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Always good to see a shooty special character, since they're usually melee monsters. I also like that he can Legolas people at point-blank range. And I love the unique command squad -- I think we need way more of that kind of customization.
My one complaint is that representing marksmanship by increasing maximum range just feels odd to me. Perhaps he can gain +1 BS or count as twin-linked when stationary instead? (With his master-crafted bolter, TL means he goes from rerolling one miss to rerolling all misses).
Costing is always tricky -- do you have a breakdown of how you did it?
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Perth's not as good as Issodon so I figured 175 was fair.
As for the range thing, I see that as a similar situation as a modern Sniper vs modern Infantry. The sniper is able to get a longer effective range on a bullet with near the same velocity due to accounting for travel time, bullet drop, and wind conditions. Of course this takes focus, which is why he must be stationary.
After nitpicking other people's ideas, now with fear and trembling I present two of my own -- special characters for my Sororitas fandex/expandex. To balance out the official Codex's crazy old man (Uriah) and "so pure her feet don't touch the ground" girl martyr (Celestine), I wrote up a cold, calculating, strategic bitch and a decent, humble, plainspoken woman who will fething END you.
(Crossposted with my fandex thread; feel free to comment either place -- I love feedback whatever the forum).
***
Preceptress JEHANNE: 200 points
The humble, brutal heir of Saint Praxedes WS:5 BS:5 S:3 T:3 W:3 I:4 A:3 Ld:10 Sv:3+/3++
Spoiler:
Unit Type: Infantry (Character)
Unit Composition: 1 (Unique)
Wargear: power armour, bolt pistol, frag grenades, krak grenades, melta bombs
Praesidium Protectiva, War Hymnal
Ecclesiarchy Relics: The Sceptre of Vengeance This extraordinarily destructive mace was ancient when Saint Praxedes wielded it on her day of martyrdom. Years later, the Order of Our Martyred Lady sent a team to recover it. One of the few survivors was the young Jehanne -- and none other has borne it since. Strength:x2, AP:2, Melee, Armourbane, Concussive, Monster-Hunter, Unwieldy
Warlord Trait: Inspiring Oratory
Special Rules:
Act of Faith, Independent Character, Martyrdom, Shield of Faith
Fearless, Preferred Enemy (everything), Zealot
Act of Faith: Death, Where Is Thy Sting? The Preceptress mouths a wordless prayer before stepping boldly into reach of the enemy's greatest weapons. One use only. This Act of Faith may be used at the beginning of either player's Assault Phase or at the beginning of the enemy's Shooting Phase. If successful, Preceptress Jehanne gains the Eternal Warrior special rule until the end of the phase.
"I sat there -- I don't know how long -- staring at the relic we'd recovered and at the bodies of my Sisters. Thinking about the things that were still out there. I think I was waiting for some kind of revelation, some vision of Saint Praxedes, some voice of the God-Emperor in my ear. Finally I realized I wasn't going to get one. I was alive. I had a weapon. I had an enemy. What more did I need?"
-- Preceptress Jehanne in a sermon to Sororitas novices
During the Second Tyrannic War, as Hive Fleet Kraken scuttled and swarmed over the face of the sacred planet Okassis, Canoness Praxedes of the Order of Our Martyred Lady personally led the defense. Killing a Hive Tyrant by her own hand, she led her forces deep into the horde to buy time for the evacuation.
Years later, with Kraken defeated and new clues as to Praxedes' final resting place, the Order dispatched a reconnaissance force to the ravaged planet. Their mission: to search for relics of Praxedes, now declared a Saint. Their intelligence told them the Tyrannids would have scoured the world of life and then moved on. Instead, they awakened horrors waiting dormant underground, seemingly left by the Hive Fleet to ambush anyone returning to the planet. Only a handful of Sisters fought their way through to the ruined manufactorum where Praxedes had made her last stand. Only one of them fought her way out alive, wielding Praxedes' mace, the Sceptre of Vengeance: a young Sister Superior named Jehanne.
Bright and outgoing before Okassis, Jehanne spoke little of her experience after. She gave the Sceptre to the Order's reliquary and humbly returned to her normal duties. But a legend grew around her recovery of the relic, and her battlefield conduct displayed a new-found fearlessness, coupled with a savage genius at finding the most dangerous enemy and destroying it. When a Tyrannid attack on the Shrine World of Butlerian convinced the Order's leaders to retrieve the Sceptre from the reliquary, there was fierce debate over who should bear it into battle -- but in the end, instead of many more senior Sisters, the Canoness chose Jehanne.
Many expected Jehanne to die gloriously like Saint Praxedes: Instead she lived and won. "I did not surpass the Saint," Jehanne insisted when some hailed her as a new Praxedes. "I benefited from a much better tactical situation -- and from her blessing."
Today, Jehanne is a Preceptress, commanding a thousand Sisters of Our Martyred Lady -- a rank equal in prestige and power to the Canoness of many a minor order. Yet she is still the humble, haunted woman who survived Okassis. Her speech direct, her armor unadorned, her trappings no richer than the youngest Battle Sister's, Jehanne is nevertheless unmistakable for the great mace she carries and her powerful effect on all those she commands.
Sceptre of Vengeance
Start with Eviscerator (NOT with a power mace): 30
Remove 2-Handed: 10
Add Concussive: 10
add Monster Hunter: 10
subtotal: 60
***
Canoness-Marshal Minerva: 200 points
Will of iron, heart of ice WS:5 BS:5 S:3 T:3 W:3 I:4 A:3 Ld:10 Sv:3+/4++
Spoiler:
Unit Type: Infantry (Character)
Unit Composition: 1 (Unique)
Wargear: frag grenades, krak grenades, rosarius, melta bombs
Blessed Armour, Book of Acts
Ecclesiarchy Relics: Firelock and Frostbite In the desperate battle to defend the White Cathedral of Ix, Minerva smashed open the reliquary containing these ornate archeotech weapons and wielded them against the heretic foe. After the victory, she kept the matching sword and pistol as presents from the grateful Cardinal she had rescued. Whether the Cardinal actually consented to their donation is unclear.[/i]
Firelock: Range 24" S:8 AP:1 Melta, Pistol
Frostbite: S:User AP:2 Melee
Warlord Trait: Strategic Genius
Special Rules:
Act of Faith, Independent Character, Martyrdom, Shield of Faith, Stubborn
Acute Senses, Scout
Act of Faith: Sacred Mission The Canoness-Marshal meditates deeply over her battle plan before selecting some of her followers for a special task. One use only. This Act of Faith may only be during deployment, immediately before placing units in Reserves. (Note this is an exception to the normal rules about when Acts may be attempted). If successful, one unit in Minerva's detachment gains the Scout and Acute Senses special rules.
"As the Emperor wills and I have foreseen, the heretics have advanced into the southern valley. The Guard artillery shall hold its fire until the traitor vanguard is across the bridges and decisively engaged with the Templar blocking force. Sororitas task forces Ophelia and Terra shall remain in defilade until I order the pincer attack. Am I understood?"
-- Canoness-Marshal Minerva at the Battle of Issus Valley, Kasserine V
Minerva Ender, Baroness Blanchette, entered the Schola Progenium at the relatively late age of seven. The sheltered only child of a noble Administratum family, she had been orphaned when Chaos cultists assassinated her parents the year before. After protracted legal battles over who would have custody of the orphan -- and of her vast inheritance -- her relatives agreed it would be best if Minerva took advantage of her orphanhood to enter the Schola, which just happened to require renouncing her fortune. They appeased their consciences by making a sizable donation to the Ecclesiarchy to ensure she would given special privileges, which ensured her fellow students hated her from the start.
Haughty, brilliant, and spoiled, Minerva survived a series of beatings -- one of which left her in a coma for two weeks -- which ended only when she killed two of her classmates with a stolen kitchen knife. She was nine. The Schola staff gave her forty lashes and a month of solitary contemplation, but afterwards her fellow students largely left her alone.
Minerva spent the next three years bringing her combat skills up to the level of her academic ones and was chosen as a novice of the Adepta Sororitas. She was successful in her novitiate, albeit unpopular, and was inducted into a Minor Order, the Grey Sisters, where the Canoness soon took her on as an aide.
Three years later, heretic rebels staged a surprise attack on the convent. The first cannon salvo killed the Canoness and the entire command staff -- except for Minerva. Crawling from the rubble of the headquarters wing with a concussion, three broken ribs, and no armour, Minerva used her -- unauthorized -- knowledge of the Canoness's code keys to take command. By the time the Grey Sisters realized the person directing the defense had no authority to do so, they had held off the heretics long enough for reinforcements to arrive.
The relief force came from the Order of the Razor Rose, the local Cardinal's elite quick-reaction force. Their Canoness, Pallas Athenne, took one look at the surviving Grey Sisters and absorbed them into her own Order, placing Minerva in command and promoting her to Palatine on the spot. (Pallas was grossly exceeding her authority, but the Cardinal backed her action). Minerva proved her worth in one campaign after another, and when Pallas died in battle ten years later, she left a sealed letter naming Minerva as her successor.
Since then, Minerva has made the Razor Rose the linchpin of the sector's defense. Her Order routinely forms the elite core of task forces drawn from multiple Sororitas orders, the Imperial Guard, and even Space Marines -- typically Black Templars but on one memorable and awkward occasion a company of Space Wolves. So deft is her diplomacy with the Imperium's often-rivalrous branches, and so impressive her record of success, that the Segmentum High Command awarded her the rank of Marshal in the Imperial Guard. Resplendent in her elaborate battle armor, with her pistol Firelock and sword Frostbite in either hand, she dominates the battlefield by force of intellect and relentless will.
Design notes:
Spoiler:
Canoness: 65
Wargear (non-unique)
Rosarius: 15
Melta Bombs: 5
Blessed Armour*: 35
Book of Acts*: 15
Subtotal: 70
Unique Relics:
Firelock: multimelta (10), change from Heavy to Pistol (10)20
Frostbite: power sword (15), AP:2 (+10)25
Subtotal: 45
Stats & SRs:
Scout: 10
Acute Senses10
Custom AOF: Scout & Acute Senses to any unit (unusually good), may only use during deployment (unusually restrictive): 0
Subtotal: 20
TOTAL: 200
This message was edited 1 time. Last update was at 2015/01/31 03:37:44
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
I always enjoy reading your lore, SisterSydney,and "cold, calculating, strategic bitch and a decent, humble, plainspoken woman who will fething END you" are two of my most favourite character archetypes ever. These are exactly the kind of interesting characters that the Sisters book (and model range) needs and deserves.
I would be happy to see either one across the table from me. If I actually ever found a Sisters player that is.
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Here's another Idea I had, this time for the Loyalists.
Chaplain Makov, Chaplain of the Carchardorons.
Unlike other chaplains of his chapter, Makov refuses to stay on the ship when it comes time for war. He deploys with the rank and file, driving them on to greater acts of butchery in the name of the Emperor. When not on the field he drives all around him to preform thier duties better and better, from the Techmarines maintaning equipment to the lowliest of serfs cleaning the halls. Chaplain Makov expects the best from everyone around him. In battle he forgoes the usual Crozius arcanum in favor of a masterfully made relic sword. This has put him at odds with other chaplains, even within his own chapter. However the men he serves beside on the ground embrace his attitude of using the best tool for the job. Even The Red Wake himself has made note of this young chaplain and his great impact of the field of battle.
WS 5 BS4 S 4(6) T 4 W 3 I 4 A 2 LD10 Sv3+
Wargear: Relic Sword - S +2 - AP 2 - Melee, Two Handed, Master Crafted
Master Crafted Bolt Pistol
Frag Grenades
Krak Grenades
Rosarius
Special Rules: Chapter Tactics (Carcharodons)
Independant Character
Zealot
Crusader
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
Ghazghkull Thraka's twin
Same stats a Thraka, except with 3 wounds and he is the second prophet of the Waagh!
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
I thought I would give it a shot. This is the guy I imagine leading my chapter after "forging the narrative" for a few campaigns. I don't know what point value to cost him, but I imagine he'd be pretty up there. I wanted to make a character that would make units like footslogging honour guard or vanguard veterans a viable choice.
Chapter Master Habitus of the Immortal Swords-
Habitus is the last surviving member of "The Wreathed," a heroic trio of marines that saved the world of Brutus II from annihilation by toppling the Daemon An'Korrath. Habitus bore the brunt of the Daemon's furious attack on his storm shield, enabling his brothers to make the killing blow. Each of The Wreathed served their time as Chapter Master, but their reigns were short and disastrous. Habitus is determined not to make the same mistakes. Though not a particularly brilliant tactician, Habitus has the tenacity of a glacier, and his unwavering nerve in the face of danger is an inspiration to the men at his command.
Chapter Master Habitus
WS 6 BS 5 S 4 T 4 W 4 I 5 A 4 LD 10 Sv 2+
Special Rules:
Eternal Warrior
ATSKNF Chapter Tactics
No Foe is Too Great- Habitus and his unit will always wound or glance in close combat on a roll of a 6.
I like everything but the shield, I think that's a little too much.
Perhaps something like this,
Wall of Diantus: Storm Shield that grants the following: For each hit scored against a model in Chapter Master Habitus's unit, you may roll a d6. On a 2+, the attack is blocked by Habitus and is instead allocated to him. Habitus may only attempt to block shooting attacks from a single unit per phase, but may attempt to block any number of attacks. In assault, Habitus may attempt to block any attack allocated at his unit, regardless of it's source.
Or a simpler option would be,
Wall of Diantus: Friendly models in base contact with Habitus also receive a 3+ invulnerable save.
As for the price, a base CM with his gear is 225. The rules would push him into the 250-300 range. 275 sounds fair to me, but I'd always aim high when making custom characters, so 300 would probably go over smoothest.
Wounding or glancing on a 6 might not sound that strong, but even with a squad of Tacs, statistically that's 4.166 glances on the charge vs AV 14, so more often than not it'll wreck even a Land Raider.
Still, he's a cool unit and I like tanky SM characters.
I love the fluff and I love characters who buff their whole unit (or multiple units), so I like the shield, but costing it is tricky.
4++ for the whole unit is almost as good giving every model a Storm Shield, but without giving up the ability to wield a second close combat weapon. You don't have quite as good a save, but you can gain an extra CCW, which roughly balances out. Arguably it's worth at least 10 points per model in the unit (based on the cost Veterans pay for a Storm Shield). Assuming you max out his Honor Guard squad -- because, dude, otherwise you're doing it wrong -- that's 100 points for the shield alone!
If you make it just 3++ for "friendly models in base contact," as Perth suggests, that's on average maybe two models (one on either side), so a much more manageable 20 points -- on top of what the character pays for the regular Storm Shield.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Consider that Orks are able to give a 5+ invul save for all models within 6 inches of their Big Mek for 50 points. How does that tally compared to giving 4++ but only to a single unit?
You could possibly make it something of a reverse "Look Out, Sir!" role. For each wound taken by his unit in the shooting phase (not to Habitus), roll a d6. On a 2+ (or 3+ or whatever, for balance), you may re-allocate that wound to Habitus, who gets a 2++ save against it (or 3++ or whatever). That allows for two rolls to work out the balance, instead of just one.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
I like reverse LOS! Cool idea. But is it that different from ordinary tanking?
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Reverse LoS would basically protect the unit from shots from the flank or rear, which would be good. It's still a bit complicated, though...what if the unit just received a 5++, would you think that was too absurd for the 250-275 range?
Amongst the windswept deserts of Iragoth IV, legends of a lone Ork Warbiker have persisted for centuries on end. The myths surrounding this mysterious greenskin shrouds his identity, making him an enigma that haunts the desert sand. He rides atop a black motorbike, one that bears the fleshless heads of his victims and the scars of a lifetime of battle. With a black wide-brimmed hat perched on his head, his body swathed in his leather duster, and his boots adorned with golden spurs, he is a lone gunslinger that roams the dusty fields, Da Ork With No Name.
Da Ork With No Name WS6 BS4 S4 T4 W2 I4 A3 Ld10 Sv 4+
Wargear: Warbike, Cybork Body, 'Eavy Armor
Relic: Da Deadeyes- A pair of kustom Sluggas. Are Assault 3* S4 Ap4, Rending, Shred and 8" *Per gun, fires 6 shots in one turn
Special Rules; Fearless WAAAGH! 'Ere We Go Skilled Rider Crackshoota: Da Ork With No Name is the only Ork who actually knows how to use a gun in close combat, let alone aim one. When in an Assault, Da Ork With No Name uses the profile on his Deadeyes (Counts as dual-wielding)
This message was edited 1 time. Last update was at 2015/02/04 03:02:51
I like Da Ork Wit No Name, only thing that stands out is the Cybork Body, who did that if he's such a loner?
Here's something a little different, an Eldar character.
Thalion Hathol, The Red Viper, Corsair Prince of the Flaming Blades
WS 7 BS 6 S 3 T 3 W 3 I 7 A 4 Ld 10 Sv 4+
Unit Type: Jump Infantry (Character)
Special Rules: Independent Character, Fearless, Deep Strike, Wings of Fury, Arrogance, Lightning Reflexes.
Arrogance: Thalion must always issue and accept challenges.
Lightning Reflexes: Thalion has a 3+ invulnerable save when his Initiative is greater than 1.
Wings of Fury: If not deployed in a unit, Thalion may charge after arriving from Deep Strike.
Equipment: Shurikan Pistol, Swooping Hawk Wings, Mandiblasters, Haywire and Plasma Grenades, Sting of the Viper.
Sting of the Viper: Thalion wields a unique spear with the following profile, S User + 2 , AP 3, Two Handed, Master Crafted, Deathblow.
Deathblow: In a challenge, Thalion may lower both his Initiative and Attacks to 1 to use the following profile, S User x 3, AP 2, Two Handed, Master Crafted, Instant Death.
Not too sure on the price, he's pretty flashy but there's not much meat. I'm thinking 175, he's still T3 and doesn't have Eternal Warrior, also he has to ditch his invuln save to use Deathblow. Thoughts?
This message was edited 1 time. Last update was at 2015/02/04 03:08:38
Amongst the windswept deserts of Iragoth IV, legends of a lone Ork Warbiker have persisted for centuries on end. The myths surrounding this mysterious greenskin shrouds his identity, making him an enigma that haunts the desert sand. He rides atop a black motorbike, one that bears the fleshless heads of his victims and the scars of a lifetime of battle. With a black wide-brimmed hat perched on his head, his body swathed in his leather duster, and his boots adorned with golden spurs, he is a lone gunslinger that roams the dusty fields, Da Ork With No Name.
Da Ork With No Name WS6 BS4 S4 T4 W2 I4 A3 Ld10 Sv 4+
Wargear: Warbike, Cybork Body, 'Eavy Armor
Relic: Da Deadeyes- A pair of kustom Sluggas. Are Assault 3* S4 Ap4, Rending, Shred and 8"
*Per gun, fires 6 shots in one turn
Special Rules;
Fearless
WAAAGH!
'Ere We Go
Skilled Rider
Crackshoota: Da Ork With No Name is the only Ork who actually knows how to use a gun in close combat, let alone aim one. When in an Assault, Da Ork With No Name uses the profile on his Deadeyes (Counts as dual-wielding)
I like the rules and I bet it'd make an amusing model. The only part that doesn't make sense to me is the warbike. I know it's a completely sweet piece of gear and it really helps him get in pistol range, but I just can't picture this Clint Eastwoork character riding a bike and doing his gunslinging (with both hands, mind you) from the saddle. I'd increase his guns range to 18'' and give him infiltrate or something. Fits his whole mysterious air. I'd also make him super cheap.
Filch wrote: Lord of War Slot
Base size: 28mm infantry base
Name: Kratos, God of Infinite Combo's
2000pts
ws9 bs1 S6 T6 w20 i6 a30 sv2+/2++
special rules: fnp2+, x5 iwnd2+, furious charge, rage, Prefered enemy (anything bigger than it), fleet, cavalry, jump infantry, deny the witch, eternal warrior, fearless, independent character, lone warrior/wolf.
wargear:
lvl10 Blades of Chaos; rending, for each to hit of 6, add another d6 to attack.
lvl10 Golden fleece (the armor/invul save, quintuple iwnd)
is 2000pts too few?
Just..... lol
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
Filch wrote: Lord of War Slot
Base size: 28mm infantry base
Name: Kratos, God of Infinite Combo's
2000pts
ws9 bs1 S6 T6 w20 i6 a30 sv2+/2++
special rules: fnp2+, x5 iwnd2+, furious charge, rage, Prefered enemy (anything bigger than it), fleet, cavalry, jump infantry, deny the witch, eternal warrior, fearless, independent character, lone warrior/wolf.
wargear:
lvl10 Blades of Chaos; rending, for each to hit of 6, add another d6 to attack.
lvl10 Golden fleece (the armor/invul save, quintuple iwnd)
is 2000pts too few?
Just..... lol
Nearly a decade ago when I first played God of War and later played wh40k, I always wanted to create a Kratos model for my Chaos space marine army and make him my lord.
This message was edited 1 time. Last update was at 2015/02/09 07:06:28
While I myself have been playing and making models for about four years now, I still have no idea how balancing works in this game, so bear with me here. In addition this is a squad, and not a character, so please re-direct me if I'm in the wrong thread.
My main army, the IG, I've always painted and modeled as Gue'Vesa, humans in the Tau Empire. However, I've always felt that the IG codex doesn't suit the fluff behind Gue'Vesa forces (and FW Gue'Vesa being garbage). They're supposed to be hardened veterans from the Damocles Crusade, slowly adjusting to their new way of waging war. As a result, myself and some fellow 40k players came up with the following stat line for Crusade Gue'vesa:
Options:
(Defer to standard Veteran Squad table(May not take Doctrines))
And that's about it. Basically, they're standard IG Veterans with lower Ld, permanent Carapace, and better basic equipment. The reasons behind this are as follows: The Ld is lowered, as I doubt a Tau-aligned human is nearly as motivated as his loyalist counterpart. The permanent Carapace is because it isn't implausible to think that they've augmented their regular armor. Lastly, their equipment is slightly more efficient as the likelihood of the Earth Caste messing around with Imperial equipment to see if they can make it work a little better is rather promising. Well, maybe even outright producing their own versions without that superstitious Machine-Spirit silly talk. I've used them in games before, and they don't seem to be much better than regular veterans. They sit on objectives and die like any other guardsmen, and run away a lot quicker.
So, what do you people think? Overpriced and useless? Terrible idea? Wrong thread? Lemme know.
Imperial Guard (and friends) fighting for the Greater Good.
797th Red Tigers wrote: While I myself have been playing and making models for about four years now, I still have no idea how balancing works in this game, so bear with me here. In addition this is a squad, and not a character, so please re-direct me if I'm in the wrong thread.
My main army, the IG, I've always painted and modeled as Gue'Vesa, humans in the Tau Empire. However, I've always felt that the IG codex doesn't suit the fluff behind Gue'Vesa forces (and FW Gue'Vesa being garbage). They're supposed to be hardened veterans from the Damocles Crusade, slowly adjusting to their new way of waging war. As a result, myself and some fellow 40k players came up with the following stat line for Crusade Gue'vesa:
Options:
(Defer to standard Veteran Squad table(May not take Doctrines))
And that's about it. Basically, they're standard IG Veterans with lower Ld, permanent Carapace, and better basic equipment. The reasons behind this are as follows: The Ld is lowered, as I doubt a Tau-aligned human is nearly as motivated as his loyalist counterpart. The permanent Carapace is because it isn't implausible to think that they've augmented their regular armor. Lastly, their equipment is slightly more efficient as the likelihood of the Earth Caste messing around with Imperial equipment to see if they can make it work a little better is rather promising. Well, maybe even outright producing their own versions without that superstitious Machine-Spirit silly talk. I've used them in games before, and they don't seem to be much better than regular veterans. They sit on objectives and die like any other guardsmen, and run away a lot quicker.
So, what do you people think? Overpriced and useless? Terrible idea? Wrong thread? Lemme know.
I think it would've been slightly more on topic if you'd posted it in the Custom Units Thread. Otherwise, seems suitably fluffy. Though I'd keep it to BS: 3 with the ability for Supporting Fire and to benefit from Marker Lights than having BS: 4.
mr. peasant wrote: I think it would've been slightly more on topic if you'd posted it in the Custom Units Thread. Otherwise, seems suitably fluffy. Though I'd keep it to BS: 3 with the ability for Supporting Fire and to benefit from Marker Lights than having BS: 4.
Right, thanks. I'll switch on over there.
As four your BS:4 concern, this unit is supposed to be a replacement for Veterans in the IG codex, and not an addition to the Tau Codex. So unless there's been a rule change in regards to allies and Markerlights that I'm not aware of, this unit cannot benefit from them.
Imperial Guard (and friends) fighting for the Greater Good.
My character is military commander of all forces from Brittania, my fictional home world for my Guard army, based off the UK, with closer ties to England than the other countries.
The reason he has high strength and toughness is because he has large amounts of augments replacing lost body bits.
Field Marshall Lush of His Holy Majesty's 1st Brittanic Army EDIT!! 300 points Lord of war
He must have a company command squad with a heavy flamer, banner, medipack, and vox caster, and he replaces the role of Company Commander.
Regimental advisers may be taken, as well as other upgrades that do not affect those listed. Company command squad, upgrades and optional upgrades must be paid for separately. END EDIT!!!
WS 5 BS 5 S 5 T 5 W 3 I 4 A 3 LD 10
Wargear
Deathmask of Churchill (Functions as a deathmask of ollanius pius)
Power sword
Bolt pistol of the Ancients (S5, AP3, rending, assault 2, range 18)
Royal Plate (grants 3+ save and a 6+ cover)
Special rules
FNP 4+
Rage
Lush's tactical genius (D6 units have the infiltrate and outflank rules)
Preferred enemy Chaos
Eternal warrior
Inspiring presence (all Astra Millitarum units with TLOS may use this unit's LD of 10)
Field Marshall (Can issue 4 orders a turn, must be warlord)
This message was edited 2 times. Last update was at 2015/02/09 18:42:33
iGuy91 wrote: You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote: You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote: Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
CREEEEEEEEED wrote: My character is military commander of all forces from Brittania, my fictional home world for my Guard army, based off the UK, with closer ties to England than the other countries.
The reason he has high strength and toughness is because he has large amounts of augments replacing lost body bits.
Field Marshall Lush of His Holy Majesty's 1st Brittanic Army 175 points
Can be taken instead of a company commander.
WS 5 BS 5 S 5 T 5 W 3 I 4 A 3 LD 10
Wargear
Deathmask of Churchill (Functions as a deathmask of ollanius pius)
Power sword
Bolt pistol of the Ancients (S5, AP3, rending, assault 2, range 18)
Royal Plate (grants 3+ save and a 6+ cover)
Special rules
FNP 4+
Rage
Lush's tactical genius (D6 units have the infiltrate and outflank rules)
Preferred enemy Chaos
Eternal warrior
Inspiring presence (all Astra Millitarum units with TLOS may use this unit's LD of 10)
Field Marshall (Can issue 4 orders a turn, must be warlord)
I think you are at least 30 points too short on him. He is far and above a better character than anything in the AM codex. His stats are better than a Space Marine CHapter Master, he has items better than any relic in the corresponding codex, and has rules for supierior than most named characters. I may even have counted short when I figured it out. I had to look through the AM, C:SM, and Inquisition codexi to try and find rules and items that fit. I think it is a cool idea, and a nice character, but vastly under costed. Maybe someone with better knowledge of game balance can weigh in on it.
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
What an utterly broken and horrendously overpowered character, Creed. Not to be blunt, but what the hell? He fights as well as Chapter Masters, he's more durable than Chapter Masters, and he can outflank up to 6 units? For 175 points?
curran12 wrote: What an utterly broken and horrendously overpowered character, Creed. Not to be blunt, but what the hell? He fights as well as Chapter Masters, he's more durable than Chapter Masters, and he can outflank up to 6 units? For 175 points?
Are you freaking serious with this?
I was trying to be less...err.. harsh. lol Upon further review I would put this guy in the ~300 point LoW area. Again, like the idea, but way too much of everything. Mind shering how you came to the point total you used?
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
curran12 wrote:What an utterly broken and horrendously overpowered character, Creed. Not to be blunt, but what the hell? He fights as well as Chapter Masters, he's more durable than Chapter Masters, and he can outflank up to 6 units? For 175 points? Are you freaking serious with this?
Lord Blackscale wrote:I was trying to be less...err.. harsh. lol Upon further review I would put this guy in the ~300 point LoW area. Again, like the idea, but way too much of everything. Mind shering how you came to the point total you used?
Well, I was kind of coming from the idea of, err, erm, well, he is fairly priced because, he, umm, isn't T6 and can be instakilled?
I see what you're getting at, I've changed it now. I have a low point mentality for some reason.
This message was edited 1 time. Last update was at 2015/02/09 18:43:22
iGuy91 wrote: You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote: You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote: Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?