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![[Post New]](/s/i/i.gif) 2010/06/23 22:49:00
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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I'll join, sign me up as the Night Lords CSM.
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![[Post New]](/s/i/i.gif) 2010/06/23 23:38:37
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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If there are 3 IG players, do they all control the same IG regiment? Or do they each have an IG regiment of their own?
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/06/24 00:43:59
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Lethal Lhamean
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@ EF
You control one regiment to yourself. From what I understand you will eventually have to betray the other IG players to win should the IG players be the last standing.
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![[Post New]](/s/i/i.gif) 2010/06/24 01:34:37
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Sure Space Wolves Land Raider Pilot
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Interesting... I don't have online access anymore so I can't play right now:(
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![[Post New]](/s/i/i.gif) 2010/06/24 03:08:40
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Decrepit Dakkanaut
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OK, this is an interesting game. I like the Armies X Locations concept - it's very clear. [removed commentary & suggestions] Question for Manchu: Am I correct that Eldar play every turn the same: (1) Move (and Reinforce) with Attack? Pointless: (2) Reinforce (because it's free with Move) (3) Attack (because it's free with Move)
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This message was edited 2 times. Last update was at 2010/06/24 06:43:11
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![[Post New]](/s/i/i.gif) 2010/06/24 05:02:07
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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So, wait...who's running this thing?
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/06/24 05:07:58
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Decrepit Dakkanaut
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Manchu. I'm just giving him my take on his proposal.
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![[Post New]](/s/i/i.gif) 2010/06/24 05:16:04
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Arch Magos w/ 4 Meg of RAM
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I don't know that I like John's idea. You lose a whole lot of complexity, but the races feel really similiar. The idea of Command restricts what makes the race unique, when it should just be an inherent attribute. You need more complexity to creat diversity.
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![[Post New]](/s/i/i.gif) 2010/06/24 05:37:33
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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I agree with DarkHound here. It's better to have a unique feel to playing your chosen race even if that means it's more complex.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/06/24 06:50:47
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Decrepit Dakkanaut
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Guys, I think I proposed a good game, a different, streamlined game, but I withdraw my comments.
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![[Post New]](/s/i/i.gif) 2010/06/24 13:04:42
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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[MOD]
Solahma
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There's certainly nothing wrong with creating a variation of this game. I'd like to see how it works generally as written but am totally open to help with the glaring errors or unclear parts. So, John, I would like to see your suggestions if you're game. Regarding Eldar: they and Chaos do have the highest incentive to keep moving, as I wanted them to both work as "raider" factions to capture their fluff identity. (I have been wanting to post the envisioned tactica for the factions but haven't had time yet.) But there are instances where options 2 and 3 on your list may be handy. For erexample' Eldar are generally too fragile to stick it out in one theater to keep hitting the same enemy BUT they could safely do this in an alliance. In such a case, having to move all the time would be pointless. Similalarly, an Eldar player arriving in a haven theater full of friendly factions would not want to attack. Do people think the Eldar and/or CSM are overpowered?
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This message was edited 1 time. Last update was at 2010/06/24 13:19:16
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![[Post New]](/s/i/i.gif) 2010/06/24 14:28:18
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Lethal Lhamean
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So how many players are we waiting for? 20?
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![[Post New]](/s/i/i.gif) 2010/06/24 15:31:52
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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[MOD]
Solahma
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I think we can begin at Friday 12:01AM EST. Everyone who hasn't picked a faction should do so. You may change your faction until I post the starting positions tonight. I will sit out the first game in case I need to make impartial calls on rules. Plus, I am thinking of changing Chaos and Eldar somewhat. Was thinking Eldar could be Start5 Max10, no other changes. Was thinking of changing Chaos to "may reinforce on a move followed by an attack or on a move with no attacks." Comments?
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![[Post New]](/s/i/i.gif) 2010/06/24 18:26:57
Subject: Re:Strategic Survivor: Rules Discussion and Interest Thread
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Wrathful Warlord Titan Commander
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Thats our setup?
- Darkhound = CSM / Red Corsairs
- Shaman = CSM / World Eaters
- Brother Stynier = CSM / Night Lords
- Erasoketa = SM / Black Templars
- Morgrim = Eldar / Biel Tan
- Focusedfire = Eldar / Saim Hann
- Inquisitor Syphonious = Eldar / Ulthwe
- Emperors Faithful = IG / Vostroya
- Admiral Bell = IG / Cadia
- Vikingscott = Nids / kraken
- Albatross = Orks / Blood axes
Without Manchu, we have 12 players.
I'll go SM / RavenGuard this time.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2010/06/24 18:32:37
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Decrepit Dakkanaut
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Manchu wrote:There's certainly nothing wrong with creating a variation of this game. I'd like to see how it works generally as written but am totally open to help with the glaring errors or unclear parts. So, John, I would like to see your suggestions if you're game. Regarding Eldar: they and Chaos do have the highest incentive to keep moving, as I wanted them to both work as "raider" factions to capture their fluff identity. Do people think the Eldar and/or CSM are overpowered? I think we can begin at Friday 12:01AM EST. Everyone who hasn't picked a faction should do so. You may change your faction until I post the starting positions tonight. I will sit out the first game in case I need to make impartial calls on rules. Plus, I am thinking of changing Chaos and Eldar somewhat. Was thinking Eldar could be Start5 Max10, no other changes. Was thinking of changing Chaos to "may reinforce on a move followed by an attack or on a move with no attacks." Comments? Manchu: I suggested a streamlined alternate of this game, not being aware of how much this game had "solidified" (I made the mistake of thinking this was more in the design phase, rather than going in to a test game). I'll post my version over the weekend, after this game is underway. I think Eldar are perhaps a bit boring, as they appear to only have one tactic. I don't think they'll be overpowered. Sign me up for Eldar / Zandros - I'll give them a go. Leave the Eldar stats and Chaos rules unchanged for now, especially as people have signed up based on the original stats and rules. There are enough heavy hitters that an Eldar 5 start could be eliminated in the first turn or two, depending on the start locations. If Eldar are "too tough at 10/10", then try 8/8 for the next game. Similarly, if Chaos rules aren't right, you can tweak them for the new rule next game.
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This message was edited 1 time. Last update was at 2010/06/24 18:33:38
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![[Post New]](/s/i/i.gif) 2010/06/24 18:35:43
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Servoarm Flailing Magos
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Is the actual game going to continue in this thread or in a new one?
If its in a new one could some one PM with a link please so i don't miss it.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/06/24 18:59:45
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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[MOD]
Solahma
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Once I open the game thread I will post a link in this thread as well as PM everyone who has signed up. I was also think of allowing two turns per day: one during the 12:01AM - 6:00PM EST half and another in the 6:01PM - 12:00AM EST period. On the one hand, I don't want people having to wait forever for another turn. On the other hand, I want them to have enough time to coordinate and manage alliances. Comments? John, I will take you advice regarding leaving Eldar and CSM as-are.
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![[Post New]](/s/i/i.gif) 2010/06/24 19:03:58
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Decrepit Dakkanaut
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@Manchu: Open a poll for 1 per day or 2 per day. I'm OK either way, with a mild preference for 1 per day, as you originally proposed.
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![[Post New]](/s/i/i.gif) 2010/06/24 19:08:18
Subject: Re:Strategic Survivor: Rules Discussion and Interest Thread
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Wrathful Warlord Titan Commander
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@Manchu: Youre aware how international this has become? Different timezones may get into the way of fast play. 2 turns may work. I'll try to be there twice a day.
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This message was edited 1 time. Last update was at 2010/06/24 19:09:05
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2010/06/24 19:14:42
Subject: Re:Strategic Survivor: Rules Discussion and Interest Thread
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Servoarm Flailing Magos
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1hadhq wrote:
@Manchu:
Youre aware how international this has become? Different timezones may get into the way of fast play.
I only saw this on one of his posts. It's not on his latest.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/06/24 19:14:59
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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[MOD]
Solahma
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Alright leaving it at 1/day for the opening game. When I post from my phone, Dakka makes me Norwegian.
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This message was edited 1 time. Last update was at 2010/06/24 19:28:04
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![[Post New]](/s/i/i.gif) 2010/06/24 19:30:37
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Mounted Kroot Tracker
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Manchu wrote:Alright leaving it at 1/day for the opening game. When I post from my phone, Dakka makes me Norwegian.
Maybe you should buy your personal technology american or chinese, like the rest of us. I'm in, though I've never participated in regular Survivor. Should be an interesting experience. Can I run as Orks- Freebooterz? Though I'm not sure if I'd be able to update often, so I guess that means I'm a likely candidate for the weakest link!
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This message was edited 1 time. Last update was at 2010/06/24 19:33:14
Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2010/06/24 22:21:20
Subject: Re:Strategic Survivor: Rules Discussion and Interest Thread
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Wrathful Warlord Titan Commander
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Thats our setup?
- Darkhound = CSM / Red Corsairs
- Shaman = CSM / World Eaters
- Brother Stynier = CSM / Night Lords
- Erasoketa = SM / Black Templars
- 1hadhq = SM / Raven Guard
- Morgrim = Eldar / Biel Tan
- Focusedfire = Eldar / Saim Hann
- Inquisitor Syphonious = Eldar / Ulthwe
- JohnHwangDD = Eldar / Zandros
- Emperors Faithful = IG / Vostroya
- Admiral Bell = IG / Cadia
- Vikingscott = Nids / Kraken
- Albatross = Orks / Blood axes
- Nightwatch = Orks / Freebooterz
@John : Zandros? must be really deep hidden in the webway....
PS: IIRC, america already sold off tons of tech to china, so sooner or later you all have to run the red flag....
Maybe another nid-player? Would be a nice 15th player.
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This message was edited 1 time. Last update was at 2010/06/24 22:23:23
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2010/06/24 22:40:59
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Fireknife Shas'el
All over the U.S.
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@Manchu- How about one turn/per player for every twelve hour period after the start of the game?
That way the individual knows to use the time stamp from the opening post.
If this would be to unclear, further clarification could be possible by having a time keeper can call the next turn on the 12 hour mark.
Just an idea.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/06/24 23:09:53
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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[MOD]
Solahma
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@focusedfire: Regardless of how it's done, would you like more turns/day? I lean toward two myself but that is due to my worry of the game being too long.
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![[Post New]](/s/i/i.gif) 2010/06/24 23:12:35
Subject: Re:Strategic Survivor: Rules Discussion and Interest Thread
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Esteemed Veteran Space Marine
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One seems plenty fine, I am zealously participating in the mafia game right now...
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![[Post New]](/s/i/i.gif) 2010/06/25 00:12:51
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Decrepit Dakkanaut
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Zandros is the home of the "wierdly terrifying" Slicing Orbs Aspect, from the 2E Eldar Codex. Oh, yeah, are colors *really* needed in the action orders?
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This message was edited 2 times. Last update was at 2010/06/25 00:24:01
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![[Post New]](/s/i/i.gif) 2010/06/25 00:58:44
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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[MOD]
Solahma
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I think colors are good for making it clear what happened on your turn. But I suppose the narrative could suffice.
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![[Post New]](/s/i/i.gif) 2010/06/25 01:01:40
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Lot of Eldar players. We'll get that sorted soon enough.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/06/25 01:03:35
Subject: Strategic Survivor: Rules Discussion and Interest Thread
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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I'm in, I'll be tossing my choppa in with Allby and Nightwatch.
Orkz/Goffs
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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