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Made in ca
Heroic Senior Officer





Krieg! What a hole...

GK 'dex says no GK fell, IIRC the demon 'dex doesn't say its a GK, just a SM in grey/silver armor, so its probably not a GK.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Proud Triarch Praetorian





You cannot argue against the fact that it's heavily implied that it's a GK

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Well its heavily implied vs flat out written down. I'll go with the later.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Preacher of the Emperor






Remember there is no canon in 40K and all the fluff is implicitly in-universe propaganda by one faction or another. When the Grey Knights or Sisters say "not one of us has ever fallen," I don't believe them.

(Personally I've never forgiven the GK for the whole Bloodtide thing and my headcanon has them as arrogant and severely lacking in social skills -- because of the whole "brainwiped on induction" thing followed by a lifetime of isolation from regular people. So in my mind GK range from "adorkable gentle giant" at best to "sociopathic arsehole" at worst).

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Personally I don't beleive the demon saying ''we managed to corrupt your uncorruptables''.

I've seen this countless of times around here, people seem to beleive that only the Imperium is able to either lie or use propaganda, and they take the word of non-imperial 'dex for granted, whereas they question almost everything mentionned in an Imperial codex.

I am fine with GK, instead of killing the million of Kriegsmen that took part in the Siege of Vraks, they did nothing and said Kriegsmen were sent to the next ridiculously dangerous warzone, good times for everyone.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Regular Dakkanaut




Wakefield

So I may be relatively new to all of this, or at least 40k, but I adore the idea of creating a personal character to your suiting that isn't overall powerful or game-breaking, and considering the list of the IG...They've got potential to mess around with and make some really cool stuff! Hope you enjoy this folks, just for a good laugh!

Grubbs 'My Eye!' McCoy- 70 points (First good name that popped up)

WS- 2
BS- 5
S-2
T-2
W-2
I- 4
A- 1
Sv- 5+

Wargear:
Flak Armour
Laspistol
'The Commander'

Background: Grubbs McCoy has served in countless companies, wars and done countless acts of mercenary aid...And has been kicked out from areas he's helped soon afterwards when they finally discover who stole the Commander's Ammunition (Or replaced it with a rock) after a sorry state of 'Weapon Failure' that led to a fatal accident on the field. No one was safe from Grubbs, deeming the name honourable due to his 'Grubby Little Hands' (Called many a time) that have pilfered, looted and tinkered with bodies, equipment and weaponry. But as much as he is despised on the field by the Brass, he is a hero to most ratlings, like the Robin Hood, stealing from the stupid and giving to the smart and quick...Mainly bullets, rations and neat trinkets. Even though virtually all Commander's despise him, they realise his deadly potential when they've been nice enough to not have Grubbs remove the firing mechanism off the laspistol and also when a bullet pierces through the enemy leader's eye socket or catch the fuel tank of vehicle to send it into a fiery ball in the midst of the enemy. All thanks to the Commander...

And the Heavy Weapon Team's ammunition after one of them called Grubbs a runt during lunch....

Special Rules:
Infiltrate
Shoot Sharp and Scarper
Stealth
'Borrowed' Ammunition
Ratling Squad Option Only

'The Commander':

'Why do I call this lovely piece tha' Commander huh? Oh....Well funny story is lad that one company I served in, had tha' meanest, strictest and goddamn LOUDEST Commander from Cadia to 'ere, so loud I swear he once made a group of Orks quit their jabbering in a firefight. Good shouter. Terrible luck. So loud he drew a sniper bullet straight through his mouth mid-shout one time, cut him down to just a gurgling heap on tha' floor. I thought I'd name m'gun after him then, not outta respect though, just for how damn funny it was and wanted t'remind m'self of tha' moment.'


-'The Commander'is a converted sniper rifle by the grubby hands of Grubbs, tweaked and kitted during his time in the field, adjusting the scope enough that allows him now a +1 to hit compared to regular snipers and always comes with rending bullets.

'Borrowed' Ammunition:

'Sure tha' commander won't miss his precious stash in tha' field lads...but when ya hav' tha' time, watch the Commander when he goes into tha' fight, ya may get a good laugh...'

-Optional choice of granting each Ratling in the squad the rending ability from the stolen ammo that Grubbs fetched with himself to share, though the rest of the ratlings are usually clueless from where, or Grubbs just doesn't say...4 points per model
   
Made in us
Crazed Spirit of the Defiler






 curran12 wrote:
 Lord Blackscale wrote:

Thanks. I tottaly didn't want to go the "I'm and evil chick so I have to be a trollop" route. The idea is she is a unstopping killing machine. As for the Sisters players, lore has shown that no one save the Emperor himself (and maybe GKs) are beyond the grasp of Chaos.


The only real issue I have with her is that I think her gear should change around some. Since the spear is two-handed, she would not get it in melee. I'd say drop the shield and just give her a 4++ with FNP


Why would she not get a spear in melee? There are GW/FW characters that use them in melee. Such as Lord Asterion Moloc and Vulkan. Not to mention all the halbreds thrown around by GK and Dark Angels.

As to the GK's and Sisters never falling, I say Poppycock. The Knights a least have reasonable doubt, but the sisters are mere humans, and therefore flawed.

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Confessor Of Sins




WA, USA

 Lord Blackscale wrote:
 curran12 wrote:
 Lord Blackscale wrote:

Thanks. I tottaly didn't want to go the "I'm and evil chick so I have to be a trollop" route. The idea is she is a unstopping killing machine. As for the Sisters players, lore has shown that no one save the Emperor himself (and maybe GKs) are beyond the grasp of Chaos.


The only real issue I have with her is that I think her gear should change around some. Since the spear is two-handed, she would not get it in melee. I'd say drop the shield and just give her a 4++ with FNP


Why would she not get a spear in melee? There are GW/FW characters that use them in melee. Such as Lord Asterion Moloc and Vulkan. Not to mention all the halbreds thrown around by GK and Dark Angels.

As to the GK's and Sisters never falling, I say Poppycock. The Knights a least have reasonable doubt, but the sisters are mere humans, and therefore flawed.


Nothing at all. But the way you have it written, the spear is two-handed, she wouldn't get the benefits of her shield in melee is all. Unless she's holding the shield in her teeth or something.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Liche Priest Hierophant






See, you forgot the word "Shield" in there. That's why people were so confused.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Crazed Spirit of the Defiler






GW wrote:Two Handed: A model attacking with this weapon never receives +1 attack for fighting with two Melee weapons.


Nothing says you lose the save from a shield. If I recall you can equip Honor Guard with Relic Blades and SS. If not then I stand corrected. (Edit: I stand corrected.)

Anvildude wrote:

WHere did I forget the word "shield"?

This message was edited 1 time. Last update was at 2014/12/04 03:09:26


"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Liche Priest Hierophant






"Since the spear is two-handed, she would not get it in melee."

Pulled from your post- you don't specify what "It" is, and from the way the sentence is arranged, that suggests that you're talking about not getting the spear in melee, as opposed to the shield.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Crazed Spirit of the Defiler






Ah I see. Just simple confusion. So the statement was merely that she would not get the shield in melee. However I addressed that as well. Perhaps I should drop the two-handed from the spear as the shield, basically a storm shield, would already prevent her form getting the second attack in melee.

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Failbadaon! oh wait, he already exists!
   
Made in us
Regular Dakkanaut






Shadow horror
Genestealer upgrade not unique

tyranid genestealer broodlord
WS:9 BS:6 S:8 T:6 W:4 I:9 LD:10 sv:-invn: 2++Cvr save: 2+points: 150

Wargear: rending claws, scything talonsx2
Special rules, same as broodlord with exceptions;
psyker mastery 3
Synapse: genestealer, spectral horror, preferred enemy: Chaos Hatred: Chaos. Everlasting vengeance. Eternal warrior. Broodshadow

Rules:
Spectral horror: models with spectral horror are independant characters, and can join any model with spectral horror as a unit. in addition spectral horror allows movement through all terrain without a test.

Everlasting vengeance: whenever a genestealer model within synapse is killed, roll d6, on a 4+ add a counter to this model. when this model kills an enemy unit, revive that many genestealers and deploy within 12".

Synapse: Genestealers; range 12", all genestealer models within range get +1d3 inches added to movement, feel no pain 5+ daemonbane, and furious charge, 3+ cover save

Broodshadow: if taking shadow horror as a broodlord upgrade al genestealers in its unit can buy spectral horror for +15 points a unit

Hundreds of years ago . the imperium of man started an experiment on genestealers, locking them away on hulks, and sending them through the warp, in an attempt to destroy them. The warp had an unexpected effect on the creatures, mutating them into shadowy figures incorperal but deadly, cut off from the hive mind the creatures went insane, until one final mutation left few of them changed, leaders of these shadow creatures...a decade later the hulk broke free from the warp, guided to a planet teeming with daemons, slaughtering the native population. With the arrival of the space hulk daemons started investigating, but...upon inspecting it the shadow in the warp permeated the battlefield, and a lone creature crawled out. Standing 6 feet tall, it let out a wail, and attacked the nearby daemons, daemon weapons clanged through the creature, missing and with one slash of its claws, rended the daemons forms, killing them across the planes. Magic blasted the creature, ending its slaughter...but the shadow didnt lessen, it grew stronger, powerful energy surged forward, and through the space hulks walls came a ghostly army, wailing in fury. Daemons fought blindly, rending each other more then the genestealers, the battle turned, and reinforcements came, powerful beasts of khorne, quick seekers of slaanesh, sturdy beasts of nurgle, and finally a horde of flamers of tzeentch, burning everything in their path, a stalemate was reached, neither side at an advantage, until in the distance came a roar, unearthly,beastial, and commanding. The genestealers pushed harder, breaking through the daemons, destroying the enemy.

Humans, alive witnessed the act, and were terrified when they swarmed towards them, vanishing into thin air.

Event started popping out on worlds, creatures appearing, killing daemons, then leaving, even in the middle of battles

Was an idea from an argument with a friend about tyranids in the warp so I created ghost genestealers

Other thoughts: increase price, make spectrral horror give psyker level 1, bs upgrade for basic genestealers etc.



 
   
Made in us
Confessor Of Sins




WA, USA

So....150 points for WS9, S8, 2++ eternal warrior that can ressurecrt units, and is a level 3 psyker, a much much better synapse for Genestealers...

Oh wow. This is...this is utterly insanely overpowered.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Regular Dakkanaut






Your right... Make it 250 points, give it 6d6 wounds and add the ability to outflank and assult same turn to the synapse.

Da Orkiest Grot points 300

Ws:10 BS:10 S:10 T:10 W:8 I:2 A: 6 LD:10 SV: 3+ fnp3+

Wargear: supamega grot blasta 9000, very big rock

Special rules: Gargantuan creature, rage furious charge counter attack, god among grots. Revenge of the grots. Supa punt.

Supamega grot blasta 9000: range 36" s10 ap1 heavy 5 small blast, always scatters full.
Special: one use only: 9001:change small blast to large blast then destroy weapon

Melee: very big rock S: user ap1 special rule: center small blast over target and hit enemy that many times.
Special one use only, pick a direction and roll 1d6 the rock becomes a ranged weapon with: range 12" s10 ap1 large blast that bounces d6 times that direction one use only

rules
Got among grots: friendly grots within 24" automatically rally, grots that attack a target previously attacked by this unit get +2 bs this turn.

Revenge of the grots, friendly ork casualties caused by this unit award bo victory points, enemy ork casualties award +1vp

Supa punt: this unit may choose to make a supa punt instead of moving normally, the unit targets a model within 12" and prepares a supa punt, rolling 3d6, the number rolled is the strength of the hit, resolve the hit then roll 4d6 and the scatter die and move the target that many inches a direct hit aims for the users choice. If a friendly model is hit, it hits the ground with a s6 small blast and is removed.


We can rebuild it, faster better stronger....orkier- dr.orkenstein



 
   
Made in gb
Lord of the Fleet






London

Not even remotely amusing.


Automatically Appended Next Post:
Sergeant Berneo - XXI Deathwatch Squad

The fearless warriors of the Deathwatch face the enemies of Mankind with blade, shield and faith, yet even the humble Boltgun can be more devestating than imagined when wielded by a member of the Ordo Xenos. While those within the Ordo are given a degree of freedom to customise their wargear loadout, Sergeant Berneo retains the Boltgun issued for his very first mission, over 2 centuries ago as a member of the [CLASSIFIED BY ORDERS OF THE ORDO XENOS] Chapter. Extensively modified with a wide variety of ammunition, the Hunter-Pattern Boltgun, as Berneo calls it, has ended many hostile lives across the galaxy, and these skills are often loaned to other Chapters, Berneo eager to teach fellow Astartes the techniques in which the Boltgun can end all threats to Man, regardless of size or type/


Sergeant Berneo - 120 Points

Sergeant Berneo is bought as an upgrade to a Codex Space Marine army, replacing the Sergeant or Veteran Sergeant in any of the following squads.
- Tactical Squad
- Scout Squad
- Sternguard Veterans
- Vanguard Veterans
- Devestator Squad

WS4 BS6 S4 T4 W2 I4 A2 Ld9 Sv3+/5++

Wargear
Power Armour
Combat Knife
Bolt Pistol
Hunter Pattern Boltgun
Refractor Field
Frag and Krak Grenades
Special Issue Ammunition*

If Berneo is taken as part of a squad with access to Jump Packs, he may be upgraded with one for the cost listed in the unit entry.

Hunter Pattern Boltgun
Range 24" S4 Ap4 Salvo 3/5

*Berneo may use any Special Issue Ammunition profile, counting the weapon as a Heavy 3 weapon in all aspects. In addition, he has access to 2 additional forms of ammunition, the Odysseus and Bloodboil rounds. These rounds may only be used by Berneo, not any other members of the unit.

Odysseus Round - The weapon replaces killing power with an array of broad-spectrum tracking devices, allowing other units to better locate the target for future elimination. Such technology is particularly useful against Necron forces, as units which Phase Out often carry the Odysseus Rounds to their destination, allowing for future attacks within the Tomb World itself.
Range - 24" S3 Ap- Heavy 1, Tracking
Tracking - Any unit hit by this round suffers a -1 penalty to cover saves from any subsequent shooting for that turn. In addition, units on the same side as Berneo attempting to enter play from reserves within 6" of the affected unit will not scatter. This effect lasts until the end of the next game turn.

Bloodboil Round - The round is comprised of an unstable neuro-toxin, designed to destroy larger prey. The toxin reacts with the victim's bodily fluids, causing them to immolate from within. Such a device is risky however, and Bloodboil rounds can easily become damaged during transit, increasing their danger tenfold. The weapon was reverse-engineered from captured Dark Eldar technology, and has ironicaly been useful against their larger torture-beasts.
Range - 24" S5 Ap3 - Heavy 1, Poisoned (3+), Bloodboil, Gets Hot
Bloodboil - If a model is slain by this weapon, place a small blast marker over the victim. Any models underneath take a hit, with the Strength equivalent to the victim's Toughness, and an Ap equivalent to the victim's Armour Save

Refractor Field
Grants a 5+ Invulnerable Save


Special Rules
Chapter Tactics - Ordo Xenos
And They Shall Know No Fear

Chapter Tactics - Ordo Xenos - Berneo's unit replaces their Chapter Tactics with those of the Ordo Xenos. The unit gains the Preferred Enemy rule against all non-Imperial forces. The unit may also not claim any benefits from other Chapter Tactics that would otherwise affect them, such as the Ultramarines Devestator Doctrine for example.

This message was edited 2 times. Last update was at 2014/12/26 23:58:06


 
   
Made in us
Stalwart Space Marine




Black Hills (west)

Not really one of my own exactly, but not codex that I know of.

Captain Tor Garadon of the IF 3rd company

Relic pistol spartean

Power Fist

I think I may use Pedro's stats for him. His background is here...it's a wiki, so won't follow it religiously, still gathering information...roooooookie
http://wh40k.lexicanum.com/wiki/Tor_Garadon

Illuminate the filth
With the glow of your righteous heart
Shine a light upon the world
And I'll scurry back to the dark

 
   
Made in ck
Spawn of Chaos





Lost in the Chaos Wastes

There is one Chaos Lord who haunts the desolate wastelands of the Galactic North, a ruthless tyrant that has prowled the northern storms for as long as the Traitor Legions have waged their war against the Imperium. His name and true identity are known only to a select few, only four others knowing his face. His origins have been shrouded in the dust of time yet his purpose is blatantly clear. Ruling over the Balestorm, his throne is built upon the Daemon World of Skarnalax, a cold dark world that is home to the tombs and catacombs of the greatest Champions of the Chaos Gods.

Based in the city-stronghold of Khrazad-Hëim, he rules over a realm of degenerates that hate the Emperor above all. Towering Chaos Marines from both Traitor Legions and Renegade Chapters stride through the graveyards above mobs of damned Guardsmen and frothing rabbles of Cultists. Exiled mutants and former prisoners to the Imperium are granted shelter here in the Balestorm in exchange for their loyalty to he who reigns over Skarnalax. From the hellish forges of Molocht, Daemon Engines and Chaos Titans of the Revenacht Clan are born in unholy rituals that profane the Machine Spirit and they delivered from a womb of hellfire.

All answer to only one master, only one shall ever claim the right to rule over the Balestorm. No other Chaos Lord can claim his Legion of Traitors, his hordes of Daemon Engines, his Traitor Regiments or Chaos Cults, not even the Warmaster of the Black Legion or Tyrant of the Red Corsairs. He is the Master of the Baleshadow the Lord of Lost Souls, Captain of the Space Hulk Carrion Blood, he is the Warlord of Skarnalax. He is the Executioner, and he will never join his predecessors in their graves until the Emperor is cast down from the Golden Throne.

The Executioner
WS7 BS5 S4 T4 I5 W4 Ld.10 Sv.3+/3++

Wargear
The Baleshadow: An ancient longsword that is passed down from one Chaos Champion to another, the Baleshadow is a Daemon Weapon like no other, for the only Daemon of Chaos Undivided lies bound within its hilt. It is S7Ap3 Daemon Weapon, Two-Handed, and Fleshbane. On a Daemon Weapon roll of 6, the Baleshadow gains Instant Death

The Chain of Skulls: A length of chain adorned with the fleshless heads of his worthiest foes, unnatural and arcane powers are drawn to it and these foul magicks are tapped into by the Executioner for his own ends. It gives him a 3++ Invuln. Save and makes him a Level 2 Psyker (Can roll on Daemonology, Biomancy, Pyromancy, and Telekinesis)

Power Armor, Frag, Krak, and Blight Grenades, Bolt Pistol

Special Rules: Eternal Warrior, Hatred (Space Marines), Fearless, Fear, Champion of Chaos, Furious Charge

Lord of Daemons (Apocalypse only): Bound unto the Baleshadow is the only Daemon of Chaos Undivided, Arzhûl Zhäernoth the Tormented. Sealed away within the longsword long ago, the Daemon was seen as too powerful for he wielded the strength and prowess of Khorne, the tenacity and decaying touch of Nurgle, the wisdom and sorcery of Tzeentch, and the intemperance and decadence of Slaanesh. While he spends the ages locked within the Baleshadow, there are times when he who wields this sword allow the Daemon within to temporarily possess him, letting the Tormented use their body as a vessel. However, such Possession must be short for none can sustain the Daemon for long lest his soul-stuff consumes the host. For an extra 550 points, the Executioner can ascend to become Arzhûl Zhäernoth for D3 Game Turns (This is triggered only when the Executioner wins 4 Challenges);

Arzhûl Zhäernoth the Tormented
WS10 BS10 S10 T10 I10 W Infinite Ld.10 Sv. 3+/5++

Special Rules: Daemon, Fearless, Fear, Hatred (Everything), Rage, Armorbane, Psyker (Level 3), Fleet

This message was edited 1 time. Last update was at 2014/12/27 05:00:49


FTW 
   
Made in gb
Lord of the Fleet






London

What's with all this "make everything 10 for my super-uber special snowflake character" nonsense?
   
Made in us
Preacher of the Emperor






His Wounds stat isn't 10, it's "infinite." Totally balanced as long as his point cost is also infinite!

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Valkyrie wrote:
What's with all this "make everything 10 for my super-uber special snowflake character" nonsense?


Clearly you've just arrived on this thread.

All I have to say is "thank god for 30k", we've had significantly fewer "Rules for the Emperor! 10's across the board!" threads cluttering up Proposed Rules since.

This message was edited 1 time. Last update was at 2014/12/27 19:19:09


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Proud Triarch Praetorian





As long as any wounds inflicted on the Daemon are carried back as suffered wounds when he turns back into a marine, I wouldn't object to it

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Liche Priest Hierophant






To be fair, it's an extra 550 points for the possibility to turn into a super-daemon for d3 game turns. It might never come to pass, and if he's killed in shooting that's a nice juicy bonus to the enemy. Even then, he might simply be the superdaemon for a single turn, not letting him do anything.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in nz
Spawn of Chaos





Lost in the Chaos Wastes

 IHateNids wrote:
As long as any wounds inflicted on the Daemon are carried back as suffered wounds when he turns back into a marine, I wouldn't object to it

That's a pretty good idea, wonder why I didn't come up with that.

However, consider that the Chaos Lord beforehand could easily be stomped/blasted/stabbed/hammered/tarpitted by other units to halt the ascension. Sure he's got EW, but Toughness/Wounds 4 isn't doing him any favours against massed fire. I mean a blob of Conscripts with a Commissar would keep him as a mortal for awhile and the opponent could decline all challenges to negate the ascension. That, and he has to win 4 Challenges to ascend.

On a final note, I forgot to mention this, but the Executioner is already 250+ in points and the super-daemon has 5th edition Rage. While the daemon is unstoppable, his mortal form is a walking fire magnet that can be drowned in wounds and a good chunk of your army could be flushed down the toilet in the Shooting Phase

FTW 
   
Made in au
Trigger-Happy Baal Predator Pilot





Commander Adrien Vraxis, Chapter Master Of The Nighthakws
WS5, BS7, S4, T4, W4, I6, A3, Ld10, Sv: 2+

Wargear:
The Armour Of Shadows
Deadshot
Power Sword
Bolt Pistol
Frag Grenades
Krak Grenades

The Armour Of Shadows:
2+ armour save, gives the wearer the stealth and shrouded special rules

The Armour of Shadows was developed from an archaeotech device that was gifted to the Chapter by a nearby wealthy Rogue Trader dynasty that has been worn by every Commander since M38. Vraxis ordered the chapter's most skilled Techmarines Techmarines to implement it into the workings of a suit of power armour that was crafted by the finest artificers to Vraxis' exact standards. The device blends the user in with his environment and tends him near invisible to most enemies.

Deadshot:
72", SX, AP2, Type: Heavy 1, Sniper
Hellfire Rounds, Turbo-Penetrator Rounds, Shieldbreaker Rounds

Deadshot is a type of weapon that has only ever been seen no the hands of the assassins of the vindicare temple. Vraxis has wielded this legendary rifle since his first entry into the chapter. The weapon has quelled rebellions, crushed invasions and cut out heresy all with a single shot each. However, the reason why Vraxis wields this rifle remains a mystery.



Special Rules:
And They Shall Know No Fear
Independent Character
Chapter Tactics
Shadowmaster
Skilled Marksman


Shadowmaster:
Vraxis may infiltrate with up to 3 non-vehicle units.

Skilled Marksman:
If any wounds are made in a shooting attack by Vraxis and his unit, the player who controls Vraxis may choose which enemy models (If there are multiple models) in the unit take the wounds before saves are made.

Sabotage:
Any enemy units that deep strike must take a leadership test. It the test is failed, the unit suffers a deep strike mishap. Units that do not have a leadership value (Vehicles) are immune to this special rule.

Commander Adrien Vraxis is the mysterious and enigmatic chapter master of an already mysterious chapter of space marines, the Nighthawks. He is rarely seen, even by his own troops, but maintains absolute control over his chapter. Many have speculated over his origins, but the truth still remains unknown. In combat, he wields a deadly exitus rifle that is normally only seen in the hands of a Vindicare assassin. This implies that he has some connection to the Vindicare temple of the Officio Assassinorum. Some believe that the rifle was gifted to him by the Vindicare temple, but others believed that he is an orphan that was trained as a Vindicare assassin, until he fled to join the ranks of the Astartes. There are no records of Vraxis' existence before 628. M41, when he first joined the Nighthawks. He wielded his deadly exitus rifle even as a member of the Nighthawks' neophyte company. His deadly accurate skill with a rifle and expertise in stealth tactics caused him to rise up in the Nighthawks' ranks quickly and was eventually promoted to become the Sgt. of the 1st company's elite recon squad. It was after several years that Vraxis was noticed by the Nighthawks' chapter council after the death of the commander. The chapter council took Vraxis away and interrogated him until 5 days had passed. On this day, the Nighthawks knelt before their knew Commander, chosen unanimously by the shadow council in 912.M41. Vraxis is one of the most exceptionally skilled marksmen in the Astartes and keeps grim trophies from his more "elite" targets. He is hated by the Mechanicum for his desecration of sacred technology, by the Ultramarines for his explicit disregard for the Codex Astartes and by many others, who suspect him to be corrupted by chaos. However, none of these can deny that Vraaxis is an extremely effective commander and formidable warrior and despite their claims, he has proved his loyalty to the Emperor time and time again.

"Though the words of your tome may have had some relevance in days of the great crusade, they have no place on the battlefields on today. It does not impress me that you have the ability to do what any fool can do, mindlessly regurgitate the words of a book. A true commander must analyse the situation and use his initiative to win the battle and though my actions may have contradicted the writing in your time, they have still brought victory upon us. That is what should be the true measure of a skilled commander, not how well he can remember the words of an ancient tome, but if he can seize victory. Until you can realise is, I bid you farewell, Ultramarine"

-Adrien Vraxis To Severus Agemman
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Vanguard Commander Teodor - 130 points
Infantry (Character) Replaces Company Commander in Command Squad (Unique)
WS- 4
BS- 4
S- 3
T- 3
W- 3
I- 3
A- 3
Ld- 9
Sv- 4+/5++
Wargear- Plasma Pistol, Bolt Pistol, Carapace Armour, Frag and Krak grenades, Adamant Fist, Refractor Field
Adamant Fist
Range: Melee
Str +1
AP -
Type: Melee, Specialist Weapon, Bionic Enhancement
Bionic Enhancement: The Adamant Fist is a bionic replacement for Teodor's lost arm. It provides a +1 to Toughness and a -1 to Initiative whilst Teodor still has it. The Toughness bonus is counted for the purposes of Instant Death.
Warlord Trait- Implacable Determination
Special Rules- Senior Officer, Voice of Command, Reactive Protection, Drop Vanguard
Reactive Protection- When Teodor loses his last Wound, be it through Instant Death or any other means, he may use his bionic arm to shield him from the worst of the damage. When Teodor loses his last Wound, place him on his side. In the owning player's turn, Teodor loses the Adamant Fist permanently, and is placed standing on 1 Wound. He may not attempt this again.
Drop Vanguard- The player chooses 3 AM units to be part of Teodor's Vanguard. Note that one of these units must be Teodor's Command Squad. These units enter play via Deep Strike, but enter on the first player turn. Select one model from each of these units. In Teodor's Command Squad, this must be Teodor. Roll Deep Strike Scatter for these models, and place them at their scattered locations. All other models in their squads may deploy in regular unit coherency (2 inches) from this starting model. Note that any Interceptor shots fired at these Deep Striking units will only affect the first model chosen. Should that model be killed, choose another from the squad and roll for their scatter instead. Only models with the Infantry Profile may be chosen to be part of the Vanguard, and no Dedicated Transports may be chosen for these units.

This message was edited 2 times. Last update was at 2014/12/30 13:29:54



They/them

 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

natpri771 wrote:
Commander Adrien Vraxis, Chapter Master Of The Nighthakws
Spoiler:
WS5, BS7, S4, T4, W4, I6, A3, Ld10, Sv: 2+

Wargear:
The Armour Of Shadows
Deadshot
Power Sword
Bolt Pistol
Frag Grenades
Krak Grenades

The Armour Of Shadows:
2+ armour save, gives the wearer the stealth and shrouded special rules

The Armour of Shadows was developed from an archaeotech device that was gifted to the Chapter by a nearby wealthy Rogue Trader dynasty that has been worn by every Commander since M38. Vraxis ordered the chapter's most skilled Techmarines Techmarines to implement it into the workings of a suit of power armour that was crafted by the finest artificers to Vraxis' exact standards. The device blends the user in with his environment and tends him near invisible to most enemies.

Deadshot:
72", SX, AP2, Type: Heavy 1, Sniper
Hellfire Rounds, Turbo-Penetrator Rounds, Shieldbreaker Rounds

Deadshot is a type of weapon that has only ever been seen no the hands of the assassins of the vindicare temple. Vraxis has wielded this legendary rifle since his first entry into the chapter. The weapon has quelled rebellions, crushed invasions and cut out heresy all with a single shot each. However, the reason why Vraxis wields this rifle remains a mystery.



Special Rules:
And They Shall Know No Fear
Independent Character
Chapter Tactics
Shadowmaster
Skilled Marksman


Shadowmaster:
Vraxis may infiltrate with up to 3 non-vehicle units.

Skilled Marksman:
If any wounds are made in a shooting attack by Vraxis and his unit, the player who controls Vraxis may choose which enemy models (If there are multiple models) in the unit take the wounds before saves are made.

Sabotage:
Any enemy units that deep strike must take a leadership test. It the test is failed, the unit suffers a deep strike mishap. Units that do not have a leadership value (Vehicles) are immune to this special rule.

Commander Adrien Vraxis is the mysterious and enigmatic chapter master of an already mysterious chapter of space marines, the Nighthawks. He is rarely seen, even by his own troops, but maintains absolute control over his chapter. Many have speculated over his origins, but the truth still remains unknown. In combat, he wields a deadly exitus rifle that is normally only seen in the hands of a Vindicare assassin. This implies that he has some connection to the Vindicare temple of the Officio Assassinorum. Some believe that the rifle was gifted to him by the Vindicare temple, but others believed that he is an orphan that was trained as a Vindicare assassin, until he fled to join the ranks of the Astartes. There are no records of Vraxis' existence before 628. M41, when he first joined the Nighthawks. He wielded his deadly exitus rifle even as a member of the Nighthawks' neophyte company. His deadly accurate skill with a rifle and expertise in stealth tactics caused him to rise up in the Nighthawks' ranks quickly and was eventually promoted to become the Sgt. of the 1st company's elite recon squad. It was after several years that Vraxis was noticed by the Nighthawks' chapter council after the death of the commander. The chapter council took Vraxis away and interrogated him until 5 days had passed. On this day, the Nighthawks knelt before their knew Commander, chosen unanimously by the shadow council in 912.M41. Vraxis is one of the most exceptionally skilled marksmen in the Astartes and keeps grim trophies from his more "elite" targets. He is hated by the Mechanicum for his desecration of sacred technology, by the Ultramarines for his explicit disregard for the Codex Astartes and by many others, who suspect him to be corrupted by chaos. However, none of these can deny that Vraaxis is an extremely effective commander and formidable warrior and despite their claims, he has proved his loyalty to the Emperor time and time again.

"Though the words of your tome may have had some relevance in days of the great crusade, they have no place on the battlefields on today. It does not impress me that you have the ability to do what any fool can do, mindlessly regurgitate the words of a book. A true commander must analyse the situation and use his initiative to win the battle and though my actions may have contradicted the writing in your time, they have still brought victory upon us. That is what should be the true measure of a skilled commander, not how well he can remember the words of an ancient tome, but if he can seize victory. Until you can realise is, I bid you farewell, Ultramarine"

-Adrien Vraxis To Severus Agemman



Ok, i personally wouldn't play against this guy, he seems far to powerful and more importantly, he is stepping on the toes of other special characters. He does the job of both the Vindicare Assassin and Illic but better then both. He is a better deep strike deterrent then Corteaz while stealing Huron's Warlord Trait. For such an original character, he feels extremely copy + pasted. But that's me, if you were to play this guy, you need a fair points cost. Lets start with a Vindicare Assassin.

145 + 2+ Sv (20pts) + Power Sword (15pts) + Shrouded (10pts) + Independent Character (10pts) + Set Warlord trait without being a Warlord Trait (15pts) + Precision shots on entire unit (40pts) + Boad-wide anti-deepstrike (!!!) 60pts + Proposed Rules tax (10pts).

That puts your guy at 325pts. If your willing to pay that much for this character, go ahead and use him. But if you price him much less then this and you are using a terribly balanced character.

 
   
Made in gb
Proud Triarch Praetorian





Or call him a Lord of War, in which case he needs to pay an additional HQ tax as well

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Brother Captain Gracus Venator Malaeus, 4th Brotherhood, Master of the Halberd.

(Grand Master)
Force Halberd(Digital Weapons)
Cuirass of Sacrifice (Represented by a Storm Shield)



(I try to stay within my codex when I make my special characters. I firmly believe that what makes my character special is the story I play out in my mind, and its exploits on the table that enrich said story)

Olaf Ravensson was only 13 when he was taken by the shining warrior of the gods. A runic prodigy, he displayed an aptitude for runecraft that marked him for priesthood in his tribe. The inhospitable frozen rock that is Fenris, has always crafted hearty and powerful people and Olaf was no exception. He was among the top fighters of his tribe, earning him the recognition of his peers and, so they thought, the gods. However, the truth is far more potent. For not only was Olaf found by an astartes, but by a grizzled veteran of the mighty and secretive Grey Knights. You see, it was Olafs skill and power with runes that attracted their attention. For while Olaf could fight opponents beyond him in years, it is his single minded trust in his runes that magnified their potency to levels that only a priest of old age could achieve. At the age of 12, while studying the banishment of spirits too powerful to bind, Olafs focus was so intense that he failed to banish the summoned daemon; he obliterated it. In fact, it was this action, echoing through the warp that brought Ravensson to the attention of the Grey Knights. 

1 year later, 13 year old Olaf stepped off of the ancient transport ship onto the surface of Titan. Looking out across the barren landscape, the shining spires of the Grey Knights fortress glistened against the empty sky. Immediately the weight of daemonic attack assaulted his mind. His knack for runecraft did not fail him. Even while fighting the evil presence that sought to take hold, he fashioned a rune of protection from the bones of a long fallen recruit and poured his mind into its protective visage. The weight immediately lessened and Olaf, grateful for the reprieve, began to look for a weapon, his years on the death-world of his birth not wasted. With weapon, and rune, his determination never flagged and he arrived at the Fortress, physically exhausted, his training having yet to begin. 

When Olaf finally completed his initiation, he underwent the mind-wipe and gene-seed implantation that would transform him into one of the unparalleled warrior-sorcerers of Titan. He was given a new body, and a new name: Gracus Venator Malaeus. This name would quickly become a title, not simply a moniker. After his training, his assignment to the 4th brotherhood saw Olaf excel at every role in which he was placed. He fought alongside his grand master on countless worlds as purgatory, striker and interceptor; he completed the trials of the paladins during which he was required to face a great daemon in single combat, unarmored, and emerged victorious; and he attained a level of psychic potency that is matched by none, save the mightiest of Grey Knight heroes or the Librarians themselves. Yet through all of this, he retained his unwavering faith in his wards and runes that was his birthright, his gift from the beginning. He now uses it to torment the Chaos Gods themselves, having earned the ire of Change Lords and Plague Lords, Debauched Tyrants, and Bloody Monsters alike. His ascent to Grand Master is assured, many expect even Kaldor Draigo to make way for Gracus on his lonesome pantheon in time. As if he embodies the great thunderwolves of his forgotten home Brother Captain Gracus will continue to lead his brothers with unwavering pragmatism and determination. His recruiter has pondered on this; wondering if some small part of the fenrisian ferocity was protected from the ravages of the initiate mind wipe... What IS for certain? That daemon kind has in Gracus, yet another thorn in its side. One that shall prove to become a grievous wound

This message was edited 2 times. Last update was at 2015/04/10 14:26:50


When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
 
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