by: Necros
Cool .. then I'll be able to gangs of Skitarii, GSC, Nids, and if I keep the models marines and orcs too. I like how for most armies you can just pick up a box of regular troops or command squad and be able to build decent a gang, or just take a few models out of your collection.
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Post by: Dryaktylus
NewTruthNeomaxim wrote: Did anyone notice that they depict Skitarii Weapons as devastating, but almost difficult to maintain? Their ammo rolls are almost ALL 5+/6+ meaning they're expensive to keep armed, and easy to go out-of-ammo.
Sure, but they ignore the first failed roll. And with BS 4 they'll likely do some damage before going out of ammo.
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Post by: NewTruthNeomaxim
Dryaktylus wrote:NewTruthNeomaxim wrote: Did anyone notice that they depict Skitarii Weapons as devastating, but almost difficult to maintain? Their ammo rolls are almost ALL 5+/6+ meaning they're expensive to keep armed, and easy to go out-of-ammo.
Sure, but they ignore the first failed roll. And with BS 4 they'll likely do some damage before going out of ammo.
Oh for sure... but its still a cool and fluffy way of depicting their weapons. Details and thoughtfulness of design like that always impresses me.
Does anyone recall how the old scummer rules worked? I remember needing to "pay" them 15 credits after every game, but they had an up-front cost too, right? I don't see initial costs for the "Special Operatives".
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Post by: Verviedi
THAT. TERRAIN.
...Nononononono... GW... why...
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Post by: Dryaktylus
NewTruthNeomaxim wrote:
Does anyone recall how the old scummer rules worked? I remember needing to "pay" them 15 credits after every game, but they had an up-front cost too, right? I don't see initial costs for the "Special Operatives".
The initial costs for new hired guns were the same as the costs for keeping them.
Maybe you'll get the Special Operatives for ... erm... special operations (missions) or for free against more experienced opponents (like the old special characters)? Or you'll get access to them during the campaign?
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Post by: BrookM
In my Underhive book hired hands have a hiring fee listed at each entry. I very much think that the Armageddon characters are used under slightly different circumstances.
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Post by: GoatboyBeta
Well WD has definitely sold me on the new terrain
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Post by: Albino Squirrel
Why did they waste space in White Dwarf with rules for Genestealer Cults and Skitari if they are just going to put them on the website next week anyway?
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Post by: BrookM
Albino Squirrel wrote:Why did they waste space in White Dwarf with rules for Genestealer Cults and Skitari if they are just going to put them on the website next week anyway?
As a preview? A teaser? To help convince those still unsure?
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Post by: Albino Squirrel
BrookM wrote:Albino Squirrel wrote:Why did they waste space in White Dwarf with rules for Genestealer Cults and Skitari if they are just going to put them on the website next week anyway?
As a preview? A teaser? To help convince those still unsure?
It's not a preview or teaser, though. The rules will be available for download before the White Dwarf is even released.
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Post by: Medium of Death
Albino Squirrel wrote: BrookM wrote:Albino Squirrel wrote:Why did they waste space in White Dwarf with rules for Genestealer Cults and Skitari if they are just going to put them on the website next week anyway?
As a preview? A teaser? To help convince those still unsure?
It's not a preview or teaser, though. The rules will be available for download before the White Dwarf is even released.
People like physical copies of things.
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Post by: NobodyXY
What was posted? Why was it removed? Could we get a summary or link or something?
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Post by: BrookM
Pics of the pages of White Dwarf April with shots of the kits, previews of the Skitarii and Genestealer Cult lists and a guide on how to build the building kits.
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Post by: Crimson
Can anyone remind me what's the point of the juves (or equivalents)? IIRC, in Necromunda they had different equipment options than normal gangers, but this is not the case with these lists, so are they just slightly cheaper, suckier, basic gangers?
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Post by: Mymearan
Well that's too bad my pics got removed, I can understand why though. Please don't PM me anymore asking for the pics though guys, buy a WD or wait for the download to be available I guess.
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Post by: NobodyXY
@BrookM
Thanks for the summary. Any mention of a separate rulebook in there?
Thanks again!
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Post by: BrookM
Rulebook will for the coming period only be available in the boxed set. This is confirmed in the store briefing I posted earlier today.
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Post by: Verviedi
You know what would be nice? Upgrades that aren't in the box, just for Shadow War. I want Skitarii Alphas with Transonic Razors, or combat specialist Skitarii with jetpacks, or an Enginseer with an Arc Pistol, dammit.
I know that it isn't possible because Model Company(tm), but I can dream.
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Post by: BrookM
Those are not options for those models though.
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Post by: Verviedi
...Exactly. Encouraging conversions, like old Necromunda.
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Post by: NewTruthNeomaxim
To be fair... Necromunda's main gangs, as I recall, had models that could depict Gangers/Juves with any of the main weapons they could feasibly end up with (sure, there wasn't WYSIWYG war-gear like grappling hooks, etc...)
I think in Necromunda wysiwyg matters quite a bit, so sticking to what sprues allow is a pretty fair concession.
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Post by: Vorian
Crimson wrote:Can anyone remind me what's the point of the juves (or equivalents)? IIRC, in Necromunda they had different equipment options than normal gangers, but this is not the case with these lists, so are they just slightly cheaper, suckier, basic gangers?
Juves were -1 WS, -1 BS, -1 LD. The point was they'd quickly gain levels and you could end up with something more specialised than the more rounded starter ganger.
They'd also get an extra advance, 4 of them by the time they were ganger XP.
They were also used as shields for your better guys, they only cost 25 credits to replace, rather than the 50 of a normal ganger
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Post by: BrookM
I mean, the models do not have access to those upgrades.
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Post by: Dudeface
Not seen it mentioned but the preview page has "a time to celebrate" and "new rules" listed for the May issue, could be something, might be nothing.
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Post by: Verviedi
BrookM wrote:I mean, the models do not have access to those upgrades.
This could be changed, to make Shadow War a more flexible ruleset, and see more interesting models on the board.
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Post by: Starfarer
Even Necromunda had limited weapon options for specific gangs based on what the models were equipped with. Yes, you can get other wargear, but that was through the rare trade chart. It's quite possible there is some equivalent to that in Shadow War. If not, just house rule it with your group. This is the kind of game that really requires a regular gaming group to run a successful campaign, so just make sure everyone agrees to those changes and you should be good.
Also, anyone looking for the WD pics, just google "miniwars."
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Post by: zamerion
Dudeface wrote:Not seen it mentioned but the preview page has "a time to celebrate" and "new rules" listed for the May issue, could be something, might be nothing.
Maybe AoS General handbook II?
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Post by: Dudeface
zamerion wrote:Dudeface wrote:Not seen it mentioned but the preview page has "a time to celebrate" and "new rules" listed for the May issue, could be something, might be nothing.
Maybe AoS General handbook II?
I'd assume so, seems a little short notice for 8th ed. Then again without a new edition my wallet and many others, seems to be shut due to all the uncertainty over what might happen.
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Post by: JohnnyHell
I'm so confused why the GS Cult Heavy is 10 pts!
From the battle report it seems all the Necromunda rules are there, including ammo rolls, advances, etc. They're using the later D3 for sustained fire instead of the 2nd Ed dedicated Sustained Fire dice, but there's an old school Artillery Die in the box!
If you've never played Necromunda and need the 40K models as the push over the edge, I'd say get involved. Else the rules for Necromunda are free over at a YakTribe anyway if you want The One True Necromunda. :-)
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Post by: BrookM
The weapons for the heavy are quite expensive, maybe that's why?
Though no doubt people will exploit this by taking heavies with minimal equipment to bulk their team out.
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Post by: JohnnyHell
Eh. Heavies were always 60pts plus weapons at the same costs I can see in the WD article. Weird - maybe it is some attempt to balance something. Not sure what.
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